Title: Megaman Battle Network 2 Author: Bio NeoHazard FAQ: Chip List, GMD List, Misunderstood chips Guide Version: 0.85 as of February 21, 2003 E-mail: BioNeoHazard@Hotmail.com ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Hit Ctrl + F to bring up the Find Text menu, then type the KeyWord to take you to the Section you want to go to. 1. A Few Words in Advanced Keyword: AFWA 2. Version Keyword: VRSN 3. Chip List Keyword: CHPL 4. P.A. List Keyword: PA.L 5. Green Mystery Data List (Coming Soon: Blue & Purple MD) Keyword: GMDL 6. Misunderstood Chips Guide Keyword: MUCG 7. Chip Combos Guide Keyword: CHCG 8. Enemy and Chip Locations List (Coming Soon) Keyword: ECLL 9. Secrets and Hints Keyword: SCAH 10. Credits Keyword: CRDT 11. Copyright & Legal Stuff Keyword: CPRT ------------------------------------------------------------------------------- A Few Words in Advanced ( AFWA ) ------------------------------------------------------------------------------- I wrote this FAQ after constant questions about certain chips on the board. After analyzing other FAQs and noticing that they do not go into detail of the chips and their proper function, I decided to write the Chip List section of this guide. I am also adding a P.A. List so that people wont have to go to a different FAQ just to see them. I'll try to make this FAQ as easy for you as possible. I wanted to write a FAQ about the Green Mystery Data because I could not find it anywhere in the FAQs and only after finishing this FAQ I realized that there was one In-Depth FAQ that covered the GMD. Sorry thetriforce64. I think I need glasses. I will also add the Blue and Purple Mystery Data later on because they contain Chips and Items that are crucial to the game. The Misunderstood Chips Guide came from all the questions on the board that kept coming constantly through numerous new posts all containing the same question. Also because I had the same problem when I had just started to play the game. Thanks to the support of all board members for answering all these questions over and over again and not getting all frustrated over it. Once again, Thanks guys. Hopefully this FAQ will put an end to those questions. I wanted to make the Chip Combos Guide to aid you in creating some devastating combos and to allow you to submit your combo into this FAQ. Come on people, show us what your made of. I wanted to make the Enemy and Chip Locations List to complete the information on the Chip List. Thus helping understand every chip and knowing where to find and get them. I added the Secrets and Hints section in the game for those of you who like this kind of stuff. Personally I like it. Hey! Whatever make the game easier for me, is a + on my list. ------------------------------------------------------------------------------- Version ( VRSN ) ------------------------------------------------------------------------------- Version 0.60 - (Feb. 18, 2003) Finished the FAQ and posted for the first time. Included Chip List, Green Mystery Data List, Misunderstood Chips Guide. Version 0.80 - (Feb. 20, 2003) Fixed a few grammar and spelling errors. Added this nifty Version Section. Added Quick Man and Gospel to the list of enemies that can be hit by Piercing attacks. Added Keywords for easy access to all sections. Added the notes on Satellite. Added Z-Ball P.A. and O-Ball P.A. to Piercing attacks. Added P.A. List. Added Secrets and Hints Section. Version 0.85 - (Feb. 21, 2003) Fixed some more grammar errors. Added more notes. Added the Chip Combos Section. Updated the Words in Advanced. Version 0.88 - (Feb. 22, 2003) Only fixed a few grammar errors. Credited a submitted combo to its rightful submitter. Added one more combo. ------------------------------------------------------------------------------- Chip List ( CHPL ) ------------------------------------------------------------------------------- Note: You can ALL the chips with a * code, including Navi chips. These can be obtained through the chip traders found all over the game. The attacks that shoot in a straight line are shown in the diagram with the assumption that there is an enemy virus standing in the center square of the enemy area. The diagrams of the Navi chip attacks try to show the different possible ways of its attack and do not necessarily attack in the exact way as shown in the diagram. For ex: Pharaoh Man diagrams show that he can place down a cube, shoot a Ratton that turns once to attack its enemy, and can also shoot a powerful laser in a straight line. ------------------------------------------------------------------------------- # Chip Real Poss. Name Name Codes Damage Element Description Diagram 1. Cannon Cannon ABCDE* 40 N/A Shoots a Cannon OOOEEE OMOEXE OOOEEE 2. HiCannon Hi Cannon CDEFG* 60 N/A Shoots a Cannon OOOEEE stronger than OMOEXE Cannon OOOEEE 3. M-Cannon M-Cannon EFGHI* 80 N/A Shoots a Cannon OOOEEE stronger than OMOEXE HiCannon OOOEEE 4. Shotgun Shotgun BFHJN* 30 N/A After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 5. V-Gun V-Gun AFGLP* 30 N/A After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 6. CrossGun CrossGun HJMQS* 30 N/A After contact with OOOXEX enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 7. Spreader Spreader MNOPQ* 30 N/A After contact with OOOXXX enemy, it explodes OMOXXX and hits everything OOOXXX around it 8. Bubbler Bubbler BGHPR* 40 Aqua After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 9. Bub-V Bubbler-V CDJNS* 40 Aqua After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 10. BubCross Bubbler KOPTV* 40 Aqua After contact with OOOXEX Cross enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 11. BubSprd Bubbler EFILM* 40 Aqua After contact with OOOXXX Spreader enemy, it explodes OMOXXX and hits everything OOOXXX around it 12. HeatShot Heat Shot BGHPR* 50 Fire After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 13. Heat-V Heat-V CDJNS* 50 Fire After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 14. HeatCros Heat KOPTV* 50 Fire After contact with OOOXEX enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 15. HeatSprd Heat EFILM* 50 Fire After contact with OOOXXX Spreader enemy, it explodes OMOXXX and hits everything OOOXXX around it 16. MiniBomb Mini BEGLO* 50 N/A Throw a bomb 3 sq. OOOEEE Bomb ahead that blows up OMOEXE on contact w/ enemy OOOEEE or panel 17. LilBomb Little FJOQT* 50 N/A Throw a bomb 3 sq. OOOEXE Bomb ahead that blows up OMOEXE in a line when it OOOEXE hits 18. CrosBomb Cross DJOQT* 60 N/A Throw a bomb 3 sq. OOOEXE Bomb ahead that blows up OMOXXX in a cross when it OOOEXE hits 19. BigBomb Big Bomb OQTVY* 70 N/A Throw a bomb 3 sq. OOOXXX ahead that blows up OMOXXX everything around it OOOXXX when it hits 20. TreeBom1 Tree BGHPR* 100 Wood Throw a seed 3 sq. OOOEEE Bomb 1 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 21. TreeBom2 Tree CDJNS* 120 Wood Throw a seed 3 sq. OOOEEE Bomb 2 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 22. TreeBom3 Tree KOPTV* 150 Wood Throw a seed 3 sq. OOOEEE Bomb 3 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 23. Sword Sword AKLSY* 80 N/A Slash at the enemy OOOEEE with a sword OOMXEE OOOEEE 24. WideSwrd Wide ACLQY* 80 N/A Slash at a vertical OOOXEE Sword row with a sword OOMXEE OOOXEE 25. LongSwrd Long AILOY* 80 N/A Slash horizontally OOOEEE Sword at the enemy row OOMXXE 2 sq. ahead OOOEEE 26. FireSwrd Fire FHNRU* 100 Fire Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Fire OOOXEE 27. AquaSwrd Aqua AHNRW* 100 Aqua Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Water OOOXEE 28. ElecSwrd Electric EHNRV* 100 Elec Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Electricity OOOXEE 29. FireBlde Fire FHPRZ* 90 Fire Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Fire 30. AquaBlde Aqua AFJRZ* 90 Aqua Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Water 31. ElecBlde Electric EFMNR* 90 Elec Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Lighting 32. StepSwrd Step DHMQU* 150 N/A Megaman takes two OOOEXE Sword steps forward and OmOMXE slices the enemy OOOEXE 33. Kunai 1 Kunai 1 EILPS* 40 N/A Creates 2 slicing OOOXEE daggers on 2 diag. OOMEEE sq. from Megaman OOOXEE 1 row ahead 34. Kunai 2 Kunai 2 DFJQR* 40 N/A Creates 2 slicing OOOEXE daggers on 2 diag. OOMEEE sq. from Megaman OOOEXE 2 rows ahead 35. Kunai 3 Kunai 3 CGHKN* 40 N/A Creates 2 slicing OOOEEX daggers on 2 diag. OOMEEE sq. from Megaman OOOEEX 3 rows ahead 36. CustSwrd Custom BGKQT* Special N/A Sword whose power OOOXXE Sword increases and the OOMXXE custom gauge does OOOXXE 37. Muramasa Muramasa NOTUW* Special N/A Sword whose power OOOEEE increases with the OOMXEE loss of HP OOOEEE 38. VarSwrd Variable BLNTZ* 160*~ N/A Sword with hidden Varies Sword techniques see notes 39. Slasher Slasher ADHLQ* 180 N/A If button's held XXXEEE the sword will XMXEEE attack any enemy XXXEEE that enters the area of Megaman 40. ShockWav Shock HJLRU* 40 N/A Sends a wave down OOOEEE Wave one row MXXXXX OOOEEE 41. SonicWav Sonic EIMSW* 60 N/A Send a wave down OOOEEE Wave one row faster MXXXXX than ShockWav OOOEEE 42. DynaWave Dynamic GNQTV* 90 N/A Send a wave down OOOEEE Wave one row faster MXXXXX than SonicWav OOOEEE 43. Quake 1 Quake 1 AMPQW* 90 N/A Throws a weight OOOEEE 3 sq. ahead that OMOEXE cracks the panel OOOEEE it lands on 44. Quake 2 Quake 2 RGNQW* 110 N/A Throws a weight OOOEXE 3 sq. ahead that OMOEXE cracks the panel OOOEXE it lands on and attacks vertically 45. Quake 3 Quake 3 CEOQW* 130 N/A Throws a weight OOOEXE 3 sq. ahead that OMOXXX cracks the panel OOOEXE it lands on and attacks in a cross 46. GutPunch Guts BDHKN* |70| N/A Punches directly OOOEEE Punch in front of Megaman OOMXEE and can be used to OOOEEE push some objects 47. ColdPnch Cold BDLPS* |70| Aqua Punches directly OOOEEE Punch in front of Megaman OOMXEE and can be used to OOOEEE push some objects 48. DashAtk Dash BDGJL* 90 N/A Attack that dashes OOOEEE Attack right through an MXXXXX enemy row OOOEEE 49. Wrecker Wrecker OQSUW* |80| N/A Throws a ball 3 sq. OOOEEE ahead that breaks OMOEXE the panel if no OOOEEE enemy is there 50. Cannball Cannon OPQRS* |150| N/A Throws a ball 3 sq. OOOEEE Ball ahead that breaks OMOEXE the panel if no OOOEEE enemy is there 51. DoubNdl Double ACFIJ* 50 N/A Shoots 2 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 52. TripNdl Triple CIMTV* 50 N/A Shoots 3 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 53. QuadNdl Quadruple CHIPU* 50 N/A Shoots 4 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 54. Trident Trident EIKOT* 60 N/A Shoots 3 spears OOOEEE straight ahead on MXXXXX enemy row OOOEEE 55. Ratton1 Ratton 1 HIJKL* 70 N/A Puts down a mouse OOOXEE that can turn once MXXXEE when it detects an OOOEEE enemy 56. Ratton2 Ratton 2 JKLMN* 80 N/A Puts down a mouse OOOEEE that can turn once MXXXXE when it detects an OOOEXE enemy 57. Ratton3 Ratton 3 LMNOP* 90 N/A Puts down a mouse OOOEEX that can turn once MXXXXX when it detects an OOOEEE enemy 58. FireRat Fire Rat BFGHR* 200 N/A Puts down a mouse OOOEEE and when hit w/ a MXXXXX Fire attack, will OOOEEX shoot out at an incredible speed 59. Tornado Tornado EJLMQ* 20 N/A Creates a Tornado OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 60. Twister Twister NOTUY* 20 Wood Creates a Twister OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 61. Blower Blower PRTWZ* 20 Fire Creates a Cyclone OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 62. Burner Burner ABFLS* 150 Fire Fire shoots out OXOEEE from the floor XMXEEE in a cross from OXOEEE Megaman's body 63. ZapRing1 Zap AMPQW* 20 Elec Shoots a ring that OOOEEE Ring 1 can paralyze the OMOEXE enemy if hits OOOEEE 64. ZapRing2 Zap BGNRS* 30 Elec Shoots a ring that OOOEEE Ring 2 can paralyze the OMOEXE enemy if hits OOOEEE 65. ZapRing3 Zap CEOTZ* 40 Elec Shoots a ring that OOOEEE Ring 3 can paralyze the OMOEXE enemy if hits OOOEEE 66. Satelit1 Satellite 1 GOQUW* 60 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 67. Satelit2 Satellite 2 HJKPR* 80 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 68. Satelit3 Satellite 3 LSTYZ* 100 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 69. Spice1 Spice 1 ACGQT* 100 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 70. Spice2 Spice 2 BEHJN* 120 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 71. Spice3 Spice 3 DKMPQ* 140 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 72. MagBomb1 Magnet FGJMN* 80 Elec Throws a bomb 3 sq. OOOEEE Bomb 1 ahead that stops OMOEXE the enemy on that OOOEEE panel if hit 73. MagBomb2 Magnet BDIRT* 100 Elec Throws a bomb 3 sq. OOOEXE Bomb 2 ahead that blows up OMOEXE in a vertical row OOOEXE and stops enemy in that panel if hit 74. MagBomb3 Magnet HKOQS* 120 Elec Throws a bomb 3 sq. OOOEXE Bomb 3 ahead that blows up OMOXXX in a cross and stops OOOEXE the enemy in that panel if hit 75. Yo-Yo 1 Yo-Yo 1 CERTV* 40 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 76. Yo-Yo 2 Yo-Yo 2 AGJKN* 50 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 77. Yo-Yo 3 Yo-Yo 3 DIMSY* 60 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 78. CrsShld1 Curse AOPSZ* 130 N/A Megaman blocks the OOOXXX Shield 1 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 79. CrsShld2 Curse AOPTV* 170 N/A Megaman blocks the OOOXXX Shield 2 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 80. CrsShld3 Curse AOPUW* 210 N/A Megaman blocks the OOOXXX Shield 3 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 81. Hammer Hammer RTUVZ* |100| N/A Attacks with a OOOEEE hammer 1 sq. ahead OOMXEE of Megaman OOOEEE 82. ZeusHamr Zeus JKOVZ* |200| N/A Attacks with a XXXXXX Hammer hammer that hits all XMXXXX enemies and Megaman XXXXXX if there is a panel, destroys objects too 83. Lance Lance OPTVY* 90 Wood 3 wooden spikes come OOOEEX out of the back row OMOEEX and impale the enemy OOOEEX 84. BrnzFist Bronze BNORS* |100|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 85. SilvFist Sliver EILSV* |140|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 86. GoldFist Gold DGLOZ* |180|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 87. PoisMask Poison DSUWZ* Special N/A When A-Button is OOOEEE Mask held, it creates a OOMmXE mask that shields OOOEEE attacks and poisons 1 sq. in front of it 88. PoisFace Poison PQUWY* Special N/A When A-Button is OOOXXE Face held, it creates a OOMmXE mask that shields OOOXXE attacks and poisons the area around it 89. WhirlPl Whirl ACEGI* Special N/A Throws a ball 3 sq. OOOEEE Pool ahead and creates a OMOEXE whirl pool that can OOOEEE kill enemies if they WALK into it 90. BlckHole Black BDFHJ* Special N/A Throws a ball 3 sq. OOOEEE WholePool ahead and creates a OMOEXE black hole that can OOOEEE kill almost any enemy if it WALKS into it 91. Meteor9 Meteor 9 CELSV* 60 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 9 meteors that OOOXXX fall randomly on the enemy area 92. Meteor12 Meteor 12 ACFJW* 80 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 12 meteors that OOOXXX fall randomly on the enemy area 93. Meteor15 Meteor 15 DGHRZ* 100 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 15 meteors that OOOXXX fall randomly on the enemy area 94. Meteor18 Meteor 18 BGIKO* 150 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 18 meteors that OOOXXX fall randomly on the enemy area 95. TimeBom1 Time CGKMZ* 70 N/A Creates a bomb on OOOXXX Bomb 1 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 96. TimeBom2 Time FGKOZ* 120 N/A Creates a bomb on OOOXXX Bomb 2 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 97. TimeBom3 Time EGKPZ* 200 N/A Creates a bomb on OOOXXX Bomb 3 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 98. LilCloud Little CGIKN* 70 Aqua Creates a cloud OOOXEE Cloud that rains up and OMOXEE down 1 row on the OOOXEE first enemy it detects 99. MedCloud Medium DHJLO* 90 Aqua Creates a cloud OOOEXE Cloud that rains up and OMOEXE down 1 row on the OOOEXE first enemy it detects 100.BigCloud Big QRTVW* 110 Aqua Creates a cloud OOOEEX Cloud that rains up and OMOEEX down 1 row on the OOOEEX first enemy it detects 101.Mine Mine LNRSV* 300 N/A Places a Mine on OOO??? any random empty OMO??? panel on the enemy OOO??? side and detonates when stepped on 102.FrntSnsr Front HMQRT* 100 N/A Places a bomb 1 sq. OOOEEE Sensor ahead of Megaman MgXXXX that detects any OOOEEE enemy in front of it and blows up when it does 103.DblSnsr Double EJPWY* 100 N/A Places a bomb 1 sq. OOOXEE Sensor ahead of Megaman OMgEEE that detects any OOOXEE enemy diag. of it and blows up when it does 104.Remobit1 Remobit 1 EGJKN* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 105.Remobit2 Remobit 2 BFIRU* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 106.Remobit3 Remobit 3 ALMTY* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 107.AquaBall Aqua Ball ABQTW* 10* Aqua Creates an Aqua OOOXXX based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 108.ElecBall Electric EHJKV* 10* Elec Creates an Electric OOOXXX Ball based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 109.HeatBall Heat Ball CFRSU* 10* Fire Creates a Fire OOOXXX based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 110.Geyser Geyser ABDLS* 200 Aqua Thrown 3 sq. ahead OOOXXX into a broken panel OMOXGX it created a Geyser OOOXXX that attacks all around it 111.LavaDrag Lava FGORY* 200 Fire Summoned from a OOOXXX Dragon broken panel in MDOXXX front of Megaman OOOXXX and uses a Fire attack on all enemies 112.GodStone God EILQU* 150 N/A Summoned from a OpOXXX Stone broken panel in MGOXXX front of Megaman OpOXXX and pounds top and bottom to make stones fall 113.OldWood Old Wood CMSTW* 100 Wood Summoned from a OOOXXX broken panel in MWOXXX front of Megaman OOOXXX and attack all enemy area with spikes 114.Guard Guard * N/A[40] N/A Protects one attack OOOEEE and shoots a Shock OMXXXX Wave immediately OOOEEE after the block 115.PanlOut1 Panel ABDLS* N/A[10] N/A Breaks one panel in OOOEEE Out 1 front of Megaman OM EEE OOOEEE 116.PanlOut3 Panel CENRY* N/A[10] N/A Breaks three panels OO EEE Out 3 in front of Megaman OM EEE OO EEE 117.LineOut Line Out FHJQY* 40 Fire Breaks the row in OOOEEE front of Megaman OMO OOOEEE 118.Catcher Catcher FIJNT* N/A N/A Steals the hip that the opponent has N/A selected 119.MindBndr Mind DIMNT* N/A N/A Reverses controls N/A Bender of opponent 120.Recov10 Recover ACEGL* N/A N/A Recover 10 HP 10 N/A 121.Recov30 Recover BDFHM* N/A N/A Recover 30 HP 30 N/A 122.Recov50 Recover CEGIN* N/A N/A Recover 50 HP 50 N/A 123.Recov80 Recover DFHJO* N/A N/A Recover 80 HP 80 N/A 124.Recov120 Recover OQSUW* N/A N/A Recover 120 HP 120 N/A 125.Recov150 Recover NPRTV* N/A N/A Recover 150 HP 150 N/A 126.Recov200 Recover MNUVW* N/A N/A Recover 200 HP 200 N/A 127.Recov300 Recover ORVWZ* N/A N/A Recover 300 HP 300 N/A 128.PanlGrab Panel BHKLP* N/A[10] N/A Steals panel if OOOEEE Grab front of Megaman OMOOEE OOOEEE 129.AreaGrab Area Grab ELRSZ* N/A[10] N/A Steals a row of OOOOEE panels OMOOEE OOOOEE 130.GrabRvng Grab ALPSW* 50 Per N/A Punishes opponent OOEEEE Revenge Panel for stealing your OMEEEE Stolen panels OOEEEE 131.Geddon1 Geddon 1 CKLQS* N/A N/A Causes every unoccupied panel N/A to crack 132.Geddon2 Geddon 2 JMRTZ* N/A N/A Causes every unoccupied panel N/A to break 133.Geddon3 Geddon 3 EJNPY* N/A** N/A Turns all panels into a poisonous N/A swamp 134.Escape Escape FHJLN* N/A N/A Allows you to escape a battle easier N/A 135.AirShoes Air Shoes AJOVZ* N/A N/A Allows you to walk on broken panels for N/A 1 turn 136.Repair Repair ACELP* N/A N/A Restores all your panels from any N/A condition 137.Candle1 Candle 1 CFIMV* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE slowly 138.Candle2 Candle 2 AGJLT* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE faster than Candle1 139.Candle3 Candle 3 BEHNW* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE faster than Candle2 140.RockCube Rock Cube BDGMV* N/A[200] N/A Creates a stone OOOEEE block in front of OMrEEE Megaman that can be OOOEEE for offensive or defensive purposes 141.Prism Prism BCLNQ* N/A[10] N/A Throws a Prism 3 OO***E sq. ahead of Mega MO*p*E man that hits OO***E everything around it when hit itself 142.Guardian Guardian OPUVZ* |200| Elec Creates a guardian OOOEEE statue that counter OMsEEE attacks with a OOOEEE lightning bolt when hit, even by Megaman 143.Wind Wind GJOQT* N/A N/A Creates a fan that OOO>>> blows enemies to the OMf>>> last row OOO>>> 144.Fan Fan AGLNY* N/A N/A Creates a fan that OOO<<< sucks enemies to the OMf<<< first row OOO<<< 145.Anubis Anubis HKMUW* Special N/A Creates a statue OOOEEE that poisons the OMsEEE enemy area causing OOOEEE them to lose HP slowly 146.SloGauge Slow * N/A N/A Makes your custom Gauge gauge fill slower N/A 147.FstGauge Fast * N/A N/A Makes your custom Gauge gauge fill faster N/A 148.FullCust Full * N/A N/A Instantly fills Custom your custom gauge N/A 149.Invis1 Invisible 1 AFLRU* N/A N/A Makes you invisible for 3 seconds N/A 150.Invis2 Invisible 2 BHMQV* N/A N/A Makes you invisible for 5 seconds N/A 151.Invis3 Invisible 3 CGKPW* N/A N/A Makes you invisible for 7 seconds N/A 152.DropDown Drop Down ACFQS* N/A N/A Makes you invisible for 20 seconds N/A 153.PopUp Pop Up DIJTW* N/A N/A Makes you invisible for 20 seconds N/A 154.StoneBod Stone CESTW* N/A N/A Turns your body to Body to stone and all N/A damage will be reduced to 1 for 20 seconds 155.Shadow1 Shadow 1 BGHLR* N/A<80> N/A Turns Megaman into OOOEXE a shadow for 6 sec. OmOMXE only damaged by OOOEXE sword attacks, charged shots become StepSwrd 156.Shadow2 Shadow 2 DEJMT* N/A<80> N/A Turns Megaman into OOOEXE a shadow for 9 sec. OmOMXE only damaged by OOOEXE sword attacks, charged shots become StepSwrd 157.Shadow3 Shadow 3 CFKNV* N/A<80> N/A Turns Megaman into OOOEXE a shadow for 12 sec. OmOMXE only damaged by OOOEXE sword attacks, charged shots become StepSwrd 158.UnderSht Under HJNRW* N/A N/A If hit by a lethal Shirt attack, HP will only N/A reduce to 1 and Megaman will not die 159.Barrier Barrier BELST* N/A N/A Creates a barrier around Megaman N/A that will protect from 1 hit 160.BblWrap Bubble IJQRW* N/A Aqua Creates a barrier Wrap that takes one hit N/A then after taking damage, the barrier reforms 161.LeafShld Leaf ADRSW* N/A Wood Creates a shield Shield around Megaman N/A that absorbs the damage of the attack and converts it to HP 162.AquaAura Aqua Aura AWIMQ* N/A Aqua Barrier that protects from any damage under N/A 10, if hit by an Elec attack, aura is cancelled no matter what the damage 163.FireAura Fire Aura BFJNR* N/A Fire Barrier that protects from any damage under N/A 40, if hit by an Aqua attack, aura is cancelled no matter what the damage 164.WoodAura Wood Aura CGJOS* N/A Wood Barrier that protects from any damage under N/A 80, if hit by a Fire attack, aura is cancelled no matter what the damage 165.ElecAura Electric DHLPT* N/A Elec Barrier that protects Aura from any damage under N/A 100, if hit by a Wood attack, aura is cancelled no matter what the damage 166.LifeAur1 Life BGIOQ* N/A N/A Barrier that protects Aura 1 from any damage under N/A 100, has no elemental weakness 167.LifeAur2 Life DFJNR* N/A N/A Barrier that protects Aura 2 from any damage under N/A 150, has no elemental weakness 168.LifeAur3 Life EHKMT* N/A N/A Barrier that protects Aura 3 from any damage under N/A 200, has no elemental weakness 169.MagLine Magnet AEIMQ* N/A /Elec\ Turns the row OOOEEE Line that Megaman is mMmmmm standing on into OOOEEE a Magnet Line 170.LavaLine Lava Line AFJMR* N/A(50)/Fire\ Turns the row OOOEEE that Megaman is OOOEEE standing on into LMLLLL a Lava Line 171.IceLine Ice Line BEJNQ* N/A /Aqua\ Turns the row IIMIII that Megaman is OOOEEE standing on into OOOEEE an Ice Line 172.GrassLne Grass BFINR* N/A /Wood\ Turns the row OOOEEE Line that Megaman is MGGGGG standing on into OOOEEE a Grass Line 173.LavaStge Lava DHMUV* N/A(50)/Fire\ Turns all panels LLLLLL Stage into lava LMLLLL LLLLLL 174.IceStage Ice Stage ACEIS* N/A /Aqua\ Turns all panels IIIIII into ice IMIIII IIIIII 175.GrassStg Grass BDHPR* N/A /Wood\ Turns all panels GGGGGG Stage into grass GMGGGG GGGGGG 176.HolyPanl Holy CEHLR* N/A N/A Turns the panel OOOEEE Panel in front of Megaman MhOEEE into a Holy Panel OOOEEE when you stand on it you will take half damage 177.Jealousy Jealousy EJORU*50 Per N/A Deals 50 damage Chip per chip that your N/A opponents have selected 178.AntiFire Anti Fire FKLPT* 200 Fire Punishes your opponent for using N/A a Fire attack 179.AntiElec Anti EHNUY* 200 Elec Punishes your Electric opponent for using N/A an Electric attack 180.AntiWatr Anti ADQWZ* 200 Aqua Punishes your Water opponent for using N/A an Aqua attack 181.AntiDmg Anti CJMRS* 100 N/A A dummy takes a Damage hit for Megaman N/A and Megaman jumps and throws shurikens at all enemies 182.AntiSwrd Anti DHIMT* 100 N/A Punishes your Sword opponents for using N/A sword attacks 183.AntiNavi Anti Navi KLOTX* N/A N/A If active when opponent uses a N/A Navi, the Navi is stolen and is used against him 184.AntiRecv Anti BDMPW* 200 N/A Punishes your Recovery opponent for using N/A a Recovery chip 185.Atk+10 Attack * N/A{+10} N/A Adds 10 damage to + 10 any other Attack N/A Chip 186.Atk+20 Attack * N/A{+20} N/A Adds 20 damage to + 20 any other Attack N/A Chip 187.Atk+30 Attack * N/A{+30} N/A Adds 30 damage to + 30 any other Attack N/A Chip 188.Fire+40 Fire * N/A{+40} N/A Adds 40 damage to + 40 any other Fire N/A attack Chip 189.Aqua+40 Aqua * N/A{+40} N/A Adds 40 damage to + 40 any other Aqua N/A attack Chip 190.Wood+40 Wood * N/A{+40} N/A Adds 40 damage to + 40 any other Wood N/A attack Chip 191.Elec+40 Electric * N/A{+40} N/A Adds 40 damage to + 40 any other Electric N/A attack Chip 192.Navi+20 Navi * N/A{+20} N/A Adds 20 damage to + 20 any Navi Chip N/A 193.Navi+40 Navi * N/A{+40} N/A Adds 40 damage to + 40 any Navi Chip N/A 194.Roll Roll R* 60 N/A Roll comes out and attacks the N/A nearest enemy, then heals 30 HP 195.RollV2 Roll R* 80 N/A Roll comes out Version 2 and attacks the N/A nearest enemy, then heals 50 HP 196.RollV3 Roll R* 100 N/A Roll comes out Version 3 and attacks the N/A nearest enemy, then heals 80 HP 197.GutsMan Guts Man G* 50 N/A Guts Man comes out OXXXXX and attacks and GXXXXX cracks all rows OXXXXX with a DynaWave 198.GutsManV2 Guts Man G* 70 N/A Guts Man comes out OOXXXX Version 2 and attacks and OGXXXX cracks all rows OOXXXX with a DynaWave 199.GutsManV3 Guts Man G* 90 N/A Guts Man comes out OOOXXX Version 3 and attacks and OOGXXX cracks all rows OOOXXX with a DynaWave 200.ProtoMan Proto Man B* 120 N/A Proto Man comes out and Slashes every N/A enemy that he can move in front of 201.ProtoMnV2 Proto Man B* 160 N/A Proto Man comes out Version 2 and Slashes every N/A enemy that he can move in front of 202.ProtoMnV3 Proto Man B* 200 N/A Proto Man comes out Version 3 and Slashes every N/A enemy that he can move in front of 203.AirMan Air Man A* 40 N/A Air Man comes out OXXXXX and creates one AXXXXX twister in each row OXXXXX that attack forward 204.AirManV2 Air Man A* 70 N/A Air Man comes out OOXXXX Version 2 and creates one OAXXXX twister in each row OOXXXX that attack forward 205.AirManV3 Air Man A* 100 N/A Air Man comes out OOOXXX Version 3 and creates one OOAXXX twister in each row OOOXXX that attack forward 206.QuickMan Quick Man Q* 50 N/A Quick Man comes out QXXXXX and attacks one row OQOEEE with a boomerang OOOEEE that returns and can do multiple hits 207.QuickMnV2 Quick Man Q* 70 N/A Quick Man comes out OOOEEE Version 2 and attacks one row OQXXXX with a boomerang OOOEEE that returns and can do multiple hits 208.QuickMnV3 Quick Man Q* 100 N/A Quick Man comes out OOOEEE Version 3 and attacks one row OOOEEE with a boomerang OOQXXX that returns and can do multiple hits 209.CutMan Cut Man C* 150 N/A Cut Man comes out OOCXEE and attack the sq. OOOEEE in front of him w/ OOOEEE a scissor snip 210.CutManV2 Cut Man C* 200 N/A Cut Man comes out OOOEEE Version 2 and attack the sq. OOCXEE in front of him w/ OOOEEE a scissor snip 211.CutManV3 Cut Man C* 300 N/A Cut Man comes out OOOEEE Version 3 and attack the sq. OOOEEE in front of him w/ OOCXEE a scissor snip 212.ShadoMan Shadow Man S* 60 N/A ShadowMan comes out SOOXEE splits into 3 on SOOXXE back row and shoots SOOEEE 3 shurikens at the enemies 213.ShadoMnV2 Shadow Man S* 70 N/A ShadowMan comes out SOOEEX Version 2 splits into 3 on SOOXEE back row and shoots SOOEXE 3 shurikens at the enemies 214.ShadoMnV3 Shadow Man S* 80 N/A ShadowMan comes out SOOEEE Version 3 splits into 3 on SOOEXE back row and shoots SOOXEX 3 shurikens at the enemies 215.KnightMn Knight Man K* |160| N/A KnightMan comes out XXOEEE and swing his giant KXOEEE mace around his body XXOEEE 216.KnghtMnV2 Knight Man K* |210| N/A KnightMan comes out XXXEEE Version 2 and swing his giant XKXEEE mace around his body XXXEEE 217.KnghtMnV3 Knight Man K* |260| N/A KnightMan comes out OXXXEE Version 3 and swing his giant OXKXEE mace around his body OXXXEE 218.MagnetMn Magnet Man M* 130 Elec MagnetMan comes out OOMXXX and summons his OOOEEE opposite force and OOOEEE crushes the enemy with a tackle 219.MagntMnV2 Magnet Man M* 140 Elec MagnetMan comes out OOOEEE Version 2 and summons his OMXXXX opposite force and OOOEEE crushes the enemy with a tackle 220.MagntMnV3 Magnet Man M* 150 Elec MagnetMan comes out OOOEEE Version 3 and summons his OOOEEE opposite force and MXXXXX crushes the enemy with a tackle 221.FreezeMn Freeze Man F* 50 Aqua FreezeMan comes out and makes icicles N/A fall from the roof that land on the enemy 222.FrzManV2 Freeze Man F* 60 Aqua FreezeMan comes out Version 2 and makes icicles N/A fall from the roof that land on the enemy 223.FrzManV3 Freeze Man F* 70 Aqua FreezeMan comes out Version 3 and makes icicles N/A fall from the roof that land on the enemy 224.HeatMan Heat Man H* 100 Fire Heat Man comes out OOXXEE and makes Fire come HXXXEE out of the ground OOXXEE in front of him 225.HeatManV2 Heat Man H* 130 Fire Heat Man comes out OOOXXE Version 2 and makes Fire come OHXXXE out of the ground OOOXXE in front of him 226.HeatManV3 Heat Man H* 160 Fire Heat Man comes out OOOEXX Version 3 and makes Fire come OOHXXX out of the ground OOOEXX in front of him 227.ToadMan Toad Man T* 100 Elec Toad Man comes out OOOXXX and shoots an Elec OOXEEE homing attack that TXOEEE can stun the enemy 228.ToadManV2 Toad Man T* 140 Elec Toad Man comes out OOOEEE Version 2 and shoots an Elec OOOXXX homing attack that TXXEEE can stun the enemy 229.ToadManV3 Toad Man T* 180 Elec Toad Man comes out OTXEEE Version 3 and shoots an Elec OOOXEE homing attack that OOOEXX can stun the enemy 230.ThunMan Thunder Man T* 80 Elec ThunderMan comes out OOOEXE and attacks the row OTOEXE 3 sq. ahead and also OOOEXE breaks those panels 231.ThunManV2 Thunder Man T* 130 Elec ThunderMan comes out OOOEEX Version 2 and attacks the row OOTEEX 3 sq. ahead and also OOOEEX breaks those panels 232.ThunManV3 Thunder Man T* 180 Elec ThunderMan comes out OOOXEE Version 3 and attacks the row TOOXEE 3 sq. ahead and also OOOXEE breaks those panels 233.SnakeMan Snake Man S* 30 Wood Snake Man comes out OO EEE and summons snakes OSOEEE from any broken O OEEE panels, then does his head but attack 234.SnakeMnV2 Snake Man S* 40 Wood Snake Man comes out OO EEE Version 2 and summons snakes OS EEE from any broken OO EEE panels, then does his head but attack 235.SnakeMnV3 Snake Man S* 50 Wood Snake Man comes out O EEE Version 3 and summons snakes OS EEE from any broken O EEE panels, then does his head but attack 236.GateMan Gate Man G* 40 N/A Gate Man comes out GXXXXX and opens his chest OOOEEE and 3 little OOOEEE soldiers come out and hit the enemy 237.GateManV2 Gate Man G* 40 N/A Gate Man comes out OOOEEE Version 2 and opens his chest OGXXXX and 4 little OOOEEE soldiers come out and hit the enemy 238.GateManV3 Gate Man G* 40 N/A Gate Man comes out OOOEEE Version 3 and opens his chest OOOEEE and 5 little OOGXXX soldiers come out and hit the enemy 239.PharoMan Pharaoh Man P* 240 N/A PharaohMan comes out OOOEEE and summons a coffin OPCcEE either makes a cube, OOOEEE shoots a ratton, or shoots a laser 240.PharoMnV2 Pharaoh Man P* 270 N/A PharaohMan comes out OOOEXE Version 2 and summons a coffin OPCXXE either makes a cube, OOOEEE shoots a ratton, or shoots a laser 241.PharoMnV3 Pharaoh Man P* 300 N/A PharaohMan comes out OOOEEE Version 3 and summons a coffin OPCXXX either makes a cube, OOOEEE shoots a ratton, or shoots a laser 242.NapalmMn Napalm Man N* |220| Fire NapalmMan comes out OOOXXE and throws 5 napalm ONOEEX bombs randomly that OOOXEX can break panels in the enemy area 243.NaplmMnV2 Napalm Man N* |240| Fire NapalmMan comes out OOOEXE Version 2 and throws 5 napalm ONOXXE bombs randomly that OOOEXX can break panels in the enemy area 244.NaplmMnV3 Napalm Man N* |260| Fire NapalmMan comes out OOOXEE Version 3 and throws 5 napalm ONOEXX bombs randomly that OOOEXX can break panels in the enemy area 245.PlanetMn Planet Man P* 70 Wood PlanetMan comes out OOOEpE and summons planets OPOpXp around 1 enemy to OOOEpE crush him 246.PlnetMnV2 Planet Man P* 80 Wood PlanetMan comes out OOOEEE Version 2 and summons planets OPOpEE around 1 enemy to OOpXpE crush him 247.PlnetMnV3 Planet Man P* 90 Wood PlanetMan comes out OOOEpX Version 3 and summons planets OPOEEp around 1 enemy to OOOEEE crush him 248.Bass Bass F* 50 N/A Bass comes out and OXXXXX fires off 18 shots BXXXXX randomly that move OXXXXX forward across all rows 249.BassV2 Bass F* 60 N/A Bass comes out and OOXXXX Version 2 fires off 18 shots OBXXXX randomly that move OOXXXX forward across all rows 250.BassV3 Bass X* 70 N/A Bass comes out and OOOXXX Version 3 fires off 20 shots OOBXXX randomly that move OOOXXX forward across all rows 251-266. I have currently asked for permission from another FAQ author to let me use the info on his FAQ. Since I know nothing at all on these chips, It is the only hope I have to completing the list for you. Sorry for the inconvenience. Notes: * = As the ball gets attacked, the number increases and it will do that amount of damage. ** = Panels will turn to Purple Swamp and will drain enemy's HP slowly if they stand on it. [ ]= Support chip will do the amount of damage in brackets if it hits enemy. < >= Charged attack will deal damage displayed between the brackets instead of the regular charged attack. ( )= Lava Panels will deal damage displayed in parenthesis per panel. { }= If used with correct chip combinations, damage in parenthesis will be added to the original attack damage. / \= The stage is elemental but the chips themselves do not posses this element. *~ = Special Button Combinations can be used to unleash secret attacks. The A-Button must be held down at all times while entering the code. BrnzFist - Down, Down/Right, Right. Rocket Punch SilvFist - Right, Up, Left, Down, Right. 1 Rocket Punch on each Row GoldFist - B, Down, Down/Right, Right, B 3 Rocket Punch on each Row VarSword - Variable Sword has different techniques that could be used to you advantage in battle. No matter what the technique, the damage is still the same. Tri-Slash deals 160 damage per hit, so its the only exception. Another thing is that Tri-Slash, although its a shooting attack, is still considered to be a sword attack. Thus can be countered with AntiSwrd and can also kill the virus Shadow 1-3. Remember, the A-Button must be held at all times. OOOEEE LongSword - Down, Down/Right, Right. OOMXXE OOOEEE OOOXEE WideSword - Up, Right, Down. OOMXEE OOOXEE OOOEEE FighterSword - Left, Down, Right. OMXXXE OOOEEE OOOXXE DreamSword - Down, Left, Up, Right, Down. OOMXXE OOOXXE OXXXXX Tri-Slash - Left, B, Right, B. MXXXXX OXXXXX Piercing Chips: This chips are marked by the | | around the damage. I decided to make this little special section for them as they are crucial in the game to defeat enemies with an S-Rank. GutPunch ColdPnch Wrecker CannBall Hammer ZeusHamr BrnzFist SilvFist GoldFist Guardian KnightManV1-3 NapalmManV1-3 Fire Gospel Aqua Gospel Elec Gospel Wood Gospel Z-Ball P.A. O-Ball P.A. UltraBom P.A. Punch P.A. That is all I have for now, please send me any if you have some. One that I had in mind was Jealousy. If your Net Battling a friend and he is currently using Stone Body and has chips selected, will Jealousy still do 50 damage per chip, or will those attacks also be reduced to 1? Please contact me if you find the answer to this question. Piercing chips are used to destroy armored enemies without the restriction of whatever protects them from regular attacks. For ex: HardHead can only be killed when they open their mouth. If you use a Piercing attack, the attack will deal full damage no matter what the enemy is doing. Enemies that Piercing chips work on are the following. Hardhead1-3 Dominerd1-3 PuffBall PoofBall Shellman1-3 Mettaur2-3 Quick Man Gospel NapalmMan(Auto-Turrets) KnightMan(Stonebody) GateMan(RemoGate) If you know of any other enemies that can be damaged by Piercing attacks, please let me know so I can list them here. Special Attacks: Custom Sword - The more the Custom Gauge, the more damage it will deal. If the Custom Gauge fills completely, the attack will do 0 damage. Hint: You can actually see the damage go up on the bottom left of the screen, it can go up to 250 damage. Muramasa - It does damage equivalent to missing HP from you MAX HP. EX: If your MAX HP is 800 and you currently have 350 HP, Muramasa will deal 450 damage. Hint: You can actually join a battle with low HP, you don't necessarily have to lose the HP in that battle. If you join a Battle with 1 HP and your MAX HP is 1000, Muramasa will deal 999 damage. PoisMask, PoisFace, & Anubis - They all do poison damage. As long as the enemy is standing on a panel that is poisoned, they will slowly lose HP. Whirlpool & Black Hole - The enemy must WALK into the vortex for the attack to work properly. Simply throwing it at the enemy will just deal 10 damage and the vortex will be cancelled. This attack is actually quite strong if used correctly and can eliminate almost every enemy with a single hit regardless of their HP. Other Notes: PanlGrab can be used to steal panels from the NEXT row where AreaGrab would fail because of a broken Panel. If you use an Aqua attack on a TreeBom1-3, the seed will bloom immediately and the Spikes will travel forward faster than normal and the attacks damage will double. Also mentioned in Misunderstood Chips section. Rock Cube does 200 damage if punched at someone. Also placing a Rock Cube in front of a Megalian will kill him instantly if he rams his head into the cube. Satellite1-3 all travel in a wave pattern going from top to bottom. Satellites can get stuck on objects such as boulders, Rock Cubes, Guardians, Anubis, etc. and they revolve around the object for a short time. Also Satellite1 & 2 blow up as soon as they hit an enemy, but Satellite3 will keep traveling through the virus. ------------------------------------------------------------------------------- P.A. List ( PA.L ) ------------------------------------------------------------------------------- Program Advances are very powerful chip combinations that can be used to quickly take out an enemy or Navi. Most P.A.'s consist of similar chips with different codes, or different chips with the same code. I separated the P.A.'s into 3 different series. Chip Type, Code Type, and Navi Type P.A.'s. All P.A.'s can be found very easily, with the exception of the Navi P.A.'s, if you know the locations of the chips in the Chip Library and if you know all the possible codes for all the chips. Chip Type P.A.'s consist of 3 or 5 chips of the same chip (For ex: Cannon) that have codes made of consecutive letters of the alphabet (For ex: A, B, C, D, E). In other words, if you see a chip that has consecutive letters, it's a P.A. Code Type P.A.'s consist of 3 different chips with the same Code. These chips are usually somehow related (For ex: All swords, or same kind of attack but at a different power [1, 2, or 3]). If you look at a complete Chip Library, you will find that these chips are all right next to each other in number, (with the exception of Poison Pharaoh, which is determined because of the poison damage on the chips) and have more than one code that matches. So keep in mind that if you see 3 different chips right next to each other on the Library and they all happen to have multiple chip codes that are the same, then chances are they can be used to form a P.A. Navi Type P.A.'s consist of different types of chips and a Navi chip. Figuring these out is tough, real tough. All chips in the P.A. have the same Chip Code as the Navi Chip used in the P.A. This type of P.A. is probably by far the most Devastating attacks in the game. Some have different results than others and usually are required to take out the toughest opponents. ------------------------------------------------------------------------------- Real Chips Used to Damage P.A. Name Name Create the P.A. Per Hit Description Diagram ------------------------------ Chip Type P.A.'s ------------------------------- Note: All * coded chips can be used to complete the P.A., but only one * coded chip, can be used per P.A. and it must be placed in the spot where the missing code would fall under (For ex: Missing Cannon C, use Cannon, A, B, *, D, E). Also keep in mind that the P.A. do multiple hits in one (For ex: M-Burst does 100 damage, but hits 10 time in one hit for a total of 1000 damage). Z-Canon1 Zeta Cannon A, B, C 40 Shoots a cannon OOOEEE Cannon 1 Cannon B, C, D that hits 3x in OMOEXE Cannon C, D, E one shot and OOOEEE makes you invis. Lasts 5 seconds Z-Canon2 Zeta HiCannon C, D, E 60 Shoots a cannon OOOEEE Cannon 2 HiCannon D, E, F that hits 3x in OMOEXE HiCannon E, F, G one shot and OOOEEE makes you invis. Lasts 5 seconds Z-Canon3 Zeta M-Cannon E, F, G 80 Shoots a cannon OOOEEE Cannon 3 M-Cannon F, G, H that hits 3x in OMOEXE M-Cannon G, H, I one shot and OOOEEE makes you invis. Lasts 5 seconds H-Burst Hyper Spreader M, N, O 100 Shoots 1 shot that OOOXXX Burst Spreader N, O, P explodes after OMOXXX Spreader O, P, Q contact with enemy OOOXXX and hits all panels around it. Hits 5x Z-Ball Zeta CannBall O, P, Q 150 Throws a ball 3 sq. OOOEEE CannonBall CannBall P, Q, R ahead that hits 3x OMOEXE CannBall Q, R, S and can break the OOOEEE panel and makes you invis. Lasts 5 seconds Z-Raton1 Zeta Ratton1 H, I ,J 70 Puts down 3 Rattons OOOEEE Ratton 1 Ratton1 I ,J, K that can turn once OMXXXE Ratton1 J, K, L and hit the enemy OOOEXE and also makes you invis. Lasts 5 seconds Z-Raton2 Zeta Ratton2 J, K, L 80 Puts down 3 Rattons OOOXEE Ratton 2 Ratton2 K, L, M that can turn once OMXXEE Ratton2 L, M, N and hit the enemy OOOEEE and also makes you invis. Lasts 5 seconds Z-Raton3 Zeta Ratton3 L, M, N 90 Puts down 3 Rattons OOOEEE Ratton 3 Ratton3 M, N, O that can turn once OMXXXX Ratton3 N, O, P and hit the enemy OOOEEX and also makes you invis. Lasts 5 seconds O-Canon1 Omega Cannon 40 Shoots a cannon OOOEEE Cannon 1 A, B, C, D, E that hits 3x in OMOEXE one shot and OOOEEE makes you invis. Lasts 10 seconds O-Canon2 Omega Cannon 60 Shoots a cannon OOOEEE Cannon 2 C, D, E, F, G that hits 3x in OMOEXE one shot and OOOEEE makes you invis. Lasts 10 seconds O-Canon3 Omega Cannon 80 Shoots a cannon OOOEEE Cannon 3 E, F, G, H, I that hits 3x in OMOEXE one shot and OOOEEE makes you invis. Lasts 10 seconds M-Burst Mega Spreader 100 Shoots 1 shot that OOOXXX Burst M, N, O, P, Q explodes after OMOXXX contact with enemy OOOXXX and hits all panels around it. Hits 10x O-Ball Omega CannBall 150 Throws a ball 3 sq. OOOEEE CannonBall O, P, Q, R, S ahead that hits 3x OMOEXE and can break the OOOEEE panel and makes you invis. Lasts 10 seconds O-Raton1 Omega Ratton1 70 Puts down 3 Rattons OOOEEE Ratton 1 H, I ,J, K, L that can turn once OMXXXE and hit the enemy OOOEXE and also makes you invis. Lasts 10 seconds O-Raton2 Omega Ratton2 80 Puts down 3 Rattons OOOXEE Ratton 2 J, K, L, M, N that can turn once OMXXEE and hit the enemy OOOEEE and also makes you invis. Lasts 10 seconds O-Raton3 Omega Ratton3 90 Puts down 3 Rattons OOOEEE Ratton 3 L, M, N, O, P that can turn once OMXXXX and hit the enemy OOOEEX and also makes you invis. Lasts 10 seconds ------------------------------ Code Type P.A.'s ------------------------------- Note: Chips with a * code can be used to complete a P.A. (For ex: LilBomb O, CrosBomb *, BigBomb O). All of these P.A. can be activated if all of the chips needed to create the P.A. have a * code as well (For Ex: DoubNdl *, TripNdl *, QuadNdl *). Arrows Arrows DoubNdl C or I 100 Shoots 10 needles OOOEEE TripNdl C or I straight ahead on OMXXXX QuadNdl C or I the row OOOEEE UltraBmb Ultra LilBomb All O 400 Throws a giant OOOXXX Bomb CrosBomb All Q bomb 3 sq. ahead OMOXXX BigBomb All T that blows up OOOXXX everything around it and cracks panels LifeSrd1 Life Sword All A 400 Attacks a real big OOOXXE Sword 1 WideSwrd All L area with a sword OOMXXE LongSwrd All Y slash OOOXXE LifeSrd2 Life FireSwrd All H 500 Attacks a real big OOOXXE Sword 2 AquaSwrd All N area with a sword OOMXXE ElecSwrd All R slash OOOXXE LifeSrd3 Life FireBlde F or R 600 Attacks a real big OOOXXE Sword 3 AquaBlde F or R area with a sword OOMXXE ElecBlde F or R slash OOOXXE Punch Punch GutPunch B or D 70 Megaman punches 8 OOOEEE ColdPnch B or D times in one hit OOMXEE DashAtk B or D dealing BIG damage OOOEEE to the enemy in front of him Curse Curse CrsShld1 All A 500 Megaman blocks 1 OOOXXX CrsShld2 All O attack with a big OMOXXX CrsShld3 All P shield, then the OOOXXX shield bites the enemy that attacked TimeBom+ Time Bomb TimeBom1 All G 500 Creates a bomb on OOOXXX Plus TimeBom1 All K the front enemy row OMOXXX TimeBom1 All Z that counts down 3 OOOXXX sec. and explodes all enemy area HvyStamp Heavy Quake1 Q or W 800 Megaman's feet Stamp Quake2 Q or W morph into a big N/A Quake3 Q or W weight that will randomly stomp a close enemy PoisPahr Poison PoisMask U or W Special A Pharaoh statue OOOXXX Pharaoh PoisFace U or W falls and poisons OMsXXX Anubis U or W the enemy area OOOXXX causing the enemy to lose HP very quick ------------------------------ Navi Type P.A.'s ------------------------------- Note: All Navi P.A.'s can use any Navi chip version from V1, V2 or V3. Any chip can be replaced with a * coded chip to use the P.A. (For ex: Wind *, Fan *, GateMan V3, and also as shown in GtsShoot). Gater Gater Wind G 100 GateMan falls in XXXXXX Fan G front of Megaman & XMGXXX GateMan G shoots 3 times, 3 XXXXXX hits each for a total of 9 hits to the enemies GtsShoot Guts Guard * 400 GutsMan falls OOOEEE Shoot DashAtk G behind Megaman and GMXXXX GutsMan G throws him straight OOOEEE ahead, and with shield Megaman hits enemy BigHeart Big HolyPanl R 500 Roll comes out and Heart Recov300 R attacks the nearest N/A Roll R enemy, then fully heals Megaman BodyGrd Body DropDown S 100 ShadowMan jumps to Guard AntiDmg S the roof and throws N/A ShadoMan S 18 shurikens that follow the enemy 2xHero Double CustSwrd B 70 ProtoMan & Megaman OOOXXX Hero VarSword B Charge their Buster OMOXXX ProtoMan B and attack the OOOXXX enemy area with 8 hits Other Notes: P.A.'s in conjunction with + Attack chips can cause them to become very lethal attacks. Since the P.A.'s form of attack was designed to hit multiple times, the + Attack would be added to a single hit, not the total damage, therefore increasing their damage to a very high amount (For ex: Gater does 100 damage per hit, and hits 9 times for a total of 900 damage. If you add two + 30 Attack chips, the attack will do 160 damage for 9 hits giving it a total of 1440 damage.) ------------------------------------------------------------------------------- Green Mystery Data List ( GMDL ) ------------------------------------------------------------------------------- Note: This List shows how many GMDs are in all the internet areas and what items you can obtain from them. I got every single Green Mystery Data in here myself, and I've seen the items that you can get from them with my own eyes. So this list is 100% correct as far as I'm concerned. As you can see from this list, all areas contain 4 chips and 4 different amounts of Zenny with the exception of Undernet 5 and 7. In Undernet 4 however, I got all 4 chips and only 1 Zenny amount. If you know of any other amounts that may be in that location please let me know, or if you are absolutely 100% positive that there is only that in Undernet 4 please let me know as well. Also keep in mind that as you go deeper into the net, the chances of encountering a virus in a GMD increases. Name of Area in Net: # of GMD in that area Items that can be obtained in that area ------------------------------------------------------------------------------- Den Area 1: GMD = 0 N/A Den Area 2: GMD = 2 200 Zenny 400 Zenny 800 Zenny 1500 Zenny V-Gun P MiniBomb B Sword S ShockWav U Den Area 3: GMD = 1 300 Zenny 600 Zenny 1000 Zenny 2000 Zenny Spreader O WideSwrd Y LongSwrd Y ColdPnch D Koto Area: GMD = 1 400 Zenny 800 Zenny 1200 Zenny 2000 Zenny Spreader N LilBomb Q ZapRing1 P Recov30 F UnderKoto: GMD = 2 2000 Zenny 3000 Zenny 5000 Zenny 10000 Zenny ElecSwrd N ElecBlde N DynaWave G Quake2 W Yumland 1: GMD = 1 500 Zenny 1000 Zenny 1500 Zenny 2000 Zenny Spreader P Heat-V N Wrecker O RockCube B Yumland 2: GMD = 2 600 Zenny 800 Zenny 1000 Zenny 3000 Zenny HiCannon E CrosBomb T SonicWav I Recov50 I Netopia 1: GMD = 1 500 Zenny 800 Zenny 1000 Zenny 4000 Zenny Bub-V N BubCross K TreeBom1 R Repair L Netopia 2: GMD = 2 100 Zenny 200 Zenny 300 Zenny 10000 Zenny Heat-V C BrnzFist N PanlOut3 * Recov80 D Netopia 3: GMD = 2 300 Zenny 1000 Zenny 1200 Zenny 2000 Zenny HiCannon G SonicWav W CannBall Q Guard * Undernet 1: GMD = 2 900 Zenny 1200 Zenny 2000 Zenny 3000 Zenny Sword A WideSwrd A LongSwrd A StepSwrd Q Undernet 2: GMD = 2 1000 Zenny 2000 Zenny 7000 Zenny 10000 Zenny HiCannon C HiCannon D HiCannon F HiCannon G Undernet 3: GMD = 2 500 Zenny 800 Zenny 1000 Zenny 4000 Zenny M-Cannon I HeatCros O Twister N MedCloud D Undernet 4: GMD = 3 2000 Zenny DynaWave V DoubNdl A MindBndr I Fan G Undernet 5: GMD = 3 100 Zenny 50000 Zenny Undernet 6: GMD = 2 1000 Zenny 2000 Zenny 3000 Zenny 4000 Zenny Recov200 W Wind G RockCube * Invis3 K Undernet 7: GMD = 2 VarSword B CannBall P CannBall R CannBall S WWW Area 1: GMD = 2 1000 Zenny 2000 Zenny 3000 Zenny 4000 Zenny BigBomb O FireBlde * AquaBlde * ElecBlde * WWW Area 2: GMD = 2 1000 Zenny 1500 Zenny 2000 Zenny 5000 Zenny Ratton1 * Ratton2 * Ratton3 * FireRat F WWW Area 3: GMD = 3 500 Zenny 1000 Zenny 3000 Zenny 8000 Zenny Lance Y FullCust * Barrier * AquaAura M ------------------------------------------------------------------------------- Misunderstood Chips Guide ( MUCG ) ------------------------------------------------------------------------------- Note: All of these are chips that people in the Message Boards have been asking about, or chips that I personally had trouble figuring out. If there is any other chips that you may have had trouble in and think that others may have trouble with too, please E-mail me the info at BioNeoHazard@Hotmail.com and I will post it in here for other people's sake. Chip Name: Purpose: Tree Bomb 1-3 Tree Bombs are thrown just like any other bomb attack and after a while, blooms into a Wooden Spike that travels forward on that row. If hit by a water attack, the seed will Bloom immediately and the Spikes will shoot out at a faster speed than normal and do twice the damage. Slasher Slasher is a sword attack that works by holding down the A-Button. The attack is then activated when an enemy virus enters Megaman's battle area. Slasher works great with Dominerd, Shadow, Sparky, Fishy, Spooky, Proto Man, and any other enemy that enters your area when they attack. Remember, it attacks every panel in Megaman's area, even behind Megaman or ON the panel that Megaman is currently standing in WhirlPool When thrown at the enemy area and if it doesn't hit an enemy, a Whirlpool will be created and any enemy that WALKS into it will by destroyed. This attack can kill many different types of viruses. BlckHole Same as Whirlpool but stronger. It can kill some of the much tougher enemies like Megalian even if they have an aura. They must walk into the vortex. The head hitting the vortex does not count. Geyser Geyser must be thrown at a broken panel 3 squares ahead. If done right, A Geyser will come out and attack the area around it with an Aqua based attack. OOOEEE | OOOEXE | OOOXEX | OOOEEE OMOE E | OMOXGX | OMOEGE | OMOE E OOOEEE | OOOEXE | OOOXEX | OOOEEE LavaDrag Lava Dragon is summoned from a broken panel directly in front of Megaman. Lava Dragon will attack all Viruses on the area with a Fire attack from under their toes. OOOEvE | OOOEvE | OOOEXE | OOOEEE OM EEE | OMLEEE | OMLEEE | OM EEE OOOvEv | OOOvEv | OOOXEX | OOOEEE GodStone Summoned from a broken panel directly in front of Megaman. God Stone requires at least one panel above or below it to attack. God Stone pounds the floor with his "hands" and makes 3-5 stones fall randomly on the enemy area 3 times. OOOEEE | OOpEEE | OOpEXX | OOpXEE | OOpEXE | OOOEEE OM EEE | OMGEEE | OMGXEE | OMGEEX | OMGEXX | OM EEE OOOEEE | OOpEEE | OOpXXE | OOpEEX | OOpXEE | OOOEEE Keep in mind that God Stone REQUIRES at least one panel above or below him where the "p" marks in the diagram. If there is no panels for God Stone to hit, then no stones will fall form the sky. OO EEE | OO EEE | OO EEE OM EEE | OMGEEE | OM EEE OO EEE | OO EEE | OO EEE OldWood Old Wood is also summoned from a broken panel directly in front of Megaman. Old Wood will then unleash an attack on the enemy area, randomly hitting every panel. Old Wood also get +20 damage if he attack someone on a Grass panel. OOOEEE | OOOEEE | OOOEXE | OOOEEX | OOOXEE OM EEE | OMWEXX | OMWXEE | OMWEEE | OMWEEE OOOEEE | OOOEEE | OOOEEE | OOOXEX | OOOEXX Catcher Catcher CAN be used on some viruses to stop them from doing an attack, but catcher was mainly designed to be used when Net Battling with a friend. What catcher does is steals all the chips they have currently selected and takes them away to never be used in that battle again. MindBndr Mind Bender only works on Net Battles with friends. Mind Bender reverses you opponents controls: up is down, down is up, left is right, right is left. You get the picture. This does not work on viruses as they AI controlled and can easily move wherever they want. AirShoes Air Shoes allows you to walk on broken panels. What people find themselves doing is using Air Shoes just for later to complain "My Air Shoes doesn't work, I can't walk on broken panels anymore." Well, Air Shoes last for 1 Turn. If you press a the L or R-Button and enter the custom screen, then the effects of Air Shoes will be cancelled. I still do not know if Air Shoes is Time based or not, so please E-mail me if you find out. Prism Prism is a crystal rock that deflects attacks causing it to hit everything around it. Kind of like the Spreader. Prism will deflect just about any attack making it a great tool for creating high damaging combos. OOOEEE | OOOEEE | OOO*** OMOEEE | OMOEpE | OMO*p* OOOEEE | OOOEEE | OOO*** UnderSht Under Shirt is a life saver. If you have low HP and you take a hit that would mortally wound you, then you HP will only be reduced to 1 HP and you will continue to stay in the fight. In ex: you have 10 HP and Proto Man slices you. HolyPanl Yes I know, the description on the game says that it will make ALL panels holy but it is wrong. It will only make the panel in front of Megaman holy. So make sure you're not standing on the front row, or you will end up aiding the enemy instead. If you stand on a holy panel the damage that you receive will be halved. This goes for Auras too, making them twice as strong and requiring twice the damage shown to destroy them. Jealousy Jealousy was mainly made for Net Battling with a friend. Although it can be used against viruses. Jealousy will deal 50 damage per every chip that your opponent has currently selected, so if your enemy has selected 5 chips, then you will deal 250 damage for them. Jealousy is known to work on the following enemies. Dominerd2-3 Mushy Mashy Moshy Popper2-3 PuffBall PoofBall Spooky1-3 NapalmMan Shadow Man Guts Man AntiNavi Anti Navi is designed for Net Battling with friends. It cannot be used in battles with viruses or other Navis. If Anti Navi is active, when your opponent uses a Navi Chip, then you will steal his Navi and use it against him. Not compatible with Navi Based P.A.'s. SnakeMan If Snake Man is used when there are broken panels on your side of the field, then Snake Man will summon little snakes from them to attack the enemy. Then, if the enemy is not dead, then Snake Man will do a final headbutt attack that deals the same damage as 1 Snake. Remember, more holes = more damage. FstGauge All of those chips do just what they say, but if you are SloGauge Net Battling a friend, then the effect will take place FullCust for both Players no matter who uses it. ------------------------------------------------------------------------------- Chip Combos Guide ( CHCG ) ------------------------------------------------------------------------------- Note: I have taken most of these Combos from the Boards, ONLY in the Topics that I created. This way I see them as people contributing them to me. I did not surf other boards to find any combos and I will only post the combos from now on if you E-mail them to me at BioNeoHazard@Hotmail.com Also, some combos are not in here yet because I do not have any info on the chips needed for them (Secret Chips). I will include those after I get the info on them. I gave credit to the first person that posted the combo. There were a few people repeating combos as I can see that they are quite easy to find out. I edited the combos to better aid people to execute them. If you don't understand a combo, E-mail me and let me know so I can reword it to make it more understandable. --- If you use a Wood Style and use Grass Stage and Under Shirt, you will practically be invincible. Since using Under Shirt requires you to be hit when you have 1 HP in order to die, and Wood Style and Grass Stage lets you regenerate HP, this combination would make you Invincible to almost anything in the game. Submitted By SoloSaint --- Use a Poison Pharaoh P.A. and Geddon 3 for a real quick HP draining poison attack. Submitted By Knight of Mneu --- First really useful combo I discovered: GrassStage H + HeatManV3. This is the easiest way to do over 300 damage without using a P.A. Attach Atk+30, Fire+40, etc. or use on Wood-element enemies for extra fun. Maximum single-turn damage, assuming the enemy's element is Wood: 1120. Not bad for something that isn't even a P.A., eh? (If you use GrassStage, and then select HeatManV3 and four Fire+40s on your next turn, you can manage 1280. It takes a bit longer, though.) GrassLine will work too, of course, but then the enemy can just move away from your grass. Oh, you can use NapalmManV3, too. It'll do even more damage, but of course NapalmMan's aim is a good bit worse. There's a similar combo possible involving the electric Navis and IceStage, but then you have to deal with the stage being full of ice Submitted By Andrusi --- Use 2 or 3 AreaGrab's (* code help best), then use Geddon 2, and a Full Custom if you have one. Next use Snake Man V3 with as many + 40 Navi or Wood Attack for TONS of damage to the enemy. Submitted By SnakeMan Trainer56 --- Use a Prism followed by the Tri-Slash of a VarSword when the enemy is behind the Prism. The Wave of the Tri-Slash will hit the Prism 5 times and the enemy once OR you can NOT let the Wave hit the enemy and let all 3 Waves hit the Prism 3 times for a Max Total of 2400 Damage. The reason why this happens is because when the Wave hit the enemy, it stuns him and makes him go into the temporary invisible period. The damage of the waves deflected from the Prism DO NOT stun the enemy thus can continue to do more damage to the enemy. To not allow the waves to hit the enemy can easily be done by throwing the Prism in the middle of the enemy area. Then just move to the top or bottom and attack when the enemy is on the opposite diagonal position from where you are. OOOEEE | OOOEEE | OMOEEE | OMOEEE OMOEEV | OMOEpV | OOOEpV | OOOEpE Use Tri-Slash at that point. OOOEEE | OOOEEE | OOOEEE | OOOEEV Submitted By Vash27 --- Use a Prism and a Shadow1-3 and attack the Prism with a charged shot to do 80 damage to all enemies. Use an Aqua Style for quick Charged attacks for best results. Submitted By Vash27 --- Use Geddon 1 or 2(Recommended) and use Bodyguard P.A. That will stop enemies from moving and all Shurikens will make contact. Submitted By snakeman550 --- Throw a WhirlPool or Black in front or behind the enemy (depending on their position), then use Wind * or Fan * to push or pull the enemy into it. It works like a charm. Submitted By Masamunex0 --- Use 2 Area Grabs and then Freeze Man V3 to pin down the enemy and do 8 hits. Add some + Attack chips for more damage. Submitted By Metoo21 --- Use Ice Stage when standing in the center panel of your area to make moving enemies slide up and down and not allowing them to hit you. If you want to add more to this, just use Area Grabs to pin the enemy in the corners and use a Remobit on the middle row, that way enemies can hit it, and Remobit will attack them dealing double damage for the Ice Stage. Submitted By SnakeMan Trainer56 ------------------------------------------------------------------------------- Enemy and Chip Locations List ( ECLL ) ------------------------------------------------------------------------------- This will also be coming soon to help locate all the chips in the game. I will try to stick as many chips as I can in here so I will require LOTS and LOTS of assistance with this. So please send me you info at BioNeoHazard@Hotmail.com ------------------------------------------------------------------------------- Secrets and Hints ( SCAH ) ------------------------------------------------------------------------------- Gospel Dupe Trick: Note: This trick requires you beating the game, so if you want to dupe an item, just leave it until you do so, then return to the item for duplication. With this trick you can duplicate GMD, BMD, PMD, and Items from Net Dealers. However, you can not duplicate Power Ups, RegUps, Bug Frags, or HP Memories, so don't waste you time. Go to the item or dealer that has the item you want to duplicate and save. DO NOT GET THE ITEM YET. After you save get the item, and from this point forward you can not, I repeat, CAN NOT Save. Once you get the item make sure it stays in you Pack, Do Not put it in you folder. Then just go to Kotobuki and beat Gospel. After the credits, return to your game and you will be standing in the last place you save (which should be in front of the item), and you will have the item still in you Pack. This trick can be used to create a bigger arsenal of those one time only chips. Easy Items and Zenny: You can get some easy items or some easy and quick Zenny from the GMD found all over the Internet. Just stand in front of the GMD and save, then simply get the data and if it is not what you wanted just press Start+Select+A+B to reset you game to the Title screen. Then just try again until you get what you desire. Refer to the GMD List to see all the items you can get. Easy and Quick chips for the Chip Trader: This requires the Gospel Dupe Trick. I found this one myself after my second time trough the game. I just waited until I beat the game and I didn't buy any items from the Net Dealer in WWW Area 1. I stocked up with Zenny from Undernet 5 and then for the trick. Save in front of the Net Dealer in WWW Area 1, then buy all his chips (21 chips in total) and leave through the nearby portal. Jack out and go kill Gospel. Reload and repeat. By the time you beat Gospel 5 times, you'll have 105 chips to spare. If you ask me this is a lot quicker than just walking around and killing viruses, because they don't always drop chips. This is the easiest and quickest method I can think of. If you have a better one, please E-mail me it at BioNeoHazard@Hotmail.com ------------------------------------------------------------------------------- Credits ( CRDT ) ------------------------------------------------------------------------------- I would like to say thanks to the following people for supporting me and aiding me in creating this FAQ with the correct information to make it easier for you to read. And I apologize if I forgot to mention something you might of told me. I know I talked to some people through MSN and I can't remember any info they may have given me. Once again I apologize. SnakeMan Trainer56 - for the info on how much damage Panel Revenge does per panel, info on Anti Navi stealing and using opponents Navi against him. Info on Panel Grab and its ability to go to steal from the next row unlike AreaGrab. Info on some combos that I have yet to post here. Info on MindBndr reversing opponents controls. Info on LavaLine and Lava Stage doing 50 damage per panel. Info on AntiDamage doing 100 damage to every opponent. Info on AntiRecov doing 200 damage although it may not be correct (Please E-mail me with correct info if not). WhizKid, Protomanexe21, Shadows Heir - for the info on Fast Gauge, Slow Gauge, and Full Custom affecting BOTH players in a Net Battle. TreppidX - Info on how GodStone attacks. Shinobi DASH - For Verifying and assuring me the answer of being able to get all Navi chips with a * Code. Yes, I didn't know, it IS why I wrote the FAQ after all. Metoo21 - For the info on the damage of PanlOut1 & 3, and PanlGrab. Vash27 - For the confirming that all Shadow chips do 80 damage on with their charged attack. Cloud Strife765 - For info of Treebomb's damage doubling when watered. I did not know that one, I only knew about the speed. Also for all the info on the Piercing chips. I would not of thought about doing that part if it wasn't for your post. Info on the known enemies that Jealousy works on. For the info on how much damage Rock Cube does when punched at an enemy. For the correction of the proper name of Under Shirt. JadenGuy Exe - For the correct amount of shots that Bass shoots when you use his attack. Mister X - For adding that the Gospel Chips (if you have any, cheater. Just kidding) also do Piercing damage. SoloSaint - For offering to help with the FAQ although I didn't ask him for help. But hey, it's the thought that counts. Luminar - For moral support. ------------------------------------------------------------------------------- Copyright & Legal Stuff ( CPRT ) ------------------------------------------------------------------------------- Copyright 2003 Ruben Facio This document is copyright of Ruben Facio (Bio NeoHazard). This document, or any part of it, may not be reproduced or edited without the permission of Bio NeoHazard. If you would like to use this guide in your website, then please contact me and ask for permission. This document may not be used for any profitable distributtion. This guide was made solely for the purpose of helping out other people understand the game better and not for any other reasons. Please also keep in mind that many things written on this guide are known by many people including me, so if you believe that you where the one to give me the info just remember that I may have known about it already. I credited all contributors properly for any knew knowledge that I may have been unaware of.