Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (NES) FAQ/Walkthrough for the Technos Samurai Team 1.0 English translation September 3, 2007 v1.0 dammit9x at hotmail dot com Copyright 2007 This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any unauthorized web site or as a part of any public display is strictly prohibited and a violation of copyright. -------------------------------------------------------------------------------- TABLE OF CONTENTS 1) WALKTHROUGH 2) ALLIES 3) MENUS 4) STATS 5) CONTROLS 6) TECHS 7) EQUIPMENT 8) SHOPS 9) FAQ -------------------------------------------------------------------------------- 1) WALKTHROUGH The essence of gameplay, like many beat-em-ups, is to fight through a sequence of gangs and gang bosses. Certain events, such as beating a boss, have certain consequences, such as the appearance of other bosses. What makes "Downtown Special" unusual is that these events might occur on any of the play fields, which encompass all of feudal Japan. Gangs wander from region to region and may encounter KUNIO when they come to the same region. Gangs tend to seek out KUNIO, with the weaker gangs being the most persistent. Each region is connected to two or three other regions and an overview showing KUNIO and all the gangs can be seen by pressing B at the menu subscreen. The MAP CRSR item enables travel directly through the overview map. For a screenshot map of all the regions, check the website of "sprays": http://homepage.fudan.edu.cn/~sprays/fc/sprays.html ! a required event $ an optional event > a consequence of an event Money amount of money dropped by gang members and bosses TECH the boss' TECHs, which are learned if the MASTER shades are equipped Event Money TECH !Begin game >GINPA (light blue) appears >GONSA (pink) appears !Defeat light blue gang and GINPA 10/100 none >ICHI & ROKU (yellow) appear >YONO (gray) appears >cutscene with SANKI $Defeat pink gang and GONSA 12/120 SLAP SP >GONSA may join !Defeat yellow gang and ICHI & ROKU 14/140 none >HEIRU (green) appears (each) >TAME (dark yellow) appears >KINSU (blue) appears $Defeat YONO -/160 SCREW >RIKI may join !Defeat green gang and HEIRU 16/160 WARPSHOT >HEIRU (green) reappears $Defeat green gang and HEIRU again 16/160 WARPSHOT >HEIRU may join !Defeat dark yellow gang and TAME 18/180 M.FUMI !Defeat blue gang and KINSU 20/200 N.ATTACK >HEISI (blue) appears after TAME or KINSU is defeated !Defeat blue gang and HEISI 22/220 H.GUARD >JINRO (yellow-brown) appears after HEIRU(1), TAME, KINSU and HEISI are defeated !Defeat yellow-brown gang and JINRO 24/240 DRILL >KINSU may join >YONO (gray) appears >GINPA (light blue) reappears >HAN (purple) appears $Cutscene with YONO >receive KANPOU; BUNZO may join !Defeat purple gang and HAN 26/260 MASSAGE >HAN may join >GONSA may leave >GONSA (pink) appears >NIZAE (brown) appears >YAGO (dark gray) appears $Defeat dark gray gang and YAGO 28/280 DAGGR SP >JUUKI (gray) appears (if GONSA has been defeated) $Cutscene with JUUKI >JUUKI may join !Defeat brown gang and NIZAE 30/300 DEFLECT >TSUI & TATSU (dark blue) appear !Defeat dark blue gang and TSUI & TATSU 32/320 TORNADO >HEISI (blue) appears >TSUI or TATSU (dark blue) appears (whoever escaped) >TSUI or TATSU may join (whoever was beaten) >cutscene with OKOTO $Cutscene with HEISI !Defeat dark blue gang and TSUI or TATSU 32/320 TORNADO >TSUU leaves (if JUUKI has joined) >TSUU (dark green) appears (if JUUKI has joined) >ASAJI (red) appears !Defeat red gang and cutscene with ASAJI 36/- >HEISI (blue) appears !Second cutscene with HEISI >KINSU may leave >TORA (black) appears $Defeat dark green gang and TSUU 34/340 M.KIUKIU, BIGBANG >TSUU may rejoin !Defeat black gang and TORA 36/380 E.TORP, S.TORP >JUUKI may join, or leave if he's already joined >KINSU may rejoin >YAGO (dark gray) appears >ASAJI (red) appears $Defeat gray gang and cutscene with YAGO 30/- >receive GOODTIME !Defeat red gang and ASAJI 36/360 HELICPTR !along with JUUKI, if he left -/400 BMPKNART >all gangs disappear >return to BUNZO'S to complete the game -------------------------------------------------------------------------------- 2) ALLIES All allies share the same items and equipment but have different stats, TECHs and GROWTH. The default AI varies for each ally as well. Ally changes are performed at BUNZO'S, and some joining and leaving events also occur there. Only one event at BUNZO'S can be triggered per visit, so it is possible for multiple events to stack up. KUNIO may need to enter BUNZO'S multiple times to clear them all. For an ally to leave, he must not be the active ally. Allies may therefore be prevented from leaving by keeping them active when they would try to leave. -------------------------- TSUU | PUNCH 15 AGI 15 | Joins: TSUU is the ally at the beginning of the | KICK 15 WILL 15 | game. | WPN 15 DEF 15 | | THROW 15 STR 15 | Leaves: Defeat both TSUI and TATSU. | VIT 63 | (TSUU only leaves if JUUKI has joined.) | STAM 63 | | | Rejoins: Defeat TSUU and answer YES. | M.KIUKIU BIGBANG | -------------------------- -------------------------- GONSA | PUNCH 21 AGI 29 | Joins: Defeat GONSA before defeating HAN | KICK 29 WILL 37 | and answer YES. | WPN 35 DEF 27 | Leaves: Defeat HAN. | THROW 47 STR 6 | (GONSA will not join the second time.) | VIT 62 | | STAM 136 | -OR- | | | SLAP SP | Joins: Defeat GONSA after defeating HAN -------------------------- and answer YES. Leaves: Never. -------------------------- RIKI | PUNCH 67 AGI 44 | Joins: Defeat YONO (before defeating JINRO) and | KICK 35 WILL 37 | knock out current ally. | WPN 28 DEF 39 | | THROW 16 STR 49 | Leaves: Never. | VIT 64 | | STAM 46 | | | | M.FIST | -------------------------- -------------------------- | PUNCH 18 AGI 26 | HEIRU | KICK 26 WILL 39 | Joins: Defeat HEIRU twice and answer YES. | WPN 28 DEF 31 | | THROW 72 STR 22 | Leaves: Never. | VIT 74 | | STAM 100 | | | | WARPSHOT | -------------------------- -------------------------- KINSU | PUNCH 56 AGI 80 | Joins: Defeat JINRO and answer YES. | KICK 41 WILL 32 | | WPN 20 DEF 39 | Leaves: Have 2nd cutscene with HEISI, and return | THROW 17 STR 49 | to BUNZO'S. | VIT 68 | | STAM 44 | Rejoins: Defeat TORA. | | | N.ATTACK | -------------------------- -------------------------- | PUNCH 46 AGI 43 | BUNZO | KICK 56 WILL 51 | Joins: Receive KANPOU from 2nd YONO encounter and | WPN 27 DEF 78 | return to BUNZO'S. | THROW 38 STR 40 | | VIT 38 | Leaves: Never. | STAM 64 | | | | HEADBUTT | -------------------------- -------------------------- HAN | PUNCH 35 AGI 59 | Joins: Defeat HAN and return to BUNZO'S. | KICK 32 WILL 47 | | WPN 91 DEF 24 | Leaves: Never. | THROW 44 STR 41 | | VIT 100 | | STAM 94 | | | | MASSAGE | -------------------------- -------------------------- | PUNCH 48 AGI 51 | TSUI | KICK 67 WILL 105 | Joins: Defeat TSUI before TATSU, answer NO, and | WPN 26 DEF 67 | knock out the current ally. | THROW 32 STR 54 | | VIT 44 | Leaves: Never. | STAM 76 | | | | TORNADO | -------------------------- -------------------------- TATSU | PUNCH 45 AGI 54 | Joins: Defeat TATSU before TSUI, answer NO, and | KICK 99 WILL 73 | knock out the current ally. | WPN 16 DEF 67 | | THROW 26 STR 54 | Leaves: Never. | VIT 64 | | STAM 90 | | | | TORNADO | -------------------------- -------------------------- | PUNCH 43 AGI 58 | JUUKI | KICK 31 WILL 49 | Joins: Defeat YAGO then find JUUKI (gray) | WPN 64 DEF 21 | wandering around, and say YES. | THROW 52 STR 37 | Leaves: Defeat TORA. JUUKI now appears with ASAJI. | VIT 178 | | STAM 52 | -AND- | | | BMPKNART | Joins: Defeat TORA and return to BUNZO'S. -------------------------- Leaves: Never. Strangely, there seem to be two JUUKIs, because it is possible to get JUUKI to join both ways in the same game. It is even possible to get JUUKI to fight against himself by letting him leave the first way and join the second way. -------------------------------------------------------------------------------- 3) MENUS ITEMS Shows the character's inventory, where items can be consumed or equipped (USE), unequipped (REMOVE), transferred to the other character (GIVE), or discarded (DRP). Each character can hold up to 16 items. SELECT switches characters. The items carried and worn by the ally are shared by all allies. In a 2-player game, each character may only handle his own items. STATUS Shows the character stats. SELECT switches characters. GROWTH Shows the rate at which each stat increases when the character levels up. Level-up occurs when a character knocks out 10 enemies and is indicated by a sound effect. KUNIO and his ally level up separately. Each 10% of growth increases VIT or STAM by 2, and other stats by 1. These rates are doubled if a DOUBLEUP is equipped. SELECT switches characters. In a 2-player game, each character may only manipulate his own growth. TECH Shows all the TECHs known by the character. Press the A button to turn the selected TECH on or off. TECHs cannot be transferred. SELECT switches characters. In a 2-player game, each character may only select his own TECHs. SAVE Enters the save game dialog. Choose SAVE, then confirm, to save the game progress. The game can be loaded by choosing the RESUME option at the power-on screen. ALLY Set the computer-controlled ally's enemy targeting, aggressiveness, mobility, and weapon use. SETTNG Displays miscellaneous game options: DIFFICULTY Affects the enemies' stats. On the easier difficulties they have all zeros. The table below roughly shows the stats relative to medium difficulty. setting EASY .. MED. .. HARD STAM/VIT 0 0 1x 3x 10x other stats 0 0 1x 2x 5x MESSAGE SPEED Affects both how fast text messages appear and how long they remain. (Cutscene messages can always be skipped.) CURRENTS Affects how fast weapons and characters are pushed around in water. Press D to reveal more options: WATER EFFECTS Determines how much of the CURRENTS setting is applied to characters. setting NO SMLL EX effect none half full ATTACK BALANCE Affects how much damage all characters take from attacks. setting LOW M L MID M H HIGH relative damage 5x 0.25x 1x 2x 5x ^ not a typo DEFENSE BALANCE Affects the ability of all characters to guard. Guarding is easiest on HIGH and useless on LOW. STAM BALANCE Affects how much damage all characters take from attacks. setting LOW M L MID M H HIGH relative damage +20% +20% +0% -20% -85% ENEMIES Seems to have no effect. Either way you must defeat 10 enemies per gang. SETUP Choose whether the game will be 1 PLAYER with a computer-controlled ally or 2 PLAYER. The player may also switch control to the other character by pointing to the characters and pressing A. In MODE1 the characters cannot harm one another except with thrown weapons or by hitting unheld weapons. In MODE2, thr characters may harm one another with any attack. MAP Press B on the menu subscreen to view the map. With a MAP CRSR equipped, the directional buttons move the cursor, and the A or start buttons move KUNIO to the selected region, while B cancels. -------------------------------------------------------------------------------- 4) STATS Author's note: The function of WILL, and especially DEF and STR, is poorly understood. If you know what these stats do, and can prove it, contact me. PUNCH determines the damage of punches and punch techs KICK determines the damage of kicks and kick techs WPN determines the damage of swung weapons and weapon techs THROW determines the damage of thrown weapons and throw techs AGI determines the walking and running speed WILL determines the jump height DEF determines the effectiveness of the guard move (?) and the damage of the DRILL tech STR determines the time an opponent can be held/mounted (?) and the damage of the STR techs VIT and STAM: When the character is hit, STAM is reduced by the numbers shown. The lower the character's STAM, the farther he flies when getting knocked off his feet. When STAM runs out and the character gets up after a fall, STAM increases by 1/4 of the current VIT, and the current VIT is reduced by half. VIT cannot be damaged directly unless the character is lying down, or held/mounted while lying down. The character is not knocked out until both STAM and VIT are depleted, and the character is on the ground. STAM is represented by the long bars, and VIT by the short bars. The maximum is 255 for VIT and STAM, and 127 for other stats. If a computer-controlled ally is knocked out, he is revived at the next screen, minus half his money. If the player-controlled character is knocked out in a 1-player game (or both in a 2-player game), both characters lose half their money. -------------------------------------------------------------------------------- 5) CONTROLS BASIC MOVES Move How to perform Relevant stat punch A PUNCH uppercut A vs. hit-stunned enemy PUNCH kick B KICK high kick B vs. hit-stunned enemy KICK pick up weapon A or B over weapon swing weapon A WPN throw weapon B THROW guard A or B before getting hit DEF(?) jump A+B WILL rising uppercut A while rising PUNCH walk directional buttons AGI run double tap L or R AGI running jump A+B WILL fumi A+B over fallen enemy KICK mount U or D over fallen enemy STR(?) mounted punch A PUNCH kiukiu B PUNCH pick up enemy overhead A over fallen enemy STR(?) overhead swing A WEAPON* overhead throw B none(?) pick up enemy by legs B over fallen enemy STR(?) giant swing A THROW* giant swing & throw B THROW* * These moves may damage the picked-up opponent by swinging him into weapons lying around, and may damage bystanders by hitting them with the picked-up opponent. The relevant stat is the same in either case. WEAPONS Besides swinging and throwing them, weapons can be used by hitting them while they are on the ground. A weapon struck by any attack gets pushed away, and if it hits someone, the damage done is equal to the damage that would have occured if the attack had hit directly. ATTACKING ON THE MOVE Attacks do more damage if performed while running or jumping. The table below roughly shows the amount of damage done relative to a standing or walking attack. This principle applies to TECHs as well. movement: standing jumping running running jump damage: 1x 2x 3x 4x -------------------------------------------------------------------------------- 6) TECHS Tech How to perform Relevant stat M.FIST replaces normal punch PUNCH M.KICK replaces normal kick KICK M.WPN replaces normal weapon swing WPN M.KIUKIU replaces normal kiukiu PUNCH M.SWING replaces normal giant swing moves THROW M.FUMI replaces normal fumi KICK SCREW replaces normal running jump STR N.ATTACK double tap L or R toward enemy while running STR H.GUARD replaces normal guard none(1) TORNADO B while airborne KICK WARPSHOT replaces normal weapon throw THROW DRILL double tap D DEF HELICPTR double tap D while holding enemy overhead THROW E.TORP replaces normal overhead throw none(?) S.TORP on: A while airborne; off: A+B while airborne none(?) M.FIST II replaces normal punch and M.FIST PUNCH M.KICK II replaces normal kick and M.KICK KICK SCREW II replaces normal running jump and SCREW STR(2) SLAP SP replaces normal running punch PUNCH DAGGR SP double tap D while holding dagger weapon WPN HEADBUTT replaces normal running kick WPN MASSAGE double tap U while holding enemy by legs KICK DEFLECT A+B+down while airborne none(3) BIGBANG double tap U while hit-stunned none(4) BMPKNART double tap U, then A THROW (1) H.GUARD reverses the damage back to the opponent. (2) SCREW II is activated with a running jump and deactivated by pressing A+B while airborne. (3) DEFLECT copies the appearance, TECHs and stats of the nearest character, including the current STAM and VIT. The character reverts by using DEFLECT again. (4) BIGBANG stuns all characters and does no damage. (?) These techs seem to do fixed damage, independent of stats. TECHs known by bosses can be learned by defeating the boss while wearing the MASTER shades. Both KUNIO and the ally may learn if they both have shades. TECHs known by allies may only be copied to KUNIO if the boss NIZAE uses DEFLECT to copy the ally, and is then defeated in that form. Sometimes NIZAE uses DEFLECT on KUNIO instead, in which case the ally may learn KUNIO's TECHs. If NIZAE is defeated in his own form, only DEFLECT may be learned. Tech Shop Price Boss Ally M.FIST Suruga TECH shop 300 RIKI M.KICK Suruga TECH shop 300 (KUNIO starts with it.) M.WPN Rikuchuu TECH shop 1000 M.KIUKIU Kawachi TECH shop 2 500 TSUU TSUU M.SWING none - M.FUMI Kawachi TECH shop 2 500 TAME SCREW Suruga TECH shop 800 YONO N.ATTACK Hizen TECH shop 1 800 KINSU KINSU H.GUARD Kouzuke ??? shop 1 1500 HEISI TORNADO Hizen TECH shop 2 1000 TATSU,TSUI TATSU,TSUI WARPSHOT Ezo ??? shop 2 1000 HEIRU HEIRU DRILL Suruga ??? shop 800 JINRO HELICPTR Kawachi TECH shop 1 800 ASAJI E.TORP none - TORA S.TORP Kawachi ??? shop 1200 TORA M.FIST II Tosa ??? shop 1 800 M.KICK II Tosa ??? shop 2 800 SCREW II Hizen ??? shop 2 1200 SLAP SP Nagato ??? shop 800 GONSA GONSA DAGGR SP Tosa ??? shop 2 1000 YAGO* HEADBUTT Ezo ??? shop 2 1000 BUNZO MASSAGE Kawachi ??? shop 800 HAN HAN DEFLECT Inaba ??? shop 2 1500 NIZAE BIGBANG none - TSUU TSUU BMPKNART none - JUUKI JUUKI * YAGO offers to teach his TECH for free when defeated -------------------------------------------------------------------------------- 7) EQUIPMENT The following are stat-boosting items. Their effects are cumulative and multiple items of the same type may be used by each character. Item Effect Price Shop COTTON gloves +10 PUNCH 150 Suruga TECH shop SILK gloves +30 PUNCH 500 Suruga ??? shop COTTON shorts +10 KICK 150 Kawachi TECH shop 2 CAMEL shorts +20 KICK 700 Inaba ??? shop 1 KAPPA shorts +20 KICK 1000 Ecchu ??? shop 1 SILK shorts +30 KICK 500 Hizen ??? shop 1 LONG kimono +4 WPN 150 Rikuchuu TECH shop THICK kimono +30 WPN 500 Rikuchuu ??? shop 1 OBSCENE underwear +10 THROW 150 Ecchu TECH shop SAUCY underwear +30 THROW 500 Ecchu ??? shop 2 WIDE sandals +10 AGI* 150 Hizen TECH shop 1 SPIKED sandals +20 AGI*(1) 700 Kouzuke ??? shop 2 SNOW sandals +20 AGI*(2) 700 Ezo ??? shop 1 JET sandals +30 AGI* 500 Nagato ??? shop THICK socks +10 WILL* 150 Hizen TECH shop 2 JUMP socks +20 WILL*(3) 800 Rikuchuu ??? shop 1 SOFT socks +30 WILL* 500 Hizen ??? shop 1 COMMON pendant +10 DEF* 150 Hizen TECH shop 2 SANKI pendant +20 DEF* - BUNZO'S, after BUNZO joins NARITA pendant +30 DEF* 500 Rikuchuu ??? shop 1 WHITE shirt +10 STR 150 Hizen TECH shop 1 WOOL shirt +30 STR 500 Inaba ??? shop 1 SUN headband +20 VIT 150 Kawachi TECH shop 1 TWISTED headband +60 VIT 500 Tosa ??? shop 1 PRICEY kimono +20 STAM 150 Ecchu TECH shop MAGIC kimono +40 STAM(4) 2000 Kawachi ??? shop, Rikuchuu ??? shop 2 PONGEE kimono +60 STAM 500 Ecchu ??? shop 1 * These items give an incorrect stat-increase message when used in the ITEM menu. The correct effects are given in the table, and can be verified by checking the STATUS menu. (1) normal acceleration on the dirt in Kouzuke and the sand in Inaba (2) no slipping on the ice in Ezo and Tosa (3) hold A+B to jump to any height or to fall slowly (4) STAM regenerates (if the character is player-controlled) The following items have other effects when consumed or equipped. Their effects are not cumulative, but they may be used on each character. Item Effect Price Shop MYSTERY potion Unknown 50 Ecchu ??? shop 2 DOUBLEUP Makes each 10% of GROWTH increase 2000 Ecchu ??? shop 1 stats by twice as much at level-up Rikuchuu ??? shop 2 MAP CRSR Press the directional buttons to 3000 Hizen ??? shop 2 control a cursor on the map screen. Rikuchuu ??? shop 2 Press start or A to move KUNIO to the selected region, or B to cancel. MASTER shades Learn the TECHs of defeated bosses. 3000 Kouzuke ??? shop 1 Rikuchuu ??? shop 2 2xEFFECT Doubles the bonus of stat-boosting 5000 Inaba ??? shop 2 items Rikuchuu ??? shop 2 GOODTIME Consume it to max out money. - Given at second YAGO encounter -------------------------------------------------------------------------------- 8) SHOPS INNs restore all STAM and VIT for one character for a fixed cost of 100. FOOD restores lost STAM and HEALER medicines restore lost VIT, with the amount restored equal to the cost of the item. Eat-in FOOD shops sell items are consumed immediately. In contrast, takeout FOOD and HEALER items are used from the inventory. In regions with two TECH or ??? shops, the shops have been arbitrarily numbered to distinguish them. For the location of all ??? shops, check the map at http://homepage.fudan.edu.cn/~sprays/fc/sprays.html and look for the yellow squares. ~~~~~~~~~~~~~~Suruga~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~Nagato~~~~~~~~~~~~~~~~~ BUNZO'S | ??? shop JET sandals 500 INN | SLAP SP 800 Eat-in FOOD shop (2) | HEALER |~~~~~~~~~~~~~~~~~~Inaba~~~~~~~~~~~~~~~~~~ TECH shop COTTON gloves 150 | ??? shop 1 CAMEL shorts 700 M.FIST 300 | WOOL shirt 500 M.KICK 300 | ??? shop 2 DEFLECT 1500 SCREW 800 | 2xEFFECT 5000 ??? shop SILK gloves 500 | DRILL 800 |~~~~~~~~~~~~~~~~~~Ecchu~~~~~~~~~~~~~~~~~~ | INN ~~~~~~~~~~~~~~Kawachi~~~~~~~~~~~~~~~~~| Eat-in FOOD shop INN | HEALER CHANCE parlor | TECH shop OBSCENE underwear 150 Eat-in FOOD shop (5) | PRICEY kimono 150 Takeout FOOD shop | ??? shop 1 PONGEE kimono 500 HEALER | KAPPA shorts 1000 TECH shop 1 SUN headband 150 | DOUBLEUP 2000 HELICPTR 800 | ??? shop 2 SAUCY underwear 500 TECH shop 2 COTTON shorts 150 | MYSTERY potion 50 M.KIUKIU 500 | M.FUMI 500 |~~~~~~~~~~~~~~~~~~Ezo~~~~~~~~~~~~~~~~~~~~ ??? shop MASSAGE 800 | ??? shop 1 SNOW sandals 700 S.TORP 1200 | ??? shop 2 WARPSHOT 1000 MAGIC kimono 2000 | HEADBUTT 1000 | ~~~~~~~~~~~~~~Tosa~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~Rikuchuu~~~~~~~~~~~~~~~ ??? shop 1 TWISTED headband 500 | INN M.FIST II 800 | Takeout FOOD shop ??? shop 2 M.KICK II 800 | HEALER DAGGR SP 1000 | TECH shop LONG kimono 150 | M.WPN 1000 ~~~~~~~~~~~~~~Hizen~~~~~~~~~~~~~~~~~~~| ??? shop 1 THICK kimono 500 INN | NARITA pendant 500 CHANCE parlor | JUMP socks 800 Eat-in FOOD shop (2) | ??? shop 2* DOUBLEUP 2000 HEALER | MAGIC kimono 2000 TECH shop 1 WIDE sandals 150 | MAP CRSR 3000 WHITE shirt 150 | MASTER shades 3000 N.ATTACK 800 | 2xEFFECT 5000 TECH shop 2 COMMON pendant 150 | * The entrance to the shop is blocked THICK socks 150 | off by a waterfall most of the time. TORNADO 1000 | ??? shop 1 SILK shorts 500 |~~~~~~~~~~~~~~~~~~Kouzuke~~~~~~~~~~~~~~~~ SOFT socks 500 | ??? shop 1 H.GUARD 1500 ??? shop 2 SCREW II 1200 | MASTER shades 3000 MAP CRSR 3000 | ??? shop 2 SPIKED sandals 700 -------------------------------------------------------------------------------- 9) FAQ Q) What should I buy? A) If you are aiming to max out your character stats eventually, first get a DOUBLEUP for one of both characters. For collecting lots of TECHs, get one or two MASTER shades. To get through the game quickly, buy a MAP CRSR. To save cash on future healing, buy MAGIC kimonos. To start out moderately, buy some equipment that boosts one of the offense stats and a couple TECHs that are based on that stat. The 2xEFFECT is not worthwhile until your character is wearing lots of equipment. Nothing prevents you from buying whatever you want at the beginning, if you have the money from gambling. The shop with all of the special items, Rikuchuu ??? shop 2, always seems to be closed at the beginning of the game, so you will have to run around to the other shops. Q) How do I get money? A) Either by mugging enemies or gambling. As for fighting, the MAGIC kimono is costly but will save money that would have to be spent healing STAM. Here is a little trick: if both KUNIO and the ally are standing over the enemy as he gives up the coin, both will get the money. As for gambling, it's really the only way to afford the most expensive equipment. The chance of losing seems to be more than half, however. Q) Why does it take so long to defeat enemies? A) An enemy must run out of both STAM and VIT to be knocked out. He can't start losing VIT until he's flat on his back. Endlessly juggling the opponent doesn't defeat him any faster because it doesn't affect the VIT. Wait till he's done rolling, then attack. Only two enemies can be present at once, and the next one won't appear until the coin of the last one is gone. Q) What's the fastest way though the game? A) GINPA > ICHI & ROKU > HEIRU, TAME, KINSU, HEISI > JINRO > HAN > NIZAE > TSUI & TATSU > TSUI or TATSU > ASAJI > HEISI > TORA > ASAJI Q) Where's the KANPOU? A) Get it from YONO (without a fight) at his second appearance. It doesn't show up in the ITEM menu. Q) How do I control the ally? A) Go to the SETUP menu, press D to point to the characters, and press A to switch. This is how to spend the ally's money at shops and heal him. Q) Can I get all the allies? A) Almost. You can get TATSU or TSUI but not both. You can only develop one at a time though, so it's not helpful to get tham all. Q) Can Kunio get all the techs? A) No, not without cheating. M.SWING doesn't appear anywhere in the game. But all the techs besides M.SWING can be bought or learned with the MASTER shades. Two are tricky to get however. BIGBANG can be gotten from beating TSUU with the MASTER shades, if you get him to appear. If JUUKI appears beside the final boss, BMPKNART can likewise be learned from him, though the game is over at that point. If TSUU or JUUKI is the ally in the NIZAE battle, it is possible to get their techs if NIZAE uses DEFLECT. Q) Can I save the game or what? A) This game's battery-backed save doesn't work properly with most emulators. The save/resume functionality may be preserved if saved within a savestate though. See here: http://dorando.emuverse.com/html/downtown-special-kunio-kun-no- jidaigeki-dayo-zen-in-shuugou.html Q) Where can I learn more about the English translation? A) See here: http://www.romhacking.net/trans/226/ Q) What are the other Kunio games? A) See these sites: http://hg101.classicgaming.gamespy.com/kunio/kunio.htm http://www.mobygames.com/game-group/kunionekketsu-high-series/ Q) What's the cheat code? A) Go to the rename screen by pressing select at the SETUP menu. Change KUNIO's name to what would be "koganemushi" in the original ROM. This is done by entering J F X (sock) L. After entering the F, back up over it and enter the blank space over the - symbol. Done correctly, this adds 990,000 to both cash supplies and teaches all techs. Credit for this goes to "SSGWNBTD" http://www.gamefaqs.com/console/nes/code/577192.html -------------------------------------------------------------------------------- This document is my own work. All external sources have been cited as used. If you've played the game and used the FAQ, feel free to drop me a line and tell me what you think. Any questions, comments, corrections or complaints should be addressed to the address below, with clear indication in the subject line that the email is concerning this FAQ. dammit9x at hotmail dot com