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Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Ripping off part(s) of this FAQ/Walkthrough and putting it as your own results you to be guilty of the crime "Plagiarism". Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without a crediting the real source the just way that he/she should have been thanked. To simply put it, Plagiarism is bad. Also, you could never ever use this FAQ/Walkthrough to make your own FAQ/Walkthrough, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Also, you could have this FAQ/Walkthrough on your website provided that not a single character has been altered and you must have my permission before you could do so. If you didn't have my permission then you have crossed the lines of the copyrights law. By the way, you could print the whole thing/parts of the FAQ/Walkthrough though. "Walang nakawan pare..." (Please don't steal =P) The guide could only be seen at: www.gamefaqs.com www.gbaworld.net Contents: I. Introduction II. Updates/Revisions III. Game Basics A. Game Menu B. Game Controls C. Monsters D. Traits E. Battle Systems IV. Walkthrough V. Raising Guide VI. Story Events VII. FAQs VIII. Credits *-*-*-*-*-*-*-*- * Introduction - *-*-*-*-*-*-*-*- Heya! Gyl here! Monster Rancher or Monster Farm has always been there in most gaming consoles and now since it's brought to the GBA system I couldn't wait till I get my hands for a copy of one. Monster Rancher is a pretty sweet way about playing with monsters. This is because that unlike other monster training games you simply would be using them for battle mainly because of it focusing to the story perhaps well anyway Monster Rancher gives you the chance to train the monster that'll rule all others. You're in charge of getting your monster on a top shape for battling. Though Monster Rancher Advance 2 may lack on the story part the number of monsters to be unlocked and to be trained as well as the simple reason of having a powerful monster may perhaps compensate for it. Anyway MRA2 isn't anywhere close to RPG or an Action/Adventure one so I'm guessing that it'll be fall under fighting or Monster Simulation or Adventure(since there's this Exploring part). Above anything else this is a very refreshing and fun way to be burning time. I once brought my GBA along with the MRA2 cartridge on a trip to my province and is sure was enough to have me occupied for the whole trip. Anyway, let's just get on with the show... "Let's roll..." *-*-*-*-*-*-* * Revisions * *-*-*-*-*-*-* June 04, 2003 (06.4.03) Version 1 --------------------------------- - It's basically what the FAQ is composed of. Started most of what a basic FAQs and Guides should hold. June 07, 2003 (06.07.03) Version 1.9 ------------------------------------ - Added a couple more on the list of monsters. - FAQs Section updated - Changed some terms like Nut Oil and stuffs. Don't blame me! I'm more use to the PSX version >.< - Walkthrough Updated - Completely changed the Raising Guide. - Story Events Updated June 08, 2003 (06.08.03) Version 2.4 ------------------------------------ - Walkthrough Completed! With almost all possible events to be triggered. - FAQs section added with a couple more basic questions and some tips. - The Game Basics Monsters Sub topic is changed and supports only basic monsters not the list of them. - Story Events section complete! All possibilties of triggering events are still accepted and/or those that I missed. July 22, 2003 (06.22.03) Version 2.6 ------------------------------------ - Added some minor spoilers - Corrected a few wrong terms - Added some submissions. August 05, 2003 (08.05.03) Version 3 ------------------------------------ - Added some submissions - FAQs list added August 06, 2003 (08.06.03) Version 3.2 -------------------------------------- - Added some more submissions - FAQs list added - Check the FAQs list for the orb infos *-*-*-*-*-*-*-* * Game Basics * *-*-*-*-*-*-*-* *- -* *- Game Menu -* *- -* Title Menu ---------- New Game - Start a new game. Continue - Continue or Load saved game. Link - Battle against fellow monster trainer via a Link cable. Town Menu --------- Shrine - This is where you regenerate monsters. You can select either Tablet Regeneration or Book Regeneration. AGIMA - AGIMA's where you can register coaches or retire a monster from acive duty. Studio - At the studie, monster can be combined or put in deep freeze. It's a very important place for breeders! Hospital - Take your monster here to cure it from illness or get surgery to remove unwanted traits. Square - Use this command to go to the town square. System - Use this command to save and load games. Ranch - Use this command to go to the ranch. Shrine Menu ----------- Tablet - Regenerate Monster through Tablet Regeneration Book - Choose from the list you've already regenerated. Data Menu --------- Monster - View current status of your Monster. Breeder - View your status as a breeder. Book - View the list of regenerated monsters. AGIMA Menu ---------- Assign - Assign a monster to be a coach. Coach - Turn your monster to be a coach. Retire - Put a monster into retirement. Explore - Go into an expedition trip. *- -* *- Game Controls -* *- -* D-pad - Scroll around menu/selections/skills A - Select an option/continue conversation/choose B - Cancel L - Switch between the calendar R - Switch between the calendar. Push the opponent back(in-battle) Start - View the status window. Pause/Quit(in-battle) Select - View help *- -* *- Monsters -* *- -* Monsters are categorized in their types or kinds. Each has their own characteristics that is very crucial to be known when training them. For example, a Pixie boasts it's intelligence, speed and accuracy but is worst when it comes to Power increasing drills. Golems may not be the wisest but their Brute strenght is just about everything. I'll just list down the very basic monsters and how to unlock them. You won't be seeing anymore codes here as you could just open up the Monster Regneration Guide by Matthew Turner (Nsilius@msn.com) also available in GameFaqs.com. + Pixie 001 Pixie - Available at the Beggining + Golem 023 Golem - After the First House Upgrade + Mew 044 Mew - Available at the Beggining + Moochi 065 Moochi - Available at the Beggining + Dragon 088 Dragon - Complete the Proof of the Dragon Event. 2nd House Upgrade Combine with DrgnFang Must participate in the Dragon Invitational Match + Arrow Head 111 Arrow Head - After the First House Upgrade + Suezo 133 Suezo - Available at the Beggining + Ducken 152 Ducken - Available at the Beggining + Zuum 168 Zuum - Available at the Beggining + Tiger 187 Tiger - Available at the Beggining + Naga 207 Naga - First House Upgrade + Octopee 228 Octopee - Available at the Beggining + Mogi 246 Mogi - Available at the Beggining + Psiroller 267 Psiroller - First House Ugrade + Durahan 287 Durahan - Combine with DblEdged + Joker 298 Joker - Combine with JokerMsk + Momo 314 Momo - Available at the Beggining + Lesione 332 Lesione - First House Upgrade + Zan 350 Zan - Must find the Proof of the Ninja Be Invited to the Zan Invitational Match + Antlan 368 Antlan - Available at the Beggining + Hare 385 Hare - Available at the Beggining + Suzurin 402 Suzurin - Available at the Beggining + Henger 425 Henger - Combine with Mech bot + Raiden 441 Raiden - Combine with Nanchuks + Gitan 461 Gitan - Combine with BlckSpear + Gali 468 Gali - Combine with GaliMask + Doodle 471 Doodle - Combine with OddChalk + Monol 489 Monol - Combine with Monolith + Pheonix 492 Pheonix - Combine with Feather + Garu 508 Garu - Available at the Beggining *- -* *- Traits -* *- -* Traits are another very nice addition to MRA2. Compared to the MR2 of the Playstation console. Traits are like what the guy who freezes monster analyzes this time you could view it on the status window. They could completely affect almost any aspects of your monster from eating to fighting. They could be both a good and a bad thing depending on the trait they hold. I'll list them down on the next version. *- -* *- Battle Systems -* *- -* The battle system of MRA2 is no different from it's predecessors. The series follows it's classic battling system wherein you'll be controlling your monster on it's basic forward and backing off movement as well as scrolling through the menu of skills to be used for attacks. A successful hit deals damage or make the opposing end loose a certain amount of guts. Guts is the main thing about the battle system. To issue an attack you'll be needing to use up corresponding amount of guts. Gut's is used up in that way and is recovered every second of the battle which last for almost a minute. It could also be recovered after recieving certain attacks. Recieving plainly damage will convert it into 10 Guts points instantly. Also, the more guts your monster has the higher the percentage of an attack to connect. As the battle progresses the creature that remains standing will be held the victor. Or it's decided by decision if and only if the bout ends without K.O.ing the opposing end. Remaining HP will be the comparison. If your HP is more than that of your opponent then you'll be judged as the winner. KOing an opponent isn't just away to win a battle. Expiring the time is also a good idea if your monster's facing a very tough opponent then it would be best to keep on trying to hit him more and dodge or evade most of his blows. Some Trainers had taken that strategy building up a monster that could completely dodge every single blows even the hit parameter's aroud 70% or 80%. The only thing good about KOing an opponent is that it'll raise your monster's fame a lot more than just the normal. *-*-*-*-*-*-*-* * Walkthrough * *-*-*-*-*-*-*-* As the game start. Just press your way through the conversation till you're on the town menu. You're supposedly to get a monster so proceed to the Shrine. Bolzoi will greet you and explain the basic stuffs about it. Just choose the Tablet option and guess anything. I suggest saving before attempting the Tablet Regeneration since it's a long conversation and time pressing the [A] button till that part. Okay now that you've saved your game go back to the Shrine and regenerate through the Tablet choice. Okay, Now just enter any word, letter, character whatever as long as it'll produce a monster in the end. It's up to you to choose any monster you like I say check their stats afterwards to get a grasp of them. If they're cool enough now Holly will be asking you to drop by AGIMA about a short intro about coaches and stuffs. Do that. After the conversation choose Holly's monster to coach any type of training you got in mind. Max it out so place her monster to coach as many as it could. A coaching monster would boost the stat acquisition of the trainee a bit so it's a good thing. Now, you're free to visit any place in the town. Once ready proceed to your ranch. You'll start at the first week of month 1 you won't be spending anything for food so you should start training. It's up to you to choose what kind of training. * - check out the Raising Guide for more strategy about training your monster. Anyway give your monster a rest during the 3rd or 4th week since it'll be tired by then, if you started training it with drills that is. The next month you should feed your monster with the food it liked. Check the orange bars for it. Just pick anything and read through the short info about it since it's actually affecting your monster. As the month opens there should be a trainer to visit you and this time they'll teach you about counter-attacking. Afterwards you'll be battling their monster to try it out. Nothing will happen if you win or lose even if you've knocked him down but I doubt it since they'll cut off a lot from your stats and that fact that you'll barely attack him without doing a foolery. Anyway just keep on trying the counter attack they taught you Anyway you're not required to win the bout though so after that just keep on training your monster and once you think he's ready enter him into official tourneys. Here are the list I've gotten so far. They are the events you might have met as you progress through the ranking and as your fame go up. I'll run more tests later on to see how certain events were triggered. ====================================================================== Event # 1 You'll get this the next month you start playing. + Tutorial for Counter attacking Event # 2 I got this during Sept. week 3 after winning 2 tourneys already still in class E. Popularity: 22 + Mardoc will visit the ranch and will warn you about a lot of good ranches were being attacked by roving thugs recently. Holly then will just act cool about it. Event # 3 Oct. Week 1 + Francesca will visit the ranch, she's the lady behind the counter of AGIMA. She'll just explain to you the basics about super coaches. Event # 4 After winning the Official E CUP Tourney Current Fame:54 + An unknown trainer will visit you and he'll criticize Holly for quickly being so happy after just winning one official cup. He'll then challenge you for a monster battle. You'll battle his monster Aphram(Durahan-Type) Pow 257 Int 210 Acc 213 Spd 200 Def 294 Lif 355 You'll barely scratch him. And whether you win(which is rather tough if you're not expecting him) or loose the result will be the same. He'll then commend you for such battling and leaves you with his most precious Flare Orb waiting for a rematch someday then left finally leaving his name to be the infamous Canute. Event # 5 A week after meeting Canute. + A freelance trainer will visit the farm. He'll be asking you a favor to rest in your farm for a bit. He'll be allowed then just train your monster with a hard drill or the one that has a monster coach training. The next morning he'll be talking about your training yesterday and offer you his help as his sign of gratitude for letting them settle down a bit. You can now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def and life to be reckoned with. Event # 6 2 weeks after Gavin offers his help or a few months after Canute visited you. I think my current fame has effect. (Current fame still: 54) + You'll meet another character and greet you as the amazing rookies. He'll introduce himself as Hunter, a young trainer like you aiming to be AGE no.1 breeder. He'll then challenge you to a fight. You'll battle Huego (Wolf-Type) Pow 197 Int 194 Acc 193 Spd 195 Def 197 Lif 231 Win or loose he'll say it's an good match then he'll then be expecting you for the official D rank tourney. Event # 7.1 After a few months/weeks after Gavin joined you. + Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab who used to be FIMBA's official chairman. He'll then ask you to go in an adventure in 'Tapota'. Just check out 'Explore' command in AGIMA. Event # 7.2 A few months later after Mardoc reported the attacks(I got this right after the week after the expedition.) + Holly will alert you of nearby ranches being attacked by stray monsters. Then you'll battle out a monster. Your stats will decrease significantly. Headroom (Zuum-Type) Pow 174 Int 128 Acc 148 Spd 172 Def 231 Lif 195 Win and you'll get a 'SilvrBar' Event # 8 Upon entering the AGIMA official D rank tourney + Hunter will greet you as it start. You'll be fighting him and his Huego for the last round. Win the tourney and a short conversation will follow from Hunter afterwards saying something like "Now I understand you..." Event # 9 After recieving the certification of being a level 2 Rank C breeder. + Gavin will tell you something about the special league tournament for Class C breeders called the 'Death Blow' Death Blow qualifying tourney: 1st week of Jul: The Summer Classic 2nd week of Sept: The Wild Cup 4th week of December: The Cuntdown Cup 4th week of March: The Flower cup Event # 10 After the Death Blow tourney explanation + Aroma will visit the ranch and teach you about soulmates then initiate a little battle. Oliver (Hare) Pow 231 Int 233 Acc 245 Spd 290 Def 114 Lif 212 Win or lose it doesn't matter. Then you'll get another scene between them. (Man... what are they saying?) Event # 11 Should have finished the explortion with Mr. Karnab. + Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr. Mardoc for a permission to explore Malkt. Mardoc will do allow you but after you reach Breeder Level 3 or reach the B Ranking. Then again Mr. Karnab's plan is actually just unfolding you then instantly go with him to Malkt. On the trip you'll meet Geras and warn you about the road you'll be parting. Then he'll instantly battle you with: Pirate(Arrowhead) Pow 297 Int 201 Acc 197 Spd 213 Def 315 Lif 215 After the battle you'll be back in your ranch again. Event # 12 Weeks later(I think this is initiated after meeting Geras) + Holly will say something about ranches being attacked again. You'll be attacked by: Mckagan(NAGA) Pow 240 Int 148 Acc 232 Spd 168 Def 179 Lif 188 This time he'll drop a 'Gold Bar' Event # 13 Hunter will revisit your farm after the trip to Malkt. He'll then challenge you to a battle: Surmal (Garu) Pow 243 Int 241 Acc 244 Spd 256 Def 231 Lif 212 Event # 14 After reaching B Rank you'll recive a mail and Holly + will brief you with the B Rank death blow qualifying tourneys. *******I missed the others so if you guys know about it mind sharing em here?******* 4th week of March: Spartacus Festival Gavin will then leave the ranch after wards. Then a long scene with Ayase will happen it's about Hunter losing to someone. And to your surprise it's Canute. Event # 15 A month after Gavin left + Aroma will vist and take Holly along with her around town. You'll simply learn about the legendary breeder. Event # 16 Months later after Gavin left + Gavin will pop back again just to say Hi. Then will be waiting for you for the official tourney for B Rank Event # 17 Drop by the Square anytime. I think this is triggered when you've got around 40,000 G. + You'll get a scene with a peddlar selling some gem and you can take on his challenge: Makker(Psiroller-Type) Pow 329 Int 194 Acc 256 Spd 319 Def 231 Lif 315 After winning he'll sell the bright gem for just 32500G. Event # 18 Holly will brief you with the Rank A Deathblow Tourney 4th week of may - The strike Cup 2nd week of july - the corona classic 4th week of january - the mistral cup You'll also be invited to the Amity Cup by Mardoc Event # 19 Ayase will visit and warn you about a stray monster again. Wait for a month after it and battle the stray monster: Raditz (Arrowhead) Pow 313 Int 201 Acc 273 Spd 210 Def 317 Lif 317 After the battle you'll be in a conversation with Mr. Mardoc. Event # 20 After successfuly getting the invitation of FIMBA head to AGIMA for your mission. Your mission would be to find the ''Proof of the Dragon'' in Tapota Ruins. Who ever finds it will have an inivitation to the dragon invitation match in the 3rd week of may. The item is located on a temple like ruins to the far right. When you return Raditz will fight you again. This time you'll fight him with your monster with a lower stats Event # 21 Bolzoi will visit with the invitation to the dragon match Event # 22 After winning the A Cup and beating Geras + Mardoc and Francesca would visit the ranch. Event # 23 + Upon reaching Rank S Gavin will appear again this time he's with Hunter. He'll surprise you with that he'll be starting all over again but this he'll be helped by Gavin. He'll battle you out with his new monster. Darn... I got this scene the time I'm breeding a new one and he completely over powers me with this: Vintole (Garu) Pow 484 Int 510 Acc 491 Spd 495 Def 488 Lif 538 If you win or loose Holly will simply be surprise and Gavin will tell you that it's the new technic they call ''SlamBack'' Event # 24 + Upon reaching Rank S Zest and Aroma will visit then Canute will follow afterwards. Luckily you won't be fighting him. Event # 25 + visit the Square The same guy will appear again this time he's selling an AromaPot for 1200G. if you beat his monster Makker . Event # 25 + After winning the official S Rank Ayase then Francesca will visit 3rd week of March - The Greatest 3 2nd week of May - The AGE monsters cup 2nd week of October - The E-1 Grand PRix 3rd week of December - The winner's cup Event # 26 Monster Attacks Note : You're stats could decrease by 100 randomly Popon (Ducken) Pow 192 Int 192 Acc 192 Spd 192 Def 192 Lif 192 Drops: Diet Weeds Clausen (Lesione) Pow 212 Int 184 Acc 184 Spd 182 Def 178 Lif 350 Drops: SilvrBar Balte (Golem) Pow 648 Int 649 Acc 379 Spd 400 Def 539 Lif 551 Drops: Diamond Noel (Pixie) Pow 218 Int 635 Acc 593 Spd 573 Def 290 Lif 380 Drops: Diamond Event # 27 After winning a few tourneys in class S + You'll be invited to AGIMA's special breeder training and your task is to look for the ''Prof of the Ninja'' which takes place in Malkt Ruins. Whoever finds it will have an invitation Match in the 3rd week of August and the permission to regenerate Zan, along with the Ninja Book. The road is Up, Left, Left, Left, Up, Left Event # 28 After being a top calss breeder + Canute will then appear and have a short conversation followed by Mr. Mardoc and he'll introduce a monster that has been around for ages, Red Dragon Dynast. Event # 29 Enter the emperor's cup on the 1st week of June. + Get ready for a long long scene! After that you'll watch a battle between Dyanst and Catedral. And believe it or not the Legend has lost and in a very ugly fashion. Well, he couldn't even scratch that Phoenix. Anyway you'll then be fighting Canute and his super monster. Catedral (Phoenix) Pow 762 Int 748 Acc 793 Spd 772 Def 793 Lif 730 Beat him and in the end Canute will reveal that he's *MAJOR SPOILER* the legendary Magna! The END! Enjoy! But wait! Wait till the credtis roll and you'll be back in your ranch again. You can continue raising monsters till your eyes went white. ===================================================================== Take advantage of the sales on the item shop. It's really worth it. Earning a lot of fame or building up your ranking could get you a series of events. Also, check the Town Square regularly as they sell a lot of cool items a lot cheaper than that on the regular price. - = F I N = - *-*-*-*-*-*-*-*-* * Raising Guide * *-*-*-*-*-*-*-*-* This raising guide will be focused to get as much stats as you can for the entirity of your monster's career. Anywa the raising guide is divided into the state of monsters so here we go: NOTE: I suggest you try out your own method first as for this parts it's solely for beginners and newbies. I'll write a very separate. The whole plan may change if you're owning a Gem/Cup since they may relieve/take away stress and fatigue automatically. NOTE # 2: Battling or entering Tourneys as well as paying for a Sparring Match is up to you. Just do this for sequence if you'll be doing any of the two then just try to adjust to the training method: Battling: Rest-Enter Tourney-Rest + Resting Before a tourney is necesary to avoid getting a ????? or a Foolery when battling. Battling gives you a fairly decent amount of stats, money and fame as well and it's your call on when would it be. Also, a tourney is much like a hard drill and one light drill so it means a lot of fatigue and stress in there so rest up the following week. Sparring: Spar-Rest + Sparring should always be taken during the first week. This is to not avoid the feeding time. Feeding your monster greatly adds points on its reliance and to it's build. This also has a little addition to it's fatigue or stress recovery. Resting the following week is a must. Take a Stress or Fatigue reliever if necessary. NOTE 3: Having a certain Cup/Pot/Gem makes the items optional so I suggest aiming for them first and once you've got them all you can train your monster a lot easier without using any more items. LD/Light Drills - Those who don't need monster coaches HD/Hard Drills - Those who requires monster coaches. Rest - Rest for the whole week you can use anything if there isn't anything specified like a starprun or something. # to # - They are the supposedly result of your monster training and the Great stat acquisition not included. * - Using any Gems/Cups that relieves stress and fatigue is not included in the plan. They may be specified if it's necessary. Baby Monster (Just regenerated) Scoring: 4 to 5 on Light Drills ------------------------------- A baby monster would mostly fail on most drills so during this time you should be saving often as you should be regularly. During this stage you should follow this uh... diet plan >.< Food to be taken - Anything your monster likes. This should be a great way to start scoring on the loyalty/reliance of your monster this also allows your monster to go through drills on a higher success rate. All of this should simply be light drills. 1st week - Light Drill (Oily Oil if necessary) 2nd week - Light Drill 3rd week - Rest 4th week - Light Drill Explanation: This is merely a patern of Drill-Drill-Rest-Drill and could be taken not necessarily like the week suggestion. I purposely put the 'Rest' Week on the third to not wast a week of Rest if you'll be competing on the Official Cup though it's your call. Light Drill should be the only option when they're still young. Just keep in mind that during this Light Drills you should be scoring 4 or 5 points (Great! score not included) The 'Oily Oil' usage at the middle of 3 drills in succession is optional. Just refer to what Holly would say. An Oily Oil is much like a 1/6 Rest so it's a great way to not put your monster into stress early on. Youth Scoring: 12 to 17 on HD ----------------------- A youth or a slightly grown up monster should start preparing for a hard drills. So a week or two should be reserved for it. To differentiate a youth monster from a baby is to save and make you monster go on a hard drill. The drill to be taken should be based on their strong points. Example, A Golem=Power, Tiger=Speed something like that so the drill differs. Again the use of Oily Oils is now a must to avoid wearing yor monster down. Food to be taken - Anything your monster likes. It's still young and should be taking food that is needs for training like fish or something. Little to No Budget Training: (A 2 month-long plan) Month 1 1st week - Light Drills. 2nd week - Hard Drills. 3rd week - Rest. 4th week - Hard Drills. Month 2 1st week - Rest. 2nd week - Light Drills. 3rd week - Hard Drills. 4th week - Rest Explanation: This 2 month-long plan is perhaps the best way for those who're starting out. Since Rest is one of the best way to greatly reduce Fatigue and Stress in this plan the 3 perfectly planned Resting week is just perfect to keep you running without getting any message that you're monster is stressed out. This method could get you just as much as one Big Budget Training and a little more than the Med budget Training though the time expired is twice as much. You'll be earning 30+/20+ on stats focused on respectively. Medium Budget Training: 1st week - Hard Drills. Oily Oil *optional-should alternate* 2nd week - Light Drills. 3rd week - Rest. Use Oily Oil here to allow your monster to recover a lot more energy. Holly should be commenting like he's energetic or looking lively the next week. 4th week - Light Drills. Explanation: Again just a patern. The rest is placed there so you could instantly prepare them for Official Cups or just follow the pattern if you're aiming on something else. The Oily Oil placed after the 1st week should be given alternately (e.i. Month 1 Week 1 - No Oily Oil, Month 2 Week 1 - Oily Oil) Something like that since the Fatigue and stress would build up though to lessen this take a stress relieving Item on the Rest Week this way you no longer need to use Oily Oil on the Hard Drill. Big Budget Training: 1st week - Hard Drills. Oily Oil 2nd week - Hard Drills. Oily Oil 3rd week - Rest. Use Oily Oil here to allow your monster to recover a lot more energy. Holly should be commenting like he's energetic or looking lively the next week. Or take any stress relieving item. 4th week - Light Drills. Stress Relieving Item *Optional* Explanation: Oily Oil only differs now. Since you'll be earning 11 to 17 points on Hard Drills you'll be doubling the speed but at the same time accumulating a lot of stress. The Stress relieving Item should be taken twice or once a month now so to keep up with supressing the stress and fatigue. In a month you'll be earning 20 to 30 points on the primary stats and 7 to 15 points on the sub stats you're focusing. The Light Drills should be enough to maintain the original stats that decreases as you do Hard Drills. Adult Monsters Scoring: 20 to 25 points on HD ------------------------------ Here is when your monster should be earning a lot by now. Though you may want to have the best monster coaches for better result. Save before doing this to avoid wasting a week. Try a hard drill for example a Garu tries either a Sandbag drill or the other power pumping one. If he started getting 20 - 25 or so then he's ready. This is also the time your monster would start getting tired so the Oily oil is a must now. Food to be taken - He should be eating any of this: Fishes, Tablets or Meat. They may be expensive but once you've started battling it shouldn't be a problem. Also, they may differ depending on what your monster like. Little to Medium Budget Training: Month 1 1st week - Light Drills. Oily Oil *optional* 2nd week - Hard Drills. Oily Oil *optional* 3rd week - Rest. Stress Relieving Item *Optional* 4th week - Light Drill/Hard Drills. Oily Oil *optional* Month 2 1st week - Rest. Stress Relieving Item *Optional* 2nd week - Light Drill/Hard Drills. Oily Oil *optional* 3rd week - Hard Drills. Oily Oil *optional* 4th week - Rest. Stress Relieving Item *Optional* Explanation: This little to medium budget 2 month-long plan is a very good way to keep from spending money and at the same time be building your monster up. The Optional Items should be taken when necessary and the sudden change from Hard Drills to Light Drills should be followed when your monster is stressed according to Holly. Also, if you recieved a stressed message you should use the Light Drill alternate for the whole two months as to recover a bit from it at the same tiem the item usage should be looked at. Big Big Budget Training: Suggested Item: BrightGem, Holy Cup, AromaPot etc... 1st week - Hard Drills with Oily Oil. 2nd week - Hard Drills with Oily Oil. 3rd week - Rest. A strong stress reliever should do the trick or any of the items that 4th week - Hard Drills with Oily Oil. Explanation: In this Training plan you'll be earning 60 to 80 points per month and in this plan you'll be spending much much more than your monster need. Since this is a Big Big Budget Training Plan you'll certainly spending a lot more than you could buy. Though this assures you that you'll be making your monster live like as if you've used GameShark(tm) or something on it. The result may be unbelievable though If you follow this you'll Max out 2 stats in just a year and max out almost all before having your monster wither. Owning a Gem/Cup/Pot like the suggested Item is a must specially the three that I mentioned. They may cost a lot but I'm not expecting you to be trying this method out without knowing that it's a Big Big Budget Training. Veteran Scoring: Like a Baby Monster ---------------------------- They are dying or monsters that has reached their peak. The only method of them gaining stats and getting better is to freeze them and revive them a week before a battle. They'll be gaining stats from battles! So you should follow this sequence: Rest-Battle-Rest The use of anything isn't necessary. Then just freeze them again and revive them the week before a tourney. This way their lives will be longer for winning more battles. Here's the pride of my collection so far: The Game (Gare-Garu) *Straight from Tablet Regeneration Lived 6 yrs. 5 mo. Has a record of this: Record 125W 0L Average 100% Winnings 185200 G. Fame 100 Type Normal Likes Meat Dislikes Nothing Figure Slim Class S Pow 999 Int 339 Acc 621 Spd 566 Def 574 Lif 560 Rocky (Golem-Tiger) *Combined from 2 4yr old monsters with good stats Lived 6 yrs. 2 mo. Has a record of this: Record 196W 0L Average 100% Winnings 245200 G. Fame 100 Type Brave Likes Playing Dislikes Sleeping Figure Slim Class S Pow 999 Int 209 Acc 421 Spd 197 Def 999 Lif 860 * - You can send in your monsters in the same format! from: TensaiMan - I have a great training technique I want to share. But there are some requirements before you do so... 1) Money. A lot of money. About at least 100k should do. 2) Good coaches. To get good coaches, keep training strong monsters and having them coach stronger monsters and so on until you have 999-type coaches. (One of my coaches had 999 in ALL stats. It has retired...) 3) Aroma Pot, BrightGem, GoldenCup?, just all the best anti-stress/fatigue stuff. 4) Iron will. 5) Some knowledge of monster techs. 6) Beaten Catedral (Canute's Phoenix). Okay, first of all, start training your monster at June 1st Wk. This is to keep it in schedule. Now, here is the training schedule: 1st-3rd Wk. = Heavy Drills. Yup, heavy. Use Oily Oil at the third week if it gets too tired. I recommend SandBag/(the Int & Acc drill), depending on your monster's techs. (If he has powerful Pow techs, use SandBag, otherwise...) Even out by upping defensive stats (Spd,Lif,Def) occasionally. Always make sure you succeed. Always use Heavy Drills. ALWAYS. 4th Wk = Rest. Finally. Always feed it vitamins until it no longer tires easily. Forego the first official (June) and join the October official tournament. By this time, you should have at least 300 Pow/Int and around 200 Acc. Make sure you win. After that: 1st Wk = Heavy Drill. 2nd Wk = Rest 3rd Wk = Sparring. Always do this. If all is 'highly unlikely', try to train, rest at the third week so... (Next month) 3rd Wk = Rest 4th Wk-2ndWk = Train. And so on. As you can see, the schedule allows you to be fully rested at the 4th Wk every time. Join the December official, now you're rank C. Up the 'at least Pow/Int' factor by 100+ each time, and the Acc by 50-75+. Join every official that comes along and by June. you would have won Rank S, and the Pow/Int must be around 900 by the time you've won Rank S. Remember to up your defensive stats once in a while. Now that you will take on the 4 tournaments, concentrate on your defensive stats. Do not spar for this period of time, you may miss an invitation. Adjust your schedule so you would be fully rested at the week of each tournament. By June 1st wk, you should recieve the Emperor Cup invitation. Join. Win. Whala. After this, feel free to max out your stats. Okay, so the above was kinda cruel. Monster only last 4 Years 6 Months or less with this. But as proof... Hanger (Purebred) Lived 4yr 5mo Record 51W 0L Average 100% Winnings 140000 G Fame 100 Type Brave Likes Playing Dislikes Nothing Figure Normal Won Emperor's Cup All techs, All stats 999 Another one, a Phoenix, has similar stats, all 999 :) Kienchasoa (Dragon-Special) *Straight from tablet regeneration Lived about 4yrs. 9mo. Has a record of this: Record 33W 2L(not very good but I trained him a lot) Average 94% Winnings 35400G Fame 100 Type Normal Likes Battle Dislikes Playing Figure Normal Class Master? S? I don't know what to call it (It's the crown thingy) Pow 999 Int 830 Acc 529 Spd 513 Def 718 Lif 836 *-*-*-*-*-*-*-*- * Story Events - *-*-*-*-*-*-*-*- This events can be viewed differently in many ways and it isn't just limited to what I wrote, I guess. If you recieve the certain event without the completing the requirement/process on how I saw them kindly tell me and I'll quickly do the changing and crediting. Event # 1 You'll get this the next month you start playing. + Tutorial for Counter attacking Event # 2 I got this during Sept. week 3 after winning 2 tourneys already still in class E. Popularity: 22 + Mardoc will visit the ranch and will warn you about a lot of good ranches were being attacked by roving thugs recently. Holly then will just act cool about it. Event # 3 Oct. Week 1 + Francesca will visit the ranch, she's the lady behind the counter of AGIMA. She'll just explain to you the basics about super coaches. Event # 4 After winning the Official E CUP Tourney Current Fame:54 + An unknown trainer will visit you and he'll criticize Holly for quickly being so happy after just winning one official cup. He'll then challenge you for a monster battle. You'll battle his monster Aphram(Durahan-Type) Pow 257 Int 210 Acc 213 Spd 200 Def 294 Lif 355 You'll barely scratch him. And whether you win(which is rather tough if you're not expecting him) or loose the result will be the same. He'll then commend you for such battling and leaves you with his most precious Flare Orb waiting for a rematch someday then left finally leaving his name to be the infamous Canute. Event # 5 A week after meeting Canute. + A freelance trainer will visit the farm. He'll be asking you a favor to rest in your farm for a bit. He'll be allowed then just train your monster with a hard drill or the one that has a monster coach training. The next morning he'll be talking about your training yesterday and offer you his help as his sign of gratitude for letting them settle down a bit. You can now use his monster coach 'Strong' (Golem-type) that has it's Pow, Def and life to be reckoned with. Event # 6 2 weeks after Gavin offers his help or a few months after Canute visited you. I think my current fame has effect. (Current fame still: 54) + You'll meet another character and greet you as the amazing rookies. He'll introduce himself as Hunter, a young trainer like you aiming to be AGE no.1 breeder. He'll then challenge you to a fight. You'll battle Huego (Wolf-Type) Pow 197 Int 194 Acc 193 Spd 195 Def 197 Lif 231 Win or loose he'll say it's an good match then he'll then be expecting you for the official D rank tourney. Event # 7.1 After a few months/weeks after Gavin joined you. + Gavin will bring an old man to you, Holly then reveals it as Mr. Karnab who used to be FIMBA's official chairman. He'll then ask you to go in an adventure in 'Tapota'. Just check out 'Explore' command in AGIMA. Event # 7.2 A few months later after Mardoc reported the attacks(I got this right after the week after the expedition.) + Holly will alert you of nearby ranches being attacked by stray monsters. Then you'll battle out a monster. Your stats will decrease significantly. Headroom (Zuum-Type) Pow 174 Int 128 Acc 148 Spd 172 Def 231 Lif 195 Win and you'll get a 'SilvrBar' Event # 8 Upon entering the AGIMA official D rank tourney + Hunter will greet you as it start. You'll be fighting him and his Huego for the last round. Win the tourney and a short conversation will follow from Hunter afterwards saying something like "Now I understand you..." Event # 9 After recieving the certification of being a level 2 Rank C breeder. + Gavin will tell you something about the special league tournament for Class C breeders called the 'Death Blow' Death Blow qualifying tourney: 1st week of Jul: The Summer Classic 2nd week of Sept: The Wild Cup 4th week of December: The Cuntdown Cup 4th week of March: The Flower cup Event # 10 After the Death Blow tourney explanation + Aroma will visit the ranch and teach you about soulmates then initiate a little battle. Oliver (Hare) Pow 231 Int 233 Acc 245 Spd 290 Def 114 Lif 212 Win or lose it doesn't matter. Then you'll get another scene between them. (Man... what are they saying?) Event # 11 Should have finished the explortion with Mr. Karnab. + Gavin will bring him up again. Mr. Karnab will then ask you to ask Mr. Mardoc for a permission to explore Malkt. Mardoc will do allow you but after you reach Breeder Level 3 or reach the B Ranking. Then again Mr. Karnab's plan is actually just unfolding you then instantly go with him to Malkt. On the trip you'll meet Geras and warn you about the road you'll be parting. Then he'll instantly battle you with: Pirate(Arrowhead) Pow 297 Int 201 Acc 197 Spd 213 Def 315 Lif 215 After the battle you'll be back in your ranch again. Event # 12 Weeks later(I think this is initiated after meeting Geras) + Holly will say something about ranches being attacked again. You'll be attacked by: Mckagan(NAGA) Pow 240 Int 148 Acc 232 Spd 168 Def 179 Lif 188 This time he'll drop a 'Gold Bar' Event # 13 Hunter will revisit your farm after the trip to Malkt. He'll then challenge you to a battle: Surmal (Garu) Pow 243 Int 241 Acc 244 Spd 256 Def 231 Lif 212 Event # 14 After reaching B Rank you'll recive a mail and Holly + will brief you with the B Rank death blow qualifying tourneys. *******I missed the others so if you guys know about it mind sharing em here?******* 4th week of March: Spartacus Festival Gavin will then leave the ranch after wards. Then a long scene with Ayase will happen it's about Hunter losing to someone. And to your surprise it's Canute. Event # 15 A month after Gavin left + Aroma will vist and take Holly along with her around town. You'll simply learn about the legendary breeder. Event # 16 Months later after Gavin left + Gavin will pop back again just to say Hi. Then will be waiting for you for the official tourney for B Rank Event # 17 Drop by the Square anytime. I think this is triggered when you've got around 40,000 G. + You'll get a scene with a peddlar selling some gem and you can take on his challenge: Makker(Psiroller-Type) Pow 329 Int 194 Acc 256 Spd 319 Def 231 Lif 315 After winning he'll sell the bright gem for just 32500G. Event # 18 Holly will brief you with the Rank A Deathblow Tourney 4th week of may - The strike Cup 2nd week of july - the corona classic 4th week of january - the mistral cup You'll also be invited to the Amity Cup by Mardoc Event # 19 Ayase will visit and warn you about a stray monster again. Wait for a month after it and battle the stray monster: Raditz (Arrowhead) Pow 313 Int 201 Acc 273 Spd 210 Def 317 Lif 317 After the battle you'll be in a conversation with Mr. Mardoc. Event # 20 After successfuly getting the invitation of FIMBA head to AGIMA for your mission. Your mission would be to find the ''Proof of the Dragon'' in Tapota Ruins. Who ever finds it will have an inivitation to the dragon invitation match in the 3rd week of may. The item is located on a temple like ruins to the far right. When you return Raditz will fight you again. This time you'll fight him with your monster with a lower stats Event # 21 Bolzoi will visit with the invitation to the dragon match Event # 22 After winning the A Cup and beating Geras + Mardoc and Francesca would visit the ranch. Event # 23 + Upon reaching Rank S Gavin will appear again this time he's with Hunter. He'll surprise you with that he'll be starting all over again but this he'll be helped by Gavin. He'll battle you out with his new monster. Darn... I got this scene the time I'm breeding a new one and he completely over powers me with this: Vintole (Garu) Pow 484 Int 510 Acc 491 Spd 495 Def 488 Lif 538 If you win or loose Holly will simply be surprise and Gavin will tell you that it's the new technic they call ''SlamBack'' Event # 24 + Upon reaching Rank S Zest and Aroma will visit then Canute will follow afterwards. Luckily you won't be fighting him. Event # 25 + visit the Square The same guy will appear again this time he's selling an AromaPot for 1200G. if you beat his monster Makker . Event # 25 + After winning the official S Rank Ayase then Francesca will visit 3rd week of March - The Greatest 3 2nd week of May - The AGE monsters cup 2nd week of October - The E-1 Grand PRix 3rd week of December - The winner's cup Event # 26 Monster Attacks Note : You're stats could decrease by 100 randomly Popon (Ducken) Pow 192 Int 192 Acc 192 Spd 192 Def 192 Lif 192 Drops: Diet Weeds Clausen (Lesione) Pow 212 Int 184 Acc 184 Spd 182 Def 178 Lif 350 Drops: SilvrBar Balte (Golem) Pow 648 Int 649 Acc 379 Spd 400 Def 539 Lif 551 Drops: Diamond Noel (Pixie) Pow 218 Int 635 Acc 593 Spd 573 Def 290 Lif 380 Drops: Diamond Event # 27 After winning a few tourneys in class S + You'll be invited to AGIMA's special breeder training and your task is to look for the ''Prof of the Ninja'' which takes place in Malkt Ruins. Whoever finds it will have an invitation Match in the 3rd week of August and the permission to regenerate Zan, along with the Ninja Book. The road is Up, Left, Left, Left, Up, Left Event # 28 After being a top calss breeder + Canute will then appear and have a short conversation followed by Mr. Mardoc and he'll introduce a monster that has been around for ages, Red Dragon Dynast. Event # 29 Enter the emperor's cup on the 1st week of June. + Get ready for a long long scene! After that you'll watch a battle between Dyanst and Catedral. And believe it or not the Legend has lost and in a very ugly fashion. Well, he couldn't even scratch that Phoenix. Anyway you'll then be fighting Canute and his super monster. Catedral (Phoenix) Pow 762 Int 748 Acc 793 Spd 772 Def 793 Lif 730 Beat him and in the end Canute will reveal that he's *MAJOR SPOILER* the legendary Magna! Event # 30 Visit the Square at random times and you might spot a peddler there selling cool stuffs like BrightGem, Nanchucks etc.. for a lower price compared to that of the Shop. To get a bargain you'll simply need to defeat his Monster Makker. *-*-*-*-* *- FAQs * *-*-*-*-* 1. Help! I couldn't get a new ability? A: Man! To get an ability you should be sparring. Sparring is an option found on your Farm Menu and it's much like Errantries from MR PSX version. In Sparring you'll be fighting against coaches and either win or lose you may or may not learn anything. Just take note of what Francesca would say since it's a big help. 2. Are you planning to put up a list on how to regenerate monsters? A: No, sorry if you're expecting but I'm guessing that the other guides already has a somewhat complete list already and I'm not planning to just copy what their efforts. I think putting one up isn't necessary anymore since this guide is designed to simpy be containing a raising method above anything else. 3. How come I got this event differently from yours? A: You did? Great! Send them over and I'll check it out. 4. If I did contribute to this guide what do I get? A: You'll recieve a 400 pages paper back book about the autobiography of myself. =P Kiddin' I'll credit you for it of course. 5. I got this cool but I don't know how to use them. A: Either they're an automatic Item like Gems/Cups/Pots or it's a combining Item. 6. How do I get a new ability/trait? A: Training your monster with coaches that has a trait that they don't have gives you a chance to learn new trait. Abilities are learned through Sparring. To raise the chance of getting one I think KOing and maintaining a High Life bar helps. 7. Why is it that isn't useable? A: My?! It's an automatic item. It affects what the item says like 'Greatly relieves monster from stress' then you'll rarely get your monster stressed out with it around. 8. Are there any other orbs out there? If so how could I get one? A: I'm currently amazed as to a few mails that I recieved asked me this then later on found out that there are actually a couple more orbs left to be discovered. I'm not sure how many are there actually but I'm guessing it would be as much as the number of monster types. I'll get back to it ASAP. To get the certain orb check this out: + To get the hare orb you must get to at least master lvl. Then go to square and fight stray hare. Then the merchant will give you the orb. + For Golem get to at least master lvl. Then fight a stray that come to the ranch. Next week go to square and fight stray again. + For suezo get to at least master lvl. Then after a while it will decide to give you the orb. *-*-*-*-*-* * Credits * *-*-*-*-*-* I would like to thank the following: Tecmo - For creating such a wonderful game. They've done a heck of a job this time. 2cool2live Raising method - It could be found on the PS version of MR2. He has breed and produced fine monster through his method and I'm just revising it and has taken it to the GBA system. He's a hell of a dude. TensaiMan - For submitting a mini-raising guide :D pumkinbrb@aol.com - Submitting the 'how to get certain orb' EdBal1247@aol.com - Submitting his/her monster. GameFAQs - The best FAQ site in the world nuff' said. The other contributors! - Honestly I used their guides first before I come up with the idea of creating one myself. Billion thanks to you all! I think they deserve something bigger. YOU - This won't be called a guide with out anyone being guided. Thank you. If I ever missed someone e-mail me. I'm just tired and desperate to finish the guide early enough to get it on the site. THANK YOU!!!!