========================================================================== Riviera: The Promised Land Practice Mode Enemy FAQ Version 2.00 By: TanJun ========================================================================== So you've made it to practice mode, but all you see are the enemies' group names. Who are they? Can't remember? Well then, you've come to the right place! This FAQ's here to help you find out. So let's get started, eh? ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ 1. Introduction & Version History -VER1- 2. Enemy names you should know -NAME2- 3. Enemy position explanation -POS3- 4. Enemies in each group from: -Lacrima Castle (Ch.2-3) -LAC- -Nelde Ruins (Ch.4) -NEL- -Tetyth (Ch.5) -TET- -Mireno Cemetery (Ch.6) -MIR- -Yggdrasil (Ch.7) -YGG- 4. FAQs -FAQ5- 5. Credits -CRED6- 6. Legal Section *The condensed letter names with numbers that are on the right over ^HERE^ are for finding certain sections of this FAQ easier. Press the "ctrl" key and the letter "f" at the same time to access the "find" message box and type in -OMG#- thing that you see over... ^HERE^ then press the "enter" key and voila~! You're there! ========================================================================== --------------------INTRODUCTION & VERSION HISTORY [-VER1-]--------------- ========================================================================== A long, long time ago, some people were asking what enemies were in certain groups during practice mode, so Raijinili and I posted up the battles and enemies present in each. Many thanks to him for a bunch of stuff I can't remember about a year or so back. Now, after some incredible time later, I finally got around to actually rearranging our compilation of data and making this ditty little FAQ. Now, mind you, I have no idea how to make these, so after looking over some of the other FAQs, this is what came out. So here's what I've gotten done so far: ~*~Version 1.95~*~ Wow, the first (and possibly only) version! It comes with enemy-naming action, enemy-positioning data, enemy-info-ing stuff, and much more! ~*~Version 1.96~*~ Added Gray Fox to the credits section, which I had completely forgotten before I sent it some 5 minutes ago. Sorry about that, Gray Fox. ._. ~*~Version 2.00~*~ Changed some of the enemy descriptions after it was brought to my attention that some of them were just... bad. Added an FAQ section, as reviewed by Raijinili. Thanks much for reviewing it! Not much is going to change for a while, so this will be version 2.00. Things to come in the distant future: -Brief battle / monster data on items dropped or vulnerabilities -Maybe a rearrangement of the order of the battles -Re-editting the names as based from Lacrima Castle's FAQ: Well, that was exciting. Better get a move on to the main stuff. ========================================================================== ----------------------------ENEMY NAMES [-NAME2-]------------------------- ========================================================================== If you're going to look for something, you better know what it's called! Trust me; this table isn't nearly as eye-gouging as it looks. Names you'll be seeing are based from Gray Fox's FAQ: *except the ones marked under the column titled "My Name" Name *My name Unique physical attributes / attacks -------------------------------------------------------------------------- Archer - Girls with bows and arrows Ape - Big monkey things that throw boulders Bomber - Little kids who like throwing bombs Bug Roli poli - Bugs with hard back scales that roll Dragon - 4-legged dragons that bite Element - Look like wisps or flames Evil Mage Sorcerer - Cast spells and summon skeletons Ghost - Small ghosts that "lickity-lick" Giant Serpent Wyvern - Dragons without legs and fly Golem - Stonemen with huge clubs Gremlin Dwarf - Little kids who attack with hammers Griffon Bird - Angry birds whose eggs you stole Half-beast - Stylish monsters with slicked-back hair Harpy - Part bird, part human beasts that fly Hound - Another name for dogs Knight - Swordsmen with armor Lizardmen Lizard - Spear-holding, butt-poking lizard people Magician Healer - Healers who can also attack Pixie Imp - Cute tiny dragon-like things with wands Plant - Angry plants that spit pollen Slime - Jello-like globs that spit acid Spider - 8-legged bugs that have sticky spit Succubus Vampire - Female vampires with scythes Undead Skeleton - Revived skeletons Warrior - People with wolf-hats and axes Random side note: Kind of strange that knights, sorcerers, healers, and archers are considered "demons" as well, as mentioned by Fia or Lina later in the game. Now that we've got that covered, you're ready for the main thing! Well... Almost... There's one other thing you should know about... ========================================================================== ---------------------------ENEMY POSITIONS [-POS3-]----------------------- ========================================================================== Now that you know what they're called, it might help to know where they are, too. It's completely up to you if you really want to know, as I think you'll beat them up no matter where they are, but just for your reference, as well as to make sense of the letters you'll find below, thought I'd better let you know nonetheless. F = Front rank B = Back rank __________________ \ \ \ \___F1___\___B1___\ \ \ \ \___F2___\___B2___\ \ \ \ \___F3___\___B3___\ This is the enemy's formation as I'm putting it. It just makes more sense to me looking at it this way, and hopefully the same's true for you. Unless an enemy is right behind another one, all of them will be labeled simply as "F" (Front) and "B" (Back) without any numbers. Now on to the real purpose of this FAQ. ========================================================================== ------------------Lacrima Castle (Ch. 2-3) [-LAC-]--------------------- ========================================================================== In the order that Raijinili posted the battles: *only these 3 are accessible in Ch. 2 Demon Shrub* (1000) =========== F -1x Plant Gatekeepers* (1500) =========== F -1x Knight F -1x Sorcerer Wandering Beast* (1500) =============== F -1x Hound Midnight Bats (1500) ============= F -1x Vampire B -2x Imps Runt Squad (1000) ========== F -1x Dwarf B -2x Ghosts Courtyard Guard Dog (2000) =================== F1 -1x Plant F3 -1x Hound B3 -1x Half-Beast Castle Wanderers (1000) ================ F -1x Half-Beast B -1x Dwarf ========================================================================== --------------------------Nelde Ruins (Ch 4) [-Nel4-]--------------------- ========================================================================== **These battles can still lower your weapons' resistance in practice mode Flowery Melissa (2000) =============== F -1x Plant B -1x Healer Melissa Again (2000) ============= F2 -1x Warrior B2 -1x Healer B3 -1x Archer Harpie Master (2000) ============= F -2x Harpy B -1x Healer Crawling Beasts (2000) =============== F -1x Roli poli B -1x Roli poli B -1x Slime Beast-Master Ludo (2000) ================= F2 -1x Ape B1 -1x Sorcerer B2 -1x Warrior Air Riders (2000) ========== F2 -1x Giant Serpent B2 -1x Harpy ========================================================================== ----------------------------Tetyth (Ch 5) [-Tet5-]------------------------ ========================================================================== **These battles can still lower your weapons' resistance in practice mode Squirming Slime** (1000) =============== F2 -1x Slime B2 -1x Slime Water Bug (1500) ========= F2 -1x Roli Poli B2 -1x Spider Barbarian King (1500) ============== F -1x Bird B -1x Warrior Colossal Warriors (1000) ================= F -1x Knight F -1x Dwarf White Plateau Wyvern (2000) ==================== F2 -1x Ape B2 -1x Wyvern Tetythian Robbers (1500) ================= F -1x Lizard F -1x Half-beast B -1x Warrior Carnean Bandits (2500) =============== F -1x Bird F -1x Ape B -1x Lizard Elementalist (1500) ============ F -3x Elements B2 -1x Healer Treasure Hunter Z (1500) ================= F1 -1x Dwarf F2 -1x Harpy F3 -1x Dwarf B2 -1x Knight ========================================================================== ------------------------Mireno Cemetery (Ch 6) [-Mir6-]------------------- ========================================================================== **These battles can still lower your weapons' resistance in practice mode Soul Returner ============= F -1x Skeleton B -1x Sorcerer Hungry Hungry Monsters** ====================== F2 -1x Slime B2 -1x Hound Disciples of Lokin ================= F -1x Lizard F -1x Skeleton B -1x Spider Disciples of Askus ================= F1 -1x Knight F3 -1x Skeleton B3 -1x Healer Disciples of Teula ================== F -1x Vampire F -1x Hound B -1x Ghost Toxic Substances** ================ F1 -3x Slime F3 B3 Cemetery Dwellers ================= F -1x Spider B -1x Plant ========================================================================== ---------------------------Yggdrasil (Ch 7) [-Ygg7-]---------------------- ========================================================================== Hindrance ========== F -1x Roli Poli B -1x Vampire Cretier Mobile Unit =================== F2 -1x Knight B2 -2x Archer B3 Alisha of the Wind ================== F -1x Bird B -1x Harpy Aqua Dog ======== F2 -1x Hound F3 -1x Dwarf B2 -1x Plant Purula Air Force ================ F -1x Element B -1x Harpy B -1x Element Dragon Master Milia =================== F -1x Dragon B -1x Healer ========================================================================== ---------------------------------FAQs[-FAQ5-]---------------------------- ========================================================================== How do I unlock Practice Mode? ~Practice Mode is automatically unlocked in Chapter 2, area 3, after the battle "Wandering Beast" against a hound. when Fia tells you that you "must 'Skill up' and gain more power" by training between battles. To further take Fia's words, to access Practice Mode (as if you didn't already know since you're reading this!) "just press SELECT and choose 'Practice.'" If I use an item that normally disappears, does it disappear in Practice Mode? ~Nope, which is the best thing about Practice Mode; items do NOT get used up! In fact, you can GAIN items from Practice Mode, too, which comes in highly useful when you want to get a particular item such as a Flag that an enemy didn't drop during a regular battle. ~*~This is also applies to weapon skills such as Fia's "Banishment."~*~ Can a ghost steal an item from me in Practice? ~Yes, just like how a slime can lower that item's durability as well. My sister says, though, that you'll get that item back after the battle, but I've yet to test that myself. Does practicing take a turn? ~Nope, practicing does not take a turn, so you can get all your level-ups as soon as you get new items to do so. None of your practice is saved, however, if you don't SAVE, so I recommend doing it before getting to the next area where you can save right afterwards. Do I get points in Practice? ~If by "points" you mean "TRIGGER points," then no. If you mean "SKILL points," which are those bars above the weapons you can train with, then yes. If you mean "IN-GAME points," such as when you open chests and disarm or avoid traps, then no. Do I lose points for practicing? ~Nope. Is there a downside to practicing? ~Asides from getting bored with the repetitive training, there doesn't seem to be any reason why you shouldn't take advantage of using Practice Mode. However, I've heard from the boards a while back that practicing with your items later, as in the next stage where you should get new items, give you better level-ups. I contend, though, that if you practiced with whatever you get, as soon as you can, you'll stil be fine, stat-wise. If I run away, do I still keep experience? ~Yes, so if you don't want to finish the battle after maxing out those bars, you'll still level up afterwards. What happens if I lose during Practice Mode? ~In large font, the word "LOSE" comes up, and at the bottom right, a box with the options "Retry" and "End Practice" appears. Nothing else happens, though, so don't worry. ========================================================================== -------------------------------CREDITS [-CRED6-]-------------------------- ========================================================================== Many thanks to: -Rainjinili for posting up those facts. I wish I could remember which ones you gave out, though. ._. And also for lending me permission and the link to the Riviera Bestiary. -Gray Fox for both making and allowing me to use his FAQ as a guideline. -GameFAQs for allowing the creation and sharing of FREE FAQs, hints, tips, and other awesome stuff. -You; for reading this and, therefore, making it useful, I thank you :] One last word: If there's anything to add / change / verify, you can e-mail me at . Please title it with something Riviera related, otherwise I might mistake you for some random junk-mail, all right? ========================================================================== --------------------------------LEGAL SECTION----------------------------- ========================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Riviera: The Promised Land Practice Mode Enemy FAQ (c) Copyright TanJun