._. . _, .__ .___ .___.__..__. | ._.* _|* _ ._ '_) | \ [__ ._ _ ._ _ . [__ [__]| | _|_[ |(_]|(_)[ ) ._) |__/ [___[ )(/,[ | )\_| | | ||__\ ._| _______________________________________________ |-----------------------------------------------| | Iridion 3D Enemy FAQ | | FAQ Started: August 21th, 2009 | | ASCII art by jimmythesnowman | | Written By jimmythesnowman | | Original Version finished: August 24th, 2009 | | Email: a_bilogur@yahoo.com | | Current Version: 1.00 | '-----------------------------------------------' ___ [|I|] Introduction ------------------------------------------------------------------------------- Welcome to my enemy guide for Iridion 3D! This short FAQ is meant to cover all of the enemies in the game and the best way to beat them all. There, that's what it's about. Interested? Read on! Contact me at a_bilogur@yahoo.com. No spam please. ___ [|T|] Table of Contents ------------------------------------------------------------------------------- ________________________________________ |----------------------------------------| | [I] ................ Introduction | | [T] ................ Table of Contents | | [E] ................ Enemy Guide | | [P] ................ Points Chart | | [L] ................ Legal Bit | '----------------------------------------' ___ [|E|] Enemy Guide ------------------------------------------------------------------------------- Junk Difficulty: * Appearence: lv. 1 At the beggining of the first you have to pass several waves of these. They're basically machine parts flying through the duct. They have no attack, and are easy to destroy. Just hold down the gun button and move around the screen to shoot most of them out, and bypass the rest. You are flying through a trash duct right? Starfish Difficulty: ** Appearence: lv. 1 These enemies, relatively rare and appearing early into Level 1, basically spin around a bit and flash several times. Once they get close to you, they open their arms and start spinning and shooting red bullets at you. As soon as they spawn start peppering it with bullets until it dies. If you start on it and don't let go you can kill it before it starts to shoot. Homing Planes Difficulty: ** Appearence: lv. 1, 2 These planes appear in a multitude and pepper you with homing-at-shooting red bullets. They turn near the center when they close into the foreground and and can get off 2 shots. Move in a circle and adjust your heading to avoid the bullets and the planes themselves, which fly all over the place. This takes practice. Sensors Difficulty: **** Appearence: lv. 1 Sometimes I have to wonder why the developers would put such an advanced foe in the first level. There are basically four nodes on each side of the tunnel. You have to shoot out all four by the time you get there or you will hit an "energy wall" and lose a life. Killing all of them is actually quite difficult and requires you to know just when one's gonna blow so as to pass to the next... Ouch. It appears twice in the level. Fan Difficulty: ** Appearence: lv. 1 The difficulty of the fans depends on what you set out to do. Generally one should avoid these big spinning blades, but if you set out for some extra points, you can try to kill them. They're very big so to avoid you'll have to move around the screen. If your aim is to defeat them aim for the central pillar, their weak point, and blast away. Note that with the level of powerup you have now, it will take most of the fan's screen time to kill it. If it starts to get too close for comfort move out of the way. Giant Fan Difficulty: *** Appearence: lv. 1 After the fans you'll reach this, a giant fan that takes up the whole screen area. Impossible to defeat so don't even try. Since the fans move counterclockwise, go to the bottom right of the screen, align yourself with the fans, and then move left as you pass through the screen. The blades spin as fast as your plane can move, so you'll stay ahead through the thing. DON'T stay in one place because that's asking for it, although it is possible to survive. Diamonds Difficulty: * Appearence: lv. 2, 5 They look like diamonds and they hurl through the air at you at lightning speed. Although they serve the same function as the trash from the level 1, they close much faster, come in a concentrated group, and have more hp, thus they are much harder to fire your way through, so you have to mow a hole for yourself and get through. They come in blue and red colors. In their first appearence there is really no diference between the two, but in later levels the blue ones are still "dumb" while the red ones can, and do, home in on you. Drone Plane Difficulty: * Appearence: lv. 2, 3 Drone Planes are a strange unit. They are totally useless except when you collide with them, and take only one hit to kill. Obviously intented to be mincemeat. They look wierd, not a plane with a red thing with blue tips, too. Sea Mine Difficulty: * Appearence: lv. 2 These are basically mines placed in the sea below you. As you apprach they blow up and send a column of water into the air. They're hard to kill but can be destroyed if you concentrate on it, for extra points. The columns of water themselves are quite narrow and easy to avoid-by themselves. They're also featured in the area boss, Cytector, where they constitute just a minor nuisance. Diamond Ring Difficulty: **** Appearence: lv. 2 An interesting enemy. This guy is basically a ring of 8 spinning diamonds, 7 red ones and a blue. The blue is its weakpoint (duh). When it first appears, it spins around and moves across the screen before its diamonds "open" and start to project bullets out in all directions. To complicate things, the ring moves across the screen and back again when it is in shooting mode, too. Thus you need some complex moves to avoid this psuedo-miniboss. When it opens up, go to the side of the screen oppisite to where it is. When it moves in close to you, let a bullet pass and then jam to the right. Stop for a sec if you need to to avoid another one, but if done right you should get across the screen without taking any hits. This is a complex manuveer and requires some practice to get right. The red one is still vunerable while it is shooting but going for it will cost you some health so don't. When it's closed, move with the red one counterclockwise, constantly staffing it as it rotates. You should be able to kill it after two "shooting" modes. If too much time passes the game will move on. Homing Planes Difficulty: *** Appearence: lv. 3, 7 These homing planes prominently appear in level 3, Air Combat Above The Clouds, and are faetured prominently in the box shots. They are very powerful and appear early in the level, in fact right after you start. They shoot "real" homing missles that actively track you, and the missles are indestructable and have a tight turning radius, so you can only outmanuveer them by moving in an extremely tight circle. The planes are very powerful and unless you have double gold or better are difficult to destroy. You'll probably get cramps rotating the D-pad like mad to avoid them. The planes appear once more in the final level, Iridion Home Planet, where they are an even greater threat because they appear in sync with the falling asteroids, whos lava splashdowns can be a lethal consequence of the twisting and turning needed to avoid the plane's missles. Saucer Difficulty: *** Appearence: lv. 3 These units are not actually difficult to destroy, but leave behind a constant net of bullets that is damaging to pass through. Your only option is to shoot and kill as many as possible from a distance then manuveer through the nets. You're bound to take some damage as the nets are very tight and close to one another and ultra deep. An obvious pain in the neck that can deplete your life quickly. Also at one part there is a have-to-get gold shot powerup that's nearly impossible to get without taking damage. Gah! Diamond Array Difficulty: * Appearence: lv. 3 These guys are basically 3 of the diamond enemies from before bounded togethor into a wide...thing. Easy to avoid but slightly difficult to kill as you have to destroy all three and they have little screen time. Pill Difficulty: ** Appearence: lv. 4 I call them pills cause they look like pills, and boy, are they a pain in the ass. These things are everywhere in the fourth level, Moon Assualt, they just swamp the map and you have to avoid hitting them because they cause two damage each. It's very easy to miscalculate and end up moving into one when you thought you were safe. They make avoiding the other enemies in the level a heck of a lot harder, and come in intractate patterns, including rings, multi-level X's, and pillboxes, from which they take my name for them (in addition to their shape). Stubby Plane Difficulty: * Appearence: lv. 4 Stubby plane is a real informal name because well they are sorta stubby. They come in two colors, green and yellow, and can come in formation or be loners. Both are easy to kill, shoot one or two bullets as they approach, and then veer to either direction as they close to the screen. Shoot them out while avoiding the bullets that are flying and pills that are waiting in the levels. They only take a hit or two with the gold power up at max (3) or level 2. Rocket Difficulty: ** Appearance: lv. 5 Rockets only appear in level five, in the Astroid Field. As they get close to you they shoot out a ring of bullets that expands slightly. They are the biggest reason you should stay on the outside of the level because they always appear on the inside. The rings are very easy to avoid. You should just leave them be because the rockets don't pose much of a threat, and they pack a lot of hp which makes them very difficult to kill, making collisions almost unavoidable. Asteroid (small) Difficulty: ** Appearance: lv. 5 Small astroid debris that floats slowly through the level. They take a few hits to kill but are very easy to destroy, and as they are very small they pose almost no threat. However the background black color and the hectic pace of the battle makes them hard to percieve sometimes. Asteroid (large) Difficulty: * Appearance: lv. 5 These hulking gigants are even slower then their cousins, the small asteroids, as they spin slowly through space and approch. Theeir job is basically to serve as scenery, the chances of you getting hit by such a giant, slow target is nill, and you can grind them to dust if you want, but it will take quite a few hits to finish off. Snakes Difficulty: **** Appearence: lv. 6 The Snakes, which are basically a metallic construct that looks like a snake with a blue bullet-shooting head and a red tail endpoint weakpoint, are a very tough enemy to say the least. They appear twice in the 6th level, Iridion Home Base, at the very beggining and the very end. They move and circle one another as they shoot bullets at you, and you have to follow their movements whilst avoiding the bullets and doggidly landing hits on their tail section. That's a challenge for any day and you will likely come out of it with a bit of hand cramping. Basically, you have to move counter-clockwise and follow the movements of one of the snakes. They move smoothly but turn and curve a lot so be prepared for that. Whenever you come too close to the shooting (head) section of a snake get away because they WILL hit you. This presents a problem as sometimes they turn sharply back against you and foce this situation. Ring Difficulty: ** Appearence: lv. 6 These basically consist of a ring of 8 octagonal-shaped enemies bound togethor. The tricky part is that they are constantly expanding and contracting forcing a hard-to-predict movement pattern that can get you stuck. One of the enemies in the chain shoots bullets. The tactic is to move around and avoid them by putting some distance, the only reliable seporator. Bullet Bomb Difficulty: ** Appearence: lv. 6 Unlike the "dead" pills and bombs of stages before, these guys fight back-in addition to shooting an occasional bullet, their screen time is very low and approach fast, so you have to move all over the screen to avoid hitting them and their bullets. Don't mind the bullets too much just move angularly and quickly to keep from slamming against one of these highly dangerous bombs. Bar Bomb Difficulty: * Appearence: lv. 6 Another quirky bomb suptype. They're quite wide and come out of the gate aiming for you. Unfortunatly the closing time at this level is so fast that you'll be hard-pressed to avoid them all. As they enter the screen they aim for you, what I call passive aiming as opposed to agressive aiming in which they try to follow you. Move around the screen constantly and at angles, with a concentration on going up and down, to master them. Flame Larva Difficulty: * Appearence: lv. 7 The final stage in this game, Iridion Home Planet, is set above a flame sea of red. At intervals you can find little flames it, and as you approach they gush up and out in a vertical explosion that is basically like the mines in level 2. They're just as narrow and easy to avoid, but unlike the mines you have no chance of destroying the flame as they are indestructable. Just move around them to avoid. Flame Asteroid Difficulty: * Appearence: lv. 7 No, these are not the Asteroids from level 5, though they do resemble the small asteriods in said level. Rather, these guys hit the sea just in front of you and leave in their wake a mini-lava arc. They're not as tall veretically as the bombs which take up the whole screen (vertically) and can be avoided by flying in the top portion of the map, but when combined with other factors, which are plentiful in this map, they are a lethal consequence to a botched move or otherwise... Fire Dragon Difficulty: * Appearence: lv. 7 A dragon made of fire is always an impressive sight but as an enemy this one leaves a lot to be desired. They take up a narrow albeight high section of the screen and come arcing down back to the lava from whence they came. They are by all appearences indestructable. Roll Bomb Difficulty: * Appearence: lv. 7 These guys are like another version of the bullet bombs from before, but circular, and with only 4 "nodes." Treat them the same but be cautious as they are very hard to predict. [|P|] Points Chart ------------------------------------------------------------------------------- Trash 20 Star 250 Homing Plane 150 Fan 250 Diamond 100 Drone Plane 100 Diamond Ring 250 Sea Mine 150 Homing Plane 250 Bullet Bomb 250 Diamond Rack 100 x 3 Pill - - Stubby Plane 150 Small Asteroid 50 Large Asteroid 100 Rocket 100 Ring 100 x 8 Bullet Bomb 100 Snake 250 Larva Flame - - Flaming Asteroid 150 Fire Snake - - Roll Bomb ___ [|L|] Legal Bit ------------------------------------------------------------------------------- This guide is (C) 2009 jimmythesnowman. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. ************ END OF GUIDE ************ Go have fun.