NOTE: This FAQ is not finished yet. So please, restrain from emailing me to complaint about how I missed this and that. It will get sort out once I finished the whole walkthrough. I won't accept any contribution at the moment too, I will; however, once I finished the walkthrough. One last thing, please don't rate this FAQ yet as I'm sure right now it won't generate a very good rating. ***************************************************************************** ,-----, / ; / ,----. | ,----. _,-. ,-. ; | \| " ___ | `- | / \_ _ _ | | ,., ,., ,-, ,", / / \_| ,--,| | |_ `._,---, | |" \ | `. /_ | /_ | | |" _ \ | | / ,. ` | ,' ,. ,--.| | ,. \ | `. ; ; | | | ," \ \ | | ,--.' | | | ; | ` | ' | | \ ' `. `. | | | | | " \ \ | \ [_ || | | | | | | '---, | | | | `. \ | | | | | | | | " \ | || \__" | \ \ , ,--' | | / " `. || \ | | | | | ; \ -_/ || | |__; ` /\ \_, | | / / \ || \_ | | | | / / \ |`.__,"|____,\___' ".__" |,'/ ; | | \ '' ',| | / ; "____,' | , /\ | | \._,'\_,|,' / , |/ / `--., ; | / \ / |/ `. / "---' ***************************************************************************** Type of FAQ : FAQ/Walkthrough Platform : Game Boy Advance Genre : Role Playing Game Game Version : North American Rated : Everyone Published by : Nintendo Designed by : Camelot Initial Release FAQ : 2003 FAQ Version : 1.0 Writtten by : Eli H. *****************************Legal Disclaimer******************************** This document is for personal use only. It is not to be sold or reintegrated into another guides for this game or others. DO NOT post this FAQ, in part or whole, ANYWHERE. I posted this FAQ solely to GameFAQs. You may ask written permission to post this FAQ via email, but it's a 0.01% chance for you getting permission unless I am familiar with the site and the site has full respect of copyright laws. If by any chance I granted the permission, I must be given full credit on my work and this FAQ shall not be altered at all. This document property of Eli H., all rights reserved. Copyright 2003 by Eli H. ***************************************************************************** Search Function: Press CTRL + F and type the word that you want to find the info. For example: You want to find Kolima Forest. Press CTRL + F then type: KOLIMA FOREST I recommend to type in capitals and check the 'Match Case' for Sections and Subsections, Towns, Dungeons, Djinni, and Bosses. It'll take you straight to the source or the walkthrough. .~~~~~~~~~~~~~~~~~~~~~~~~~. | ~~ TABLE OF CONTENTS ~~ | '~~~~~~~~~~~~~~~~~~~~~~~~~' I - Introduction II - Game Basic III - Characters IV - Story V - Walkthrough A ~ Quick Walkthrough B ~ Detail Walkthrough VI - World Map VII - Boss Strategies VIII - Monsters List IX - Djinn A ~ Djinn Location B ~ Djinn Setting C ~ Djinn Summoning X - Psynergy A ~ Non-Battle Psynergy B ~ Battle Useable Psynergy XI - Characters Information A ~ Characters Levels B ~ Characters Classes XII - Item List A ~ Weapon B ~ Armor and Accessories C ~ Artifacts D ~ Support Item XIII - Mini Games XIV - Frequently Asked Questions XV - Updates and Email XVI - Credits ****************************************************************************** <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> I ~ INTRODUCTION <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> Golden Sun is one of GBA's RPG worth to own. This game has all the necessary elements of a good RPG game. Great graphic specially for portable console system and good battle system (where you could actually see battle history on the bottom of the screen; you could see who's hitting who, what kind of attack your party and enemies make, and with the exact damage points afterwards). One more thing, that is necessary for RPG, is the good story which Golden Sun is full of it. This game is one of the best RPG for Game Boy system. <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> II ~ GAME BASIC <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> /'------------------'\ | A ~ BASIC CONTROLS | \'------------------'/ ~~~~~<< 1 ~ CONTROLS >>~~~~~ + Control Pad - Walk, Jump (forward), and Push object (forward). Start button - Display save, sleep, and option menu. Select button - Display Field Command. B button - Run (combine with + control pad), cancel, and display next text/messages. A button - Speak, Examine objects, Field Command (Battle), and Confirm selection. L button - Psynergy shortcut, check surrounding (world map) R button - Psynergy shortcut, display the world map (use + Control pad to move the cursor, if it lands on a town/dungeon, it shows the names of the place. ~~~~~<< 2 ~ PSYNERGY SHORCUT >>~~~~~ - Press B button or SELECT button - Choose Psynergy - Press L or R, whichever button you want to make a shortcut. - Choose the Psynergy you want, press L/R to change the character. /'----------------'\ | B ~ GENERAL INFO | \'----------------'/ ~~~~~<< 1 ~ BATTLE SYSTEM >>~~~~~ Monsters's encounter are random in both World Map or Dungeons. Most of the time you will have the first move in a battle; however, at some occasion the enemies could make a surprise attack. You have the option to attack or run. The battle system is a turn based system. Each turn, first you will have to command the attack types for the characters. ~~~~~<< 2 ~ PSYNERGY >>~~~~~ We call the magical ability in this game as Psynergy. Press A or Start, you will see the first option is Psynergy with sign of a human raised his/her hand up. You will gain Psynergy as you level up, however, the kind of Psynergy one's character get, depends on what kind of Djinn you equip to that character. Try to experiment to get the best possible Psynergy that suitable for each character. Everytime you use Psynergy, you will have to spend PP (Psynergy Points). You could restore PP if you rest at the Inn or you could just walk around or battling enemies without using PP at all for several times until the PP restored. ~~~~~<< 3 ~ DJINNI >>~~~~~ Djinni are the spirit of the Elemental Stars. Each type of Djinni represents its Elemental Spirit; Venus represents Elemental of Earth, Mars represents Elemental of Fire, Jupiter represents Elemental of Wind, and the last but not least, Mercury represents Elemental of Water. Each type of these Djinni has several Djinni that you need to collect through out the game. It's really important to collect these Djinni as they could lend you great helps specially for Boss battles. Choose the Djinni sign in the Main Menu option to look at each character's Djinni. You could trade or give Djinni among the characters. ~~~~~<< 4 ~ ITEMS >>~~~~~ You could see what items each character's holding by looking at the Chest sign in the Main Menu option by pressing A or START button. Must I remind you always check the jars, barrel, and wooden box in towns and houses for items. You will find some good items that you could use later on. You could get items from enemies too. However, the drop rate is random. If you want to get good weapon that certain enemies drop by utilizing the drop rate, check other FAQ namedly Random Number Generator (RNG) FAQ. I'm not going to cover it in my FAQ. ~~~~~<< 5 ~ INVENTORY SYSTEM >>~~~~~ You could only hold 15 items for each character. If the first character has a full inventory, the item will go to the second character who doesn't have full inventory yet. If his/her inventory is full too then it will go to the next character who doesn't have full inventory yet. If in a command list you choosed to drop the item, you won't be able to pick it up once you dropped it. Always remember that. ~~~~~<< 6 ~ STATUS >>~~~~~ Choose the Letters sign in the Main Menu option to enter the Status screen. You could see detail information on each character such as, character's class, character' status, experiences, HP, PP, Attack points, Defense points, Agility Points, and Luck Points. Also you could see Djinni' level of each character. ~~~~~<< 7 ~ SHOPS >>~~~~~ Item Shop has a bottle sign in front of the house/shop. You can buy support items in the Item Shop. For several towns, the items list are very limited, but when you're quite far in a game you will have better items list. Weapon/Armor Shop has a sword sign in front of the house/shop. Inside the shop, there will be two counters, one is selling weapons and the other is selling armor. I recommend to sell old weapons and armors so you always have extra empty slots in your inventory. In every shop, there's a special list that you want to watch out every time you check the store. It's called 'Artifact'. You could buy rare weapons, armors, and items. However, you could only buy it once per items that are in the list since the shop only stock it one per items. Once you bought that item, the item's name will be diseaper from the list. If you decided to sell 'Artifact Items', it will available to buy in the 'Artifact' list. ~~~~~<< 8 ~ WOLD MAP >>~~~~~ You could still encounter monsters in the World Map. The easiest way to find towns or dungeons is to following dirt path/road on the map. If you know where you should be going next but don't know where the place, you could ask towns people in the nearest town you could find. They sometimes give you a geography lesson. :) <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> III ~ CHARACTERS <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> 1 ~ ISAAC Earth Adept Class: Squire Age : 17 years old The main character of Golden Sun. He was born and raised in Vale. He spends his whole life in Vale. Villagers in Vale never go outside their village. The people in Vale haven been given gifts of special power. The power of Psynergy. Isaac possesses the power of Psynergy of Earth. His people has been guarding the sacred temple; Sol Sanctum for generations. His journey begins when the seal of Sol Sanctum has been broken. Default Stats: 2nd Default Stats: Level : 1 Level : 1 HP : 30 Class : Squire PP : 13 HP : 41 ATK : 25 PP : 18 DEF : 13 ATK : 27 AGI : 13 DEF : 13 LCK : 3 AGI : 13 LCK : 3 Default Equipment: Weapon: Machete - Atk +6 - Light Blade Head : None Shield: Padded Gloves - Def +2 Chest : Cotton Shirt - Def +3 Item : 3 Herbs +------------------+--------+-------+------+------+ | Elemental Levels | Earth | Water | Fire | Wind | |------------------|--------|-------|------|------| | Level | 5 | 0 | 0 | 0 | | Power | 104 | 78 | 76 | 77 | | Resist | 114 | 88 | 86 | 87 | +-------------------------------------------------+ +--------------+----+----------+------+----------------------------------+ | Psynergy | PP | Coverage | Type | Description | +------------------------------------------------------------------------+ | Cure | 3 | 1 ally | Earth| Restore 70 HP | | Move | 2 | 1 object | Fire | Move an object on the ground | | Retreat | 6 | -- | Earth| Return to the dungeon's entrance | +------------------------------------------------------------------------+ 2 ~ GARET Fire Adept Class: Guard Age : 17 years old Isaac's childhood friend, who possesses the power of Psynergy of Fire. His clumsiness makes his family worry about him being on a journey with Isaac. He really looks up to Isaac as he thinks Isaac is the one who could choose better decision. He will join you right at the beginning of the game. Default Stats: 2nd Default Stats: Level : 1 Level : 1 HP : 32 Class : Guard PP : 12 HP : 45 ATK : 21 PP : 16 DEF : 15 ATK : 23 AGI : 7 DEF : 15 LCK : 2 AGI : 7 LCK : 2 Default Equipment: Weapon: Machete - Atk +6 - Light Blade Head : None Shield: Padded Gloves - Def +2 Chest : Cotton Shirt - Def +3 Item : 2 Herbs +------------------+--------+-------+------+------+ | Elemental Levels | Earth | Water | Fire | Wind | |------------------|--------|-------|------|------| | Level | 0 | 0 | 5 | 0 | | Power | 76 | 77 | 104 | 78 | | Resist | 86 | 87 | 114 | 88 | +-------------------------------------------------+ +--------------+----+-----------+------+---------------------------------+ | Psynergy | PP | Coverage | Type | Description | +------------------------------------------------------------------------+ | Move | 2 | 1 object | Fire | Move an object on the ground | | Flare | 4 | 3 enemies | Fire | Attack with flaring flames | +------------------------------------------------------------------------+ 3 ~ IVAN Wind Adept Class: Wind Seer Age : 15 years old Ivan is the youngest person of all the characters. This young fellow raised by Master Hammet in a town named Kalay. Isaac and Garet met him when he was in trouble for losing Master Hammet's Shaman Rod. He possesses the power of Psynergy of Wind. His past is yet to be unknown. Default Stats: Default Equipment: Level : 4 Weapon: Wooden Stick - Atk +4 - Staff Class : Wind Seer Head : Circlet - Def +6 HP : 44 Shield: Travel Vest - Def +7 PP : 53 Chest : Leather Armlet - Def +7 ATK : 20 Item : 1 Herb DEF : 27 AGI : 35 LCK : 4 +------------------+--------+-------+------+------+ | Elemental Levels | Earth | Water | Fire | Wind | |------------------|--------|-------|------|------| | Level | 0 | 0 | 5 | 5 | | Power | 77 | 76 | 78 | 104 | | Resist | 87 | 86 | 88 | 114 | +-------------------------------------------------+ +--------------+----+-----------+-------+--------------------------------+ | Psynergy | PP | Coverage | Type | Description | +------------------------------------------------------------------------+ | Mind Read | 1 | 1 person |Jupiter| Read someone's mind | | Whirlwind | 5 | 3 enemies |Jupiter| Attack with a swirling tornado | | Ray | 6 | 3 enemies |Jupiter| Attack with a magnetic storm | +------------------------------------------------------------------------+ 4 ~ MIA Water Adept Class: Water Seer Age : 17 years old Mia is a decendent of an ancient clan who sworn to protect the Mercury Lighthouse. She possesses the power of Psynergy of Water. She is a young girl who always help Imil' villagers, a town near Mercury Lighthouse, by using her power. Beside Mia, there's another decendent of Mercury Clan. 5 ~ JENNA Fire Adept Class: Flame Seer Age : 17 years old She is Isaac's childhood friend. Her fate changed when a fierce storm hit Vale. She lost both of her parents and her older brother at that night. She lives with her grandparents ever since. She possesses the power of Psynergy of Fire. She learns the power of Ancient Alchemy from Kraden along with Isaac and Garet. Default Stats: Default Equipment: Level : 1 Weapon: Wooden Stick - Atk +4 - Staff Class : Flame User Head : None HP : 36 Shield: Padded Gloves - Def +2 PP : 26 Chest : One-Piece Dress - Def +4 ATK : 19 Item : 1 Herb DEF : 15 AGI : 15 LCK : 3 +------------------+--------+-------+------+------+ | Elemental Levels | Earth | Water | Fire | Wind | |------------------|--------|-------|------|------| | Level | 5 | 0 | 0 | 0 | | Power | 104 | 78 | 76 | 77 | | Resist | 114 | 88 | 86 | 87 | +-------------------------------------------------+ +--------------+----+-----------+------+---------------------------------+ | Psynergy | PP | Coverage | Type | Description | +------------------------------------------------------------------------+ | Flare | 4 | 3 enemies | Fire | Attack with flaring flames | +------------------------------------------------------------------------+ <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> IV ~ STORY <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> The story begin in a small village called Vale which located on the foot of Mt. Aleph in the continent of Angara. A remotely village whose villagers have special power, Psynergy. The villagers has been guarding Sol Sanctum, a sacred temple, for generations. It's held the key of an ancient science of Alchemy. The peaceful world has been broken when mysterious people broke the seal and took the Elemental Stars which power so great to even destroy the world if it's misused. You, Isaac, has to stop this villain from unleashing the Elemental Stars and causing chaos through out the continents. In your journey, you will meet allies that bear the same fate as guardians. <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> V ~ WALKTHROUGH <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> +--------------------------------------------------------------------------+ | WALKTHROUGH NOTE | | You're understand by reading this walkthrough, you're bound to see some | | ****SPOILERS****. You've been warned. | | | | SIDE NOTES: | | - Talk to NPCs or villagers, sometimes they'll help you by giving clues. | | - Save often, specially if you're about to face Enemy's Boss. | | - Make time to level up your party. | | - Buy or Find the best armors and weapons for your party. | | - Check jars, barrels, wooden boxes, and chests to get items. Some of | | them will help you to get through the game. | | - If you want to get extra exp each battle, try to finish the enemies by | | using the element they're weak against. Watch out the damage points you| | make every time ( ... takes ... damage. ). There's one thing you should| | watch carefully in what manner the sentence ends. | | 1. Ends with period (.) means it has resistant to that type of attack. | | 2. Ends with 1 Exclamation mark (!) means it's neutral to that type of | | attack. | | 3. Ends with 3 Exclamation mark (!!!) means it's weak to that type of | | attack. | +--------------------------------------------------------------------------+ /'---------------------'\ | A - QUICK WALKTHROUGH | \'---------------------'/ 1 - Vale ~ The Prologue - Evacuate and go to the Plaza. - Find Garet so he'll join you. His house is behind your house. Go up the stairs and find him behind the house. - Make your way through the village. - Seek help in the Plaza to get Felix out of the stream. - After you went back to the stream, get help again to the Plaza. - Fight an unwinnable battle. - End of Prologue 2 - Vale ~ Three Years Later - Go to Kraden's House. - Check the Sol Sanctum. - Report to the village elder about what happen in Sol Sanctum. - The journey begin to obatin the Elemental Stars and stop the villains. - Venus Djinn, Flint. - Go to Vault, south of Vale. 3 - Vault ~ Bandits Problem - Find Ivan in Mayor's house. - Help him find the missing Rod. - Use 'MIND READ' to the villagers, mainly in the inn. - Corner the suspicious looking people and use 'MIND READ'. - Locate the missing Rod. Hint: it's somewhere in the Inn. - BOSS: Defeat the Bandits. - Talk to the Mayor for a reward. - Ready to go on the journey again. 4 - Goma Cave ~ One More Ally on Your Side - Make your way though the Bilibin Cave Entrance. - Ivan showed up to help you on your journey. - Get inside the cave and make your way through. - Mars Djinn, Forge - Go to Bilibin on the right side at the other end of the cave. 5 - Bilibin ~ Forest Problem - Use MIND READ on the tree shape like a human to find out what happen. - Talk to everyone about the curse problem. - Talk to Lord McCoy over there. - Jupiter Djinn, Gust - Go outside town and head to Kolima, southeast of Bilibin through the baricade. 6 - Kolima ~ Tree's Curse - Nothing you can do here as all the villagers turned to logs. - Venus Djinn, Granite. - Go to Kolima Forest, northwest of Kolima. 7 - Kolima Forest ~ Find the Problem - Make your way through the Forest. - Talk to Tret. - Make your way through the Tret Tree. - Jupiter Djinn, Breeze. - BOSS: Defeat the Tret Tree. - Go on with your journey northwest of Bilibin to Imil. 8 - Bilibin Cave ~ Journey to Imil - Make your way through the cave. - Head north to go to Imil. 9 - Imil ~ A Troubled Town - Find out that the village has a plague problem. - Find Mia to help the elder. - Make sure to check the houses to get 'Empty Bottle'. - Mars Djinn, Fever. - Mercury Djinn, Fizz. - Go to Mercury Lighthouse with Mia. - Make your way through the Lighthouse. - Mercury Djinn, Sleet. - BOSS: Defeat Saturos. - Get the Hermes Water for Tret. - Go back to Barricade, use 'MOVE' on the tree that almost got swept away to the river. 10 - Kolima Forest ~ Healing Tret - Make your way through Kolima Forest again. - Give the water from Mercury Lighthouse to Tret. 11 - Bilibin ~ Collect the Reward - If you saved the girl from being swept away to the stream in Barricade, talk to them and receive a reward. - Choose one of 4 chests from curing the curse. - After that head to the east pass the Kolima Forest, across the bridge there's a place called Fuschin Temple. 12 - Fuschin Temple ~ Learned the Force - Use 'MIND READ' to the Head monk. - Make your way through the trial and get your reward: 'FORCE' Psynergy. - Jupiter Djinn, Zephyr in the dungeon. 13 - Mogall Forest ~ Find Your Way - Make your way through the confusing forest of Mogall. - Venus Djinn, Quartz. - BOSS: Defeat Killer Ape - Mars Djinn, Corona : World Map, go to the small island north of Xian. Defeat the Djinn in random battle. 14 - Xian ~ A Missing Person - Knock off the wood log by using FORCE in Dojo. - Meet Feizhi and her father. - Mercury Djinn, Mist. 15 - Altin Crossing ~ Boulder Blocks Your Way - Meet up with Feizhi. - Head to Altin Crossing to go to Altin Town. 16 - Altin ~ A Watery Problem - Talk to everyone and see part of the town has been drowned. - Get the Hydros Statues from flooding the town. - Make your way through the mine and defeat the rest of Hydros Statue. - BOSS: Defeat Hydros Statue - Mercury Djinn, Spritz. - Head to Lama Temple. 17 - Lama Temple ~ A bit of Ivan's Past - Meet the master of the temple. - Ivan learned 'REVEAL' Psynergy. - Meet up with Feizhi in the temple. - Go back to Altin Crossing to save Hsu. Use REVEAL and LIFT to save him. 18 - Lamakan Desert ~ A Confusing Desert - Make your way through the desert. - Jupiter Djinn, Smog. - BOSS: Defeat Manticore - Venus Djinn, Vine : World Map, after you went outside Lamakan Desert, go to the north across the bridge where you see a small circle island. Defeat the Djinn on random battle. 19 - Kalay ~ A Missing Merchant - Talk to Master Hammet's wife. - Mars Djinn, Scorch. - Talk to Colosso Contestants in the Inn. - Watch the tourist tour scene in the east side of town. 20 - Revisit Time ~ Get What You Deserve - Vault: Get Venus Djinn, Sap. Ring the bell and use REVEAL on the tombstones. - Vale : Get Jupiter Djinn, Kite. Use LIFT on the boulder beside Kraden' house. - Head back to Kalay area. On the westside of Kalay, there's Kalay Dock. 21 - Kalay Dock ~ Heading Tolbi - Talk to tourists people that you met earlier in Kalay. - Buy boat tickets. - Talk to people and the Captain in the boat. - Solve the missing Anchor on the boat. - Sail to Tolbi through Karagol Sea. - Help choosing the right people to row the boat. - BOSS: Defeat Kraken. - Venus Djinn, Ground You could get this Djinn after you acrossed the Karagol Sea to Tolbi, then you have to walk all the way back to Kalay Dock by trailling the shore area north Tolbi Dock. You'll end up on the other side of the Kalay Dock (north side). 22 - Tolbi ~ The Missing Lord - Arrive at Tolbi Dock, head to the west of the Dock to Tolbi. - Find out that Lord Babi is missing. - Play some mini games to get some good items and money. - Mars Djinn, Ember. /'----------------------'\ | B - DETAIL WALKTHROUGH | \'----------------------'/ _________________________ ________________________// \\________________________ ________________________| 1 ~ VALE - The Prologue |________________________ \\_________________________// The story begin in a stormy night where a village called Vale in trouble because of the boulders from Mt. Aleph. After talking to your father; Kyle and mother; Dora, you have to make your way through the Plaza during a fierceful stormy night. You have to go south to reach the Plaza; however, don't go there yet. Take your time to look around for people and tell them to evacuate the village. Operation Evacuation Begin!! There's a house next to yours, go inside that house. You will be stopped before you could go in by someone who came out from the house. Told him that you came to get him, after that he will go to the Plaze by himself. Behind your house, there's a stair to go up to another area. Go up the stair, there's a house with a boulder on the right side of the door. Behind this house, you will see a boy who values his belongings more than his life. :) Tell him to leave his stuff behind and go with you. You have your first ally! His name is Garet and he's a Fire Adept not like you; Earth Adept. He's a clumsy boy but he's all you got for now. :) If you try to go down the stair in front of your house and another one in front of the house next to yours, there'll be a boulder to block that stairs so you have to find another way to help people out and also go to the Plaza. There's a bridge on the left side behind Garet's house. That's your only option to go further. Once you acrossed the bridge, there's another cutscene. You've been warned boy! Get out of there quick! Go down the stairs and head left to the next screen, if you tried to go south after the stair, there'll be a boulder blocking the way. Follow the path and go up north a bit, you'll see a guy lying there, talk to him so he'll get up and go to the Plaza. Head south and down the stair and follow the path to right until you reach the next screen. At the next screen, don't bother to go across the bridge as there'll be another boulder blocking your way, instead go down south and head to the stairs two times, you will encounter another cutscene. Said yes to your mother to find people who has Psynergy left to help Felix get out of the stream. Next task is to find Jenna and help her find somebody who could help Felix. Go pass the house and Felix, head up stair and accross the bridge. Pass the bridge, your only option is to go forward to the next screen as the other ways are blocked with boulders. Go down the stairs three times to reach the Plaza area. Talk to the little girl in front of the shops who will tell you that Jenna went south to the Plaza. Talk to some other people to ask help although none of them could help Felix though. :) Go down where you could see several people with Jenna standing in front of the small lake with Psynergy Stone in the middle. Another cutscene will come up. It's up to you to show them the way to Felix. Now, go back where you see Felix's trying to hang on and not to be drift away from the stream. Once you're on the bridge where you could see Felix clearly, another scene will come up. After the horrofic scene over, talk to everybody there. What you shoud do now is to seek help now! 0_0 Everyone is still in shock, it's up to you now to tell other villagers and seek help. Go back up the bridge again to the Plaza. I'm sure you know where it is by now. :) Garet realized that you went to the Plaza and decided to join and stick together. Another scene will take over but this one is rather special. You over heard some interesting conversation. Garet's voice calling out for you, surprised the hell out of them. There's only one way for them to shut you up. Yes, a 'destine to lose' fight. :) There's all to it for the prologue of Golden Sun. __________ ________________________________// \\_______________________________ ________________________________| 2 ~ VALE |_______________________________ \\__________// ITEM : +------------+------------------------------------------------------------+ | Antidote | Check the barrel inside the house on the right side of the | | | waterfall. It's Jenna's grandparent house. | | 6 Coins | Check the jar inside the house next to your house. | | 3 Coins | Check the jar inside the house next to the barn. | | 1 Coin | Check the barrel by the stair in The Inn level 2. | | 5 Coins | Check the jar inside Kraden's house | | Smoke Bomb | Check the jar inside the house one level up behind the | | | Shops. | | Herb | Check the wooden box inside the house on the left side of | | | the Shops. | | Elixir | Check the jar just outside Kraden's house | +------------+------------------------------------------------------------+ DJINN: One Djinn, but you can't get it until later on the game INN : 4 Coins SHOP : Weapon Shop Armor Shop +-------------+-----+------+ +----------------+-----+------+ | Name | Buy | Sell | | Name | Buy | Sell | +--------------------------+ +-----------------------------+ | Long Sword | 200 | 150 | | Cotton Shirt | 20 | 15 | | Short Sword | 120 | 90 | | Travel Vest | 50 | 37 | | Mace | 80 | 60 | | One-Piece Dress| 25 | 18 | | Wooden Stick| 40 | 30 | | Wooden Shield | 40 | 30 | +--------------------------+ | Padded Gloves | 10 | 7 | | Leather Cap | 30 | 22 | Item Shop +-----------------------------+ +----------+-----+------+ | Name | Buy | Sell | +-----------------------+ | Herb | 10 | 7 | | Antidote | 20 | 15 | +-----------------------+ ---------------------------------------------------------------------------- Three Years Later .... Watch a scene outside of your house and Garet's house. After the embarassing fight with bad guys, you and Garet have been training your Psynergy so hard. ^_^ You have to go to Kraden's house. Where is it? Follow my lead. :) If you spend your time to look around instead, that's a better idea. You'll learn that there're 3 people staying at the Inn right now and two of them are meeting Kraden at that time. Now, back to the direction to the Kraden' house. Go up the stairs where you found Garet at the first place. Go through the bridge near the waterfall and down the stairs. Talk to a lady over there and proceed the left to the next screen. At the next screen, as soon as you walk further, there'll be another cutscene. After watching the cutscene, walk straight and head up the stairs. That'll be Kraden's house. Watching another cutscene. Your next destination is Sol Sanctum. _________________ ____________________________// \\____________________________ ____________________________| 3 ~ SOL SANCTUM |____________________________ \\_________________// ITEM : +----------------+---------------------------------------------------------+ | Small Jewel | Found inside the chest at the third screen. Choose the | | | middle path. | | Small Jewel | Found inside the second chest at the fifth screen. | | Herb | Found inside the third chest at the eight screen. | | Psynergy Stone | Found inside a room below the 2nd SOL and SUN room. | +----------------+---------------------------------------------------------+ ---------------------------------------------------------------------------- Head back to the bridge by the waterfall and go up the stairs where the Healers place. Follow the path up north, you'll encounter Healer apprentice. He won't let you go by to Mt. Aleph, however, when he turned his back on you and completely well behind the Healer place, go quickly to the stairs. You're inside the Sol Sanctum now. It's quite a long dungeon. I strongly recommend to see the map so you know where you have to go. Note: The map isn't made in the exact size but it represents the shape of the dungeon, however, every jumping path or other things that crucial to finish the dungeon were made in the exact size even though some of them might be off 1 or 2 spaces. For example: jumping path needs to be made in 1 extra space in between, so in the map you'll see that you could jump over the path. .---------------------------------------------------. | ~~~~~ ~~~~~ ~~~~ | | ~~~ O o O ~~~~ | | ~~~ ~~~~ O O O O M OO O | | O OO O OO ~~~ ~~~ | | ~~~ ,------. OO ~~~ ,---, | | | MA | ~~~~ O ~~ | M | | | ~~~ ,--' | O o ~~~ O O | | ~~~ | | | ,-' OO O J O o OO o '---' | | '---. |_ ~~~ J V | | O '-. | O ~~~~ ~~~ O ~~~~ ~~~ | | ~~~ |___| OO | | ,--. ~~~ ~~~~ OO O O OO | | | '---. ~~~~ ~~~ O O | | | '---. _ OO O O O ~~ | | | '-. ,---|P|----. ~~~~ | | '-. | | | ~~~~ OO | | ~~~ | | | | ~~~~ | | | ,-. | | | ~~~~ O | | | | | | O o '----------' O O OO O | | '---' '---' OO M O OO O O ~~~ | | ~~~ ~~~~ O O ~~~ O O | | ~~~ O O O ~~~~ OO ~~~ | | ,----. ~~~ ~~~ | | ~~ OO | J | O ~~~~ OO ~~~ | | _| | o o OO ~~~~ ___ | | o |_ _| V M | V | O ~~~ | | ~~ J |___| ~~~ o |___| | | ~~~~ V ~~~~ | | ~~~~ ELEMENTAL STARS CHAMBER ~~~~ ~~~ | '-----------------------------------------------------' .----------------. ,--------------. | ______ |//////|,------------.| | _| |BS| |_ |//////| | | |~~ | | ~~| |/////_| |_ | | ~~| |~~ | |////| ,----------, | | S|~~,----,~~|S |____|_S_|~~,----,~~|_S_| | | | SUN| ~| |~~~~~~ | SOL| ~~~~ | | |~~| |~~| |_____~~~| |~~~___| | |~~'----'~ | S |~~'----'~~| S | | S'----------'S ______ '----------' _| '-. ,-' | | '--------------' '------. ,-----' | | | | ,<---<--<--. ,-----------------, | | _ ^ | | | '--|9|-. ^ | PS | | | ^ | | | ,------' ^ | | | | ^ '------.__,-------' | | __ ^ |10| | '----|10|-. ^ | | ^ '-----------' ^ _ ^ ,-----|P|-----. ,-------------. ^ | '---' | ^ | SUN ,---. SOL | ^ | | | | ^ _ '---. ,---' '---. ,---' ^ |C| '. .' '. .' ,->-' | | | | | | _ ,-----------. | | | | | | |9| | ,--------. | | | | | | '---' | | |////////| | | '------------' '--------. '-------' | |////////| | '-------. ,-------------. | | |////////| | ///////| |/////////////| | | '--------' '--------. ,-------' '-------------' | '----------------._,--' '-._,---------------------' |7| |8| _ _ [MR] |7| |8| ,-------------------------. | S S S S S S | |-------------------------| |~~O ~ O ~~O ~ O~~ O ~ O~~| |-------------------------| '-----------._,-----------' |6| ^^^^^^^^^^^ _ |6|//,------------------. ,------' |//| ,--------------, | | ,------'//| |//////////////| | | |/////////| |//////////////| | | |/////////| |//////,-------' | ,----------.| '---------' |//////| ,-------' | C|| |//////| | | ,--------''-----------. |//////| | | |/////////////////////| |//////| | | '---------------------' '------' | '-----------------------. ,--------' | | | | | | +-------------------------------+ ,--------' | | LEGEND: | | ,------. | | _ | | |//////| | | |E| = Dungeon Entrance | | |//////| | | _ | ,-------' |/ ////| | | |?| = Dungeon Door | | ,-------'//////| | | | | |////_/////////| | | ~~~ = Water | | |///|5|////////| | | /// = Walls | | '---' '--------' | | C = Chest | '------------------' | MR = Minatour Relief | _ _ | O = Jumping path | | | |5| | o = Triggered Jumping Path | | | | | | ? by taking the respective| |_| ,-----, | | | Stars | |4| | | | | | S = Statue to push | ,------. | | ,------. | BS = Big Statue to push | | S '----' '----' S | | P = Portal | | | | PS = Psynergy Stone | '-----------, ,-----------' | M = Mercury Star | | | | MA = Mars Star | | | | J = Jupiter Star | | | | V = Venus Star | | | +-------------------------------+ '-._.-' |3| _ |3| ,----. ,----. ,----. | | | C | | MR | '. ,' | | '. ,' | | '. ,' | | | | | | | | | '-------.| |,---------' | | || || | '-------. || || ,---------' | || || | ,-------------. | O O O ~ O | | ~~~~ ~~~~~ | | OO ~ OO OO | | ~~~~~ ~~~~ | | O O OOO O | ,---------------------. | ~~~~ ~~~ ~~ | | | | OO ~ O O ~~ | | | | O ~~ O ~~ O | | ,---------. | |-------------| | | '--._.--' '----. ,----' | | |1| | | | | _ | _ | | | _|1|_ '|2|' | | | | _ | | | | _|2|_ | | ,-------------. | | | | | O O O ~ O | | '-----------' | | ~~~~~~ O O O| | | | OO OO ~~~ O| '-------------------' |~~~~ O O ~~~| |~ O ~~~~~~ OO| | ~~~ O OO O | |~ O ~~~~~~~~ | | OO O O O O | |-------------| '----. ,----' | | | _ | '|E|' Enter the Sol Sanctum and you will see numerous jumping path. Make your way through these path. The next screen [1] is one path only so follow the path until you reach another door. At the next screen [2] you will have to jump over to reach the other side; however, you will have 3 path to choose. The Left Path will lead you to nothing but walls, for now. Take the middle path, it'll lead you to a chest, SMALL JEWEL. Take that jewel you'll need it as you jump across the Right Path. Use the jewel so it'll be placed into the hollow eye of Minatour Relief, a hidden passage will be opened. You'll hear a sound somewhere in the room. Now, it's the right time to head to the Left Path. Enter the hidden passage [3], you'll see another cutscene. Kraden will give you a hint that in order for you to go deeper in Sol Sanctum, the Sun is the key to the hidden passage. As you can see, in this room there're two statues on the left and right side that you could push to see if there's a hidden passage behind it. The left statue will lead you to a room where there's only statue inside it. The right statue will lead you to a stairs up. Once you're on the next screen [5], go to the right side of your screen and head up until you see the second path to the left. Go to the left and follow the path, you'll see a chest soon enough. Inside there's 'SMALL JEWEL'. Go back again and continue to go up until you came across another path to the left. Follow that path as it will lead you to another door. At the next screen [6] you will see several jumping path with statue at the end of it. There's a secret passage and you have to find it by moving all those statues aside to see if there's a door behind it. Use 'MOVE' to the second statue from the left as it will reveal a secret passage; however, that hidden passage lead nothing but empty circling room. Use 'MOVE' on the first statue on the left side and put the jewel you got earlier onto the hollow left eye of Minatour Relief. Another shaking moment brought to you. :) Now it's a good time to use 'MOVE' on the first statue at the right side of the screen. A hidden door has been opened, thanks to the jewel you put onto the Relief. At the next screen [8], follow the path and you will the see the path divided in two. One path to go up and the other to go straight. Choose upper path and head to the left when the path divided in two. It will lead you to a dead end with a chest, open it and get HERB from it. Go back and follow the path until you could go to the upper path. Encounter another scene where Kraden explains about SUN and SOL. As you can see, on your left side there a SUN sign on the flooring with 4 angel statues facing it and on your right side there's a SOL sign flooring with 4 angel statues facing it also with glowing aura in the middle of the flooring. Once you gain control again, go to the right side path and watch another cutscene. Go up the stair [9], you'll see another SUN and SOL sign on the flooring but this time you can move 4 statues on the SOL side and on the SUN side you can move 2 statues and 1 big statue. DON'T MOVE the statues on the SOL side. You will activate the trap. Instead go to the SUN side and push the 2 statues to the white blocks flooring. You will activate a secret hole in front of the Big Statue. Now, it's a good time to use 'MOVE' on the Big Statue toward the hole. It'll fall to the hole and the ground's starting to shake. By doing this, you deactivated the trap. You can push the 4 statues on the SOL side now. Watch another cut scene as you pushed the statue to the white block flooring. Finish pushing all the statues. Once you pushed them all, go back down stairs [8] where Kraden's examining the SUN and SOL sign on the flooring in the first place. Before going back the the 1st SUN and SOL room, you might want to check the path that lead to the room below [10]. Get the PSYNERGY STONE to replenish your party PP, but before that, heal your party first then take the stone. Go to the left side where SUN sign flooring has changed to SOL and there's a light beam shooting from the SOL sign to the wall in front of it. Press A to the beaming wall, a portal will be opened for you [P]. You'll be brought to the whole new area that looks like sacred place. Watch a cutscene as Kraden's explaining about Elemental Stars. Since Kraden is an old man, ^_~ he can't get all the Elemental Stars even if he wants too. The Elemental Stars placement will be like this: - Venus Star is on the bottom right corner. - Mercury Star is on the upper right corner. - Jupiter Star is on the bottom left corner. - Mars Star is on the upper left corner. Since not all the jumping path activated yet ( map legend: o ), your only option is Venus Star so make your way to Venus Star. After that, head to Mercury Star and then Jupiter Star. After taking the Jupiter Star, you'll watch a rather long cutscene. Your last task is to get the last Elemental Star which is Mars Star. Get ready for the doomsday as the water's gone and the ground cracked with the lava under it. 0_0 And with all the madness you have to watch another long cutscene. The Wise One will help you to get out of the Elemental Stars Chamber but you have to work out the rest to get out of there quick. If you grab everything in your way up then it's best to use 'RETREAT' to go back at the Dungeon Entrance or you could do the hard way by going back manually, if you have to be so hard headed. ^_^ When you head down to the village again, you'll encounter another cutscene. After that, you have an explaining to do to the elders. Another cutscene will show up and your journey will begin; to stop those people so the Elemental Lighthouse remain unlit also get Jenna and Kraden back safely. _______________________ _________________________// \\_________________________ _________________________| 4 ~ THE JOURNEY BEGIN |_________________________ \\_______________________// Djinn: Venus Djinni, Flint You're in the World Map now. To get a better wider view of the map, press L button. It's a good time to run around find enemies to beat to level up your characters a bit. There's nothing wrong for being prepared. :) Keep walking south and notice the flying thing that looks like a butterfly? Press A to encounter your first Djinn. It's a Venus Djinn, Flint. He has a request for you to help him find his comrades since they all got separated at the incident in Sol Sanctum. He'll brief you with Djinni tutorial. As you walk south of Vale across a bridge, soon you'll see another town, Vault. If you think you had enough level up your characters then proceed to the story by entering Vault. ___________ _______________________________// \\_______________________________ _______________________________| 5 ~ VAULT |_______________________________ \\___________// ITEM : +---------------+----------------------------------------------------------+ | 7 Coins | Check the jar inside a house in front of the Town's | | | Entrance. | | 4 Coins | Check the barrel inside a house on the right side of Inn | | Mint | Check the wooden box in the Inn on 1st floor near the bed| | Sleep Bomb | Check the barrel near the bed inside the Item Shop. | | Nut | Check the wooden box just outside the Mayor's house. | | Bandit's Sword| An item dropped by the thieves. | | Bone | After defeating the Bandits, talk to a Lady in the Inn. | | Water of Life | A reward for capturing the thieves from the Mayor. | +---------------+----------------------------------------------------------+ DJINN: One Djinn, but you can't get it until later on the game INN : 8 Coins / 12 Coins SHOP : Weapon Shop Armor Shop +-------------+-----+------+ +----------------+-----+------+ | Name | Buy | Sell | | Name | Buy | Sell | +--------------------------+ +-----------------------------+ | Long Sword | 200 | 150 | | Travel Vest | 50 | 37 | | Short Sword | 120 | 90 | | Wooden Shield | 40 | 30 | | Battle Axe | 280 | 210 | | Leather Armlet | 180 | 135 | | Mace | 80 | 60 | | Leather Cap | 30 | 22 | +--------------------------+ | Circlet | 120 | 90 | | Weapon Artifacts | +-----------------------------+ +--------------------------+ | Magic Rod | 380 | 285 | +--------------------------+ Item Shop +----------+-----+------+ | Name | Buy | Sell | +-----------------------+ | Herb | 10 | 7 | | Antidote | 20 | 15 | +-----------------------+ ---------------------------------------------------------------------------- As soon as you're trying to enter the town, there're a group of merchant came out from Vault, complaining about the earthquake caused by Mt.Aleph (thanks to you know who.. ^_~ ) and wanting to go back to their home town, Kalay. After the scene, enter the village. You'll learn that the town has a problem; a theft problem. Along with the stolen items is a Shaman's Rod that belong to Master Hammet, the merchant you saw earlier. Locate the person who suppose to stay behind to find the Rod, he's in the Mayor's house. His name is Ivan. Watch another cutscene. Make sure you said Yes to help him find the rod. Now, you can't go outside of town if you haven't found the Rod. Well, you could but it means that you left Ivan stranded in Vault because he couldn't do it by himself. >.< Go to the Inn 2nd floor and you'll see a quite suspicious people that you want to use 'MIND READ' but they always run away so you can't read their mind, go towards the stairs and you'll engage a small cutscene. Since you know what to do now, corner one of the thief so you can read his mind. Knowing where the thieves hide the stolen items, now it's time to search the Inn. Go outside the Inn and you will see a lady who is complaining about a person who suppose to fix the roof. Go up the ladder to the hole on the Inn's roof. Use 'MOVE' to move the big box to the left so you could jump over and go to the right door. BEFORE you entered the room, make sure all characters fully heal as when you entered the room, you'll meet your first boss. Entered the room, untied the guy and watched another cutscene. PREPARE for Boss Battle. '------------------' ,=========================' BANDITS IN VAULT '=============================. | '------------------' | | | | Estimate HP: Thief 1 : 110 HP | | Bandit : 240 - 245 HP | | Thief 2 : 110 HP | | Exp Gain : 66 Exp | | Coins Gain : 110 Coins | | Item Gain : Bandit's Sword | | Atk pattern: Item used: Smoke Bomb - Bandit | | Herbs - All ( Bandit: 2, Thieves: 1 ) | | Regular Attack - All | | Dodging your attack - All | | Slice Attack - Bandit | | Said: 'Intimidated and can't stop trembling' - won't attack | | 'Glowers ferociously' - won't attack | | | | Thief 1 and 2 will be placed on the right and left side while the Bandit | | will be placed in the middle of the group. Round sequences will be Ivan, | | Isaac, Bandit, Garet, and Thieves. The attack that you should watch out | | is Bandit's Slice Attack as it does considerable damage to one character | | for 14-20 points even though it could be less or more than that at some | | occasions. That's why I recommend to take out the Bandit first since he | | could be a real threat. For easy start battle, you could put your only | | Djinn, Flint in Standby Mode before the battle begun therefore you could | | summon Venus at the beginning of the battle, it'll do damage around 20-30 | | points for the Thieves and 40+ points for the Bandits. You need 1 round | | Recovery Time for Flint to be in Set Mode after you summoned Venus. | | Unleashing Flint into the battle will do damage around 35 points for the | | Bandit. | | | | Use Isaac' Cure or Herbs if you need to heal your party. Since Ivan will | | always be the first one to make a move, I suggest to give the Herbs to | | Ivan since he can heal your party in the first move before anyone else. | | This is effective if one of your character could not possibly survive in | | that round ( for example: It's Garet whose attack turn comes after the | | Bandit then there's a possibility for the Bandit to attack Garet before | | he could heal himself ). | | | | If you want to use Psynergy attack than use Isaac's Earthquake and Ivan's | | Ray as it will do really good damage around 40+ points. After few hits, | | they will use Herbs to heal among themselves and if they said 'intimidate | | and can't stop trembling' or 'glowers ferociously' they won't attack you. | | That also indicates that the battle is half way over as they don't have | | much HP left. So far, the maximum Herbs they use in a battle are four. | | Keep attacking the Bandit and the rest should be an easy fight for you. | | | | '-----------------' | '==========================' END BOSS BATTLE '=============================' '-----------------' After you taught them a lesson, the other guy will get the Mayor. Watch another cutscene and then Ivan will get the Shaman's Rod back and be on his way to save Master Hammet. Remember before exiting the town, you have to see the Mayor as he wants to give you something for finding the stolen items. Received WATER OF LIFE from the Mayor. Now, you know where to go next as the Mayor gave you a hint where to go. ;) But before you go, stop by at the Inn first as you might want to heal your party for 8 Coins only and talk to the Lady on the left side, she'll give a BONE. What's the Bone for, you say? It's for the dog that hanging around at the tombstones. I don't know if you notice it or not but he moved down after the Boss battle. Talk to the dog and a menu will show up to use the Bone to the dog. Why you need to do this? It's for the next time you revisit Vault to get one important thing you left behind because you don't have the proper Psynergy to get it. Leave Vault and head to east across the bridge and keep walking north until you reach a bridge with a cave on the other side by the mountain ranges called Goma Range. _______________ _____________________________// \\_____________________________ _____________________________| 6 ~ GOMA CAVE |_____________________________ \\_______________// ITEM : +------------+-------------------------------------------------------------+ | Lucky Medal| Check the chest on the [3] room. Use 'MOVE' to move the tree| | | stump [T1], jump over the ledge and jump down to the lower | | | level. Use 'MOVE' again to the tree stump [T1] to the left | | | so you could jump over to the right side and get the chest. | +------------+-------------------------------------------------------------+ DJINN: Mars Djinn, FORGE You will have to fight this Djinn as it won't give up easily. Make you way through the cave, make sure to move the tree stump [T1] in between the ledge so you could jump over the ledge and get the Djinn. For detail info see the walkthrough section below including the Djinn Battle. ---------------------------------------------------------------------------- Right after you entered the 'Goma Cave Entrance' you'll have to jump to the jumping path at the broken bridge by the waterfall. You will see tree stump that covering the ladder up. Push it since there's no obstacle in front of the stump, that way you could save your PP. Climb up the ladder and you will see another tree stump, this time is on the other side which you definetely have to use 'MOVE' toward you so it'll fall to the lower level. Walk accros the stump and climb the ladder. Again, another tree stump but this time is different, it covers with ivy so you can't use your psynergy. Use 'MOVE' to the stump to no avail. A scene will be triggered afterward. Ivan will show up and helping you get rid of the ivy using his Psynergy. He'll join you for good after the scene. You can use 'MOVE' on the tree stump to the left now. Use 'WHIRLWIND' on the ivy covering the passageway. Enter the cave and look at the map for detail info. Note: The map wasn't made in the exact size but it represents the shape of the dungeon; however, every jumping path or other things crucial to finish the dungeon were made in the exact size even though some of them might be off 1 or 2 spaces. For example: jumping path needs to be made in 1 extra space in between, so in the map you'll see that you could jump over the path. _ |3|Up / '-------.////// / |///// _ ; ,---. |//,---, |4|Up \ / "----|_/ "-----" \ | |~~~~ | | | | T3 |___/\_______ | | | ~~~~ ~~~~ `----//// | | ,-. ~~~ ___ ~~~ //// | |~~~ | \ / \ ,---"/// / | | "---" ," /////// | | ~~~ | ,-------. |/////_/// |__| O | |////////| |////|2| //////_ ~~ " '////////| |////| | /////| | / / ////////| "----' | /////| '--" / /////////'--------' /////'-----' |//// ,-. ,--. ,------|//// _ _ | | |T2| | |///////// |5|Up ,-> |3|/ ; |--| '--, C|//////// / \_ //////// ' _ | " / | | "--|////_// / |M|//////// ^ |1|////| " / / |///|4|_/ / |----./// ^ |_|////| | | \ ,--, |///| __| | D |/// ^ |S|////\ /--| |-|T3| |//// / '----'/// ^ | '------" '--' '--'----|--"\---" T1 ///// ^ '--------. ________ / ^ /////////\ ///////// / ^ ///| ///////// ,---------------" ^ ///| "-------" / ^ ////| ,---" ^ ////`-. ,--////// ^ ////~~~\ / |///////// _ ^ /// '--'~|/////////|2| ^ /// ~~~ .-.~|///////// \ ^ /// / \|//////// | ^ ///~~~| '------" / ^ '-----------------" ^ ^ / ~~ |//// ^ ,------------" ,--|//// ^ / ~~~ ~~~~ | |//// ^ /////,-------" .------BRIDGE' '---. ^ ///// ~~~~ ~~ / .-----BRIDGE. \ ^ ////~~~ .-------" //////| ~~~ "-----. | ^ /// / ,-------"//////| ~~~ | ,-S--' ^ //| ~~~| |//////////////| ~~~ | | ^ //| | |//////////////\ ~~ /|_| ^ //|~~~ |_|///////////////\_____/ |X| ^ //| |6| ^ ^ ^ ^ _ ^ //| ~~|6| ^ //| | \ ^ //|~~ | | ^ //| | | +-----------------------------+ ^ //| ~~| | | LEGEND: | ^ //| ; ; ///////// | _ | ^ ///|~~ / \ \///////// | |E| = Dungeon Entrance | ^ //,-| ~~| | | .----------. | _ | ^ //| | T4| |T4| '--------. | | |X| = Dungeon Exit | ^ //| |~~ | '-L' | | | | _ | ^ //| | ~~| ____| | | | |?| = Dungeon Door | ^ /// / | |///// | | | | ^ \ \ ~~////////// | | | ~~~~ = Water | ^ \ \ ~~| | | | _ | //// = Walls | ^ | | O | | | `__|5| | C = Chest | '--. | |~~ | | | | | D = Djinn | _ | | , | \_____/ | O = Jumping path | ,|1|--| |~~, ," | L = Ladder | | | | | | | M = Man | `-S---' |~~| | | S = Stairs | `-----" | | | T1-T4 = Tree Stumps to move | ~~~ | | | | ~~ |_| +-----------------------------+ |E| Inside the cave, follow the path until you see a jumping path to cross over to the other side. Jumped that path and head down since you can't continue on the other path. Go up the stairs to the next room. At the next room [1], down the stairs, keep heading to the right and you will see a tree stump with the Djinn on the right. You can't reach the Djinn right now but you have to push the tree stump [T1] further up so you could jump over to get the Djinn at the upper level. Your job is done in this room, now go back and head down to jump over the underground stream. Go to the right to the next room [2]. On this room [2], walk to the left then head down until you see a jumping path. Jump that path to cross over the other side. Follow the path, it'll lead you to the stairs up to the next room [3]. You'll be back in the [1] room; however, you're in the upper level. Go further up and use 'MOVE' on the tree stump [T2] so you could jump over that ledge. Now, it looks like you can't do anything here, right? Wrong ^_^! You could jump down to the lower ledge area. You come across another tree stump [T3] that you definetely need to use 'MOVE' so it'll fall to the lower level room. Before you jump up the ledge and go back to the previous room, use 'MOVE' on the tree stump [T2] to the left so you could jump up and cross over to the right side area to get the chest. Get the LUCKY MEDAL from the chest. Use 'MOVE' once again on the tree stump so you could go back downstairs to the previous room. As you can see, by moving the tree stump [T3] so it fell to the lower level, you created a jumping path to the right side of the room. You could jump over and proceed to the next room upstairs [4]. Now, if you follow my instruction before then you could see that you can jump over to the tree stump [T1] to cross over to the ledge where the Djinn is standing. PREPARE for Djinn Battle as this Djinn won't let you get him so easily. ^_^ '--------------------------' ,======================' MARS DJINN, FORGE BATTLE '========================. | '--------------------------' | | | | Estimate HP: 170 - 175 HP | | Exp Gain : 28 Exp | | Coins Gain : 85 Coins | | Attack pattern : Flare - All | | Blast - All/ 2 allies | | Regular Attack | | Dodging Attack | | Defending | | Run away from the battle | | | | The Psynergy attack from Forge that you need to watch out are Flare that | | will do damage around 14-20 points to all characters and Blast that will | | do damage around 20-30 points to 2 characters. Garet will take less damage | | from Psynergy attack since he's a Mars Adept. Round sequences Ivan, Isaac, | | Djinn, and Garet. There's no need to cast your Psynergy as you could take | | it out by using your regular attacks and heal whenever your party low in | | health. If you use regular attack and heal whenever you need to heal, the | | battle will be over in 5 turns, more or less. If you want to use Psynergy, | | use Ivan' Ray as it does 30+ points of damage, so do Isaac' Earthquake and | | Flint. If it ran away from you, exit the room and enter again to encounter | | the Djinn once more. | | | | '------------------' | '==========================' END DJINN BATTLE '============================' '------------------' After obtaining the Forge Djinn, you can go upstairs to the next room [5] now. Follow the path to the left and you'll see another tree stump [T4]. Use 'MOVE' to move the tree forward so it'll fall to the stream. With that tree stump [T4] you could go back to the Entrance of the cave now. If you want to continue forward to exit the cave, don't go down the ladder, instead jump over the ledge and head north to the next room [6]. All you have to do now is to keep following the path across the bridge and down the stairs to the dungeon exit [X]. You're in the World Map now. On your right side, there's a town called Bilibin. _____________ ______________________________// \\______________________________ ______________________________| 7 ~ BILIBIN |______________________________ \\_____________// ITEM : +------------+------------------------------------------------------------+ | 5 Coins | Check the jar on the left side of the house next to the Inn| | Antidote | Check the barrel inside the house next to the Inn. | | Hard Nut | Check the barrel inside the house next to the Item Shop. | | Herb | Check the jar near the stairs beside the Weapon Shop. | | Nut | Use CATCH at the nut on the tree in front of McCoy Manor. | | Elixir | Check the barrel in front of the fire place on the right | | | side of 1st floor McCoy Manor. | | Smoke Bomb | On the 1st floor McCoy Manor, take the left bottom corner | | | stairs to the very top floor. Check the barrel. | +------------+------------------------------------------------------------+ DJINN: Jupiter Djinn, GUST Statue of a Lady in the middle of the town, push it and go down there. You could see a Djinn standing around on your right side. You couldn't get to it in this area, you have to use the other entrance. Go up to the town and go to the stairs on the right of Armor/Weapon Shop. Walk down on the Town Wood Wall. Walk to the west side until you're exactly on top of Item Shop. You see the Vine/Ivy in front of you? Use 'WHIRLWIND' on to the Vine. Go inside the hidden passage. Go down the ladder, you see the statue on the other side now. Use 'MOVE' to move the statue down to a single path. All you have to do now is jumping to the path and get the Djinn you deserved. INN : 21 Coins SHOP : Weapon Shop Armor Shop +----------------+-----+------+ +----------------+-----+------+ | Name | Buy | Sell | | Name | Buy | Sell | +-----------------------------+ +-----------------------------+ | Long Sword | 200 | 150 | | Leather Armor | 240 | 180 | | Broad Sword |1000 | 750 | | Travel Vest | 50 | 37 | | Hunter's Sword | 520 | 390 | | Travel Robe | 200 | 150 | | Battle Axe | 280 | 210 | | Bronze Shield | 500 | 375 | | Heavy Mace | 500 | 375 | | Leather Gloves | 220 | 165 | +-----------------------------+ | Leather Armlet | 180 | 135 | | Weapon Artifacts | | Open Helm | 180 | 135 | +-----------------------------+ | Wooden Cap | 400 | 300 | | Magic Rod | 380 | 285 | | Circlet | 120 | 90 | | Witch's Wand | 860 | 645 | +-----------------------------+ +-----------------------------+ Item Shop +----------------+-----+------+ | Name | Buy | Sell | +-----------------------------+ | Herb | 10 | 7 | | Antidote | 20 | 15 | | Elixir | 30 | 22 | | Sacred Feather | 70 | 52 | +-----------------------------+ ---------------------------------------------------------------------------- As soon as you entered the town, you'll notice the tree log that shape like a human, use 'MIND READ' to the tree then you know that this is not ordinary tree. Talk to the people in town to concure you suspicious that there's something wrong with this town or should I say 'area'. Don't forget to get the Djinn in this town. You'll find out too that you can't go anywhere since they blocked the road ahead fear they would get the curse. After finished all the side track stuff, go to the Lord McCoy Manor to move along with the story line. You'll be greeted as some people who will fight the Tret Tree to nulify the curse that he cast upon the people in this area. Talk to the guards in front of McCoy Manor, they will let you in if you want to help them get rid of the curse. After getting all the items in the Manor, proceed by following the red carpet to the Main Hall of the Manor. You'll watch a scene regarding Lord McCoy and his decision on your offer to help the town. After wasting your time talking to the 'blind' McCoy, one of his guards will give you a hint about 'don't need a key to pass through the Barricade'. Now, go outside of Bilibin to the World Map and follow the road path to the Southeast until you reach the BARRICADE. In there, you'll see Barricade made out of wood so people couldn't enter the other side. To get to the other side you have to use 'MOVE' on the tall wood box and move it to the right side. Proceed through the barricade and you'll another victims of the curse. Three wood logs look like a human shape. There's nothing you could now, BUT you have to save one of them later on. I'll tell you if that happen. ^_^ Go to the East on the World Map, across the bridge that facing North and keep heading East until you see another town. This town is Kolima. From this forward, you have 3 destination to choose; First destination is to go to Kolima, Second is to go to Kolima Forest, and Third one is to go straight to Imil through Bilibin Cave and do the forest later after you did the Lighthouse. It's your choice, but I recommend you to go through Kolima Forest before going to Imil as it will take you to another Boss Battle which is a bit hard for your current level, although some people just like to challenge themself. ^_~ ____________ ______________________________// \\_______________________________ ______________________________| 8 ~ KOLIMA |_______________________________ \\____________// ITEM : +------------+------------------------------------------------------------+ | Lucky Medal| Check the jar in the top floor of the Inn. | | Herb | Check the jar outside the house with fences on the right | | | side. | | 7 Coins | Check the barrel in the top floor of the Weapon Shop. | | Apple | Check the jar behind the Weapon Shop on the right side. | +------------+------------------------------------------------------------+ DJINN: Venus Djinn, GRANITE There's a square fence with a Djinn inside. It seems you can't enter this area but there's a hidden passage to go to that area. On the left side of the fence, there's a tree house, walk behind the tree house and at the middle of it, try to go inside of the house, there should be a hidden passage that leads to the fence. INN : SHOP : ---------------------------------------------------------------------------- As soon as you entered the town, you'll engage another scene, and you will notice that everyone has turned into human logs. Some unknown force is attacking your party. However, the Lady Luck is still on your side. ^_^ Now, you actually have 2 choices here. First, if you happen to visit Kolima before proceed to the Kolima Forest than you will see this scene happen in Kolima, but if you missed Kolima and head straight to Kolima Forest, you will see this scene at the forest. There's nothing you could do here if you visit here before going to the forest. Just make sure to grab the Djinn. After grabbed the Djinn, go to the World Map and head north until you see a Forest miniature near the rocky mountain. That'd be Kolima Forest. ___________________ ___________________________// \\___________________________ ___________________________| 9 ~ KOLIMA FOREST |___________________________ \\___________________// ITEM : +---------------+----------------------------------------------------------+ | Nut | Use 'CATCH' on the nut that hanging on the tree at the | | | 2nd screen. | | Fur Coat | Check the chest on the 3rd screen, make your way by | | | pushing logs around. Refer to the map and description | | | below. | | Psynergy Stone| Inside Tret Tree. | | Healing Ring | Check the chest inside Tret Tree. | | Nut | Check the chest inside Tret Tree. | +---------------+----------------------------------------------------------+ DJINN: Jupiter Djinn, BREEZE Make your way through inside the Tret until you reach the top branch. When you reached the top of the branch, instead of going inside the tree, go up to the branch on the top right side corner. This Djinn will be waiting for you on the edge of the branch. Look below on the walkthrough for strategy on defeating this Djinn. ---------------------------------------------------------------------------- Note: The map isn't made in the exact size but it represents the shape of the dungeon, however, every jumping path or other things that crucial to finish the dungeon were made in the exact size even though some of them might be off 1 or 2 spaces. For example: jumping path needs to be made in 1 extra space in between, so in the map you'll see that you could jump over the path. ,---------------------------------------. |.T....LAUREL..T....T....T... TRET ...T.| |.... ......| |.T..T. .....T... ....T...T..| |...T... ...T.....T. ...T.......T| |T...T. ..T...T.....T....T.....T....| |..T.... _T...T....T.....T....T.....T.| '---------|4|---------------------------' _ ,---------|4|---------------------------. |.T.....T. ...T.....T....T.....T...T| |....T.... T....T.....T...T........| |.. t t ,--------. Ct .T.| |T.tt_ ,-----" t t "---------. ...| |.. | | |~~ _ ~~~ |~~| | T.| |.t |L|t| |L| ~~~ | |~~| t..| |. |G| | t |G| ~~~ t| | | .T| |. |_| | |6|____ ____ |~~| " ...| |. t t|~~ |_|LG5_| |LG7_| | | | ..T.| |T |t |L| |~~| | ....| |... \t t.|G| ~~~ | | | ...T| |.T.T \t |4| ~~ t | | | ....| |..... |t |_| |~~| | ..T.| |T..T. t |t___ ~~~~ | | | ....| |..... |_LG_| ~~~~ / | | ..T| |.T.. / t ,----------" ~~/ | ...| |_ ,-S ~~ | ~~~ ~~ /~~ " T.| ,- 3| | tt tt t| ,---------" / ...| ^ | | t t | |~~~~ ~~~~ / ...T.| ^ |___ | ~~~~ | | ,--------" ...,-| ^ |T..\ "------------" t ,---"..| ^ |....\ __ Sw Sg /..T....| ^ |..T..\ t ,--|--|-----------".T.....T| ^ |T...T."----".T.| |.T...T...T..T....T..| ^ '---------------------------------------' ^ SCREEN 4 `--<---<---<---<---<---<---<---<---<-----. | ,-----------------------------------._ | |T......T.....T....T...T....T... |3 -" |...T......T.....T...T....T...T | |.T..... ..... t | |..T..T ,-----------. T.T ,----| |---------S | | t \ / ...| |.T. t | | t. t\_____/ T.| |T. |~~| t. t t t..| |... t t | | t t t t t ...| |.T. t t|~~| t t._.t t T..| |.... t | |____ |L| ...T| |T.. t |~~|_LG2| |G| t ...| |..___________| | |1| t T..| |.| ~~~ ~~~ | |_| t ....| |T|~~ ___________|tt _t_t. .t t ...T.| |.| |...... t |_LG3|tt t ....| |T|~~|...T.. t t ..T..| |.| |.T..T... tt ......| |T|~~|.......... t ...T...T| |.| |T..T..T..... t .........| |/ /.........T...T.. t ..T...T..| |~~/...T....T...T...T.. _ .T...T....T| '-----------------------|2|-----------' SCREEN 3 _ ,--------------------|2|------------. |..T.......T.....T.... .......T....| |.......T.....T......T. ..T......T.| |.T. ...T.....T.... .......T...| |..T t .T ......T.. ..T.| |T.. t t ..T...... t T. ....| |.... ..T... T. .T.| |..T. t t t ...| |... t t t T..| |.T. T ...| |... t T....T.. ..T.| |..T. ..T... ......T.....| |..... t ..TN..t .T.......T..| |T...T.t.t. T... t......T.....| |.... | | T tt t .T.....T..| |..T. t|L| t t t. .....| |..... |G| t | |t t.....| |.T... |_| t |L| T....| |....T __t_t |G| _| |.T...t |_LG_| .T. t |_| |1 <-. |... t ...t tt.t ..T.....| ^ |T... t .T. ...T...| ^ |.... .T....T.| ^ |...T.....T.....T........T..........| ^ |T.....T.....T.....T........T...T...| ^ '-----------------------------------' ^ SCREEN 2 ^ ,-->---->---->----->----->------>----->-' ^ ^ ,---------------------------------------. ^ |..........T...............T.....\~~\...| ^ |.T.....T........T.....T.......t | |...| ^ |.... ..T. _ t.......T. |~~|...| ^ |_... t | | .T... | |...| '- 1| t |L| t t |~~|...| |....t t |G| t | |...| |.T. .Tt |_| t /~~/....| |.... t .T. t t | |....| |... .. tt |~~|....| |.T. .. t ,"-----B-" / ....| |.... t .T.. t | ~~~ B / ..T.| |.T..T.t t..T. t | ,---B--"t ....| |.... | | t ..T.| |... t t t t|~~| t.t t t ....| |.T. tt t ____ | | | |t ..T.| |.... |_LG_| t |~~| |L| t ....| +----------------------------+ |T.... t t _| | |G| ....| | LEGEND: | |....T t t / ~~| |_| ..T.| | _ | |.... t ,----B--" ~~ _|tt ....| | |E| = Dungeon Entrance | |.T.. t / ~~~ B ~~~ / T .T...| | _ | |,----B--" ,---B-----"t ......| | |?| = Dungeon Door | | ~~~ B ~~ / t t ..T....T.| | | | ,--B---"t .T.........| | ~~~ = Water | |~~| t t .T......T.....| | ... = Grass | | | ..T.......T....T..| | B = Bridge | |~~|T. .T....................| | C = Chest | | |...T.. .T...T...T....T.....T...| | LG = Logs to push | |~~|......T. .T......................T| | LG1-LG7 = Logs to push | | |.T...... ....T..T.....T..T...T....| | N = Nut | |~~|....T. .t t.T...............T.....T| | S = Stairs | | |...... t t....T...............| | Sg = Sign | |~~|T.. T.....T...T....T...| | Sw = Switch | |__/. ..t.t t...................| | T = Tree | "... ..... t.t.T.t......T.....T....T..| | t = Tree stump | \ ..........t.......................| | | "._,----------------------------------' +----------------------------+ |E| SCREEN 1 Entered the Forest and walk up following the path, you'll see 3 bridges and 3 tree logs. You can't go forward by crossing the first 2 bridges, all you have to do is to make your way to the third bridge. It's blocked by tree log but you can push the log so it'll fall to the river/stream. Cross over the third bridge and head left until you can't go further since there's another tree log in your way. Push the log forward so you can go walk around the log to go deeper into the forest to the next screen [1]. You'll see a tree log as soon as you entered the second screen of the forest. Don't push that log instead go down passing the log to further leftside area. See 2 tree logs; one in vertical placement and the other in horisontal. You have to push the horisontal log. Push it down, it'll create a path to go further up the path. Before you continue to go further, get the NUT that hanging on the tree by using 'CATCH'. After that, follow the path until you reach another passage to go to the next screen [2]. Now, you'll see river/stream cut through the path and there's no bridge to cross over. You have to push one of the log so it'll fall to the stream creating an emergency bridge. Push the long vertical log [LG1] forward so it created a path to the other tree log [LG2] by going next to the river. Push the log [LG2] down then push the first log back to its place. Now, push the last tree log [LG3] down so you could push the second log [LG2] back up again. Once you're done, you will see that you created a runaway for the log [LG1] to go to the stream. Make your way to the long log [LG1] and push it all the way to the stream. Good jod! ^_^ You could jump over now to the other side of the path. Go up to the stairs and follow the path until you reach another passage to the next screen [3]. You'll end up in a big lake that can be emptied or filled by press the switch panel. You have to move the logs to go to 2 destination. One on the left is to go to the next screen and the other on the right side is to go to the chest. Let's go to the chest first, shall we? ^_^ Press the switch so the lake will be emptied. After you emptied the lake, look at the map above as I'm going to show you how to push the logs in sequences. Look at the Log's number as I'll refer the logs as LG4-LG7. 1 - Push LG4 to the right 5 - Push LG7 down 2 - Push LG7 up 6 - Push LG5 up 3 - Push LG5 down 7 - Push LG4 to the left 4 - Push LG6 to the right 8 - Last, push LG5 down With the combination above, you will reach to the chest on your right side. All you have to do now is to press the switch back on again so the water will fill the lake then jump over the logs to make your way to the chest. Get the FUR COAT from the chest. You're done in this screen so push around the logs again so you could jump across to the left path that lead you to the next screen. Need help? Okay, if you say so... ^_~ 1 - Push LG5 upward 3 - Push LG6 to the left 2 - Push LG7 upward 4 - Last, push LG5 down It'll create a jumping path for you to go continue to the next room. One thing that you have to do is to press the switch back on so the water will fill the lake once again. Follow the path to the next screen [4]. In this place you'll meet Laurel and Tret. After talking to Laurel (and if you want, you could use 'MINDREAD' to Laurel to find out how to save Tret), go talk to Tret. You have to get rid of His Dark Side (Star Wars bad pun huh? ^_^). Climb the rope beside Tret to go inside Tret Tree. ,-------------------. | __ __ | | _| |_| |___| | | | | | L l L _____| _| | |C |_ |13 _| l L L | 14| | _| | | | | L L l L | | | |_ __ __| | | |__| | | | | | | | `-------------------' ,-------------------. | | |10|| | __ | | |___ | | _ | | | | | | __ | |____| | |12| |O|___ |,----------------------------------------------------. | |__ |-| ' || Tret Tree Branches | |---. |__| | | || | | ' |__| || | | | | __ || | | ,------D | '--------|11|-------'| __| |__ ," | __ | -------,------|13| |14|--. | |10| | | | | | | ,---------------. | --R----" | | | | __" P | R | | R | | "-------R--- | | .-----. __| | | R __| | R | | '-._L_||C ,---. __| | R |12| | R | | _ |_ | L || | | R -----,--' | __ | ,----- R | | _| | |O|'---_| |8| | R | | |11| | | R | | | | '-' | | | --R---------' | '------"----------R---- | | |_ '--. | | | | | | | | | ___| | | | | | | '----__| | | | |_ ,----. | | _ | | | |8|-----" "-------R-- | '--------|9|--------' | | _ | R | | -----. | |9| | R | ,-----------. | "-----' | R | | |5| __"-----. | -----. | | ,---- R | | __| |_ | | | | | | R | | ___| L l _| __| | | _| |_ | ,-R-- | ' | L ____| | ' | -----"----,----|6| |7|-------'----.----" | 6| | ||O| | |7| | | | | | | | | L |'-| __| | | ------' | | '---- | | |_ '--| __ | | | | | | | L L |_| | | '----------------------------------------------------' | | | | | | L L L | | '------------------' _ |5| ,---------------. +-----------------------------+ | R | | LEGEND: | | __ | | _ | | ___ | | | | |T| = Tret Tree Entrance | | | | |__ | | _ | | | __|_ | | |?| = Dungeon Door | | | | |O| _ | | | |___| | '-| | | | D = Djinn | | _| | | | | L = Leave to jump over | | | | |__| | l = Broken/Torn Leave | | |___ |_ | | O = Hole to go to Tret | | | | | P = Psynergy Stone | | _ | | R = Branch to climnb | '-------|T|-----' | | Inside Tret Tree +-----------------------------+ When you're inside Tret Tree [T], make your way up to the branch that you could climb up to the next room/screen [5]. You'll see there're two doors that you could go; one is on the left side [6] and the other on the right side [7]. Don't go to the left side door [6] as it leads you to dead end area. Go to door [7] it'll lead you to outside area. Walk forward and climb the branch up and follow the path to the next room [8]. In this room [8], you'll see one Chest, one Psynergy Stone, one branch to climb up [10] on the upper right side room, and one door on the bottom area [9]. Don't go to the door on the bottom as it will lead you to another dead end area. Instead, get the Psynergy Stone, remember to heal yourself first before taking it and make your way to go to the Chest, inside there's a HEALING RING. Since the path to go to the Chest and the branch to climb up is the same, you will fall down to the room below and make your way up again. After getting the item, make your way through the room and jump the leave to reach the branch so you could climb up to the next room [10]. In this room, you'll see one door at the bottom area [11] and one door [12] at the left side area. Go to the door at the bottom area [11] as it'll lead you to the tree branches and climb up to the next room [14]. Here, you can get NUT from the Chest. Go outside the Tret branches and see the branch to go up? Follow the path and it'll reward you a Djinn at the edge of the branch. Be prepare as you will go into battle with this Jupiter Djinn. '------------------------------' ,=====================' JUPITER DJINN, BREEZE BATTLE '=====================. | '------------------------------' | | | | Estimate HP: 245 HP | | Exp gain : 88 Exp | | Coins gain : 100 Coins | | Atk pattern: Plasma - All | | Whirlwind - All | | Ray - All | | Wind Slash - All | | Regular Attack | | Run away from the battle | | | | Beware of its Plasma attack as it will cause quite good deal of damage for | | your party. The damage points is around 40+. Round sequences Ivan, Isaac, | | Djinn, and Garet. If it ran away from you, go to the nearest room, enter | | and exit then go back where the Djinn is, to challange it once more. | | First, it's a good idea to unleash 'Forge Djinn' into the battle as it'll | | give your party attack points. Utilizing attack by unleashing Flint and | | Gust will do around 30 to 45+ points of damage. It's a good idea to use | | Djinn instead of using your Psynergy as you want to save your PP for Boss | | Battle later on, plus unleashing the Djinni here would be good so you could| | use their summoning on the Boss Battle later on. However, if you want to | | finish the battle quickly and do'nt really care about saving your PP, use | | Isaac's Spire Psynergy as it'll do 50-60 damage points. If you happen to | | put one Venus Djinn to Ivan, Growth will do 30+ damage points. Keep | | attacking and heal your party when low on health points you'd be the winner| | soon. | | | | '------------------' | '==========================' END DJINN BATTLE '============================' '------------------' After acquiring Breeze, you can go back down to the room since you haven't check door [12] which will lead you to Tret branches. Keep following the branch and climbing up to reach another door [13]. It'll be your final destination. I suggest you be prepare and set the Djinn if you want to as this room would be the last room before facing the Boss Battle. You will see several leaves that you could jump onto. Once you step on the leave, it'll torn to pieces. If you jump to torn leaves, you'll fall down to the room below. Your main goal is to jump and fall at the middle/center leave. It'll take you to the room at the bottom floor with Tret inside the room. When you get closer to Tret, you'll activate a scene then you have to fight him instantly. Be prepare! '----------------------------' ,=====================' TRET TREE IN KOLIMA FOREST '=======================. | '----------------------------' | | | | Estimate HP: 710 HP | | Exp Gain : 226 Exp | | Coins Gain : 700 Coins | | Item Gain : Potion | | Atk pattern: Regular Attack | | Thorn - All | | Quake - All | | Growth - One ally | | Sleep Star - All | | | | I recommend to put one Venus Djinn to Ivan as it will give you 2 Healers | | since Isaac and Ivan can use Cure Psynergy to heal your party now. Round | | sequences Ivan, Isaac, Garet, and Tret. Tret's attack that you should be | | careful is Thorn since it could do pretty good damage to your whole party. | | Now, you have 2 Venus Djinn and 2 Jupiter Djinn which allow you to use | | level 2 summoning. If you unleashed the Djinni at Djinn battle before, you | | could summon it into the battle now or you could simply put it in Standby | | Mode before the battle. Summoning Atalanta will cause damage around 100+ | | points, while Ramses could do more damage than that. Maximize the attack by| | using Garet Psynergy which based on Mars Psynergy since Tret's weak against| | Fire based Psynergy. You could also summon Mars as it'd do 70+ points of | | damage. | | | | Use the following Psynergy as it could do reasonable damage; Isaac' Spire, | | Ivan' Plasma, and Garet' Volcano. It will do damage around 50 - 60+ points.| | Heal whenever your characters are low in HP. Keep repeating the pattern; | | unleash Djinni, summon Djinni, use Psynergy while you're waiting for the | | Djinn to be in Set Mode, then go back from the beginning again. You won't | | have much problem with this method. | | | | '-----------------' | '==========================' END BOSS BATTLE '=============================' '-----------------' Tret will explain it to you what happen to him after you defeated him in the battle. When he asked you why you want to help him, tell him 'yes' that he turned people into trees. Tret tried to cure the people to no avail. There's only one thing to do to cure Tret. If you want a clue for that use 'MINDREAD' to Laurel as she'll reveal that you need to get Hermes Water from Mercury Lighthouse's Fountain for curing Tret. Use 'RETREAT' to go back at the beginning of the forest so you don't have to walk the long way. Next destination is Northwest of Bilibin Town. So walk back to Bilibin and then head Northwest to the cave called Bilibin Cave. It'll lead you to Imil Town at the other end of the cave. ___________________ ___________________________// \\___________________________ ___________________________| 10 ~ BILIBIN CAVE |___________________________ \\___________________// Note: The map isn't made in the exact size but it represents the shape of the dungeon, however, every jumping path or other things that crucial to finish the dungeon were made in the exact size even though some of them might be off 1 or 2 spaces. For example: jumping path needs to be made in 1 extra space in between, so in the map you'll see that you could jump over the path. ,-----. | C C | | | \ / |_| |4| _ |4| / \ / _ .\ ," / \ \////////////////////// ///////_______|__/.I.\___ /////,------------. /////," |fP. \/// / ,----------. | ///," ,-------'. .\__" |//////////| | ///| | F. i i I.\_C|//////////| | ///| | I I. . PF|//////////| | ///| |i I \//////////| | ///| | i ________/// __ \/|-------St| ///| | / |//____/ | |/| / ///| | ,-" |// |F F|/| ,-----" ///| | | |// | I| ///"-| \ |// \ / /////| |\-----. .--'// \-. .-/ | | | | | | |_| |_| | | |1| |3| / \ |F .F| ^ ^ | | ^ ^ \ / ^ _ |X| _ _|3|_ _ |1| |FfF| | | | | | | +----------------------------+ | | | | | ," | LEGEND: | | | | | | | | _ | | | | | | | | |E| = Dungeon Entrance | | "-------" | |_| | _ | | ,---------" |2| | |e| = Dungeon 2nd Entrance | | |///////////// _ | _ | | |///////////// |2| | |X| = Dungeon Exit | | |/////////////,------. | _ | | |/////////////| | | |?| = Dungeon Door | | |/////////////| C | | | | |/////////////|--S-. | | /// = Walls | | |/////////////'--. | | | . = Rock | | |/////////////////| | | | C = Chest | | |/////////////////| | | | F = Fire Torch | | "-----------------' | | | f = Fire | "----. ,-------------" / | I = Ice Column | | | `. " | i = Broken Ice Column | | | | | | P = Puddle | | | | | | St = Stairs | | | |_| | S = Slide | |_| |e| | | |E| +----------------------------+ ___________ _______________________________// \\_______________________________ _______________________________| 11 ~ IMIL |_______________________________ \\___________// _________________________ ________________________// \\________________________ ________________________| 12 ~ MERCURY LIGHTHOUSE |________________________ \\_________________________// _______________________________ ______________________// \\____________________ ______________________| 13 ~ KOLIMA FOREST ~ 2ND TIME |____________________ \\_______________________________// _____________________ __________________________// \\__________________________ __________________________| 14 ~ FUSCHIN TEMPLE |__________________________ \\_____________________// ____________________ __________________________// \\___________________________ __________________________| 15 ~ MOGALL FOREST |___________________________ \\____________________// ___________ _______________________________// \\_______________________________ _______________________________| 16 ~ XIAN |_______________________________ \\___________// _____________________ __________________________// \\__________________________ __________________________| 17 ~ ALTIN CROSSING |__________________________ \\_____________________// _____________ ______________________________// \\_______________________________ ______________________________| 18 ~ ALTIN |_______________________________ \\____________// __________________ ____________________________// \\___________________________ ____________________________| 19 ~ LAMA TEMPLE |___________________________ \\__________________// _____________________ __________________________// \\__________________________ __________________________| 20 ~ LAMAKAN DESERT |__________________________ \\_____________________// ____________ ______________________________// \\_______________________________ ______________________________| 21 ~ KALAY |_______________________________ \\____________// ___________________ ___________________________// \\___________________________ ___________________________| 22 ~ REVISIT TIME |___________________________ \\___________________// _________________ ____________________________// \\____________________________ ____________________________| 23 ~ KALAY DOCK |____________________________ \\_________________// ______________________________________ __________________// \\_________________ __________________| 24 ~ TRAVEL WITH SHIP ON KARAGOL SEA |_________________ \\______________________________________// _________________ ____________________________// \\____________________________ ____________________________| 25 ~ TOLBI DOCK |____________________________ \\_________________// ____________ ______________________________// \\_______________________________ ______________________________| 26 ~ TOLBI |_______________________________ \\____________// <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> V ~ WORLD MAP <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> VI ~ BOSS STRATEGIES <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> VII ~ MONSTERS LIST <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> IX ~ DJINN <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> Each Elemental Star represents the power of Alchemy; Earth, Fire, Water, and Wind. Each Elemental Star has Elemental Spirit; Djinn that could unleash the power of each respective elements. It's best to set up these Djinni to the 'correct' Adepts at the beginning of the game. For example: give Venus Djinni to Isaac who is Earth Adepts and give Mars Djinni to Garet who's Fire Adepts. Djinni Sequences = Set - Standby - Recovery - back to the beginning Set = Djinn's name in red words to white words. It means the Djinni is ready to be unleashed in a battle. Standby = Djinn's name in white words to red words. It means the Djinni is ready to be summoned in a battle. If you want to use Summoning immediately before the battle begins, you could put the Djinni on 'Standby' mode before the battle. Recovery = After you summoned Djinni in a battle, it needs time to recover before you can unleashes it again. Give = It happens when you want to give a Djinn to a character that has less Djinni. Trade = It happens when you want to give a Djinn to a character that has equal amount of Djinni. /'------------------'\ | A ~ DJINN LOCATION | \'------------------'/ /'-----------------'\ | B ~ DJINN SETTING | \'-----------------'/ /'-------------------'\ | C ~ DJINN SUMMONING | \'-------------------'/ <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> X ~ PSYNERGY <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> If you want to give or trade a Djinn to get certain Psynergy active and use it right away, you must remember that you need to set it first. Djinni Sequences = Set - Standby - Recovery - back to the beginning Set = Djinn's name in red words to white words. It means the Djinni is ready to be unleashed in a battle. Standby = Djinn's name in white words to red words. It means the Djinni is ready to be summoned in a battle. If you want to use Summoning immediately before the battle begins, you could put the Djinni on 'Standby' mode. Recovery = After you summoned Djinni in a battle, it needs time to recover before you can unleashes it again. Give = It happens when you want to give a Djinn to a character that has less Djinni. Trade = It happens when you want to give a Djinn to a character that has equal amount of Djinni. Psynergy Coverage depends on the Psynergy itself. The coverage types are: 1. One ally/object/enemy - | 4. Seven enemies - | ||| | ||||| 2. Three enemies - ||| ||||||| | ||| 5. All enemies/allies - ||||||| 3. Five enemies - ||||| /'-----------------------'\ | A - NON-BATTLE PSYNERGY | \'-----------------------'/ /'---------------------------'\ | B - BATTLE USEABLE PSYNERGY | \'---------------------------'/ <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XI ~ CHARACTERS INFORMATION <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> /'---------------------'\ | A - CHARACTERS LEVELS | \'---------------------'/ /'----------------------'\ | B - CHARACTERS CLASSES | \'----------------------'/ <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XII ~ ITEM LIST <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XIII ~ MINI GAMES <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> /'---------------'\ | A - LUCKY MEDAL | \'---------------'/ There's a fountain spring inside Tolbi town. Go to the fountain and press A will activate the mini game. Choose between Lucky Medal or Regular Coin. The difference between the coins is Lucky Medal would give you valuable items and Regular Coins would give you coins. There're some obstacles on the target which could affect on where you would land the medal/coin. Each time you hit the crab or turtle, it will move faster. After being hit several times, they will go back to normal again (slow movement). ~~~~~~<< Lucky Medal >>~~~~~ 1. Land completely outside the circle Prize: Cocktail Dress For : Mia Desc : Boost PP Prize: Ninja Hood For : everyone Decs : Boost Agility Prize: Psy Crystal Desc : Replenishes PP Prize: Potion Desc : Replenishes all HP 2. Land on the last line of the circle Prize: Guardian Armlet For : Ivan or Mia Desc : Use to boost defense 3. Land right on the dot/in the middle of the circle Prize: Assasin Blade For : Issac, Garet, and Ivan Desc : Light Blade, Unleashed Mortal Danger Prize: Earth Shield For : Isaac and Garet Desc : Use to restore 150 HP Prize: Spirit Armor For : Issac and Garet Desc : Resist all elements ~~~~~<< Regular coins >>~~~~~ 1. Land right on the dot Prize: Won 20 coins 2. Land outside the circle Won nothing /'--------------'\ | B - LUCKY DICE | \'--------------'/ ~~~~~<< How to play >>~~~~~ The rule is simple; throw the 2 dices to see what number you will get. There are 4 numbers; dice #1, number on the table where dice #1 landed, dice #2, and number on the table where dice #2 landed. You have 2 dices to throw on the table. The tables itself has several areas which divided in 6 areas that represent number 1-6. The number on the table would count as number 3 and number 4. Each dice lands on that particular area will count as dice number 3 and 4. Example: 1st dice landed on the area of 3 and the dice number is 4 2nd dice landed on the area of 6 and the dice number is 3 So your will have a pair of 3 4 and 6 3 The goal is to get mathing numbers, the highest you could get is all the 4 numbers are the same. ~~~~~<< The payouts >>~~~~~ Two same number : One pair - 200 coins Two set of a pair : Two pair - 400 coins Three same numbers : Triple - 600 coins Four same numbers : Perfect - 1000 coins /'----------------'\ | C - SLOT MACHINE | \'----------------'/ <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XIV ~ FREQUENTLY ASKED QUESTIONS <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> /'----------------------'\ | GOLDEN SUN RELATED FAQ | \'----------------------'/ Q: One of my character died, I don't have Water of Life and I'm in the middle of the dungeon about to face a boss, what should I do? A: Use 'RETREAT' to get out of the dungeon quick and go to the nearest town. You could go the the nearby Sanctum Place. The Healer could revive fallen character, cure poison, repel evil and cure curse. Q: I want to use Psynergy: GROWTH, what Djinn should I use? A: Give 1 Venus Djinn to anyone except Isaac. Remember to put it in 'SET MODE' so you could use it right away. Or you could give 1 Mars Djinn to Isaac. Q: I'm at McCoy Manor in Bilibin and ready to receive a reward for getting rid of the curse. There're several chests here. Which chest should I open? A: From the left to the right: Vial, Potion, Psy Crystal, and Water of Life. I recommend to take Water of Life as it's quite expensive to buy later in the game. Q: Where is the best way to gain exp quick? A: Venus Lighthouse would be the best place to level up, however, there's one method that makes you gain more exp by battling several enemies in one battle. There's one enemy that has the ability to call its ally into a battle. It's a Warrior Bee. For example: Bee A is calling Bee B. Kill Bee A but keep Bee B alive, then Bee B will call Bee C. Repeat the process again and again until you are bored. You will gain a lot more exp that way. The perfect place to encounter Warrior Bee is Gondowan Cave. Q: Is there a way to get more exp each battle? A: Yes, there is. You could get more exp if you finish the enemies by using the element they are weak against. You could get more exp by manipulating the type of attack you could use against the enemy. Watch carefully on the damage points that you do to the enemies. It will say like this: [Name of the enemy] takes [points] damage. 1. If it ends with period (.) it means that the enemy has RESISTANT to that type of attack. 2. If it ends with 1 Exclamation mark (!) it means that the enemy is NEUTRAL to that type of attack. 3. If it ends with 3 Exclamation mark (!!!) it means that the enemy is WEAK against that type of attack. Q: Do you have any suggestion to get more money quick? A: In the early game, the only thing you could do is by battling as much as enemies you could get; however, once you reached Tolbi, there's a gambling mini games where you could get a fair amount of money. Q: I passed Mogall Forest and I realized that I missed some of the Djinni but the thing is I can't go back to Mogall Forest, Help?? A: Just go on with your journey, once you reached Kalay, you could go back again. Remember the broken bridge at the beginning of your journey? It's repaired now so you could across that bridge and collect all the Djinni you've missed before. Q: I'm in Tolbi area now but I want to go back to collect Djinni; however, the boat won't go back to Kalay Dock. How do I go back to Kalay area? A: Exit Tolbi Dock, and head southeast of the World Map until you reach a cave named Gondowan Cave. Make your way through the cave and you will be in Kalay area on the other end of the cave. Q: I'm about to save Master Hammet but I can't go further in Lunpa. What should I do? A: You need a 'Cloak Ball'. You could get it after Colloso. It's on the desk next to Babi's bed. Q: When is the 'no turning back point' to get all the things that I forgot? A: The 'no turning back point' is when you reached Venus Lighthouse and just about to go down to the........ Q: How many are the stats boost you can find in the game? A: Apple - 4 = Cookie - 4 = Hard Nut - 4 = Bilibin, Barricade, Lucky Pepper - 4 = Mint - 4 = Vault Power Bread - 4 = Vale Q: What are all Psynergy bestowing items? A: Catch Beads - Catch - Vale - Carry - Venus Lighthouse Orb of Force - Force - Fuschin Temple Frost Jewel - Frost - Douse Drop - Douse - Lifting Gem - Lift - Halt Gem - Halt - Vale Cave /'---------------------------------------------------'\ | GOLDEN SUN AND GOLDEN SUN: THE LOST AGE RELATED FAQ | \'---------------------------------------------------'/ Q: How you send the cleared Golden Sun saved data to Golden Sun: The Lost Age? A: After you finished the game, return to the main title screen: - At the Mountain picture: Hold down R + LEFT button and press START. - At the Black menu screen: Hold down R + LEFT button and press B. A new menu option will be opened for you by the name of 'SEND'. From this forward, you could choose to transfer your clear data using a GBA Link cable to another GBA (2 GBA are needed) or using a Password that you could enter when you start Golden Sun: TLA. Q: Why do I need to collect all the Djinni? A: It would help you on the tough battle and one more thing, it's important to have all the Djinni if you want to play Golden Sun: The Lost Age. In order to get one of the strongest summoning in GS: TLA, you need to collect all the Djinni and that's included the Djinni in Golden Sun. Q: What things need to be done so I have 'perfect' cleared data? A: There're several things that need to be done so you'll have the best way playing GS:TLA. There are: 1. Finish the 'Saving Hsu' sidequest in Xian. Sequences: - Finish the sidequest on obtaining Orb of Force in Fuschin Temple. - Use the FORCE on the log inside the Kung Fu Master' house in Xian. - Go to Altin - Go to Lama Temple - Go back to Altin Crossing - Use REVEAL to go to the hidden passage. - Use LIFT to help Hsu. 2. Rescue Master Hammet 3. Talk to the Mayor (Vault) about the thieves after you saved Master Hammet. 4. Win the Colloso in Tolbi. 5. Have all the items bestowing Psynergy so you could get all the Djinni in GS:TLA. Make sure all of them are equipped to your characters. 6. Make a GOLD PASSWORD when you want to send your cleared data. <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XV ~ UPDATES AND EMAIL <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> /'-----'\ | EMAIL | \'-----'/ Email Address : Starvenus101{at}hotmail{dot}com Email Header : Golden Sun FAQ Rules: - Read my FAQ first, all sections specially Frequently Asked Questions. - I won't reply back if the answers are in my FAQ. - Don't send me email asking for : RNG (Random Number Generator),and Debug Room. I don't cover that in my FAQ. There're already In Depth FAQs for that stuff. Read that FAQs. - Questions have to be in SPECIFIC, DETAIL, AND CLEAR QUESTIONS so I could reply you back with the correct answer. - I don't accept any input that I alrady have in my FAQ. /'-------'\ | UPDATES | \'-------'/ April 18, 2003 - Begin making this FAQ. July 27, 2003 - Submitted Version 1.0 There're still a lot of work to be done. <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> <> <> <~~> XV ~ CREDITS <~~> <> <> <~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~><~> GameFAQs - For being such a great games' source and CjayC for posting all my work Nintendo & - For making and publishing this great RPG Camelot Golden Sun - Such a good source if you want to find answers in Golden Sun Message Board off course. ^_^ DaBigD - For letting me know about what things should be done in order to get 'Perfect' cleared data. FCB - Seeing all the current projects that they're doing, really motivated me to finish this FAQ.