Sonic Advance 2 (Gameboy Advance) Move List version 1.11 (4/14/03) By: InsaneSonikkuFan COPYRIGHT 2002 InsaneSonikkuFan - Content - 1) Intro 2) Versions 3) All-Character Moves - Normal - Bonus Stage 4) Character-Specific Moves - Sonic - Cream - Tails - Knuckles - Amy - Super Sonic 5) Contact Information 6) Credits 7) Copyright Info ****************************************************************** 1) ~ INTRO ~ ****************************************************************** Fourth FAQ. Written becuase a lot of people on the message boards keep asking. ****************************************************************** 2) ~ VERSIONS ~ ****************************************************************** 1.11) Fixed contact information. (4/14/03) 1.10) Did bonus stage and super sonic. (01/03/03) 1.00) All characters done. (01/02/03) ****************************************************************** 3) ~ All-Character Moves ~ ****************************************************************** --LEGEND---------------------------------------------------------- A: A button B: B button U: Up D: Down F: Forward Ba: Back R: R button Run: Revers to normal running, without illusions. SR: Refers to when you have "illusions" behind you. "Super Run" Ramp: Refers to going off a Ramp/Spring/Rail &: Press at the same time +: Press in sequence (ex: A+A means Jump [A] then press A in jump) /: Or ------------------------------------------------------------------ - General Moves - ------------------------------------------------------------------ Left or Right: Walk in that direction. Your character will gain speed the more you hold down that direction, and depending on the terrain. U: Taunt. Serves no real purpose. When running, pressing up can get a character out of the spin. D: Duck. Duck. Your character can do this to prepare for Spin Dash or just to avoid a projectile. Run+D: Spin Your character will roll into a ball. You can roll into enemies this way to defeat them. You lose a good deal of speed while spinning instead of running. SR+D: Spin Your character will roll into a ball. You can roll into enemies this way to defeat them. You lose a good deal of speed while spinning instead of running. A: Jump Your character's normal jump. Hold A to go high, or tap it to go only a short distance up. The Height of your jump is determined by how long you press A. You jump on enemies to destroy them. A+A: Air Attack/Fly Your character's air attack/fly move. Some characters have an attack when you do this, the others have a fly move. A+B: Downward Attack Most characters have a downward attack. This move will cause your character to lose all momentum, and go straight down with an attack. B: Normal Attack Your character will attack directly in front of them. Attacking while running (not illusions) will cause them to lose all their speed. SR+B: Dash Attack Your character will attack while maintaining their speed. Some characters will lose a small ammount of speed when they do this. D+B: Ground Attack Same as the normal attack. D+A: Spin Dash Hold down and press A multiple times. Your character will run/spin in place, gathering speed. When you release Down, your character will shoot forward in a ball. Ramp+R: Tricks. There are 4 different tricks a character can do, and are done by pushing a direction and R as you go off of a Ramp, Rail, or Spring. ------------------------------------------------------------------ - Bonus Stages - ------------------------------------------------------------------ Fans of Sonic CD may regognize the 3d format of the bonus stage. The controls are very similar. Up: Go forward Your character will go forward. Longer you hold it, faster you'll go. Down: Brake Your character will skid to a halt. Left/Right: Turn Your character will turn in that direction. A: Jump Your character will jump. ****************************************************************** 4) ~ Character-Specific Moves ~ ****************************************************************** --LEGEND---------------------------------------------------------- A: A button B: B button U: Up D: Down F: Forward Ba: Back R: R button Run: Revers to normal running, without illusions. SR: Refers to when you have "illusions" behind you. "Super Run" Ramp: Refers to going off a Ramp/Spring/Rail &: Press at the same time +: Press in sequence (ex: A+A means Jump [A] then press A in jump) /: Or ------------------------------------------------------------------ - Sonic - ------------------------------------------------------------------ A+A: Shield (When no Enemy is Nearby) A blue shield will spin around sonic once. Can deflect attacks. Doesn't really work all that well. A+A: Homing attack (When Enemy is Nearby) Sonic will home in on the nearby enemy, most likely destroying it. Useful for annoying bouncing enemies. A+F+F: Air Dash Sonic-Specific move. Sonic will dash in the air a short distance. Useful for getting over small obstacles or getting a bit of a speed boost when you have lost your speed completely. A+B: Bounce Sonic will pause for a second and then spin downward quickly. Useful only for enemies that are right below you. B: Somersault Sonic will do a somersault on the ground, losing most of his speed. Useful for attacking an enemy from the side. U: Stretch Sonic will stretch, like he does at the beginning of the level. SR+B: Power Kick Sonic will slide for a bit with an aura around his foot. He doesn't lose much speed with this move. After a second, he'll be running again. Ramp+R&U: Upward Grab Sonic will jump upwards, his hand outstretched. You can attack with this. Ramp+R&Ba: Backwards Somersault Sonic will Somersault, but backwards in the air. This causes you to lose ALL of the speed you had going forward, becuase you changed directions. Ramp+R&F: Tornado Attack Sonic will spin around in a tornado, damaging whatever he rams in to. Sonic will only spin for a short time, however. Ramp+R&D: Mega Bounce Like the Bounce, except done as a trick. Sonic will bounce when he hits the ground. Misc: Sonic has a special Rail Trick. Jump right before the end of the rail and he'll do a flip. You can trick normally after this. ------------------------------------------------------------------ - Cream - ------------------------------------------------------------------ A+A: Fly Keep pressing A to keep flying. Cream can only fly for a certain ammount of time however, and then she'll gradually fall. A+B: Cheese Attack Cream will point ahead of her, and Cheese will auto-attack an enemy in front of you. Cheese also homes in on enemies. This works on bosses. A+D&B: Cheese Shield Cheese will spin around Cream once going forward. Useful for close attacks or as a quick shield. B: Cheese Attack Cream will point ahead of her, and Cheese will auto-attack an enemy in front of you. Cheese also homes in on enemies. This works on bosses. U: Eat Ice Cream Cream will take out some Ice Cream and try to hide it from Cheese. Ha ha, nice pun, Sonic Team. SR+B: Cheese Spin Cream will hop up and Cheese will spin around her multiple times. She loses no speed when she does this, so you can do it repeatedly for protection. Ramp+R&U: Double-Jump Cream will enthusiastically jump straight up. Ramp+R&Ba: Backward Butt Stomp Cream will ram backwards. Keep in mind you will lose all speed by doing this. Ramp+R&F: Forward Spin Cream will spin around and go forwards. She'll also gradually go down thanks to gravity during this. Ramp+R&D: Butt Stomp Cream will do a classic butt-stomp downwards. Cream won't bounce. Misc: Cheese can sometimes refuse to attack if you press B rapidly (such as bosses). ------------------------------------------------------------------ - Tails - ------------------------------------------------------------------ A+A: Fly Keep pressing A to keep flying. Tails can only fly for a certain ammount of time however, and then he'll gradually fall. A+B: N/A Tails has no air B attack. B: Tail Slash Tails will slash once with his tails. Fairly good range. U: Nap Tails will fall asleep standing up. Stop pressing up to wake him up. SR+B: Super Tail Slash Tails will slash forwards with his tails, but won't lose much momentum. Ramp+R&U: Double-Jump Tails will enthusiastically jump up. Ramp+R&Ba: Reverse Tail Spin Tails will spin his tails under him as he goes backwards. Keep in mind you will lose all momentum when you do this. Ramp+R&F: Forward Tail Spin Tails will propel himself forward with his tails and curl up a bit, not into a ball, however. Ramp+R&D: Skydive Tails will spread himself out and dive downwards. Tails won't bounce. Misc: Ramming into enemies from below while flying with Tails' tails will damage an enemy. Tails can also fly longer than Cream. ------------------------------------------------------------------ - Knuckles - ------------------------------------------------------------------ A+A: Glide Knuckles will spread himself out and glide. Knux can glide in either direction and change directions, but keep in mind he'll slowly float downwards. A+B: Downward Spin Punch Knuckles will dive downwards and spin with his fist out, fire spinning around him. Keep in mind you'll lose all momentum. B: Double Punch Knuckles will do a quick one-two punch forwards. He'll also move forward slightly when he does this, so make sure not do use this when on the edge of a cliff. U: Practice Punching Knuckles will start punching constantly in place as long as you hold Up. This taunt CAN damage enemies if they walk into your punches. SR+B: Punch Dive Knuckles will dive forwards, his fist outstretched, spinning with flames around him. This is like the Downward Spin Punch, but he does it forward and doesn't lose much momentum with this attack. Ramp+R&U: Uppercut Knuckles will do his Fire Uppercut move from Sonic Advance 1, gaining some good air. Ramp+R&Ba: Backwards Elbow Knuckles will ram backwards, his elbow out. An unpleasant suprise to anyone behind him. Keep in mind you will lose all momentum when you use this. Ramp+R&F: Speed Glide Knuckles will glide, but he will move faster and go down faster. Ramp+R&D: Mega Dive Same as the Downward Spin Punch, but a trick. Knuckles won't bounce. Misc: Knuckles' Taunt (Up) can hurt enemies. Knuckles' Ramp+R&F (Speed Glide) also causes him to roll into a ball when he hits the ground. Knuckles can also climb walls by gliding to them. ------------------------------------------------------------------ - Amy - ------------------------------------------------------------------ A+A: Hammer Spin Forward Amy will spin her hammer completely around her; only really attacks forward, though. A+B: Hammer Spin Down Amy will spin her hammer around her horizontaly, and go downward. She'll bounce when she hits the ground. B: Hammer Attack Amy will swing downward with her Hammer. U: Yawn, then Jump up and Down Amy will yawn, feel embarassed, and then start jumping up and down giddily. No, I don't understand it either. SR+B: Faceplant Amy will do her classic Faceplant from Sonic Advance 1, but won't lose much speed when she does it. She'll also get up again and continue running. Ramp+R&: Upward Grab Like Sonic's upward grab, Amy will jump upwards with one hand out. Ramp+R&Ba: Backwards Somersault Amy will pull a move from Sonic and somersault backwards in the air. Keep in mind you will lose all momentum when you do this. Ramp+R&F: Heart Spin Amy will spin around with hearts around her, much like Sonic's Tornado attack. Ramp+R&D: Mega Hammer Spin Down Same as the Hammer Spin Down, but a trick. Amy will bounce when she hits the ground. Misc: Amy's D+A has the same use as a normal Spin Dash, but she runs in place instead. She turns into a ball like normal when released. Amy also has a special rail trick. Press A right at the end and she does a cartwheel in mid- air. You can trick normally after this. ------------------------------------------------------------------ - Super Sonic - ------------------------------------------------------------------ Super Sonic, since he's in space, obeys a different control then anyone else. Left/Right/Up/Down: Move Super Sonic will move in whatever direction you press. A/B: Speed Up Super Sonic will gain a quick burst of speed in whatever direction you press. If you don't press any direction, he'll go right. You can use this to ram objects. ****************************************************************** 5) ~ CONTACT INFO ~ ****************************************************************** E-MAIL: Rockman And Forte @ yahoo . com (take out spaces to e-mail me) AIM: InsaneSonikkuFan Feel free to send me a line about anything, such as just how much you like my FAQ! I'll appricate it ^^ ****************************************************************** 6) ~ CREDITS ~ ****************************************************************** Special thanks to: SEGA: For making another great sonic game. GAMEFAQS: For hosting this FAQ! ADVANCEWARADDICT: For finding out Sonic + Amy's special rail tricks! PAPER ACE CHASE: For finding out Cream's Down&B in the air! ME: For making it in my spare time! :P ****************************************************************** 7) ~ COPYRIGHT ~ ****************************************************************** This FAQ is copyrighted 2002 to Matt Yannetti aka InsaneSonikkuFan This is for Personal use only. You may not put this FAQ on your site without asking me first. You may not use it to make profit. If you wish to use the FAQ, contact me and I will reply. Do not distribute or edit this document in any way. It can be printed for personal use only. You may NOT use this FAQ without my strict permission. You cannot take part of this FAQ and call it your own. This is called PLAGIARISM. LIST OF SITES THIS FAQ MAY BE ON: GameFAQs Star Light Zone If you find this FAQ on any other site, please contact me.