Move List Guide for Pokemon Emerald. Version 1.0 Last updated 12/21/04 This FAQ is of course copyright (c) 2004 Josiah Herrington ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Contents: Here.......................................[TOP] REMEMBER! YOU CAN JUMP TO A 1: Intro..................................[A001] PARTICULAR PLACE 2: Legal stuff/Updates....................[A002] IN THE FAQ BY COPYING THE WARP 3: FAQ....................................[A003] CODE FROM THE LEFT AND USING 4: Moves..................................[A004] THE CTRL+F FEATURE TO WARP TO 5: TM Locations...........................[A005] THAT LOCATION! YOU CAN WARP 6: Credits................................[A006] HERE TO THE TABLE OF CONTENTS 7: Contact information....................[A007] BY WARPING TO [TOP] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1: Intro ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A001] Hello all! This is a move listing for Pokemon Emerald. In here you will find all the moves in the game as well as where to find them if they are a TM, what they do, the power, accuracy, and much more. Isn't that just so freaking awesome! I think I deserve a medal, or two, or ten! TA TA LOVES! O.o ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 2: Legal stuff/Updates ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A002] This FAQ is mine and is copyright(c) 2002 Josiah Herrington. This FAQ, as of now, can only be displayed at: - Gamefaqs (http://www.GAMEFAQS.com) - Gamespot(www.gamespot.com) Sites with easy permission: - IGN(www.ign.com) - www.neoseeker.com This document is only for personal use. You may not sell this FAQ or distribute it. Otherwise you may not under any circumstances host this FAQ unless I give permission. I still reserve all rights to discontinue any site's hosting of this FAQ. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 3: FAQ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A003] Q: What does *insert move* do? A: Read the FAQ. If I know, it's in there. Q: You made a mistake in your FAQ, what can I do? A: E-mail me the mistake and I will correct it as soon as I can! Q: Did u kno ur guide sucks!!! A: No I wasn't aware of any such fact. Q: Hey man! You do know your guide pwns all right? A: Yes! Thank you! Have an ego cookie! Q: Do a barrel roll!!! A: THATS IT! NO MORE Q&A CRAP! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4: Moves ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A004] These are listed alphabetically for ease of locating. Absorb Move type: Grass Accuracy: 100 Move power: 20 PP: 20 Effects: Pokemon heals half the dealt damage Acid Move type: Poison Move power: 40 Accuracy: 100 PP: 30 Effects: 10% chance of lowering opponents defense Acid Armor Move type: Poison Move power: N/A Accuracy: N/A PP: 40 Effects: Pokemon's defense is raised Aerial Ace Move type: Flying Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits unless the pokemon is underground. Aeroblast Move type: Flying Move power: 100 Accuracy: 95 PP: 5 Effects: High critical hit rate Agility Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's speed is raised Air Cutter Move type: Flying Move power: 55 Accuracy: 95 PP: 25 Effects: High critical hit rate. Amnesia Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Special Defence is raised. Ancient power Move type: Rock Move power: 60 Accuracy: 100 PP: 5 Effects: 10% chance to raise all stats. Arm Thrust Move type: Fighting Move power: 15 Accuracy: 100 PP: 20 Effects: Attacks two to five times. Aromatherapy Move type: Grass Move power: N/A Accuracy: N/A PP: 5 Effects: Cures all status abnormalities Assist Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Uses an ally's move Astonish Move type: Ghost Move power: 30 Accuracy: 100 PP: 15 Effects: 30% chance that opposing pokemon will flinch Attract Move type: Normal Move power: N/A Accuracy: N/A PP: 15 Effects: May render pokemon of opposite gender incappable of attack Aurora Beam Move type: Ice Move power: 65 Accuracy: 100 PP: 20 Effects: 10% chance that opposing pokemon's attack will be lowered Barrage Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Attacks up to five times Barrier Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's defence is raised Baton Pass Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Switches out current pokemon and passes stat changes to the next Beat Up Move type: Dark Move power: 10 Accuracy: 100 PP: 10 Effects: Each pokemon in your part attacks the foe, except fainted ones. Belly Drum Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Pokemon's attack is sharply boosted at the cost of 50% HP Bide Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: Stores damage for two turns and then counters with double force Bind Move type: Normal Move power: 15 Accuracy: 75 PP: 20 Effects: Opponent is damaged slightly for 2 - 6 turns and cannot escape. Bite Move type: Dark Move power: 60 Accuracy: 100 PP: 25 Effects: 10% chance of causing the foe to flinch Blast Burn Move type: Fire Move power: 150 Accuracy: 90 PP: 5 Effects: Attacks the first turn then rests the next. Blaze Kick Move type: Fire Move power: 85 Accuracy: 90 PP: 10 Effects: 10% chance of burning the foe. Blizzard Move type: Ice Move power: 120 Accuracy: 70 PP: 5 Effects: 30% chance of freezing the foe Block Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Prevents the foes escape while user is in battle. Body Slam Move type: Normal Move power: 85 Accuracy: 100 PP: 15 Effects: 30% chance to parlyze the target. Bone Club Move type: Ground Move power: 65 Accuracy: 85 PP: 20 Effects: 30% chance of causing the opponent to flinch Bone Rush Move type: Ground Move power: 25 Accuracy: 80 PP: 10 Effects: Hits 2, 3, 4, or 5 times. Bonemerang Move type: Ground Move power: 50 Accuracy: 90 PP: 10 Effects: Hits twice Bounce Move type: Flying Move power: 85 Accuracy: 85 PP: 5 Effects: Bounces up the first turn and is out of range. Attacks the second turn. 30% chance to paralyze the target. Brick Break Move type: Fighting Move power: 75 Accuracy: 100 PP: 15 Effects: Shatters barriers like Reflect and Light Screen Bubble Move type: Water Move power: 20 Accuracy: 100 PP: 30 Effects: 10% chance of lowering foe's speed. Bubble Beam Move type: Water Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance of lowering the foe's speed Bulk Up Move type: Fighting Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Attack and Defence are raised. Bullet Seed Move type: Grass Move power: 10 Accuracy: 100 PP: 30 Effects: Attacks between 2 and 5 turns. Calm Mind Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Special Attack and Defence are raised. Camouflage Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Changes a pokemon's type to match the terrain. Charge Move type: Electric Move power: N/A Accuracy: 100 PP: 20 Effects: Boosts the power of a following electric type attack by 100% Charm Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the foe's attack. Clamp Move type: Water Move power: 35 Accuracy: 75 PP: 10 Effects: The foe cannot escape and is damaged for 2, 3, 4, or 5 turns. Comet Punch Move type: Normal Move power: 18 Accuracy: 85 PP: 15 Effects: Hits the for 2 to 5 times. Confuse Ray Move type: Ghost Move power: N/A Accuracy: 100 PP: 10 Effects: Confuses the foe. Confusion Move type: Psychic Move power: 50 Accuracy: 100 PP: 25 Effects: 10% chance of confusing the foe. Constrict Move type: Normal Move power: 10 Accuracy: 100 PP: 35 Effects: 10% chance of lowering the foe's speed. Conversion Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Pokemon's type changes to move's type. Conversion 2 Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Pokemon is resistant to the type of the last attack. Cosmic Power Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Defence and Special Defence are raised. Cotton Spore Move type: Grass Move power: N/A Accuracy: 85 PP: 40 Effects: Slows down the opponent. Counter Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: Returns to the foe double the damage of attack done that turn Foe's attack must be a non-special attack Covet Move type: Normal Move power: 40 Accuracy: 100 PP: 40 Effects: Pokemon steals held item from foe. Crabhammer Move type: Water Move power: 90 Accuracy: 85 PP: 10 Effects: High critical hit rate Cross Chop Move type: Fighting Move power: 100 Accuracy: 80 PP: 5 Effects: High critical hit rate Crunch Move type: Dark Move power: 80 Accuracy: 100 PP: 15 Effects: 10% chance of lowering foe's Special Defence Crush Claw Move type: Normal Move power: 75 Accuracy: 95 PP: 10 Effects: 10% chance of lowering opponent's defence Curse Move type: Ghost Move power: N/A Accuracy: N/A PP: 10 Effects: Non-Ghost types: Speed is lowered and attack and defence is raised Ghost types: Saccrifice half your max HP to lay a curse on the foe that drains 1/4 of their max HP every turn. Cut Move type: Normal Move power: 50 Accuracy: 95 PP: 30 Effects: Can cut away trees on the overworld map in the GBA games Defense Curl Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Pokemon's defence is raised Destiny Bond Move type: Ghost Move power: N/A Accuracy: N/A PP: 5 Effects: If pokemon faints in the next turn, the destiny bonded foe faints. Detect Move type: Fighting Move power: N/A Accuracy: N/A PP: 5 Effects: Negates all attcks, may fail if used in sucession. Dig Move type: Ground Move power: 60 Accuracy: 100 PP: 10 Effects: Pokemon dig into the ground the first turn, then attacks the second. Pokemon cannot be hit while underground except by earthquake and magnitude which do 200% damage, as well as fissure. Disable Move type: Normal Move power: N/A Accuracy: 55 PP: 20 Effects: The opponent's last used move is disabled for 2 to 5 turns. Dive Move type: Water Move power: 60 Accuracy: 100 PP: 10 Effects: Dives underwater the first turn, then surfaces to attack the second. Pokemon cannot be hit while underwater. Dizzy Punch Move type: Normal Move power: 70 Accuracy: 100 PP: 10 Effects: 30% chance of confusing foe. Doom Desire Move type: Steel Move power: 120 Accuracy: 85 PP: 5 Effects: Attack hits whatever pokemon is out 2 turns later. Double Kick Move type: Fighting Move power: 30 Accuracy: 100 PP: 30 Effects: Attacks twice. Double Team Move type: Normal Move power: N/A Accuracy: N/A PP: 15 Effects: Pokemon's evasiveness is raised Double Edge Move type: Normal Move power: 120 Accuracy: 100 PP: 15 Effects: The user loses 1/8 of inflicted damage. Doubleslap Move type: Normal Move power: 15 Accuracy: 85 PP: 10 Effects: Attacks 2 to 5 times. Dragon Claw Move type: Dragon Move power: 80 Accuracy: 100 PP: 15 Effects: N/A o_o Dragon Dance Move type: Dragon Move power: N/A Accuracy: N/A PP: 20 Effects: Pokemon's Attack and Speed are raised. Dragon Rage Move type: Dragon Move power: N/A Accuracy: 100 PP: 10 Effects: Causes 40 HP damage reguardless of foe's defence. Dragonbreath Move type: Dragon Move power: 60 Accuracy: 100 PP: 20 Effects: 10% chance of paralyzing foe. Dream Eater Move type: Psychic Move power: 100 Accuracy: 100 PP: 15 Effects: Adds the damage inflicted on the sleeping foe into the pokemon's HP Drill Peck Move type: Flying Move power: 80 Accuracy: 100 PP: 20 Effects: N/A Dynamicpunch Move type: Fighting Move power: 100 Accuracy: 50 PP: 5 Effects: If it hits, the target will become confused, but has low accuracy. Earthquake Move type: Ground Move power: 100 Accuracy: 100 PP: 10 Effects: Hits all pokemon in play besides the user. Egg Bomb Move type: Normal Move power: 100 Accuracy: 75 PP: 10 Effects: N/A Ember Move type: Fire Move power: 40 Accuracy: 100 PP: 25 Effects: 10% chance that the foe may be burned. Encore Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The foe is forced to repeat his last attack for 2 to 5 turns. Endeavor Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Does damage to the foe by subtracting your HP from your foes and dealing the remainder. Endure Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Pokemon will have at least 1 HP left over after the foe's move. Move may fail if used consecutively. Eruption Move type: Fire Move power: 150 Accuracy: 100 PP: 5 Effects: The higher your HP is, the more powerful the move is. Explosion Move type: Normal Move power: 250 Accuracy: 100 PP: 5 Effects: User faints. Extrasensory Move type: Psychic Move power: 80 Accuracy: 100 PP: 30 Effects: 10% chance of making foe flinch. Extremespeed Move type: Normal Move power: 80 Accuracy: 100 PP: 5 Effects: Always attack first. Facade Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: The move power is doubled when user is poisoned, paralyzed, or burned. Faint Attack Move type: Dark Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits the target. Fake Out Move type: Normal Move power: 40 Accuracy: 100 PP: 10 Effects: User attacks first and causes foe to flinch. Only works on first turn. Fake Tears Move type: Dark Move power: N/A Accuracy: 100 PP: 20 Range: One Enemy Comes in contact with Pokemon: No Effects: Sharply lowers the special Defence of the target. False Swipe Move type: Normal Move power: 40 Accuracy: 100 PP: 40 Effects: Leave the target with no less than 1 HP. Featherdance Move type: Flying Move power: N/A Accuracy: 100 PP: 15 Effects: Sharply lowers the attack of the target. Fire Blast Move type: Fire Move power: 120 Accuracy: 85 PP: 5 Effects: 30% chance to burn target. Fire Punch Move type: Fire Move power: 75 Accuracy: 100 PP: 15 Range: One Enemy Effects: 10% chance of burning the target. Fire Spin Move type: Fire Move power: 15 Accuracy: 70 PP: 15 Effects: Traps target in a firey vortex for 2 - 5 turns. Fissure Move type: Ground Move power: N/A Accuracy: 30 PP: 5 Effects: Ground type 1HKO move. Flail Move type: Normal Move power: N/A Accuracy: 100 PP: 15 Effects: The lower the users HP, the more powerful the move becomes. Flamethrower Move type: Fire Move power: 95 Accuracy: 100 PP: 15 Effects: 10% chance to burn target. Flash Move type: Normal Move power: N/A Accuracy: 70 PP: 20 Effects: Lowers targets accuracy. Lights up dark areas in the overworld. Flatter Move type: Dark Move power: N/A Accuracy: 100 PP: 15 Effects: Raises the targets Special attack and confuses them. Fly Move type: Flying Move power: 70 Accuracy: 95 PP: 15 Effects: User flies up out of harms way for the first turn, then swoops to attack the second. Focus Energy Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Increases critical hit rate of user. Focus Punch Move type: Fighting Move power: 150 Accuracy: 100 PP: 20 Range: One Enemy Effects: If the user is struck before using this move, the user flinches. Follow Me Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: All foe's attacks become focused on user. Foresight Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Restores lost accuracy and prevents accuracy loss. Frenzy Plant Move type: GRass Move power: 150 Accuracy: 90 Effects: User attacks the first turn then rests the second. Frustration Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: The lower the users happiness, the more powerful the move becomes. Fury Attack Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Strikes two to five times. Fury Cutter Move type: Bug Move power: 10 Accuracy: 95 PP: 20 Effects: Power of move increaces every time the move connects sequentially. Power returns to normal if move misses or is not used. Fury Swipes Move type: Normal Move power: 18 Accuracy: 80 PP: 15 Effects: Strikes two to five times. Future Sight Move type: Psychic Move power: 80 Accuracy: 90 PP: 15 Effects: Foresees an attack two turns in the future. Giga Drain Move type: Grass Move power: 60 Accuracy: 100 PP: 5 Effects: User regains half of the damage caused to the target. Glare Move type: Normal Move power: N/A Accuracy: 75 PP: 30 Effects: 100% chance to paralyze the target. Grasswhistle Move type: Grass Move power: N/A Accuracy: 55 PP: 15 Effects: Puts target to sleep/ Growl Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Lowers the target's attack. Growth Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Raises the users Special Attack. Grudge Move type: Ghost Move power: N/A Accuracy: 100 PP: 5 Effects: If user faints, the PP of the killing move is reduced to zero. Guillotine Move type: Normal Move power: N/A Accuracy: 30 PP: 5 Effects: A normal type 1HKO. Gust Move type: Flying Move power: 40 Accuracy: 100 PP: 35 Effects: BHits pokemon using fly for 200% damage. Hail Move type: Ice Move power: N/A Accuracy: N/A PP: 10 Effects: Damages all non ice type pokemon for 5 turns. Harden Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Raises the users defense. Haze Move type: Ice Move power: N/A Accuracy: N/A PP: 30 Effects: Resets all stat changes. Headbutt Move type: Normal Move power: 70 Accuracy: 100 PP: 15 Effects: 30% chance to make the target flinch. Heal Bell Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Cures all status ailments of all pokemon in party. Heat Wave Move type: Fire Move power: 100 Accuracy: 90 PP: 10 Effects: 10% chance to burn target(s) Helping Hand Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Boosts allies attack by 50% Hi Jump Kick Move type: Fighting Move power: 85 Accuracy: 90 PP: 20 Effects: If the user misses the target the user takes damage. Hidden Power Move type: Normal Move power: N/A Accuracy: 100 PP: 15 Effects: The type and strength of this move is based on the IVs of the user. Horn Attack Move type: Normal Move power: 65 Accuracy: 100 PP: 25 Effects: N/A o_o Horn Drill Move type: Normal Move power: N/A Accuracy: 30 PP: 5 Effects: A normal type 1HKO move. Howl Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Boosts the attack of the user. Hydro Cannon Move type: Water Move Power: 150 Accuracy: 90 PP: 5 Effects: User attacks first turn but must recharge after using. Hydro Pump Move type: Water Move power: 120 Accuracy: 80 PP: 5 Effects: N/A o_o Hyper Beam Move type: Normal Move power: 150 Accuracy: 90 PP: 5 Effects: User must recharge for one turn after using. Hyper Voice Move type: Normal Move power: 90 Accuracy: 100 PP: 10 Effects: N/A o_o Hypnosis Move type: Psychic Move power: N/A Accuracy: 60 PP: 20 Effects: If it hits, the target is put to sleep. Ice Ball Move type: Ice Move power: 30 Accuracy: 90 PP: 20 Effects: Attacks for five turns with increasing damage unless the user misses. Ice Beam Move type: Ice Move power: 95 Accuracy: 100 PP: 10 Effects: 10% chance to freeze target. Ice Punch Move type: Ice Move power: 75 Accuracy: 100 PP: 15 Effects: 30% chance to freeze target. Icy Wind Move type: Ice Move power: 55 Accuracy: 95 PP: 15 Effects: Lowers the target(s) speed. Imprison Move type: Psychic Move power: N/A Accuracy: 100 PP: 15 Effects: Prevents target from using moves that that the user knows. Ingrain Move type: Grass Move power: N/A Accuracy: N/A PP: 20 Effects: User becomes unable to flee but regains HP each turn. Iron Defense Move type: Steel Move power: N/A Accuracy: N/A PP: 15 Effects: Sharply increaces the defence of the user. Iron Tail Move type: Steel Move power: 100 Accuracy: 75 PP: 15 Effects: 30% chance to lower the target's defence. Karate Chop Move type: Fighting Move power: 50 Accuracy: 100 PP: 25 Effects: High critical hit rate. Kinesis Move type: Psychic Move power: N/A Accuracy: 80 PP: 15 Effects: If it hits, target's accuracy is lowered. Knock Off Move type: Dark Move power: 20 Accuracy: 100 PP: 20 Effects: Removes the targets item from it. Leaf Blade Move type: Grass Move power: 70 Accuracy: 100 PP: 15 Effects: High critical hit rate. Leech Life Move type: Bug Move power: 20 Accuracy: 100 PP: 15 Effects: User absorbs half of the damage done to the foe. Leech Seed Move type: Grass Move power: N/A Accuracy: 90 PP: 10 Effects: Seeds the target and leeches health for the user every turn. Leer Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Lowers the target's defence Lick Move type: Ghost Move power: 20 Accuracy: 100 PP: 20 Effects: 30% chance to paralyze target. Light Screen Move type: Psychic Move power: N/A Accuracy: N/A PP: 30 Effects: Reduces damage done by special type attacks to 50% while in effect. Lock-On Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The taret is hit by the next move. Period. Low Kick Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: The more the pokemon weighs, the stronger the attack is. Luster Purge Move type: Psychic Move power: 70 Accuracy: 100 PP: 5 Effects: Lati@s/smergle only move. 50% chance to lower SP. defence. Mach Punch Move type: Fighting Move power: 40 Accuracy: 100 PP: 5 Effects: User attacks first. Magic Coat Move type: Psychic Move power: N/A Accuracy: N/A PP: 15 Effects: Reflects Status Attacks. Magical Leaf Move type: Grass Move power: 60 Accuracy: N/A PP: 20 Effects: Always hit's 100% of the time. Magnitude Move type: Ground Move power: N/A Accuracy: 100 PP: 30 Effects: The attack is stronger at higher magnitudes. Mean Look Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: Target is trapped and cannot switch out. Meditate Move type: Psychic Move power: N/A Accuracy: N/A PP: 40 Effects: Boosts the attack power of the user. Mega Drain Move type: Grass Move power: 40 Accuracy: 100 PP: 10 Effects: User absorbs half the damage inflicted on target. Megahorn Move type: Bug Move power: 120 Accuracy: 85 PP: 10 Effects: N/A o_o Memento Move type: Dark Move power: N/A Accuracy: 100 PP: 10 Effects: Lowers the target's attack and special attack to rock bottom, but the user faints. Metal Claw Move type: Steel Move power: 50 Accuracy: 95 PP: 35 Effects: 10% chance to raise the defence of the user. Metal Sound Move type: Steel Move power: N/A Accuracy: 85 PP: 40 Effects: Sharply lowers the Special Defence of the target. Meteor Mash Move type: Steel Move power: 100 Accuracy: 85 PP: 10 Effects: 10% chance of rising the attack of the user. Mimic Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: User temporarily learns one of the target's moves. Mind Reader Move type: Normal Move power: N/A Accuracy: 100 PP: 5 Effects: The users next move hits, period. Minimize Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: Increases the users evasiveness. Mirror Coat Move type: Psychic Move power: N/A Accuracy: 100 PP: 20 Effects: Counters special moves returning 200% of damage. Mirror Move Move type: Flying Move power: N/A Accuracy: N/A PP: 20 Effects: User copies the targets move. Mist Move type: Ice Move power: N/A Accuracy: N/A PP: 30 Effects: User's team becomes immune to status afflictions for 5 turns. Mist Ball Move type: Psychic Move power: 70 Accuracy: 100 PP: 5 Effects: 50% chance to lower targets Special Defence. Moonlight Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Restores the users health based on the weather. Morning Sun Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Restores the users health based on the weather. Mud Shot Move type: Ground Move power: 55 Accuracy: 95 PP: 15 Effects: Lowers the target's speed. Mud Sport Move type: Ground Move power: N/A Accuracy: N/A PP: 15 Effects: Reduces the power of electric moves by 50% Muddy Water Move type: Water Move power: 95 Accuracy: 85 PP: 10 Effects: 30% chance to lower the accuracy of target(s) Mud-Slap Move type: Ground Move power: 20 Accuracy: 100 PP: 10 Effects: Lowers the accuracy of the target. Nature Powder Move type: Normal Move power: N/A Accuracy: 95 PP: 20 Effects: Changes moves depending on location. Needle Arm Move type: Grass Move power: 60 Accuracy: 100 PP: 15 Effects: 30% chance to make target flinch. Night Shade Move type: Ghost Move power: N/A Accuracy: 100 PP: 15 Effects: Causes the same amount of damage as the users level. Odor Sleuth Move type: Normal Move power: N/A Accuracy: 100 PP: 40 Effects: Reset's the users accuracy and prevents accuracy loss. Outrage Move type: Dragon Move power: 90 Accuracy: 100 PP: 15 Effects: User rampages for 2 or 3 turns but is confused afterwards. Overheat Move type: Fire Move power: 140 Accuracy: 90 PP: 5 Effects: Sharply lowers the user's special attack. Peck Move type: Flying Move power: 35 Accuracy: 100 PP: 35 Effects: N/A o_o Perish Song Move type: Normal Move power: N/A Accuracy: N/A PP: 5 Effects: Causes all pokemon on the battlefield to faint in three turns. Petal Dance Move type: Grass Move power: 70 Accuracy: 100 PP: 20 Effects: User attacks for 2 or 3 turns but is confused aftarwards. Pin Missle Move type: Bug Move power: 14 Accuracy: 85 PP: 20 Effects: Attacks 2 to 5 times. Poison Fang Move type: Poison Move power: 50 Accuracy: 100 PP: 15 Effects: 30% chance to badly poison target. Poison Gas Move type: Poison Move power: N/A Accuracy: 55 PP: 40 Effects: If it hits, target becomes poisoned. Poison Sting Move type: Poison Move power: 15 Accuracy: 100 PP: 35 Effects: 30% chance to poison target. Poison Tail Move type: Poison Move power: 50 Accuracy: 100 PP: 25 Effects: 10% chance to poison the target. High critical hit rate. Poisonpowder Move type: Poison Move power: N/A Accuracy: 75 PP: 35 Effects: If it hits, the target is poisoned. Pound Move type: Normal Move power: 40 Accuracy: 100 PP: 35 Effects: N/A o_o Powder Snow Move type: Ice Move power: 40 Accuracy: 100 PP: 25 Effects: 10% chance to lower targets speed. Protect Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Neggates all attacks on user when used. Successive uses degrade accuracy. Psybeam Move type: Psychic Move power: 65 Accuracy: 100 PP: 20 Effects: 10% chance to confuse target. Psych Up Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: When target uses a stat boosting move, users stat is also boosted. Psychic Move type: Psychic Move power: 90 Accuracy: 100 PP: 10 Effects: 10% chance to lower target's Special Defence. Psywave Move type: Psychic Move power: N/A Accuracy: 80 PP: 15 Effects: It deals anywhere between 1 damage and 1.5x the user's level. Pursuit Move type: Dark Move power: 40 Accuracy: 100 PP: 20 Effects: Does massive damage if target attempts to switch out. Quick Attack Move type: Normal Move power: 40 Accuracy: 100 PP: 30 Effects: User attacks first. Rage Move type: Normal Move power: 20 Accuracy: 100 PP: 20 Effects: Each time the user is hit while using this move, the user's attack builds. Rain Dance Move type: Water Move power: N/A Accuracy: N/A PP: 5 Effects: Causes it to rain adding 50% to water type moves and taking 50% from fire type moves. Rapid Spin Move type: Normal Move power: 20 Accuracy: 100 PP: 40 Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves. Blows away spikes, leech seeds, etc. Razor Leaf Move type: Grass Move power: 55 Accuracy: 95 PP: 25 Effects: High critical hit rate. Razor Wind Move type: Normal Move power: 80 Accuracy: 100 PP: 10 Effects: High critical hit rate but must first be charged. Recover Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: User recovers 50% HP. Recycle Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Allows user to re-use a held item. Reflect Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Reduces damage of normal attacks by 50% Refresh Move type: Normal Move power: N/A Accuracy: N/A PP: 20 Effects: Cures the user of burn, poison, or paralysis. Rest Move type: Psychic Move power: N/A Accuracy: N/A PP: 10 Effects: Heals all HP and status condition, but user falls asleep. Return Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: The higher the pokemon's happiness, the stronger the move. Revenge Move type: Fighting Move power: 60 Accuracy: 100 PP: 10 Effects: 100% stronger if user takes damage. Reversal Move type: Fighting Move power: N/A Accuracy: 100 PP: 15 Effects: The lower the user's HP, the more powerful teh move is. Roar Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Causes the trainer to switch pokemon. Rock Blast Move type: Rock Move power: 25 Accuracy: 80 PP: 10 Effects: Attacks 2 to 5 times. Rock Slide Move type: Rock Move power: 75 Accuracy: 90 PP: 10 Effects: 30% chance to make target flinch. Rock Smash Move type: Fighting Move power: 20 Accuracy: 100 PP: 15 Effects: 30% chance to lower target's defense. Rock Throw Move type: Rock Move power: 50 Accuracy: 90 PP: 15 Effects: N/A o_o Rock Tomb Move type: Rock Move power: 50 Accuracy: 80 PP: 10 Effects: 100% chance to lower the target's speed. Rollout Move type: Rock Move power: 30 Accuracy: 90 PP: 20 Effects: User attacks for 5 turns with rising intensity. Safeguard Move type: Normal Move power: N/A Accuracy: N/A PP: 25 Effects: User's party is protected from all status abnormalities. Sand Tomb Move type: Ground Move power: 15 Accuracy: 70 PP: 15 Effects: Target is trapped and attacked for two to six turns. Sand-Attack Move type: Ground Move power: N/A Accuracy: 100 PP: 15 Effects: Lowers the accuracy of the target. Sandstorm Move type: Rock Move power: N/A Accuracy: N/A PP: 10 Effects: Creates a violent sandstorm that does 1/16th of max health damage every turn to all non Rock, steel, or ground pokemon. Scary Face Move type: Normal Move power: N/A Accuracy: 90 PP: 10 Effects: If it hits, the target's speed is shaply lowered. Scratch Move type: Normal Move power: 40 Accuracy: 100 PP: 35 Effects: N/A Screech Move type: Normal Move power: N/A Accuracy: 85 PP: 40 Effects: If it hits, the target's Defense is sharply lowered. Secret Power Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: Has 30% chance to cause a status effect on the target. Seismic Toss Move type: Fighting Move power: N/A Accuracy: 100 PP: 20 Effects: Does damage points to target based on users level. Self Destruct Move type: Normal Move power: 200 Accuracy: 100 PP: 5 Effects: Use faints when this move is used. Shadow Ball Move type: Ghost Move power: 80 Accuracy: 100 PP: 15 Effects: 10% chance to lower target's special defence. Shadow Punch Move type: Ghost Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits target. Sheer Cold Move type: Ice Move power: N/A Accuracy: 30 PP: 5 Effects: An ice type one hit KO move. Shock Wave Move type: Electric Move power: 60 Accuracy: N/A PP: 20 Effects: Always hits target. Signal Beam Move type: Bug Move power: 75 Accuracy: 100 PP: 15 Effects: ??% chance to confuse target. Silver Wind Move type: Bug Move power: 60 Accuracy: 100 PP: 5 Effects: 10% chance to raise user's attack, defence, special attack, special defense, and speed. Sing Move type: Normal Move power: N/A Accuracy: 55 PP: 15 Effects: If it hit's the target is afflicted with sleep. Skill Swap Move type: Psychic Move power: N/A Accuracy: 100 PP: 10 Effects: User trades special ability with target. Skull Bash Move type: Normal Move power: 100 Accuracy: 100 PP: 15 Effects: User withdraws into shell and raises defence. On the next turn the user attacks. Sky Attack Move type: Flying Move power: 140 Accuracy: 90 PP: 5 Effects: Glows on the first turn and then attacks on the second. Sky Uppercut Move type: Fighting Move power: 85 Accuracy: 90 PP: 15 Effects: Hit's pokemon using fly. Slack Off Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: Heals 50% of the user's HP. Slam Move type: Normal Move power: 80 Accuracy: 75 PP: 20 Effects: N/A Slash Move type: Normal Move power: 70 Accuracy: 100 PP: 20 Effects: High critical hit rate. Sleep Powder Move type: Grass Move power: N/A Accuracy: 75 PP: 15 Effects: If it hits, the target is afflicted with sleep. Sleep Talk Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: The user attacks randomly while asleep. Sludge Move type: Poison Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to poison target. Sludge Bomb Move type: Poison Move power: 90 Accuracy: 100 PP: 10 Effects: 10% chance to poison target. Smellingsalt Move type: Normal Move power: 60 Accuracy: 100 PP: 10 Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis. Smog Move type: Poison Move power: 20 Accuracy: 70 PP: 20 Effects: 30% chance to poison target. Smokescreen Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the target's accuracy. Snatch Move type: Dark Move power: N/A Accuracy: 100 PP: 10 Effects: If the foe uses a move that has a positive effect, that effect is stolen by the user. Snore Move type: Normal Move power: 40 Accuracy: 100 PP: 15 Effects: Allows the user to attack while asleep. Solarbeam Move type: Grass Move power: 120 Accuracy: 100 PP: 10 Effects: Charges up with sunlight and attacks with a powerful beam. No charge is needed when Sunny Day is in effect. Take two turns to charge it rain dance is in effect. Sonicboom Move type: Normal Move power: N/A Accuracy: 90 PP: 20 Effects: Does 20 damage. Spark Move type: Electric Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to paralyse target. Spike Cannon Move type: Normal Move power: 20 Accuracy: 100 PP: 15 Effects: Attacks 2 - 5 times. Spikes Move type: Ground Move power: N/A Accuracy: N/A PP: 20 Effects: Lays spikes on the battlefield that damage pokemon that are switched in. Spit Up Move type: Normal Move power: 100 Accuracy: 100 PP: 10 Effects: The more the user stockpiles, the more powerful it is. Spite Move type: Ghost Move power: N/A Accuracy: 100 PP: 10 Effects: Lowers the PP of the last move the target used. Splash Move type: Normal Move power: N/A Accuracy: N/A PP: 40 Effects: Does nothing whatsoever. The move is useless. Spore Move type: Grass Move power: N/A Accuracy: 100 PP: 15 Effects: Causes the target to fall asleep. Steel Wing Move type: Steel Move power: 70 Accuracy: 90 PP: 25 Effects: May raise the defense of the user. Stockpile Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Use consecutive times to power up "swallow" Stomp Move type: Normal Move power: 65 Accuracy: 100 PP: 20 Effects: 30% chance to make the target flinch. Strength Move type: Normal Move power: 80 Accuracy: 100 PP: 15 Effects: Moves boulders on the field. String Shot Move type: Bug Move power: N/A Accuracy: 95 PP: 40 Effects: If it hits, the target's speed is lowered. Struggle Move type: ??? Move power: 50 Accuracy: 100 PP: Infinite Effects: Pokemon automatically use this move when out of PP for all moves. User takes recoil damage. Stun Spore Move type: Grass Move power: N/A Accuracy: 75 PP: 30 Effects: If it hits, the target is paralyzed. Submission Move type: Fighting Move power: 80 Accuracy: 80 PP: 25 Effects: User takes recoil damage. Substitute Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: USer loses 25% HP and creates a substitue to take damage. Sunny Day Move type: Fire Move power: N/A Accuracy: N/A PP: 5 Effects: Makes the sun shine brightly adding 50% power to fire moves and taking 50% power from water moves. Superpower Move type: Fighting Move power: 120 Accuracy: 100 PP: 5 Effects: User's defense and attack are lowered. Supersonic Move type: Normal Move power: N/A Accuracy: 55 PP: 20 Effects: If it hits, the target is confused. Surf Move type: Water Move power: 95 Accuracy: 100 PP: 15 Effects: N/A o_o Swagger Move type: Normal Move power: N/A Accuracy: 90 PP: 15 Effects: Sharply boosts the attack of the target, but causes confusion. Swallow Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: Use stockpile to boost the healing power of this move. Sweet Kiss Move type: Normal Move power: N/A Accuracy: 75 PP: 10 Effects: If it hits, the target is confused. Sweet Scent Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the evasion of the target. Swift Move type: Normal Move power: 60 Accuracy: N/A PP: 20 Effects: The move will connect. Period. Swords Dance Move type: Normal Move power: N/A Accuracy: N/A PP: 30 Effects: Sharply boosts the attack of the user. Synthesis Move type: Grass Move power: N/A Accuracy: N/A PP: 5 Effects: The user restores HP depending on the weather. Tackle Move type: Normal Move power: 35 Accuracy: 95 PP: 35 Effects: N/A o_o Tail Glow Move type: Bug Move power: N/A Accuracy: N/A PP: 20 Effects: Sharply boosts the special attack of the user. Tail Whip Move type: Normal Move power: N/A Accuracy: 100 PP: 30 Effects: Lowers the target's defense. Take Down Move type: Normal Move power: 90 Accuracy: 85 PP: 20 Effects: User takes recoil damage. Taunt Move type: Dark Move power: N/A Accuracy: 100 PP: 20 Effects: Target must use an attack move forthe next 2 turns or the move will fail. Teeter Dance Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Confuses all pokemon on the field but the user. Teleport Move type: Psychic Move power: N/A Accuracy: N/A PP: 20 Effects: Teleports out of battle and to the last pokemon station in GBA games. No use in Colosseum. Thief Move type: Dark Move power: 40 Accuracy: 100 PP: 10 Effects: User might steal the target's held item Thrash Move type: Normal Move power: 90 Accuracy: 100 PP: 20 Effects: User attacks for 2 or 3 turns but then becomes confused. Thunder Move type: Electric Move power: 120 Accuracy: 70 PP: 10 Effects: 30% chance to paralyze target. Move has 100% accuracy when rain sance is in effect. Move has 40% accuracy when sunny day is in effect. Move does double damage to pokemon using fly. Thunder Wave Move type: Electric Move power: N/A Accuracy: 100 PP: 20 Effects: The target is paralyzed. Thunderbolt Move type: Electric Move power: 95 Accuracy: 100 PP: 15 Effects: 10% chance to paralyze the target. Thunderpunch Move type: Electric Move power: 75 Accuracy: 100 PP: 15 Effects: 30% chance to paralyze the target. Thundershock Move type: Electric Move power: 40 Accuracy: 100 PP: 30 Effects: 10% chance to paralyze the target. Tickle Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Lowers the defense and attack of the target. Torment Move type: Dark Move power: N/A Accuracy: 100 PP: 15 Effects: Target can no longer use any move consecutively. Toxic Move type: Poison Move power: N/A Accuracy: 85 PP: 10 Effects: Badly poisons the foe. ^_^ Awesome move. Tri-Attack Move type: Normal Move power: 80 Accuracy: 100 PP: 10 Effects: 10% chance to paralyze the target. 10% chance to freeze the target. 10% chance to burn the target. Trick Move type: Psychic Move power: N/A Accuracy: 100 PP: 10 Effects: User switches held items with target. Triple Kick Move type: Fighting Move power: 10 Accuracy: 90 PP: 10 Effects: Kicks the target three times, each strike doing more damage that the one before. Twister Move type: Dragon Move power: 40 Accuracy: 100 PP: 20 Effects: Double damage against flying foes. 30% chance to make target flinch. Uproar Move type: Normal Move power: 50 Accuracy: 100 PP: 10 Effects: Attacks for 2 to 5 consecutive turns while preventing sleep. ViceGrip Move type: Normal Move power: 55 Accuracy: 100 PP: 30 Effects: N/A o_o Vine Whip Move Type: Grass Move Power: 35 Accuracy: 100 PP: 10 Effects: N/A o_o Vital Throw Move type: Fighting Move power: 70 Accuracy: 100 PP: 10 Effects: Attacks last but the move will hit without fail. Water Gun Move type: Water Move power: 40 Accuracy: 100 PP: 25 Effects: N/A o_o Water Pulse Move type: Water Move power: 60 Accuracy: 100 PP: 20 Effects: 20% chance to confuse the target. Water Sport Move type: Water Move power: N/A Accuracy: N/A PP: 15 Effects: Reduces the power of fire moves by 50% Water Spout Move type: Water Move power: 150 Accuracy: 100 PP: 5 Effects: The higher the user's HP, the more powerful the move. Waterfall Move type: Water Move power: 80 Accuracy: 100 PP: 15 Effects: N/A o_o Weather Ball Move type: Normal Move power: 50 Accuracy: 100 PP: 10 Effects: This move's power is doubled when a weather effect is in play and becomes the type of the weather effect. Whirlpool Move type: Water Move power: 15 Accuracy: 70 PP: 15 Effects: Does damage for 2 to 5 turns preventing the target's escape. Whirlwind Move type: Normal Move power: N/A Accuracy: 100 PP: 20 Effects: Forces foe to switch pokemon. Will-O-Wisp Move type: Fire Move power: N/A Accuracy: 75 PP: 15 Effects: If it hits, the target is burned. Wing Attack Move type: Flying Move power: 60 Accuracy: 100 PP: 35 Effects: N/A o_o Wish Move type: Normal Move power: N/A Accuracy: N/A PP: 10 Effects: The pokemon in play at the end of the next turn will revive 50% HP. Wrap Move type: Normal Move power: 15 Accuracy: 85 PP: 20 Effects: Does continual damage for 2 to 5 turns preventing the target's escape. Yawn Move type: Normal Move power: N/A Accuracy: 100 PP: 10 Effects: At the end of the next turn the target will fall asleep. Zap Cannon Move type: Electric Move power: 100 Accuracy: 50 PP: 5 Effects: If it hits the target will take damage and become paralyzed. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5: TM locations ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A005] The following are TM's. Moves that are taught to pokemon VIA a one time use item. This list is thank to...ME! 01 Focus punch Type: Fighting Base PP: 20 Accuracy: 100 Base power: 150 Effect: Attacks last. If user is hit user flinches. 02 Dragon claw Type: Dragon Base PP: 15 Accuracy: 100 Base power: 80 Effect: N/A 03 Water pulse Type: Water Base PP: 20 Accuracy: 100 Base power: 60 Effect: 10% chance to confuse 04 Calm mind Type: Psychic Base PP: 20 Accuracy: --- Base power: --- Effect: Raises SP.ATT and SP.DEF. 05 Roar Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: Makes trainer pokemon switch out. 06 Toxic Type: Poison Base PP: 10 Accuracy: 85 Base power: --- Effect: Poisons foe with a poison that gets worse each turn. 07 Hail Type: Ice Base PP: 10 Accuracy: --- Base power: --- Effect: Summons a hail storm that hurts all types besides ice. 08 Bulk up Type: Fighting Base PP: 20 Accuracy: --- Base power: --- Effect: Raises Attack and Defense. 09 Bullet seed Type: Grass Base PP: 30 Accuracy: 100 Base power: 10 Effect: Attacks 2-5 times per turn. 10 Hidden power Type: Normal Base PP: 15 Accuracy: 100 Base power: --- Effect: This move has different type and power depending on your pokemon. 11 Sunny day Type: Fire Base PP: 5 Accuracy: --- Base power: --- Effect: Boosts the power of fire moves for 5 turns. No Solarbeam charge. 12 Taunt Type: Dark Base PP: 20 Accuracy: 100 Base power: --- Effect: Taunts the foe and forces them to only use attack moves. 13 Ice beam Type: Ice Base PP: 10 Accuracy: 100 Base power: 95 Effect: 10% chance of freezing the foe 14 Blizzard Type: Ice Base PP: 5 Accuracy: 70 Base power: 120 Effect: 10% chance of freezing Foe. Hits both enemies in double battle. 15 Hyper beam Type: Normal Base PP: 5 Accuracy: 90 Base power: 150 Effect: Attacks but the user cannot move or switch out next turn. 16 Light screen Type: Psychic Base PP: 30 Accuracy: --- Base power: --- Effect: Creates a screen of light that cuts Sp damage by 50% 17 Protect Type: Normal Base PP: 10 Accuracy: --- Base power: --- Effect: Completely negates all attacks that turn. 18 Rain dance Type: Water Base PP: 5 Accuracy: --- Base power: --- Effect: Powers up water type moves for 5 turns. Thunder is 100% accurate. 19 Giga drain Type: Grass Base PP: 5 Accuracy: 100 Base power: 60 Effect: Returns half of damage done to foe to the users HP 20 Safeguard Type: Normal Base PP: 25 Accuracy: --- Base power: --- Effect: Covers user and team and prevents any status problems. 21 Frustration Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: This attack is stronger the more your pokemon hates you. 22 Solarbeam Type: Grass Base PP: 10 Accuracy: 100 Base power: 120 Effect: Charges for one turn and unleashes the next. 23 Iron tail Type: Steel Base PP: 15 Accuracy: 75 Base power: 100 Effect: 10% chance of lowering foes defense 24 Thunderbolt Type: Electric Base PP: 15 Accuracy: 100 Base power: 95 Effect: 10% chance of paralyzing Foe 25 Thunder Type: Electric Base PP: 10 Accuracy: 70 Base power: 120 Effect: 100% accurate with rain dance active. 26 Earthquake Type: Ground Base PP: 10 Accuracy: 100 Base power: 100 Effect: Double damage on a pokemon using Dig. 27 Return Type: Normal Base PP: 20 Accuracy: 100 Base power: --- Effect: This attack is more powerful the more your pokemon loves you. 28 Dig Type: Ground Base PP: 10 Accuracy: 100 Base power: 60 Effect: Cannot be hit while underground. 29 Psychic Type: Psychic Base PP: 10 Accuracy: 100 Base power: 90 Effect: 10% chance of lowering SP.DEF 30 Shadow ball Type: Ghost Base PP: 15 Accuracy: 100 Base power: 80 Effect: 10% chance of lowering SP.DEF 31 Brick break Type: Fighting Base PP: 15 Accuracy: 100 Base power: 75 Effect: Shatters Light Screen and Reflect. 32 Double team Type: Normal Base PP: 15 Accuracy: --- Base power: --- Effect: Makes user more evasive 33 Reflect Type: Psychic Base PP: 20 Accuracy: --- Base power: --- Effect: Creates a wall of light that reduced Normal attacks by 50% 34 Shockwave Type: Electric Base PP: 20 Accuracy: --- Base power: 60 Effect: An electric attack that always hits. 35 Flamethrower Type: Fire Base PP: 15 Accuracy: 100 Base power: 95 Effect: 10% chance of burning foe. 36 Sludge bomb Type: Poison Base PP: 10 Accuracy: 100 Base power: 90 Effect: 10% chance of poisoning Foe. 37 Sandstorm Type: Rock Base PP: 10 Accuracy: --- Base power: --- Effect: Creates a storm that hurts all types but rock, ground, and steel 38 Fire blast Type: Fire Base PP: 5 Accuracy: 85 Base power: 120 Effect: 10% chance of burning foe. 39 Rock Tomb Type: Rock Base PP: 10 Accuracy: 80 Base power: 50 Effect: Lowers speed of foe. 40 Aerial ace Type: Flying Base PP: 20 Accuracy: --- Base power: 60 Effect: A flying type attack that never misses. 41 Torment Type: Dark Base PP: 15 Accuracy: 100 Base power: --- Effect: Keeps the foe from using the same move in a row. 42 Facade Type: Normal Base PP: 20 Accuracy: 100 Base power: 70 Effect: Raises users attack when paralyzed, burned, or poisoned. 43 Secret power Type: Normal Base PP: 20 Accuracy: 100 Base power: 70 Effect: 10% chance of adding an effect based on where you are. 44 Rest Type: Normal Base PP: 20 Accuracy: --- Base power: --- Effect: User regains all health and status but sleeps for 2 turns. 45 Attract Type: Normal Base PP: 10 Accuracy: 100 Base power: --- Effect: Makes the opposite gender less likely to attack. 46 Thief Type: Dark Base PP: 10 Accuracy: 100 Base power: 40 Effect: ??% chance of stealing the foes held item. 47 Steel wing Type: Steel Base PP: 25 Accuracy: 90 Base power: 70 Effect: N/A 48 Skill swap Type: Psychic Base PP: 10 Accuracy: 100 Base power: --- Effect: User trades Special abilities with the target. 49 Snatch Type: Dark Base PP: 10 Accuracy: 100 Base power: --- Effect: Steals effects of the move the foe uses next. 50 Overheat Type: Fire Base PP: 5 Accuracy: 100 Base power: 150 Effect: Severely lower the SP.ATT of the user. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 6: Credits ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A006] Credits go here in the event that I deem anybody worthy of credit. Jeff Veasey AKA CJayC For the wonderful site to put it on. I appriciate the work you do for the site Jeff. My best friends Josh and Emily because I friggin love them to death! You guys are the awesomest! ^_^ Bryan D. for pointing aout about 2 dozen small errors in my guide. Hydro Kirby for a move I left out and a couple errors. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 7: Contact information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [A007] If for some reason or other you wish to E-mail me, My E-mail is: Kirbyroks @ gmail . com Also, be sure to put "Walkthrough Question" in the title or it will get deleted by my spam filter, and be sure to mention which guide it is. I have several guides out and asking me questions about how to do something in "Game X" aren't going to be answered. ******************************************************************************* * FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH * ******************************************************************************* R E A D T H E F R E A K I N G W A L K T H R O U G H ! ! ! That is what it's here for! I have get several dozen E-mails a week that are promptly deleted because the answer was in the FAQ. I mean BLATANTLY in the FAQ. As in if they stuck out any more they would poke you in the eyes! Please don't abuse the E-mail and make sure I haven't answered your question in the guide. Other than that E-mail me all you like! ******************************************************************************* And that wraps up this literary masterpiece. Thanks for reading! Josh and Emily, you own! I love you guys so much! \^^^/ \^^^/ \m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/ ( . ) [Hugs]----<(^_^)>----[Hugs] ( . ) _/ \_ (>^_^)> <(^_^<) (>^_^)> <(^_^<) _/ \_ ************************END OF FILE********************************************