____ ___ ____ __ __ _ / ___|_ _/ ___| \/ | / \ \___ \| | | _| |\/| | / _ \ ___) | | |_| | | | |/ ___ \ |____/___\____|_| |_/_/ \_\ ____ _____ _ ____ / ___|_ _|/ \ | _ \ \___ \ | | / _ \ | |_) | ___) || |/ ___ \| _ < |____/ |_/_/ \_\_| \_\ ____ _ ____ _ / ___| / \ / ___| / \ \___ \ / _ \| | _ / _ \ ___) / ___ \ |_| |/ ___ \ |____/_/ \_\____/_/ \_\ Triple S, have you ever watched lions at the zoo? ...no, wait, that's Triple X not S. This FAQs was made, submitted, and slaved over by me, Nathan400, email address jonwizard@aol.com, and I would love to here about what I did wrong so that next time, if there is a next time, I can do better. This is my first FAQ so it won't be perfect, sorry about that. Also, this is version 1.0. TABLE OF CONTENTS: Using the FAQS.................UTF Controls.......................CS1 Prolog.........................PG1 Chapter 1......................CH1 Chapter 2......................CH2 Chapter 3......................CH3 Chapter 4......................CH4 Chapter 5......................CH5 Chapter 6......................CH6 Gun Data.......................GD1 Gun Data Strategies............GDS FAQs...........................FAQ Disclaimer & legal stuff.......DLS ............................................................................... USING THE FAQS: UTF ............................................................................... To use this FAQS most effectively note the quick find tabs on the table of contents (like UTF for Using The FAQS) to use these tabs press the control (ctrl) and F key to open the find and there is were you enter the quick find tab text. Also, you will see the NOTE* and NOTE** signs. These mark things that are important or HIGHLY recommended. The NOTE** are of higher importance than the NOTE* which will mark things like gun data pickup spots. Oh, and most of the time I will not talk about the land monsters you face in this game. Also when I say left, I mean toward the L button (which does stand for left, by the way) on your GBA, GBA SP, GBA Micro, or Nintendo DS. Also, when I say up, I mean toward the top of the screen and vice versa for down & right. ............................................................................... CONTROLS: CS1 ............................................................................... Now this game has two sets of controls, one for walking around and one for when you're in a space ship. As you will begin the game in a sigma space ship, I will begin the controls section with the space ship part. Space Ship Movement: Movement Controls: Up is up, down is down left is left and right is right. Space Ship Movement: Speed Boost: Hold down the B button for a large speed boost. NOTE* some ships will be very hard to control while you use the speed boost so watch out. Space Ship Movement: Firing: To shoot whatever weapons you have, just press the A button. NOTE** now this is important, for most weapons and weapon combos if you rapidly press the fire button you fire a lot more bullets (or whatever you are shooting) than normal. However with some weapons, such as bullet type 11 bombs, you will fire fastest when you hold the button instead rapidly pressing the button. NOTE** you can switch between the custom weapon and the ship's default weapon by pressing the R button. Space Ship Movement: Smart Bombs: NOTE** press the L button to fire a smart bomb that will kill any minor enemy and remove ALL unfriendly fire! Ian Recker Movement: Movement Controls: Up is up, down is down left is left and right is right. Ian Recker Movement: Running: To run, hold down the B button. NOTE* When you get the Krill boots (Chapter 3) you will run a lot faster while they are the tool you have selected. Ian Recker Movement: Tool Selection: When you have more than one tool you change which tool you're currently using by pressing the L and R buttons. Ian Recker Movement: Talking To People: just walk up to them and press the A button. NOTE* Commanders will talk to you, not the other way around. NOTE* to place the beacons (Chapter 2) or the flares (Chapter 3) just walk over the patch of off-color ground and Ian will do the rest. ............................................................................... PROLOG: PG1 ............................................................................... You start the game in a sigma fighter defending the planet Earth (you know, home) from a Krill attack. Your current weapon selection is a standard laser (you know, weak) and bombs (Almost useless save for two things that you will bless them for later) now, the best way to get through this stage is to shoot as fast as you can with the standard laser and try to dodge most of the enemy forces. However, pretty soon you will see some ships dropping bombs and should try to take out the two higher ships and leave the lower one alone. After that you will see some enemies on the ground, do not go after them, instead, try to dodge their shots while blasting or dodging the enemies coming at you. Toward the end of the second batch of the grounded bad guys you should hear a sound like fe~ear~oo this means a fast moving ship is on a collision course with yours, to dodge simply go up or down and the ship should miss you, but there are a lot more coming. At one point you will see a large ship in the background that starts shooting missiles at you, simply go to the top of the screen and keep shooting until the ship goes away. Soon after that the rest of sigma squadron will join you and then be shot down almost at once (you may be able to save them, but I don't think so). After this you will see the biggest ship in the Krill fleet (no, you can't destroy it) and you will have to fly under it and dodge some big laser cannons will fire at you in a 1-2-1 pattern (you know, first the cannons on either side of the middle one fire then wait for a short time and the middle one fires, wait for a short time and the other two will fire and so on) after that there will be second set of laser cannons using the same pattern as earlier, so dodge them to see a Independence Day reference and you will be done with the big Krill ship. Soon after that, the music will go away and that ship that was shooting missiles at you before will be back and this time it means business! Cue the boss battle music please! BOSS: THE KRILL BATTLE WORM. Do you remember how I said that you would bless the bombs for two reasons? Well, this is the first reason, if you drop bombs on the boss's laser cannons from above, the boss can't harm you at all until you take them all out. Now after you destroy the top and middle laser cannons you should put yourself above where the middle one was, so that sometimes you hit the boss's eyes (the amber orbs) and sometimes hit the last laser cannon. When all the lasers are gone, you should switch targets and go after the boss's eyes with your lasers, but watch out because the boss will start to use its homing missiles on you. These are easy to dodge by going over or under and around them so do so and keep shooting the boss's eyes and before long the boss will go bye-bye. NOTE* this will cause no end of trouble latter on in the game. After the fight, you will end up in your home base were there are a lot of other soldiers you should talk to for useful info before you go and talk to Commander Tierney in the upper left room on your map (press select). After you talk to Commander Tierney chapter one will begin. ............................................................................... CHAPTER 1: CH1 ............................................................................... After what looks like an alien autopsy -- only done by aliens instead of on aliens -- you wake up on board a Krill Starbase. You will talk to the medic and then go back to sleep. Later, the medic wakes you and tells you to go to the skinning room, which you should do, and once you enter this purple thing rushes toward you and then there is a white flash and you're in the battle arena talking to Commander Bloss. After a little chitchat you fight a big blue monster in a fight that you literally can't lose. After the fight, you talk to Commander Bloss again and then you get free range of the ship. Again, talk to all of the soldiers for good info, and when you're finished doing that, you should find the Comm. Room and report to Commander Tierney for more instructions. After that, you should report to Commander Bloss for your first mission. NOTE** the red and white pad is a data plug, use it save your progress and fully heal. NOTE* pay attention to what the Krill tells you, you NEED to know it. NOTE** when you kill a enemy, it leaves behind a small bluish white dot, COLLECT THE DOTS! After you fight your way through the foes go back to Commander Bloss and he'll send you out on your next mission, which is to land on the Forest Planet, but first you get to see who was flying that boss ship you shot down in the prolog and boy, what a view you will get! Romance music please! As soon as you're done with that, go to the landing bay and, well, land on the Forest Planet. NOTE** killing monsters and destroying statues will sometimes yield health packs or smart bombs NOTE** until you get some good gun data, most of the ships will have more useful default weapons than yours. Once you've landed and finished talking to Psyme again, go down one area then go down the stairs, (NOTE* go right for your first bit of gun data) head left, go up the stairs, go left until you leave the area then head up till you see Psyme and the rest of the landing party standing around waiting for you. Then, suddenly, one by one, the nameless Krill will disappear and then Psyme will explain what happened to them and disappear herself! After that, it will happen to you too! Welcome to the world of random encounters! NOTE* the ship that looks like half of a trapezoid has a dual laser default weapon that will be the best weapon that you will have for a while NOTE* when you level up, you also fully heal, a life-saving thing, that. After you kill some stuff you will be sent back and Psyme will explain why you don't get exp. for killing stuff with your "pea shooter". Keep heading up and you will see a spider thing next to a ladder. NOTE* head up the ladder to find some of gun data. Once you get it, go up until you see anther ladder this time for you to go down. Now go up and out of this area and into the next one. Here you will see three ladders, ignore the first two and go up the third and there will be Psyme and her men talking about the quakes that keep happening. When she's done talking, follow her and you will see a ladder and two gray pads with white arrows on them. These are jump down pads. NOTE* if you use the second one, you will land in front of a cave with gun data in it! NOTE** equip this gun data right away so that your ship's shots will reach the other end of the screen. Now go back to the spot you jumped from and go up the ladder and you will see a land bridge. Cross the bridge (NOTE* there is a data plug on the other side) and use the jump down pad to get to the cave entrance here. Go through the cave to get to the area on the other side. When you get out of the cave there will be a ladder on your left. Go up the ladder, blast through the red jumping things, and down the stairs, (NOTE* in between two stairwells there is new gun data) and up the stairs on the other side (there is also a pathway going down, but ignore it for now) kill more red things, and go to the next area. Here, kill the lone red thing (NOTE* there is a ladder above you, go up the ladder for gun data) and go left (NOTE* to kill the thing that looks a root with teeth in ship battles, you have hit its' eye when it is open and dodge its ramming attack which it will do soon after blink/winking) head up both ladders (NOTE* on your right there is new gun data) kill more red things head up the stairs, down the ladder, through the red things (killing them, if you want to) up more stairs into the next area, and then talk to Psyme. Now, you should know that in the beginning of this stage, your ship is going too fast for you to try to kill anything, so don't try, but keep shooting all the time because it will give you some much needed leeway, and don't crash into the floor, ceiling or the enemies whooshing past you. When things start to slow down, just keep shooting down as many of your foes as you can, so that you get as much exp. as you possibly can. NOTE* when you come across some guns that are moving up and down you should use a smart bomb to clear them out, there will be others so blast them, too. Pretty soon you will come across a wall of stone that you have to blast your way through, WHAT EVER YOU DO. KEEP PRESSING THE 'A' BUTTON AS FAST AS YOU CAN AND DO NOT TRY TO MOVE UP OR DOWN OR YOU WILL TAKE A LOT OF DAMAGE!!! There are two areas like this. The second one is longer than the first. When you reach the rust-colored girders you will be at the BOSS: THE BIG DRILL. Now this guy likes to play hide and go seek with you and you don't want to be hit by his drill, so when you can't see him, stay in the center of the screen and wait for him to reappear so that you can hit him as many times as possible. Now, once you have dealt about half of the damage he can take, he'll start to move real fast so watch out! And then at 3/4 damage he'll go faster still! But if you keep blasting him and dodging his attacks, you'll win. After you get out of the mines, Psyme will give you a SCANNING TOOL useful for finding hidden gun data and switches. Now it's time to go back to the Starbase, but don't go back the way you came, instead head down the path just south of where you found the Steer Shot and use the scanning tool to find the hidden switch that lowers the spikes. Then, keep going down past the spider and you will see a jump down pad and a ladder, go down the ladder and you will drop down in front of a cave (NOTE* there is gun data in the cave NOTE** equip this gun data!) drop down and continue going down until you leave the area. Right next to you there will by a data plug so save if you want, then head down (NOTE* head left to the ladders and go all the way up for gun data, NOTE** equip this gun data!) and then go right, kill the jumping things and go down, watch out for the slug thing (which is killable) and continue going right until you hit the spikes. Yes, more spikes and another hidden switch to find with the scanning tool. After this I will only use spikes as a reference point, so don't be surprised when I don't tell you that they are coming up. After you've dealt with the spikes, head toward the Starbase, marked X on your map. NOTE* in the skinning room on the Starbase, use the scanning tool on the floor to find gun data. Now report to Commander Bloss and he'll tell you and Psyme to go to the Fire Planet! After that Commander Tierney calls and tells you not worry about all the humans you killed. You get angry about it, but you continue with the mission anyway. Go to the landing bay and talk to Psyme, who will tell you how to get to the Fire Planet. Do what she says and leave Krill Starbase 1. NOTE** if you found fighting enemies at all difficult you should level up to at least level 7 before leaving. So ends chapter one. ............................................................................... CHAPTER 2: CH2 ............................................................................... When you land on Krill Starbase 2, the first you are supposed to do is report to the Commander here. NOTE* on the right side of the space station there are three doors. Go through the middle one for gun data NOTE* if you use the scanning tool in the third room (left to right) you will find more gun data. NOTE** equip this gun data until you leave this planet. NOTE* go even more to the right for yet more gun data. As soon as you are ready, go talk to Commander Zelly who, unlike Bloss, is suspicious of you (rightfully so, but don't tell her that) and tells you so. She will then call in Blune, who is also wary of you and seems to have a dry sense of humor, though he denies it. You are then told to go to your quarters, which are inside the second door to your after leaving Commander Zelly's office. Once in your quarters Commander Tierney gives you a ring and tells you to get to the Comm. Room, which is closed off right now. So, how to get in to a high security room without asking Commander-tight- shift-suspicious-of-you-Zelly? Why, do a favor for the janitor! No, really that's how you get in to the Comm. Room. To find the janitor, take the door behind Commander Zelly's office down the stairs and turn right. The first Krill you see is the janitor. Talk with her to get access to the Comm. Room. As soon as you're done talking to Tierney, head to the landing bay and descend to the Fire Planet! Now, the first thing to do here is to place three beacons so that you access most of the Fire Planet's surface (NOTE* for complete access you will need the Krill Puck, which you will pick up shortly, the Krill Boots, chapter 3, the Girl Wings, chapter 4, and the Warp Tool, chapter 5)NOTE** watch out for those fireballs in space ship combat, they are dangerous and can only be destroyed with a smart bomb. If you check my FAQs gun data section, you will find a 14x10 grid. This grid is the same size as your map and I will use this grid to tell you where the beacons have to be placed. The beacon locations are as follows: the upper part of D6, next to the stairwell in K5, and finally lower right F8 NOTE** each location is found on each of the different paths that lead from the center part of the map -- excluding the one that leads to the Starbase. NOTE* there is a cave at D5, go through the cave, find and go down the ladder to find gun data. NOTE** you MUST HAVE THIS GUN DATA. NOTE* at D6 the is a toad thing on a pillar in the middle of a circle of crystals. Kill the thing and scan the ground to find gun data. NOTE* to get the gun data at g5 you must drop down from G4. NOTE* there is gun data in a cave in the lower part of J4. NOTE* at K5 there are three blue crystal circles, if you scan the middle one you will find gun data. NOTE* as you enter F7 from above, there is gun data just to left. Now with all the beacons in place you have to kill some things, then the force fields will appear and, wait a minute... AHH! moving platforms! To find the moving platforms look for what looks like a blue exhaust vent. NOTE* if you take a moving platform in H6 down, then head left to another moving platform going up, and ride it there will be yet another circle of crystals to scan for gun data. To find the fissure you are looking for, head to beacon at H8, then go left and the moving platform to the other side, go through the cave and climb down the ladder and follow the path to get to, yep you guessed it, more moving platforms! Watch out for the big blue guys, they are a pain, and when you see the path fork, take the lower platform and when you get to the other side, head through the cave (caves, caves, why is it always caves?) and when you get out, head to the NEXT cave where you'll see a large gap in the floor. Remember it for when you get the Girl Wings and are searching for the probes later on in the game and keep moving. When you get out, head left and up until you see the blue guys again. Blast your way through them and head right, then go up the ladder (NOTE* scan the blue crystal circle to gun data) go up and look at that crack in the ground! Psyme will scan it, which will start a short chain of events that leads to you and Blune going under ground. There's a mixed blessing down here of very few enemies to fight, but those few enemies are really strong, and with the ceiling and floor taking turns pounding each other, you'll have plenty of problems. NOTE** the light purple parts of the walls will not hurt you. But all too soon, the party is over and BOSS: THE BIG WORM steps in. however I do have good news, he's mostly harmless if you do what I say. Firstly, go to the top of the screen to dodge his opening move. Secondly, shoot his head to damage him. Thirdly, when lava flows from his mouth, quickly do as much damage as you can to stop this attack, but if you aren't strong enough, you will be unable to interrupt this attack, but it doesn't do all that much damage, so don't worry about it. Fourthly, when he starts to shoot magma balls, fly over his head, they won't touch you there. And Fifthly, when he dips his back into the lava, go to the top of the screen. You should beat him without too much of a problem with this strategy. You will reappear next to Psyme and after a little bit of talk Blune will give you the KRILL PUCK! NOTE** the Krill puck can take out the blue-red mine things as well as most enemies, although some are semi-immune (they will die if caught in the blast, but the puck will just bounce off them) and others will need to hit a second time (found on the sand planet) or finish off with your gun (as in hit them with the puck and then blast them with the gun) this enemy looks like a tree, but its leaves are really eyes). Psyme will suggest you use it to find a faster route back to the Starbase (a very good idea) so head back down the stairs and head left to find to the cave you may or may not have seen earlier on. Anyway, go through the cave (NOTE* there is gun data here but you will need the Girl Wings to get it) to find those mine things I was just talking about (read the notes I leave, they are important!) so clear them with your new toy and move on NOTE* at K6 there is a cave, go inside for this gun data. Now I think you can get back to the Starbase from here so I'll just skip ahead until after you reach the Starbase. After you've gotten back, Blune and Psyme will report to Commander Zelly and you will be told that you can't come, so you say that you will go to your room. However, you'll really be heading to the Comm. Room to talk to Commander Tierney. AND what does he want you to do, why, eavesdrop on the call Commander Zelly is making to the Krill overlord of course. Now, to get to a place that you can hear the call from, which is going on right now in the labs, which are, of course, locked, and, of course this time the janitor can't help you is a bit of a puzzle. What to do, what to do? Wait! I've got it! There's always the old standby of spies and thieves alike, the ventilation ducts! To get into the ducts, go into the room were you found the triple shot gun data (the middle room of the set of three on the right side of the station) and you will see a red and gray box-like thing shaking on the ground, hit it with your puck to open the ducts so you can enter them. Don't worry about missing something, there's nothing in the ventilation system to find. Just keep going left whenever you can and you'll be there in no time at all. After the they are done talking, the hazard music will start and so will station lockdown, so get your butt out of there ASAP! you can't get out the way you came in, so go through the way that was closed earlier and, uh oh, Psyme and Blune will spot you! But don't worry Recker will make up a story and they will swallow it whole (sillies). Now, if you are ready to leave, talk to Commander Zelly and she will send you by freight as a "precaution". Time to move on to the Ice Planet in a small box in which you will spend multiple hours with Psyme (arches eyebrows). ............................................................................... CHAPTER 3: CH3 ............................................................................... After a touching (?!) little talk with Psyme, you will land at Krill Starbase 3 ... what in the blue (or purple) blazes!! You've been dumped on the Ice Planet's surface! What is going on here?! Hold on a minute, I know what must have happened, it must be that Commander Zelly wants to make her security even tighter than it is now! (string of curse words censored in the name of good taste) Oh well, she'll get what's coming to her later on, so compose yourself and try to find a way off this hunk of rock (I mean ice) for you and Psyme. If you look behind the crate you landed in, you will find a cave mouth blocked off by ice so don't go that way. Instead, head left and you will see some spikes (you know what to do) and a ramp for you to go up to the next area. Once there, you will see a red pad, this is a slam pad. To slam it, you will need the Krill Boots that you will get a bit later on in this chapter so ignore them for now and head left, and then up. Here, you will see a stone pillar, this is what the slam pad will remove once activated, so ignore this for now as well and go right, then up, then left and, wait, that looks just like the mining base's door only it's blue! Go inside and you will see that the floor is in need of repair and the walls are covered in ice. Anyway, Psyme will join you shortly and you two will have a bit of a fight so once again you are forced to head out alone once more. Once you reach the other side, lights please, a new character will enter! Her name is Scarlet Keys, she's dressed to go rock climbing at death valley in mid-summer, and she's got three blue slime zombies attacking her! So, just whip out you trusty Krill Puck (yes I know she said aim for the head, but they will die faster if you puck them), and take out these Butt-ugly Martian look-alikes. After you save her neck, she'll thank you and tell you what was going on here. Then Psyme will step in, saying that she's your girlfriend (!) and thus begins the battle of pink versus purple, the weapon of choice, sarcastic remarks and open hostility, the battleground (and prize): you. Now that that's settled, let's get out of here! Scarlet just happens to have some flares on her person, so we'll be using them to get the Krill's Starbase's attention. Now, to place all the flares just follow my instructions: first head left until you see a ramp going down, then head to the bottom of the ramp and go down the ladder, then head right to get to the next ladder (toast any zombies because they will get in your way unlike most monsters) that you'll have to climb, then go left, head down the small ladder you'll see here and go right. See that patch of brown there? That's a FLARE POINT. Now all you have to do is find the rest of them. Now climb down the incomplete ladder to drop down a short cut and go back to the top of the ramp and head left. Don't go up the ramp now, but keep going left and go down the next one and there's FLARE POINT 2. Now, go down the next ramp and then head up the ladder to get to FLARE POINT 3. Continue going down by using the ramp and you should see a data plug. Head past it (saving if you want) and go down the ladder, then go right and there's FLARE POINT 4. Now, head right, then go down the ramp (NOTE* go left until you see a cave, inside there is gun data) and go right. After you kill two zombies, go to FLARE POINT 5 and continue going right, cross the bridge, and enter the next area. Here, climb down the ladder and run down the ramp, kill the zombies and there's FLARE POINT 6. Now, go left and lower the spikes and go left some more to reach FLARE POINT 7. NOTE* go up the ladder for gun data. Go back to the last flare point and head down until the path forks. First, take the left fork to reach FLARE POINT 8 then go back and take the right fork to get to the next area. Once here, head down until you see two ladders going down, take the left one to reach FLARE POINT 9 (NOTE* the right one leads to a data plug) then go back up and keep going up to find FLARE POINT 10. Now that you've placed all 10 flares, go right to find Psyme and Scarlet who tell you that the good news is you were successful in getting the starbase's attention, so they deployed the fleet (which means random encounters are once again happening) but the bad news is that you have just five minutes to reach it or you'll be atomized! Fortunately, the girls were busy clearing out the ice that was blocking most of the caves around here so that you can get your butt out of there ASAP! If you check your map, you will see what looks like the ideal path, but don't follow it because you'll need both the Krill Boots AND to be on the other side before you can open up this pathway. Anyway, once you get out of the cave the girls cleared for you, switch to the scanning tool, go right, go past the spikes, and up the ladder watch out for the blue squid thing and leave this area. Once you reach the next area, go down the ramp and through the cave (NOTE* if you go down, then right and head up the ramp, you can scan the ground for gun data) then go right until you see the fish statues, then head down the path, the ladder, and the ramp to get to the next area. Once here, you'll see two ramps leading down, use the one on the left to continue forward. Once you reach the base of the ramp, climb down the ladder and the other ramp, head past the data plug (again, saving if you want) going right, cross the bridge, ignore all the stuff going down and keep going right until you see the fish statue, then go down the ladder and head right to the next ladder (which has spikes at its top), climb it, then go right until you can't go right anymore. Here, go up a little then left, up the ramp and on to the next area. Once there, go right until you see the ladder, go up the ladder and up the path until you see the bridge going left. Go along the bridge and keep going right until you see the ramp leading up. Now, go up the ramp and up through the "battleground", as I call it, (a small space with LOTS of bad guys) to reach Krill Starbase 3. Inside the Starbase, Scarlet will be treated like a small dog by the Krill (pretty, but stupid, a pet that needs to be taught it place) and you should report to Commander Nomak and inform him of Blune's transfer request. Then Psyme and Scarlet will walk in, and Psyme will say WHAT! Oh that's just not right! Anyway, go talk to Ek (the guy in red who welcomed you aboard) and he'll say that Krill Starbase 2 is offline and ALSO just not right (though, in different way) so a quick jump back to Starbase 2 is in order. When you get there, you'll find that Commander "smelly" Zelly has done WHAT?! That's just not right (again different way)! Talk to Commander Zelly and she'll tell you that Blune is alive and your job is to...Oh that's just not right (yet again, in a different way)! So it's off to the Forest Planet to kill Blune we go! Once you reach Krill Starbase 1, talk to Commander "no gloss" Bloss to see were Blune went off to, and he'll tell you that Blune is on the forest planet's surface, rather than in the Starbase, so it's off to the forest planet surface we go! Once you have landed, go down all the way until after you've descended two flights of stairs. Then you should head right, you'll soon see more of those mine things so clear'em away with your puck (NOTE* like the spikes I will only use the mines as a landmark from now on, rather than waste time telling you again and again to clear away the mines) and continue on your merry way to kill your friend. Now, do you see that tree thing there? that's the first of the monsters that your puck can't kill. To kill it, hit it with your puck then shoot it with your gun or, just ignore it and go right until you see some stairs. Go up the stairs and go right (NOTE* go left then up the ladder and into the cave for new gun data) and you'll see a cave with mines all around the entrance. Go through the cave and head right till you see a cave (NOTE* in the cave is gun data), then go down until you see a ladder. Go down it and kill the red jumpy things and go down another ladder, then head right and up the stairs, left to the ladder, up the ladder (there is a data plug here) and go right to find Blune! Talk to him to arrange things so that it'll look like you killed him (you'll wish you had later, but that's beside the point) but really he is alive. So head back to Krill Starbase 1, so that you can go back to 2 and report to Commander Zelly, and then go back to 3. Once you get back to Krill starbase 3, report to Command Nomak and he'll give you THE KRILL BOOTS, a most useful tool that not only lets you run faster, but use the slam pad that keeps cropping up! The best way to break in your new boots is to open a short cut to where you want to go, so lets head out to the planet's surface! Once you land, go down two ramps and equip the boots if you haven't already and use the jump down pad, while you are in the air, press the A button to slam the ground (or, in this case, the slam pad). If you slammed the slam pad, the rock pillar next to you will drop and stay down for the rest of the game (so will any other pillars lowered in this manner)! NOTE* if you jump and slam down to J/K9 from J/K8 you will lower a pillar in front of a cave, in the cave is a lot of monsters and at the far end is gun data NOTE* if you go to the unfinished ladder at F3 wearing the Krill boots, and you jump off the bottom so you can slam the slam pad below, you will lower another stone pillar blocking a cave at E3. Inside the cave, there is gun data. Now, where is that black box? Where, oh where, could it be? How about A1? To get to A1, walk through the short cut you just made and head left. Soon, you will see a ladder, so climb up it and the same goes for the ramp. Go through the cave you will see and go left to reach the next one. Once you reach the other side of that one, you will be in a sort of a junction, but all you need to know is that the upper cave is the right one to take, so do so. Now, here's a place I think you'll remember, the spot where you were dropped, right? Well anyway, from here I think you can reach the other side of the human settlement (where you met Scarlet) your self, so get to it. Now, from here, go left until you see a ramp leading up. Go up the ramp and left to the jump down pad, jump down it while using your Krill boots to slam the slam pad, go back up the ramp, and go left, this time to the doorway you just unblocked. Head through this rather simple maze (there's only one dead end) and out the other side to find the black box! After that, just go back the way you came to return to Krill Starbase 3. NOTE** you should be at least level thirty before you get onboard the Starbase, because the next boss is REALLY tough to beat. Now once you get back, report to Commander "no heart" Nomak and see why I call him "no heart". Then the alarms will sound and you'll have to do little "clean up". To find the foes you seek, you'll need to use the scanning tool. There are five foes to find, and once you find and kill the all, Commander "tyrant" Tierney will call, telling you to report, ASAP! And oh brother, it's bad news all right! The Earth armada (which, when translated, means literally loads of guns) is attacking and you are forced to strike back! Not good, but could be worse. Oh, wait I forgot about the boss, so yea, it's worse. Anyway, before you assault your own fleet, Commander Nomak tells you that you get to do it in a Krill modified sigma fighter as (ha ha) a double agent! NOTE** SAVE YOUR GAME BEFORE LAUNCHING!!!! YOU ARE GOING TO BE TOAST OTHERWISE!!!!!!! Before you leave, Psyme will say a few words that are meant to be strengthening, but aren't really. A few small notes before we start, NOTE** BRING AS MANY SMART BOMBS AS YOU CAN! NOTE** THE ENEMY'S SIGMA SHIPS ARE MEGA-STRONG SO THEIR FIRE DODGE AT ALL COSTS! NOTE** NODES ARE A BAD IDEA HERE, I STRONGLY RECOMMEND THAT YOU SHOULD USE THE FRONT/BACK CANNON! Now, for this stage the main enemies are sigma star ships and quite a lot of turrets. The turrets aren't much of a threat, but the sigma ships make up for it big time! The sigma ships will fire off bursts of four shot lasers, AVOID them as they are each really strong (this is part of the trouble you started by shooting down Psyme earlier) and all four together are quite deadly! Try to kill all the turrets you can so that you get some exp and try not to die. Also, there will be two spots where the ships break formation and there's only one big battleship in the middle and you have the option of going up or down to dodge the oncoming battleship. WHATEVER YOU DO, GO UP! Because, if you go down, two sigma ships will tear you to pieces! Soon after the second battleship, in comes the BOSS: ROBOTECH WANNA-BE. Now, despite the fact that he is a wanna-be, THIS GUY IS TOUGHER THAN ANY OTHER BOSS YOU WILL FACE, EXCEPT MAYBE THE FINAL BOSS! To beat him, you will need to switch between your custom weapon and your default weapon (bombs). Now, here's what you do: NEVER LET GO OF THE A BUTTON! EXCEPT WHEN HE RAISES HIS PURPLE SHIELD, IN WHICH CASE, RUN AWAY FROM HIM WITH ALL SPEED AND DON'T BOMB OR SHOOT HIM UNTIL HE USES ANOTHER ATTACK! And when the Boss is below the middle of the screen, use your bombs on him from above him. NOTE* this works best when he's shooting his gun going down, but also works when he is not. When the boss starts to chase you to the top of the screen, go to the other side of the screen and then to the bottom of the screen, unless the boss starts to shoot you, then dodge the shots by going down in between two of them. While you are going down, switch to your custom weapon (which, if you were reading my notes is front/back cannon and whatever other data caught your fancy) and get him to follow you there (just to the bottom of the screen, although sometimes he will switch what side of the screen he's on) and then go back to bombing him. If you do this right, the boss will soon die. Or, an alternate plan is for you to only fire in short bursts so as not to hit the purple sheild and trigger his unavoidable attack, but I have tested this. Many others say that it works though, so if you can't do it my way, give it a try. Thanks to FireHawk13 for this information. Now when you get back, you will find that Ek has died! Whatever you do, don't go forward until you first go back to the hanger. Now go and make your report to Commander Nomak. After the freak out, you will be on your way to the Sand Planet! ............................................................................... CHAPTER 4: CH4 ............................................................................... Once you reach Krill starbase 4, you will be taken to Professor "fart" Zart to talk your way out of jail and into trouble, as it turns out. Anyway, while you wait for the Professor to finish talking to the Krill Overlord, talk to all the Krill that you see on the starbase, both of them, and then go back to Professor Zart. Now that you are no longer on the chopping block, you'll need to find some "base genetic elements" down on the Sand Planet, so off into the desert we go! NOTE* if you scan the clear part of the floor in the starbase you will find gun data. Now once you land, Scarlet will fluster you and you'll both go your separate ways. Your path is left, then up (NOTE* there is gun data waiting for you here. NOTE* the robot enemies take two pucks to kill) until after you climb a set of stairs (NOTE* if you head up, you will see a cave entrance, scan the ground in front to find gun data). Once you do that, go left all the way to the second biggest area on your map (NOTE* scan the ground in the diamond shaped pattern in rocks for gun data). Now that you are here, let's go fossil hunting! To find the fossils, you should first know that each one of them is hidden in the sand, so you will need to use your scanning tool to get at them. Now follow my lead: go down to the bottom right corner to find FOSSIL 1. NOTE* each time you find a fossil, it and all those you found before it, will attack you, but their only attack is to ram you, so just avoid contact with them. NOTE* you will have to defeat them piece-by-piece each time. Next step: going right, head up the hill, though the annoying tube things (just puck them), and make your way to the bottom left corner for FOSSIL 2. Now, go up, left, up the hill (still going left), do a U turn and go right past the two holes that look like eyes and the tube thing to find FOSSIL 3. Now, go left past the holes, up a new hill, and past the bird statue for FOSSIL 4. Now go up the stairs and go straight up to the edge to find FOSSIL 5. Now go to the left to find a ladder, then go down the ladder, left to the fork, take the upper path, left the edge of the cliff and there is FOSSIL 6. If you go left and a little down you'll see a downward slope, go down it and make a U turn again, and when you see the cave, get in front of the entrance then go down to find FOSSIL 7. Recker will want to find Scarlet, but she's at Krill Starbase 4, head back there. Once you get back Scarlet will mock you about your skeletal encounter and then she'll head to the labs, follow her. When you get to the lab, Psyme will fall down and the really odd part of this game will begin. Anyway, Psyme needs to be taken to the Forest Planet ASAP! Now, once you've landed at Forest Planet, go down the stairs and head left until you can't go left any more, then head down until you reach the fork in the road. Take the right one and use the jump pad and Krill Boots to slam the switch below (NOTE* if you cross the bridge before you jump and pass the eye trees there is gun data) to lower the pillar so you can continue going right. Once you reach the stairs, head up both flights pass the gun data (you will need the Warp Tool to get it) and there is the pond you need! And, no, Recker is not a father (yet) but for going though all this trouble you will get the GIRL WINGS! NOTE** spots that you can use the girl wing to fly over gaps are marked by the blue tiles that look like vents, gaps in the ground in caves or incomplete bridges. Psyme will run off sounding like she is really stressed-out and then it's time to go back to starbase 1 so that you can return to starbase 4. NOTE* if you head back to the fork in the road and take the right fork, you will reach a set of floating islands that you can use your girl wing to fly to. If you head to the lowest islands then go left until you reach the edge and then go all the way up, you'll reach a cave. Once inside the cave, go along the path flying when needed, to reach this gun data. NOTE* also, if you go back to the bottom islands and go right you will see a cave. In the cave there is gun data. NOTE* if you now go left one island and up two and scan the ground, you will find gun data. NOTE* if you go to the stairs at G6 and then jump down to the path below, you can use your girl wings to access a new area that has a cave with gun data in it. NOTE** DO NOT LEAVE THE FOREST PLANET WITHOUT THIS GUN DATA!! When you return to starbase 4, Psyme will tell you that she has a bad feeling and you, sap that you are, tell her you'll investigate. WHAT IN THE NAME OF ALL THINGS SACRED IS GOING ON HERE?! Scarlet's gone, Professor Zart's gone, the crew are gone, the virus AND anti-virus are all gone! To find out what happened, report to Commander Tierney in the Comm. Room. I told you that would wish that you had killed Blune earlier, didn't I and PSYME! What the heck are you doing here?! Once all this gets sorted out, you'll need to find three probes hidden on three of the planets you have access to, namely, the Fire Planet, the Ice Planet, and the Sand Planet. So it's once more unto the Sand planet dear friends, once more! Do you remember that rocket data you found earlier? the one that was in front of a cave straight up from the stairs? Well, this time I want you to head through the cave and go left, up the stairs around the bend, left a bit and around another bend and into the cave. Once you reach the other side, go up the ladder, across the gap, up two hills, and then go right. Now head up, go right at the snake/worm statues, up the stairs (NOTE* if you pass the stairs going right, there is a data plug), up more stairs (NOTE* if you keep going up, you will find a cave with gun data) and then go right and jump down to another cave for you to go through. NOTE* when you reach the other side of the cave, just out side it there is gun data. After you exit the cave, go left across the gap, up the stairs, (NOTE* to the left htere is a cave with gun data in it) up more stairs, and enter the cave on your right to find the first PROBE. Now, go down both sets of stairs, the go left until you see the stairs going down. NOTE* if you go up the slope on your left, then go up and right to another slope, then you go right, then up a slope going left, then go right until you see a set of stairs, then go up the stairs and finally into a cave you will be rewarded with gun data. So, go down the stairs (your back to the place you stopped and did the note, if you did the note) and head left until you see a jump down pad that you can use as a short cut to return to the Starbase 1. Once you make you way back, go to the ice Planet for the next probe (there is a reason for this). Once there, go to the area of M6,N6,M7,N7 on your map. Here, you will find two incomplete bridges. NOTE* the lower one lead to a cave with gun data inside, scan the floor to find it. The upper one leads to a cave (NOTE* in the cave there is gun data on the other side of the gap on the right to find it) on the other side is the second PROBE. Now it's off to the Fire Planet we go! NOTE* if you go to the left after you pass the fire toads then down at the cave, then left at base of the ladder, down at the beacon, then cross the gap and go left until you see the spikes, at which point you'll have to lower them, down the jump pad and slam the slam pad (Krill boots), you will now be in a new area! So go left, up the ladder and the stairs, across all three gaps, up more stairs into the cave, going up the first path, cross the gap, and there is you gun data! NOTE* continue going through the cave and come out the other side, then jump and slam down the slam pad, go back up the ladder and through the next cave because there's more gun data on the other side! NOTE* there is a slam pad under the jump down pad. NOTE* if you go to the cave that leads to N5 from L5, you will find a gap in the floor, go across the gap for gun data. To find the probe here, go to L9 and enter the cave that leads to N6, along the way there should be a gap in the floor, cross the gap and exit the cave using the door you will find there to find the last PROBE. You will then need to talk to Commander Zelly (so it's a good thing you did the Fire Planet last, uh?) to get a Starbase to the Forgotten Planet. Once you return to the starbase 2 you will see a new crew has replaced the dead one, but they all seem to believe that Commander Zelly never was here, and when you talk to the guy in her office, he gives you a reason for this that holds as much water as a cup with no bottom, so you call up Psyme in the Comm. Room for advice, then head to the far right end of the starbase. Here, there is a room that has only a large gap in the floor, so what you have to do is fly across it (NOTE* there is gun data in the middle of one of the halls, so don't miss it) and a few other to find Ex-Commander Zelly chained to the wall (I told you she would get what was coming to her, didn't I?). After you free her, the alarms will sound and she will tell you to kill all of the new staff. As doing so is the only way to get to the Forgotten Planet, do so. NOTE* your Krill puck will not work right against these foes, so use your gun. Don't forget to look downstairs, where the lab is and janitor was, because you will not be able to kill Commander "Hammer" Ammer until every one else is dead. As a reward, Zelly will quietly send Krill Starbase 5 to the Forgotten planet for you, and then Psyme will call saying that she has found Scarlet! So now it is time to rush back to Starbase 4! Once here, go to the labs and talk to Psyme. She'll tell you where Scarlet is, how to reach her, and what to do now. So, lets start the boss stage! NOTE** unless you want the boss fight to be harder than it needs to be, you should equip the double orbit nodes (the gun data I told you to not leave the Forest Planet without, remember?) and a bullet data with a wide hit range before leaving the Starbase. NOTE* smart bombs will come in handy here. You will find that there is only three hazards you will need to be aware of. The first is a narrow corridor that you have to fly through, made difficult by the fact that it is moving up and down and another one soon after that. The second one is when the screen starts to move at a downward angle (disorienting, if you don't prepare for it) filled with foes. The third is yet another set of up and down moving corridors (three of them, this time), and then it's time for BOSS: The CONCENTRATOR. - thanks to Adamtierney for this information. This boss is really easy if you have the double orbit nodes equipped, otherwise things can get a little difficult. regardless of what you did and did not bring into this battle, what you have to do to kill this boss is the same. Now this boss has only one attack, when the tiles flip over they will fire off one laser balll. When one of the tiles turns over to shoot you, shoot it instead and the tile will shrivel up and die (NOTE* if you don't shoot the eye, within seconds the tile will flip over again so that you can't harm it) (what the nodes will do is fill up all but the top and bottom rows of tiles so that even when your dodging lasers you can take out several eyes). Once you clear all the tiles Scarlet will flag you down. After all is said and done, you will be back at the starbase with the anti-virus in tow. Now, go talk to Psyme and after that, it will be time to go to the Forgotten Planet. And thus ends chapter 4. ............................................................................... CHAPTER 5: CH5 ............................................................................... You had better start believing in ghost stories, Miss (or Mister) Gamer, your in one! NOTE* this is a quote (although slightly altered) from the movie, Pirates Of The Carribbean, The Curse Of The Black Pearl, so don't complain that I stole it, as I have just given back the credit for it. When you land at Krill Starbase 5, you will find out -- what! you're the Commander?! No way! Oh well, here is your nickname then: Commander Ian "the wrecker" Recker. NOTE* go right in the main area (the one just after the landing bay) to find gun data. NOTE* if you go up the stairs, left, up through the door and scan the ground for gun data. Now, to get back to the story, go up the stairs, then right, then up through the door, then left, and finally, into your new office! Inside you will be... wait a moment, what are those! They your sisters, Psyme?! Hey! where are you girls heading off to! Lolly, Folly, Sliss! Get back here! Oh well, another day, another long search on a unknown planet. Time to step out to the Forgotten Planet's surface (save first). NOTE* I warn you now that there are many dangers on this planet, so save whenever you see a data plug. NOTE* if you want to survive you will NEED the front/back cannon! NOTE* there is a nasty glitch that only happens here, and what it does is force you into an endless shoot stage, and there is no way out! NOTE* you can avoid this glitch by not killing the white node enemies when your counter is at one - thanks to MinisterofSillyWalks for this information. NOTE* the white fireballs and the stuff that looks like snot are tied to the white nodes anchored to the floor and ceiling, so if you take them out, you will also kill the fireballs and snot. NOTE* to dodge the bird head mini boss's attack, stay in the middle third of the screen and go up to dodge the first volley, down for the second, and up again for the third. NOTE* there is gun data at D9, and if you want to get at it, enter from D10 and scan the ground in between the four bits of grass. Now, to find the sisters three (or one, if you count them like the Krill do), you will have a to do a little bit of walking because the Tri-oplets went to three different spots. The first spot is (again, use my map to help you under stand the instructions) F10, where you will find Lolly, and she will say that she senses FEAR and that she can't hear Folly or Sliss. The next spot is H7 (NOTE* if you go down at C6 you will find a data pad) where Folly senses STRENGTH and can't hear Sliss. And finally, go to C6 and cross a small gap to where Sliss is, so that Sliss can say that she senses LIFE and then can tell you that you should head for the NEXUS. NOTE* if you go down the stairs and scan the center of the floor, you will find gun data. The path to the NEXUS is as follows: go back across the gap, up until you see a cave (NOTE* go inside the cave to find a gap, then cross the gap to find gun data), then go right and hug the right edge of the path until you see a set of stairs. Go down the stairs and head right until you see the next set of stairs. Up the stairs is the NEXUS (NOTE* you be level 55 before you go up the stairs, if you want to have a good shot at the boss) and Lolly, Folly, and Sliss. Once there, the sisters will say that it is too noisy and then the screen will flash white and it will be boss stage time, so save first. NOTE* you should have equipped the front/back cannon, triple shot bullet, and the bubble impact to form the best weapon to use in this fight. You will start the stage at a normal speed, but that wont last long. As with the mining base, when you go at high speeds you will not have enough time to kill everything that is coming your way, so don't try. Also, if you keep shooting you will buy yourself a little leeway, so don't stop shooting just because you can't kill everything. I am sorry, but once you slow down you will be at the BOSS: THE GHOST OF IOT. NOTE** unlike all of the rest of the bosses, touching him will not damage you. To put it mildly, this guy is tough. He is also the only boss in the game to have two forms. Anyway, the best way to beat this boss is to go over the center of the screen and move up and down until he shows himself, then stick to the left side of the screen like glue and shoot the blue orb on his face. When he summons rocks, don't worry because they can't touch you where you are. Also when he fades away just shoot the air where he was and move up and down a little until you hit the blue orb a few times to make him reappear so that you can damage him. When he turns pink, keep moving or a rock will hit you no matter where you are because this time they ram you from the background, which also make them a little hard to see. To damage him this time, hit the white spot in the flames that are his head. If you to kill him before he kills you, you will have beaten the stage! Your reward: the WARP TOOL (which allows you to pass through the white gates) and new information about the bio-weapon! So, now that you have the last tool and more information, you should know that have stirred up the Sleeping Flesh so that, while sleeping still, it has rolled over and is causing tremors that will soon reach leathal sizes! You have three minutes to get to back to the Starbase, and recommend that just head back the way you came. NOTE* it will be a little hard to see through the veil of sprits that appears after you defeat The Ghost Of Iot. Now, go back to your office and what the! Blune! What the heck are you doing here! You want what! The ant-virus! You fool! But fool or not, he is holding Psyme and Scarlet hostage so you hand over the anti-virus. Now, time to follow him in your Sigma fighter to earth. Now, sadly Psyme just heard you talk with Blune and you just found out that Commander Tierney IS a tyrant. You are then forced to land at the Earthbase. Your job here is to prevent the virus from being destroyed, but to do that, you must kill all the human troops in the base. As foes, they are just like the Krill troops in that your puck doesn't work so again, use your gun. When all the soldiers are dead, head to the red room on your map, for the door will finally be open. Inside the room is... what the heck are you doing here Professor Zart?! No! Don't do that! Arrg! Their goes the virus! Ooogh! Their goes Professor Zart! Tierney you traitor! Ooof! there goes you! What in the name of the plotline are you girls doing here! Oh, that, well done Lolly, Folly, and Sliss! And so it starts, the beginning of the end. ............................................................................... CHAPTER 6: CH6 ............................................................................... When you wake up, you will be just in time to see Scarlet come to your rescue! Also, here is where the battle of pink versus purple will end, with purple as the victor, and you as her prize. Now it is time to pick up your parasite and leave the Earthbase to return to Krill Starbase 5. Now, once you reach the Starbase, you will say that you wish to check up on things so you will go on ahead only to find no one is there, not the crew, and not Psyme. You then should go to your office and you find out where Psyme and the crew went, and that Forgotten Planet's surface has calmed down enough for exploration. Now, it is time follow Psyme to the Krill Starbase 6 and the Krill HomeWorld. Now that you have reach Krill Starbase 6 you will have to, one last time, kill every Krill crewman that lives inside the Starbase, so get cracking and remember, if there are two paths, enemies will be on both. NOTE* from the launch go right two areas and past the stairs and you will see a door, inside the door is gun data. NOTE* if you know go out the door and head right you will find gun data. NOTE* if you now go up the stairs, through the door, left until you see another door, and then go through that door and scan the floor in top right hand corner to find gun data. NOTE* if you now go up and then right, you will see three doors, scan the floor in the rooms on the other side of the first and third doors to fin gun data. Now, once you are done killing the crew, go to the top right of the ship to find a door, inside the door is a gap. Cross it to find two others like it, then go inside the door you will see here to find Psyme, and boy is she mad! She will ask you not to follow her so, of course, that's what you have to do. But, if you want to collect all the gun data, you should check the gun data section of this FAQs before you head down to the Krill Homeworld because only bullet data number 20 rests there. This place is long, convoluted, and generally not fun (except for the fact that you get to fly a Krill battle worm here, so that's a good thing (NOTE* when fly the worm, you will use it's weaponry, not yours)) so follow the path that I tell you to, and you should get to the Krill Overlord quickly. Also, there will be many ladders and archways for you to climb or go though, so I will number the one that you must use. Anyway, this is the path for you to follow: from where you land, go left, up the stairs, right to ladder 1, up ladder 1, left to archway 1, through archway 1, down ladder 2, through archway 2, left to ladder 3, up ladder 3, through archway 3, across the bridge on your right, past the three of the four blue guys, and the stairs to the next area. Here, go left to find archway 4, go into archway 4, up ladder 4, into archway 5, down ladder 5, go right and cross the bridge, past the archway and down ladder 6, go right to archway 6, then right again to archway 7, left and across the bridge, through the space with five bad guys in it and up the stairs to get to the next area. NOTE* once you enter this area go all the way right for a data plug. Now, go right and pass the archway to get to ladder 7, then into archway 8, left and cross the bridge to get to archway 9, go right and pass the ladder to reach archway 10, then go left and cross the bridge and into archway 11, then down ladder 8, right to ladder 9, and right then go though two turquoise guys, one blue guy, and two amber guys, then up the stairs to reach the next area. Now this area is tricky, much trickier than you would think possible because of it's small size, but size can be deceiving. You have been warned. Now, to get through here, first go right, then up ladder 10, then up ladder 11, then left past the archway, down ladder 12, then right to archway 12, up ladder 13, through archway 13, right to ladder 14, kill the bad guys both on and off the stairs, up the stairs and on to the final area. Now, unless you're crazy (or even if you are) you will want to save, right now, because this is the last data plug in the game. NOTE** scan the ground to the left of the data plug to find, arguably, the best bullet data in the game! So, after you have saved, enter the archway in front of you to begin this end of the world party. The guest list to which includes you, Psyme, Scarlet, the late Commander Tierney (sadly, though, he was unable to get out of heck to attend), the Krill Overlord, and one surprise guest. Taking place of the four horsemen for the entertainment for this party are the six "sleeping flesh" bio weapons, a host of little enemies, and a big secret that Scarlet is keeping. It's time to get this party started! The first performance is a dance in the skies between you and Psyme, entitled BOSS: THE KRILL BATTLEWORM, ROUND TWO. If you want to kill Psyme and spoil the party, take out the amber orbs before you take out her guns, if on the other hand, you want to see a happy ending to this party, take out her guns first. Now for the next show, a dance of death and destruction preformed by the sleeping flesh, entitled THE END OF THE GALAXY AS WE KNOW IT. In this show, you see the sleeping flesh awaken, and the worlds that bore them perish in chaos, writhe in flames, and shatter across the endless void; pretty entertaining stuff, isn't it? And now for the final show, entitled BOSS STAGE: THE FATE OF THE GALAXY RESTS IN YOUR HANDS. There are five parts in this show, the first is normal ship combat with all the minor enemies from the first five worlds you visited. The second part is a fight with two mini bosses in a row, but you can take them, so on with the show. The next part is one last high speed run, so give the poeple what they want and on with the show! The third part is a short run with the normal enemies again, just to let the tension build for the last part. But, sadly, all good thing must come to an end, so now it's time for this party to end, so let the grand finale entitled BOSS: THE HEART OF THE FLESH DEITY FUSED WITH THE KRILL OVERLORD. NOTE** if the boss hits you with any of his attacks he will be healed an unknown amount of health, so don't get hit. Do you see those holes in the background? They are no ordinary stage props, you know, they are there so that if you stay to long in front of one of them, a group of tentacles will grab you and hold you down in that spot, completely at the boss's mercy and draining a large amount of health from you while you try to shake them off. Anther one of the boss's four attacks is an eye beam that has a wide hit range but can only be shot at eye level, so don't stay at eye level for to long and he wont be able to hit you with it. A different attack in his armory is to spit a hail of some stuff that has yet to be identified at you, and the only way to dodge, is to be in the niche made by the slope of his forehead. The final attack he has, is to make three long tentacles, one at a time, block off some of your maneuvering space and crush you if they hit you. To dodge, use the warning sign of the screen shaking to know it's time to move a little closer to the boss, and when the boss scoots back up the way he came go to the niche above his forehead so the third tentacle does not hit you, but when the tentacles go away, quickly pull back or you will be rammed! If you want to be cheap, Jsasdd has a has put the easy way to beat him up on the cheats section of this game. No matter which way you use, after you beat the boss it will be time for Scarlet to reveal her secret and it's... NO! Scarlet DON'T! NOOOOOOOOOOOO! If you want to see an ending where scarlet doesn't jump, watch the credits (NOTE* press start to make them go faster) and save when it asks you to. you will then have access to a new game+, which means that all the gun data you collected will cross over and in the beginning of chapter 6, after Scarlet resscues you from the soldiers, head back to the room where the virus was destroyed and there will be an open door that wasn't there when you went through the game the first time around. Inside there is a sample of the virus for you to pick up. Now you have the power to save Scarlet from her fate and get her ending, or save both her AND Psyme for the best ending. ............................................................................... GUN DATA: GD1 ............................................................................... To use the map just count the boxes on your own map to find out where the gun data is. If you see two letters and one number (like G/F7) it means that the space that you find the gun data is in two rows rather than one, not that I can't remember wich row the gun data was in. Also this is an approximation so I will be off by a little some of the time. Also, I will mark the gun data that you will need the tool/s with */s to show what tool you need to can get it with.(* for the scanning tool, ** for the Krill Puck, *** for the Krill Boots, **** for the Girl Wings, and ***** for the Warp Tool) Please note that they will be marked for the tool you will have to wait the longest to get in cases where more than one tool is needed. A B C D E F G H I J K L M N __ __ __ __ __ __ __ __ __ __ __ __ __ __ | | | | | | | | | | | | | | | 1[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]1 | | | | | | | | | | | | | | | 2[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]2 | | | | | | | | | | | | | | | 3[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]3 | | | | | | | | | | | | | | | 4[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]4 | | | | | | | | | | | | | | | 5[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]5 | | | | | | | | | | | | | | | 6[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]6 | | | | | | | | | | | | | | | 7[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]7 | | | | | | | | | | | | | | | 8[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]8 | | | | | | | | | | | | | | | 9[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]9 | | | | | | | | | | | | | | | 10[ |__|__|__|__|__|__|__|__|__|__|__|__|__|__| ]10 A B C D E F G H I J K L M N CANNON TYPE: 1. Standard Cannon: You start with this one. 2. Rapid Cannon: Sand Planet: Found inside a cave at M9.***** 3. Triple Cannon: Fire Planet: Found at G8. After you place all the beacons, cross two moving platforms to find it. 4. Front/Back Cannon: Fire Planet: Found by going through a cave at D5 that lead to D2 and going down a ladder there. 5. Vertical Cannon: Fire Planet: Found at K5 by scanning the middle of a set of three blue crystal circles.* 6. V-Cannon: Forest Planet: Found by scanning the dark green ground in the middle of the five red jumping things at D3. 7. Scatter Cannon: Fire Planet: Found at D6 by killing the fire spitting toad-thing in the circle of blue crystals and the scanning the ground were it stood.* 8. Sprinkler Cannon: Ice Planet: Found at C8/9 by climbing the ladder there and scanning the ground.* 9. cross Cannon: Ice Planet: Found at the bottom left hand corner of A7 inside of a cave. 10. Vertical Alternating Cannon: Forest Planet: You find this F5 on your map just after you climb the first ladder you see. 11. Horizontal Cannon: Forest Planet: Found at I7 by going left at H7 in between the two sets stairs, one going up to H6 and the other going down a little bit lower in H7, head right to I7 to find this gun data. 12. Rotating Cannon: Krill Starbase 1: found by scanning the floor in the skinning room.* 13. Max Spread Cannon: Ice Planet: Found by using your Krill Boots and jump down pad at J/K8 to use a slam pad at J/K9 to lower a pillar in front of a cave. Inside of the cave there are a lot of monsters and, at the far end, this gun data.*** 14. X Cannon: Krill Starbase 2: Found in the room farthest to the right of Starbase. 15. Angle Cannon: Sand Planet: Found at M6 out side of the cave that leads to G3. 16. Free Movement Cannon: Forest Planet: Found at D3 on your map in between two stairwells. 17. Locked Movement Cannon: Forgotten Planet: Found across a gap inside a cave in C5. 18. Node control Cannon: Krill Starbase 5: Found by going right from the landing bay, past the door, and in to the little pocket. 19. Free Aim Cannon: Sand Planet: Found in side of a cave at K8.* 20. Twin Node: Forest Planet: Found at in a cave at the top right of K2.** 21. Node Orbit: Krill Starbase 2: Found by flying across a gap in the floor in the room on the farthest right side of the station.**** 22. Double Node Orbit: Forest Planet: Found in a cave at G7. To get to said cave, you must go to the stairs at G6 and then jump down to the path below them, you can then use you girl wings to access a new area that has a cave with this gun data in it. 23. Triple Node Orbit: Krill Starbase 6: Found by starting from the launch bay and going right two areas and past the stairs and you will see a door, inside the door and head right to this gun data. 24. Sweeper: Sand Planet: Found in a cave left of the data plug in the largest area on your map.**** 25. Double Sweeper: Fire Planet: Found inside a cave at D7. In the cave, go under the gate, cross the gap, head up a little and then cross the gap to your left to find this gun data.***** 26. Patrol Node: Fire Planet: Found at N5 in between the stairs, the ladder and the cave there is a circle of blue crystals, scan them to find it.* 27. Double patrol Node: Forgotten Planet: Found by scanning the ground at M8 just above the exit to L8.***** 28. Mirror Node: Forgotten Planet: found inside of a cave at K10. Scan the ground to find this gun data.***** BULLET TYPE: 1. Short Shot: You start with this one. 2. Normal Shot: Forest Planet: Found by jumping down from F2 to reach the of cave in F3, found inside of the cave. 3. Heavy Shot: Fire Planet: Found by going to D6 and riding a cross two moving platforms, the first going down and the second going up found just to the left once you get of the first one. 4. Charge Shot: Fire Planet: Found in a cave at the lower part of J4. 5. Double Shot: Forest Planet: Found up a ladder in B3, right next to the entrance to C3.-Thanks to LiteYear for helping me find this gun data. 6. Triple Shot: Krill StarBase 2: Found in the middle room in a set of three rooms on the right side of the starbase. 7. Wave Shot: Fire Planet: Found at F7 just to the left of the stairs to F6. 8. Super Wave Shot: Ice Planet: Found in the cave that goes from N6 to . Cross the gap on the right to find it.**** 9. Max Wave Shot: Krill Starbase 6: Found by starting from the launch bay and going right two areas and past the first set of stairs and up the second stairs, through the door, left until you see another door, and then go through that door and scan the floor in top right hand corner to find gun data.* 10. Seeker Missiles: Forest Planet: Found in a cave at L10. To reach this cave go to L9 and you will see a set of floating islands that your girl wings let you access. If you go to the bottom row of islands and go left you will see a cave. In the cave there is gun data.**** 11. Bomb: Forgotten Planet: Found at D9 by entering from D10 and scanning the ground in between the four clumps of grass.* 12. Steer Shot: Forest Planet: found by climbing the two ladders at A3 and going right. 13. Bubble Shot: Krill Starbase 5: Found by going up the stairs, left, up through the door and then scanning the ground for this gun data.* 14. Mines: Krill Starbase 6: Found by starting from the launch bay and going right two areas and past the first set of stairs and up the second stairs, through the door, left until you see another door, go through the door behind the first door you see, up through the second door, right and up through the first door you see and scan the floor to find this gun data.* 15. Rocket: Sand Planet: Found at F/G7. scan the ground in front of the cave entrance to find this gun data.* 16. Bounce Shot: Sand Planet: Found at D8/9. Scan the diamond pattern on the ground for this gun data.* 17. Ricochet Shot: Forgotten Planet: Found at C6 by crossing the gap, going down the stairs, and scanning the center of the floor.* 18. Power Shot: Forest Planet: Found at D4 by going down the unfinished ladder found by going down from D3. 19. Super Power Shot: Fire planet: Found at C1 right out side the cave that comes from A1. *** 20. Max Power Shot: Krill Homeworld: Found by scanning the ground to the left of the data plug at F/G2.* - Thanks to An Unthinkable DAIS for this information. IMPACT TYPE: 1. Absorb: You start with this one 2. Splinter: Krill Starbase 4: Found by scanning the clear part of the floor that looks down on the sand planet.* 3. Barrier: Sand Planet: Found at F/G 10. IT's just sitting there! 4. Smolder: Fire Planet: Found at G5 by dropping down from g4. 5. Boomerang: Forest Planet: Found at M9 by the entrance to L9, head up, cross the bridge doge or kill the eye trees and go a little bit to the left to see this data.** 6. Wave Crash: Krill Starbase 6: Found by starting from the launch bay and going right two areas and past two sets of stairs and into the little niche to see this gun data.*** - thanks to LiteYear for this information. 7. Vertical Spray: Ice Planet: Found in a cave block off by a rock pillar D/E7. use your Krill Boots to lower the pillar and collect this gun data. 8. Pass Through: Forgotten Planet: Found inside of a cave at N3. Inside the cave, cross two gaps to find this gun data.***** 9. Ignite: Fire Planet: Found in a cave at lower K6. You will need to have placed all the beacons before you can reach it - thanks to music_guru for reminding me where this was. 10. Fork: Ice Planet: Found at I7 by going down from the cave then left, then up the ramp and scanning the ground there.* 11. Bubble: Forest Planet: Found at C6 by going all the up the ladders there. 12. Totem: Sand Planet: Found in a cave at F/G1.**** 13. Shield: Ice Planet: Found by going to the unfinished ladder at F3 while using the krill boots. Just jump off the bottom of the ladder so you can slam the slam pad below it. If you do, it'll lower a stone pillar blocking a cave at E3. Inside the cave there is this gun data.*** 14. Super Shield: Krill Starbase 6: Found by starting from the launch bay and going right two areas and past the first set of stairs and up the second stairs, through the door, left until you see another door, go behind the first door you see, up through the second door, right and up through the third door you see and scan the floor to find this gun data.* 15. Bullet Eater: Fire Planet: Found at the top left of K5, on a lone floating island with only one way on or off. Use a moving platform to reach it, and then scan the ground for this gun data.* 16. EXP Leech: Krill Starbase 2: found by scanning the floor of the room on the right side in a set of three rooms on the right side of the starbase 17. Bomb Steal: Fire Planet: Found in a cave that starts at A4 and ends at A2. To get this gun data you will have fly over a short gap in the ground in side the cave.**** 18. Duo Counter: Forest Planet: Found at J6 by right from the entrance of J5, up the stairs, left to the ladder, up the ladder and into the cave.** 19. Trio counter: Forgotten Planet: Found inside of a cave at K7. 20. Quad Counter: Forest Planet: Found at N9, but you will need the Warp Tool.***** 21. Ingest: Fire Planet: Found in the cave that go to N5 from L5, there is a gap in the floor and across the gap is this gun data.**** 22. Revenge: Ice Planet: Found by flying over the lower incomplete bridge at N6 to get to a cave. Scan the floor of the cave to find it.**** 23. Air Quake: Fire Planet: Found inside a cave at D7. In the cave, go under the gate, cross the gap, head up a and cross the gap to find this gun data.***** 24. Curse: Sand Planet: From the data plug in the largest area on your map: go down the stairs and head left, soon you will see some stairs going down. Ignore them. Rather, go up the slope on your left, then go up and right to another slope, then you go right, then up a slope going left, then go right until you see a set of stairs, then go up the stairs and finally into a cave you will be rewarded with this gun data.**** 25. Vampire: Forest Planet: Found at K9 by going to L9 nine and follow these steps: one: cross the gap by using your girl wings. Two: cross the gap going down. Three: cross the gap on the right. Four: scan the ground to find the gun data.**** 26. Super Vampire: Forest Planet: Found by going to B7 and taking the following steps: go left across two gaps, then up two, then right across two more gaps and go inside the cave and cross one last gap to find this gun data 27. EXP Miner: Forest Planet: Found in a cave at J9 to reach this cave, go to L9 and you will see a set of floating islands that you can use your girl wing to fly to. If you head to the lowest islands then go right until you reach the edge and then go all the way, you'll reach the cave. Once inside the cave, go along the path flying when needed, to reach this gun data.**** Thanks to Music_guru for reminding me where to find this gun data. 28. Super EXP Miner: Forest Planet: Found by going to B7 and taking the following steps: go left across two gaps, then up one, then right across two gaps and scan the ground to find this gun data.**** Thanks to Music_guru for reminding me where to find this gun data. ............................................................................... GUN DATA STRATEGIES: GDS ............................................................................... I would like people to tell me what their ideas for this sectoin. But my best strategy is: Cannon: Triple Node Orbit, Bullet: Max Power Shot, Impact: Splinter/Bubble. Triple Node + Super Power Shot/Triple Shot + Pass through Able to take out a whole line with a few bullets, pass through does seem to hit the target more then once with each bullet, and each monster is hit with damage that isn't reduced after it passes through the previous monster. Very useful against pretty much all enemies. Thanks to Trantez@comcast.net for sending this me this strategy. ............................................................................... FAQS: FAQ ............................................................................... Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Warning: lots of spoilers! Spoiler buffering: complete. Starting FAQs section now: Q: The ending I got was really sad, is there a way to get a better ending? A: Yes, there is. To get the Psyme ending when you fight her in chapter 6 take out her guns (like you had to do in the prolog, only without bombs this time (unless you bring them yourself, which is a VERY bad idea) not the ships eyes. To get the Scarlet ending, you must first beat the game and continue from the beaten data. You will then start a new game with all your gun data (inaccessible until after you land on the Forest Planet) and the room that you saw the virus be destroyed in will have a door that was locked in the first run through and inside the room there will be a sample of the virus for you to pick up in there (after you see the virus be destroyed, that is). To get the best ending, do both things. Q: Is there any way to save Blune? A: I don't think there is, but keep trying just in case. If you do find a way, please e-mail me it at the address below. Q: What will I get for beating this game? A: You will get two things, number one is that you get a shot at best ending and Scarlet's ending, See the first question for details, and you get to start all over with all the gun data you collected in your first go through. Q: Is there any reward for collecting all of the gun data? A: Yes, but if I told you what it was, it would ruin the surprise, and we wouldn't want that to happen. But as this IS gameFAQs, here's a hint: get the best ending when you finish collecting all the gun data to see the full suprise. Please send me any other questions you may have about the game or the guide or errors you find in this in this guide (it's my first, so don't be to hard on me by e-mailing me at jonwizard@aol.com. ................................................................................ DISLAIMER & LEGAL STUFF: DLS ................................................................................ This is my guide so don't take from me with out asking for permission or giving me the credit for it. And thanks to Jsasdd for the Psyme ending info that like any good riddle was so obvious as to be invisible, like white paper on a white table in a white under intense white light. And thanks to Adamtierney and to Metroidfan10 for the Scarlet ending info (not quite as obvious). Also thanks to music_guru, LiteYear, Enders_Game, An Unthinkable DAIS, c0rps3, FireHawk13 and MinisterofSillyWalks for their help as well. And thanks to my uncle who did most of the ASCII And most of all, thanks to GameFAQs for posting this FAQs and thanks to all the writers of all FAQs that I have read, because they helped me when I was in need and gave the idea of how this FAQs should look.