_____ _ _ _____ _____ ______ _ _ / ____| | | (_) _ | __ \ /\ / ____| ____| | \ | | | | _ _| |__ ___ _(_) | |__) | / \ | | | |__ | \| | | | | | | | '_ \| \ \/ / | _ / / /\ \| | | __| | . ` | | |___| |_| | |_) | |> < _ | | \ \ / ____ \ |____| |____ | |\ | \_____\__,_|_.__/|_/_/\_(_) |_| \_\/_/ \_\_____|______| |_| \_| _____ ____ ____ ____ _______ _____ | __ \ / __ \| _ \ / __ \__ __/ ____| | |__) | | | | |_) | | | | | | | (___ | _ /| | | | _ <| | | | | | \___ \ | | \ \| |__| | |_) | |__| | | | ____) | |_| \_\\____/|____/ \____/ |_| |_____/ _______ _ _ _______ _______ _______ ( ____ \|\ /|( \ ( \ ( ____ \( ___ )( ___ ) | ( \/| ) ( || ( | ( | ( \/| ( ) || ( ) | | (__ | | | || | | | | (__ | (___) || | | | | __) | | | || | | | | __) | ___ || | | | | ( | | | || | | | | ( | ( ) || | /\| | | ) | (___) || (____/\| (____/\ | ) | ) ( || (_\ \ | |/ (_______)(_______/(_______/ |/ |/ \|(____\/_) AND _ _ ___ _ _ _______ _ _ ______ _____ _ _ _____ _ _ | | | |/ _ \ | | | | / /_ _| | | || ___ \ _ | | | | __ \| | | | | | | / /_\ \| | | |/ / | | | |_| || |_/ / | | | | | | | \/| |_| | | |/\| | _ || | | \ | | | _ || /| | | | | | | | __ | _ | \ /\ / | | || |____| |\ \ | | | | | || |\ \\ \_/ / |_| | |_\ \| | | | \/ \/\_| |_/\_____/\_| \_/ \_/ \_| |_/\_| \_|\___/ \___/ \____/\_| |_/ BY EMH465 (EVILGUY@HAHNFAMILY.COM) VERSION 0.77 ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 1: Table of Contents#########Code: (TBLC)##### \___|\___/|___/___/_/\_\###################################################### ###################################################### 1. Table of Contents Code: (TBLC) 2. Version History** Code: (VSHY) 3. FAQ for This FAQ Code: (FAQS) 4. Introduction Code: (INRO) 5. Walkthrough* Code: (WKTH) 5A. Robot Racers Code: (RBOT) 5B. Easy Challenge Code: (EASY) 5Ba. Downtown Dash Code: (DWNT) 5Bb. Girder Gallop Code: (GDGL) 5Bc. Fun For All! Code: (FFA!) 5Bd. VS Kolossal Code: (KSL1) 5C. Medium Challenge Code: (MEDM) 5Ca. Street Speed Code: (SSPD) 5Cb. Nuts N Bolts Code: (NNBT) 5Cc. Fair Frenzy Code: (FRFZ) 5Cd. VS Kolossal Code: (KSL2) 5D. Hard Challenge* Code: (HARD) 5Da. Hurry To Home Code: (HOME) 5Db. Build N Burn Code: (BNBR) 5Dc. Dr. K's Lair* Code: (DR.K) 5Dd. VS Kolossal* Code: (KSL3) 5E. Bonus Tracks* Code: (BNST) 5Ea. Home Run* Code: (HRUN) 5Eb. Chain Chase* Code: (CHCH) 5Ec. Krazy Karts* Code: (KART) 5F. Gallery Code: (GLRY) 6. Passwords* Code: (PSSW) 6A. Secret Robots Code: (SCRB) 6B. Beat Game* Code: (BEAT) 6C. Misc. Passwords** Code: (MSCP) 6D. Cheating Code: (CHET) 6Da. Levels Code: (LVLS) 6Db. Keys Code: (KEYS) 6Dc. Racer Code: (RACR) 6Dd. Stats Code: (STAT) 6De. Digit 6 Code: (DGT6) 7. Conclusion & Thanks** Code: (CNTH) 8. Legal Crud Code: (CRUD) * Not finished. ** Will never be finished. NOTE: The "Code: (____)" is how to get to the section quickly. Here's how: 1) Do the Find command. (If you don't have this command, skip this Code thing.) 2) Type in the code of your desire, in ALL CAPS. 3) Turn Match Case on. 4) Hit Find. You'll either be at the Table of Content's code, or at the section with the code. If you're at the Table of Contents, hit Find again. 5) Ta-da. Also, if I mention a section in part of the guide, I will probably also add the code, but instead of (____), I'll do: [____]. This is so you don't link to the part that isn't the code. Using the Find Command, instead of doing it with []s, change them to ()s. ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 2: Version History#######Code: (VSHY)######### \___|\___/|___/___/_/\_\###################################################### ###################################################### V. 0.01 - 06/18/03 : Began the FAQ. V. 0.30 - 06/29/03 : Finished with Easy Challenge, Hard Level 2, and all of the things which are needed for any FAQ: Table of Contents, Introduction, Conclusion & Thanks, and Legal Crud. V. 0.35 - 07/01/03 : Finished with Kolossal #2 and Medium race 1. I then worked on the Robot Racers section, and I have to add the secret characters (besides Brutix) to it. V. 0.70 - 07/02/03 : First, I finished Robot Racers (and did some formatting to it). I finished Medium 2 and 3, completing the Medium challenge. Only 3 more races to go... V. 0.76 - 07/03/03 : I finished Hard Race 1. I aslo did a little fixing up of Hard Race 2. V. 0.77 07/18/03 : I did a little fixing up to the Thanks part of this guide. I need to finish 2 more races, which I haven't really been wanting to do...I also added another section, which I call "FAQ for This FAQ." I finished it. ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 3: FAQ for This FAQ#########Code: (FAQS)###### \___|\___/|___/___/_/\_\###################################################### ###################################################### There are going to be times in this guide of mumbo-jumbo where you cannot understand what is going on. I know it from proofreading this guide. So, here is a Frequently Asked Questions (which haven't been asked, I just like acronyms). If you can't read this section, well, you wouldn't be reading this sentence. And now, here is what you have been waiting for. Question: How are the levels laid out? Answer: GOOGLE SPEED: EXAMPLE RACE 1 ___________________________ __________________________ / *######################* \ | LEGEND: | In this race, you | * _____________________ * | | * = General Path | can just solex | * | | * | | # = General Path + Solex | around the bends | # | +++ ______ | # | | @ = Key (See Key Map) | if you want to, as |=*=| +@+ /***** \ | # | | + = Wall | the other racers | # |_+ +__/* /\ * \_____| # | |=*= = Finish/Lap Line | don't ever use any | *#######* / \ *#######* / |__________________________| solex. Watch out \___________/ \_________/ for the bend there, though, because if you use solex there, you will get stuck. __________________ :::::::::::::: | LEGEND: | Not very hard, as the non-exsistant example : KEY MAP : | * = General Path | races are very easy. You zoom up, get the : +++++ : | @ = Key | key and spin around, leaving. This is about : + @ + : | + = Wall | a 2 second delay so there is almost no : +* *+ : |__________________| problem getting this key. : __+* *+___ : : *** **** : :::::::::::::: That was an example. Here is the layout. The "," means that it separates two possibilities. RACE NAME: DIFFICULTY, RACE # __________ ____________________________ | | | LEGEND | Helpful (I hope) tips for winning | RACE MAP | | symbol = meaning of symbol | the race. |__________| |____________________________| ____________________________ ::::::::::: | LEGEND | Guide to getting the key. : KEY MAP : | symbol = meaning of symbol | ::::::::::: |____________________________| Question: How is the guide laid out? Answer: This guide is divided into sections. Here is what separates sections: ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION ?: ????????????###########Code: (????)######## \___|\___/|___/___/_/\_\###################################################### ###################################################### There are also sub-sections... ______________ / \ (????????????: ??) Code: (????) \______________/ And even sub-sub sections... ******************** *???: ?????????????* Code: (????) ******************** But alas, no sub-sub-sub sections. Question: How can I contact you and what should I send you? Answer: My e-mail is evilguy@hahnfamily.com. As for sending things to me, I really would like anything about this guide and the game. Here is a list of things you could send to me... =*= Typos =*= In-game mistakes =*= Your Code: (____) things don't work. =*= I really love your guide. =*= I have another strategy for this race. =*= That strategy doesn't work! =*= Suggestions... =*= ASCII art help =*= Any password at all. Here is a list NOT send to me. +++ I hate your guide. I would rather (insert bad thing here) than read it. +++ Anything that is random and not about Cubix: Race N Robots or my Guide. +++ Attachments. (Better safe than spammy.) +++ I hate you. +++ I don't like this game. (I don't care.) Question: When is this section going to end? Answer: Now. ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 4: Introduction###########Code: (INRO)######## \___|\___/|___/___/_/\_\###################################################### ###################################################### To make a long story short, I love this game so I wrote an FAQ. To make a short story long......... I went over to my friend's house. I had brought my GameBoy. I wanted to play some of his games, he wanted to play some of mine. He played Looney Toons and I played Cubix: Race N Robots. Cubix: Race N Robots became my favorite GameBoy game pak of all time. He let me borrow it, and I let him borrow Looney Toons. I was happy to get rid of the annoying beeping noises. Summer then began, and my friend continued to let me borrow Cubix: Race N Robots (and I let him borrow Looney Toons) and bring it to Yellowstone National Park. Half of the reason I had fun in Yellowstone was because of decoding (and playing) Cubix: Race N Robots. I figured out most of the passwords from this game. And I still got to borrow it for three weeks on Maui, Hawai'i. I had begun a Cubix: Race N Robots FAQ/Guide for GameFAQs. ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 5: Walkthrough#############Code: (WKTH)####### \___|\___/|___/___/_/\_\###################################################### ###################################################### ______________ / \ (Robot Racers: 5A) Code: (RBOT) \______________/ ===== =Cubix= ===== Stats: ====== SPEED: == / 3 HANDLING: == / 3 SOLEX: == / 3 Game's Description: =================== Connor's loyal and brave companion, Cubix can transform into loads of different forms, including powerful weapons and useful vehicles. ====== =Brutix= ====== Stats: ====== SPEED: = / 3 HANDLING: == / 3 SOLEX: === / 3 Game's Description: =================== Brutix is a loyal and brave police dog. He is slow but maneuvers quickly. Secret Racer Code: ================== BRTX ====== =Dondon= ====== Stats: ====== SPEED: == / 3 HANDLING: === / 3 SOLEX: = / 3 Game's Description: =================== Abby's first pet robot, Dondon is equipped with all the latest surveilliance gadgets and gizmos to help in your adventures. ======= =Maximix= ======= Stats: ====== SPEED: = / 3 HANDLING: == / 3 SOLEX: === / 3 Game's Description: =================== Mong's courageous robot Maximix was originally a fitness machine but Mong saved him from a solex malfunction and brought him back to life at the Bottie's Pit. ========= =Mozarelix= ========= Stats: ====== SPEED: == / 3 HANDLING: === / 3 SOLEX: = / 3 Game's Description: =================== Mozzarelix*, the pizza delivery robot, is a fast and highly controlable robot. *They spelled it that way. Secret Racer Code: ================== MZRX ======== =Propelix= ======== Stats: ====== SPEED: = / 3 HANDLING: === / 3 SOLEX: == / 3 Game's Description: =================== Propelix is the turbo-propped amphibious robot. Although slow, he is highly maneuverable. Secret Racer Code: ================== PPLX ========= =Quixtreme= ========= Stats: ====== SPEED: === / 3 HANDLING: = / 3 SOLEX: == / 3 Game's Description: =================== Quixtreme is Charles IV's and although he's a Robixcorp Prototype, he's fast, aggressive and arrogant. ________________ / \ (Easy Challenge: 5B) Code: (EASY) \________________/ The first set of levels in the game. ******************** *5Ba: Downtown Dash* Code: (DWNT) ******************** DOWNTOWN DASH RACE MAP: EASY 1 ________________________ __________________________ / *###################* \ | LEGEND: | Since this is the | * /++++++++++++ ++++ * | | * = General Path | first easy race, and | # | + +++++ + @+ # | | # = General Path + Solex | since it is in the | # | + + + + # | | @ = Key (See Key Map) | easy challenge, this | # | + + + # | | + = Wall | race is easy. There | * | + + + # | |=*= = Finish/Lap Line | is solex and power- |=*=| + +++++ +++ # | |__________________________| ups in almost every | # | + + # | place, there are not too many turns and twists, | # | + + +++ # | and the race is easy to memorize. My map isn't | # | +++++++++++++++++ # | very good because ASCII is hard, so here is a | * ++_________________/ * | description of what you should do at the bottom | ########*###########* | solex stretch. There is a circle in the middle of \_________________________/ the road, (on the map, there is a * there) so swerve under it, then back up. Get on the bottom side of the road without actually falling off of it, then keep on driving. You'll pass two long lines of plants, then you curve up and the lap is over. Make sure that you keep solexing after the circle hazard. __________________ :::::::::::::::::::::::::::::::::::: | LEGEND: | This is also easy : KEY MAP : | + = Small "Wall" | because it's the : ___ : |line = Wall | first race. You will : ******** | | : | @ = Key | pass 2 fences, and : _______* ____________|*@ | : | * = General Path | there will be an open : | ****************** * | : |__________________| one. This one holds : | + + + + * | : the key. You zoom in, stop solexing (if : | + * | : you are) and go right to the fence, then : | + + ****** + | : go up and you'll have the key. Then, head : |______________ *_________| : down and left, through the gap there, turn : | ********** : without getting stuck in the dead end, and : |_ __________ * : then go left. You are back in the race : | | | +* : with only a minor delay. And if you are : |______| | * : behind, you can pretty much just solex :::::::::::::::::::::::::::::::::::: along to get (back) into the lead. ******************** *45b. Girder Gallop* Code: (GDGL) ******************** GIRDER GALLOP RACE MAP: EASY 2 _____________________________ __________________________ / ######################## \ | LEGEND: | | * ________________* | | * = General Path | | * +++ + |* | | # = General Path + Solex | | * + @+ + There are 3 | # | | @ = Key (See Key Map) | | * + + + laps in this | # | | + = Wall | | * + + + race. | # | |=*= = Finish/Lap Line | ________/ * + + | # | |__________________________| / ******** + + | # | This race is a lot easier if you / * _________/ +++++ | # | have good handling. If you don't, | * / _______/ * | however, that's fine. Anyway, you | * | / ******** / should use solex on the long parts, |=*=| / * ________/ and be good at turning. At the start | * |_______________________/ * / of the race, you curve upward, and then there \ *##########*X*############* / is an oval sort of thing in the middle of the \___________________________/ track. You can drive right through it without slowing down in any way. I couldn't illustrate that in my map. You also might be wondering what that X in the middle of the solex stretch is. Or, you might have just learned it was there. Anyway, there is an item there which will slow you down. It is a horrible item to get, so slow down right around the middle of the solex stretch to avoid the evil item. I always ran into that, and it slows you down a lot. __________________ :::::::::::::::::::::::: | LEGEND: | As I said above, this race is a : KEY MAP : | * = General Path | lot easier with good handling. : : | @ = Key | The key is also that way. Look at : _____________ * : | # = Box(es) | the map. You go down, turn : | @ ######### * | : |line = Wall | completely around, get the key, : | **** ## * | : |__________________| turn around again, and then at : |_____ * ## * | : the end, you must go up, then out. You use the same : | * ## * | : general path in both directions, so the *s stand for : | * ## * | : both ways. The thing you should do, and this is a key : | * # * | : strategy for every key in the game, is to get ahead : | **** | : until the last lap, and then get the key. That way, : |____________| : you know you are ahead. If you aren't ahead, however, :::::::::::::::::::::::: there is a long stretch where you can solex away. ******************* *4Bc. Fun For All!* Code: (FFA!) ******************* FUN FOR ALL! RACE MAP: EASY 3 _____________________ / *################* \ LINKED! There are definitely / * ________________ * \<------ people who can do better | * / \ * \ ASCII art than me, I can | * | | * | say that. See that part \ * \____ | * | on the top right corner \ **** \ | * | of the race, where there \____* \ | * | is an arrow and the word \* | _____/ * | "LINKED?" Well, that _____________________/* / / ****** / means two things: / ###################* / / * ______/ 1) As soon as you get to | * ____________________/ / * / that spot right by the curve, | * / | * | you will appear over at the other | *| +++++ | * | side, where the arrow points. | *| + @ + | * | 2) I was tired and couldn't think | *| +++++ + | * | hard about it. | * \ + + | * | Anyway, about the race. There is \ * \______________+ + | * | not a say about this race, | ************** -- +++ +--___ | * | just that it's kind of curvy, so | ++++ ++++ ************** \ |=*=| you should be good at handling, \_______________------------_* \ | * | both with your stat and just __________________________ |* | |* | plain skill. Also, if you aren't |LEGEND: | \* \__/* / fast, those annoying opponents | * = General Path | \***** / will get past you, so watch out. | # = General Path + Solex | \_____/ Otherwise, what you have to do is | @ = Key (See Key Map) | pretty straightforward. Just solex at the long | + = Wall | stretches (there are more than on the map, believe |=*= = Finish/Lap Line | me) and always be ready for an unexpected turn, |__________________________| and this race will be a piece of cake. __________________ :::::::::::::::::::::::::::: | LEGEND: | This key might be one of the : KEY MAP ____ : | * = General Path | easiest to get, but defiantly : | @ | : | @ = Key | not easiest to recover from. : | ** | : |line = Wall | Do this on lap 3. When you : _________________|* * | : | $ = Tent | see two orange and yellow : | ****** * | : |__________________| tents, quickly zoom up on the : | ******* * | : left side of them, go up somewhat diagonally, and : | * __ __ * | : then enter that little area, grab the key, and : | * /$ \/ $\ * | : turn around, go straight down, and then make a : | * \__/\__/__ * | : curve to the left, and you are on your way. If you : *** ** : aren't ahead, be patient for the solex stretches. :::::::::::::::::::::::::::: They are after the finish line, and the better one is very far away, so you have to wait a long time. ****************** *5Bd. VS Kolossal* Code: (KSL1) ****************** KOLOSSAL #1 RACE MAP _______________ _______/ \____ This is your first race against the robot / ****** ++++ ++++ *** \ Kolossal. He is fairly fast, and has good / * _____*##############* _ * \ handling (and he has no solex). However, he | * | \_______________/ \ * | makes two huge mistakes, and never ever uses | * | | * | solex (to my knowledge). His first mistake | * | | * | is where you can either go left or right |=*=|_________ | * | around a square, he goes left. That takes | *~~~~~~~~~ \ | * | longer. You should go right, then down. His | # ++++++ ~ | _____/ ~ * \_____ __________________________ second | # ++++++ ~ | / ~~~~~~ ***** \ | LEGEND: |problem | # ~~~~~~~~ | | ~ ++++++++++++ * | | * = General Path |is very | #~ ________/ | ~ + + * | | # = General Path + Solex |similar | # / | ~ ++++++++++++ * | | ~ = Kolossal's Mistakes |to his | # | \ ~~~~~~~~~~~~~~* | | + = Wall |first | # | \_____________ * | |=*= = Finish/Lap Line |mistake. | # | | * | |__________________________|When you | * \______________________________/ * / have a choice of continuing upward or | *################################* | going right, he'll go right, around a \_____________________________________| bend, and then up. If you just skip the turn to the right, you can go straight, which will put/keep you in the lead and hopefully for the rest of the race. Also, since he doesn't ever use his solex, there are two very good solex places in the level, both are horizontal, so that you can boost ahead, and usually into the lead. __________________ / \ (Medium Challenge: 5C) Code: (MEDM) \__________________/ ******************* *5Ca. Street Speed* Code: (SSPD) ******************* STREET SPEED RACE MAP: MEDIUM 1 ____________________ / **************** \ This is a pretty hard street level, as it has a good | * _____________ * | ____________ __________________________ number of | # | \ * | | | | LEGEND: |twists and | # +++++++++ | * | | ++++++ | | * = General Path |turns. At | # @+ |=*=| | + + | | # = General Path + Solex |the begin- | # +++++++++ | * |__| ++++++ | | @ = Key (See Key Map) |ning of | # | | *** | | + = Wall |the race, | # | \____* ______ | |=*= = Finish/Lap Line |there is | # | ___|* |____ | | |__________________________|an almost | # | / *** \_| | immediate left turn. Don't use your | # | / * ++++++++ _/ solex just yet, it's better to save it | # | / * _________----- for the next turn, right up ahead. Once | # | | * / you have turned downward for the first time in the | # | _____ | * | race, solex away to your heart's content, just try to | # | / \ | * | be heading straight down, not at an angle. After you \ * \/ +++ \___/* / turn the corner, continue to solex (but you might have \ *#############* / run out already). Then, turn up and stop solexing. Go \________________/ above the bushes in the middle of the road, and up into an off-road area. Drive around the trees, turn left, go up and the lap (or the race) is over with. ______________________________ ::::::::::::::::::::::::::::: | LEGEND: | There are two : KEY MAP : | * = General Path | things that you : *++++++++++++++++++++++++ : | # = General Path (both ways) | should know to : *++ *************** + : | @ = Key | find this spot. : *++ * *@ + : | + = Fence | #1: It is the : ####**************** + : | = = House | first area you : *======================== : |______________________________| can enter on : *======================== : the downward stretch. #2: It is mostly fences. ::::::::::::::::::::::::::::: If it isn't fence, you are just going to find a solex storage. Once you get inside, grab the key and turn around and leave. This key spot is on the solex stretch, so once you are done getting the key, you can solex all you want. However, if you don't have solex, you might have a bit of a problem. ******************* *5Cb. Nuts N Bolts* Code: (NNBT) ******************* NUTS N BOLTS RACE MAP: MEDIUM 2 __________________________ / ####################### \ In this level, you start out and pretty much / * ______________________* \ have an instant turn. That is not a good sign, | * | |* ++++++++ most of the time. It is a curvy race, | * | | * + but not as curvy as some. After the | * | | * +++@ + curve, you turn up, go up, then turn | * | | * + right to the solex stretch. You won't | * | | * ++++++++ have enough solex (I'm pretty sure) to | * | \ * \___ solex on the ENTIRE stretch, so hold both \ * \_______ \ **** \ (A) and (B) to catch yourself without \ ******** \ \___ * \ __________________________ stopping. \_______ * \ | * | | LEGEND: | After the | * | | * | | * = General Path |solex run, |=*=| | * | | # = General Path + Solex |there is a | * |__________________| * | | @ = Key (See Key Map) |downward | *##################### | | + = Wall |turn, you \________________________/ |=*= = Finish/Lap Line |then go |__________________________|right, and make a sharp downward turn. You turn left to another solex stretch, which is also probably to long. If you want, on the first lap, you can save your solex until lap 2, where you can boost away. __________________ ::::::::::::::::::: | LEGEND: | You might not see this key at first, : KEY MAP : | * = General Path | because it's inside of the corner of : : | @ = Key | the house (I think it's a house), but : *++++++++++++++ : | + = Wall | it's there. The hardest part about the : ******** + : |__________________| key in this level is seeing it, but : ++++++ * + : once you see it, you shouldn't need a strategy. Here is one : ++++++ * + : anyway. You go in through the top, go around the house, : +++++@* + : go to the bottom-right corner of the house, grab the key, : ***** + : go down a little, and get out of there. Not all that hard : *++++++++++++++ : to do. ::::::::::::::::::: ****************** *5Cc. Fair Frenzy* Code: (FRFZ) ****************** FAIR FRENZY RACE MAP: MEDIUM 3 ____ _______ ______________ / \ / ***** \ | ####### \ / *** | / * ___ * \ | *____ * \ __________________________ | * + * | | * | | * | | |* +++ + * | | LEGEND: | | * + * \___/* / \ * \_____| * + + @+ # | | * = General Path | | * +\ ***** / \ **********| + ++++ # | | # = General Path + Solex | | * + \_______/ \__________|++++++ | # | | @ = Key (See Key Map) | | * + | # | | + = Wall | |=*=+____ | # | |=*= = Finish/Lap Line | | **** \ | # | |__________________________| \_____* | | # | If you think about it, this ____|* | ________________/ * / race is not about solex, but / **** | /*###############** / about speed. If you don't want / * ____/ /* ________________/ to (unless you are very slow), | * | | * | you don't HAVE to solex at all. There are a lot of | * \_________________| * | places where you shouldn't solex, and the places | ####################* | where you should are not very good. You should \ ++++++ ++++++ | solex, unless you are out of control. The map \________________________| says everything else. __________________ :::::::::::::::: | LEGEND: | I got this key without trying. You should : KEY MAP : | * = General Path | zoom in near a tent, curve around, you'll : : | @ = Key | probably run over the key, and go back up :*** ***: | + = Wall | into the race, where you have to make a : + * ++++ * + : |__________________| sharp turn. This might actually be the : + * ++++ * + : easiest key to get in the game, but it is one of the hardest : + * +++ * + : to locate (without a map). : + *****@ + : : ++++++++++++ : :::::::::::::::: ****************** *5Cd. VS Kolossal* Code: (KSL2) ****************** KOLOSSAL #2 RACE MAP __________ / \ Kolossal gets harder each time, and this is time 2. He is not /*#########* \ as fast as you think, and he seems fast because of his good /* ________ * \ handling, especially on this twisty level. In most levels, you |* | \ * \ shouldn't solex too much or you ram into walls. In this race, |# | | #| however, you can solex pretty much all that you want. Here is |# | | #| a descriptive walkthrough of the race. You start the race. Do |# | | #| NOT solex just yet. You will enter a right turn, so turn |# | | *| ___ __________________________ relatively |# | | *| | | | LEGEND: | sharply to |# | | *\____________| | | * = General Path | continue with- |# | \ ***#########** | | # = General Path + Solex | out delay. Try |# | \______________ * | |=*= = Finish/Lap Line | to get your |# | | * | |__________________________| racer to be |# | | *| going completely straight, and towards the |# |____ | *| bottom, because you don't want to get stuck |# \ | *| in the hazard off-road spot on the top. |# | ____ | *| Then, after passing a bit farther, make a |# ____/ | | | * | sharp turn to the far right side of the |# | _________| |___/* | track. Get straight or you'll get stuck a |# | / ****************** / lot. As soon as you see the dead end, make |# | / * __________________/ the sharpest left curve without actually |# | / * / turning yourself around, then solex away. You don't HAVE to stop |# | | * | solexing around the corner. However, at the next corner, I'd |# | |=*=| really recommend stopping, turning, then solexing again. Turn | * \ | * | down at the corner, straighten yourself out, and hold (A) and (B) \ * \__/ * / at the same time. There isn't enough solex (I think) to get you \ ****** / through this entire HUGE stretch, so when you stop solexing, you \______/ should keep going, just slower. When the solex stops, you can let go of (B). Then, curve right, go up, and the lap/race is over. ________________ / \ (Hard Challenge: 5D) Code: (HARD) \________________/ ******************** *5Da. Hurry to Home* Code: (HOME) ******************** HURRY TO HOME RACE MAP: HARD 1 _____________ _________________________________ | | | LEGEND: | Now, the | +++++++ | | * = General Path | hardest _____ | + + | | # = General Path + Solex | thing | -__________| +++++++ | | . = Bad Handling's General Path | about the | + ####################### | | @ = Key (See Key Map) | race is | * ___________________ * | | + = Wall | not the | * | +++ # | |=*= = Finish/Lap Line | track as | * | ++++++++++++ + # | |_________________________________| much as | * | +@ # | your opponents. Mozarelix is a very good racer |=*=|________++++++++++++++ # | here, so is Quixtreme, so you have to match \ ################# | | # | their speed, turning, and solex. You have a \___________++++++* | | # | big advantage over them because you know when / ***** / | # | to use solex. On the #s. However, you might / * ____/ | # | not win even because of that. But, if you get | * / ______/ * / ahead, get far ahead, you won't have to deal _________| * | / ******* / with the other racers as much. Oh, and see the / .......*** | / * _______/ .s on the map? They aren't explained in the / . __ * ____|| * | Legend too well, so here it is: If you have good turning | . | | * | | * | (handling), you can make the curve on the *s, which | . |__| * |____/ * / would be better. But if you have bad turning, take the | .......******** / path with the .s around the bend. If you want more \_________________/ strategy, look at the map. ___________________ :::::::::::::::::::::::::::::::::::: | LEGEND: | If you remember the : KEY MAP : | + = Small "Wall" | key in Easy #1, you : ___ : |line = Wall | should think you are : | | : | @ = Key | going backwards to : _________________________| | : | * = General Path | get the key. This : | | : | x = Use Both Ways | time around, it is : | +***+ + + | : |___________________| in the same area, : |@**+ x | : but is on the other side. You zoom in : | +***+ xxxxx + | : over a house, go inside, go up, through : |______________ x _________| : the trees, grab the key, and retrace your : | xxxxxxxxxxxxx : general path. The worst thing about : |_ __________ : getting this key is that the opponents are : | | | + : probably right on your tail, so get ahead : |______| | : at Lap 4/4, then grab the key. :::::::::::::::::::::::::::::::::::: ******************* *5Db: Build N Burn* Code: (BNBR) ******************* BUILD N BURN RACE MAP: HARD 2 _____________ __________________________ LAPS: 4 / ********** \ | LEGEND: | This level is called / * __________* \ | * = General Path | Build N Burn for a good / * / \* \ | # = General Path + Solex | reason-you should build | * | |* | | @ = Key (See Key Map) | up your solex and then _/ * / |* | | + = Wall | burn it at the #s on / ** / |* | |=*= = Finish/Lap Line | the map. It isn't all / *!+!/ ________/* | | ! = Gap Here, not wall | that complicated. Just / *+ + / ******** | |__________________________| don't use solex until | #+ @+ / * _________/ the big long stretches. At the long, downward part, | #|++++ / * / make sure that you stop "solexing" when there is a corner. At | #| | * | this time, you can cut the corner because there is a simple | #| | * | track cut, and you can pick up some solex if there is some. Then | #| | * | after the track cut, you can solex on until it goes vertically, | #| | * | then curve, and then you can either keep boosting along up until | #| | * | the curve to the right, or, you can stop and save the solex. My | #| | * | strategy would be, if you are far ahead, keep the solex, but if | #| | * | there are robots in front or just behind you, boost away until | #| |=*=| the curve. If they are still ahead, don't worry if they get | #| | * | ahead. Just remember to solex away at the long stretches. The | *| | * | computers our not as intelligent as you (hopefully), so they | * | * | don't think to boost themselves forward at the convenient spots. \ *___/ * / This is a pretty hard race in the game, so play the race a lot \ #### / so you can learn about it and how it is laid out (because my \________/ ASCII art is bad), then you will make the race so much easier. __________________ ::::::::::::::::::::: | LEGEND: | Just get ahead with the above : KEY MAP : | + = Wall | strategy (boost on the straight : *** *** : | line = Wall | parts) until lap 4, where you can : | * +++++++++ * | : | @ = Key | drive in, get behind the truck, and : | ***** **** | : | * = General Path | then grab the key, zoom out, above : | + * *+++++| : |__________________| the pole-thingamobober, and get : | + *****@ | : out on the left side of the fence. If you're a good : |_______________| : racer, you have gotten far enough ahead to win the race, : : piece of cake, and so this delay won't affect the race ::::::::::::::::::::: very much. If they are right there, however, that big vertical stretch is right there, you can boost away and get ahead, so this isn't a bad place for a delay-hopefully. _________ / \ (Gallery: 5F) Code: (GLRY) \_________/ Mozarelix: ---------------------------------------------- - - - - DELISHIX - CHEDDRIX - - - - ---------------------------------------------- - - - - PATROLIX - VENDIX - - - - ---------------------------------------------- Cubix: ---------------------------------------------- - - - - ACOUSTIX - IXPRESSIVE - - - - ---------------------------------------------- - - - - MIXMUTT - OPTRIX - - - - ---------------------------------------------- Maximix: ---------------------------------------------- - - - - DETECTIX - DIRECTIX - - - - ---------------------------------------------- - - - - DISPOSIX - SEWERIX - - - - ---------------------------------------------- Quixtreme: ---------------------------------------------- - - - - DELISHIX - CHEDDRIX - - - - ---------------------------------------------- - - - - PATROLIX - VENDIX - - - - ---------------------------------------------- Dondon: ---------------------------------------------- - - - - SQUEEGIX - AQUATIX - - - - ---------------------------------------------- - - - - ATTRACTIX - BOTANIX - - - - ---------------------------------------------- Brutix: ---------------------------------------------- - - - - DELISHIX - CHEDDRIX - - - - ---------------------------------------------- - - - - PATROLIX - VENDIX - - - - ---------------------------------------------- ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 6: Passwords###############Code: (PSSW)####### \___|\___/|___/___/_/\_\###################################################### ###################################################### _______________ / \ (Secret Robots: 6A) Code: (SCRB) \_______________/ There are 3 (that I know of) secret racers in the game. Here are their names, and then their passwords. Brutix = BRTX Propelix = PPLX Mozarelix = MZRX ___________ / \ (Beat Game: 6B) Code: (BTGM) \___________/ You will beat every race, have every key, open all bonus races, and have every gallery picture with the character. BBVDBK - Brutix BBVFBL - Cubix BBVCBJ - Dondon BBBFB3 - Maximix BBBDB2 - Mozarelix BBBBB0 - Quixtreme BBBCB1 - Propelix _________________ / \ (Misc. Passwords: 6C) Code: (MSCP) \_________________/ =-=-=-=-=-=-= -HOW TO READ- =-=-=-=-=-=-= This is how to read the passwords... Password - Robot Password is the code you enter. Robot is the racer Races Finished, Keys you'll get. Races Finished is which races you've Stats completed. Keys are which keys you have. Stats are default stat, Full Speed, 2 Solex, just to name a few. And the * stands for the heart. =-=-=-=-=-= -PASSWORDS- =-=-=-=-=-= 2*T53Q - Mozarelix Easy 2, No Keys Default Stats 28T53N - Mozarelix Easy 2, Key(s) Easy 2 Default Stats F3*K5V - Cubix Easy 1, 2 & 3, Keys All Easy Full Speed Stat 93*KXF - Cubix All Easy, Keys All Easy Full Speed Stat 53*KX* - Cubix All Easy, Med 1, Keys All Easy Full Speed Stat X3*KX2 - Cubix All Easy, Med 1 & 2, Keys All Easy Full Speed Stat D3*KVH - Cubix All Easy, Med 1, 2 & 3, Keys All Easy Full Speed & Handling Stats 83*KL3 - Cubix All Easy & Med, Keys All Easy Full Speed & Handling Stats 036KLQ - Cubix All Easy & Med + Hard 2, Keys All Easy + Hard 2 Full Speed & Handling Stats W36KLL - Cubix All Easy & Med + Hard 1 & 2, Keys All Easy + Hard 2 Full Speed & Handling Stats C36FLZ - Cubix All Easy & Med + Hard 1, 2 & 3, Keys All Easy + Hard 2 Full Stats B36FBP - Cubix All Easy, Med & Hard, Keys All Easy + Hard 2 Full Stats 69T53T - Mozarelix Easy 1, Key Easy 1 Default Stats Y9T53K - Mozarelix Easy 1 & 2, Key Easy 1 Default Stats F5TN3F - Mozarelix Easy 1, 2 & 3, Key Easy 1 & 3 Full Speed & Handling 95TNV1 - Mozarelix All Easy, Keys Easy 1 & 3 Full Speed & Handling BV6FBF - Cubix All Levels Complete, Keys All Easy, Med 1, Hard 2 Full Stats B*TDB - Mozarelix All Levels Complete, No Keys Full Stats __________ / \ (Cheating: 6D) Code: (CHET) \__________/ The only way to cheat is with passwords. The only way to cheat with passwords is to decode them. I have done that. Here is how to cheat away. ************* *6Da. Levels* Code: (LVLS) ************* The first digit, (#?????) is the level code. Enter these codes for these levels to be completed. ______________________________ __________________________________ | Which Levels | Letter/Number | | LEGEND: | |--------------|---------------| | E# = Easy Race # Completed | | None | * | | M# = Medium Race # Completed | | E1 | 6 | | H# = Hard Race # Completed | | E2 | 2 | | EA = All Easy Completed | | E3 | T | | MA = All Easy & Medium Completed | | E1 E2 | Y | | HA = All Levels Completed | | E1 E3 | P | | * = Heart | | E2 E3 | K | |__________________________________| | E1 E2 E3 | F | | EA | 9 | | M1 | 5 | The way I figured this out, in case you wanted | M2 | 1 | to know, is I wrote it down on a chart. I | M3 | S | wrote every legal combination down, and then | M1 M2 | X | I wrote down the character code. The character | M1 M3 | N | code is a code where each Letter/Number has a | M2 M3 | J | number. I saw a pattern. The pattern is, for | M1 M2 M3 | D | example, look at the E1 code. It is 6. Now, | MA | 8 | look at M1. It is 5. And H1 is 4. See a little | H1 | 4 | pattern? Look at E1, E2, & E3. It is F. Then | H2 | 0 | M1, M2, & M3. It's D, because there aren't any | H3 | R | vowels. Look at H1, H2, H3. C. It shrinks by | H1 H2 | W | one. I hadn't figured it all out, but I saw a | H1 H3 | M | pattern and filled it all in. | H2 H3 | H | | H1 H2 H3 | C | | HA | B | |______________|_______________| However, it is not that easy. Normally, if you enter, for example, a B, which beats the game, but the 4th character, Stats [STAT], is the first stat, you will wind up with something wrong. You have to go to the Stat section, section 6Dd, code is [STAT]. ************** *6De. Digit 6* Code: (DGT6) ************** As with most password games, there is at least one digit which just makes it harder to figure out the password, to decrease the chance that you'll get a password if you just do random letters and numbers. This is called a "check digit," and that is how I'll refer to it. This check digit is very simple. Add up all of the digits, add 9, divide by 32 and the remainder is the letter/number. You don't know how to do that. But here is a better description. _______ | 0 | 0 | The left side is the actual digit in the game, and the right side is | 1 | 1 | the number of that digit. | 2 | 2 | | 3 | 3 | ~-STEP 1.-~ | 4 | 4 | Take digit 1 through digit 5 and convert to the character code #. | 5 | 5 | | 6 | 6 | ~-STEP 2.-~ | 7 | 7 | Add the chacter code numbers up. | 8 | 8 | | 9 | 9 | ~-STEP 3.-~ | * |10 | Add 9 to all of that. | B |11 | | C |12 | ~-STEP 4.-~ | D |13 | Divide that number by 32 and get the remainder. | F |14 | | G |15 | ~-STEP 5.-~ | H |16 | Take the remainder, find it on the chart, and find the character (not | J |17 | the code). | K |18 | | L |19 | That is it! You have found the check digit. I have written a program | M |20 | for myself which does this for me, and I will be releasing it on the | N |21 | internet soon (I hope). | P |22 | | Q |23 | | R |24 | | S |25 | | T |26 | | V |27 | | W |28 | | X |29 | | Y |30 | | Z |31 | |___|___| ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 7: Conclusion & Thanks######Code: (CNTH)###### \___|\___/|___/___/_/\_\###################################################### ###################################################### Well, thank you for reading my Cubix: Race N Robots FAQ/Walkthrough. I had a lot of fun writing it, and I hope I helped you beat the game. As you can see, I'm not a good conclusion writer. THANKS TO... =*=Game Staff Thanks=*= =*= Nintendo for making the GameBoy and publishing Cubix: Race N Robots. =*= Blitz Games for making this awesome game. =*= Everyone at the Cubix: Race N Robots staff. =*=Guide Thanks=*= =*= www.network-science.de/ascii's ASCII Art Generator for making all of my ASCII words. (Not the level maps, though. Those are mine.) =*= AquaBlast* for posting the URL for the good ASCII website. =*= CJayC for posting my FAQ. =*= Notepad, the program I used to write this FAQ/Guide. =*= My dad, for buying me the computers that I made this FAQ/Guide with. =*= My parents for letting me use the computer and not go to the beach. =*=Guide Help Thanks=*= =*= My friend for lending me this game. =*= My dad again for helping me decode the passwords. =*= My parents for buying my GameBoy. =*= Me for writing this FAQ. Yes, I'm proud of myself. =*=I Want to Thank You=*= =*= You for reading my first FAQ ever. * His contributor page is: http://www.gamefaqs.com/features/recognition/28892.html ___ _ _ ___ _____ __###################################################### / __| | | | _ )_ _\ \/ /###################################################### | (__| |_| | _ \| | > < SECTION 8: Legal Crud#########Code: (CRUD)############ \___|\___/|___/___/_/\_\###################################################### ###################################################### Copyright (C) emh465 - evilguy@hahnfamily.com - 2003 No reproduction, in whole or in part, is allowed. Only use for personal, private use unless you have my written permission. ________ _____ ____ __ _____ ______ / ____/ |/ / / / / // / / ___// ____/ / __/ / /|_/ / /_/ / // /_/ __ \/___ \ / /___/ / / / __ /__ __/ /_/ /___/ / /_____/_/ /_/_/ /_/ /_/ \____/_____/ BYE!! +++++++++++++++++++++++++++++++END OF DOCUMENT+++++++++++++++++++++++++++++++++