SUPER ROBOT WARS DESTINY (SRWD) for Game Boy Advance Walkthru and Strategy Guide (Joshua-Ganadoure) by Daba Mylord (daba_mylord@yahoo.com.hk) Version 0.1 (August 4, 2003) ===================================================================== IMPORTANT STUFF (READ THESE FIRST): - The author assumes you can read the Japanese alphabet Katakana and Hiragana. - The author won't reply e-mails asking for translations and "point-me-outs". - The author assumes you have experience playing other SRW games in the past. - The author assumes you know the names/functions of Seishin (Psycho Spells). - The main character is Joshua Radcliffe, unit is GANADOURE. - This guide shall appear only on GameFAQs.com. Nowhere else. - Translations are imperfect and rough. - Plagiarism is a crime. Don't copy or steal this guide! - E-mail the author for corrections/contributions. You will be credited. - Translations are imperfect and rough. ===================================================================== WALKTHRU AND STRATEGY GUIDE: PROLOGUE SCENARIO STRATEGIES: 1) Ryouma appears in Getta-1. Destroy at least 1 Getta Dragon. Have Ryouma cast "Resist" and move in and attack using the Spiral Getta Beam, then when the enemy turn comes, and it attacks Ryouma, simply kill it without any worries. 2) After destroying 1 Getta Dragon, an even triggers, and lots of Nise Gettas appear, along with some Invaders. Hayato and Musashi will sortie to assist you with thier respective Gettas. To win, just destroy all enemies. Simple as that. 3) Joshua appears to take on a pack of Invaders. Your mission is to destroy all enemies, as usual. Once you destroy one of them, Cliana appears and will help you out. Again, destroy all enemies. 4) After you destroy all enemies and complete the scenario, you will be given 2 choices. To follow this walkthru, pick the 2nd option. SCENARIO 1 STRATEGIES: 1) A very awkward scenario, beginning Milliard in Gundam Epyon, Amuro in ReGZ, Gyunei (!) in his Jagd Doga, Char (!) in his Sazabi and of course, Joshua in the. Destroy all enemies to win. You will lose if Ra-Kailum (your mothership) is destroyed. 2) Fortunately, the Zanscare Empire don't pose much of a challenge. One thing you have to watch out though: avoid the Beam Strings that they fire because once you get hit, your movement range will be halved for one whole turn. But that won't be much of a problem since most of your units are projectile-oriented anyway. 3) The Amartea is quite funny due to the AI. So it's suggested that you decrease its HP by 11000 or lower. Then on your next turn, use your units to attack, making Gyunei the only one left who hasn't. Have Gyunei cast "Great Effort" then destroy the Amartea. Remember, if it has little HP left and it's still alive, it will use its only Repair Kit to replenish its HP (LOL). SCENARIO 2 STRATEGIES: 1) The Mobile Suit party plus Joshua will sortie in this scenario. This time, Quess joins you on her own Jagd Doga (eew)! Your objective is to destroy all enemies. 2) Nesia's Borg Squadron poses no threat on your agile party, but do conserve your EN when fighting them, especially Gyunei and Quess' Jagd Dogas because they can execute your 1st Synchro-Attack, the Double Funnel. Using Milliard is a definite must so convert Epyon to its Bird Mode and start killing stuff. In awhile his morale will go up and it will eventually activate Zero System. Coolness. 3) Nesia escapes if her HP is drained to lower than 3000. Nevertheless she still is an easy opponent. If you conserved your EN last time, then throw it all on her and rain Funnels on her. Joshua should use the Heat Dive as well, but take care and look at her HP. Strategy here is to get her HP to around 4000. Once you do, make sure Gyunei and Quess have at least 50 EN and that Bright's Ra-Kailum is beside Gyunei. With that in mind, have Gyunei cast "Great Effort" again, execute the Double Funnel at Nesia and make sure Bright supports with the Nuclear Missile or the Ra-Kailum's cannons. BOOM. SCENARIO 3 STRATEGIES: 1) It's your party against the OZ units in Granada. Milliard and Bright will be seperated from Amuro and the rest, so take care and keep Epyon beside Ra-Kailum all the time and don't move too far, since the enemy is long-ranged. If possible, keep your party close to each other. Remember that if Ra-Kailum explodes, game over. 2) The 4 Virgo IIs that are in the center of the structure are a force to reckon with since they have better stats. Unfortunately, even Funnels have a hit rate of around 60-70% in minimum. Beam weapons are also not too effective against these guys because of their Planet Defensers, but hey every little damage helps. Epyon should constantly attack them with the Heat Rod supported by Ra-Kailum. Use less beam rifles and use more sabres and melee attacks against them. The Tauruses and the Virgos are not difficult and can easily be taken down. Later the Cosmo Crusher appears to assist you. 3) Once all enemies are destroyed, Boida appears in his mothership with lots of more Borgs. Again, don't worry about the borgs. If they are within a certain range, have Ra-Kailum execute the MAP version of the Nuclear Missiles to level down the playing field significantly. With the Borgs' HP down to less than half, finish them off using your party. They are not much of a threat. 4) Boida is a little challenge, but he will escape only if his HP is less than 2600. Therefore, you have to continously smash his big mothership to 2700 or so HP using anyone (Joshua has prolly learned the support attack skill by now). Remember not to waste the support skill of Bright and Kenji! Once Boida has 2700 HP left, pick a good, strong character and put it beside the Cosmo Crusher (preferably Joshua's Ganadoure or Milliard's Epyon in Bird Mode). Next,have Mika (chick co-pilot of the Cosmo Crusher) to cast "Aid" on any of these two, then attack Boida with the strongest attack he has, supported by the Cosmo Crusher. SCENARIO 4 STRATEGIES: 1) The Cosmo Crusher shall now join your party, as well as Kamiyu in his Zeta Gundam and Fa in her Metas, your 1st repair unit. As you start the scenario, the Macross 7 bunch are being attacked by Gigil and his Barotas Squad. Basara appears in his Fire Valkyrie to support Max and the Diamond Squadron. Destroy all enemies to win and you will lose if Battle 7 or Ra-Kailum is destroyed. 2) The Barota Soldiers, like any typical Macross enemy, dodges like hell, so expect your hit rates to go down big time. Patience will get you through, so expect to miss when attacking them. Don't worry, they have low armor rating so in case they do hit, you will deal more than acceptible damage. Now is a good time to put the Fire Valkyrie's Songs into use. Execute the "Planet Dance" song and target your most important characters, especially Ra-Kailum. The song adds 5 points to a target's dodge and hit ability, and consumes 10 "Song EN". Not to worry, the Fire Valkyrie restores EN per turn, as if it were ordinary EN. Oh, and one good thing about the "Planet Dance" song is that the +5 bonus lasts the entire scenario, and is cumulative (meaning if you use it again on the same character, it adds another +5 bonus). 3) During the course of the scenario, an event will take place that results in Docker's demise, so ignore that for now. Concentrate on destroying the enemies, especially Gigil. The Assault Motherships are easy, despite their 28000 HP. Unfortunately their cannons drain a lot of EN, and they will end up using one of their Propellant Tanks to refuel their Oh, and make sure that Fa casts "Luck" before you destroy those 2 motherships. Fortunately, Fa has 80 SP, and "Luck" costs 40 SP, so she can cast it 2 times, making it coincidental to kill 2 ships. Remember that she can do little damage with her Metas, so make sure you leave at least 600 HP left to those mothership before you use her to kill them. 4) Gigil is an interesting opponent to beat. He has strong armor, but sucks in stats (Amuro alone has a dodge rate of 19% against this guy). Also, his attacks are kinda strong (a 3000-power cannon). To defeat him will take again, patience and a cool head. Epyon and Sazabi work best against this guy, so make sure Basara executes the song "Power To The Dream" on Milliard (the song gives +5 to the melee and projectile power of its target). Doing so gives Milliard more power, and once he hits 130 morale and the Zero System in Epyon activates, it will mean stronger attack damage. First, drain Gigil's HP to 2500. From a distance, put Epyon and Cosmo Crusher together and end the turn. Once you begin your next turn, go to Cosmo Crusher, have Takeru cast "Lock On" and Mika cast "Aid" on Milliard. If you have enough Song EN, let Basara play "Planet Dance" on Milliard to give +5 to Milliard's hit and dodge ability. Execute the Heat Rod, supported by Cosmo Crusher's Triple Laser to attack Gigil to kill him in an instant. Although Gigil won't escape if his HP is low, this move prevents him from using his Repair Kit, which you can't afford to waste. SCENARIO 5 1) The scenario starts promptly and now you get to choose which mother ship do you wish to deploy. Battle 7 for its multiple pilot and Seishin, or Ra-Kailum with its power. If you're a longshot guy, pick Ra-Kailum (you will need to build up morale to activate its Nuclear Missiles). If you're a right-away in character, pick Battle 7 for its immediate missile attacks. Either way, your opponents will consist mostly of Virgo IIs, who have Planet Defensers, therefore making beam weapons less useful. Hence, Battle 7 is a better choice. Game over if the mothership you chosen is destroyed in combat. If you want to train Fa, put her in Quess' Jagd Doga and put Quess on the Metas. Fa has the "Luck" spell, so you could cast it before destroying 2 enemies with it. 2) Heero, Duo and Hilde deploy in their respective units namely Wing 0, Deathscythe Hell and Taurus. Your mission is to destroy all enemies to win the scenario, and you'll lose if your mothership's destroyed. For the 1st time in SRW history, Heero actually sucks, A LOT. With his insanely bad dodging, he could be easily taken down by Virgos in 3 hits. Thankfully, Hilde's Taurus gained the ability to repair, and so you can just convert Taurus to MA mode and just repair Wing 0 whenever it gets badly damaged or something. 3) If you want Battle 7 to hit enemies better without relying too much on spells, then make sure Basara plays "Planet Dance" on it many times to give Max bonuses to his dodge and hit ability. Overall, the scenario isn't as difficult as it seems. It's just disorienting because the presence of Virgo IIs being close together is actually overwhelming. They don't have support defense and attack so it's not a problem. However, be mindful that Virgo II's cannons are somehow lethal and can take down a mobile suit in 2 hits. Use Deathscythe Hell and Epyon as often as you would and keep on executing melee attacks. Beam attacks are out of the quesiton due to their Planet Defensers. Concentrate Hilde's Taurus and the Metas on repairing your badly damaged units. They shouldn't attack. It's futile. The scenario isn't much of a money maker, but if Fa is on Quess' Jagd Doga as advised earlier, then cast "Luck" and kill the Virgo IIs. They yield the most money when destroyed. SCENARIO 6 STRATEGIES: 1) Before you start the scenario, make sure you install Wing 0 with the Apogee Motor part, and for God's sake improve its mobility and EN so that it would perform better. THIS IS IMPORTANT SO READ CAREFULLY YOU WILL NEED TO: equip Taurus, Deathscythe Hell and Ganadoure with Repair Kits. As you start the scenario, Heero, Duo, Hilde and Joshua sortie in the map, and Miria joins them in her personalized VF1J Nightmare. The game will point you to 2 yellow square coordinates in the map. Your mission is to get your forces into one of those yellow squares w/in 8 turns, or destroy all enemies. If one of your pilots die or you fail to reach the squares w/in 8 turns, game over. 2) An insanely difficult scenario that requires you to constantly reset your game, you will have to move your units quickly. Remember that you will have to keep on moving during your turn, while attacking all enemy units that are blocking your path (ignore all enemies that are way beyond your attacking range, just attack those that are a hindrance to your path). Remember, you can never use Miria's "Luck" spell, so forget it and cast "Concentrate". YOU WILL NEED IT. Make sure Joshua is close to Miria by casting "Accelerate", but not don't cast it often for you will need to cast "Endure" more. Expect to lose a lot of HP, and again, expect to use up your Repair Kits. On the final barricade of enemies, have Heero cast "concentrate" and execute the Twin Buster Rifle MAP version to decrease their HP. Bring Joshua to attack (and if possible, kill) the enemy that is closest to the point of destination. Destroy all other enemies of that last barricade using your remaining units. On your next turn, have Joshua cast "Accelerate" again, and move to the yellow square. 3) But the nightmare isn't over yet. Once you get outside, you will have to prevent City 7 from being invaded by outside enemy forces or it's game over. To make matters worse, your units will retain their stats as you finished the first half of the scenario (meaning all spent EN, SP or damage will still be applied). Move your units to the yellow squares on City 7 to prevent the enemies from touching it and later, Basara sorties in his Fire Valkyrie. Immediately play "Planet Dance" on Heero to increase his dodge and hit ability. Watch the event that takes place afterwards and sortie your choice of mothership and the rest of your forces. At least it's now a bit easier... destroy all enemies. You will lose if your mothership is destroyed or if an enemy lands on one of the yellow square points on City 7 (but your units are prolly on it anyway, so no problem). Again, the enemies are a lot easier now, and for the motherships, just attack them until their HP is enough for Fa to kill. Have Fa cast "Luck" again and simply destroy them, just like last time. 4) Gigil will escape if his HP goes below 1900, but he's definitely easier now compared to before. Since his unit has only 5000 or so HP, taking him out is a charm. First attack him with 2 Heat Rods from Epyon, then attack him using Char. Have Mika of the Cosmo Crusher cast "Aid" on Char, then position Basara beside Char. Use Char to attack Gigil using the Sazabi's Funnels, supported by Basara using the song "Power To The Dream" to knock him out. SCENARIO 7 STRATEGIES: 1) As you start the scenario, you'll be greeted by the Zanscare Empire. Choose your mothership (preferably Ra-Kailum) and your units. To win the scenario, destroy all enemies. You will lose if your own mothership is destroyed (again, like always). 2) Surprisingly, the Zanscare Empire are easy. None of the 3 Abigols will escape if their HP reaches a certain low point. Technically you don't need any special strategy to defeat them due to their apparent easiness. However, you will need again to let Fa cast "Luck" and destroy the 2 Amartea motherships for the money. As you fight them, slowly move towards the east side of the map. There is no time limit, but your presence on the east side will be relevant. 3) Once you defeat the Zanscare Empire, Kabuto appears in his own mothership, accompanied by hordes of Borgs. Wufei appears in his Altron Gundam. You can't control him but he will be on your side. Unfortunately, you will have to defeat the enemies ahead of him; once he kills an enemy, that means you lose money. That's why you are instructed to move to the east side earlier. That way, Wufei will have a hard time killing enemies. If he ever damaged some borgs, at least you will be able to kill them, leaving you with the cash instead of losing it to Wufei. It doesn't matter if Wufei dies in the process... it's not your problem. SCENARIO 8 STRATEGIES: 1) Your party will now expand as the Earth units and the Space units rendezvous. Install Daltanias with some good armor and upgrade its EN. Battle 7 can now convert into robot mode, and Treize joins you in his Tallgeese II, surprisingly. Start the scenario, and Daltanias will auto-deploy. Choose your mothership and party, and it's best if you deploy Quatre in his Sandrock Kai because Quatre has the "Bless" spell. Nesia deploys to fight, and your objective is to destroy all enemies, and you'll lose if your mothership is destroyed. Personally Battle 7 is the better mothership in this scenario. Bring Mabette Fingerheart along in her V Dash Gundam. You will need her "Luck" spell and her unit's Top Bottom Attack later. Don't upgrade Treize's Tallgeese II. Instead, just install Propellant Tanks on it. 2) Once you destroy a certain amount of enemies, Boida will deploy in his own mothership with his own squad of borgs. As for Nesia, she will escape if her HP is less than 4000. To effectively kill her, use Daltanias and execute the Chodenji Eraser supported by Gundam Sandrock's Maganac Attack. Don't forget to have Quatre cast "Bless" and Mika cast "Aid" on Kenshin before killing her. As you defeat a number of Boida's forces, Kabuto will appear in his own mothership and tag along his own group of Borgs. 3) Boida is easy even though he has more HP than Nesia. He escapes if HP is lower than 6000. Decrease his HP to 6100 or so. If you chose Battle 7 as your mothership, then execute the Macross Cannon and have Quatre support with his Sandrock's Maganac Attack to kill him. 4) Kabuto is relatively easier than Boida since he will escape if his HP is is less than 4700. Therefore, decrease his HP as big as you like, leaving 4700 or 4800 HP behind. With it, have Mabette cast "Luck" and another character cast "Aid" on her. Then use her to attack Kabuto using her V Dash GUndam's Top Bottom Attack supported again by Quatre's Maganac Attack to take Kabuto down easily. 5) You will be given 2 options after the scenario. It deals with the name changing on a mech, so it's irrelevant. Pick the 1st option to agree with its given name, or pick the 2nd to change its name. SCENARIO 9 STRATEGIES: 1) Install the Hi-Performance Radar on Sandrock (+1 to weapon range). Also upgrade Battle 7's EN while installing a Solar Panel on it then, as you start the scenario, upgrade Nu Gundam's EN and install a Magnetic Coating on it. Start the scenario deploying Battle 7 as the mothership. Then, deploy Nu Gundam, Gundam Sandrock and V Gundam Hexa, while the rest you decide. You may deploy Cosmo Crusher, but Takeru is no longer a co-pilot there. 2) When you kill enough enemies, a certain event will trigger. From then Basara appears to help you. Immediately play the "Planet Dance" song on Battle 7 to improve Max's hit ability. The enemy motherships are dangerous now so keep in mind that they will dish out lotsa damage. Usually they would target Battle 7 first, so quickly defend and utilize Battle 7's Pinpoint Barrier to the fullest to decrease the damage. As for the rest, make sure you destroy the 2 motherships after casting "Luck" or "Bless". 3) Gigil, despite his mech's upgrades is easy because he won't escape once his HP reaches a certain point. Hence, you can do anything you want with this guy. Personally, if Shin Getta or Daltanias or any of your mechs are not level upped yet, then by all means use them to kill this guy. What's important is that you cast "Great Effort" or "Aid" on them, since he won't yield much money anyway. Be aware that with his 1300 or so armor, even Eien Jimonji Giri by Daltanias will deal 1500 or so damage. So take your time and kill him slowly. SCENARIO 10 STRATEGIES: 1) Before you start the scenario, upgrade Shin Getta significantly and install some items that would make it kick a lot of ass. Once you start the scenario you are surrounded by Invaders, and Shin Getta will be left alone surrounded by 4 of them. Your mission is to obliterate all enemies, and you'll lose if Ra-Kailum is destroyed. Treize will leave, but will leave behind Tallgeese II. Put Milliard out of the Epyon and into Tallgeese II. Make sure you upgraded the EN and armor of Great Mazinger and Mazinger-Z. Install some Propellant Tanks and whatever, then deploy them both. Char will leave your party, by the way, leaving behind his Sazabi. 2) The Metal Beast Barosophs are kinda tough since they have 9240 HP. The land Invaders are less dangerous if you attack them while flying because they can't use their claws on you. The main problem are the flying Invaders, so it's best that you take them out first. Once the flyers are gone, concentrate on the Metal Beast Barosophs. You will need to keep on using support attacks all the time to take them down for they will use their tentacles at you, whether flying or not. Plus they recover 10% of their HP and 30% of their EN per turn. Careful. The best way to defeat them is to have them line up, charge up Bright's morale by letting them hit Ra-Kailum multiple times. Decrease their HPs to 3-digit amounts, then cast "Bless" on Bright as well as "Aid", then kill them in one shot using the MAP cannon. 3) After destroying all enemies, an interesting event will trigger. Then, Aquila arrives to challenge you with his forces. Not to worry for Duke Fleed arrives with Hikaru in their respective units, Grendizer and Marine Spacer. The Mires are extremely agile enemies, so take one step backward and wait for them to come near you. Once they do, smash them with support attacks. Expect to miss a lot of blows if you didn't cast much spells. The Angles are smaller in stats, but the Angles S are faster and would be nearer, so blow them up first. The Angles would prolly gang up on Ra-Kailum, so deplete their HP badly, and if you want Bright to level up significantly, have him cast "Lock On" and fire the MAP Nuclear Missiles at them. 4) Aquila is annoying, rather than difficult. He would escape if his HP is less than 5700. Plus he even dodges a bit good. To make it worse, you have to ensure you have a decent amount of HP as you end your turn for he will execute his MAP weapon, and since he has the Hit And Away ability, he will attack, then move. Oh, he also regenerates EN per turn. Defeating him will take quite a task. You must decrease his HP to low using your Mazinger units and Grendizer if possible. Once he has only 6000 HP left, position Sandrock near him and put Mazinger-Z and Great Mazinger together. Cast the necessary spells, and have Tetsuya execute the Double Burning Fire (synchro-attack with Mazinger-Z), supported by Quatre's Maganac Attack. Make sure that they have suitable HP. Once Aquila counters, and if his combo works, he will damage Sandrock, and it could be fatal. Other than that, he's down right dead. SCENARIO 11 STRATEGIES: 1) Shin Getta and Big-O will deploy in the scenario. Your mission is to destroy all enemies and prevent Beck's forces from touching the Power Plant, as shown by yellow square coordinates. If one of them lands there, game over. Later, you will be given a choice on which mothership to deploy: Ra-Kailum or tower. But since this is the Tower's debut in SRW it's ok if you would give it its first ever starring appearance. After all, Hayato Jin's controlling it. 2) Trowa will auto-sortie in the Wing 0. Therefore, make adjustments. Install the Solar Panel on Tallgeese II. Heero won't deploy even if you put him in the Gundam Epyon, so forget him for now. As for Shiro Kabuto (Koji's younger brother), put him on the Marine Spacer instead of Hikaru. As you deploy, make sure to bring out Grendizer and Marine Spacer (with Shiro as pilot), and Tallgeese II. 3) Watch out for the Eels. Usually they would counter attack with an electric wave, and if you get hit, it will halve your mobility, making you even more prone to enemy attacks since you'll have a hard time dodging. Start casting "Accelerate" and cover up the base as early as possible and slay any Eel that is close by. 4) Beck is annoying, and so is his mech, named "Beck Victory Deluxe". Whenever he attacks with his stomping, you lose 5 morale. Damn you will really hate it. Anyways he's too easy and won't escape anyway so there's no real strategy needed to beat this guy up to bits. Just cast "Great Effort" or "Aid" on the person who kills him. 5) After destroying all enemies, an event will trigger and finally, God Mars will appear. Kabuto then sorties in his mothership, and he's bringing a new borg with him. If you destroy that Bemborg Gruzon, game over! YOu'll also lose if God Mars or your chosen mothership is destroyed. At least you don't need to protect the power plant anymore. 6) Fortunate, Gachi and Kabuto are too easy. They won't escape either so just continuously smash them until they are gone. Once Kabuto is defeated, you may now safely destroy the Bemborg Gruzon. SCENARIO 12 STRATEGIES: 1) Before you start the scenario, upgrade Gaia's EN. Install the Minovsky Craft on Big-O. The rest, you handle it. As you start the scenario, you will be greeted by the easy Zanscare Empire. For the time being, bring all your forces close to them and destroy all of their weak units as quickly as possible, especially Pipiniden. Make sure Gaia turns into God Mars quick by letting Gaia get enough to damage. You will need God Mars a lot later on. Make sure you deploy Grendizer, Great Mazinger and Mazinger-Z, and Shiro in the Marine Spacer. Maria joins you in the Drill Spacer, but don't bring her out yet. The Drill Spacer disables Double Harken when combined with Grendizer, and it's technically a bad idea to bring it here. 2) A few turns later, Ignis will arrive to make your life miserable. All Zanscare units will retreat afterwards, that's why you're prompted to be aggressive and take them out as early as possible. Joshua will then sortie by himself. As you kill an Angle S, an event triggers, revealing Ryouma in the Black Getter, as an NPC. You will lose the scenario if the following units are destroyed: God Mars, Ganadoure (Joshua's unit), or Ra-Kailum. Because of the dumb AI, and Ryouma being close to Ignis, having the Black Getter destroyed by Ignis may be inevitable. 3) Later an event will trigger and Joshua will be badly damaged. To make matters worse, Glaciace deploys in his/her own mech, the Fabularis. None of them will escape, and Ignis will start his offensive. Both Glaciace and Ignis' units have EN regen, and both are LV18, with high amounts of HP. As you destroy the units, make sure you use Daltanias and Grendizer often so that when they reach a certain level, their pilots would learn "Hot Blood". 4) Ignis has the most HP, but undoubtedly he doesn't dodge because of his low mobility. So don't bother casting "Lock On" when attacking him. If you want to take him down easily, make sure that Duke and Kenshin already learned the "Hot Blood" spell. If you followed the recommendation earlier on bringing out the 3 Mazinger units, then it will be a breeze. First have Duke cast "Hot Blood" and execute the Mazinger Tonado (it's a synchro attack with Mazinger-Z and Great Mazinger). Next use God Mars and slash him with Final God Mars, and have him supported by Quatre's Maganac Attack if possible. As you attack, make sure all 3 Mazinger units are in one line or at least within MAP firing range of Ignis. This is a distractive technique that will make Ignis execute MAP weapons instead of his normal one. If you put enough tough-armor units on one side and Ignis fires the MAP weapon, luckily they will get damaged, and the brittle units won't be affected, eluding danger. The reason for this distraction technique is to prevent Ignis from executing the MAP weapon at the units who are just minding their own business. 5) Glaciace is a tad bit easier because he/she has lower HP. However, unlike Ignis, her MAP weapon is spread out, so this time you have to make sure that your units are well-replenished in HP, or if they are critically low in HP, you have to make sure they cast "Flash" or "Endure" so they won't get killed. If not, move away, at least so that they would not be in range of his/her wrath. However, if not much units are around him/her or if God Mars or Ra-Kailum's HP is more than half of their total HP, the MAP weapon will be executed. But no worries, Glaciace is an easy opponent, just smash using Big-O and slash with God Mars, then top it off with some synchro-attacks from your Mazinger units, making sure that each has at least 80 EN left. Once Glaciace's HP is drained to 5000, execute the Mazinger Tornado and support with Sandrock's Maganac Attack, and again don't forget to cast the necessary spells before doing so. SCENARIO 13 STRATEGIES: 1) As you start the scenario, Black Getta, Shin Getta and Stealber will auto-deploy. Destroy all enemies. You will lose if Shin Getta, Black Getta and God Mars/Gaia is destroyed. Once you have killed a certain amount of Invaders, a new set of Invaders will appear to attack you. Beam weapons are not so useful here if the enemies are underwater, so you Gundam Sandrock Kai to the fullest, as well as Big-O. The mothership best for this scenario is Tower, obviously. 2) The Metal Beast Barosophs are dangerous whenever they attack using their tentacles. However, you can easily defeat all of them as long as you continuously shower them with support attacks. Keep them out of the water so that Beam weapons can be used against them effectively. Don't forget to cast "Luck" before killing the Metal Beast Basorophs. After the 2nd batch is killed, you win the scenario. SCENARIO 14 STRATEGIES: 1) Watch the scene as you start the scenario, it's very interesting. Ra-Kailum and Tower will both deploy so you have 2 motherships in this scenario. You will need to deploy 2 repair units as well, so it's Metas and Venus-A (since Diana-A can't fly it's a liability). You are now up against Professor Saotome in the Shin Dragon, and there are loads of Invaders and a few Metal Beast Basorophs. You will lose if God Mars or any of your motherships are destroyed. 2) After you kill a certain amount of enemies, Ryouma will take control of the Shin Getta along with Benkei. They will sortie so use them to the fullest. Be careful of Professor Saotome, for he will execute the MAP version of his Getta Beams when necessary. Despite all that he is still easy, just make sure there are no enemy units beside him because he can support defense. YOu will eventually take him down, so remember to cast "Luck" before killing him. Also, make sure that Takeru has already learned "Hot Blood" for God Mars by now. Also, make sure Shin Getta has NOT moved or attacked as you defeat the nutty professor. 3) Later, watch another interesting event. You will end up with Hayato piloting the Shin Getta 2. Since enemies outweigh in numbers, you will have to escape by letting Shin Getta 2 go undergroud and move. That's the reason why you shouldn't move him. All enemies are just Invaders in Getta Machines, plus Saotome in the Metal Beast Dragon, which is an uber Getta Dragon that does a Shine Spark. 4) You have to be careful of Professor Saotome because he does support attack twice now. But even so, he's still easy. Just remember don't give him puny attacks because he will regenerate his HP and EN. He won't escape, that's the good thing. The best thing you can do against him is to give him lotsa synchro attacks. Now that Shin Getta is on, you can now do the Final Dynamic Special with the 3 Mazinger units. With that on, you will eventually beat the scenario. SCENARIO 14 STRATEGIES: 1) Grendizer and Gaia will auto sortie. Make sure Gaia gets damaged by half so that he could transform into God Mars. If Grendizer dies, game over. The 2 motherships will deploy in this scenario, therefore you will have to deploy Basara's Fire Valkyrie (for the reason that Basara should play his songs on allies). 2) All enemies are easy and you don't need special strategies to beat them all. Gool in his Goolgool is to be treated like a soldier. He poses no challenge. Brakki in the other hand also shows no challenge and you just have to keep smashing him until he dies. Over all, a very easy scenario that serves as a breather for the previous, more difficult scenarios. 3) After you finish the scenario, you are given 2 choices. To follow this walkthrough, pick the 1st option. SCENARIO 15 STRATEGIES: 1) Install the Solar Panel on Battle 7 so that it could gradually regenerate its much needed EN. Ensure that the Hi-Performance Radar is still installed in Gundam Sandrock, and upgrade the weapons of Shin Getta, installing armors on it. Start scenario. Judo and Rue appear in the ZZ Gundam and Gundam mk III respectively. For more reinforcements, Gou-Kei-Gai team deploys in the Shin Dragon, and Ryouma-Hayato-Benkei team deploys in Shin Getta. Destroy all enemies and if one of your allies die, game over. 2) The scenario is difficult if you look at it in a perspective. So to survive, first you will need to flee. Transform ZZ Gundam into G Fortress, and move away, and make sure that Gundam mk III is beside him directly. Also make sure both of them cast "Concentrate". Then have Kei and Hayato cast "Accelerate" so that they can move faster towards the 2 fleeing Gundams. 3) Remember you will reach the point that your HP will be critically low for the 2 Gettas. If you do, cast "Full Heal". Remember, avoid leaving many enemies with low HP. If you can kill it right away, BY ALL MEANS KILL THEM. The less enemies, the better. Don't damage them all, then kill them all later. You will get killed earlier. Also you don't have the "Luck" spell anyway, so you have no choice. Once Gou reaches a certain level of morale (120 or so), have him cast "Hot Blood" and Gai "Great Effort" and EXECUTE THE MAP VERSION OF THE GETTA BEAM. That alone will eat a massive 5000 or so HP from all targets. That way, that's a big burden of your back once there are less enemies to kill. Rinse, repeat, and it will be over soon. 4) Don't breathe yet. The scenario isn't over. It's the 4 units against another horde of Invaders. Fortunately, everything's replenished; EN SP and HP. The mission is still the same: destroy all enemies, and if one of your allies die, game over. Perseverance will breeze you thru in this scenario. Therefore, attack any incoming Invader at a range and finish them off with the 2 Gettas, and don't be afraid to spend more EN than you used to, since they regenerate EN. 5) Unfortunately, there's a Metal Beast Dragon that hits well. You will prolly need to start casting spells now. If you have at least 100 EN put together Shin Getta and Shin Dragon, and execute their synchro- attack, the Final Getta Tomahawk, and make sure that the one that attacks casts "Hot Blood". It will prolly deal 9000 or so damage. Remember you have to constantly damage it big because it has HP regen. Eventually the thing will die since it's a sissy Invader that pilots it, so no biggie. However, the one who kills it is supposed to be Shin Getta, because Hayato has the "Luck" spell. 6) Once all enemies are defeated, a third batch will arrive. But not to worry, Battle 7 will appear, and 10 units of your choice. So deploy them as normal, and start killing stuff. At least now there are less requirements, and you will get a game over only if any of the ff. are destroyed: Shin Getta, Shin Dragon or Battle 7. Destroy all enemies as normal. Once you destroy a certain amount of enemies, a new batch will arise, and with them is Cowen, in his unit, whose name is "Cowen And Stinger". 7) Cowen is a sniper, but that doesn't mean he's difficult. For one thing, he regenerates HP and EN per turn. All you have to do is replenish the EN and HP of your super robots by putting them in Battle 7, leaving your repair units outside to repair Battle 7 when damaged. Max can carry on his own, provided you make Basara play "Power To The Dream" and "Holy Lonely Night" on Battle 7 (to boost Max's defense and projectile power). Cowen won't escape so you will find it fun to consecutively mash him with your Getta units. Since Cowen won't escape, you can just take him down with a few synchro- attacks. Remember to cast "Bless" or "Luck" on the person who kills him, not to mention "Aid" or "Great Effort". He gives a lot. You will lose Shin Dragon later (aww it sucks, so screw it). Put Gou and the rest in either Black Getta or Getta Robo (your choice). SCENARIO 16 STRATEGIES: 1) The debut of Megazone 23 mechs. Your mission objective is to destroy all enemies. But this will be tricky and annoying. You and the enemy are one-hit wonders... so it's either kill or be killed. Therefore, cast "Concentrate" and proceed in with the kill. Remember that during enemy phase, the AI will prompt you to dodge, so take a gamble. Dodge and not attack, or risk it to get a chance to counterattack... if you survive. But most likely you will dodge, so if you die, don't be pissed, start over. 2) An event will trigger and you'll find yourself fighting over and over again in the Garland. Again, cast "Concentrate" and attack. Once you kill enough enemies another event will trigger and B.D. will arrive to beat you up. So, cast "Concentrate" again on your next turn, and again beat him up, EASILY. TO BE CONTINUTED ON NEXT UPDATE ===================================================================== CREDITS: - shinG: you know why :O - Banpresto: for makign this game of course. - Everyone in my message board in SRWG (http://srw.proboards.com). Thanx! - Anyone else whom I have forgotten, sorry but thanx still! ===================================================================== FAQ Copyright by Daba Mylord, 2003 All copyrighted material are registered trademarks of their owners. THE SIMPLIFIED GOLDEN RULE OF FAQs: If you redistribute/reprint my FAQ without my consent, you're in deep trouble.