_____.___. ________.__ ________ .__ ._. \__ | |__ __ / _____/|__| \_____ \ | |__| | / | | | \ ______ / \ ___| | ______ / | \| | \ | \____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \| / ______|____/ \______ /__| \_______ /___| /_ \/ \/ \/ \/\/ ___________.__ _________ .___ \__ ___/| |__ ____ / _____/____ ___________ ____ __| _/ | | | | \_/ __ \ \_____ \\__ \ _/ ___\_ __ \_/ __ \ / __ | | | | Y \ ___/ / \/ __ \\ \___| | \/\ ___// /_/ | |____| |___| /\___ > /_______ (____ /\___ >__| \___ >____ | \/ \/ \/ \/ \/ \/ \/ _________ .___ \_ ___ \_____ _______ __| _/______ / \ \/\__ \\_ __ \/ __ |/ ___/ \ \____/ __ \| | \/ /_/ |\___ \ \______ (____ /__| \____ /____ > \/ \/ \/ \/ Title of Game: Yu-Gi-Oh! The Sacred Cards Name of System: Game Boy Advance Type of Guide: FAQ/Walkthrough Number of Version: Version 5.0 Last Revision Date: 29-10-18 Name of Writer: Raph136 (previously known as Tails333) Table of Contents ----------------- 1. Introduction 2. Version History 3. Story 4. Characters 5. Game Overview 5.01 - Game Controls 5.02 - Field Screen 5.03 - Format 5.04 - Card Types 5.05 - Deck Building 5.06 - Duel Rules 5.07 - Duel Screen 6. Hints and Tips 7. Walkthrough 7.01 - Chapter 1: The Beginning of Battle City 7.02 - Chapter 2: Obtaining the Locator Cards, Part 1 7.03 - Chapter 3: An Unexpected Enemy 7.04 - Chapter 4: Obtaining the Locator Cards, Part 2 7.05 - Chapter 5: The Ghouls Strike 7.06 - Chapter 6: The Detour 7.07 - Chapter 7: The Battle City Finals 8. Boss/Duelist Guide 9. My Decks 10. Card Shop Prices 11. Card Passwords 12. Frequently Asked Questions 13. Credits 14. Contact Information 15. Copyright Information TIP: If you want to find a section in the Table of Contents more quickly and easily, press Ctrl + F simultaneously to bring up the 'Find' function menu. Type or paste the name/number of the section into the menu. Then, click on 'Find Next' to go to the section you've typed or pasted. NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double Pack. The compilation contains The Sacred Cards and Reshef of Destruction. This FAQ was written using the original game, but it can be used for Yu-Gi-Oh! Double Pack's version as well. ############################################################################### 1. Introduction ############################################################################### Thank you for choosing to read my Yu-Gi-Oh! The Sacred Cards FAQ. I hope this guide gives you some assistance in completing this game. I've written Duelist Strategies, a comprehensive Walkthrough, Hints and Tips, and much more. Beware of the spoilers, though. The Sacred Cards is one of my favourite video games. The game has a free- roaming Story Mode, which is based on the Battle City arc of the anime. It has a decent story, character interaction, difficulty curve and pacing. This game marks the first time that the Egyptian God Cards are playable (not counting Duel Monsters 4, which was only released in Japan), athough The Winged Dragon of Ra can't be used without a cheat device. ############################################################################### 2. Version History ############################################################################### Version 1.0, 3rd September 2005: -------------------------------- *Submitted the FAQ. Version 1.1, 10th September 2005: --------------------------------- *Added more strategies for the duelists in the Walkthrough *Added the Card Passwords section and added the Card Information section. Version 1.2, 17th September 2005: --------------------------------- *Added Hints and Tips section. Version 1.3, 1st October 2005: ------------------------------ *Updated Hints and Tips. *Added more notes to Chapter 7 of the Walkthrough. Version 1.4, 15th October 2005: ------------------------------- *Added section dividers for duelist strategies in the Walkthrough. Version 1.5, 25th November 2005: -------------------------------- *Updated the Hints and Tips section. Version 1.6, 1st April 2006: ---------------------------- *Rewrote Introduction, and updated Hints and Tips. Version 1.7, 22nd April 2006: ----------------------------- *Added anime Character Decks and Episode List. Version 1.8, 17th June 2006: ---------------------------- *Changed formatting and rewrote the Table of Contents. Version 1.9, 29th July 2006: ---------------------------- *Updated FAQ regarding a question about this game being re-released. Version 2.0, 14th August 2006: ------------------------------ *Added a note under the Table of Contents. Version 2.1, 19th August 2006: ------------------------------ *Added ASCII art to the top of the FAQ. Version 2.2, 28th October 2006: ------------------------------- *Added Game Overview section. Version 2.3, 4th November 2006: ------------------------------- *Updated Game Overview section. Version 2.4, 13th October 2007: ------------------------------- *Updated the Walkthrough. Version 2.5, 20th October 2007: ------------------------------- *Updated the Game Overview and Walkthrough sections. Version 2.6, 9th August 2008: ----------------------------- *Added a Note to the start of the Walkthrough. Version 2.7, 16th August 2008: ------------------------------ *Updated FAQ. Version 2.8, 23rd August 2008: ------------------------------ *Updated the Walkthrough. Version 2.9, 7th February 2009: ------------------------------- *Updated the Game Overview section. Version 3.0, 16th January 2010: ------------------------------- *Added the prizes that you receive from the Final Boss. Version 3.1, 28th March 2011: ----------------------------- *Added "This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga" to "Game Overview". Version 3.2, 18th June 2011: ---------------------------- *Tidied up "Version History" and "Game Controls". Version 3.3, 28th February 2013: -------------------------------- *Tidied up the Game Overview section. *Replaced "Attribute" with "Summon". Version 3.4, 7th March 2013: ---------------------------- *Tidied up "Hints and Tips". Version 3.5, 24th March 2013: ----------------------------- *Added a bit more info to duelist strategies for Marik and Odion. *Added "Your bet is to construct a simple beatdown deck with magic and traps" to Chapter 1. Version 3.6, 29th January 2016: ------------------------------- *Added a bit of info to "Introduction". *Added info on how to draw another card or two to "Hints and Tips". Version 3.7, 15th February 2016: -------------------------------- *Tidied up "Hints and Tips". Version 3.8, 19th February 2016: -------------------------------- *Added info about Petit Moth to "Hints and Tips" and "Card Types". *Added a bit more info to the strategy for Weevil. *Fixed a mistake about trap cards. It turns out that if you have more than 1 trap on the field, the one on the far right is set off first rather than the far left. Version 3.9, 22nd February 2016: -------------------------------- *Added a bit of info to "Duel Rules". *Tidied up "Hints and Tips". Version 4.0, 3rd March 2016: ---------------------------- *Changed "My Deck" to "My Decks" and added a new deck. *I played through the entire game again, so I have rewrote some parts of the walkthrough and added some new info. Version 4.1, 14th March 2016: ----------------------------- *Added a bit of info to "Hints and Tips". Version 4.2, 6th April 2016: ---------------------------- *Added "Fortunately, Petit Moth is a weak monster, so you should be able to easily destroy it before it gets a chance to evolve" to the strategy for Weevil. Version 4.3, 22nd June 2016: ---------------------------- *Changed a bit of info about when to save to "Hints and Tips". Version 4.4, 22nd August 2016: ------------------------------ *Corrected info on how to get good Ante Cards (credited to froggy25). Version 4.5, 18th September 2016: --------------------------------- *Added a bit of info to the ending in "Walkthrough". *Removed my first deck and changed "My Decks" back to "My Deck". Version 4.6, 18th May 2018: --------------------------- *Updated my GameFAQs username. *Moved Duelist Strategies to new section: Boss/Duelist Guide. *Added info about the difficulty spike just before Odion in the walkthrough. Version 4.7, 21st May 2018: --------------------------- *Finished adding the remaining Domino and DC to "Boss/Duelist Guide". *Added a bit of info about Exodia regarding Rare Hunter and Yami Yugi to "Boss/ Duelist Guide". Version 4.8, 8th June 2018: --------------------------- *Added "Difficulty-wise, Marik is around the same level as Odion" to "Walkthrough". Version 4.9, 17th October 2018: ------------------------------- *Added a bit of info to "Card Types". *Reworded the start of the walkthrough a bit. Version 5.0, 29th October 2018: ------------------------------- *Added new section: 'Format'. *Moved most of the info at the start of "Card Types" to "Format". *Added 2 tips to "Hints and Tips". ############################################################################### 3. Story ############################################################################### As one of Yugi and Joey's closest friends and a fellow duelist, you have joined the Battle City tournament sponsored by the Kaiba Corporation. As the game begins, Seto Kaiba gives you a brief introduction to the Battle City tournament and explains the rules. However in the shadows, the evil rare hunter Ghouls are plotting to collect the ultimate rare cards, namely the Egyptian God Cards. Your goal is to take down the Ghouls and obtain six Locator Cards in order to qualify for the finals of the Battle City tournament. ############################################################################### 4. Characters ############################################################################### Main Character -------------- You, the player, are the main character in the game and a good friend of Yugi and Joey. The three of you join the Battle City tournament sponsored by Kaiba Corporation, without knowing what is really in store for you... Yugi Muto --------- When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers. He's got a big heart and is always genuine in his efforts to help others. Yami Yugi --------- Yami Yugi is Yugi's alter ego. He used to be locked inside the Millennium Puzzle. Tea Gardner ----------- Tea is a childhood friend of Yugi's. Although Yugi doesn't realise it, Tea has a crush on him and always tries to help him when she can. Joey Wheeler ------------ Joey comes off as a tough kid from the street, but really he has a heart of gold. He's short-tempered and extremely protective of his friends. He is also one of Yugi's most trusted partners. Tristan Taylor -------------- Tristan is a childhood friend of Joey. He encourages his friends to do their best when they're dueling opponents. He has a crush on Joey's sister Serenity. Ryou Bakura ----------- Ryou is a friend of Yugi, Joey, Tristan and Tea. He is a kind and helpful boy, but he is often controlled against his will by the evil spirit of the Millennium Ring. Solomon Muto ------------ Solomon is Yugi's grandfather. Although he doesn't duel anymore, Solomon owns a card shop and sells cards to duelists at ridiculously high prices. Since there is another card shop, Solomon doesn't sell cards in this game. He does sell them in Yu-Gi-Oh! Reshef of Destruction, though. Seto Kaiba ---------- Seto is the President of his own multi-national gaming company, Kaiba Corporation. He wants to become the world's greatest duelist, but Yugi has defeated him on many occasions. In this game, Seto plans to obtain the three Egyptian God Cards and defeat Yugi to become the Duel King. To do so, he organizes the Battle City tournament. Mokuba Kaiba ------------ Mokuba idolises his big brother Seto, as Seto was his only friend when they grew up in an orphanage. After they were adopted by the notorious Gozaboro Kaiba, the two brothers eventually turned the tables on Gozaboro and took over the Kaiba Corporation. Rex Raptor ---------- If there's one thing Rex hates, it's sneaking around. With his Dinosaur Deck, Rex is always ready to face a challenge head-on. Espa Roba --------- Espa is a psychic duelist. People say that he can use telepathy to read an opponent's hand. Bonz ---- Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers to stay in dark places like the cemetery. Weevil Underwood ---------------- Weevil is a cunning duelist who also likes to cheat. He exploits the power of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great Moth, to win duels. Mai Valentine ------------- Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the duelist Kingdom tournament. She specialises in using her Harpie cards to win duels. Mako Tsunami ------------ Mako is a fisherman who specialises in using Water Monsters, most notably The Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered the Battle City tournament to spend the prize money on a boat in order to find his missing father. Ghouls ------ The Ghouls are a secret group of hunters who steal rare cards from other duelists. Operating undercover around the world, they have now managed to sneak into the Battle City tournament. Whatever it is they're planning, you can be sure they're up to no good... Marik Ishtar ------------ The heir to a clan of tombkeepers, Marik is the leader of the Ghouls and the villain of this game. He desires the three Egyptian God Cards and the Millennium Puzzle in order to rule the world as Pharaoh. Marik's Millennium Rod can brainwash people and make them his faithful servants. Bandit Keith ------------ Keith was a Duel Monsters Champion in America. After Maximillion Pegasus humilated him at the Intercontinental Championships in New York City, Keith joined the Ghouls to get his revenge. Jean-Claude Magnum ------------------ Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters, he asked her to marry him. Mai suggested that he beat her in a duel first, but Magnum didn't realise that Mai was joking and now thinks she will accept his marriage proposal if he defeats her in a duel. Ishizu Ishtar ------------- Ishizu is the owner of the Millennium Necklace, priestess and guardian of the Pharaoh's Memory, and seer who predicts the coming darkness. After Ishizu hid the three Egyptian God Cards, her brother Marik recovered two of them, and Ishizu decided to entrust the final God Card to one of the chosen duelists. Roland ------ Roland is an employee of the Kaiba Corporation. When the Battle City Finals take place, Roland announces the matches after the gumball machine randomly selects two duelists as opponents. Yami Bakura ----------- Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven Millennium Items in order to obtain the "world's greatest power". He entered the Battle City tournament to take Yugi's Millennium Puzzle and Marik's Millennium Rod. Odion ----- Odion has dedicated his life to protect his master Marik Ishtar. Odion agrees to pretend to be the real Marik to dupe the other Battle City Finalists, so Marik can gain their trust under the guise of Namu. Yami Marik ---------- The sadistic alter ego of Marik Ishtar, he is an entity that was created when his host received the tombkeeper's initiation. ############################################################################### 5. Game Overview ############################################################################### This section overviews everything you should know prior to starting the game. I'll be giving a lot of detail because this game doesn't support the rules of the OCG/TCG. =============================================================================== 5.01 - Game Controls =============================================================================== +~~~~~~~~~~~~~~+ | FIELD SCREEN | +~~~~~~~~~~~~~~+ +Control Pad: Move your character/Move cursor/Select option. Start: Display the Duelist Menu. Select: Same as Start. A: Talk/Examine/Confirm. B: Cancel. R: Duel. B (hold down) + up/down/left/right: Move your character twice as fast. +~~~~~~~~~~~~~~~~~~+ | EDIT DECK SCREEN | +~~~~~~~~~~~~~~~~~~+ +Control Pad: Scroll through the card list/Move cursor/Select option. Start: Display card sort order menu. Select: Switch card sorting order. A: Confirm. B: Cancel/Exit Deck Edit. L: Display the next set of card details. R: Scroll through groups of cards. +~~~~~~~~~~~~~+ | DUEL SCREEN | +~~~~~~~~~~~~~+ +Control Pad: Move cursor/Select option. A: Display the Command Menu/Confirm. B: Display the Sub-Menu/Cancel. L: Display the ATK and DEF of a card. R: Display information about your opponent's hand. =============================================================================== 5.02 - Field Screen =============================================================================== When you are progressing through the game, you'll be walking around the map of Domino City. At first, you'll only be able to access 'Clock Tower Square', 'Card Shop' and 'Art Gallery', but as you complete chapters, you'll unlock new districts. Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. When you lose a duel, you are returned home, but anything received before the duel will be retained. Duelist Menu ------------ If you want to see the Duelist Menu, press Start or Select Buttons. There are 3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name, Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity they're using up. Save Point ---------- If you want to save your progress, go to the Main Character's House and access the computer. You'll be asked if you want to save. Select 'Yes' to save your game. Note that game data is not saved automatically, so you must save at this Save Point repeatedly to record it. Card Shop --------- If you want to buy or sell cards, go to the Card Shop. Note that you cannot sell a card when you only have one copy in your Trunk. The more powerful the card, the higher the price. Each time you win a duel, dozens of cards are delivered to the shop at random. If you input the eight digit password located on the bottom left of a real-life card into the Password Machine, the shop will obtain 1 copy of that card. Use the +Control Pad to select the numbers. To make a correction, press L to move the input cursor 1 space left, and R to move it 1 space right. When you're finished, select "OK" to confirm. Each password can be used to supply a card unlimited times. When you are buying or selling cards, you can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon, and Cost. =============================================================================== 5.03 - Format =============================================================================== The mechanics of this game are a much simplified version of the OCG/TCG rules. This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga. The need for Polymerization to perform Fusion Summons is eliminated. Ritual Magic Cards require specific tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes Illusionist is needed). The effects of most cards are different (eg. Jinzo destroys traps rather than negating them). Some Effect Monsters are treated as Normals or vice versa (eg. Cyber Jar and Mystical Elf). Some types of cards are different (eg. Spellbinding Circle and Crush Card are magic). You can't fuse most monsters, so Fusion Monsters are treated as Normal /Effect Monsters. For example, Flame Swordsman is an Effect Monster. However, if a special ability allows it, you can still fuse certain monsters. For instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine with each other to form Valkyrion the Magna Warrior. The Petit Moth line are unique, as they aren't treated as Effect Monsters, but they will evolve into their later stages of evolution at the start of each of the player's turns. After a Equip Spell is equipped to a monster, the equip card doesn't stay face-up on the field. The card instead disappears and the monster permanently gains 500 ATK. There's no Fusion Deck nor a banished zone. =============================================================================== 5.04 - Card Types =============================================================================== Cards are divided into 5 types in this game. Green-coloured cards are magic, while purple cards are traps. The other 3 colours are monsters. Those colours are: Yellow (Normal), orange (Effect) and blue (Ritual). Oddly enough, The Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured, respectively, for some reason. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards are used to attack your opponent or his/her monsters, and defend yourself. The parameters of a monster are its Type, Summon, Level, ATK, and DEF. Each monster has a set Level (Star) which indicates how many monsters must be sacrificed for that monster. 5-6 Star monsters require one sacrifice, 7-8 two and 9-12 three. Once per turn, you can summon a monster from your hand to the field. This is called a "Normal Summon". Summoning a monster onto the field via a magic/ monster effect is called a "Special Summon". This can be done unlimited times per turn. When you want to Normal Summon a 5-Star or higher monster, you must send a monster from the field to the graveyard as a sacrifice. This is called a "Tribute Summon". There are 20 Types of Monster Cards. There are cards that only affect monsters of a certain Type. Type affects the ATK/DEF of a monster in different types of playing fields (similar to the field power bonus in the Duelist Kingdom story arc of the anime). For example, Spellcasters benefit from the Yami field (eg. 2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg. 1700 > 1190 ATK). Arenas and Reptiles are exempt from this rule. By default, there is always a terrain active on the field. Only one terrain can be in play on the field at one time. If another terrain is played, its effect is activated immediately and the previous terrain is removed from the field. TERRAIN CHART ______________________________________________________________________________ | Terrain | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Forest | Plant, beast warrior, insect, beast | n/a | | Wasteland | Zombie, dinosaur, rock | n/a | | Mountain | Dragon, winged beast, thunder | n/a | | Sogen | Beast warrior, warrior | n/a | | Umi | Aqua, thunder, sea serpent | Machine, pyro | | Yami | Spellcaster, fiend | Fairy | | Arena | N/A | n/a | +-----------------------------------------------------------------------------+ There are 11 alignments of Monster Cards called Summons in this game (not to be confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are superior/inferior to others and can affect the outcome of a duel (similar to the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a monster with a superior Summon attacks one with an inferior Summon (or a monster with an inferior Summon attacks one with a superior Summon), the monster with the superior Summon will always win, regardless of ATK and DEF strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only Summon which is exempt from this rule. SUMMON CHART ______________________________________________________________________________ | Summon | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Fire | Forest | Water | | Forest | Wind | Fire | | Wind | Earth | Forest | | Earth | Thunder | Wind | | Thunder | Water | Earth | | Water | Fire | Thunder | | Dark | Light | Dream | | Light | Fiend | Dark | | Fiend | Dream | Light | | Dream | Dark | Fiend | | Divine | n/a | n/a | +-----------------------------------------------------------------------------+ There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game. Normal Monsters --------------- These are basic monsters. They have no special abilities, but there are many with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples. Effect Monsters --------------- These Monster Cards are Effect types. You can summon these monsters the same way you summon Normal types. They have special abilities. The abilities of Effect Monsters can only be activated once. 'Mammoth graveyard' and 'Mystical Elf' are examples. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the abilities of Effect Monsters (with the exception of ones that immobilize monsters or decrease/increase their ATK/DEF). Ritual Monsters --------------- These Monster Cards can be summoned in two ways. One way is to use the appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. Alternatively, you could put a Ritual Monster in your deck and summon it like any other monster, but most Ritual Monsters have a Duelist Level of 255, so you probably won't to be able to do this for some time. 'Black Luster Soldier' and 'Magician of Black Chaos' are examples of Ritual Monsters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are four types of Magic Cards: Normal, field, Equip, and Ritual. You can only play Magic Cards during your turn. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the effects of magic (with the exception of ones that immobilize monsters or decrease/increase their ATK/ DEF). Normal ------ These cards provide a variety of effects, such as restoring your own Life Points or destroying all the monsters on your opponent's field. 'Pot of Greed' and 'Raigeki' are examples. field ----- These cards are used to change the terrain of the playing field. 'Umi' and 'Yami' are examples. Equip ----- These cards increase the ATK/DEF of certain monsters by 500 points. 'Black Pendant' and 'Dragon Treasure' are examples of Equip Magic. Ritual ------ These cards can be used to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards are used to counter an opponent's actions such as attacking or summoning. When an opponent's action meets the conditions of a Trap Card, the card's effect is automatically activated. If you have more than one Trap Card on the field, the card on the far right will be set off first. If you place Trap Cards in face-down position, they can be activated during your opponent's next turn. There are 2 types of Trap Cards: Normal and Counter. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the effects of traps (with the exception of ones that immobilize monsters or decrease their ATK/DEF). Normal ------ These cards provide a variety of effects, such as immobilizing monsters or destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of Normal Traps. Counter ------- These chain to certain magic/monsters to negate their activation or effects. 'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps. =============================================================================== 5.05 - Deck Building =============================================================================== This section contains information on how to construct a deck in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the Trunk and Deck Screens, respectively. The former lists all the cards in the game, while the latter lists only the cards in your deck. You can press the R Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10 cards on the Deck Screen. The Trunk Screen lists all the cards in the game. Your own cards are listed at the top, while the cards that you don't have are listed at the bottom. You can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, and Stars. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Your deck must consist of 40 cards. *You can't use a card with a Cost higher than your own Duelist Level. For example, if you have a DL of 100, you can't use Swords of Revealing Light, since its Cost is 200. *The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity. For example, if you have a DC of 3084, the total Cost of your cards cannot exceed that amount. *You can have up to 3 copies of the same card in your deck, with the exception of Semi-Limited and Limited Cards. You can only have two copies of the former and one copy of the latter. Limited: -------- Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Dark Hole Raigeki Harpie's Feather Duster Change of Heart Pot of Greed Monster Reborn Semi-Limited: ------------- Heavy Storm =============================================================================== 5.06 - Duel Rules =============================================================================== This section explains the duel rules. These rules differ from the OCG/TCG, although some rules are similar to ones in the anime and PS1's Forbidden Memories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basic Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Victory Rules ------------- *The first player to reduce his/her opponent's LP to 0 is the winner. *If a player holds 4 or less cards in his/her hand and is unable to draw a card when it is time for him/her to do so because there are 0 cards in the deck, that player loses. *When a player holds all 5 Exodia parts in his/her hand, that player wins. *When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/ trap zone, that player wins. General Rules ------------- *Duelists begin with 8000 Life Points each. *When a duel starts, the attack order is determined randomly. *Your hand size limit is 5. At the beginning of each turn, you may draw 1 card from the deck into your hand. However, if you hold 5 cards, you can't draw any more. *At the beginning of a duel, the starting player is not allowed to attack on his/her first turn. *You may discard cards from your hand and field. However, if a card on the field has an 'E' mark, it can't be discarded. *There are no phases (subsections of a turn). Therefore, you can do actions at anytime during your turn. *You can choose where to place a card on the field. For example, you can summon a monster on the far right side of the field. Monster Rules ------------- *You can only Normal Summon 1 monster to the field per turn. *You can Special Summon multiple monsters per turn. *You can place up to 5 monsters on the field per duel. *You can only give one command to each monster on your field per turn. For example, if you activate a monster's ability, you can't attack with the monster that turn. *Monsters are always placed on the field in face-down position, regardless of their attack/defence positions. Therefore, you can summon a monster in face-down attack mode. Cards are flipped to face-up position when you declare attacks, activate abilities and/or leave them in attack position. *When you activate a monster's ability, the monster is changed to face-up attack mode, regardless of its previous position. *When you summon a monster to the field, it is placed in attack mode. You can leave it in that position or change it to defence mode. *There are no flip effects. *If monsters have an 'E' mark on the field, you can't change positions, declare attacks, activate temporary abilities and/or sacrifice with them. Magic/Trap Rules ---------------- *You can place and use up to 5 magic/traps on the field per turn. *Magic/traps are placed on the field in face-down position and remain in that position until they are used. *You can't decide when to activate a trap's effect. When an opponent's action meets the conditions of the card, its effect is automatically set off. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Damage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Damage means damage to a player or monster that is caused as a result of battle with a monster. If there are no monsters on your opponent's field, you can attack him/her directly. The attacking monster's ATK is subtracted from his/her Life Points as damage. When monsters battle each other, the Battle Position of the card being attacked changes the result of the battle. If the monster being attacked is face-down, it's flipped face-up before damage is calculated. When you attack an Attack Position monster: If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster is destroyed and he/she is dealt battle damage equal to the difference. If (ATK of your monster) = (ATK of opponent's monster), both monsters are destroyed. If (ATK of your monster) < (ATK of opponent's monster), the attacking monster is destroyed and you receive damage equal to the difference. When you attack a Defence Position monster: If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster is destroyed. If (ATK of your monster) = (DEF of opponent's monster), nothing happens. If (ATK of your monster) < (DEF of opponent's monster), you receive damage equal to the difference. =============================================================================== 5.07 - Duel Screen =============================================================================== This section explains the various areas of the Duel Screen. When you select a card, its information will be displayed at the bottom of the screen. If your opponent's cards are in face-up position, you'll be able to view their information as well. DUEL SCREEN DIAGRAM ________________________________________ |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Opponent's Magic/Trap Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Opponent's Monster Zone |-------|-------|-------|-------|-------| ----------------------------------------- |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Monster Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Magic/Trap Zone |-------|-------|-------|-------|-------| |-------|-------|-------|-------|-------| | | | | | | | | | | | | - Your Hand |-------|-------|-------|-------|-------| +---------------------------------------+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= field Glossary =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This glossary lists information about the various areas of the Duel Screen as seen in the diagram above. Hand ---- This shows the cards that a player is holding. The player can select cards from here and place them on the field. Monster Zone ------------ This shows the Monster Cards that a player has on the field. The player can place monsters here. Magic/Trap Zone --------------- This shows the Magic/Trap Cards that a player has on the field. The player can place magic/traps here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sub-Menu Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you press the B Button, you'll see the Sub-Menu Screen. There are 3 commands (Details, Discard, and Turn End) to choose from. Three features (Deck, Life Points, and graveyard) can be seen as well. Details ------- If you want to view information about your cards or your opponent's cards in face-up position, select the particular card on the Duel Screen and use this command to display its information. Discard ------- If you want to discard your cards, select the particular card on the Duel Screen and use this command to discard it. Note that cards with an 'E' mark on the field can't be discarded. When a card is discarded, it is sent to the graveyard. Turn End -------- If you want to end your turn, use this command. Deck ---- This shows the quantity of cards each player has in his/her deck. Life Points ----------- This shows how many Life Points each player has. graveyard --------- This shows the Monster Card in each player's graveyard. There can only be 1 monster in your graveyard at a time. If another monster is sent there, the previous one will disappear. If multiple monsters are destroyed at the same time by a card (eg. Dark Hole), only the one on the far right will be sent there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Card Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you select a card and press the A Button, you'll see its screen. There are 4 commands (Attack, Defend, Tribute, and Effect) to choose from. Attack ------ If you want to attack with a Monster Card, place the monster in attack position and select 'Attack'. When you position the cursor over the enemy monster you want to attack, you can intiate the command. Defend ------ If you want to defend with a Monster Card, place the monster in defence position and select 'Defend'. Tribute ------- If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster as a sacrifice. Effect ------ If you want to activate the special ability of an Effect Monster Card, select 'Effect'. Note that the monster must be face-down to use its ability. ############################################################################### 6. Hints and Tips ############################################################################### This section lists hints and tips on how to defeat your opponents. You can read the following tips if you want to counter your opponent's duelling strategy. *Cards such as Brain Control and Monster Reborn can be used to steal your opponent's monsters so you can use them as sacrifices to summon your stronger tribute monsters. *If your opponent has strong defensive monsters on the field, I advise using Stop Defence to switch them to attack position, so you can destroy them with ease. *Brain Control can take control of your opponent's strongest monster for one turn and it can also destroy the monster as well. You can't discard it from the field, but you can sacrifice it to summon a strong monster. If you don't have anything you can summon in your hand, you can still sacrifice your opponent's monster and it'll be sent straight to the graveyard. *A lot of opponents specialise in using monsters with specific Summons, so you can fill your deck with monsters of a superior Summon to destroy them. This strategy won't work against duelists with varied Summons, though, as you probably won't have the right monsters most of the time. *The Kuriboh/Multiply combo is a good strategy to defeat duelists. If you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost guaranteed to be able to summon your God Card on your next turn. Summon a Kuriboh to your field and play Multiply to cover the field with up to 5 Kuribohs. If you can keep three monsters on the field, you'll be able to summon your God Card. *Cards such as Spellbinding Circle and Mammoth graveyard are good for weakening your opponent's monsters. Although cards like Shadow Spell, Rocket Warrior and Red Archery Girl are more powerful, they have a high Deck Capacity. *I advise having a lot of monster destruction cards in your deck to deal with your opponent's monsters. Beckon to Darkness, Raigeki, Dark Hole, Crush Card, Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of good monster destruction. I also advise using some monster immobilization cards to delay an opponent's actions. Infinite Dismissal, Amazon Archer, Swords of Revealing Light, Messenger of Peace, Nemuriko and Electric Lizard are examples of good monster immobilization. *If you want to gather enough monsters as tribute fodder to summon your strong monsters, I suggest using the multiplying special abilities of Dorons, Toad Masters, Ancient Lamps and Revival Jams to help summon them. *If you want to activate the special abilities of your Effect Monsters again, I suggest playing Darkness Approaches. All your monsters will be switched from face-up to face-down position, thus allowing you to use their special abilities again. Relinquished and Thousand-Eyes Restrict are both exceptions, though, since they adapt to a targeted monster's parameters permanently. *Try to have a lot of non-tribute monsters in your deck. Although 5-Star or higher monsters are stronger, you are required to sacrifice monsters to summon them. If you have loads of non-tribute monsters, you'll avoid getting an opening hand with only tribute monsters. Therefore, you'll always be able to summon a monster to the field to defend your Life Points or attack your opponent's. *If your opponent places Magic/Trap Cards on the field, I suggest playing Harpie's Feather Duster to destroy them before he/she can activate them. The Magic Card is very useful towards the end of the game, when your opponents will start playing Magic/Trap Cards on the field as a backup plan. *If you're having difficulty grinding, I suggest challenging Bonz or Tristan for easy wins and Deck Capacity. *I advise saving your game often. This game doesn't automatically save your progress, so you must save to record it. If you lose a rare Ante Card to someone, you can re-load your last save to get it back. *If your opponent specialises in using certain monster types, you can use specific monster destruction cards, such as Eternal Rest and Warrior Elimination, to destroy them. *I advise not using Ritual Magic Cards, as they require specific tributes and it can be difficult gathering enough monsters. For example, if you activate Dark Magic Ritual, a Dark Magician is needed. *If your opponent uses Magic Cards to power his/her monsters, I suggest placing a Reverse Trap on the field to counter their effects. If they are used, the Trap Card will cut the ATK/DEF of the equipped monster. *If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest placing a Goblin Fan on the field to counter their effects. If they are used, the Trap Card will reflect a direct Life Point attack back at your opponent. Goblin Fan also works against Effect Monsters, such as Reflect Bounder and Exarion Universe, that inflict Life Point damage. *Although attack spells, such as Sparks and Tremendous Fire, can inflict direct Life Point damage on your opponent, the LP loss is actually meagre. Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure Master, are much better. The latter Magic Cards can increase your Life Points by up to 5,000 in contrast to the former Magic Cards that can only inflict up to 1,000 direct LP damage on your opponent. *If you suspect that your opponent has a Trap Card face-down on the field, you can attack with a weak monster to set it off. That way, your strong monsters will be safe from its effect. Note that this strategy doesn't work against Torrential Tribute, since the Trap Card can destroy all your monsters instead of just one. *I advise not using Exodia or Destiny Board, as their win conditions require specific cards and you can't search for them. *If you don't want to spend money purchasing a card at the Card Shop, find out whether a character has the card in his/her duelling deck. If a character does have the card in his/her deck, you may receive it if you bet a rare Ante Card in a duel. Note that you may have to duel the character several times to obtain the card you want. *Bosses will give you 30 Deck Capacity, while Re-Match Duelists will give you 10 DC (with the exception of Tristan, Duel Computer and Ghouls who each give 5 DC). Miscellaneous Duelists are normal duelists, i.e. the people who have no facial expressions and/or don't mention their names. When you beat these duelists, you get 5 DC. The above duelists' DC make the game easy to complete, since the useful cards have a low DC. Therefore, you only need to grind for a bit every now and then to be able to add better cards to your deck. You don't need non-tribute monsters with 1500 ATK or more towards the end of the game, though, as you can finish the game fine without them. *Duelists will give you money. Tristan gives 157 Domino, Bonz 400, Espa 640, Rex 1200, Weevil 2400, Mako 4000, Duel Computer 5000, and Bandit Keith 10000. The Domino that you receive increases immensely towards the end of the game, since the later bosses will give you large amounts of cash. This makes cards easy to buy, as the useful ones are very cheap. *If a card isn't on sale in the Card Shop, you can input the card's password into the Password Machine to obtain it. That card will then be available to buy from the shop. *If you want to replace your opponent's monsters with weak ones, I suggest adding Parasite Paracide to your deck. It can latch onto a monster on the opponent's field. *If you want to use some strong non-God Card tribute monsters, I suggest choosing a variety of one-tribute monster types that can take advantage of the different terrains. Although two/three-tribute monsters are more powerful (eg. Gilford the Lightning), it can be hard gathering enough monsters to sacrifice. Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of good value monsters at the start of the game, as they each have 1700 ATK and 27 Deck Capacity. Dark Magician Girl, The Earl of Demise, Monstrous Bird, Garvas and Sea King Dragon are examples of good monsters later on, as they each have 2000 ATK and 86 DC. *Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps, it's a Limited Card, so you may need other trap destruction cards as an alternative. Reaper of the Cards is a good value monster, as you can find out whether the opponent has any traps on the field without attacking and, if so, destroy 1 trap. This is useful for eliminating the most destructive trap, Torrential Tribute. *Although Final Destiny and Heavy Storm can both destroy all cards from your opponent's field and/or hand, it is important to note that these magic will do the same to you as well. Therefore, they are risky cards to play, so you must be cautious about their use. *I recommend having a balanced ratio of 2:1 in monsters versus spells and traps to make planning strategies easier. *When you are placing magic/traps on the field, try to only have 1-2 in your magic/trap zone at a time. That way, if the opponent uses a Harpie's Feather Duster, you won't lose a lot of cards. *If you want to draw another card or two, I advise using Pot of Greed, Goddess of Whim and Skelengel. That way, you have a greater chance of getting the card you want more quickly. *If you don't mind waiting for the Petit Moth line to evolve into their later stages of evolution, I recommend adding one or two to your deck, as they can evolve into the formidable Perfectly Ultimate Great Moth. *Hourglass of Life can be used to make your monsters much stronger than your opponent's, especially if you manage to summon 2-3 of them to the field. *If you place a monster face-down in defence mode, a CPU opponent will always attack it first. If the opponent has strong defensive monsters on the field, you can trick him/her into attacking with them and they'll be left in attack position. You can also fool him/her into attacking monsters that are stronger or have a superior Summon. This works even if you play Castle of Dark Illusions or Darkness Approaches to switch cards from face-up to face-down position. *If you want to see what cards are in your opponent's hand, I advise using Monster Eye and The Inexperienced Spy. As an added bonus, all revealed cards are changed to face-up position, so he/she can't activate the temporary effects of Effect Monsters. *You can play Dark Hole or Heavy Storm in between sacrificing a monster and doing a Tribute Summon. They can become practically costless if you have only a few cards on the field. *You can use Brain Control or Change of Heart to steal an opponent's monster and sacrifice it, even if you have no tribute monsters in your hand. ############################################################################### 7. Walkthrough ############################################################################### If you want to begin a new game, select New Game and you'll be prompted to name the main character (press Select to switch between 'New Game' and 'Continue' if you already have a save file). If you want to continue a game, select Continue and you'll appear at the Save Point in your house. Since this walkthrough is long, I've divided it into 7 chapters for easy navigation. NOTE1: You'll be asked a variety of questions as you progress through the game. Many of these are inconsequential and won't affect the progression of the plot. If you get them wrong, another character will put you right, though. NOTE2: Check the Boss/Duelist Guide section for notes and strategies on the major bosses/duelists. =============================================================================== 7.01 - Chapter 1: The Beginning of Battle City =============================================================================== After you name your character, the game starts inside your house with Yugi and Joey asking you if you've put together a good deck. Say "Yes" or "No" (it doesn't matter). Then, follow them outside to hear Seto Kaiba's speech. Seto explains that the loser must turn over one rare card to the victor and that each duelist must defeat other duelists to obtain six Locator Cards in order to qualify for the finals of the Battle City tournament. The tournament commences at nine a.m. sharp. Walk around the areas of Clock Tower Square and try to duel the anime duelists (Yugi, Bonz, Mai, Mako and Weevil). They'll all say it's not time yet and walk away. Once you've tried to duel all of them, go to the centre of CTS where there is a clock. Try to leave this area in any direction and the Battle City tournament will start. You're now free to duel as you please and access the Domino City Map. You begin with 1600 Deck Capacity and 500 Domino. Your best bet is to construct a simple beatdown deck with magic and traps as backup. At your house, you can use the Save Point to record game progress. You can also challenge Tristan outside to practice dueling. His monsters aren't as strong as yours, so he should be easy to defeat. After defeating Tristan a few times, challenge the Misc. Duelists around the areas of Clock Tower Square (they use similar monsters to Tristan's). You can battle the security guard and Duel Computer at Kaiba Corporation, but I advise ignoring them for a while, since their monsters have 1200 ATK or less. In this game, duelists have 3 copies of their non-tribute monsters in their decks. Go to the Domino City Map and travel to Art Gallery. You can't enter it at the moment, but you can challenge two duelists, including Bakura. =============================================================================== 7.02 - Chapter 2: Obtaining the Locator Cards, Part 1 =============================================================================== When you're ready to start collecting Locator Cards, go to the northeastern alleyway in Clock Tower Square and beat one of Bonz' friends to be able to challenge Bonz himself at the cemetery. After defeating Bonz, you recieve your second Locator Card (you received your first one at the beginning of the game). Head for Grandpa's Game Shop and talk to Joey. He informs you that he has obtained his second Locator Card and congratulates you on getting yours. You can challenge Joey to a duel if you want to. Now go to the northwest alleyway. When you enter the alleyway, challenge the boy nearby. He'll ask his big brother to duel you. After you defeat him, he'll ask his brother, Espa Roba, to duel you. The brothers use varied Summons (Thunder, Wind, Forest, Earth, Fiend and Light). Their non-tribute monsters have 700 ATK or less. Once you defeat Espa, you receive your third Locator Card. Go to the northeast area to find a sad Bonz. Speak with him to learn that he was beaten by some hooded guys and forced to flee the cemetry. Walk into the cemetery and duel the Ghoul (Rare Hunter). Once you've beaten him, leave the cemetery. Bonz thanks you for getting rid of the Ghouls and makes his way back to the cemetery. Once your Duelist Level is at least 100, you should be strong enough to duel Rex Raptor. After defeating Rex, you obtain your fourth Locator Card. Go to the Domino City Map and the Park should now be unlocked. When you enter the Park, talk to Strings. He won't do anything for a while, so duel the people around the Park for some Domino, DC, etc. If you try to duel a afro-haired guy in the second area, he'll ask if you know where Yugi can be found. Say "Yes" and he'll duel you. Afterwards, he'll tell you that saw Mai at the Building. At the end of the Park, you'll find Weevil and his gang. Weevil will tell you to defeat his cronies first before challenging him. They specialise in using Forest-Summon and Insect-Type monsters. Once you've defeated them all, challenge Weevil. Once you defeat Weevil, you get your fifth Locator Card. Weevil refuses to believe that he lost, so challenge him to a duel two more times to convince him otherwise. Weevil accepts his defeat and informs you that Seto Kaiba set up the Battle City tournament in order to obtain the legendary cards. The Ghouls are looking for them too, and Weevil wants you to find them as well. If you talk to Rex, he'll ask if you came to laugh at him. Say "No" and he'll accept a rematch. Say "Yes" and he'll ignore you. If you go the Game Shop, you'll see the afro-haired guy from the Park outside. He says he dueled Yugi, but couldn't win. You can try dueling him yourself (he's inside the shop). Go to the south-most area of Clock Tower Square where the cafe is located. Talk to the guy here to learn that there's a creepy rumour going around about the Card Shop, so head there to find out what's going on. =============================================================================== 7.03 - Chapter 3: An Unexpected Enemy =============================================================================== As you enter the Card Shop, Arkana welcomes you and invites you to a special show. He asks you to follow him downstairs. If you want to buy some cards, you can talk to the shopkeeper before following Arkana. The magician explains that the loser of the duel is chopped up. He reveals that he is a member of the Ghouls, and challenges you to a duel. Once you defeat Arkana, the blade will get closer and the Main Character will save him. However, Marik takes control of Arkana and sends his mind to the Shadow Realm. Now leave the Card Shop and go back to Clock Tower Square. Enter Grandpa's Game Shop and speak with Joey's new friend Namu. If your non-tribute monsters have 1200 ATK or more, I suggest challenging the Duel Computer inside the Kaiba Corporation. Outside the building, you can duel the security guard. He uses the same deck as the Duel Computer. You can now access the Building and the Bridge on the Domino City Map. Travel to the Building first. Mai should be outside if you dueled the afro-haired guy. Try dueling her. Afterwards, speak with Joey inside and he'll leave. Use the elevator to go to the first, second and third floor. There are duelists here that you can fight for some Domino, DC, etc. When you have defeated everyone in the Building, go to the Bridge and you'll see Seto Kaiba using his Blue-Eyes White Dragon to defeat a duelist. Seto notices you and says to tell Yugi that he'll accept his challenge anytime. Cross the wooden bridge and follow the path to meet Strings, who challenges you to a duel. After the duel, Marik takes control of Strings. It transpires that Marik is the leader of the rare hunter Ghouls, who are plotting to collect the ultimate rare cards. Marik warns you not to interfere with their plans, and threatens to target your friends. When Strings collapses, make your way back to the Domino City Map. =============================================================================== 7.04 - Chapter 4: Obtaining the Locator Cards, Part 2 =============================================================================== The Aquarium should now be unlocked. Go there and explore the place first. Enter the aquarium itself and head to the end to see Mako using his Legendary Fisherman to defeat Joey. If you try to challenge Mako to a duel, he will refuse, so you must beat everybody in the aquarium to convince him otherwise. With the exception of Joey, the duelists here specialise in using Water-Summon monsters. They can take advantage of the Umi field, so I suggest using Thunder monsters to destroy them. I suggest duelling Joey first, since he uses the same deck as before. You can duel Joey an infinite number of times if you want to. There is a couple admiring the view around here. Duel the girl first and then her boyfriend Takeshi. When you have defeated everyone, attempt to duel Mako again and he'll accept your challenge. After you defeat Mako, you acquire your sixth and final Locator Card. If you talk to Mako afterwards, you can choose "Cheer up" or "Get tough." If you choose the former option, Mako will leave the Aquarium. I suggest choosing the latter option, since Mako will stay in the Aquarium and you can challenge him again. =============================================================================== 7.05 - Chapter 5: The Ghouls Strike =============================================================================== Go back to the Game Shop. Solomon will inform you that Joey Wheeler and Tea Gardner left a while ago, but there was something odd about Joey though. Speak with Yugi. He senses that something is wrong as well. A Ghoul arrives and threatens to harm Joey and Tea if you don't hand over your decks and quit the Tournament. Give either answer to the Ghoul's question. If you travel to some districts in Domino City, you'll notice that it has been invaded by the evil Ghouls. To continue the story, you must defeat the Ghouls at Clock Tower Square (both the northeastern alleyway and cemetery), Aquarium, Bridge, and Art Gallery at least once. If you defeat a Ghoul, the Ghoul will leave an area temporarily. If you exit the area, he'll appear there again. If you beat the Ghouls repeatedly, they'll each give you 2800-4700 Domino. They specialise in using Fiend-Summon monsters , so I suggest using Light monsters to destroy them. They're slightly stronger than before, but still not that hard. Their monsters have 1200 ATK or less. Fortunately, they can't take advantage of the Yami field. When you have defeated the Ghouls at the above districts at least once, they will appear at the Park. Take the eastern route to see Bandit Keith using Zera the Mant to defeat Weevil. Weevil and his gang run away, leaving you to duel Keith. The playing field is the Yami type. Once you defeat Keith, return to the Game Shop. Mai arrives on the scene, and suggests that you go see Seto Kaiba. Speak with the security guard, Roland, to learn that Mokuba might know where Seto is (you'll have to duel Roland first if you haven't already). Since Bonz, Espa and Weevil were driven from their original locations by the Ghouls, they are now in different areas of Clock Tower Square (Mako has disappeared for the time being). From Espa's location at the centre, you can find Weevil to the south and Bonz to the east. Travel to the Building, and you'll see Mokuba being confronted by Lumis and Umbra. The villains challenge you and Yugi to a tag duel on the roof. You must choose either Lumis or Umbra as your opponent, so I suggest choosing Lumis, since I found that he was easier to defeat than Umbra. In this game, the duel is not a tag duel in the strictest sense; you simply duel one opponent while your partner duels the other off-screen. After you and Yugi defeat the duo, Marik takes control of Lumis and reveals that he owns a Millennium Item. His Millennium Rod brainwashes anyone and makes them his faithful servants. Once Lumis and Umbra collapse onto the floor, leave the roof and speak with Mokuba. Mokuba reveals that his brother Seto is at the Art Gallery. When you arrive at the Art Gallery, Yugi asks Seto to help them find Joey. Seto runs a search on his computers and discovers that Joey is in the vicinity of Domino Pier. As you enter the Pier, you'll be ambushed by the Ghouls. Yugi takes on the Ghouls, while you must duel Bandit Keith. He uses the same deck as the last time you duelled him, so he should be easier to defeat. Once you defeat Keith, Marik takes control of him and informs you that your friends are waiting. After Keith collapses, head north to find Joey and Tea. It transpires that Marik has brainwashed them and wants Yugi to duel against Joey. Marik reveals that the loser sinks into the sea bound by chains, and weighted by an anchor. Yugi refuses to duel with his friend's life at stake, but Marik threatens to poison Tea if he does so. Yugi reluctantly accepts the duel, but he is unable to defeat Joey and sinks into the sea. Choose "Dive in" to rescue Yugi. A furious Marik declares that it's your turn and orders Joey to duel against you. After the duel, Marik orders the brainwashed Joey to leap into the sea. Fortunately, Yugi reminds Joey of their promise and he frees himself from Marik's mind control. When you appear in Grandpa's Game Shop, speak with Joey and he'll leave to obtain his sixth Locator Card. With Domino Town liberated from the Ghouls, Bonz and Weevil will go back to their original locations. =============================================================================== 7.06 - Chapter 6: The Detour =============================================================================== Head for the Aquarium, and you'll see Jean-Claude Magnum asking Mai to duel her. Magnum claims that Mai promised to marry him if he won their duel. Mai refuses to believe it and suggests that Magnum challenges you to a duel. If he can defeat you, she'll marry him. Once you defeat Magnum, go to the Art Gallery. As you arrive there, Ishizu asks you to follow her inside. Enter the gallery to discover the secret behind the cards. Ishizu informs you that wizards kept peace in the land, in ancient Egypt. They did so by sealing away the monsters in the hearts of humans - the causes of all misery - in stone tablets. However, some corrupt high priests tried to oust the reigning Pharaoh by asking the wizards and their stone tablets to carry out their rebellion. Pegasus, who created the Duel Monsters cards, based all his work on the stone tablets. Ishizu tells you this for a reason but, before she can explain why, you must duel with her. After defeating Ishizu, she will inform you that the three tablets depicted on the artifact represent the three Egyptian God Cards of such rarity that they are often dismissed as mirages. Anyone obtaining all three of these mystic cards is said to inherit the legend of eternal invincibility and the title of Duel King. Ishizu reveals that her brother Marik organized the Ghouls to obtain the God Cards. She is willing to entrust you with one of the three but, before that, you must duel Seto Kaiba. After the duel, Seto declares that he will win the title of Duel King even without an Egyptian God Card. Ishizu congratulates you on defeating Seto and entrusts you with Obelisk the Tormentor. She asks you to stop her brother, because he is trying to exploit the power of cards to satisfy his desire for revenge against the world. Once Ishizu walks away, re-construct your deck and add Obelisk the Tormentor. Although it isn't necessary to place the Egyptian God Card in your deck to complete the game, it can make the duels against the Battle City finalists easier. When you have finished preparing your deck, go to Domino Pier. When you arrive at the Pier, go right and enter the warehouse. You'll see Bandit Keith looking out the window. His deck still hasn't changed, but the playing field is now the Arena type, so Keith's Fiend-Type monsters can't get a power bonus. However, he can use his field Magic Card to change the playing field to Yami, so watch out. If you can defeat him, he'll ask if it's all over for him. You can choose "it is over" or "it's not over." If you choose the former option, Keith will leave the Pier and you'll never see him again. I suggest choosing the latter option, since he'll stay in the warehouse and you can duel him anytime you want. If you head north and then left, you'll notice Mako watching the sea. He hasn't changed any of the cards in his duelling deck, so he should be easier to defeat than before. There are duelists in the other warehouse at the Pier that you can fight for some Domino, DC, etc. =============================================================================== 7.07 - Chapter 7: The Battle City Finals =============================================================================== When you enter the Game Shop, Joey informs you that he has got his sixth Locator Card. The gang discover that the finals are taking place at the Stadium Site. As they arrive at the site, Namu and Bakura make an appearance. Speak with Mai to recieve a Cyber Harpie for defeating Jean-Claude Magnum. When you have talked to everyone, talk to Roland again. Odion will arrive on the scene and introduce himself as Marik Ishtar. The duelists board Kaiba Craft 3, and Roland announces the first match. It's Yugi Muto versus Ryou Bakura. Yami Bakura takes control of Bakura's body and calls for Yami Yugi to duel him for the right to the Millennium Puzzle. Yugi summons Slifer the Sky Dragon to defeat Bakura, who collapses onto the floor in shock. Roland announces the second match. It's the Main Character versus Marik Ishtar (Odion). Big difficulty spike coming up. Odion is very tough and, oddly enough, harder than the last two bosses. If you want to leave Kaiba Craft 3, you can take the elevator. Go to the first floor and head south to reach the Stadium Site. When you're ready to fight Odion, return to the Stadium Site and head north to arrive back on Kaiba Craft 3. Use the elevator to go to the roof, and talk to Roland to start the duel with Odion. Once you defeat Odion, a storm begins to brew above the duelling arena. It seems The Winged Dragon of Ra is angry. Odion wasn't the rightful owner, and yet he used it. As Odion apologizes to his master for failing him, Yugi realises that Namu is Marik Ishtar. Marik informs Yugi that he will obtain the three Egyptian God Cards and get his revenge on Yugi and the world. As Odion collapses, Yami Marik takes control of Marik's body and warns Yugi that he will destroy everything with the God Cards. Roland announces the third match. It's Marik Ishtar versus Joey Wheeler. Joey is confident that he can defeat Marik, but Yugi warns him to be careful of the shadow in his soul. Yami Marik congratulates Joey on breaking his control, but warns that he will banish him to the Shadow Realm. Unfazed by Yami Marik's threats, Joey vows to expose him as a total fraud. The Winged Dragon of Ra attacks, trapping Joey in the Shadow Realm. When you appear in a medical room, leave it and enter the medical room above you. You'll see Yami Marik preparing to send Odion to the Shadow Realm. He notices you and warns that you will suffer the same fate as Joey Wheeler. Exit the room and head for the first floor. Go right to see Roland announce the fourth match. It's Seto Kaiba versus Mai Valentine. Mai is determined to win, but Seto summons his Blue-Eyes White Dragon to defeat her. Seto declares that he will obtain the three Egyptian God Cards and become the Duel King. Mai apologizes to Joey for failing him. You appear in the same medical room as before. When you have talked to everyone in the room, speak with Mokuba again. Kaiba Craft 3 lands on Kaiba Corp Island, and the duelists disembark. Seto reveals that the island was built by his stepfather years ago. It was once used by an arms manufacturer. Atop the Duel Tower, Seto wants to win the title of Duel King in order to surpass his stepfather. As everyone enters the Duel Tower, Yami Marik comments that it is a fitting tomb marker for them. Roland welcomes everyone to the Duel Tower and declares that they shall proceed with the semifinals of the Battle City tournament. Out of the four remaining duelists, only those two winning their respective matches in the Tower will move on to the final duel atop it. Roland announces the first semifinal match-up. It's Yugi Muto versus the Main Character. Talk to Roland to start the duel. After you defeat Yugi, he senses that you're strong enough to beat Marik Ishtar and hands over Slifer the Sky Dragon to help you. Roland announces the second semifinal match-up. It's Marik Ishtar versus Seto Kaiba. Seto activates the Solid Vision System, which changes the arena into the Duelist Coliseum. Seto admits that Marik's Egyptian God Card is special, but it will fall to his Blue-Eyes White Dragon. Seto summons 3 Blue-Eyes White Dragons, but The Winged Dragon of Ra destroys them, trapping Seto in the Shadow Realm. Roland announces the final duel. It's the Main Character versus Marik Ishtar. This is the last point in the game where you can return to your house and save game progress, so your end-game progress and anything received from Marik will be lost. Re-construct your deck. Add Slifer the Sky Dragon and prepare your deck for the showdown. When you are ready, return to Kaiba Corp Island and talk to Roland to start the duel. Diffculty-wise, Marik is around the same level as Odion. After the duel, Yami Marik is shocked to see that his Egyptian God Card has lost. You obtain The Winged Dragon of Ra. As Marik collapses, Yugi senses that the evil presence within him has dissipated. Mai, Tristan and Tea congratulate you on defeating Marik. In the medical room, Joey wakes up and wonders why everyone is crying. Tristan says they were all worried about him when he lost that Shadow Duel and wouldn't wake up. Joey realises that he lost to Marik and asks who won it all. Yugi tells him that you won the final duel against Marik. Mokuba arrives in the room and tells everyone to get ready for disembarking. He says his big brother woke up and thanks you. At the Stadium Site, Ishizu thanks you for thwarting Marik's evil plans and asks for the return of the God Cards. Agree. She says she, Odion and Marik will never appear again before you (or at least until the game's sequel, Reshef of Destruction) and bids you farewell. Back at Clock Tower Square, Yugi, Joey and you remince about the game's events. The End. The credits roll shortly afterwards. Congrats on completing this game. ############################################################################### 8. Boss/Duelist Guide ############################################################################### This section lists the major bosses/duelists in the game along with notes and strategies. Some of them can be re-matched, but they will give less DC and Domino from then on. +~~~~~~~~~~~~~+ | RYOU BAKURA | +~~~~~~~~~~~~~+ DC: 5 Domino: 3000 (a lot of money at the start of the game) Bakura uses varied Summons (Fiend, Earth, Dark and Fire). His non-tribute monsters have 600 ATK or less. Dark Necrofear is the monster to be wary of. It can take control of your strongest monster. Fortunately, Bakura must sacrifice 2 monsters to summon it. Be cautious of his magic/trap zone, since he will place the Destiny Board/Spirit Message cards face-down on the field. Victory is automatic if the "FINAL" message is completed, so watch out. +~~~~~~+ | BONZ | +~~~~~~+ DC: 30 Domino: 500 Bonz specialises in using Fiend and Forest-Summon monsters, so I suggest using Light and Fire monsters to destroy them. His non-tribute monsters have 600 ATK or less. Most are Zombie-Type, so you can use Eternal Rest to clear the field of them. The one monster to be wary of is Pumpking the King of Ghosts. Fortunately, Bonz must sacrifice 1 monster to summon it. +~~~~~~~~~~~~~~+ | JOEY WHEELER | +~~~~~~~~~~~~~~+ DC: 5 Domino: 500 Joey uses varied Summons (Fiend, Dream, Dark, Water, Earth and Forest). His non-tribute monsters have 700 ATK or less. A lot are Warrior-Type, so you can use Warrior Elimination to clear the field of them. Gilford the Lightning is the one monster to be wary of. It can destroy all monsters on your field. Fortunately, Joey must sacrifice 2 monsters to summon it. +~~~~~~~~~~~+ | ESPA ROBA | +~~~~~~~~~~~+ DC: 30 Domino: 800 Espa uses varied Summons (Thunder, Wind, Forest, Earth, Fiend and Light). His non-tribute monsters have 700 ATK or less. The one monster to watch out for is Jinzo. It can destroy all your traps. +~~~~~~~~~~~~~~~~~~~~~+ | GHOUL (RARE HUNTER) | +~~~~~~~~~~~~~~~~~~~~~+ DC: 5 Domino: 2800 He uses varied Summons (Earth, Fiend, Water, Dream and Dark). His non-tribute monsters have 1000 ATK or less. Don't worry too much about Exodia, as he often plays his Exodia pieces rather than keeping them in his hand. If you spend too long dueling him, he might summon Exodia and win the match, though. +~~~~~~~~~~~~+ | REX RAPTOR | +~~~~~~~~~~~~+ DC: 30 Domino: 1500 Rex specialises in using Earth and Forest-Summon monsters. His non-tribute monsters have 900 ATK or less. His Dinosaur and Rock-Type monsters can take advantage of the Wasteland field. Fortunately, they are Earth-Summon, so you can use Wind monsters to destroy them. +~~~~~~~~~~~~~~~~~~+ | WEEVIL UNDERWOOD | +~~~~~~~~~~~~~~~~~~+ DC: 30 Domino: 3000 Weevil specialises in using Forest-Summon monsters, so I suggest using Fire monsters to destroy them. His non-tribute monsters have 700 ATK or less. Since Weevil's monsters are Insect-Type, they can take advantage of the Forest field. Fortunately, Eradicating Aerosol can clear the field of them, so I advise using the Magic Card to get rid of Weevil's monsters. Weevil's strongest monster is Insect Queen, since it can power up if there are Insect-Type monsters on the field. Parasite Paracide can latch itself onto one of your monsters. Be wary of Pinch Hopper, as Weevil can use its ability to summon an insect such as Insect Queen from his hand without needing sacrifices. Petit Moth is the insect to be aware of, as it will evolve into its later stages of evolution at the start of each of Weevil's turns. If you leave it on the field for too long, you'll have to contend with formidable monsters like Great Moth. Fortunately, Petit Moth is a weak monster, so you should be able to easily destroy it before it gets a chance to evolve. +~~~~~~~~~~~+ | YUGI MUTO | +~~~~~~~~~~~+ DC: 5 Domino: 2000 Yugi's non-tribute monsters have 800 ATK or less. He will use the Kuriboh/ Multiply combo to summon his strong tribute monsters. Watch out for Magician of Black Chaos, as Yugi can use Dark Magic Ritual to summon it. +~~~~~~~~+ | ARKANA | +~~~~~~~~+ DC: 30 Domino: 10000 Arkana specialises in using Fiend, Dark, Fire and Forest-Summon monsters. His non-tribute monsters have 600 ATK or less. His Spellcaster and Fiend-Type monsters can take advantage of the Yami field, so I advise changing the playing field to benefit your own monsters. +~~~~~~~~~~~~~~~~~~~~~~+ | ROLAND/DUEL COMPUTER | +~~~~~~~~~~~~~~~~~~~~~~+ DC: 30/5 Domino: 5000 Roland and Duel Computer use varied Summons (Wind, Thunder, Dark and Fiend). His non-tribute monsters have 1200 ATK or less. The one monster to be aware of is Electric Lizard. It can stop your strongest monster from attacking for 1 turn. If you can prevent the Duel Computer from ever having 3 monsters to sacrifice, you won't have to worry about facing FGD. +~~~~~~~~~~~~~~~+ | MAI VALENTINE | +~~~~~~~~~~~~~~~+ DC: 5 Domino: 800 Aside from Harpie Lady, Mai's non-tribute monsters have 900 ATK or less and her WingedBeast-types can take advantage of the Mountain field. Nothing else to note. +~~~~~~~~~+ | STRINGS | +~~~~~~~~~+ DC: 30 Domino: 10000 Strings specialises in using Fiend and Water-Summon monsters, so I suggest using Light and Thunder monsters to destroy them. With the exception of Revival Jam, his non-tribute monsters have 1000 ATK or less. Strings' Fiend- Type monsters can take advantage of the Yami field, so I advice changing the playing field to benefit your own monsters. Strings will use the multiplying abilities of his Revival Jams and Dorons as tribute fodder to summon Slifer the Sky Dragon. The Egyptian God Card is impossible to destroy, since it has 4000 ATK/DEF and can power up 3 levels for every card in the player's hand. I advice using Thunder monsters to take out Strings' multiplying monsters to stop him from sacrificing them to summon Slifer. Alternatively, you can use Reflect Bounder to take the ATK power of the God Card to wipe out Strings' Life Points. +~~~~~~~~~~~~~~+ | MAKO TSUNAMI | +~~~~~~~~~~~~~~+ DC: 30 Domino: 5000 Mako specialises in using Water-Summon monsters, so I suggest using Thunder monsters to destroy them. His non-tribute monsters have 900 ATK or less, but they can take advantage of the Umi field. Mako has 1 Torrential Tribute card in his deck. It can destroy all your monsters if you set it off. If he gets an opportunity, Mako will use his Dorons as tribute fodder to summon Fortress Whale. He has to activate Fortress Whale's Oath to play it, though. +~~~~~~~~~~~~~~+ | BANDIT KEITH | +~~~~~~~~~~~~~~+ DC: 30 Domino: 20000 Keith specialises in using Fiend, Dark and Fire-Summon monsters. His non- tribute monsters have 1600 ATK or less. A lot are Machine-Type, so you can use Stain Storm to destroy them or play Umi to power them down. Barrel Dragon's special ability can destroy all of your monsters with a 2-in-1 success rate. If you're lucky, Keith won't get a chance to summon it. Keith's 3 Infinite Dismissals can stop one of your monsters from attacking for 1 turn, so watch out. +~~~~~~~~~~~~~+ | LUMIS/UMBRA | +~~~~~~~~~~~~~+ DC: 30 Domino: 30000 Lumis and Umbra specialise in using Fiend and Dream-Summon monsters, so I suggest using Light and Fiend monsters to destroy them. Their non-tribute monsters have 1600 ATK or less. Their Fiend-Types can take advantage of the Yami field, so I advice changing the playing field to benefit your own monsters. The majority of their monsters are Fiend-Summons, so you may able to win the duel with your Light monsters before Lumis and Umbra can summon their Dream monsters. If you can prevent them from ever having 2 monsters to sacrifice, you won't have to worry about their strong tribute monsters. +~~~~~~~~~~~+ | DARK JOEY | +~~~~~~~~~~~+ DC: 30 Domino: 40000 Joey uses varied Summons (Fire, Forest, Earth and Dream). His non-tribute monsters have 1500 ATK or less. His Normal Monsters should be easy to destroy, but his effect ones can turn the tables on you. Rocket Warrior can power down your strongest monster, while Time Wizard can transform Baby Dragon into Thousand Dragon. If you can take them out, you'll have an easier time defeating Joey. Goblin Fan is perfect for countering attack spells like Sparks and Tremendous Fire, as the trap can reflect a direct Life Point attack back at Joey. +~~~~~~~~~~~~~~~~~~~~+ | JEAN-CLAUDE MAGNUM | +~~~~~~~~~~~~~~~~~~~~+ DC: 5 Domino: 50000 Magnum specialises in using Earth-Summon monsters, so I suggest using Wind monsters to destroy them. His monsters are all Warrior-Type, making them vulnerable to Warrior Elimination's effect. His non-tribute monsters have 1000 ATK or less. Magnum will use his field Magic Card to change the playing field to Sogen to benefit his own monsters. +~~~~~~~~~~~~~~~+ | ISHIZU ISHTAR | +~~~~~~~~~~~~~~~+ DC: 30 Domino: 50000 Ishizu specialises in using Light and Dream-Summon monsters, so I suggest using Dark and Fiend monsters to destroy them. Her non-tribute monsters have 1400 ATK or less. Amazon Archers can power down and immobilize your monsters, so watch out for them. Her Fairy-Types are strong, but you can change the playing field to Yami to power them down. The one monster to be wary of is Obelisk the Tormentor. It can destroy all your monsters and inflict 4000 LP worth of damage. If you can prevent Ishizu from ever having 3 monsters to sacrifice, you won't have to worry about facing the Egyptian God Card. +~~~~~~~~~~~~+ | SETO KAIBA | +~~~~~~~~~~~~+ DC: 30 Domino: 80000 Seto uses varied Summons (Fiend, Light, Water, Dark and Forest). A lot are Dragon-Type, so you can use Dragon Capture Jar to clear the field of them. When Seto has 2 monsters on the field, he'll usually sacrifice them to summon one of his 3 Blue-Eyes White Dragons, so I advise using a Dark-Summon monster to destroy them. He will use his Magic Cards to power up his monsters, so I suggest placing Reverse Traps on the field to counter their effects. Seto's monsters have 1300 ATK or less. He will use his field Magic Card to change the playing field to Mountain to benefit his own monsters. I advise using strong tribute monsters that benefit from the Mountain field to have an advantage. Crush Card can destroy all your monsters with 1500 ATK or higher, so be ready. If you can prevent Seto from sacrificing three monsters to summon Blue-Eyes Ultimate Dragon, you'll have an easier time defeating him. Just watch out for his Widespread Ruin and Monster Reborn cards. +~~~~~~~+ | ODION | +~~~~~~~+ DC: 30 Domino: 50000 Odion specialises in using Earth and Water-Summon monsters, so I suggest using Wind and Thunder monsters to destroy them. His non-tribute monsters have 1500 ATK or less. Odion's Rock-Types can take advantage of the Wasteland field, so I advise summoning tribute monsters (eg. Megazowler) that can benefit from the same field or changing the playing field to benefit your own monsters. Alternatively, you can use Breath of Light or just any monster destruction cards to destroy them. Odion will use his Equip Magic Cards to power up his monsters. Be ready for the special abilities of Odion's Effect Monsters. His 3 Mystical Beast Serkets can envelop your monsters and receive a 500 ATK bonus, so I suggest using Wind-Summon monsters to destroy them. Relinquished can steal a monster (including a face-down one) and receive its parameters, so I advice having 2 or more strong monsters on the field at a time. The Winged Dragon of Ra can cut Odion's Life Points to 1 and hit you with the Life Point amount he has lost. If Odion summons The Winged Dragon of Ra, it will be difficult to destroy. I suggest playing Umi to weaken Ra, so you can weaken it further with Shadow Spell and Spellbinding Circle. As long as Odion's Life Points are lower than yours, you won't lose the duel due to Ra's special ability. If Odion has more Life Points than you, I advice placing a Goblin Fan on the field, since it can reflect Ra's direct Life Point attack back at your opponent. You can also use Reflect Bounder's special ability to counterattack. Your best bet is to prevent Odion from summoning the Egyptian God Card in the first place if you want to have an easier time defeating him. +~~~~~~~~~~~+ | YAMI YUGI | +~~~~~~~~~~~+ DC: 30 Domino: 70000 Yugi uses varied Summons (Dream, Dark, Earth, Fiend, Water and Wind). His non- tribute monsters have 1700 ATK or less. Swords of Revealing Light can prevent your monsters from attacking for 3 turns. This can help Yugi stall for time until he can summon Master of Dragon Soldier or Slifer the Sky Dragon. He can also use the Kuriboh/Multiply combo to gather enough monsters to sacrifice. Big Shield Gardna is his strongest 4-Star defensive monster, so I advise using Stop Defense to switch it to attack mode, so you can destroy it before Yugi can sacrifice it to summon a stronger monster. Yugi uses Exodia, but like Rare Hunter, he often plays his Exodia pieces rather than keeping them in his hand, so don't worry. He can use Brain Control and Monster Reborn to steal your own monsters and use them to summon his strong tribute monsters. He has a lot of Dragon-Types, which are vulnerable to Dragon Capture Jar's effect. Spellbinding Circle can power down all your monsters, so watch out. Yugi's strongest monsters are Slifer the Sky Dragon and Master of Dragon Soldier. Slifer can power up 3 levels for every card in the player's hand, while Dragon Soldier can power up for every Dragon-Type monster on the player's field. Fortunately, Dragon Capture Jar's effect can destroy the latter Divine-Summon monster. If you can immobilize the Egyptian God Card with Infinite Dismissals or Amazon Archers, you can summon Obelisk the Tormentor to destroy the powerful God Card once and for all. You can also use Reflect Bounder's special ability to counterattack. Surprisingly, Yugi isn't that hard to beat, especially in comparison to Odion, as he has a lot of strong tribute monsters that tend to clog up his hand often. +~~~~~~~~~~~~+ | YAMI MARIK | +~~~~~~~~~~~~+ DC: 30 Domino: 500000 Marik uses varied Summons (Dark, Fiend, Wind and Earth-Summon). His non- tribute monsters have 1800 ATK or less. His Fiend-Type monsters can take advantage of the Yami field, so I advise changing the playing field to benefit your own monsters. Marik has 3 Harpie's Feather Dusters in his deck, so I advise placing your Trap Cards on the field one at a time. Anti-Raigeki and Torrential Tribute can both destroy your monsters if you set them off, so watch out. Marik's Effect Monsters can turn the tide in his favour. Ancient Lamp can summon La Jinn the Mystical Genie of the Lamp, which can take advantage of the Yami field. Legendary Fiend can power itself up. Exarion Universe can hit the opponent with Life Point loss identical to its ATK before powering down. Similar to Relinquished, Thousand-Eyes Restrict can steal a monster and receive its parameters, except it can power up 2 levels as well. The Winged Dragon of Ra has the power to cut Marik's Life Points to 1 and hit you with the Life Point amount he has lost. La Jinn the Mystical Genie of the Lamp, The Bistro Butcher, and Ryu-Kishin Powered are Marik's strongest non-tribute monsters, since they receive a power bonus from the Yami field. Fortunately, you can use Exile of the Wicked to destroy them. If you can gather enough monsters to summon Obelisk the Tormentor or Slifer the Sky Dragon, you won't have any problems defeating Marik. Exarion Universe can still inflict direct Life Point damage, so watch out for it. Although Thousand-Eyes Restrict's ability has no effect on your two Egyptian God Cards, Marik will still activate it. Since the monster is now left in attack position with only 0 ATK/DEF, you take a large chunk out of Marik's Life Points. ############################################################################### 9. My Deck ############################################################################### If you are having trouble beating this game, you can use my deck instead. You can also use this deck as an example to help construct your own deck. If you read the Hints and Tips section, you should get an idea of what cards you'll like to use in your deck. My dueling strategy is to use a simple beatdown deck with magic and traps as backup. I also suggest focusing on monsters that can take advantage of the default terrain. Towards the end of the game, the main threats to your strategy will be monster destruction/control cards. =============================================================================== Default Deck =============================================================================== Duelist Level: 72 Deck Capacity: 1229 Monsters: --------- 1x Mask of Darkness 1x Doron 1x Zone Eater 1x Swordsman From a Foreign Land 1x Saber Slasher 1x White Dolphin 1x Bolt Eascargot 1x Sinister Serpent 1x Morinphen 1x Fungi of the Musk 1x Gale Dogra 1x Muka Muka 1x Sand Stone 1x Milus Radiant 1x Mechaleon 1x Skelengel 1x Dharma Cannon 1x Griggle 1x Bone Mouse 1x Frog the Jam 1x The Wandering Doomed 1x Pot the Trick 1x Wretched Ghost of the Attic 1x Leo Wizard 1x Abyss Flower 1x Morphing Jar 1x Little Chimera 1x Penguin Soldier 1x Hiro's Shadow Scout 1x Witch's Apprentice 1x Queen's Double 1x Flame Viper 1x The Unhappy Maiden 1x The Last Warrior from Another Planet 1x Spear Cretin Magic: ------ 1x Dark Hole 1x Mooyan Curry 1x Pot of Greed 1x Contract of Mask Traps: ------ 1x House of Adhesive Tape You begin this game with a reasonable deck. A lot of non-tribute monsters have 600-900 ATK, so they're good against the early duelists. The tribute monsters are poor, though. Aside from Dark Hole and Pot of Greed, the magic/traps are rubbish. =============================================================================== My Deck =============================================================================== Note: You don't need to grind much or use the Password Machine to be able to build this deck or decks similar to it. Duelist Level: 338 Deck Capacity: 2043 Monsters: --------- 1x Reaper of the Cards 2x Fiend's Hand 3x Witty Phantom 3x Toad Master 1x Akihiron 3x Doron 2x Trap Master 3x Hourglass of Life 3x Skelengel 1x Obelisk the Tormentor 1x Slifer the Sky Dragon Magic: ------ 1x Raigeki 1x Goblin's Secret Remedy 2x Crush Card 2x Exile of the Wicked 1x Pot of Greed 2x Beckon to Darkness Traps: ------ 2x Invisible Wire 2x Acid Trap Hole 1x Widespread Ruin 1x Torrential Tribute 2x Infinite Dismissal ############################################################################### 10. Card Shop Prices ############################################################################### This section contains the purchase prices for the cards in the Card Shop. They are listed in alphabetical order. If you want to know the sales price for a particular card, simply divide the purchase price by 2. For example, if Blue-Eyes White Dragon's purchase price is 378, its sales price would be 188. Domino Card ------ ---- 421 30,000-Year White Turtle 944 7 Colored Fish 288 7 Completed 199 Abyss Flower 278 Acid Crawler 39 Acid Trap Hole 430 Air Eater 135 Air Marmot of Nefariousness 324 Akakieisu 89 Akiniron 284 Alinsection 726 Alligator's Sword 99 Alligator's Sword Dragon 932 Alpha the Magnet Warrior 60 Amazon Archers 732 Amazon Chain Master 625 Amazon of the Seas 55 Amazon Sword Woman 72 Ameba 920 Amphibian Beast 183 Amphibious Bugroth 304 Ancient Brain 665 Ancient Elf 80 Ancient Jar 592 Ancient Lizard 223 Ancient One of the Deep Forest 521 Ancient Sorcereer 88 Ancient Tool 696 Ancient Tree of Enlightenment 88 Ansatsu 315 Anthrosaurus 76 Anti-Raigeki 637 Aqua Dragon 1163 Aqua Madoor 729 Aqua Serpent 357 Aqua Snake 302 Arlownay 462 Arma Knight 508 Armaill 60 Armed Ninja 723 Armored Lizard 382 Armored Rat 600 Armored Starfish 729 Armored Zombie 388 Axe of Despair 434 B. Dragon Jungle King 20 B. Skull Dragon 484 Baby Dragon 7 Bad Reaction to Simochi 1194 Banisher of the Light 739 Baron of the Fiend Sword 342 Barox 119 Barrel Dragon 390 Barrel Lily 510 Barrel Rock 184 Basic Insect 70 Bat 928 Battle Ox 163 Battle Steer 345 Battle Warrior 263 Beaked Snake 595 Bean Soldier 7 Bear Trap 379 Beast Fangs 1102 Beast of Gilfer 47 Beast of Talwar 380 Beastking of the Swamps 1 Beastly Mirror 123 Beautiful Beast 798 Beautiful Headhuntress 59 Beckon to Darkness 564 Behegon 162 Berfomet 924 Beta the Magnet Warrior 23 Bickuribox 441 Big Eye 720 Big Insect 2110 Big Shield Gardna 530 Bio Plant 109 Bite Shoes 1 Black Illusion Ritual 1 Black Luster Ritual 384 Black Pendant 732 Blackland Fire Dragon 178 Bladefly 269 Blast Juggler 631 Blast Sphere 973 Blocker 258 Blue-Eyed Silver Zombie 378 Blue-Eyes Toon Dragon 1007 Blue-Eyes Ultimate Dragon (first version) 1015 Blue-Eyes Ultimate Dragon (second version) 378 Blue-Eyes White Dragon (first version) 380 Blue-Eyes White Dragon (second version) 784 Blue-Winged Crown 1184 Boar Soldier 26 Bolt Escargot 382 Bolt Penguin 82 Bone Mouse 244 Boneheimer 163 Boo Koo 388 Book of Secret Arts 90 Bottom Dweller 564 Boulder Tortoise 571 Bracchio-raidus 780 Brain Control 521 Brave Scizzar 58 Breath of Light 388 Bright Castle 236 Burglar 119 Buster Blader 132 Candle of Fate 584 Cannon Soldier 1948 Castle of Dark Illusions 342 Catapult Turtle 641 Celtic Guardian 999 Cermonial Bell 1007 Chakra 979 Change of Heart 83 Change Slime 393 Charubin the Fire Knight 462 Chimera the Flying Mythical Beast 324 Claw Reacher 588 Clown Zombie 259 Cockroach Knight 1020 Cocoon of Evolution 1 Commencement Dance 1 Contract of Mask 375 Corroding Shark 1 Cosmo Queen's Player 1015 Crab Turtle 644 Crass Clown 55 Crawling Dragon 828 Crawling Dragon #2 775 Crazy Fish 718 Crimson Sunbird 185 Crow Goblin 98 Crush Card 338 Curse of Dragon 1 Curse of Millennium Shield 1 Curse of Tri-Horned Dragon 7 Cursebreaker 129 Curtain of the Dark Ones ############################################################################### 11. Card Passwords ############################################################################### This section contains the passwords for the cards in the game. They are listed in alphabetical order. Thanks gamesta, Ch35t0r, Chaos Control3290, gold21, deffkryz, and hockeyguy8 for the passwords. Password Card -------- ---- 11714098 30,000-Year White Turtle 23771716 7 Colored Fish 40387124 Abyss Flower 77568553 Acid Crawler 41356845 Acid Trap Hole 75889523 Air Marmot Of Nefariousness 38035986 Akakieisu 36904469 Akihiron 70924884 Alinsection 53493204 All-Seeing Goddess 64428736 Alligator's Sword 99785935 Alpha The Magnet Warrior 67987611 Amazon Archers 17968114 Amazon of the Seas 94004268 Amazon Sword Woman 95174353 Ameba 67371383 Amphibian Beast 40173854 Amphibious Bugroth 42431843 Ancient Brain 93221206 Ancient Elf 81492226 Ancient Jar 54912977 Ancient Lamp 14015067 Ancient One of the Forest 36821538 Ancient Sorcerer 49587396 Ancient Tool 78977532 Bear Trap 08065530 Beckon to Darkness 05405694 Black Luster Soldier 89631139 Blue-Eyes White Dragon 23995346 Blue-Eyes Ultimate Dragon 20101223 Breath of Light 57728570 Crush Card 53129443 Dark Hole 46986414 Dark Magician 80168720 Darkness Approaches 94212438 Destiny Board 84257639 Dian Keto the Cure Master 00756652 Doron 50045299 Dragon Capture Jar 28563545 Dragon Seeker 01435851 Dragon Treasure 66672569 Dragon Zombie 42578427 Eatgaboon 94716515 Eradicating Aersol 56606928 Eternal Drought 95051344 Eternal Rest 33396948 Exodia the Forbidden One 99267150 Five God Dragon 25833572 Gate Guardian 36354007 Gilford the Lightning 04149689 Goblin Fan 18144506 Harpie's Feather Duster 76812113 Harpie Lady 54109233 Infinite Dismissal 15361130 Invisible Wire 94773007 Jirai Gumo 07902349 Left Arm of the Forbidden One 44519536 Left Leg of the Forbidden One 52367652 Life Eater 55210709 Lisark 40374923 Mammoth graveyard 62873545 Master of Dragon Soldier 44656491 Messenger of Peace 32012841 Millennium Shield 14181608 Mushroom Man 40703222 Multiply 15025844 Mystical Elf 90963488 Nemuriko 70084224 Neck Hunter 94230224 Neddle Ball 81843628 Neddle Worm 01761063 Nekogal #1 43352213 Nekogal #2 78042798 Night Lizard 43694075 Novax's Prayer 03606209 One Who Hunts Soul 27911549 Parasite Paracide 36039163 Penguin Knight 26185991 Pinch Hopper 55144522 Pot of Greed 12580477 Raigeki 02851070 Reflect Bounder 99518961 Restructer Revolution 31709826 Revival Jam 70903634 Right Arm of the Forbidden One 08124921 Right Leg of the Forbidden One 29267084 Shadow Spell 18807108 Spellbinding Circle 94772232 Spirit Message "A" 31893528 Spirit Message "I" 30170981 Spirit Message "L" 67287533 Spirit Message "N" 21323861 Stain Storm 63102017 Stop Defense 70781052 Summoned Skull 13069066 Sword Arm of Dragon 72302403 Swords of Revealing Light 62671448 Toad Master 53582587 Torrential Tribute 22702055 Umi 56043446 Viser Des 77754944 Widespread Ruin 36304921 Witty Phantom 59197169 Yami 17115745 Yormungarde 30090452 Zanki 10598400 Zarigun 81756897 Zera Ritual 69123138 Zera the Mant 24311372 Zoa 31339260 Zombie Warrior 86100785 Zone Eater ############################################################################### 12. Frequently Asked Questions ############################################################################### Q: How can I obtain the three Egyptian God Cards? A: Ishizu gives you Obelisk the Tormentor, Yugi hands over Slifer the Sky Dragon to you, and The Winged Dragon of Ra is obtained from Marik. Q: How do I get Slifer the Sky Dragon from Strings? A: You can't. Strings does have Slifer in his deck, but you must defeat Yugi during the Battle City Finals to get it. Q: Can I use The Winged Dragon of Ra in duels? A: No. Although you can obtain The Winged Dragon of Ra from Marik, you never get a chance to use it. Ra is programmed into the game, though, so you can use a cheat device to acquire it. Also, if you duel Marik and destroy Ra, you can use Monster Reborn to bring it back to the field under your control for the duration of the duel. Q: Is there a password that can increase my Deck Capacity? A: Yes. If you input 98025229 into the Password Machine in the Card Shop, you'll recieve 100 Deck Capacity. You can only enter this password once. Q: How high can I increase my Duelist Level and Deck Capacity to? A: You can increase your duelist Level to 999 and your Deck Capacity to 9999. Q: What is the Ante Card rule? A: Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. Q: How can I get good Ante Cards? A: Bet any 500+ ATK monster (eg. Frog the Jam) to yield the same rewards with the same probablities (credited to froggy25). Q: Can I attack with a monster after I use its special ability? A: No, you must wait until your next turn to attack with it. Q: How can I increase my Duelist Level? A: Every time you beat an opponent, your Duelist Level will go up by three (eg. 813 > 816 DL). Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic Ritual, in this game? A: 1) Place the Ritual Card on the field. 2) Summon the monster needed to start the Ritual. For example, Gaia the Fierce Knight is summoned to start the Black Luster Ritual. 3) Sacrifice two other monsters and activate the Ritual Card. Q: When can I activate a monster's effect? A: You can activate a monster's effect when it is face-down. This is usually when it is summoned to the field, but you can play Darkness Approaches or Castle of Dark Illusions to switch monsters from face-up to face-down position, thus allowing you to use their effects again. Relinquished and Thousand-Eyes Restrict are both exceptions, though, since they adapt to a targeted monster's parameters permanently. Q: What promotional cards were given with this game? A: Exchange, Skull Dice, and Graceful Dice. Q: How many duelists can I challenge unlimited times? A: The list below details the duelists you can challenge and their pre-endgame locations (Tristan Taylor can be challenged unlimited times prior to Chapter 5, Espa Roba prior to Chapter 6): 1) Bonz (Clock Tower Square) 2) Rex Raptor (Clock Tower Square) 3) Weevil Underwood (Park) 4) Duel Computer (Clock Tower Square) 5) Mako Tsunami (Pier) 6) Bandit Keith (Pier) 7) Marik Ishtar (Kaiba Corp Island) Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after activation? A: Swords of Revealing Light is considered a Normal Magic in this game, so it does not remain on the field. Therefore, you cannot prevent the effect after activation. Q: How do I play the Destiny Board/Spirit Message cards? A: Place them in your magic/trap zone. Victory is automatic if the "FINAL" message is completed. It isn't necessary for letters to be placed on the field in their proper order. If any letter is destroyed, the others will still remain on the field. Q: How do I play Messenger of Peace? A: Activate Messenger of Peace in your magic/trap zone. The opponent can't change positions, declare attacks, activate abilities and/or sacrifice with monsters with an ATK of 1500 or more for 1 turn. Monsters summoned after this card's activation are excluded. Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon to Darkness or Rocket Warrior? A: No. These cards will always target the strongest monster on your opponent's field. Q: Is there multiplayer in this game? A: No. ############################################################################## 13. Credits ############################################################################## - Thanks to me for writing this FAQ/Walkthrough. - Thanks to you for reading this FAQ/Walkthrough. - Thanks to Konami for developing and publishing Yu-Gi-Oh! The Sacred Cards. - Thanks to GameFAQs for the disclaimer and hosting this FAQ/Walkthrough. - Thanks to Instruction Manual for information regarding the Game Overview section. - Thanks to Intensive08. I used his FAQ as a basis for my own. - Thanks to deffkryz for the card passwords. - Thanks to Hockeyguy8 for the passwords in the Card Passwords section. - Thanks to gamesta for the passwords in the Card Passwords section. - Thanks to Ch35t0r for the passwords in the Card Passwords section. - Thanks to Chaos Control3290 for the passwords in the Card Passwords section. - Thanks to gold21 for the passwords in the Card Passwords section. - Thanks to www.networkscience.de/ascii for the ASCII art at the top of this FAQ/Walkthrough. - Thanks to KH1223. He said Mammoth graveyard can power down every monster on the opponent's field. - Thanks to yugioh.wika.com for info regarding the prototype rules that were originally being considered when the OCG/TCG was first being transferred over from the manga. http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories - Thanks to froggy25 for correcting me on how to get good Ante Cards. He said any 500+ ATK monster will yield the same rewards with the same probablities. ############################################################################## 14. Contact Information ############################################################################## If you have any questions, comments or corrections regarding my walkthrough, I can be contacted by sending me a Private Message on GameFAQs or posting a topic on the GameFAQs message board of this game (I prefer not using an e-mail address). Contributions to this guide are appreciated. ############################################################################## 15. Copyright Information ############################################################################## This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks GameFAQs for the above disclaimer. Only GameFAQs has permission to host this document, though GameFAQs' affiliates are allowed to link directly to the document. Copyright 2005-2018 David Lucey