______________________________________________________________________________ | Tales of Phantasia | | GBA - US Version | | 0.5 7/17/06 | | Guide by Moogle_Warrior | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide is still very much in progress. A lot of it isn't finished yet. It will be. Really. ________ Contents\_______________________________________________________________________ To find something specific, use CTRL+F and paste in the shortcut (with brackets) 0. Introduction [INTR] 1. Version History [VERS] 2. Characters [CHAR] 3. Game Systems [GAME] a. Battle [BATL] b. Strategy Settings [STRA] c. Titles [TITL] d. Cooking [CHEF] e. Minigames [MINI] 4. Walkthrough [TALE] 5. Extras [EXTR] a. Item List [ITEM] b. Spell List [SPEL] c. Misc [JUNK] 6. Frequently Asked Questions [IFAQ] 7. Contact Me [KUPO] 8. Legal Stuff [LEGL] 9. Thanks [TTFN] ___________________ [INTR] Introduction\____________________________________________________________ Myself: Hello, my name, for all intents and purposes, is Moogle_Warrior. This is my first guide for GameFAQs. I will try to be as detailed as possible while still leaving some of the fun in the game. Please forgive me if I post actual strategies for bosses, not just the 'be overleveled' strategies I've seen, though I usually beat these bosses at lower levels than I should be. If you're having trouble at my reccomended underlevel, level up a bit. Please excuse my PG rated narrations and the overabundance of spoilers. If I don't list treasures, it's because they don't advance the plot in any way and you'll probably find them while stumbling around confused in the dungeon's anyways. It's not like they're hard to find. The Game: Tales of Phantasia was released in 1994 by (obviously) Namco for the Super Famicom (SFC, SNES stateside). It is the first in a rather short series of games (called the 'Tales of' series by most people, but I just call them 'Tales' games). It has entirely too many similarities to another game, released earlier, called 'Star Ocean', you may have heard of it, minus the horrible cliches. (I'm biased, can you tell?) The Game Boy Advance version was released in Japan in 2003, and it took a whopping 3 years to translate into English, making it over 10 years after the original game was released. (I doubt they were even trying until Symphonia made Player's Choice). It is slightly dumbed down compared to the fan-translation of the SFC version you can find online (which was a tad exaggerated dialogue-wise anyway). It does, however, contain all of the updates added to the PSX version, except (in the US case) the vocal theme song from either of the earlier versions. The names are also slightly different in the official english version, compared to the translation that has already sunk into the minds of fans. The biggest difference would be the Health and Safety Warning after the BIOS... ______________________ [VERS] Version History\_________________________________________________________ 7/17/06 - 0.5 -An entire Act has been added to the walkthrough. -One side quest has been added. Until I complete more, it'll be in the main guide. Once again it has taken me quite a while to update, but this one's a biggie. 4/21/06 - 0.45 -Added something to the FAQ section. I've been FA'd a Q! Section IFAQ , as always, put it in brackets. -Someone has decrypted Chester's battle quote. W00t! The teensiest of updates, but one I figured was necessary. 4/20/06 - 0.4 -Version History section added. -Finished another whole segment of the walkthrough. Go me. -Added some miscilaneous info to random sections of the guide, including an infallible guide to ishitori. Yes, it's a bit of a skip, but the version number is what I think is my basic completion of the game. At 1.0 it should be possible to beat the game start to finish with the guide, side quests not included. 3/25/06 - 0.1 -FAQ posted. No changes made in the initial release (for obvious reasons) _________________ [CHAR] Characters\______________________________________________________________ English name (DeJap name, if major difference) *in progress* Cress Albane (Cless Alvein) -The hero and only *playable* character in your party. To add to the mess, he's your only fighter-type character, meaning he spends much of the game taking blows for three low-defense characters. Victory Quote: "I did it." Chester Burklight (Barklight) -Cress' best friend from Toltus, an archer who leaves the party for various and sundry spoilers. Victory Quote: "I never miss." Mint Adenade -The healer in the group. She can't use "magic", but she can still weild holy power, and to great effect. Victory Quote: "Please don't hate me." Or so it's been reported. I still can't make it out. She rarely get's the last blow, anyways. Claus (Klarth) F. Lester -A man who studies the summoning arts. He's basically useless until you start getting Summon Spirits. Victory Quote: "So long." Arche Klein -You'r party's invaluable magic-user, a half-elf with a fiery attitude, though she also has a girly-girl side. Despite her appearance, she's 17. Victory Quote: "I won, I won!" Suzu Fujibayashi -A once NPC upgraded to a party member for the PSX (and GBA) version. Suzu's an optional character as far as the story's concerned. Victory Quote: Don't have her yet. ___________________ [GAME] Game Systems\____________________________________________________________ What would a good, solid RPG be without confusing battle and menu systems? Martel only knows. Battle System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [BATL] ToP's battle system has often been compared to a 2D fighting game. That's because combat takes place in real-time on a 2D plane, where you can move about and pull off simple button combos to do special attacks. Hovever, you also have three AI controlled party members that do stupid things when you aren't watching, so you'll have to keep an eye on their actions, too. You can use 'form' to switch to other party members, but there is little point, as Cress is the only one designed for player control. Bosses are the most annoying part of any Tales game, because the way they're programmed allows them to execute multi-hit attacks in rapid succession given the right circumstances. Then everyone in your party dies and you reload from your last save. Anyway, the standard battle field looks a little like this: | | | | | ( ) | | ( ) | |____________(_________________)_______________________________| | = edge. Hold the D-Pad in the same direction while against it to escape. _ = the ground, where the party walks. (_) = Default neutral area for the party. Where Cress runs back to after a combo. Also where the AI party members stand. This area is moved with the D-Pad. Pressing the D-Pad in a direction right after an attack combo and without pressing A or B makes the neutral Area jump to Cress' side, the party will automatically walk up to him, and whatever enmies he's fighting. ( ) = Where Arche floats a s a default. Same rules for neutral are apply. Everywhere else is enemy territory, even behind the party. Extra stuff you should know: The ground the characters walk on is actually rendered in 3D on the GBA. The original had just a 2D image. Strategy Settings_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [STRA] Yes, your loose reins on the AI. You can tell them how often to use their techs, as well as a few other little tweaks. You can also tell them specifically which spells not to use. Party members can be told spells to cast manually in battle as well, and shortcuts have been added for the GBA version, a la Symphonia. I'll compile a list of options once I have all possible party members. Titles_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TITL] Not much to say on titles, if they do have any special function the game adamantly refuses to say. Mostly they just keep trck of progress, and let you learn a little more about charcters' characters. Cooking_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CHEF] Why did they have to turn this game into a GBA Symphonia? They didn't even bother to change what food items you get in chests, so up until you reach a food store you get nothing but cheese! I'll list recipies once I have enough to list. Feel free to submit recipies and locations here: KUPO. (use Ctrl + F and put it in brackets []) Minigames_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MINI] *still in progress* Ishitori: (Past, Alvanista) Talk to the Ishitori Master in Alvanista Castle to play. The object is to not take the last stone from the pile, and you start with any number of stones each game. Yes, it's random. Highest I've gotten thus far is 66. Each turn, you can take 1, 2, or 3 stones. As for strategy, try not to let the pile hit these numbers on your turn: 1 (obviously), 5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49, 53, 57, 61, 65... See a pattern? If the pile hits *any* of those numbers, you lose, becuase he can easily manipulate it down to 1, and you can't do anything about it. Just make sure that you can get the pile down to one of those numbers on his turn when you start, and don't choose to go first if it's already any of those numbers. Once he gets one of those numbers, make sure your number plus the one he chooses is always equal to four, and you can't lose. Here are the prizes: First time: Mircle Gel Second time: Spirit Ring (recover 1 TP at a fixed rate in battle. Awesome.) and title for Cress: "Ishitori Master" After winning a second time you can no longer play against him. Sore loser. __________________ [TALE] Walkthrough\_____________________________________________________________ *very much in progress* Act One [ACT1] 0. Opening [STRT] 1. Toltus Village [TRTL] 2. South Forest [PIGS] 3. Toltus Revisited [TRTS] 4. Mountain Pass [MNTN] 5. Euclid [PLAT] 6. Prison [JAIL] 7. Aqueducts [SEWR] 8. Morrison's House [TRNX] 9. Cave [CAVE] 10. Catacombs [DEAD] Act Two [ACT2] 0. Belladem [NTRT] 1. Mountain Pass [PASS] 2. Euclid [MATH] 3. Valley of Grief [SLPH] 4. Hamel [VILG] 5. Valley of Grief [VALI] 6. Forest of Spirits [SPRT] 7. Hamel [GONE] 8. Venezia [PORT] 9. Isolated Island of the West [LONG] 10. Venezia [TROP] 11. Boat to Alvanista [BOAT] 12. Alvanista [CASL] Act Three [ACT3] 1. Efreet, Spirit of Fire [FIRE] a. South Harbor [SHRT] b. Olive [HOTT] c. Cave of Burning Sand [LAVA] 2. Undine, Spirit of Water [WATR] a. Venezia b. Limestone Cavern [WETR] 3. Gnome, Spirit of Earth [ERTH] a. Alvanista [EWLO] b. Belladem [LION] c. Cave of Spirits [GNME] 4. Maxwell, Lord of Elements [RSWL] a. Alvanista b. Morlia Gallery [LOTR] Act Four [ACT4] 1. Alvanista [RUNE] 2. Edward's House [ELRC] 3. Olive [NOPE] a. Southeast Oasis [NTHG] b. Northern Oasis [NADA] c. Othernorth Oasis [STOP] d. Olive [HNRJ] 4. Alvanista Castle [GLOM] 5. Ymir Forest [YMIR] 6. Heimdall [NATR] 7. Ymir Forest [MLKJ] SQ. Side Quest: The Master Craftsman [QST1] 8. Tower of the Zodiac [FRBA] 9. Midgards [ODIN] 10. Arche's House [DADI] 11. Midgards [BATL] 12. Valhalla Plains [FIGT] 13. Midgards [VALK] 14. Dhaos' Castle [DHOS] Act Five [ACT5] In Progress... ____________ __________________________________________________________________/[ACT1] Act 1\ The Quest Begins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Opening_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [STRT] Watch the battle's conclusion as four warriors get their collective assi handed to them by a really tall mage guy, Dhaos. The last standing member will cast Indignation, end of story. Next watch the sparkle float through space where the opening credits used to be in the Japanese version. Dhaos will be sealed within two pendants. End of scene. Toltus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TRTL] Meet Cress. He's a great guy, son of a sword master. His dad wants to talk with him about the pendant he gave Cress on his 15th birthday. Meet Chester. He's a great guy, lives alone with his younger sister, Ami. Today he and Cress going hunting. First, go to the items shop and talk with the shopkeeper. He'll give you an apple for Ami. Now go bak to Chester's hous and give Ami the apple. She'll give you a Cress pushie. How... sweet. Now you can leave. Master Tristan will stop you by the exit, and say nothing that is terribly important. South Forest_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[PIGS] Chase the Boar through the forest, south, east, then north. You'll lose track of it again and Chester will go off looking for it. Cress will look at the dead tree, and see a vision of it alive, with someone saying not to defile it. That won't last too long, as then the Boar will show up in the direction Chester didn't check. ---------------------------------------------- -Sub-Boss: Boar, 3x Baby Boar - -Music: Take Up the Cross - -My Level: 2 - ---------------------------------------------- -Boar - -HP: 175 - -TP: 0 - ---------------------------------------------- -Baby Boar - -HP: 30 - -TP: 0 - ---------------------------------------------- Not too hard, just keep smacking the boar until it dies, then kill the three babies, you fiend. If you have trouble here, put the game down. After your victory, you'll hear the alarm bells from Toltus. Run back quickly! Toltus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TRTS] Toltus... has been razed. Everyone's dead. Run over to Cress' house for a scene where Miguel and Maria talk briefly about the pendant and tell you to go north to Euclid before dying as well. Chester will discover the similar fate of his little sister. Chester will stay behind, leaving you on your own to head for Euclid. You can find a Knight's Saber upstairs in Cress' house, that apparently belongs to whoever killed everybody. It'll help you as you go solo. Leave town and go north. Enter the valley there. Mountain Pass_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MNTN] After buying supplies from the merchant, you can either go west and bypass all the enemies, or just pull the statue out of the way and follow the pass north to reach a tree, some items, and another exit to the world map. Head north from there to Euclid. Please note that the north path gets you a lot more experience. Euclid_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[PLAT] Don't bother buying new weapons here. You'll see in a minute. That being said, you should still buy new armor and stock up on healing items. Whae you're done, go to the house in the northwest part of town and go inside to meet Cress' uncle. Stay the night and watch the scene. Cress will be taken prisoner, you'll lose the pendant to some possessed guy, and you'll end up in... Prison_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[JAIL] Look around your cozy cell, being sure to notice the nice hole in the wall. After deciding that there's no way out, a woman in the cell behind yours will give you an earring, which you will somehow use to get through the wall. On the other side, thank the woman's corpse and pull word from her. You'll use it to escape. Look around, grab the chests in the northeast, and then talk to the girl in the easternmost cell. He name is Mint, she's a healer, and she will be in your party for the rest of the game. Escape through the grate in the east to enter the sewers. Aqueducts_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SEWR] This level's pretty straightforward. Most forks are dead ends with treasure chests, but the main ones will lead you straigh to the end. I won't put a path to take because a) the monsters aren't that hard and you'll go to most of the dead ends anyway, and b) I just can't remember. Mint will introduce you to memory glyphs, where you can save your game. Do so. When you reach stairs up and a monster guarding them, take the left fork and snag the 2000 Gald in the chest, then save, heal up, and prepare for a boss. ---------------------------------------------- -Boss: Spined Devil, 2x Giant Slug - -Music: Overcoming Difficulties - -My Level: 5 - ---------------------------------------------- -Spined Devil - -HP: 220 - -TP: 0 - ---------------------------------------------- -Giant Slug - -HP: 100 - -TP: 0 - ---------------------------------------------- -Reward: (none) - ---------------------------------------------- This guy flies, so he can fly right over you and harass Mint. Just make sure that she's protected, so use Cress as a shield if absolutely necessary, and set your formation so she's standing back at all times. Keep knocking the Devil out of the sky with upward attacks, and he'll fall eventually. Afterwards, clean up an slugs that didn't die in the crossfire. After beatin that first boss, don't waste time backtracking to the memory glyph, just heal up and leave this stinking place. Morrison's House_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TRNX] You'll find yourselves in a foresty area. A slug will ambush you, Cress will pass out, and everything will seem like it's going all to hell, but somehow Cress and Mint will wind up safely at the house (mansion) of Trinicus D. Morrison. A few reunions will happen. Chester is still alive and well and a party member. Master Tristan is also alive, having conveniently stepped out for tea before Toltus was destroyed. Cress will explain what happened, and Morrison will go off to stop the bad guys from reviving Dhaos. After some general disobedience, Albane, party of 3, will go off as well. After stocking up on healing items, specially Panacea Bottles, head southeast to reach the cave. Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[CAVE] Master Tristan will greet you here and teach Cress his first Combo skill and give him the 'Swordsman' title. Go through the short cave level to reach the catacombs. Catacombs_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [DEAD] Each small door on the side has a ghast, for easy EXP and items. When your reach the big double-doors, you'll find out that they're sealed with some sort of energy. Ignore them and keep going down until you find a large golem statue. It's not a statue. ---------------------------------------------- -Sub-Boss: Golem - -Music: Take Up the Cross - -My Level: 6 - ---------------------------------------------- -Golem - -HP: 400 - -TP: 0 - ---------------------------------------------- -Reward: Holy Bottle - ---------------------------------------------- Just keep pounding away on this guy. Try not to get the neutral position too close to it, as it can repeatedly punch for massive amounts of stun damage. In short: Hit, stunned, hit again, again, again... Just stay back and run up, hit it, run back. After it's taken care of, you'll be able to drag the statue to a switch. Go through the now opened door to get the Raise Ruby, which will open the sealed door for you. Once that door's open, you'll warp to a room with moving platforms. Take the one on the left for some chests and a switch, which let's you get on the one on the right. On this platform, Cress will drop the Raise Ruby and it'll fall to the platform below. Run down to get it, but it'll fall even further. Now, step on the weird symbol on the center of the upper platform to start floating. Go back the moving platform to the entrance to this room and float down the stairs, over the damaging floor, to retrieve the Ruby. Go through the next sealed door to reach a memory glyph, and another miniboss. ---------------------------------------------- -Sub-Boss: 2x Golem - -Music: Take Up the Cross - -My Level: 7 - ---------------------------------------------- -Golem - -HP: 400 - -TP: 0 - ---------------------------------------------- -Reward: Holy Bottle - ---------------------------------------------- Two of them, one one eiter side. Damn, this is hard. Set Mint between Chester on the left and Cress on the right. Have Cress go overboard on the right one while Chester's AI is set to go mostly overboard on the one on the left. When that one gets too close, run and smack it back before resuming your assaault on the right one. Eventually, after lots of healing and reviving, they'll fall. Go into the next room for a scene. Dhaos will be revived, and Cress and Mint will be telported elsewhere. Dhaos will then procede to interrogate Morrison. ____________ __________________________________________________________________/[ACT2] Act 2\ A Distant Time ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cress and Mint will land on a cliff with Chester's bow. They will read Morrison's book and learn about Dhaos' role in history, and how their parents sealed him. Cress will swear revenge, and you'll be on a different overworld. Belladem_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[NTRT] Head into Toltus, er, Belladem and meet the villagers. They will talk to you about Magic, you'll learn more about Dhaos, and you'll deduce that you've been sent back in time 100 years, which explains why you've just met Lenios. When all's said and done, leave town to head north to Euclid, again. Mountain Pass_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [PASS] Just head west through here. This time I don't reccomend taking the north path. Once again, it's your choice. Euclid_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MATH] This place is a lot smaller than it will be. Go into the large house in the northeast to meet Claus, a summoner. After a short scene, Mint will earn the 'Snob' title and Claus will be in your party. Now, head east to Lone Valley. Valley of Grief_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SLPH] Enter the house and talk with the man inside. He'll give you a pact ring and ask you to look for his daughter, Arche, who wears her hair in a ponytail. Leave the house and head north. There is a rock in your way, so you'll need to find a way to break it. Hamel_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [VILG] Enter this calm and peaceful town. Make sure to upgrade Cress' weapon to something expensive and buy a pickaxe and some rope from the item shop. Now you can go back to the valley. Valley of Grief_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [VALI] Press A on the rock to break it with the pickaxe. Head north to a save point and a lot of wind. Approach the northeast group of spirits, and prepare for a boss. ---------------------------------------------- -Boss: 2x Sylph, 2x Sylph 2 - -Music: Overcoming Difficulties - -My Level: 7 - ---------------------------------------------- -Sylph - -HP: 100 - -TP: 0 - ---------------------------------------------- -Sylph 2 - -HP: 150 - -TP: 6000 - ---------------------------------------------- -Reward: 2x Rune Bottle - ---------------------------------------------- Just smack them with your new, high-powered weapon and they'll go down easily. Try to keep your party formation spread out, as Sylph 2s can do area-effect damage. When they're gone, They'll explain their situation. The Miasma from Daemonium is making them go crazy and homicidal. Fun. You'll have to stop the miasma if you want to meet the Spirit, so get to it. Go north. You'll see tall whirlwinds coming out of the ground, please try not to step in them. They hurt. Go into the cave to the north, and press A on the post behind the pit to drop a rope into it. Here, you can press A to break the solid rock walls that look suspiciously breakable. Go south and west and climb up the rope that just happens to be dropped down. Fight another group of sylphs. ---------------------------------------------- -Boss: 2x Sylph, Sylph 2 - -Music: Overcoming Difficulties - -My Level: 7 - ---------------------------------------------- -Sylph - -HP: 100 - -TP: 0 - ---------------------------------------------- -Sylph 2 - -HP: 150 - -TP: 6000 - ---------------------------------------------- -Reward: Rune Bottle - ---------------------------------------------- Same as before, only there's one less Sylph 2. They're still easy. Go east and up and look at all the pretty poison gas. You have no choice but to walk through it. Look around for a large boulder, which Cress can pull to plug the hole down here. By all means, plug it. Head east and south to rach another hole. This area has so much miasma that it's turning into Daemonium. You need to find two rocks here. Please listen when they say to avoid Demons. They mean it. ---------------------------------------------- -Random Enemy: Hell Master - -Music: Take Up the Cross - -My Level: n/a - ---------------------------------------------- -Hell Master - -HP: 4700 - -TP: 2500 - ---------------------------------------------- -Reward: about 12 EXP - ---------------------------------------------- See what I mean? If you do run into one, immediately go for the left edge of the screen and run. They're tougher than the next few bosses, so stay away! Go east to find another hole. Keep going east then south to find a rock. Put the rock in the hole. It's not rocket surgery. The next rock is int the center of the area. Push it south, west, then north to plug the second hole. That will get rid of the miasma, free the sylphs, and get rid of encounters for this area. There's an Emerald ring (1/3 TP consumption) around here somewhere. Conveniently, chests disappear after you snag them, so I can't remember where. Now go up and out the second entrance to the cave. Go northeast to the next area and cross the two bridges to reach a tree. Go up to the tree to meet Sylph. Sylph will tell you that the tree of life, Yggdrassil (sound familiar, Tales fans?), is dying. They will give you the Element Orb and a pact. You now have your first Summon Spirit. Leave and go back to the house by the entrance. Then go back to Belladem and to the forest south of it. Forest of Spirits_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SPRT] Wow, it hasn't changed a bit. Go back to the withered tree, except it's not dead in the past. Talk to it, and Martel will tell you all about magic, and how something is draining its power. When that's over with, hed back to Harmel. Hamel_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GONE] Welcome to the ruins of Hamel. Head to the north exit and talk with a pink-haired girl who will reveal herself to be Rhea Scarlet. She wasn't revenge against Demitel for destroying the town and killing her parents. Claus won't want to get sidetracked, but guess who does. I love the way this town is placed, you can't not pass it on your way to or from Venezia. Exit the town and trek north to Venezia, the first proper city you've found in this backwater time. Venezia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [PORT] Explore the town, talk to people, by equipment, etc. You'll need to use the canals to get to the weapons and armor shops.You can buy two useful spells for Arche from a half-elf who lives in the house by the fountain.After finding out that Demitel has moved to the "Isolated Island of the West", talk to the captain of the northernmost ship, pay 400 Gald a head, then head off to Demitel's island. Isolated Island_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LONG] Head up to Demitel's mansion and waltz on in through the front door. The next are has no enemy encounters, lucky you. Examine the large prisms in the room, you can only rotate them, but it isn't necessary yet. Head east and south to two rooms, on is unlocked and has a key tucked away in the top-left corner. The other is the bathroom, which you can't use for ratings reasons. Now go west to two more rooms, one with some nice loot, the other to a courtyard. Examine conspicuous tree in front of the window. It's just a tree. Examine it three more times and it will open it's eyes and attack. ---------------------------------------------- -Boss: 2x Orcrot - -Music: Overcoming Difficulties - -My Level: 12 - ---------------------------------------------- -Orcrot - -HP: 2050 - -TP: 0 - ---------------------------------------------- -Reward: 2x Apple - ---------------------------------------------- Somehow you end up fighting two trees, but they really aren't so bad. Just turn your mages loose and attack and skil with whatever weapon you have. Watch out for the un-dogeable roots that they shoot up under you, and the acorns can stun you. Defeating these two (?) trees to remove the tree blocking the window. Head back inside and open the curtains. Let there be light. Rotate the center prism to split the beam, then rotate the other two prisms towards the orbs on the pillars. Go down the stairs that appear and explore around (There are enmies here) for a few chests and head north past a save point to find Demitel. Cress and co. will accuse him of kiling Rhea's parents. Demitel will retaliate by saying that Rhea died in the same 'accident.' Now for a boss. ---------------------------------------------- -Boss: Demitel, Golem, Lilite - -Music: Overcoming Difficulties - -My Level: 13 - ---------------------------------------------- -Demitel - -HP: 2700 - -TP: 1200 - ---------------------------------------------- -Golem - -HP: 400 - -TP: 0 - ---------------------------------------------- -Lilite - -HP: 600 - -TP: 20 - ---------------------------------------------- -Reward: ? Book - ---------------------------------------------- The Golem, seriously, should die after one Sword Rain. The Lilite will take a little more work, but after a bunch of spells, attacking, and skills, it, too, should die. Demitel is a little different. He completely resists all elements, so turn off your spells once the first two enemies are dead anmd just keep attacking with Cress. He also can rapid-fire fireball spells, meaning that if Mint isn't keeping the healing spells coming, you can die quite easily. Once he's disposed of, Rhea will talk gibberish about how she can join her parents, and will fall over dead. Not. 'Rhea' will get up and give her name as..... Arche! You will automatically return to Arche's house, and Mint will drag Cress away from the tearful reunion. Arche will join. Now head back to the world map, and return to Venezia. You can also trek back to Claus' haouse to get a spell book for Arche: Ice Tornado. Venezia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [TROP] Go around to the other ship in port and ask the captain for a ride. Pay his exorbitant fare and head on to Alvanista. Boat to Alvanista_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [BOAT] Now for the funniest scene in the game. Claus will ask Cress to take his pick between Arche and Mint. Cress will indecisively choose Mint, then ask about Milard when Claus decides on Arche, who will then want to know what the talk's about. Afterwards, you will have an all-you-can-eat dinner with Meia. Arche will pass out at the table, and Meia will fill you in on the situation in Alvanista. Arche will interject every now and then with a cry of "No, Cress, we mustn't!" Claus will wonder what she's dreaming about. The next morning, Meia will go berserk and Cress will be forced into a solo battle. While in the cabin, talk with Arche, who's passed out, to net her the 'Delicate Flower' title. ---------------------------------------------- -Boss: Meia - -Music: Overcoming Difficulties - -My Level: 14 - ---------------------------------------------- -Meia - -HP: 2400 - -TP: 0 - ---------------------------------------------- -Reward: ? Sword - ---------------------------------------------- Poor Meia was possesed by one of Dhaos' minions. Since you only have Cress here, go ballistic with Sword Rain and keep yourself Gelled at all times. Try to avoid getting backed into a corner. After killing poor, possesed Meia, your party will mourn for all of five seconds before arriving in Alvanista and deciding to save the prince. Alvanista_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CASL] First off you can use Rune Bottles to transform your ? weapons into Fame Face (for Cress) and Amber Kings (for Claus). Both are worth it for the upcoming area. Yo can go onto the lower level and around to a blue chest with Lavender. Next, shop around for necessary supplies, being sure to save enough for an inn. When you're ready, stay at the inn and answer yes when prompted to sneak into the castle at night. Once inside the castle, wait for the guard to be completely offscreen, then dash to the right and wait in the U-shaped section of hallway. Wait for the next guard to pass, then head into the door on the right for the usual "Guards!" scene, the accusation of a parrot, and ---------------------------------------------- -Boss: Jahmir, 2x Ares - -Music: Overcoming Difficulties - -My Level: 14 - ---------------------------------------------- -Jahmir - -HP: 3400 - -TP: 1500 - ---------------------------------------------- -Ares - -HP: 2000 - -TP: 0 - ---------------------------------------------- -Reward: Black Onyx - ---------------------------------------------- If you have Fame Face equipped, Lightning Tiger Blade is your best bet for taking on the two Ares. Make sure Claus and Arche are going berserk with spells to make your life easier, then after the Aresare done, turn your attention to Jahmir. Jahmir will attack and cast nasty spells, so hit her whenever she starts casting. When you get her down to around 800 HP, she'll perpetually put up a barrier to ward off physical attacks and damage anything that gets close. Just keep your mages well Gelled and attack when she's stunned. After breaking and entering and killing the prince's parrot, you will be captured and imprisoned. Shucks. Afterwards, this nice mage will come and take you to the king, who will listen to your story and allow you acces to... Morlia Mineshaft. Just go to the Adventurers Guild in town to get the pass. As an added bonus, you will get a Serano Fragment for Claus and Gungnir for Cress. ____________ __________________________________________________________________/[ACT3] Act 3\ The Quest for Spirits ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Okay, so this isn't tecnically where the game divides acts 2 and 3, but it's valid in this case, as there's three places that you can do in any order right now. Make sure to talk to the researchers in the Alvanista Casle Laboratory for the locations of the four Spirits you can grab right now. Efreet is in the Cave of Burning Sand, Gnome is in a cave east of Belladem, Undine is on an islanin the north sea, and Maxwell is rumored to be in Morlia. Do Maxwell last, as you just can't get him now. You'll need the Sorcerer's Ring from the Cave of Burning Sands. After you get it, though, it wouldn't hurt to level up as you clear Morlia down to the seventh floor. Your choice. Side note: you can buy some spells from a woman in the first room of the lab. Thunder blade is only a mere 12,000 Gald, but it's worth it. Section 1: Efreet, Spirit of Fire [FIRE] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ South Harbor_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SHRT] Talk to the captain and head to Freyland, a mere 80 gald per person. Head east across the desert to Olive. Olive_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HOTT] This place, is hot. Really sweltering hot. Enjoy the weather. The shops here are okay at best, nothing you don't already have, even the NPCs know it. You can, however, get Arche a new broom, seeing as witches ride into town every day. There's 2600 gald just lying between the two buildings in the north. Head east when you're ready. Cave of Burning Sand_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LAVA] Once here, head east and down the stairs. At the end of the hall, you'll find the all-important Sorcerer's Ring. You can actually do Morlia now, but I wouldn't reccomend it. Go back up the way you came, going west from the entrance. Equip the Sorcerer's Ring (henceforth the SR) on someone and stand in front of the target looking thing over the lava. Press L. Sparks fly owut and trip the switch. Simple, isn't it? Go through the now open door and head through the hall. Lot's of treasure here, but the only one you'll really need is the Lava Key, found in the third group of chests you'll find as you go. Go through the next door to be back where you found the SR. Head back up the stairs and north from the entrance to a Memory Glyph and a locked door. If you need more items, get them now with your newly acquired wealth, or just head west to a chest and the switch for the door. Go through it and use the Lava Key on the door immediately behind it...? Nice design, Wolfteam. Once through the weird doors, shoot down the conveniently placed pillars with the SR to clear a path through. Prepare to face Efreet! ---------------------------------------------- -Boss: Efreet - -Music: Fighting of the Spirit - -My Level: 15 - -Reccomended Level: 20 - ---------------------------------------------- -Efreet - -HP: 5500 - -TP: 2000 - ---------------------------------------------- -Reward: Flare Cape - ---------------------------------------------- Owwwwww... Prepare to meet one of many reasons this game never reached the US the first time. Efreet is friggin HARD. Awesome music, but HARD! He'll cast Fireball and that annoying spell the mages in this level abused, Eruption. He'll also materialize behind Cress and take out all your mages in a few hits. Nice guy. Just heal lots, tell your mages to go crazy with spells, and make sure Cress is the one taking damage. He'll live. It also helps if Mint has a Reverse Doll equipped. Of course, it all goes to hell after the second time he casts Eruption, when everybody dies. Then, just have Cress lure him away and revive Mint when she's not going to be in immediate danger. After you finally manage to beat him, get the pact and the Eruption spell book and hightail it out of there before you die from an enemy encounter. It also wouldn't hurt to immediately disable the two new toys you got your mages so they don't use them on EVERY SINGLE ENEMY. (Holy Bottle immediately) You can do a bit of Morlia now if you want to. The levels are good, but it's a little hard. Don't pass floor 6. Section 2: Undine, Spirit of Water [WATR] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Venezia, talk to the captain of the ship that took you to Demitel's little island, and have him take you to the Isolated Island of the North Sea. Limestone Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LEMN] At the docks, go around and loot. There's a nice Mystic Symbol here that halves spell casting time. You've got three mages, but I'd say to give it to Mint, for obvious ass-saving reasons. The enemies here are exclusively water-type. Translation: Thunder Blade does over 1000 damage to anything it hits. Once you're inside the cave head east and around to stairs down. Go west to find a lever. Pull it to seal the door you came in but drain a pool of water in the next room. The north door in the room with the switch is a dead end, but the stairs south of it lead to the drained pool and... drumroll... more stairs down. Pull the switch in that room to do... nothing. Go back to the first switch and unflip it to fill the first pool but empty the one to the north. Go through that drained pool to reach another drained pool. Down the stairs in that one is another switch-that-does-nothing. Pull it anyway. Go back upstairs and through the hall to the north to a Memory Glyph and another drained pool. Flip the switch on the other side to fill it up, but you don't want to do that yet. Flip the switch behind it to swap the water in the pools in the room before. Go down the newly-emptied pool to another switch in a room eerily similar to the one next to it. Flip that one, to open a hole in the pool by the Glyph, then return to that room, save, heal up, and flip the switch to flood the pool when you've prepared. A short scene will ensue, followed by: ---------------------------------------------- -Boss: Undine, Squid - -Music: Fighting of the Spirit - -My Level: 21 - ---------------------------------------------- -Undine - -HP: 6850 - -TP: 3000 - ---------------------------------------------- -Reward: ? Book - ---------------------------------------------- History lesson: when I fought her in ToP, she kicked my @ hard, hence my six level difference. (That, and getting stupidly lost in Morlia, which I srongly reccomend after you've gotten Efreet). At that level though, she's less of a challenge. Also, I think her attack script is a little nicer in this one, as she seems more inclined to spells than her 6 foot sword. Just have your two mages go berserk with spells, Claus with Efreet and Arche with Thunder Blade (1100 damage!). Keep her busy by pelting her with Sword Rain whenever possible. Once her Squid is gone, she'll leap into the fray with her sword, and shoot a nice little shockwave that put's your Demon Fang to shame. She'll fall easily if you gave Arche Thunder Blade. Afterwards, she'll apologize for attcking suddenly and you'll get a new pact. It takes a tiny bit of pool manipulation to leave: just flip the switch in the second room of the area (with the door that locks behind you). A Holy Bottle wouldn't hurt, either. The ? Book is Lavor Ionis. Section 3: Gnome, Spirit of Earth [ERTH] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alvanista_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [EWLO] Go to the Adventurer's Guild and talk to a blue-haired guy by the bar. His name is Sakuraba. Probably doesn't mean anything to you unless you've played Golden Sun, Baten Kaitos, or Star Ocean. He's the main composer for the game making a cameo. Subtle. Another musical cameo in the Japanese version would be Yukari Yoshida walking around in Alvanista Castle. She'd sing the theme song for you, but only once. Anyway, he'll sell you a password: "kikurin". Memorize it or write it down, then sail for Belladem. Belladem_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LION] Here, you can buy supplies and talk to Lenios, who will give Arche the Cyclone spell. Watch as his name briefly changes to Leonis, then back to Lenios when you talk to him again... Also be sure to rest in the beds in his house. If you can't afford anything, it doesn't matter, you'll be fully healed when you fight Gnome anyway. After all that, head northeast over a bridge to a cave. Cave of Spirits_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GNME] In the first area, you should disable Arch and Claus' magic, as all the enemies die in one hit from Gungnir anyway. Heald tho the northeast corner for a talking door. Enter the password you bought from Sakuraba (you remember what it is, right?) and head down the stairs. In this area, talk to the lost Gnomelette and agree to let him follow you. Keep in mind that he walks at his own pace. Walk over to the stairs and go down WHEN HE'S ON THEM. Otherwise, you'll have to go back for him. ---------------------------------------------- -Enemy Encounter: 4x Clay Idol - -Music:Take up the Cross - -My Level: n/a - ---------------------------------------------- -Clay Idol - -HP: 1 - -TP: 1 - ---------------------------------------------- -Reward: none - ---------------------------------------------- You don't want to fight these guys, they're invincible. As in: they don't take damage. They hit for only about 50 damage, but there's four of them and they don't even get stunned by hits. Basically, they walk all over you. In this room, head to the south wall and let your Gnomelette catch up, then dash past the guy standing guard. Head west to another doorway. Here you want to walk carefully in, then dash through the next doorway and out of range of the guard behind there. Wait for your Gnomelette to catch up, as usual. In the next room, talk to the circle of four Gnomelettes and the one with you will join them and run off. Head east and down the stairs, then in the next room cross the bridge and go north to a room with a Memory Glyph. Save. North of the Glyph are two guards who you can fight. If you choose to, refer to the above boss guide. East of the Glyph is a switch. Flip it and Cress will run to hide. The Gnomelettes on guard will abandon their posts to see what the problem is. That's your cue to go through the north door. SInce you probably haven't been damaged this level, you won't need to heal up, but... ---------------------------------------------- -Boss: Gnome - -Music: Fighting of the Spirit - -My Level: 22 - ---------------------------------------------- -Gnome - -HP: 3400 - -TP: 0 - ---------------------------------------------- -Reward: ? Book, 13000 Gald - ---------------------------------------------- Okay, so he's not the adorable mole from Symphonia. Instead, he's a bunch of... Fingers? Rockets? Actually, he looks astonishingly like Dugtrio from Pokemon. Don't pretend you didn't notice. Anyway, he'll start off with his main attack: He'll split into rockets that shoot out of the ground at you. After a bit of that, he'll reform and you can put the hurt on for a while. After one hit, he'll split into rockets again. Solution: Order Arche to cast Cyclone as he's about to reform (when all the fingertips merge), he'll pop up as the spell hits, once more for about 1000 damage. Walk your party out of the way if he get's you against the edge of the screen. After about 3 or 4 Cyclone's, he'll be defeated. Afterwards, Gnome will be pissed, you'll get the pact, and Arche will get Glaive from the chest there. Just walk your way out of the level, it's now empty except on the first floor. The ? Book is a Glossy Magazine. Just look at the cover... Section 4: Maxwell, Lord of Elements [RSWL] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Alvanista, stock up on more junk to weigh you down, then head for Morlia Mineshaft. Make sure you have all four Spirits: Sylph, Efreet, Undine, and Gnome. Oh, and the pass. Morlia Mineshaft_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LOTR] Yes, this is its real name, and yes, it is a quite obvious reference to that certain obscure fantasy epic and 9.5 hour movie. I doubt you know what I'm talking about. Not. If you don't, I'm impressed you made it to GameFAQs from a cave with no internet. Anyway, this place has nicer enemies than the last area, because you were supposed to go here until you reached the dead end, but that just seemed sort of stupid to me. Once inside, do not go west and down thew stairs that seemingly take you down pretty far, because there's a locked door at the end. Instead, head east and go down the stairs there to Level 2. On level 2, go west and south to find a statue, which you can drag onto a switch to open a treasure room. go east and to the end to find more stairs down, to level 3. On level 3, go east and north to find a platform that will make you hover. Hover back to the entrance and north-west, over the switches and through the door. Head to the back and de-hover yourself, then go through the east door, move the statue off the switch, and head south-east to the stairs down. On level 4, you'll pass an unlit torch. The obvous answer, shoot it with the Sorcerer's Ring... doesn't work. Go further in and talk with the man, who insists there's a hidden passage. Go back to the torch and pull it. It's a lever. It'll open the wall next to you. Take the door on the left and head to the end of the hall, to the west. The switch order is UUDDLRLR. Hit a wrong switch and you'll need to leave the room and come back. That'll open a door south of the sign with the button combo. Go through and save, then hit both switches and save again. Do not go down the stairs, they lead to another room like the one you're in, locked from the inside. Go back to the buttons and drag the statue through the door to the switch. You can go down those stairs. Whew, now for level 5. Feel your way west, north, than east through the darkness until you find a door in the corner. Go through it and hit the switch with the SR, which you wouldn't have had had you done this area first. Then go west and south to a door and stairs down. They're to the right of the hallway furthest west. Level 6, finally. FInd your way east without touching the spikes to a better lit room. Do not step on the symbol in front of the treasure chest. just ignore it for now. Go instead through the door. Pull the switch behind the third statue, then go south to the chest and the symbol, which you may now step on. Warp. Back to the earlier part of the floor. Just run east over the spikes and get back to the room with the symbol. Go south, navigate through the spikes, and head to level 7. Level 7 at last. The unlit torch in this room is actually an unlit torch. How's that for mesing with you? Step on the warp to reach a short hallway, follow it to the end, grab the chest, and go back down. Do this 3 times, save, and step on the warp one last time. In this area, light all the torches. Go through the next long dark hallway to reach another room with torches and (dear God I hope you didn't sell your pickaxe) a breakable wall. Go light the torch then head down to level 8. Gahhhhhhhhhh. This place is ENDLESS! (Peter Jackson would be proud) The torch here isn't one, it's a switch. Torches are switches, switches are torches. GRRRRARGHHH! Sick of this place yet? Hit the switch here, then go to the room you were in before for a levitate pad. How sweet. Float over the spikes. There's also an Agalloch Incense here, but I have no clue what it does yet. Keep floating over the spikes until you reach another room. Go west here, then south and around to a door. Ahhhh... Level 9 at last. Don't pull this lever, either, just walk east then north, hit the switch, and go through the door there. Go west to open another quick route to the top. I even reccomend going up just to save, then returning to floor 9. Go through the other door to another room. Here is where the random encounters keep killing me! It ^%&$&$^*&$ &$&$$&*&$ ^%%#&$&&$##$&$# *&%&%^&%&%$&$*^ *^%&$^$&%*^&%&%* &^$$^$! This floor marks the triumphant return of the Aza, those loveable sorcerers from Efreet's place, with the high evade and limitless supply of Eruptions... In here, go west and around, following the path north to another room, with a Combo Counter in a chest on a switch, grab the counter and hit the switch. This opens that first locked door on the floor, only now there's flames blocking the way. Just run through and go down the stairs that have opened. (If someone knows a better way, enlighten me.) Level 10 at last. This is the end. Grab the Turquoise RIng from the chest, then examine the switches. The two switches open two warps: one goes to a room that describes the locations of the four elemental Spirits, the other leads to a summon tablet. Arche will interpret the Elven on it and gain the title 'True Scholar'. Now go back to the other warp. The reason I use north, east, west, and south instead uf up, down, etc. is right here. In the north, place Efreet, bringer of destruction. Fire destroys, right? Undine, as the only maiden, goes west. Sylph, AOL keyword wind, goes east, and Gnome, spirit of life-giving mother earth, goes south. Afterwards, a voice will call you to the tablet. Heal up, save, and go forth. The voice? Maxwell, your next Spirit, which means... ---------------------------------------------- -Boss: Maxwell - -Music: Fighting of the Spirit - -My Level: 24 - ---------------------------------------------- -Maxwell - -HP: 7500 - -TP: 400 - ---------------------------------------------- -Reward: Gravity Stone (Whee...) - ---------------------------------------------- Maxwell really isn't so bad. He'll just fly around, occasionally bouncing around in a ball and doing medium damage to whoever he hits. When I fought him, he never actually got in a spell. Just have your mages cut loose, and let Cress use Rising Phoenix (the only tech that hits Maxwell). Afterwards, though you only expected to get a pact ring, you'll get a pact with Maxwell as a bonus. Arche will call him Gramps, and Claus will get the title 'Subduer'. Gungnir, which you should be using anyway, will become Gungnir 2. The treasure room in back has 2 ? Clothing (Mythril Mesh, subtle Namco, subtle), 1 ? Rod (Rune Rod), 1 Black Onyx, some miscilaneous treasure, and a broken pact ring. Holy Bottle and head for Alvanista. As always, save frequently. ____________ __________________________________________________________________/[ACT4] Act 4\ The War Against Dhaos ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alvanista Castle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[RUNE] Fight your way up (just kidding) to the lab on the third floor. Talk with Lundgrom, who will redirect your call to Edward, a Magic User, who can supposedly fix Luna's pact ring. "Hey Swordsman! You carry that which is far beyond your standing!" sayeth the ringing in Cress' ear... Leave town and head west to a house by a lake. Edward's House_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ELRC] Knock on the door to talk with Lilith (what a name), Edward's wife, wo will pull a Lundgrom and send you to Freyland, where he seeks someone who can defeat Dhaos in the coming war... Head to South Harbor and pay for passage to Freyland. Once there, head to Olive. Olive_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [NOPE] Once in Olive, Cress will assault a random NPC for information. Well, not assault per se, but he'll tell you that Edward just left... Head southeast to an oasis. Southeast Oasis_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [NTHG] Guess what... Edward's not here either. Head to the oasis to the northeast. Northern Oasis_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[NADA] Talk with the old fart who pretends to be hard of hearing, who will say that Edward went north to another oasis... Talk to the chef if you want to and head still further north. Othernorth Oasis_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[STOP] Here you can find a blue chest with a Spirit Ring hiding behind some trees. Although, seeing as the characters don't see life from a top-down angle, they could probably find it easily... I digress. A traveler will tell you that Edward went to... drumroll... Olive Village!...... You will warp there automatically. Olive_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HNRJ] Back in Olive... Talk to the same NPC, who will say that Edward's at the Inn... But he's not, you need five Basilisk Scales to help him with a medicine he's working on, the inkeeper will tell you so. Go out and Hunt Baslisks, and come back with the scales. The mnost are found in the southeast chunk of desert on the continent. Head back to the inn once you have 5, though you may want to stock up on them since they're so easy to get on the GBA. They cure paralysis, K.O., and fully heal HP. Nice. You'll stay a night, and meet Edward in the morning. His family name: Morrison, and you'll see the resemblance. The intro quote's from him, but not in-game. He'll tell you to go to Ymir Forest, but you'll need a letter of introduction from Alvanista. He'll also ask you to come to Midgards later, if you're interested. Cress will chase him down when he leaves and show him the book Trinicus Morrison gave him. How's that for mesing with the time stream? Mint will drop a similar bomb for Arche, thus making sure that everyone knows that time is being actively f----d with. Edward will get the wrong impression from why Cress was sent back in time, and run off to do something he thinks may be futile. If you don't get it, he thinks that Dhaos has taken over the world in Cress' time... Idjit. Head back to Alvanista to get your pass. Alvanista Castle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[GLOM] Talk with Lundgrom, who will take a day to process your request. Stay at the in then confront him again to get a Royal Crest, which will ley you into Ymir. By the way, half-elves are forbidden, as usual. Sorry, Arche. Arche will stay at the inn, theoretically. Head south to the usual forest-surrounded-by-a-lake. Ymir. Ymir, Forest of Mirror Water_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[YMIR] From the gate, head northeast until you reach that corner, then head northwest over a concealed bridge. From the Memory Glyph, head northwest to a third zone. Once there, head north then fart to the east to a path north into the Elf Colony. More flashing of the shiny badge will get you in to see Brambert, Lord of the Elves. He'll ask to meet you north of the village. Go meet him. He'll give you an ambiguous clue as to the location of the Blak Stone with magical powers that can fix the ring. Heimdall_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[NATR] Basically, what you need to do here is stick to the paths with bush babies on them. Those are thos brown lemur looking things that walk around here. Head north until yopu reach a larger area where the path forks. Head east there, and keep going until you find a chest with Savory in it. Then head north until you can't anymore, then east again. Keep going until you find three chests in a row, then head south until you reach a pond. Go east again until you find a Memory Glyph. North of there you will find the Black Stone Brambert was talking about. It's another Summon Tablet. Origin's tablet. Brambert will also call the final battle... Kangaroo? What the hell? Perhaps it's a R>J>R mistrans of Ragnarok? Watch for a brief flash of Origin as the two rings are repaired: Moonstone and Topaz. Cress will show Brambert Chester's bow afterwards to see if it can be fixed as well. He'll say to take it to the bowsmith in town. Ymir, Forest of Mirror Water_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MLKJ] Once back in town, you'll find out that Arche has been detained and tied up. She'll say she's not into that kind of thing 0_0. Since the punishment for a half-elf coming into the village is death, a woman will ask to take Arche's place. Arche will realize that she's her mother, but it's too late. Head to South Harbor, then Olive, then those Oases, and go northeast to a tower by the mountains. You'll find Luna here. ___________________________ The Master Craftsman|[QST1]|____________________________________________________ Time Period: Past Starting Point: Heimdall Prerequisites: Chester's Bow (obtained automatically) Repaired Moonstone and Topaz Rings -------------------------------------------------------------------------------- Go back into town after leaving and go through complicated events to learn of a woodcarver, Arsia, who lives to the east and can fix it. Head east from the forest to a house. After a short scene, go up to the door and knock. You'll meet Arsia, who will fix the bow if you bring Brambert to see her. She'll tourn one of your party members into a statue as collateral. Not Arche this time... Mint. However, Arche will cuss her out and knock Mint out of the spell. Now Arche is conveniently out of the party for another trip to Ymir. Once back at the Colony, head to where you met Brambert to discuss Arsia. He'll be shocked that you actually met with her... Concerned yet? Take Brambert to see Arsia now... As it turns out, they *were* lovers. Except she's a half-elf and he's a racist pig. Brambert will become a statue to stay with his former love, Arche will be freed, and you'll leave without taking the bow back. Oh well. End ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tower of the Zodiac_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [FRBA] This level's based around music. The currently playing background music, which you can change as you progress, will open the door to the next floor. After the first floor, each floor's basic layout is exactly the same except for what lies behind each door. You'll figure it oput soon. 1st Floor: Just go up both flights of stairs to reach floor 2. 2nd Floor: Go north and read the tablet. A melancholy song is needed, and someone not human sings. The current background music is what you need, just go north through the door and up the stairs. 3rd Floor: This floor, a mirthful song is needed. Take the south path and go through the westernmost door. Hit the switch in the statue to play Arche's theme, then head north, through the door to the 4th floor. 4th Floor: Take the west path on this floor and follow it to the end for the statue that plays a "serene song". You'll recognize it. Go through the door to the fifth floor. 5th Floor: You need a melancholy song again on this floor. Go south and through the easternmost door to find the statue that plays it. 6th Floor: This time around, you need a gallant song. Guess, what. You'll also need to take the one path you haven't taken yet. Take the East path to the end and hit that switch to play a song you haven't heard before. Head through the door to be ambushed by a fairy, Artemis, who protects Luna. The price to pass to the next floor. Arce (poor Arce) has to give someone a kiss. Just to let you know, Kosuke Fujishima did work on this game. Somebody will know what I mean. Arche will go after, you guessed it, Cress, but Mint will intervene, and an unknown voice will make Artemis give Arche a new spell: Ray. Head on up to meet Luna. She'll join you without a fight. Leave the tower and head north to Midgards. Make sure to save. Midgards_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ODIN] Midgards is at war. The inn is packed, the streets are deserted. You can buy new armor, but the weapons all suck. Head north up to a gate. You'll wave the Royal Emblem around some more, and be allowed through. You'll wait around for a while then be greeted by Edward and Reisen, captain of the guard. Cress will immediately ask to joinf forces to crush Dhaos' "evil designs". Arche will ask "What evil designs?" (Which IS a good question...) and be answered by Reisen, who will say he's trying to destroy the world. Please don't be angry at the cliche, it's not what you think. In any case, you'll be asked to report to the king. Do so after exploring a little. Head east then north to eavesdrop on Reisen. Something about Dhaos wanting them to stop their research... You'll then be at the throne room. After talking about Dhos' forces for a while, you'll be taken to the Magitech Lab. Talk around. Yuu'll hear stuff you already knew, along with some more tidbits on magitach and a weapon of unspeakable power. This is all optional, you may leave the castle at any time. When you do, Arche will express her doubts. Arche will wonder why Dhaos, as powerful as he is, hasn't attacked any large cities except Midgards. Cress will swear, a little, and bring up Hamel. Arche will decide that there must be a connection between Midgards and Rhea's parents, since only Hamel was attacked. You'll soon be prompted to go back to Arche's house either immediately or by walking there yourself. The choice is yours. Arche's House_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [DADI] Arche will immediately confront her dad about how he lied about her mother. A discussion will ensue. As it turns out Luti, Arche's mother, and Arche's dad, Bart, were forcibly separated. Apparently, the elves thought that humans were doing some pretty stupid things so sealed themselves off from the world. Extra tidbits: the Scarlets moved to Hamel from Midgards after doing some research on.... Magitech! Are you seeing a connection? Arche is... Once again you can jump or walk. Midgards_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BATL] Something will be going on at the castle entrance. Go there. It's Morrison! A demon is holding a kid hostage, but Morrison will save the day warping him in time, somewhere. Arche's doubts about Dhaos will be bound and gagged. Next there'll be a war briefing. They'll point out some minor details, like how close they are to Dhaos' castle, and how much time they have to stop his army. Claus, who will be appointed one of four group leaders, will leave the party and stay at a classified briefing. Cress and co. will be kicked out, so go off and explore the town. There is a guy in the northern part of town who will sell Cress a skill book for a mere 18,000 Gald. Head back (you might have to stay at the inn) when you've prepared for battle. Hint: Have petrification protection. Valhalla Plains_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [FIGT] This area is a little different from the rest of the game. Time passes, and enemy encounters are visible in the field. Your objective is to defeat the enemy commander as soon as possible. The time limit is five days. Navigate your way to the northeast, it isn't very easy to get lost: as long as the forks you take go north or east you'll be fine. It'll start snowing as you get closer to the northeast corner, and you'll se a save point when you reach it. Go east for a boss fight. ---------------------------------------------- -Boss: Ishrantu, 2x Drake - -Music: Overcoming Difficulties - -My Level: 28 - ---------------------------------------------- -Ishrantu - -HP: 5000 - -TP: 500 - ---------------------------------------------- -Drake - -HP: 1500 - -TP: 0 - ---------------------------------------------- -Reward: Poison Charm - ---------------------------------------------- This guy quite readily casts Thunder Blade. Mercifully, he's not as powerful as Arche is. His Drakes aren't much of a problem at all. Now is the time to let the mages cut loose with powerful magic. This guy is much easier than Maxwell, but his resistance to most elements is irking. After beating him, you'll be back in Midgards. Midgards_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[VALK] Head for the castle. Sir Cress and co. will be taken to the throne room. The king will award you 10,000 Gald. I'm not sure if this changes based on your actions in the Valhalla Plains. E-mail me if you know something I don't. Shortly after, a sentry will alert the king that they are under attack. Dhaos has launched an aerial attack. Oh, crisis. Guess now's the time for them to use their magitech weapon, eh? The party will decide to help somehow. If you head towards the entrance of the castle, the merchants gave gathered. How nice. Buy what you need, then leave the castle. Don't feel shy about filling your inventory with Gels. A voice, the same voice from earlier, will harass Cress again, and he will be sucked into a dimensional rift. Mint will pass out and Claus will be dragged off to battle. You'll regain control of Cress. Equip your best, and head into the next room. You'll meet Valkyrie, servant of Odin. She's the one who's been bothering Cress, and she wants Gugnir, as someone of low standing like Cress doesn't deserve it. Meanwhile, the Magitech Cannon will be fired, and Mana will begin to fade from the world. Oh, crap. They'll try to fire it again, but it'll break down. Cress will reappear with Pegasus, and he and Arche will go off to battle in the air. ---------------------------------------------- -Battle: 2x Werevulture - -Music: Threatening Sky - -My Level: 28 - ---------------------------------------------- -Werevulture - -HP: 1800 - -TP: 0 - ---------------------------------------------- You'll be on pegasus for these battles, and you can only use regular attacks. Thankfully, Cress attacks faster on horseback now than he did on the SFC. Arche will provide support, so the enemies will fall easily. ---------------------------------------------- -Battle: 3x Charon - -Music: Threatening Sky - -My Level: 29 - ---------------------------------------------- -Charon - -HP: 2000 - -TP: 60 - ---------------------------------------------- Once again, easy pickings. ---------------------------------------------- -Battle: Clay Demon, Charon, Werevulture - -Music: Threatening Sky - -My Level: 28 - ---------------------------------------------- -Clay Demon - -HP: 1150 - -TP: 800 - ---------------------------------------------- Slightly harder, but still not terribly difficult. ---------------------------------------------- -Battle: 2x Clay Demon, Charon - -Music: Threatening Sky - -My Level: 28 - ---------------------------------------------- More enemies! ---------------------------------------------- -Boss: Ishrantu, Clay Demon, Charon - -Music: Overcoming Difficulties - -My Level: 28 - ---------------------------------------------- -Ishrantu - -HP: 5000 - -TP: 500 - ---------------------------------------------- -Reward: Poison Charm, Life Bottle - ---------------------------------------------- The two enemies with Ishrantu this time should fall preetty easily with Arche's spells. Once they're out of the way, disable all spells but Ray and Debris Fall an cut loose with Cress' attacks so Ishrantu can't get a hit in. Afterwards, Pegasus will take Gungnir and leave. Everyone will thank Cress and Arche, and Arche will get a certain spell... Indignation! Now you'll have to head off to Dhaos' Castle. Save and head back through Valhalla. There's no encounters now, and the only point of interest is a swordsman along the north path that will sell you a skill book for only 50k. Dhaos' Castle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [DHOS] General notes: The enemies here suck big time. Your brand new spell that you've been itching to try out, Indignation: use it, especially when you've got craploads of enemies surrounding you. And avoid Holy Bottles here, warding off weak enemies means you only fight the strong ones... The Dragoknights here drop two types of ? Sword, the common one being a standard Long Sword, the rarer one being Moon Falx, a really awesome weapon. 1st Floor: Go up into the castle and take the dore to the left of the mirror. Examine the gargoyle for a mystic symbol. That's all you really need in this part, so go back out and take the east door. Follow the path east and you'll step on a switch that opens the locked doors. Go through the door north of it for the extremely impressive Fire Storm spell. Go through the south door in the large room to be back where you were, go step on the switch again to toggle the locks and open the northwest door. GO through that door and up the stairs to the second floor. 2nd Floor: Go through the first door to an extremely easy switch puzzle. Step on them in the order indicated by the sign. This unlocks the second door. Go through that and the hallway behind it. Walk through the hallway until Cress sees the reflection of a ghost. The sign next to it says "two mirrors reflecting shall open the way". Head into the next room, and head up the stairs again to even more doors. Ignore them and head up the stairs. Enter the east room here. At the far end of the table is a sign. After deciphering it, a minigame will ensue. You have to press the switches at the same time as Arche, of course, she's too hyperactive to make it easy for you. After ten misses, Claus and Mint will do it for you, in perfect unison. Arche... Go through the door for a Memory Glyph and the stairs to the next floor. 3rd Floor: Immediately head to the next room. Head up the stairs to a room with a hole in the floor. Head south and pull the statue to the hole and push it in. Head back down and push it onto the switch. Go through the door. Guess what, another switch. You were probably thinking with the first one, "Why not just have someone stand on it?" Now you get your chance. I left Claus. UNDER NO CIRCUMSTANCES EVER I DON'T CARE YOUR OPINION OF HER !NEVER LEAVE MINT OUT OF THE PARTY EVER! Thank you. 4th Floor: Head west down the hallway and up the stairs. Head east now, through tw doors, to reach a save point and a locked door. You need four people. Backtrack to the room with curtains and head north. ---------------------------------------------- -Mini-Boss: Evil Lord, 2x Dragoknight - -Music: Take up the Cross - -My Level: 33 - ---------------------------------------------- -Evil Lord - -HP: 10500 - -TP: 250 - ---------------------------------------------- -Reward: Rune Bottle - ---------------------------------------------- The Evil Lord has this one nasty spell that does about 1200 damage to all party members, but he uses it rarely. The only other things to watch out for are the two Dragoknights that surround you. Have Arche cast Indignation on the Dragoknights to clear them away, then go for the Evil Lord and keep him from using spells. Take the Mysterious Hand Mirror from the chest after beating him. Baktrack to Claus. 2nd Floor: Go back to a mirror where you saw a weird reflection. ---------------------------------------------- -Mini-Boss: Evil Lord, 2x Dragoknight - -Music: Take up the Cross - -My Level: 33 - ---------------------------------------------- -Evil Lord - -HP: 10500 - -TP: 250 - ---------------------------------------------- -Reward: Rune Bottle - ---------------------------------------------- Same battle only now you have Claus (or Arche, whoever you left). Same rules apply. Defeat the enemies in any mirror to warp to another room. Handy, huh. The two mirrors on opposite ends of the room with the stairs up lead to a bunch of loot and another spell for Arche, Distortion (which is an instant kill or nothing). Go to the first mirror to warp to another section of the castle. Go south and east until you reach a room with four switches. Press them in the reverse order from the other four-switch room. Leave the room and snag the Gold Key from the chest. Head back to the mirror and this time go west. You'll find some items, including a powerful new broom for Arche. Go back through the mirror, and back up a floor. 3rd Floor: Leave Arche on the switch and head up. 4th Floor: Head east to the locked door and open it with your new key. Go through and and Cress will examine the hole, and Arche will fly up and rejoin the party. Now head back to the farthest save point in and, save. Your party of four will unlock the door. Through it, you'll fight the same miniboss group you fought at least two times before. Go back and save then head to the next room. You'll talk with a certain villain character, who has no reason to fight you. He'll also call you pawns of Midgards. ---------------------------------------------- -Boss: Dhaos, 2x Evil Lord - -Music: Decisive - -My Level: 35 - ---------------------------------------------- -Dhaos - -HP: 30000 - -TP: 5000 - ---------------------------------------------- -Reward: - ---------------------------------------------- Have your mages blast away with their best spells (Luna and Indignation) and take out the Evil Lords as quickly as possible. Then turn your attention to Dhaos, who attacks, that's right, attacks, with fire, ice, and lightning spells, as well as really fast hand-swooshes. He'll also cast Fires Storm, which explains why he had the book in his castle. Instead to the spazzing he did whenever Arche cast Indignation in the SNES version, he'll just taunt you with lines like "Is that all you've got?" Ouch, corny, Namco, corny. Ths is it, the end, right? Nope, he just ran away. ____________ __________________________________________________________________/[ACT5] Act 5\ The Heroes and the Sacred Tree ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Coming soon-ish, once I get back to this point in the game. Stupid corrupt save file... __________________ [EXTR] Extra Stuff\_____________________________________________________________ Item List_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [ITEM] *in progress* Spell List_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SPEL] *in progress* Misc_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[JUNK] *in progress* _________________________________ [IFAQ] Frequently Asked Questions\______________________________________________ Please, Frequently Ask me Questions so this section can expand! Q: How do I use [Whatever Combo Tech]? I've learned it but I can't use it yet. A: When you learn a combo tech, that just means that Cress knows which skills he needs to combine. To actually use a combo tech, check it in the Skills menu what two skills it combines, then use those two skills in battle like they're going out of style. A sound wil play when you've mastered a skill. Master both (about 100 uses each, have lots Orange Gels) to be able to use the combo tech. Q: Why do you say Cress is the only *playable* character, I like using [...]? A: The original version of the game did not let you swithch which charcter you controlled, so only one character was balanced for control by you, the player. The GBA version, riding on the overwhelming sucess of Symphonia, mixed in more of those game systems, including changing which cahracter is controlled, though Cress is still the only one with a combo and close-quarters combat abilities. _________________ [KUPO] Contact Me\______________________________________________________________ ...If you feel it absolutely necessary. E-mail me if you have questions, would like to submit any extra info I may have glossed over, or if I just plain screwed up. I won't be offended. Do not send me the locations of treasure chests I ignored in the guide unless it's something *really* good. Do not send me spelling corrections or offers for free medication. Violators will be dealt with in the most severe manner possible, most probably involving chicken feathers, cod liver oil, and a very, very depraved walrus.* E-mail: MoogleWarriorVII@yahoo.com Put 'ToP Guide' or somthing of the sort in the header or I toss it as spam. Include a screename to be added to the contributors list. Contributors: The Hurricane Melchor Mateo and that's it for now... *Okay, that's from Excel Saga, you caught me... _________________ [LEGL]Legal Stuff\______________________________________________________________ Tales of Phantasia and the entire Tales series, are (c)1995-2006 Namco, Ltd. This guide is (c)2006 Moogle_Warrior, exclusively for GameFAQs. Do not use any part of it elsewhere. You may print a copy as long as you don't use it for kindling later. Really, I'm no good with the legal stuff. _____________ [TTFN] Thanks\__________________________________________________________________ Thanks to... GameFAQs. I never would have beaten FF8 without it. Oh, and for hosting this guide... Kosuke Fujishima, for teaching all other RPGs how character design is done. Very special thanks to Namco, for getting some other company to devleop this game. Thanks to Wolfteam for being the other company. Thanks to my 7th grade teacher for always believing in me, my 12 cats, 16 dogs, 29 parrots, 351 Pokemon... Kidding. Extremely special thanks to whoever read this far into the thanks section. Have a cookie.