Super Robot Taisen J - Mechanics Guide v1.0 Defensive Abilities -------------------------------------------------------------------------------- Beam Coat S 800 Beam Damage EN5 Beam Coat M 900 Beam Damage EN5 Beam Coat L 1000 Beam Damage EN5 Laminate Armor 1200 Beam Damage EN10 Phase Shift Armor 800 ???? Damage EN10 Distortion Field 1000 Non-Beam and Non-Gravity Damage EN10 <=2500 Gravity Damage reduced to 0. <=1500 Deflect Beam Damage reduced to 0. Chakra Shield 800 Damage EN5 Barrier S 800 Damage EN5 Barrier M 1000 Damage EN10 Barrier L 1200 Damage EN15 Orgon Cloud 1000 Damage. Bunshin (Morale 130) Dimension Connection System 1000 Damage. Bunshin (Morale 130) Lambda Drive See Below. Unit Abilities Bunshin Completely evade attack (Morale 130) God Shadow Bunshin ECS Bunshin Vital Jump Bunshin Boson Jump Bunshin Mazin Power 125% Damage Output. (Morale 130) V-MAX Movement +1, Mobility +10, Bunshin, and Beam Coat S (Morale 120) V-MAX Enhanced Movement +1, Mobility +15, Bunshin, and Beam Coat M (Morale 120) V-MAXIMUM Movement +2, Mobility +15, Bunshin, and Beam Coat L (Morale 120) HP Recovery S Recover 10% HP every turn HP Recovery M Recover 20% HP every turn HP Recovery L Recover 30% HP every turn EN Recovery S Recover 10% EN every turn EN Recovery M Recover 20% EN every turn EN Recovery L Recover 30% EN every turn Pilot Abilities -------------------------------------------------------------------------------- Cutting Shooting Shield Defense Counter Hit & Away Super Mode +10 to all Pilot Stats, +1 Movement, +10 Mobility, and +100 Armor, Morale 120 Clear Mirror Still Water +10 to all Pilot Stats, +1 Movement, +10 Mobility, and +100 Armor, Morale 120 Coordinator For each 10 Morale above 100, +2 to all Pilot Stats SEED +10 to all Pilot Stats, Morale 120 IFS Blaster Mode Beast Mode Antibody Reaction Potential See Below. Affected by Size and Terrain Effect. Support Attack Support Defense Combo Leadership (Leadership Level + 1) * (6 - Distance) / 100 Leadership Bonus is activated when Distance from Leader <= Leadership Level + 1 Not affected by Size and Terrain Effect. Relationship Circle 15% Heart 15% Not affected by Size and Terrain Effect. Battle Mechanics -------------------------------------------------------------------------------- Terrain S = 110% A = 100% B = 90% Untested C = 80% Untested Size SS = -2 S = -1 M = 0 L = 1 LL = 2 Damage [Attacker's Base Weapon Damage * Attacker's Weapon Terrain Rating * (Attacker's Melee/Range + Attacker's Morale) - (Defender's Armor + Defender's Potential Armor Bonus) * Defender's Unit Terrain Rating * (Defender's Defense + Defender's Morale)] / 200 * [100% + (Attacker's Size - Defender's Size) * 5%] * (100% - Terrain Effect) - Defensive Abilities Accuracy Rate [140% + Weapon Accuracy Bonus / 100 + Attacker's Potential Bonus - Defender's Potential Bonus + (Attacker's Unit Terrain Rating * Attacker's Accuracy - Defender's Unit Terrain Rating * (Defender's Mobility * 125% + Defender's Dodge)) * 80% / 100] * (100% + Defender's Size * 20%) * (100% + Defender's Terrain Effect) + (5 - Distance) * 3% + Leadership Bonus + Relationship Bonus Lambda Drive Damage Bonus Activated at Morale 120. Deactivated when below 100 Morale. Lambda Drive Defensive Field Activated at Morale 100. Damage less than or equal to Defensive Field is reduced to 0. Lambda Drive Bonuses are Morale dependent. Morale 100-129: 120% Damage Output, 1400 Field Morale 130-139: 130% Damage Output, 1600 Field Morale 140-149: 140% Damage Output, 1800 Field Morale 150-150: 150% Damage Output, 2000 Field Potential Armor Bonus 105 + 5 * [Potential Level - Ceiling (HP% * 10, 1)] Potential Accuracy & Dodge Bonus 5% * [Potential Level - Ceiling (HP% * 10, 1) + 1] Potential Bonus is activated when [Potential Level - Ceiling (HP% * 10, 1)] => 0 Ceiling (A, B) is a mathematical function meaning to Round A up to the nearest B. Ceiling (100.01, 1) = 101. Contact -------------------------------------------------------------------------------- Any suggestions or corrections, please contact Mai Tokiha (natsuki@inbox.com).