===================== In-Depth Gym Guide Pokemon Emerald Gameboy Advance/SP Written by: Andy Wellens (subzero8287, PrinceEphraim) E-mail: furious_falcon8287@yahoo.com Current version and date of version: 0.8 (October 16, 2005) ===================== ========================== Table of Contents: ========================== I. Table of Contents II. Version History III. Introduction to Guide and Pokemon IV. Gym Leaders A. Gym Leader 1: Roxanne B. Gym Leader 2: Brawly C. Gym Leader 3. Wattson D. Gym Leader 4: Flannery E. Gym Leader 5: Norman F. Gym Leader 6: Winona G. Gym Leader 7: Liza and Tate H. Gym Leader 8: Juan V. The Elite Four: Introduction Elite Four Battle I: Sidney Elite Four Battle II: Pheobe Elite Four Battle III: Glacia Elite Four Battle IV: Drake Hoenn Champion: ????? VI. Legal Stuff VII. Special Thanks VIII. Reaching Me ---------------------------------- ===================== Version History ===================== -Version .5 (June 21, 2005) - Did the 8 Gym Leaders and made the raw outline for the FAQ. -Version .75 (June 22, 2005) - Finished up some things on the leaders, began the Elite Four parts. -Version .8 (October 16, 2005) - Finalized FAQ for submission. ------------------------------------------ ====================================== ---------------------------------------------------- Section III. Introduction ---------------------------------------------------- =========================== ------------------------------------------ The Pokemon franchise has been around in America since 1998, with the legendary Red and Blue games powerfully creating a mass fanbase. One of the trademark parts of the Pokemon series are the Gym Leaders, who could be considered "bosses" in one sense. This guide is meant to help you achieve victory against the Gym Leaders, as well as the deceptive Elite Four, and Rival battles, which constantly catches the player off guard if they don't know what's coming. As there are mutiple strategies to defeat each trainer, I've made multiple strategies for each fighter so that you can use the one you're most confortable with. Many of them will revolve around what Pokemon you decided to start off with. Well, that's all I have to say, so lets dive right in! ------------------------------------------ ====================================== ---------------------------------------------------- Section IV. Gym Leaders ---------------------------------------------------- =========================== ------------------------------------------ ----------------------- Gym Leader I: Roxanne Leader's Pokemon type: Rock, Ground Reccomended types: Water, Grass, Fighting Reccomended Level: 14 Types you shouldn't use: Flying, Fire, Bug, Normal Difficulty with reccomended types: ** (out of five stars) Difficulty without reccomended types: **** (also out of five stars) When you win: You recieve the Stone Badge, which raises your Pokemon's attack, and you are now allowed to use HM01: Cut. You also are awarded TM39, which is Rock Tomb, a great attack early on in the game. ----------------------- ----------------------- Roxanne's Pokemon: ----------------------- 1. Geodude Level: 12 Type: Rock/Ground Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb 2. Geodude Level: 12 Type: Rock/Ground Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb 3. Nosepass Level: 15 Type: Rock Attacks: Block, Harden, Tackle, Rock Tomb ------------------------ Information: Those who played the Red and Blue versions know about Brock, the very first gym leader in those games. If you chose Squirtle or Bulbasaur, the battle would be simple. Even his powerful Onix couldn't stand against a well trained Squirtle or Bulbasaur at at least level 11. It's basically the same story here. Roxanne's favor in Rock Pokemon gives you either a very easy win, or a potentially difficult battle. Quick Advice: Unless you're in a hurry, NEVER skip the battles with the Gym Leader's trainers. They provide excellent experience and will give you an idea of how well you will do against the leader. Strategy: If you picked up Mudkip or Treeko, you should level them up to about level 10. By then Mudkip will gain the ability water Gun, and Treeko will have learned Absorb at level 6. Sending them on a full frontal assult on Roxanne's Pokemon will assure victory, but just be sure to save some potions for the battle. Some people, however, don't like packing all the experience in to their starter, so even if you chose the water or grass starting Pokemon, you may want to pick up a Shroomish or Lotad and train them. Their evolutions become quite powerful in time. If you picked my personal favorite starter, Torchic, things aren't as bad as you might think. Nintendo decided to be nice and allow you to catch a water type Pokemon right away in the game, which goes by the name of Wingull, so either way this battle can become quite easy. Same goes for Lotad and Shroomish. However, Torchic may miss out on some great experience, which is bad. What I like to do is train Torchic for a while, yeah it's a bit boring, to level 15 or 16 (which will make him evolve), and then take on the Gym Leader, which will make things pretty simple. If you don't have the patience for such a thing, send out your Torchic on the two Youngster s before the leader, and take them down, healing after every battle, and carefully take on Roxanne with your Shroomish, Lotad, or Wingull, but be sure to train them or they will bet beat down by Nosepass's Rock Tomb attack. On another note, if you do decide to evolve your Torchic into Combusken, it will learn Double Kick, which will obliterate Roxanne's Pokemon. Every one of Roxanne's Pokemon has a powerful rock move, so quick-hitting and caution is the key to victory. ----------------------- Gym Leader II: Brawly Leader's Pokemon type: Fighting Reccomended types: Flying, Psychic Reccomended Level: 17 Types you shouldn't use: Normal, Rock Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: *** (also out of five stars) When you win: You get the Knuckle Badge, which makes traded Pokemon up to level 30 obey you, and you are now able to use HM05: flash outside of battle. You also get TM08, which is Bulk Up, which is a good attack for fighters that raises both their attack and defense. ----------------------- ----------------------- Brawly's Pokemon: ----------------------- 1. Machop Level: 16 Type: Fighting Attacks: Karate Chop, Low Kick, Seismic Toss, Bulk Up 2. Meditite Level: 16 Type: Fighting/Psychic Attacks: Focus Punch, Reflect, Light Screen, Bulk Up 3. Makuhita Level: 19 Type: Fighting Attacks: Arm Thrust, Vital Throw, Reversal, Bulk Up ------------------------ Information: Fighting types are about as physical as you can get. With outrage ous attack power and excellent speed, they take down unsuspecting opponents in a flash. Few Pokemon have the defense to withstand a fighting type of a higher level, but quite simply, if you train against his trainers and do well, Brawly will be easy. The gym is covered in darkness, and you can only bring light in by defeating the trainers, but even when you know where the Leader is hiding, make sure to battle every trainer to guarentee tons of experience and money. Strategy: If you picked up a Taillow and raised it to at least level 15, you're in luck. Taillow's flying attacks will take down Machop and Makuhita without too much effort. Brawly's Pokemon simply cannot stand up to Taillow's Wing Attack. Ralts is an excellent bet too, but Ralts is very rare, and tough to train, not to mention it can't attack for a few levels. What could be done is you can catch one on Route 102 (it will take some time to find), and put it out into battle and bring it back right away to get half the experience. Ralts learns Confusion at level 6, so it can train itself once you get it there. Fighting Pokemon have abominable Special Defense, so a couple powerful Confusion attacks will bring Brawly's Pokemon down. Granite cave exists just outside Dewford, and if you get lucky you can catch an Abra, which grow extremely fast and can learn a multitude of attacks. Once evolved into Kadabra at level 16, Brawly won't stand a chance. The most straightfoward strategy is to just level your starter to a good number (around 17 at least to assure that it evolves) and pound Brawly into the dirt with special attacks from your starter. ----------------------- Gym Leader III: Wattson Leader's Pokemon type: Electric, Steel Reccomended types: Fire, Ground, Fighting Reccomended Level: 20 Types you shouldn't use: Water, Psychic Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: You recieve the Dynamo Badge, which raises your Pokemon's speed, and you are now allowed to use HM06: Rock Smash outside of battle. You also are awarded TM 34, which is Shock Wave, an attack that never misses. ----------------------- ----------------------- Wattson's Pokemon: ----------------------- 1. Voltorb Level: 20 Type: Electric Attacks: Rollout, Spark, Selfdestruct, Shock Wave 2. Electrike Level: 20 Type: Electric Attacks: Shock Attack, Quick Attack, Leer, Howl 3. Magneton Level: 22 Type: Electric/Steel Attacks: Supersonic, Shock Wave, Thunder Wave, Sonicboom 4. Manectric Level: 24 Type: Electric Attacks: Quick Attack, Shock Wave, Thunder Wave, Howl ------------------------ Information: Electric and Steel is a dealy combination and the dual types and the previously mild Magnamite and its evolution Magneton have become insanely deadly. At this point in the game, 20 hit points is still quite a bit, and the Sonicboom attacks Wattson's Pokemon use are still deadly, especially for Pokemon with low HP like Kababra. You can use the added steel type to your advantage by throwing in a fire type as well to take care of Magneton. Strategy: Without a Ground or Fire or Fighting type this battle becomes hard. Very hard. Well, if you started off with Torchic it will no doubt be a Combusken now, though unfortunately it probably only has Ember still. If you picked up an Aron or Geodude in Granite cave and you raised it you should be in good shape. If you chose Mudkip you are most likely, believe in or not, in excellent shape. By now you should have evolved him into Marshtomp who has a resistance to Electric attacks! Treeko isn't directly weak against the electric types, in fact electricity is weak against grass types, but grass moves are weak against steel, which creates a problem when facing Magneton. Wattson's Voltorb, knows Rollout, a deadly rock attack that becomes nearly impossible to beat when it gets fully powered so knock it out fast. Voltorb also knows Sonicboom so watch out for that. As always, stock yourself with tons of Potions and Super Potions, but with a ground Pokemon like Marshtomp or Aron you will have no problems, even if they are low levels, but again I caution you about Sonicboom, at this stage it is very powerful still. ----------------------- Gym Leader IV: Flannery Leader's Pokemon type: Fire Reccomended types: Water, Ground, Rock Reccomended Level: 24 Types you shouldn't use: Grass, Bug, Steel Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: **** (also out of five stars) When you win: Flannery gives you the Heat Badge, Pokemon listen to you up to level 50, and you can use HM04: Strength outside of battle. TM50 is granted to you, and is called Overheat, one of the strongest moves in the game, but it greatly reduces your Pokemon's Special Attack every time you use it. ----------------------- ----------------------- Flannery's Pokemon: ----------------------- 1. Numel Level: 24 Type: Fire/Ground Attacks: Overheat, Take Down, Magnitude, Sunny Day 2. Camerupt Level: 26 Type: Fire Attacks: Overheat, Take down, Sunny Day, Attract 3. Slugma Level: 24 Type: Fire Attacks: Overheat, Smog, Light Screen, Sunny Day 4. Torkoal Level: 29 Type: Fire Attacks: Overheat, Sunny Day, Body Slam, Attract ------------------------ Information: After a long break between the third and fourth gym leaders, it's time to fight once again. Flannery controls fire types, but that is to your advantage if you have a water, ground, or rock type. If you are arrogant enough to send out a bug, grass, or steel type, Flannery will wipe them away without any effort at all. Strategy: Flannery's Pokemon are all slow, and that is the key to victory. She loves to use Overheat, a move I wouldn't reccomend using all that much once you win (of course you're going to win!) and it does a nifty amount of damage, and every single one of her Pokemon know the move. Combined with Sunny Day, Overheat will most likely destroy any of your Pokemon, so be aware of that. If you began with Mudkip, toss him out and use Water Gun (heck even Mud-Slap would work) to take down her flaming Pokemon. If you still have that Geodude, it would do well in this gym. Under no circumstances should you ever take out Treeko or any grass types. Same goes for any steel or bug Pokemon. I assure you they will get fried instantly. One extremely key point about this battle is try to avoid using male Pokemon when fighting Torkoal. It has the Attract ability, and I promise you it's a real pain to deal with. When under the influence of Attract, there is a 50% chance you will be unable to attack, which leaves you open for an attack like Overheat. Nasty combination. If you've spent time fighting the lackeys in this gym, you'll find that many of them use the same Pokemon and if you can handle them, Flannery should be alright. Like I keep saying, never skip out on fighting them, as they are a really good indicator of how you are going to do, plus they are a great source of experience. ----------------------- Gym Leader V: Norman Leader's Pokemon type: Normal Reccomended types: Fighting Reccomended Level: 29 Types you shouldn't use: None Difficulty with reccomended types: *** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: You get the Balance Badge, which increases the Defense of your Pokemon. you can now use HM03: Surf, outside of battle. Your TM is TM42, called Facade, a strong attack that doubles in power if you are poisoned, paralyzed, or burned. Not bad, eh? ----------------------- ----------------------- Norman's Pokemon: ----------------------- 1. Spinda Level: 27 Type: Normal Attacks: Teeter Dance, Facade, Psybeam, Encore 2. Vigoroth Level: 27 Type: Normal Attacks: Slash, Facade, Encore, Faint Attack 3. Linoone Level: 29 Type: Normal Attacks: Slash, Belly Drum, Facade, Headbutt 4. Slaking Level: 31 Type: Normal Attacks: Counter, Facade, Yawn, Faint Attack ------------------------ Information: So you finally fight your dad. Now I know that when you first came to this gym in the beginning of the game, you wanted to fight him. It's probably a good thing you didn't....this guy is strong. Slaking, if used right is a tank that will scare the pants off you. It has stats close to the legendary Pokemon. Yikes....Fortunately, it can attack only once every two, which saves your hide. Norman's gym decided it wanted to be weird, and you get to enter rooms that have focus on a particular trait. Never be like them. You need balance on a team, so it's ironic that in the gym where you get the balance badge, most of the trainers focus on one stat. Every trainer starts off with an item (like X Attack) which gives you a free hit. Use this to your advantage, and fight as many trainers as possible, healing after each one. You will need the experience believe me. Strategy: Oddly enough, Norman begins the battle with a Spinda. Spinda has Teeter Dance, an annyoing as heck move that will confuse your Pokemon. Dispose of this lightweight as fast as possible. A strong fighting type Pokemon is definately needed here, and if you don't have one, seriously consider getting one. It will come in handy for the Elite Four as well. Spinda also has Psybeam, which is bad for Fighters, but it won't damage an experienced Fighting Pokemon very much. Vigoroth is pretty easy to handle as well. It has Facade, so don't poison, paralyze, or burn it, or else it will double in power. Linoone uses Belly Drum to max out its attack, but it cuts its HP in half, and a strong attack will finish it off. Problem solved. The level 31 Slaking is a beast. If you don't have complete confidence in your Fighter, be very careful. Low Kick does great against Slaking's heavy weight, but if Slaking uses Counter, it will likely kill you if you didn't finish him off. Slaking only attacks once every other turn, so use the extra time to your advantage. ----------------------- Gym Leader VI: Winona Leader's Pokemon type: Flying Reccomended types: Electric, Ice, Rock Reccomended Level: 30 Types you shouldn't use: Grass, Fighting, Bug, Psychic, Ground Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: *** (also out of five stars) When you win: The interesting Gym Leader grants you the Feather Badge, which makes traded Pokemon obey you until level 70, and you can now use HM02: Fly outside of battle. TM40 (Aerial Ace) is given to you, which is an attack that never misses. ----------------------- ----------------------- Winona's Pokemon: ----------------------- 1. Swablu Level: 29 Type: Normal/Flying Attacks: Perish Song, Mirror Move, Safeguard, Aerial Ace 2. Tropius Level: 29 Type: Grass/Flying Attacks: Sunny Day, Mirror Move, Solarbeam, Synthesis 3. Pelipper Level: 30 Type: Water/Flying Attacks: Water Gun, Supersonic, Protect, Aerial Ace 4. Skarmory Level: 31 Type: Flying/Steel Attacks: Sand-Attack, Steel Wing, Fury Attack, Aerial Ace 5. Altaria Level: 33 Type: Dragon/Flying Attacks: Earthquake, Dragon Dance, Dragonbreath, Aerial Ace ------------------------ Information: Winona is a bird master, and the first gym leader specializing in Flying types since the first gym leader of Pokemon Gold/Silver. The structure of the gym is different, and you must rotate the trainers and step on warp pads to get through the gym. After a few doors the puzzle gets a little tricky but it takes a couple minutes at most to get through the doors. Strategy: With a flying gym leader the first thought that should pop into anyone's head is electricity. Unfortunately it isn't quite that simple here, but if you have an electric type it will easily dispose of Swablu, Skarmary, and Pelipper. An ice type here would be a godsend, and should be used to take out Tropius and Altaria. Altaria's attacks are pretty powerful, especially with Earthquake, which Electric type's fear. Another powerful, but possibly risky strategy is to use Rollout, if you have it, and build power. Once strong enough it should take out basically all of Winona's Pokemon easily. Use your head, and this battle should an easier battle, and although it's obvious advice, I'll say it anyway...NEVER use a fighting type in this gym. ----------------------- Gym Leader VII: Liza and Tate Leader's Pokemon type: Psychic/Rock Reccomended types: Water, Grass, Dark Reccomended Level: 36 Types you shouldn't use: Fire, Fighting, Bug, Normal Difficulty with reccomended types: **** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: The twins will grant you the Mind Badge (they're really creative with the badge names are they?), which raises your Pokemon's Special Attack and Special Defense. You can use HM08: Dive outside of battle now. Your TM is Calm Mind (TM04), a good move for phychic Pokemon. ----------------------- ----------------------- Liza and Tate's Pokemon: ----------------------- 1. Claydol Level: 41 Type: Ground/Psychic Attacks: Earthquake, Psychic, Ancientpower, Light Screen 2. Xatu Level: 41 Type: Psychic/Flying Attacks: Psychic, Sunny Day, Confuse Ray, Calm Mind 3. Lunatone Level: 42 Type: Psychic/Rock Attacks: Light Screen, Psychic, Hypnosis, Calm Mind 4. Solrock Level: 42 Type: Psychic/Rock Attacks: Sunny Day, Solarbeam, Psychic, Flamethrower ------------------------ Information: My favorite Gym Leaders, simply because of the 2 vs. 2 duel, are called Liza and Tate. They think they specialize in Psychic types, but their Pokemon are rock dual-types and rock is very simple to overcome. Nevertheless this battle is fun, but getting to the leaders is not fun at all. You are forced to navigate yourself through arrows and sliding floors with switches to reverse the arrows. Fight as many trainers as you can, as I always say, to get good experience. If your starter hasn't evolved yet, or your highest level hasn't reached 36 make sure to train to get there, or when the last gym leader, Juan, comes about, you will run into major trouble. Strategy: Oh man. These two have been revamped big time since Ruby and Sapphire. Remember when it was only Lunaton and Solrock? Yeah, not anymore. This is a battle that is truly worthy of the title "second-to-last" gym leader. Xatu and Claydol get sent out first, and each have some nasty attacks. Though rare, a Dark type would help you out immensely in this battle, and it would make it seem not so hard. Claydol has Earthquake, which will do a ton of damage to even higher leveled Pokemon. Xatu has Confuse Ray which can make things difficult, but switching out Pokemon is the remedy to that. Once you take care of one or both of them, Lunaton and Solrock pop out. Thanks to their rock types, grass and water types have the advantage here. If Xatu used Sunny Day, use that to your advantage if you have Solarbeam and use it. Solrock may also use it, but it too has Solarbeam and will cause massive damage to water types, and if you have Swampert Solarbeam will do quadruple damage to it. Not good. If necessary you can fight this classic RPG style, and have one Pokemon heal with items and use the other as a tank or sweeper. This battle is tough and if you breezed through it great job, but if you didn't don't be discouraged and keep trying, hopefully with a better strategy. ----------------------- Gym Leader VI: Juan Leader's Pokemon type: Water Reccomended types: Electric, Grass, Fighting Reccomended Level: 44-45 Types you shouldn't use: Ground, Water, Rock, Fire, Dragon Difficulty with reccomended types: **** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: Juan gives up the Rain Badge which makes Pokemon of all levels obey your command, and allows you to use HM07: Waterfall outside of battle. You get TM03, Water Pulse, as a prize. This attack has average power but may confuse the opponent. ----------------------- ----------------------- Juan's Pokemon: ----------------------- 1. Luvdisc Level: 41 Type: Water Attacks: Water Pulse, Attract, Sweet Kiss, Flail 2. Whiscash Level: 41 Type: Ground/Water Attacks: Rain Dance, Amnesia, Water Pulse, Earthquake 3. Sealeo Level: 43 Type: Ice/Water Attacks: Encore, Aurora Beam, Body Slam, Water Pulse 4. Crawdaunt Level: 43 Type: Water/Dark Attacks: Water Pulse, Crabhammer, Taunt, Leer ------------------------ Information: Well we're finally on the final gym leader (yay), but Juan thinks he's funny and decides to make the path to him covered with thin ice. Step on a tile more than once and you fall and are forced to fight a trainer. My reccomendation: fall purposely and fight all the trainers. After you do, go heal at the Center and follow these instructions to get to the leader: Ice Floor 1: This is one pretty easy. Once you step on the first tile, go right, up, left, left, up, right, and up to get off the first set. Ice Floor 2: I actually had fun with this one. One you enter the room full of ice head left, left, left, up, up, right, right, down, right, right, right, down, right, up, up, up, left, left, left, up. Ice Floor 3: This one is a doozy. Once you step onto the first platform head right, right, up, right, right, down, right, up, upp, up, left, left, down, left, up, left, down, down, left, left, down, left, up, left, down, left, up, left, up, up, right, down, right, up, right, down, right, up, right, up. Phew....Well anyway Juan is ready for you. Hopefully you picked up Rayquaza. Lemme tell you, during the Elite Four he is probably your strongest ally. Well now onto the leader Juan. Strategy: This is the final gym, so it won't be easy (you weren't thinking that were you?), so even though Juan's type is as simplistic as "water" it will be a daunting task to defeat him. He has very high levels, and if you have any trouble at all with him, the Elite Four will make short work of your team. In other words, this battle is a good indication of how well you'll do once you get to the Elite Four. Juan's first Pokemon is Luvdisc, a sad excuse for a Pokemon that can easily be defeated, but do it with a Pokemon other than your main power Pokemon. Why? Well Luvdisc has some nasty status inducing spells that are easily cured when switching out. Trash this loser and lets move on to Whiscash. With the same dual-type as Swampert, Whiscash has no weaknesses except for grass which does 4x damage. Dispose of it quickly before it gets out Earthquake or Rain Dance. Sealeo's only real weakness is fighing and so you should use some strong attacks against it, and same goes for Crawdaunt, which has two water attacks, but Crawdaunt's Special Attack is so bad that it won't do much. A strong fighting attack will take care of it. If a Pokemon managed to use Rain Dance and you have a Pokemon with Thunder, use it to your advantage against Luvdisc, Sealeo, and Crawdaunt. Finally there's Kingdra. Kingdra's only weakness are Dragon attacks, none of which are very powerful, so use your Pokemon that isn't weak against Ice or Water to finish it off. This battle, like the previous gym battle, is tough and don't be afraid to use as many potions as needed and make sure to stock up on a lot of them to begin with. On a final note, if you caught the Level 70 Rayquaza, you can use it if needed but I wouldn't reccomend it because your other Pokemon need experience, and it's kind of cheap, but like I said, if you need Rayquaza don't be afraid to use him. ------------------------------------------ ====================================== ---------------------------------------------------- Section V. Elite Four and Champion: Introduction ---------------------------------------------------- =========================== ------------------------------------------ Introduction: The gym leaders were nothing compared to the Elite Four, and to help out the best I can, Im going crazily in-depth to fight these guys. If you levels aren't at least 40, you'll be blown away, but if you have a balanced team between levels 40-50, you should be okay. Buy as many revives, max potions, full heals, and full restores as you can. On your team to assure the best results you should have the following types of Pokemon: -Fire -Water -Fighting -Ground -Electric -Ice In the walkthrough for the Elite Four I will make separate strategies for each of the Pokemon the Elite Four member has. If you're having trouble on any of the Pokemon, just scroll to them to get their information and a strategy to beat them. I cannot stress enough to have the right tyes of Pokemon. You cannot change your Pokemon once you enter the first room of the Elite Four battles, so look ahead to see what you face. If you chose Torchic at the beginning of the game, this is where it finally pays off. Blaziken is a savior in these fights. Also, remember that only the first Pokemon that comes out is always first. The Elite Four esecially likes to mix up their lineup, but I'll still go in order of what they naturally would appear. Anyway let's move one shall we? Good luck! ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle I : Sidney ------------------------------------------- ================================================== ------------------------------------------- Pokemon's type: Dark Reccomended types: Fighting, Electric, Ice Reccomended Level: 45 Types you Shouldn't use: Psychic, Ghost, Grass, Ground, Rock Pokemon 1: Mightyena Type(s): Dark Level: 46 -Sand-Attack -Double Edge -Roar -Crunch Strategy: Mightyena can be both annoying and easy. If you have a fighting type (such as Blaziken or Machamp) Mightyena becomes simple. This Pokemon cannot take an attack from a strong fighting type. Its Take Down attack is potent, but it recieves recoil damage. The Elite Four is notorious for using healing items, so make sure the least attack is powerful enough to finish Mightyena off. Pretty much never let an opponent get down to low HP, or you're in for some trouble. In these battles you cannot afford to waste time on a single Pokemon. Pokemon 2: Shiftry Type(s): Dark/Grass Level: 48 -Torment -Double Team -Swagger -Extrasensory Strategy: Another Dark Pokemon, another weakness to fighting. Bring in your fire type if you have one (you should) and burn this tree to the ground. Shiftry's goal is to annoy you and waste your resources. It will use Swagger to confuse you, while using Double Team to make it harder to hit. Not good. The secret to this battle is to knock it out fast, the longer it drags on, the worse off you are. If you have one, attach a Persim Berry to your Pokemon. Once Swagger is used on you, your confusion will heal, and your attack will have gone up big time. Pokemon 3: Cacturne Type(s): Dark/Grass Level: 46 -Cotton Spore -Faint Attack -Needle Arm -Leech Seed Strategy: Cacturne is the exact same type of Pokemon as Shiftry and the basic strategy is the same. A strong fire or fighting attack will beat the snot out of Cacturne. Cacturne is pretty easy to beat and is harmless except for its Cotten Spore and Leech Seed, but the Pokemon only needs to be switched out to cure them of the reduced speed or leech. Pokemon 4: Crawdaunt Type(s): Dark/Water Level: 48 -Surf -Swords Dance -Strength -Facade Strategy: You've faught a Crawdaunt in battle before (against Juan), and the strategy here is the same. Surf will do little to you, and Sidney has found that using physical attacks with Crawdaunt is the way to go. Knock out this guy quickly before it powers its attack up, and do not inflict a status condition that will power Facade. Pokemon 5: Absol Type(s): Dark Level: 49 -Aerial Ace -Swords Dance -Rock Slide -Slash Strategy: Absol is Sydney's last and most powerful Pokemon. Swords Dance will cause you a great deal of trouble, because Slash will become extra strong, and it has a high critical hit rate. Don't use a grass type on Absol, as Aerial Ace will knock it down. Absol is known for it's attack and speed, it's somewhat similar to Scyther stat-wise, so your best bet is a Fighting type. Absol is similat to Mightyena in that they are both just Dark types, and not anything else. Whatever you did to take down Mightyena should work here as well. ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle II : Phoebe ------------------------------------------- ================================================== ------------------------------------------- Pokemon 1: Dusclops Type(s): Ghost Level: 48 -Protect -Confuse Ray -Curse -Shadow Punch Strategy: if you have any Pokemon that have Dark moves (such as Bite or Faint Attack) now would be a great time to pull them out. Ghost and Dark moves are the only super-effective attacks against Ghost Pokemon. Dusclops likes to use Confuse Ray to confuse you, leaving you open for Curse. The computer can be stupid, and they often use Curse with less than half of their HP left, killing their own Pokemon, but still cursing you. By switching your Pokemon out, you can negate this annoying attack. Curse saps one-fourth of your HP every time. If your Pokemon gets afflicted with it, either switch out right away, or hurry and finish off the Pokemon. Pokemon 2: Banette Type(s): Ghost Level: 49 -Spite -Shadow Ball -Will-o-Wisp -Faint Attack Strategy: Another pure Ghost-type, Banette will love using Spite, an attack that lowers your PP for a move after you use it. Since it is a ghost type and normal and fighting attacks won't affect it, you must rely on Special Attacks, which normally are precious in PP. Leppa berries restore PP so if you have any, they will serve you will. Will-o-Wisp will burn you, which can be healed with items. The attack to watch out for is Shadow Ball, a strong Ghost attack, that can cause some damage. Dark type and Ghost type attacks are the key to winning here, as mentioned before. Pokemon 3: Sableye Type(s): Dark/Ghost Level: 50 -Double Team -Faint Attack -Shadow Ball -Night Shade Strategy: Ah, Sableye. This dual-type Pokemon combines Dark with Ghost type. You know what that means? It has no weaknesses, and to make up for it, its stats are rather weak, but its attacks aren't. Send out a reliable Pokemon, as long as its not a fighting, normal, or poison type, and do your best to thrash it. Shadow Ball is a great attack, except when used against you, but they can be withstood and Night Shade will do damage equal to its level, which is 50. Double Team becomes annoying so finish off the opponent as fast as possible. Pokemon 4: Banette Type(s): Ghost Level: 49 -Psychic -Shadow Ball -Thunderbolt -Facade Strategy: Another Banette? Phoebe needs to add some variety to her lineup. Well, there really aren't many Ghost Pokemon to choose from, but we'll live. This Banette is the same levelas the first one, but with more potent attacks. Thunderbolt will create problems on water Pokemon so watch out for that. Send out a strong fighting or ghost type Pokemon to deal with this Banette. Its other attacks you've no doubt seen before, so you should be able to handle them. Always remember to use potions when you need them! Pokemon 5: Dusclops Type(s): Ghost Level: 51 -Ice Beam -Rock Slide -Shadow Ball -Earthquake Strategy: Ack! Another Dusclops, and it has Ice Beam and Earthquake. So if you send out a flying type to avoid Earthquake, it will get smashed by Ice Beam. Not good. This is another prime example of how you must knock out the enemy as fast as possible. If you get confused, switch out immediately or you'll get pounded by insane attacks. Best bet is a fighting type again, or if you have Rayquaza, now would be a good time to use it. This Pokemon is a definite doozy, but consider it the marker of whether your Pokemon are trained well enough for these guys. What lies ahead are harder than heck opponents. ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle III : Glacia ------------------------------------------- ================================================== ------------------------------------------- Pokemon 1: Glalie Type(s): Ice Level: 50 -Icy Wind -Ice Beam -Light Screen -Crunch Strategy: Right off the bat we get a strong level 50 Pokemon, Glalie. It uses Light Screen to halve all your Special Attacks for five turns, and it works on all of Galcia's Pokemon as long as it's in effect. Ice Beam is, of course, extremely powerful, and there's a chance it will freeze you. Bring out a powerful Rock, Fighting, or Fire type to deal with this Pokemon, but BE CERTAIN that the Rock type isn't a ground type as well, or Ice Beam will be an instant KO. Fighting, Fire, and Rock attacks are all super-effective against this Pokemon, and Ice-types in general. Pokemon 2: Sealeo Type(s): Ice/Water Level: 50 -Encore -Ice Ball -Hail -Body Slam Strategy: You've faced a Sealeo before at Juan's gym, but it was 7 levels lower. Do not use your rock type here; Sealeo's Ice Ball will destroy it instantly. You'll also not want to use your fire type. Pull out an Electric Pokemon or Fighting Pokemon to deal with Sealeo. Don't use Grass, as Ice Ball will end its life very quickly. Body Slam carries the power to paralyze so heads up on that. Pokemon 3: Sealeo Type(s): Ice/Water Level: 52 -Hail -Attract -Blizzard -Double Edge Strategy: We get another Sealeo, but this one is two levels higher, and is a lot more annoying. I don't know how, but Sealeo will use Attract to get your male Pokemon to fall in love with it. Then once you're vulnerabe, she unleashes Blizzard, the strongest ice attack to finish you off. If you have a female Electric or Fighting type, they would do well here. If you don't, finish the battle quickly. Don't ever toy with Blizzard, but it has low accuracy, so unfortunately luck is forced to be a factor. Pokemon 4: Glalie Type(s): Ice Level: 52 -Hail -Ice Beam -Shadow Ball -Explosion Strategy: This Glalie is two levels higher than the first, and has much of the same moveset. Use the same Pokemon to take this guy out as you did the first one. Hopefully it was a strong Steel, Rock, Fighting, or Fire type. Don't, under any cirumstances, pull out a Psychic type. That is, unless, you are trying to commit suicide, or it is insanely strong. Not good. Pokemon 5: Walrein Type(s): Ice/Water Level: 53 -Surf -Ice Beam -Body Slam -Sheer Cold Strategy: Glacia final Pokemon and Ace has a deadly moveset. Sheer Cold is a 1-hit KO move, but only if the users level is higher or the same as the victim. If you somehow managed to raise a level 54 Pokemon, Sheer Cold will never hit you. Electricity is your best bet here, along with Fighting. This is another battle where you must finish quickly. If Body Slam paralyzes you, heal immediately. Electric and Fighting Pokemon are not known for their Special Defense, and it shows when a single Ice Beam does a ton of damage to your Pokemon. If you win here, prepare an ice type. It will make the next battle heaven. ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle IV : Drake ------------------------------------------- ================================================== ------------------------------------------- Pokemon 1: Shelgon Type(s): Dragon Level: 52 -Rock Tomb -Protect -Dragon Claw -Double-Edge Strategy: Shelgon has Protect. An annoying move used to prolong the battle and make you waste attacks. Otherwise it has no benefits. Double-Edge is pretty powerful, but other than that Shelgon has a crappy moveset. Ice Pokemon will be your savior here. A good Ice Beam (TM12) will waste this Shelgon. Fire, Water, Grass, and Electric attacks are all weak against Dragon so don't use any of them. Pokemon 2: Altaria Type(s): Dragon/Flying Level: 54 -Dragon Dance -Double-Edge -Dragonbreath -Aerial Ace Strategy: The dual type Altaria is also a flyer, making Electric attacks workable. They will no longer be "not very-effective". Dragonbreath is a parazlying move that can be very annoying. Altaria's refresh attack will restore poison, paralysis, and burns so basically it can heal itself from that. Altaria has pretty low stats for a dragon type and should be more on the easier side to defeat. Dragon Dance increases Speed and Attack, so it'll probably make Altaria move first unless you have a speedy Pokemon. Fortunately, the dumb computer has Altaria use Dragon Dance repeatedly, and if it does, knock it out fast because really high attack and speed is lethal. An upgraded Double-Edge is hard to take. Pokemon 3: Kingdra Type(s): Water/Dragon Level: 53 -Smokescreen -Dragon Dance -Surf -Body Slam Strategy: Kingdra stats are almost dead even with each other. Kingdra is neither overwhelmingly strong or weak in any stat, and has virtually no weaknesses thanks to its Dragon/Water dual-type. This creates a problem, unless you have a powerful Dragon type at your disposal. Fortunately Kingdra's attacks are horrible, and any powerful Pokemon that isn't weak against water should be able to take down this creature. Magneton, for example, would be an excellent choice. Pokemon 4: Flygon Type(s): Dragon/Ground Level: 53 -Dragonbreath -Earthquake -Flamethrower -Crunch Strategy: If you can act fast, Flygon becomes incredibly easy. One Ice Beam from a powerful Pokemon should finish it off, but unlike Kingdra, Flygon has a couple incredible attacks. Avoid using a fire, grass, or psychic type Pokemon if you can, against Flygon. Instead use a water Pokemon with Ice Beam, or a fast ice Pokemon. Either way, be cautious with this fellow. Pokemon 5: Salamence Type(s): Dragon/Flying Level: 55 -Dragon Claw -Flamethrower -Crunch -Rock Slide Strategy: If you have an ice attack, such as Ice Beam or Blizzard, Salamence becomes a joke. He has a dual-weakness to Ice attacks and one should easily knock him out. Rock Slide is powerful as well as Flamethrower, so watch out for that. ------------------------------------------- ================================================== ------------------------------------------- Champion of Hoenn - Wallace ------------------------------------------- ================================================== ------------------------------------------- Pokemon 1: Wailord Type(s): Water Level: 57 -Rain Dance -Water Spout -Double-Edge -Blizzard Strategy: The water gym leader is now the champion. His team is compsed obviously of water types, and all but one are dual types with other weaknesses. Water Spout is the second most powerful water attack in the game, and Rain Dance will double its power. If Wailord uses Rain Dance use it to your advantage by using Thunder. Due to Wailord's enormous HP, however, it may take more than one attack to beat it. Pokemon 2: Ludicolo Type(s): Water/Grass Level: 56 -Giga Drain -Surf -Leech Seed -Double Team Strategy: Ludicolo is outrageously annoying when fighting it, thanks to its awesome dual type of water and grass. It eliminates many weaknesses, and leaves basically only flying as a solid weakness. With a flying type, none of Ludicolo's attacks will really hurt them very much. Otherwise, fire and electric attacks will do a decent amount of harm to Ludicolo. Pokemon 3: Gyrados Type(s): Water/Flying Level: 56 -Dragon Dance -Earthquake -Hyper Beam -Surf Strategy: Electricity. 'Nuff said. I've always been fond of Gyrados for this reason. Well when fighting him anyway. This guy likes using Dragon Dance as well, and that creates a problem, but seriously a Thunderbolt or Thunder attack should do it. If you have neither by this point and have gotten this far, kudos, and send out your most powerful tank to take down Gyrados. Pokemon 4: Tentacruel Type(s): Water/Poison Level: 55 -Toxic -Hydro Pump -Sludge Bomb -Ice Beam Strategy: Tentacruel is a lot stronger than people give it credit for, but it has a few nasty weaknesses. Psychic will work this time, as of course will electric moves. If you have a fast Ground type, than it will work against Tentacruel's poison type, but with Tentacruel's Hydro Pump, a ground type won't last long. Pokemon 5: Whiscash Type(s): Water/Ground Level: 56 -Earthquake -Surf -Amnesia -Hyper Beam Strategy: Whiscash's only weakness is grass attack, and a single one will blow Whishcash to pieces. Whiscash's favorite attack is Earthquake, and with its STAB bonus and decent attack, it will do some damage. Pokemon 6: Milotic Type(s): Water Level: 58 -Recover -Surf -Ice Beam -Toxic Strategy: The final Pokemon of the final trainer of the Elite Four, and it's a doozy. The only pure water-type in Wallace's party, Miliotic's greatest strength lies in its Special Defense. People will use mediocre electric attacks on Milotic, and they find it doesn't do much damage at all. So I like to say that Milotic's true weakness isn't electricity or grass types, but rather its defense. Use a powerful physical Pokemon that isn't weak to water, and use its greatest physical move to decimate Milotic and grab the title of Champion of Hoenn. Naturally, you can still go with grass or electric attacks, but in my humble opinion, physical attacks work best. ============================== Section VI: Legal Stuff ============================== Not a big section nor one that I like to write, but this FAQ is meant to help players out and should not be sold or used for personal profit in any way. If you wish to use it for your site or something email me first and ask nicely. Copyright Andy W. (subzero8287) 2005. ------------------------------------------- ====================================== ---------------------------------------------------- Section VII. Special Thanks ---------------------------------------------------- =========================== ------------------------------------------ Special Thanks to Nintendo for the game as well as Game Freaks. Nintendo's official Emerald Guide for some references. My parents for support. CjayC and Gamespot for the great site. -Thanks everyone, couldn't have done it without you.- ========================= Section VII: Reaching Me ========================= I will no doubt have many errors in my FAQ and there are many things I have to add such as Legendary Battles, a FAQ, Rival Battle, and Aqua and Magma battle. I hope this guide goes from a Gym Leader FAQ into a great Important Battle's FAQ, so it's still in its early stages to bear with me. If you have questions, comments, or reccomendations, you can contact me at: 1. furious_falcon8287@yahoo.com 2. fast_kid8287@yahoo.com