------------------------ Robopon 2: Cross Version Robopon Field Guide ------------------------ By Tehn00bslayer (tehn00bslayer@yahoo.com) Version 0.3.0 2011/04/23 ------------------------ Game Information: Robopon 2: Cross Version Type: RPG Created: 2002 Platform: Gameboy Advance Publisher: ATLUS ------------------------ Table of Contents Search Code ------------------------------------------ Version History [VRSNHST] Introduction [INTRODU] What is Robopon? [ZOMGWHT] Walkthrough [WLKTHRU] Side Quests and Extras [EXTRAGD] Post Game [POSTGME] Battery and Sparking Guide [BTTRGUD] Special Robopon Guide [SPCRBPN] Robopon-Dex [ROBODEX] Enhancement Guide [ENHNCGD] Tips, Tricks, and Stuff [TIPNTRX] Credits [CREDITS] ------------------------------------------------------------------ [VRSNHST] Version History ------------------------------------------------------------------ 0.3.0 2011/04/23 Added to Walkthrough. Added Battery Sparking and some info on Hoffman's Tower. Posted. 0.2.1 2011/04/20 Returned to Project after crazy hiatus. Fixed minor errors. Posted. 0.2.0 2010/01/18 Almost finished Robo-Dex, posted on GameFAQs. 0.1.2 2009/11/05 Started compiling data on individual Robopon. 0.1.1 2009/10/31 Abandoned Walkthrough for the time being 0.1.0 2009/10/30 Started Field Guide with Walkthrough ------------------------------------------------------------------ [INTRODU] Introduction ------------------------------------------------------------------ If you haven't already figured it out, this isn't quite an FAQ so much as it is a field guide, something to help you all around whilst you play Robopon 2: Cross Version. It will mainly cover how to obtain certain Robopon, which one's are stronger, which ones gain experience faster, et cetera. So sit back, relax, and take a load off while you read/skim through this lengthy and enlightening field guide of epic proportions. NOTE: This field guide is solely for Cross version. If someone has Ring version and would like to supply me with the version differences, I would be happy to accommodate. ------------------------------------------------------------------ [ZOMGWHT] What is Robopon? ------------------------------------------------------------------ Robopon, in a sense, is a knock-off duplication of Pokemon. Well, it WAS. Now it's sort of a hodge-podge of games combined. Anyway, I would categorize this game as an open-ended 2D RPG with Pokemon-esque characteristics. Alright, on to business. There are three types of Robopon in this game. Each type has a series of types and classes as follows: ~Arm~ --------------- Arm type are a basic type that requires parts and software to reach their full potential. They make up the majority of the game's population of Robopon, and host the largest pool of classes. Punch: The basic class of the Arm type. It normally has an even number of points in Attack and Defence, while lacking slightly in Force and Will. Their speed is not the greatest, but acceptable. Simply put, they can be considered a basic Hybrid class in terms of RPGs. Fighter: This type tends to have increasingly high Attack and particularly low stats in all other categories. They are good for dealing physical damage, but not good for much else, which makes them remarkably similar to the Final Fantasy Fighter class. Knight: This type has dynamically high Defence and HP, but lacks in all other aspects. They are good for taking damage, but not much else. Healer and Sorcerer: These two classes are best suited for software use. They tend to have high Force, Will, and EP. In terms of damage, Sorcerers excel whereas Healers excel in the use of restorative software. Devil, Gunner, and Thief: Out of all of the Arm classes, these three are minimally exceptional. Their stats are not quite impressive. The only thing that brings light to them is their sets of unique skills, such as Steal. ~Move~ -------------- Move type tend to take up the reins when it comes to speed. Not only are they the fast, but most have increased evasiveness, which could make them a force to be reckoned with. Unfortunately, they require the most powerful available parts to even look remotely powerful. Aside from Speed, most of their stats are very low. Note that when added as a member of your team, your chances of being "Surprise Attacked" are severely diminished, and your chances of catching your enemy off guard increases. The three classes of Move type are Land, Sky, and Sea. Each are very similar, with only one basic difference, which would be parts. Each class requires a part designed specifically for their class. ~Boot~ ------------- Boot type make up the second largest part of the Robopon population. Each one is quite unique. They all share a few basic characteristics, however. No Boot type can equip parts or software, and most of them tend to have low speed. They make up for this with some of the highest stats and HP in the game. There are four classes of Boot, which have little differences, aside from name. The Animal class sports a variety of animalistic Robopon, such as snakes, elephants, and tigers. The Human class sports humanoid Robopon. The Monster class makes home for a series of Robopon that aren't quite animals, but aren't much of anything else, either. And finally there are that of the Material class, which do not fit into the other three classes. ------------------------------------------------------------------ [WLKTHRU] Walkthrough ------------------------------------------------------------------ The game starts with a terrible introductory sequence, which is optional, so I'm going to skip on, just as you would if you decided not to watch the opening scene. | Baba Village, Present | You wake up in the bed of a room of a building, with a strange guy with a metal-looking face breathing down your neck. He asks you your name, which default is Cody, and your birthday, which has some sort of affect on which Robopon you receive from someone not too later in the game. Anyway, he then realizes who you are, explains that you're here for the Majiko Robopon tournament... thing. Once you finally gain control, head outside. Directly to the left is a house, enter it to find a bunch of kids and a guy named Nick D. There is a chest in here, in the bottom right containing an IonPunch. In the top left corner is a room, and a dresser. Press A in from of the dresser to find an AtkMem. Now talk to the guy in the middle named Nick D, and choose the third option, which is about the cave behind the house. He'll tell you it's under lock and key so the childrens don't go in there. Now head to the top right room and talk to the orange-headed kid. He will say that there's a battery in the cave, and trigger Nick D. to change his dialogue. Ask Nick D. about the cave again and he'll fork over the key. Head for the cave. | Baba Cave I, Present | As move up, you'll notice a treasure chest. Ignore it and continue forward. There's a hidden passageway located where some rocks meet the wall of the cave. Walk through it to obtain a SUN battery from the chest. Now, walk back to the chest you saw before. In the left one is a Can-Ball, which is a part for Move Robopon. In the right chest is a MOON battery. That's all that's here, so head out. South of this cave is another cave. | Baba Cave II, Present | There's a Kerosene in here. Leave once you have obtained it. | Baba Village, Present| Head to the bottom-rightmost house in the village. Inside are seven Robopon and a man named Hoffman. Talk to him to obtain a battery folder. If you want to, you can talk to the Robopon for useful tidbits that are rather self explanatory. Head out to the house to the left of this one. Inside is a dog that has an ION battery... which it will give you. At this point you have enough batteries to "spark" a Robopon. Now, at this point I suggest you save your game. Should you want information on the starter robopon, please see the "Special Robopon" section and look under "Starter Robopon". For the remainder of this walkthrough, assume that I started with SunZero. Now, head out and fight the guards, regardless of which one you fight first, you'll need to fight them both. Anyway, the guard on the left has a level 2 Kinchop and the guard to the right has two level 1 Silky. These will be two of the easiest fights in the game, so head out of town (to the left). | Map of Majiko, Present | By now you should have noticed two things: A star and a bunch of question marks. Question marks represent locations you cannot go to yet and blinking stars represent NEWLY opened locations. Now, head for the only other opened area, Hindo Town. | Hindo Town, Present | Upon entering this town, there are two things you should note. One: There are A LOT of clowns in this game. Seriously, they make up like 26% of the population of Majiko. It's weird. Secondly, in about fifteen minutes, you'll be standing on Ground Zero. Head toward the Merry-Go-Round in the middle of town. Apparently these people like to have too much fun. Walk to the back of it, and all the way to the left to find an ICE1. If you did not choose Hexbot, equip this to your Robopon. Otherwise, hold on to it for safekeeping. Now, head back to the front and talk to the man in front of the Merry-Go-Round. His name is Bisco, and he'll make fun of you because you had the audacity to leave your old Robopon in Porombo. He'll mention Lisa, who is sort of the protagonist's girlfriend. Since her appearances add little to the story, it's best not to dwell on the subject. Your next destination is the building to the left of the Merry-Go-Round. In there is a blonde girl whom you are required to battle to continue on any farther than this. She has two Skeeto, which move fast, but have no power to speak of. Dispense with her and head for the building to the left of this one. In there is yet another woman you are required to fight. Once you have taken care of both of these ladies, head toward the building just south of the tent. Talk to the man to find out that Maskman not only has poor grammar, but he intends to destroy the town you just entered. Head to the tent to the north. Inside will be a fortune teller. After talking to her and agreeing to have your fortune told to you, she will give you a Robopon to aid you in your journey. What kind of Robopon you receive is dependant on what date you set for your birthday (See "Birthday Robopon"). Once she has completed in telling you that the world was in peril, head outside for an interesting cutscene involving your newest enemy, Maskman. Apparently Maskman is the lost son of Pecos Bill, and knows how to ride a tornado. Once he has stricken down the town with exploding flame balls of gimmicky doom, head toward the southermost remains of a building where what seems to be two Pokeballs sitting out, and take the StunGun and the HYPER Battery from them. Since nothing is left, head out of town. | Map of Majiko, Present | You now have three more options to choose from: Downtown Delica, Hoffman Tower, and Pharo Ruins. Hoffman Tower is entirely optional and remains so for the entirety of the game (See Side Quests and Extras) Right now your best bet would be to head to Downtown Delica for some minor Robopon Battles. | Downtown Delica, Present | When you first enter the small city, head directly south. Head for left building and check the glass casing to find a ShldMem. Head to the building three doors to the right. North of it is a woman purple hair who's rearing to battle. Fight her to receive a SUPER battery, then head due south to the building with the floating blade in front of it. Fight the guard, and proceed to the building two doors to the left. Fight the kid for another HYPER battery. Since nothing else remains in this city, head for Pharo Ruins. | Pharo Ruins, Present | Head directly to the northeasternmost corner of the ruins, where you will find a door, enter and head directly north to the second floor. Walk all the way around to the center of the room and climb the left staircase. In the chest is a HYPER battery. Backtrack and proceed up the right staircase. Follow the pathway to find Nick D. looking for the XStone7, which is the driving force for the tournament in Majiko. For the remainder of the game, your main task will be to locate the XStones and challenge the title holders. Anyway, continue down the pathway, past the staircase to the chest containing FIRE1, proceed up the staircase to your left. Fight the strange man with a shopping bag and a briefcase for a CURE1. Backtrack to the room with the two staircases and exit the door to the south, where Bisco is standing. Outside you will see a chest, which contains a NORMAL battery. To be continued..... ------------------------------------------------------------------ [EXTRAGD] Side Quests and Extras ------------------------------------------------------------------ This section holds information about side quests and extra locations. The locations of each optional location is listed in order of availability. ------------------- Hoffman Tower ------------------- Hoffman Tower is not only the largest side quest in the game, but it is also the only one that you will have to bank into for the entirety of the game to complete. For some reason, as you create new Robopon and fill Hoffman's Storage Service, the tower grows. In other words, the more Robopon you have had in storage, the more floors you have access to. More details as to the mechanics of the tower will be added later. The amount of floors is dependant on your Robopon count, which can be viewed under the Data section when accessing the start menu. First Floor: (Requires Hindo Town to be destroyed) This floor holds Hoffman, who can store Robopon for you, as well as what are known as the 4Tune fiends, who explain assorted minigames to you. Second Floor: ------------------------------------------------------------------ [POSTGME] Post-Game ------------------------------------------------------------------ ~Post-Game~ ------------------- Once you have completed the game itself, certain features become available upon your next play of the game, assuming you are willing to start all over again, of course. ------------------------------------------------------------------ [BTTRGUD] Battery and Sparking Guide ------------------------------------------------------------------ ------------------- Battery Names/Types ------------------- Starter Robopon Batteries: Sun Moon Ion Low Level Batteries: Normal Super Hyper Mild Mangan NiCD Mid Level Batteries: Star Air Cool Silver Gold High Level Batteries: Noble Tough Wild Cyber Ultra Alkali ------------------- Sparking ------------------- This section is designed for a quick look-up of WORKING battery combinations. Since many combinations yield Gears, those ones have been omitted. Similarly, no battery combos are repeated. :Starter Robopon Batteries: SUN + ION = Hexbot SUN + MOON = Scooter MOON + ION = SunZero :Normal: Normal + Super = Viggy Normal + Hyper = Wobble Normal + Mangan = Sumito Normal + Star = Kinchop Normal + Silver = Kogal :Super: Super + Super = Mouster Super + Mild = Wind-Up Super + Mangan = RboPron Super + NiCD = Tokbot Super + Star = Robby Super + Air = Ninja Super + Cool = Pengski Super + Noble = Sherman Super + Cyber = Mariner :Hyper: Hyper + Mild = Ta-Daa Hyper + Mangan = Hippon Hyper + Air = Woolly Hyper + Silver = Trigger Hyper + Tough = KingPon Hyper + Cyber = Centaur :Mild: Mild + Super = Wind-Up Mild + Hyper = Ta-Daa Mild + NiCD = Leaky Mild + Air = Timzup Mild + Cool = Tuten Mild + Gold = Lil' Goo :Mangan: Mangan + Mangan = Granit Mangan + NiCD = Meddy Mangan + Star = Vacupon Mangan + Silver = Dot Mangan + Noble = Tomuhok Mangan + Ultra = Dynamit Mangan + Alkali = Fujipon :NiCD: NiCD + Star = Chimp NiCD + Air = Fighter NiCD + Cool = Elepon NiCD + Gold = Octopon NiCD + Tough = Kimera NiCD + Cyber = B-Mani :Star: Star + Star = Ralph Star + Air = Gello Star + Cool = RushBox Star + Gold = Viper2 Star + Noble = Crysty :Air: Air + Air = Boomer Air + Silver = Thief Air + Wild = Filimen :Cool: Cool + Silver = Vic Cool + Gold = Cambot Cool + Tough = NitBoat Cool + Ultra = Desutro :Silver: Silver + Gold = Gobby Silver + Noble = Filrup Silver + Cyber = Storm Silver + Alkali = Merr-O :Gold: Gold + Gold = Gunball Gold + Tough = Whirlee Gold + Ultra = Skeeto Gold + Alkali = GGTBot :Noble: Noble + Noble = Ping Noble + Cyber = Ruby Noble + Ultra = El Seed :Tough: Tough + Wild = Gigapon Tough + Ultra = Train Tough + Alkali = Minotor :Wild: Wild + Cyber = Pirate Wild + Alkali = A-Grav9 :Cyber: Cyber + Ultra = Musashi :Ultra: Ultra + Ultra = SSTBot Ultra + Alkali = Zap :Alkali: Alkali + Alkali = Gidyup ------------------------------------------------------------------ [SPCRBPN] Special Robopon ------------------------------------------------------------------ ------------------- Starter Robopon ------------------- Now, like any other Pokemon rip-off, there are three possible starters, which one you obtain depends on which batteries you spark together. Cross Version --- ION + MOON = SunZero SunZero is universally accepted as the ideal starter for this game. His stat growth is decent, and he looks nice. I suggest him for first-time players. SUN + ION = Hexbot Hexbot is a Boot type with good stat growth. He cannot equip any parts or software, so I would place him mid-range in terms of game difficulty. MOON + SUN = Scooter If you're one for a challenge, go with Scooter. He's a Move type, so his stats are horrible unless you maintain his parts and constantly replace them with better parts. Ring Version --- ION + MOON = Sunny Sunny is a basic Arm Type, ideal for first-time players and those who want a quick game. SUN + ION = Draco Draco is a Boot Type with AMAZING stats. He is great for players who wish for a slight challenge. MOON + ION = Rider1 Rider1 is much like Scooter, and should not be chosen unless you really want a challenge. ------------------- Birthday Robopon ------------------- According to my research, what Robopon you obtain in Hindo Town is entirely dependent on what date you enter for your birthday. For example, should you input July 18th as your birthday, you would obtain a GigaPon. If I remember correctly, there are two other possibilities: Train and Crysty. Now, it really doesn't matter what you input as your birthday, because all of these Robopon will we available through the regular sparking process later. ------------------- "Jasper" Robopon ------------------- Quite late in the game, you become able to enter a location called Marvel Lab. Now, outside of this lab is a small dog named Jasper that will allow for a password to be inputed. When certain codes are used, Jasper gives away Robopon. The known passwords are as follows: D - Icarun H - B-Cell J - Gundarn L - Under La - X Dog P - Fencer R - Sherry Rvnge - Dorapon S - Flicker 9 - NegaPon The Robopon that can be obtained from Jasper can only be obtained once, and are all very powerful. ------------------- Fossils ------------------- Throughout Majiko are several "statue"-like Robopon scattered about. These are actually fossilized Robopon, which can be revived if you have the spirit Takako following you. NOTE: She can only revive them if you have an open space in your team. The locations of the fossils are as follows: Cross Version --- Hexbot - Delica Tunnel (Past) Scooter - Lover's Cliff (Present) Platnum - Nenji Circus (Past) Bulbot - Baba Village (Present) Bulbot - Pond Garden (Past) Bulbot - Town of Walda (Past) Ring Version --- Draco - Delica Tunnel (Past) Rider1 - Lover's Cliff (Present) Platnum - Nenji Circus (Past) Gear - Baba Village (Present) Gear - Pond Garden (Past) Gear - Town of Walda (Past) ------------------- The Sumito Line ------------------- I for the life of me, cannot come up with a logical way to explain this. Well, here I go. For some reason, ATLUS decided to implement a Robopon with two possible enhancements. This Robopon would be called Sumo. Should you enhance him at level 23, he retires and becomes Chef-Fe. However, should you wait until level 30 to enhance him, he continues his carreer as a sumo wrestler and becomes Yokomo. It really doesn't matter when you enhance him, as Yokomo is not much better than Chef-Fe. ------------------- Spark Failure ------------------- From time to time, as you spark, you will create a Gear (Cross), or a Bulbot (Ring). This is called spark failure. Gears and Bulbots are quite literally the worst Robopon in the game. ------------------------------------------------------------------ [ROBODEX] Robopon-Dex ------------------------------------------------------------------ Since I do not have a copy of Ring Version, all Link Spark exclusive and Ring exclusive Robopon have been omitted from the list. If you have the data on them, and would like to share it with me, please email me at tehn00bslayer@yahoo.com 006. Robby Obtained through: Sparking Super & Star Type: Arm Class: Sorcerer Oil: A Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Simpler model who is mass-produced for home usage. 007. SunZero Obtained through: (See Special Robopon Section) Type: Arm Class: Punch Oil: O Size: Normal Weight: Normal Notable Skill: May dodge enemy attacks. Enhance: Does not Upgrade Game Data: A powerful Robopon that devastates its opponents. Stat Cap: Level 60 Note: Starter Robopon 008. Boomer Obtained through: Sparking Air & Air Type: Move Class: Air Oil: O Size: Small Weight: Light Enhance: Boomer > AirRaid > Boom-B1 Game Data: Be careful when it screams across the sky. 009. AirRaid Obtained through: Enhancing Boomer at level 18 Type: Move Class: Sky Oil: O Size: Large Weight: Heavy Enhance: Boomer > AirRaid > Boom-B1 Game Data: Created to perform aggressive tactical strikes. 010. Boom-B1 Obtained through: Enhancing AirRaid at level 29 Type: Move Class: Sky Oil: O Size: Huge Weight: Heavy Enhance: Boomer > AirRaid > Boom-B1 Game Data: An expert of strategic bombing missions. 011. Timzup Obtained through: Sparking Air & Mild Type: Boot Class: Mat Oil: B Size: Normal Weight: Heavy Enhance: Timzup > O-Count Game Data: A roly-poly bot who's nervous. The clock's ticking! 012. O-Count Obtained through: Enhancing Timzup at level 28 Type: Boot Class: Mat Oil: B Size: Large Weight: Heavy Enhance: Timzup > O-Count Game Data: Time's Up! With handy wheels for convenience. 013. Zap Obtained through: Sparking Alkali & Ultra Type: Arm Class: Gunner Oil: O Size: Normal Weight: Heavy Enhance: Zap > BigZap Game Data: Charge it up! Can you feel the electricity? 014. BigZap Obtained through: Enhancing Zap at level 34 Type: Arm Class: Gunner Oil: O Size: Large Weight: Heavy Enhance: Zap > BigZap Game Data: With his shocking personality, he plugs his foes. 015. Viggy Obtained through: Sparking Normal & Super Type: Arm Class: Fighter Oil: A Size: Small Weight: Normal Enhance: Viggy > Disco Q Game Data: Aspires to be a super-hero. Seems that pigs CAN fly! 016. Disco Q Obtained through: Enchancing Viggy at level 15 Type: Boot Class: Animal Oil: A Size: Small Weight: Normal Enhance: Viggy > Disco Q Game Data: Guaranteed to know the hottest dance moves! Go DQ! 017. Musashi Obtained through: Sparking Ultra & Cyber Type: Arm Class: Fighter Oil: AB Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Legendary warrior who's never lost a single battle. 019. Sumito Obtained through: Sparking Mangan & Normal Type: Boot Class: Human Oil: O Size: Tiny Weight: Normal Enhance: Sumito > Sumo > Yokomo/Chef-Fe Game Data: Sumo trainee. No matter what, he won't give up! 020. Sumo Obtained through: Enhancing Sumito at level 16 Type: Boot Class: Human Oil: O Size: Normal Weight: Heavy Enhance: Sumito > Sumo > Yokomo/Chef-Fe Game Data: Sumo pon who'll take anybody on. More chanko! Review: SEE FINAL ENHANCEMENTS NOTE: Sumo is strange, in terms of enhancement. Should you want to enhance him as soon as possible (level 23), you'll obtain a Chef-Fe, and if you wait until level 30, he becomes Yokomo. There's not much difference between the two, save their sprites. 021. Yokomo Obtained through: Enhancing Sumo at level 30 Type: Boot Class: Human Oil: O Size: Large Weight: Heavy Notable Skill: Auto-Regen, may buffer attacks. Enhance: Sumito > Sumo > Yokomo Game Data: A respected robot who has earned his title. 022. Chef-Fe Obtained through: Enhancing Sumo at level 23 Type: Boot Class: Human Oil: O Size: Large Weight: Heavy Notable Skill: Auto-Regen Enhance: Sumito > Sumo > Chef-Fe Game Data: Retired from sumo. Wants to own a famous restaurant. 023. Vic Obtained through: Sparking Cool & Silver Type: Arm Class: Fighter Oil: B Size: Normal Weight: Normal Enhance: Vic > ViKing Game Data: Norse footsoldier who strikes down the enemy army. 024. ViKing Obtained through: Enhancing Vic at level Type: Arm Class: Fighter Oil: B Size: Large Weight: Heavy Enhance: Vic > ViKing Game Data: The master of war. He destroys every soldier in battle. 025. Ralph Obtained through: Sparking Star & Star Type: Arm Class: Punch Oil: ? Size: Normal Weight: Normal Enhance: Ralph > Chan > Luke Game Data: Travels the globe seeking worthy challengers. 026. Chan Obtained through: Enhancing Ralph at level 25 Type: Arm Class: Punch Oil: ? Size: Normal Weight: Normal Enhance: Ralph > Chan > Luke Game Data: A very famous, popular fighter. Known worldwide. 027. Luke Obtained through: Enhancing Chan at level 35 Type: Boot Class: Human Oil: ? Size: Large Weight: Heavy Notable Skill: May counterattack Enhance: Ralph > Chan > Luke Game Data: A well-trained fighter who has staying power. 028. Pirate Obtained through: Sparking Cyber & Wild Type: Arm Class: Thief Oil: AB Size: Large Weight: Heavy Enhance: Pirate > BigPir8 Game Data: A rusty scoundrel who lives for the sea. Arrr! 029. BigPir8 Obtained through: Enhancing Pirate at level 30 Type: Arm Class: Thief Oil: AB Size: Large Weight: Heavy Enhance: Pirate > BigPir8 Game Data: Shiver me timbers! He stores energy in his sails. 030. Gidyup Obtained through: Sparking Alkali & Alkali Type: Boot Class: Animal Oil: A Size: Normal Weight: Normal Enhance: Gidyup > Pegs > PegSS Game Data: Uses its magical horn to help those in need. 031. Pegs Obtained through: Enhancing Gidyup at level 36 Type: Move Class: Sky Oil: A Size: Normal Weight: Normal Enhance: Gidyup > Pegs > PegSS Game Data: Beautiful Robopon. Very precious and hard to create. 032. PegSS Obtained through: Enhancing Pegs at level 40 Type: Move Class: Sky Oil: A Size: Large Weight: Heavy Enhance: Gidyup > Pegs > PegSS Game Data: Robopon of the highest class. It's very rare. 033. Meddy Obtained through: Sparking NiCD & Mangan Type: Arm Class: Healer Oil: ? Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Don't worry, this will only sting a little. 034. Gobby Obtained through: Sparking Gold & Silver Type: Arm Class: Devil Oil: ? Size: Tiny Weight: Light Enhance: Gobby > Deemo > ArcDemo Game Data: Prone to mischief. Cutest lil' demon you ever did see. 035. Deemo Obtained through: Enhancing Gobby at level 13 Type: Arm Class: Devil Oil: ? Size: Large Weight: Heavy Enhance: Gobby > Deemo > ArcDemo Game Data: Mean-Spirited, he controls Gobby to do his bidding. 036. ArcDemo Obtained through: Enhancing Deemo at level 25 Type: Arm Class: Thief Oil: ? Size: Large Weight: Heavy Enhance: Gobby > Deemo > ArcDemo Game Data: Has a vicious AI. Keeps fighing til nobody's left. 037. Hexbot Obtained through: (See Special Robopon Section) Type: Boot Class: Monster Oil: B Size: Normal Weight: Normal Enhance: Hexbot > Curser > Reaper Game Data: A mysterious being with arcane powers of darkness. Note: Starter Robopon 038. Curser Obtained through: Enhancing Hexbot at level 25 Type: Boot Class: Monster Oil: B Size: Large Weight: Heavy Enhance: Hexbot > Curser > Reaper Game Data: Feared by other Robopon, Curser destroys the weak. 039. Reaper Obtained through: Enhancing Curser at level 35 Type: Boot Class: Monster Oil: B Size: Large Weight: Heavy Notable Skill: May dodge, immune to Wind-based attacks. Enhance: Hexbot > Curser > Reaper Game Data: Reaper decides who lives and who's fried. 040. Chimp Obtained through: Sparking Star & NiCD Type: Boot Class: Animal Oil: AB Size: Tiny Weight: Very Light Enhance: Does not Upgrade. Game Data: Girls love this cute pon. Shipped in barrels. 041. Filrup Obtained through: Sparking Noble & Silver Type: Arm Class: Gunner Oil: A Size: Normal Weight: Heavy Enhance: Does not Upgrade Game Data: A very helpful utility Robopon. Self-service. 046. Crysty Obtained through: Sparking Noble & Star Type: Boot Class: Mat Oil: O Size: Normal Weight: Light Enhance: Crysty > Shelby > Emerald Game Data: Hard-body diamond beauty who loves looking sharp. Note: Potential "Birthday" Robopon 047. Shelby Obtained through: Enhancing Crysty at level 22 Type: Boot Class: Mat Oil: O Size: Normal Weight: Light Enhance: Crysty > Shelby > Emerald Game Data: Winner of many Miss Robopon pageants. 048. Emerald Obtained through: Enhancing Shelby at level 35 Type: Boot Class: Mat Oil: O Size: Large Weight: Normal Enhance: Crysty > Shelby > Emerald Game Data: A very expensive Robopon--a gem in any collection. 049. Granit Obtained through: Sparking Mangan & Mangan Type: Arm Class: Knight Oil: AB Size: Normal Weight: Heavy Enhance: Granit > Bould > Boulder Game Data: Rocks his foes with an avalanche. Look out below! 050. Bould Obtained through: Enhancing Granit at level 22 Type: Arm Class: Knight Oil: AB Size: Large Weight: Heavy Enhance: Granit > Bould > Boulder Game Data: The thing heavier than Bould is his damage. 051. Boulder Obtained through: Enhancing Bould at level 28 Type: Boot Class: Mat Oil: AB Size: Large Weight: Heavy Notable Skill: Immune to Rock-based attacks Enhance: Granit > Bould > Boulder Game Data: More of everything you've come to expect in Bould. 055. SSTBot Obtained through: Sparking Ultra & Ultra Type: Arm Class: Knight Oil: ? Size: Large Weight: Heavy Enhance: SSTBot > SST1337 Game Data: Unstoppable and brutal in melee combat. 056. SST1337 Obtained through: Enhancing SSTBot at level 36 Type: Arm Class: Knight Oil: ? Size: Large Weight: Heavy Notable Skill: Enhance: SSTBot > SST1337 Game Data: An elite new redesign. Built for mass damage. 057. GGTBot Obtained through: Sparking Alkali & Gold Type: Arm Class: Punch Oil: B Size: Large Weight: Heavy Enhance: GGTBot > GGT1337 Game Data: A hand-made robot built to dominate in chaotic melees. 058. GGT1337 Obtained through: Enhancing GGTBot at level 35 Type: Arm Class: Punch Oil: B Size: Large Weight: Heavy Notable Skill: Enhance: GGTBot > GGT1337 Game Data: This elite unit wades in with all weapons blazing. 059. Tokbot Obtained through: Sparking Super & NiCD Type: Arm Class: Fighter Oil: O Size: Normal Weight: Normal Enhance: Tokbot > Cellula > VolTone Game Data: Don't overuse him, roaming can prove costly. 060. Cellula Obtained through: Enhancing Tokbot at level 16 Type: Arm Class: Fighter Oil: O Size: Normal Weight: Light Note: Vulnerable to Ice-based attacks Enhance: Tokbot > Cellula > VolTone Game Data: A more stable Tokbot, he can see beyond the static. 061. VolTone Obtained through: Enhancing Cellula at level 25 Type: Arm Class: Fighter Oil: O Size: Normal Weight: Normal Note: Vulnerable to Ice-based attacks Enhance: Tokbot > Cellula > VolTone Game Data: Rotary and cell combine to form blazing phone! Stat Cap: Level 50 Review: Is it just me or does he look like a member of Transformers? Anyways... he's a great Robopon. His stats are nice, and he levels very quickly. Great for mid-game, not best for end-game by any means. 062. Gello Obtained through: Sparking Air & Star Type: Boot Class: Monster Oil: O Size: Tiny Weight: Light Enhance: Gello > Gtacbot Game Data: Hides inside sweet, sweet gelatin dessert. 063. Gtacbot Obtained through: Enhancing Gello at level 15 Type: Boot Class: Monster Oil: O Size: Normal Weight: Normal Notable Skill: Auto-Regen, may buffer attacks Enhance: Gello > Gtacbot Game Data: There's always room for further attack power! 064. Kogal Obtained through: Sparking Silver & Normal Type: Arm Class: Sorcerer Oil: A Size: Normal Weight: Light Enhance: Does not Upgrade Game Data: She always phones her friends. She's sarcastic and rude. 065. Fencer Obtained through: (See Special Robopon Section) Type: Arm Class: Healer Oil: B Size: Normal Weight: Normal Enhance: Fencer > D'art Game Data: She's skilled in the elegant art of dueling. 066. D'art Obtained through: Enhancing Fencer at level 40 Type: Arm Class: Healer Oil: B Size: Weight: Enhance: Fencer > D'art Game Data: A skilled fencer who wishes to guard royalty. 067. Sherry Obtained through: (See Special Robopon Section) Type: Arm Class: Sorcerer Oil: O Size: Normal Weight: Normal Enhance: Sherry > Diane Game Data: Female companion- a newly modified version of Sunny. 068. Diane Obtained through: Enhancing Sherry at level 39 Type: Arm Class: Sorcerer Oil: O Size: Normal Weight: Light Enhance: Sherry > Diane Game Data: Everyone cheers for this adorable warrior of love. 069. GigaPon Obtained through: Sparking Wild & Tough Type: Arm Class: Punch Oil: O Size: Normal Weight: Normal Enhance: GigaPon > PrtoPon > Soul Game Data: Has a strong sense of justice. Open for modification. Note: Potential "Birthday" Robopon 070. PrtoPon Obtained through: Enhancing GigaPon at level 18 Type: Arm Class: Punch Oil: O Size: Normal Weight: Normal Enhance: Gigapon > PrtoPon > Soul Game Data: Has a laser-blade and shield. Is a brother to GigaPon. 071. Soul Obtained through: Enhancing PrtoPon at level 31 Type: Arm Class: Punch Oil: O Size: Normal Weight: Very Light Enhance: GigaPon > PrtoPon > Soul Game Data: The spirit of justice. Fight for neverending peace! 072. Flicker Obtained through: (See Special Robopon Section) Type: Boot Class: Animal Oil: A Size: Normal Weight: Normal Enhance: Flicker > Shyne > Inferno Game Data: A glimpse into a fast growing metallic blaze. 073. Shyne Obtained through: Enhancing Flicker at level 33 Type: Boot Class: Animal Oil: A Size: Large Weight: Heavy Enhance: Flicker > Shyne > Inferno Game Data: Fights with steel nerves and blazing rage. 074. Inferno Obtained through: Enhancing Shyne at level 40 Type: Boot Class: Animal Oil: A Size: Huge Weight: Heavy Enhance: Flicker > Shyne > Inferno Game Data: His burning mane instills fear in opponent's souls. 075. NitBoat Obtained through: Sparking Tough & Cool Type: Move Class: Sea Oil: ? Size: Normal Weight: Normal Enhance: NitBoat > Noah > Titania Game Data: A wise-talking, crime-solving boat. 076. Noah Obtained through: Enhancing NitBoat at level 23 Type: Move Class: Sea Oil: ? Size: Huge Weight: Heavy Enhance: NitBoat > Noah > Titania Game Data: Bult in 40 days and nights. On an important mission. 077. Titania Obtained through: Enhancing Noah at level 28 Type: Move Class: Sea Oil: ? Size: Huge Weight: Very Heavy Enhance: NitBoat > Noah > Titania Game Data: A well-built ship. But can it really be unsinkable? 078. Gundarn Obtained through: Input "J" when talking to Jasper Type: Arm Class: Fighter Oil: A Size: Large Weight: Heavy Notable Skill: Immune to Wind-Based attacks. Enhance: Does not Upgrade Game Data: Turn A-round! This mecha has no wings. 079. El Seed Obtained through: Sparking Ultra & Noble Type: Arm Class: Devil Oil: B Size: Normal Weight: Normal Note: Vulnerable to Electric-based attacks Enhance: El Seed > Sprouch > LngStem Game Data: A plant/machine hybrid--he values long sunbaths. 080. Sprouch Obtained through: Enhancing El Seed at level 30 Type: Arm Class: Devil Oil: B Size: Normal Weight: Normal Enhance: El Seed > Sprouch > LngStem Game Data: Uses a powerful vine to drain its opponent's energy. 081. LngStem Obtained through: Enhancing Sprouch at level 33 Type: Arm Class: Devil Oil: B Size: Normal Weight: Normal Notable Skill: Enhance: El Seed > Sprouch > LngStem Game Data: This overgrown menace uses roses to attract prey. 082. Hippon Obtained through: Sparking Hyper & Mangan Type: Boot Class: Animal Oil: ? Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Blows bubbles and wiggles her ears in graceful dance. Review: I smell a reference to Disney's Fantasia.... Not a good pon, but funny to look at. 083. Elepon Obtained through: Sparking Cool & NiCD Type: Boot Class: Animal Oil: A Size: Normal Weight: Heavy Enhance: Elepon > Mamopon > Dinobot Game Data: Will never forget a target until it's scrapped. 084. Mamopon Obtained through: Enhancing Elepon at level 20 Type: Boot Class: Animal Oil: A Size: Large Weight: Heavy Enhance: Elepon > Mamopon > Dinobot Game Data: Rebuilt from an older model that was salvaged. 085. Dinobot Obtained through: Enhancing Mamopon at level 33 Type: Boot Class: Animal Oil: A Size: Huge Weight: Very Heavy Enhance: Elepon > Mamopon > Dinobot Game Data: A simple CPU, but very fierce attack power. Is popular. Review: I smell another Transformers reference.... Anyway, Dinobot is not that great, but it is entertaining to take him to low level areas and scrap other Robopon with a T-Rex. 086. Gunball Obtained through: Sparking Gold & Gold Type: Arm Class: Gunner Oil: A Size: Tiny Weight: Very Light Enhance: Gunball > DaKid > HeroPon Game Data: Dispensed with a sharp-shot and flavorful taste. 087. DaKid Obtained through: Enhancing Gunball at level 14 Type: Arm Class: Gunner Oil: A Size: Normal Weight: Normal Enhance: Gunball > DaKid > HeroPon Game Data: A western outlaw who's quick on the draw. 088. HeroPon Obtained through: Enhancing DaKid at level 26 Type: Arm Class: Gunner Oil: A Size: Large Weight: Heavy Enhance: Gunball > DaKid > HeroPon Game Data: Howdy, pilgrim. This is the new sheriff in town. 089. Under Obtained through: (See Special Robopon Section) Type: Boot Class: Mat Oil: A Size: Normal Weight: Heavy Enhance: Under > Taker > DeathK Game Data: Sometimes on foggy nights, you can hear him coming. 090. Taker Obtained through: Enhancing Under at level 33 Type: Boot Class: Human Oil: A Size: Normal Weight: Heavy Enhance: Under > Taker > DeathK Game Data: Carries a portable coffin in case of emergency. 091. DeathK Obtained through: Enhancing Taker at level 38 Type: Boot Class: Human Oil: A Size: Huge Weight: Heavy Enhance: Under > Taker > DeathK Game Data: A soldier in the army of darkness. He's merciless. 092. Dot Obtained through: Sparking Mangan and Silver Type: Arm Class: Healer Oil: ? Size: Normal Weight: Light Enhance: Does not Upgrade Game Data: She's a mega maid who could clean all day. 093. Leaky Obtained through: Sparking Mild & NiCD Type: Boot Class: Mat Oil: O Size: Tiny Weight: Very Light Enhance: Does not Upgrade Game Data: Sometimes forgets to turn off when he leaves the room. 094. Viper2 Obtained through: Sparking Gold & Star Type: Boot Class: Monster Oil: O Size: Large Weight: Normal Enhance: Viper2 > Cobra > Adder Game Data: Designed to pop out of large metal cannisters. 095. Cobra Obtained through: Enhancing Viper2 at level 22 Type: Boot Class: Animal Oil: O Size: Huge Weight: Heavy Enhance: Viper2 > Cobra > Adder Game Data: Able to hover in the air, attacking with dual fangs. 096. Adder Obtained through: Enhancing Cobra at level 23 Type: Boot Class: Animal Oil: O Size: Huge Weight: Heavy Enhance: Viper2 > Cobra > Adder Game Data: Weakens foes with his fists, then strikes with tail. 097. Thief Obtained through: Sparking Silver & Air Type: Arm Class: Thief Oil: B Size: Tiny Weight: Normal Enhance: Thief > Fagin > Ivan Game Data: This little scamp can pick any lock. Watch out! 098. Fagin Obtained through: Enhancing Thief at level 26 Type: Arm Class: Thief Oil: B Size: Normal Weight: Heavy Enhance: Thief > Fagin > Ivan Game Data: Ringleader of thief Robopon. Strong and mean. 099. Ivan Obtained through: Enhancing Fagin at level 30 Type: Arm Class: Thief Oil: B Size: Large Weight: Heavy Enhance: Thief > Fagin > Ivan Game Data: Very proud of his hovering missle machine. 100. Tuten Obtained through: Sparking Cool and Mild Type: Boot Class: Human Oil: AB Size: Normal Weight: Normal Enhance: Tuten > Mummy > TuTank Game Data: Works out to prove his divine claim to the throne. 101. Mummy Obtained through: Enhancing Tuten at level 21 Type: Boot Class: Human Oil: AB Size: Normal Weight: Normal Enhance: Tuten > Mummy > TuTank Game Data: Sometimes he gets too wrapped up in things. 102. TuTank Obtained through: Enhancing Mummy at level 25 Type: Boot Class: Mat Oil: AB Size: Large Weight: Heavy Enhance: Tuten > Mummy > TuTank Game Data: A powerful moving land tank. How was it built? 103. Storm Obtained through: Sparking Cyber & Silver Type: Move Class: Sky Oil: B Size: Small Weight: Very Light Enhance: Does not Upgrade Game Data: Dizziness won't distract it from the battle. 104. Filimen Obtained through: Sparking Wild & Air Type: Arm Class: Sorcerer Oil: A Size: Small Weight: Light Enhance: Does not Upgrade Game Data: Eccentric, but he gets inspired when his light goes on. 105. Skeeto Obtained through: Sparking Ultra & Gold Type: Boot Class: Animal Oil: A Size: Tiny Weight: Very Light Notable Skill: Enhance: Skeeto > Hornet > WaspBat Game Data: Designed for medical research. Love to suck blood. 106. Hornet Obtained through: Enhancing Skeeto at level 27 Type: Boot Class: Animal Oil: A Size: Tiny Weight: Very Light Enhance: Skeeto > Hornet > WaspBat Game Data: Can attack very quickly without being noticed. 107. WaspBat Obtained through: Enhancing Hornet at level 30 Type: Boot Class: Animal Oil: A Size: Small Weight: Light Enhance: Skeeto > Hornet > WaspBat Game Data: This enhanced Robopon definitely doesn't suck. Review: Yes it does. 109. Desutro Obtained through: Sparking Cool & Ultra Type: Arm Class: Gunner Oil: AB Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: This little terror is an espionage professional. 110. Whirlee Obtained through: Sparking Gold & Tough Type: Move Class: Sky Oil: AB Size: Tiny Weight: Very Light Enhance: Whirlee > SpAir-O > Owlet Game Data: His tail emits powerful radar waves for spying. 111. SpAir-O Obtained through: Enhancing Whirlee at level 14 Type: Move Class: Sky Oil: AB Size: Small Weight: Light Enhance: Whirlee > SpAir-O > Owlet Game Data: Carefully designed to seek out hidden installations. 112. Owlet Obtained through: Enhancing SpAir-O at level 26 Type: Move Class: Air Oil: AB Size: Small Weight: Light Enhance: Whirlee > SpAir-O > Owlet Game Data: Built with night-vision goggles for twilight recon. 113. Train Obtained through: Sparking Ultra & Tough Type: Move Class: Land Oil: A Size: Huge Weight: Very Heavy Enhance: Train > > M-Train Game Data: Choo-choo choose this Robopon- he's far from loco. Note: Potential "Birthday" Robopon 114. B-Train Obtained through: Enhancing Train at level 34 Type: Move Class: Land Oil: A Size: Huge Weight: Heavy Enhance: Train > B-Train > M-Train Game Data: Charges into the fight with speed and velocity. 115. M-Train Obtained through: Enhancing B-Train at level 40 Type: Move Class: Land Oil: A Size: Huge Weight: Heavy Enhance: Train > B-Train > M-Train Game Data: Experimental unit. Glides as softly as a cloud. 116. Dorapon Obtained through: (See Special Robopon Section) Type: Boot Class: Mat Oil: B Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Remote-controlled tool of menace and mayhem. 117. B-Cell Obtained through: (See Special Robopon Section) Type: Arm Class: Punch Oil: A Size: Normal Weight: Heavy Enhance: B-Cell > C-Cell > D-Cell Game Data: Battery made of batteries. It's shy about battling. 118. C-Cell Obtained through: Enhancing B-Cell at level Type: Class: Oil: Size: Weight: Enhance: B-Cell > C-Cell > D-Cell Game Data: 119. D-Cell Obtained through: Enhancing C-Cell at level Type: Class: Oil: Size: Weight: Enhance: B-Cell > C-Cell > D-Cell Game Data: 120. Scooter Obtained through: (See Special Robopon Section) Type: Move Class: Land Oil: B Size: Normal Weight: Normal Enhance: Scooter > Boarder > Waver Game Data: A fad going out of style. He knows a lot of tricks. Note: Starter Robopon 121. Boarder Obtained through: Enhancing Scooter at level 31 Type: Move Class: Land Oil: B Size: Normal Weight: Normal Enhance: Scooter > Boarder > Waver Game Data: He grinds other 'pon with his ollie of pain. 122. Waver Obtained through: Enhancing Boarder at level 33 Type: Move Class: Land Oil: B Size: Normal Weight: Normal Notable Skill: May create image when attacked. Enhance: Scooter > Boarder > Waver Game Data: Can cut across land and sea with futuristic board. 123. RboPron Obtained through: Sparking Mangan & Super Type: Move Class: Sea Oil: B Size: Small Weight: Normal Enhance: RboPron > Scorpin > Lobstar Game Data: Created to explore the ocean. Its claws crush rock. 124. Scorpin Obtained through: Enhancing RboPron at level 20 Type: Move Class: Land Oil: B Size: Small Weight: Normal Enhance: RboPron > Scorpin > Lobstar Game Data: The rocket tip on its tail is worse than poison. 125. Lobstar Obtained through: Enhancing Scorpin at level 31 Type: Move Class: Sea Oil: B Size: Normal Weight: Normal Enhance: RboPron > Scorpin > Lobstar Game Data: An underwater unit built form random Robopon parts. 126. Lil'Goo Obtained through: Sparking Mild & Gold Type: Arm Class: Sorcerer Oil: ? Size: Tiny Weight: Light Enhance: Does not Upgrade Game Data: A deceptive expert in bottle-rocket production. 127. Wind-Up Obtained through: Sparking Super & Mild Type: Move Class: Land Oil: A Size: Tiny Weight: Very Light Enhance: Wind-Up > RevD-Up Game Data: A little skittish, but goes at his own slow pace. 128. RevD-Up Obtained through: Enhancing Wind-Up at level 17 Type: Move Class: Land Oil: A Size: Small Weight: Normal Enhance: Wind-Up > RevD-Up Game Data: Leaves a silver trail of dust in his wake. 129. Kimera Obtained through: Sparking Tough & NiCD Type: Boot Class: Monster Oil: B Size: Tiny Weight: Light Enhance: Does not Upgrade Game Data: Takes rodents to meet their maker. 130. Kinchop Obtained through: Sparking Normal & Star Type: Arm Class: Fighter Oil: O Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Watch out for this pint-size axe warrior. 131. Ninja Obtained through: Sparking Super & Air Type: Arm Class: Thief Oil: A Size: Small Weight: Light Enhance: Ninja > Samurai > Daimyo Game Data: A cyber ninja who lives for stealth. 132. Samurai Obtained through: Enhancing Ninja at level 31 Type: Arm Class: Fighter Oil: A Size: Small Weight: Normal Enhance: Ninja > Samurai > Daimyo Game Data: Doesn't have the power he once did. Built by Bushido. 133. Daimyo Obtained through: Enhancing Samurai at level 36 Type: Arm Class: Fighter Oil: A Size: Normal Weight: Normal Enhance: Ninja > Samurai > Daimyo Game Data: Commands the other Bushido units. Demands high taxes. 134. Ta-Daa Obtained through: Sparking Hyper & Mild Type: Arm Class: Sorcerer Oil: O Size: Small Weight: Normal Enhance: Ta-Daa > MagiPon > NexTrik Game Data: This Jack in training thinks outside the box. 135. MagiPon Obtained through: Enhancing Ta-Daa at level 14 Type: Arm Class: Sorcerer Oil: O Size: Small Weight: Normal Enhance: Ta-Daa > MagiPon > NexTrik Game Data: Careful of what's up his sleeve-- it's hocus pocus! 136. Nextrik Obtained through: Enhancing MagiPon at level 25 Type: Arm Class: Sorcerer Oil: O Size: Small Weight: Normal Enhance: Ta-Daa > Magipon > NexTrik Game Data: Comes with his own lovely assistant. 137. RushBox Obtained through: Sparking Star & Cool Type: Boot Class: Animal Oil: ? Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: An easy-going turtle who thinks life's a picnic. 138. Mouster Obtained through: Sparking Super & Super Type: Boot Class: Animal Oil: B Size: Tiny Weight: Very Light Enhance: Does not Upgrade Game Data: Right-click your enemies into submission! 139. Tomuhok Obtained through: Sparking Noble & Mangan Type: Arm Class: Fighter Oil: O Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Proud warrior who loves nature and fights evil. 140. Silky Obtained through: Sparking Wild & Hyper Type: Boot Class: Animal Oil: B Size: Tiny Weight: Very Light Enhance: Silky > Mothfly > Tink Game Data: Caterpiller who wishes he could chang his looks 141. Mothfly Obtained through: Enhancing Silky at level 16 Type: Move Class: Sky Oil: B Size: Small Weight: Light Enhance: Silky > Mothfly > Tink Game Data: Underwhelmed with its new form, it's still depressed. 142. Tink Obtained through: Enhancing Mothfly at level 30 Type: Move Class: Sky Oil: B Size: Normal Weight: Normal Enhance: Silky > Mothfly > Tink Game Data: She'll battle as long as you believe in her. 143. Minotor Obtained through: Sparking Alkali & Tough Type: Boot Class: Monster Oil: AB Size: Large Weight: Heavy Enhance: Does not Upgrade Game Data: Often sold as a sentry for complex passages. 144. Centaur Obtained through: Sparking Hyper & Cyber Type: Boot Class: Monster Oil: B Size: Large Weight: Heavy Enhance: Does not Upgrade Game Data: A legendary pon, gifted with both strength and speed. 145. Merr-O Obtained through: Sparking Alkali & Silver Type: Move Class: Sea Oil: AB Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Mermaid Robopon who loves to swim freely in the sea. 146. Woolly Obtained through: Sparking Hyper & Air Type: Arm Class: Healer Oil: B Size: Normal Weight: Light Enhance: Does not Upgrade Game Data: She's cute and innocent, grazing in the field. 147. Sherman Obtained through: Sparking Noble & Super Type: Move Class: Sea Oil: O Size: Small Weight: Light Enhance: Does not Upgrade Game Data: A bottom-feeder who can eat electricity. 148. Icarun Obtained through: (See Special Robopon Section) Type: Move Class: Sky Oil: AB Size: Small Weight: Normal Enhance: Icarun > Icarus > WaxHawk Game Data: 149. Name Obtained through: Type: Class: Oil: Size: Weight: Enhance: Game Data: 150. Name Obtained through: Type: Class: Oil: Size: Weight: Enhance: Game Data: 151. NegaPon Obtained through: (See Special Robopon Section) Type: Arm Class: Devil Oil: O Size: Normal Weight: Normal Enhance: NegaPon > NegPonX > Gatspon Game Data: Modified Robopon with a strong sense of injustice. 152. Name Obtained through: Type: Class: Oil: Size: Weight: Enhance: Game Data: 153. Gatspon Obtained through: Enhancing Type: Class: Oil: Size: Weight: Enhance: Game Data: 154. Pengski Obtained through: Sparking Cool & Super Type: Move Class: Sea Oil: A Size: Small Weight: Normal Enhance: Does not Upgrade Game Data: Love to serve shaved ice in the hot summer. 155. Dynamit Obtained through: Sparking Ultra & Mangan Type: Boot Class: Mat Oil: A Size: Tiny Weight: Very Light Enhance: Dynamit > D-Might Game Data: Excavation pon with an explosive personality. 156. D-Might Obtained through: Enhancing Dynamit at level 26 Type: Boot Class: Mat Oil: A Size: Tiny Weight: Light Enhance: Dynamit > D-Might Game Data: Dynamit make a group effort for one mighty blast! 158. Trigger Obtained through: Sparking Hyper & Silver Type: Arm Class: Knight Oil: O Size: Large Weight: Heavy Enhance: Does not Upgrade Game Data: Able to launch a warhead from any remote location. 159. Mariner Obtained through: Sparking Cyber & Super Type: Move Class: Sea Oil: AB Size: Huge Weight: Heavy Enhance: Does not Upgrade Game Data: Travels undersea for covert hit-and-run missions. 160. Fighter Obtained through: Sparking NiCD & Air Type: Arm Class: Punch Oil: A Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Possessed by the spirit of male warriors. 161. X Dog Obtained through: (See Special Robopon Section) Type: Move Class: Land Oil: ? Size: Tiny Weight: Very Light Enhance: X Dog > I-80 > Poochy Game Data: Designed badly, performance is hampered by bugs. 162. I-80 Obtained through: Enhancing X Dog at level 40 Type: Move Class: Land Oil: ? Size: Tiny Weight: Very Light Enhance: X Dog > I-80 > Poochy Game Data: An upgraded electronic dog. Another fraud. 163. Poochy Obtained through: Enhancing I-80 at level Type: Move Class: Land Oil: ? Size: Tiny Weight: Very Light Enhance: X Dog > I-80 > Poochy Game Data: 167. Racer Obtained through: Sparking Normal & Gold Type: Move Class: Land Oil: A Size: Small Weight: Normal Enhance: Racer > Mock V > DriverX Game Data: It was a famous racer Robopon in the past--and now? 168. Mock V Obtained through: Enhancing Racer at level 20 Type: Move Class: Land Oil: A Size: Normal Weight: Normal Enhance: Racer > Mock V > DriverX Game Data: It was built for racing, and has never lost. 169. DriverX Obtained through: Enhancing Mock V at level 23 Type: Move Class: Land Oil: A Size: Small Weight: Normal Enhance: Racer > Mock V > DriverX Game Data: Believes itself to be faster than Racer and Mock V. 170. Bulbot Obtained through: (See Special Robopon Section) Type: Boot Class: Mat Oil: ? Size: Small Weight: Very Light Enhance: Does not Upgrade Game Data: A production fluke that can do nothing but glow. 171. Gear Obtained through: (See Special Robopon Section) Type: Boot Class: Mat Oil: ? Size: Tiny Weight: Very Light Enhance: Does not Upgrade Game Data: Just another face-less cog in the machine. 172. Ping Obtained through: Sparking Noble & Noble Type: Arm Class: Healer Oil: A Size: Normal Weight: Light Enhance: Ping > Yuki > Jordan Game Data: Newest interactive game-- this polite and curious girl. 173. Yuki Obtained through: Enhancing Ping at level 14 Type: Arm Class: Healer Oil: A Size: Normal Weight: Normal Enhance: Ping > Yuki > Jordan Game Data: A calm, fun-loving girl. Where did she come from? 174. Jordan Obtained through: Enhancing Yuki at level 33 Type: Arm Class: Healer Oil: A Size: Normal Weight: Normal Enhance: Ping > Yuki > Jordan Game Data: She's mature, but sometimes feels lost in the world. 175. Platnum Obtained through: (See Special Robopon Section) Type: Arm Class: Fighter Oil: B Size: Large Weight: Heavy Enhance: Platnum > Prime Game Data: A legendary model which was once discontinued. 176. Prime Obtained through: Enhancing Platnum at level 43 Type: Arm Class: Fighter Oil: B Size: Large Weight: Heavy Enhance: Platnum > Prime Game Data: A strong and noble leader for your Robopon forces. 177. Octopon Obtained through: Sparking NiCD & Gold Type: Move Class: Sea Oil: A Size: Normal Weight: Heavy Enhance: Does not Upgrade Game Data: Lonely, but lined with underwater cannons. 178. Cambot Obtained through: Sparking Gold & Cool Type: Boot Class: Mat Oil: B Size: Tiny Weight: Very Light Enhance: Does not Upgrade Game Data: His flash can disable rampaging robots. 179. KingPon Obtained through: Sparking Tough & Mild Type: Arm Class: Fighter Oil: ? Size: Large Weight: Heavy Enhance: Does not Upgrade Game Data: Endangered Robopon that is under protection. 180. Vacupon Obtained through: Sparking Star and Mangan Type: Move Class: Land Oil: B Size: Small Weight: Very Light Enhance: Does not Upgrade Game Data: The latest craze in infomercials. Includes warranty. 181. FujiPon Obtained through: Sparking Alkali & Mangan Type: Boot Class: Mat Oil: A Size: Huge Weight: Very Heavy Enhance: Does not Upgrade Game Data: The summit of its head is a very powerful laser. 182. Ruby Obtained through: Sparking Cyber & Noble Type: Arm Class: Healer Oil: A Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Works in a popular restaurant and serves up fun. 183. Bemani Obtained through: Sparking Cyber & NiCD Type: Boot Class: Human Oil: A Size: Normal Weight: Normal Enhance: Does not Upgrade Game Data: Everyone loves the rhythm and fun of this unique pon. 184. A-Grav9 Obtained through: Sparking Alkali & Wild Type: Arm Class: Sorcerer Oil: B Size: Normal Weight: Very Light Enhance: Does not Upgrade Game Data: Its rings bend the nature of gravity. Watch out. ------------------------------------------------------------------ [ENHNCGD] Enhancement Guide ------------------------------------------------------------------ I have compiled a simple table below, for those who wish not to fumble through the Robopon-Dex in the previous section. For Robopon I could not obtain, such as Rocker and Sunny, I took the liberty of filling out their assumed paths. All levels that they enhance at will be added as I discover them. Please note that only Robopon with enhancements were placed on this list. Basic Stage 2 Stage 3 --------------------------------------- Rocker ( ) RockerZ Sunny (18) Sun-02 (34) SunCust Boomer (18) AirRaid (29) Boom-B1 Timzup (28) O-Count Zap (34) BigZap Viggy (15) Disco Q Sumito (16) Sumo (30) Yokomo Sumito (16) Sumo (23) Chef-Fe Vic (23) ViKing Ralph (25) Chan (35) Luke Pirate (30) BigPir8 Gidyup (36) Pegs (40) PegSS Gobby (13) Deemo (25) ArcDemo Hexbot (25) Curser (35) Reaper Boiler ( ) Steamer Razor ( ) Boba Crysty (23) Shelby (35) Emerald Granit (22) Bould (28) Boulder Draco (29) Dragon (38) Trigon SSTBot (36) SST1337 GGTBot (35) GGT1337 Tokbot (16) Cellula (25) VolTone Gello (15) Gtacbot Fencer (40) D'art Sherry (39) Diane GigaPon (18) PrtoPon (31) Soul Flicker (33) Shyne (40) Inferno NitBoat (23) Noah (28) Titania El Seed (30) Sprouch (33) LngStem Elepon (20) Mamopon (33) Dinobot Gunball (14) DaKid (26) Heropon Under (33) Taker (34) DeathK Viper2 (22) Cobra (23) Adder Thief (26) Fagin (30) Ivan Tuten (21) Mummy (25) TuTank Skeeto (27) Hornet (30) WaspBat Whirlee (14) SpAir-O (26) Owlet Train (34) B-Train (40) M-Train B-Cell ( ) C-Cell ( ) D-Cell Scooter (31) Boarder (33) Waver RboPron (20) Scorpin (31) Lobstar Wind-Up (17) RevD-Up Ninja (31) Samurai (36) Daimyo Ta-Daa (14) Magipon (25) NexTrik Silky (16) Mothfly (30) Tink Icarun ( ) Icarus ( ) WaxHawk NegaPon ( ) NegPonX ( ) Gatspon Dynamit (26) D-Might X Dog (40) I-80 ( ) Poochy Rider1 ( ) RiderV ( ) Super-1 Racer (20) Mock V (23) DriverX Ping (14) Yuki (33) Jordan Platnum (43) Prime ------------------------------------------------------------------ [TIPNTRX] Tips, Tricks, and Stuff ------------------------------------------------------------------ Here I will place that "need to know" information. ~Infinite Mushrooms~ For some reason, when you pick a mushroom, it doesn't respawn on the overworld when you leave the area. It's simple really. You see, the game recognizes the mushroom in your items section, and therefore decides to omit that wonderful mushroom from access. How Does one combat this, you ask? Just transfer the mushroom to your Warehouse (W.H.)! The coding is not set to look for mushrooms in there, which allows you to have several mushrooms at the same time! Great, eh? ~The Weakest Link~ It's true, Gear and Bulbot are the two weakest Robopon in the game. People are constantly asking, "How far can one go through the game using only Gears/Bulbots?" Well, my friends, it's quite simple. Both Bulbot and Gear have the EXACT same stat growth. The maximum strength that they can arrive to is just enough to give them a fighting chance in Nenji Valley. Don't believe me? Try it out for yourself. ~With a Little Effort~ There are two things you should note right away. One: All Robopon have fixed growths. Two: When a Robopon enhances, their level decreases by 50% and their stats decrease by 33%. Now, when a Robopon enhances on an odd level, the coding is set to round down its level. For example: When Scooter is enhanced at level 31, a level 15 Boarder is the outcome. Now, this brings the question, when should you enhance? That's easy! At the nearest odd level after it is ready to enhance. When doing so, your Robopon is given and extra level of stats, making it slightly stronger than its normal self. NOTE: If your Robopon is supposed to level up on an odd level, let it level up, because you'll only be taking away stat points if you don't. ~Personal Recommendations~ [Reserved Space For Now] ------------------------------------------------------------------ [CREDITS] Credits ------------------------------------------------------------------ Myself, for writing all this information, and researching it... holycruditstigerwoods, for a couple of enhancement levels. GameFAQs, for posting this. ATLUS, for creating such a strange and brilliant game. You, my prized reader. ------------------------------- COMING SOON: Software Guide Link Spark Guide Leveling Tips Full Walkthrough Side Stop Goodies Status Effects Guide Mushroom Guide And Maybe More!