=================================================================== S u p e r D e f o r m e d G u n d a m G e n e r a t i o n: A d v a n c e SD G Generation Advance FAQ/Walkthrough Version 2.0 Written by RPGZero (Steven Ramdas [revolverzero@aol.com]) =================================================================== 1. Introduction -1-1. Introduction to Gundam -1-2. Introduction to SD G Generation Advance -1-3. Glossary 2. Game Play -2-1. Controls -2-2. Title Menu -2-3. Intermission Menu -2-4. Mission Menu -2-5. Battle Menu 3. Mobile Suit/Battleship and Pilot Stats and Information -3-1. Mobile Suits -3-2. Battleships -3-3. Upgrading -3-4. Parts List -3-5. Pilot List/Info 4. Walkthrough -4-1. Story Mode -4-2. Extra Sessions -4-3. Extra Modes -4-4. Encore Sessions 5. Secrets 6. Frequently Asked Questions 7. Other Stuff -7-1. Future Plans -7-2. Contact Information -7-3. Special Thanks -7-4. Copyright Information =========================================================== 1. Introduction =========================================================== ----------------------------------------------------------- 1-1. Introduction to Gundam: ----------------------------------------------------------- Before Gundam, Yoshiyuki Tomino was known for super robot mecha series, which usually included silly looking robots that were "invincible" and had pilots that screamed out the names of their attacks. In 1979, however, Tomino strayed away from the usual type of mecha series in Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam). This was the first of what would become known as "real robot" series. Gundam portrayed the dramatic effects of war. This was much more serious than the usual mecha series. The point of the series didn't lie in the mecha labeled "Mobile Suits", but lied within the plot and the characters. After Mobile Suit Gundam's first run, it didn't do very well. However, with reruns and the entire series being retooled into a movie trilogy, more and more fans began to watch, and soon, the Gundam fandom boomed into one of the largest known. Gundam spawned countless sequels, spinoffs, side stories, mangas, movies, novels, video games, and novelties. Gundam is often considered the "Star Trek of Japan". ----------------------------------------------------------- 1-2. Introduction to SD G Generation Advance: ----------------------------------------------------------- What exactly is SD Gundam? "SD" stands for "Super Deformed", which are basically "chibi" (shrunk and/or deformed) versions of our favorite Mobile Suits, battleships, and characters. SD G Gen Advance is a game coming from a long line of G Generation games that started out on the SNES and evolved into much more complex strategy games on the PSX, Wonderswan Color, and PS2. Advance is the first G Generation game for the Gameboy Advance system. Advance includes many Gundam series, movies, and sidestories in its plot even though it mostly surrounds the One Year War of the Universal Century Timeline and the war in Gundam SEED on the Cosmic Era timeline. This game either takes the plot, characters, mecha, other elements, or a mix of all of the above from the following series. This list includes (in chronological order according to timeline): Universal Century: Mobile Suit Gundam (aka First Gundam) Mobile Suit Gundam: The 08th MS Team Side Story: Blue Destiny Mobile Suit Gundam 0080: War in the Pocket Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon Mobile Suit Z(eta) Gundam Gundam Sentinal Mobile Suit Gundam ZZ Mobile Suit Gundam: Char's Counterattack Mobile Suit Gundam F91 Mobile Suit V(ictory) Gundam Future Century: Mobile Fighter G Gundam After Colony: New Mobile Suit Report Gundam W After War: After War Gundam X Correct Century: Turn A Gundam Cosmic Era: Gundam SEED ----------------------------------------------------------- 1-3. Glossary: ----------------------------------------------------------- This is a list of terms not only good for the game, but for your growing knowledge of Gundam as well: Ace: The best of the best of pilots. You'll be doing battle with various aces during the game. Examples: Johnny Ridden, Cima Garahau, Zechs Merquise Bits: A type of weapon that can only be controlled via psycommu system by a Newtype pilot. A "bit" is a drone that can fly separately and usually carries a beam cannon of its own. The Elemth is armed with these. Coordinator: Artificially strengthened humans who were strengthened from birth. Coordinators are supposedly superior in certain areas. Only Coordinators can pilot Coordinator-only Mobile Suits. Examples: Kira Yamato, Azlan Zara EXAM: EXAM is a special computer made by a Zeon scientist who later defected to the Earth Federal Forces. This computer uses the soul of a Newtype to empower it . . . only the most skilled of pilots can handle EXAM without going crazy . . . Funnels: The next level of bits. Though they don't carry their own generators or fuel tanks, causing them to be forced to return to its "mother" to refuel/recharge, they are smaller, faster, and are more powerful. Some Mobile Suits armed with these are the Geara Doga, the Sazabi, and the Qubley Mark II. Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu Gundam is armed with these. "Grunt": A grunt suit is usually one of the weaker, mass production suits. Gundam: The "Gundam" is the final Earth Federation prototype that is powerful when it comes to strength, speed, maneuverability, and defense. The Gundam prototype is the top of the line and is the first Mobile Suit to use beam weaponry. Later on in the Universal Century timeline, many different types of Gundam upgrades are created, as any Mobile Suit labeled as a Gundam is a Mobile Suit with some of the most superior technology. Gundarium: A refined version of the Lunar Titanium used on the first Gundam. This type of alloy is applied to almost all Mobile Suits after 0085. Gundanium: A very strong and resilient, plasma resistant alloy that was applied to the Gundams created by the five scientists from the After Colony timeline. I-Field: An I-Field is a special force field that can be carried by a Mobile Weapon that nullifies incoming beam attacks. Since I-Field generators are large and use a lot of energy, it's usually only used by Mobile Armors. In the game, an I-Field nullifies incoming beam attacks from all Mobile Suits. However, large beam attacks from battleships and Mobile Suits are only weakened to an extent. Mass Production: A mass production suit is usually a suit that is created in very large quantities for entire fleets. An example is the Zaku or the GM. They're usually cheap and easy to manufacture. However, in comparison to up and coming suits, they're fairly weak. Mobile Armor: After the creation of Mobile Suits, Mobile Armors began to be developed. Mobile Armors are large and not humanoid and usually carry many heavy weapons. Mobile Armors usually carry heavy generators, allowing them to use their powerful weapons and fly at fast speeds. Different Mobile Armors have different capabilities and uses. MA: Acronym for "Mobile Armor". Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight wars during this era. They're armed with a variety of weapons and different Mobile Suits have different capabilities and uses. MS: Acronym for "Mobile Suit". Moonlight Butterfly: The Turn A Gundam has nanomachines that contain it's ability to use the Moonlight Butterfly. Newtype: A human who over time developed psychic powers from living in space. It's the next stage of human evolution. A Newtype's enhanced senses and sensitivity make them excellent pilots. Newtypes also have enhanced empathy and telepathy in which they can understands others better and can talk to people over long distances. Only Newtypes can use Newtype weapons, such as funnels. Examples: Amuro Ray, Char Aznable, Camille Bidan Phase Shift: Certain MS are armored with the Phase Shift armor from Gundam SEED. Phase Shift allows the MS to ignore all damage from non-beam attacks. SEED Mode: A "hyper mode" which increases all of the abilities of Coordinators. Kira and Azlan can go into SEED Mode under different conditions: Kira - 1) Kira's HP is lowered by 2/3, 2) Archangel's HP is lowered by 1/2, 3) A certain event trigger SEED Mode, 4) If Azlan is one of your pilots, if his HP is lowered by 2/3, or 5) If Kira is piloting Freedom Gundam, he will gain an ID Spell that allows him to go into SEED Mode. Azlan (If he is on your team) - 1) Azlan's HP is lowered by 2/3 or 2) Kira's HP is lowered by 2/3. Super Mode: A special mode that certain Mobile Fighters can go into. In G Generation Advance, Domon in Shining Gundam can go into Super Mode. Domon can go into Super Mode under the following conditions: 1) An certain event triggers Super Mode or 2) Upon going into Super Mode for the first time, Domon will gain an ID Spell that allows him to go into Super Mode. Transform: A new ability available to certain Mobile Suits. With the technology of Mobile Armors well known now and the need for more high-quality level Mobile Weapons, certain Mobile Suits have the ability to transform into a Mobile Armor mode. Transformable Mobile Suits: Mobile Suits that can transform into a Mobile Armor mode. VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that can fire either small, but fast beam shots or slow, large beam shots. =========================================================== 2. Gameplay =========================================================== ----------------------------------------------------------- 2-1. Controls: ----------------------------------------------------------- D-Pad: Move Cursor A: Select a unit/Select menu/Bring up menu (During missions) B: Cancel Selection L: View extra information (When highlighting an MS) R: Scroll through units Start: Bring up menu (During missions) ----------------------------------------------------------- 2-2. Title Menu ----------------------------------------------------------- The Title Menu gives you three options: ----------------------------------------------------------- New Game ----------------------------------------------------------- -New Game: You can start a new Story Mode game here. -Special Mode: Special Mode is opened up when you've completed the story mode once. This is a much more challenging version of the story mode. ----------------------------------------------------------- Load Data ----------------------------------------------------------- -Load Saved Data: Load data you saved during the intermission menu. -Load Quicksave: Load data you saved during a battle. ----------------------------------------------------------- Extra ----------------------------------------------------------- This mode can only be accessed after completing the main game once. -BGM: Listen to BGMs from the game. -Omake Mode: You can choose to either view characters or mecha you have seen during the game. a) Character Profiles: Lists: A/E/I/O/U.N.....R K/G.......H/B/V.W S/Z.......M.....English T/D.......Y.....Special Aisha (SEED) Aina Sakhalin (08th MS Team, 2 profiles) Azlan Zara (SEED, 3 profiles) Anavel Gato (0083) Amuro Ray (MSG, 2 profiles) Alpha A. Bate (0083) Alph Kamra (BD) Alex (W) Andrew Bartfelt (SEED) Inno Abbav (ZZ) Uzumi Nara Athura (SEED) Usso Ebbing (V) Woody Malden (MSG) Uragun (MSG) Eiphar Synapse (0083) Aguille Delaz (0083) Elle Vianno (ZZ) Ortega (MSG) Olba Frost (X, 2 profiles) K/G: Gaia (MSG, 2 profiles) Kai Shiden (MSG) Girl from Heliopolis (Kagari, SEED) Kagari Yula Athura (SEED) Camille Bidan (Z, 2 profiles) Garma Zabi (MSG) Karen Joshua (08th MS Team) Garrod Ran (X) Kycillia Zabi (MSG) Ginias Sakhalin (08th MS Team, 2 profiles) Casval Rem Deikun (MSG) Kira Yamato (SEED, 3 profiles) Killing (0080) Gihren Zabi (MSG) Kukurus Doan (MSG, 2 (Profiles) Hamon Crowley (MSG) Klamp (MSG) Christina McKenzie (0080) Kelly Layzner (0083) Kou Uraki (0083) S/Z: South Burning (0083) Samana Fuerris (BD) Seabook Arno (F91) Cima Garahau (0083, 2 profiles) Char Aznable (MSG) Shagia Frost (X, 2 profiles) Jamitov Hyman (Z) Steiner Hardy (0080) Judau Ashta (ZZ) Johnny Ridden (MSV) Shiro Amada (08th MS Team, 2 profiles) Shin Matsunaga (MSV) Sleggar Law (MSG) Sayla Mass (MSG) Zechs Marquise (W) Zero Murasame (Gihren's Greed) T/D: Chuck Keith (0083) Chap Adel (0083) Diana Soriel (TAG) Tianem (MSG) Tifa (X) Degwin Zabi (MSG) Detrov Kossel (0083) Terry Sanders (08th MS Team) Duke Dermail (W) Touhou Fuhai/Master Asia (G) Doctor J (W) Dozle Zabi (MSG) Domon Kasshu (G, 2 profiles) N: Natarle Bajiiru (SEED) Nina Purpleton (0083) Nimbus Schatzen (BD) Neuen Bitter (0083) Norris Packard (08th MS Team) H/B/V: Bosque Ohm (Z) Bernard Wiseman (0080) Preventer Wind (EW) Hayato Kobayashi (MSG) Harry Ord (TAG) Heingreig Evil (V) Heero Yuy (W) Beecha Oleg (ZZ) Philip Hughes (BD) Phil Ackerman (TAG) Bright Noah (MSG) Franklin Bidan (Z) Haman Khan (Z) Proto Zero (Gihrens Greed) Bernard Monsha (0083) Poe Eiji (TAG, 2 profiles) M: Marker Crown (MSG) M'Quve (MSG) Matilda Adjan (MSG) Mash (MSG) Marion Welch (BD) Mariyu Ramias (SEED, 2 profiles) Dr. Mikamura (G) Misha (0080) Muller (W) Milliardo Peacecraft (W) Mu La Fraga (SEED) Maureen Kitamura (BD) Mondo Akage (ZZ) Y: Yazan Gable (Z) Yuu Kajima (BD, 2 profiles) R: Raizo Kasshu (G) Lau Lu Cruize (SEED, 2 profiles) Lalah Sune (MSG) Ramba Ral (MSG) Lina Ashta (ZZ) Lucrezia Noin (W) Leyla Raymond (GG) Rain Mikamura (G) Revil (MSG) Laura Rolla (TAG) Loran Cehack (TAG) Laura Chuan (MSG) W: Wakkein (MSG) English: NT-001 (GG) Special: None b) Mecha Profiles: Lists: A/E/I/O/U.N.....R/L K/G.......H/B/V.W S/Z.......M.....English T/D.......Y.....Special A/E/I/O/U: Argama (Z) Archangel (SEED) Apsaras II (08th MS Team) Apsaras III (08th MS Team) Albion (0083) Almaiya (TAG) Alexandria (Z) Aegis Gundam (SEED, regular and PS Down) Efreet Kai (BD) Vayeate (W) Val-Walo (0083) Wing Gundam (W, MS and Bird Modes) Vesalius (SEED) Waverider (Z, regular and Hyper) WaDom (TAG) Aile Strike Gundam (SEED, Coordinator-only, regular and PS Down; All pilots, regular and PS Down) Elmeth (MSG) K/G: Gaw (MSG) Gaza-C (Z, MS and MA Modes) Gaza-D (ZZ, MS and MA Modes) Gaza-E (Sentinel, MS and MA Modes) Gerbera Tetra (0083) Guncannon (MSG) Gundam (MSG) Gundam Mark II (Z) Gundam Mark II Unit 0 (GG) Gundam Mark V (Sentinel) Gundam X (X, regular and Satellite Cannon) Gundam Ashtaron (X) Gundam Virsago (X) Gundam Epyon (W, MS and MA Modes) Guntank (MSG) Gallop (MSG) Quebely Mark II (ZZ) Geara Doga (CCA) Gouf (MSG) Gouf Custom (08th MS Team) Gromlin (Gather Beat) Gromlin Froziel (G-Gen Adv) Kowloon Gundam (G) Gwazine (MSG) Gwaden (0083) Gelgoog (MSG) Gelgoog Jaeger (0080) Gelgoog M (0083) Kaempfer (0080) Core Booster (MSG) S/Z: Psyco Gundam (Z, MS and MA Modes) Zaku IIF (MSG) Zaku II FZ (0080) Zaku IIJ (MSG) Zaku II Doan Custom (MSG, regular and Super Mode) Zaku III (ZZ) Zaku III Kai (ZZ) Sazabi (CCA) Salamis (MSG) Zanzibar (MSG) Jegan (CCA) GM (MSG) GM II (Z) GM III (ZZ) GM Custom (0083) GM Cannon II (0083) GM Command (0080) Char's Zaku (MSG) Char's Z'Gok (MSG) Shining Gundam (G, regular and Super Mode) Shuttle (Misc) GINN (SEED) Z'Gok-E (0080) Z'Gok (MSG) Strike Gundam (SEED, regular and PS Down) Strike Rogue (SEED, regular and PS Down) Super Gundam (Z) Super Dias (Gather Beat) Superior Gundam (Sentinel) SUMO Gold Custom (TAG) SUMO (TAG) T/D: Death Army (G) Touhou Fuhai (G) Doven Wolf (ZZ) Dom (MSG) Dom Gross Beil (Gather Beat) Dom Tropen (0083) Dom Bein Nichts (Gather Beat) Domon (G) Dreissen (ZZ) Taurus (W, MS and MA Modes) Tallgeese (W) N: Near Argama (ZZ) Neue Ziel (0083) H/B/V: Hy-Gogg (0080) Hi-zack (Z) BaCOWE (SEED) Barzam (Z) Bigro (MSG) Peacemillion (W) Hyaku Shiki (Z) Hyaku Shiki Mega Bazooka Launcher (Z) Hyaku Shiki Kai (Z-MSV) Virgo I (W) Virgo II (W) FLAT (TAG) Freedom Gundam (SEED) Full Armor ZZ (ZZ) Full Armor Hyaku Shiki Kai (M-MSV) Pegasus (MSG) Heavygun (F91) White Base (MSG) M: Magellan (MSG) Musai (MSG) Methuss (Z, MS and MA Modes) Mercurius (W) Y: Jagd Doga (CCA) R: Ridden's Zaku (MSV) Re-GZ (CCA) Re-GZ BWS (CCA) Ground Combat Gundam (08th MS Team) Rick Dias (Z) Rick Dias S (Gather Beat) Libra (W) Mass Production Custom Quebely (ZZ) Lili Marlene (0083) Rewoola (CCA) W: None English: Blue Destiny 1 (BD) Blue Destiny 2 (BD, regular and Hyper) Blue Destiny 3 (BD, regular and Hyper) Ez8 (08th MS Team) Ez8 Kai (Gather Beat) Ez8 High Mobility Custom (Gather Beat) Ez8 Heavy Armed Custom (Gather Beat) F91 (F91) GP01 Zephryantes (0083) GP01 Full Vernien (0083) GP02 Physalis (0083) GP03 Stamen (0083) GP03 Dendrobium (0083) G-Fortress (ZZ) MC Gundam (MSG) NT-1 Alex (0080) Alex FA (0080) Newtype Experimental GM Juggler (MSV) R-Jarja (ZZ) V2 Gundam (V) V Gundam (V) V-Dash Gundam (V) ZZ Gundam (ZZ) Z Gundam (Z, regular and Hyper) Special: Alpha Azieru (CCA) Nu Gundam (CCA, regular and Hyper) Turn-A Gundam (TAG, regular and Moonlight Butterfly) ----------------------------------------------------------- 2-3. Intermission Menu: ----------------------------------------------------------- Before going into battle, you're given several options: ----------------------------------------------------------- Section I - Battleship Preperation: ----------------------------------------------------------- -Mobile Suit Pilot and Assignment: This menu allows you to choose your pilots and assign them to the Mobile Suit you want them to pilot, followed by allowing you to designate them to a carrier/battleship. You can only assign five Mobile Suits to most battleships. -Buy/Sell Mecha and Parts: Here, you may buy various mecha to add to your arsenal as well as parts to upgrade your mecha. If one of you MS was destroyed during battle, you can come here and pay for its "repairs". By the end of the game, here is the list of available MS for sale: ----------------------- Name of MS Cost ----------------------- Victory Gundam 740 Heavygun 700 Zeta Gundam 760 Hyaku Shiki 530 Gundam Mark II 420 Rick Dias 400 GM Command 250 GM Custom 200 Core Booster 170 GM 150 ----------------------- -MS and Pilot Stats: View the stats of your mecha and their pilots here. -Save: You may save at the menu here. -Load: You may load data from the last time you saved at the intermission menu here. ----------------------------------------------------------- Section II - Pilot/MS Stats: ----------------------------------------------------------- -Upgrade: You may upgrade your Mobile Suits here. You are given two choices in this menu. The top choice is to upgrade your MS using items which will change them into much stronger MS. The second choice is to customize MS into much stronger mecha. -Downgrade: You may downgrade certain Mobile Suits here. -Encyclopedia: This is a log of MS you may have obtained and their "evolution" of what they may become through upgrades and downgrades. -Save: You may save at the menu here. -Load: You may load data from the last time you saved at the intermission menu here. ----------------------------------------------------------- Section III - Mission Menu: ----------------------------------------------------------- -Mission Briefing: Here, you can view what the plan for the next mission is. -Free Battle: This takes you to a mission that does not have anything to do with the plot. It's simply a mission for some extra money and experience for you and your pilots. -Next Stage: This will bring you to the next stage. -Save: You may save at the menu here. -Load: You may load data from the last time you saved at the intermission menu here. ----------------------------------------------------------- 2-3. Mission Menu: ----------------------------------------------------------- This is the menu you can bring up during a mission by hitting the A Button anywhere on the map or the Start button: -End Your Turn: If you've done all you can for your turn, go here to end your turn and initiate the opponent's turn. -Save: You may save your game here. -Overview: This gives you an overhead view of the map, where your units are and where the other units on the map are. -Unit: You may find whatever unit you have on the map here by simply clicking on its icon. You will then be brought to its location on the map. -Options: You may toggle certain options and other things here. Go with whatever floats your boat. ----------------------------------------------------------- 2-4. Battle Menu: ----------------------------------------------------------- When you select a unit, this is the menu that comes up. Various available choices may come up: -Move: This option allows you to move a Mobile Suit or battleship across the battlefield. All units can move except for the Guard units. Each unit has a different movement rating. For example, the Nu Gundam can move much farther than something like the Jegan. If you have your MS in a squad, you may move the entire squad forward or you may seperate a unit from the squad and have that unit seperate from the squad and go forward on its own. -Attack: Like the name implies, this allows you to attack your enemy. Each unit has one to four different attacks, each varying in statistics. -Deploy: This option may only be used by carriers such as the Archangel and White Base. This option allows you to deploy Mobile Suits from the carrier and onto the map. -Transform: This option is only available to transformable MS/MA. If your Mobile Suit has the ability to transform, it can transform from its MS mode to MA mode or visa versa. Note that when you transform, you should take a few things into consideration. When you transform, you gain some new attacks but lose others. However, when in MA mode, you usually are able to move over terrain at a faster rate. You may transform at anytime before ending your turn for that unit/squad. -Capture: This option allows you to capture an enemy MS. Note that in G Generation Advance, carriers don't have the capture ability. In order to capture an enemy MS, at least three of your units must be surrounding the enemy MS, which will give your units the capture option. When selecting this option, you will be given a percentage on what percent chance you have of capturing the enemy MS/MA. Follow these guidelines in order to increase your chances of capturing the enemy MS: -Lower the enemy MS' HP as much as possible without destroying it. -Surround the MS you wish to capture as much as possible. -Make sure that the MS you wish to capture is not in a squad. You may not capture enemy MS within a squad. -The higher level you are compared to the pilot of the unit you are trying to capture, the better the chances. *Note that there are certain MS/MA that cannot be captured. -ID: Here you can use your pilots' ID Spells/Commands. Each pilots' spells are exclusive to them. These commands have various effects on that pilots' stats and abilities for that turn. -Communicate: This allows your pilot to "communicate" with a certain friendly/enemy/neutral unit. This command will only come up at certain points with certain pilots and can trigger different events as well as allow you to convince various pilots to join your fleet. -End: This allows you to end that unit's turn. Units/squads that have ended their turn have an "E" marked on them. =========================================================== 3. Mobile Suit/Carrier and Pilot Stats =========================================================== ----------------------------------------------------------- 3-1. Mobile Suits: ----------------------------------------------------------- These are the statistics for all of the Mobile Suits you can obtain in the game: Unit Information: Name: Name of the unit Specification: Type of Unit Series: Series of Origin HP: Number of Hit Points (The health's maximum amounmt of health) Attack: A unit's attack power Defense: A unit's rated ability to dodge Armor: A unit's rated ability to defend Move: How many spaces a unit can move during its turn Terrain: What kind of maps the unit can be used on Piloting Restrictions: There are certain restrictions for piloting and/or usage of techniques: -Coordinator MS can only be piloted by Coordinators. -Newtype attack (labled with "NT" can only be utiliized by Newtypes. -Only Gundam Fighters can pilot Mobile Fighters. Name: Aegis Gundam Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 2500 Attack: 43 Armor: 5 Defense: 51 Move: 5 Shield Terrain: All Special: Phase Shift Armor Weapon Damage Accuracy Ammo Beam Rifle 315x5 15 6 Beam Saber 555x2 25 - Igelstellung CIWS 215x7 20 9 Scylla 340x5 5 3 Notes: -Phase Shift Armor negates all non-beam attacks up to 700 damage. After taking a certain amount of damage, the Phase Shift will run out. Rating: 4/5 - Very useful Mobile Suit with a fairly powerful beam rifle and saber. Its strongest attack is its Scylla cannon which does damage to all units on the screen. It's very useful, but is only limited to 3 ammo. Name: Aile Strike Gundam Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 2450 Attack: 43 Armor: 5 Defense: 50 Move: 5 Shield Terrain: All Special: Phase Shift Armor Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Igelstellung CIWS 205x7 20 9 Armor Schneider 310x4 25 - Notes: -Phase Shift Armor negates all non-beam attacks up to 700 damage. After taking a certain amount of damage, the Phase Shift will run out. -During Stage 17, Aile Strike Gundam will be reconfigured so that it can now be used by non-Coordinators. Rating: 3/5 - A very useful Mobile Suit throughout the game. It has an average set of weapons, however, its phase shift armor makes it a good unit to keep in your squads for the rest of the game. Name: Alpha Azieru Specification: Newtype Mobile Armor Series: Char's Counterattack HP: 5500 Attack: 41 Armor: 7 Defense: 47 Move: 6 Terrain: Space Special: I-Field Weapon Damage Accuracy Ammo Wired Mega Arm(NT) 375x5 15 7 Funnels (NT) 405x2 30 6 Vulcan 300x7 7 9 M.Particle Cannon 405x5 5 5 Notes: -I-Field allows all beam attacks under 400 damage to be negated. All damage above 400 is reduced by 30%. Rating: 5/5 - Quite possibly the best Mobile Armor you can obtain in the game. The I-Field can negate beam attacks while the Newtype weapons are extremely deadly. A great addition to any team, especially in the hands of a Newtype. Name: Apsaras II Specification: Mobile Armor Series: 08th MS Team HP: 3600 Attack: 27 Armor: 4 Defense: 28 Move: 4 Terrain: Flight Weapon Damage Accuracy Ammo M.Particle Cannon 255x5 5 7 Rating: 2/5 - Though it does have a fairly powerful Mega Particle Cannon, the Apsalas suffers from a lot of vulnerability and the fact that its firing power against newer MS becomes very obselete very fast. Name: Apsaras III Specification: Mobile Armor Series: 08th MS Team HP: 4000 Attack: 29 Armor: 4 Defense: 32 Move: 4 Design: Apsaras II + Clearance Parts Terrain: Flight Weapon Damage Accuracy Ammo M.Particle Cannon 285x5 5 7 Rating: 2/5 - The Apsalas III doesn't have mcuh of a difference in powerr compared to its predecessor, the Apsalas II. The attack power and defense have only been raised slightly. Other than that, it's practically the same Mobile Armor. Name: BaCOWE Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 2175 Attack: 38 Armor: 4 Defense: 56 Move: 5 Terrain: Earth Weapon Damage Accuracy Ammo Double Beam Saber 450x2 25 - Double Railgun 400x3 0 3 Rating: 2/5: This is one of those MS that seem to be terrible annoying in the hands of the enemies, but when you get one, it's not all that useful. The BaCOWE is at its most useful when paired with other MS with other long range attacks. Name: Barzam Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2050 Attack: 31 Armor: 2 Defense: 33 Move: 4 Design: Hi-zack + Movable Frame Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 245x7 15 6 Beam Saber 450x2 25 - Hyper Bazooka 400x3 0 4 Rating: 2/5: Actually a fairly good MS for what appeared to be a cannon fodder mech in Zeta Gundam. The Barzam has fairly average attacks. However, the Hyper Bazooka lacks usefulness at times because of the Barzam's lack of accurcay. Name: Bigro Specification: Mobile Armor Series: Mobile Suit Gundam HP: 3400 Attack: 26 Armor: 4 Defense: 26 Move: 4 Terrain: Space Weapon Damage Accuracy Ammo M.Particle Cannon 235x5 5 5 Claw 425x2 25 - Missile Launcher 370x3 0 6 Rating: 3/5 - A fairly good space Mobile Armor with good attacks. However, it demands an upgrade to the Val Varo, which is even more useful. Name: Core Booster Specification: Fighter Series: Mobile Suit Gundam HP: 1775 Attack: 34 Armor: 1 Defense: 57 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Beam Cannon 185x5 15 6 Missiles 175x5 5 4 Rating: 1/5 - Not really useful at all, it being a fighter in a strategy game about Mobile Suits. :/ Name: Death Army Specification: Mobile Suit Series: Mobile Fighter G Gundam HP: 2000 Attack: 34 Armor: 4 Defense: 32 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Club Beam Rifle 240x5 15 6 Club 440x2 25 - Rating: 2/5 - Though it has an average attack and defense, its weapons are pretty obselete in combat. Name: Doan's Zaku II Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1550 Attack: 25 Armor: 2 Defense: 23 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Zaku Machinegun 120x7 15 7 Heat Hawk 335x2 25 - Zaku Bazooka 295x3 0 4 Notes: -When Doan uses his Super Mode ID, Doan's Zaku II will enter its Super Mode. Rating: 1/5: Honestly, it's as powerful as a normal Zaku. Its Hyper Mode, however, is a different story. Name: Doan's Zaku II Super Mode Specification: Mobile Suit HP: 2250 Attack: 42 Armor: 2 Defense: 99 Move: 6 Terrain: All Weapon Damage Accuracy Ammo Kick Combo 635x2 25 - Rock Throw 1360x1 0 - Notes: -When Doan uses his Super Mode ID, it will enter this form for the rest of the battle. Rating: 4/5: This mech is very useful throughout the game, making getting Doan and his Zaku II worthwhile. The attack gets a good push and the defense is raised all the way to 99. Combined with its strong attacks, Doan's Zaku II in Super Mode is a deadly suit. Name: Dom Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1600 Attack: 22 Armor: 2 Defense: 24 Move: 4 Terrain: Earth Weapon Damage Accuracy Ammo Giant Bazooka 305x3 0 4 Heat Rod 345x2 25 - Rating: 2/5 - The suit has average attacks as well as stats. Its low HP and armor don't allow it to last long. Name: Dom Bein Nichts Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 1800 Attack: 29 Armor: 2 Defense: 28 Move: 5 Design: Dom + High Mobility Thruster Terrain: Space Weapon Damage Accuracy Ammo Giant Bazooka 345x3 0 4 Heat Sword 395x2 25 - Sturm Faust 505x2 0 2 Rating: 3/5 - A much more interesting version of the Dom. The Dom Bein Nichts has average stats, making it as easy a target as the original Dom, however, it has much stronger attacks. Name: Dom Gross Beil Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 1850 Attack: 26 Armor: 3 Defense: 29 Move: 4 Design: Dom + Clearance Parts Terrain: Space Weapon Damage Accuracy Ammo Heat Knife 220x4 25 - Giant Heat Sword 975x1 10 7 Rating: 3/5 - Basically balanced peformance-wise like the Dom Bein Nichts, the DOm Gross Beil comes off as a useful, but in the long run, a below average MS. Name: Domon Kashu Specification: Human Series: Mobile Fighter G Gundam HP: 600 Attack: 55 Armor: 2 Defense: 99 Move: 5 Terrain: Earth Special: Bunshin Weapon Damage Accuracy Ammo Fight 335x2 25 - Notes: -Bunshin gives Domon a 50% chance of completely dodging any enemy attack. Rating: 4/5 - G Gundam fans must love this one. You've got yourself Domon Kashu OUTSIDE of his Mobile Fighter getting the job down. It's a very strong . . . human. Name: Dom Tropen Specification: Mobile Suit Series: Gundam 0083 HP: 1700 Attack: 23 Armor: 2 Defense: 26 Move: 4 Design: Dom + Custom Parts Terrain: Earth Weapon Damage Accuracy Ammo Raketen Bazooka 325x3 0 4 Heat Sword 370x2 25 - Sturm Faust 475x2 0 2 Rating: 2/5 - The Dom Tropen carried over the same useless stats the Dom had. However, it does have much stronger attacks now. Name: Double Zeta (ZZ) Gundam Specification: Newtype Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2650 Attack: 43 Armor: 4 Defense: 54 Move: 5 Design: Zeta Gundam + Hi-Mega Cannon Transforms Into: G-Fortress Shield Terrain: Variable Weapon Damage Accuracy Ammo Double Beam Rifle 335x5 15 6 Hyper Beam Saber 590x2 25 - Missile Launcher 320x5 5 3 Hi-Mega Cannon 430x5 5 2 Rating 4/5 - A very strong and durable MS with high defense and good armor. It's loaded with powerful attacks for quickly putting down enemy squads, which includes its Hi-Mega Cannon that attacks every enemy in a squad. Name: Doven Wolf Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2550 Attack: 38 Armor: 3 Defense: 43 Move: 4 Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 320x5 15 6 Beam Saber 570x2 25 - Large Missile 505x3 0 4 Incom 345x5 25 3 Mega Launcher 345x5 5 3 Rating: 4/5 - A Mobile Suit that fits well with almost any pilot. The Doven Wolf is an MS with fairly good stats paired with very strong weapons. The Incom and Mega Launcher are deadly attacks. Name: Dreissen Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2100 Attack: 33 Armor: 2 Defense: 34 Move: 4 Design: Dom + Movable Frame Terrain: Variable Weapon Damage Accuracy Ammo Tri-Blade 375x3 10 3 Beam Tomahawk 465x2 25 - Hand Gun 195x7 15 7 Rating: 3/5 - A MUCH more useful upgrade of the Dom, the Dreissen is a Mobile Suit with good stats, but still suffers from the same level of armor as the original Dom. Name: Elmeth Specification: Newtype Mobile Armor Series: Mobile Suit Gundam HP: 3500 Attack: 27 Armor: 4 Defense: 27 Move: 4 Terrain: Space Weapon Damage Accuracy Ammo Bits (NT) 245x5 30 6 M.Particle Cannon 225x5 15 8 Rating: 3/5 - A good Newtype Mobile Armor, however, it begs to be upgraded to its better and much more powerful forms. Its Bits are very strong and very useful for attacking everyone in a squad. Name: FLAT Specification: Mobile Suit Series: Turn A Gundam HP: 2100 Attack: 35 Armor: 3 Defense: 34 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 255x5 15 6 Sonic Weapon 465x2 25 - Rating: 3/5 - The FLAT is an excellent Mobile Suit for the early parts of the game. For an MS that you get early, it has very good stats as well as very good attacks. Name: Freedom Gundam Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 2750 Attack: 46 Armor: 5 Defense: 56 Move: 6 Shield Terrain: All Special: Phase Shift Armor Weapon Damage Accuracy Ammo Beam Rifle 350x5 15 6 Beam Saber 615x2 25 - Xiphias 550x3 0 3 Baleena 380x5 5 3 Hi-MAT Attack 445x5 50 10 SP Notes: -When Kira pilots Freedom Gundam, when fighting at close range, the Baleena attack is replaced by the Hi-MAT attack. -Phase Shift Armor negates all non-beam attacks up to 700 damage. After taking a certain amount of damage, the Phase Shift will run out. -Freedom Gundam's Phase Shift Armor is unlimited. It will never run out. Notes: 5/5 - One of the strongest Mobile Suits in the game, the Freedom Gundam is a powerhouse of all sorts. It has unlimited Phase Shift armor to keep it protected from physical attacks. When Kira is in it, he can go into SEED Mode at will and use the full-powered Hi-MAT attack which attacks everyone in a squad and deals heavy damage. Name: Full Armor Double Zeta Gundam Specification: Newtype Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2650 Attack: 43 Armor: 4 Defense: 54 Move: 5 Design: ZZ Gundam + Armor Unit Shield Terrain: Variable Special: Beam Coat Weapon Damage Accuracy Ammo Double Beam Rifle 335x5 15 6 Hyper Beam Saber 590x2 25 - Missile Launcher 320x5 5 3 Hi-Mega Cannon 430x5 5 2 Notes: -The beam coat negates all beam weapons dealing 300 damage or below. All beam weapons above 300 damage are reduced by 20%. Rating: 4.5/5 - A very powerful Mobile Suit. The Full Armor ZZ has very good stats and is well-rounded. Its attacks are extremely powerful making it a tough jugernaught. The Full Armor ZZ's beam coat also lowers the intake of beam damage. Name: Full Armor Gundam NT-1 "Alex" Specification: Newtype Mobile Suit Series: Gundam 0080 HP: 3350 Attack: 35 Armor: 4 Defense: 41 Move: 5 Design: NT-1 Alex + Armor Unit Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 240x5 15 6 Beam Saber 440x2 25 - Gattling Gun 180x7 15 7 Notes: -During combat, he Full Armor can be destroyed. This will cause you to lose the Armor Unit part and the unit will become the normal NT1 Gundam Alex again, however, it will now have a full bar of HP. -The Gattling Gun cannot be used in this form. Rating: 3/5 - A useful MS for the middle-parts of the game, the Full Armor Alex has great defense and armor, but has the same attack power as the normal Alex. It also loses its ability to use the Gattling Gun while in this form. Name: Full Armor Hyaku Shiki Kai Specification: Mobile Suit Series: Okawara's MS Collection HP: 4000 Attack: 36 Armor: 3 Defense: 40 Move: 4 Design: Hyaku Shiki Kai + Armor Unit Terrain: Variable Weapon Damage Accuracy Ammo Beam Cannon 300x5 15 6 Beam Saber 535x2 25 - M.Particle Cannon 320x5 10 5 Explosive Bolt 1210x1 10 4 Notes: -During combat, he Full Armor can be destroyed. This will cause you to lose the Armor Unit part and the unit will become the Hyaku Shiki Kai again, however, it will now have a full bar of HP. Rating: 4/5 - A strong Mobile Suit with good stats paired with strong attacks. The only problem with the Full Armor 100-Type is that it tends to be innacurate at times. Name: Gaza-C Specification: Mobile Suit Series: Mobile Suit Zeta Gundam, Gundam ZZ HP: 1900 Attack: 30 Armor: 2 Defense: 30 Move: 4 Transform: Gaza-C MA Terrain: Variable Weapon Damage Accuracy Ammo Knuckle Buster 240x5 10 5 Beam Saber 415x2 25 - Beam Gun 225x5 15 6 Claw 415x2 25 - Rating: 3/5 - The Gaza-C may suffer in armor, but the rest of its stats are very good. It contains sufficient weapons for handling enemies during the middle part of the story game. Name: Gaza-C MA Specification: Mobile Armor Series: Mobile Suit Zeta Gundam, Gundam ZZ HP: 1900 Attack: 30 Armor: 2 Defense: 30 Move: 5 Transform: Gaza-C Terrain: Space Weapon Damage Accuracy Ammo Knuckle Buster 240x5 10 5 Beam Saber 415x2 25 - Beam Gun 225x5 15 6 Claw 415x2 25 - Notes: -The Beam Saber cannot be used in this form. Rating: 3/5 - The Gaza-C may suffer in armor, but the rest of its stats are very good. It contains sufficient weapons for handling enemies during the middle part of the story game. Name: Gaza-D Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2050 Attack: 30 Armor: 2 Defense: 30 Move: 4 Design: Gaza-C + Gundarium Gamma Transform: Gaza-D MA Terrain: Variable Weapon Damage Accuracy Ammo Knuckle Buster 265x5 10 5 Beam Saber 450x2 25 - Missile Launcher 235x5 5 5 Beam Cannon 245x5 15 9 Rating: 3/5 - The Gaza-D gets the same rating as the -C because its stats are practically the same as before. The only difference are the slightly stronger attacks. Name: Gaza-D MA Specification: Mobile Armor Series: Mobile Suit Gundam ZZ HP: 2050 Attack: 30 Armor: 2 Defense: 30 Move: 5 Design: Gaza-C + Gundarium Gamma Transform: Gaza-D Terrain: Space Weapon Damage Accuracy Ammo Knuckle Buster 265x5 10 5 Beam Saber 450x2 25 - Missile Launcher 235x5 5 5 Beam Cannon 245x5 15 9 Rating: 3/5 - The Gaza-D gets the same rating as the -C because its stats are practically the same as before. The only difference are the slightly stronger attacks. Name: Gaza-E Specification: Mobile Suit Series: Gundam Sentinel HP: 2150 Attack: 34 Armor: 3 Defense: 35 Move: 4 Design: Gaza-D + Upgrade Parts Transforms Into: Gaza-E MA Mode Terrain: Variable Weapon Damage Accuracy Ammo Beam Cannon 260x5 15 6 Beam Saber 475x2 25 - Binder Missile 250x5 5 5 Rating: 3.5/5 - A much more useful upgrade than the Gaza-D, the Gaza-E has better performance because of its better stats and fairly good weapons. Name: Gaza-E MA Specification: Mobile Suit Series: Gundam Sentinel HP: 2150 Attack: 34 Armor: 3 Defense: 35 Move: 5 Design: Gaza-D + Upgrade Parts Transforms Into: Gaza-E Terrain: Space Weapon Damage Accuracy Ammo Beam Cannon 260x5 15 6 Beam Saber 475x2 25 - Binder Missile 250x5 5 5 Rating: 3.5/5 - A much more useful upgrade than the Gaza-D, the Gaza-E has better performance because of its better stats and fairly good weapons. Name: Geara Doga Specification: Mobile Suit Series: Char's Counterattack HP: 2350 Attack: 37 Armor: 4 Defense: 39 Move: 5 Design: Zaku II FZ + Hi-Clearance Parts Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Machinegun 245x7 15 6 Beam Sword Axe 520x2 25 - Grenade Launcher 380x5 5 5 Sturm Faust 670x2 0 2 Rating: 3.5/5 - A very good Mobile Suit with high well-roudned stats. Its attacks are very strong and sufficient for most situations. Name: Gelgoog Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1750 Attack: 27 Armor: 1 Defense: 27 Move: 3 Shield Terrain: Space Weapon Damage Accuracy Ammo Beam Rifle 200x5 15 6 Beam Naginata 380x2 25 - Rating: 2/5 - The Gelgoog appears to be mediocre in the long run. It is useful during the early stages, but it suffers from low armor. Name: Gelgoog Jaeger Specification: Mobile Suit Series: Gundam 0080 HP: 1850 Attack: 29 Armor: 2 Defense: 29 Move: 4 Design: Gelgoog + Sniper Rifle Terrain: All Weapon Damage Accuracy Ammo Beam Machinegun 175x7 15 6 Beam Saber 405x2 25 - Snipe 215x5 15 4 Rating: 2.5/5 - The Gelgoog Jaeger is much more useful than its predecessor. It has slightly higher stats and better armor as well as better attacks. Name: Gelgoog Marine Specification: Mobile Suit Series: Gundam 0083 HP: 1800 Attack: 27 Armor: 1 Defense: 28 Move: 3 Design: Gelgoog + Custom Parts Terrain: All Weapon Damage Accuracy Ammo Machinegun 155x7 15 7 Beam Saber 395x2 25 - Knuckle Shield 460x2 15 3 Rating: 2.5/5 - The Gelgoog Marine is about the same, performance-wise, as the original Gelgoog with the exception of some better attacks. Name: Gebera Tetra Specification: Mobile Suit Series: Gundam 0083 HP: 2150 Attack: 37 Armor: 3 Defense: 44 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Beam Machinegun 215x7 15 6 Beam Saber 475x2 25 - Arm Machinecannon 200x7 15 7 Rating: 3/5 - The Gerbera Tetra is a semi-useful Mobile Suit with decent attack power. It's too bad you get it too late in the game to put it into good use. Name: G-Fortress Specification: Newtype Mobile Armor Series: Mobile Suit Gundam ZZ HP: 2650 Attack: 43 Armor: 4 Defense: 54 Move: 5 Design: Zeta Gundam + Hi-Mega Cannon Transforms Into: ZZ Gundam Shield Terrain: Variable Weapon Damage Accuracy Ammo Double Beam Rifle 335x5 15 6 Hyper Beam Saber 590x2 25 - Missile Launcher 320x5 5 3 Hi-Mega Cannon 430x5 5 1 Rating 4/5 - A very strong and durable MA form of the Double Zeta Gundam with high defense and good armor. It's loaded with powerful attacks for quickly putting down enemy squads, which includes its Hi-Mega Cannon that attacks every enemy in a squad. Name: GINN Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 1900 Attack: 33 Armor: 3 Defense: 30 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Machinegun 170x7 15 7 Longsword 415x2 25 - Missile Pod 215x5 5 5 Rating: 2/5 - The GINN is a decently useful MS that can only be used by Coordinators. It has low attack power, but has high armor for an MS that appears early in the game. Name: GM Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1500 Attack: 24 Armor: 1 Defense: 22 Move: 3 Shield Terrain: All Weapon Damage Accuracy Ammo Beam Spray Gun 165x5 15 6 Beam Saber 325x2 25 - Bazooka 285x3 0 4 Rating: 1.5/5 - The GM is a below average Mobile Suit with decent attack and fair stats. Use GMs for support only. Name: GM II Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 1950 Attack: 30 Armor: 2 Defense: 31 Move: 4 Design: GM Custom + Clearance Parts Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 230x4 15 6 Beam Saber 430x2 25 - Bazooka 380x3 0 4 Rating: 2/5 - The GM II is slightly superior to the other GM variants with higher stats. Name: GM III Specification: Mobile Suit Series: Mobile Suit Gundam ZZ, Char's Counterattack HP: 2100 Attack: 33 Armor: 3 Defense: 34 Move: 4 Design: GM II + Movable Frame Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 255x5 15 6 Beam Saber 465x2 25 - Missile Launcher 240x5 5 5 Rating: 3/5 - The GM III is MUCH MORE useful than the other GM variants in the game. It has good attack power and decent stats for when it first shows up. Name: GM Cannon II Specification: Mobile Suit Series: Gundam 0083 HP: 1800 Attack: 27 Armor: 1 Defense: 28 Move: 3 Design: GM Custom + Beam Cannon Shield Terrain: Variable Weapon Damage Accuracy Ammo GM Rifle 155x7 15 7 Beam Saber 395x2 25 - Beam Cannon 210x5 15 4 Rating: 2.5/5 - The GM Cannon II is one of the many decent GMs in the game. Its long range beam cannon is fairly useful for taking out battleships. Name: GM Command Specification: Mobile Suit Series: Gundam 0083 HP: 1650 Attack: 26 Armor: 1 Defense: 25 Move: 3 Design: GM + Custom Parts Shield Terrain: All Weapon Damage Accuracy Ammo Beam Gun 185x5 15 6 Beam Saber 360x2 25 - Bazooka 315x3 0 4 Rating: 2/5 - The GM Command is a decent Mobile Suit with low defensive strength. It has decent attacks. Name: GM Custom Specification: Mobile Suit Series: Gundam 0083 HP: 1800 Attack: 27 Armor: 1 Defense: 28 Move: 3 Design: GM Command + Custom Parts Shield Terrain: All Weapon Damage Accuracy Ammo GM Rifle 155x7 15 7 Beam Saber 395x2 25 - Bazooka 345x3 0 4 Rating 2.5/5 - The GM Custom is a useful Mobile Suit with decent stats. It has low armor, though. Name: Gouf Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1550 Attack: 25 Armor: 1 Defense: 23 Move: 3 Design: Zaku IIJ + Custom Parts Shield Terrain: Earth Weapon Damage Accuracy Ammo Heat Rod 170x5 25 7 Heat Saber 335x2 25 - Finger Vulcan 120x7 15 7 Rating: 2/5 - The Gouf is a decent Mobile Suit with average attack power and decent stats. Name: Gouf Custom Specification: Mobile Suit Series: 08th MS Team HP: 1700 Attack: 28 Armor: 2 Defense: 29 Move: 4 Design: Gouf + Sniper Rifle Shield Terrain: Earth Weapon Damage Accuracy Ammo Heat Rod 195x5 25 7 Heat Sword 370x2 25 - Gatling Gun 140x7 15 7 Rating: 2.5/5 - The Gouf Custom is a great offensive suit. It has good attacks. However, it lacks armor and HP. Name: Ground Combat Gundam Specification: Mobile Suit Series: 08th MS Team HP: 1700 Attack: 26 Armor: 1 Defense: 26 Move: 3 Shield Terrain: Earth Weapon Damage Accuracy Ammo Machinegun 140x7 15 7 Beam Saber 370x2 25 - Missile Launcher 325x3 0 4 Cannon 325x3 0 3 Rating: 2/5 - The Ground Combat Gundam has some good offensive power . . . but totally lacks anything postive in the defensive. Name: Guncannon Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1750 Attack: 24 Armor: 2 Defense: 27 Move: 3 Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 200x5 15 6 Cannon 335x3 0 3 Rating: 1.5/5 - The Guncannon has a decent beam rifle, but, since that is it's only weapon at close range, it can be useless since it only has an ammo of 6. Name: GM Blue Destiny Unit 1 (BDI) Specification: Mobile Suit Series: Side Story: Blue Destiny HP: 1750 Attack: 31 Armor: 2 Defense: 36 Move: 5 Shield Terrain: Earth Weapon Damage Accuracy Ammo Machinegun 150x7 15 7 Beam Saber 380x2 25 - Chest Missile 190x5 5 4 Rating: 3/5 - The GM Blue Destiny 1 is useful for when you get it. It has mediocre attack power, but is all-around, a good suit. Name: Gundam Blue Destiny Unit 3 (BDIII) Specification: Mobile Suit Series: Side Story: Blue Destiny HP: 1950 Attack: 33 Armor: 2 Defense: 40 Move: 5 Shield Terrain: Any Weapon Damage Accuracy Ammo Beam Rifle 230x5 15 6 Beam Saber 430x2 25 - Chest Missile 220x5 5 5 Notes: -Using Yuu's EXAM ID, the BDIII can go into its Hyper Mode. Rating: 3/5 - The BD III is a great Mobile Suit for attacking head on and keeping the front line. It has a good dodge rate along with good attacks. Name: Gundam Blue Destiny Unit 3 Hyper Specification: Mobile Suit Series: Side Story: Blue Destiny Pilot: Yuu Kajima HP: 1950 Attack: 46 Armor: 2 Defense: 99 Move: 6 Shield Terrain: Any Weapon Damage Accuracy Ammo Beam Rifle 230x5 15 6 Beam Saber 430x2 25 - Chest Missile 220x5 5 5 EXAM 345x5 50 6 SP Note: -When Yuu uses his EXAM ID, the BDIII enters this form for three turns. Rating: 3.5/5 - The BD III in EXAM mode is a dangerous opponent that has a defense of 99 and has the strong EXAM attack. Name: Gundam Epyon Specification: Mobile Suit Series: Gundam W HP: 2750 Attack: 46 Armor: 5 Defense: 56 Move: 5 Terrain: All Transform: Gundam Epyon MA Weapon Damage Accuracy Ammo Heat Rod 350x5 25 - Beam Sword 570x2 15 5 Rating: 4/5 - The Gundam Epyon has some excellent stats. Its Heat Rod and Beam Sword are both strong attacks. Name: Gundam Epyon MA Specification: Mobile Armor Series: Gundam W HP: 2750 Attack: 46 Armor: 5 Defense: 56 Move: 6 Terrain: All Transform: Gundam Epyon Weapon Damage Accuracy Ammo Heat Rod 350x5 25 - Beam Sword 570x2 15 5 Notes: -No weapons can be used in this mode. Rating: 1/5 - Losing your ability to use your weapons in this mode isn't worth gettin an increased move range of 1 . . . Name: Gundam Ez8 Specification: Mobile Suit Series: 08th MS Team HP: 1850 Attack: 29 Armor: 3 Defense: 32 Move: 4 Shield Terrain: Earth Weapon Damage Accuracy Ammo Beam Rifle 215x5 15 6 Beam Saber 405x2 25 - Missile Launcher 355x3 0 4 Cannon 355x3 0 3 Rating: 2/5 - The Ez8 is a decent Mobile Suit with decent attacks. It is useful for taking down the Apsalas II Mobile Armors. Name: Gundam Ez8 Kai Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 2000 Attack: 32 Armor: 4 Defense: 35 Move: 5 Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 240x5 15 6 Beam Saber 410x2 25 - Missile Launcher 390x3 0 4 Cannon 390x3 0 3 Rating: 2/5 - The Ez8 Kai is slightly stronger than its predecessor, but contains the same attacks which are now slightly upgraded. Name: Gundam Ez8 Heavy Armed Custom (HAC) Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 2250 Attack: 35 Armor: 5 Defense: 40 Move: 5 Design: Ez8 Kai + Salamis Cannon Terrain: Variable Weapon Damage Accuracy Ammo Salamis Cannon 300x5 10 3 Machinegun 215x7 15 12 Rating: 2.5/5 - One of two upgrades for the Ez8 Kai, the Ez8 HAC is decent and has a more powerful weapo than the HMC. But, it has low ammo and lower stats, making the other upgrade a much better choice. Name: Gundam Ez8 High Mobility Custom (HMC) Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 2200 Attack: 45 Armor: 3 Defense: 45 Move: 6 Design: Ez8 Kai + Vectored Thrusters Terrain: Space Weapon Damage Accuracy Ammo Beam Spray Gun II 270x5 15 9 Beam Saber 485x2 25 - Rating: 3/5 - I would opt for this form over the Ez8 HAC. The HMC has a high decent attack power and a lot of ammo for its beam gun along with better thats than the HAC. Name: Gundam F91 Specification: Mobile Suit Series: Gundam F91 HP: 2700 Attack: 45 Armor: 5 Defense: 55 Move: 5 Shield Terrain: Variable Special: Bunshin Weapon Damage Accuracy Ammo Beam Rifle 345x5 15 6 Beam Saber 605x2 25 - VSBR (Attack) 370x5 10 5 VSBR (MAP) 370x5 5 3 -Bunshin gives Gundam F91 a 50% chance of completely dodging any enemy attack. Rating: 4/5 - The Gundam F91 is a godly Mobile Suit if used correctly. It has great stats with powerful attacks. Its bunshin gives it extra dodging potential. Name: Gundam GP01 Full Vernien Specification: Mobile Suit Series: Gundam 0083 HP: 2050 Attack: 37 Armor: 3 Defense: 42 Move: 6 Design: GP01 Zephyrantes + High Mobility Thruster Shield Terrain: Space Weapon Damage Accuracy Ammo Beam Rifle 245x5 15 6 Beam Saber 450x2 25 - Rating: 2/5 - The Full Vernien is practically the same as the Zypharanthes except that it can now be used in space. Name: Gundam GP01 "Zephyranthes" Specification: Mobile Suit Series: Gundam 0083 HP: 2050 Attack: 37 Armor: 3 Defense: 42 Move: 6 Design: MC Gundam + Movable Frame Shield Terrain: Earth Weapon Damage Accuracy Ammo Beam Rifle 245x5 15 6 Beam Saber 450x2 25 - Rating: 2/5 - The Zypharanthes is most useful when you recieve it. It is decently an all-around fighter. Name: Gundam GP03 Dendrobium Orchis Specification: Mobile Armor Series: Gundam 0083 HP: 4500 Attack: 38 Armor: 6 Defense: 46 Move: 6 Design: GP03 Stamen + Armed Base Terrain: Space Special: I-Field Weapon Damage Accuracy Ammo Container Missile 490x3 0 6 Giant Beam Saber 550x2 25 - Tokkan 400x5 50 2 Megacannon 325x5 5 5 Micromissiles 290x5 5 5 Chain Mine 480x3 0 4 Notes -Only Kou can use Tokkan. -After using the Chain Mine, the GP03 will appear right next to the area designated at the end of the attack. -During combat, he Full Armor can be destroyed. This will cause you to lose the Armed Base part and the unit will become the GP03 Stamen again, however, it will now have a full bar of HP. -I-Field allows all ranged beam weapons below 400 damage to be negated. All ranged beam weapons above 400 damage are reduced by 30%. Rating: 4.5/5 - The GP03 Orchis is one hell of a Mobile Armor that has high armor, defense, and contains an I-Field. It has a HUGE amount of powerful attacks to take out on the enemy. Name: Gundam GP03 Stamen Specification: Mobile Suit Series: Gundam 0083 HP: 2100 Pilot: Kou Uraki Attack: 38 Armor: 3 Defense: 42 Move: 5 Shield Terrain: Space Weapon Damage Accuracy Ammo Beam Rifle 255x5 15 6 Beam Saber 465x2 25 - Folding Bazooka 410x3 0 4 Rating: 3/5 - The Stamen is the form of the GP03 without the Orchis. Its Folding Bazooka is a strong, but, inaccurate attack. The Stamen, though having an armor of 3, tends to take heavy damage. Name: Gundam Mark II Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2100 Attack: 32 Armor: 2 Defense: 34 Move: 4 Design: GP01 Zephyrantes + Clearance Parts Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 255x5 15 6 Beam Saber 465x2 25 - Hyper Bazooka 410x3 0 4 Rating: 2.5/5 - All in all, a very mediocre Mobile Suit when you recieve it. The Mark II has decent attacks, but lacks armor. Name: Gundam Mark II Type 0 Specification: Newtype Mobile Suit Series: Gihren's Greed HP: 2350 Attack: 42 Armor: 3 Defense: 48 Move: 5 Shield Terrain: Variable Weapon Damage Accuracy Ammo Exp. Beam Rifle 335x5 25 9 Exp. Beam Saber 640x2 25 9 Vulcans 245x5 0 5 Rating: 3.5/5 - This Newtype variant of the Gundam Mark II is very useful. It has very strong attacks and high stats compared to the original Mark II. Name: Gundam Mark V Specification: Mobile Suit Series: Gundam Sentinel HP: 2400 Attack: 36 Armor: 3 Defense: 40 Move: 4 Design: Psyco Gundam + Incom Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 300x5 15 6 Beam Saber 535x2 25 - Incom 320x5 25 3 Rating: 3.5/5 - The Gundam Mark V is a great Mobile Suit. Though it has less HP and armor than its predecessor, it's incoms and beam rifle are very powerful. The Mark V makes a good support Mobile Suit. Name: Gundam NT-1 Alex Specification: Newtype Mobile Suit Series: Gundam 0080 HP: 2000 Attack: 35 Armor: 1 Defense: 41 Move: 3 Design: MC Gundam + Clearance Parts Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 240x5 15 6 Beam Saber 440x2 25 - Gatling Gun 180x7 15 7 Rating: 3/5 - The Alex is a huge improvement over the Gundam and MC Gundam. However, it now suffers from low armor. Name: Gundam X Specification: Mobile Suit Series: After War Gundam X HP: 2800 Attack: 46 Armor: 5 Defense: 57 Move: 5 Shield Terrain: All Weapon Damage Accuracy Ammo Shield Beam Rifle 360x5 15 6 Giant Beam Sword 660x2 25 - Breast Vulcans 290x7 15 7 Notes: -When Garrod uses his Hyper Mode ID, Gundam X will go into Satellite Cannon mode. Rating: 4/5 - The Gundam X is a good Mobile Suit that will last you the entire game. It has great stats with some awesome attacks. Name: Gundam X Satellite Cannon Mode Specification: Mobile Suit Series: After War Gundam X HP: 2800 Attack: 46 Armor: 5 Defense: 57 Move: 5 Shield Terrain: All Weapon Damage Accuracy Ammo Shield Beam Rifle 360x5 15 6 Giant Beam Sword 660x2 25 - Breast Vulcans 290x7 15 7 Satellite Cannon 510x7 5 1 Notes: -When Garrod uses his Hyper Mode ID, Gundam X will stay in this form for one turn. Rating: 5/5 - Though this only lasts for one turn, if you can make it useful, you can make ONE HELL OF AN IMPACT. The Satellite Cannon map attack is great for takin out a legion of enemies. It's very useful later in the game. Name: Guntank Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1650 Attack: 21 Armor: 2 Defense: 25 Move: 3 Terrain: All Weapon Damage Accuracy Ammo Bob Missiles 135x7 15 7 Cannon 315x3 0 3 Rating: 1.5/5 - The Guntank's ammo at short range is very limited. Much of the time, it can be a very easy target for the enemy. Name: Heavygun Specification: Mobile Suit Series: Mobile Suit Gundam F91 HP: 2540 Attack: 38 Armor: 4 Defense: 41 Move: 5 Design: Jegan + Hi-Clearance Parts Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Grenade Launcher: 295x5 5 5 Rating: 3.5/5 - The Heavygun is a great Mobile Suit for non-Newtypes. It has good stats along with average attacks. It's one of the best grunt MS in the game. Name: Hi-zack Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 1950 Attack: 30 Armor: 2 Defense: 31 Move: 4 Design: Zaku II FZ + Clearance Parts Terrain: All Weapon Damage Accuracy Ammo Zaku M. Gun Kai 230x5 15 6 Heat Hawk 430x2 25 - Rating: 2/5 - The Hi-zack is average, but can be overly useless much of the time. Name: Hyaku Shiki Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2250 Attack: 35 Armor: 3 Defense: 37 Move: 4 Design: Methuss + Movable Frame Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 275x5 15 6 Beam Saber 500x2 25 - Clay Bazooka 445x3 0 4 Rating: 2.5/5 - The Hyaku Shiki is a decent Mobile Suit. It has average stats along with decent attacks. The Claw Bazooka is, however, inaccurate. Name: Hyaku Shiki Kai Specification: Mobile Suit Series: Zeta-MSV HP: 2400 Attack: 36 Armor: 3 Defense: 40 Move: 4 Design: Hyaku Shiki + Upgrade Parts Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 300x5 15 6 Beam Saber 535x2 25 - Beam Gatling Gun 250x7 15 6 Rating: 3/5 - A good Mobile Suit with well-rounded stats and good attacks. It's a better upgrading otion for the Hyaku Shiki compared to the Hyaku Shiki MBL. Name: Hyaku Shiki Mega Bazooka Launcher (MBL) Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2250 Attack: 30 Armor: 3 Defense: 37 Move: 3 Design: Hyaku Shiki + Mega Bazooka Launcher Terrain: Space Weapon Damage Accuracy Ammo Mega B.Launcher 300x5 5 3 Vulcan 185x7 20 9 Rating: 2/5 - Not exactly worth the upgrade, though the Hyaku Shiki gets its Mega Bazooka Launcher attack in this form, it's practically the same as the normal Hyaku Shiki. Name: Hy-gogg Specification: Mobile Suit Series: Gundam 0080 HP: 1600 Attack: 31 Armor: 1 Defense: 33 Move: 4 Terrain: Water/Land Weapon Damage Accuracy Ammo Beam Cannon 305x3 0 4 Claw 345x2 25 - Rating: 2/5 - The Hy-gogg has decent attacks, but suffers from low HP and armor. Name: Jagd Doga Specification: Newtype Mobile Suit Series: Char's Counterattack HP: 2500 Attack: 39 Armor: 4 Defense: 42 Move: 5 Design: Geara Doga + Psycho Controller Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Assault Rifle 315x5 15 6 Beam Saber 555x2 25 - M.Particle Cannon 340x5 10 5 Funnels (NT) 340x5 30 4 Rating: 4/5 - The Jagd Doga is awesome. It has a slew of strong attacks paired with great stats. Name: Jegan Specification: Mobile Suit Series: Char's Counterattack HP: 2300 Attack: 37 Armor: 4 Defense: 38 Move: 5 Design: Geara Doga + Upgrade Parts Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 285x5 15 6 Beam Saber 510x2 25 - Grenade Launcher 270x5 5 5 Rating: 3/5 - The Jegan is an average Mobile Suit. It has decent stats and attacks, making it good for the time being when you have a good pilot but nothing too good to stick him/her in. Name: Kaempfer Specification: Mobile Suit Series: Gundam 0080 HP: 2000 Attack: 32 Armor: 3 Defense: 35 Move: 5 Design: Zaku II F + Custom Parts Terrain: All Weapon Damage Accuracy Ammo Shotgun 180x7 15 7 Beam Saber 440x2 25 - Giant Baz 390x3 0 4 Chain Mine 540x3 10 3 Notes: 3/5 - An MS with a mix of decent and strong attacks with some average stats. You get it too late in the game to put it into any good use, though. Name: Kowloon Gundam Specification: Mobile Fighter Series: Mobile Fighter G Gundam HP: 2600 Attack: 44 Armor: 5 Defense: 53 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Kowloon Cloth 675x2 25 - Jyuuni Ouhouhai 340x6 15 3 SP Sekiha Tenkyoken 510x5 50 12 SP C.Haoh Den'eidan 420x5 5 10 SP Rating: 4/5 - Master Asia's Mobile Fighter is one of the best units in the game with VERY STRONG attacks and good stats. The only drawback is that it's very SP-based for ammo. Name: Magnetic Coating (MC) Gundam Specification: Newtype Mobile Suit Series: Mobile Suit Gundam HP: 1900 Attack: 33 Armor: 3 Defense: 39 Move: 4 Design: Gundam + Magnet Coating Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 225x5 15 6 Beam Saber 415x2 25 - Hyper Bazooka 370x3 0 4 Rating: 3/5 - The Magnetic Coating is perfect for Amuro early in the game. It has decent attacks and good stats. Name: Mass Production Custom Quebely Specification: Newtype Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2400 Attack: 36 Armor: 3 Defense: 40 Move: 4 Design: Quebely Mk-II + Beam Cannon Terrain: Variable Weapon Damage Accuracy Ammo Beam Gun 300x5 15 6 Beam Saber 535x2 25 - Active Cannon 320x5 10 5 Funnels (NT) 320x5 30 4 Rating: 3.5/5 - The MP Custom Qubeley is great for many of your Newtype pilots. It is very well rounded and has the funnel attack for doing major damage. Name: Master Asia Specification: Human Series: Mobile Fighter G Gundam HP: 700 Attack: 60 Armor: 2 Defense: 99 Move: 6 Terrain: Earth Special: Bunshin Weapon Damage Accuracy Ammo Master Cloth 345x2 25 - C.Haoh Den'eidan 225x5 5 3 SP -Bunshin gives Domon a 50% chance of completely dodging any enemy attack. Rating: 4/5 - Master Asia makes an appearance outisde of his Mobile Fighter and onto the battlefield! Master has the Bunshin ability along with high evade. He has very strong attacks for taking apart Mobile Suits. Name: Methuss Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2150 Attack: 33 Armor: 3 Defense: 35 Move: 4 Design: Rick Dias + Variable Frame Transform: Methuss MA Terrain: Variable Weapon Damage Accuracy Ammo Arm Beam Gun 260x5 15 6 Beam Saber 475x2 25 - Rating: 2/5- The Methuss has low attack power as well as low deense. It can at many times be an easy target. Name: Methuss MA Specification: Mobile Armor Series: Mobile Suit Zeta Gundam HP: 2150 Attack: 33 Armor: 3 Defense: 35 Move: 5 Design: Rick Dias + Variable Frame Transform: Methuss Terrain: Variable Weapon Damage Accuracy Ammo Arm Beam Gun 260x5 15 6 Beam Saber 475x2 25 - Note: -The Beam Saber cannot be used in this form. Rating: 2/5- The Methuss has low attack power as well as low deense. It can at many times be an easy target. Name: Mercurius Specification: Mobile Suit Series: Gundam W HP: 2600 Attack: 40 Armor: 4 Defense: 44 Move: 5 Shield Terrain: All Special: Planet Defensors Weapon Damage Accuracy Ammo Beam Gun 330x5 15 6 Crash Shield 580x2 25 - Notes: -The Planet Defensors negate all ranged attacks dealing 500 damage or less. Rating: 3/5 - The Mercurius has good stats, but suffers from low ammo from its beam gun. Name: Neue Ziel Specification: Mobile Armor Series: Gundam 0083 HP: 4500 Attack: 38 Armor: 6 Defense: 46 Move: 6 Design: Bigro + I-Field Terrain: Space Special: I-Field Weapon Damage Accuracy Ammo M.Particle Cannon 325x5 10 5 Wired Claw Arm 550x2 25 - Missile Launcher 490x3 0 6 Megacannon 325x5 5 5 Notes: -The I-Field negates all ranged beam weapons dealing 400 damage or less. All ranged beam weapons dealing over 400 damage are reduced by 30%. Rating: 4/5 - The Neue Ziel is worth the upgrade or the convincing of Anavel Gato. It has high defense, armor, and HP, along with an I-Field that can negate beam attacks, making it tough to defeat. It has a ton of strong attacks for different situations. Name: Newtype Experiment GM Juggler Specification: Newtype Mobile Suit Series: SD Gundam G-Generation Gather Beat HP: 1600 Attack: 25 Armor: 2 Defense: 24 Move: 3 Terrain: Variable Weapon Damage Accuracy Ammo Machinegun 125x7 15 12 Ball Cannon (NT) 195x5 25 3 Rating: 1.5/5 - The GM Juggler is a fairly weak MS that is useful early on since its ball cannons attack all enemies in a squad. However, its low armor and HP make it easy to defeat. Name: Nu Gundam Specification: Newtype Mobile Suit Series: Char's Counterattack HP: 2700 Attack: 45 Armor: 5 Defense: 55 Move: 5 Design: Re-GZ + Fin Funnel Shield Terrain: Variable Special: Fin Funnel Barrier Weapon Damage Accuracy Ammo Beam Rifle 345x5 15 6 Beam Saber 605x2 25 - Hyper Bazooka 540x3 0 4 Fin Funnels (NT) 370x5 30 4 Notes: -If Amuro uses his Hyper Mode ID, Nu Gundam will go into Hyper Mode. -The Fin Funnel Barrier negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 30%. Rating: 5/5 - The Nu Gundam is a very strong Mobile Suit. It carries good stats with good attacks, including the Fin Funnel attack. Name: Nu Gundam Hyper Specification: Newtype Mobile Suit Series: Char's Counterattack HP: 2700 Attack: 55 Armor: 5 Defense: 99 Move: 5 Design: Re-GZ + Fin Funnel Shield Terrain: Variable Special: Fin Funnel Barrier Weapon Damage Accuracy Ammo Beam Rifle 365x5 15 6 Beam Saber 645x2 25 - Hyper Bazooka 575x3 0 4 Fin Funnels (NT) 435x5 30 4 Notes: -If Amuro uses his Hyper Mode ID, Nu Gundam will stay in this form for 3 turns. -The Fin Funnel Barrier negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 50%. Rating: 6/5 - The first of the few Mobile Suits that I give over a ranking of 5. When Amuro goes into this mode, Amuro's stats get a huge jump with the defense going to 99 and the Fin Funnel Barrier negating most long range attacks. The Fin Funnels are simply deadly. The long range map version of the Fin Funnel attack allows you to damage groups of squads. Name: Psyco Gundam Specification: Newtype Mobile Suit Series: Mobile Suit Zeta Gundam HP: 4700 Attack: 36 Armor: 6 Defense: 39 Move: 5 Transform: Psyco Gundam MA Shield Terrain: Variable Special: I-Field Weapon Damage Accuracy Ammo Scattering MP Gun 340x5 5 5 Beam Guns 315x5 15 8 -The I-Field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 30%. Rating: 3.5/5 - The Psyco Gundam has high amounts of armor and HP with some good attack power. In the long run, it slowly becomes mediocre, though. Name: Psyco Gundam MA Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 4700 Attack: 36 Armor: 6 Defense: 39 Move: 5 Transform: Psyco Gundam Terrain: Variable Special: I-Field Weapon Damage Accuracy Ammo Scattering MP Gun 340x5 5 5 Beam Guns 315x5 15 8 Note: -The Beam Guns cannot be used in this formw. -The I-Field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 30%. Rating: 3.5/5 - The Psyco Gundam has high amounts of armor and HP with some good attack power. In the long run, it slowly becomes mediocre, though. Name: Quebely Mark II Specification: Newtype Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2350 Attack: 36 Armor: 3 Defense: 39 Move: 4 Terrain: Variable Weapon Damage Accuracy Ammo Beam Gun 290x5 15 6 Beam Saber 520x2 25 - Funnel (NT) 315x5 30 4 Rating: 3/5 - The Quebley Mark II is a good Newtype MS until you can upgrade it to its MP form. The Funnels are an excellent attack. Name: Re-GZ Specification: Mobile Suit Series: Char's Counterattack HP: 2550 Attack: 42 Armor: 4 Defense: 49 Move: 5 Design: Zeta Gundam + Hi-Clearance Parts Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 320x5 15 6 Beam Saber 570x2 25 - Grenade Launcher 305x5 5 5 Rating: 3/5 - The Re-GZ is an average Mobile Suit with well-round stats. Name: Re-GZ Back Weapons System Specification: Mobile Armor Series: Char's Counterattack HP: 2650 Attack: 40 Armor: 4 Defense: 45 Move: 6 Design: Re-GZ + BWS Terrain: Space Weapon Damage Accuracy Ammo Beam Cannon 360x5 10 5 Grenade Launcher 320x5 5 5 Mega Beam Cannon 360x5 5 3 Rating: 4/5 - The Re-GZ BWS is a powerful Mobile Suit with great stats, good attacks, and good for head-on attacks. The extra armor provided by the BWS is useful. Name: Rick Dias Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2050 Attack: 31 Armor: 2 Defense: 33 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Beam Pistol 245x5 15 6 Beam Saber 450x2 25 - Clay Bazooka 400x3 0 4 Rating: 3/5 - The Rick Dias is a good grunt Mobile Suit with fair attack power. Its Clay Bazooka is, however, inaccurate. Name: Rick Dias S Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat 2 HP: 2200 Attack: 34 Armor: 3 Defense: 36 Move: 4 Design: Rick Dias + Upgrade Parts Terrain: Variable Weapon Damage Accuracy Ammo Beam Pistol 270x5 15 6 Beam Saber 485x2 25 - Long Bazooka 430x3 0 2 Rating: 3/5 - The Rick Dias S is slightly better than its predecessor. It has fairly strong attacks, but can be inaccurate. Name: R-Jarja Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2450 Attack: 37 Armor: 3 Defense: 41 Move: 4 Design: Gelgoog + Hi-Clearance Parts Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Missile Launcher 295x5 5 5 Rating: 3/5 - The R-Jarja is a great MS for non-Newtypes. It has good stats along wit h good attacks. Name: RX-78-2 Gundam Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1800 Attack: 32 Armor: 3 Defense: 37 Move: 4 Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 95x2 25 - Hyper Bazooka 345x3 0 4 Rating: 2/5 - Though yes, seeminly weak, it's great for Amuro early in the game until he gets his better MS. Name: Sazabi Specification: Newtype Mobile Suit Series: Char's Counterattack HP: 2750 Attack: 46 Armor: 5 Defense: 56 Move: 5 Design: Geara Doga + Psycho Controller Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Shotrifle 350x5 15 6 Beam Tomahawk 615x2 25 - Mega Particle Cannon 380x5 10 3 Funnels (NT) 380x5 30 4 Rating: 5/5 - The Sazabi is one of the most powerful offensive Mobile Suits in the game. Its Mega Particle Cannon and Funnels deal heavy amounts of damage. Name: Shining Gundam Specification: Mobile Fighter Series: Mobile Fighter G Gundam HP: 2650 Attack: 45 Armor: 6 Defense: 54 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Beam Sword 690x2 25 - Shining Shot 320x5 15 2 SP Shining Finger 430x5 50 7 SP Notes: -When Domon uses his Super Mode ID, Shining Gundam will go into its Super Mode. Rating: 4/5 - The Shining Gundam has excellent stats with it excelling in attack, dodging, and defense. Its Shining Finger attack is a heavy damage dealer. Name: Shining Gundam Super Mode Specification: Mobile Fighter Series: Mobile Fighter G Gundam HP: 2650 Attack: 55 Armor: 6 Defense: 99 Move: 6 Terrain: All Special: Bunshin Weapon Damage Accuracy Ammo Beam Sword 740x2 25 - Shining Shot 340x5 15 2 SP Shining Finger 485x5 50 7 SP Shining Finger Sword 510x5 50 12 SP Notes: -When Domon uss his Super Mode ID, the Shining Gundam stays in this form for the rest of the battle. -Bunshin gives Shining Gundam a 50% chance of completely dodging any enemy attack. Rating: 6/5 - Yes, a 6/5. It's one of the top Mobile Suits in the game. The Shinging Gundam becomes VERY POWERFUL in this mode with a defense of 99 along with the bunshin ability. The Shining Finger Sword attack is practically instant death to most enemies, including many bosses. Name: Strike Gundam Specification: Coordinator Mobile Suit Series: Mobile Suit Gundam SEED HP: 2300 Attack: 37 Armor: 4 Defense: 38 Move: 5 Terrain: All Special: Phase Shift Armor Weapon Damage Accuracy Ammo Igelstellung CIWS 190x7 20 9 Armor Schneider 285x4 25 - Notes: -Phase Shift Armor negates all non-beam attacks up to 700 damage. After taking a certain amount of damage, the Phase Shift will run out. Rating: 3/5 - The Strike Gundam isn't an overly powerful Mobile Suit, but it is very useful with its good stats and Phase Shift Armor. Name: Strike Rogue Specification: Mobile Suit Series: Mobile Suit Gundam SEED HP: 2450 Attack: 43 Armor: 5 Defense: 50 Move: 5 Shield Terrain: All Special: Phase Shift Armor Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Igelstellung CIWS 205x7 20 9 Armor Schneider 310x4 25 - Notes: -Phase Shift Armor negates all non-beam attacks up to 700 damage. After taking a certain amount of damage, the Phase Shift will run out. Rating: See "Aile Strike Gundam" Name: SUMO Specification: Mobile Suit Series: Turn A Gundam HP: 2450 Attack: 38 Armor: 4 Defense: 41 Move: 5 Terrain: All Special: I-Field Weapon Damage Accuracy Ammo Beam Gun 305x5 15 6 Heat Fan 545x2 25 - I-Field Saber 635x2 15 6 Notes: -All beam attacks under 400 damage are negated. All damage above 400 is reduced by 30%. Rating: 3/5 - The normal SUMO is great in terms of offense and defense. It has well-rounded stats paired with strong attacks. The I-Field allows it to negate a lot of long range beam attacks. Name: SUMO Gold Custom Specification: Mobile Suit Series: Turn A Gundam HP: 2700 Attack: 41 Armor: 4 Defense: 46 Move: 5 Terrain: All Special: I-Field Weapon Damage Accuracy Ammo Beam Gun 345x5 15 6 Heat Fan 605x2 25 - I-Field Saber 740x2 15 - Notes: -I-Field allows all beam attacks under 400 damage to be negated. All damage above 400 is reduced by 30%. Rating: 4/5 - Harry Ord's SUMO is an excellent Mobile Suit . . . especially for Harry Ord. ^^ Its I-Fied reduces a lot of beam damage. The SUMO also carried some very good attacks. Name: Super Dias Specification: Mobile Suit Series: SD Gundam G-Generation Gather Beat 2 HP: 3650 Attack: 34 Armor: 4 Defense: 36 Move: 4 Makeup: Rick Dias-S + Defensor Parts Terrain: Space Weapon Damage Accuracy Ammo Machinegun 210x7 15 7 Beam Saber 485x2 25 - Long Bazooka 430x3 0 2 Clay Bazooka 430x3 0 4 Notes: -During combat, Defensor Pars can be destroyed. This will cause you to lose the Defensor Parts and the unit will become the Rick Dias S, however, it will now have a full bar of HP. Rating: 3/5 - A Mobile Suit with good stats. However, it suffers from low inaccuracy. Name: Super Gundam Specification: Mobile Suit Series: Mobile Suit Zeta Gundam HP: 3500 Attack: 32 Armor: 3 Defense: 34 Move: 4 Design: Gundam Mark II + Defensor Parts Terrain: All Weapon Damage Accuracy Ammo Long Rifle 275x7 10 5 Beam Saber 465x2 25 - Hyper Bazooka 410x3 0 4 Missile Pod 240x5 5 5 Notes: -During combat, Defensor Pars can be destroyed. This will cause you to lose the Defensor Parts and the unit will become the Gundam Mark II, however, it will now have a full bar of HP. Rating: 3.5/5 - The Super Gundam is great in every way from attacks to armor. Name: Superior Gundam Specification: Mobile Suit Series: Gundam Sentinel HP: 2600 Attack: 43 Armor: 4 Defense: 53 Move: 5 Makeup: Z Gundam + Incom Terrain: Variable Weapon Damage Accuracy Ammo Hip Beam Cannon 125x7 15 12 Beam Saber 580x2 25 - Beam Cannon 330x5 15 6 Incom 355x5 25 3 Beam Smartgun 355x5 5 3 Rating: 4.5/5 - The Superior Gundam is what it is - Superior. The Incoms and Beam Smartguns are great attacks that can dish out heavy amount of damage. A perfect candidate for the #1 Mobile Suit for non-Newtypes on your team. Name: Tallgeese Specification: Mobile Suit Series: Gundam W HP: 2550 Attack: 44 Armor: 5 Defense: 52 Move: 5 Shield Terrain: All Weapon Damage Accuracy Ammo Dober Gun 505x3 0 6 Beam Saber 570x2 25 - Rating: 4/5 - The Tallgeese is simply put - an awesome Mobile Suit. The Dober Gun is a very strong attack. The Tallgeese's high stats make it great for head-on attacking. Name: Taurus Specification: Mobile Suit Series: Gundam W HP: 2350 Attack: 37 Armor: 4 Defense: 39 Move: 5 Transform: Taurus MA Terrain: All Weapon Damage Accuracy Ammo Beam Cannon 315x5 10 5 Rating: 2.5/5 - An MS with good stats that would make it a great MS for the front line if it weren't for the fact it has such low ammo for its one attack . . . Name: Taurus MA Specification: Mobile Armor Series: Gundam W HP: 2350 Attack: 37 Armor: 4 Defense: 39 Move: 5 Transofrm: Taurus Terrain: Flight Weapon Damage Accuracy Ammo Beam Cannon 315x5 10 5 Rating: 2.5/5 - An MS with good stats that would make it a great MS for the front line if it weren't for the fact it has such low ammo for its one attack . . . Name: Turn A Gundam (System A99) Specification: Mobile Suit Series: Turn A Gundam HP: 2850 Attack: 47 Armor: 5 Defense: 58 Move: 5 Shield Terrain: All Special: I-Field Weapon Damage Accuracy Ammo Beam Rifle 365x5 15 6 Beam Saber 640x2 25 - Multipurpose Silo 350x5 5 5 Gundam Hammer 1510x1 0 4 Notes: -If Loran uses his Moonlight Butterfly ID, the Turn A Gundam will go into its Moonlight Butterfly hyper mode. -The I-Field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 30%. Rating: 4/5 - The Turn A Gundam is a very useful Mobile Suit. It has a good amount of ammo for its fairly strong attacks. Its Gundam Hammer does amazing damage, however, it's inaccurate. Name: Turn A Gundam Moonlight Butterfly Mode Specification: Mobile Suit Series: Turn A Gundam Pilot: Loran Cehack HP: 2850 Attack: 57 Armor: 5 Defense: 99 Move: 6 Shield Terrain: All Special: I-Field Weapon Damage Accuracy Ammo Beam Rifle 385x5 15 - Beam Saber 680x2 25 - Multipurpose Silo 370x5 5 - Moonlight Butterfly 505x5 50 10 SP Notes: -If Loran uses his Moonlight Butterfly ID, it will stay in this form for 3 turns. -The I-Field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 50%. Rating: 6/5 - Yes, i'm giving my Turn A Gundam in Moonlight Butterfly form OVER a 5. The I-Field is enhanced to take in even less damage now while the Beam Rifle has unlimited ammo. The stats are pushed up with defense getting raised to 99 as well. The Moonlight Butterfly attack is simply the most powerful attack in the game. Name: Val Varo Specification: Mobile Armor Series: Gundam 0083 HP: 3800 Attack: 30 Armor: 5 Defense: 30 Move: 5 Design: Bigro + Clearance Parts Terrain: Space Special: Beam Coat Weapon Damage Accuracy Ammo M.Particle Cannon 270x5 5 5 Claw 470x2 25 - Missile Pod 415x3 0 6 Plasma Leader 200x7 5 2 Notes: -The beam coat reduces all damage done by beam weapons by 20%. Rating: 3.5/5 - A good Mobile Armor with a varying amount of strong attacks, the Val Varo makes a good support Mobile Armor. Name: V2 Gundam Specification: Mobile Suit Series: Mobile Suit Victory Gundam HP: 2750 Attack: 46 Armor: 5 Defense: 56 Move: 5 Shield Terrain: Variable Weapon Damage Accuracy Ammo MPR Beam Rifle 350x5 15 6 Beam Saber 615x2 25 - Multiple Launcher 335x5 5 5 Rating: 3/5 - For the V2 Gundam, this must be the weakest incarnation it has taken on in a G Gen game. The V2 Gundam has fairly mediocre attacks with good stats. Name: V-Dash Gundam Specification: Mobile Suit Series: Mobile Suit Victory Gundam HP: 2550 Attack: 39 Armor: 4 Defense: 43 Move: 5 Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 320x5 15 6 Beam Saber 570x2 25 - Overhang Cannon 345x5 10 3 Rating: 2.5/5 - A slight improvement over the Victory Gundam, the V-Dash has an added Overhand Cannon. However, the stats are practically the same as the Victory Gundam. Name: Victory Gundam Specification: Mobile Suit Series: Mobile Suit Victory Gundam HP: 2550 Attack: 39 Armor: 4 Defense: 43 Move: 5 Shield Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 320x5 15 6 Beam Saber 570x2 25 - Rating: 2.5/5 - If you would've gotten this earlier in the game, maybe it would've been more useful. Though it does harbor good stats, the Victory Gundam comes off as very useless on the offensive against the MS you encounter at the time you get it. Name: Virgo I Specification: Mobile Doll Series: Gundam W HP: 2400 Attack: 38 Armor: 4 Defense: 40 Move: 5 Terrain: All Special: Planet Defensors Weapon Damage Accuracy Ammo Beam Cannon 320x5 10 5 Notes: -The Planet Defensors negate all ranged attacks dealing 400 damage or less. Rating: 3/5 - The Planet Defensors keep many long-range attacks at bay and prevent a lot of damage. The backdraw of this MS is the beam cannon's low amount of ammo. Name: Virgo II Specification: Mobile Doll Series: Gundam W HP: 2550 Attack: 39 Armor: 4 Defense: 43 Move: 5 Terrain: All Special: Planet Defensors Weapon Damage Accuracy Ammo Mega Beam Cannon 345x5 10 5 Beam Saber 570x2 25 - Notes: -The Planet Defensors negate all ranged attacks dealing 500 damage or less. Rating: 3.5/5 - The Virgo II a great Mobile Suit and is very worth capturing. Its Planet Defensors keep many long-range attacks at bay. The only backdraw to this MS is its beam cannon's low amount of ammo. Name: WaDom Specification: Mobile Suit Series: Turn A Gundam HP: 4800 Attack: 38 Armor: 7 Defense: 40 Move: 6 Terrain: All Weapon Damage Accuracy Ammo Beam Cannon 350x5 5 5 Missile Launcher 310x5 5 5 Large Missile 520x3 0 6 Rating: 3.5/5 - The WaDom is a great frontline Mobile Armor. It has a great amount of armor and HP to keep it going whle being backed by strong attacks. Name: Waverider Specification: Newtype Mobile Armor Series: Mobile Suit Zeta Gundam HP: 2450 Attack: 41 Armor: 4 Defense: 50 Move: 6 Design: Hyaku Shiki + Biosensor Transform: Zeta Gundam Terrain: Flight Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Hyper M. Launcher 330x5 10 3 Notes: -The Beam Saber cannot used in this form. Rating: 3/5 - The Zeta Gundam Waverider itself is a mediocre attacker. Its stats are very good, however. Name: Waverider Hyper Specification: Newtype Mobile Armor Series: Mobile Suit Zeta Gundam HP: 2450 Attack: 51 Armor: 4 Defense: 99 Move: 6 Transforms Into: Zeta Gundam Hyper Terrain: All Special: Bio-field Weapon Damage Accuracy Ammo Beam Rifle 325x5 15 6 Beam Saber 410x3 25 1 SP Hyper M. Launcher 350x5 10 3 Crash 460x5 50 6 SP Notes: -The Beam Saber cannot used in this form. -The Bio-field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 50%. Rating: 5/5 - Hands down, one of the best Mobile Suits in the entire game. The Bio-Field helps negate most beam damage. The Waverider Crash attack is a deadly attack for taking down bosses. The Hyper Mega Launcher can now be used at short range as well. Name: Wing Gundam Specification: Mobile Suit Series: Gundam W HP: 2650 Attack: 49 Armor: 5 Defense: 54 Move: 5 Shield Transform: Wing Gundam Bird Mode Terrain: All Weapon Damage Accuracy Ammo Buster Rifle 440x5 5 3 Beam Saber 590x2 25 - Machinecannons 270x5 15 7 Rating: 3.5/5 - A Mobile Suit that stays useful throughout the game from the time you get it. Wing is known mostly for its Buster Rifle, which can take down hordes of enemies. Name: Wing Gundam Bird Mode Specification: Mobile Armor Series: Gundam W HP: 2650 Attack: 49 Armor: 5 Defense: 54 Move: 7 Transform: Wing Gundam Terrain: Flight Weapon Damage Accuracy Ammo Buster Rifle 440x5 5 3 Beam Saber 590x2 25 - Machinecannons 270x5 15 7 Rating: 3.5/5 - A Mobile Suit that stays useful throughout the game from the time you get it. Wing is known mostly for its Buster Rifle, which can take down hordes of enemies. Name: Zaku IIF Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1450 Attack: 24 Armor: 1 Defense: 21 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Zaku Machinegun 105x7 15 7 Heat Hawk 310x2 25 - Zaku Bazooka 270x3 0 3 Rating: 1/5 - Basically, the defenition of a grunt suit. It has mediocre stats and low-power attacks. Name: Zaku II FZ Specification: Mobile Suit Series: Gundam 0080 HP: 1650 Attack: 26 Armor: 1 Defense: 25 Move: 3 Design: Zaku II F + Custom Parts Terrain: All Weapon Damage Accuracy Ammo Machinegun 135x7 15 7 Heat Hawk 360x2 25 - Sturm Faust 460x2 0 2 Bazooka 315x3 0 4 Rating: 2.5/5 - A strong Zaku varient with semi-useful attacks. It suffers from low armor and HP, though. Name: Zaku IIJ Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1500 Attack: 24 Armor: 1 Defense: 22 Move: 3 Design: Zaku II F + Ground Combat Kit Terrain: Earth Weapon Damage Accuracy Ammo Zaku Machinegun 115x7 15 7 Heat Hawk 325x2 25 - Missile Pod 155x5 5 5 Zaku Bazooka 285x3 0 4 Rating: 1.5/5 - A semi-useless Mobile Suit that tends to be able to make good cannon fodder. Feel free to take apart at will. Name: Zaku III Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2200 Attack: 34 Armor: 3 Defense: 36 Move: 4 Design: Zaku II FZ + Movable Frame Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 270x5 15 6 Beam Saber 485x2 25 - M.Particle Cannon 290x5 10 5 Rating: 3/5 - A good Zaku upgrade with good stats. Its attacks aren't too strong compared to many of the other MS attacks around the time you can get this MS, however. Name: Zaku III Kai Specification: Mobile Suit Series: Mobile Suit Gundam ZZ HP: 2600 Attack: 38 Armor: 3 Defense: 44 Move: 4 Design: Zaku III + High Grade Parts Terrain: Variable Weapon Damage Accuracy Ammo Beam Rifle 330x5 15 6 Beam Saber 580x2 25 - M.Particle Cannon 355x5 10 5 Rating: 3.5/5 - The best Zaku variant in the game, the Zaku III Kai is an MS with good defense and armor while also very useful on the offensive. Name: Zeta Gundam Specification: Newtype Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2450 Attack: 41 Armor: 4 Defense: 50 Move: 5 Design: Hyaku Shiki + Biosensor Transform Into: Waverider Shield Terrain: All Weapon Damage Accuracy Ammo Beam Rifle 305x5 15 6 Beam Saber 545x2 25 - Hyper M. Launcher 330x3 5 10 Notes: -If Camille uses his Hyper Mode ID, the Zeta Gundam will go into Hyper Mode. Rating: 3/5 - The Zeta Gundam itself is a mediocre attacker. It's stats are very good, however. Name: Zeta Gundam Hyper Specification: Newtype Mobile Suit Series: Mobile Suit Zeta Gundam HP: 2450 Attack: 51 Armor: 4 Defense: 99 Move: 5 Transforms Into: Waverider Hyper Shield Terrain: All Special: Bio-field Weapon Damage Accuracy Ammo Beam Rifle 325x5 15 6 Beam Saber 410x3 25 1 SP Hyper M. Launcher 350x5 10 3 Crash 460x5 50 6 SP Notes: -If Camille uses his Hyper Mode ID, the Zeta Gundam will stay in this form for the rest of the battle. -The Bio-field negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 50%. Rating: 5/5 - Hands down, one of the best Mobile Suits in the entire game. The Bio-Field helps negate most beam damage. The Waverider Crash attack is a deadly attack for taking down bosses while the now Beam turned Rage Sword is simply awesome for ground of enemies. The Hyper Mega Launcher can now be used at short range as well. Name: Z'Gok Specification: Mobile Suit Series: Mobile Suit Gundam HP: 1550 Attack: 25 Armor: 1 Defense: 23 Move: 3 Terrain: Water/Land Weapon Damage Accuracy Ammo Claw Vice Beam 170x5 15 6 Claw 335x2 25 - Rating: 2/5 - A somewhat mediocre Mobile Suit with low attack power. It has low armor and HP, making them easy-to-deafeat. Name: Z'Gok-E Specification: Mobile Suit Series: Gundam 0080 HP: 1800 Attack: 29 Armor: 2 Defense: 28 Move: 4 Design: Z'Gok + Custom Parts Terrain: Water/Land Weapon Damage Accuracy Ammo Beam Cannon 210x5 15 6 Claw 395x2 25 - Rating: 2.5/5 - The Z'Gok-E is much better than its predecessor in terms of both defense and offense. It carries an improved beam cannon as well. ----------------------------------------------------------- 3-2. Battleships: ----------------------------------------------------------- Name: Name of the unit Series: Series of origin Captain: Captain(s) of the battleship Specification: Type of Unit HP: Number of Hit Points (The health's maximum amounmt of health) Attack: A unit's attack power Defense: A unit's rated ability to dodge Armor: A unit's rated ability to defend Move: How many spaces a unit can move during its turn Terrain: What kind of maps the unit can be used on Name: Albion Series: Gundam 0083 Captain: Eiphar Synapse HP: 4350 Attack: 30 Armor: 3 Defense: 20 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Large MP Cannon 250x5 10 9 M.Particle Cannon 250x5 10 15 Missile Launcher 220x5 5 15 AA Lasers 160x7 20 - Name: Argama Series: Zeta Gundam Captain: Bright Noah HP: 4650 Attack: 33 Armor: 4 Defense: 28 Move: 4 Terrain: All Weapon Damage Accuracy Ammo M.Particle Cannon 265x5 10 9 Main Cannon 265x5 10 15 AA Lasers 160x7 20 - Name: Archangel Series: Gundam SEED Captain: Natarle Bajiru, Mariyu Ramias HP: 4500 Attack: 31 Armor: 3 Defense: 27 Move: 4 Terrain: All Weapon Damage Accuracy Ammo Lohengren 320x5 5 9 Gottfried 260x5 10 9 Valiant 230x5 5 15 Sledgehammer 390x3 0 12 Igelstellung CIWS 155x7 20 - Name: Archangel Kai Series: Gundam SEED Captain: Natarle Bajiru, Mariyu Ramias HP: 6000 Attack: 39 Armor: 5 Defense: 37 Move: 5 Terrain: All Special: Laminate Armor Weapon Damage Accuracy Ammo Rowergreens 415x5 5 9 Gottfried 340x5 10 9 Valiant 300x5 5 15 Sledgehammer 495x3 0 12 Igelstellung CIWS 215x7 20 - -The Laminate Armor negates all ranged attack that deal 400 damage or less. Attacks that deal over 400 damage are reduced by 30%. Name: Near Argama Series: Gundam ZZ Captain: Bright Noa HP: 5250 Attack: 35 Armor: 4 Defense: 32 Move: 5 Terrain: All-Purpose Weapon Damage Accuracy Ammo Hyper MP Cannon 300x5 5 9 Large MP Cannon 300x5 10 9 Sub MP Cannon 275x5 15 18 AA Battery 185x7 20 - Name: Peacemillion Series: New Mobile Suit Report Gundam W Captain: Dr. J, Eiphar Synapse HP: 4950 Attack: 35 Armor: 5 Defense: 30 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Beam Cannon 280x5 10 9 AA Lasers 170x7 20 - Name: Rewoola Series: Char's Counterattack Captain: Casval Deikun, Eiphar Synapse HP: 5550 Attack: 37 Armor: 5 Defense: 34 Move: 5 Terrain: All Weapon Damage Accuracy Ammo Large MP Cannon 315x5 10 9 M.Particle Cannon 315x5 10 15 Missile Launcher 280x5 5 15 AA Lasers 195x7 20 - Name: Shuttle Series: Various Captain: Maureen HP: 2700 Attack: 26 Armor: 1 Defense: 21 Move: 4 Terrain: All Weapon Damage Accuracy Ammo None --- --- --- Name: White Base Series: Mobile Suit Gundam Captain: Bright Noa HP: 4050 Attack: 28 Armor: 3 Defense: 24 Move: 4 Terrain: All Weapon Damage Accuracy Ammo M.Particle Cannon 235x5 10 8 Main Cannon 355x3 0 11 Missile Launcher 205x5 5 14 AA Battery 135x7 20 - ----------------------------------------------------------- 3-3. Upgrading ----------------------------------------------------------- Inbetween stages, you can upgrade and downgrade certain MS, depending on what MS you have and what parts you have. Here is a list of what's needed to upgrade certain MS as well as an "evolutionary" list for the MS. Special thanks to Eiyu for letting me use this upgrading list: Aspalas II + Clearance Parts = Apsalas III Bigro + Clearance Parts = Val Varo Gaza-C + Gundarium Gamma (Y) = Gaza-D Gaza-D + Upgrade Parts = Gaza-E Gundam + Magnetic Coating = Magnetic Coating Gundam Gundam GP01 + Clearance Parts = Gundam Mark II Gundam Mark II + Defenser Unit = Super Gundam Psycho Gundam + Incom = Gundam Mark V Elmeth + Psycho Controller = Qubeley Mark II Zaku II FZ + High Clearance Parts = Geara Doga Zaku IIJ + Custom Parts = Gouf Gouf + Custom Parts = Gouf Custom Gelgoog + Sniper Rifle = Gelgoog Jaeger Gelgoog + Custom Parts = Gelgoog Marine Zaku IIF + Custom Parts = Zaku II FZ Zaku IIF + Ground Combat Kit = Zaku IIJ Zaku II FZ + Movable Frame = Zaku III Zaku III + High Grade Parts = Zaku III Kai Jagd Doga + Psycommu = Sazabi GM III + Upgrade Parts = Jegan GM Custom + Clearance Parts = GM II GM II + Movable Frame = GM III GM Commander + Custom Parts = GM Custom GM Custom + Beam Cannon = GM Cannon II GM + Custom Parts = GM Commander Z'gok + Custom Parts = Z'Gok-E Zeta Gundam + Incom = Superior Gundam Gundam Mark V + High Grade Parts = Doven Wolf Dom + Clearance Parts = Dom Gross Beil Dom + Custom Parts = Dom Tropen Dom + High Mobility Thruster = Dom Bein Nichts Dom + Movable Frame = Dreissen Bigro + I-Field = Neue Ziel Hi-Zack + Movable Frame= Barzam Zaku II FZ + Clearance Parts = Hi-Zack Methuss + Movable Frame = Hyaku Shiki Hyaku Shiki + Mega Bazooka Launcher = Hyaku Shiki(MBL) Hyaku Shiki + Upgrade Parts = Hyaku Shiki Kai Hyaku Shiki Kai + Armor Unit = Full Armor Hyaku Shiki Kai Jegan + High Clearance Parts = Heavy Gun Rick Dias + Variable Frame = Methuss Geara Doga + Psycho Controller = Jagd Doga Zeta Gundam + High Clearance Parts = Re-GZ Re-GZ + BWS = Re-GZ BWS Rick Dias + Upgrade Parts = Rick Dias S Rick Dias + Defenser Unit = Super Dias Qubeley Mark II + Beam Cannon = Mass Production Custom Qubeley EZ8 Kai + Salamis Cannons = EZ8 HAC EZ8 Kai + Thruster = EZ8 HMC Magnetic Coating Gundam + Movable Frame = GP01 GP01 + Thruster = GP01 Full Vernian GP03S + Orchis = GP03D Dendrobium Orchis Magnetic Coating Gundam + High Clearance Parts = Gundam NT-1 Gundam NT-1 + Armor Unit = Full Armor Gundam NT-1 Gelgoog + High Clearance Parts = R-Jarja Victory Gundam + Beam Cannon = V-Dash Gundam Zeta Gundam + High Mega Cannon = Double Zeta Gundam ZZ Gundam + Armor Unit = Full Armor ZZ Gundam Hyaku Shiki + Biosensor = Zeta Gundam Neue Ziel + High Grade Parts = Alpha Azieru Re-GZ + Fin Funnel = Nu Gundam Evolutionary List: Apsalas II -> Apsalas III Bigro -> Val Varo -> Neue Ziel -> Alpha Azieru Dom -> Dom Gross Beil -> Dom Tropen -> Dom Bein Nichts -> Dreissen Elmeth -> Qubeley Mark II -> Mass Production Custom Qubeley Gaza-C -> Gaza-D -> Gaza-E Gelgoog -> Gelgoog Jaeger -> Gelgoog Marine -> R-Jarja GM -> GM Commander -> GM Custom -> GM Cannon II -> GM II -> GM III -> Jegan -> Heavygun Gundam -> Magnetic Coating Gundam -> Gundam NT-1 Alex -> Full Armor Gundam NT-1 -> GP01 Gundam Zephyranthes -> GP01 Gundam Full Vernian -> Gundam Mark II -> Super Gundam Gundam Ez8 Kai -> Ez8 HAC -> Ez8 HMC Gundam GP03S Dendrobium Stamen -> Gundam GP03D Dendrobium Orchis Psyco Gundam -> Gundam Mark V -> Doven Wolf Rick Dias -> Methuss -> Hyaku Shiki -> Hyaku Shiki (MBL) -> Hyaku Shiki Kai -> Full Armor Hyaku Shiki Kai -> Zeta Gundam -> Double Zeta Gundam -> Full Armor ZZ Gundam -> Superior Gundam -> Re-GZ -> Re-GZ BWS -> Nu Gundam -> Rick Dias S -> Super Dias Zaku IIF -> Zaku IIJ -> Gouf -> Gouf Custom -> Zaku II FZ -> Hi-zack -> Barzam -> Zaku III -> Zaku III Kai -> Geara Doga -> Jagd Doga -> Sazabi Victory Gundam -> V-Dash Gundam Z'Gok -> Z'Gok-E ----------------------------------------------------------- 3-4. Parts List ----------------------------------------------------------- Name: Armed Base Upgrades: -GP03 Stamen -> GP03 Dendrobium Name: Armor Unit Upgrades: -Gundam NT-1 "Alex" -> Full Armor NT-1 "Alex" -Hyaku Shiki Kai -> Full Armor Hyaku Shiki Kai -ZZ Gundam -> Full Armor ZZ Name: Back Weapons System Upgrades: -ReGZ -> ReGZ Back Weapons System Name: Beam Cannon Upgrades: -GM Custom -> GM Cannon II -Quebely Mk-II -> Mass Production Quebely -Victory Gundam -> V-Dash Gundam Name: Biosensor Upgrades: -Hyaku Shiki -> Zeta Gundam Name: Custom Parts Upgrades: -Dom -> Dom Tropen -Gelgoog -> Gelgoog Marine -GM -> GM Command -GM Command -> GM Custom -Gouf -> Gouf Custom -Zaku IIF -> Zaku II FZ -Zaku IIJ -> Gouf -Z'Gok -> Z'Gok-E Name: Clearance Parts Upgrades: -Apsaras II -> Apsaras III -Bigro -> Val Varo -Dom -> Dom Gross Beil -GM Custom -> GM II -GP01 Zephyrantes -> Gundam Mk-II -Zaku II FZ -> Hizack Name: Defensor Unit Upgrades: -Gundam Mk-II -> Super Gundam -Rick-Dias S -> Super Dias Name: Fin Funnel Upgrades: -ReGZ -> Nu Gundam Name: Ground Combat Kit Upgrades: -Zaku IIF -> Zaku IIJ Name: Gundarium Gamma Upgrades: -Gaza-C -> Gaza-D Name: Hi-Clearance Parts Upgrades: Gelgoog -> R-Jarja -Jegan -> Heavygun -MC Gundam -> Gundam NT-1 Alex -Zaku II FZ -> Geara Doga -Zeta Gundam -> Re-GZ Name: High Grade Parts Upgrades: -Gundam Mark V -> Doven Wolf -Neue Ziel -> Alpha Azieru -Zaku III -> Zaku III Kai Name: High Mobility Thrusters Upgrades: -Dom - Dom Bein Nichts -GP01 Zephyrantes -> GP01 Full Vernien Name: Hi-Mega Cannon Upgrades: -Zeta Gundam -> ZZ Gundam Name: I-Field Upgrades: -Bigro -> Neue Ziel Name: Incom Picture: A disc connected to a wire. Units It Upgrades: -Psyco Gundam -> Gundam Mark V -Zeta Gundam -> Superior Gundam Name: Magnet Coating Upgrades: -RX-78-2 Gundam -> MC Gundam Name: Mega Bazooka Launcher Upgrades: -Hyaku Shiki -> Hyaku Shiki Mega Bazooka Launcher (MBL) Name: Movable Frame Upgrades: -Dom -> Dreissen -GM II -> GM III -Gundam -> GP01 Zephyrantes -Hizack -> Barzam -Methuss -> Hyaku Shiki -Zaku II FZ -> Zaku III Name: Psycho Controller Upgrades: -Elmeth -> Quebely Mark II -Geara Doga -> Jagd Doga Name: Psycho-frame Upgrades: -Jagd Doga -> Sazabi Name: Salamis Cannon Upgrades: -Gundam Ez8 Kai -> Gundam Ez8 Kai Heavy Armed Custom Name: Sniper Rifle Upgrades: -Gelgoog -> Gelgoog Jaeger Name: Upgrade Parts Upgrades: -Gaza-D -> Gaza-E -GM III -> Jegan -Hyaku Shiki -> Hyaku Shiki Kai -Rick Dias -> Rick Dias S Name: Variable Frame Upgrades: -Rick Dias -> Methuss Name: Vectored Thrusters Upgrades: -Ez8 Kai -> Ez8 Kai High Mobility Custom ----------------------------------------------------------- 3-5. Pilot List/Info: ----------------------------------------------------------- Name: Name of Pilot Series: Series of Origin Status: Newtype, Coordinatot, or none of the above Pilots: This pilot's designated unit(s) Name: Inno Abbav Series: Mobile Suit Gundam ZZ Status: Newtype Pilots: N/A Name: Phil Ackerman Series: Turn A Gundam Status: None Pilots: Almaiya Name: Chap Adel Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: GM Cannon II Name: Mondo Akage Series: Mobile Suit Gundam ZZ Status: Newtype Pilot: N/A Name: Shiro Amada Series: Mobile Suit Gundam: The 08th MS Team Status: None Pilots: Gundam Ez8 Name: Seabook Arno Series: Mobile Suit Gundam F91 Status: Newtype Pilots: Gundam F91 Name: Master Asia Series: Mobile Fighter G Gundam Status: Gundam Fighter Pilots: Kowloon Gundam Name: Kagari Yula Athura Series: Mobile Suit Gundam SEED Status: None Pilots: Zaku IIJ Name: Judau Ashta Series: Mobile Suit Gundam ZZ Status: Newtype Pilots: Jegan, Zeta Gundam Name: Natarle Bajiru (Ship Captain) Series: Mobile Suit Gundam SEED Status: None Status: Archangel, Archangel Kai Name: Alpha A. Bate Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: GM Command Name: Camille Bidan Series: Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ Status: Newtype Pilots: Gundam Mark II, Zeta Gundam Hyper Name: South Burning Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: GM Custom Name: Loran Cehack Series: Turn A Gundam Status: None Pilots: FLAT, Turn A Gundam Name: Casval Deikun (Char Aznable) Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam: Char's Counterattack Status: Newtype Pilots: Char's Zaku II, Char's Z'Gok, Sazabi Name: Kukurus Doan Series: Mobile Suit Gundam Status: None Pilots: Zaku IIJ, Doan's Zaku II Name: Usso Ebbing Series: Mobile Suit Victory Gundam Status: Newtype Pilots: Taurus, V2 Gundam Name: Poe Eiji Series: Turn A Gundam Status: None Pilots: SUMO Name: Muu La Fraga Series: Mobile Suit Gundam SEED Status: Newtype Pilots: Core Booster, NT Experimental GM Juggler, Strike Gundam Name: Samana Fuerris Series: Side Story: Gundam Blue Destiny Status: None Pilots: GM Name: Cima Garahau Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: Doven Wolf Name: Anavel Gato Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: Gundam GP02A "Physalis", Neue Ziel Name: Philip Hughes Series: Side Story: Gundam Blue Destiny Status: None Pilots: GM Name: Dr. J (Ship Captain) Series: New Mobile Suit Report Gundam W Status: None Captains: Peacemillion Name: Karen Joshua Series: Mobile Suit Gundam: The 08th MS Team Status: None Pilots: Ground Combat Gundam Name: Yuu Kajima Series: Side Story: Gundam Blue Destiny Status: None Pilots: GM Blue Destiny Unit 1, Gundam Blue Destiny Unit 3, Jegan Name: Domon Kashu Series: Mobile Fighter G Gundam Status: Gundam Fighter Pilots: Shining Gundam Name: Chuck Keith Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: GM Cannon II Name: Maureen Kitamura (Ship Captain) Series: Side Story: Gundam Blue Destiny Status: None Captains: Shuttle Name: Hayato Kobayashi Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ Status: None Pilots: Guntank, Rick Dias S Name: Sleggar Law Series: Mobile Suit Gundam Status: None Pilots: Hyaku Shiki Name: Sayla Mass Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ Status: Newtype Pilots: Core Booster, Methuss Name: Christina McKanzie Series: Mobile Suit Gundam 0080: War in the Pocket Status: None Pilots: Gundam NT-1 Alex Name: Zechs Merquise/Preventer Wind Series: New Mobile Report Gundam W, New Mobile Report Gundam W: Endless Waltz Status: None Pilots: Tallgeese, Gundam Epyon Name: Bernard Monsha Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: GM Custom, Gundam GP01 Full Vernien Name: Zero Murasame Series: None (Originated in various Gundam video games) Status: Newtype Pilots: MC Gundam, Gundam Mark II Type 0 Name: Bright Noa (Ship Captain) Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ, Mobile Suit Gundam: Char's Counterattack Status: None Captains: White Base, Argama, Near Argama Name: Lucrezia Noin Series: New Mobile Suit Report Gundam W Status: None Pilots: Taurus Name: Beecha Oleg Series: Mobile Suit Gundam ZZ Status: None Pilots: N/A Name: Harry Ord Series: Turn A Gundam Status: None Pilots: SUMO Gold Custom Name: Mariyu Ramias (Ship Captain) Series: Mobile Suit Gundam SEED Status: None Captains: Archangel, Archangel Kai Name: Garrod Ran Series: After War Gundam X Status: None Pilots: GM III, Gundam X Name: Amuro Ray Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam: Char's Counterattack Status: Newtype Pilots: RX-78-2 Gundam, MC Gundam, Re-GZ BWS, Nu Gundam Name: Leila Raymond Series: None (Originated in various Gundam video games) Status: Newtype Pilots: Mass Production Custom Qubeley Name: Aina Sakhalin Series: Mobile Suit Gundam: The 08th MS Team Status: None Pilots: Apsalas II, Apsalas III Name: Terry Sanders Series: Mobile Suit Gundam: The 08th MS Team Status: None Pilots: Ground Combat Gundam Name: Kai Shiden Series: Mobile Suit Gundam, Mobile Suit Zeta Gundam Status: None Pilots: Guncannon, Rick Dias S Name: Eiphar Synapse (Ship Captain) Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Captais: Albion, Peacemillion, Rewloola Name: Kou Uraki Series: Mobile Suit Gundam 0083: Stardust Memories Status: None Pilots: Gundam GP01 "Zephyranthes", Gundam GP03 Dendrobium Orchis Name: Elle Viano Series: Mobile Suit Gundam ZZ Status: Newtype Pilots: N/A Name: Marion Welsh Series: Side Story: Gundam Blue Destiny Status: Newtype Pilots: Mass Production Custom Qubeley Name: Bernie Wiseman Series: Mobile Suit Gundam 0080: War in the Pocket Status: None Pilots: Zaku II FZ Name: Kira Yamato Series: Mobile Suit Gundam SEED Status: Coordinator Pilots: Strike Gundam, Aile Strike Gundam, Re-GZ BWS, Freedom Gundam Name: Heero Yuy Series: New Mobile Suit Report Gundam W, New Mobile Suit Report Gundam W: Endless Waltz Status: None Pilots: Wing Gundam Name: Azlan Zara Series: Mobile Suit Gundam SEED Status: Coordinator Pilots: Aegis Gundam =========================================================== 4. Walkthrough =========================================================== ----------------------------------------------------------- 4-1. Story Mode: ----------------------------------------------------------- This is a fairly simple and straightforward walkthrough for the main story of the game. ----------------------------------------------------------- Stage 1: "G" on the Ground ----------------------------------------------------------- Starting Units: Strike Gundam (Kira Yamato) Player Reinforcements: Core Booster (Muu La Fraga) Player Reinforcements (2): Archangel (Natarle Bajiru) Enemy Units: GINN x3 Enemy Reinforcements: GINN x5 (Lau Lu Cruize) Events: -All Enemies are defeated: Player and Enemy Reinforcements appear. -Turn 3: Player Reinforcements (2) appears and attacks Cruize’s squad. Cruize’s squad of GINNs split up. -Cruize's HP becomes low or is defeated: Cruize retreats Exp. Events: -Listen to Mariyu's explaination on combat: +125 Exp. The game begins with the beginning of Gundam SEED. So, that means you’re in Strike Gundam and surrounded by GINNs. The duel with the first two MS are Mariyu Ramias showing you some straightforward and basic commands for battle, and you’ll end up destroying the first two GINNs automatically, leaving you to toy around with the last one. This stage is very basic and you practically can’t be damaged at all due to the fact the Strike Gundam’s Phase Shift armor will negate all of the GINNs’ physical attacks. After the first set of enemies have been wiped out, Muu La Fraga will show up in a Core Booster being chased by Cruize and a bunch of GINNs. You’ll be shown how to create squads, and Strike and the Core Booster will become a team. From here on, simply take out your enemies with Kira and Muu. Be sure to make good use of your ID Commands to more easily take care of the enemies. The Archangel will eventually show up and fire on Cruize’s squad, which will be split up by the attack. ----------------------------------------------------------- Stage 2: Descend to Earth ----------------------------------------------------------- Player Units: Archangel (Mariyu Ramias) Strike Gundam (Kira Yamato) Core Booster (Muu La Fraga) Enemy Units: Vesalius (Lau Lu Cruize) Musai Aegis Gundam (Azlan Zara) Zaku Commander Type x1 (Johnny Ridden) Zaku IIJ x5 Enemy Reinforcements: Taurus (Frost Brothers) Friendly Units: Salamis Class x4 (Wakkein) Events: -Turn 2: Loran Cehack in a FLAT goes to Earth. -At the end of Enemy Turn 3: The Frost Brothers show up in a Taurus and destroy Wakein's battleship. Kira goes into SEED Mode. -At the end Player Turn 5: Heero appears and attacks Strike Gundam. All units go to Earth. Exp. Events: -Mariyu communicates with Wakein: +55 Exp. -Kira communicates with Azlan: +55 Exp. Well, this is some mission, and it’s only mission 2! Anyway, you start out with the units you got in the last mission along with a whole lot of friendly battleship units carrying some Core Boosters that are bound to get massacred by the enemy MS and battleships like nothing. Feel free to turn Kira and Muu into a squad. I don’t suggest attacking Azlan as you will do minimal damage to him. Keep moving your units across the battleship towards the other enemy MS and pummel them as quick as possible. After a few turns, you’ll get to see Loran Cehack go to Earth in a FLAT and the Frost Brothers will show up and attack Admiral Wakein’s battleship. Kira will go into SEED Phase and attack the Frosts and teach them a quick lesson. Though all of your friendly units are doomed for a quick destruction, they do a good job of helping lower the enemy MS’ HP. Quickly clean up the Zeons and go to try and attack Cruize's battleship if you can. At the end of you Turn 5, the mission will end with an appearance (and course of action . . .) of a character who isn't all too happy to see Kira . . . ----------------------------------------------------------- Stage 3: Escape in Ruins ----------------------------------------------------------- Player Units: RX-78-2 Gundam (Amuro Ray) Guncannon (Kai Shiden) Guntank (Hayato Kobayashi) Player Reinforcements: White Base (Bright Noa) Enemy Units: Zaku Commander x1 (Char Aznable) Zaku II x2 Enemy Reinforcements: Zaku IIJ x5 (Kakarus Doan) Gaw x3 (Garma Zabi) Events: -Turn 2: Enemy Reinforcements appear. -Amuro communicates with Doan: Doan retreats Exp. Events: -Garma’s Gaw comes in White Base’s range of fire: Garma’s Gaw will be destroyed. Enemy Units accompanying Doan will retreat. If Doan and Char are still on the map, they will retreat. +155 Exp. Well, now you're getting control over the One Year War MS fromt the Mobile Suit Gundam TV series. You'll get immediate control over Amuro, Hayato, and Kai. Feel free to turn them into a squad. On the next turn, a whorde of enemies will show up. You must somehow, some way, defeat Garma within 7 turns. If you'd like, you can immediately move your units south and wait for Garma's Gaw to be destroyed, which will send many of your enemies retreating . . . However, for those of us who want as much money, exp., and units as possible, we're not going to let this mission off easy, now are we? You can begin the process to attain Doan in this mission. First off, Amuro (alone or in a squad) must attack Doan, but DO NOT kill him. On your next turn, you must Connect with Doan to convince him. This will cause him to run away, but will trigger an Extra Stage to be unlocked after this mission is completed. Feel free to do what you like with Char and the grunt suits left on the map, but don't, get yourself killed. When the going gets tough, and those Gaws' long range attacks get annoying, keep moving South and let White Base blow away Garma. After that, if there are any Zakus left, clean them up. ----------------------------------------------------------- Stage 4: New Opponent ----------------------------------------------------------- Player Units: White Base (Bright Noa) All Available Units Player Reinforcements: GM Blue Destiny Unit 1 (Yuu Kajima) GM x2 (Philip and Samana) Enemy Units: Gouf x1 (Ramba Ral) Zaku IIJ Squads (3 Zaku IIJ) x2 Zanzibar (Hamon Crowley) x1 Enemy Reinforcements: Efreet Custom (Nimbus Schatzen) x1 Zaku IIJ x2 Friendly NPC: Core Booster (Sayla Mass) Events: -Turn 2: Friendly Units appear -Turn 3: Player Reinforcements and Enemy Reinforcements appear Exp. Events: -Amuro attacks/is attacked by Ramba Ral: +55 Exp. -Any White Base crew member communicates with Yuu: +55 Exp. -Yuu defeats Nimbus (causes him to retreat) +70 Exp. This is your first meeting with Ramba Ral, the pilot of Zeon's new Earth Mobile Suit, the Gouf. Quickly move your units over towards the enemies and deploy your units accordingly. If you wish, deploy Kai and Hayato as a squad and let Amuro go out on his own temporarily because if Amuro attacks or is attacked by Ramba Ral (which is VERY likely to happen), it triggers a small scenario which ends Amuro's turn. Quickly make your way through the enemies. Use the White Base's long range attacks to do damage to the Zanzibar. On Turn 2, Sayla will appear in a Core Booster as an NPC, but is bound to be destroyed fairly quickly. Yuu Kajima and friends appear on Turn 3, but so does his EXAM rival, Nimbus Schatzen. Use Yuu's EXAM ID Command to put him into EXAM mode which will help greatly. ----------------------------------------------------------- Stage 5: Desert Tiger, Blue Giant ----------------------------------------------------------- Player Units: White Base (Bright Noa) Archangel (Mariyu Ramias) GM Blue Destiny Unit 1 (Yuu Kajima) -2 GMs (Philip and Samana) All Available Units Enemy Units: BaCOWE (Andy Bartfelt) BaCOWE Squads (2 BaCOWE) x2 Gallop (Hamon Crowley) Zaku IIJ Squads (3 Zaku IIJ) x2 Zaku IIJ Squad (2 Zaku IIJ) x1 Gouf (Ramba Ral) Friendly NPC: FLAT (Loran Cehack) Zaku IIF x3 Zaku IIJ (Kagari Yula Athura) -Zaku IIF Events: -Turn 2: Friendly Units appear. -Kira confronts Andy: Andy attacks Strike Gundam but does no damage, Kira deals damage to Andy. -Mariyu communicates with Kagari: All Friendly NPC become Player Units Exp. Events: -Kira communicates with Kagari: +75 Exp. -Mariyu communicates with Kagari: +75 Exp. -Amuro defeats Ramba Ral: +75 Exp. Yay! The first mission where the One Year War and Gundam SEED characters meet up. At the same time, you’ll have to fight a tough set of enemy aces, one headed up by MSG’s Ramba Ral coming from the North and the other lead by SEED’s Andy Bartfelt coming from the South. If you’ve taken Sayla, you should have 4 MS coming from the White Base (5 if you were able to get Doan). It’s a good idea to put Sayla, Kai, and Hayato together while taking Amuro and have him team up with Kira and Muu La Fraga. Onto the battle. My suggestion is to NOT split up your forces and to concentrate your forces on either the North or South forces. I highly suggest going after Ramba’s forces before going after Andy’s. ----------------------------------------------------------- Stage 6: Battle in Odessa ----------------------------------------------------------- Player Units: White Base (Bright Noa) Archangel (Mariyu Ramias) Zaku IIJ (Kagari Yula Athura) All Available Units Enemy Units: BaCOWE x5 (Andy Bartfelt) Gouf (Ramba Ral) -Zaku IIJ Zaku IIJ Squad (3 Zaku II) x2 Gallop (Hamon Crowley) Enemy Reinfrocements: Doms x3 (Black Tri-Stars - Gaia, Ortega, and Mash) Zaku II Squad (2 Zaku II) x4 Friendly Units: Zaku IIF x5 Events: -Ramba Ral is defeated: Enemy Reinforcements arrive Exp. Events: -Amuro encounters the Black Tri-Stars: Amuro kills Mash and Gaia and Ortega retreat. Exp. +400 -Andy Bartfelt’s HP is depleted by Kira: Strike Gundam and Andy’s BaCOWE have a final duel scene. Kira goes into SEED Mode. Exp. +200 This mission goes from semi-challenging to annoying. Ramba Ral is very easy to beat in this mission as well as those Zakus that accompany him. However, if you want to open up the Extra Stage, be sure to destroy the Gallop before defeating Ramba Ral. The annoying part of this stage are the BaCOWEs which also fire from a long range which may often force you to split up your squads. Anyway, when Ramba Ral is finally defeated, the Black Tri-Stars and a bunch of Zakus will appear to further annoy you. Merely have Amuro confront the Tri-Stars kill one of the members permenantly, make the rest retreat, and get a nifty 400 extra Exp. ----------------------------------------------------------- Stage 7: Jaburo Raided! ----------------------------------------------------------- Player Units: White Base (Bright Noa) Archangel (Mariyu Ramias) Gundam Blue Destiny Unit 3 (Yuu Kajima) All Available Units Player Reinforcements: Gundam Ez8 (Shiro Amada) Ground Gundam x2 (Karen Joshua and Terry Sanders) Enemy Units: Gundam Blue Destiny Unit 02 (Nimbus Schatzen) -Dom Dom x3 Char’s Z’Gok (Char Aznable) Z’Gok x4 Enemy Reinforcements: Apsalas II (Aina Sakhalin) Zaku II x2 Enemy Reinforcements (2) Dom Tropen Squad (2 Dom Tropens) (Black Tri-Stars) Enemy Reinforcements (3): Gundam Ashtaron (Olba Forst) Gundam Virsago (Shagia Frost) Apsalas II x5 Friendly NPC: GM x3 Events: -Enemy Turn 1: Char destroys a Friendly NPC GM in one hit -Turn 2: Player Reinforcements appear -Nimbus is defeated: Player Reinforcements appear -Apsalas II is defeated: Shiro leaves the map -All Enemy Units and Reinforcements defeated: Enemy Reinforcements (3) appear Exp. Events: -Amuro attacks Char: +85 Exp. -Sayla attacks and communicates with Char: +85 Exp. -Char attacks White Base: Woody Malden attacks Char. +215 Exp. -Amuro defeats Char: +100 Exp. -The mission is completed with both Sanders and Karen alive: +85 Exp. This mission can get very annoying after awhile. You start out with the units you already had, plus now you have Yuu with the Gundam Blue Destiny Unit 3, a great unit. You'll have a bunch of enemies coming in from the South and to the East of your units. Quickly take care of Nimbus and those Doms, he's really easy to defeat. Note that there are some opportunities to gain extra exp. with Amuro and Char. Soon, the Apsalas will show up as an enemy, but you'll be joined by the protagonists of "08th MS Team. Take the Apsalas apart with long range attacks like White Base and Archangel's cannons and Guncannon, Guntank, Ground Gundam, and Gundam Ez8's long range attacks. The Black Tri-Stars will now show up to fight you once again in upgraded Doms. They're a bit tougher now since they tend to whore out their ID Spells every turn, making them toguh-to-hit targets. Send guys like Amuro, Kira, and Yuu after them to take them out. After all of the enemies have been cleared out, the Frost Brothers in their Gundams as well as 5 (Yes, FIVE) Apsalas will appear. The next turn, you'll be given a choice - Stay and fight, or try to run away. If you choose to run, simply have all of your units head South and exit Jaburo. If you want to stay for some money, exp., and maybe a chance to capture an Apsalas, keep fighting. Personally, i'd stay for the exp. Those Apsalas aren't -that- hard as long as you constantly bombard them with long-range attacks . . . ----------------------------------------------------------- Stage 8: Encounter of Two Soldiers ----------------------------------------------------------- Player Units: Albion (Eiphar Synapse) Gundam GP01 "Zephyranthes" (Kou Uraki) Player Reinforcements: Gundam Alex (Christina McKenzie) Player Reinforcements (2): White Base (Bright Noa) Archangel (Mariyu Ramias) All Available Units) Enemy Units: Gundam GP02A "Physalis" (Anavel Gato) Dom x5 Enemy Reinforcements: Z’Gok-E (Steiner Hardy) -Hygogg (Mikhail) -Hygogg Z’Gok-E -Z’Gok-E -Hygogg Zaku II FZ Squads (3 Zaku II FZ) x2 (Bernie Wiseman) Dom Squad (3 Dom) Events: -Enemy Turn 1: Enemy Reinforcements appear -Turn 2: Player Reinforcements appear Exp. Events: -Kou attacks Gato: +95 Exp. -Kou communicates with Gato: +90 Exp. -Gato's HP is depleted: Gato retreats away. +90 Exp. VERY easy level here, despite the fact there are a lot of aces on the enemy side. Simply have Kou in the GP01 attack Gato as much as possible along with using his ID Command to increase his attack power. If you want to get Gato much later in the game, make sure that you have Kou attack, communicate, and defeat Gato. On Turn 2, Chris shows up, they should be able to defeat him together before he starts trying to make his getaway. Even though there are a lot of enemy reinforcements, they take a lot of damage and don't do much in return. Simply form squads and destroy them. If you stole an Apsalas in the last stage and are using it now, it makes your life a whole lot easier. ^_^ If you want to recruit Bernie to your team, make sure Chris is on in a squad attacks his Zaku II FZ squad, and then destroys him. Chris will then bring Bernie back to the Albion. ----------------------------------------------------------- Stage 9: For Zeon, For Glory ----------------------------------------------------------- Player Units: Albion (Eiphar Synapse) Gundam GP01 "Zephyranthes" (Kou Uraki) -GM Custom (Sounth Burning) -Guncannon II (Chuck Keith) GM Custom (Bernard Monsha) -GM Custom (Alpha A. Bate) -GM Cannon II (Chap Adel) Player Reinforcements: Gundam Mark II (Camille Bidan) Player Reinforcements (2): White Base (Bright Noa) Archangel Kai (Mariyu Ramias) All Available Units Player Reinforcements (3): Master Asia Domon Kashu Enemy Units: Zaku IIJ (Neuen Bitter) -Zaku IIJ x2 Zaku IIJ Squads (2 Zaku IIJ) x4 Enemy Reinforcements: Gouf Squad (2 Gouf) x1 Gouf Squad (3 Gouf) x1 Dom Squad (2 Dom) x1 Dom Squad (3 Dom) x1 Dom Tropen Squad (3 Dom) x1 Enemy Reinforcements (2) Gundam GP02A "Physalis" (Anavel Gato) Z'Gok-E (Steiner Hardy) -Kaempfer (Mikhail) Enemy NPC: Gerbera Tetra (Franklin Bidan) Events: -At the end of Enemy Units Turn 2: Enemy NPC appear -At the end of Enemy NPC Turn 2: Player Reinforcements appear -Turn 3: Player Reinforcements (2) and Enemy Reinforcemens appear -Turn 4: Player Reinforcements (3) arrive. Enemy Reinforcements (2) arrive sometimes afterwards Exp. Events: -Burning communicates with Kou: +100 Exp. -Christina communicates with Monsha: +100 Exp. -Master Asia and Domon destroy the Gerbera Tetra: +100 Exp. -Master Asia communicates with Doan: +100 Exp. Well, this is quite a mission. Move your 0083 units up towards the battlefield and start doing the usual attacking and counter attacking. Soon, Franklin Vidan will show up in a Gerbera Tetra . . . only to be met by his son, Camille, who isn't too happy to see what his father is doing. Your main units show up on Turn 3, just in time to be met by quite a few reinforcements. Soon afterwards, Master Asia and Domon will show up . . . WITHOUT their Mobile Fighters! O.O;; Quite interesting, I know. As the hilarity ensues, make use of Master and Domon and plot through the remaining enemies. If you have Master attack Steiner Hardy, they have a very interesting conversation. ----------------------------------------------------------- Stage 10: The 3rd Gundam Appears ----------------------------------------------------------- Player Units: Wing Gundam (Heero Yuy) Enemy Units: Zanzibar (Killing) Gelgoog Jaeger x1 Gelgoog x4 Well, you only have one unit for this stage. But it’s a good unit. A damn good unit. I suggest moving Wing Gundam in and attacking like crazy. If multiple enemies are in your line of fire, feel free to test out that nifty Buster Rifle map attack on them. ^_^ Note that if you win this mission within 4 turns, you will open up another Secret Stage. ----------------------------------------------------------- Stage 11: Darkness Crawl ----------------------------------------------------------- Starting Units: White Base (Bright Noa) Archangel Kai (Mariyu Ramias) Albion (Eiphar Synapse) Gundam Ez8 (Shiro Amada) All Available Units Enemy Units: Gouf Custom (Norris Packard) -Gelgoog x2 Z’Gok-E Squad (3 Z’Gok-E) x1 Gelgoog Squad (3 Gelgoog) x2 BaCOWE Squad (3 BaCOWE) x1 Dom Squad (3 Dom) x1 Aegis Gundam (Azlan Zara) -GINN x2 Enemy Reinforcements: Apsalas III (Aina Sakhalin and Ginias Sakhalin) Apsalas II x2 Gelgoog Jaeger Squad (3 Gelgoog Jaeger) x2 Events: -Shiro confronts Norris: Shiro and Norris duel. -Norris Packard’s HP is depleted: Norris Packard recovers HP -All Enemy Units defeated: Enemy Reinforcements appear -Apsalas III's HP drops below 1/2: Apsalas III recovers HP Exp. Events: -Kira communicates with Azlan: +105 Exp. -Shiro depltes Norris Packard's HP (after his HP recovery): Shiro and Norris duel. +260 Exp. -Shiro destroys the Apsalas III: +260 Exp. Well, this can be very easy or very hard, depending on how you split up your units. I suggest sending your best units to take out the Aegis Gundam along with those annoying BaCOWEs while the rest of your units take care of the rest of the fleet. Make sure you try to get the event between Shiro and Norris for some extra exp. After all of the intial enemies have been defeated, the Enemy Reinforcements arrive. You have a bunch of Gelgoog Jaegers to put up with along with two Apsalas II and Ginias and Aina in the Apsalas III. All of these units have the ability to perform long-range attacks which may force you to split your group up. Pull out all the stops on these enemies and get in all of your units as close as possible. After depelting half of the Apsalas III's HP, Ginias will kick Aina out, and recover his monster of a Mobile Armor's HP. ----------------------------------------------------------- Stage 11: Their goal has not been seen yet ----------------------------------------------------------- Starting Units: Archangel Kai (Mariyu Ramias) Camille Bidan, Heero Yuy, Yuu Kajima, Muu La Fraga, Chris McKenzie, and Domon Kashu in whatever suits they are in. Player Reinforcements: Gundam Ez8 (Shiro Amada) Enemy Units: ZAFT Battleship GINN Squad (2 GINN) x5 Enemy Reinforcements: Apsalas III Gaza-C Gaza-C Squad (2 Gaza-C) x1 Dom Bein Nichts Enemy NPC: Alexandria (Bosque Ohm) Gundam Mark V (Yazan Gable) -GM III Guncannon II Squad (2 Guncannon 2) x1 Barzam Barzam Squad (2 Barzam) x1 Freedom Gundam (Lau Lu Cruize) Events: -Yuu goes into red area: Gundam BD3 Disappears -Two GINNs/GINN Squads Remain: Enemy NPC arrive, the ZAFT Battleship is destroyed, Enemy Units retreat -Cruize is defeated: Enemy Reinforcements arrive -Two Enemy NPC remain: Enemy Reinforcements and Player Reinforcements arrive The beginning of this mission is incredibly easy. If you have Muu in a weak MS, though, chances are, he’ll lose a lot of HP fast. I HIGHLY suggest making a squad with Heero, Domon, and Kira. It will help when the Enemy NPC units arrive. When the Enemy Reinforcements arrive, Shiro will deploy to figh them. However, since the Ez8 hasn't been configured for space combat, it isn't able to move. Be sure to move down and protect it. When the Enemy NPC arrive, you've got to deal with Yazan in the Mark V. However, Yazan is easy to beat. If you took my advice and made that squad with Heero, Domon, and Kira, have them confront Yazan and attack with Buster Rifle for Heero, Beam Saber for Kira, and Shining Finger for Domon, and it will immediately take his squad out. Work your way through the enemies, but beware of Cruize and Freedom Gundam, as he does a high amount of damage. ----------------------------------------------------------- Stage 12: A Battle No One Wishes ----------------------------------------------------------- Player Units: Archangel Kai (Mariyu Ramias) Peacemillion (Doctor J) All Available Units Enemy Units: Albion (Synapse) Argama (Bright Noa) Re-GZ BWS (Amuro Ray) -Hyaku Shiki (Sleggar Law) -Methuss (Sayla Mass) Rick Dias S (Hayato Kobayashi) -Rick Dias S (Kai Shiden) Gundam GP01 Full Vernian (Monsha) -GM Custom (Alpha A. Bate) -GM Custom (South Burning) Gundam GP03 Dendrobium Orchis (Kou Uraki) GM Cannon II (Chap Adel) -GM Cannon II (Chuck Keith) Enemy Reinforcements: Archangel Kai (Natarle Bajiru) Gundam Mark V (Yazan Gable) -Barzam x2 Barzam Squad (3 Barzam) x2 Enemy Reinforcements (2): Gundam Mark II Type 0 (Zero Murasame) Events: -Amuro, Synapse, or Bright is defeated/Turn 4 arrives: All units return to respective carriers. Archangel and Argama retreat. -Only Natarle's Archangel Kai and one unit/squad remain: Enemy Reinforcements (2) arrive. Exp. Events: -Archangel and Argama Retreat: +115 Exp. -Zero Murasame is convinced: +115 Exp. Good God, you really are on the wrong side of the battlefield. You’re putting up with your old buddies on the opposite side which is going to be a pain in the neck if you're not properly prepared for this. I suggest taking out Kou's GP03D as soon as humanly possible. It can do major damage and is a huge threat to your team. Also note that it has an I-Field, so beam weaponry will have little effect against it. Also note that when you do destroy the GP03D, Kou will eject in the GP03S, which you will have to defeat, too. Beware of Amuro who is teamed with Sleggar and Sayla, as they not only have great skills and suits, but after you destroy Amuro's Re-GZ BWS, he ejects in the Re-GZ MS. If I were you, i'd let Archangel get pounded down for awhile just so Kira can go into SEED mode which would be a big help. You can wait until Turn 4 for a scenario to occur making them run away, but, you would be missing out on some great experience, money, and a chance to open up another Secret Session. When Amuro, Synapse, or Bright are defeated or Turn 4 arrives, Bosque and Natarle show up in an Archangel Kai ('Cause Bandai was too lazy to pain it black so that it could be the Dominion *Insert eye rolling here*) along with a few enemies. Though Yazan is in his nifty Gundam Mark V again, a strong squad should be able to take out his squad in one or two hits. Zero Murasame will show up in a crazy Gundam Mark II prototype, whether or not you had convinced him earlier. Have Archangel communicate with him to have him turn sides and end the mission. ----------------------------------------------------------- Stage 13: Ambition of OZ ----------------------------------------------------------- Player Units: Archangel Kai (Mariyu Ramias) Argama (Bright Noa) Peacemillion (Eiphar Synapse) SUMO Gold Custom (Harry Ord) Shining Gundam Super Mode (Domon Kashu) All Available Units Enemy Units: Taurus Squad (3 Taurus) x3 Almaiyra (Phil Ackerman) WaDom Sumo Squad (3 Sumo) (Poe Eiji) Tallgeese (Zechs Merquise) -Taurus -Taurus Taurus Squad (3 Taurus) (Lucrezia Noin) Gundam Ashtaron (Shagia Frost) -Taurus -Taurus Gundam Virsago (Olba Frost) -Taurus -Taurus Enemy Reinforcements: Quebley Mark II Squad (2 Qubeley Mark II) Gaza-E MA x3 Zaku III Squad (2 Zaku III) Friendly NPC: Shuttle (Rain Mikimura) Events: -All Enemy Units defeated: Enemy Reinforcements appear -MA's HP becomes too low: MA Retreats Exp. Events: -Domon communicates with Rain: +125 Exp. -Loran communicates with Harry Ord: +125 Exp. -Heero communicates with Zechs: +125 Exp. -Heero defeats Zechs: +305 Exp. This stage starts with Domon going into Super Mode and Harry Ord appearing to help you guys out. Have Domon and Harry form a squad and communicate with Rain's shuttle to gather some extra experience. Have your units move towards the battle and deploy some formidable squads to take care of the enemies. If you would like to obtain Zechs, simply have Heero communicate and then defeat Zechs for now. After all of the enemies are defeated, there will be some reinforcements. They're not too hard, but the Qubeley Mark II's funnels can be annoying. ----------------------------------------------------------- Stage 14: Help the Queen, Diana ----------------------------------------------------------- Starting Units: Archangel Kai (Mariyu Ramias) Peacemillion (Eiphar Synapse) Albion (Bright Noa) All Available Units Player Reinforcements: Turn A Gundam (Loran Cehack) -Wing Gundam (Heero Yuy) -SUMO Gold Custom (Harry Ord) Tallgeese (Zechs Merquise)* Enemy Units: Almaiya (Phil Ackerman) WaDom SUMO Squad (3 SUMO) x3 (Poe Eiji) Enemy NPC: Taurus x2 Taurus Squad (3 Taurus) x1 Virgo I Squad (3 Virgo I) x1 Mercurius (Alex) -Vayeate (Muller) Events: -Turn 4: Player Reinforcements and Enemy NPC appear -Archangel convinces Poe or Phil: Poe and Phil retreat Whoo! One of my favorite stages! A big reason because they start playing "Turn A Turn", along with the appearance of (You guessed it!) Turn A Gundam! A word of warning to remember that long-range beam attack will be completely useless against the SUMOs. Quickly work your way through the SUMOs and other enemies up until turn 4. If you would like to recruit Poe and Phil to your group, do not destroy them. Wait until Turn 4 arrives, bringing the Enemy NPC as well as your reinforcements. Queen Diana will be brought to the Archangel. You can take the Archangel to convince either Poe or Phil, in which you will be rewarded by having them both retreat and joining your group during the intermission as well as a great-sounding BGM of "Moon". *Note: If you did not have Heero communicate and destroy Zechs in Session 13, Zechs will appear only as a Friendly NPC. ----------------------------------------------------------- Stage 15: Challenge to OZ ----------------------------------------------------------- Starting Units: Archangel Kai (Mariyu Ramias) Argama (Bright Noa) Peacemillion (Eiphar Synapse) All Available Units Enemy Units: Taurus Squad (3 Taurus) x3 Mercurius (Alex) -Vayeate (Muller) Enemy Reinforcements: Mercurius (Heero Yuy AI) -Vayeate Virgo I Squad (3 Virgo I) x1 Virgo II Squad (3 Virgo II) x1 Enemy Reinforcements (2): Gundam X x3 (Tifa Adil) Enemy Reinforcements (3): Gundam Ashtaron (Olba Forst) Gundam Virsago (Shagia Frost) Events: -A Taurus Squad is destroyed: Enemy Reinforcements arrive -Mobile Doll Mercurius and Vayeate are attacked: Enemy Reinforcements (2) arrive -Tifa is defeated or Garrod takes over Tifa's Gundam X: Enemy Reinforcements (3) appear -Mercurius (Heero Yuy AI) is defeated: Mercurius self-destructs and deals damage to all surrounding units. Exp. Events: -Garrod takes over Gundam X and attacks Frost Brothers: +335 Exp. -Camille learns his Hyper Mode and destroys the Frost Brothers (Without Domon): +375 Exp. -Camille learns his Hyper Mode and destroys the Frost Brothers (Domon): +675 Exp. The initial amoung of units aren't much. Start out the usual way you do with moving up and attacking. After you destroy a Taurus squad, however, some Virgo will show up as well as a Mobile Doll controlled Mercurius and Vayeate. Once you're attacked the MD controlled Mercurius and Vayeate, 3 Gundam Xs will show up. The leader of them is a mind-controlled Tifa Adil, who Garrod takes much interest in. Have the squad Garrod is in attack the Gundam X that Tifa is in at full strength, but MAKE SURE that you have Garrod use his damage-reducing ID spell, which will allow you to do enough damage for Garrod to hijack the Gundam X and rescure Tifa Adil. Go Garrod! Get the girl and the suit! . . . Anyway. After this is done, you now have to put up with the Frost Brothers. If you have Camille on your team, he'll get pissed, go into Hyper Mode, and rip a new hole into each of the Frosts. Note that if you do not have Domon on your team when Camille does this, Camille will run away and be lost forever. :/ Needless to say, make sure you've brought Domon along . . . ----------------------------------------------------------- Stage 16: A Swan Will Pass Away . . . ----------------------------------------------------------- Starting Units: Nu Gundam (Amuro Ray) Player Reinforcements: Archangel Kai (Mariyu Ramias) Argama (Bright Noa) Peacemillion (Eiphar Synapse) All Available Units Enemy Units: Sazabi (Char Aznable) Alpha Azieru (Lalah Sune) Enemy Reinforcements: R-Jarja Squad (3 R-Jarja) x1 MP Custom Qubley Squad (3 MP Custom Qubeley) x2 (Leila Raymond) Dreissen Squad (3 Dreissen) x1 Gaza-E Squad (3 Gaza-E) x1 Gaza-E Squad (2 Gaza-E) x1 Gwazine (Kycilia Zabi) Enemy NPC: Zanzibar Doven Wolf Squad (3 Doven Wolf) x1 (Cima Garahau) Zaku III Squad (3 Zaku III) x 1 Events: -Amuro has a second battle encounter with Lalah: Lalah's Alpha Azieru will be destroyed -Lalah’s Alpha Azieru is destroyed: Nu Gundam becomes a Friendly NPC; Player and Enemy Reinforcements arrive -Enemy Reinforcements defeated: Enemy NPC appear Exp. Events: -Heero, Kira, or Sayla communicates with Amuro: Amuro becomes a Player Unit again. +140 Exp. -Sayla attacks and communicates with Char: +140 Exp. -Zero Murasame convinces Leila Raymond: +100 Exp. A really sad stage here if you've seen the original Mobile Suit Gundam series. Move Nu Gundam all the way towards Char and Lalah. Lalah will attack you, and the computer will take control of your character for that scenario. When Amuro has a second battle encounter with Lalah, a short event will occur. Afterwards, your reinforcements and the enemy's reinforcements will arrive. Note that Amuro is now a Friendly Unit and is no longer your control unless you use various characters to communicate with Amuro. Only various characters will work, such as Kira and Heero. If you want to convince Leila Raymond, have Zero Murasame attack the character in the MP Quebley named "NT-001" one turn and then communicate with her on the next. ----------------------------------------------------------- Stage 17: Prepare for the Big Devil ----------------------------------------------------------- Starting Units: Near Argama (Bright Noa) Peacemillion (Synapse) Archangel Kai (Mariyu Ramias) Strike Gundam (Muu La Fraga) -Re-GZ (Kira Yamato) All Available Units Enemy Units: Neue Ziel (Anavel Gato) Val Varo (Kelly Layzner) Gwazine Gaza-E Squad (2 Gaza-E) x2 Zaku III Squad (2 Zaku III) x1 Enemy Reinforcements: Aegis Gundam (Azlan Zara) Enemy Reinforcements (2): Gromlin (Dozle Zabi) Neue Ziel (Anavel Gato) Zaku III Squad (2 Zaku III) x1 Gaza-E Squad (2 Gaza-E) x1 Friendly NPC: Pegasus Class (Admiral Tianem) Salamis Class Enemy NPC: GM III Squad (2 GM III) x2 Salamis Class Archangel Kai (Natarle Bajiru) Enemy NPC Reinforcements: Alexandria (Bosque Ohm) Gundam Mark V (Yazan Gable) -Jegan 2 Jegan Squads (2 Jegan) x2 Freedom Gundam (Lau Lu Cruize) GINN x2 Events: -Dominion is destroyed: Enemy Reinforcements and Enemy NPC Reinforcements arrive -All Enemy Units and Enemy Reinforcements defeated: Enemy Reinforcements arrive Exp. Events: -Kira communicates with Azlan: +145 Exp. -Kira defeats Alzan after succesfully convincing him: +145 Exp. -Kou attacks and communicates with Gato: +145 Exp. -Muu La Fraga attacks Cruize and Muu has only half of his full HP remaining: Muu and Cruize are killed. +735 Exp. -Sleggar Law attacks Dozle Zabi: Sleggar is killed and Dozle's HP is reduced by half. -All Enemy Units and Enemy Reinforcements defeated: Admiral Tiamu retreats. +365 Exp. -Amuro defeats Dozle's Gromlin: +365 Exp. Yes, this is a two-front battle. One one side, you're dealing with your Zeon buddies and on the other, you're dealing with the Titans. I would send a majority of my force down towards the Zeons, since that's where most of the action will be going on while sending a sufficient force to take out the Dominion and everything else. Note that the Southern enemies include a Neue Ziel and a Val Varo, two very powerful Mobile Armor resistant to beam energy. Feel free to deal with them as you like, but be careful. The Neutral enemies aren't all that powerful with the exception of Dominion. After you've destroyed the Dominion, Azlan will show up in the Aegis Gundam as well as the Netural Reinforcements. If you want to get Azlan, make sure you have Kira attack him, then convince him, and then be in the squad that destroys him. Note that if Muu only has half of his HP and attacks Cruize, Muu and Cruize will have a final duel scene where Muu will die. You will lose a pilot, but you will also gain a whole lot of Exp. for getting it done. ----------------------------------------------------------- Stage 18: Beyond the Time ----------------------------------------------------------- Starting Units: Near Argama (Bright Noa) Peacemillion (Eiphar Synapse) Archangel Kai (Mariyu Ramias) Nu Gundam (Amuro Ray) All Available Units Enemy Units: Rewloola Gwazine Zanzibar Geara Doga Squad (3 Geara Doga) x2 Jagd Doga Squad (3 Jagd Doga) x2 Sazabi (Casval Deikun) Enemy NPC: Doven Wolf (Johnny Ridden) -Zaku III -Zaku III Zaku III Kai (Shin Matsunaga) -Zaku III -Zaku III Enemy NPC: Gromlim Froizel (Ginias Sakhalin) Gromlin x4 Events: -Turn 2: Enemy NPC arrive -Casval is defeated: Casval and all Enemy Units become Friendly NPC -Shiro attacks Ginias: All Enemy NPC retreat Exp. Events: -Sayla communicates with Casval: +155 Exp. -Camille has a battle encounter with Casval: +155 Exp. -Amuro defeats Casval: +380 Exp. -Harry Ord communicated with Casval when he's a Friendly NPC. +155 Exp. -Shiro attacks Ginias: + 625 Exp. Char's just went rogue, and you're going to have to smack some sense into the boy. Start by moving your units down towards Casval's fleet and moving your units out. Beware of the Jagd Doga's funnel attacks, because they can be very deadly. Try to capture a Jagd Doga, if possible. After Casval is defeated, he and his forces become Friendly NPC. On the second turn, the Enemy NPC arrive, consisting of a few units including Johnny Ridden and Shin Matsunaga. They aren't too tough, however, beware of Ridden's incom attacks. The real challenge comes after you've defeaten the Enemy NPC. Ginias shows up with 4 Gromlins as well as his Gromlin Froizel. If you're lucky, you've got some of the members of Casval's fleet still alive and ready to back you up for this fight. Bombard the enemies with long range attacks since they can't move away from them. Send all of your units into their hyper modes if possible and try to take out the Gromlins as fast as possible. After the stage ends, you get to choose whether you want Casval to be the Rewloola's captain or a pilot. As a captain, he gets a very nice ID command which allows him to heal all of the units surrounding the Rewloola. However, he makes an excellent pilot for his Sazabi unit. ----------------------------------------------------------- Stage 19: Sunset at Zeon ----------------------------------------------------------- Starting Units: Near Argama (Bright Noa) Rewloola (Eiphar Synapse or Casval) Archangel Kai (Mariyu Ramias) All Available Units Enemy Units: Gwazine (Aguille Delaz) Neue Ziel (Anavel Gato) Lili Marlene (Detrov) [Holds Doven Wolf x5 (Cima Garahau)] Zaku III Squad (3 Zaku III) x2 Zaku III Kai Squad (3 Zaku III Kai) x1 (Shin Matsunaga) Doven Wolf Squad (3 Doven Wolf) x1 (Johnny Ridden) Events: -Cima Garhau or Detrov are defeated: The Lili Marlene and all of the Doven Wolf from it retreat -Johnny Ridden's HP is depleted: Johnny Ridden recovers all of his HP and boosts his stats -Shin Matsunaga's HP is depleted: Shin Matsunada recovers all of his HP and boosts his stats For the battle of A Baoa Que, this isn't much of a fight. Have your units move in, sending some towards Shin and some towards Johnny and quickly eliminate them. Don't let yourself become a victim to the Doven Wolf's map attacks since they can do quite a bit of damage. Cima's force will deploy out of the Lili Marlene, which consists of all Doven Wolf units. If Cima or Detrov are defeated, they will all retreat from the battle. The biggest challenge is probably Gato's Neue Ziel, especially if you're trying to convince Gato to join you and have done it succesfully. If you've done the previous steps which includes having Kou convince him during all of their encounters, then only Kou can fight Gato. In doing this, Gato will revive himself TWICE after being destroyed. If you do all of this correctly, he will join your squad. ----------------------------------------------------------- Stage 20: End of Ambition ----------------------------------------------------------- Starting Units: Near Argama (Bright Noa) Rewloola (Eiphar Synapse or Casval) Archangel Kai (Mariyu Ramias) All Available Units Enemy Units: Lili Marlene (Detrov) Doven Wolf Squad (3 Doven Wolf) x1 (Cima Garahau) Gromlin x2 Dreissen Squad (2 Dreissen) x3 Mass Production Custom Quebley Squad (3 MP Custom Qubeley) x3 Enemy Reinforcements: Gromlin Froizel (Ginias Sakhalin) Gromlin x2 Alpha Azieru x3 Virgo II Squad (2 Virgo II) x3 Enemy Reinforcements (2): Gromlin (Ginias Sakhalin) Events: -All Enemy Units defeated: Enemy Reinforcements appear -Ginias' HP is depleted: Ginias replenishes HP -Ginias is attacked by a Hyper Mode-activated MS after his third kill: Ginias will no longer replenish HP -Enemy Reinforcements defeated: Enemy Reinforcements (2) appear Wow, you've got your work cut out for you. You've got a whole lot of enemies stuffed with powerful long range attacks, which is going to make this battle very, very annoying if you're not playing right. Wait for the enemies to come towards you until they're in range of being encountered directly by your units. If you have Gundam X, a Satellite Cannon MAP attack would ber VERY GOOD right about now. If you have Gato, you can get Cima if you attack and convince her with Gato. After clearing the initial units, Ginias arrives with his batch of units. Take care of the Alpha Azierus as fast as possible. The Virgo IIs aren't too much of a threat, but are annoying to defeat since they can negate most attacks. Ginias' Gromlin Froizel is the powerful enemy here with some very strong attacks as well as an I-Field. Be cautious when attacking him. A good idea would be to bombard him with as many long range attacks as possible to avoid your units from taking damage. Your battleships, Nu Gundam, Freedom Gundam, and Gundam X are all good choices. After you defeat the Gromlin Froizel a few times, it will reappear each time. Soon after, however, your team will figure out how to destroy the DG Cells and break Ginias' ability to regenerate. One of your protagonist units will then use its strongest attacks to break the DG Cells. After defeating the Gromlin Froizel, Ginias will be in its base - a normal Gromlin. Feel free to laugh and beat him down. Enjoy the ending. ^_^ ----------------------------------------------------------- 4-2. Extra Sessions: ----------------------------------------------------------- There are certain secret missions during the course of the plot that you can take part in if you have accomplished certain goals or attained certain conditions. To see how to open up each extra session, see the Secrets section. ----------------------------------------------------------- Extra Session 1: Deserted Soldier ----------------------------------------------------------- Player Units: Zaku II Doan Custom (Doan) Player Reinforcements: Core Booster (Amuro Ray) Enemy Units: Zaku IIJ x3 Events: -Doan attacks/is attacked: Player Reinforcements appear Very, very simple mission with a big, big reward for your efforts. Simply destroy the three enemies. Amuro will show up soon and join Doan, making life easier for you. After that, watch Doan clean up the mess . . . ----------------------------------------------------------- Extra Session 2: A Song of Hate They Hear . . . ----------------------------------------------------------- Player Units: White Base (Bright Noa) Archangel (Mariyu Ramias) All Available Units Enemy Units: BaCOWE (Aisha) Zaku IIJ Squad (2 Zaku IIJ) x4 Zaku IIJ Squad (3 Zaku IIJ) x1 Enemy Reinforcements: BaCOWE x2 Enemy Reinforcements (2): Gallop (Hamon Crowley) Enemy Reinforcements (3): MC Gundam (Zero Murasame) GM Custom (Yazan Gable) -GM Command GM Custom -GM Command GM Command Squad (2 GM Command) x4 Pegasus Class x2 (Bosque Ohm) Events: -At the beginning of Enemy Turn 1: Enemy Reinforcements appear and form a squad with Aisha. -At the beginning of Enemy Turn 5 OR on the beginning of the Enemy Turn after Aisha has been destroyed: Enemy Reinforcements (2) appear. -All Enemy Units and Reinforcements defeated: Enemy Reinforcements (3) appear. -Three Player Turns have passed since the arrival of Enemy Reinforcements (3): Enemy Reinforcements (3) retreat Special Events: -Hamon's HP is depleted or lowered below half: +200 Exp. Welcome to the revenge of the angsty girlfriends level. Since Aisha becomes a squad with two other BaCOWE, the battle becomes even more annoying. Simply fend off against the Zakus while taking down Aisha. Soon, Hamon will show up in the Gallop. Destroy her as soon as possible to get a special event and end the first part of this mission. After a bunch of Feddies show up, the tables seem to be turned on you as you've ended up fighting your own army. Beware, as you're outnumbered and have some tough enemies to face in this second part of the mission. ----------------------------------------------------------- Extra Session 3: Boys Meet "G" ----------------------------------------------------------- Player Units: Gundam F91 (Seabook Arno) Player Reinforcements: Taurus (Usso Ebbing) Player Reinforcements (2): White Base (Bright Noa) Archangel Kai (Mariyu Ramias) Peacemillion (Eiphar Synapse) Enemy Units: Taurus x7 (Alex) Taurus Squad (2 Taurus) x1 Enemy Reinforcements: Taurus x7 (Alex and Muller) Enemy Reinforcements (2): Tallgeese (Zechs Merquise) Friendly NPC: GM x2 Enemy NPC: Wing Gundam (Heero Yuy) Events: -At the end of Enemy Turn 1: Player Reinforcements arrive -At the end of Enemy Turn 3: Player Reinforcements (2) and Enemy NPC arrive -Heero Yuy's HP is depleted: Heery self-destructs and deals damage to all of the units around him Exp. Events: -Yuu communicates with Heero: +100 Exp. Very fun stage filled with Taurus. Move the Gundam F91 in and have it attack. Don't worry about being ambushed, because the Gundam F91's bunshin ability allows it to easily dodge many attacks. Soon, Usso will jump in and hijack Alex's Taurus. More Taurus will arrive, however, so will your main fleet. Soon after, Wing Gundam and Tallgeese will show up, with pilots Heero Yuy and Zechs Merquise respectively not happy to see you or each other. Quickly make your way through the enemies. Note that if you destroy Wing Gundam, Heero will self-destruct and do damage to all of the units surrounding it. ----------------------------------------------------------- Extra Session 4: A Girl in a Cage ----------------------------------------------------------- Player Units: Gundam Blue Destiny Unit 03 (Yuu Kajima) Player Reinforcements: Shuttle (Maureen) All Available Units Enemy Units: Gundam Blue Destiny Unit 02 (Nimbus Schatzen) Enemy Reinforcements: Dom Gross Beil x2 Dom x2 Events: -Nimbus’ HP is depleted: Nimbus recovers HP -Turn 2: Player Reinforcements and Enemy Reinforcements arrive -Nimbus is defeated by Yuu after HP recovery: Nimbus is defeated, the BD3 is destroyed Special Events: -Yuu defeats Nimbus: +555 Exp. Know when this mission is coming up, and put some good units in the shuttle, because they will be the only units here to assist Yuu. If you want to get Doan's Hyper Mode ID, make sure he and Domon are aboard that shuttle. Anyway, Yuu will appear first along with Nimbus. Go into EXAM and initiate combat with Nimbus. On Turn 2, the Shuttle as well as more enemies will appear. Have Yuu concentrate on defeating Nimbus, who will recover his HP after being defeated. If Doan and Domon are with you, have Doan attack Nimbus to learn his final ID. If you defeat Nimbus with Yuu, you will get an event and will be able to get Marion Welsh later, however, note that you will lose the BD III for good. ----------------------------------------------------------- Extra Session 5: Young Newtypes ----------------------------------------------------------- Player Units: Jegan or Zeta Gundam (Judau Ashta) GM III (Garrod Ran) Player Reinforcements: Amuro Ray (Re-GZ) Yuu Kajima (Jegan) Enemy Units: Gaza-D -Gaza-C x2 Gaza-D -Gaza-C x2 Zaku III -Gaza-C x2 Dreissen -Gaza-C x2 Zanzibar Enemy Reinforcements: Qubeley Mark II (Marion Welsh) R-Jarja (M'Quve) Friendly NPC: Albion (Bright Noa) Archangel Kai (Mariyu Ramias) Peacemillion (Eiphar Synapse) Events: -Turn 2: Player Reinforcements and Enemy Reinforcements arrive Special Events: -Yuu convinces Marion Welsh: +115 Exp. -Amuro destroys the R-Jarja: +115 Exp. If you were able to build a Zeta Gundam before this mission, Judau will make an attempt to steal that. If not, he'll pull a Jegan out of nowhere. You don't get many units for this mission, but, if you've been making use of Amuro and Yuu, you should do fine. You start the mission with Judau and Garrod who have stolen a Zeta Gundam and a GM III. Have them form a squad and move down towards the enemeis. The Gaza MS shouldn't provide too much trouble for the two of them. On Turn 2, Amuro and Yuu will show up as well as some enemy reinforcements. Yuu can convince Marion here if you wish. She will join your team immediately. I suggest it since she will provide a whole lot of help here with her funnels, plus, she's a great pilot. ----------------------------------------------------------- 4-3. Extra Modes: ----------------------------------------------------------- Upon completing the game, you can open up different game modes now. One of the extra modes is "Omake Mode", which is a much more difficult version of the story mode. Here are some notable differences: -Muu La Fraga's starting weapon is not the Core Booster, but the Newtype Experimental GM Juggler. -All Enemy Units' levels are higher than yours. -Enemies will now use melee weapons (Ex. Beam Sabers) more often. -Areas in the game where units started out seperated (not in squads) will immediately become squads to speed up combat and attack you faster. You open up another mode after completing the game by opening up your completed game save data - "EX Mode". In "EX Mode", you can "Search for enemies" within 8 EX Stages. In these stages, the MS are weaker and don't start out in squads. You can fight for money, experience, and steal MS in here. Also note that in here, you may be able to open up some "Encore Sessions". ----------------------------------------------------------- 4-4. Encore Sessions: ----------------------------------------------------------- These sessions can be opened up by playing more and more of EX Mode. ----------------------------------------------------------- Encore Session 1: Prayer for Peace ----------------------------------------------------------- Player Units: Near Argama (Bright Noa) Archangel Kai (Mariyu Ramias) Rewloola (Eiphar Synapse) All Available Units Enemy Units: Libra x1 Gundam Epyon (Milliardo Peacecraft) -Virgo II -Virgo II Virgo II Squad (3 Virgo II) x6 Virgo II Squad (2 Virgo II) x2 Events: -Libra is destroyed: Milliardo retreats A fairly tough mission, but not too tough as long as you've got a plan mapped out correctly. DON'T rush in there and attack everything, since you're putting up with some annoying enemies. I suggest keeping your battleships back and deploying your MS. A Gundam X would be really helpful here since its Satellite Cannon can penetrate the Planet Defensors of the Virgo IIs and has a huge firing range, allowing you to hit multiple enemies. Milliardo can be challenging, especially when he feels like using that Beam Sword of his since it attacks your entire team. Note that many people get conversations with Milliardo when they fight him. Once you've destroyed Libra, Milliardo will run away, and the mission will end. =========================================================== 5. Secrets: =========================================================== -Extra Session 1: You may open Extra Session 1 if you attack and then convince Doan using Amuro in Stage 3 prior to defeating Char and luring Garma's Gaw into the White Base's range of fire. After convincing and defeating Doan, you will be allowed to into Extra Session 1 after Stage 3's completion. -Extra Session 2: Destroy the Gallop before defeating Ramba Ral in Stage 6. This will allow you to go to Extra Session 2 after the Stage's completion. -Extra Session 3: In Stage 10, have Heero defeat all of the enemies within four turns. -Extra Session 4: You may open Extra Session 3 by having Yuu Kajima activating EXAM in Stage 11, wihch will lead to an event where a special red area will be shown on the map. Have Yuu go into the highlighted area, which will cause him to dissapear for the remainder of the mission, and will allow you to go into Extra Session 2 after Stage 11's completion. -Extra Session 5: Defeat the first set of enemies or cause them to retreat within 4 turns. -EX Mode: To open this up, complete the main Story mode. In this mode, you may complete special Free Battle missions that are only opened up after you have completed the game. -Special Mode and game extras (BGM and Omake Mode): You can open these modes by completing the main game. This is a much more difficult version of the story mode. -Unlock Doan and his Zaku II: To unlock Doan, follow the instructions to unlock Extra Session 1. In Extra Session 1, have Amuro convince Doan. You will get Doan and his custom Zaku II that can go into a Hyper Mode. -Unlock Bernie Wiseman: In Stage 8, have Christina attack and later destroy Bernie. He will be playable a few stages later. -Unlock Marion Welsh: Every time Nimbus shows up, Yuu must always attack him and defeat him in a Blue Destiny Unit. Turn on EXAM when doing this just in case. You must then acess the Extra Session involving Yuu and Nimbus and trigger the event where both BDs are destroyed. Following this, you must trigger Extra Session 5 where Marion will be piloting a Qubeley Mark II. Have Yuu attack her and then communicate with her. -Unlock Zero Murasame and his MC Gundam: During Extra Session 2, defeat Zero Murasame and he will join. Note that later on, he will defect back, and you will have to follow the step to get him and his Gundam Mark II Type 0. -Unlock Zero Murasame and his Gundam Mark II Type 0: During Session have the Archangel communicate with Zero to convince him. -Unlock Leila Raymond and her Quebley Mark II: In stage 17, have Zero Murasame attack her and then communicate with her. -Camille's Hyper Mode: To gain this, make sure Camille is in a Zeta Gundam prior to Stage 15. MAKE SURE that you bring Domon along. During Stage 15, an event will occur where Camille goes into a rage. Camille will learn his Hyper Mode ID and learn two extra attacks while in this stage. -Doan's Hyper Mode: Bring Doan in his Zaku II and Domon in Shining Gundam to Extra Session 4. -Unlock Usso Ebbing and Seabook Arno with his Gundam F91: Unlock Extra Session 4 to obtain these two characters. -Unlock Judau Ashta, Garrod Ran, as well as Beecha Oleg, Ino Abbav, and Elle Viano: Unlock Extra Session 5 to obtain these characters. -Gundam X: In order to obtain a Gundam X, have Garrod attack and lower Tifa's Gundam X to a certain amount. (Note that Garrod does have an ID Spell that will prevent him from killing an enemy). He will then take over the Gundam X. -Unlock Zechs Merquise and his Tallgeese: On Stage 13, have Heero attack and destroy Zechs. He will show up in the next stage as a reinforcement. -Unlock Phil Ackerman and Poe Eiji: In Stage 14, do not destroy them and wait until after Turn 4. Have the Archangel move in and communicate with one of them. They will both retreat and join during the intermission along with a WaDom and a SUMO. -Unlock Azlan Zara and his Aegis Gundam: To get Azlan, in Stage 17, have Kira attack him and then use the convince command on him. Then, have Kira destroy Azlan. -Unlock Anavel Gato and his Neue Ziel: During Stage 19, have Kou destroy Gato. Gato will refill his HP, so have Kou destroy him again. Do this one more time, and Gato will join your group. -Unlock Preventer Wind (Zechs Merquise) and Gundam Epyon: You will get Preventer Wind and Gundam Epyon when you unlock Encore Session 2. -Unlock Cima Garahau: First, you must follow the steps to get Anavel Gato. Then, during Stage 20, deploy Gato and have him attack Cima. Do not destroy Cima or the Lili Marlene (Zanzibar) warship. When Ginias shows up in his Gremlin Froizel, he'll try to kill Cima, but the Lili Marlene will block the shot. Then, use Gato to communicate with Cima to convince her. -Unlock Master Asia: In Stage 13, have Domon communicate with Rain. Once Domon's level has reached level 30 or higher, Master will join your team after Session 19. -Unlock Haman Khan: During Encore Session 2, have Char convince her. =========================================================== 6. Frequently Asked Questions =========================================================== These are frequently asked questions that I may have been asked or I may have seen frequently been asked on the G Gen A message board: Q: Can I play this game on a non-Japanese GBA? A: Yes, the GBA has no territory boundaries, so feel free to import. Q: Where can I find the Rom for this game? A: Look down the barrel of my shotgun to find your answer. Q: Can Usso and the V2 Gundam do the Wings of Light? A: Actually, no, it wasn't included in this game. The V2 is very underpowered in this game. Q: Why can't I seem to get/find (insert name of MS or character here)? A: This is what the FAQ is here for. Read it, and you will find your answer. Q: Is Casval Deikun/Char Aznable better as a pilot A: Honestly, I find him better stuck in the Rewloola. His ID Command that boosts everyone's stats for an entire battle is amazing. You probably have enough Newtypes and ace pilots on your team already, anyway. Q: Why isn't (insert name of MS or character here)? A: No idea. Bandai put so much graphical prowess in this game, that a lot of the characters from many of the series were missing as well as making this a fairly short game compared to the other recent G-Gens. Q: Where can I find gameshark codes? A: Go ask elsewhere. Play video games without cheats, like a real man! Q: What happens to the experience gained during the exp. events? A: They are applied to your characters after the battle ends. Q: I beat the game and unlocked Encore Session 1 in EX Mode, but no matter how many times I search for enemies, I can't seem to unlock Encore Session 2. Did I do something wrong? A: No, you didn't do anything wrong. You must have played the game throuh Special Mode to get to Encore Sessions 2 through 5. =========================================================== 7. Other Stuff =========================================================== Well, thanks a lot for reading/making use of my FAQ. Now for other stuff that I've got to take care of. ----------------------------------------------------------- 7-1. Future Plans: ----------------------------------------------------------- Well, what I do next is still up for grabs, but now being better at making FAQs than I was before, I'd like to make more. ----------------------------------------------------------- 7-2. Contact Information: ----------------------------------------------------------- There are a number of ways you can contact me. The most notable by E-mail - revolverzero@aol.com I don't suggest Instant Messaging, for I sometimes dread IMs. Another way is pay a visit to the GameFAQs Gundam forum and post a G Generation topic. I go under the name "RPGZero". ----------------------------------------------------------- 7-3. Special Thanks: ----------------------------------------------------------- Special Thanks go to the great "Kill 'Em All" Tomino. He is the true father of the real robot genre and even put together some of the greatest super robot anime. I will always envy his works and success. From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always be on my list favorite anime. Thanks to . . . . . . Bandai for making this great game, as well as other G Generation games. May Bandai continue to make more G Generation games for the hardcore Gundam fandom. . . . To the people who motivated me to finish this guide. . . . All of the people who helped me with the translations, especially AmuroNT1 and Edward Elric/Mikari. . . . To CJayC for hosting GameFAQs. . . . And again as always, to my computer. The damn thing took so much abuse from me in the making of this FAQ. ----------------------------------------------------------- 7-4. Copyright Information: ----------------------------------------------------------- This FAQ is copyright 2003 by RPGZero (Steven Ramdas). It may not be copied without consent of the author, and all sections including this copyright must remain in their full, unaltered content. It may not be used or distributed for any commercial purpose. This FAQ is granted for use solely by GameFAQs or any sites created by the author.