Sonic Battle- Advance Emerl Tactics FAQ Written by: Cha0s Zer0/Arctic Zer0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01) Version History 02) Legal Information 03) Introduction 04) Controls 05) How to build an effective Emerl 05.1-Staples 05.2-Best Skill Cards 06) Fighting Styles 07) Moves 07.1- Advance moves 07.2- Fun moves 08) Team Moves 09) My Emerl 10) Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01) Version History: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1: 11/4/04- starting FAQ Version 2: 1/19/05- changed how I listed the moves in the Moves section Version 3: 3/03/05- added sub sections to How to build an effective Emerl Version 4: 6/21/05- added a new section: Team Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 02) Legal Information: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without MY permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sonic and all characters related are copyright by Sonic Team and SEGA. These are the following sites I'll allow to use my FAQ: Gamefaqs.com neoseeker.com **If you want to contact me type in the boards ATTN: Cha0s zer0 in Gamefaqs and in Neoseeker it's Arctic Zer0 I will not respond if you are flaming or if it's a waste of my time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 03) Introduction: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well this is my first FAQ and I hope I did a good job on it. Anyway this FAQ is dedicated to Sonic Battle one of the longest games I ever played. This FAQ is about the Fighting Styles and Advance/Fun Moves your Emerl can use. If you want to contribute to this FAQ contact me on the boards. I hope you find this FAQ helpful to you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04) Controls: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Main Screen: ^ Direction Key: Walk up v Direction Key: Walk down < Direction Key: Walk left > Direction Key: Walk Right B Button: Run, Cancel A Button: Confirm, Pick R Shoulder Button: Emerl's Menu L: Nothing Emerl's Menu: ^ Direction Key: Move up v Direction Key: Move down < Direction Key: Move left > Direction Key: Move Right B Button: Cancel A Button: Confirm, Pick R Shoulder Button: Info on the move L: Nothing During a Battle: ^ Direction Key: Run up/Move up (while in the air) v Direction Key: Run down/Move down (while in the air) < Direction Key: Run left/Move left (while in the air) > Direction Key: Run Right/Move right (while in the air) B Button:1st Attack, then 2nd, then 3rd, and a heavy or upper attack/Air Attack A Button: Jump R Shoulder Button: Special Ground/Air Power/Shot/Trap Attack L: Guard/Heal *After a heavy attack press th D-pad button to perform a pursuit and after the pursuit press B to use an Aim attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05) How to build a powerful Emerl: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power: Very important if you want an early win, but some moves that have alot of power can be very slow or can be easily blocked. Speed: Very important if you want to use a combo on your opponent Of course the faster your move is the weaker your attack is. Support: The first attack should be fast, and the rest power, but fast enough to connect. I.E. If you use Gamma 2nd and 3rd attacks, notice you have 1 frame to block the 3rd attack even if the second connects, leaving it "broken." Most 3rd attacks leave it broken before the heavy attack, but Tails 3rd attack to a Heavy attack is never broken. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05.1) Staples: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These Skill cards should be in any Emerl: Ultimate Heal Attack Support 9 Defence Support 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05.2) Best Skill Cards: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of the categories have more than one skill because some of them are just as good as the other. EXcluding Ult. and??? Run: Sonic/Shadow Dash: Gamma/Shadow Jump: Cream/Shadow Air Action: Sonic/Shadow Guard: Rouge Heal: Gamma/Cream 1st Attack: Amy 2nd Attack: Chaos 3rd Attack: Tails Heavy Attack: Shadow Upper: Air Attack: Shadow/Tails Dash Attack: Rouge Aim Attack: Ground/Air Shot: Ground/Air Power: Ground/Air Trap: Fighting Pose: --- Color 1: --- Color 2: --- Color 3: --- Attack Spt: Gamma Strength Spt: Shadow Other:--- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 06) Fighting Styles: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are many types of fighting styles emerl can use, if you equip the right skill cards. Here's a list of them Boxing Kicking Power Speed Aerial More to come... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's what each style focuses on: Boxing: Obviously it focuses on punching. Kicking: The name speaks for itself. Power: To me it's a combination of fast and very strong attacks. Speed: The name speaks for itself. Aerial: Uses moves that launches your opponent into the air. More to come... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are some Emerls that use these styles. I'm only going to list the attack skills. I'm also not going to include any Emerls with Ultimate or ??? attacks. *Note some of these Emerls were modified to fit the requirements. Boxing: Creator: Cha0s Zer0 1st Attack: Sonic 2nd Attack: Amy 3rd Attack: Tails Heavy Attack: Knuckles Upper: Knuckles Air Attack: Knuckles Dash Attack: Knuckles Aim Attack: Gamma Ground/Air Shot: Gamma/Sonic Ground/Air Power: Knuckles/Shadow Ground/Air Trap: Emerl/Cream ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kicking: Cha0s Zer0 1st Attack: Rouge 2nd Attack: Sonic 3rd Attack: Shadow Heavy Attack: Rouge Upper: Sonic Air Attack: Shadow Dash Attack: Sonic Aim Attack: Shadow Ground/Air Shot: Sonic/Amy Ground/Air Power: Rouge/Sonic Ground/Air Trap: Emerl/Cream ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power: Creator: Cha0s Zer0 1st Attack: Chaos 2nd Attack: Chaos 3rd Attack: Gamma Heavy Attack: Shadow Upper: Sonic Air Attack: Shadow Dash Attack: Sonic Aim Attack: Shadow Ground/Air Shot: Gamma/ Ground/Air Power: Ground/Air Trap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speed: Cha0s Zer0 1st Attack: Chaos 2nd Attack: Amy 3rd Attack: Chaos Heavy Attack: Amy Upper: Sonic Air Attack: Shadow Dash Attack: Sonic Aim Attack: Shadow Ground/Air Shot: Ground/Air Power: Ground/Air Trap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aerial: Creator: Raiegki Leviathan 1st: Amy 2nd: Chaos 3rd: Tails Heavy: Rouge/Tails Upper: Rouge Dash Attack: Tails Air Attack: Tails Aim Attack: Knuckles Ground/Air Shot: Sonic/ Amy Ground/Air Power: Rouge/ Tails Ground/Air Trap: Knuckles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Long Range: Creator: Jolt135 1st: Sonic 2nd: Emerl 3rd: Emerl Heavy: Emerl Upper: Sonic Dash Attack: Tails Air Attack: Rouge Aim Attack: Emerl Ground/Air Shot: Sonic Ground/Air Power: Sonic/ Tails Ground/Air Trap: Tails ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Berserker: Creator: Lawyer Chaos 1st: Chaos 2nd: Gamma 3rd: Sonic Heavy: Sonic Upper: Chaos Dash Attack: Rouge Air Attack: Cream Aim Attack: Sonic Ground/Air Shot: Sonic Ground/Air Power: Knuckles/ Shadow Ground/Air Trap: Amy/ Emerl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More to come... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 07) Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 07.1- Advance Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty-Very easy, Easy, Medium, Hard, Very Hard Power- Low, Medium, High Skills needed: Shadow dash Amy ground power How to use it: Press >>+R, then hold < during the dash, you double back and hit them. Difficulty: Medium Power: Depends My thoughts on this Move: Very good for sneak attacks, combos, and a hit and run. Very hard to aim though, if your opponent/s jump and you miss you could be open to combos, and OHKO. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Any dash that stays on the ground, and any ground special How to use it: Tap any direction botton, then VERY QUICKLY tap your special [Ground] move button then tapping the direction button again. Close to the end of your dash your character will seamlessly do the special [Ground] attack . Difficulty: Hard Power: Depends My thoughts on this Move: Very effective if you want to hit your opponent after you dash. Your opponent could block you if you’re not fast enough. Great against slow opponents. This move could leave you open for attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Any dash that stays on the ground, and any guard How to use it: Tap any direction button, then VERY QUICKLY tap your Guard button then tapping the direction button again. What will happen is that you'll be moving in your dash but if you ever get hit the guard shield will appear where the attack will make contact and you'll still continue dashing. Difficulty: Hard Power: No Power My thoughts on this Move: Excellent if your running away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Rouge Dash,Jump Sonic/Ultimate/Tails Dash attack Shadow Special Air Power How to use it: press any D-pad botton twice to use the dash, during the middle of the dash use Sonic/Ultimate Dash attack, after the attack is over and your floating in mid air, use Shadow ??? to crush your opponent/s. Difficulty: Hard Power: Strong My thoughts: Very good for avoiding attacks and launching a sneak attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Gamma Dash Amy Dash attack Any Aim attack How to use it: press any D-pad botton twice to use the dash, when you are near your opponent use the dash attack your opponent should be flying off toward a wall like your opponent would after being hit by a Heavy attack. If your opponent hits a wall use an Aim Attack to finish your opponent. Difficulty: Easy Power: Depends on whether your opponent hits a wall My Thoughts: Very good for knocking your opponents away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Any Heavy Attack Any Air Attack Any Special Move How to use it: After a Heavy attack, you know how if your opponent counters, you're the one that usually gets hit? Well, try this: if you know your opponent's going to wall-counter, as soon as you do a pursuit, press B. You'll go forward a bit then up, and your opponent, if he wall counters, will be in front of you, out of range of the pursuit attack, but you're not in a pursuit anymore, so you can special him or whatever. Difficulty: Medium Power: Strong My thoughts on it: Great if you want to avoid being struck down by Aim Attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Cream/Ultimate Heal, Sonic ??? Tails Ground Trap How to use it: Fill up your OHKO bar (I don't know how to spell the name), launch the powered up trap, after that use Sonic ??? and repeat Difficulty: Easy Power: Depends My thoughts on this Move: Follows your opponent anywhere. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Chaos Dash Info: Anyways, the dash cancel lets you basically stay in dash mode for however long you like. Good to counteract chaos slow speed. How to use it: The way to do it is to first, enter into dash mode. Once in dash mode, attack. In the beginning of the attack, dash again and you should re-enter your dash mode without breaking tempo. Thanks BigMara for the MPH boards lol ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 07.2- Fun Moves: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty-Very easy, Easy, Medium, Hard, Very Hard Power- Low, Medium, High Skills needed: Rouge Dash and Jump Chaos Dash Attack How to use this move: First press any direction botton twice, during the middle of Rouge's dash use Chaos' Dash attack to ram your opponents, after the Dash Attack is finished you should be floating. Difficulty: Very easy Power: Weak ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Sonic Dash Shadow Dash Attack How to use this move: First press any direction botton twice, during the middle of Sonic's Dash use Shadow's Dash attack to burn your opponents and launch them into the air. Difficulty: Very easy Power: Medium ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Gamma Dash Sonic Dash Attack How to use this move: What you do go to a corner and wait for an opponent to come jump over them then use Gamma's Dash then use Sonic's dash attack over and over after they bounce once so they keep getting hit up until they die. It is best done on one on one matches so you don't get hit by others. Difficulty: Easy power: Medium ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: Knuckles' Dash Chaos' Dash Attack How to use this move: First press any direction botton twice, at the end of Knuckles' dash use Chaos' Dash attack to tackel your opponents and launch them into the air. It also looks like you tripped. Difficulty: Very easy Power: High ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 08) Team Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is for people who like to team up and kick a lot of butts lol. Difficulty-Very easy, Easy, Medium, Hard, Very Hard Power- Low, Medium, High Skills needed: 1st person: Sonic ??? 2nd person: any heavy/upper attack How to use this move: The person with the Sonic ??? waits for his/her team mate to use his/her upper/heavy attack. Then the person with Sonic ??? uses it to finish the combo Difficulty: Very easy Power: High Omnisonic's opinion on the move: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: 1st person: any heavy attack 2nd person: any heavy attack How to use this move: Have the two teammates stand Heavy Attack-distance away from each other. Have one teammate Heavy Attack an opponent to his teammate, then have the teammate Heavy Attack the opponent while they are still spinning. Continue until the opponent is KO'ed. Difficulty: hard Power: high Omnisonic's opinion on the move: Easy to do, and unless you mess up, once you get started your opponent can't do a thing about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: 1st person: any heavy attack and an aim attack 2nd person: any upper attack How to use this move: Still Heavy Attack-distance apart, have one teammate do a Heavy Attack, pursue them at the last minute, have the other teammate do an Upper Attack while the opponent is still spinning, then the first teammate does an Aim Attack. Difficulty: Very easy Power: Medium Omnisonic's opinion on the move: This is a little difficult, not in the Heavy and Upper Attacks but with the timing for pursuing and doing the Aim Attack. Used mainly for appeal, but also does considerable damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: 1st person: Any heavy attack, Gamma ??? or Gamma's Air/Ground Power 2nd person: any upper attack How to use this move: Each person on the same team are a Heavy Attack-distance apart, the person with Gamma's Power move uses it before using a heavy attack, after one of your opponents are hit with a heavy attack pursue your opponent at the last second. The second teammate then uses a upper attack to pop your opponent in the air. As soon as your opponent is in the air the person with Gamma's power should explode. Difficulty: Medium Power: High Omnisonic's opinion on the move: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: 1st person: shadow dash, and a ground shot (except gamma) 2nd person: shadow dash, Amy's ground power How to use this move: both people do this: Press >>+R, then hold < during the dash, you double back and hit them. it should confuse them and slam them hard. Difficulty: Easy Power: Medium Omnisonic's opinion on the move: A good technique, but it might not work if the opponent is not immune to Set. Also, make sure you are far away enough from the opponent so that you don't zip right past them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills needed: 1st person: shadow dash, same colors as your partner 2nd person: same as above How to use this move: both people do this: Both people are a dash apart, then both start dashing in and out confusing the opponent. Omnisonic's opinion on the move: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 09) My Emerl: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Run: Ultimate Jump: Ultimate Dash: Shadow Guard: Rouge Healing: Ultimate Air Action: Sonic 1st Attack: Sonic 2nd: Tails 3rd: Rouge Heavy: Tails Upper: Ultimate Dash Attack: Regular Aim attack: Knuckles Air Attack: Tails Ground Shot: Ultimate Air Shot: Regular Ground Power: Regular Air Power: Shadow ??? Ground Trap: Regular Air Trap: Regular Fighting Pose: Regular Color 1: Gamma Color 2: Emerl Color 3: Amy Attack Spt: Gamma Strength Spt: Shadow Other: Rouge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10) Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gluon- For making the topic that inspired me to make an faq about this, and for posting his Advance/Fun moves. Sega and Sonic Team- For making this game. Nintendo- For making the GBA and SP. Brappy- For posting his moves and correcting the how to build an effective Emerl section Raiegki Leviathan- For posting his Fighting Style and Emerl Sonic Dude- For posting his move. Bass0r- Helping me with my first FAQ. Banjo2553- For letting me use a Team Move OmniSonic- For posting a Team Move and helping me comment on the Team Moves. CJayC- For running GameFAQs.com Me- Cause I made this guide, added styles, and moves to the list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright 2004 Cha0s zer0/Arctic Zer0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~