Yu-Gi-Oh! Duel Monsters 6 FAQ Version 1 Created by: Tiger’s Inc. (gamefaqs user: themaster) //// //// ///////////////// ///////////////// //// //// //// //// //// ///////////////// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// ///////// // // //// // //// //// // //// //// // // //// //// //// // //// //// // // //// ///////// // //// //// // //// //// // // //// ///////// // //// //// // //// //// // // ///// //// // //// // ///// //// //// //////// //// //// // // //// //// // //// //// // // //// // // //// //// // //// //// // // //// // //// ///////////////// // ///////////////// // // //// //// ////// // ///////////////// // ///////////////// // // //// Well, with the success of my FAQ for Yu-Gi-Oh Duel Monsters 5 FAQ, I decided to make a FAQ for Yu-Gi-Oh Duel Monsters 6 as well. Of course I have a lot of catching up to sad gamer01 FAQ but I will soon get to it. Like the other FAQ, this FAQ will be pretty much of the same design. As always, you can get most of this information from my site at: http://tiger-inc.tripod.com. You can also e-mail me with questions at: tigerstamers@yahoo.com. You can also contribute anything to that same e-mail so send in whatever you have. ~~~~~~~~ Updates ~~~~~~~~ -This is the first version for this FAQ as many more are to come. ========= Contents ========= 1) Rules and Gameplay 2) Cheats 3) Passcodes 4) Decks 5) Characters' Deck 6) Card List 7) Credits |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ======================= 1) Rules and Gameplay ======================= Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as wells as some gameplay information. ~~~~~~~~~ Gameplay ~~~~~~~~~ Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of 3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel. Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER. Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW. Winning the Duel: The outcome of a Duel is decided according to the following Official Rules: 1) Each player begins a Duel with 8000 Life Points. 2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life Points to 0. If your opponent reduces your Life Points to 0, YOU lose! 3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW. 4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER. Bearing this in mind, a good duelist should make every card count. 5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel: • Right Leg of the Forbidden One • Left Leg of the Forbidden One • Right Arm of the Forbidden One • Left Arm of the Forbidden One • Exodia the Forbidden One Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find basic rules for preparing your Deck: 1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain as many cards as you like. 2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The Side Deck allows you to modify your Deck to better suit your strategy during a Match. 3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with the same number of cards that your Deck began the Match with. 4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have enough cards to create a 15 card Side Deck, you cannot use one at all. 5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of Forbidden and Limited Cards. Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner: 1) Before you start a Duel, greet your opponent with a friendly handshake. 2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned to their owners and placed face-down in their respective Deck Zones on the Duel Field. 3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck. 4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to verify that the Deck still contains the same number of cards. 5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser of the previous Duel decides who starts first. 6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help you plan strategies to ensure that you will emerge from the Match victorious! Manners: Remember the following codes of conduct when facing an opponent: 1) Always declare each move in a loud, clear voice before you execute any play. 2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you are obligated to answer truthfully. 3) Never touch an opponent's cards without asking permission. ~~~~~~~~~~ The Cards ~~~~~~~~~~ There are three main types of cards. Each on which is divided further into subcategories. Below is the list: Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split into different sections with Normal, Fusion, Ritual, and Effect Monsters. Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile, Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant. Attributes: Earth, Water, Fire, Wind, Light, and Dark. Normal: They are the plain regular monsters. Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed, Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck. Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they are counted in the 40 card minimum limit of the Deck. Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects, refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE. Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn. Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there are many types of trap cards. They are Normal, Continuous, and Counter. Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed. Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or removed. There is often a cost involved to maintain the effect of this type of Trap Card. Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap Cards. Once activated, this type of card is destroyed. Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play, and Ritual. Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful. Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or removed. There is often a cost involved to maintain the effect of this type of Magic Card. Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards. In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card limit (even cards attached to an opponent’s monster), so be sure to use them wisely. Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters. They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field Magic Cards can only be activated by a player, but never during an opponent’s turn. Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card Set on the field, you can activate it during your opponent’s turn. Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the required Tribute monster(s). |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| =========== 2) Cheats =========== For all the cheaters out there or for those that just want to get back at the AI, this is your section. Here are the hacked codes made by others and me. Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please follow these directions to get the codes to work. Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure the dot is on Signed. Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one. Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the value is in regular format, not Hex. Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the code before the colon ( : ) and then the value which is in Hex. If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex, then use the cheat button. Codes below that already have a value are in Hex so put in the code button option. Player LP: 02012384:8000 (Always have 8000 LPs) 02012384:FFFF (Infinite LPs) Computer LP: 020130E8:0000 (Instant win) 020130E8:XXXX (Replace XXXX with any variable) Next Card: 02012B48:XXXX (Replace the XXXX with the value to get the next card drawn) Modify 1st Card Played: 02011662:XXXX 02011E74:XXXX (Replace the XXXX with the value of the card and it will change the monster that you played in the first monster hold. Both codes must be put on. Remember to get rid of them after you got the card) Duelist Points: 0200DD70:FFFF (Infinite Duelist Points) Modify Player's Hand: 02012A08:XXXX 02012A0C:XXXX 02012A10:XXXX 02012A14:XXXX 02012A18:XXXX 02012A1C:XXXX (Replace the XXXX with the card number that you want in your hand. Remember, the code must be turn off after you have the card or it it will mess up your cards. Also, the codes are arranged from left to right in your hand. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ============== 3) Passcodes ============== These are the passcodes to have each cards. I have not tested them so some may not work. If any that does not work, please tell me so I can fix it. If you have any, tell me as well. Thank you! Card Number | Passcodes 0001 67105242 0002 17535588 0003 15480588 0004 53153481 0005 49587396 0006 25109950 0007 50122883 0008 62403074 0009 12436646 0010 86164529 0011 95132338 0012 85639257 0013 97360116 0014 81933259 0015 99597615 0016 00126218 0017 28725004 0018 81863068 0019 26725158 0020 58775978 0021 48365709 0022 43434803 0023 77568553 0024 48305365 0025 68870276 0026 91869203 0027 77622396 0028 95174353 0029 14708569 0030 17881964 0031 06368038 0033 30606547 0034 87564352 0035 52675689 0036 89494469 0037 50287060 0038 31339260 0039 36151751 0040 10262698 0041 18710707 0042 16353197 0043 29549364 0044 85255550 0045 28450915 0046 37043180 0047 81563416 0048 86099788 0049 59744639 0050 44763025 0051 56830749 0052 00296499 0053 64047146 0054 55226821 0055 34320307 0056 08783685 0057 52367652 0058 32539892 0059 56713552 0060 28546905 0061 30451366 0062 41426869 0063 76305638 0064 46864967 0065 70924884 0066 91512835 0067 69669405 0068 94212438 0069 91996584 0070 92391084 0071 47319141 0072 98582704 0073 96643568 0074 37243151 0075 72053645 0076 62193699 0077 03732747 0078 55014050 0079 82999629 0080 63162310 0081 48649353 0082 29616941 0083 17511156 0084 43651473 0085 17968114 0086 22702055 0087 85448931 0088 66836598 0089 47695416 0090 08353769 0091 56606928 0092 69954399 0093 05556668 0094 66516792 0095 21888494 0096 06367785 0097 91152256 0099 39897277 0100 27324313 0101 11324436 0102 17814387 0103 37160778 0104 93221206 0105 86088138 0106 88279736 0107 51452091 0108 33950246 0109 61740673 0110 10071456 0111 03056267 0112 47879985 0113 17375316 0114 19613556 0115 49417509 0116 95265975 0117 08074847 0118 74637266 0119 82065276 0120 04206964 0121 38942059 0122 43417563 0123 07165085 0124 66927994 0125 12829151 0126 04920010 0127 46247516 0128 95220856 0129 15303296 0130 24611934 0131 28279543 0132 33066139 0133 49888191 0134 56594520 0135 32541773 0136 94566432 0137 05265750 0138 05616412 0139 68638985 0140 46918794 0141 53293545 0142 41544074 0143 76792184 0144 05405694 0145 55761792 0146 79106360 0147 67532912 0148 03492538 0149 98374133 0150 36904469 0151 55550921 0152 99518961 0153 86281779 0154 54615781 0155 12800777 0156 97843505 0157 95727991 0158 10315429 0159 02311603 0160 84103702 0161 34536276 0162 68928540 0163 27671321 0164 84926738 0165 20101223 0166 41420027 0167 35346968 0168 76806714 0169 13676474 0170 77581312 0171 48948935 0172 94377247 0173 49064413 0174 10189126 0175 45688586 0176 77998771 0177 36868108 0178 23289281 0179 14977074 0180 69780745 0181 54541900 0182 90844184 0183 78577570 0184 68846917 0185 09540040 0186 13039848 0187 82818645 0188 41396436 0189 10476868 0190 01929294 0191 46700124 0192 25769732 0193 72299832 0194 44865098 0195 08471389 0196 33621868 0197 27911549 0198 06343408 0199 85309439 0200 14181608 0201 67959180 0202 31122090 0203 81179446 0204 01761063 0205 43352213 0206 11384280 0207 37313786 0208 48579379 0209 41762634 0210 97809599 0211 18246479 0212 74923978 0213 82432018 0214 89904598 0215 69750536 0216 22046459 0217 35712107 0218 97017120 0219 41218256 0220 08131171 0221 83011277 0222 98818516 0223 88979991 0224 65623423 0225 73911410 0226 84620194 0227 54622031 0228 84686841 0229 43711255 0230 75646520 0231 01557499 0232 22359980 0233 73081602 0234 71068263 0235 37390589 0236 20624263 0237 74191942 0238 06103114 0239 05437080 0240 56283725 0241 14851496 0242 33878931 0243 02906250 0244 85742772 0245 91782219 0246 95744531 0247 57839750 0248 26202165 0249 53829412 0250 55608151 0251 40640057 0252 53713014 0253 55691901 0254 13429800 0255 14141448 0256 38277918 0257 41392891 0258 28358902 0259 45121025 0260 80727036 0261 78010363 0262 76512652 0263 60589682 0264 68005187 0265 99789342 0266 22026707 0267 95144193 0268 60802233 0269 25833572 0270 19737320 0271 16229315 0272 53582587 0273 13945283 0274 08687195 0275 16227556 0276 87557188 0277 05818798 0278 14644902 0279 68516705 0280 10352095 0281 42829885 0282 14315573 0283 25880422 0284 75376965 0285 45986603 0286 29172562 0287 23424603 0288 46696593 0289 04179849 0290 83968380 0291 55144522 0292 11793047 0293 61201220 0294 29155212 0295 20848593 0296 33413638 0297 15367030 0298 92377303 0299 07805359 0300 04031928 0301 38999506 0302 17092736 0303 43230671 0304 36821538 0305 19406822 0306 64511793 0307 78658564 0308 01918087 0309 11868825 0310 06400512 0311 07526150 0312 32569498 0313 80813021 0314 24668830 0315 76184692 0316 05318639 0317 05494820 0318 07892180 0319 18591904 0320 34124316 0321 63224564 0322 48766543 0323 79853073 0324 50176820 0325 48642904 0326 63519819 0327 41462083 0329 63391643 0330 55291359 0331 64631466 0332 60082869 0333 77603950 0334 07914843 0335 86421986 0336 74703140 0337 15237615 0338 55210709 0339 93788854 0340 32268901 0341 10598400 0342 16899564 0343 15510988 0344 31786629 0345 12580477 0346 32751480 0347 73051941 0348 21323861 0349 11714098 0350 71746462 0351 23659124 0352 58831685 0353 47922711 0354 15401633 0355 38289717 0356 24068492 0357 77827521 0358 75347539 0359 83764718 0360 52800428 0361 19827717 0362 19230407 0363 79759861 0364 42035044 0365 16589042 0366 25882881 0367 30325729 0368 16972957 0369 57728570 0370 25774450 0371 31893528 0372 30170981 0373 67287533 0374 94772232 0375 83994646 0376 90502999 0377 84080938 0378 50152549 0379 59560625 0380 04042268 0381 12470447 0382 06285791 0383 95178994 0384 87303357 0385 95956346 0386 82878489 0387 81777047 0388 92944626 0389 57882509 0390 18937875 0391 49370026 0392 86325596 0393 28003512 0394 30113682 0395 30778711 0396 80600490 0397 26932788 0398 41182875 0399 71950093 0400 00032864 0401 98495314 0402 69122763 0403 56948373 0404 63102017 0405 45894482 0406 98069388 0407 95051344 0408 44209392 0409 41855169 0410 05901497 0411 58818411 0412 94773007 0413 45042329 0414 98139712 0415 06733059 0416 66989694 0417 20436034 0418 90357090 0419 66788016 0420 40387124 0421 53375573 0422 28593363 0423 24128274 0424 40240595 0425 53493204 0426 81386177 0427 34694160 0428 77585513 0429 32809211 0430 98434877 0431 11250655 0432 40173854 0433 33951077 0434 67629977 0435 95288024 0436 10202894 0437 02504891 0438 99721536 0439 31066283 0440 73915051 0441 60694662 0442 32355828 0443 94042337 0444 35752363 0445 08201910 0446 96851799 0447 63432835 0448 72269672 0449 15023985 0450 68171737 0451 29802344 0452 85326399 0453 87511987 0454 22567609 0455 97973387 0456 26302522 0457 52121290 0458 21770260 0459 83464209 0460 03797883 0461 81380218 0462 57953380 0463 21175632 0464 04266839 0465 08951260 0466 62867251 0467 63515678 0468 44095762 0469 35563539 0470 81686058 0471 75582395 0472 31560081 0473 12253117 0474 32269855 0475 75372290 0476 86198326 0477 22537443 0478 81618817 0479 69123138 0480 81756897 0481 20228463 0482 21237481 0483 27125110 0484 88733579 0485 90873992 0486 23401839 0487 56413937 0488 76232340 0489 47986555 0490 32012841 0491 86318356 0492 40703222 0493 54752875 0494 72869010 0495 13069066 0496 51345461 0497 86100785 0498 57617178 0499 53530069 0500 07019529 0501 84794011 0502 23471572 0503 63545455 0504 72520073 0505 38247752 0506 21417692 0507 32344688 0508 39175982 0509 09159938 0510 40196604 0511 59784896 0512 18161786 0513 76211194 0514 31829185 0515 67049542 0516 88472456 0517 58551308 0518 13193642 0519 89558090 0520 99261403 0521 37313348 0522 17441953 0523 72929454 0524 16768387 0525 51267887 0526 49791927 0528 60682203 0529 81492226 0530 69893315 0531 96967123 0532 72842870 0533 90020065 0534 62397231 0535 03170832 0536 44073668 0537 02971090 0538 57579381 0539 16430187 0540 05758500 0541 03606209 0542 40133511 0543 69572024 0544 56747793 0545 42418084 0546 51228280 0547 59983499 0548 04849037 0549 90925163 0550 01248895 0551 69140098 0552 18914778 0553 60866277 0554 07565547 0555 80604091 0556 65393205 0557 39399168 0558 19523799 0559 10992251 0560 84257639 0561 67494157 0562 93599951 0563 29692206 0564 82003859 0565 57305373 0566 79629370 0567 45909477 0568 62210247 0569 31447217 0570 55763552 0571 51371017 0572 59053232 0573 41403766 0574 74701381 0575 87322377 0577 76446915 0578 36468556 0579 29948642 0580 21558682 0581 15150371 0582 40619825 0583 70781052 0584 75889523 0585 45778932 0586 54844990 0587 49218300 0588 08327462 0589 06104968 0590 08944575 0591 34290067 0592 00423705 0593 13599884 0594 90908427 0595 77456781 0596 71107816 0597 82742611 0598 31890399 0599 24311372 0600 98075147 0601 67724379 0602 69015963 0603 25655502 0604 72892473 0605 27094595 0606 12493482 0607 55875323 0608 04149689 0609 37820550 0610 47852924 0611 74137509 0612 17653779 0613 79571449 0614 55337339 0615 61854111 0616 44287299 0617 03643300 0618 60715406 0619 57935140 0620 59383041 0621 91842653 0622 38369349 0623 65458948 0624 15259703 0625 03819470 0626 89987208 0627 62671448 0628 83225447 0629 80987696 0630 35316708 0631 71625222 0632 61454890 0633 00596051 0634 00732302 0635 94716515 0636 70046172 0637 73079365 0638 55321970 0639 61831093 0640 19066538 0641 05628232 0642 46457856 0643 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57409948 0715 63689843 0716 83887306 0717 78193831 0718 68400115 0719 51275027 0720 72076281 0721 99030164 0722 76775123 0723 84285623 0724 07089711 0725 53832650 0726 77207191 0727 70828912 0728 21015833 0729 32485271 0730 42703248 0731 15042735 0732 06840573 0733 62762898 0734 67371383 0735 30243636 0736 80141480 0737 77754944 0738 80811661 0739 73134081 0740 84990171 0741 72302403 0742 61528025 0743 38552107 0744 49587034 0745 22419772 0746 91595718 0747 21297224 0748 53606874 0749 65240384 0750 64752646 0751 78984772 0752 49127943 0753 13723605 0754 54652250 0755 46718686 0756 76103675 0757 64501875 0758 46821314 0759 05600127 0760 38982356 0761 96890582 0762 02118022 0763 42364257 0764 48539234 0765 88435542 0766 27054370 0767 46534755 0768 27132350 0769 53581214 0770 46130346 0771 75646173 0772 35565537 0773 56387350 0774 78556320 0775 33396948 0776 44519536 0777 07902349 0778 08124921 0779 70903634 0780 08058240 0781 68963107 0782 62340868 0783 20315854 0784 34016750 0785 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41061625 1003 29380133 1004 17238333 1005 50913601 1006 76704943 1007 70345785 1008 34690519 1009 59197169 1010 04614116 1011 78637313 1012 00062121 1013 66602787 1014 15507080 1015 41949033 1016 80168720 1017 28933734 1018 29267084 1019 37120512 1020 69455834 1021 45895206 1022 63125616 1023 71280811 1024 85602018 1025 22610082 1026 43530283 1027 24094653 1028 27847700 1029 95286165 1030 26902560 1031 60806437 1032 04796100 1033 58621589 1034 65570596 1035 41142615 1036 62337487 1037 77454922 1038 45425051 1039 68401546 1040 17115745 1041 16246527 1042 30090452 1043 20277860 1044 58861941 1045 94675535 1046 87756343 1047 54539105 1048 09653271 1049 25955164 1050 56260110 1051 75850803 1052 09430387 1053 03573512 1054 99510761 1055 97590747 1056 93108297 1057 58314394 1058 39180960 1059 68658728 1060 76634149 1061 31709826 1062 97077563 1063 81480460 1064 23171610 1065 66889139 1066 61405855 1067 41356845 1068 22910685 1069 32452818 1070 39004808 1071 26378150 1072 80516007 1073 69832741 1074 88240808 1075 23771716 1076 21347810 1077 29402771 1078 77007920 1079 04392470 1080 10538007 1081 12472242 1082 55444629 1083 74677422 1084 64335804 1085 38035986 1086 56789759 1087 38199696 1088 38480590 1089 39239728 1090 03627449 1091 17985575 1092 43694075 1093 18807108 1094 30860696 1095 20541432 1096 73216412 1097 22959079 1098 32274490 1099 57405307 1100 64428736 1101 01784619 1102 51482758 1103 12607053 1104 42591472 1105 33064647 Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My contact information is at the bottom of this page. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ========== 4) Decks ========== These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner, your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks: ~~~~~~~~~~~~~~~~~~~ Devil Franken Deck ~~~~~~~~~~~~~~~~~~~ This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion deck. Here's how the deck machanism goes: 1) Get a Devil Franken into your hand. 2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.) 3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.) 4) Summon the Devil Franken 5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck 6) Equip a Giant Growth on the Ultimate Dragon. 7) Attack directly for 9000 damage. 8) Game over. When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two, whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG. Be afraid. BE VERY AFRAID. Here are the cards needed. Monster Cards: (10 cards) Devil Franken Devil Franken Devil Franken Black Forest Witch Black Forest Witch Critter Critter Cannon Soldier Cannon Soldier Cyber Pod Magic Cards: (21 cards) Thunder Bolt Black Hole Raise Dead Angel's Gift Angel's Gift Jar of Greed Change of Heart Theft Harpy's Feather Sweep Tempest Tempest Sealing Swords of Light Sealing Swords of Light Giant Growth Giant Growth Giant Growth Goddess of Healing Dian Keto Goddess of Healing Dian Keto Welcome For The Dead Welcome For The Dead Sebek's Blessing Trap Cards: (9 cards) Holy Barrier - Mirror Force Magic Cylinder Imperial Decree Magic Jammer Magic Jammer Blessing of God Deck Destruction Virus of Death Last Battle! Last Battle! Fusion Deck: (2 cards) Blue Eyes Ultimate Dragon Blue Eyes Ultimate Dragon ~~~~~~~~~~~~~~~~~~~~~~ Magnet Valkyrion Deck ~~~~~~~~~~~~~~~~~~~~~~ Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha, Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck; whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand. After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian). Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use. Add and replace card to suit your playing style. Monster Cards: (?? cards) Magnet Warrior Alpha Magnet Warrior Alpha Magnet Warrior Beta Magnet Warrior Beta Magnet Warrior Beta Magnet Warrior Gamma Magnet Warrior Gamma Magnet Valkyrion Magnet Valkyrion Cyber Pod Blood Vors Blood Vors Demon Summon Critter Critter Penguin Soldier Magic Cards: (?? cards) Thunder Bolt Black Hole Raise Dead Angel's Gift Angel's Gift Jar of Greed Change of Heart Theft Harpy's Feather Sweep Tempest Early Burial Sealing Swords of Light Sealing Swords of Light Goddess of Healing Dian Keto Welcome For The Dead Welcome For The Dead Meteor Strike Trap Cards: (?? cards) Holy Barrier - Mirror Force Magic Cylinder Imperial Decree Magic Jammer Magic Jammer Blessing of God Last Battle! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lord of Dragons Deck (English Version) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction + Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it? Here are the cards needed. Please read over the deck below this if you choose to play this deck. Monster Cards: (17 cards) Lord of Dragons (e. Lord of D.) Lord of Dragons Lord of Dragons Blue Eyes White Dragon Blue Eyes White Dragon Blue Eyes White Dragon Tri-Horn Dragon (e. Tri-Horned Dragon) Tri-Horn Dragon Tri-Horn Dragon Man-Eating Bug (e. Man-Eater Bug) Man-Eating Bug Man-Eating Bug Trap Master Hane-Hane Hane-Hane Rock Soldier (e. Giant Soldier of Stone) Rock Soldier Magic Cards: (18 cards) Jar of Greed (e. Pot of Greed) Black Hole (e. Dark Hole) Raise Dead (e. Monster Reborn) Thunder Bolt (e. Raigeki) Change of Heart Dragon-Calling Horn (e. Flute of Dragon Summoning) Dragon-Calling Horn Dragon-Calling Horn Hand Obliteration (e. Card Destruction) Hand Obliteration Sealing Swords of Light (e. Swords of Revealing Light) Sealing Swords of Light Magic Removal (e. De-Spell) Magic Removal Trap Remover (e. Remove Trap) Trap Remover Fissure Gravedigger Ghoul Trap Cards: (5 cards) Pit Trap (e. Trap Hole) Pit Trap Pit Trap Missionary of Harmony (e. Waboku) Missionary of Harmony ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lord of Dragons Deck, Version 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the following cards: Pot of Greed x 2 Dark Hole x 2 Monster Reborn x 2 Change of Heart x 2 Card Destruction x 1 Swords of Revealing Light x 1 That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second version, I tried to replace them with the following cards: Trap Master x 1 Hane-Hane x 2 Fissure x 2 Ookazi x 2 Gravedigger Ghoul x 1 Trap Hole x 1 Waboku x 1 I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing, just to see what needs to be exchanged. Try it on your own, and see what happens. Here are the cards needed now. Monster Cards: (17 cards) Lord of Dragons (e. Lord of D.) Lord of Dragons Lord of Dragons Blue Eyes White Dragon Blue Eyes White Dragon Blue Eyes White Dragon Tri-Horn Dragon (e. Tri-Horned Dragon) Tri-Horn Dragon Tri-Horn Dragon Man-Eating Bug (e. Man-Eater Bug) Man-Eating Bug Man-Eating Bug Trap Master Hane-Hane Hane-Hane Rock Soldier (e. Giant Soldier of Stone) Rock Soldier Magic Cards: (18 cards) Jar of Greed (e. Pot of Greed) Black Hole (e. Dark Hole) Raise Dead (e. Monster Reborn) Thunder Bolt (e. Raigeki) Change of Heart Dragon-Calling Horn (e. Flute of Dragon Summoning) Dragon-Calling Horn Dragon-Calling Horn Hand Obliteration (e. Card Destruction) Hand Obliteration Sealing Swords of Light (e. Swords of Revealing Light) Sealing Swords of Light Magic Removal (e. De-Spell) Magic Removal Trap Remover (e. Remove Trap) Trap Remover Fissure Gravedigger Ghoul Trap Cards: (5 cards) Pit Trap (e. Trap Hole) Pit Trap Pit Trap Missionary of Harmony (e. Waboku) Missionary of Harmony ~~~~~~~~~~~~~~~~~~~~~~~ The Bishoujo Deck Deck ~~~~~~~~~~~~~~~~~~~~~~~ Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game, and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters, really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis, then add and subtract cards as you see fit. So here are the cards. Monster Cards: (18 cards) Cosmo Queen Cosmo Queen Beautiful Slayer Beautiful Slayer Gemini Elf Gemini Elf Gemini Elf Dunamis Valkyria Dunamis Valkyria Dunamis Valkyria Dark Elf Dark Elf Injection Angel Lilly Black Magician Girl Black Forest Witch Saint Magician Saint Magician Cyber Pod Magic Cards: (14 cards) Jar of Greed Black Hole Thunder Bolt Raise Dead Angel's Gift Angel's Gift Harpy's Feather Sweep Demon's Kiss Demon's Kiss Demon's Kiss Early Burial Emissary of Obliteration Tempest Will Trap Cards: (8 cards) Magic Cylinder Holy Barrier - Mirror Force Blessing of God Seductive Shadow Imperial Decree Aqua Symphony Bottomless Pit Trap Destruction Ring ~~~~~~~~~~~~~~ Ultimate Deck ~~~~~~~~~~~~~~ This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy your next opponent. Here are the cards. Monster Cards: (28 cards) Aqua Madoor Giant Soldier of Stone Giant Soldier of Stone Giant Soldier of Stone Little Monster Pixie Gemini Eleves Summoned Skull Devils Franken Devils Franken Devils Franken Angel Destroyer Time Wizard Tri-Horned Dragon Kuribo Harp Lady Harp Lady Harp Lady Man-Eater Bug Man-Eater Bug Evil Guardian Evil Guardian Evil Guardian Blue Eyes White Dragon Blue Eyes White Dragon Blue Eyes White Dragon Mystical Elf Mystical Elf Magic Cards: (15 cards) Giant Growth Theif Pot of Greed Change of Heart Ragieki Monster Reborn Give and Take Give and Take Harpys Feather Sweep Shields of Reaveling Light Whirlpool Mounatin Polymirization Polymirization Polymirization Trap Cards: (7 cards) Dark Hole Dark Hole Dark Hole Kunai with Chain Reflection Magic/Trap Destroyer Defending Star Fusion Deck: (1 card) Blue Eyes Ultimate Dragon ~~~~~~~~~~~~ Ouija Board ~~~~~~~~~~~~ The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board, much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues. However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second, when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD. So here is the deck for the Ouija Board. Monster Cards: (12 cards) Blood Vors Blood Vors Mask of Darkness Mask of Darkness Saint Magician Saint Magician Fiber Pod Big Shield Guarder Big Shield Guarder Swordsman From Another Dimension Starving Girl Starving Girl Magic Cards: (19 cards) Death Message [E] Death Message [A] Death Message [T] Death Message [H] Raise Dead Jar of Greed Angel's Gift Angel's Gift Thunder Bolt Black Hole Dark Corridor Dark Corridor Harpy's Feather Sweep Sealing Swords of Light Cyclone Cyclone Change of Heart Double Trap Double Trap Trap Cards: (11 cards) Ouija Board Ouija Board Magic Jammer Magic Jammer Imperial Decree Declaration of God Tidal Wave Tidal Wave Holy Barrier - Mirror Force Attack Nullification Attack Nullification ~~~~~~~~~~~~~~~~~ Zero Strike Deck ~~~~~~~~~~~~~~~~~ Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and fast then getting the BEUD out to finish the job. Here are the cards. Monster Cards: (35 cards) Exodia the Forbidden One Left Leg of the Forbidden One Left Arm of the Forbidden One Right Leg of the Forbidden One Right Arm of the Forbidden One Time Magician Devil Franken Man-Eater Bug Rainbow Fish Gemini Elvs Cyber Pod La Jinn Battle Ox #503 (DM5) Axe Raider #674 (DM5) 2 Headed King Rex Summoned Skull Celtic Gaurdian Armored Lizard Taihorn Judge Man Sword Stalker Cybernetic Wyvern Flame Cerberaus Castle Of Dark Allusions Meteo Black Dragon Meteo Dragon Cacoon Of Evulution Giant Stone Soldier Black Magician Tri Horn Dragon Blue Eyes White Dragon TM1 Launcher Spider BUED Magic Cards: (11 cards) Greedy Pot Horn of the unicorn Giant Growth #252 (DM5) Greedy Pot Change Of Heart Raigeki Reborn The Monster #341 (DM5) Demon Axe Swords Of Reavealing Trap Cards: (5 cards) Magic Hats Magic Jammer Death Virus Kunai With chain Pitfall ~~~~~~~~~~~~~~ Oblivion Deck ~~~~~~~~~~~~~~ This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected. Here are the cards needed. Monsters Cards: (22 cards) Aqua Matador Giant Soldier of Stone Giant Soldier of Stone Giant Soldier of Stone Wall of Illusions Wall of Illusions Wall of Illusions #355 (DM5) Suijin Magician of Faith Magician of Faith Swamp Battle Guard Lava Battla Guard Kazejin Blue Eyes White Dragon Mystical Elf Mystical Elf Mystical Elf #762 (DM5) #762 (DM5) Castle of Darkness Sanga MAgic Cards: (14 cards) Horn of Unicorn Gaint Growth Demon Ax Demon Ax Pot of Greed Change of Heart Theft Raigeki Monster Reborn Harpy's Feather Sweep Polymerization Shield and Sword #611 (DM5) Swords of Revealing Light Trap Cards: (5 cards) MAgical Jammer MAgical Jammer Mirror Force Wing of Griffin Explosive collar ~~~~~~~~~~~~ Mighty Deck ~~~~~~~~~~~~ Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484 and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with #643, whose only have 6 stars has an attack of 2250 is ver useful. Here are the cards. Note that the numbers are from Duel Monsters 5. Monster Cards: (27 cards) #15 Aqua Madol #15 Aqua Madol #15 Aqua Madol #166 Giant Stone Soldier #166 Giant Stone Soldier #166 Giant Stone Soldier #171 Some kind of machine #285 Some kind of metal dragon with 2500 ack. #285 Some kind of metal dragon with 2500 ack. #285 Some kind of metal dragon with 2500 ack. #360 A machine that can control the opponent monsters #484 Summoned Skull #484 Summoned Skull #484 Summoned Skull #497 Devil Franklin #527 Time Magician #633 Man-Eater Bug #643 Fire Winged Pegasus #643 Fire Winged Pegasus #643 Fire Winged Pegasus #674 Some kind of monster w/ blade and an attack of 1900 #674 Some kind of monster w/ blade and an attack of 1900 #674 Some kind of monster w/ blade and an attack of 1900 #681 Blue Eyes Ultimate Dragon #920 Blue Eyes White Dragon #920 Blue Eyes White Dragon #920 Blue Eyes White Dragon Magic Cards: (7 cards) #193 Giant Growth #266 Change of Heart #303 Raigeki #316 Reborn the Monster #589 Harpy's Feather Dust #671 Black Hole #855 Polymerization Trap Cards: (7 cards) #166 Trap Hole #166 Trap Hole #166 Trap Hole #393 Mirror Force #747 Magic Jammer #747 Magic Jammer #747 Magic Jammer ~~~~~~~~~~~~~~~~~~~ Might of Mana Deck ~~~~~~~~~~~~~~~~~~~ This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians. Here are the required cards. Monsters Cards: (15 cards) #804 Black Magician 2500/2100 #805 Black Magician 2500/2100 #806 Black Magician 2500/2100 #807 Black Magician Girl 2000/1700 #679 Nyuu 1900/400 #679 Nyuu 1900/400 #808 Blood Vors 1900/1200 #873 Restricted Elven Swordsman 1400/1200 #186 Giant Stone Soldier 1300/2000 #320 Cyber Pod 900/900 #973 Morphing Jar 700/600 #251 Kuribo 300/200 #251 Kuribo 300/200 #749 Giant Soldier Guarder 100/2600 #728 Falcon Knight 1000/700 Magic Cards: (20 cards) #265 Curtain of Black Magic #265 Curtain of Black Magic #291 Jar of Greed #329 Thousand Knives #345 Raigeki #359 Raise Dead #604 Hand Wipeout #604 Hand Wipeout #604 Hand Wipeout #613 Angle's Gift #613 Angle's Gift #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #730 Hurricane #741 Revealing Swords of Light #803 Black Hole #911 Power of Magicians #911 Power of Magicians #911 Power of Magicians Trap Cards: (11 cards) #107 Imperial Control #109 Imperial Decree #282 Attack Nullification #466 Holy Radiance #468 Mirror Force #846 Magic Javelin #894 Magic Jammer #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinder #1062 Call of the Living Dead ~~~~~~~~~~~ Demon Deck ~~~~~~~~~~~ This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive. Here are the cards. Note that the numbers are from Duel Monsters 5. Monster Cards: (17 cards) #17 Demon Brain #37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason) #69 Whiptail Gargoyle #69 Whiptail Gargoyle #69 Whiptail Gargoyle #248 Critter #248 Critter #524 Eye King of the Depths #524 Eye King of the Depths #524 Eye King of the Depths #583 Summoned Demon #583 Summoned Demon #583 Summoned Demon #908 Magic Sky Elder #1055 La Djinn, Genie of the Lamp #1055 La Djinn, Genie of the Lamp #1055 La Djinn, Genie of the Lamp Magic Cards: (12 cards) #291 Greedy Jar #300 Change of Heart #345 Raigeki #359 Revive Dead #582 Demon Axe #582 Demon Axe #582 Demon Axe #696 Harpy's Feather Duster #741 Revealing Swords of Light #803 Black Hole #1009 Yami #1027 Fusion Trap Cards: (11 cards) #120 Pitfall #120 Pitfall #120 Pitfall #282 Prevent Attack/Attack Nullification #369 Deck Destruction Virus #468 Mirror Force #555 Compensation for Blood/Ultimate Offering #737 Claymore #894 Magic Jammer #895 Magic Cylinder #1062 Call of the Living Dead Fusion Cards: (1 card) #437 Skull Bishop ~~~~~~~~~~~~~~~~~~~~~~~~ Black Demon Dragon Deck ~~~~~~~~~~~~~~~~~~~~~~~~ This deck was created by Bovinenetics of GameFAQ. Basicly remove their monsters or send them back to his hand and start to going to town on them. Here are the cards. Monster Cards: (23 cards) Blood Vors Blood Vors Blood Vors Gemini Elf Gemini Elf Gemini Elf Illusion Wall Illusion Wall Illusion Wall cyberpod Sphere bomb ManEater Bug ManEater Bug Summoned Skull Summoned Skull Summoned Skull Red Eyes Black Dragon Red Eyes Black Dragon Penguin Soldier La-Djinn Spirit of the Lamp Black Forest Witch Android Psycho Shocker Magician of Faith Magic Cards: (17 cards) Pot of Greed Angel's Gift Monster Reborn Haste Burial Polymerization Polymerization Change of Heart Theft Raigeki Dark hole Demon Axe Demon Axe Tempest Cyclone Harpy's Feather Duster Swords of Revealing Light Swords of Revealing Light Traps Cards: (4 cards) Imperial Decree Magic Jammer Thieving Goblin Mirror Force Fusion: (2 cards) Black Skull Dragon Black Skull Dragon ~~~~~~~~~~~~~~~~~~~~~~~~~ Dimensional Warrior Deck ~~~~~~~~~~~~~~~~~~~~~~~~~ This deck was created by Tsai Chen Lin. Centered around the removal ability of Dimensional Warrior, this deck removes threats with its special ability, employs multiple copies of it, while using revival cards to bring the Dimensional Warrior back to recycle its effect. After removing the opponent's defense, this deck charges in with 4 star weenie rush, including powerful 4 star monsters such as Goblin Ambush Team, Gemini Elf, Blood Volrus. It stops trap threats with Android Psycho Shocker. While opposing magic cards are locked down with Magic Drain, Magic Jammer, and best of all, Imperial Pardon. Other deck staples were employed. Here are the cards you will need. Monster Cards: (22 cards) Android Psycho Shocker Blood Volrus Gemini Elf Gemini Elf Goblin Ambush Team Goblin Ambush Team Black Forest Witch Black Forest Witch Dimensional Warrior Dimensional Warrior Critter Critter Cyber Pod Cyber Pod Meta-mor Pod Meta-mor Pod Kuribou Kuribou Holy Magician Holy Magician Penguin Soldier Killer Snake Magic Cards: (15 cards) Robbery Tribute to the Dead Tribute to the Dead Black Hole Thunder Bolt Change of Heart Pot of Greed Angelic Donation Emissary of Obliteration Big Storm Hurricane Hurricane Harpy Feather Sweep Revive Dead Hasty Burial Trap Cards: (9 cards) Magic Jammer Magic Jammer Magic Drain Magic Drain Magic Cylinder Mirror Force Imperial Pardon Destruction Ring Calls of the Living Dead ~~~~~~~~~~~~ Dragon Deck ~~~~~~~~~~~~ This deck was created by Loozar of GameFAQ. These are the cards need. Monster Cards: (23 cards) Red-Eyes Black Dragon Red-Eyes Black Dragon Lord of Dragons Lord of Dragons Summoned Skull Summoned Skull Celtic Guardian Celtic Guardian Battle Ox Battle Ox Battle Ox Wall of Illusion Wall of Illusion Wall of Illusion Blue-Eyes White Dragon Blue-Eyes White Dragon Blue-Eyes White Dragon Gemini Elf Gemini Elf Gemini Elf Man-Eater Bug Man-Eater Bug Man-Eater Bug Magic Cards: (17 cards) Pot of Greed Change of Heart Raigeki Monster Reborn Harpy's Feather Sweep Horn of the Unicorn Hurricane The Flute of Summoning Dragon The Flute of Summoning Dragon Swords of Revealing Light Swords of Revealing Light De-Spell De-Spell De-Spell Polymerization Polymerization Polymerization Trap Cards: (6 cards) Mirror Force Magic Jammer Magic Jammer Trap Hole Trap Hole Trap Hole Fusion Cards: (2 cards) Blue-Eyes Ultimate Dragon Black Demon's Dragon |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ===================== 5) Characters' Deck ===================== This part contain decks from the characters in this game. Note that this will not have all the cards they have and don't go too crazy and copy their decks. These might work in the show and in real life, these are not as great as it many seems. In other words, just have fun with these decks and don't take it too seriously. ~~~~~~~~~~~~~~~~~~~~~ Bakura's Occult Deck ~~~~~~~~~~~~~~~~~~~~~ Monster Cards (16 cards): Possessed Painting Possessed Painting Headless Knight Headless Knight Demon Dream Ghost Demon Dream Ghost Ghost Duke Ghost Duke Earthbound Spirit Earthbound Spirit Dark Necrophia Dark Necrophia Critter Critter Lamp Spirit Ra Djinn Lamp Spirit Ra Djinn Magic Cards (18 cards): Death Message E Death Message A Death Message T Death Message H Poltergeist Dark Corridor Dark Tutor Dark Tutor Thunder Bolt Black Hole Jar of Greed Angel's Gift Angel's Gift Raise Dead Harpy's Feather Sweep Cyclone Hand Obliteration Sealing Swords of Light Trap Cards (6 cards): Ouija Board Dark Spirit of Silence Mirror Force Magic Cylinder Magic Jammer Magic Jammer There are a few combos that can be done with this deck. First of all, the most powerful Monster that Bakura has is Dark Necrophia. You will need three Demon Monsters in your Cemetery to summon it. This is why all of the Monsters in the deck are demons. You can use the Magic Jammers or Angel's Gifts to discard them. I know you're saying that you can use the Hand Obliterations to do that as well to get them into the Cemetery, but Hand Obliteration is in there for another reason. The reason it's there is combining it with the two Dark Tutor cards. The key to using Dark Tutors is thinking, and I'll put it bluntly for everyone out there, "Which card would REALLY screw me over right now, if my opponent got it?" If you have both a Tutor and Obliteration in your hand, USE IT. Most of the time, the cards that will hurt the most are: Thunder Bolt, Black Hole, Mirror Force and Magic Cylinder. These ones are the biggest threat to ANY duelist, whether or not you are using a Character Deck. Ouija Board is in there, but mainly for continuity of the character that's using it; it's more than likely going to get trashed before you complete the combo. Since this isn't a true Ouija Board deck, we'll just leave it as is without any sort of recovery. Well, and that's it for Bakura's deck. The above deck isn't very good for tournament or serious play, but for the casual person who's just in it for a good time, you should be able to do okay. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jounouchi's (Joey's) Warrior/Animal Warrior Deck ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monster Cards (16 cards): Axe Raider Axe Raider Android Psycho Shocker Baby Dragon Black Forest Witch Gear Freed Gear Freed Gilford the Lightning Goblin Strike Team Insect Queen Landostar Swordsman Legendary Fisherman Panther Warrior Rocket Warrior Wyvern Warrior Time Magician Magic Cards (19 cards): Angel's Die Angel's Gift Angel's Gift Black Hole Calling Reinforcements Cyclone Fusion Harpy's Feather Sweep Hurricane Jar of Greed Lightning Sword Lightning Sword Quiz Raise Dead Resilient Warrior Scapegoat Sealing Swords of Light Shield in the Right Hand, Sword in the Left Hand Thunder Bolt Trap Cards (5 cards): Chained Boomerang Demon's Die Grave Digger Magic Arm Shield Pit Trap Fusion Deck (2 cards): Dragon-Riding Wyvern Thousand Dragon Jounouchi has too many non-themed cards to go for his deck. Yeah, it's a Warrior and Animal Warrior deck, but not much is there to actually SUPPORT that theme. After all, this is just a Character Deck as it is. There are no real combos. Psycho Shocker, Gilford and the Insect Queen are about the only heavy hitters that Jounouchi has (Remember, at this point in Battle City, Yugi still had his Red Eyes). He has a few high attack strength level four Monsters. Use some of the Traps and Magic cards to keep you alive until you can get something better out. Other than that, Jounouchi's deck isn't that great. ~~~~~~~~~~~~~~~~~~~~~~~~~ Mai's New Amazoness Deck ~~~~~~~~~~~~~~~~~~~~~~~~~ Monster Cards (17 cards): Harpy Lady SB Harpy Lady SB Harpy Lady SB Harpy Lady Triplets Harpy Lady Triplets Harpy Lady Triplets Harpy's Pet Dragon Black Forest Witch Critter Critter Amazoness Archer Red Guardess Dancing Faeries Dancing Faeries Bird Face Bird Face Saint Magician Magic Cards (17 cards): Black Hole Cyclone Harpy's Feather Sweep Jar of Greed Angel's Gift Raise Dead Sealing Swords of Light Thunder Bolt Ten-Thousand Reflections Ten-Thousand Reflections Cyber Bondage Cyber Bondage Cyber Bondage Early Burial Desert Storm Desert Storm Welcome For the Dead Trap Cards (6 cards): Silver Mirror Wall Silver Mirror Wall Magic Jammer Thunder Break Seductive Shadow Seductive Shadow Mai doesn't have many combos. If you're playing this deck, concentrate on getting the Harpy Lady SB out -- the Black Forest Witch and Bird Face cards will help you with that. Play the Ten-Thousand Reflections to get the Triplets out, and power them up with the Cyber Bondage card, in combination with the Desert Storm card. Seductive Shadow will prevent some of those pesky Flip Effect Monsters. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ============== 6) Card List ============== Here is the card list. This will be of course the most daily updated part of the FAQ. Here is how I will put the cards information. Hope that this will help you. Please note that anything label as "unknown" means that I don't have any information on it. Card # / Card Name / Passcode Attack / Defense (Stars) Desription #1/?/67105242 500/2000 (4) A zombie crawling from the grave. #2/Armored Starfish/17535588 850/1400 (4) A bluish starfish with a solid hide capable of fending off attacks. #3/Armored Lizard/15480588 1500/1200 (4) A blue lizard ready to eat its opponent. #4/Armaill/53153481 700/1300 (3) A strange warrior who manipulates three deadly blades with both hands and his tail. #5/Iron Heart/49587396 1700/1400 (5) A machine that can cut through almost anything. #6/Small Swordsman of Aile/25109950 800/1300 (3) You can sacrifice one of your monsters on the field and boost this monsters attack power by 700 until the end of the turn. #7/?/50122883 500/300 (2) A lady's shoe with an eye and a huge mouth looking for a meal. #8/?/62403074 1200/1300 (4) A fierce bull willing to fight anyone. #9/?/12436646 1050/900 (3) An oversided worm trying to find its prey. #10/?/86164529 2250/1900 (6) A huge blue dragon that is prepared to kill anything in its way. #11/?/95132338 Trap card Unknown #12/Aqua Madoor/85639257 1200/2000 (4) A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. #13/Unknown Warrior of Fiend/97360116 1000/500 (3) The speed of this warrior creates an intense vacuum that can slice through a monster's hide. #14/Ritual of the Devil's Mirror/81933259 Ritual card Used to summon Devils Mirror (#598). #15/Demon Kiss/99597615 Magic Card The equipped monster's attack power is increased by 700. If this card is destroyed while its effect is on, you have the option of sacrificing 500 Life Points in order to have this card put on top of your deck. #16/Devil's Dice/00126218 Trap Card You roll a dice and times that number by 100 and that total will be subtracted from the opponent's LPs. #17/Demon Brain/28725004 1250/800 (3) Whenever this monster changes from attack mode to defense mode, your deck is shuffled. #18/Demon Scout/81863068 650/500 (2) Your opponent gets to draw three cards, discarding any magic cards that they draw. #19/?/26725158 Magic Card Unknown #20/?/58775978 Magic Card Unknown #21/Ansatsu/48365709 1700/1200 (5) A silent and deadly warrior specializing in assassinations. #22/?/43434803 Magic Card Unknown #23/Acid Crawler/77568553 900/700 (3) An oversided purple worm. #24/Axe Raider/48305365 1700/1150 (4) A warrior great with the axe. #25/Fiend Reflexion #1/68870276 1300/1400 (4) A green bird using its mirror to attack the opponent. #26/?/91869203 1400/1000 (4) A warrior that used the traditional arrow and bow to attack. Effect unknown. #27/Reverse Trap/77622396 Trap Card All increases and decreases to attack and defense ratings are reversed for the turn in which this card is activated. #28/Amoeba/95174353 300/350 (1) If your opponent get control of this monster, they lose 2000 LPs. #29/Arlownay/14708569 800/1000 (3) A demon lady living in the thorns. #30/Darkfire Dragon/17881964 1500/1250 (4) A fusion monster with the combination of Firegrass (#141) and Petit Dragon (#793). This is a dragon fully covered in fire looking for something to burn. #31/Gaia The Fierce Knight/06368038 2300/2100 (7) A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. #32/Gaia The Fierce Knight Version 2/Unknown 2300/2100 (7) A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. #33/?/30606547 Magic Card Unknown #34/Blackland Fire Dragon/87564352 1500/800 (4) A green dragon searching for the prey though it has poor eyesight. #35/?/52675689 1500/1800 (5) A wizard from the underworld. Effect unknown. #36/Dark Titan of Terror/89494469 1300/1100 (4) A fiend said to dwell in the world of dreams, its attack enemies in their sleep. #37/?/50287060 2200/2500 (6) A huge dragon with powerful attack and defense. Effect Unknown. #38/Zombie Warrior/31339260 1200/900 (3) A fusion of Wight (#1098) and Ultimate Melee Warrior (#151). A zombie with only its skull remaining. #39/Water Knight/36151751 1000/1200 (4) A knight that lives underneath the sea. #40/The Statue of East/10262698 1100/1400 (4) A stone-headed creature that skills in stumping others. #41/The Furious Sea King/18710707 800/700 (3) Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. #42/Drooling Lizard/16353197 900/800 (3) A blood-sucking snake in human form that attacks any living being that passes nearby. #43/?/29549364 Trap Card Unknown #44/?/85255550 250/250 (1) An ancient samurai. Effect Unknown. #45/?/28450915 950/1400 (4) Don't let its looks fool you, it is much weaker than it looks. #46/Warrior from Another Dimension/37043180 1200/1000 (4) If this monster attacked or being attacked, both this monster and the opponent monster go to the graveyard. #47/?/81563416 1600/1100 (4) A green mermaid hiding deep beneath the sea. #48/?/86099788 2350/2300 (7) A warrior with all kind of machinery power. A fusion of two unknown monsters. #49/?/59744639 Trap Card Unknown #50/Twin Demon Tricksters/44763025 Magic Card Sarifice 1000 LPs and your opponent must sacrifice one card from their hand randomly and the other from their own choice. #51/Trade Blows/56830749 Magic Card Both players must destroy one of their monsters from the field. This card can only be used if each have at least one monster on the field. #52/Dynasty Rule/00296499 Trap Card Chose one of the monster type and that type cannot attack as long as this card is in play. You must sacrifice one monster each turn to keep this card active. #53/Horn of the Unicorn/64047146 Magic Card If a monster is equiped with this card, its attack and defense ratings go up by 700. If this card is destroyed while in play, it is placed on top of its user's deck instead of being sent to the graveyard. #54/?/55226821 Magic Card Unknown #55/Living Flower Pot/34320307 900/1100 (3) A green flower that came to life to attack. #56/Hourglass of Life/08783685 700/600 (2) An hourglass with wings and it is ready to attack. #57/?/52367652 1200/100 (4) A wizard with without a head that will strike at any given time. #58/Evee/32539892 850/750 (3) If your opponent send this card to the graveyard from your hand, they lose 1000 LPs. #59/Evil Rat/56713552 750/800 (3) Like the name suggest, it is an evil rat. #60/"No Face" Illusionist/28546905 1200/2200 (5) A power defense wizard without a face. #75/Weather Report/72053645 950/1500 (4) A red snowman holding an umbrella. If your opponent has a Sealing Swords of Light (#741) in play, it is immediately destroyed. If that much is successful, you are permitted to have two Battle Phases in one turn once. #79/Water World/82999629 Magic Card All water-element monsters attacks are increased by 500 points and defense are decreased by 400 points. #86/Umi/22702055 Magic Card Increases the attack and defense of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the attack and defense of all Machine and Pyro-Type monsters by 200 points. #97/Celtic Guardian/91152256 1400/1200 (4) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. #101/Thunder Serpent/11324436 800/900 (3) A green serpent full of poisons. If your opponent sends this card to the graveyard from your hand, you draw two cards. #102/Reinforcements/17814387 Trap Card Increase 1 selected monster's attack by 500 points during the turn this card is activated. #104/Ancient Elf/93221206 1450/1200 (4) This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. #106/Stealing Goblin/88279736 Trap Card When this card is active, your opponent must discard one card from their hand whenever one of your monsters causes damage to their Life Points. #111/Usurper/03056267 1350/1700 (4) A goddess of the dep sea. This monster's effect cannot be activated during your opponent's Battle Phase. You give up control of this monster in exchange for gaining control of one of your opponent's monsters. #120/Trap Hole/04206964 Trap Card If the attack of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. #129/Ryu-Kishin/15303296 1000/500 (3) A very elusive creature that looks like a harmless statue until it attacks. #130/Ryu-Kishin Powered/24611934 1600/1200 (4) A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. #131/Curse of Dragon/28279543 2000/1500 (5) A wicked dragon that taps into dark forces to execute a powerful attack. #132/Reaper of the Cards/33066139 1380/1930 (5) Master of the underworld. When flipped, it destroys 1 Trap Card on the field. If the card is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. #141/Firegrass/53293545 700/600 (2) A fire-breathing plant found growing near volcanoes. #149/Invigoration/98374133 Magic Card You choose one card from your opponent's hand and take it for the duel. You opponent also does the same thing. #181/Karbonala Warrior/54541900 1500/1200 (4) A mistress that masters in the art of the sword. A fusion of M-Warrior #1 (#884) and M-Warrior #2 (#885). #186/Giant Stone Solider/13039848 1300/2000 (3) A giant warrior made of stone. A punch from this creature has earth-shaking results. #192/Machine Conversion Factory/25769732 Magic Card A Machine-Type monster equipped with this card increases its attack and defense by 300 points. #199/Ray & Temperature/85309439 1000/1000 (3) The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. #202/Gyakutenno Megami/31122090 1800/2000 (6) This fairy uses her mystical power to protect the weak and provide spiritual support. #216/Giant Growth/22046459 Magic Card It doubles a monster's attack you selected if you LP is lower then the opponent but halves it if it's your LP is higher then your opponent's. #219/Claw Reacher/41218256 1000/800 (3) Stretching arms and razor-sharp claws make this monster a formidable opponent. #222/Frenzied Panda/98818516 1200/1000 (4) A savage beast that carries a big bamboo stick for beating down its enemies. #228/King Fog/84686841 1000/9000 (3) A fiend that dwells in a blinding curtain of smoke. #231/Silver Bow and Arrow/01557499 Magic Card A Fairy-Type monster equipped with this card increases its attack and defense by 300 points. #235/Kunai with Chain/37390589 Trap Card Can be activated at any point during your turn or when attacked. Gives one monster an extra 500 attack. If activated when attacked and you increase the power of the defending monster, you may choose to turn the attacking monster to defense mode. #240/Kumootoko/56283725 700/1400 (3) A massive, intelligent spider that traps enemies with webbing. #254/Great White/13429800 1600/800 (4) A giant white shark with razor-sharp teeth. #257/Feral Imp/41392891 1300/1400 (4) A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. #259/Ogre of Black Shadow/45121025 1200/1400 (4) An ogre possessed by the powers of the dark. Few can withstand its rapid charge. #273/Wall of Illusions/13945283 1000/1850 (4) A human face inside an illusionial body of a bird. When attacked, the attacking card is returned to the owner's hand after all effects are completed. #276/The Stern Mystic/87557188 1500/1200 (4) An old wizard with mystical powers. When flipped, all face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up. #279/Mystic Horseman/68516705 1300/1550 (4) Half man and half horse, this monster is known for its extreme speed. #287/Wasteland/23424603 Magic Card Increases the attack and defense of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. #291/Pot of Greed/55144522 Magic Card Draw 2 cards from your Deck. #300/Change of Heart/04031928 Magic Card Choose 1 of your opponent's monsters and you get control of that monster for 1 turn. #302/Ancient Telescope/17092736 Magic Card See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. #309/Goblin's Secret Remedy/11868825 Magic Card Increases a selected player's Life Points by 600 points. #345/Raigeki/12580477 Magic Card Destroys all of your opponent's monsters on the field. #356/Just Deserts/24068492 Trap Card Inflict 500 points of direct damage to your opponent's life for each monster your opponent has on the field. #359/Monster Reborn/83764718 Magic Card Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. #404/Defense Paralysis/63102017 Magic Card Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. #408/Castle Walls/44209392 Trap Card Increase a selected monster's defense by 500 points during the turn this card is activated. #419/Fissure/66788016 Magic Card Destroys 1 face-up monster with the lowest attack. #468/Mirror Force/44095762 Trap Card Actives when enemy attacks and destroys all creatures not in defense mode. #491/Sogen/86318356 Magic Card Increases the attack and defense of all Beast-Warrior and Warrior-Type monsters by 200 points. #525/Raise Body Heat/51267887 Magic Card A Dinosaur-Type monster equipped with this card increases its attack and defense by 300 points. #555/Ultimate Offering/80604091 Trap Card At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set. #558/Ookazi/19523799 Magic Card Inflict 800 points of Direct Damage to your opponent's Life Points. #609/Electric Whip/37820550 Magic Card A Thunder-Type monster equipped with this card increases its attack and defense by 300 points. #615/Legendary Sword/61854111 Magic Card A Warrior-Type monster equipped with this card increases its attack and defense by 300 points. #650/Dragon Capture Jar/50045299 Trap Card All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active. #653/Dragon's Treasure/01435851 Magic Card A Dragon-Type monster equipped with this card increases its attack and defense by 300 points. #655/The Flute of Summoning Dragon/43973174 Magic Card Playing this card when you have a Lord of the Dragon card face-up on the field allows you to play up to 2 Dragon-type cards from your hand as a special summon. #711/Gravedigger Ligul/82542267 Magic Card Select 2 monster cards from your opponent's Graveyard. These monster cards are eliminated from play for the remainder of the Duel. #716/Two-pronged Attack/83887306 Trap Card Select and destroy 2 of your monsters and 1 of your opponent's monsters. #739/Final Flame/73134081 Magic Card Inflicts 600 points of Direct Damage to your opponent's Life Points. #741/Swords of Revealing Light/72302403 Magic card Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns. When this card is activated, opponent's face-down monsters are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated. #746/Book of Secret Arts/91595718 Magic Card A Spellcaster-Type monster equipped with this card increases its attack and defense by 300 points. #756/Sparks/76103675 Magic Card Inflicts 200 points of Direct Damage to your opponent's Life Points. #770/Fireball/46130346 Magic Card Inflicts 500 points of Direct Damage to your opponent's Life Points. #786/Follow Wind/98252586 Magic Card A Winged Beast-Type monster equipped with this card increases its attack and defense by 300 points. #803/Black Hole/53129443 Magic Card Destroys all monsters on the field. #853/Power of Poseidon/77027445 Magic Card An Aqua-Type monster equipped with this card increases its attack and defense by 300 points. #882/Vile Germs/39774685 Magic Card A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. #898/Mystical Moon/36607978 Magic Card A Beast-Warrior-Type monster equipped with this card increases its attack and defense by 300 points. #917/De-Spell/19159413 Magic Card Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. #932/The Inexperienced Spy/81820689 Magic Card Select and see 1card in your opponent's hand. #956/Purple Crystal/15052462 Magic Card A Zombie-Type monster equipped with this card increases its attack and defense by 300 points. #984/Wild Animal Teeth/46009906 Magic Card A Beast-Type monster equipped with this card increases its attack and defense by 300 points. #991/Forest/87430998 Magic Card Increases the attack and defense of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. #1005/Mountain/50913601 Magic Card Increases the attack and defense of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. #1009/Yami/59197169 Magic Card Increases the attack and defense of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the attack and defense of all Fairy-Type monsters by 200 points. #1010/Dark Energy/04614116 Magic Card A Fiend-Type monster equipped with this card increases its attack and defense by 300 points. #1019/Sword of Dark Destruction/37120512 Magic Card A Dark monster equipped with this card increases its attack by 400 points and decrease its defense by 200 points. #1024/Last Will/85602018 Magic Card If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster with an attack of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1 turn only. #1027/Polymerization/24094653 Magic Card Fuses 2 or more monsters to form a new Fusion Monster. #1078/Laser Cannon Armor/77007920 Magic Card A Insect-Type monster equipped with this card increases its attack and defense by 300 points. #1087/Red Potion/38199696 Magic Card Increases your Life Points by 500 points. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ============ 7) credits ============ This faq was created mostly be me. Though I had the helped, well the information of these following people: 1) Dark Magician 2) Zellos 3) Chris Ricketts 4) Chris Judah 5) MasterDuelist 6) Caladbolg 7) Aaron 8) Darksiderz 9) Yamichris 10) shadow20 11) Edo 12) Demon King Dustin 13) Prototype:Xi If I missed anybody, please e-mail me at: tigerstamers@yahoo.com and tell me. Though I will need some kind of proof. Most of the people that help name or nickname is here. If you want to contribute anything, feel free to e-mail me at that same address and I will added it as soon as possible. That is it for now, more will come as soon as I have the information. Hope this had helped you as much as possible. Remember that some of the information here may not be correct. Please let me know of anything that is wrong so I can change it as soon as possible. If you would like to contact me for any reason, please e-mail to tigerstamers@yahoo.com