> Tiny Toon Adventures: Wacky Stackers > Strategy Guide / Puzzle Walkthrough > by Shy Ranger (ShyRangerSMRPG@yahoo.com) > Version 1.00 (last updated August 9th, 2003) ------------------------------------------------------------------------------- > TABLE OF CONTENTS > I. Disclaimer > II. Version updates > III. Introduction > IV. Setup > V. Gameplay --- Spotlight: Wacky Stackers --- Spotlight: Tiny Toons --- Spotlight: Survival mode --- Spotlight: Puzzle mode --- Spotlight: 1P vs. Computer --- Spotlight: Multiplayer mode > VI. Strategy -- Survival mode > VII. Walkthrough -- Puzzle mode > VIII. Strategy -- 1P vs. Computer > IX. Strategy -- Multiplayer mode > X. FAQs / FACTS > XI. Credits ------------------------------------------------------------------------------- > I. DISCLAIMER This FAQ / Walkthrough is copyright 2003 Garrett Carter (hereafter referred to as "I" or "me"). None of it may be copied, reproduced, altered, or deleted in any way without express consent from me. If you wish to contact me concerning this matter, please use the following e-mail address: ShyRangerSMRPG@yahoo.com All trademarks, registered trademarks, and copyrights contained in this document are owned by their respective trademark, registered trademark, and copyright holders. This FAQ / Walkthrough may only be found at www.gamefaqs.com (GameFAQs). If it is found anywhere else without my express permission, please contact me using the e-mail address listed earlier. I will do everything possible to keep this FAQ / Walkthrough solely at www.gamefaqs.com (GameFAQs). Copyright 2003 Garrett Carter (Shy Ranger). ------------------------------------------------------------------------------- > II. VERSION UPDATES Saturday, 6/21/03: I started this guide from scratch--more or less. So far, the Table of Contents is up. The Disclaimer, Introduction, and Setup sections are also up. I've started work on the Gameplay section. Lastly, I finished structuring the guide. I already have most of the notes I'll need for the Puzzle section, but that comes later. SIZE: 49 KB Monday, 8/4/03: It's been a while. Well, I've finally finished up the Gameplay section. Now that my brother also has Wacky Stackers, I can actually talk about Multiplayer mode, so I've added Multiplayer sections to the guide's structure. I've also since found Wacky Stackers at Toys 'R' Us for $10, and I recommend it to anyone looking for a fun GBA puzzle game. SIZE: 61 KB Tuesday, 8/5/03: I started and finished the strategy section for Survival mode. Things are going well so far. SIZE: 65 KB Friday, 8/8/03: I started and finished the walkthrough section for Puzzle mode. If I need to add actual "talkthroughs" later, I will. I also started and finished the strategy section for 1P vs. Com mode. SIZE: 85 KB Saturday, 8/9/03: The strategy sections for 1P vs. Computer mode and Multiplayer mode are up. The FAQs / FACTS section is also up. Actually, so is the Credits section. That means this guide is now complete! ^_^ SIZE: 91 KB ------------------------------------------------------------------------------- > III. INTRODUCTION Welcome to this strategy guide for Tiny Toon Adventures: Wacky Stackers. As you have probably figured out, I'm the author, Shy Ranger. I'll be your guide throughout this guide. (Wait, I used that catch phrase last guide...) Video game introduction: This game has some vague origins. It's finally out in the USA; Toys 'R' Us is currently selling it for $10. However, since Conspiracy doesn't even have a website at the moment, it's been difficult for me to learn why it took so long for the game to reach the USA after its initial release in Europe. As for the game itself, it's a quirky little puzzle game starring the ever-lovable Tiny Toons. I've never played any of the Puyo games, but I've heard that it plays much like one. Maybe I should get Puyo Pop to find out just how much this game copies from that series. In any case, this is a fun Game Boy Advance game that balances a speedy survival mode with a challenging puzzle mode. For more fun and frustration, try beating the computer--or up to three friends--in a duel to the end! This game's well worth your money and time, if you don't mind shelling out the necessary ten dollars. (That's not a bad deal, in my opinion...) Shy Ranger's thoughts (AKA mini-review): I've always liked puzzle games--Tetris, Columns, Puzznic (anyone else remember that NES gem?)--and I've always liked the Tiny Toons. Mix those two dichotomous elements in a single game and of course I'll try it! Wacky Stackers features colorful graphics and an interesting soundtrack (reminds me of Ratchet & Clank at times). The controls work well enough, and the gameplay can get addictive. Conspiracy did a solid job with this title. They do need to work on their character models, though. The ones taken from Warner Brothers art look great, but the ones that Conspiracy drew usually look poor. Still, I can't find any other glaring problem with this game. All in all, it's definitely fun! ------------------------------------------------------------------------------- > IV. SETUP Something tells me that you should have the GBA off when you insert the Wacky Stackers cartridge. Once it's in and the GBA's on, the flashy Game Boy logo comes up, followed by some licensing credits and a remix of the TTA theme. As the music plays, the Conspiracy, Warner Brothers, and Warthog logos appear in sequence. Finally, after all that, the title screen shows its face. (You could always hit Start or A to skip these.) Pressing Start here takes you to the Game Type screen. You can do something else at the title screen, but it's more of an Easter egg than an actual game function. Therefore, you can check it out in the FAQs / FACTS section. Anyhow, the Game Type screen displays the four game modes available to you. Hit Start or A to pick one. I'll describe them below. SURVIVAL: "Play against the clock." In this mode, eggs never stop falling until you either lose or quit. Get as many points as you can by breaking as many eggs as you can. At definite intervals, the level of the game increases. Eggs fall faster as the level goes up. Use Up and Down to choose Beginner, Advanced, or Expert difficulty. Then, hit Start or A to begin the game. If you change your mind, hit B to return to the Game Type screen. PUZZLE: "Solve the Tiny Toons' puzzles." In this mode, you'll get a set number of egg pairs with which to solve puzzles designed by Tiny Toon opponents. Solve each puzzle by clearing the screen. Use Up and Down to choose 2, 5, or 8 Challenges. The only way to truly conquer all of Puzzle mode is to overcome all Tiny Toon challengers; however, you can use the first two options to practice if you like. Once you've decided, hit Start or A to begin the mode. If you change your mind, just hit B to go back to the Game Type screen. 1P V COM: "Play against the computer." In this mode, which plays much like Survival mode, you need to battle a Tiny Toon opponent. Whoever outlasts the other opponent is the winner. If you lose, it's over; if you win, you'll face another Tiny Toon. This mode begins once you pick it at the Game Type screen. MULTIPLAYER: "Play against 1, 2, or 3 other people." This mode plays just like 1P vs. Computer, except that there can be up to 4 players at once. Obviously, all opponents in this mode are humans. ^_^ Use Up and Down to choose between two, three, or four players. Once you've picked one, the system will wait for the other player(s) to join in. Each player will then need to input a name up to eight letters in length. Other players can then identify an opponent's screen by his/her respective name. You'll need to have at least one link cable, two GBAs, and two Wacky Stackers cartridges to play. Oh--if you want to back out before picking an option, just hit B to return to the ever-handy Game Type screen. (Note: if you want to cancel the multiplayer game while the system is waiting, just hit B to return to the Game Type screen.) ------------------------------------------------------------------------------- > V. GAMEPLAY All right, here's the fun stuff. There must be gameplay to play a game, right? --- Spotlight: Wacky Stackers Most of the gameplay in Wacky Stackers is common to all modes, so I'll talk about it here to save space. Anything here applies to all modes of gameplay. All modes take place in a field big enough to fit 54 eggs (9 tall x 6 across). Eggs fall, in pairs, from a hole in the center of the ceiling. Once a pair of eggs falls, you can see the next pair that will fall resting in that hole. Now, here's the gist of things. Basically, if the eggs in either center column stack up so high that they fill up the hole in the ceiling, you lose. Usually, you don't want the eggs to just fall to the ground and stack up like that. Don't just sit there--move 'em and flip 'em! Left and Right, as expected, move the current pair left or right. A flips the pair clockwise 90 degrees, while B flips them counterclockwise 90 degrees. Down makes the eggs fall faster (use this once you've positioned them). Start pauses the game. Easy enough! Now that you know how to move the eggs, it's time to learn how to use them. To do anything in any mode, you'll need to break some eggs. Eggs come in all sorts of colors, and these colors are the key to breaking them. Whenever you get a chain of 4 or more eggs of the same color, those eggs will break and disappear. Any eggs resting above them will fall as well. The following diagrams show just a few of the possible egg combinations. () = same-color egg that will break <> = different-color eggs that will not break () () () ()() ()()()() () ()() ()<> () () <><><>() ()()()() () <>()() ()<> ()()() <><><>() As you can probably guess by now, there are quite a few egg combinations. However, not all of them need both eggs in any given pair. On the other hand, since egg pairs usually contain two eggs of two different colors, you'll usually only need one egg in a pair. You can always leave the other egg nearby, of course. However, it might be useful atop another column or near the bottom row. Don't whine or spit--split! If you place a horizontal pair of eggs in such a way that only one egg is sitting on an egg stack, the other egg in the pair will separate itself and automatically fall. Note that you can't move it while it's falling. The following diagrams illustrate one example of this trick. () = same-color egg that will break <> = different-color eggs that will not break [] = same-color egg (not the same as the first eggs) that will break ()[] () () () ()() --> ()()()[] --> ()()() --> <><><> [] <><><> [] <><><> [] <><><> <><><> [][] <><><> [][] <><><>[][][] <><><> Even with all this knowledge, you still might need some help once the game gets fast or furious (or both). Thankfully, you can get some help; however, you're going to have to work for it. As usual, money works. Coins buy help. To get a coin, you must do one of two things. The first way to get a coin is to pull off a combo. To get a combo, you need to break at least two chains of eggs with the same maneuver. For each chain (after the first) that you break in succession, you'll get a coin. Below is a diagram of one of many possible combos. () = same-color egg that will break <> = different-color eggs that will not break [] = same-color egg (not the same as the first eggs) that will break <> () <> [] []() ()()() --> ()()() --> []<> --> <>[][]<> <>[][]<> <>[][]<> <> <><> <>[]<><> <>[]<><> <>[]<><> <> <><> Combos can save your tail many times, especially when they result from an egg placement you had no idea would trigger a combo or four. However, there's an alternate way to get a coin. While it may not be as useful, it can usually take less time to pull off. This second way to get a coin is to crack open a big egg. In order to crack open a big egg, you have to get one first. Anytime you place together a 2 x 2 square of four eggs of the same color, they'll fuse into a big egg. Another egg of that color can not be touching the 2 x 2 square; otherwise, the square won't fuse but will instead disappear as usual. Once you have yourself a big egg, you'll want to crack it open more often than not. To do this, just break a chain of eggs next to the big egg. At least one egg in the chain must be touching the big egg in order to crack it open. Look at the diagrams below for a clearer picture of all this. () = same-color egg <> = different-color eggs [] = same-color egg (not the same as the first eggs) __ <>() <>[] __ ()() --> / \ ()() --> <>[]/ \ --> <> ()() \__/ ()() <> [][]\__/ <> Whenever any column of eggs is at least as tall as the sixth row (from the bottom), the music will pick up the pace to signify you of the danger. It will remain that way until the eggs drop back below the sixth row. On the left side of the screen is a coin case which displays how many coins you have. To get some help, hit L. Whoever's in the upper-right corner of the screen will come help you out--at the cost of all your coins. Different amounts of coins yield different helpers that do different things. The only thing left to do, then, is find out who the helpers are. I'll give you a hint: take a look at the full title of this game. Then report back. ^_^ --- Spotlight: Tiny Toons Imagine that--Tiny Toons appearing in a Tiny Toon Adventures game. Who would've guessed? Anyhow, they're definitely here, and 8 of them are ready to help out. As long as you have enough coins, you can make them rush to your aid. Note that you can only get help from the Tiny Toon that costs the number of coins you currently have. For example, if you want to use someone that costs 3 coins but you currently have 7, you'll have to use the Tiny Toon that costs 7 coins and get 3 more coins before you can access the character you want. The list below is a handy reference guide that covers how much each Tiny Toon costs, which modes they're available in, what they do, and how to use them effectively. These characters can make or break a game, so read well! ~~~ Dizzy Devil ~~~ Modes: All Cost: 1 coin Action: Dizzy spins onto the screen and stops, then spins onto the playing field, destroying the bottom two rows of eggs. Strategy: Dizzy is very cost-effective in any mode. Not only does he destroy the bottom two rows of eggs, but you also get 100 points in Survival mode for each egg he destroys. This makes him better than Plucky, who has the same coin-to-row ratio but doesn't get you any points. Dizzy's quite useful in Puzzle mode as well, especially since he can clear some eggs that never get any matches. In any mode, Dizzy is a quick way to reduce the danger of a nearly- full playing field. It's a good thing he's always so hungry! ~~~ Elmyra Duff ~~~ Modes: 1P vs. Computer; Multiplayer Cost: 2 coins Action: An envelope appears and covers your playing field. Elmyra shows up and oohs at something, then disappears. The envelope then sends itself to your opponent's screen, replacing his field with yours. (You still keep yours.) Strategy: Elmyra's a gamble in any mode. By nearly filling your screen then using Elmyra, you can spell certain death for anyone without coins. Beware of recoil, though. If your opponent gets a lucky combo or breaks a big egg, you're all but dead. If not, however, it's all about who plays slower or gets the right color eggs. Against the computer, this is lethal; the computer usually plays faster and will lose before you do. Against humans, I'd use Elmyra if your opponent has 0, 2, 6, or 8 coins. You could try for it if he has 4 coins as well, but you'll have to be quick. Then, just hope for the best. ~~~ Plucky Duck ~~~ Modes: All Cost: 3 coins (1P vs. Computer/Multiplayer); 2 coins (Survival/Puzzle) Action: Plucky walks onto the screen in a fireman's outfit and makes his own habitat, hosing the bottom four rows of eggs and washing them away. Strategy: Plucky is most useful in Puzzle mode. His flood can reach eggs that Dizzy's spin can't. In other modes, though, Plucky is much less useful. His cost in 1P vs. Computer and Multiplayer mode makes him less efficient than Dizzy, while his inability to score points in Survival mode doesn't help much. Pass him up for Dizzy whenever possible. ~~~ Babs Bunny ~~~ Modes: 1P vs. Computer; Multiplayer Cost: 4 coins Action: Babs jumps on-screen and dances around a couple times, looking as cute as ever. Once she hops away, a shiny flash covers your field, protecting you from any attacks for a while. Strategy: Babs is Buster's mortal enemy. Use her whenever an opponent has 8 coins to save yourself from Buster's wrath. Then, quickly clear your screen of as many eggs as possible. Once Babs' shield wears off, you should be clear enough to deter your opponent from using Buster. Then, your opponent must either waste 8 coins or try to hope that you'll build up again. Babs is also handy as an Elmyra-killer, especially if your opponent is a big fan of the "share-the wealth" tactic. Use Babs once your opponent has filled up most of his screen. By the time Babs' shield wears off, your opponent will no doubt have already lost. As long as you watch your opponents well, Babs can be a big help. She's also the cutest of the helpers, so nya. ^_^ ~~~ Gogo Dodo ~~~ Modes: All Cost: 5 coins (1P vs. Computer/Multiplayer); 3 coins (Survival/Puzzle) Action: Gogo leaps onto the screen, then hops away after a second. He returns (albeit smaller) in a UFO and sucks up all the eggs in the center two columns before speeding away. Strategy: Gogo, like Plucky, is most useful in Puzzle mode. He'll come in handy anytime the center two columns need clearing. Unfortunately, like Plucky, Gogo is less useful in other modes. His cost in 1P vs. Computer and Multiplayer mode is a healthy deterrent--by the time you've saved up 5 coins, you might as well go for the cream of the crop. In Survival mode, he's only useful whenever you've accidentally stacked up the center of the field. Since he doesn't earn any points, it's usually wiser to use Dizzy a few times rather than to save up for Gogo. His wisecracks and word tricks are invaluable; his services aren't. ~~~ Montana Max ~~~ Modes: 1P vs. Computer; Multiplayer Cost: 6 coins Action: Max shows up on your opponent's screen and blacks it out. He then uses his handheld flashlight to light up a small area that bounces around like a pinball. Like Babs' shield, Max's darkness goes away after a while. Strategy: Max is a tough call. Sure, he blacks out your opponent's screen; however, the flashlight beam gives enough light that your opponent won't have too much of a problem adjusting. For some reason, this action actually works well against the computer and causes it to stack up the center, so try it in 1P vs. Computer mode if the computer is built up a little bit. Otherwise, you might want to try to get a couple more coins. ~~~ Furrball ~~~ Modes: All Cost: 7 coins (1P vs. Computer/Multiplayer); 4 coins (Survival/Puzzle) Action: Furrball leaps onto the screen and pulls out a (lit) stick of dynamite. Then, he tosses it onto the field, blowing up the top four rows of eggs. Satisfied, Furrball leaps away. Strategy: Furrball is invaluable in Puzzle mode for clearing away eggs near the top of the screen. He's also helpful in Survival mode, but you'll need a good bit of tactics to take full advantage of his action. He earns points-- 100 per egg--but only affects the top of the field. Thus, if you choose to use him, stack up random eggs on both sides. That way, you can earn hundreds of points when you do activate him. It might help to have a big egg in the lower half of the field--you'll likely want to use Dizzy to clean up the place ASAP. In 1P vs. Computer and Multiplayer modes, it's usually better to try to get one more coin; however, if your field is nearly full, go ahead and use Furrball. Overall, Furrball's a cool cat providing tactical advantages for the patient. ~~~ Buster Bunny ~~~ Modes: 1P vs. Computer; Multiplayer Cost: 8 coins Action: Buster drops down onto your opponent's screen, ray gun in hand, and proceeds to freeze all of your opponent's eggs. Strategy: Well, this is the ultimate purchase. Is it the ultimate action? Yes and no. In order to melt his ice cubes, your opponent must break a chain of eggs adjacent to the ice cubes--and that only melts the adjacent cubes. Of course, if you only freeze ten blocks or so, you're not really doing much. If, on the other hand, your opponent has a screen that's about half full, you can really be a nuisance (and a threat) by freezing all those eggs in place. Without a few quick chains, your opponent will be all but done. The computer loves to do this to you, so be on your guard. In the end, if you've managed to collect 8 coins, you're not that bad off. With the right timing, Buster can ice the opposition. --- Spotlight: Survival mode Survival mode, theoretically, might never end. Unless you lose or run out of GBA power, Survival mode just keeps on and on and on. There are several goals in Survival mode, depending on how you want to play it. You could try to get as many points as possible. You could try to nail as many combos as possible. You could try to survive as long as possible. You could try to advance as many levels as possible. Hey, you could shoot for all four goals if you want! In any case, here's how it works. The mode itself is basic Wacky Stackers gameplay: break eggs; repeat. Over on the right side of the screen is a display. SCORE displays your current score, COMBO tells you how many combos you've nailed, TIME tells you how long you've been playing, and LEVEL tells you the current playing level. Now, here's how to actually raise those numbers. First up is the score. Each egg you break (big or small) earns you 100 points. Every coin you earn gets you 500 points. Your Tiny Toon friends can also help you get points. Each egg that Dizzy breaks earns you 100 points--same deal with Furrball and his dynamite. Note, however, that Plucky's flood and Gogo's tractor beam do not break any eggs. They just remove them from the playing field. Therefore, Plucky and Gogo will not earn you any points. Now, let's talk about the other numbers. Anytime you get a combo, the combo counter goes up by 1. The time counter goes up by itself; it keeps track of how long you've played. Until you've played for a minute, the counter only tracks the seconds; once you've reached one minute, the counter keeps track of minutes as well as seconds. The level counter is different. It actually relates to how many pairs of eggs have touched down. As the level increases, the egg pairs will fall slightly faster. They'll reach their maximum speed up around Level 30. The higher the difficulty level, the faster the level increases. Below is a chart that correlates the level with the amount of egg pairs that have hit bottom. _____________________________________________________________________________ [ ] [ Number of egg pairs required to advance a level ] [ ] [ LEVEL {1} {2} {3} {4} {Successive levels} ] [ ] [ Beginner 22 46 70 94 +24 pairs per level ] [ Advanced 14 30 46 62 +16 pairs per level ] [ Expert 6 14 22 30 +8 pairs per level ] [_____________________________________________________________________________] During the game, press Start to pause the game. The screen will fade into a scrolling TTA background. Choose Continue to resume play; choose Quit to give up on your current game. If you choose Quit, it will be game over. Choose Replay to restart Survival mode; choose Exit to return to the title screen. --- Spotlight: Puzzle mode Puzzle mode is quite different from the other three modes. The gameplay basics remain the same, but the objective here is to clear the screen of eggs. One of several Tiny Toons (in order) will challenge you to solve five of their pre- constructed puzzles, one right after another. Press A or Start to accept his/her challenge. Anytime you beat a puzzle, you can choose to either move on to the next puzzle or quit. If you defeat that Tiny Toon, you'll face your next challenger, up until you win the whole spiel. Each puzzle gives you a specific set of egg pairs you can use to clear eggs, create combos, or crack big eggs. The number of pairs you have remaining appears above the coin case. Most puzzles will require you to call on Dizzy, Plucky, Gogo, or Furrball in order to eliminate every last egg from the screen before you run out of egg pairs. Many of the puzzles will also feature blocks on the field, thus allowing the preset eggs to be almost anywhere on the field. Here's an example of how a puzzle could be set up. (This puzzle is not in the game.) () = same-color egg [] = same-color egg (not the same as the first eggs) @@ = block ---- ---- Pairs remaining: 0 | ()[] | | | Solution: Since this is the only pair you'll get, you need | | to use it wisely. Notice the two eggs in the | | bottom corners--you'll have to get rid of those | | as well. The only way to do so would be to use | [] | Dizzy Devil. Since you can't get another pair to | ()[][] | crack a big egg, you'll need a combo now. Rotate |@@()@@@@ @@| the current egg pair clockwise once, then use |[]() ()| Dizzy as soon as you get the coin. Bingo! ------------ During the game, press Start to pause the game. Just like in Survival mode, the screen will fade into a scrolling TTA background. Choose Continue to resume play; choose Quit to give up; choose Restart to go to the Continue screen. At the Continue screen, press A to use one of your 5 reserve Continues. Press B to make the bomb count down faster, assuming you want to give up. If you choose Quit, it will be game over. Choose Replay to restart the current puzzle; choose Exit to return to the title screen. If you were paying attention, you might have noticed something interesting in this paragraph. Check it out, if you wish, in the FAQs / FACTS section. --- Spotlight: 1P vs. Computer So, you want to take on the world? In any case, you'll be taking on the same Tiny Toon challengers in this mode that you faced in Puzzle mode. The main difference is that both of you will be playing what could be titled "anti- Survival mode" by law. Basically, you want to survive by forcing the computer to lose. Since the computer AI is smart enough not to stack itself up very high, you'll need to rely on offense if you want to take your opponent down. The field is almost the same as in Survival mode, only your coin case now has eight slots instead of four. Over on the right side of the screen is a small view of your current opponent's field (taking the place of Survival mode's number display). Your opponent's name appears under his/her playing field. Unlike in Puzzle mode, defeating all of your opponents here won't earn you anything but a possible feeling of satisfaction. It does suffice as practice for Multiplayer mode--many of the strategies that work here work there, too. Note that if you win, you must choose Replay to face your next challenger. During the game, press Start to pause the game. This pause menu works exactly like Survival mode's pause menu works. The screen will fade into a scrolling TTA background. Choose Continue to resume play; choose Quit to give up on your current match. If you choose Quit, it will be game over. Choose Replay to start a new battle; choose Exit to return to the title screen. --- Spotlight: Multiplayer mode So, you want to take on the real world? This time around, your opponents are human beings. Obvious talk aside, this mode is more or less 1P vs. Computer with customizable names and the potential for up to four players in a battle at one time. Once you and your buddies are all linked up, the systems will wait for all players to join in. Next, you'll be able to enter a name for yourself. You know the drill. Pick any arrangement of letters, up to eight in length. With the formalities aside, it's time to duel! (Why does that sound familiar?) Anyhow, you can switch whose screen you're viewing by hitting R. If one player pauses the game, everyone's game is paused--with the culprit's name identifying whodunit--until he unpauses it. Once someone wins, anyone may choose Replay to start another battle. Alternately, anyone may choose Exit to return everyone to his own title screen. Isn't that just so courteous of him? I'm sure it is. ^_^ ------------------------------------------------------------------------------- > VI. STRATEGY -- SURVIVAL All right, now let's focus on tactics. I'm guessing you want to last as long as possible in Survival mode, right? Well, there are a few basic tips and tricks that can help you take advantage of all those eggs. Here they are! 1) Dizzy Devil is your best friend. This purple garbage disposal is not only a great way to take out lots of eggs in one sweep but also a convenient source of points. As long as you've got the bottom two rows of eggs all filled up, Dizzy will net you 1,200 points. (Obviously, he'll earn less if a big egg is part of that section.) Since he's also the easiest helper to acquire, he's essentially invaluable past Level 30, which is roughly when the eggs reach their maximum falling speed. All you need to do is build yourself a big egg--save yourself a space on either side of the playing field, and especially keep an eye out for pairs of same-color eggs. If you want to add to your combo total, nailing combos is a good way to get Dizzy as well. A few solid combos that are easy to build are shown in the diagram below. () = same-color egg [] = same-color egg (not the same as the first eggs) <> = different-color eggs []<> []<> []<> [][] () () () [] () ()[] () ()[] [][][] ()[] <>[][] ()()[] ()()() ()[] <><>()() 2) Don't forget about the B button. I've watched several people (including myself) play this game using solely the A button. However, the B button, while possibly less natural, can be more helpful at certain times. Rotating an egg pair counterclockwise is the only way to "push" an egg through the ceiling. This trick becomes necessary in Puzzle mode, so you might as well learn it now. Also, as the game gets faster, whacking the A button three times in a row might take too long, causing you to screw up a critical combo or chain. Make sure you develop a skill with both buttons; it'll definitely pay off over time. 3) Elaborate setups and flashy combos are fine for the early levels in Survival mode, but don't try anything fancy once the action gets going. Generally, if you want to construct something complex, you should probably start it by Level 10 at the latest; additionally, I'd recommend that it be over and done by Level 20 if possible. You don't want to be halfway through a masterpiece when the eggs really pick up the pace. ------------------------------------------------------------------------------- > VII. WALKTHROUGH -- PUZZLE Want to find out how to solve all those razzafrazzin' puzzles? You've come to the right razzafrazzin' document! Here's how to interpret the lists below. For each Tiny Toon opponent (listed in order), I've provided all of his/her quips. Then comes the actual puzzle list. For now, I've just listed the order of the buttons you need to press to solve each puzzle. I've also noted how many total egg pairs you get to solve that specific puzzle. Later on, I might add specific remarks and details about individual puzzles. If you still find yourself losing most of your continues, refer to the FAQs/FACTS section for a trick that just might be of great assistance to you. NOTE: I've left in the grammar and spelling errors in the character quips. Please don't e-mail me about them. Yes, they're quite error-ridden in the game. ~~~ Calamity Coyote ~~~ Challenge: "Let's see if you can beat my cunning coyote puzzles!" Win: "Tee hee.. I guess you need more practice!" Lose: "Oh no!! I think my buddies will have a tough time trying to stop you!" 1) [1] (Down) 2) [2] B / A, Right 3) [2] A 2x, Right / (Down) 4) [1] Left 2x, A 5) [1] B {Dizzy Devil} ~~~ Bookworm ~~~ Challenge: "My superior puzzles will have your brain in knots!" Win: "Just as I calculated! I am victorious" Lose: "Oh dear! I appear to have underestimated you!" Lose (2 Challenges only): "Oh no! You beat all of us!" 6) [7] (Down) / (Down) / A, Right / B 7) [1] Left, A 8) [5] (Down) / (Down) / A, Left / A, Right 2x / A 9) [5] A / A, Left (under blocks) / (Down) / B, Right 2x (under blocks) / Right 2x (under blocks) {Furrball} 10) [4] Right 2x, A / B, Left / B, Right 2x {Plucky Duck} ~~~ Fifi la Fume ~~~ Challenge: "En garde my little potato de couch!" Win: "Zis is ze end of ze road! Au revoir!" Lose: "Oh no! This is such an embarrasment!" 11) [8] (Down) / (Down) / (Down) / B / (Down) / (Down) / (Down) / B {Plucky Duck} 12) [13] A / A, Right / (Down) / A / A, Right / B / A / A, Right / (Down) / B {Furrball} 13) [16] Right 2x / Right 2x / Right 2x / Right 2x, B / Right 2x / Right 2x / Right 2x / Right 2x, B / Right 2x / Right 2x / Right 2x / Right 2x, B {Gogo Dodo} 14) [11] (Down) / (Down) / (Down) / (Down) / (Down) / A / A / (Down) / A, Right / (Down) / (Down) 15) [9] (Down) / (Down) / (Down) / B / (Down) / (Down) / (Down) / B {Plucky Duck} / A ~~~ Concord Condor ~~~ Challenge: "A'kyuk yuk yuk I'm a gonna win yup yup yup" Win: "Uh huh! I won! Yup! I won!... I did didn't I?" Lose: "How d'ya do that I'm a gonna need to practice yup!" 16) [4] A, Left 2x / B, Right 3x / A, Left / B, Right 2x {Dizzy Devil} 17) [7] (Down) / (Down) / (Down) / B / B, Right / A / A 18) [9] Right 2x, A, Right / Left 2x, A / Right 2x, A / Left, A / A 2x / A, Left 2x / A, Right 3x {Dizzy Devil} 19) [8] B 2x / (Down) / A 2x / (Down) / (Down) / (Down) / A / (Down) 20) [7] (Down) / B / (Down) {Dizzy Devil} ~~~ Shirley the Loon ~~~ Challenge: "I'm gonna channel my energy in like a totally positive way!" Win: "Well, duh! You gotta try totally harder!" Lose: "No way! Like, I lost" Lose (5 Challenges only): "Oh no! You beat all of us!" 21) [7] B, Right 2x / B, Left / A 2x, Right 3x / A 2x, Left / A, Right 2x / A, Left / A, Left 22) [16] A, Left / A, Right 2x / (Down) / A / A, Left / A, Right 2x / (Down) / A {Plucky Duck} / A / A, Right / (Down) / A / A / A, Right / (Down) / A {Plucky Duck} 23) [14] (Down) / A / B, Left / A / B, Right / B / A, Left / A / A, Right / B / B, Left / A / B, Right / B {Gogo Dodo} 24) [6] Left (under block) / Right (under block) / Right (under block) / Left (under block) / A / A 25) [10] A, Left / A, Right 2x / B, Left / B, Right 2x / A / B, Right / (Down) / Left / Right / (Down) ~~~ Hamton J. Pig ~~~ Challenge: "Can we hurry this up?? I'm starving!" Win: "Yay! Can I go get something to eat now?" Lose: "Oops.. I shouldn't have been thinking about that pizza" 26) [8] A, A (under blocks) / A / A, B (under blocks) / A, Left (under blocks) / A, Right 2x (under blocks) / A, Right (under blocks) / A, B (under blocks), Right / A, B (under blocks), Left 27) [5] A 2x, Right / A 2x, Right / A 2x, Right / A, Left / A, Right 2x {Plucky Duck} 28) [12] A, Right 3x / A, Left 2x / (Down) / A / A, Right 3x / A, Left 2x {Plucky Duck} 29) [8] (Down) / A, Right / (Down) / (Down) / Right 2x / Right 2x {Dizzy Devil} / B 2x, Left / B 2x, Left 30) [5] A, Right 3x / A, Left 2x / B, Right 2x / Left 2x {Gogo Dodo} ~~~ Little Beeper ~~~ Challenge: "Meep meep!" Win: "Meep meep meep!" Lose: "Meep?" 31) [8] A / A / A, Right / (Down) / A 2x / B, Right / A, Right / B {Plucky Duck} 32) [7] Right 2x, B 2x, Left (under lowest block) / B, Right / B, Right 2x / B, Right 3x {Gogo Dodo} / Right, Left (under lowest block) / Right, A / Right, Left (under lowest block) 33) [18] B 2x, Right 2x (on top block) / B 2x (on top block) / (Down) / (Down) / Right (under blocks) / Left (under blocks) / A, Right / A / A / B, Right / A 2x / (Down) / (Down) / A / A, Right / A, Right / A {Dizzy Devil} 34) [8] (Down) / (Down) / A, Right / A / B, Right 2x / B, Left / B, Right / B {Plucky Duck} 35) [8] (Down) / Right 2x / (Down) / (Down) / Left 2x / Left 2x / (Down) / Left {Plucky Duck} ~~~ The king of the Dodos ~~~ Challenge: "OK pipsqueak! Time to pay the cost and beat the boss! Let's rock!" Win: "As I thought... You're good... But you need to try harder" Lose: "You, you beat me well done my friend. You're the champion!" 36) [16] (Down) / (Down) / A / A, Right / A, Right / A / (Down) / A / (Down) / (Down) / B / B, Right / (Down) / (Down) / (Down) / (Down) 37) [7] B / B, Right / (Down) / (Down) {Plucky Duck} / B, Left (under blocks) / Left 2x (under both blocks) / (Down) 38) [4] A 2x / A 2x, Right (under blocks) / Left 2x (under both blocks) / A, Right {Furrball} 39) [8] (Down) / (Down) / (Down) / B / B, Right / B / B / B, Right 40) [18] Right (on top ledge) / Left (on top ledge) / (Down) / (Down) / (Down) / (Down) / (Down) / A 2x / B / A / A / A / A 2x (between ledges) / A, Left (under blocks) / A, Right 2x (under blocks) / A, Left (under blocks) / Right 2x (under both blocks) / Left 2x (under both blocks) NOTE: After beating the king of the Dodos, you can take the Bonus Challenge... ~~~ Sweetie Bird ~~~ Challenge: "Hee hee, sorry I'm late! Can I still play with you?" Win: "Hee hee... Fell at the final hurdle!" Lose: "You're the best you must be a real master at this game aintcha!" 41) [18] (Down) / B / B, Right / A / A, Right / (Down) / (Down) / (Down) / B / B / A / A / A / A 2x (between ledges) / A 2x (between ledges) / A 2x (between ledges) / Right (under lowest blocks) / Left (under lowest blocks) 42) [13] (Down) / A, Right / A / A / (Down) {Plucky Duck} / (Down) / A, Right / A / A / (Down) / A, Right / A / B {Plucky Duck} 43) [12] (Down) / (Down) / A, Left (under blocks) / A, Right 2x (under blocks) / A, Right / (Down) / B / B / Left 2x (under both blocks) / Right 2x (under both blocks) / A, Left (under blocks) / A, Right 2x (under blocks) {Gogo Dodo} 44) [7] B / B, Right / B 2x / B / B 2x / (Down) / (Down) 45) [19] (Down) / (Down) / A / A, Right / (Down) {Dizzy Devil} / (Down) / A, Left (under blocks) / (Down) / A, Right / A, A (next to big egg) / A, Right 2x (under blocks) / Left (under blocks) / (Down) / Left 2x (far under blocks) {Dizzy Devil} / A, Right 2x (under blocks) / A / A / A, Right / (Down) {Plucky Duck} NOTE: After beating Sweetie Bird, you can view the ending movie and credits... ------------------------------------------------------------------------------- > VIII. STRATEGY -- 1P V COM Whew. Are you fatigued from Survival mode? Were you bewildered by Puzzle mode? Don't worry; it's time to take on the world--one Tiny Toon at a time. Get ready to take in the techniques that could propel you past all of your opponents! Note, however, that you don't win or unlock anything after defeating them all. 1) Elmyra is the key to a quick victory; Elmyra is the key to a quick loss. That's because using Elmyra all depends on how many coins your current opponent has, as well as which pairs of eggs both of you get. First, get two coins. Then, fill up your playing field. Only leave about 6 spaces open. The strategy here is to always notice how many coins your opponent has. If he/she has 1, 3, 5, or 7 coins, it's pointless to use Elmyra. However, you can possibly win if the situation is different. Just make sure you don't use the Down button as you drop your eggs; the computer usually plays at full speed and will fill up the hole in the ceiling before you do. 2) Aside from Elmyra, it's almost impossible to win. Then again, it's difficult to lose as well. Buster could be helpful, but the computer rarely stacks up the field above a few rows. Max can sometimes be effective, but the computer will likely be able to clear any columns that build up in the center columns. Not surprisingly, playing a defensive game will assure you of a tedious stalemate. 3) Your opponent's screen is there for a reason. Plan to watch it almost as much as you watch your own. Only by checking on the computer's field can you even begin to plan a useful strategy of your own. Keep an eye on anything important--the coin case, any big eggs on the field, and how close he/she is to the top of the screen. Even in the case of the speculative Elmyra strategy, you can always alter your plans if you how what your opponent is faring. ------------------------------------------------------------------------------- > IX. STRATEGY -- MULTIPLAYER Now we come to the payoff. After all, there's nothing like crushing your pals in a chaotic showdown, is there? Melodrama aside, you can brush up on your Multiplayer techniques here. After reading these, you can set out to create your own strategies. It's a whole new ballgame when your opponents are human. NOTE: I don't have any way to play Wacky Stackers in a 3-player or 4-player situation, meaning there might be much better strategies out there that I've never even been able to consider. A lot depends on whether the offensive Tiny Toons can attack all other players at once or just one player at a time. 1) Elmyra is still the key to a quick loss--but not so much a quick win. Unfortunately, it's harder to use the "share-the-wealth" tactic in Multiplayer. Your opponent will most likely scramble to get an odd number of coins as soon as possible, thus assuring him/her of an escape route. Even if your attack is successful, the game will then boil down to whoever gets the luckiest eggs. If you aren't able to clear any spaces but your opponent is, then you've basically shot yourself down. Regardless, Elmyra remains the fastest way to end a battle. 2) The bunnies, on the other hand, play a larger role in Multiplayer mode. Since human opponents are often more likely to stack up a few rows than computer opponents are, Buster suddenly becomes useful and deadly. If even one of your opponents gets into moderate trouble, Buster can turn his/her playing field into a frozen cemetery, forcing that person to scrap strategies in favor of a struggle for survival. The reverse can apply, which makes Babs all the more reliable as well. If you catch your opponent waiting to use Buster on you, just use Babs to stop any potential attacks for a short while. Start clearing those eggs, for time is short. Now it's your advantage: that person is stuck with a useless 8 coins, and you can build another strategy while your opponent figures out what to do first. 3) Despite your best efforts, take note that a Multiplayer battle might still take plenty of minutes to finish. Because this game's coin system gives each player plenty of strong defensive maneuvers, most matches can and will draw out considerably. Adding to this is the fact that the same coin system lacks potent offensive capabilities. Therefore, many human adversaries might resort to the "share-the-wealth" tactic in most games. Just like in 1P vs. Computer mode, always keep an eye on that little screen. If you see an imminent Elmyra attack, start aiming to get Dizzy, Plucky, Gogo, or Furrball. ------------------------------------------------------------------------------- > X. FAQs / FACTS Please don't moan about the lame rhyme pun in the title of this section. ~_~ (So this whole guide is a ripoff of my last one, heh. I guess I'm unoriginal.) Anyhow, you can read up on the more interesting tidbits and game trivia here. TITLE SCREEN CODE: At the title screen (if you see Babs and Buster in a rainbow circle, you're there), hit the following buttons in order: Up / Down / Left / Right / R The number sequence 01-10-05 will appear in the top-left corner of the screen. What does it mean? I still have no idea whatsoever. If I ever find out, I'll definitely put the information in here. INFINITE CONTINUES: Technically, this trick merely allows you to bypass your Continues and replay any puzzle in Puzzle mode as many times as it takes you to overcome it. If you sense that you're not getting anywhere with a puzzle, don't just sit back and let the Continue screen come. Pause the game and choose Quit. Once you've done that, choose Replay. This restarts the current puzzle without using any of your Continues. NEAT STUFF: Every game should have a few Easter eggs, right? I would hope so. > During the credits, hit the A button to stop the scrolling. Hit it again to start the list scrolling again. If you so choose, you can also hit Start to skip the credits and return to the title screen. > Buster's shirt is red. Well, it's supposed to be red, anyhow. There is one instance where it's blue--a minor slipup, but a slipup nonetheless. Of course, if you're desperate to see the error, you'll have to beat Puzzle mode. > Egg colors vary by mode. All modes contain red, yellow, green, blue, and purple eggs. Only Puzzle mode, however, contains the elusive gray eggs. Don't ask me why there aren't gray eggs in the other modes. Personally, I wish gray eggs were in the other modes--they'd make those modes slightly harder. ------------------------------------------------------------------------------- > XI. CREDITS This is the end of the line for you and me. Before I check out of here, I'd like to thank various people for their contributions and support. Thanks! > God, Dad, and Mom: For existence. HUGE thanks here! ^_^ Also, to the parents, for putting up with my Tiny Toon Adventures fandom. Thanks again! > Jacob: For crushing me at some of our multiplayer games, and for (rarely) getting upset when I'm the one doing the crushing. Mifune vs. Chris forever! > Warner Brothers: For making Tiny Toon Adventures! For making Looney Tunes, Animaniacs, and Freakazoid as well. Moreover, a special hats off to all the animators and voice actors that bring the lovable Tiny Toons to life! > Conspiracy/Warthog/etc.: For making Wacky Stackers, of course. Thanks for sticking with the license, guys! > Wacky Stackers manual: For the ability to read up on this game. It's been helpful along the way, serving as a checklist for all the basics. > Me: For typing this guide. > You: For reading this guide! ^_^ And with that, I'm out of here! In the words of my favorite Tiny Toon: "Au revoir, ma petite potato de couch!" ~ Fifi la Fume, TTA ------------------------------------------------------------------------------- Copyright 2003 Garrett Carter (Shy Ranger). ^_^