Harry Potter and the Order of the Phoenix Gameboy Advance version ------------------------------------------------------------------------------- 1) Copyright 2007 Mary Soni (Maybeth) This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Addendum: I am submitting this guide for posting on www.gamefaqs.com, so if they choose to use it that is ok. But no other website, or anywhere else for that matter, is allowed to use it. Got it? All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- 2) Version History: Tuesday, July 17, 2007 V. 1.0 - This is the first version of the first walkthrough I've ever done. I am calling it version 1 because I have completed the game to 100% completion and will be including everything in this guide. ------------------------------------------------------------------------------- 3) Table of Contents: 1) Copyright information 2) Version history 3) Table of contents 4) Introduction 5) Game Controls and Getting Started 6) Main Characters 7) Other Characters 8) Lessons & Spells 9) Game Walkthrough 9.01) Little Whinging 9.02) Grimmauld Place 9.03) Hogwarts Pre - DA 9.04) Go to DADA class 9.05) Go to Detention 9.06) Go to Charms 9.07) Finding the Room of Requirement 9.08) DA Meeting 1 9.09) Angelina Johnson and the Trophy Room 9.10) DA Meeting 2 9.11) Astronomy 9.12) DA Meeting 3 9.13) Luna and the Thestrals 9.14) DA Meeting 4 9.15) Go to Transfiguration 9.16) DA Meeting 5 9.17) Padma, Parvati, and Hannah Abbot 9.18) DA Meeting 6 9.19) Go to Herbology 9.20) DA Meeting 7 9.21) Go to Care of Magical Creatures 9.22) DA Meeting 8 9.23) Ginny and the Doxy Venom 9.24) DA Meeting 9 9.25) Go to Divination Homework Meeting 9.26) Ernie Macmillan and the Potion Ingredients 9.27) DA Meeting 10 9.28) Grimmauld Place at Christmas 9.29) The Inquisitorial Squad 9.30) OWLS 1 9.31) Harry's Final Occlumency Lesson 9.32) OWLS 2 9.33) Swamping the Courtyards 9.34) Ministry of Magic 10) Collectibles and Other Stuff ------------------------------------------------------------------------------- 4) Introduction: This video game is based on a lovely book by JK Rowling, as well as the movie by Warner Bros. It's number five of a series that will soon be seven books long. I'm not going to go too much into the storylines because that would take entirely too long, I don't want to spoil things for anyone who has not yet read the book or seen the movie, and anybody who already has read or watched will know the story already. ------------------------------------------------------------------------------- 5) Game Controls and Getting Started: 5a) Getting Started: To start playing your game, first you must have it correctly inserted into your Gameboy Advance (known from here on as GBA) and turn your GBA on. The first thing you will see is the language selection screen. Select whichever language you prefer and press start. Next, press any button to skip the 'Health and Safety' warning and you will be treated to a small slideshow. After the slideshow press start again and the main menu will be displayed. You have three options: Start Game - starts the game Options - brings up sound effects and music volume controls Credits - displays game credits To start playing, select 'start game' and press the 'a' button. You will see two save slots and then the option to erase a slot. Select any free slot and press 'a'. Now your game will begin. 5b) Controls: Control Pad - use this to walk. Also used in casting some spells and for Transfiguration. Start Button - pauses the game. Gives the option to resume play or quit to main menu. Small warning - this game autosave at set intervals and there is no option to save at any other time. So be careful when quitting because if it hasn't saved you could end up replaying a bunch. Basically it saves at the end of each main task. Select Button - brings up the task menu. This tells you which chapter of the game you are in and what your specific objective is. It also lists whether or not you have to find anything (chocolate frogs, golden snitches, wizard cards, or spell books) during the chapter, and how many of them you have to find. Collecting all of the items in a specific chapter unlocks pictures from the movie. Not every chapter has objects to find. B Button - brings out your wand, and puts it away. Also used in casting some spells. A Button - this is the 'use' button. Used to talk to people, cast a spell on something, and to activate things like the notice board in the common room and shortcut portraits. Also used in Potions class. L and R Buttons - primarily used in spell casting. Also used in Potions class. ------------------------------------------------------------------------------- 6) Main Characters: Harry Potter - the main focus of the game. You play as him for the entire game, but are joined by a few other characters during dueling. Ron Weasley - Harry's best friend. He joins Harry for most of the game as well as most of the duels. Hermione Granger - Harry's other best friend. She joins Harry for most of the game, as well as most of the duels. ------------------------------------------------------------------------------- 7) Other Characters: Fred and George Weasley - Apart from just generally stirring up trouble, they are members of DA and join Harry for one duel in the early stages of the game. Sirius Black - Harry's godfather. Seen at times during the game, he joins Harry for some duels and the very end of the game. He is a member of the Order of the Phoenix. Remus Lupin - a friend of Harry's Dad, and Harry's former DADA teacher. He is a member of the Order of the Phoenix. Albus Dumbledore - Headmaster at Hogwarts, leader and founder of the Order of the Phoenix, he is vastly ridiculed by the Ministry of Magic for most of this game. He takes part in one duel in the game. Tonks - seen briefly at the beginning of the game, she is a member of the Order of the Phoenix. Severus Snape - Seen at time throughout the game. Potions Master at Hogwarts. He teaches Harry Occlumency. He is a member of the Order of the Phoenix. Professors McGonagall, Flitwick, Sprout, and Trelawny - Teachers at Hogwarts. Harry attends each of their lessons at times throughout the game. I'm not sure if they are members of the Order or not. McGonagall might be. Dolores Jane Umbridge - the new DADA teacher. She works for the Ministry of Magic, and is part of the attempt to interfere at Hogwarts. Ginny Weasley - a member of DA, she is seen throughout the game. Padma and Parvati Patil - members of DA, they also sometimes help Harry with his homework. Angelina Johnson - Quidditch captain and member of DA, she is seen a couple of times in the game. Moaning Myrtle - ghost who haunts the girls' bathroom on the second floor, she pops up a couple times to say hello and ask for favours. Hannah Abbot, Ernie Macmillan, Colin Creevey, and Susan Bones - members of DA, Harry helps them out from time to time. Cho Chang - member of DA, Harry has a little bit of a crush on her. Luna (Loony) Lovegood - member of DA, she helps Harry at times during the game. She is thought to be a bit strange by most of her classmates. Neville Longbottom - a good friend of Harry's, and member of DA. He really likes Herbology. Seamus Finnigan and Dean Thomas - members of the DA, at first not sure if they believe Harry but they come around later. Hagrid - gamekeeper at Hogwarts, and friend of Harry's. He is seen a few times during the game. He teaches Care of Magical Creatures, and may also be a member of the Order of the Phoenix. He has a connection to the giants. Draco Malfoy, Vincent Crabbe, and Gregory Goyle - these guys are Harry's worst enemies at Hogwarts. They are always looking for an excuse to duel with Harry. You-Know-Who (aka Voldemort, Lord Voldemort, The Dark Lord, He who must not be named, etc.) - the big bad. He IS back. He is Harry ultimate worst enemy. He takes part in one duel in the game. Lucius Malfoy - Draco's dad and a death-eater, he takes part in a few duels in the game. Bellatrix Lestrange - a major death eater, she takes part in a duel later in the game. Cornelius Fudge - Minister for Magic and number 1 in the running for the "I'm in denial" awards. He refuses to believe that Voldemort is back. Percy Weasley - one of Ron's older brothers. He is loyal to the Ministry (to a fault) and as a result is estranged from the entire Weasley family. He makes a brief, indirect appearance in the game. ------------------------------------------------------------------------------- 8) Lessons and Spells: 8a) Lessons: Defense Against the Dark Arts (DADA): this class has a different teacher every year. This year's teacher (Umbridge) refuses to let the students learn any magic. Dumbledore's Army - the student's answer to Professor Umbridge, they nominate Harry as leader and learn magic on their own, in secret. Charms - taught by Professor Flitwick, this class is mainly about enchanting objects to do certain things (moving, repairing themselves, floating, bursting into flame, etc.) Astronomy - star gazing class, where students look at star maps and try to find different constellations. Care of Magical Creatures - taught by Hagrid, this class is all about looking after the different magical creatures in the world. Transfiguration - taught by Professor McGonagall, this class is all about transforming one object into something else. Herbology - taught by Professor Sprout, this class is all about magical plants, and how to grow and care for them. Potions - taught by Professor Snape, this class is all about mixing potions. Divination - taught by Professor Trelawny, this class is all about the future. This year mainly focuses on crystal ball gazing. History of Magic - taught by Professor Binns (who is a ghost and who does not actually appear anywhere in this game), this class deals with everything that happened in the past in the wizarding world. Occlumency - a special class of Harry's, taught by Professor Snape, when the need arises. This class is to help Harry shield his mind to unwanted scrutiny. OWLS - Ordinary Wizarding Level exams, completed at the end of the fifth year at Hogwarts. Passing these is usually the main focus of all fifth year students. 8b) Spells: Dueling Spells: A major portion of the game is dedicated to dueling, so here's a basic rundown: A duel can be between anywhere from 2 to 6 people, and is completely turn- based. The basic point is to reduce the other side's magic points to zero before they do the same to you. Spell casting is fairly straightforward, you select a spell and then preform some randomly selected actions (pressing certain buttons in the order shown on the screen). There are between 3 and 5 actions depending on the level of the spell chosen, and the speeds for pushing the buttons vary depending on the spell. Dueling spells are as follows: Ventus - a spiral of wind. Does basic damage. Flipendo - the knockback jinx, this spell knocks opponents back. Does basic damage. Rictusempra - the tickling charm. This spell is hardest to cast and does the most damage. It is well worth the trouble. Stupefy - the stunning spell. When properly cast this spell will stun the target for at least one turn, rendering them unable to cast a spell for that turn. Protego - a basic shielding charm. Allows the caster to repel spells. Effectiveness and duration of spell depends on the level and accuracy of the spell cast. Classroom Spells: These are the spells used during any part of the game that is not a duel. Accio - summoning charm. Used to draw objects to Harry so he can pick them up. Incendio - used for igniting things, like torches. Reparo - this spell can be used to repair pretty much anything. Used often throughout the game. Wingardium Leviosa - levitation spell. Used to lift and move things. Depulso - this spell is used to push things away from you. ------------------------------------------------------------------------------- 9) Walkthrough: Before I start, a quick warning. There may be spoilers in the walkthrough. I will try my best to keep it to a bare minimum, but sometimes it can't be helped. Ok, you've been warned, so now onto the game. I'm going to break it down by chapter names so it follows the game. 9.01) Little Whinging You start (as Harry of course) in a playground. Hit 'A' a couple of times to view the opening scenes. You are left standing in the middle of the park, alone. Look around if you want. You'll notice somebody standing by the swings. Go talk to him (stand next to him and press 'A'). It's Dudley. After he insults you a bit, he leaves. You have to go after him. You'll notice an arrow flashing briefly on the bottom of the screen. This arrow pops up from time to time to show you the way to go. So follow it. Walk south, out of the park. There's that arrow again. We're going up and to the left this time. Keep going up and you will eventually be in a tunnel. Dudley is at the far end. Go to him. Talk to him and you will see a cutscene, after which the chapter will end and the game will save. 9.02) Grimmauld Place After another short cutscene, you will be at Grimmauld Place. You start off in a room with Sirius. Talk to him. After a short conversation, he tells you to go upstairs and find "the others". Go up the stairs to the right and you'll be in a doorway. Ahead of you is a stairway going up, behind you is an open door, and somebody is plainly visible in the room beyond. Go into that room. It's Hermione. Seems they've all been cleaning up. Right now she needs you to fix some vases. To do this, press 'B' to bring out your wand, and use the control pad to move the wand over one of the broken vases. Press 'A' to cast the Reparo spell. (Just so you know, you cast all non-dueling spells this way, so when I say to cast a spell in future, this is what I mean. Don't worry, you'll get used to it.) Now, each spell has it's own little mini-game type activity that you must complete to successfully cast it. I will cover each one as it is needed in the game. For Reparo, you use the 'L' and 'R' buttons that are on top of the gameboy. First bring your wand out with 'B' and position it over whatever you are trying to fix. Press 'A" when the wand is in position. Then the mini game will open up. What you must do is keep the wand from going off to one side by pushing the button on that side. So, if the wand starts sliding to the left, push the 'L' button and it will start moving right. If it starts going to far to the right, push the 'R' button to move it to the left. In a sense it's a little like Pong. You will know if you are doing it right because the spell meter in the right top corner will fill up (and the 'L' and 'R' icons will be green). If you are doing it wrong, the 'L' and 'R' icons turn red and you'll hear a buzzing sound, and the meter will drain. There are two vases to be fixed, and after you're done, Hermione tells you to go find Ron. Leave the room and go upstairs. You'll be on a landing, where there are yet another set of stairs going up, and a doorway with someone standing just inside it. Go through the door and you're in a room with two bookshelves, and Ron. Ron has a problem too it seems - he's lost his badges. Apparently the house-elf is a bit strange and has hidden them. You have to find them. Oh, and Ron's a prefect now. To find the badges, leave the room and go back to the stairs. You can go either way from here, because one badge is upstairs and one is downstairs, in the room with Sirius. I usually collect the downstairs one first. Upstairs, you'll find the second badge in a room with Ginny. Collect them both, say hi to Ginny if you want, if not don't worry, you'll be back, then go back to Ron. Return the badges and Ron will ask where Ginny is, and yes, that's a hint. Since we know where she is, we'll go back and say hi now. Somehow a torch has appeared in the room since we left, which is good, since Ginny can't remember how to cast Incendio and we need the torch to practice on. So whip out your wand and cast Incendio at the torch. The spell casting game here is simple: move the wand up and down with the control pad to block the oncoming balls of light. Block enough to fill up the spell meter and the torch will be lit. Ginny is happy now and says to go back to Sirius. Go back downstairs and you will have a brief conversation with Sirius. The game will then save and the chapter will end. 9.03) Hogwarts Pre - DA This chapter starts with a screenshot of Hedwig flying. Press 'A' and you'll be in the common room. Look around a bit if you want, nothing will happen until you talk to Ron or Hermione. First, I'm going to give a quick overview of the common room itself, because there are things to do here that might get missed if you don't look for them. The first thing to notice is the pair sitting at the table in front of you playing games. They will ask if you want to play with them. All this does is introduce you to the two minigames, Exploding Snap and Chocolate Frogs. Playing them will open up these games on the notice board in the back corner. The second thing to look at is the notice board itself. Most of it can't be used right now, but it's worth a look just so you know it's there. Walk to the back, and you'll see the notice board and the stairs leading up to the boys dormitory. Walk up to the notice board and you will be given two options, Lessons and After School Games. There are eight different lessons that you will be able to play later on in the game and two after school games. Each lesson and game has three levels. If you've played the games with the two boys at the table then you can play the after school games now, if not (or if you don't want to) then just know that you can go back there at any time when you are in the common room. Lessons become available as you complete them in the main game. Oh, and when you play them, each level completed unlocks the next level. And when you exit the notice board, the game automatically saves. So now we'll start the next chapter. Something to note, when starting each new chapter of the game, you must talk to either Ron or Hermione, depending who's there with you. You will then receive a prompt, listing the name of the chapter and then two options, yes (to start the chapter) or no (to cancel). So talk to one of them (they are both there right now) and say yes. Your first objective (and you can check your current objective at any time by pressing select) is to go to the Great Hall for the Welcome Feast. If you did press select, you would notice that there are two things you must find during this chapter, a chocolate frog and a book (the books are found flying in the air, they've apparently all been enchanted). It is generally good to check this at the start of each chapter, so you know what (if anything) you need to find. Of course, you could not look, but finding them unlocks pictures from the movie, so look for the listed objects if you want the pictures. Now, off to the feast! To get to the Great Hall, exit the common room (there will an arrow pointing the way) and enter the Grand Staircase. Go down until there are two ways to go. You'll notice an arrow pointing down, so go that way. Keep going down, ignoring all the doors along the way. Part way down, you'll meet Cho Chang, and have a brief chat. AFterwards, keep going down the stairs. When you get to the bottom, go through the doorway into the Entrance Hall. Walk towards the Great Hall (it's on the right). Just outside the door you'll see a chocolate frog hopping around. Grab it and continue to the feast. After a cutscene, you'll be left in the Great Hall. Before leaving, have a look up to the left. You may notice the flying book. Cast Accio at it to collect it. Once you cast the spell, you will see three balls of energy in the top left, and the spell meter in the top right. What you want to do is moving the wand left and right with the control pad, and touch the ball of energy that pops up. They will pop up at random and you will have to hit at least 4 of them to fill up the meter. Once the meter is full the book will float down to you. Exit the Great Hall. Your next task is to finish unpacking, so head back upstairs to the common room. For those keeping track, we've collected both items for this chapter. The trip back up is shortened for us, when you walk up the first flight of stairs the game automatically jumps to outside the common room. This happens a few times, but isn't always helpful for finding all of the collectibles. Anyway, Enter the common room and you'll get some more info from Ron. Then go to the dormitory. You'll meet Neville, who wants to play Exploding Snap. You have no choice, so play along. It's basically a memory match game, with five rounds (although in later levels it increases to seven). Beat the game and go back to the common room. Hermione is waiting and you have a new goal: double potions class. Go back to the Grand Staircase and start going down. A few flights down you'll jump to just outside the entrance hall. Go through it and outside into the Entrance Courtyard. Go right and you'll see the arrow pointing down a path to the side. Follow it. Go through the archway into the Viaduct. Go south and right across the bridge and through the doors. You are now (or at least you should be) in the Viaduct Entrance. Go left and you'll see a doorway in the back wall. Go through it. Walk through the little outer room and into the Potions Classroom. Go all the way to the left and say hello to Snape. He's his usual charming self. Now you get to make your first potion. To make a potion, just follow the directions. Possible commands are: using the control pad to add ingredients (pushing the pad in the direction of the required ingredient for the exact number of times the ingredient is to be added), using the 'L' or 'R' buttons to stir the cauldron, or using 'A' to stoke the fire under the cauldron. In the case of the latter two you must hit the button repeatedly to achieve the desired effect. And of course you must do all of this before time runs out. So to put that into practice, a standard potion will have several steps. The first is usually to add an ingredient. On the left side will be four possible ingredients, but only one is the correct one. Somewhere on the screen it will tell you which one it is looking for and how many it wants, I believe it is along the bottom. So push the control pad in the direction of the ingredient it wants. Keep pushing until you've added the right number of that ingredient. Then you'll be asked to do something else, either add another ingredient, stir the cauldron, or stoke the flames to make them hotter. To stoke the flames, push 'A' repeatedly until a new task is displayed. To stir the cauldron, first check the direction it wants you to stir in, then press the 'L' or 'R' button accordingly. Like when stoking the flames, you must push the button repeatedly. If you aren't sure, the 'L' and 'R' buttons are the ones on the top of the gameboy. In both of those cases (stoking the flames and stirring the cauldron) you can tell if it's working because the potion will change colour. So basically just keep repeating the above steps (as required) until the potion is finished. After you mix your potion and receive your grade, you automatically return to the common room and the game saves. The chapter is now over, you may play some after school games or practice Potions (which is now available on the lessons screen), or you may simply start the next chapter. 9.04) Go to DADA class When this chapter starts you are looking for Angelina Johnson. Something about Quidditch practice. You have one frog and one book to find during this chapter. Exit the common room and head downstairs. You'll meet up with Colin Creevey a few flights down. Eventually he tells you that he saw Angelina heading for the hospital wing on the fourth floor. Go down the next flight of stairs and follow the arrow that's pointing through the doorway. Walk down the hallway and up the stairs at the far end. Walk past the portrait and through the door into the next hallway. Keep going, down the hall, through the door, up the stairs and you will reach a hallway that goes in two directions. Follow the arrow o the right. Now you are in the hospital wing but Angelina is not here. Talk to the kid - he knows where she went but isn't talking, at least not until Harry goes and gets his gobstone back for him. So backtrack the way you came and walk down the hall the other way, until you find the kid who won the gobstone off the other kid. You can collect the chocolate frog on the way by fixing the broken statue. The kid says he'll only give back the gobstone if you beat him at Exploding Snap. Indulge him. It'll only take a moment. Then go give the other kid his gobstone back, and he'll tell you that Angelina went to the Entrance Hall Courtyard. Make your way back out to the Grand Staircase (following the arrows when they appear), and go downstairs. Part way down you will jump to just outside the Entrance Hall. Go through the Entrance Hall, casting Accio to collect the flying book by the door to the courtyard if you want to collect it, and go outside to the courtyard. You find Angelina with Fred and George. Ron leaves, trying to avoid his brothers, and Angelina proceeds to berate you for being impossible to find. Never mind that you've been looking for her. She then tells you about an upcoming practice and leaves you with Fred and George, who notice some Slytherins picking on another student. They start taunting you and the Weasleys and you all get into a duel. The duel consists of Harry, Fred, and George, against Draco, Crabbe, and Goyle. Everybody has 100 magic points and everybody knows the same spells (although Fred and George are fully trained and the others are not). Now, everybody is going to do this differently, depending on their fighting style, but basically you use up and down to pick a target and left and right to pick a spell. When you've made your choices press 'A' to attempt to cast the spell. When casting, you will see commands scrolling across the screen at varying speeds. Follow the commands successfully to cast the spell, miss commands and the spell won't work. Keep going and eventually you will win the duel. After the duel, Hermione shows up to take Harry to DADA class. Go back inside and back to the Grand Staircase. Follow the stairs up until the arrow appears to direct you through a doorway. Go through it and you'll be out on the Suspension Bridge, where Draco and his pals are apparently back for more punishment. Beat them again (this time it's Harry and Hermione against Draco and someone I think is Crabbe). Then walk across the bridge and you will jump to just outside the DADA classroom. Enter the classroom. The game will save and you will see a cutscene during which Harry winds up with a detention. You then arrive back in the common room. End of Chapter, and if you picked the frog and book when I mentioned them, you should have all items so far. 9.05) Go to Detention In this chapter you need to find one frog and one book. Talk to Ron or Hermione as usual to start and Hermione sends you to the Great Hall to get a book from Padma. Exit the common room, start down the stairs, and you will jump to directly outside the Great Hall. Go in and she's right there, talk to her and she wants Transfiguration help before she'll give up the book. Help her. Transfiguration is a little bit tricky. The spell meter is in the top left. In the centre is a rat, and the wand is hovering over it. You must use the control pad (by pushing back and forth from one side to the other) to keep the wand centered. The more in the middle it stays, the faster the meter fills up. If the meter drains before you finish the spell won't cast but if you fill it you get a mug instead of a rat. And Padma will give you the book. Now it's off to the library. When you leave the Great Hall you'll meet a first year who's lost his scarf, thanks to Peeves. He's afraid of Harry but Harry helps him anyway. Cast Accio to fetch the scarf (it's on top of the big statue). The kid's happy now so exit to the Grand Staircase. Start going up and follow the arrow through the doorway to the Tapestry Corridor. Follow the path (there's only one way to go for now) until you meet Moaning Myrtle. Apparently the Slytherins have smashed up her bathroom and she wants Harry to fix it. Go inside and cast Reparo on the toilets. When everything is fixed leave the bathroom and go down the hall. You will see an arrow point off to the right. Don't follow it. Go straight down the hallway instead. You should see a book flying above a torch. Cast Accio at the book to collect it, and cast Incendio to light the torch and make a frog appear. Collect that and you will have collected everything for this chapter. Now go back the way you came and follow the arrow this time. Go down that little hallway and out the door to find yourself in the Transfiguration Courtyard. Draco & company await. Beat them again and move on. And yes, you will be dueling them quite frequently during the course of this game. Follow the arrows and go through the door. Go up the stairs and through the next door. Follow the arrow and go through the big doorway at the very end of the hallway. Now you should be in the Library. Go up the right side and head straight back. Keep going and you will find Hermione, who has come to make sure you do your homework. She will give you a short History of Magic quiz and send you off to detention. The game immediately jumps to directly outside the DADA classroom. Enter and the game saves. You see a cutscene of Harry's detention and then are back in the common room. End of Chapter. NOTE: History of Magic and Transfiguration should now be available to play on the lessons screen of the notice board. 9.06) Go to Charms This is a short chapter, and there are no objects to collect. To start talk to Ron or Hermione as usual. They will have a short chonversation and then Harry has to go to Charms. Exit the common room and you will automatically be in Charms class. Professor Flitwick will give Harry an exercise to complete. You will see a brief rundown of how to perform a couple of spells and the activity will start. The activity consists of performing several spells on a barrel that is on the floor in front of you. First, you must cast Reparo. By now you will have done this spell several times so hopefully you have no trouble with it. Next, you must cast Depulso. To cast this, watch the screen. A series of commands will be shown (eg: press 'A' follow by left on the control pad). Do what is shown and you will succeed. The third spell is Accio. You will have cast this one before as well. Fourth is Wingardium Leviosa. This one is a bit tricky, you will see a spiral, mostly black with a red patch. You must press 'A' to stop the spiral when the wand is over the red part. The last spell is Incendio. You will have done this one before also. In each case, you will have to repeat the requested action until the spell meter is filled up. Since this is the first Charms class it should be easier. Once you have completed the lesson the game will save and go to a cutscene. Afterwards, you will be back in the common room and Charms will be unlocked on the Lessons screen of the notice board. End of Chapter. 9.07) Finding the Room of Requirement This chapter is a bit longer, and there is one frog and one book to be found. To start talk to Ron or Hermione as usual. After Ron reads his mail you must go and find Neville. Seems he's found somewhere for the DA to practice. Exit the common room and head downstairs. After descending the first flight you will see the flying book in the top left corner. Cast Accio to collect it if you want to. Keep walking downstairs and after descending a few flights of stairs the game will automatically jump to the Tapestry Corridor. Walk down it and you will bump into Snape, who blames you for some Slytherin vandalism, right outside Moaning Myrtle's bathroom. Now you have to fix it. Cast Reparo on the statue and the portrait next to it will tell of another statue. But it won't tell you where it is until you pass a test. He gives you an Astronomy test. To pass, you must find three constellations on the star map before the time runs out. It can be a bit tricky, but basically you have to line up the wand over the glowing stars and press 'A'. You'll know you lined it up right because the wand tip will glow a brighter shade of gold when it's in the right spot. Now, I'm not sure the names of the constellations but they look like two fish, a set of scales, and a scorpion. After finding them the portrait tells you that the other broken statue is in the Viaduct Entrance. Walk past Moaning Myrtle's bathroom and all the way down the hall. You should be at the end of the hall that is covered in portraits. Go around the corner and through the door. You should now be in the Viaduct Entrance. Go down the stairs and to the left. You should see the broken statue. Fix it and you will be back at the portrait. He congratulates you. Now to find Neville. First, follow the arrow down the hall. You'll see another arrow pointing right, follow it. Go down the hall and through the door into the Transfiguration Courtyard. Follow the arrow again, and keep following it. Go across the courtyard and keep following the arrow. Go through the doorway and into the Herbology classroom. Go down the stairs and you will see Neville, but before talking to him there's something you should do. Do you see the pile of what appears to be either leaves or fertilizer? Cast Depulso at it. There is your chocolate frog for this level. Collect it and talk to Neville. He needs help, and you are now going to get your first Herbology lesson. You'll see five plant pots. Your goal is to grow nice, healthy plants in all of them. To do this, watch the pots. A golden ring will appear around the top of one of them. Using the control pad, move left or right until the wand is over the golden ring, and press 'A'. Follow the rings and tap each one as it lights up, and each plant should grow. If you miss one or more rings, not all the plants will grow fully and you will have to try it again. After you successfully grow the plants, Neville tells you that the Room of Requirement is on the seventh floor, and he will meet you there. Exit Herbology and Harry will ask the portrait just outside of it about his shortcut. The portrait, however, is extremely skittish and won't say anything because he feels he's being watched. You have to fix the problem before the portrait lets you through. To do this, you must go back across the courtyard to the other side. Do you recall the portrait that looks like a big eye, next to the bookshelf on the other side of the courtyard? Well this 'eye' has been, apparently, 'staring' at the shortcut portrait (they are right across the courtyard from each other) and was very upsetting to the shortcut portrait. To make him happy, cast Depulso at the bookshelf to move it in front of the 'eye'. The shortcut portrait will be overjoyed and let you through. You will end up right outside the common room, and to reach the Room of Requirement go down the stairs. Keep going until you see the stairs that split off and go up. There should be an arrow pointing up as well. Go up those stairs and you'll meet up with Neville. Talk to him and go through the door. Go down the hall and you'll see the door to the Room of Requirement. Go inside. The game will save, you'll see a cutscene, and be back in the common room. End of Chapter, and Herbology and Astronomy are now unlocked on the notice board. If you've been collecting what I've said you'll have all the items for this chapter as well. 9.08) DA Meeting 1 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. (NOTE: I am going to use this paragraph for each DA meeting. You'll likely get tired of reading it but there's no point in writing down the exact training that I did, because everybody will do it differently. So feel free to skip the DA meeting paragraphs after this one. Except the last one.) 9.09) Angelina Johnson and the Trophy Room This chapter has two frogs and two wizard cards to find. To start talk to Ron or Hermione as usual. Now it is time to start recruiting people to the cause. First up is Angelina Johnson. Ron says we need to make sure that DA meetings don't conflict with Quidditch. Exit the common room and make your way down to the Great Hall. Angelina is in the Trophy room which is through the Great Hall. Once you are in the Great Hall go all the way through to the back. You will see a blocked doorway and Angelina will start shouting. Before you save her, however, look over to the right. You should see a broken statue, and if you are collecting all the items, fix it to get a wizard card. Now go back to the blocked door. Cast Wingardium Leviosa at the chair to move it and enter the Trophy Room. You'll see Angelina who tells you that the Slytherins have smashed up the Trophy Room and gone for Filch. There are two trophies to fix so cast Reparo on them. You will also notice a broken vase, fix that to collect a chocolate frog. Then Ron says Filch is coming so you must leave. Find the portrait to take the shortcut out of there. You'll come out on the fourth floor. You'll see an arrow but don't follow it. Instead go the other way and down the stairs. You'll see a broken statue at beside the stairs. Go down and fix it to collect another wizard card. Go back up and now follow the arrow. Keep going until you come to the junction, follow the arrow to the left. Go down the hall and you'll see Colin Creevey. Draco stole his camera so you must get it back. Follow the arrow. When you go through the door you will in the Clock Tower area. Just inside the door is a torch. Cast Incendio at it to collect another chocolate frog (the last item for this chapter). Now go forward a little and then down the stairs. You'll be in the Clock Tower Entrance. Go through the doorway, and then out into the Clock Tower Courtyard. There should also be an arrow pointing the way. The arrow can be confusing when you first go down the stairs, because it looks like it's pointing back upstairs. It isn't. Anyway, go into the courtyard and you will duel (again) with Draco and his cronies. After you beat them Colin gets his camera back and he and his brother are recruited to the DA. Next up on the list is Cho Chang, and Harry goes this one alone. Go back the way you came, all the way through the fourth floor, and back out to the Grand Staircase. Follow the arrows when they appear. And if you didn't get the second wizard card before you can now, as you pass by it on your way out. Once on the staircase go down until you find Cho on one of the landings. Harry has a chat with her and the game saves. You appear back in the common room and this chapter is over. 9.10) DA Meeting 2 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.11) Astronomy There are no hidden objects to find in this chapter. To start talk to Hermione because Ron isn't there. She will tell you to go to the library for a homework meeting. Exit the common room and you will be in the Library. Go straight back up the left side to find Padma and Parvati, Harry's homework buddies. Talk to them and they'll give you a star map. Find the constellations and the game will save. If you are curious they are the same constellations as last time. After saving you are back in the common room and the chapter is over. 9.12) DA Meeting 3 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.13) Luna and the Thestrals In this chapter there are two frogs and two books to find. To start talk to Ron or Hermione as usual. You will find out that Hagrid is back. Let's go see him. To get there, exit the common room and start walking down the stairs. Part way down you will meet a girl who (when you talk to her) will say that you can't go down that hallway. Harry says there's another way so just keep going downstairs. A few flights down from there you will find a portrait. He can let you through if you tell him the headline from the Daily Prophet. You don't know it so you must find a copy. There should be one in the Great Hall, so go there. Just inside the door is a broken statue. Fix it for the first frog. Keep going and you will find the newspaper. Read the headline make your way back up the stairs to the portrait. He will let you through and you'll come out in the Clock Tower Courtyard. Seamus is waiting there, talk to him and he will join DA. If you look up from where you're standing you will notice a flying book, cast Accio at it to collect it. Then follow the arrows, making your way through the courtyard and out to the Stone Circle. At the very far end of the wooden bridge, just before you walk out to the Stone Circle, you will see a broken barrel. Cast Reparo to fix it and collect the second frog. Now keep going and as soon as you step off the bridge Draco and his buddies are waiting for you. Fight them again and you can continue to Hagrid's. Basically just follow the path to the next screen. You will see Luna Lovegood and a flying book. Cast Accio to collect the book and then talk to Luna. You have now collected everything for this chapter, by the way. Luna tells you about the Thestrals. Go with her into the Forbidden Forest for your first Care of Magical Creatures session. It isn't an official class but it is exactly the same as what the class will be like. What you have to do is feed the Thestrals. A Thestral will appear on screen and a series of food items will be displayed across the bottom. A though bubble will appear next to the Thestral's head displaying what it wants to eat. Scroll through the food using left and right on the control pad. When the food it wants is in the middle box press 'A' to feed it. Once it's eaten another food item will be shown. Keep matching up the food to fill the Thestral's happiness bar (like the spell meter). When the meter is full you are done. After that Luna joins the DA and Hagrid shows up. You will have a talk with him and then the game will save. You'll be back in the common room and the chapter is done. Also, Care of Magical Creatues is now open on the notice board (it's called 'Feeding'). 9.14) DA Meeting 4 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.15) Go to Transfiguration There is nothing to find in this chapter. To start talk to Ron or Hermione as usual. Time for Transfiguration class now so exit the common room. You will automatically be in the classroom so just go talk to McGonagall. Do the lesson and the game will save and you'll be back in the common room. End of chapter. 9.16) DA Meeting 5 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.17) Padma, Parvati, and Hannah Abbot In this chapter there are two books and two wizard cards to find. To start chapter talk to Hermione, Ron isn't there. You need to recruit more people to DA so get going. First is Padma and Parvati in the Library. Exit the common room and walk downstairs. Eventually you will meet a girl who won't let you pass. Apparently Fred and George have been doing good business, because the stairs are blocked off due to some 'Puking Pastilles'. Harry knows another way so go back upstairs. Go through the first doorway you come to and onto the fourth floor. Draco and company are there waiting for round...what is it now, 5, 10? No matter, beat them again and keep going. Go up the stairs and past the portrait, into the next hallway where you will see a flying book. Cast Accio to collect it and keep going. Go up the next stairs and towards the portrait. In front of it is a broken vase, fix it for a wizard card. Follow the arrow left and keep going into the clock tower. Go up the stairs and to the portrait. He's hiding a shortcut, but won't let you use it until you prove yourself. He send off to the hospital wing to help the person there, so go back the way you came. When you reach the next portrait go right this time, and you'll be in the hospital wing. Hannah Abott is there. Light the torch to help her and go back to the portrait. He'll let you through now and you'll come out by the Library. Before you go in, walk the other way a bit, down the hall, and you will find the second flying book (it is a couple of screens over, past the Charms classroom). Cast Accio to collect it and go back to the Library. Just inside it is a chest. Cast Depulso at it and it will move, revealing the second wizard card. You've now got everything for this chapter. From here walk straight back up the left side and you will find Padma and Parvati. They will join the DA now if you help them with their Divination homework. Divination is sort of like Exploding Snap. An image will appear in the crystal ball, and you must choose the one that matches it. To do this just press the control pad towards the matching picture. Keep doing this until you are finished. Afterwards, the game will save and you will be back in the common room. End of Chapter, and Divination will now be open on the notice board. This is the last one to be unlocked, so you should be able to finish the whole board if you want to. 9.18) DA Meeting 6 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.19) Go to Herbology There are no hidden objects in this chapter. To start talk to Ron or Hermione as usual. It is time for Herbology class. Exit the common room and you will be automatically put in the greenhouse. Talk to Professor Sprout and complete the lesson. It is just like what you did for Neville. Afterwards, the game will save, the chapter will end, and you'll be back in the common room. 9.20) DA Meeting 7 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.21) Go to Care of Magical Creatures There are no hidden objects in this chapter. To start talk to Ron or Hermione as usual. It is time for Care of Magical Creatures class. Exit the common room and you will be automatically put in the Forbidden Forest. Talk to Hagrid and complete the lesson. It is just like what you did for Luna. Afterwards, the game will save, the chapter will end, and you'll be back in the common room. 9.22) DA Meeting 8 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.23) Ginny and the Doxy Venom There are two frogs and two wizard cards to find in this chapter. To start talk to Ron or Hermione as usual. The chapter starts with Hermione wanting to talk to Fred and George. Seems they're trying to test their products on other students. So you have to find them. Exit the common room. Go downstairs, and about half-way down, you'll see a broken barrel. Fix it for a chocolate frog. Keep going downstairs to the Entrance Hall. Talk to Fred and George and find out that Filch caught them with some doxy venom and they could get expelled for it. It's up to Harry to save the day (yet again) so you have to get that venom back. Apparently they told Filch it was a potion, so you have to make one to replace it with. Go outside to the Entrance Courtyard. To the left of the door is a pile of something, cast Depulso at it to move it and reveal a wizard card. Collect it and head off to the right, where the Slytherins are harassing Susan Bones. Duel them again, send them packing, and Susan will join DA. Keep going off to the right now, and go down, then out, onto the Viaduct. Start walking across the Viaduct, stopping on the way to light the torch for a frog. Keep going and you will discover that the Viaduct is blocked off. Now it is time for what I think is one of the hardest parts of the game, balancing. To do this, use the left and right arrows on the control pad, like you would for Transfiguration. Only this is harder than Transfiguration. Try your best to stay balanced, and don't worry too much, when he falls he climbs back up. Keep going and you will eventually reach the other side. Thank goodness thats over, and thanks even more for that being the only time it has to be done. Now walk forward and enter the Viaduct Entrance. Don't worry about the torch near the portrait just yet, for now go left. Fix the broken statue for the second wizard card (and last item of the chapter), then try walking through the door to reach the Potions classroom. Oops, it's locked. Instead, try talking to the person standing by the wall. It's Ginny, who's going to help you make the potion you need. Follow her directions, and you will have the potion. Now you must get to Professor Umbridge's storeroom, and get back the venom. Go back towards the Viaduct, a student will tell you it's blocked off. Well, remember the portrait I told you not to bother with? Go to it. He's asleep, so cast Incendio to light the torch next to him and he'll wake up. Go through and you will be automatically jumped to right outside Umbridge's door. Go inside and Harry will put on his invisibilty cloak. Now for the other hardest task in the game, sneaking. Harry will be at the left side of the screen, and in between him and Umbridge's office is Draco and another Slytherin who may as well be his twin (except I know he doesn't have one). You must press left on the control pad, very softly. This will make Harry walk slowly, so he can sneak by the Slytherins. Except this is very hard to do and if you walk to fast, a big red and yellow flashing exclamation point appears in the top right corner and you must freeze until it goes away. Which means that the timer in the top left corner will continue to drain with you doing nothing. Which makes it very easy to run out of time and have to start over. However, when you are not directly in front of someone you can walk a little faster, and you can take a step or two after the exclamation point starts flashing before you must stop or be caught. So just keep trying, and you will get it eventually. When you've done it, you'll be in Umbridge's office, so just walk across it and through the next doorway and you'll be in her storeroom. Harry will immediately grab the venom and you will be back out in the hallway. Now you have to return the venom to it's rightful (albiet slightly illegal) owners. Head back downstairs. Keep going down (all the way) and out the door, onto the Suspension Bridge. Cross the bridge and go through the door. You should now be on the Grand Staircase. Fred and George are still in the Entrance Hall; go back downstairs to find them. Return the venom, and Fred and George join the DA. The game will now save and you'll be back in the common room. End of chapter. 9.24) DA Meeting 9 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.25) Go to Divination Homework Meeting There are no hidden objects in this chapter. To start talk to Ron or Hermione as usual. Harry is told to go to another homework meeting, Divination this time. Exit the common room and you will automatically be in the Library. Walk straight back up the left side and you will find Padma and Parvati. Do the lesson they give you and the game will save. Harry will be back in the common room and the chapter is over. 9.26) Ernie Macmillan and the Potion Ingredients There are three golden snitches (they'll be flying like the books) and three wizard cards to find in this chapter. To start talk to Ron or Hermione as usual. Dual purpose goal here, do some Potions homework and recruit Ernie Macmillan to DA. To find him, exit the common room and go downstairs. You will see a torch on the first landing, light it for a wizard card. Keep going and you will find Moaning Myrtle. This time she wanted to haunt the Prefects' Bathroom, but someone was in there and she wants him to leave. She asks Harry to talk to him. Go inside and you'll meet Ernie, who is also trying to do his Potions assignment. He agrees to join DA if you help him. So now you must go out to the Forbidden Forest to find ingredients. First thought, walk to the right side of the screen and move off screen into the next area. Above you, you will see the first golden snitch. Cast Accio to collect it. Exit the bathroom and follow the arrows. Keep going and you'll be in the clock tower area. You will see a chest, cast Depulso to move it and collect a wizard card. Move forward and go down the stairs. Go down the first three flights but don't go down the fourth. Instead go and explore the fourth floor. Walk all the way through to the other end, past the hospital wing and almost to the Grand Staircase. On the way you will find the second snitch. Cast Accio to collect it. Then you must walk all the way back to the clock tower and go down the stairs the rest of the way, to the Clock Tower Courtyard. When you get there you must fight Draco yet again, recruit another DA member, and then continue across the courtyard to the Stone Circle. Follow the arrows to get out of the courtyard. Then just follow the path toward Hagrid's. Take a quick trip behind his hut to collect the last snitch before following the arrow into the Forest. Once you are in the forest, you need to cast Wingardium Leviosa on the tree stumps to collect the plants you need. But before you begin, go to the screen off to the far left to repair a broken barrel and collect the last wizard card. Go back a screen and cast Wingardium Leviosa at the two stumps to move them and grab the plants. Keep going to the right through the forest, into the next screen. There is one stump there, move it, collect the plant, and go straight into the next screen. Collect the plant from under the stump there, and go ahead and left to the next screen. Keep going straight and you'll wind up in the Care of Magical Creatures clearing to find the last tree stump. Move it, collect the plant, and you will jump to the Potions classroom. Talk to Ernie, make the potion, and the game will save. You'll be back in the common room. End of Chapter. 9.27) DA Meeting 10 To start this chapter talk to Ron or Hermione as usual and then you'll end up on the seventh floor. Go into the Room of Requirement and across the room to the lectern. Press 'A' to begin training. You will then be given 2 points (3 in the later meetings) to train with. Use the control pad to choose who you want to train (you can choose Ron, Hermione, or Harry), and press 'A'. Then use the control pad again to choose a spell. You can train any of the five dueling spells. To train a spell, just follow the commands as they move across the screen. As you complete the commands you will charge up the spell, which is shown on the right (the purple dots). Fully charge the spell and you will cast it. Casting it means you have successfully learned the next level of that spell. After you have used up all of your training points the game saves and the chapter will end. 9.28) Grimmauld Place at Christmas Before this chapter starts you will see a cutscene. You will then be back in Grimmauld Place. Walk to the back of the room to talk to Professor Lupin, then go upstairs. Go up the next flight, then into the room there (the one where you found Ron in back at the start of the game). You'll find Sirius there, so talk to him. Talk to him a second time, and the game will save. You'll see a shot of Hedwig flying, press 'A' to skip it. Then you'll be back in the common room. End of chapter. 9.29) The Inquisitorial Squad There are three books and three wizard cards to find in this chapter. To start talk to Ron or Hermione like usual. Time to start Occlumency lessons. Exit the common room. Go all the way downstairs to the Entrance Hall. Part way down (on the landing with the shortcut portrait) is a broken vase. Fix it for a wizard card. In the Entranct Hall beside the big statue is a broken statue. Fix it for another wizard card. Go outside to the courtyard for another duel with Draco. Beat him and go out onto the Viaduct. You'll see another broken vase; fix it for the last wizard card. Then continue across the viaduct and into the Viaduct Entrance. Go left and through the door into the Potions classroom. You will see the first flying book in the anteroom; cast Accio to collect it. Continue inside and all the way to the left to meet Snape. To start the lesson press 'A'. To complete the lesson, follow the commands as they scroll across the bottom of the screen. Your goal is to protect your memory. Successfully complete each series of commands and the lesson will be over. Talk to Snape for a few more minutes and then leave. Hermione is waiting. She wants you to go to the Room of Requirement. There's a shortcut behind the portrait there; take it. You jump to the Room of Requirement. Finish your last bit of training and then you'll see a long cutscene. I won't go into details, but when it's over you are in the Great Hall. You must now go to Hagrid's Hut. Take the shortcut through the Trophy Room. To get there, go through the Great Hall all the way to the far end and through the door. In the trophy room you'll find another flying book, cast Accio to collect it and go to the portrait. You'll come out in the fourth floor, follow the arrows to get to the CLock Tower area. Go forward and around to the left to find the last book flying around in front of the clock mechanism. Then go back a screen and go down the stairs. Go out the door and around into the clock tower courtyard. Go through the courtyard and follow the path out to the stone circle area. Keep going and you'll get to Hagrid's but Draco has beaten you there. Duel him again. Once you've beaten him the game will save and you'll be back in the common room. End of chapter. 9.30) OWLS 1 There are no hidden objects to find in this chapter. To start talk to Hermione (Ron's not there). Time for your first bunch of Owls. They are in the Great Hall, so leave the common room and walk down all the stairs to get there. If want to look around a bit, all of the floors are open for exploration, but since there's nothing to find and no one around there's not a lot of point to it. There are no shortcuts here, so you must walk the entire way. When you get there the Owls begin. This lot consists of: Transfiguration, Charms, History of Magic, and Potions. If you have been doing the notice board lessons you should have no trouble at all. And since you have done all of these at least twice during the main game you should know how to do them anyway. So complete the OWLs and the game will save. You'll be back in the common room and the chapter is now over. 9.31) Harry's Final Occlumency Lesson There are no hidden objects to find in this chapter. To start talk to Hermione (Ron's not there). No conversation this time, just exit the common room and you will be in the Potions classroom. Go all the way to the left to find Snape and start the lesson. It's the same as last time. Finish the lesson and Snape will order you out of the room. Start to leave and the game will save. You're now back in the common room and the chapter is over. 9.32) OWLS 2 There are no hidden objects to find in this chapter. To start talk to Hermione (Ron's not there). Time for your first bunch of Owls. They are in the Great Hall, so leave the common room and walk down all the stairs to get there. If want to look around a bit, all of the floors are open for exploration, but since there's nothing to find and no one around there's not a lot of point to it. There are no shortcuts here, so you must walk the entire way. When you get there the Owls begin. There are three this time: Herbology, Divination, and Astronomy. Again, if you have been doing the notice board lessons you should have no trouble at all. And since you have done all of these at least twice during the main game you should know how to do them anyway. So complete the OWLs and the game will save. You'll be back in the common room and the chapter is now over. 9.33) Swamping the Courtyards There are three books and three snitches to find in this chapter. To start talk to Ron or Hermione. Hmm...seems Fred and George are up to something. To find out what, go meet them in the Trophy Room. To get there, exit the common room and go down the Grand Staircase to the Entrance Hall. Enter the Great Hall and walk through to the Trophy Room. Cast Accio to collect the snitch that you will see flying around in the middle of the Great Hall. Fred and George have a favour to ask of you, and part of it is apparently waiting in the Clock Tower Courtyard. Hermione mentions the portrait shortcut; walk across the room to it and go through. You'll come out on the fourth floor, so make way around to the clock tower area. Go down the stairs and outside into the courtyard. Draco is waiting for another duel (is it me or do they come up with some of the flimsiest excuses to fight ever?) Beat him and you'll see Luna. She tells you that the Weasleys left a message - there's a Portable Swamp in the courtyard and you have to set it off. Go to the other end of the courtyard and you'll what appears to be a trunk sitting on the ground. Cast Incendio at it and watch the cutscene. You will then be just inside the clock tower area, at the base of the stairs. You'll be next to a portrait, talk to it and you'll be back on the Grand Staircase. Your next goal is the Transfiguration Courtyard. We can get there by going through the Viaduct, so go down to the Entrance Hall and out into the Entrance Courtyard. There is a flying book here, so collect it with Accio before heading out onto the Viaduct. Draco is waiting on partway across the Viaduct this time. We're definitely getting lots of dueling practice in this game. Beat them again and keep going. Just before you go back inside there is another flying snitch. Use Accio to grab it and head through the door. Go up the stairs to find another flying book. Use Accio get it and keep going up, and through the door. You'll be in the Tapestry Corridor now. Follow the hallway around and when have the option of either going straight or turning right, turn right. Go down the hall and out into the Transfiguration Courtyard. You should immediately see a flying book down the hall, cast Accio to grab it. Walk towards the bookshelf and go through the archway and into the courtyard. You will see a flying snitch just above you, grab it with Accio. You should now have everything for this chapter. All that's left here is to find the Swamp. It is in one of the corners, just look around till you see it. Cast Incendio at it to set it off. Once it's done, you'll be back in the Tapestry Corridor. You have to go meet Fred and George in the Entrance Hall. The way to the Grand Staircase is locked so just go back the way you came. After you talk to them, the game will save. End of Chapter. 9.34) Ministry of Magic This chapter begins with a long cutscene. At the end of it you will be at the Ministry of Magic. You (Harry) will be with Ron, Hermione, Ginny, Luna, and Neville. Go left, and keep going left until you jump to the Hall of Prophecy. Then go straight, right, up and left, straight, left, and right. Walk up to the glowing prophecy to start another cutscene. When it ends you will be in the Veil Room, and will be fighting as Sirius against three death eaters. If you beat them (I advise sticking to Rictusempra, it does the most damage), you will start a duel (as Sirius) against Lucius Malfoy. Beat him and it's now Harry and Sirius against three more death eaters. Finish that duel and you will be Sirius (with considerably lower health) against Bellatrix Lestrange. You will then see another cutscene and after that, you will be fighting the final battle, as Dumbledore, against Voldemort. After you beat him, you will face him as Harry, but not in a duel. You will be trying to use Occlumency. Beat that and you will see a series of cutscenes, after which the game will save and you will reappear in the common room. Congratulations! You have now beat the game. From here you can play games with the students sitting at the table, finish off the activities on the noticeboard, or talk to Hermione to replay any chapter of the game. Useful for finding objects you didn't find the first time around. You can not leave the common room, however, so if you want to explore the castle you will have to talk to Hermione to replay a chapter. ------------------------------------------------------------------------------- 10) Collectibles and Other Stuff In this section I am going to list the unlockable pictures by chapter and what you need to find to get them. I will also address a couple of issues I found while playing the game. 10a) Collectibles: Picture 1: Harry and Dudley - unlocked by finding the frog in the chapter "Hogwarts pre-DA" Picture 2: Harry and Dudley - unlocked by finding the book in the chapter "Hogwarts pre-DA" Picture 3: Mad-Eye Moody - unlocked by finding the frog in the chapter "Go to DADA class" Picture 4: Ron and Hermione - unlocked by finding the book in the chapter "Go to DADA class" Picture 5: Harry and Sirius - unlocked by finding the frog in the chapter "Go to Detention" Picture 6: Dumbledore - unlocked by finding the book in the chapter "Go to Detention" Picture 7: The Great Hall - unlocked by finding the frog in the chapter "Finding the Room of Requirement" Picture 8: The Professors - unlocked by finding the book in the chapter "Finding the Room of Requirement" Picture 9: Divination class - unlocked by finding the frogs in the chapter "Angelina Johnson and the Trophy Room" Picture 10: Professor Flitwick - unlocked by finding the wizard cards in the chapter "Angelina Johnson and the Trophy Room" Picture 11: Professor Snape - unlocked by finding the frogs in the chapter "Luna and the Thestrals" Picture 12: Ron Weasley - unlocked by finding the books in the chapter "Luna and the Thestrals" Picture 13: Hermione Granger - unlocked by finding the books in the chapter "Padma, Parvati and Hannah Abbot" Picture 14: The Inquisitorial Squad - unlocked by finding the wizard cards in the chapter "Padma, Parvati and Hannah Abbot" Picture 15: Dumbledore's Army - unlocked by finding the frogs in the chapter "Ginny and the Doxy Venom" Picture 16: Luna Lovegood - unlocked by finding the wizard cards in the chapter "Ginny and the Doxy Venom" Picture 17: Neville casts a spell - unlocked by finding the snitches in the chapter "Ernie Macmillan and the Potion Ingredients" Picture 18: Trelawny gets sacked - unlocked by finding the wizard cards in the chapter "Ernie Macmillan and the Potion Ingredients" Picture 19: Ginny Weasley - unlocked by finding the books in the chapter "The Inquisitorial Squad" Picture 20: Fred and George Weasley - unlocked by finding the wizard cards in the chapter "The Inquisitorial Squad" Picture 21: Harry and Dumbledore - unlocked by finding the books in the chapter "Swamping the Courtyards" Picture 22: Draco Malfoy - unlocked by finding the snitches in the chapter "Swamping the Courtyards" 10b) Other Stuff: Ok, I don't really have a lot to say here. I may add more if I think of anything. The main two things I want to say are: Number one - about the navigation. The navigation is fairly straightforward, however, occasionally when switching screens it can stick a little, so it sometimes takes a few tries to make the switch. It doesn't mess up the game as fas as I can tell, it's just a minor annoyance, but it is worth mentioning. Number two - about quidditch. Some of you will notice that on the box it says you can play quidditch in this game. I can pretty much assure you, you can't. I've played the game through twice, been everywhere, done everything, and never found it. I firmly believe that it was a mistake on the box, and I've even asked Tech Support at Electronic Arts about it. I will update this section if I receive a response from them. ------------------------------------------------------------------------------- So that is my guide. I hope that it has been helpful for any one who reads it. -Maybeth