MegaMan Battle Network 3: Blue version Chip Code FAQ Final Version _/ _/ _/ _/ _/_/ _/_/ _/_/ _/_/_/ _/_/_/ _/_/ _/_/ _/_/_/ _/_/_/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/ _/_/_/ _/ _/ _/_/_/ _/ _/ _/ _/_/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( B | a | t | t | l | e | N | e | t | w | o | r | k | 3 ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +-+-+-+-+-+-+-+-+-+-+-+ |B|l|u|e|V|e|r|s|i|o|n| +-+-+-+-+-+-+-+-+-+-+-+ ##### ##### # # # # # ##### # # #### ##### ###### # # # # # # # # # # # # # ###### # # # # # # # # ##### # # # # ##### # # # # # # # # # # # # # # # # # # # ##### # # # # ##### #### ##### ###### ####### # ##### # ##### # # # # # # # # # # # ##### ###### # # # # # # # # # # # # # ##### # # # # # # #### # # # # # ##### # ####### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #### # # ##### #### # ##### ###### Written By Yoshi282 If you have any tips, suggestion, contributions, e.t.c., be sure to send them to me at Yoshi282@iamwasted.com (Sounds fake, but I assure you it isn't.), or you can reach me at the MMBN3 Blue board, when I'm there. If you want to use this on your site, you probably won't ask, but since this took one hell of a lot of work, just give credit to me somewhere. If you don't, I will devour your children. Or you, if you don't have any. MegaMan, MegaMan Battle network , and all related content, subjects, images, etcetera are all copyrighted, and thusly the property of Capcom. Oh yeah, while reading this FAQ, control+F/search is your friend. Don't hesitate to use it. I will probably have Control+F keywords up in the next version, but `til then, you'll just have to make do. ------------------------------ Version History: ------------------------------ Version 0.45: 10/7/03 First version. What else can I say? ------------------------------ Version 0.46: 10/10/03 A minor update, no new chips, but I changed a few of the summaries based on some tips from the legendary CrimsonKnight (Well, at least he's legendary on the MMBN boards. -_-;;) as well as a few other minor changes. See if you can find them. ^_^ And sorry, I didn't have time to put the ctrl+F shortcuts. Also, I may change the format of the list itself, based on some tips from the uber- legendary Devin Morgan. (Yes, THAT Devin Morgan.) ------------------------------ Version (Most likely) Final: 12/15/03 A long time since the last update, I know, and I'm sad to say that there won't be anything new. After much soul-searching...or whatever you wanna call it, I've decided to declare this an abandoned project. I started on this late last summer, when I had too much time to spare, but unfortunately, I was unable to finish it before school began. I may finish it someday, but not until next summer, at least. I've decided to leave it up in case what I've already done may be useful, and in case one day I resolve to finish it. Until then, look for me around the MMBN3 Blue board, and the RMEXE4 boards, for which I'll probably take on a lesser project. (Perhaps an FAQ/walkthrough, or maybe even a review. Anyway, this was a little bit more than I could chew. >_<) ------------------------------ =============================================================================== ----------------------------- 1.Table of Contents ----------------------------- =============================================================================== 0. Title and Version History (It's the part above this, hard to miss) 1. Table of Contents (You're looking at it...) 2. Foreword/Introduction (It's the bit you normally skip, just below this.) 3. Chip Code List (It's what you came for, basically a glorified chip library.) 4. A-Z & * Code List (Wanna know all the chips in a certain letter? Look here.) 5. Frequently Asked Questions (Questions that people ask too much.) 6. The Stuff you Probably Won't Read. (Thanx, Copyright Info, and Reaching Me.) 7. End (If you can read past here, you're...well...never mind.) =============================================================================== ------------------------------ 2.Intro/Foreword ------------------------------- =============================================================================== Hey, I'm Yoshi282, if you haven't noticed by now, and welcome to my Chip Code FAQ/Guide! Even more so if you are actually reading this, unlike 99/100 GameFAQs users...But anyway, much like in the previous MegaMan Battle Network games, Battle Chips serve a major purpose in the game, and each has been assigned a letter code, which affects which chips can be used together, as only chips of the same code can be used together. There is also a * code, which can be used with any other code, so long as you don't use more than one code with it. For example, you cannot use a J, I, and * code in the same turn, but you can use a W, W, and * code. The number of codes in your folder greatly affects game play. Put simply, a folder with many codes will be fairly weak, whereas a folder with one or two codes and a * code can be excellent. But we'll leave the folder making to the folder FAQs, shall we? Also, this is my first FAQ, so any tips, suggestions, e.t.c. would help greatly. And finally, the information in here holds true for the blue version, but some of it might not be so accurate if applied to white. Anyway, with all that said... =============================================================================== ------------------------------ 3. Chip Code List ------------------------------ =============================================================================== Well, unless you have a severe mental disorder, this or Section 4 is probably the part you came here to see. Basically, this is a souped-up version of the in-game chip Library, with a list of the chip, then every possible chip code, in this format: (Chip Number, Chip name, Rarity, Element, Damage, then in-game description) (Chip Name)(Chip Code): (How to get) (Chip Name)(Chip Code): (How to get) (Chip Name)(Chip Code): (How to get) (Chip Name)(Chip Code): (How to get) (Chip Name)(Chip Code): (How to get) (Where Virus that you defeat to get chip is located) There. That's about it...No...wait...I forgot the long paragraph. I'd just like to note that the Navi customizer block collect was used to research most of this, so you might have to use it to get some chips...And finally, just because a chip says that it is only available to get in a 1-6 rank, it can still be true for a 7 rank, but it holds quite rare. The same can be said if you get a ten rank and get an S-rank chip. Also, when it says to S-rank an enemy in custom style, you MUST kill the virus in less than 20 seconds, and without using Navi chips or your buster. SO DON'T EMAIL ME SAYING THAT THE LIST IS INACCURATE! Unless, of course, it was an inaccuracy in something other than busting level. Then I appreciate your help. And one more thing: some codes are white exclusive, you'll have to trade with a White version of the game to get them. But for those, it says in white first, then the busting level in white you have to get, so you needn't worry. And finally, this version of the FAQ will say Chip/Bugfrag Trader Exclusive when it is unavailable anywhere else, but it doesn't tell which one. I will probably be adding a trader guide in a later version, though, but `til then, sorry. Oh ya, and if it has three exclamation marks after it (!!!), that means that it can be bought through Higsby's chip order. And oh yeah, some of the descriptions have been shortened to make them fit, so don't email me complaining. And before you ask: BMD: Blue Mystery Data. GMD: Green Mystery Data. PMD: Purple Mystery Data. Table of Sub-contents: I . Standard Chips II . Mega Chips III. Giga Chips (Kinda unnecessary, but I had to put it in for completion. ^_^) ------------------------------ ------I. Standard Chips------- ------------------------------ 001. Cannon * No Element 40 damage Cannon to attack 1 enemy. Cannon A: You start the game with it. Cannon B: You start the game with it. Cannon C: S Rank a Canodumb. !!! Cannon D: 7-10 Rank a Canodumb. Cannon E: 1-6 Rank a Canodumb. Cannon *: S-rank a Canodumb while in Custom Style. (Canodumbs can be found in ACDC area.) 002. HiCannon ** No Element 60 damage Cannon to attack one enemy. HiCannon H: In White, 7-10 Rank a Canodumb2. HiCannon I: 1-6 Rank a Canodumb2. HiCannon J: S Rank a Canodumb2. !!! HiCannon K: 7-10 Rank a Canodumb2. HiCannon L: S Rank a Canodumb2 while in Custom style. HiCannon *: Get from Numberman Machine with code: 21247895 (Canodumb2s can be found in Hospital Comp 3) 003. M-Cannon *** No Element 80 damage Cannon to attack one enemy. M-Cannon O: In White, 7-10 Rank a Canodumb3. M-Cannon P: 7-10 Rank a Canodumb3. M-Cannon Q: 1-6 Rank a Canodumb3. M-Cannon R: S Rank a Canodumb3. M-Cannon S: S Rank a Canodumb3 in custom style. (Canodumb3s can be found in ACDC Tank.) 004. Airshot1 * No Element 20 damage Knocks enemy back 1. Airshot1 *: You start the game with it. !!! 005. Airshot2 ** No Element 30 damage Knocks enemy back 1. Beach 1 GMD. Airshot2 *: Beach 1 GMD. !!! 006. Airshot3 ** No Element 40 damage Knocks enemy back 1. Airshot3 *: Number Machine with code: 15789208, frequent in 10BFT. !!! 007. LavaCan1 * Heat/Fire 90 damage Fires lava fr. area. LavaCan1 A: S Rank a Volcano. LavaCan1 G: Chip/Bugfrag Trader Exclusive. LavaCan1 S: 7-10 Rank a Volcano. !!! LavaCan1 T: In White, 1-6 Rank a Volcano. LavaCan1 V: 1-6 Rank a Volcano. (Volcanos can be found in Undernet 3.) 008. LavaCan2 ** Heat/Fire 120 damage Fires lava fr. area. LavaCan2 B: 1-6 rank a Volcaner. LavaCan2 D: Chip/Bugfrag Trader Exclusive. LavaCan2 F: 7-10 Rank a Volcaner. !!! LavaCan2 M: S Rank a Volcaner. LavaCan2 O: In White, 1-6 Rank a Volcaner. (Volcaners can be found in Secret 2.) 009. LavaCan3 *** Heat/Fire 150 damage Fires lava fr. area. LavaCan3 E: Chip/Bugfrag Trader Exclusive. LavaCan3 H: 1-6 Rank a Volcanest. LavaCan3 J: 7-10 Rank a Volcanest.!!! LavaCan3 R: In White, 7-10 Rank a Volcanest. LavaCan3 W: S Rank a Volcanest. (Volcaners can be found in secret 3 with oilbody on.) 010. Volcano **** Heat/Fire 150 damage Fire lava from your area. Volcano A: S rank a Volcanest while in Custom Style. !!! Volcano G: In White, S rank a Volcaner while in Custom Style. Volcano J: S rank a Volcaner while in Custom Style. Volcano Y: In White, S rank a Volcano while in Custom Style. Volcano Z: S rank a Volcano while in Custom Style. (Volcanos can be found in Undernet 3.) (Volcaners can be found in Secret 2.) (Volcaners can be found in secret 3 while using oilbody.) 011. ShotGun * No Element 30 damage Explodes 1 square behind. ShotGun B: SciLab 1 GMD ShotGun F: Chip/Bugfrag Trader Exclusive. ShotGun J: Higsby's Chip order. !!! ShotGun N: Chip/Bugfrag Trader Exclusive. ShotGun T: ACDC 1 GMD. ShotGun *: Chip/Bugfrag Trader Exclusive. 012. V-Gun * No Element 30 damage Explodes 2 diag. Squares. V-Gun D: You start the game with it. V-Gun G: Chip/Bugfrag Trader Exclusive. V-Gun L: Higsby's Chip order. !!! V-Gun P: Chip/Bugfrag Trader Exclusive. V-Gun V: Chip/Bugfrag Trader Exclusive. V-Gun *: Chip/Bugfrag Trader Exclusive. 013. SideGun * No Element 30 damage Explodes up, down on hit. SideGun C: Chip/Bugfrag Trader Exclusive. SideGun H: Chip/Bugfrag Trader Exclusive. SideGun M: Higsby's chip order. !!! SideGun S: BMD in Yai's Laptop. SideGun Y: Chip/Bugfrag Trader Exclusive. SideGun *: Chip/Bugfrag Trader Exclusive. 014. Spreader ** No Element 30 damage Creates a large explosion Spreader M: Chip/Bugfrag Trader Exclusive. Spreader N: SciLab 1 GMD. Spreader O: Higsby's Chip Order. !!! Spreader P: BMD in Principal's PC 2. Spreader Q: Chip/Bugfrag Trader Exclusive. Spreader *: Number Machine Code: 31549798. 015. Bubbler * Aqua/Water 60 damage Explodes 1 square behind. Bubbler A: In White, S Rank a Shrimpy while in Custom Style. Bubbler C: S Rank a Shrimpy. Bubbler D: 7-10 Rank a Shrimpy. !!! Bubbler E: 1-6 Rank a Shrimpy. Bubbler P: S Rank a Shrimpy while in Custom Style. (Shrimpys can be found in Yai's phone.) 016. Bub-V ** Aqua/Water 60 damage Explodes 2 diag. Squares. Bub-V D: 7-10 Rank a Shrimpy2. Bub-V E: 1-6 Rank a Shrimpy2. Bub-V F: S Rank a Shrimpy2. !!! Bub-V S: In White, S rank a Shrimpy2 while in Custom Style. Bub-V V: S rank a Shrimpy2 while in Custom Style. (Shrimpy2s can be found in DNN's editing room comp.) 017. BubSide *** Aqua/Water 60 damage Explodes up, down on hit. BubSide B: S rank a Shrimpy3 while in Custom Style. BubSide E: 7-10 Rank a Shrimpy3. BubSide F: 1-6 Rank a Shrimpy3. !!! BubSide G: S Rank a Shrimpy3. BubSide R: In White, S rank a Shrimpy3 while in Custom Style. (Shrimpy3s can be found in Undernet 7) 018. HeatShot * Heat/Fire 40 damage Explodes 1 square behind. HeatShot B: In white, S rank a Spikey while in Custom Style. HeatShot H: 1-6 Rank a Spikey. HeatShot I: 7-10 Rank a Spikey. !!! HeatShot J: S Rank a Spikey. HeatShot P: S Rank a Spikey while in Custom Style. (Spikeys can be found in Yoka Zoo's Giraffe Console.) 019. Heat-V ** Heat/Fire 40 damage Explodes 2 diag. Squares. Heat-V F: S Rank a Spikey2. Heat-V I: 7-10 Rank a Spikey2. Heat-V J: 1-6 Rank a Spikey2. !!! Heat-V K: S Rank a Spikey2 while in Custom Style. Heat-V V: Chip/Bugfrag Trader Exclusive. (Spikey2s can be found in Undernet 1.) 020. HeatSide *** Heat/Fire 40 damage Explodes up, down on hit. HeatSide C: S Rank a Spikey3 while in Custom Style. HeatSide J: 1-6 Rank a Spikey3. HeatSide K: 7-10 Rank a Spikey3. !!! HeatSide L: S Rank a Spikey3. HeatSide T: In White, S Rank a Spikey3 while in Custom Style. (Spikey3s can be found in ACDC tank while using oilbody.) 021. MiniBomb * No Element 50 damage Throws a bomb 3 squares. MiniBomb B: You start the game with it. MiniBomb G: Chip/Bugfrag Trader Exclusive. MiniBomb L: Higsby's Chip order. !!! MiniBomb O: Chip/Bugfrag Trader Exclusive. MiniBomb S: You start the game with it. ACDC 1 GMD. 022. SnglBomb * No Element 50 damage Throw a big bomb 3 squares SnglBomb D: S Rank a Beetle. SnglBomb F: Chip/Bugfrag Trader Exclusive. SnglBomb H: 1-10 Rank a Beetle. !!! SnglBomb J: In White, S Rank a Beetle. SnglBomb T: In White, 1-10 Rank a Beetle. SnglBomb *: S Rank a Beetle while in Custom Style. (Beetles can be found in Zoo Computer 3.) 023. DublBomb ** No Element 50 damage Throw 2 b. bombs 3 squares DublBomb A: Chip/Bugfrag Trader Exclusive. DublBomb C: S Rank a Deetle. DublBomb H: In White, S Rank a Deetle. !!! DublBomb K: 1-10 Rank a Deetle. DublBomb Q: In White, 1-10 Rank a Deetle. DublBomb *: S Rank a Deetle while in Custom Style. (Deetles can be found in DNN's 2nd floor security panel.) 024. TrplBomb *** No Element 50 damage Throw 3 b. Bombs 3 squares TrplBomb E: S Rank a Geetle while in Custom Style. TrplBomb I: S Rank a Geetle. TrplBomb N: In White, S Rank a Geetle. !!! TrplBomb P: 1-10 Rank a Geetle. TrplBomb W: In White, 1-10 Rank a Geetle. (Geetles can be found in Secret 1.) 025. CannBall *** No Element 160 damage Breaks 3rd panel ahead. CannBall A: S Rank a HardHead while in Custom Style. CannBall D: In White, Get any Rank on a Hardhead. CannBall F: Higsby's Chip order. !!! CannBall L: In White, S Rank a HardHead while in Custom Style. CannBall P: Any Rank on a HardHead. CannBall *: Secret 2 GMD. (HardHeads can be found in Hosp. Comp. 1.) 026. IceBall *** Aqua/Water 120 damage Freezes 3rd sqr. ahea. IceBall F: Chip/Bugfrag Trader Exclusive. IceBall I: Chip/Bugfrag Trader Exclusive. IceBall M: Any Rank on a Coldhead.!!! IceBall Q: Chip/Bugfrag Trader Exclusive. IceBall S: Chip/Bugfrag Trader Exclusive. IceBall *: S Rank a ColdHead while in Custom Style. (ColdHeads can be found in Hades Isle net, with Fish equipped.) 027. LavaBall *** Heat/Fire 140 damage Shoot lava 3rd sqr. ahea. LavaBall B: Chip/Bugfrag Trader Exclusive. LavaBall C: Chip/Bugfrag Trader Exclusive. LavaBall H: In White, get Any Rank on a LavaHead. !!! LavaBall N: Any Rank on a LavaHead. LavaBall W: Chip/Bugfrag Trader Exclusive. LavaBall *: S Rank a LavaHead while in Custom Style. (LavaHeads can be found in Scilab doorframe, with Oilbody equipped.) 028. BlkBomb1 ** Heat/Fire 120 damage Bomb hits 3rd sq ahead! BlkBomb1 F: Chip/Bugfrag Trader Exclusive. BlkBomb1 L: Chip/Bugfrag Trader Exclusive. BlkBomb1 N: Higsby's Chip Order. !!! BlkBomb1 P: BMD in Hades Isle Net. BlkBomb1 Z: Chip/Bugfrag Trader Exclusive. 029. BlkBomb2 *** Heat/Fire 170 damage Bomb hits 3rd sq ahead! BlkBomb2 D: Chip/Bugfrag Trader Exclusive. BlkBomb2 I: Chip/Bugfrag Trader Exclusive. BlkBomb2 K: Higsby's Chip Order. !!! BlkBomb2 Q: Chip/Bugfrag Trader Exclusive. BlkBomb2 S: Undernet 2, just past Flashman's security cube. 030. BlkBomb3 *** Heat/Fire 220 damage Bomb hits 3rd sq ahead! BlkBomb3 C: Chip/Bugfrag Trader Exclusive. BlkBomb3 G: For 90 Bugfrags, at the Yoka 1 Bugfrag trader. BlkBomb3 L: Higsby's Chip Order. !!! BlkBomb3 U: Chip/Bugfrag Trader Exclusive. BlkBomb3 Y: Chip/Bugfrag Trader Exclusive. 031. Sword * No Element 80 damage Cuts enemy in front. Sword E: Chip/Bugfrag Trader Exclusive. Sword H: Chip/Bugfrag Trader Exclusive. Sword L: You Start the game with it. Sword S: Higsby's Chip Order. !!! Sword Y: SciLab 1 GMD. 032. WideSwrd ** No Element 80 damage Cuts enemy in front. WideSwrd C: Higsby's Chip Order. !!! WideSwrd E: Job 22. WideSwrd L: You Start the game with it. WideSwrd Q: Chip/Bugfrag Trader Exclusive. WideSwrd Y: Scilab 1 GMD. 033. LongSwrd *** No Element 80 damage Cuts enemy in front. LongSwrd E: S Rank a Swordy. LongSwrd I: 1-6 Rank a Swordy. LongSwrd L: 7-10 Rank a Swordy. LongSwrd R: S Rank a Swordy while in Custom Style. LongSwrd Y: Higsby's Chip Order. !!! (Swordys can be found in SciLab area.) 034. FireSwrd *** Heat/Fire 130 damage Fire: Cuts fwd 3 squares. FireSwrd F: S Rank a Swordy2 while in Custom Style. FireSwrd N: 1-10 Rank on a Swordy2. !!! FireSwrd P: S Rank a Swordy2. FireSwrd R: Chip/Bugfrag Trader Exclusive. FireSwrd U: In White, 1-6 Rank a Swordy2. (Swordy2s can be found in Beach 1.) 035. AquaSwrd *** Aqua/Water 150 damage Aqua: Cuts fwd 3 squares. AquaSwrd A: S Rank a Swordy3. AquaSwrd H: Chip/Bugfrag Trader Exclusive. AquaSwrd N: 1-10 Rank a Swordy3. !!! AquaSwrd P: S Rank a Swordy3 while in Custom Style. AquaSwrd Y: Chip/Bugfrag Trader Exclusive. (Swordy3s can be found in Secret 1.) 036. ElecSwrd *** Electric 130 damage Elec: Cuts fwd 3 squares. ElecSwrd E: Chip/Bugfrag Trader Exclusive. ElecSwrd K: Chip/Bugfrag Trader Exclusive. ElecSwrd N: ACDC Square Chip Merchant. !!! ElecSwrd P: Chip/Bugfrag Trader Exclusive. ElecSwrd V: Chip/Bugfrag Trader Exclusive. 037. BambSwrd *** Wood/Earth 140 damage Wood: Cuts fwd 3 squares. BambSwrd B: Chip/Bugfrag Trader Exclusive. BambSwrd L: Chip/Bugfrag Trader Exclusive. BambSwrd N: PMD in Dad's lab Comp. !!! BambSwrd P: Yoka Square Chip Merchant. BambSwrd W: Chip/Bugfrag Trader Exclusive. 038. CustSwrd *** No Element ??? damage Cust Gauge = Atk Str. (Damage varies based on the custom gauge.) CustSwrd B: ACDC Square Chip Merchant. !!! CustSwrd F: Chip/Bugfrag Trader Exclusive. CustSwrd R: Chip/Bugfrag Trader Exclusive. CustSwrd V: Chip/Bugfrag Trader Exclusive. CustSwrd Z: Scilab 1, behind WWW gate. 039. VarSword **** No Element 160 damage A magical shifting sword. VarSword B: Yoka 1 Bugfrag Trader. !!! VarSword C: Chip/Bugfrag Trader Exclusive. VarSword D: Beach Square Chip Merchant. VarSword E: Chip/Bugfrag Trader Exclusive. VarSword F: NumberMan Machine with Code: 63997824. 040. AirSword *** No Element 100 damage Wide swrd with air attack AirSword C: Chip/Bugfrag Trader Exclusive. AirSword E: Chip/Bugfrag Trader Exclusive. AirSword H: Higsby's Chip Order. !!! AirSword J: Chip/Bugfrag Trader Exclusive. AirSword R: Higsby's Normal Stock in White. AirSword *: UnderSquare Chip Merchant. 041. StepSwrd **** No Element 130 damage 2 steps, then wide swrd. StepSwrd L: Chip/Bugfrag Trader Exclusive. StepSwrd M: Past Beastman's Security Cube, in Undernet 4. StepSwrd N: Chip/Bugfrag Trader Exclusive. !!! StepSwrd O: Reward for Job 8. StepSwrd P: Yoka Square Chip Merchant. 042. StepCros **** No Element 130 damage 2 steps, then cross atk. StepCros P: Undernet 4 Chip Merchant. StepCros Q: Reward for Job 24. StepCros R: Past 4-Quiz-Guy door in Secret Area. !!! StepCros S: NumberMan Machine with code: 76889120. StepCros T: Yoka 1 Bugfrag Merchant. 043. Slasher *** No Element 240 damage Cuts while A is held. Slasher B: Reward for Job 5. !!! Slasher D: Chip/Bugfrag Trader Exclusive. Slasher G: Chip/Bugfrag Trader Exclusive. Slasher R: Chip/Bugfrag Trader Exclusive. Slasher S: Chip/Bugfrag Trader Exclusive. 044. ShockWav * No Element 60 damage Shock through enemies. ShockWav D: 7-10 Rank a Mettaur. ShockWav H: In White, 7-10 Rank a Mettaur. ShockWav J: S Rank a Mettaur. !!! ShockWav L: In White, S Rank a Mettaur while in Custom Style. ShockWav R: S Rank a Mettaur while in Custom Style. (If you need to know where to find a Mettaur, you have problems...) (...Or haven't played the game. One of those.) 045. SonicWav ** No Element 80 damage Shock through enemies. SonicWav G: S Rank a Mettaur2 while in Custom Style. SonicWav I: 7-10 Rank a Mettaur2. SonicWav M: In White, S Rank a Mettaur2. !!! SonicWav S: S Rank a Mettaur2. SonicWav W: In White, 1-10 Rank a Mettaur2. (Mettaur2s can be found in Ura Inn's samurai armor.) 046. DynaWave *** No Element 100 damage Shock through enemies. DynaWave E: In White, S Rank a Mettaur3. DynaWave N: In White, 7-10 Rank a Mettaur3. DynaWave Q: S Rank a Mettaur3. DynaWave T: 7-10 Rank a Mettaur3. DynaWave V: Higsby's Chip Order. !!! (Mettaur3s can be found in the Drillman WWW tank.) 047. BigWave **** No Element 190 damage Shck wave cracks panels. BigWave E: S Rank a Mettaur3 while in Custom Style. BigWave J: Secret 2 Chip Trader. !!! BigWave M: In White, S Rank a Mettaur3 while in Custom Style. BigWave P: Chip/Bugfrag Trader Exclusive. BigWave Y: Chip/Bugfrag Trader Exclusive. 048. GutPunch * No Element 80 damage Punch pushes one square. GutPunch B: Dex's PC BMD. !!! GutPunch C: Yoka 2 GMD. GutPunch D: Yoka 2 GMD. GutPunch E: Reward for Job 21. Yoka 2 GMD. GutPunch F: Chip/Bugfrag Trader Exclusive. 049. GutStrgt ** No Element 100 damage Punch 2 square range. GutStrgt O: Higsby's Chip Order. !!! GutStrgt P: Yoka 1 Bugfrag Trader. GutStrgt Q: Hosp Comp 1 BMD. GutStrgt R: Beach 2 GMD. GutStrgt S: Chip/Bugfrag Trader Exclusive. 050. GutImpct *** No Element 160 damage Punch pushes one square. GutImpct G: Secret Area 2 Chip Merchant. !!! GutImpct H: Reward from Job 21. GutImpct I: Yoka 1 Bugfrag Trader. GutImpct J: BMD in Undernet 7, Past DrillMan's Security Cube. GutImpct K: Chip/Bugfrag Trader Exclusive. 051. DashAtk * No Element 90 damage Dash through enemies! DashAtk C: 7-10 Rank a Fishy. DashAtk D: In White, 1-6 Rank a Fishy. DashAtk G: S Rank a Fishy. !!! DashAtk J: In White, 7-10 Rank a Fishy. DashAtk Z: 1-6 Rank a Fishy. DashAtk *: S Rank a Fishy while in Custom Style. (Fishys can be found in Scilab Area.) 052. Burner *** Heat/Fire 130 damage Envelops you in flame! Burner B: S Rank a Fishy2. Burner F: In White, 1-6 Rank a Fishy2. Burner Q: 1-6 Rank a Fishy2. !!! Burner S: 7-10 Rank a Fishy2. Burner W: In White, 7-10 Rank a Fishy2. (Fishy2s can be found in Hades Isle comp.) 053. Condor **** No Element 180 damage Chrge atk pierces enemies Condor B: S Rank a Fishy3 while in Custom Style. Condor I: 1-10 Rank a Fishy3. !!! Condor L: In White, S Rank a Fishy3. Condor S: S Rank a Fishy3. Condor Z: In White, 1-10 Rank a Fishy3. (Fishy3s can be found in Hades Isle Gargoyle.) 054. Burning **** Heat/Fire 150 damage Fire atk in cross shape! Burning A: S Rank a Fishy2 while in Custom Style. Burning F: Chip/Bugfrag Trader Exclusive. Burning L: Higsby's Chip Order. !!! Burning R: Chip/Bugfrag Trader Exclusive. Burning S: In White, S Rank a Fishy2 while in Custom Style. (Fishy2s can be found in Hades Isle comp.) 055. ZapRing1 * Electric 20 damage Pralyzing elec. ring atk! ZapRing1 A: S Rank a Bunny. ZapRing1 M: 7-10 Rank a Bunny. ZapRing1 P: S Rank a Bunny while in Custom Style. ZapRing1 Q: In White, 1-6 Rank a Bunny. ZapRing1 S: 1-6 Rank a Bunny. !!! ZapRing1 *: Chip/Bugfrag Trader Exclusive. (Bunnys can be found in the Principal's PC) 056. Zapring2 ** Electric 40 damage Pralyzing elec. ring atk! Zapring2 B: 7-10 Rank a TuffBunny. Zapring2 G: S Rank a TuffBunny while in Custom Style. Zapring2 N: In White, 7-10 Rank a TuffBunny. Zapring2 R: S Rank a TuffBunny. Zapring2 W: 1-6 Rank a TuffBunny. !!! (TuffBunnys can be found in DNN's second floor security panel.) 057. ZapRing3 *** Electric 60 damage Pralyzing elec. ring atk! ZapRing3 C: S Rank a MegaBunny while in Custom Style. ZapRing3 E: S Rank a MegaBunny. ZapRing3 O: 7-10 Rank a MegaBunny. ZapRing3 T: 1-6 Rank a MegaBunny ZapRing3 Z: In White, 1-6 Rank a MegaBunny. !!! (MegaBunnys can be found in WWW Comp 1.) 058. IceWave1 * Aqua/Water 80 damage A 2 sq wide ice wave! IceWave1 A: Higsby's Chip Order. !!! IceWave1 K: Chip/Bugfrag Trader Exclusive. IceWave1 M: In White, S Rank a Pengi. IceWave1 Q: 1-10 Rank a Pengi. IceWave1 W: S Rank a Pengi. IceWave1 *: S Rank a Pengi while in Custom Style. (Pengis can be found in SciLab vending machine.) 059. IceWave2 ** Aqua/Water 100 damage A 2 sq wide ice wave! IceWave2 D: S Rank a Penga. !!! IceWave2 H: Chip/Bugfrag Trader Exclusive. IceWave2 L: In White, S Rank a Penga. IceWave2 P: 1-10 Rank a Penga. IceWave2 R: In White, 1-10 Rank a Penga. IceWave2 *: S Rank a Penga while in Custom Style. (Pengas can be found in SciLab vending machine.) 060. IceWave3 *** Aqua/Water 140 damage A 2 sq wide ice wave! IceWave3 C: In White, S Rank a Pengon. !!! IceWave3 D: S Rank a Pengon. IceWave3 J: 1-10 Rank a Pengon. IceWave3 R: S Rank a Pengon while in Custom Style. IceWave3 V: In White, 1-10 Rank a Pengon. (Pengons can be found in Hospital 5 with Fish equipped.) 061. Yo-Yo1 * No Element 40 damage 3-square yo-yo attack! Yo-Yo1 C: In White, S Rank a Yort while in Custom Style. Yo-Yo1 D: S Rank a Yort while in Custom Style. Yo-Yo1 E: In White, 1-6 Rank a Yort. !!! Yo-Yo1 F: 1-6 Rank a Yort. Yo-Yo1 G: 7-S Rank a Yort. Yo-Yo1 *: Chip/Bugfrag Trader Exclusive. (Yorts can be found in Beach area.) 062. Yo-Yo2 ** No Element 50 damage 3-square yo-yo attack! Yo-Yo2 H: S Rank a Yurt while in Custom Style. Yo-Yo2 I: 1-10 Rank a Yurt. Yo-Yo2 J: S Rank a Yurt.!!! Yo-Yo2 K: Chip/Bugfrag Trader Exclusive. Yo-Yo2 L: In White, S Rank a Yurt while in Custom Style. (Yurts can be found in Undernet 3.) 063. Yo-Yo3 *** No Element 60 damage 3-square yo-yo attack! Yo-Yo3 M: S Rank a Yart. Yo-Yo3 N: Chip/Bugfrag Trader Exclusive. Yo-Yo3 O: 1-10 Rank a Yart. !!! Yo-Yo3 P: In White, S Rank a Yart while in Custom Style. Yo-Yo3 Q: S Rank a Yart while in Custom Style. (Yarts can be found in Secret 1.) 064. AirStrm1 * No Element 50 damage Creates 3 whrlwinds. Comes in A (!!!), F, H, O, & S. The Snowblows are an oddity. I believe you can get their non custom chips at any busting level, and it is random what you get. The only defined ones is the custom drops, which is S. I'm not sure of this, and I believe there are two non-custom chips you can get in each version, but I haven't got a chance to test it. If someone could, they get a cookie...and a spot in the thanx section. (SnowBlows can be found in Beach Area.) 065. AirStrm2 ** No Element 60 damage Creates 3 whrlwinds. Comes in C (!!!), G, H, M, & W. The Lowblows are an oddity. I believe you can get their non custom chips at any busting level, and it is random what you get. The only defined ones is the custom drops, which is G (C in White). I'm not sure of this, and I believe there are two non-custom chips you can get in each version, but I haven't got a chance to test it. If someone could, they get a cookie...and a spot in the thanx section. (LowBlows can be found in Undernet 6.) 066. AirStrm3 *** No Element 70 damage Creates 3 whrlwinds. Comes in A (!!!), G, I, N, & V. The Moblows are an oddity. I believe you can get their non custom chips at any busting level, and it is random what you get. The only defined ones is the custom drops, which is A. I'm not sure of this, and I believe there are two non-custom chips you can get in each version, but I haven't got a chance to test it. If someone could, they get a cookie...and a spot in the thanx section. (MoBlows can be found in Secret 2.) 067. Arrow1 * Electric 100 damage Bee fly diagonal paths. Arrow1 B: S Rank an Elebee while in Custom Style. !!! Arrow1 E: S Rank an Elebee. Arrow1 M: In White, S Rank an Elebee. Arrow1 Q: 1-6 Rank an Elebee. Arrow1 T: 7-10 Rank an Elebee. (Elebees can be found in WWW Comp 1.) 068. Arrow2 ** Electric 130 damage Bee fly diagonal paths. Arrow2 F: S Rank an Elewasp while in Custom Style. !!! Arrow2 R: In White, S Rank an Elewasp. Arrow2 S: S Rank an Elewasp. Arrow2 U: 7-10 Rank an Elewasp. Arrow2 Z: 1-6 Rank an Elewasp. (Elewasps can be found in Secret 2.) 069. Arrow3 *** Electric 160 damage Bee fly diagonal paths. Arrow3 A: 1-6 Rank an Elehornet. !!! Arrow3 H: S Rank an Elehornet. Arrow3 J: In White, S Rank an Elehornet. Arrow3 N: 7-10 Rank an Elehornet. Arrow3 P: S Rank an Elehornet while in Custom Style. (Elehornets can be found in the School server with battery equipped.) 070. Ratton1 * No Element 80 damage Crawling rat, turns once. Ratton1 A: S Rank a Ratty while in Custom Style. Ratton1 C: S Rank a Ratty. Ratton1 F: 1-6 Rank a Ratty. !!! Ratton1 H: 7-10 Rank a Ratty. Ratton1 J: In White, 1-6 Rank a Ratty. (Rattys can be found in the Zoo ticket console.) 071. Ratton2 ** No Element 100 damage Crawling rat, turns once. Ratton2 A: S Rank a Ratty2 while in Custom Style. Ratton2 C: S Rank a Ratty2. Ratton2 F: 7-10 Rank a Ratty2. !!! Ratton2 N: In White, 7-10 Rank a Ratty2. Ratton2 O: 1-6 Rank a Ratty2. (Ratty2s can be found in the DNN Van.) 072. Ratton3 *** No Element 120 damage Crawling rat, turns once. Ratton3 A: S Rank a Ratty3 while in Custom Style. Ratton3 C: In White, S Rank a Ratty3. Ratton3 F: S Rank a Ratty3. !!! Ratton3 R: 1-6 Rank a Ratty3. Ratton3 S: 7-10 Rank a Ratty3. (Ratty3s can be found in Secret 1.) 073. FireRatn *** Heat/Fire 230 damage Active when hit w/ fire! FireRatn B: Undernet 4 Chip Merchant. FireRatn F: Higsby's Chip Order. !!! FireRatn H: DNN Battle Console BMD. FireRatn M: Chip/Bugfrag Trader Exclusive. FireRatn Y: Chip/Bugfrag Trader Exclusive. 074. Wave *** Aqua/Water 80 damage Wave that moves 3 squares Wave E: S Rank a Jelly while in Custom Style. Wave I: Chip/Bugfrag Trader Exclusive. Wave L: Any Rank on a Jelly. !!! Wave S: In White, S Rank a Jelly while in Custom Style. Wave T: In White, get Any Rank on a Jelly. (Jellys can be found in WWW Comp 2.) 075. RedWave *** Heat/Fire 90 damage Makes a 3sq wave of lava. RedWave B: In White, S Rank a HeatJelly while in Custom Style. RedWave F: Any Rank on a HeatJelly. RedWave J: Higsby's Chip Order. !!! RedWave R: S Rank a HeatJelly while in Custom Style. RedWave U: In White, get any Rank on a HeatJelly. (HeatJellys can be found in WWW Comp 3.) 076. MudWave *** Wood/Earth 100 damage Mud wave advances 3 sq. MudWave D: S Rank a ErthJelly while in Custom Style. MudWave G: In White, S Rank a ErthJelly while in Custom Style. MudWave M: Higsby's Chip Order. !!! MudWave V: Any Rank on a ErthJelly. MudWave Z: In White, get Any Rank on a ErthJelly. (ErthJellys can be found in Secret 2.) 077. Tornado ** No Element 20 damage 8-hit tornado 2 sq ahead. Tornado C: Scilab Square Chip Merchant. Tornado L: Yoka 1 PMD. Tornado R: Chip/Bugfrag Trader Exclusive. Tornado T: Chip/Bugfrag Trader Exclusive. Tornado U: Higsby's Chip Order. !!! 078. Spice1 * Wood/Earth 80 damage Powder on all grass. Spice1 B: S Rank a Mushy. Spice1 D: In White, S Rank a Mushy. Spice1 I: 1-6 Rank a Mushy. Spice1 S: 7-10 Rank a Mushy. !!! Spice1 Z: In White, 1-6 Rank a Mushy. Spice1 *: S Rank a Mushy while in Custom Style. (Mushys can be found in the Hospital Bed.) 079. Spice2 ** Wood/Earth 110 damage Powder on all grass. Spice2 C: S Rank a Mashy. Spice2 F: In White, S Rank a Mashy. Spice2 I: 7-10 Rank a Mashy. Spice2 K: 1-6 Rank a Mashy. !!! Spice2 R: S Rank a Mashy while in Custom Style. (Mashys can be found in the Hospital Bed with Jungle equipped.) 080. Spice3 *** Wood/Earth 140 damage Powder on all grass. Spice3 D: S Rank a Moshy while in Custom Style. Spice3 F: S Rank a Moshy. Spice3 J: 7-10 Rank a Moshy. Spice3 O: 1-6 Rank a Moshy. !!! Spice3 Q: In White, 1-6 Rank a Moshy. (Moshys can be found in Zoo Comp 3 with Jungle equipped.) ------------------------------ --------II. Mega Chips-------- ------------------------------ Note: I'm only going to put the little exclamation marks signaling Higsby's chip order if the chip has more than one code. Otherwise, it's pretty much useless. 01. Muramasa ***** No Element ??? damage Power = Amount of HP Lost! (Damage is the same as the number of HP you have lost.) Muramasa M: Obtain from Numberman machine with code: 50098263. !!! 02. HeroSwrd **** No Element 180 damage A sw. att. with long range HeroSwrd P: Obtain from Numberman machine with code: 03284579. !!! 03. ZuesHamr ***** No Element 250 damage Damages anyone on a panel. (The attack is double-edged, it damages both you and your enemy.) ZuesHamr Z: Trade for a GrabBack K in Hades Isle Lava room. !!! 04. StandOut *** Heat/Fire 220 damage Heat: Send Fire into hole. StandOut P: Higsby's Chip Order. !!! StandOut *: Higsby's Normal Stock. 05. Salamndr **** Heat/Fire 300 damage Heat: Send Fire into hole. Salamndr S: Undernet 3 GMD. Salamndr *: Obtain from Numberman machine with code: 65497812. !!! 06. WatrLine *** Aqua/Water 180 damage Water: Draw wter from hole WatrLine C: Higsby's Chip Order. !!! WatrLine *: Higsby's Normal Stock. 07. Fountain *** Aqua/Water 240 damage Water: Draw wter from hole Fountain D: Undernet 6 GMD. Fountain *: Obtain from Numberman machine with code: 88543997. !!! 08. Ligtning *** Electric 160 damage Elec: Dmgs object & area. Ligtning L: Undernet 6 GMD. !!! Ligtning *: Higsby's Normal Stock. 09. Bolt *** Electric 210 damage Elec: Dmgs object & area. Bolt T: Undernet 6 GMD. Bolt *: Obtain from Numberman machine with code: 54390805. !!! 10. GaiaSwrd *** Wood/Earth 100 damage Wood: Tak pwr fr next chip GaiaSwrd G: Higsby's Chip Order. !!! GaiaSwrd *: Higsby's Normal Stock. 11. GaiaBlde **** Wood/Earth 100 damage Wood: Tak pwr fr next chip GaiaBlde G: Undernet 6 GMD. GaiaBlde *: Obtain from Numberman machine with code: 33157825. !!! ------------------------------ -------III. Giga Chips-------- ------------------------------ Note: I'm not going to list the !!!s in this section, because giga chips cannot be bought from Higsby's, unless you're stupid enough to throw the originals into the chip/bugfrag trader, and even then I'm not even sure if they can be bought. 01. FoldrBak ***** No Element No damage Restore chips & folders FolderBack *: Buy from UnderNet 2 Bugfrag Merchant for 200 bugfrags. 02. Bass+ ***** No Element 550 damage Dark chip Smashes panels! Bass+ X: Defeat BassGS after putting 300 BFs into the bugfrag trader. 03. DarkAura ***** No Element No damage Dark chip repls <300 atks DarkAura A: Defeat all of Serenade's records in the Navi Time Trials. 04. DeltaRay ***** No Element 220 damage Use A btn for up to 3 atks DeltaRay Z: Win from S Ranking a friend in a Netbattle. (Note: Each of you must have three stars.) 05. AlphaArm ***** No Element 500 damage Launches a giant rocket! Alpha Arm Omega V: Defeat Alpha Omega after obtaining all 7 stars. Note: All of the omega Navis cannot be fought until you get five stars, and enter the code that unlocks them at the start screen. But you'll have to get that elsewhere, I'm not putting it here. 06. GutsManV5 ***** No Element 120 damage Sneaks up to smash panels. GutsManV5 G: Defeat GutsMan Omega in Dex's PC. 07. ProtoMnV5 ***** No Element 240 damage Moves in to slice enemy. ProtoManV5 B: Defeat ProtoMan Omega in Hades Isle comp. 08. FlashMnV5 ***** Electric 150 damage Flash atk paralyzes enemy. FlashManV5 F: Defeat FlashMan Omega in Principal's PC 2. 09. BeastMnV5 ***** No Element 80 damage Claw atk 3 squares ahead! BeastManV5 B: Defeat BeastMan Omega in ZooComp 3. 10. BubblMnV5 ***** Aqua/Water 20 damage Fires several AquaShots. BubbleManV5 B: Defeat BubbleMan Omega in Yoka 2. 11. DesrtMnV5 ***** No Element 210 damage Launches fists at enemies! DesertManV5 D: Defeat DesertMan Omega in the DNN Van. 12. PlantMnV5 ***** Wood/Earth 60 damage Vines harm all enemies. PlantManV5 P: Defeat PlantMan Omega in Hosp. Comp 3. 13. FlamManV5 ***** Heat/Fire 240 damage Flames burn all enemies! Flam(e?)ManV5 F: Defeat Flam(e?)Man Omega in Undernet 3. 14. DrillMnV5 ***** No Element 150 damage 3 drills fly at enemies! DrillManV5 D: Defeat DrillMan Omega in Undernet 5. 15. MetalMnV5 ***** No Element 250 damage Iron fist smashes 1 square MetalManV5 M: Defeat MetalMan Omega in Tamako's Homepage. 16. KingManV5 ***** No Element 280 damage Move up 3 sq. & 4-way hit KingManV5 K: Defeat KingMan Omega in DNN Second Floor Security Panel. 17. MistManV5 ***** No Element 170 damage Appears from mist & atks. MistManV5 M: Defeat MistMan Omega in DNN Battle Console. 18. BowlManV5 ***** No Element 180 damage Lines up pins for a strike BowlManV5 B: Defeat BowlMan Omega in DNN Battle Console. 19. DarkManV5 ***** No Element 30 damage Makes 3 caves in nmy. area DarkManV5 D: Defeat DarkMan Omega in Secret 1. 20. YmatoMnV5 ***** No Element 60 damage Multiple attacsk w/ spear. YamatoManV5 Y: Defeat YamatoMan Omega in Secret 2. =============================================================================== ----------------------------- 4. A-Z & * Code List ---------------------------- =============================================================================== ------------- If you use any part of this section make absolutely sure that you -Disclaimer:- give nessie credit for it. This whole section is essentially his ------------- chip list by letter guide, with a few things changed. Note: In the next version I will probably have ctrl+F shortcuts all over the FAQ, but for now, if you wanna skip straight to a certain letter, type it inbetween parentheses, with spaces in between each letter (Ex: If you want A, type ( A ). )and you'll skip right to it. Put simply, this is an alphabetical list of every code, and every chip that can be in that code. Although I did add a several sentance summary of each chip at the end of each code. ^_^ It will not be detailed, further than the summaries, merely a list of chips. If you want to find how to get that particular chip, you'll have to use the above section. But control+F makes it easy. Anyway, on with the section...and before we begin, here's a quick rating of how good I think the codes are: Great codes: B, E, F, J, P, * Good codes: A, D, K, M, R, S, Y, Z Okay codes: G, L, N, Q, T, V Bad codes: C, H, O, U, W Uber-Craptacular codes: I, X _ / \ ( A ) \_/ ---------- -Standard- ---------- Cannon Lavacan1 Volcano Bubbler DublBomb CannBall AquaSwrd Burning ZapRing1 IceWave1 AirStrm1 AirStrm3 Arrow3 Ratton1 Ratton2 Ratton3 PoisMask PoisFace CrsShld1 Magnum1 Plasma2 ShotMetr Totem2 Sensor2 Team1 Mine PanlOut1 PanlGrab GrabBack RockCube Wind Fan Timpani Recov10 Repair SloGauge Panic CopyDmg Mole1 NrthWind Scuttlst Hole LavaStge Snctuary AntiNavi ------ -Mega- ------ Anubis ------ -Giga- ------ DarkAura Summary: The A code is a pretty versatile code, it has a few good PAs, such as HyperRat and PoisPhar, and it has the GigaChip, DarkAura, which is hard to use, but can be pretty good when used correctly. It also has the virus chip, Scuttlest, which can be pretty good. It I suggest you make folders from the A code intending them to kill your opponent slowly, occasionally sending out a hard hitting chip. _ / \ ( B ) \_/ ---------- -Standard- ---------- Cannon LavaCan2 ShotGun BublSide HeatShot MiniBomb LavaBall BambSwrd CustSwrd VarSwrd Slasher GutPunch Burner Condor Zapring2 Arrow1 FireRatn RedWave Spice1 Shake2 Hammer Geyser CrsShld2 Magnum2 Plasma1 Sensor3 MetaGel1 Pawn PanlOut1 Recov30 FstGauge Invis Mole2 Bunny Hole SandStge AntiSwrd AntiRecv ------ -Mega- ------ ProtoMan ProtoManV2 ProtoManV3 ProtoManV4 BeastMan BeastManV2 BeastManV3 BeastManV4 BubblMan BubblManV2 BubblManV3 BubblManV4 BowlMan BowlManV2 BowlManV3 BowlManV4 ------ -Giga- ------ ProtoMnV5 BeastMnV5 BubblMnV5 BowlManV5 Summary: The B code is a very good code, albeit boring. It has a ton of Navi chips, as well as the powerful 2xhero PA. BubbleMan and BeastMan can be made very powerful with a few atk+ chips, and BowlMan and ProtoMan are very good alone. I reccommend the B code for people who like to beef up multi-hit attacks, doing massive damage. _ / \ ( C ) \_/ ---------- -Standard- ---------- Cannon SideGun Bubbler HeatSide DublBomb LavaBall BlkBomb3 WideSwrd VarSwrd AirSwrd GutPunch DashAtk ZapRing3 IceWave3 Yo-Yo1 AirStrm2 Ratton1 Ratton2 Ratton3 Tornado Spice2 NoBeam1 Geyser RockArm3 CrsShld1 CrsShld2 CrsShld3 Magnum1 HoleMetr Totem2 Sensor1 MetaGel1 Knight Team1 PanlOut3 GrabRvng RockCube Fanfare Recov10 Recov50 Repair SloGauge Panic Geddon3 Mole3 Barrier NrthWind Mushy IceStage SandStge Snctuary AntiDmg ------ -Mega- ------ WatrLine Summary: The C code is...well, how do you say...sucky. It only has one MegaChip, and not a very good one at that, particularly since it has a version of it in * code, making it pretty much useless. It does have a few good chips, such as Sanctuary and AntiDamage, and it has 2 decent PAs, EverCurse and HyperRat. If you intend to make a folder using the C code, you'll probably have to base it around one of those two PAs, and most likely mix with another code. (Or two, if you're desperate.) _ / \ ( D ) \_/ ---------- -Standard- ---------- Cannon LavaCan2 V-Gun Bubbler Bub-V SnglBomb CannBall BlkBomb2 VarSwrd Slasher ShockWav GutPunch DashAtk IceWave2 IceWave3 Yo-Yo1 MudWave Spice1 Spice3 Shake3 Rope1 RockArm1 Magnum3 Plasma1 ShotMetr Needler3 Totem3 MetaGel1 Rook Team2 Mine Lance Snake PanlOut1 Discord Recov30 Recov80 Repair Geddon1 Mole1 MetlStge AntiRecv ------ -Mega- ------ Fountain LifeAura DesrtMan DesrtManV2 DesrtManV3 DesrtManV4 DrillMan DrillManV2 DrillManV3 DrillManV4 DarkMan DarkManV2 DarkManV3 DarkManV4 ------ -Giga- ------ DesrtMnV5 DrillMnV5 DarkManV5 Summary: The D code is pretty decent. It doesn't have any PAs, but it does have a bunch of good navi and MegaChips, such as DarkMan and LifeAura. I can almost guarantee that you won't be able to make a good D folder without at least one of those two chips. Many of you may not see the power in DarkMan, but he is very powerful if you restrict your enemy to their back row, and you bolster DarkMan with a few atk+ chips, it can do insane damage. I recommend the D code if you like ensnaring enemies and then unleashing DarkMan for heavy damage. _ / \ ( E ) \_/ ---------- -Standard- ---------- Cannon LavaCan3 Bubbler Bub-V BublSide TrplBomb Sword WideSwrd LongSwrd ElecSwrd VarSwrd AirSwrd DynaWave BigWave GutPunch ZapRing3 Yo-Yo1 Arrow1 Wave Shake1 NoBeam2 Rope2 Boomer2 CrsShld3 RndmMetr Totem2 Sensor3 MetaGel2 Pawn Team1 Lance Snake PanlOut3 AreaGrab GrabBack RockCube Wind Fanfare Recov10 Recov50 FstGauge Invis Mole3 Barrier Barr100 Barr200 Spikey Jelly KillrEye HolyPanl LavaStge GrassStg Snctuary AntiRecv Summary: E is a very good code. It is one of the few that can utilize the 500 barrier PA without clashing, and it also has the LifeSword PA and a bunch of good combos and chips, kind of similar to the K code, but a little bit better. You can go and paralyze the enemy with a Sensor3 and KillerEye them into submission, finishing them with a lifesword, or you can use some of the various chips in the code that deal solid damage, particularly the varsword if you're good with the elemental sonic. So anyway, I recommend the E code to people who want a versatile, powerful folder that is based on paralysis. _ / \ ( F ) \_/ ---------- -Standard- ---------- LavaCan2 ShotGun Bub-V BublSide Heat-V SnglBomb CannBall IceBall BlkBomb1 FireSwrd CustSwrd VarSwrd GutPunch Burner Burning Yo-Yo1 AirStrm1 Arrow2 Ratton1 Ratton2 Ratton3 FireRatn RedWave Spice2 Spice3 Shake2 Nobeam1 Boomer1 PoisMask Magnum3 Plasma3 ShotMetr Needler2 MetaGel2 Rook Discord Recov30 Recov80 Repair Geddon2 CopyDmg Invis Barr200 Aura AntiDmg ------ -Mega- ------ FlashMan FlashManV2 FlashManV3 FlashManV4 FlamMan FlamManV2 FlamManV3 FlamManV4 ------ -Giga- ------ FlashMnV5 FlamManV5 Summary: F is one of the best codes in the game, albeit a bit cheap, but it is commonly overlooked. Some of the best netbattlers this side of...umm...a good netbattling place...use it...Anyway, the reason that it is so good is because of Flashman folders. Basically, people Icestage to double electric damage, then Flashman with several Elec+30, then HyperRat, and repeat (If opponent hasn't already been utterly obliterated...). And F has a bunch of other good chips too, but I think you'll find that the best use for it is the method I just stated. _ / \ ( G ) \_/ ---------- -Standard- ---------- LavaCan1 Volcano V-Gun BublSide MiniBomb BlkBomb3 Slasher SonicWav GutImpct DashAtk ZapRing2 Yo-Yo1 AirStrm2 AirStrm3 MudWave Shake1 NoBeam1 Hammer Rope1 Rope2 RockArm2 Magnum2 Plasma2 Totem1 Sensor2 MetaGel2 MetaGel3 GrabRvng Fan Fanfare Recov10 Recor50 Mole2 Momogra Spikey IceStage MetlStge ------ -Mega- ------ GaiaSwrd GaiaBlad Poltrgst GutsMan GutsManV2 GutsManV3 GutsManV4 ------ -Giga- ------ GutsManV5 Summary: The G code isn't all that great, but it's better than some. It's another one of those "I shouldn't build a folder around it, but maybe if I mixed it with another code or two...." codes. It has a few good strategies in there, but all are found in a much better form in the P or * code, to be honest. GutsShoot is the only PA, and it's not a great one at that, but you can still probably at least build half a folder around it, and then make the other half out of another code. _ / \ ( H ) \_/ ---------- -Standard- ---------- HiCannon LavaCan3 SideGun HeatShot SnglBomb DublBomb LavaBall Sword AquaSwrd AirSwrd ShockWav GutImpct IceWave2 Yo-Yo2 AirStrm1 AirStrm2 Arrow3 Ratton1 FireRatn NoBeam3 Rope3 Boomer1 RockArm1 CrsShld1 Magnum1 HoleMetr Needler2 Totem1 Sensor2 MetaGel3 Knight Lance PanlGrab RockCube Prism Wind Recov30 Recov80 Geddon2 CopyDmg Shadow Mole1 AirShoes Barr200 Mushy AntiDmg Summary: I'll be blunt. The H code is utter crap. It consists only of a small amount of standard chips, and it has no PAs. There are only a few chips that come close to being good, and even so, those said chips are only really good when used consecutively with other chips, not in the H code. If you can actually make a decent folder out of it, then you have to be one of the most skilled players out there. Overall, JUST DON'T USE ANY H-CODED CHIPS! _ / \ ( I ) \_/ ---------- -Standard- ---------- HiCannon HeatShot Heat-V TrplBomb IceBall BlkBomb2 LongSwrd SonicWav GutImpct Condor Yo-Yo2 AirStrm3 Wave Spice1 Spice2 Shake2 NoBeam2 Rope3 Boomer2 RockArm3 Magnum3 Plasma3 RndmMetr Needler1 Totem3 Snake GrabBack Recov50 Mole2 AirShoes Aura Summary: If you read it, take what I just said with the H code and make it worse. If you didn't read it, I'll have to write a quick paragraph for you, then won'' I? THE I CODE IS ALMOST USELESS! It doesn't have any Mega or Giga chips, it has no PAs, and very few of the chips are all that good, except in combos that would require you a multi-coded folder. So to cut it short, unless you like folders that flow VERY slowly, don't use the I code. _ / \ ( J ) \_/ ---------- -Standard- ---------- HiCannon LavaCan3 Volcano ShotGun HeatShot Heat-V HeatSide SnglBomb AirSwrd ShockWav BigWave GutImpct DashAtk IceWave3 Yo-Yo2 Arrow3 Ratton1 RedWave Spice3 Rope1 Boomer1 RockArm1 Plasma1 HoleMetr Needler1 Sensor3 TimeBomb Prism Recov80 FstGauge Geddon1 Shadow Mole1 Barr100 HolyPanl GrassStg ------ -Mega- ------ Jealousy Summary: Two words. Disco. Inferno. `nuff said. But to those of you who are unaware, let me explain. "Disco Inferno" is a folder made by Asakura Yoh that utilizes what is quite possibly the strongest one hit combo in the game. It is simple, but powerful. What you do is use a grassstage, toss a prism into the center of your opponent's field, and unleash a HeatSpread PA for 1200 damage, 1800 if your opponent is wood element. The J code also has a bunch of other good chips that are often overlooked, such as Sensor3, Jealousy, and several others. (Most of which, were, quite ironically, incorporated into his custom Disco Inferno, which was recently released to the public.) So anyway, try out the J code, it can make a great, fun folder, unlike the monotounous 2xhero folders, and the only drawback is that some of the chips can be hard to obtain. _ / \ ( K ) \_/ ---------- -Standard- ---------- HiCannon Heat-V HeatSide DublBomb BlkBomb2 ElecSwrd GutImpct IceWave1 Yo-Yo2 Spice2 Boomer2 Plasma2 Totem3 Sensor1 MetaGel1 TimeBomb GrabBack Prism Mole2 KillrEye AntiSwrd ------ -Mega- ------ KingMan KingManV2 KingManV3 KingManV4 ------ -Giga- ------ KingManV5 Summary: The K code is a very good code. It's sort of the P code, except in the electric element rather than wood. Essentially, what you do is use a Mole2 or something until you get the chips you need, then use a sensor to paralyze, followed by a few killereye chips for good measure, then you finish them off with a Kingman. Good strategy, but kinda cheap. (Though not as cheap as PlantMan or FlashMan) Anyway, I recommend the K code if you like PlantMan folders, but want to try a similar twist. _ / \ ( L ) \_/ ---------- -Standard- ---------- HiCannon V-Gun HeatSide MiniBomb CannBall BlkBomb1 BlkBomb3 Sword WideSwrd LongSwrd BambSwrd StepSwrd ShockWav Condor Burning IceWave2 Yo-Yo2 Wave Tornado Shake2 Hammer Geyser Boomer3 RockArm3 CrsShld1 CrsShld2 CrsShld3 Needler3 Sensor1 Team2 Timebomb Mine PanlOut1 PanlGrab AreaGrab Fan Fanfare Recov10 Panic CopyDmg Mole3 Barrier Mettaur HolyPanl Snctuary ------ -Mega- ------ Ligtning Summary: L is an okay code, but I don't picture you using it for netbattles. More likely, It'd be used early in the game as it is one of the best codes to make an early ame folder out of, although it would probably only be half the folder. It has a pair of decent PAs, Lifesword, which you probably will find yourself using a lot early in the game if you are aware of it's existence, and CurseShield, which is an underrated PA, and can actually be obtained from the 3CTM early in the game if you are really, really lucky. So anyway, my recommendation for the L code is to build a folder around it if you are early in the game, but only use it as a support code if it is later in the game. _ / \ ( M ) \_/ ---------- -Standard- ---------- LavaCan2 SideGun Spreader IceBall StepSwrd SoniWav BigWave ZapRing1 IceWave1 Yo-Yo3 AirStrm2 Arrow1 FireRatn MudWave Shake3 Nobeam3 Rope1 Boomer1 RockArm2 Plasma2 Needler1 Needler2 Totem1 Knight TimeBomb Recov30 Recov200 Geddon1 Geddon3 Mole3 Barr100 Scuttlst IceStge MetlStge AntiDmg AntiNavi ------ -Mega- ------ Muramasa MetalMan MetalManV2 MetalManV3 MetalManV4 MistMan MistManV2 MistManV3 MistManV4 ------ -Giga- ------ MetalMnV5 MistManV5 Summary: M is no doubt a good code, but it is often overrated. What makes it overrated? The BodyGuard PA. Too many people obsess about it when it isn't that great, and it is easy to dodge. It has a ton of good chips, and two navis, so it is pretty good, but there are very few non-bodyguard themed folders I see for M, other than the rare PrixPower folder. Anyway, if you wanna make a folder from the M code, go right ahead, it's one of the better ones to use, but if you rely on bodyguard, it can get monotonous after a while. _ / \ ( N ) \_/ ---------- -Standard- ---------- ShotGun Spreader TrplBomb LavaBall BlkBomb1 FireSwrd AquaSwrd ElecSwrd BambSwrd StepSwrd DynaWave ZapRing2 Yo-Yo3 AirStrm3 Arrow3 Ratton2 Boomer2 PoisMask PoisFace CrsShld3 Magnum2 Plasma3 HoleMetr Totem3 Sensor2 Pawn Rook TimeBomb PanlOut3 GrabBack Discord Timpani Recov50 Recov150 Recov200 Geddon2 Shadow AirShoes NrthWind AntiNavi Summary: N is an okay code, but since it's all standard chips, you're likely to have it as a support code. The only PA it has is ElementalSword, which is an often underrated, although it isn't that great PA. It also has a bunch of good chips, and it has two relatively high-ended recovery chips, Recov150 and 200, and many other chips at that. Overall, I'll reiterate, if you use N, it's a wise choice, but you'll probably have to throw in another code or two. _ / \ ( O ) \_/ ---------- -Standard- ---------- M-Cannon LavaCan2 Spreader MiniBomb StepSwrd GutStrgt ZapRing3 Yo-Yo3 AirStrm1 Ratton2 Spice3 Rope1 Rope2 Boomer3 RockArm1 Magnum2 Needler3 Totem1 Sensor1 Sensor3 Wind Recov80 Recov120 Recov300 Geddon1 Geddon2 Mole1 MetlStge AntiRecv ------ -Mega- ------ Guardian Summary: O isn't very good, it only has 1 MegaChip, and a small amount of standard chips, effectively making it a support code. However, there are better support codes out there, and the only advantages this one has is that it has a Recov300, and the Guardian chip, neither of which you'll find yourself needing to use unless you're a bad netbattler anyway. _ / \ ( P ) \_/ ---------- -Standard- ---------- M-Cannon V-Gun Spreader Bubbler HeatShot TrplBomb CannBall BlkBomb1 FireSwrd AquaSwrd ElecSwrd BambSwrd StepSwrd StepCros BigWave GutStrgt ZapRing1 IceWave2 Yo-Yo3 Arrow3 Hammer Boomer3 RockArm1 RockArm2 CrsShld1 Plasma3 Sensor1 Sensor3 MetaGel2 Team2 GrabRvng Recov150 ------ -Mega- ------ HeroSwrd StandOut PlantMan PlantManV2 PlantManV3 PlantManV4 ------ -Giga- ------ PlantMnV5 Summary: P is a very good code, albeit cheap and a bit boring. (But that's what all good codes, except the J code are, pretty much.) It is mainly used for folders that paralyze repeatedly for heavy damage, followed by a finishing move, such as Elemental Sword, as it has a number of Paralyzing chips, such as Sensor3, ZapRing, Plasma3, and what is arguably one of the best Navi Chips, PlantMan. So anyway, I recommend the P code if you like restraining your opponent so the can't do anything, then, when they've been tortured enough, you take them out in one fell swoop. _ / \ ( Q ) \_/ ---------- -Standard- ---------- M-Cannon Speader DublBomb IceBall BlkBomb2 WideSwrd StepCros DynaWave GutStrgt Burner ZapRing1 IceWave1 Yo-Yo3 Arrow1 Spice3 Shake2 PoisMask PoisFace Plasma2 HoleMetr Totem3 Rook Prism Timpani Recov120 Recov300 Shadow Mole3 IceStage SandStge Summary: Kinda somewhere between a crappy code and a support code. It has nothing more than standard chips, but a fair deal of them are good, such as Mole3, Recov300, the often underestimated Totem3, Shadow, and Prism. Those chips save it from being really crappy code, bumping it up to an OK code. However it is a kinda obscure code to use, and will probably only be seen in those folders that you use until your first netbattle, and realize that you've had a horrible folder the whole game, when you get whupped by your opponent's single coded folder. Anyway, try out the Q code if you wanna have a weird folder, but be forewarned that most of the better chips in the Q code can be found in more easily used codes. _ / \ ( R ) \_/ ---------- -Standard- ---------- M-Cannon LavaCan3 BublSide LongSwrd FireSwrd CustSwrd AirSwrd StepCros Slasher ShockWav GutStrgt Burning ZapRing2 IceWave2 IceWave3 Arrow2 Ratton3 RedWave Tornado Spice2 Shake1 Shake3 CrsShld3 Plasma1 Needler1 Pawn Mine Lance Snake PanlOut3 AreaGrab GrabRvng RockCube Fan Recov150 Recov300 SloGauge FstGauge Panic Invis Mole2 Barrier Barr100 Barr200 Bunny Momogra HolyPanl LavaStge GrassStg AntiSwrd ------ -Mega- ------ Meteors Roll RollV2 RollV3 Summary: The R code is pretty decent, with a few good PAs. However, what it is most renowned for, is the meteors strategy, possibly to most powerful standard chip in the game. Very simple strategy. Use areagrabs or metagels to trap the enemy, and then unleash a meteors chip with several Fire+30s. The maximum damage it can do, assuming that a grasstage is in place, the enemy is completely boxed and is a wood element, and you have 4 fire + 30s attached to it, the maximum damage it does is a whopping 9920, I believe. Ouchies. So anyway, R folders can be pretty good, use a Barrier 500 PA or a BigHeart PA to recover, while you wait for the areagrabs, then meteor them straight to hell...although there are plenty of better folders. _ / \ ( S ) \_/ ---------- -Standard- ---------- M-Cannon LavaCan1 SideGun Bub-V MiniBomb IceBall BlkBomb2 Sword StepCros Slasher SonicWav GutStrgt Burner Condor Burning ZapRing1 AirStrm1 Arrow2 Ratton3 Wave Spice1 Shake1 NoBeam2 Geyser RockArm2 CrsShld2 Magnum3 Plasma3 RndmMetr ShotMetr Needler1 Sensor2 MetaGel2 MetaGel3 Team2 Mine PanlOut1 PanlGrab AreaGrab Wind Recov120 Repair SloGauge Geddon1 Invis Barrier Aura NrthWind Swordy Hole MetlStge Snctuary AntiDmg AntiRecv ------ -Mega- ------ Salamndr GodStone Summary: S folders are good, but underrated. The MomQuake PA is very good, and is in many ways better than BodyGuard, they both work the same way, they are both as easy to get. Actually, In some ways, MomQuake is easier to draw. MomQake is slower than BodyGuard, granted, but it does paralyze the enemy when you use it, and if you trap the enemy to one square, it is simply...devastating. As I always say, there are better codes, but if you wanna go for a nice, fun change from the ordinary, then the S code is one of the best ways to go. _ / \ ( T ) \_/ ---------- -Standard- ---------- LavaCan1 ShotGun HeatSide SnglBomb StepCros DynaWave ZapRing3 Arrow1 Wave Tornado Shake3 NoBeam1 Hammer Rope2 Rope3 Boomer1 RockArm3 CrsShld2 Magnum1 Plasma1 Needler2 Totem2 MetaGel3 Team1 Fan Discord Recov150 Barr100 Mettaur Hole LavaStge IceStage ------ -Mega- ------ Bolt Summary: The T code is...not that great. It's definitely a support code, but not a great one. It has a few "good-but-not-great" chips, such as the Mettaur Chip, Shake3, Quake3, and Rope3, but nothing overly powerful. If you feel like messing around with it, go ahead, but there are a lot of better codes out there. And I guess this summary was cut a bit short, so I'll entertain you with a line of kirbies. <(`-`<) <(`-`)> (>'-')> <(`-`<) <(`-`)> (>'-')> <(`-`<) <(`-`)> (>'- ')> _ / \ ( U ) \_/ ---------- -Standard- ---------- BlkBomb3 FireSwrd Arrow2 RedWave Tornado Shake1 NoBeam2 Rope2 Rope3 Boomer3 Needler3 MetaGel3 Knight Rook Timpani Recov120 Recov200 Geddon3 Shadow AirShoes Barr200 Aura HolyPanl SandStge AntiSwrd Summary: U is a code you should steer clear of. It consists only of standard chips, and only a small amount of not-that-great ones at that. Sure there are a few in there, such as MetaGel3, BlkBomb3, and Rope3, but most of them come in better codes. So anyway, U is an okay code, but not something you'd typically see in most decent folders. _ / \ ( V ) \_/ ---------- -Standard- ---------- LavaCan1 V-Gun Bub-V Heat-V ElecSwrd CustSwrd DynaWave IceWave3 AirStrm3 MudWave NoBeam3 Rope3 Boomer2 PoisMask PoisFace RockArm2 Magnum1 RndmMetr Needler2 Totem1 Knight Recov150 Recov200 Recov300 AntiNavi ------ -Giga- ------ AlphaArm Summary: V is an okay code, but it's not that great. It only has a small amount of standard chips, and one often overestimated standard chip. Several chips of note are: Recover300, Rope3, NOBeam3, and of course, Alpha Arm Omega, but as I normally say, none are ones that you can't easily find in a better code. So anyway, go for the V code if you want an obscure change from the ordinary, but don't expect to use it in a netbattle... _ / \ ( W ) \_/ ---------- -Standard- ---------- LavaCan3 TrplBomb LavaBall BambSwrd SonicWav Burner ZapRing2 IceWave1 AirStrm2 NoBeam3 Geyser PoisFace Magnum3 Prism Timpani Recov120 Recov200 Geddon2 Geddon3 Swordy GrassStg SandStge AntiNavi ------ -Mega- ------ OldWood Summary: W is...well...pretty bad. It only has a few chips of note, only really Magnum3, Swordy, and NOBeam3, and it's only MegaChip is the obscure, somewhat hard to use OldWood chip. Try out the W code only as a support code, maybe with another lame support code, and see what you can do, he OldWood chip can be kinda fun, although the situations in which to use it are kinda obscure, but whatever. So try out the W code if you want, but avoid it if you can. _ / \ ( X ) \_/ ------ -Giga- ------ Bass+ Summary: THE X CODE,IS NO DOUBT, THE SINGLE CRAPPIEST CODE IN THE GAME! IT ONLY HAS ONE FREAKING CHIP, AN OVERRATED GIGA CHIP, Which can be fun, but gets old after a while. Particularly when the only way you can use it is to have an open hole on the field, and in the time it takes that hole to open, you'll already be dead if you're facing an experienced netbattler. So overall, although you may experiment with it as soon as you get it, the X code, or rather, the Bass+ chip, is something you should avoid AT ALL COSTS!!!! _ / \ ( Y ) \_/ ---------- -Standard- ---------- Volcano SideGun BlkBomb3 Sword WideSwrd LongSwrd AquaSwrd BigWave FireRatn NoBeam2 ShotMetr MetaGel1 Pawn Snake PanlOut3 PanlGrab AreaGrab GrabRvng Fanfare FstGauge Geddon3 CopyDmg AirShoes Aura Jelly LavaStge AntiSwrd ------ -Mega- ------ YamatoMn YmatoMnV2 YmatoMnV3 YmatoMnV4 ------ -Giga- ------ YmatoMnV5 Summary: Y coded folders can be pretty good, but are often ditched for better ones. YamatoMan (Not JapanMan, if you go with JapanMan, I officially hate you.) is an often underrated chip, and can be pretty good if you structure a folder around him, and maybe toss in a few LifeSword PAs for good measure. So anyway, if you want a nice change from the ordinary, try a Y-coded folder, I guarentee you'll have fun with it. _ / \ ( Z ) \_/ ---------- -Standard- ---------- Volcano BlkBomb1 CustSwrd DashAtk Condor Zapring3 Arrow2 MudWave Spice1 Shake3 NoBeam1 NoBeam3 Boomer3 RockArm3 Magnum2 RndmMetr Needler3 Totem2 Team1 Team2 Lance Discord Recov300 SloGauge Panic NrthWind Hole GrassStg ------ -Mega- ------ ZeusHamr ------ -Giga- ------ DeltaRay Summary: Z is a pretty good code, but kinda hard to build a good folder around. It's not necessarily a support code, but you'll probably need to throw a support code in to complete the last few chips. It has many good chips, such as Delta Ray, NOBeam3, ZeusHammer, Recover300, and Shake3. If you make a Z folder, it will probably be packed with powerful chips that can be used however you like, rather than the normal "certain-sequence-of-chips-that-can-be-linked-together- for-huge-damage" type of strategy. So anyway, I know I've said this before, but if you wanna try a fun, new approach, try out the Z code. _ / \ ( * ) \_/ ---------- -Standard- ---------- Cannon HiCannon M-Cannon AirShot1 AirShot2 AirShot3 LavaCan1 ShotGun V-Gun SideGun Spreader Bubbler Bub-V BublSide HeatShot MiniBomb Snglbomb DublBomb CannBall IceBall LavaBall AirSwrd DashAtk ZapRing1 IceWave1 IceWave2 Yo-Yo1 Spice1 Hammer Rope1 Boomer1 Boomer2 PoisFace RockArm1 RockArm2 CrsShld1 Rook Team1 Team2 Mine Guard PanlOut1 Panlout3 PanlGrab AreaGrab RockCube Wind Fan Fanfare Discord Timpani Recov10 Recov30 Recov50 Recov80 Recov120 Repair SloGauge FstGauge Geddon1 CopyDmg Invis Shadow Mole1 Mole2 AirShoes Barrier Barr100 Hole HolyPanl LavaStge IceStage GrassStg Atk+10 Fire+30 Aqua+30 Elec+30 Wood+30 Navi+20 ------ -Mega- ------ StandOut Salamndr WatrLine Fountain Ligtning Bolt GaiaSwrd GaiaBlde FullCust Atk+30 Navi+40 ------ -Giga- ------ FoldrBak Summary: Ah yes...the * code. The ultimate support code. In fact, when I said that the J & K code were tied for being the best, I lied. * IS THE SINGLE GREATEST CODE IN THE GAME!!!! Seriously, you can stick it in ANY folder, and it won't cause ANY code clashing. Why? Well, If you don't know, the * code can be used with any code. It just can't be used ewth more than 1 code at once. For instance, you can go with the codes of K, *, K, but you can't go, K, *, J. So anyway, I highly recommend you throw some * chips into any folder, but not make an entire folder out of the * code. =============================================================================== ------------------------ 5. Frequently Asked Questions ------------------------ =============================================================================== Well, since this the first version of this FAQ, no one's asked any questions yet, let alone frequently. Come back when there are. ^_^ =============================================================================== -------------------- 6. The Stuff You Probably Won't Read. -------------------- =============================================================================== Well, if you're reading this, you're either in the thanks section, or you're extremely bored. Or there's the rare chance that you actually care about this stuff, in which case I salute you. ^_^ Anyway, this is the section where you'll find the Acknowledgment/Special Thanks section, and the Copyright section, if you didn't get that at the Table of contents. And how to contact me if you somehow missed the fourth paragraph of my sentence. And finally, it's probably just about the only place on the net you can find my real name. (Use it on the boards and I can assure you a painful death >_<...)And now, it's time for everyone's favorite pointless addition, the... Table of Sub-Contents I . Special Thanks/Acknowledgment. II . Contact Me. III. Copyright Information. ------------------------------ ------I. Special Thanks------- ------------------------------ This is where I give thanks to all the people who have helped me with this FAQ. If you are listed in this section, you must have affected this FAQ in some little way or other. Or I messed up or something... Myself for writing this. (Gotta boost my ego, right? ^_^) GameFAQs for hosting this. And in turn, CJayC for creating GameFAQs. ^_^ Capcom for creating such a great game! Everyone on the boards who helped confirm my theories, correct my errors, and other stuff like that. You know who you are. ^_^ PhatoseAlpha for letting me use his custom drops info. Nessie for letting me use his Chip list by letter guide. RikusKeyBlade for letting me use his GMD info. NeoDelux for sending me a crapload of various info, hell, he pretty much wrote the whole Mega chips section for me. So a huge thankyou to him. Blademiester for researching a bit of info for me, though I never got around to using it. >_< DaShiZnit013 for a few corrections. Thanx. ^_^ Wrdazncal for pointing out a typo about Team special navi drops. Not much, but still important. ^_^ And most importantly, you for reading this FAQ...or rather, reading far enough into this FAQ to have known you were thanked... ------------------------------ --------II. Contact Me-------- ------------------------------ So you feel the insane need to contact me, huh? Well then you pretty much have only two options... Option 1: Email me at Yoshi282@iamwasted.com (Yes, it's a real email.) This may not be a good option, because if my email floods, I won't be able to use it... Option 2: Contact me at GameFAQs, if I'm on my computer, I'm on GameFAQs...I'll make an official topic for this FAQ once it's up...This is the better option, `cus the message boards can't easily flood... ------------------------------ --III. Copyright Information-- ------------------------------ MegaMan, MegaMan Battle Network, and all things related found in this document are trademarks of Capcom. Feel free to use any part of this FAQ, or the whole document, just be sure to give credit where credit to Yoshi282/Jay Tomlinson as well as everyone in the thanx section, unless you are 100% positive that none of their work is included in any part of what you used. It took a hell of a lot of effort to put together this FAQ, and I don't want you using this without giving credit where credit is due. If you see this document somewhere other than GameFAQs, and you cannot find any obvious credit towards myself, as well as anyone else listed, or have any tips, suggestions, or would like to point out a typo, please email me at Yoshi282@iamwasted.com , and please make it obvious in the subject, or else I will probably delete it. Copyright 2003 Yoshi282/Jay Tomlinson =============================================================================== ------------------------------------7. End------------------------------------- =============================================================================== Well, that's it. If you can somehow read past this section, you can either see into the future and see when I add a new section, bumping this down and making something else Section 7, or the text might be using an invis chip...or something...And with that...er...rather, this... sentence, that marks the end of this FAQ.