Lunar Legend (GBA Version) Walkthrough/FAQ By Desdaemona Version 1.1 *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * CONTENTS * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* Introduction About This Guide Cast of Characters General Suggestions Walkthrough Character Abilities Card Collecting Secrets Extra Notes FAQ Item Guide *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * INTRODUCTION * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* How long has is been since the word “adventure”… So, you’re gonna embark on the fantastical, virtual adventure that is Lunar Legend. Good for you! It’ll be a fun ride, as you step into the shoes of a boy named Alex and explore the beautiful world of Lunar. So, relax, take a seat, and turn on your GBA… Lunar is a harsh, hostile world where the beautiful goddess Althena breathed life, creating a small vibrant haven amidst the vast wastelands. To protect the goddess, one special man in every generation is imbued with the power of the dragons, making him a Dragonmaster. Dyne was the last Dragonmaster, for 15 years went by without another… In this walkthrough, I’ll try to stay away from spoilers but… this IS a walkthrough! There are some things I can’t help but reveal! Also, I’m assuming that you are reading this walkthrough because you are playing the game, so I won’t describe most of the plot twists or cut scenes; you can watch them for yourself :p *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * ABOUT THIS GUIDE * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* I’d like to claim I’m perfect but… typos and mistakes happen. If you think there’s anything that should be corrected/added or have any questions or such, you can reach me at desdaemona@mailhaven.com. If you are waiting for a response, be warned, I check my email at most twice a week; it might take me a while to get back to you. V0.0 (25/12/02) Yay! Got this lovely, wonderful cartridge for Christmas! Happy, happy, joy, joy! V1.0 (28/12/02) First draft done. Got the formatting, etc., skeleton work of the walkthrough down. Just need to flesh things out! V1.1 (03/01/03) Enough flesh for public viewing, I think… *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * CAST OF CHARACTERS * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* Alex: This Burg native is The Guy of the story, the person whose eyes you are viewing your adventure through. He’s a quiet, simple boy with grand dreams and pure intentions and other typical hero qualities, the kind of boy a girl would take home to meet her parents. He has an almost unhealthy obsession with Dyne and is a fair fighter. Nall: A weird cat-like pet thing with wings on its back who functions as a one-shot, portable Althena statue. (Don’t say that to its face though!) I think Alex is so quiet because he’s living in Nall’s shadow, ‘cause Nall certainly has something to say about everything. Nall is also a walking garbage disposal, fish being its favorite garbage. Luna: Alex’s adopted sister, keyword being “adopted”, because their feelings for each other, as you’ll discover, aren’t quite platonic. She has a very healthy obsession with Alex and has the voice of an angel… or, since it’s the world of Lunar, a goddess. In fact, her songs are so potent they can heal people and do other good stuff. She has a temper, though, so behave around her. Ramus: A Burg boy who is Alex’s best friend only because he is the only other boy of the same/similar age. It’s not just me, really! His father doesn’t like him, too! Anyhow, don’t get too attached to Ramus, because his time with you is short; though, it’s kinda hard to considering what a below par fighter he is and having no redeeming abilities. Nash Rumack: An arrogant and rather annoying little bugger… er, I mean elite wizard hailing from Vane. He’s the Mr. Know-It-All who just has to be better than everyone, even if he’s a mess inside. As a wizard, he has a couple of nice offensive spells and tons of status-affecting spells that are only slightly more useful than holes in the head. Jessica Al Kirk: A spirited priestess of Althena who can bounce from smiling and nice to hell’s fury in a nanosec, quite polar really. If you thought Luna had a temper, well, believe me, even the wisest sage in the world does not want to rile her. The biggest thorn in her side, asides from the evil guy of the story, is Kyle; he’s her childhood friend and heartache, one of those classic love-hate, can’t-live-with-or-without things. Mia Ausa: A timid and retiring head-of-the-super-national-Magic-Guild- to-be who is quite overwhelmed by her destiny. The flame and ice of her magic seem to lend neither fire nor coolness to her personality, or so it seems… She’s super cute and a very proper lady who doesn’t appear to know that she can make Nash ran circles in the palm of her hand… probably a good thing for Nash! Kyle: Brash and crude, Kyle loves to brag about his handsome features and battle (among other things) prowess; but then again, this bandit leader has girls falling for him left and right for good reasons. Though he’d slit his own throat before saying it, he adores Jessica and as much as he enjoys insulting her, he’d slit your throat before he’d let you touch a hair on her head. Laike Bogard: A jolly-seeming wanderer who bumps into you at the most convenient of times. He knows an awful lot about everything, especially about your question, where you need to be and what you should do… Is he trying to lead you somewhere? Mel Al Kirk: The militaristic and boisterous Hell Mel of Dyne’s companions has settled down as the mayor of Meribia, but he still loves chewing people out and a good fight. Though old now, he still cuts a fine figure in stone! He has a soft spot for his shy and prim daughter… Royce: A creepy fortunate teller who enjoys talking like she’s deranged, probably to disguise the fact that she can’t predict worth squat. Phacia: The serene and open-minded Head Priestess of Althena’s Shrine who proves to be a vital aide at the most unexpected of times to Alex. Ghaleon: The powerful mage of Dyne’s companions is now a stern and forceful arbitrator of the Magic Guild. Though renowned and respected by many, he’s modest, polite and even an avid protector of fairies. Due to his high intelligence, he often broods and debates over rhetorics and ideals. Lemia Ausa: The babe of The Four Heroes is the head of the Magic Guild in Alex’s days. As a powerful sorceress, she passionately protects the welfare of the Magic Guild and Vane. Everyone expects her daughter to succeed her. Xenobia: The unscrupulous leader of the Vile Tribe who is blinded by her love for The Magic Emperor. Damon: An old and eccentric geezer, or if you’re more respectful, sage, who likes to live in a tower filled with monsters. Myght: Another old, eccentric geezer, this time an inventor, who likes to live in a tower infested with monsters. Tempest: You can’t help but think that he sees the world in only black and white; it’s either ‘warrior, good, friend’ or ‘lying scum, bad, must kill’. Nevertheless, he’s still a totally cool character and he makes you realize how truly lacking your party is in archer power. Fresca: Tempest’s loving wife is completely loyal to and supportive of her husband; the intensity of her devotion is not one-sided either. She’s very much into the happy home and reproduction. The Magic Emperor: Your nemesis, enough said. Quark: The sagacious White Dragon who’ll give Alex his first Dragon Trial knows that sometimes ignorance is bliss… Amelia: The volcanic Red Dragon who’ll give Alex his second Dragon Trial must enjoy her solitude a lot if she’s making the act of approaching her a trial. Cyan: The joyful Blue Dragon who’ll give Alex his third Dragon Trial is quite the connoisseur of music. Rubeus: The majestic Black Dragon who’ll give Alex his last Dragon Trial can unleash the power of the Dragonmaster. *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * General Suggestions * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* - Equipment: If you have the silver to spare, upgrade everyone’s weaponry and armor at everywhere applicable. If you are more frugal, however, upgrade Alex (and later Kyle) at least; they are more equipment dependent and they’ll never leave your party when there’s fighting going on. - Plot: Talk to people several times in the same setting. They might have more to say and some of it can be quite amusing. Also, since they may say different things after an important event has occurred, I highly encourage you to go back and talk to them when you have time. If not informative, they are at least interesting and let you get to know your party better. If you don’t like wading through dialogue, however… well, you shouldn’t be playing RPGs really and you probably should return this piece of plastic. - Suggested Leves: This is the level I think Alex (and respectively his party) should be around at a specific point of the game. It's not set in stone, so it's like a your discretion kind of thing. - Healing: Go pray in front of the abundant Althena Statues dotting the Lunar landscape to heal your party and Nall’s ability. They are like the Inns of typical RPGs except they are free! - Dungeons: Unless the dungeon is a real maze, I won’t give explicit directions on where to go, because I find it gets more confusing that way. Most dungeons are fairly linear; it’s easier for you explore for yourself. Also, if I do give directions, it’s on how to get to the next point you need to be. I’ll list the treasures you can find in that area in the Items section but it’s up to you to find them. Treasure-hunting is half the fun RPGs, you know. - Bosses: they’re a pretty plain affair as your strategy won’t vary much from boss to boss. Most of the time, this is your setup: Alex use Sordance; Vigor on first turn if he got it. Kyle, if you have him, use Slash; Heat Up on first turn if he got it. Luna and/or Jessica and/or party remainder heal Alex and/or Kyle and selves. If Mia and Nash aren’t acting as healers, use their most powerful offensive spell. If Mia has Buck Up though, have her use that on Alex/Kyle. Mia’s Arts Gauge ability is also good if you have it. That’s pretty much about it. *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * Walkthrough * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* *-*-*-Chapter 1.1 The Adventure Begins…-*-*-* Location: Burg Party: Alex Suggested Level: N/A Items: Angel’s Tear, Dragon Feather, Heal Gum, Mental Gum Monsters: N/A The story opens with Alex, the protagonist, standing before Dragonmaster Dyne’s gravestone, wishing desperately to emulate Dyne and experience a grand adventure of his own. You know how it goes, beware of what you wish for… Nall, his flying feline pet, suddenly arrives and interrupts his reverie, informing him that Luna is expecting him for singing practice. Childhood friend Ramus joins, too, announcing that an elite wizard from Vane is gathering all the village folk around the Althena Statue, and the presence of Alex and Luna is requested. Alex leaves Dyne’s gravestone and… lo and behold, you get control of Alex and have your first mission: find Luna! Head down and explore a bit; the first house you see is yours and there are four treasure chests in it. East and then north is the spring, where Luna is serenading the birds. Collect her and head south to the Althena Statue. Meet Nash, the vainest wizard of Vane, who eventually recruits you to guide him to the White Dragon Shrine. Before you meet him at the village entrance and leave for the shrine, you need a map (which you don’t actually get to use, sadly… it’s just an item needed in your inventory); it’s in Ramus’ house, the one just above the statue. There’s a flashing arrow pointing to it; you can’t miss it. Explore the town, too. Note there are two red chests: one in Ramus’ bedroom and one in the woods south of town. They are locked, so ignore them for now, but you will be able to open them much later into the game. Just remember where you saw them. You start off with 300 Sil and there’s a small shop. Item Shop: Short Sw (200 Sil), Fry Pan (60 Sil), Clothes (80 Sil), Wristban (60 Sil), WoodShld (100 Sil), Heal Gum (40 Sil), ParaClen (60 Sil), Antidote (20 Sil). Go meet Nash at the exit west of the town. Ramus wants a Dragon Diamond so he can be “filthy, stinkin’ rich” (his words, not mine!) and Luna worries about Alex’s welfare; combine that with Nash and you have a cute little party of four. Exit the town and proceed to your first real mission: the search for the White Dragon Shrine. *-*-*-Chapter 1.2 Into The Woods-*-*-* Location: Weird Wood Party: Alex, Luna, Ramus, Nash Suggested Level: N/A (you start at 1, no choice about that) Items: 5 x Antidote, Dragon Diamond, Dragon Ring, 4 x Heal Gum Monsters: Burg Dog (8 Exp), DeathCap (1 Exp), Fly Trap (8 Exp) Part A At the World Map, head down to Weird Wood, your first mini dungeon (of sorts). In the first area you see a fork in the road; south is to Saith, so head north. Enter the second area of the Weird Wood. The monsters here are pretty powerful when you are at level 1, especially the Fly Trap whose attack can poison, so watch your HP. You’ll probably need to heal after every other battle. You also level fast, though, so the random encounters won’t faze you for long. The monsters may drop Antidote and Heal Gum. You can wander around the area to get the treasures; there are 2 antidotes and 3 heal gums here. Before exiting, however, you need to find a headstone northwest of where you first entered; the stone bears the inscription “The Month of Bounty”. You see, accessing the shrine is your first mini puzzle, and you need to find three headstones in order to trigger the puzzle. Far to the west is a bridge; cross it to enter the third area of the Weird Wood. Part B After you cross, your troupe of mighty warriors proclaim fatigue, thus you’ll get to camp for the night. You wake up refreshed with full HP and MP for all. Northwest of your camp is where another headstone, “Show us ahead”, stands. In the west corner of this area is the last headstone, bearing the words “The offering shall”. That’s all the phrases you need to collect. Note: There are 3 antidotes and 1 heal gum in this area. A red chest lies in the northeast part of this area, accessible by a hidden passage east of the chest that you can’t see. In the northwest corner of this area is a stone wall branded by a bas-relief of Althena. Here string together the phrases like so: “The Month of Bounty”, “The offering shall”, “Show us ahead”. Luna will sing, accompanied by Alex’s ocarina, and the lyrical sound will open the wall. In the ruins, talk to everyone; now, go to the end of the dirt path and examine the slate in the water. Nash, the translator thus far, is stumped by the ancient text, but Luna is suddenly able to translate… You need to shout out the White Dragon’s name; if you had talked to the villagers, you would have known that the name is Quark. Nash wants to meet Quark to undergo the Dragonmaster Trial, and Alex (surprise, surprise!) decides to participate, too. It doesn’t matter what you answer in the trial, you’ll pass and Nash, well… After the trial you receive the Dragon Ring and the Dragon Diamond. Now return home to Burg. *-*-*-Chapter 1.3 World, Here We Come-*-*-* Location: Burg Party: Varies Suggested Level: 5 Items: None Monsters: N/A Everyone’s back, safe and sound, but also tired and cranky. Go pray in front of the Althena Statue to alleviate the group’s lamentable morale. Afterwards, Nash hurries off to find the remaining dragons (maybe they’ll like him better?) and Ramus scampers away with dreams of prosperity; you should eventually head home with Luna. Two Days Later… It’s the festival! Luna and Alex live in concert! After the performance, however, Alex, the moody jerk disappears… your momentous third mission commences: find Alex! For the first, last and only time, you get control of Luna, just her, No one else, to do whatever you want… hey, get your mind out of the gutters! Anyhow, you should know where Alex is. Big hint: his obsession, Dyne’s Gravestone. Luna and Alex talks, etc. The translation is kinda wonky here, but the gist of the conversation is that Luna loves Alex and Alex is apparently clueless and only wants to go out adventuring but not so clueless that he doesn’t realize he needs Luna’s blessings. Luna gives him permission to go; she’ll wait for him. Next Morning… A cut scene, yadda yadda yadda. Back to Alex: as he enters the Weird Wood, Ramus appears, wanting to hitch along the ride for Meribia to sell the diamond. At the fork in the road, go south. In the second screen, Luna catches up, too. (How slow is this Alex?!) As they talk… oh no! A Burg Dog ambush! Horrors! Laike shows up and helps you out, ‘cause you certainly couldn’t have handle it by yourselves… Laike, a self-proclaimed vagabond, leaves as quickly as he appears after his introduction. Continue out of the Weird Wood and you emerge at the World Map. Now, go to Saith. *-*-*-Chapter 2.1 Trouble At Bay-*-*-* Location: Saith Party: Alex, Luna, Ramus Suggested Level: N/A Items: None Monsters: N/A You arrive and find the town unnaturally quiet. A woman flees by, warning you of pirates who have seized the harbor (blocking your way to Meribia). They also kidnapped Nash (why would anyone want that unpleasant loudmouth is beyond me). Well, being the goody-two-shoes you are destined to be, you have to rescue him. Explore the town. Behind the east house on the upper level of the town is a red chest. Item Shop: Long Sw (360 Sil), ClothArm (140 Sil), Scarf (20 Sil), ClothHat (20 Sil), Heal Gum (40 Sil), ParaClen (60 Sil), Fry Pan (60 Sil) Go to the restaurant, the building with the fish. As you spy through the windows, you spy… pirates! The pirates are apparently blind, though, because your poor job of hiding passes muster. Go into the restaurant now and talk to the owner. He’ll direct you to Zet who is in the building below, the one with the anchor banner. There, Luna hatches a plan concerning… well, for better or for worse, you sneak aboard the Hispaniola. *-*-*-Chapter 2.2 All Hands On Deck-*-*-* Location: Hispaniola Party: Alex, Luna, Ramus Suggested Level: 6 Items: Armor Ring, Pot Monsters: Pirate 1 (7 Exp), Pirate 2 (7 Exp) Now that you are aboard the ship, wander in the general direction of North. You’ll encounter pirates; Pirate 2 is slightly tougher than Pirate 1, but the only annoyance is that they come in large numbers, always outnumbering you. Without Nash’s AOE spell, the only thing you can do is to hack away at them, one by one. Luckily, Alex’s NOA goes up to 2 at Level 8, helping the tedium somewhat. Pirates may drop Heal Gum. Save at where you find the pot. Beyond that point, you’ll find Nash tied upside down on a sail mast. Nall unties Nash and… you’re stuck, since you aren’t as smart as you are good and you haven’t concocted an escape plan. Your loud dialogue alerts the attention of the pirate captain, leading to your first boss fight… Boss: Captain (150 Exp, 200 Sil) Party: Alex, Luna, Ramus, Nash Suggested Level: 9 Attacks: gunshot (target 1), crew rush/bomb (target all) Details: Neither of his two attacks are spectacular. Luna gets Tranquil by Level 10 if you are that worried about the AOE attack. The captain is pretty easy to take down. Yay, cookie for you! You saved Saith and the way to Meribia opens. On a sleepless night aboard the ship to Meribia, you, Alex, watches Luna sing in the crow’s nest… Lunar Legend begins proper. *-*-*-Chapter 3.1 The City Life-*-*-* Location: Meribia Party: Alex, Luna Suggested Level: N/A Items: Angel’s Tear Monsters N/A Welcome to the big city (no lie, lots of places to explore!)! Once you arrive, Nash departs for business on Black Rose Street and Ramus has diamond negotiations to attend to. It’s just you and Luna. If you head back east, you’ll enter the harbour. A line of warehouses comprises the southern edge of the docks; the furthest west one holds an AnglTear; the furthest east one has a red chest. In the city, there are four shops. There is a red chest in the Dross Shop (the big pink one with a picture of a piping man above the door). Incidentally, Ramus is in the Dross shop selling the diamond. Weapon Shop: Knife (100 Sil), Short Sw (200 Sil), Long Sw (360 Sil), Broad Sw (600 Sil) Item Shop: Hard Pan (280 Sil), Heal Gum (40 Sil), Heal Drop 200 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil) Armor Shop: LeathArm (260 Sil), PlateArm (480 Sil), ClothArm (140 Sil), Pot Lid (20 Sil), WoodShld (100 Sil), IronShld (360 Sil), IronHelm (260 Sil). Dross Shop: Heal Drop (200 Sil), MentlGum (1000 Sil), ParaClen (60 Sil), AnglTear (600 Sil), Perfume (500 Sil). If you want to leave the city, you have to pay your respects to Mel (a rather intimidating figure) in his mansion first, and he’ll want to spar with you man to man. Unfortunately for you, he’s no pushover. Important: you do not have to beat him! There’s no shame in losing… really! If you do want to beat him, however… Boss: Mel (100 Exp, 0 Sil) Party: Alex Suggested Level: 11 (with all the armor and weapon upgrades, Armor Ring and half a dozen heal gums) Attack: poleaxe chop Details: a chop for you, a slice for me, a chop for you, a slice… not that interesting of a battle visually. If you decide to face him without my above recommendations, at least bring two dozen heal gums. You need to level up before facing him? You can’t; if you didn’t get the levels you require on the Hispaniola, too bad! If you win though, for your heroic effort, you get the Mel (enemy) card. Note: Mel’s chamber quarter has one red chest and the training room has two. West of the city is the aforementioned Black Rose Street, the hangout district for all the magic weirdo types. There are two shops there. Weapon Shop: Luck Rod (1000 Sil), AquaStaf (1200 Sil), Flame Rod (2800 Sil) Armor Shop: Robe (400 Sil), Wristban (60 Sil), SilvRist (220 Sil), PlatRist (660 Sil), Hairband (160 Sil), Bandanna (20 Sil) Another spot of interest is the Card Shop at the west end of the street; you can get some of the character cards, etc. that you can’t get from battling. Right below the Card Shop is a fortune telling booth, a place you must visit to advance the plot. You’ll find Nash and the creepy Royce there. After the cut scene, talk to the two of them. After your dates with Mel and Royce, go see Ramus in the Dross Shop. Agree to sell the diamond for 20 grand. Now, prepare to be swindled. Leave the shop and report this atrocious injustice to Mel, the beloved peacekeeper of the city whose word is law. Mel will cheerfully soothe you blues and tell you… to settle it yourself! Some help he is! No matter, it’s more fun to do it your own way anyhow. Return to the shop where the flustered clerk will finally allow you into the back, to the city sewers. *-*-*-Chapter 3.2 Hunt For The Thief-*-*-* Location: Meribia Sewers Party: Alex, Luna, Ramus Suggested Level: 9 Items: 3 x 500 Sil, 2 x Antidote, Heal Gum, Lucky Ring, 3 x Mental Gum Monsters: Ammonite (12 Exp), FatSnake (6 Exp), Killfish (7 Exp), Wisp (12 Exp) Every RPG has a dungeon in the sewers it seems! Anyhow, this dank and damp dungeon is a big maze and it’s hard for me to break it down, so I won’t. Besides, you are a big kid now, you don’t need me to hold your hand through every part of the dungeon anymore. To get all the items you should explore every branch and crevice of the sewers. There are no empty dead ends. The sewer monsters disturbing you along the way shouldn’t give you any grief. Some may drop MentlGum and HealDrop. If you just want to get the job done, head east, lower the ladder, cross it, and continue in that general direction until you find the entrance into the next area. In the level below, head west, lower the ladder, cross it, and continue in that general direction until you approach Dross. He’ll be dismayed that you “punks” managed to catch up with him. To castigate your for your audacity, he sics his pet Aqua Lizard on you, giving you the final boss battle of this dungeon. Note: if there is anything on Ramus that you value, take it off before this battle because afterwards, Ramus is lost to you along with everything he is equipped with. Also, you can’t ever explore the sewers again after this, at least not for the duration of this game. Boss: Rin-Rin (250 Exp, 300 Sil) Party: Alex, Luna, Ramus Suggested Level: 12 Attack: fire breath (oddly enough, for an aqua lizard; target 1), poison breath (target all) Details: The poison breath can leave you poisoned, so it’s somewhat of a concern. Make sure Alex is healthy. Rin-Rin meets a tragic fate. Dross is distraught at his loss and transfers ownership of his store to Ramus to atone for his evildoings. Ramus now has a reason for living. You automatically get warped into the store after the battle. Well, since Ramus is gonna settle down in good ol’ Meribia as a storekeeper, he’ll give ya the 20 grand he woulda got for the Dragon Diamond. Ramus for 20 grand… not a bad trade! Now that Ramus is settled, go to the fortune telling place to retrieve Nash. Oh, Nash gone already. So, return to the shop (again!) to find Nash seeking you and Luna. He invites the two of you to Vane… well, don’t just stand there, take him up on his invite! *-*-*-Chapter 4.1 Magic Mayhem-*-*-* Location: Subterranean Vane Party: Alex, Luna, Nash Suggested Level: 12 Items: 3 x 500 Sil, Gentle Hat, Heal Ring, Lapis Lazuli Monsters: Batlefly (7 Exp), Gunfoot (8 Exp), Ice Dog (150 Exp), Todstool (6 Exp) On the World Map, travel to the Spring of Transmission. Why? ‘Cause Vane is literally a celestial city, how else did you think you were you gonna get there, you wingless peasant? Something odd occurs though, much to Luna’s dismay, and you don’t dock in Vane… at least not the Vane you wanted to reach! Instead, some disturbance in the magic flow lands you in Subterranean Vane, the ancient ruins of the former Vane that the current Vane is built upon. What’s worse, there’s no way back! You need to unravel the kink in the magic flow to make the magic circle work again. There are two monsters here you should note. One is the Batlefly; its attack can make you sleepy. The other, the Ice Dog, have several interesting points. First, it’s ultra fast and likes to flee; if your agility is not up to snuff you won’t get to battle it. Second, it has only a couple of hit points, but tons of evasion, so spells or skills with high accuracy works best. And you want to kill it, not just because it’s too cute, but also because you get lots of experience and silver (at least at this point) for the kill. It may also drop the Ice Dog Tail, but don’t hold your breath, that happens once every blue moon. To advance, go to the transport crystal northwest of the circle; now you are at another tunnel. Here, head down and go east. You’ll come upon a huge statue of Althena; it’s not the cause of the problem though. North of the statue is a treasure chest. Now, go down and head east again. Follow the path and you’ll eventually catch sight of another transport crystal. A series of transport crystals and winding tunnels later, you’ll approach a niche where Nash discovers the source of the magical disturbance… and it’s disturbing Luna! Alex’s cry of concern for his incapacitated girl alerts the vile entity of your party’s presence, so prepare to battle without her. Boss: Evilmist (380 Exp, 0 Sil, Evilmist Card) Party: Alex, Nash Suggested Level: 14 Attack: disappear/reappear slap (target 1), rain (target all) Details: dang, no healer, how annoying! So, have Nash take a stab at nursing wounds while Alex concentrates on his sword work. The crystal next to where the boss used to be teleports you right before the giant Althena Statue; heal and return to the magic circle. You’ve restored the circle’s mystical properties, so turn around, take one last look at Sub-Vane, because you can’t ever come back. Withdraw from the Spring of Transmission and escort an ailing Luna to Althena’s Shrine in the west. *-*-*-Chapter 4.2 Luna’s Sanctuary-*-*-* Location: Althena’s shrine Party: Alex, Luna, Nash Suggested Level: N/A Items: Light Emblem Monsters: N/A Althena’s shrine is a premium convalescence center fully staffed by a bevy of curative priests and priestesses, and, because you are so special, the Head Priestess is attending to you! Meet Phacia, who’ll fluff Luna’s pillows while Nash postulates to you the true cause of the Spring of Transmission’s malfunction. Luna is the inadvertent saboteur, so leave the room when she wakes up, and go through the ensuing cut scene. Phacia will present to you the Light Emblem which will dampen Luna’s latent magical emanations. Return to the Spring of Transmission and, finally, to Vane! Note: The stained glass of the shrine is absolutely gorgeous! The priestess by the door will heal your party for free. *-*-*-Chapter 4.3 City in the Sky-*-*-* Location: Vane Party: Alex Suggested Level: N/A Items: None Monsters: N/A Nash is clearly at his element here as he suavely conducts you through the infamous city to Lunar’s Magic Guild. Inside the guild chateau, he orders you to wait for an audience with Ghaleon, but Nall and Alex are eager to explore. Well, why not? It is your first time in Vane and you were just gonna wait anyway. Luna however, the better model of patience, consents to tarry in Ghaleon’s reception room. Alone, she inadvertently meets… So let’s tour Vane! Several shops lodge here. Armor Shop: SilverCh (1200 Sil), MageRobe (1280 Sil), SilvShld (900 Sil), SilvGard (480 Sil), SilvRist (220 Sil), PlatRist (660 Sil), FlasBand (240 Sil), WindBoot (80000 Sil) Item Shop: Heal Gum (40 Sil), HealDrop (200 Sil), AnglTear (600 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil) Pentagram Shop: MentlGum (1000 Sil), MentDrop (5000 Sil), AnglTear (600 Sil), Perfume (500 Sil), DragFetr (100 Sil), RainSeed (12000 Sil), DarkSeed (12000 Sil) Weapon Shop: RuneBlad (1000 Sil), SilverSw (1800 Sil), FlameRod (2800 Sil), CrystRod (1600 Sil), MeteoRod (5800 Sil) There are three points of interest in the Magic Guild itself. First and second, there are the Goddess Tower and Crystal Tower which are barred to you for now. Just remember where they are. Third is Mia’s bed chamber which is located above the mansion’s western stairs. A red chest resides there as well as the gracious Mia. Well, how dare you backward yokels befoul Mia’s radiant eyes with your unrefined, plebian faces… at least, according to Nash. The angry wizard drags you away from Mia’s revered presence with a thousand pardons for your unsightly intrusion. Guess who Nash’s has a crush on? Anyhow, he conveys you to the esteemed Ghaleon who informs you that a Dragonmaster astride a Dragon steed is sighted in Lann. You heard your orders, go investigate! *-*-*-Chapter 5.1 Fortress of Bandits-*-*-* Location: Nanza Party: Alex, Luna, Nash Suggested Level: 12 Items: 100 Sil, Angel’s Tear, 3 x Heal Gum, Mental Gum, Paralysis Cleanser, Soft Knuckles Monsters: Ant Lion (9 Exp), Dethmoth (8 Exp), Earthel (10 Exp), Wildboar (9 Exp) Part A To breach Lann you need to bypass Nanza, a mountainous region beset by bandits, but the only obstacles troubling you are the mountain monsters. They aren’t a difficult bunch to dispatch, but be aware that Dethmoth, a recolorization and upgrade of the Batlefly, can render you asleep with its attack. The mountain path is an easy maze. In the first area, your exit is northwest of your starting location. In the second area, eventually you’ll enter a small cave; as you exit it, you’ll eavesdrop on an orotund argument between two strangers. After you exit, head north. There are two red chests in the second area, one in the cave and another after you exit. At the end of this mountain pass is the Nanza bandits’ fortress. Part B No monsters here and the bandits are friendly, even if you aren’t potential customers for their lucrative “protection” services. Explore the fortress. Kyle’s room (the small room to the east of the jails) holds Soft Knuckles (which only Kyle can equip) and the room of many beds contains a red chest. To set off for Lann, exit the fortress via the western gate; however, the guard there won’t open the door without Kyle’s say so. Talking to the guard triggers the appearance of Kyle in his room, so get your gate permit and get on with journey. Part C This mountain path is the most straightforward one of Nanza; just head west and follow the path until you find the exit. You’ll also find a MentlGum here. *-*-*-Chapter 5.2 Fishermen’s Foe-*-*-* Location: Lann Party: Alex, Luna, Nash Suggested Level: N/A Items: None Monsters: N/A Lann’s niche as the quaint fishing village of Lunar is being threatened by the new Dragonmaster who is apparently a fanatical aquatic life conservationist. The DM’s anti-fishing sentiments is miring the poor villagers in the throes of starvation, so the task of restoring Lann’s livelihood falls to you. There is one small shop in Lann. A red chest rests next to it. Item Shop: Wow! Pan (1980 Sil), Heal Drop (200 Sil), ParaClen (60 Sil), Antidote (20 Sil), DragFetr (100 Sil) Go to the village head’s bungalow (the large one beside the shop) and watch Jessica educating the Lann bumpkins about Althena’s doctrines. The Dragonmaster is not evil… the Dragonmaster is a fake and the man is evil! Upon hearing the commonality of your missions, she’ll join your party. The Dragonmaster impersonator hides on an island. Need a boat? Talk to the old guy on the wharf. The priestess Jessica will employ her gentle coercion on him and… Oh well, just get on the boat. *-*-*-Chapter 5.3 Dragon of the Swamp-*-*-* Location: Lann Island Party: Alex, Luna, Nash, Jessica Suggested Level: 14 Items: 100 Sil, 3 x 600 Sil, Fresh Ring Monsters: Cyclops (12 Exp), Pirahna (11 Exp), PudgyBoa (10 Exp), The Deep (11 Exp) As you berth on the island, you’ll see Mack the Peddler. Get used to seeing him in odd places. Mack the Peddler: Heal Gum (40 Sil), HealDrop (200 Sil), MentlGum (1000 Sil), ParaClen (60 Sil), Antidote (20 Sil), AnglTear (600 Sil), Perfume (500 Sil), DragFetr (100 Sil) The treasure fairy sprinkled a myriad of treasure chests upon the boggy landscape, but half of them are booby trapped by monsters. The monsters ambush in droves, but with two healers in your party, you shouldn’t die. Beware of Cyclops who have a petrifying spell that is annoying and potentially dangerous. The first area of the swamp has 100 Sil and the Fresh O. Head in the general direction of north. The second area has 3 treasure chests containing 600 Sil each. Continue north and eventually a dilapidated tent appears, in front it stands the faux DM. Boss: Frogzard (600 Exp, 0 Sil) Party: Alex, Luna, Nash, Jessica Suggested Level: 15 Attack: tongue slap (target 1), jump and squash attack (target all) Details: The only remarkable aspect of this boss is how absurd it looks; a dark knight on a giant toad, ha ha. Apparently, the guy is delusional and didn’t realize that it wasn’t a dragon he rode upon… That’s why you shouldn’t take too much drugs, kids! Anyhow, bad guy becomes good. All return. Jessica had fun, waves bye-bye. You go report to Ghaleon now. Btw, once you finish the boss, you’ll leave Lann Island and you won’t be able to return for the rest of the game. *-*-*-Chapter 6.1 A Vicious Criminal-*-*-* Location: Katarina Party: Alex, Luna, Nash Suggested Level: N/A Items: Althena’s Orb Monsters: N/A Leave Lann, go through Nanza, and return to Vane. Ghaleon awaits you in the guild’s grand hall. As you review your mission report with him, Lemia whom you’ve heard so much about arrives. The conversation was all nice and fuzzy until suddenly, Lemia accuses you of insurrection! Alex is tossed into jail! The prisoner next cell moans incoherently coherent, isn’t that suspicious? After a cut scene, you have a party of Alex and Mia (Nall and the prisoner don’t count because they can’t fight). Exit the jail and go to the Crystal Tower (you remember where it is, right?) that was forbidden to you before. The guard who was guarding it is now gone. As you enter, Nash joins, more for Mia’s sake than wanting to help you. *-*-*-Chapter 6.2 A Girl to Save-*-*-* Location: Crystal Tower Party: Alex, Nash, Mia Suggested Level: 16 Items: 1000 Sil, 1500 Sil, Angel Ring, Boost Coil, Mental Gum Monsters: C Knight (17 Exp), C Mirror (16 Exp), Flymet (17 Exp), Meteor (20 Exp) The Crystal Tower is a sacred infrastructure; you can’t barge in there with your weapons drawn! If you wish to proceed, you must remove everyone’s weapons (keep your armors on, though; flashing the monsters won’t work). This is not a cataclysmic issue for the two magic casters in your party, but Alex… well, he should still perform satisfactorily barefisted. The resident monsters are susceptible to magic of the lightning and fire elements and should pose no great challenge to your party. They may drop HealDrop and Heal Gum. A series of crystalline caves comprise this dungeon, but the path is fairly straightforward; only a few caves branch to treasure rooms. Your target is a doorway located in the middle of a cave (as opposed to the side like the other doorways). Once you enter that doorway, pass through two more rooms to interrupt a shady ceremony where a circle of powerful mages are forcing Luna to sing. A cut scene introduces you to Xenobia and her sisters, dubbed the three Vile Tribe Witches. They disappear, leaving three pipers in their place. Boss (sort of): 3 Piper (105 Exp, 600 Sil) Party: Alex, Nash, Mia Suggested Level: 17 Attack: sword slash (target 1) Detail: Well, this fight concludes your dungeon, so I guess it’s like a boss fight; after it ends, you get warped out of the dungeon and you can’t ever come back. It’s really easy though… Ghaleon is humbly apologetic that he fell for the Vile Tribe’s twisted scheme and expresses profound concern about Lunar’s future. This mysterious Magic Emperor may pose a greater threat than they can predict and Ghaleon believes that they need Quark’s wise counsel to deal with the impending calamity. You, the dragon seeking veteran, shall guide Ghaleon to Quark. During his absence and Lemia’s recovery, Ghaleon appoints Mia and Nash in charge of the Magic Guild. As for you, he’ll meet you at Meribia. *-*-*-Chapter 6.3 Old Friends-*-*-* Location: Meribia Party: Alex, Luna Suggested Level: N/A Items: None Monsters: N/A Once you arrive in Meribia, call upon Mel in his mansion. As the Ship for Saith is unready, rest in Jessica’s room for the night (together, with only Nall as your chaperone…). Luna awakes with an ominous nightmare… but let’s ignore that! Ghaleon is up and at the harbour already (isn’t he in a hurry!) so don’t keep one of The Four Herores waiting! *-*-*-Chapter 6.4 Where It Began-*-*-* Location: Calidor Island Party: Alex, Luna, Ghaleon Suggested Level: N/A (You’ve been here before; the monsters that once troubled you are now pesky gnats that waste your time) Items: Dragon Wings Monsters: See Weird Woods You return to your homeland; the kiss of nostalgia caresses your Mind… Ghaleon joins your party (one and only time, better make the most of it!), so go visit around, show him off and impress your friends. Ghaleon, on his part, will be courteous and magnanimous to the little people. He even saves a fairy! Something about him seems off though; he keeps on making weird, dark asides… Eventually, you should head for the White Dragon Shrine of the Weird Wood. You remember where it is, right? If you equipped anything of value on Luna, remove it now, for once you enter Quark’s shrine, you will lose her. She has an enigmatic past that even she doesn’t know about (you should have gathered this much from the plot so far) and it’s going to embroil her in a course of fate that may shatter Lunar’s future! Anyway, typical fantasy kidnap scene: you try to save her, but you are repelled back by a potent magical barrier. You fall to the ground and everything fades to black… You awake in Burg; Laike saved you and he is waiting at Dyne’s gravestone. Go meet him, you owe him that much (though what was he doing there in the first place?). After you decide to save Luna against the impossible odds (no, really, I thought Alex was gonna stay home and wait for Luna to save herself…), Laike gives you the Dragon Wings. What a neat toy! Let’s give it a test drive… *-*-*-Chapter 7.1 The Last Hero-*-*-* Location: Meribia Party: Alex, Jessica Suggested Level: 18 Items: None Monsters: Darklord (21 Exp), Gargoyle (22 Exp), Necroman (22 Exp), Rook (21 Exp) *-*-*-Chapter 7.2 The New Four Heroes-*-*-* Location: Vane Party: Alex, Jessica Suggested Level: 19 Items: None Monsters: N/A Boss: Grandoom (1200 Exp, 0 Sil) Party: Alex, Nash, Jessica, Mia Suggested Level: 19 Attack: Details: *-*-*-Chapter 7.3 …And One More-*-*-* Location: Nanza Party: Alex, Nash, Jessica, Mia Suggested Level: N/A Items: Heal Drop Monsters: N/A Boss (using the term loosely): 2 Zottos (40 Exp, 220 Sil) Party: Kyle Suggested Level: N/A (Kyle is the same level as Alex) Attack: poleaxe attack (target 1) Details: To see Kyle in action; I can’t think of any other good reason for this battle sequence. It’s super easy, but unique enough to qualify for an honorary “boss” fight. *-*-*-Chapter 8.1 Of Butterfingers and Lightfingers-*-*-* Location: Reza Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: N/A Items: Dragon Feather, Mental Drop Monsters: N/A Item Shop: HealDrop (200 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil), DragFetr (100 Sil) Armor Shop: SilverCh (1200 Sil), BaptRobe (1400 Sil), SorcRobe (2000 Sil), PlatRist (660 Sil) Weapon Shop: Katana (2800 Sil), Flail (2600 Sil), MeteoRod (5800 Sil) *-*-*-Chapter 8.2 The Trial’s Trial-*-*-* Location: Meryod Woods Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: 20 Items: 2 x 2000 Sil, Femme Tiara, Lucky Bandanna, Scarab Wing Monsters: Bad Buzz (80 Exp), Gorgon (73 Exp), Hellslug (62 Exp), NoBrainr (65 Exp) *-*-*-Chapter 8.3 Virtues of Bribery-*-*-* Location: Meryod Party: Alex, Nash, Jessica, Mia Suggested Level: N/A Items: Damon’s Memo Monsters: N/A Item Shop: Anger O (12000 Sil), HealDrop (200 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil), AnglTear (600 Sil) *-*-*-Chapter 9.1 The Tower Trial/Heist-*-*-* Location: Damon’s Spire Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: 21 Items: Battle Armor, Brave Bandanna, Cat Ears, Eyeglasses, Ice Pendant, 4 x Mental Gum, Sorcery Robe, Thief’s Heart Monsters: Batlebat (84 Exp), Gigant (90 Exp), Homunc (80 Exp), Kyklops (86 Exp) *-*-*-Chapter 9.2 A Thief In Name Only-*-*-* Location: Reza Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: 2000 Sil, 5000 Sil, 10000 Sil, Angel’s Tear, Heal Drop, Guild Card, Mental Gum, Shira’s Blueprint Monsters: N/A Thief Vendor: MetlPlat (2400 Sil), MetlShld (1800 Sil), MetlHelm (1360 Sil), VaneRobe (3600 Sil), CrysRist (1200 Sil) *-*-*-Chapter 10.1 Geeks’ Treasures-*-*-* Location: Iluk Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: None Monsters: N/A Item Shop: Anger O (12000 Sil), HealDrop (200 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil), AnglTear (600 Sil) *-*-*-Chapter 10.2 Mutant Farm-*-*-* Location: Field Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: 3000 Sil, Crystal Guard, Heal Ring, Spirit Guard Monsters: Devilfly (147 Exp), Flufball (120 Exp), Maneater (144 Exp), Puffball (86 Exp) *-*-*-Chapter 10.3 Waning Fire-*-*-* The air balloon looks so cute! Too bad you can’t always travel by it. Location: Volcano Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: Amethyst, Angel Ring, Barrier Ring, Dog Whistle, Fab Guard, Fire Orb, Flame Sword, 5 x Mental Gum, Rainbow Tiara, Red Dragon Shield Monsters: Blob (140 Exp), Burner (145 Exp), Firel (155 Exp), Scorpion (150 Exp) When you land, go north, see Mack and a cave entrance. Mack the Peddler: HealDrop (200 Sil), MentlGum (1000 Sil), ParaClen (60 Sil), AnglTear (600 Sil), Perfume (500 Sil), DragFetr (100 Sil) Boss: 2 Bronzdog (4000 Exp, 0 Sil) Element: Fire Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Attack: fire claw (target 1), fire breath (target all), double fire ball bounce attack(target ball) *-*-*-Chapter 11.1 Cruel World-*-*-* Location: Marius Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: N/A Items: None Monsters: N/A Weapon Shop: IronKnuc (14000 Sil), BraveSw (20000 Sil), Sonic H (7600 Sil), MindStaf (8600 Sil) Armor Shop: MetlPlat (2400 Sil), MetlShld (1800 Sil), Platinum (1000 Sil), MetlHelm (1360 Sil), JadeTiar (400 Sil). *-*-*-Chapter 11.2 Harmony of Dissonance-*-*-* Location: Lyton Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: N/A Items: None Monsters: N/A Lyton Shop: BattlArm (4800 Sil), BatlShld (3600 Sil), BatlHelm (2600 Sil), RainRist (2400 Sil), HealDrop (200 Sil), AnglTear (600 Sil) *-*-*-Chapter 11.3 Hearing Aid-*-*-* Location: Lyton Cave Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: 5000 Sil, Mental Gum, Mind Robe Monsters: Giga Ant (190 Exp), Mindblow (200 Exp), Sparkeye (195 Exp) Mack the Peddler: HealDrop (200 Sil), MentlGum (1000 Sil), ParaClen (60 Sil), AnglTear (600 Sil), Perfume (500 Sil), DragFetr (100 Sil) *-*-*-Chapter 11.4 Lovers’ and Dragons’ Lament-*-*-* Location: Blue Dragon Shrine Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: Angel Ring, Angel’s Tear, Armor Gloves, Dragon Wristband, Freeze Knuckles, Gentle Coat, Ice Dog Tail, Rainbow Bracelet Monsters: Merlance (240 Exp), Slime (235 Exp), SpikeRat (245 Exp), Waterel (235 Exp) After a very amusing cut scene, enter the shrine. You see Mack, again (man, he gets around). Mack the Peddler: HealDrop (200 Sil), MentlGum (1000 Sil), ParaClen (60 Sil), AnglTear (600 Sil), Perfume (500 Sil), DragFetr (100 Sil) *-*-*-Chapter 12.1 Dynamic Duo-*-*-* Location: Tamur Pass Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: Angel’s Tear, Brave Helm, Heal Drop, Ice Pup Tail, Wind Staff Monsters: Dryad (270 Exp), Ice Pup (500 Exp), Ironman (*), Shrieker (275 Exp), Sorcerer (*), Swarmer (280 Exp) The * monsters always come in one group formation : 2 Sorcerer and 1 Ironman; beating them will give you 1520 Exp. Boss (not really): 2 Zanes (840 Exp, 600 Sil): Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Attack: Ok, that was easy. So… let’s do it again! See the stats for above. *-*-*-Chapter 12.2 Mountain Retreat-*-*-* Location: Tamur Party: Alex, Nash, Jessica, Mia, Nash Suggested Level: N/A Items: None Monsters: N/A Armor Shop: SilverPl (9600 Sil), IereRobe (5600 Sil), MidRobe (6800 Sil), DragRist (3800 Sil), LuckBand (2800 Sil) Item Shop: Barrier O (35000 Sil), HealDrop (200 Sil), AnglTear (600 Sil), ParaClen (60 Sil), Antidote (20 Sil), HolyWatr (100 Sil) Weapon Shop: BattleSw (9000 Sil), Wind Sw (14000 Sil), HolyHamr (22000 Sil) *-*-*-Chapter 12.3 Another Tower Trial-*-*-* Location: Myght’s Tower Party: Alex, Laike Suggested Level: N/A Items: 1000 Sil, Barrier Ring, Cestus, Dark Sword, Heal Drop, Mental Drop Monsters: M Mirror (93 Exp), MagicHat (107 Exp), MechStar (115 Exp), Spector (76 Exp) *-*-*-Chapter 13.1 Virtues of Delegation-*-*-* Location: Tamur Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: Black Dragon Pendant Monsters: N/A Boss (not really): Tempest (0 Exp, 0 Sil) Party: Alex Suggested Level: Attack: arrows (target 1) Details: Pathetic! Don’t even bother Vigor up; one Sordance and Tempest goes down. *-*-*-Chapter 13.2 Chasing The Wind-*-*-* Location: Forest of Illusions Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Items: Heal Drop, Holy Tiara, Ice Dog Tail, Mental Drop, Sonic Claw, Spike Shield, Star Bracelet Monsters: Ambush (390 Exp), Inceptor (410 Exp), Shroom (400 Exp), Yeti (450 Exp) *-*-*-Chapter 13.3 Black Plague-*-*-* Location: Pao Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: N/A Items: None Monsters: N/A Item Shop: HealDrop (200 Sil), MentlGum (1000 Sil), AnglTear (600 Sil), HolyWatr (100 Sil) *-*-*-Chapter 13.4 Joys and Sorrows-*-*-* Location: Black Dragon Fort Party: Alex, Nash, Kyle, (Tempest) Suggested Level: Items: Angel Ring, Battle Armor, Battle Sword, Dragon Bandanna, Fab Suit, Gentle Glove, 2 x Mental Drop, Judge Stone, Topaz, Tourmaline, Wind Orb Monsters: Chaos (620 Exp), Coronast (590 Exp), Goth (600 Exp), Torment (610 Exp) *-*-*-Chapter 14.1 A Link To The Frontier-*-*-* Location: Varies Party: Alex, (Nash), Jessica, Mia, Kyle Suggested Level: N/A Items: Master Sword Monsters: N/A *-*-*-Chapter 14.2 The Dark Side Of The Moon-*-*-* Location: Talon Mine Party: Alex, Jessica, Mia, Kyle Suggested Level: Items: Monsters: MechTank (720 Exp), RocBiter (690 Exp), Sergeant (700 Exp), Stalker (710 Exp) Boss: Black Lamp Party: Alex, Jessica, Mia, Kyle Suggested Level: Attacks: Details: *-*-*-Chapter 15.1 Ties of Blood-*-*-* Location: Cadin Party: Alex, Jessica, Mia, Kyle Suggested Level: N/A Items: None Monsters: N/A *-*-*-Chapter 15.2 Despair’s Traitor-*-*-* Location: Ruid Party: Alex, Jessica, Mia, Kyle Suggested Level: Items: Monsters: D Mirror, Raiken, Wyndham Meet Taben, the anti-Myght! Boss: Taben Party: Alex, Nash, Jessica, Mia, Kyle Suggested Level: Attacks: Details: From this point on, Nash stays with you and your party is stable with Alex, Nash, Jessica, Mia, and Kyle. So, I won’t have that section up anymore. *-*-*-Chapter 15.3 Grind To A Halt-*-*-* Location: Varies Suggested Level: N/A Items: None Monsters: N/A *-*-*-Chapter 15.4 The Magic Emperor’s Demise-*-*-* Location: The Grindery Suggested Level: Items: Monsters: Boss: The Magic Emperor Suggested Level: Attacks: Details: *-*-*-Chapter 16.1 The Darkest Hour-*-*-* Location: Varies Suggested Level: N/A Items: None Monsters: N/A *-*-*-Chapter 16.2 Cursed Fate-*-*-* Location: Althena’s Fortress Suggested Level: Items: Monsters: Boss: Royce Suggested Level: Attacks: Details: *-*-*-Chapter 16.3 Aah! My Goddess-*-*-* Location: Goddess Tower Suggested Level: Items: Monsters: Boss: Xenobia Suggested Level: Attacks: Details: Boss: Ghaleon Suggested Level: Attacks: Details: *-*-*-Chapter 16.4 Let’s Go Home-*-*-* Locaton: Meribia Party: Alex, Luna *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * Character Abilities * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* Yes, I know it's not finished... it will be though in the future! Alex Sordance (Start) 6 Blast (Level 10) 9 Vigor (Level 12) 10 Flash (Level 18) 18 WindDirk (Full Arts Guage Default) Dragonmaster only: Quarker Amelian Cyanic Rubean Luna HealSong (Start) 4 PureSong (Level 5) 4 Lullaby (Level 7) 8 PowrSong (Level 9) 10 Tranquil (Level 10) 15 RunSong (Level 12) 10 Goddess (Full Arts Guage Default) Nash Riot (Start) 6 Stone (Start) 6 Confuse (Level 12) 7 Enclose (Level 15) 8 Sparker (Level 18) Sleep (Level 20) Blitz (Level 23) Thorbolt (Level 34) ThorRain (Full Arts Guage Default) Jessica Heal Ave (Start): Calm Ave (Start): Pure Ave (Start): Escape GraceAve (Level 24) Fear Ave (Level 27) Love Ave (Level 31) Miracle (Level 35) Smite (Full Arts Gauge Default) Mia FlameArc (Start) 7 Freezer (Start) 5 Blizzard (Start) 10 IceShell (Start) Sleet (Level 21) Fireball (Level 24) Buck Up (Level 27) Inferno (Level 35) MistVeil (Full Arts Gauge Default) Kyle Slash (Start) 6 Sweep (Start) 9 Sonic (Start) 14 Heat Up (Start) 8 Shiner (Full Arts Gauge Default) Tempest Flarrow (Start) 8 RushWind (Start) 10 *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * CARD COLLECTING * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* All bosses drop their respective cards guaranteed. All monsters may drop their respective cards. Card Hunter increases your chances of receiving a card from them. Card Shop sells character cards. No. 55: a chest in the Goddess Tower Old Hag on Calidor Island Spring in Marius. Forbidden Forest in Stadius Location: Forbidden Forest Party: Alex and… depends on where you are in the plot Suggested Level: Items: 10000 Sil, Flame Ring, Magical Hat, Pheonix Claw, Ruby Gloves Monsters: Ampshire (160 Exp), Hotfoot (165 Exp), Nautilus (175 Exp), Vorboar (170 Exp) *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * SECRETS * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* I'll get to here one day! *-*-*-Bromides-*-*-* *-*-*-Master Book and the Angel Sword-*-*-* *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * EXTRA NOTES * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* Thanks to UbiSoft and Game Arts and Nintendo for making Lunar Legend portable in North American. Thanks to my sister for proofreading. Thank you for reading my Walkthrough/FAQ. This document is copyright 2003 of Serena D. a.k.a. Desdaemona. Do not reproduce or edit this document or portions thereof in any form whatsoever without my permission. This document is for personal use and the selling of reproductions, or altered copies of, or any part of this document is not permitted. This Walkthrough/FAQ cannot be posted on any other site besides gamefaqs.com without consent of the author, meaning me. In short, I’ve spent a lot of time writing this up, don’t plagiarize; credit me when you use this :) *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * FAQ * *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* I’ll get to this part, eventually. *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* * Item Guide *-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-*~*-*-*-*-* See above in FAQ. *-*-*-Weapons-*-*-* *-*-*-Shields & Wrist Gear-*-*-* *-*-*-Body Armor-*-*-* *-*-*-Head Gear-*-*-* *-*-*-Magic Gear-*-*-*