Tactics Ogre: The Knight of Lodis Swordmaster FAQ Version 1.0 By Rashidi E-mail: Rashidi@aol.com Ogre Battle Encyclopedia http://ogrebatle.vze.com *********************************************************************** Table of Contents I. The 6 Questions (Who, what, why, when, where, and how) II. Other important Information III. Preferred Weapon List A. Swords B. Katanas IV. Useable Spell List V. Legal Info and Credits *********************************************************************** I. The 6 Questions Who? Only male characters can become Swordmasters. The only male character that is a Swordmaster in the game is Byron, the boss of the Batraal Chronology Quest Battle. The female character Margret is a Swordmaster, but she is a special Swordmaster class only attainable with a Gameshark. Because Swordmaster has good stat growth, it would not be a bad idea to let a character like Orson level up in this class. What? Sword Masters can swiftly strike down opponents with blindingly fast sword-handling, and they can also use support spells. Margret's description - Because of her rare talent with the sword, she has been educated in even the most coveted sword techniques. A swordswoman like her only comes along once in a generation. Why? You should use Swordmasters, because they are among the top 4 melee classes in the game (the others being Knight, Angel Knight, and Hawkman). They should be considered stronger Ninjas, and are more effective with support magic than Warlocks. Where? You can turn any male character into a Swordmaster if you meet the requirements. You can find extra characters at a shop, or persuade them in battle. How? A character must have 95 STR, 111 AGI, an ALI of C, N, or L, and the Book of Initiation Emblem in order to become a Swordmaster. *********************************************************************** II. Other Important Information Stat Growth - Stat growth at Level Up is based randomly on my X, X-1, X+1 formula. For all stat growth over 7, X-2, and X+2 are added. What does this mean in simple man's terms? A Knight will get between 5-9 HP per level, 2-4 MP per level, etc. Just look at the number as an average and you'll do fine... Swordmaster HP 6 MP 3 STR 5 INT 3 AGI 6 Preferred Weapons: Sword or Katana. Magic ability: Swordmasters have 1 magic slot, and they have a choice between 3 virtue spells. This is what puts them head and shoulders above most other melee classes, so choose wisely. Movement: Base movement of 6, with no ground or water bonuses. The movement isn't as good as other classes (they have the worst movement of the top 4 melee classes) but their stats and abilities more than make up for it, they're walking tanks. Class bonuses (innate bonuses that vary according to class) Attack Power +15 Defense Power +0 Magic Attack +5 Magic Defense +5 Persuasion ability: Swordmasters are good at persuading the elite male classes: Dragoon, Warlock, and other Swordmasters. They are even better at persuading Archers and Ninjas of both genders. Fulfilling class requirements: The Book of Initiation is easy to acquire during training, and you'll often get it in battle without even trying. If worse comes to worse, you can attack a level 10 character with a level 1 character from the front 3 times. You will more than likely dodge all 3 attacks. Congratulations on acquiring the emblem. From there, all you need are the stats. Ninjas get 4 STR and 7 AGI per level. Knights get 6 STR and 5 AGI per level. Leveling up in both classes as needed will get you to Swordmaster quickly. Other: Alphonse makes a great Swordmaster. Orson and Shiven do too, in fact, I prefer to make Orson a Swordmaster ASAP, because the stat growth in the Archer class is absolutely horrible. Swordmasters are good candidates for the Divine Armaments set, since it gives them good defense, and they'll be able to use the Oracion. Swordmasters get to use Swallow's Daze when they have Katanas equipped, but I've never found the attack to be too effective (misses too often). A Swordmaster with the Hunting Set will also run rampant. They will be more effective with the set than an actual Archer. Swordmasters are GREAT candidates for Fluid Magic, or Petrifying Cloud. *********************************************************************** III. Preferred Weapon List A. Swords Short Sword Stats: Power 30 Description: One-handed weapon. Good sword for beginners. Cost/Shop: 360/Y Long Sword Stats: Power 40 Description: One-handed weapon. A large hacking sword. Cost/Shop: 700/Y Claymore Stats: Power 48 Description: A large, two-handed sword with a V-shaped hilt. A ring is attached to the hilt. Cost/Shop: 1200/Y Sum Mannus Stats: Power 54, Earth RES+5, Wind element. Description: One-handed lightning sword. Cost/Shop: 1440/N Firedrake Sword Stats: Power 56, Water RES+5, Fire element. Description: One-handed flaming sword. Cost/Shop: 1440/N Ice Blade Stats: Power 52, Fire RES+5, Water element. Description: One-handed frozen sword. Cost/Shop: 1440/N Fafnir Stats: Power 58, Attack Power up VS Dragons. Description: Used by Sigurd to defeat the dragon Fafnir. Cost/Shop: 1600/N Gram Stats: Power 58, Wind RES+5, Earth element. Description: Elven sword that shines because of its unique forging. Cost/Shop: ?/N Sword of Tiamat Stats: Power 60, Attack power up VS dragons. Description: Dragonslayer created from the fangs of Tiamat. Cost/Shop ?/N Lavateinn Stats: Power 60, Water RES+5, Fire element Description: Flaming sword of Surt, destined to consume the world in fire. Cost/Shop: ?/N Notos Stats: Power 62, Earth RES+5, Wind element. Description: Two-handed weapon. Double edged sword of Notos, god of the South Wind. 1 of 4 Relics of Wind. Cost/Shop: 3120/N Balmung Stats: Power 64, Attack power up VS dragons. Description: Dragonslayer created from the claws of the dragon Fafnir. Cost/Shop: ?/N Oracion Stats: Power 71, INT+8, Bane RES+5, Virtue element. Item use: Banish effect (cannot break) Description: One-handed weapon. Rumored to allow communication with the gods. 1 of 4 Divine Armaments. Cost/Shop: 4000/N Fragarach Stats: Power 75, Virtue RES+5, Bane RES-5, Bane element Description: Sword with a cross shaped hilt whose name means 'revenge'. 1 of 4 Netherworld Weapons. Cost/Shop: ?/N Anbicion Stats: Power 68, AGI+5, Virtue RES-5, Bane RES+15 Item use: Anbicion effect (cannot break) Description: One-handed weapon. Sacred sword that King Anbicion received in a covenant with God. Cost/Shop: Cannot be purchased or sold. Snapdragon Stats: Power 85, element and rest of stats depend on character that used Snapdragon. Description: Sword that confines a human soul trapped by an ancient curse. Sword characteristics reflect abilities of trapped soul. Cost/Shop: ?/N Anbicion2 Stats: Power 90, AGI+5, Virtue RES-5, Bane RES+15 Item use: Anbicion effect (cannot break) Description: One-handed weapon. Sacred sword that King Anbicion received in a covenant with God. Cost/Shop: Cannot be acquired via normal means (GS only). B. Katanas Matsukaze Stats: Power 52, AGI+4, Earth RES+5, Wind element Description: Far Eastern katana that produces blades of wind. Cost/Shop: 1440/N Yu-Giri (Water/52, agi+4, fres+5) Power 52, AGI+4, Fire RES+5, Water element Description: Far Eastern katana that gleams with dew. Cost/Shop: 1440/N Kagari-bi Power 52, AGI+4, Water RES+5 Description: Far Eastern katana that glows with searing flames. Cost/Shop: 1440/N Yumogi-u Power 52, AGI+4, Wind RES+5 Description: Far Eastern katana that intensifies the user's power. Cost/Shop: 1440/N *********************************************************************** IV. Ability/Spell List A. Abilities Pelting Fury Element/Type: Stats: Effect: Swallow's Daze Element/Type: Stats: Effect: Cost/Shop: B. Spells Harnella's Influence Element/Type: Wind/Global Support Stats: Power 0, 10 MP Effect: Strengthens wind, weakens earth. Cost/Shop: Haste Element/Type: Wind/Support Stats: Power 0, 20 MP, RNG 7, AOE 1 Effect: Increases speed and allows movement beyond normal range. Temporary. Cost/Shop: Summon Tempest Element/Type: Wind/Global Support Stats: Power 0, MP 15 Effect: Summons storm. Cost/Shop: Teleport Element/Type: Wind/Support Stats: Power 0, MP 35, RNG 1 Effect: Teleports ally. Cost/Shop: ?/N Clear Sky Element/Type: Fire/Global Support Stats: Power 0, MP 15 Effect: Drives away wind and rain. Cost/Shop: Molten Blade Element/Type: Fire/Support Stats: Power 0, MP 20 Effect: Temporarily strengthens ally's weapon. Cost/Shop: Ray of Paralysis Element/Type: Fire/Support Stats: Power 0, MP 15, RNG 7, AOE 1-5 Effect: Paralyzing ray. AOE broadens as user's INT goes up. Cost/Shop: Zoshonel's Influence Element/Type: Fire/Global Support Stats: Power 0, 10 MP Effect: Strengthens fire, weakens water. Cost/Shop: Berthe's Influence Element/Type: Earth/Global Support Stats: Power 0, 10 MP Effect: Strengthens earth, weakens wind. Cost/Shop: Constrain Element/Type: Earth/Support Stats: Power 0, MP 20, RNG 7, AOE 1 Effect: Temporarily lowers speed and restricts movement by changing target's movement type. Cost/Shop: Hurdle Wall Element/Type: Earth/Support Stats: Power 0, MP 20, RNG 7, AOE 1 Effect: Moves ally to adjacent panel regardless of elevation. Cost/Shop: Petrifying Cloud Element/Type: Earth/Support Stats: Effect: Cost/Shop: ?/N Grueza's Influence Element/Type: Water/Global Support Stats: Power 0, 10 MP Effect: Strengthens water, weakens fire. Cost/Shop: Poison Squall Element/Type: Water/Support Stats: Power 25, MP 20, RNG 6, AOE 1-5 Effect: Saturates the air with toxic elements, damaging and poisoning foes. AOE broadens as user's INT goes up. Cost/Shop: Purify Element/Type: Stats: Power 0, MP 10, RNG 7, AOE 1 Effect: Recovers target from abornormal status (paralysis, sleep, charm, confusion, poison). Cost/Shop: Slumber Mist Element/Type: Water/Support Stats: Power 0, MP 15, RNG 7, AOE 1-5 Effect: Foes are lured into sleep by a chilling breeze. AOE broadens as user's INT goes up. Cost/Shop: Fluid Magic Element/Type: Bane/Support Stats: Power 0, MP 8, RNG 7, AOE 1 Effect: Transfers MP to ally. Cost/Shop: *********************************************************************** V. Legal Info and Credits This FAQ was made 100% by me, John "Rashidi" Markisch. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Do not post this on your site unless you have expressed consent by me. If you want to post this on your site, my email and website are at the top, and I'm also a frequent poster at GameFAQs. Special Thanks goes to... Yasumi Matsuno: For writing the Ogre Battle Saga. If the original Tactics Ogre weren't such a classic, this mediocre game would not be here today. Quest: For making this game. Atlus: For publishing this game in North America. Nintendo: Well, actually, they didn't want to publish this game in North America, so they get no thanks. Squaresoft: For buying the rights to the Ogre Battle series, followed by buying out Quest, and recruiting the remaining team members that worked on this game. Hopefully, your guidance and budget will keep this absurdly easy game from ever happening again. Bearsman6: For making an FAQ/Walkthrough (which allowed me to quit on mine). Also for giving me a means of playing KoL before it was released. CJayC: Duh... Destin/Layoneil: For the secrets FAQ, and for allowing me to be the Content Manager of the Ogre Battle Encyclopedia. Olan: For compiling the Class stat growth using that device thingy of yours. You kept me from spending another 20 hours doing it the manual way. Rashidi: I wrote this. In 2 hours. I want my time back. Please visit the Ogre Battle Encyclopedia for any information you need on the Ogre Battle Saga at http://ogrebatle.vze.com ***********************************************************************