M M A RRRRR III OOO MM MM AA R R I O O M M M M A A R R I O O M M M AAAAAA RRRR I O O M M A A R R I O O M M A A R R III OOO * *** * * * * * ** *** * * * * * * * * ** * * *** ***** * * * * ***** * ** * * * * *** * * * * * ** *** Classic and Battle Modes FAQ by Icefox2k ========== 1.Version History 0.2 10/13/02 Added info on POW block Added section on Garbage Can Gambit 0.1 10/07/02 Original version ========== 2.Table of Contents 1. Version History 2. Table of Contents 3. Introduction 4. Important Terminology 5. Gameplay 5.1 Controls 5.2 Enemies 5.2.1 Scoring 5.2.2 Details 5.3 Levels 5.4 Items 5.5 Why the POW Block is treated like a God 6. Classic 6.1 Levels 6.2 Bonus rounds 7. Battle 7.1 Levels 8. Variations 9.Credits 10. Legal/Contact Info ========== 3. Introduction This FAQ focusses on the multiplayer and classic versions of Super Mario Advance. I can honestly admit that I am not the best at it but I can also safely say that I probably have some of the most experience around. In the many multiplayer games I have played, various phrases or terms for actions in the games have formed one way or another. These terms will be used in this FAQ and without referring to the terminology below you may find yourself lost. Feel free to use them yourself, It adds a more humourous approach to the game. ~Icefox2k. Hi I'm Fastman, Icefox's co-writer and researcher. I can also say that Icefox is not the best player since Jack Ruddy and I regularly beat him in our many hours of play I have added some to this but Icefox has done nearly all of the work- SO THANK HIM WHEN YOU'RE WHUPPING ALL OF YOUR FRIENDS AT THIS GAME. Health Warning: Any multiplayer vesions of this can get tense and can lead to screaming. This game is not advisable to play if you have a heart condition or high blood pressure... or maybe it's just us. Music note: If you have the time to listen to the music you will notice to your amusement how light and bouncy the music is in the face of such killing and destruction in battle. In classic I think the music comes from somewhere in Mario 64, but I'm not sure where. Disclaimer- We accept no responsibility for any music you can't get out of your head due to listening to it too much. ========== 4. Important Terminology Mazza: Mario- everyone knows that Stuntified: Reduced to mario size- from the fact that Mazza's 'growth' is stunted Hobbitified: Same as above- Hobbits are small Hobbits R Us: All players hobbitified Stunnified: Temporarily stunned- from stuntified Shcatomping: Standing on person/enemy- don't ask Bonus Coin: Purposely getting stuntified after you know you have won- see below Rectal Probe: Kill person by pushing up into underside of enemy- work it out yourself Nasal Probe: Kill person by pushing up into front of enemy- from rectal probe Shellzo: Spiny- From Beezo Beezo: Fighter fly- due to original name mix-ups Flipping: Performing a super jump not carrying an item- you flip Sniping: Performing a super jump to stunnify people- can be done over long distances Brawling: Variation on gameplay- see below Death sports: dangerous ways to play- see below Snow boarding: Death sport- see below Farming: Death sport- see below Fire Flipping: Death sport- see below Bowser jumping: Death sport- see below Chicken Farming: Death sport- see below V.I.M: Variation on gameplay- see below ========== 5.Gameplay 5.1 Controls: The Controls are the same as the main game but here goes anyway. D-pad- move Mario/camera once dead A- Jump B- Pick up item/person Throw item/person Hold to run faster L- Scroll camera up/down R- Hold to run faster ---------- 5.2 Enemies There are 3 types of enemy at 3 speeds The colours of speeds will be listed in ascending order. Spiny: Shell with spikes on- red, green, blue Fighter fly: Winged hopping creature- blue, green, red Crab: A crab (duh), takes 2 hits to stun them- red, green, blue There are also 3 others to avoid and merely take 1 hit to kill Fireballs: These move a lot and take good timing to kill Freezy: Only in classic, these freeze the entire ledge it is on Icicles: Only in classic, these fall from the top ledges and pipes and can often lead to your demise. To stop all enemies you must bump the floor underneath. The first 3 must then be touched to kick it away and kill it. Other mazzas in multiplayer can be stunnified by bumping them or even by standing on them. ---------- 5.2.1 Scoring In Classic: Shellzo: 800 pts, produces coin Beezo: 800 pts, produces coin Crab: 800 pts, produces coin Fireball (grn): 200 pts Fireball (red): 800 pts Freezy: 500 pts Icicle: Nothing, yes nothing, surprising since it can be hard to hit Pick up coin: 800 pts In Battle: Shellzo/Beezo/Crab: produces coin Fireball (both): Nothing Pick up coin: 1 coin point ---------- 5.2.2 Details Crab: Speeds up after it has been hit once, then becomes stunned the second time. Freezy: Only freezes when it reaches the centre of a ledge so destroy before then Icicle: Forms a small wet patch first, this does nothing. Forms a drip second, this is the only time you can destroy it. Finally forms an icicle, hitting this will kill you. It then falls, dive for safety, the centre is good. ---------- 5.3 Levels _______________________ | R R | | R R R | | R RP R | |TT G G G G R G R G G TT| |TT______ R_______TT| F/I<-- |G G G G G G G G G G G G| |_ _____________ _| F<-- |G G G G G G G G G G G G| |________ P ________| F<-- |TTG G G G G G G G G GTT| |TT___________________TT| NOTE- If you go off one side of the screen you will reappear on the other side. T: Tube- sends and recieves items/enemies F: Frozen floors for various reasons P: POW block R: Red fireball trajectory (occasionally 3rd floor) G: Green fireball trajectory I: In classic icicles can fall ---------- 5.4 Items POW block: on all levels- see below Koopa shell: damages everything in its path Fishbone: does nothing- throw away Egg: Contains one of 3 items: Coin- 1 coin point (uncommon) Heart- restore to super Mario size (rare) Invincibility- temporarily invincible and damage everything you touch, CAUTION, stops suddenly often leading to accidents (common) ---------- 5.5 Why the POW Block is treated like a God First, it can do a lot of damage. It stuns everything touching the ground and clears all fireballs, Freezys and icicles. Enemies stunned will be revived and can kill players. It collects all coins touching ground in classic and makes them bounce in battle which can be used to your advantage occasionally. It also makes shells bounce making them impossible to stop. (Fastman doesn't know what hit him ~Icefox). Like other items, when held you cannot be picked up, use this to your advantage (see brawling). Finally, this recent discovery was made by Fastman, throw it at the ground just before you enter the bin and you will be instantly released with an item. Mmm, handy! ========== 6. Classic Super Mario Bros Classic is a level based game for up to 4 players, for multiplayer though you must use a multi pak link. The objective is to progress through the levels achieving the highest possible score and phase you can. You begin with 3 lives and gain one life for completing a bonus round or for killing 5+ enemies in rapid succession.(5 gives 1 life, 6 gives 2 etc.) You also have 2 continues which allow you 3 more lives worth of play but reset your score. Phase 3 is the easiest phase to get extra lives from because it is easy to pile up 5 or 6 enemies quickly. ---------- 6.1 Levels The levels progress as follows: Phase 1: Game begins, Shellzos introduced Phase 4: Bonus Round Phase 5: Crabs introduced Phase 7: Beezos introduced Phase 9: Bonus Round Phase 10: Freezys introduced Phase 16: Bonus round, these continue every 7 rounds Phase 17: Single icicles introduced, top floor frozen Phase 20: Double icicles introduced Phase 24: Enemies recover in half time Phase 31: Triple icicles introduced Phase 40: Quadruple icicles introduced Phase 41: Game difficulty levels out here Phase 63: Fastman's high phase- score:563040 (I hadn't lost all my lives but it was about 1:30 in the morning) Phase 99: Game round counting ends Phase 99(115):Icefox's high phase- score:866040 ---------- 6.2 Bonus Rounds Bonus rounds have no enemies, no obstructions and have 10 coins to grab in total. Bonus rounds also restore the POW block if used. The levels vary as follows: The first is ordinary and has a 20s time limit The second is icy and has a 20s time limit The remainder have invisible ledges and have a 15s time limit This is the fastest method of doing bonus rounds: _______________________ | | | | | 10 P 9 | |TT TT| |TT______ _______TT| |6 5 8 7 | |_ _____________ _| | 4 3 | |________ P ________| |TT 1 2 TT| |TT___________________TT| ========== 7. Battle Super Mario Bros Battle is a multiplayer for 2-4 players using a single pak link. You can also use multi pak to cut out loading times. The objective is to be the first to collect 5 coins or be the last mazza standing. Each round won is tallied up and the first to 5 rounds is declared the winner and the process is repeated. The term 'bonus coin' derives from tricking ignorant people into killing themselves. If the ignorant person wins by being the last alive and they are stuntified, before the score screen appears, tell them that if they run into an enemy they will gain a bonus coin. If they then proceed to do this they will kill themselves and force a draw. Garbage Can Gambit: Also shortened by us to 'bin matches'. In two player matches a bin is placed at the bottom of the screen and items can be retrieved from it. In bonus rounds you rarely seem to get anything but fishbones from it, I once got a POW block from it, but that's it. ---------- 7.1 Levels These vary with difficulty and come in 4 round cycles. Fireballs are optional. POW blocks are restored every level. Easy: Round 1- No ice, Shellzos Round 2- No ice, Shellzos and Beezos Round 3- No ice, Shellzos Round 4- Bonus, Shellzos Medium: Round 1- No ice, Crabs Round 2- No ice, Crabs and Beezos Round 3- No ice, Crabs Round 4- Bonus, Crabs Hard: Round 1- Ice on all, Shellzos and Beezos Round 2- Ice on 4th, Shellzos and Crabs Round 3- Ice on all, Shellzos, Beezos and Crabs Round 4- Bonus, Beezos Bonus Rounds are non icy rounds with 5 coins available around the level. Only one enemy at a time is ever in play. Bowser, who is indestructible, walks back and forth along the 3rd floor breathing fire when he reaches the ends. Touching him causes damage. On hard difficulty a rogue koopa shell is also thrown into play which can be picked up and used. ========== 8. Variations Brawling: This variation is very popular. It is mario battle but you must not collect coins and have 3 or more players. You must kill each other one way or another. If someone gets five coins the game must be restarted, unfortunately people tend to do this on purpose when they are losing. (I personally prefer to force feed other players by killing everything around ~Icefox) A good tactic to use, I pride myself on this discovery, is to grab a POW block, any size, and stay on the bottom floor. You cannot be forced to drop it here unless you run into an enemy and you will eventually win by default. ~Icefox My favourite way to get enemies stuntified and lose their POW block is to stand on them just before am enemy reaches them and they will not be able to escape. You can also hit them underneath to dislodge the POW block. ~Fastman Death Sports: These are variations on play which finish rounds quickly because they are so dangerous. They can be done for fun or played as last mazza standing. Snowboarding: Death Sport- This is played on a icy top floor level. You must move in one direction across the screen constantly sliding and performing super jumps. Farming: Death Sport- Before you start play, turn everything its maximum speed. Crabs are preferred since once they are blue they can be hit again to speed them up again. After this process is finished, continue to brawl as normal without killing things as this undoes all your work. Fire Flipping: Death Sport- Crouch under Bowsers flame in bonus rounds and just before he finishes flip through his flame. If you are not skilled enough, you will be damaged. Bowser Jumping: Death Sport- When hobbitified, it is just possible to jump over Bowser. You must attempt to jump over him but there is a high risk of landing on him. Chicken Farming: Death Sport- One player must stand on the 3rd floor side ledge and the other player(s) must knock a blue crab across to the ledge where the first person proceeds to try and jump it. The V.I.M (Very Important Mazza): A game for three players. 1 Mazza is the V.I.M and disposes of the POW block and the other two mazza's stand equal distances from the V.I.M. One Mazza's mission is to kill the V.I.M the other's job is to protect it. Note the V.I.M cannot move,only to break out of an enemies grasp. Four players can be used to create two assassins or bodyguards if wanted. You may also mix and match various different styles into your normal gameplay to add to your skill. (i.e. watch their face as you jump over bowser while they're chasing you with a shell and they run into him.) ========== 9. Credits CjayC: For posting this. Jack Ruddy: For helping us 'research' this over many months of multiplayer. You: For taking the time to read this. ========== 10. Legal/Contact Info Legal: This FAQ copyright 2002 Icefox2k and Fastman This document should only be on the following sites unless we grant permission otherwise. If this is used without our permission then SEE YOU IN COURT! Have a nice day. GameFAQs Neoseeker.com Contact Info: Icefox2k: If there is a mistake or query email me at: GlaciesVulpes@aol.com Do NOT instant message me. Fastman: grainge@fastdog.fsnet.co.uk Do NOT instant message me.