=============================================================================== Golden Sun: The Lost Age Summons FAQ By: Kenny Taylor (A.K.A Cooldude345) =============================================================================== ____ _ _ ____ _____ _ / ___| ___ | | __| | ___ _ __ / ___| _ _ _ __ _ |_ _| |__ ___ | | _ / _ \| |/ _` |/ _ \ '_ \ \___ \| | | | '_ \(_) | | | '_ \ / _ \ | |_| | (_) | | (_| | __/ | | | ___) | |_| | | | |_ | | | | | | __/ \____|\___/|_|\__,_|\___|_| |_| |____/ \__,_|_| |_(_) |_| |_| |_|\___| _ _ _ | | ___ ___| |_ / \ __ _ ___ | | / _ \/ __| __| / _ \ / _` |/ _ \ | |__| (_) \__ \ |_ / ___ \ (_| | __/ |_____\___/|___/\__| /_/ \_\__, |\___| |___/ _________ / _____/__ __ _____ _____ ____ ____ ______ \_____ \| | \/ \ / \ / _ \ / \ / ___/ / \ | / Y Y \ Y Y ( <_> ) | \\___ \ /_______ /____/|__|_| /__|_| /\____/|___| /____ > \/ \/ \/ \/ \/ ________________ ________ \_ _____/ _ \ \_____ \ | __)/ /_\ \ / / \ \ | \/ | \/ \_/. \ \___ /\____|__ /\_____\ \_/ \/ \/ \__> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is copyright 2003 Kenny Taylor. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If permission is given to use this FAQ, credit to the Author must be given. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The most recent version of this document can only legally be found at GameFAQs (http://www.gamefaqs.com). This guide cannot be used for personal profit. You can contact me at kmjt2000@ameritech.net for questions, comments, or things you may want to see. Please no flaming, bashing etc for I will delete your e-mails immediately. All trademarks and copyrights within this document belong to their respective holders. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------------------------------------+ | Game: Golden Sun: The Lost Age | | Subject: Summons | | Guide Type: FAQ/Walkthrough | | Author: Kenny Taylor | | Created: 4/29/03 | | Last Updated: 5/11/03 | | Version: 0.9 | +----------------------------------------+ ~~~~~~~~~~~~~~~~ Version History ~~~~~~~~~~~~~~~~ _____________________ _/ 4/29/03 Version 0.1 \_______________________________________________________ Created the guide. I made the Table of Contents, Djinn List, Character List, Using Summons, Summons, and Thanks Sections. I hope to add Summon Descriptions in the next update along with ASCII Art for the title. ______________________ _/ 4/29/03 Version 0.15 \______________________________________________________ I had a little extra time today, so I added the ASCII Art. Hope I didn't over do it... _____________________ _/ 4/30/03 Version 0.2 \_______________________________________________________ I added the descriptions for all of the Venus, Mars, Mercury, and Jupiter Summons. I may need to eleborate on "Found At" parts and will add the Multi- Elemental Summon Info tomorrow. ______________________ _/ 4/30/03 Version 0.25 \______________________________________________________ Once again, I found myself here with nothing to do. I added the Multi- Elemental Summons information, but I still may need to elaborate on some other info in this FAQ. _____________________ _/ 5/05/03 Version 0.3 \_______________________________________________________ I changed the ASCII Art today, along with changing the title numbers to Roman Numerals. I will be able to finish the Summons part of the guide once I reach Doom Dragon, then I can use the Summons without killing him. This means I will get the elemental bonuses. I plan on adding further information on where to get sections, along with where to get djinn. I may add sections for djinn like in the summons section of the guide. ______________________ _/ 5/05/03 Version 0.35 \______________________________________________________ I basically did a little reformating, basically making the found at location for the Multi-Elemental Summons easier to see. I also took out the "Found At" sections for the Elemental Summons out, seeing how they didn't have any use. _____________________ _/ 5/06/03 Version 0.4 \_______________________________________________________ Today, I finally finished the Elemental Boost sections of the Summons. I also found out about a new summon, which I quickly found and added to the guide. I plan to have this be one of the lst updates, with only djinn information and found at sections to elaborate on. I also added the Anemos Sanctum section. ______________________ _/ 5/06/03 Version 0.45 \______________________________________________________ A very small update, but since the previous 0.4 Version had been posted on GameFAQs, this is technically a new update. I fixed a couple of errors in the Summons Section along with a couple formatting errors. _____________________ _/ 5/07/03 Version 0.5 \_______________________________________________________ I added the FAQ Section along with specifications for the Found At sections. Many people seem to be having trouble finding them... _____________________ _/ 5/08/03 Version 0.6 \_______________________________________________________ This updatet fixed an error that has gotten me multiple e-mails. Very small, but necessary. _____________________ _/ 5/09/03 Version 0.7 \_______________________________________________________ This version added one of the biggest sections of the the guide, the Summons Stats Section. This section was courtesy of Terrence Fergusson, who I owe ALL credit for the section to. To see the original copy, check out the Battle Mechanics guide found at GameFAQs.com. _____________________ _/ 5/10/03 Version 0.8 \_______________________________________________________ I reformatted the guide today. I will also add the Advanced Locations section and put the information from Terrence into my own words, upon recieving permission. _____________________ _/ 5/11/03 Version 0.9 \_______________________________________________________ I added the advanced locations section today. The only thing I need to do now is put Terrence's guide into my own words - and get all those copyright notices out of there. ================== Table Of Contents ================== I.) Finding Anemos Sanctum II.) Djinn List III.) Character List IV.) Using Summons V.) Summons VI.) Advanced Locations VII.) Summons Stats - Courtesy of Terrence Fergusson VIII.) Frequently Asked Questions IX.) Thanks =========================== I.) Finding Anemos Sanctum =========================== Since so many people are having trouble finding Anemos Sanctum, here is where to find it. Go to Contigo, northwest of Atteka Inlet. Then use teleport, a psynergy found in Mars Lighthouse, while on the special pad in the center of the town. You must have all 72 djinn to access the inner sanctum. ================ II.) Djinn List ================ Here is a complete list of the Djinn used for Summoning in Golden Sun 2: The Lost Age. They are listed in four categories: Venus, Mars, Mercury, and Jupiter. ~~~~~ ~~~~ ~~~~~~~ ~~~~~~~ Venus Mars Mercury Jupiter ~~~~~ ~~~~ ~~~~~~~ ~~~~~~~ Flint Forge Fog Squall Granite Cannon Steam Breath Quartz Kindle Gel Gasp Vine Reflux Eddy Gale Sap Tinder Serac Zephyr Ground Fever Fizz Kite Bane Corona Sleet Blitz Flower Torch Mist Ether Crystal Spark Spritz Waft Petra Char Hail Wheeze Salt Coal Tonic Aroma Geode Core Dew Whorl Mold Fury Rime Lull Echo Fugue Balm Gust Iron Scorch Sour Breeze Steel Ember Spring Smog Mud Flash Shade Luff Meld Shine Chill Haze ===================== III.) Character List ===================== Here is a list of all the characters and their specialty Element. By having certain djinn assigned to certain people, your Summons will do more damage. ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~ ~~~~ ~~~~~ Felix Isaac Jenna Garet Piers Mia Ivan Sheba ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~ ~~~~ ~~~~~ Venus Venus Mars Mars Mercury Mercury Jupiter Jupiter =================== IV.) Using Summons =================== In order to use Summons, folow these easy steps. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting Your Djinn On Standby ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A.) Press the "A" Button either on the World Map, Town, or Dungeon gameplay screen. B.) Arrow right over to Djinn and select it. You should then see a list of your characters and their current djinn. C.) Select the djinn you want on standby, then press "R." This will put that djinn on standby. It should now be colored red, rather than white. D.) If you want all of your djinn put on standby, press and hold "R," then press select. If all of the djinn aren't red, press select a second time. ~~~~~~~~~~ Summoning ~~~~~~~~~~ A.) Get into a battle with one or more djinn on standby. B.) Select "Fight." C.) Arrow right over to "Summon." It looks like a black monster with two yellow eyes. Select this option. D.) Then arrow up, down, left, or right to your desired Summon. Select it by pressing the "A" Button. That Summon will now be used by that character! E.) Now either attack or defend with your other characters as you would during a fight. NOTE: By putting a djinn on standby, it can change your stats and class. Be sure to check that you are OK with your status before entering a battle. By have all your djinn on standby, you WILL be weaker, but you can use the most powerful attacks - Summons. ============ V.) Summons ============ Here is a complete list of summons listed under four categories: Venus, Mars, Mercury, Jupiter, and Multi-Elemental. Multi-Elemental tend to be the strongest. I reccomend you summon them with a person that has strength in the most used djinn. ~~~~~~ ~~~~~~~~~~~~ Venus Djinn Needed ~~~~~~ ~~~~~~~~~~~~ Judgement 4 Venus Game Description: The might of Apocalypse. Raises Elemental Power By: 90 Description: A figure with a bull helmet, angel wings, sword, and lion head on his right hand comes out of the sky. The lion head then collect energy that looks like lightnings and shoots out a blast, which explodes on the overworld, beach, forest, and then on your current battle scene. A very powerful summon for Felix and Isaac. Cybele 3 Venus Game Description: The great mother of the Earth. Raises Elemental Power By: 60 Description: A tree figure with four feet and a beard pops up on the screen. Then he spews some seeds on the ground, which grow and shoot the enemies up and out of sight. It kind of looks like a briar attack. The tree the glows bright, and pops off the screen. Ramses 2 Venus Game Description: Guardian of an immoratal pharoah. Raises Elemental Power By: 30 Description: This summon takes your battle to a desert scene. A sphynx takes it stone hand and pounds the ground, causing an avalanche to fall upon the enemies. It then punches the enemy, causing an explosion and taking you back to the original scene. Venus 1 Venus Game Description: Elemental power of Earth. Raises Elemental Power By: 10 A venus djinn flies onto the screen and causes a series of explosions to damage your enemies. ~~~~~ Mars ~~~~~ Meteor 4 Mars Game Description: A meteorite from deep space. Raises Elemental Power By: 90 Description: A huge meteor, along with many smaller ones, flies onto the battle from Outer Space. Then the game shows the Meteor crashing onto your enemies while the screen is, basically, a fiery inferno. A very powerful summon for Jenna and Garet. Tiamat 3 Mars Game Description: The queen of all dragons. Raises Elemental Power By: 60 Description: A shower of fire rains upon your enemies. Then a dragon appears on the screen and spews flame all over them. The the screen is covered by a curtain of fire, like in Kirin, and then leaves like Cybele. Kirin 2 Mars Game Description: A mystical beast cloaked in flame. Raises Elemental Power By: 30 Description: A flaming dog-like creature jumps out of a flaming portal. It then runs across the screen and attacks the enemies with flames. Then a curtain of flames follows its attack, causing the enemies to be burnt to a crisp. Mars 1 Mars Game Description: The elemental power of fire. Raises Elemental Power By: 10 Description: A mars djinn flies on the screen, and causes damage to the enemy with a fiery explosion. ~~~~~~~~ Mercury ~~~~~~~~ Boreas 4 Mercury Game Description: The god of the north wind. Raises Elemental Power By: 90 Description: This summon takes the battle to an icy mountain. The ice breaks off, then a huge snowball falls into what looks like a big snow cone maker. The ice is then shot onto your enemies, freezing them together. But an ice missile flies into them causing serious damage. A powerful summon for Piers and Mia. Neptune 3 Mercury Game Description: An incarnation of the sea king. Raises Elemental Power By: 60 Description: This summon takes the battle to a large sea. A huge-tusked whale splashes out of the water and shoots a large blue beam from its nose. A barrage of beams them hots your enemies, causing a big, blue explosion. Nereid 2 Mercury Game Description: Princess of the sea spirits. Raises Elemental Power By: 30 Description: A goddess comes onto the screen and causes a huge geyser of water to shoot up from under your enemies. Mercury 1 Mercury Game Description: The elemental power of water. Raises Elemental Power By: 10 Description: A mercury djinn flies onto the screen and shoots a barrage of water beams at your foes. ~~~~~~~~ Jupiter ~~~~~~~~ Thor 4 Jupiter Game Description: The mighty god of thunder. Raises Elemental Power By: 90 Description: This summon takes you to a rainy sky. The large seal is drawn, then spins back into the clouds and shoots out a lightning bolt. Then a viking god with a large hammer appears where the lightning struck. He himself then shoots out a powerful lightning beam at your foes. A great summon for Sheba and Ivan. Procne 3 Jupiter Game Description: A goddess in bird form. Raises Elemental Power By: 60 Description: A tornado comes onto the screen and carries your foes into the sky. A large bird-like creature then shoots for beams of energy at your enemies causing great damage. Atalanta 2 Jupiter Game Description: The heavenly huntress. Raises Elemental Power By: 30 Description: A goddess comes onto the screen and summons what seems like 30-40 some arrows, and shoots the at your foes. Jupiter 1 Jupiter Game Description: The elemental power of wind. Raises Elemental Power By: 10 Description: A jupiter djinn flies onto the screen and causes damage with blast of wind. It looks like the wind slash spells. ~~~~~~~~~~~~~~~~ Multi-Elemental ~~~~~~~~~~~~~~~~ ##### Iris ##### Djinn Used: 9 Mars 4 Mercury Game Description: Goddess of Rainbows, Guide of Souls. Found At: Anemos Sanctum, Defeat Dullahan Description: Put simply, the most powerful summon in the game. It not only does substantial damage, but also heals your party to full health, too! A bunch of energy balls come together in the sky to form one large one. A goddess pops out of that ball and shoots two energy balls from her hands. Then she flies into the air, along with your enemy. She then throws them into the sun, and you see the explosion from a far-off perspective. Then the screen flashes orange, and you see the enemy taking damage in the battle arena. She then also grants your team full health, your alternate team included. This summon is best used with either Felix or Isaac, maybe Piers and Mia could use it also, if Felix and Isaac aren't available. The best Summon, the hardest to get. Dullahan, the guardian you must beat to get it, has around 16,000 health. ####### Charon ####### Djinn Used: 8 Venus 2 Jupiter Game Description: Boatsman of the river Styx. Found At: Walk into the Anemos Sanctum Inner Chamber to see it. Description: Very similar to Judgement, this summon takes you to an overworld scene, only it's red. Then a huge explosion, blood red, takes place upon a magical seal. An evil looking creature then shoots an explosion like the one that just took place, that rolls onto the arena and destroys your enemy. Best when used by Felix or Isaac. ############ Catastrophe ############ Djinn Used: 3 Mars 5 Jupiter Game Description: The embodiment of destruction. Found At: Islet Cave, Defeat Sentinal Description: One of the coolest looking summons. It takes you to a blood red sky, thunder strikes. You can see a warrior, like in Judgement, come down out of the shadows. He has the bull helmet, shield, huge agel-like wings, and a large sword. An energy ball forms on the end of his sword, and is encased in pyramid-like seal. It is shot onto the overworld, and the ball explodes out of its case and destroys everything. You can see the explosion coming onto the screen, and a dragon made out of lightning pops out and runs the explosion into your foes. Very cool. Best when used by either Sheba or Ivan. ##### Azul ##### Djinn Used: 3 Venus 4 Mercury Game Description: An awakened dragon of the deep. Found At: Treasure Island, Defeat Star Magician Description: A large, fish-like dragon comes from above and grabs your foes. Then it takes them to an underwater environment, where it shoots a large energy ball at them. The dragon comes from under the ball, and takes the enemies to the surface where it explodes. ######### Daedalus ######### Djinn Used: 3 Venus 4 Mars Game Description: Master craftsman of ancient times. Found At: Yampi Desert Cave, Defeat Bullrog Description: This summon takes you to a scene above the forest. It shows a giant stone gorilla rise out. It shoots missiles out of its shoulders and eyes. Then its face explodes off, and a huge missile comes out. They all come onto the arena an explode on your foe. The following turn, the huge missile comes down upon your enemy, doing further damage. ########## Coatlicue ########## Djinn Used: 3 Mercury 3 Jupiter Game Description: A goddess bearing the water of life. Found At: Cave Southwest of Contigo Description: This summon takes you to an underwater environment. One rings appears and begin to spin, two more follow. Then the goddess appears, and many bubbles begin to float from below her. She then directs them towards your party. They heal your current party only for about 60-70 points of healing. ####### Haures ####### Djinn Used: 3 Venus 2 Mars Game Description: A beast that sunder darkness Found At: Cave northwest of Loho Description: This summon takes you to a dark cave. A portal appears, and a hand begins to rise out of it. Then a bubble of lava pops and the demon-like creature comes out. It then charges toward the enemy and attacks them with a swipe of its claws. It can make you foes have strong poison status affects. ######## Eclipse ######## Djinn Used: 2 Mercury 3 Jupiter Game Description: A dragon whose wings span the skies. Found At: Win the Lucky Medal game in Lemuria. Description: A large, yellow dragon flies from the sky. Lots of light rays come out of its closed mouth, then it shoots ont large beam onto your enemy. It then shows the huge explosion on the overworld caused by the beam. ######## Ulysses ######## Djinn Used: 2 Mercury 2 Mars Game Description: A legendry wandering mage. Found At: Cave by Izumo Description: A card float down onto the arena, and turns into the mage. It throws out more cards that turn into lobster claws and bite your enemies. ####### Moloch ####### Djinn Used: 2 Mercury 1 Jupiter Game Description: A sacred ice monster. Found At: Inside Madra Catacombs Description: Snow falls on the arena, and then a giant snow dog creature appears. Then it blows more snow on your enemies. It drastically drops your foes agility. ###### Flora ###### Djinn Used: 1 Venus 2 Jupiter Game Description: The wind rider, goddess of flowers. Found At: Inside Air's Rock Description: This summon takes you to a clear sky. A bunch of petals float by, and then the goddess appears. She shoots more petals out of a seal, and they attack your enemy. ######## Megaera ######## Djinn Used: 1 Mars 1 Jupiter Game Description: The goddess of vengeance. Found At: Cave by Mikasilla Description: Two large swords fall down from the sky onto the arena. A fiery tornado hits your enemy, and from the inferno comes the goddess. It does little damage, but raises your attack power as a bonus. ###### Zagan ###### Djinn Used: 1 Venus 1 Mars Game Description: Earth's might enflamed. Found At: Cave south of Dehkan Plateau Description: A minotaur-like beast rushes onto the screen and strikes your foe with a scythe. It also lowers the enemy's defense. Then the screen shows an explosion and it's over. ========================= VI.) Advanced Locations ========================= This sections will take you deeper into the world of Golden Sun: The Lost Age by telling you exact locations of the Combo Tablets, also know as Multi- Elemental Summons. ~~~~~~ Zagan ~~~~~~ This is the first Summon Tablet you will be able to recieve. Exit Dehkan Plateau and head west along the road until you see a cave. Enter Indra Caverns. Use the Move Psyenergy on the pillar and move it to the middle, and then use Lash on the rope. Go up the rope and jump from the pillar to grab Zagan. ~~~~~~~~ Megaera ~~~~~~~~ Head north of Mikasalla until you hit a mountain range. Then head east until you see a cave. Enter the cave and go right, keep walking until you are on an X- Shaped mark. Use Scoop on it and go down the new ladder. Walk through the cavern to go up the next set of ladder. Go up and grab Megaera. ~~~~~~ Flora ~~~~~~ More to come! ~~~~~~~ Moloch ~~~~~~~ More to come! ~~~~~~~~ Ulysses ~~~~~~~~ This Combo Tablet is located in Izumo Catacombs. To enter this cave, head to the north of town and push the wooden pillar one space to the east. Use Reveal to uncover a hidden entrance. Go down the ladder to enter the Catacombs. Use Frost on the two puddles. To get to the second one, just use Sand to go underneath the pillar. Then go back around and go up the ladder. Hop across all the pillars, and go through the door to the north. Then go north, then right and down the ladder. Go north and use Pound on the pillar, then use Sand. Move the pillar to the right one space by using Move. Go all the way around the cave and hop over the pillar you just moved. Go down both ladders, then up the next ladder to the right in the next room. Go around to the left and hop over the pillars to get the Phantasmal Mail. Then go back around, use Pound on the pillar, and go northwest - passing the first pillar. Now go up the ladder and walk/run to the north, use Parch on the pool, go down the ladder, go through the door, and grab Ulysses! ~~~~~~~~ Eclipse ~~~~~~~~ This Combo Tablet is basically dependent on your luck. When you're in Lemuria, play at the fountain and try to hit the center with a lucky medal. The first prize you get will be Eclipse. ~~~~~~~ Haures ~~~~~~~ More to come! ~~~~~~~~~~ Coatlicue ~~~~~~~~~~ More to come! ~~~~~~~~~ Daedalus ~~~~~~~~~ More to come! ~~~~~ Azul ~~~~~ More to come! ~~~~~~~~~~~~ Catastrophe ~~~~~~~~~~~~ More to come! ~~~~~~~ Charon ~~~~~~~ More to come! ~~~~~ Iris ~~~~~ More to come! ==================================================== VII.) Summons Stats - Courtesy of Terrence Fergusson ==================================================== I borrowed the information for this section from TFergusson's Battle Mechanics guide. I take absolutely no credit for this section. If you wish to use it in your own guide, you must follow the following rules: [The following is copyright Terrence Fergusson] This document is entirely my work, and was written and is owned by me, Terence Fergusson. All copyrights and trademarks are acknowledged where not specifically mentioned. If you wish to reproduce this document AS IS, you may do so without having to ask my permission, providing that the entire document including this copyright notice is left intact, and preferably in ASCII text format. Summons are essentially advanced Psynergy. However, there's more to it than that. By utilising combinations of Djinn that are on standby, you can unleash powerful attacks. These attacks draw on two things. The first is the exact combination of Djinn, which creates a basic Psynergy effect that applies as a bonus to the second more important property: the target's maximum HP. The base damage of any Summon (with a few exceptions, as we'll see) can be expressed like so: Base Damage = Summon Base + [Target's Max HP * 3 * Djinn Used / 100] In otherwords, for each Djinni used in the Summon, 3% of the target's Max HP is added to the Base Damage. This can really add up. Of course, this alone would fail to cause much damage, which is why we return to the first factor: the actual Summon. At the start of the game, you have access to four basic Summons of each element. Naturally, you cannot use them until you have the Djinn to access them, but they are there. Scattered around the game, however, are several combo tablets that open up advanced summons, which require Djinn from two elements at once. I will not list their combinaations here; they are notMore to co More to come!me! More to come! really important for this. In any case, depending on which combination you use, you will get one of the below Summons, each with their own added effect to the damage. Once the Summon Base and element has been determined, we apply the finishing touched: random variance and the Psynergy Power Multiplier factor in, like all Magical damage. In addition, they are all (with two exceptions) magical area attacks that use the *SUMMON* diminishing ratio. Since they do not have a range of A(ll), they are subject to reduced damage against off-centre targets. Having mentioned exceptions twice, we should take careful note of Coatlicue, which does not cause damage to the enemy, and instead heals you like a normal healing spell. I have put the Damage Code of 'c' next to the Summon Base for that summon to make that more clear. In addition, summoning Daedalus is another special case. Although the actual Daedalus summon is a normal summon in all respects, it also causes a second attack at the end of the next turn, which I have, for the purposes of this guide, called . This attack cannot be gotten on its own, and has its own special rules that will be covered in its entry in the below table. And now, the summon effects themselves. Both Base (the additional damage) and HP% are displayed next to each summon, since those few exceptions who don't use the above HP% formula do exist. EARTH ELEMENT SUMMONS ===================== Elm Base HP% Range Special Venus E 30 3 |||||6||||| --- Ramses E 60 6 |||||6||||| --- Cybele E 120 9 |||||6||||| --- Judgement E 240 12 |||||6||||| --- Zagan E 50 6 |||||6||||| -25% Defense : 50% Max Haures E 270 15 |||||6||||| Inflict 'Deadly Poison' Charon E 500 30 |||||6||||| Inflict 'Downed' WATER ELEMENT SUMMONS ===================== Elm Base HP% Range Special Mercury W 30 3 |||||6||||| --- Nereid W 60 6 |||||6||||| --- Neptune W 120 9 |||||6||||| --- Boreas W 240 12 |||||6||||| --- Moloch W 100 9 |||||6||||| -50% Agility : 50% Max Coatlicue W c 60 --- =====A===== *Curative Spell Only, Inflict 'Regen' Azul W 330 21 |||||6||||| Inflict 'Stun' * Until Regen wears off, you will regain 60% of your Max HP at the end of each turn. FIRE ELEMENT SUMMONS ==================== Elm Base HP% Range Special Mars F 30 3 |||||6||||| --- Kirin F 60 6 |||||6||||| --- Tiamat F 120 9 |||||6||||| --- Meteor F 240 12 |||||6||||| --- Megaera F 40 6 |||||6||||| +12.5% Attack (Party Only) : 50% Max Ulysses F 160 12 |||||6||||| Target cannot move for next Action Daedalus F 100 7 |||||6||||| At End of Next Turn, Missile is used F 250 15 =====A===== *Character's Power not used : Use 78 Iris F 800 40 |||||6||||| **Revives all 'Downed' and Restores HP * Missile is the second part of Daedalus' attack, which occurs at the end of the turn *after* the one in which it was summoned. Although it is actually listed in the code as a Radius 6 attack, it does not suffer from Area Reduction. In addition, it uses its own Power of 78 in the Power Multiplier. ** Iris' special affects all eight characters, even the four not in your active party. It revives *any* 'Downed' members, restoring 100% Max HP in the process. To everyone else, it restores 9999 HP using Fire Element and standard Curative formula. The summoner's Fire Power applies to the strength of this curative power as well, though you'll likely never notice it unless you hack your Fire Power to something hideously low. WIND ELEMENT SUMMONS ==================== Elm Base HP% Range Special Jupiter A 30 3 |||||6||||| --- Atalanta A 60 6 |||||6||||| --- Procne A 120 9 |||||6||||| --- Thor A 240 12 |||||6||||| --- Flora A 80 9 |||||6||||| Inflict 'Sleep' Eclipse A 300 15 |||||6||||| -25% Attack : 50% Max Catastrophe A 400 24 |||||6||||| Reduce Target's PP by 10% of Max PP Finally, after a Summon, your Element Power is raised by a certain amount depending on the amount of Djinn of each type you used. Using a Fire+Earth Combo Summon would, for example, raise your Fire Power and Earth Power by a predetermined amount, depending on the number of Fire and Earth Djinn respectively used. The below table details the amount and effect of using a particular number of Djinn. Number of Djinn: Effect: 1 Raises User's Power by 10 : 200 Max 2 Raises User's Power by 30 : 200 Max 3 Raises User's Power by 60 : 200 Max 4+ Raises User's Power by 100 : 200 Max The previous section currently has no work of my own. I believe it was very comprehensive and informational; therefore, I put it in my guide. Once again, the previous section is 100% work of Terrence Fergusson. ================================= VIII.) Frequently Asked Questions ================================= Here is a list of easily asked questions I have been asked way too many times. If you have any questions of your own, e-mail at the address given in the Legal sections found under the title. Q: Since you are the author of the GS2 summons faq, I thought that maybe you could help me. You do mention every combo summon there is but you do not tell where to find them. I am only missing a few, like Daedalus, Azul, Catastrophe, Charon, Iris. Where do you find them? A: I believe I did tell you where to find them... Anyway, You can get Iris by defeating Dullahan in Anemos Sanctum. Charon talks to you when you come in, actually some spirit does, but you can't miss it. All of the other summons can be found by defeating the other three guardians: Yampi Desert Cave, Defeat Bullrog - Catastrophe Treasure Island, Defeat Star Magician - Azul Islet Cave, Defeat Sentinal - Daedalus Hope that helps. I might write a little mini-walkthrough on getting through and to those places later. It may just be that you aren't far enough in the game to have them, but good luck! Q: Does anything happen when you get all of the djinn? A: The only thing that I know of is that you gain access to Anemos Sanctum. You can also get new classes that you could only get with 9 djinn (each party memeber has 9 djinn). If there is anything else, please e-mail me. Q: Where is Anemos Sanctum Located? A: This question is answered in the Finding Anemos Sanctum section, but the question was asked before that update. Go to Contigo, northwest of Atteka Inlet. Then use teleport, a psynergy found in Mars Lighthouse, while on the special pad in the center of the town. You must have all 72 djinn to access the inner sanctum. While inside, make sure to get the Charon and Iris summons. Q: What is the most powerful Summon? A: Iris, it is the most powerful summon because it not only does outstanding damage, but it also heals all your characters to full health. Q: Do I have to complete Air's Rock in order to get the Summon there? A: Yes, I don't believe you can get it without reveal. ============== IX.) Thanks ============== This Section gives credit to all who helped me create this guide. CJayC - For posting this and for making GameFAQs TFergusson - For giving me all the information on Summon Stats HalyconIV - For the locations of many Multi-Elemental Summons iViE - For the Guardian names Astral Fire - For information relating to Elemental Boosts Oleg - For information relating to Haures WINGERK51 - For notifying me of a couple mistakes Myself - For writing this You - For reading this Camelot & Nintendo - For making this unbelievable game =============================================================================== -Cooldude345 ===============================================================================