_____ _ _ _____ | __ \ | | | | / ___| _ | | \/ ___ | | __| | ___ _ __ \ `--. _ _ _ __ (_) | | __ / _ \| |/ _` |/ _ \ '_ \ `--. \ | | | '_ \ | |_\ \ (_) | | (_| | __/ | | | /\__/ / |_| | | | |_ \____/\___/|_|\__,_|\___|_| |_| \____/ \__,_|_| |_(_) _____ _ _ _ ___ |_ _| | | | | | / _ \ | | | |__ ___ | | ___ ___| |_ / /_\ \ __ _ ___ | | | '_ \ / _ \ | | / _ \/ __| __| | _ |/ _` |/ _ \ | | | | | | __/ | |___| (_) \__ \ |_ | | | | (_| | __/ \_/ |_| |_|\___| \_____/\___/|___/\__| \_| |_/\__, |\___| __/ | |___/ DJINNI STAT BOOSTER-GUIDE BY DEMOONI (MSN/e-mail: demooni@hotmail.com) v1.0 - 20. October 2003 - First version out! \^o^/ v2.0 - 21. October 2003 - Locations and Djinni-boost amounts added v2.1 - 26. November 2003 - Minor outlay corrections v2.2 - 31. March 2004 - Added the sites this FAQ can be found at v2.3 - 04. May 2004 - Minor spelling corrections v2.4 - 25. September 2004 - Minor content corrections and additions ====================================================================== TABLE OF CONTENT ====================================================================== 1. Introduction and e-mail policy 2. The boosts 3. The locations 4. Credits 5. Copyright * THIS FAQ CAN ONLY BE FOUND IN THE FOLLOWING SITES: www.gamefaqs.com www.rpgclassics.com www.neoseeker.com koti.mbnet.fi/demooni PLEASE INFORM ME IF YOU FIND THIS FAQ ON ANY OTHER SITE * ====================================================================== 1. INTRODUCTION AND E-MAIL POLICY ====================================================================== Well, the making of this guide actually started when I started to list the statistics of the Djinni for my own use, but then thought "hey, why not" and made it into a guide. That's about it. If you have a reasonable question, suggestion or a correction, feel free to MSN/e-mail me. Do not ask stupid questions or spam. ====================================================================== 2. THE BOOSTS ====================================================================== Here we go. I've listed the stat areas and amount that each Djinn boosts. ============================ ------- Jupiter ------- Aroma HP --- --- --- AGL LCK + 11 --- --- --- 03 02 Blitz HP PP STR --- --- --- + 10 04 03 --- --- --- Breath HP --- --- DEF AGL --- + 09 --- --- 03 04 --- Ether HP PP --- --- AGL LCK + 08 04 --- --- 03 02 Gale HP --- --- --- AGL LCK + 10 --- --- --- 05 03 Gasp HP PP --- --- --- --- + 09 04 --- --- --- --- Haze HP --- --- DEF AGL LCK + 10 --- --- 02 03 02 Lull HP PP --- --- --- --- + 11 06 --- --- --- --- Waft HP --- STR --- --- --- + 11 --- 04 --- --- --- Wheeze HP PP STR --- --- --- + 09 03 05 --- --- --- Whorl HP --- STR DEF --- --- + 12 --- 03 02 --- --- --- Breeze HP PP --- DEF --- LCK + 12 05 --- 02 --- 01 Gust HP --- STR --- AGL --- + 09 --- 02 --- 02 --- Kite HP PP --- --- AGL --- + 08 04 --- --- 03 --- Luff HP PP --- DEF --- LCK + 11 05 --- 02 --- 01 Smog HP --- STR --- --- --- + 09 --- 03 --- --- --- Squall HP --- STR --- --- --- + 10 --- 05 --- --- --- Zephyr HP PP --- --- AGL LCK + 11 03 --- --- 02 01 ============================ ---- Mars ---- Cannon HP --- STR --- --- --- + 10 --- 03 --- --- --- Char HP --- STR --- AGL LCK + 09 --- 02 --- 02 01 Coal HP PP --- --- AGL --- + 11 03 --- --- 03 --- Core HP --- STR DEF --- --- + 08 --- 04 02 --- --- Fugue HP PP --- DEF --- --- + 11 04 --- 02 --- --- Fury HP PP --- --- --- --- + 14 04 --- --- --- --- Kindle HP --- STR --- --- LCK + 08 --- 05 --- --- 01 Reflux HP --- --- DEF --- LCK + 09 --- --- 03 --- 02 Shine HP --- STR DEF AGL --- + 09 --- 02 03 02 --- Spark HP PP --- --- --- --- + 11 06 --- --- --- --- Tinder HP PP --- --- --- --- + 14 05 --- --- --- --- --- Corona HP PP --- DEF --- LCK + 12 03 --- 03 --- 01 Ember HP PP --- DEF AGL --- + 09 04 --- 02 02 --- Fever HP --- STR --- AGL --- + 08 --- 03 --- 02 --- Flash HP PP --- DEF --- --- + 14 03 --- 02 --- --- Forge HP --- STR --- AGL LCK + 10 --- 02 --- 02 02 Scorch HP --- STR --- --- --- + 08 --- 03 --- --- --- Torch HP --- STR --- --- --- + 09 --- 03 --- --- --- ============================ ------- Mercury ------- Balm HP PP --- --- --- --- + 13 04 --- --- --- --- Chill HP PP --- DEF --- --- + 10 03 --- 02 --- --- Eddy HP --- --- --- AGL LCK + 09 --- --- --- 03 02 Fog HP --- --- DEF AGL LCK + 09 --- --- 02 02 01 Gel HP --- STR --- AGL --- + 09 --- 05 --- 02 --- Rime HP PP --- --- --- --- + 10 06 --- --- --- --- Serac HP --- STR --- --- --- + 12 --- 03 --- --- --- Shade HP --- --- DEF --- LCK + 09 --- --- 03 --- 02 Sour HP PP STR --- --- --- + 08 04 03 --- --- --- Spring HP PP --- --- --- --- + 11 05 --- --- --- --- Steam HP --- STR --- --- --- + 10 --- 05 --- --- --- --- Dew HP PP --- --- AGL --- + 13 04 --- --- 04 --- Fizz HP PP --- DEF --- --- + 09 04 --- 03 --- --- Hail HP --- STR --- --- LCK + 09 --- 04 --- --- 01 Mist HP --- STR --- --- --- + 11 --- 04 --- --- --- Sleet HP --- STR --- --- LCK + 12 --- 03 --- --- 01 Spritz HP PP --- --- AGL --- + 08 04 --- --- 03 --- Tonic HP PP --- DEF --- LCK + 08 03 --- 02 --- 02 ============================ ----- Venus ----- Crystal HP PP --- DEF --- --- + 10 05 --- 02 --- --- Echo HP PP STR --- --- --- + 09 04 03 --- --- --- Flower HP PP --- --- --- --- + 12 04 --- --- --- --- Geode HP --- STR --- --- --- + 12 --- 06 --- --- --- Iron HP --- --- DEF AGL --- + 11 --- --- 02 03 --- Meld HP --- --- --- AGL LCK + 09 --- --- --- 09 01 Mold HP --- STR --- AGL LCK + 08 --- 04 --- 02 01 Mud HP PP --- --- AGL --- + 10 04 --- --- 03 --- Petra HP --- --- DEF --- --- + 11 --- --- 03 --- --- Salt HP PP --- --- --- LCK + 09 05 --- --- --- 01 Steel HP --- STR DEF --- LCK + 09 --- 04 02 --- 01 --- Bane HP --- STR --- --- --- + 12 --- 04 --- --- --- Flint HP PP STR --- --- --- + 08 04 03 --- --- --- Granite HP --- --- DEF AGL LCK + 09 --- --- 02 02 01 Ground HP PP --- --- AGL --- + 09 03 --- --- 03 --- Quartz HP PP --- --- AGL --- + 10 03 --- --- 03 --- Sap HP --- STR --- --- LCK + 19 --- 03 --- --- 01 Vine HP PP --- DEF --- LCK + 12 04 --- 03 --- 01 ====================================================================== 3. THE LOCATIONS ====================================================================== The *FIGHT*-tag indicates that you must win the Djinn in battle before it'll join you. NOTE: I've gotten a few questions about this. If a *FIGHT* Djinni escapes during battle, it disappears from the room. Just go to another room and go back, and it should be there again. ----- Venus ----- Echo - As soon as you leave Daila he appears automatically Iron - *FIGHT* Random encounter in the forest next to Madra Steel - *FIGHT* Solve a small puzzle in the Kibombo Statue. Mud - *FIGHT* Use Cyclone to some weeds in the underground part of Kibombo Statue Flower - *FIGHT* Solve a small puzzle in the Taopo Swamp Meld - *FIGHT* Ride the logs in Islet Cave Petra - *FIGHT* Random encounter in the continent of Hesperia. In the southeastern part of the continent, ride up the river. At some point you'll see a patch of land with a forest. Walk around in the forest and you'll encounter Petra. Salt - In the critical southeastern part of Contigo, there is a circle of weed. Use Scoop on the little dirt part in the middle. Geode - At Atteka Inlet, use Lift on the stone there, and then Cyclone the leaves. Mold - In the northeastern part of Prox. Go at him, and he'll slide away. Go north and use Scoop on the little bump of snow. Crystal - *FIGHT* In Yampi Desert Cave, use Scoop on the bump whirling in the patch of sand. ---- Mars ---- Cannon - *FIGHT* Solve the little puzzle in Dehkau Plateau Spark - Use Scoop on the right spot in Mikasalla, at the area where the chicken and sheep are. Go through the cavern. Kindle - *FIGHT* Wander around a bit in the Gondowan Cliffs Char - In Gondowan Cliffs, have Piers freewe a certain puddle. Then make your way to a green mushroom named Healing Mushroom. Take it to an old couple to Madra. Coal - Give the Dancing Idol to Lady Uzume in Izumo. Reflux - *FIGHT* Solve the ice-slide puzzle in Tundaria Tower Core - *FIGHT* Random encounter in the continent of Atteka. Land on one of the two beaches in the western part of the continent. Go west, and you'll find a forest surrounded by water. Wander around in that forest. Tinder - Solve a small puzzle in Hesperia Settlement. Shine - Use Force on a tree stump in the western part of Contigo Fury - *FIGHT* In Magma Rock, you'll see it if you aren't blind Fugue - *FIGHT* In Mars Lighthouse, can't really miss it ------- Jupiter ------- Breath - *FIGHT* In the Shrine of the Sea God. Can't miss him. Blitz - *FIGHT* Solve a small puzzle in Yampi Desert. Ether - Maha the Werewolf gives Ether to you Waft - *FIGHT* In Kibombo Mountains. Return when you have Piers. Haze - In Apojii Islands, use Sand on the beach to get to the other side of the few rocks. Go along the path and you'll soon find him. Wheeze - *FIGHT* Random encounter in the unnamed southern snowy continent. Wander around in the area surrounded by mountains in the western part. Aroma - *FIGHT* Solve a small puzzle in Shaman Village Whorl - *FIGHT* A small puzzle in Jupiter Lighthouse Gasp - *FIGHT* Go through the Trial Road Cave. This Djinn will avoid you, but if you use Reveal you'll notice a small platform in the middle of every pond. Use these to catch this Djinn. Lull - After you have the Magma Ball, go to Loho and fire the cannon. Follow the opened path. Gale - *FIGHT* Solve the small puzzle in Treasure Island. ------- Mercury ------- Fog - *FIGHT* In Kandorean Temple, backtrack a little after getting the Psynergy Lash Sour - *FIGHT* Random encounter in the area north from Mikasalla. Wander around in the area between the two mountains, near the cave. Shade - Comes with Piers Spring - Comes with Piers Chill - *FIGHT* Random encounter in the forest west from Naribwe. Go pass a few bridges and wander around in the forest by a beach. Steam - You'll easily find him in Aqua Rock Rime - Use Cyclone on a patch of weed in Ancient Lemuria. The patch is on another side of a wall, so you need to hug the wall in order to hit the weed. This Djinn will pop out and hide under a statue. Use Tremor to get the Djinn out. Gel - In E Tundaria Islet, go through the small ice-slide puzzle Eddy - *FIGHT* Return to Shaman Cave after getting Lift (comes with Isaac and gang). Solve the small puzzle. Balm - *FIGHT* Solve the ice-slide puzzle in Mars Lighthouse. Note that you need to move the left statue by the door in order to solve it. Serac - In Islet Cave, use Tremor on the shaking statue in the hallway. ====================================================================== 4. CREDITS ====================================================================== - Me, for obvious(?) reasons - Ornitier, for mental support (told ya) and cosmetic tips (...for the FAQ) - Nintendo, for GBA - Camelot-department, for making Golden Sun - CJayC, for (hopefully) accepting my guide and making it public ====================================================================== 5. COPYRIGHT ====================================================================== This guide is protected by international/European/whatever copyright law(s), to me of course. Golden Sun and all the characters etc. are ©Nintendo/Camelot 2001-2003. Game Boy is ©Nintendo and has been so for ages. This guide with all of its content are made for non-profit use.