Super Robot Taisen D Intermission Menu release date: August 10, 2003 author: Huckebein MkIII (lawless_order@yahoo.com) ************ $ Contents $ ************ 01. Version History/Planner 02. Disclaimer 03. Notes and Comments 04. The Acutal sutff 04.a Main Intermission Menu 04.b Robot Intermission Menu 04.c Weapon Intermission Menu 05. Credits *********************** $ 01. Version History $ *********************** Alpha - 08/10/03 Main menu done, completed most of Robot Menu. Alpha 2 - 08/15/03 Unexpected update, way too many errors in the first draft. Changed some bad translations. Sorry for any inconvience. Finished Pilot Menu while I was at it too. Planner: Beta - Shop Menu Delta - Quest Menu Gamma? + Eipson? + ??? Pre-Battle Menus ******************* $ 02. Disclaimer $ ******************* This guide Copyright 2003 Huckebein MKIII (lawless_order@yahoo.com) and cannot be modified, reproduced or distributed on any way without the consent of the author and for commercial purposes. *************************** $ 03. Notes and Comments $ *************************** This is my first FAQ, please exuse any complications in trying to find what you need. Most of these menus are written in Kanji and/or Katakana so much of the interpretation will be Chinese, the words however, mean the same thing. Hiragana for the most part is only used for junctions, making it a whole lot easier. I have school work too, so the updates will be small and possibly infrequent, but I will try to finish this. Otherwise, enjoy the translation. ************************* $ 04. The Acutal Stuff $ ************************* =========================== 04.a Main Intermission Menu =========================== The small boxes underneath are the submenus for each choice, robot, weapon, etc. ******************************************* * Intermission * ******************************************* *Unit *Abilities * * * * * * *Weapon *Reformation *Gen.Turn Count* * * * * *Pilot *Convert *Gold * * * * * *shop *Equipment * * * * * * *Weapon Name******************************* * * * *Data *Scenario Number * * * * *Side Quest *Scenario Name * * * * *Nx. Mission* Next Cleared* ******************************************* ************** ************** ************** *Weapon * *Shop * *Data * ************** ************** ************** *Ability * *Equipment * *Data Save * *Reformation * *Item * *Data Load * ************** ************** ************** ************** ************** *Pilot * *Weapon Name * ************** ************** *Ability * *Hero * *Develop * *Vice-Hero * *Items * ************** *Transfer * ************** =========================== 04.b Unit Intermission Menu =========================== UNIT ABILITES ******************************************* *< 1 / 2 > * Unit Abilities * LR: Select * ******************************************* *Name * * *HP Current / Max * * * [=================]* * *EN Cur/Max [=========]* * ************************** * *Type Terrain/Terrain * * *U/N Air Land * * * Sea Space * * * * * ******************************************* *Movement Evasion Armor * *Size Repair * ******************************************* UNTI ABILITES ******************************************* *< 2 / 2 > * Unit Abilities * LR: Select * ******************************************* *Name *[Skills] * *HP Current / Max * * * [=================]* * *EN Cur/Max [=========]* * *************************** * *[Equipment] * * * Empty * * * Empty * * * * * * * * * * * * * * ******************************************* UNIT REFORMATION ******************************************* *< 1 / 2 > * Unit Reformation * ******************************************* *Name HP/EN* * * * * * * * * * * * * ******************************************* * Evasion Armor * ******************************************* *Pilot Name Gold * ******************************************* UNIT REFORMATION ******************************************* * Unit Reformation * LR: Select Unit * ******************************************* *Name *Gold * * *Used * *HP, etc Cur.>Reform. * * ******************************************* *HP _ _ _ _ _ _ _ _ _ _ * *EN _ _ _ _ _ _ _ _ _ _ * *Evasion _ _ _ _ _ _ _ _ _ _ * *Armor _ _ _ _ _ _ _ _ _ _ * * * *Reformation Bonus Undecided * * * ******************************************* REFORMATION BOUNUS ******************************************* * Reformation Bounus * * ******************************************* *Name * * * * * *HP, etc Cur.>Reform. * * ******************************************* * * * Hp Maximize+20% Movement+2 * * En Maximize+30% Evade+20% * * Terrain Accommodation [S] Armor+20% * * * ******************************************* UNIT CONVERT ******************************************* * < 1 / 1 > * Unit Convert * ******************************************* *Name HP/EN * * * * * * * * * * * ******************************************* *Pilot Name Level * ******************************************* UNIT CONVERT ******************************************* * Unit Convert * ******************************************* *Name *HP Current > Max * * *EN Current > Max * * *Move Current > Max * * *Evade Current > Max * * *Armor Current > Max * ******************************************* *Current Unit Converted Unit * *Name >Name * ******************************************* *Common Equipment Form [Unit Name] * ******************************************* EQUIPMENT ******************************************* *< 1 / 2 > * Intensification Item * ******************************************* *Name Code Name HP/EN * * * * * * * * * ******************************************* *Parts Empty Empty * * Empty Empty * * * ******************************************* EQUIPMENT ******************************************* * * Equipment * Name * ******************************************* *Empty *Machine Weapon Expense Special* *Empty ******************************** *Empty *Remove * * *Item In Stock/Max * ************Item In Stock/Max * * * * * * * * * * * * * * * * ******************************************* ============================= 04.c Weapon Intermission Menu ============================= WEAPON ABILITES ******************************************* *< 1 / 5 > * Weapon Abilites * ******************************************* *Name HP/EN* * * * * * * * * * * * * * * ******************************************* *Pilot Level* ******************************************* SPECIFIC UNIT ******************************************** * <1/2> * Wep Name * Off.* Range * Accuracy* ******************************************** *[+]Name 12345 1~5 +12 * * @ Name 12345 1~5 +12 * * * * * ******************************************** *Willpow. Req. --- (---)*Ammo Count 12 / 12* *EN Req. --- (---)*Critical +/- 12%* *Skill Req. * * *Air Land Sea Null * * ******************************************** *Note: [+] = ranged @ = melee (should be a fist) Off = Offense WEAPON REFORMATION ******************************************** *< 1 / 2 > * Weapon Reformation * ******************************************** *Name Hp/En* * * * * * * * * * * ******************************************** *Pilot Gold * ******************************************** SPECIFIC UNIT ******************************************** *< 1 / 1 > * Reformation * Offensive Power * ******************************************** *Name Original > Reformed* * * * * * * ******************************************** *Damage _ _ _ _ _ _ _ _ _ _ * *Free Reformation Bonus Undecided * * * ******************************************** *Gold Cost Used * ******************************************** *Note: In SRWD, all weapons are improved simultaniously with one bar REFORMATION BONUS ******************************************** * < 1 / 1 > * Fr. Ref. Bonus * Range, etc. * ******************************************** *Name Orignal > Reformed * * * * * * * ******************************************** * Range + 1 Ammo Count X 2 * * Aim Correction+20 Crit Correction+20 * * En Consumption -30% Terrain Benefit [S]* ******************************************** * * ******************************************** *Fr. Ref. Bonus = Free Reformation Bonus ============================ 04.c Pilot Intermission Menu ============================ PILOT ABILITIES ******************************************** * < 1 / 6> * Pilot Abilites * ******************************************** *Pilot Name Unit Name Level/Kills* * * * * * * * * * * * * * * * * ******************************************** PILOT ABILITIES ******************************************** *<1/2> * Pilot Abilites * LR: Select Pilot * ******************************************** * *Name * * *Level Moral * ******************************************** *Melee Defense Evade * *Ranged Skill Aim * ******************************************** *Next 500 *Skill Point 100/ 100* *Kills 0 * ???? ???? ???? * *Bonus Point 0 * ???? ???? ???? * ******************************************** PILOT ABILITES ******************************************** *<2/2> * Pilot Abilities *LR: Select Pilot * ******************************************** * *Name * * *Level Moral * ******************************************** *[Skill Parts] *[Special Skill] * * Without * * * Without * * * * * * * * * * * * * * ******************************************** PILOT DEVELOPMENT ******************************************** *< 1 / 7 >* Pilot Development * ******************************************** *Name Unit Name Level/Kills* * * * * * * * * * * ******************************************** *Bonus Points 0 * ******************************************** PILOT DEVELOPMENT ******************************************** * Pilot Development * ******************************************** * *Name * Abilities Upgrade Cost* * *Level *Melee 400 > 400 < 240 >--White=Previously Spent Pts. ****************Ranged 400 > 400 < 240 >* Green=Total Pts. to be Spent *Current Pts 0*Defense 400 > 400 < 280 >* *Required Pts 0*SKill 400 > 400 < 200 >* ****************Evade 400 > 400 < 270 >* *Def. of *Aim 400 > 400 < 260 >* *Selected Stat * * ******************************************** SKILL PARTS ******************************************** *< 1 / 8 >* Skill Parts * ******************************************** *Name Unit Name Level/Kills* * * * * * * * * * * ******************************************** *SKill Empty Empty * * Empty Empty * ******************************************** SKILL PARTS ******************************************** * * SKill Parts * Name * ******************************************** *Empty * Pilot Abi. Special SKill* *Empty ****************************** *Empty *Remove * *Empty *Item In Stock/Max * *************** * * * * * * * * * * * * * ******************************************** PILOT TRANSFER ******************************************** *< 1 / 4 >* Pilot Transfer * ******************************************** *Name Unit Name Level/Kills* * * * * * * * * * * * * * * ******************************************** PILOT TRANSFER ******************************************** *< 1 / 2 >* Pilot Transfer * ******************************************** *Name Unit Name Level * ******************************************** *Unit Name Pilot Name * * * * * * * * * ******************************************** *HP En * *Movement Evasion Armor * ******************************************** PILOT TRANSFER ******************************************** * Pilot Transfer * ******************************************** * *Name Level * * *Evasion Current > Modified * ******************************************** *Unit Name * * *HP Current / Max * * * [=================]* * *EN Current/Max [=====]* * ************************ * * Is this good? * * * Yes No * * ******************************************** *************** $ 05. Credits $ *************** Nintendo, for GBA Banpresto, for SRWR JWPce, for additional help on Kanji when it didn't match any Chinese Swords Jim Breen´s Japanese Dictionary (www.csse.monash.edu.au/~jwb/wwwjdic.html), for it´s great help on translating while I could use a browser that detected Japanese fonts. Duminas for getting me started on the revision, and helping me out with a few errors in the translation.