( _ \ ( ___)( \/ )(_ _)( ) ( _ )( ___)(_ _)( _ \ /__\ ( _ \ ( ___) )(_) ) )__) \ / _)(_ )(__ )(_)( )__) )( ) / /(__)\ )(_) ) )__) (____/ (____) \/ (____)(____)(_____)(__) (__) (_)\_)(__)(__)(____/ (____) ___ __ __ ____ ___ __ __ __ __ _ _ / __) ( \/ )( ___) / __) /__\ ( \/ ) /__\ ( \( ) \__ \ ) ( )__) ( (_-. /(__)\ ) ( /(__)\ ) ( (___/ (_/\/\_)(____) \___/(__)(__)(_/\/\_)(__)(__)(_)\_) ____ __ ____ ____ __ ____ ( _ \ /__\ (_ _)(_ _)( ) ( ___)Copyright K. Li 2006 ) _ < /(__)\ )( )( )(__ )__) (____/(__)(__) (__) (__) (____)(____) _ _ ____ ____ _ _ _____ ____ _ _ ___ ____ _____ ___ ___ ( \( )( ___)(_ _)( \/\/ )( _ )( _ \( )/ ) (__ \ ( _ \( _ )/ __)/ __) ) ( )__) )( ) ( )(_)( ) / ) ( / _/ ) _ < )(_)( \__ \\__ \ (_)\_)(____) (__) (__/\__)(_____)(_)\_)(_)\_) (____) (____/(_____)(___/(___/ ____ __ _____ ( ___) /__\ ( _ ) )__) /(__)\ )(_)( (__) (__)(__)(___/\\ CONTENTS LEGEND -------- ------ 1. Introduction (INT10) M-Megaman 1.1. Copyright (CPR11) B-Blank Panel 1.2. Version History (VSH12) O-Obstacle 1.3. Progress Chart (PRG13) +-Flashing Panel 2. Must-fight Bosses (MFB20) <>^\-Left, right, up, down (respectively) 2.1. Airman - Magnet Panel 2.2. Quickman (First letter of Boss' name)-Boss Navi 2.3. Cutman 2.4. Shadowman 2.5. Knightman 2.6. Magnetman 2.7. Freezeman 2.8. Fake Bass 2.9. Gravebeast 3. Optional Bosses (OPB30) 3.1. Gutsman 3.2. Toadman 3.3. Gateman 3.4. Thunderman 3.5. Snakeman 3.6. Heatman 3.7. Protoman 4. Special Bosses (SPB40) 4.1. Pharaohman 4.2. Napalmman 4.3. Planetman 4.4. Real Bass ----------------------------------------------------------------------------- 1. Introduction (INT10) ----------------------------------------------------------------------------- Bosses. This FAQ is dedicated to an essential and important part of the game. Bosses. Since BN1 Megaman has flourished with 5 games, each better than the last (but not in my personal opinion). In each game bosses have jumped up in HP and a wide range of attacks. BN6 is, unfortunately, the final game of the series, but it is my second favourite game and definitely the one with the most features and abilities. NOTE: Email me only for these reasons: * This FAQ is on a website other than the ones listed in the Copyright * This FAQ is being SOLD for personal profit * Someone else claims they made this FAQ * I have made a mistake in something e.g. attack, HP, typos etc. * You want information on something that I have NOT mentioned in the FAQ, about Boss navis. * You have suggestions on what to put in on my next update * You have CONSTRUCTIVE critisism. If your information is helpful/useful I will put your name in the Credits section.It's not much, but at least you and everyone else who looks at the credits will know you helped. All other e-mails will be deleted. Please remember that I often forget to check my address, but if I have read your e-mail, I will reply IF it is about one of the above mentioned areas. SIGN YOUR NAME OR ALIAS at the end of your e-mail or you lose your place in the Credits and I know you are a bad reader! It would be VERY helpful if anyone has information on: * Quickman's Double Boomerang attack strength per hit * Magnetman's NS Tackle attack strength, for one and two hits * Toadman's weakness * Snakeman's Snake Machine Gun attack strength per hit * If I have missed out any symbols in the legend ---------------------- 1.1. Copyright (CPR11) ---------------------- This FAQ is copyright Kevin Li/Deviloftrade. It should only be on the following website(s) *GameFaqs @ www.gamefaqs.com It's only one so far, but I may put it on more. Please keep it like that, and DO NOT steal my FAQ or claim you wrote it, as it has been made by people's hard work. ---------------------------- 1.2. Version History (VSH12) ---------------------------- Version 1.0: Done all V1 Bosses except the specials. I still haven't put in the codes for seperate navis yet. I also plan to add folders I used in each battle and comments on the scenario. ---------------------------- 1.2. Version History (PRG13) ---------------------------- I have put up this chart to record what bosses I have completed in my FAQ. This chart is only temporary. -------------------------------------------------------------------- | V1.0. | -------------------------------------------------------------------- _________ |V1|V2|V3| Airman |* | | | Quickman |* | | | Cutman |* | | | Shadowman |* | | | Knightman |* | | | Magnetman |* | | | Freezeman |* | | | Fake Bass |* | | | Gravebeast|* | | | Gutsman |* |* | | Toadman |* | | | Gateman |* | | | Thunderman|* | | | Snakeman |* | | | Heatman |* | | | Protoman |* | | | Pharaohman| | | | Napalmman | | | | Planetman | | | | Real Bass |__|__|__| ----------------------------------------------------------------------------- 2. Must-fight Bosses (MFB20) ----------------------------------------------------------------------------- The main part of the FAQ and what it is for. These navis test your skill in multiple scenarios and are the reason I wrote the FAQ. The main part of the FAQ: Enjoy! ----------- 2.1. Airman ----------- Difficulty(at present time): */***** Navi name: Airman V1 Operator: Arashi Navi encounter area: AirComp2 Navi HP: 300 Comments: Pathetic and easy. Airman is probably just an easy starter to get you ready for boss battles. Attacks: 1. Triple Tornado - 10 Damage Airman fires 3 tornadoes down your section, at different speeds. EASY to dodge, just move to the row of the fastest tornado when it passes your column. [_][X][<][<][<][<] [_][M][_][X][<][A] [_][_][X][<][<][<] (example) 2. Air Blast - 15 Damage Airman blasts some wind along your row. Dodge by moving into another row. [_][M][_][_][_][_] [X][<][<][<][A][_] [_][_][_][_][_][_] 3. Double Tornado - 15 Damage Airman fires 2 tornadoes, one horizontally and one vertically. Hard to dodge, but you can see which panels are going to be occupied by the yellow flashing at the beginning and calculate where the attack is going to go. [X][_][_][_][_][_] [^][M][_][_][A][_] [^][_][_][_][_][_] is one attack, while another does this ------------------ [_][_][_][_][_][_] [X][M][<][_][A][_] [_][_][_][_][_][_] (example) To dodge: [+][_][_][_][_][_] [_][_][+][_][_][_] [_][_][_][_][_][_] From there you can see that the tornadoes are going ------------------to get these panels: [X][_][_] [X][X][X] [X][_][_] and avoid it. Unfourtunately Airman uses this with other attacks. Verdict: Airman is too easy for strategy, really. Just try to rowlock him (personal battle style). Watch out for his Double Tornado and Air Blast/Triple Tornado attack. Swords (other than Sword) will work wonders for their high attack. This should be an easy run. ------------- 2.2. Quickman ------------- Difficulty(at present time): ***/***** Navi name: Quickman V1 Operator: Dave Navi encounter area: BombComp4 Navi HP: 400 Comments: A bit harder but a very big upgrade from Airman. This is an increase in difficulty. NOTE: Quickman can block all your attacks except for when he is dashing around and straight after his attack. Attacks: 1. Quick Boomerang - 40 Damage Quickman will throw a single boomerang along his row after dashing around. The boomerang will then fly back. [X][<][<][Q][_][_] [_][M][_][_][_][_] [_][_][_][_][_][_] (example) 2. Double Boomerang - 40 Damage(?) each Quickman uses his Quick Boomerang twice. Dodge by moving out of the attack twice. [_][M][_][_][_][_] [_][M][_][_][_][_] [X][<][<][Q][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] then [X][<][<][<][Q][_] (example) Verdict: Quickman is going to be a long, slow battle! He is virtually invulnerable to all slow chips like bombs and hammers. He has short pauses after his attack when you can hit him. Cannons and Shockwaves, the main chips you'll have right now, are useless (too slow). Swords like WideSwrd are good for their damage, assuming Quickman is on the column bordering yours. The trick is to attack Quickman when he is moving around with Cannons and Shockwaves. He goes so fast that you have a high chance of hitting him! Rowlocking may help. Be patient and the mighty Quickman will fall. ----------- 2.3. Cutman ----------- Difficulty(at present time): **/***** Navi name: Cutman V1 Operator: None Navi encounter area: TreasureRoom Navi HP: 600 Comments: Cutman is harder than the two before, especially in his attack strength, but is mediocre with the new chips you'll have now. NOTE: The rocks have over 100HP! Attacks: 1. Summon Scissor - 80 Damage Cutman creates a scissor blade that continuously circles around the obstacle rock. Easy to dodge, just stay behind it, use Area Steal or destroy the rock. The scissor will stay until it hits you. [X][<][<][C][_][_] [_][B][^][_][B][_] [M][_][^][_][_][_] (example) 2. Cut - 100 Damage When you are on the panel bordering his, Cutman will try to cut you with the scissors on his head. This attack is so slow you can see it coming! [_][_][M][_][_][_] [_][B][X][C][B][_] [_][_][_][_][_][_] 3. Scissor Boomerang - 100 Damage Cutman will shoot his head scissors at you in a 3-square range. They will then fly back. Move onto another row to dodge. [_][_][_][_][_][_] [M][B][_][_][B][_] [X][<][<][C][_][_] (example) Verdict: Yay, Cutman! We haven't had a boss for so long (since Quickman) that you'll have a decent chip folder and will thrash this little dude! The rocks are annoying as they make attacks more difficult to avoid, though they block the Scissor boomerang attack. Destroy them if possible - it's not worth keepin' them - but don't focus on that, or you'll be wasting decent chips! Cut leaves Cutman in a very good position for any hard-hitting chips you have. As I said, no difficulty (not much, anyway). -------------- 2.4. Shadowman -------------- Difficulty(at present time): ***/***** or ****/***** Navi name: Shadowman V1 Operator: Dusk Navi encounter area: MotherComp5 Navi HP: 800 Comments: I love Shadowman (one of my 3 favourite navis) and it's a pity he's been toned down, yet he's still the hardest challenge you've got yet. Attacks: 1. Shadow Clone - 0 Damage Shadowman creates 3 clones to confuse you. They can use the fire blast attack, but disappear when Shadowman uses his Shuriken Attack. Hitting Shadowman gets rid of all of them, and shooting one makes it disappear. 2. Fire Blast - 20 Damage (40 on the grass panels) Shadowman (and his clones) shoot fire along their rows. This attack is harder to dodge. Do the same as what you did against Airman's Triple Tornado; Move to the row where the fastest blast is when it passes. [X][<][<][C][_][_] [M][<][<][<][C][_] C=Clone [X][<][<][S][_][_] (example) 3. Shuriken - 40 Damage Shadowman jumps and throws three shuriken at you. Dodge by moving around (and pressing random direction buttons) quickly. [M][_][_][_][_][_] [^][_][_][_][S][_] (Megaman started at the panel which was hit) [X][_][_][_][_][_] (This attack hits exactly where Megaman is when it is launched) 4. Ghost Ninja - 10 Damage Shadowman summons two ghost ninjas that move around in your area. There is nothing you can do about them but dodge their attacks, but don't worry if you don't, it only does 10 Damage [_][_][C][_][_][_] [M][_][_][_][_][_] [M][C][_][_][S][_] [^][C][_][_][_][_] C=Clone [_][_][_][_][_][_] (Mobile example) [X][C][_][_][_][_] (Attack example) Verdict: Nooo! What did they do to you, Shadowman? The assasin has been made weaker since the BN1, but I still love him so! I must say that he is pathetically weak, for starters. His highest attack is 40! A few AreaGrabs will help. Shuriken is hard to dodge, but randomly moving around helps. There is a big pause after that in which you can unleash all your hard-hitting chips. The ghost ninjas don't block any attacks; it's hard to say if that's good or not. He has a large amount of HP, but don't worry if he seems like a long fight; he's not. Make every chip count, or your folder will waste away, and you don't stand a chance with a buster! -------------- 2.5. Knightman -------------- Difficulty(at present time): **/***** Navi name: Knightman V1 Operator: Princess Pride Navi encounter area: CastleComp5 Navi HP: 800 Comments: What a bulky knight! He's an easy opponent here. NOTE: You must fight Protoman V1 before Knightman, so go to PRT37. NOTE: Knightman has Stone Body activated whenever he is not attacking. Attacks: 1. Stone Body - 0 Damage Knightman activates the chip Stone Body. It is permanent whenever Knightman is not attacking. 2. Royal Wrecking Ball - 60 Damage Knightman throws his Wrecking Ball at you. Dodge by moving out of the row! [_][_][_][_][_][_] [X][<][<][<][<][K] [_][M][_][_][_][_] 3. Smash - 0 Damage Knightman jumps and permanantly moves forward, cracking all panels in the progress. [_][_][_][_][_][_] [_][M][_][_][K][<] [_][_][_][_][_][_] 4. Rock Shower - 40 Damage Knightman shoots his Wrecking Ball into the sky and 3 rocks fall down thrice. You can see where they are going to fall by the black shadows which appear first and move out of the way, providing they are going to hit you. [_][_][+][_][_][_] [_][_][X][_][_][_] [+][+][_][_][_][K] [X][X][_][_][_][K] [M][_][_][_][_][_] then [M][_][_][_][_][_] (example) Verdict: Knightman is an easy break since Shadowman. He is much weaker that Protoman before him. Watch out for his Smash, it is a hard task avoiding his Rock Shower with broken panels. You might want to bring a Repair or two and/or preset one. This battle may start to lean to Knightman's side after a long time so bring a few good Program Advances to sort out this lumbering knight. -------------- 2.6. Magnetman -------------- Difficulty(at present time): ***/***** Navi name: Magnetman V1 Operator: Gauss Magnets Navi encounter area: AirComp2 Navi HP: 1000 Comments: I welcome Magnetman. Then slaughter him with wood. NOTE: There are Magnet Panels along the middle row which drag you into them. Attacks: 1. Magnet Strike - 50 Damage A magnet appears on either the top or bottom row, moves forward, and turns into the column you are on (providing it has not hit you). Basically, it moves like a Ratton. Stay in the top row if it comes from the bottom row and vice versa. Move out of the column it goes into at the last second. [_][_][M][_][_][_] [_][_][M][_][_][_] [-][-][-][-][-][M] [-][-][^][-][-][M] [_][_][^][<][<][_] then [_][_][^][<][<][<] (example) 2. Magnet Energy Ball - 50 Damage Magnetman throws an energy ball which follows you on whichever row you are on (strange sentence). You can incorporate a special dodging method by staying in the middle row and waiting until the slow ball is in the panel directly in front of you. Then move up, right 2 and down. This attack stuns, so be careful, but at this stage Magnetman doesn't use it with other attacks. To dodge: [>][>][\][_][_][M] [^][E][M][-][-][-] [_][_][_][_][_][_] E=Energy Ball 3. NS Tackle - 70 Damage(?) each Magnetman turns into 2 (red and blue) and slams into Megaman. Just move out of the row to avoid. If you get caught between them you will be dealt a stunning 190 Damage, so watch it! [_][_][_][_][_][_] [>][C][M][M][<][<] [_][_][_][_][_][_] C=Clone 4. Magnet Line - 0 Damage If you get rid of the Magnet panels in the middle row Magnetman will create a row of Magnet panels on the top row. Staying on the bottom row will prevent you from being dragged to the top row if that happens. [-][-][-][-][-][M] [_][M][_][_][_][_] [_][_][_][_][_][_] Verdict: Notice something? Magnetman is the ONLY boss navi so far with an element (electricity) so we'll slaughter him with some wood. Him staying in the back row works wonders for a Lance. Make a complete wood-based folder (I used one with LOTS of TreeBombs/Lances). Another BIG plus is using Twister on him with a wood style (I had WoodTeam). All you need is an AreaGrab. Watch out for NS Tackle, it can KO you in 2 or 3 hits, 4 if lucky! Magnetman has a BIG weakness in the form of wood; exploit it with a wood style/folder and you'll down Magnetman pretty easily. -------------- 2.7. Freezeman -------------- Difficulty(at present time): **/***** Navi name: Freezeman V1 Operator: None Navi encounter area: GospelHQ (via Kotobuki Square) Navi HP: 1000 Comments: Long live boss navis with elements; this time you can hurt the icicle with electricity. NOTE: All panels are ice, with the exception of 2 blank panels. This is definitely a big plus, as elec chips do x4 damage! Attacks: 1. Freeze Over - 0 Damage Freezeman freezes and creates a barrier which has 100HP exactly. 2. Wind - 0 Damage Freezeman blows Megaman into the back row when his Freeze Over barrier is broken. [B][<][<][<][<][_] [M][<][<][<][<][F] [<][<][<][<][<][B] 3. Icicles - 50 Damage Freezeman summons 3 icicles which shadow and fall from the sky. Same as Knightman's Rock Shower; use the shadows to escape. [B][_][+][_][_][_] [B][_][X][_][_][_] [+][+][_][_][_][F] [X][X][_][_][_][F] [M][_][_][_][_][B] then [M][_][_][_][_][B] (example) 4. Ice Tower - 100 Damage Freezeman creates ice towers which move up and down in a strange fashion. To avoid keep in the middle column, and move up when they are on the bottom row, and down when they are at the top. [B][M][_][_][_][_] [B][X][_][X][_][_] [B][M][_][_][_][_] [X][^][X][_][X][F] [X][\][X][_][X][F] [X][X][X][X][X][F] [_][X][_][X][_][B] [_][M][_][_][_][B] [_][_][_][_][_][B] (examples) Verdict: Now it's time for elec! Freezeman is a new challenge but shouldn't be too difficult. Bring hard hitting chips to beat his Freeze Over, and just use the normal routine of strong chips. Staying on 1 panel makes him a sitting duck for Thunderman, and Toadman is just great for water elements. I didn't seem to find changing the field as useful as I did for Magnetman, as the ice helps you to avoid Ice Tower, which is hard-hitting, and of course quadrupling the damage done for elec chipsJust bring some decent Elec chips and you'll eventually thaw this oversized ice cube. -------------- 2.8. Fake Bass -------------- Difficulty(at present time): */***** Navi name: Fake Bass, but the game calls it Bass Operator: Kid Grave/Shun/Shuryou Navi encounter area: Gosp Server 2 Navi HP: 1000 Comments: Our first taste of Supernavi Bass magic. I confess that I'm a bit disappointed, but there are 2 battles in a row, so what the hey? Attacks: 1. Bass Buster - 50 Damage Bass shoots his energy buster along 1 row. Dodge by moving out of that row. Simple. [_][_][_][_][_][_] [X][<][<][B][_][_] [M][_][_][_][_][_] (example) 2. Bass Supreme Buster - 50 Damage each Bass charges and lets rip a load of buster shots. It is hard to dodge, so just try! Chances are, you are only going to be hit twice (100 Damage). The Shadow range of chips helps a lot. [_][X][<][<][X][<] [M][<][X][<][<][B] [_][X][<][<][X][<] (example) Verdict: Fake Bass is too easy. With a measly arsenal of 2 attacks he'll be a boring fight, an appetizer for the next challenge. You'll have around at least 700HP by now so with only Bass Supreme Buster as a threat this is one easy battle. By now a strong Gater folder will finish him in no time! Rowlocking is an added extra. --------------- 2.9. Gravebeast --------------- Difficulty(at present time): ****/***** Navi name: Gospel (No! Why not Gravebeast?) Operator: None Navi encounter area: Gosp Server 2 Navi HP: 2000 Comments: This is it. The big Gospel boss battle. The attack animations are primitive, I've got to admit. NOTE: Gospel is only vulnerable while attacking and a pause after. NOTE: Use NormalStyle, Gospel Breath is super effective to ALL elements. Attacks: 1. Bugfrag - 50 Damage Bugfrag pieces continuously fly down the rows. Move out of the row to dodge. [X][<][<][<][<][G] [_][M][_][_][G][G] [_][_][_][_][_][G] (example) 2. Shockwave - 80 Damage Gospel creates a fast-moving shockwave. [_][_][_][_][_][G] [X][<][<][<][G][G] [_][M][_][_][_][G] 3. Ground Breaker - 80 Damage Gospel charges and unleashes a Shockwave that cracks all panels and is semi-homing. [_][_][_][_][_][G] [X][<][<][<][G][G] [M][_][_][_][_][G] 4. Head Drill - 100 Damage Gospel's hear turns into a drill and moves forward. Move out of the row to avoid. [_][_][_][_][_][G] [X][<][<][<][G][G] [M][_][_][_][_][G] 5. Summon Navi Gospel summons either Airman, Quickman or Cutman to perform their signature attack (Triple Tornado, Swirling Boomerang and Cut respectively). You know how to dodge Airman and Cutman's; if you don't know how to dodge Quickman's just move into the back row. [X][<][<][<][<][G] Airman [M][<][<][A][G][G] 80 Damage [X][<][<][<][<][G] (example) ------------------ [_][\][<][>][>][G] Quickman [M][\][^][Q][G][G] 80 Damage [_][>][^][_][_][G] (example) ------------------ [_][_][_][_][_][G] Cutman [M][<][X][C][G][G] 100 Damage [_][_][_][_][_][G] (examples) 6. Retract Breath - 0 Damage Gospel sucks you in before activating his Gospel Breath. [>][>][>][>][>][G] [>][>][M][_][G][G] [>][>][>][>][>][G] 7. Gospel Breath - 100 Damage Gospel breathes a fiery breath that does double damage to all elements. [_][_][X][_][_][G] if you are [_][X][X][_][_][G] [_][M][X][X][G][G] it the front [M][X][X][X][G][G] [_][_][X][_][_][G] column and [_][X][X][_][_][G] if you aren't Verdict: This is it. You're up against the Big Cheese, Gospel! He may be threatening with his uber arsenal of attacks but is not too difficult once you get the hang of his fighting pattern. Use whatever cheap tricks you have to defeat this Bugfrag incarnation! I used a modified Gater folder - cheap but handy. Try to dodge as many attacks as you can, as your HP won't last as long as you might think. At 1000HP Gospel will learn Summon Navi, and at 500 he will learn Retract Breath and Gospel Breath. The Shadow family are very useful for dodging. Shoot the Bugfrags to destroy them. Once you finish him, CONGRATULATIONS! You have officially beaten the game! But don't go yet, there are even more navis for you to delete, including the other 2 of my favourite 3 navis! Also enjoy the credits and Bass surfing the WWW net... ----------------------------------------------------------------------------- 3. Optional Bosses (OPB30) ----------------------------------------------------------------------------- These guys are the bosses you have a choice of facing. They bring rewards but often without a progress in the storyline. But they are bosses too, so they must be put in. ------------ 3.1. Gutsman ------------ Difficulty(at present time): */***** Navi name: Gutsman V1 Operator: Dex Ogreon Navi encounter area: Dex's House Navi HP: 300 Comments: The first friendly boss and the easiest. With weak attacks Gutsman is another insolent navi waiting for deletion. Attacks: 1. Guts Hammer Shockwave - 10 Damage Gutsman creates a shockwave with his GutsHammer. Move out of the row to avoid. This attack also cannot pass through holes. [_][_][_][_][_][_] [X][<][<][<][G][_] [_][M][_][_][_][_] (example) 2. Ground Pound - 0 Damage Gutsman shakes the ground and crumbles your panels. They break when you step on and off them. [_][_][M][_][_][_] [X][X][X][G][_][_] [_][_][_][_][_][_] (example) 3. Guts Punch - 20 Damage If you are on the column bordering his Gutsman will punch you for 20 Damage. Move out of the column to escape. [_][_][_][_][_][_] [M][<][X][G][_][_] [_][_][_][_][_][_] Verdict: Gutsman is a weak navi but at least you get a DexCode and Gutsman G chip. Use rowlocking, remember that Guts Hammer Shockwave goes into holes and, at this stage, you might want to lure him to the front and hit him with swords. Difficulty(at present time): */***** Navi name: Gutsman V2 Operator: Dex Ogreon Navi encounter area: Dex's House Navi HP: 500 Comments: Gutsman's got (annoyingly) Area Steal and is buffed with Rocket Guts Punch! Be careful! Attacks: 1. Guts Hammer Shockwave - 50 Damage Gutsman creates a shockwave with his GutsHammer. Move out of the row to avoid. This attack also cannot pass through holes. [_][_][_][_][_][_] [X][<][<][<][G][_] [_][M][_][_][_][_] (example) 2. Ground Pound - 0 Damage Gutsman shakes the ground and crumbles your panels. They break when you step on and off them. [_][_][M][_][_][_] [X][X][X][G][_][_] [_][_][_][_][_][_] (example) 3. Area Steal - 10 Damage (if hit) Gutsman uses the AreaGrab chip on you. [_][_][X][_][_][_] [M][_][X][_][G][_] [_][_][X][_][_][_] X=AreaSteal effect range 4. Rocket Guts Punch - 100 Damage Gutsman will use his trademark RocketGutsPunch and throw his fist at you. Just move out of the row, it's a slow attack. [_][_][_][_][_][_] [X][<][<][<][G][_] [_][M][_][_][_][_] (example) Verdict: Iiiiiiit's Gutsman! I just love the names of his attacks! Anyway, this big guy is a darn easy challenge. Put lots of AreaGrab chips in your folder to combat his. It's not worth putting in Repairs though. Use big damage chips to gain an advantage, and note that Ground Pound cancels Guts Hammer! Avoid Rocket Guts Punch (it is a slow projectile) at all costs! ------------ 3.2. Toadman ------------ Difficulty(at present time): ***/***** or ****/***** Navi name: Toadman V1 Operator: Ribbita Navi encounter area: Marine Harbour Navi HP: 600 Comments: Toadman is a really big challenge for he without a good chip folder. Eventually you'll pull through...with a low grade. NOTE: There are two lilypads in which Toadman can appear from. When you are on the same row as he is he will move onto the other one. L=Lilypad. Attacks: 1. Tadpole - 30 Damage each Tadpoles continuously swim at you from the lilypads. [_][_][_][L][_][_] [_][M][_][_][_][_] [X][<][<][<][<][L] 2. Ribbit - 20 Damage Toadman ribbits and a music note will semi-home on you. It paralyses on contact. To dodge if Toadman is at the front column, move to the top row if he is on the bottom and vice versa. If he is at the back row, good luck in dodging ('cos I don't know how)! [_][_][\][T][_][_] [_][\][<][_][_][_] [M][<][_][_][_][L] (example) To dodge: [_][_][\][T][_][_] [_][\][<][_][_][_] [X][<][M][_][_][L] 3. Ribbit Punch - 50 Damage After using Ribbit Toadman will teleport to the spot in front of you and hit you. The damage is amazing (now) so you'd better dodge. Just move back/up/down. [M][_][_][L][_][_] [^][_][_][_][_][_] [X][T][_][_][_][L] Verdict: Toadman is VERY difficult, especially without a high HP level. You must preserve HP here. It might interest you to know Toadman is both Elec and Water types. It is difficult to exploit weaknesses at this stage. I think his weakness is either Wood, Aqua or Elec(?). After slaving Toadman WILL go down, but chances are you'll get a Busting level 1. ------------ 3.3. Gateman ------------ Difficulty(at present time): **/***** or ***/***** Navi name: Gateman V1 Operator: Mr Famous Navi encounter area: Lobby Navi HP: 600 Comments: Welcome Gateman! There should be no trouble with this guy as long as you have some decent chips. Attacks: 1. Gate Spikies - 30 Damage each Gateman creates 3 spikies which move towards you. They follow you on whichever row you are on. The easiest way to combat them is to delete them with your buster. 2. Remote Gate - 40 Damage Gateman creates a RemoGate which will sometimes move towards you and attack you. Just change rows as soon as it jumps (easier said than done) or fell it with a high-damage sword like ElecSwrd. Be warned that RemoGate follows you on your row. [_][_][M][R][_][_] [X][R][<][<][_][_] [_][_][_][_][G][_] [M][_][_][_][G][_] R=RemoGate [_][_][_][_][_][_] (Mobile example) [_][_][_][_][_][_] (Attack example) 3. Gate Cannon - 60 Damage Gateman shoots you with a cannon from the gate on his chest. You can see this slow attack coming. [_][_][_][_][_][_] [X][<][<][<][G][_] [M][_][_][_][_][_] Verdict: Gateman isn't the amazing navi Mr Famous claims him to be. Rowlock and break panels. Gate Cannon is easy to avoid, spikies fall into holes and RemoGate can be destroyed (though dangerous) or dodged. Be careful, with RemoGate Gateman is harder to hit. Take ALL chances to hit him when he's at the front row. ZeusHamr is a good chip for this battle. --------------- 3.4. Thunderman --------------- Difficulty(at present time): ***/***** Navi name: Thunderman V1 Operator: Raoul Navi encounter area: Underground (what the?) Navi HP: 700 Comments: Thunderman can be taken over with wood but the clouds are really annoying. NOTE: There are three clouds which go from Thunderman's area to yours and back. They serve as distractions. If you use AreaGrab and the clouds are on the area you are grabbing the chip will not get the place the cloud occupies. C=Cloud. Attacks: 1. Cloud Shock - 80 Damage When a cloud hits you it sends a shock that hits the area around it. Just move out of that area to dodge. [X][C][X][_][_][_] [M][X][_][_][C][T] [_][_][_][C][_][_] 2. Elec Ball - 40 Damage each The three clouds all fire a ball of electricity down their rows, both horizontally and vertically. To dodge just try to move out of the row/column the cloud is in. [X][<][C][_][_][_]is two [X][_][C][X][_][_] [_][M][_][C][_][T]attacks, while [M][_][_][C][_][T] [X][<][<][<][C][_]another does this [_][_][_][_][C][_] (examples) 3. Thunder - 80 Damage each Thunderman shoots 3 zaps of thunder at the panel you are on. Dodge by keeping on the move, which is difficult as the clouds block you. [M][C][_][_][_][_] [^][<][C][_][_][T] [X][C][_][_][_][_] (Megaman started at the panel which was hit) Verdict: Thunderman is difficult in the sense that clouds block your way everywhere you try to go. Twister from your wood style will be a clever attack to use; all you need is an AreaGrab. Try to use Lances on him, as well as TreeBombs and any other wood chip. This is more difficult as Thunderman has the clouds. Use any chance to use hard-hitting chips on him. Rowlock if possible. Thunderman will eventually fall. Notice that he has got lower HP than navis before him, if not lots. ZeusHamr is a good chip for this battle as well. ------------- 3.5. Snakeman ------------- Difficulty(at present time): **/***** or ***/***** Navi name: Snakeman V1 Operator: Ms Millions Navi encounter area: Jewelry Shop Navi HP: 600 Comments: Snakeman hides in a pot whenever you look at him! Pathetic, but use a little fire to show him. NOTE: There are 3 blank panels in the middle of Snakeman's area. NOTE: Whenever you are on the same row as his Snakeman will hide in his pot, preventing him from damage. Attacks: 1. Snake - 40 Damage each Snakeman continuously makes Snakes come out of the blank panels. Just shoot them with your buster. [_][X][<][<][B][_] [M][_][_][X][B][S] [_][_][_][_][B][_] (example) 2. Snake Machine Gun - 10 Damage(?) each Snakeman uses the buster on his claw and rapid-fires at you (four times, I think). Just keep moving to dodge, using your buster to shoot any snakes. [M][_][_][_][B][_] [^][_][_][_][B][S] [X][_][_][_][B][_] (example)(Megaman started at the panel which was hit) 3. Snake Bite - 100 Damage Snakeman appears 4 panels in front of you and tries to bite you. This is a fast attack to dodge, just move back/up/down quickly. [M][_][_][_][B][_] [X][_][_][S][B][_] [_][_][_][_][B][_] (example)(Megaman started at the panel which was hit) Verdict: Snakeman is quite a cowardly navi in the sense that he is scared to stand in the same row as you! This can be used to your advantage, as when you are out of chips all you need to do is stand in front of Snakeman, and you can then just sit there busting snakes when Snakeman himself does nothing. Fast chips e.g. HeatShot can hit him when you move up/down, move back down/up quickly and shoot before Snakeman has time to retreat. You can even put to work bomb-type chips like the Quake family, by throwing them at Snakeman and moving up/down so that he reappears to be dealt the damage of the chips. Other chips like Geyser and LavaDrag (I'm not sure you can get that yet) help because you do not need to be in the same row as Snakeman to use it, and the holes are already there for you! You can begin to activate the famed Meteoric Hell combo, though getting Meteor will be somewhat difficult, though if you got a decent busting level from the guy you just beat for stealing your passport, you would have a Meteor12 chip. Also use the Chip Trader Special near the hotel for Meteor9 chips. ------------ 3.6. Heatman ------------ Difficulty(at present time): **/***** Navi name: Heatman V1 Operator: Mr Match Navi encounter area: Boarding (Airport) Navi HP: 900 Comments: By now you should have so many aqua chips soaking this lighter will be too easy. Attacks: 1. Fire Tower - 80 Damage Heatman uses a semi-homing Fire Tower similar to Toadman's Ribbit and Torchman's Fire Tower in EXE1. This is hard to dodge: Just move to one side and wait for it to go there and then move to the other side, or use the same method as Toadman's Ribbit. [_][_][_][_][_][_] [X][M][X][_][_][_] [_][_][_][X][H][_] (example) 2. Heat Smash - 100 Damage Heatman tries to stamp on you. The panel he hits becomes a Magma panel. [_][_][_][_][_][_] [_][_][_][_][_][_] [M][<][H][_][_][_] (example)(Heatman hits the panel he is on)(Megaman 3. Burner - 100 Damage each started at the panel which was hit) Heatman randomly makes 3 panels flash, then flames appear from them. Dodge by using the flashing to tell you where the fire is going to come from. [_][_][+][H][_][_] [_][_][X][H][_][_] [+][+][_][_][_][_] [X][X][_][_][_][_] [M][_][_][_][_][_] then [M][_][_][_][_][_] (example) Verdict: Heatman is a mediocre challenge. Aqua chips like Bubbler can easily toast this navi, if toast is the right word. Burner is a difficult attack to combat, as it is fast, but use the pause after Heatman does it for decent aqua chips e.g. AquaBlde. Folders like Gater will kill him in no time. ------------- 3.7. Protoman ------------- Difficulty(at present time): ***/***** or ****/***** Navi name: Protoman V1 Operator: Chaud Blaze Navi encounter area: Confusion Rm Navi HP: 800 Comments: The Official Netbattler's navi is here. Protoman has been upgraded from BN1 but should be no problem for you. NOTE: Protoman is actually a must-fight boss, but I have put him here anyway. Attacks: 1. Wide Sword - 100 Damage Protoman appears in the row in front of you and swipes you with WideSwrd. Move back one row to dodge. He often uses this attack 3 times in a row if you keep moving back to the row you came from. [_][_][_][_][_][_] [_][M][X][_][_][_] [_][_][X][P][_][_] (example)(Megaman started at the row which was hit) 2. Hero Sword - 20 Damage Protoman slashes (often after Sonic Boom) at a HeroSwrd range. Move out of the row to dodge. It doesn't really matter, 20 damage is NOTHING. [X][X][X][P][_][_] [M][_][_][_][_][_] [_][_][_][_][_][_] (example)(Megaman started at the panel which was hit) 3. Sonic Boom - 60 Damage Protoman sends a shot 2 squares wide (normally down the bottom 2 rows). Move up/down to dodge. [M][_][_][_][_][_] [X][<][<][<][<][_] [X][<][<][<][<][P] (example)(Megaman started at the panel which was hit) Verdict: Protoman is quite buffed up since BN1, and I am amazed at the high damage of Wide Sword, and the low damage of Hero Sword. Protoman is very predictable when you want him to be. If you dodge Wide Sword by going back 1 panel and moving into the same panel again, he will use this pattern: Wide Sword three times, then maybe again three times, and maybe even again three times, uses Sonic Boom and then Hero Sword, and starts the cycle again. Once you get the hang of his attacks/attack pattern, Protoman is no challenge. Use fast chips to send him packing. Note that the cycle I mentioned only occurs if you follow my instructions; but trust me, it's for the best that you make it occur. ----------------------------------------------------------------------------- 4. Special Bosses (SPB40) ----------------------------------------------------------------------------- (This section will be done in my next update. Sorry for any inconvenience.) ----------------------------------------------------------------------------- 5. Credits (CRD50) ----------------------------------------------------------------------------- Here are all the websites/people my FAQ wouldn't have been made without. Thank you everybody! * All the websites that host my FAQ (www.gamefaqs.com) For hosting my FAQ * Capcom (www.capcom.com) For making a great game * Moi (email @ deviloftrade@yahoo.com) For writing the FAQ, obviously * Lonster's FIGlet server (http://www.schnoggo.com/figlet.html) For the big letters at the start