~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENSOSUIKODEN CARD STORIES WALKTHROUGH by Dessa ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPDATES- 04/20/05- Finished the walkthrough, plus cleaned up some of the rest of the walkthrough. 06/01/04- Translated some of the card titles, so those are updated. 05/02/04- I hope you lazy bums are happy, I've updated through Chapter 9. However, I might be mean and decide to wait a while before you guys get the final chapter. It depends on if I get enough money for my birthday to actually buy the game, or if I get too distracted with buying ACTUAL cards... Which there will be a "Bonus Guide" for, with a full list of ALL the physical cards released so far. 09/01/03- Added chapters 3, 4, 5, and 6, as well as the start of 7. 08/11/03- Got back to Chapter 3, so I can continue the walkthrough. 08/04/03- Chapter 3 started. Unfortunately, the file then got messed up, and I had to start back at Chapter 1 again. ??/??/??- FAQ created ~~~~~~~~ CONTENTS ~~~~~~~~ I. INTRODUCTION II. OTHER GUIDES III. OTHER NOTES IV. OPENING A. Select Name B. Opening Scene V. CHAPTER 1 1. Battle 1 (Practice) 2. Battle 2 VI. CHAPTER 2 A. Leaving the Fort B. Toto C. Highland Scene D. Back to the Map / Ryube E. Back to the Fort 1. Battle 3- Flik 2. Battle 4 3. Battle 5 4. Battle 6 5. Battle 7- Luca Blight F. Destruction of Toto VII. CHAPTER 3 A. Exploring the City-States B. Back to Muse 1. Battle 8- Army Battle Instruction C. Destruction of Muse 2. Battle 9- Solon Jhee #1 3. Battle 10 4. Battle 11 5. Battle 12 VIII. CHAPTER 4 A. South Window B. Recruiting Shu 1. Battle 13- Shu C. Highland Scene D. Getting your Castle 2. Battle 14- Solon Jhee #2 3. Battle 15- Solon Jhee #3 4. Battle 16- Facility Cards Instruction IX. CHAPTER 5 A. Freeing South Window 1. Battle 17- Solon Jhee #4 2. Battle 18 3. Battle 19 4. Battle 20- Solon Jhee #5 B. Exploring the Southern City-States C. Freeing Two Rivers 5. Battle 21- Seed 6. Battle 22- Seed D. Greenhill and Neclord X. CHAPTER 6 A. Defeating Neclord and Freeing Tinto 1. Battle 23- Neclord B. Dungeon Mini-Guide XI. CHAPTER 7 A. Highland Scene B. Assassination Attempt 1. Battle 24- Lucia #1 C. Liberating Greenhill 2. Battle 25- Culgan's Army 3. Battle 26- Seed's Army 4. Battle 27- Lucia #2 D. Liberating Greenhill part 2 XII. CHAPTER 8 A. Back to Kuskus B. Battle for Kuskus 1. Battle 28- Rowd's Army C. Highland Scene D. Liberating Kuskus 1. Battle 29- Klaus 2. Battle 30- Kiba E. Preparation to Go to Rockland XIII. CHAPTER 9 A. Through the Forest Path B. Entering Rockland C. Investigating Muse 1. Battle 31- Soldiers in Muse D. Back in Rockaxe E. Invading Rockaxe 1. Battle 32- Gorudo's Army 2. Battle 33- Matilda Army #1 3. Battle 34- Matilda Army #2 4. Battle 35- Gorudo F. Back to Base G. Highland Scene H. Preparation for the Final Battle XIV. CHAPTER 10 A. The Final Battles 1. Battle 36- Seed 2. Battle 37- Culgan 3. Battle 38- Luca B. The Final Push 1. Battle 39- Lucia 2. Battle 40- Han Cunningham 3. Battle 41- Seed 4. Battle 42- Culgan 5. Battle 43- Luca Blight C. Back to the Beginning 1. Battle 44- Jowy D. Ending/Credits XV. CREDITS ~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~ Gensosuikoden Card Stories is a video game based off of the Gensosuikoden (or just Suikoden) RPG series. Instead of a traditional RPG battle system, this game uses a card game to decide battle outcomes. The game is for the Gameboy Advance, but unfortunately was not released in the US. Gensosuikoden Card Stories is based off of the story of the second Gensosuikoden game, (Genso)Suikoden II. This is how the game fits in with the other games in the series: (Genso)Suikoden I (S1) (Genso)Suikoden II (S2) = (Genso)Suikoden Card Stories (CS) (Genso)Suikoden Gaiden I (G1)* (Genso)Suikoden Gaiden II (G2)* (Genso)Suikoden III (S3) *The Gaiden games take place roughly within and after S2. However, some events in the Gaiden games may occur differently from the main game, and are not completely cannon. ~~~~~~~~~~~~ OTHER GUIDES ~~~~~~~~~~~~ This Walkthrough is a companion to my General FAQ, Card List, and Card Shop Guide, also available on GameFAQs and other sites (see credits for more information). Any section meant to directly refer to one of these files will note it as such. The full list of other guides that accompany this walkthrough are as follows: Gensosuikoden Card Stories (GCS) General Guide GCS Card Explainations GCS Card List GCS Card Shop and Trading Post List GCS Full Card List (Physical Cards) ~~~~~~~~~~~ OTHER NOTES ~~~~~~~~~~~ NOTE: While the Potch reward for battles is standard, the cards recieved are not. Cards marked with a * are standard for that battle, but all other cards listed are possible rewards. You may get one or some, and duplicates or no duplicates. ~~~~~~~ OPENING ~~~~~~~ For more information on how to get a game started, see my General FAQ. A. Select Name The first thing you have to do is choose a name. There are four pages of characters to use. The default character set is Hiragana. To toggle the character sets, use the L and R buttons. The other three sets (by way of the R button) are Katakana, English Alphabet, and Numbers and Symbols. Both Phonecian and Roman numerals are available. Every time you restart the game, a different default name will be given. "A" will confirm a selection, and "B" will delete whatever is in the highlighted slot. Selecting "ED" will exit you from the name menu and start the game. Pressing "Start" will automatically highlight "ED". B. Opening Scene You're in a tent at camp, and Jowy talks to you. Depending on which options you pick, Jowy will tell you different things, but either way, you get to start Chapter 1. ~~~~~~~~~ CHAPTER 1 ~~~~~~~~~ You can hear people shouting. Jowy and you leave your tent, and outside you see your captain, Rowd. You then enter a practice battle. 1. Battle 1 (Practice) This battle is completely optional. Pick the first option to have Jowy explain the game to you. Pick the second to skip the battle and continue the story. This battle is you versus another team, with each player having 5 VP needed for victory. See the General FAQ for how to battle. Note that in this battle, you're pretty much forced to play what Jowy wants you to play for the first couple of rounds. In this battle, you get to go first. Since you only have one mission in your hand, "Capture Front Line Base Preparation" (160), you have to use it. Your opponent will play Kiba (Card 012), and you then have to play Flik (024), your only Leader. In the next set, your opponent will play Rowd (071), and you have the choice of playing Mukumuku (138), Ayda (102), or Eilie (033). You can play any of them, and it doesn't really matter the order, since you'll get to play all of them. No matter who you play, your opponent then plays Kinnison (108). Play your next character, and then your opponent is out of characters to play, so go ahead and play the last character, ending the battle by reaching 10 points. Choose someone to stay with the Mission (DON'T use Flik, or you won't be able to play anything else, 'cuz you only have a double of his card in your hand). Now it's your opponent's turn. They'll play a mission, "Capture of Two Rivers" (165). You still only have one Leader in your hand (Flik), so play him again. Your opponent will then play Hauzer (022). Your hand now has Rikimaru (143), Meg (140), Fitcher (061), another Fitcher, and Rowd. You can't play Rowd, so pick one of the other three to play. I'd suggest Rikimaru because he has a stronger attack. Your opponent's next move is to play Ridley (030), but if you played Rikimaru, you can now play Rowd, who has as stronger attack than Meg. After this, your opponent won't have any characters to play, so go ahead and play Meg, then Fitcher. Fitcher doesn't have any attack strength, but his special power will get rid of Ridley for you. Since Fitcher is already in play, you can't play the last card in your hand, so press "Down" and then "A", and select the first option to end the round. You can also hit "Select" and choose "Pass" (first option). It's your turn again, and since you don't have any more missions, hit "B" to go onto the field, and hit "A" on the Mission's icon to enter it again. You can't play Fitcher, or the Flik and Rikimaru cards you just drew, but you can play the Sheena (042), Chaco (051), and Alex (100) cards you just drew. Sheena's attack gets a bonus, making it 4 (note the blue indicating bonus), so he's probably your best bet to play. Your opponent still doesn't have any character cards to play, so go ahead and play Chaco and Alex, which will give you enough points to win the Mission. Since you have Flik, Fitcher, and Rikimaru in your hand, don't select any of them to stay with the mission. I'd suggest not to use Rowd either, because I believe there's another one of him in your deck as well. Your opponent's next turn will find you facing another Mission, "Reconnaissance" (149). Even though you have Flik in your party, as well as your own card (008), neither of your Leaders can go into battle, so you have to end your turn ("down", then "A", first option). Your opponent will play Gengen (016), and another Kinnision, then end his turn. On your turn, you still can't play any characters to the current Mission (if you decide to go into it, hit "Select", then the first option, to go back into the main screen. Since you can't play any cards, you have to discard one or more cards from your hand. Personally, I would suggest NOT to discard Flik, you, Nanami (055), or Mondo (067). This leaves you with Fitcher and Rikimaru. Fitcher has a useful special ability, and Rikimaru has decent attack, so it's completely up to you. For the purposes of this walkthrough, I'm ditching Fitcher. To discard a card, press "down" on that card (and also any others you may want to discard), then press "A." This discards your card, gives you a new card, and then ends your turn. Your opponent will also discard a card on this turn, which happens to be the Facility "Library" (183) (either discard pile can be checked at any time during yoru turn by hitting "B" to go to the field, and selecting the appropriate discard pile, and hitting "A". Toggle through the cards by hitting "L" and "R".) On your next turn, you finally draw a Mission, so play it. Your opponent will play Culgan (015), to which you should play yourself. Besides the fact that you have a bonus in this battle, you are also given the option to do a unite. To do the unite, select the first option in the option box, and you will be able to play Nanami, who also recieves a bonus. Your opponent will follow by playing Long Chan Chan (147). You now have Flik, Rikimaru, and Mondo to play. Flik gets a bonus, so I'd suggest playing him. Your opponent will then play another Kiba, and you can play either Mondo or Rikimaru. Since you only have 3 points needed left, use Mondo instead of Rikimaru, since Mondo will finish the battle then. Select someone to stay with the card (this should be your last Flik, so you can use him, but definitely don't use yourself or Nanami... I'd use Mondo). However, it doesn't matter what you do next, because you've gotten enough VP to win the battle. You're given two options, which I'm not sure what do, so just pick the first one. You're shown what cards you have earned, which is one card, Pohl (063). Select the first option to view the cards, the second to exit out of the menu and back to the main game. Opponent's Deck: 012. Kiba (x2) 015. Culgan 016. Gengen 022. Hauzer 030. Ridley 071. Rowd 108. Kinnison (x2) 147. Long Chan Chan 149. Reconnaissance (Mission) 165. Capture of Two Rivers (Mission) 183. Library (Facility) Rewards: Pohl (063) 150 Pocchi (Potch) Rowd then yells at you, and you and Jowy run away. You and Jowy find a cave, and you are given two options. Depending on what you choose, Jowy will tell you something different, and you get two more options. Basically, you're having a conversation with Jowy. Select whatever you want to get through the conversation, unless you can understand Japanese and know what you're saying (if this is so, why do you need this walkthrough?!?!? Figure it out yourself, or help me with translations!). Eventually, you will hear someone speak, and Jowy talks to you some more, and you end up inside of a cave, with a sprite to control. Exit the screen to the top, then go directly to the screen to the right (you can run by holding "B"). Open the chest with "A" to find a Jowy (017) Card, then go back to the last screen, and open the chest there, gaining "Personal Combat" (174). Exit this screen to the top, then follow through the next screen, and approach the pedestal in the middle of the room. The screen will dim, and you'll see the Black Sword and Bright Shield Runes. Leknaat will appear (I think she's the voice from earlier), and talk to you. You get another set of conversation options, which I'm not sure what do, but it doesn't matter what you pick, eventually you'll get through the conversation, and be back outside (presumably with the runes). Jowy will ask you something more, and then you get attacked again. 2. Battle 2 This time, you don't get the option of fighting or not. However, your opponent needs 5 VP to win, and you only need 1, so it shouldn't be that hard. I'm not going to walk you through this one, because you need to learn how to battle on your own (and I don't think this one is the same everytime like the practice one is). Opponent's Deck: 012. Kiba 019. Solon Jhee 126. Hanna 143. Rikimaru 175. Personal Combat 2 (Mission) Rewards: Pohl (063); Bolgan (065) 150 Potch You and Jowy will talk some more (still more things I don't know what I'm saying. and Rowd will tell things to you. The screen will flash, then fade to black. ~~~~~~~~~ CHAPTER 2 ~~~~~~~~~ While the screen is still black, someone starts talking, and another joins in. When you can see again, you're in a room, and you find out that the people talking were Viktor and Flik. Make your way through the conversation as best you can, (you'll eventually be forced to tell them what's going on, so it doesn't matter if you can't understand it or not). Then you'll get a box of text, presumably explaining to you your current situation. Then the screen fades, and you have your first menu. Option 1: Inn After being welcomed into the Inn, you are given four more options: Sub-Option 2: Deck info Here you can build and customize up to four decks. Note, however, that cards can only be in one deck at a time, so if you only have one copy of a card, you can't put it in two decks. This screen will also tell you which deck is currently selected (that's where the star in the corner is). Press "A" to go into the deck, and then "A" in each section to enter it. Sub-Option 2: Save This screen will tell you how long you've been playing, how much Potch you have, and what percent of the full set of cards you've collected. You also save (of course). Sub-Option 3: ? (talk) This option lets you talk to the hostess. Sub-Option 4: Leave Takes you back to the main menu. Option 2: Card Shop Sub-Option 1: Buy Cards Here you can buy cards. To see the cards, press "Start", and toggle with "L" and "R." To buy cards, press "A", select number of cards, hit "A" again, and then confirm (first option). In the Mercenary Fort, you can buy the following: Pohl - 200 Leona - 320 Barbara - 120 Tuta - 280 Gengen - ??? (Rare Find) In the card view, the # below the card image (A/B) tells you how many of the card you have in your deck and how many you have total. Sub-Option 2: Sell Cards Here you can sell cards. Your complete card set is shown, with numbers following. This is how they are displayed: ((Name of Card)) - A/B Name of card is obvious. If it is white, you can sell the card. If it is red/pink, you can't sell the card. The only cards that you can't sell are the ones that are in your deck. A tells you how many of that card is in your deck. B tells you how many of that card you have total. So, if you haven't played around with your deck at this point, you will see the following: ((Your Name))(red) - 3/3 Gengen (red) - 3/3 Jowy (white) - 0/1 This means that you can sell 1 Jowy (all you have), but can't sell your own card or Gengen, unless you adjust your deck. To sell the cards, use the same method as for buying them. Sub-Option 3: Card List This let's you view all of your cards. Press "Start" or "A" to view the cards, and "B" to exit. Sub-Option 4: Rare Finds Sometimes there will be cards here, sometimes there won't. Sometimes shops will get new Rare Finds (and regular cards, also). Sometimes a rare find in one area is a regular card in another, so beware of buying everything as soon as you can. Sub-Option 5: Leave Takes you back to the main menu. Option 3: Trade Shop Sub-Option 1: Battle Sub-Sub-Option 1: Go into battle Sub-Sub-Option 2: Go into battle (harder, 30 Potch) Sub-Sub-Option 3: Go into battle (hardest, 300 Potch) Sub-Option 2: Trade Shop When you enter the trade shop, the shopkeeper will show you two cards. The first (red background) is one of your cards, the second (green background), is what he'll trade you for it. When the options come up, left is yes, right is no. If you accept the trade, the two boxes will flash, and switch places. You can then go and trade again. If you accepted, it will be a different card, if you didn't, it will be the same. If you don't have a spare copy of the card he wants, he won't let you trade. To be able to trade it, go into your deck and remove the card from it, then go back. Trades: Pohl (63) for Nanami (55) Millie (137) for ((175)) Shiro (121) for Templeton (087) Kinnison (108) for Gengen (016) Errand (151) for Tsai (052) After you have completed all 5 trades, you get "Capture of Two Rivers" (165), and cannot trade anymore. Sub-Option 3: Leave Option 4: Leave Takes you out of the area. A. Leaving the Fort There's nothing for you to do right now at the Mercenary Fort, so go ahead and leave. You're given 3 new places to go: Ryube, Toto, and Muse. You can only get to Ryube and Toto from the Mercenary Fort, so just choose one ((I chose Toto for the purpose of this FAQ)). B. Toto Beware... Nanami will assault you here. You get an option of what to say. Here are each of the outcomes: "Nanami!?" Nanami asks you what's going on, and about Jowy, the screen fades to black, and you are lead to another set of options. "Eh... Eto..." ((roughly uhh.. umm...)) Nanami yells at you, then asks what's going on, and the screen fades to black, as you explain what's going on. You're then presented with another set of options. I'm not exactly sure what these next two options are. One reads "Nanami, doushite kokota?" and the other reads "Sou da ne." The first one is asking "Nanami, why are you here?" and the other I'm pretty sure is equal to "okay." In either case, asking the first will get Nanami to yell at you, and the second won't. Eventually, you're brought to another set of options, and at this point they're giving me kanji again, so I can't even begin to try to read it. So it's back to my old standard, pick the top one. This makes Nanami shake you again. However, I've pretty much come to the conclusion in this game that it's gonna force you to do what it wants eventually, so it doesn't matter which one you pick. Now that you've been reunited with Nanami, you have a menu. This one has only two options: Option 1: Inn The inns have the same options every time. Option 2: Leave After you leave, you'll get another scene. C. Highland Scene This is our introduction to Seed, Culgan, and... General Jowy?!?!? Anywho, after the scene, the screen fades to black. D. Back to the Map / Ryube Now we're out of Toto, and can go either to Muse or Ryube (or back to the fort). We'll go to Ryube for now (by going to the fort first). Ryube's menu: Option 1: Inn Pretty much everywhere you go has an inn, and if there's an inn, it'll always be the first option. Option 2: Card Shop Same set of options as the previous card shop, but a different set of cards to buy: Nanami - 800 (only after Toto) Mukumuku - 175 Eilie - 480 Tuta - 240 Nanami is very useful for regular battles, so if you can afford it, buy it, 'cuz you don't have any of her at this point. There's also a Rare Find here, Templeton (600), sometimes (like in the actual game, sometimes the Rare Finds are there, sometimes they're not). Option 3: Leave E. Back to the Fort Flik meets you as you enter the Fort, and he and Viktor talk with you and Nanami ((don't ask me about what, I'm as lost as all of you)). But after your conversation, you get the menu back. There's nothing new in the card shop, so head back out, which will trigger another scene. Someone comes up to the Fort to talk to Flik and Viktor, and you are given another set of options. Like I've said before, I'm just gonna pick the first option. After hitting the first option 3 times, Viktor and Flik will talk to you, then you get your "Duel" with Flik (which is just a regular battle). (If you pick the second option on the first one, you are taken out of the fort, and can no longer go to the fort or Ryube, and skip down to part F.) 1. Battle 3- Flik This isn't a practice battle, so you'll have to figure it out on your own. Flik needs 3 VP to win, you need 1. Flik's Deck: 010. Camus 016. Gengen 025. Flik 038. Gabocha (x2) 056. Nina (x2) 057. Barbara (x2) 063. Pohl 075. Leona 152. Highland Reconnaissance (x4) 187. Tavern 188. Gaming Room (x3) Rewards: Nanami (055)*, Personal Combat (174) Flik and Viktor accept you after this, and you get to name your team/army. The default name is Dyunan (Dunan), but name it whatever you want. I prefer "Ojamajo", but that's just me. Nanami tells you that your name is awesome, and you're given two more options (I believe it's a confirmation, but I'm not sure). Someone shouts out again, and Viktor asks you if you're ready. The first options is "OK", and the other is a preparation option. If you choose to prepare, you are given the Inn, the Card Shop, and the Trade Shop. Each time you exit one, Viktor again asks you if you are ready. 2. Battle 4 After you select "OK", you see Seed, Culgan, and Solon Jhee talking, followed by Viktor and Flik talking, and then you get the battle. It's fairly easy, with 5 VP on your opponent's side, and only 2 on your own. Opponent's Deck: 011. Gijimu 012. Kiba 071. Rowd 100. Alex (x2) 143. Rikimaru 152. Highland Reconnaissance Rewards: Mukumuku (138), Mercenary Fort Battle (167), Personal Combat 2 (175) 220 Potch After the battle, Solon Jhee comments, and then Viktor and Flik talk, and you go back to the Fort. Viktor and Flik talk again, and you're given the "OK" option and the waiting option again. Waiting will take you back to the menu: Option 1: Inn Option 2: Card Shop (same as before) Option 3: Trade Shop Note that leaving either the Inn or the Card Shop will have Flik ask you if you're ready. There's some more talking, as you find that the Fort has been set on fire! Nanami asks you something, and you get two options. I'm not sure what either is, but I like the one with the "!!" It also leads you into a battle. 3. Battle 5 Another fairly easy battle, you need 2 VP, your opponent needs 4 VP. Opponent's Deck: 012. Kiba 071. Rowd 138. Mukumuku 152. Highland Reconnaissance 160. Capture Front Line Base Preparation Rewards: Pohl (063), Hanna (126), Rikimaru (143), Mercenary Fort Battle (167) 315 Potch 4. Battle 6 Another battle comes after some dialogue from random characters (I can't read the kanji). This one's a little harder, you have 3 VP vs. your opponent's 4 VP. However this battle does have something new: A Mastermind card. I have no clue what it does, but it does count as that character being in play, which brings the Unique rule into effect. Well, you won't have an Adlai card at this point anyway, so it doesn't hurt you. Opponent's Deck: 003. Adlai 080. Gordon 081. Connell 087. Templeton 089. Tony 090. Hai Yo (x2) 091. Hans 094. Raura 099. Alberto 101. Annallee (x2) 106. Gadget (x2) 127. Humphrey (x2) 128. Pico 131. Futch 134. Bob (x2) 136. Mikumiku 138. Mukumuku 140. Meg 142. Mokumoku (x2) 150. Cooking Contest 186. Blacksmith (x2) Rewards: Templeton (087), Mukumuku (138), Cooking Contest (150) 720 Potch After this battle, there will be more dialogue, followed by another battle, this time with Luca Blight. The battle starts with each of you needing 5 VP, but Luca gives you 4 of his VP, so that it is now a matter of 9 VP on your side and 1 on his. 5. Battle 7- Luca Blight Your VP- 9; Opponent's VP- 1 Luca's Deck: 015. Culgan 019. Solon Jhee 031. Luca (x2) 047. Jillia (x3) 069. Yuber 071. Rowd (x2) 073. Lucia (x2) 143. Rikimaru 167. Mercenary Fort Battle (x2) 174. Personal Combat I don't think it's possible to win this battle. If anyone is able to, let me know, and let me know what the rewards for it are. Anywho, after you lose, Nanami yells at Luca, who attacks her. You're given a couple of things to say. Eventually, Viktor comes and saves you, and you escape the burning fort, and it and Ryube are removed from your options of places to go. F. Destruction of Toto When you choose to go to Toto, you can either go into it, or continue to Muse. Note that if you skipped all the past battles, you automatically enter Toto. If you enter it, you see a ruined village, and your only option is to leave, so just continue on to Muse. Nanami will ask you a question, and then Chapter 3 starts. ~~~~~~~~~ CHAPTER 3 ~~~~~~~~~ The first thing you see in Chapter 3 is the menu for Muse: Option 1: Inn (same as previous inns.) Option 2: Card Shop Tuta - 200 Alex - 160 Hilda - 560 Anita - 1440 (Rare Find) 152 Highland Reconnaissance - 320 158 Escape from Muse - 480 159 Secret Treasure of the Cindar - 320 (Rare Find) 172 Capture of Muse - 1080 Option 3: ?? I'm not sure what this guy does, but he seems to help you build decks. Option 4: Card Lists You can check out some various info here. Sub-Option 1: Card File This option lets you look at the full list of the cards in the game. If you don't have a card, it will appear as a blank spot. If you have had a card, but traded or sold it, it will still appear on the list. Press "START" to enter into the description of the cards. Sub-Option 2: Card List Lists how many of each card you have Sub-Option 3: Talk Sub-Option 4: Leave Option 5: Leave Buy some cards if you want, but there's really not a lot to do here. So just leave Muse, and you'll be given access to Greenhill, the Forest Village, and Coronet. A. Exploring the City-States In Coronet, you have two options: Option 1: Inn Option 2: Leave Not much to do, so go back to Muse (but don't enter), and then to Greenhill. Greenhill has 4 menu items: Option 1: Inn Option 2: Deck Helper (or whatever Option 3 from Muse is) Option 3: Card Lists Option 4: Leave Not much to do in Greenhill right now, either, so we might as well continue on to the Forest Village. The Forest Village has 5 menu items: Option 1: Inn (the Inn is usually the first option. From here on out, we'll assume that the Inn is the first option, unless otherwise noted.) Option 2: Card Shop Tony- 160 Richmond- 360 Ayda- 480 Feather- 360 Connell- 1440 (Rare Find) Option 3: Card Lists Option 4: Trade Shop Sub-Option 1: Battles (2 levels) Sub-Option 2: Trades Rikimaru (143) for Feather (130) Leona (075) for Errand (151) Personal Combat 2 (175) for Killey (109) Tsai (052) for Tetsu (084) Templeton (087) for Ayda (102) Reward for 5 trades: Silver Mukumuku (204) Other than trading, there's not much to do in Forest Village, either. So let's go back to Muse and continue the story. B. Back to Muse When you enter Muse, Nanami will talk to you, before you're given the menu again. This time, however, the menu is slightly different: Option 1: Inn Option 2: Card Shop Option 3: Deck Helper (it's the same thing it was before) Option 4: Card Lists Option 5: Tavern This is where you go to continue the story. Option 6: Leave NOTE: You must at least enter another town and then return to Muse to trigger the scene with Nanami and the new option. Otherwise it won't show up. Mess around if you want, but go to the Tavern to continue the story. Nanami comments that you have found "Viktor-san and Flik-san," and they welcome you to Muse. Nanami asks you something, and you're given two options (sorry, I hit the button too fast to see what the 2nd one was but the first is "un" which is usually a confirmation). Flik then asks you something about Army Power (for cards), and offers you a battle. Take it if you want, and Flik will teach you how to use Army Battle cards. When the battle starts, you can choose either to accept the battle or not. 1. Battle 8- Army Battle Instruction ((Note that you don't get your own deck for this battle. I'll list both decks)) Your Deck: 010. Camus 011. Gijimu 012. Kiba 018. Jowy 019. Solon Jhee 024. Viktor 025. Flik 026. Miklotov 042. Sheena 052. Tsai 062. Freed Y 068. Yam Koo 077. Lo Wen 110. Gilbert 126. Hanna 127. Humphrey 146. Lorelai 172. Capture of Muse Opponent's Deck: 017. Seed 026. Miklotov 065. Bolgan 069. Yuber 071. Rowd 087. Templeton 089. Tony 094. Raura 110. Gilbert 170. Capture of Matilda Rewards: Bolgan (065), Hanna (126) 150 Potch Viktor tells you something after you win, and then you're given two options. One is to go talk to Viktor, and the other is to leave the tavern. Viktor takes you out of the tavern, and you run into someone. Viktor and the other person talk, and then you're taken inside of the City Hall building, where you meet Annabelle. Annabelle is talking to someone, but quickly notices Viktor, you, and Nanami. Annabelle comments on something about a bandanna (I can barely read this), and Viktor introduces you and "...." "Nanami!" "sou sou... Nanami" (this is really what is said). Annabell tells you that she knows about Genkaku (if you've played Suikoden II, you should recognize this scene). She tells you something else, and you're given a couple of options. After that, you'll be back outside, and Viktor tells you something, and you're back at the menu. Go to the Tavern to continue the story. Nanami will talk before going in, then you'll talk to Viktor, Flik, and a couple of others (non-characters). I really have no clue what's being said, but I know that it has to do with going and talking to Annabelle. Keep answering their questions and you'll eventually be taken out onto a field, and it's battle time, versus Solon Jhee. C. Destruction of Muse 2. Battle 9- Solon Jhee #1 Your VP- 5; Opponent's VP- 5 Opponent's Deck: 009. Agares Blight x2 015. Culgan x2 017. Seed x2 019. Solon Jhee x2 031. Luca Blight x2 069. Yuber x2 071. Rowd 110. Gilbert 143. Rikimaru 144. Richmond x2 149. Reconnaissance x2 160. Capture Front Line Base Preparation x3 172. Capture of Muse x2 Rewards: Camus (10), Apple (34), Gilbert (110) 2000 Potch Following the battle, you go back to the Tavern. Viktor talks to you again, and then you're given two options (Talk to Viktor or leave). This'll be your last chance to browse through Muse for a while, so take advantage if this if you need it. Otherwise, talk to Viktor (go back to the Tavern if you decide to leave), and continue the story. Viktor talks to you, then asks you a question. Taking the first option will take you back to the menu, and the second option will continue the story. Nanami speaks to you, and then you go back to the menu. However, the Tavern option has changed, and will now take you to the City Hall to go talk to Annabelle. You and Nanami talk outside for a bit (she asks you a couple of things) before going to see Annabelle, and then the screen fades to black. The next scene is between Jowy and Annabelle, and then switches back to you and Nanami (Nanami's mentioning something about Jowy). When you finally get on your way, some people shout at you, and you and Nanami race to the City Hall. Unfortunately, by the time you get there, Annabelle's already dying, and can't tell you much. Someone finds the three of you, and, after some parting dialogue, Annabelle dies, and you and Nanami leave to find Muse on fire. Flik and Viktor find you, and Viktor gives you two options (sorry, I skipped through too fast... I picked the first one). Nanami calls out your name, and then you're taken into battle. 3. Battle 10 Your VP- 3; Opponent's VP- 5 Opponent's Deck: 012. Kiba 013. Gustav 019. Solon Jhee x5 040. Koyu 063. Pohl 065. Bolgan 071. Rowd 152. Highland Reconnaissance x2 Rewards: Rowd (071), Highland Reconnaissance (152), Capture of Muse (172) 5 Potch 4. Battle 11 Your VP- 3; Opponent's VP- 4 Opponent's Deck: 011. Gijimu 019. Solon Jhee 040. Koyu 063. Pohl 071. Rowd 160. Capture Front Line Base Preparation Rewards: Rowd (071), Rikimaru (143), Escape from Muse (158) 215 Potch 5. Battle 12 Your VP- 4; Opponent's VP- 4 Opponent's Deck: 008. ((Riou)) 022. Hauser 024. Viktor 029. Rina 030. Ridley x2 136. Mikumiku 138. Mukumuku 141. Mekumeku 166. Beast Rune x2 Rewards: Gengen (016), Richmond (144) 570 Potch After the three battles, you finally get outside. Nanami mentions something, and then Toto, Muse, Greenhill, and Forest Village are removed from your map. You have to go to Coronet, and when you enter, you're given three menu options: Option 1: Inn Option 2: Go to Kuskus (by boat) Option 3: Leave (although there's nowhere to go) Choosing option 2 will sail you across to Kuskus, and the start of Chapter 4 ~~~~~~~~~ CHAPTER 4 ~~~~~~~~~ Chapter 4 starts with you and Nanami in Kuskus. Nanami mentions South Window (I believe that that's where Viktor and Flik told you to go), and then you're given the Kuskus menu: Option 1: Inn Option 2: Trading Shop Boris (064) for Jeane (117) ((4 unknown; prize unknown)) Option 3: Leave When you leave Kuskus, Coronet is removed from your map, and the only other place for you to go is South Window. A. South Window When you enter South Window, you're immediately met by Viktor, and given two options. If you remember this scene from Suikoden II, you'll remember that Eilie asks you who this is, and you have the option of telling her "That's Viktor" or "That's Bear." Well, your two options here are "Kuma-san!" (Bear) or "Viktor-san!" Picking "Bear" will get a funny response from Viktor, who then begins laughing. He tells you about what happened in Muse, and then you're given two new options. The first one is asking about Flik, and I'm not sure what the second one is. Either way, you get more dialogue from Viktor, and then the South Window menu comes up. Option 1: Inn Option 2: Card Shop Granmaiyer - 960 Killey - 840 Freed Y - 1120 Alex - 200 Hilda - 560 Adlai - 480 Gantetsu - 560 Personal Combat 2 (175) - 480 (Rare Find) Option 3: Deck Helper ((I'll try to find out what this one is, really!!)) Option 4: Card Lists Option 5: Tavern Option 6: Leave Buy things if you'd like, but to continue the story, go to the Tavern. Flik and Viktor are waiting for you in the Tavern, along with Apple. You're given two options after you and Nanami are introduced to Apple. I'm not sure what either do, so I'm just picking the first one. Apple and Viktor speak again, then the screne fades. When the screen comes back, Viktor is speaking again, and mentions North Window. Nanami says something, and then Viktor speaks again, followed by Apple. Apple then gives you two options. The first has to do with Radat, and the other I'm not sure what is. It doesn't matter which one you pick, because they will get you the same place: more dialogue from Apple and Nanami, and two more options. Both are very similar, and start with the same kanji. After that, the first says kimasu and the second says kima-san. Not sure what either mean, so pick one. Picking either has Flik, Nanami, Apple, and Viktor speak, and eventually brings you to the options of talking to Apple or going back to the main menu. When you're ready, talk to Apple, who will make Radat available for you. B. Recruiting Shu Once you enter Radat, Apple makes a comment, and then you get the Radat menu: Option 1: Inn Option 2: Trade Shop Pohl (063) for Richmond (144) Hauser (022) for Apple (034) ((3 unknown, prize unknown)) Option 3: Tavern Option 4: Leave Go to the Tavern to continue the story. Nanami and Apple will talk to some people, and then you'll be back at the menu, although the Tavern has been replaced by Shu's house. Go there, and Apple will speak for a moment before you go inside. Apple and Shu will have a conversation, and then you given two options (not sure what they are). Shu and Apple talk again (with comments from Nanami), and then you are asked to battle Shu (accept or wait are your two options). You have to defeat Shu to continue the game, so go ahead and accept. 1. Battle 13- Shu Your VP- 5; Opponent's VP- 3 Watch out, 'cuz Shu uses McDohl (001), but I can't quite figure out what he does. Also, Shu's strategy seems to be to deck you, so watch your card usage. Opponent's Deck: 023. Valeria x3 024. Viktor x3 025. Flik x2 028. Maxmillion 032. Lepant 034. Apple 053. Tengaar x2 058. Viki 074. Luk x2 083. Taki 084. Tetsu 085. Tessai 087. Templeton 116. Jeane 145. Leknaat 185. Second-hand Shop 191. Teleporter x5 Rewards: Apple (034), Richmond (144), Shu (45)* 0 Potch After the battle, Apple and Shu speak again, and then you leave the house. Apple and Nanami talk when you're outside, and then the screen fades to black. C. Highland Scene After the screen fades to black, you see a black screen with two people talking. The screen fades up, and you see the Highland Castle, and you find that one of them was Jowy. Inside the castle, you see Seed and Culgan speaking with Jowy, and then Jillia comes up. The screen again changes, this time to the room with the Beast Rune, and Jillia and Jowy speak. D. Getting your Castle After the Highland scene, you are back on the World Map. Head to South Window, and you'll trigger a scene on the plain. Flik meets you, and explains that South Window has fallen (along with Radat and Kuskus), and that everyone is meeting back at the old North Window castle. Once inside, Viktor meets you, and as he and Apple are talking, Shu arrives. Shu and Viktor talk for a while, along with Flik, about the fall of South Window, and eventually you are given an option (it has to do with leading troops), and Shu assigns you 300 troops (I think). You're then taken to the first castle menu, which has only 3 options: Option 1: Inn Option 2: Great Hall Option 3: Leave Go to the Great Hall, and Shu will meet you. You have the option of agreeing or waiting. Selecting agree will continue the story. A soldier will come in, and Shu asks Flik and Viktor if they're ready. They confirm, and the screen fades to black. Out on the plains, it's time to battle Solon Jhee again (after some dialogue). 2. Battle 14- Solon Jhee #2 Your VP- 4; Opponent's VP- 4 Opponent's deck: 011. Gijimu x2 013. Gustav x2 019. Solon Jhee x3 040. Koyu x2 072. Lily x2 077. Lo Wen x2 098. Amada 100. Alex 105. Kahn x2 125. Badeaux x2 139. Mazus 149. Reconnaissance x4 155. Teresa Rescue Rewards: Amada (098), Tai Ho (050), Badeaux (125), Reconnaissance (149) 500 Potch Solon Jhee doesn't like loosing much, so you get to fight him again! 3. Battle 15 Solon Jhee #3 Your VP- 5; Opponent's VP- 4 Opponent's Deck: 012. Kiba x3 019. Solon Jhee x4 022. Hauser x2 024. Viktor x2 026. Miklotov x2 028. Maxmillian x2 037. Kasumi x3 050. Tai Ho 052. Tsai x3 071. Rowd x2 105. Kahn 110. Gilbert x2 112. Georg x2 127. Humphrey x3 132. Pesmerga x3 139. Mazus x2 171. South Window Invasion x4 172. Capture of Muse x3 (44 cards) Rewards: South Window Invasion (171), Solon Jhee (019)* 2000 Potch Some soldiers talk after you beat Solon Jhee, and then Shu and Solon Jhee have An exchange, and you're back at the castle. Shu and Apple talk for a while, And then someone comes to see you. Apple and Viktor talk to them, and then Shu Asks you something. Answer him, and then Nanami, and then you can get to your menu: Option 1: Inn Option 2: Great Hall Option 3: Leave Since you have nowhere to go on your map, go to the Great Hall and talk with everyone. Shu, Apple, Viktor, and Flik will talk for a while, until you are presented with two options. You're presented with a couple more options after that, but I'm not sure exactly what's being said. I believe that this is where you are being offered leadership of the Allied Army. Viktor mentions Annabelle, and then you are given another menu, in which the Great Hall has been replaced with a new option, which is to go talk to Viktor. Viktor the tells you and Nanami what Annabelle was going to: The history about Genkaku (he asks you a few things, too, but I'm not sure what they're about). After a while, Nanami falls asleep, and Viktor ends his story. There's a quick scene between you and Nanami in your room, and you're back at the menu, and the Great Hall is back. Shu asks you if you've decided, and you're given an option (I believe that the first option is to accept). Flik, Shu, and Apple comment, and then some people come in. Viktor laughs, and then the screen flashes white, and Leknaat appears. Leknaat talks for a bit, then leaves. Nanami doesn't understand what happened, but Flik tells you about her (unfortunately, there's no cute scene with Luc...) The screen fades to black and you're taken to your room, and Nanami talks to you about you becoming the Leader, and then decides to teach you about Facility Cards. Select the first option to go into the battle. 4. Battle 16- Facility Cards Instruction Your VP- 2; Opponent's VP- 2 Your Deck: 011. Gijimu 012. Kiba 016. Gengen 033. Eilie 043. Jess 051. Chaco 056. Nina 080. Gordon 081. Connell 084. Tetsu 085. Tessai 087. Templeton 089. Tony 093. Yuzu 182. Rune Teacher 183. Library Opponent's Deck: 011. Gijimu 013. Gustav 019. Solon Jhee 030. Ridley 049. Stallion 089. Tony 100. Alex 106. Gadget 138. Mukumuku 182. Rune Teacher Rewards: Pohl (063) 150 Potch After the battle, you're given the full menu for your castle: Option 1: Inn Option 2: Card Shop Huan - 720 Hai Yo - 1040 Hoi - 440 Richmond - 320 Lebrante - 360 Chaco - 4160 (Rare Find) Cooking Contest (150) - 720 (Rare Find) Base Recovery (161) - 3360 (Rare Find) Capture of Two Rivers (165) - 720 (Rare Find) Greenhill Liberation (168) - 640 Radat Occupation (169) - 1080 South Window Invasion (171) - 720 Option 3: Deck Helper (The same one I've been stumped on) Option 4: Card Files Option 5: Great Hall Option 6: Leave You still can't go anywhere, so buy cards if you want, otherwise, go back to the great hall. Viktor will ask you to name the castle. After naming the castle, Nanami, Flik, Shu, and Apple will speak with you. They tell you about different areas that the Highlands are attacking (Two River, South Window, etc) and ask you where you want to go. You are given three options: Two Rivers, South Window, and to return to the menu. If you go back to the menu, returning to the Great Hall will take you directly back to the options again. Choosing either will get you more dialogue, and take you to the beginning of Chapter 5. ~~~~~~~~~ CHAPTER 5 ~~~~~~~~~ At the beginning of Chapter 5, you see a scene in whichever city you decided to go to. For now, we'll assume you went to South Window. Solon Jhee is there, and is talking with some of his soldiers, and then you're taken back out onto the fields. Viktor and Flik comment, and then Solon Jhee is ready to battle. A. Freeing South Window 1. Battle 17- Solon Jhee #4 Your VP- 5; Opponent's VP- 4 Opponent's Deck: 012. Kiba x3 019. Solon Jhee x5 022. Hauzer x2 024. Viktor x2 026. Miklotov 028. Maxmillian x2 037. Kasumi x3 052. Tsai x3 071. Rowd x2 110. Gilbert x2 112. Georg 127. Humphrey x3 132. Pesmerga x3 139. Mazus x2 171. South Window Invasion x4 172. Capture of Muse x3 Rewards: Solon Jhee (019) 0 Potch After the battle, you, Flik, and Viktor go back to South Window, where you get into another battle. 2. Battle 18 Your VP- 4; Opponent's VP- 4 Opponent's Deck: 019. Solon Jhee 023. Valeria 031. Luca Blight x4 032. Lepant x3 034. Apple x2 035. Vincent 040. Koyu x2 044. Simone x2 052. Tsai x3 058. Viki x3 082. Shilo x2 104. Oulan x2 112. Georg 113. Genshu 150. Cooking Contest 164. Neclord Subjugation x3 Rewards: Apple (034), Tsai (052) 220 Potch Flik makes another comment, and you're taken into the next battle. 3. Battle 19 Your VP- 5; Opponent's VP- 4 Opponent's Deck: 008. ((Riou)) x2 010. Camus 012. Kiba 018. Jowy x2 020. Teresa 023. Valeria 024. Viktor x4 025. Flik x2 026. Miklotov 029. Rina x2 032. Lepant 033. Eilie 035. Vincent x2 039. Klaus x2 044. Simone x2 052. Tsai x2 054. Tomo 055. Nanami x2 065. Bolgan 087. Templeton 096. Anita 104. Oulan x2 112. Georg 126. Hanna 146. Lorelai 159. Secret Treasure of the Cindar x3 165. Capture of Two Rivers x2 Rewards: Templeton (087), Anita (096), Hanna (126), Lorelai (146), Secret Treasure of the Cindar (159) 70 Potch Solon Jhee doesn't appreciate you beating his soldiers, so he forces you to fight him again. 4. Battle 20- Solon Jhee #5 Your VP- 5; Opponent's VP- 4 Opponent's Deck: 009. Agares Blight x2 015. Culgan 017. Seed 019. Solon Jhee x4 047. Jillia 069. Yuber 071. Rowd 073. Lucia x2 076. Leon x2 110. Gilbert x3 144. Richmond x2 161. Base Recovery 169. Radat Occupation 170. Capture of Matilda x3 172. Capture of Muse x4 Rewards: Solon Jhee (019)*, Rowd (071), Gilbert (110), Richmond (144), Capture of Muse (172) 2000 Potch After you defeat him, Solon Jhee's soldiers convince him to leave, and Flik and Viktor tell you that you won. You are then given access to Toto, Ryube, South Window, and Radat again, and taken back to the map. B. Exploring the Southern City-States Now that we have access to different places, let's see what we can do. Toto- Toto is still empty, just like it is during Suikoden 2. Your only option is to leave. Ryube- Ryube is still empty, and your only option is to leave. Radat- In Radat, we have an actual menu. Option 1- Inn Option 2- Trade Shop (Same as before) Option 3- Leave South Window- Option 1- Inn Option 2- Card Shop The card shop list is the same as before, with the addition of the following card(s): Trading Post (177) - 300 Option 3- Deck Helper (I'll let you know when I figure it out) Option 4- Card Files Option 5- Leave To continue the story, go back to your castle and to the Great Hall. Shu will ask you if you're ready, and you'll go liberate the city you didn't choose earlier (Two Rivers in this instance). C. Freeing Two Rivers Seed is the general who took Two Rivers, so you're treated to a quick scene between him and some of his soldiers, and then taken out onto the plains for battle. 5. Battle 21- Seed Your VP- 5; Opponent's VP- 5 Opponent's Deck: 008. ((Riou)) x2 012. Kiba x2 017. Seed x2 018. Jowy x2 021. Han Cunningham x2 023. Valeria x2 024. Viktor 025. Flik x2 030. Ridley x2 031. Luca Blight x4 110. Gilbert x3 170. Capture of Matilda x5 Rewards: Ridley (030), Shu (045), Boris (064) 500 Potch 6. Battle 22- Seed Your VP- 5; Opponent's VP- 3 Opponent's Deck: 012. Kiba 015. Culgan 017. Seed 018. Jowy x2 021. Han Cunningham x2 031. Luca Blight 039. Klaus x2 041. Sasarai 071. Rowd 073. Lucia 149. Reconnissance x2 160. Capture Front Line Base Preparation x2 171. South Window Invasion x2 Rewards Seed (017)*, Richmond (144), Reconnissance 1500 Potch After you beat Seed the second time, you get two options. Either one will take You to Two Rivers, and add both it and Lakewest to your map, and then give you Control on the map. Two Rivers Menu: Option 1- Inn Option 2- Card Shop Fitcher - 800 Makai - 720 Yuzu - 480 Gabocha - 520 Sheena - 1040 Rune Teacher (182) - 325 Tavern (187) - 200 Gaming Room (188) - 175 Option 3- Card Files Option 4- Trading Shop Mukumuku (138) for Makumaku (135) Mukumuku (138) for Mikumiku (136) Mukumuku (138) for Mekumeku (141) Mukumuku (138) for Mokumoku (142) Meg (140) for Gadget (106) ((prize unknown)) Option 5- Leave Lakewest Menu: Option 1- Inn Option 2- Trading Shop Rowd (071) for Badeaux (125) Solon Jhee (019) for Sierra (118) Secret Treasure of the Cindar (159) for Star Dragon Sword (122) Rina (029) for Klaus (039) ((1 unknown, prize unknown)) Option 3- Leave You have nothing to do in either of these places, so go back to your castle and see what Shu has to say. D. Greenhill and Neclord Shu and Apple will congratulate you on freeing Two Rivers and South Window, and then Nanami makes a comment to which Viktor starts laughing (he does this a lot... it's one of the few things I can read). However, Shu, Apple, Flik, and Viktor change to a more serious topic: how to liberate Greenhill. Shu also mentions Neclord, and then, as Flik is responding, there are flashes of light, and Flik trails off. Nanami screams and yells for Flik, and Viktor yells for him also. Then Sierra shows up and starts talking ((I don't know what she did... I'm trying to translate this, 'cuz it seems very funny)). Sierra pretty much tells you that she will help you take out Neclord. Flik also starts to wake up ((I think she may have knocked him out somehow)), and Nanami fills him in on what's going on ((I've got to translate this scene)). There's another flash of light, which makes Nanami scream again, and Viktor yell for Flik ((I am so confused)). Sierra and Apple speak again, and then Teresa speaks up ((yes, this is BEFORE you ever go to Greenhill...)). After they're all done talking, you get an option screen. You can go talk to Sierra (first option), go talk to Teresa (second option), or go back to the menu. Sierra- Sierra is waiting for you in the tavern, and you, Nanami, and Viktor speak with her. After speaking with her, you're taken back to the option screen, to either speak with Teresa or go to the menu. Teresa- Teresa is in your bedroom ((you see, there's only one room in the entire castle. Which, BTW, is the level 4 castle from the start)). She asks you if you will help her liberate Greenhill. The first option takes you back to the menu, the second option continues the conversation (if you leave, just go back to the Great Hall to go back to her). You continue talking (there's a few more options, but I'm not sure the difference in each one), and then you're taken to the main hall, with two options. Choosing the first lets you go back to the menu, but with no Great Hall. Simply enter an option and leave again to get back to the options, choosing the second will take you back to your room, then the menu, where you can go into the Great Hall and choose to go to either Greenhill or Tinto, and then the start of Chapter 6 ~~~~~~~~~ CHAPTER 6 ~~~~~~~~~ The title of Chapter 6 changes depending on if you chose Greenhill or Tinto. For this walkthrough, I chose Tinto ('cuz I like the Neclord battle). You start the chapter at your main castle menu (but no Great Hall), and leaving will add Tinto to your map. A. Defeating Neclord and Freeing Tinto There is a very important thing to note right here: when you enter Tinto, you are actually in the Tinto Mines. This is the ONLY time you ever get to go here in the entire game. To get to the battle with Neclord, you go through the door. However, do not do this until you have gotten all of the chests. There are five cards in those chests, and at least two of them cannot be found anywhere else in the game, so you'd have to wait for the next time around in the "New Game +" to get them. After you exit the caves (go through the door), you're in Tinto, and you enter Neclord's Castle, and begin the battle. 1. Battle 23- Neclord Your VP- 8; Opponent's VP- 4 Opponent's Deck: 020. Teresa x2 023. Valeria x3 029. Rina x3 033. Eilie 034. Apple 096. Anita 104. Oulan x2 117. Jeane 124. Neclord x3 126. Hanna 137. Millie x2 151. Errand 154. New Leaf Entrance x5 165. Capture of Two Rivers 186. Blacksmith Rewards: Lilly (072)*, Lo Wen (077)*, Oulan (104), Jeane (117), Neclord (124)* 4000 Potch 13 ??? Deck ((not sure what this is... it may be a custom deck)) I don't know if it's possible to win that battle or not, but if you have Sierra in your deck, Sierra automatically changes the VP to 4 VP for you and 5 VP for Neclord. If you have the Star Dragon Sword in your deck, Viktor automatically Changes the VP to 3 VP for you and 5 VP for Neclord. After the battle, Sierra and Viktor seal him away, and Tinto is freed, so you go back out onto the plains, where Shu and Apple are waiting for you. Everyone congratulates you, and then you go back to Tinto. Sierra says something, which creeps Flik out ((I think it has to do with what happened earlier)). Then you're taken back to the map, where you can go back into Tinto and get the menu: Option 1- Inn Option 2- Card Shop Jess - 1920 Tenkou - 520 Lo Wen - 1080 Koyu - 640 Marlowe - 360 Long Chan Chan - 840 Alberto - 440 Gustav - 960 (Rare Find) Gijimu - 1280 (Rare Find) Option 3- Deck Helper (Nope, still don't know) Option 4- Card File Option 5- Tinto Mines (Dungeon) This is NOT the same area you went through to get to Neclord, so if you Didn't get the cards, you can't get them here. But you can get some practice in down here. Option 6- Leave B. DUNGEON MINI-GUIDE Since this is the first real dungeon you've been in (not counting the cave where you got your rune, and getting into Tinto), there are a few things you need to be aware of. 1. Allies- Allies give you cards. This is very good, since often they're rare cards that can't be gotten elsewhere. 2. Lorelai (2)- Lorelai is a card shop. She often has rare cards. 3. Ghosts- Ghosts fight you. Sometimes they're hard, sometimes they're not. Either way, they usually give you standard cards for that area. 4. Highland Characters- Highland Characters usually fight you, and you get their card if you can beat them. 5. Rowd- Sometimes Rowd will fight you (see above), other times he'll just give you a card. Very useful. 6. Random Battles- yes, there are random battles. They're usually not hard, if you have a decent deck. 7. Chests- Some chests have cards, some have potch, and some have monsters for you to fight. 8. Stairs- Multi-level Dungeons have stairs that go down to the next level. The lower levels are usually a little harder. Note that there is no way to get back UPstairs. 9. Exiting- To exit a dungeon, no matter where in it you are, hit "Select" and then the first option. 10. Re-Entering- Everything changes when you re-enter; characters, ghosts, stairs, layout... EVERYTHING. When you're done in Tinto, head back to your castle and go to the Great Hall, where Shu will be waiting for you, which will start Chapter 7. ~~~~~~~~~ CHAPTER 7 ~~~~~~~~~ Guess what? Whichever chapter you didn't get for chapter 6 you will have for Chapter 7. Convenient, isn't it? So, this section is for the Greenhill chapter. A. HIGHLAND SCENE After an option, you get a black screen with a couple of unknown people talking about your army. The screen fades up, and you see that you're at the Highland camp. Jowy is talking to Luca Blight and someone else (I didn't recognize the name). The scene ends with Jowy saying your name, followed by "......" B. ASSASSINATION ATTEMPT The scene switches to your bedroom, where an "unknown woman" (Lucia) confronts you (she names you as the leader of the army, so in my case "Ojamajo Army Leader, Dessa"). You get two options. One has "!!" after it, one just a ".". I think that it's an option of yelling or not. All it effects is her response, you have to battle her no matter what. 1. Battle 24- Lucia #1 Your VP- 5; Lucia's VP- 4 Lucia's Deck: 009. Agares Blight x2 012. Kiba 019. Solon Jhee x2 021. Han Cunningham 041. Sasarai 047. Jillia 071. Rowd 073. Lucia x2 076. Leon 084. Tetsu x2 085. Tessai 098. Amada 143. Rikimaru x3 149. Reconnaissance x3 169. Radat Occupation x2 172. Capture of Muse 180. Restaurant 181. Bath Rewards: Lucia (073)*, Amada (098), Radat Occupation (169), Restaurant (180) 0 Potch Recipie: Karaya ?? After you beat Lucia, Flik and Viktor run in, and, after a short conversation (two options, only change dialogue), Lucia escapes. C. LIBERATING GREENHILL The screen fades to black, and comes back on your room, with Apple talking to you. The screen fades again, and you're in the main hall. Feel free to leave, but there's nothing new, so just go to the Great Hall. Nanami will say something, and then Shu starts talking to you (or at, as the case may be). He gives you an option, the first being "let's go," and the second, "wait." Choose the first to continue the story. Flik, Viktor, Apple, and Teresa will give you their support, and then the scene changes to inside Greenhill Academy, where a soldier warns Jowy, Seed, and Culgan of your army's approach, and then the scene goes outside to the plains. Viktor speaks to you, and acknowledges Culgan. Shu says something also, followed by Culgan, and you enter the battle. 2. Battle 25- Culgan's Army Your VP- 5; Culgan's VP- 4 Culgan's Deck: 009. Agares Blight x2 012. Kiba 015. Culgan x2 017. Seed x3 019. Solon Jhee x2 021. Han Cunningham x4 031. Luca Blight 039. Klaus x2 041. Sasarai x3 047. Jillia x2 063. Rowd x3 069. Yuber 073. Lucia x2 076. Leon 110. Gilbert x2 170. Capture of Matilda x4 Rewards: Sasarai (041), Capture of Matilda (170) 500 Potch After beating him, Seed shows up to battle you. 3. Battle 26- Seed's Army Your VP- 5; Seed's VP- 4 Seed's Deck: ((Riou)) x2 Abizboah Bolgan Culgan Elsa x2 Flik x2 Gilbert Han Cunningham Jillia Jowy x2 Kiba x2 Klaus x2 Leknaat Luca Blight x2 Richmond Riina Rikimaru Seed x2 Shu x2 Teresa Valeria Viktor x2 173. L'Renouille Invasion 174. Personal Combat x2 Rewards: Richmond, Teresa ?? Potch (accidentally missed it) After you win, Jowy, Seed, Flik, and Viktor talk, and then you're at the gates of Greenhill. Apple, Shu, Teresa, Viktor, and Nanami speak, and then you go through the Forest Path to sneak into Greenhill. However, on your way, you're confronted by Lucia again. 4. Battle 27- Lucia #2 Your VP- 6; Lucia's VP- 3 Lucia's Deck: 009. Agares Blight x2 012. Kiba x2 084. Tetsu x2 076. Leon Silverberg 021. Han Cunningham x2 110. Gilbert 041. Sasarai x2 071. Rowd x2 073. Lucia x4 019. Solon Jhee 047. Jilia Rikimaru 172. Capture of Muse x2 039. Klaus 169. Radat Occupation 098. Amada x2 149. Reconnaissance x4 181. Bath 180. Restaurant Rewards: Bath (181), Amada, Lucia* 0 Potch Recipie: Karaya ? After you beat Lucia, Teresa and her have a conversation, and then Viktor and Flik ask you something, and Teresa says something. The scene then changes. D. LIBERATING GREENHILL part 2 Jowy is talking with some of his soldiers, who are telling him something about Teresa, and then the scene changes again. The scene comes up on a burning city. Viktor, Flik, and Nanami comment (Nanami seems worried about you, but I'm not sure exactly why), and then you run into Jowy. Nanami is surprised to see him, and then Jowy asks you a question. You Can choose to either answer him or remain silent. Jowy tells you "Sayonara" (if you keep it quiet, that is. I didn't try the other option). Nanami yells after him, and then Viktor says something. Nanami says something that has to do with Jowy and Luca Blight, and then you get another choice (it's "say something" or stay quiet again). Nanami says something else, and then the scene fades. Inside the hall at Greenhill, Flik, Apple, Teresa, and Viktor have a conversation, and then you go back outside. Some people cheer the return of Teresa, and she talks to them. Viktor then tells you and Nanami some stuff, and you go back inside, where Apple and Shu talk, and then you get Greenhill and Forest Village back on your map. E. RE-EXPLORING GREENHILL AND FOREST VILLAGE In the Forest Village, you can check out the Card Shop, where there's some new cards. Card Shop: Farm (176) - 100 Appraisal Shop (179) - 75 Charm Shop (190) - 125 Wakaba- 1080 (Rare Find) Otherwise, the options are the same as they were before. So go back home and go to the Great Hall. Shu speaks with you, and you get two options. The first option continues the story, the second takes you back to the main hall. If you continue, Shu tells you some things, and Viktor makes a comment, and then chapter 8 starts. ~~~~~~~~~ CHAPTER 8 ~~~~~~~~~ A. BACK TO KUSKUS Chapter 8 starts you out in the main hall of your castle again. If you leave, you'll see that Kuskus has been put back on your menu. Entering Kuskus triggers a scene with Viktor, and a choice. If you choose the second option, Viktor says something, then a soldier comes, and you leave Kuskus (and it becomes unavailable). If you choose the first option, Viktor says something, and then you see a scene between Klaus and Kiba. Then Viktor says something else, and Klaus comes and speaks to you. Then Viktor gives you two more options. Again, the second option prompts a comment from Viktor, and you leave Kuskus. The first option gets another comment from Klaus, and another choice ("...Jowy?" or "..."). Either way, Klaus tells you things (more if you choose the first option), and you get taken out to the field, where Viktor says something. Then you loose access to Kuskus. With nothing else to do (story-wise), head back to the castle. You'll be taken right to the Great Hall, where Shu is waiting for you. B. BATTLE FOR KUSKUS Shu, Apple, Viktor, and Flik talk to you, and then you're given an option. The second option is a "wait" option, and the first continues the story. Outside of a town, Kiba and Klaus confront you with Rowd. Out on the battlefield, Flik and Viktor make comments, and then Rowd attacks you. 1. Battle 28- Rowd's Army Your VP- 5; Rowd's VP- 5 Rowd's Deck: 010. Camus x3 020. Teresa x3 022. Hauser x5 026. Miklotov x3 027. Makai x2 030. Ridley x3 043. Jess x3 052. Tsai x3 062. Freed Y x4 064. Boris x3 071. Rowd x4 110. Gilbert x3 167. Mercenary Fort Battle x4 171. Soth Window Invasion 172. Capture of Muse x3 Rewards: Makai, Ridley, Rowd 300 Potch Rowd makes a comment after you beat him, and then you speak with Klaus and Kiba again at the gates. Back on the field, Viktor, Flik, Shu, and Apple speak with you, and you're given two options. If you chose the first, Sierra talks to you, and if you choose the second, Teresa talks to you. Either way, you get another Highland scene. C. HIGHLAND SCENE Agares and Jillia are talking, and then you're taken inside the castle. Inside, Agares and Jillia are joined by Luca and Jowy (as well as some other people). I think that this is where Agares is killed. D. LIBERATING KUSKUS Shu meets you in the field, and you get an option. The second option takes you Back to the map, and Kuskus is again available. The first option takes you back to Klaus and Kiba, and initiates a battle with Klaus. 1. Battle 29- Klaus Your VP- 6; Klaus' VP- 5 Klaus' Deck: 012. Kiba 017. Seed 018. Jowy 022. Hauser 024. Viktor 025. Flik 026. Miklotov 052. Tsai 106. Gadget 110. Gilbert 112. Georg 118. Sierra 139. Mazus x2 140. Meg 163. North Window 166. Beast Rune Rewards: Rune Teacher (182), Klaus* North Window Recipe 700 Potch After the battle, Klaus says something, then Kiba says something, and you have to fight Kiba. 2. Battle 30- Kiba Your VP- 6; Kiba's VP- 4 Kiba's Deck 008. Riou x2 012. Kiba x3 015. Kulgan 017. Seed x2 018. Jowy 024. Viktor 025. Flik 029. Rina x2 041. Sasarai 045. Shu 065. Bolgan 110. Georg 134. Bob 160. Capture Front Line Base Preparation x2 166. Beast Rune Rewards: Jeanne, Sasarai, Kiba* ??? Recipe 1500 Potch After the battle, both Kiba and Klaus speak, and Apple responds to them. Shu asks you something, which I think has to do with letting them join you or not. Picking the either option will get you dialogue, and another option. You'll have to answer the second option twice, but if you pick the second one, they keep asking you over and over again until you pick the first one. Some soldiers come up and tell you something about Luca Blight, and after more dialogue, you get Kuskus and Coronet back. All Kuskus has is the Inn and the Trading Post, and all Coronet has is the Inn, so you might as well go back to your castle. E. PREPARATION TO GO TO ROCKLAND In the Main Hall, Shu, Flik, and Viktor talk about Luca Blight, and then you're given an option of saying "un...." or just "......". Then they'll talk about Rockland, and Chapter 9 starts. ~~~~~~~~~ CHAPTER 9 ~~~~~~~~~ A. THROUGH THE FOREST PATH Chapter 9 starts out with the Forest Path appearing on your map, and you on the main map. Guess where you have to go? When you enter the area, Nanami says something to you, and you get options. "Doudarou?" and "Soudarou ne." are the two options, but I don't know what they mean. Picking the first one will get a "Nani? Nani? Nani?" followed by some other dialogue, and end up with you in the Path. Picking the second one will get you a more positive response, and then dump you in the path. When you get through, Flik and Viktor are waiting for you along with Miklotov, who wants to know if you're the leader of the army or not. The two options are "Riou desu." ("I'm Riou.") and "......." He talks some more, then Nanami says something and he gets confused. And now Rockland is on your map. B. ENTERING ROCKLAND As with any occupied and/or non-friendly city, you don't get direct access to their menu. Instead you're greeted by Miklotov, who takes you to go see Gorudo. Gorudo asks you something, to which you can remain silent or say "nani wo..." If you pick the latter, Nanami will yell at you and tell you to stop it. Gorudo doesn't seem to mind, though, and asks you another question. This time your options are "yuru se nai...!" or remaining silent. Again, apparently remaining silent is in your best interest, because Nanami yells at you again. Gorudo tells you and Camus to do something, and Camus responds, but then he's confused. Miklotov yells something to Gorudo, and Gorudo replies. Miklotov says something to Camus, and he replies, then Gorudo asks them something. Gorudo and Miklotov get in a little bit of an argument, and then I think he throws the lot of you out. Either way, you're back outside with Viktor and Flik. They speak, as does Nanami, and then you finally get the Rockland Town Menu. Option 1- Inn Option 2- Card Shop Camus- 2160 Miklotov- 2520 Capture of Matilda(170) - 800 Storehouse (184) - 100 Second-hand Shop (185) - 125 Blacksmith (186) - 250 Armor Shop (189) - 150 Option 3- ??? Option 4- Trading Post Gadget (106) for Agares Blight (009) ((4 unknown, prize unknown)) Leaving the town will initiate a new scene. Camus and Miklotov argue a bit, and then you get options. Either option will add Muse to your map, and drop you on the map. C. INVESTIGATING MUSE So you think you're going to Muse, right? Nope, you get another field. Nanami, Miklotov, and Viktor talk to you, and Nanami asks you if it's okay. Option one takes you to the gates of Muse, and while Miklotov is talking to you, the screen shakes. Option two just repeats the options until you answer with the first one. In the City Hall, Luca Blight and Jowy are there discussing something, and then the group of you enter the city. Soldiers come and attack you, and you're forced to fight. 1. Battle 31- Soldiers in Muse Your VP- 5; Opponent's VP- 5 Note that for this battle, the Riou Mastermind card is in play. That means one of your best cards (if you use yourself in your deck) cant' be played. Opponent's Deck 002. Riou (Mastermind) 014. Granmeyer x2 016. Gengen 018. Jowy 020. Teresa x3 024. Viktor 025. Flik x2 029. Rina x2 055. Nanami 058. Viki 081. Connell 084. Tetsu 085. Tessai 087. Templeton 099. Alberto 101. Anabell 115. Zamza x2 117. Jeanne 128. Pico 139. Mazus 149. Reconnaissance 159. Secret Treasure of the Cindar 165. Capture of Two Rivers x2 182. Rune Teacher Rewards: Templeton, Granmeyer, Luc ?? Recipe 30 Potch Miklotov (who really likes yelling), Flik, Viktor, and some soldiers say some stuff, and then you're thrown out of the city (if you go back in, they throw you out again). Go back to Rockaxe to tell Gorudo what happened. D. BACK IN ROCKAXE Camus and Miklotov argue in the city, and then you're back with Gorudo. Gorudo and Miklotov argue (we have a lot of arguing in this chapter), and Camus says a few things. The argument culminates with Camus and Miklotov (and all their soldiers) defecting to your army. Back outside in the city, Miklotov and Camus are still talking, and then you lose Muse and Rockaxe on your map. So head back through the Forest Path. You'll get a scene at the end of the Forest Path when Shu shows up, and he talks with Camus and Miklotov. Then you're back on the map. Head back to your castle, and go talk to Shu. E. INVADING ROCKAXE Camus, Klaus, Kiba, and Teresa are all in there with Shu, and they talk with you and Nanami. Eventually, you get an option. The second option is to wait, and the first is something about Matilda, and triggers a scene where someone informs Gorudo that your army is going to invade. Out in the field, Teresa, Shu, Camus, and Miklotov are with you when you confront Gorudo's army. 1. Battle 32- Gorudo's Army Your VP- 3; Gorudo's VP- 5 Miklotov is nice and reduces your VP from 5 to 3 at the start of the battle Gorudo's Deck: 008. Riou 012. Kiba 015. Culgan 023. Valeria 030. Ridley 026. Miklotov 045. Shu 064. Boris 085. Tessai 137. Millie 138. Mukumuku 146. Lorelai x2 151. Errand 156. Enemy Institution Destruction 169. Radat Occupation 189. Armor Shop Rewards: Boris, Second-hand Shop (185), Ridley, Miklotov ??? Recipe 500 Potch Gorudo says something at the City when you beat him, and then Klaus, Shu, and Kiba talk to you back out on the field. Nanami says something, and Viktor replies, but Nanami doesn't like his response much. She asks you a question and you get two options. The either answer gets Nanami, Flik, Teresa, and Viktor to yell at you, and you're taken back to the Rockaxe gates, where you have to fight the Matilda army. 2. Battle 33- Matilda Army #1 Your VP- 3; Opponent's VP- 4 Camus reduces your VP from 5 to 3, and theirs from 5 to 4. Opponent's Deck: 008. Riou x2 018. Jowy 024. Viktor x2 025. Flik 026. Miklotov 037. Kasumi 112. Georg 149. Reconnaissance 157. Futch's Search for a Dragon 158. Escape from Muse Rewards: Nanami, Nina, Kasumi, Camus ?? Recipe 730 Potch Immediately after that battle, you have another one 3. Battle 34- Matilda Army #2 Your VP- 3; Opponent's VP- 4 Gorudo reduces the VP from 5 to 3 for you, and from 5 to 4 for your opponent. Opponent's deck: 010. Camus 016. Gengen 020. Teresa 029. Rina 030. Ridley 052. Tsai 055. Nanami 062. Freed Y 131. Futch 157. Futch's Search for a Dragon 170. Capture of Matilda Rewards: Yoshino, Capture of Matilda (170)* ?? Recipe 810 Potch Miklotov says something, and then you go in to see Gorudo again. 4. Battle 35- Gorudo Your VP- 6; Opponent's VP- 3 Gorudo's Deck: 005. Gorudo 010. Camus (x4) 011. Gijimu (x4) 013. Gustav (x3) 040. Koyu (x2) 026. Miklotov (x4) 066. Marlowe (x2) 072. Lilly (x3) 077. Lo Wen (x2) 115. Zamza 117. Jeanne 118. Sierra (x2) 134. Bob (x3) 135. Makumaku 139. Mazus 153. Mist Monster (x3) Rewards: Gijimu, Gorudo* Gorudo Deck 5000 Potch Gorudo yells after you beat him, and then you're back outside. Teresa asks you if you're alright, then says something else, and Apple replies to her. Klaus says something after that, and then your soldiers come up yelling for you. Shu says something about what they told you, and then the soldiers (I think) start cheering for you. Then Sierra shows up and says something, followed by Kiba. I think this may be everyone affirming you as the leader, since there's only one more chapter to go, and you're asked a question after this. One option is "tadaima!" and the other is "minna," followed by some kanji and a question mark. I just picked "tadaima!" and then Klaus said something, followed by a fade, which brought me back to the map, with Rockaxe now back on my map. F. BACK TO BASE If you enter the Forest Path again, you'll get a little text box which I believe instructs you on how to use the field, which is pretty much the same as a one-level dungeon. You're asked a yes/no question, afterward, which I think is if you understand. Basically, hit select to leave. If you don't want to play around in the forest (or are done), head back to base. Teresa and Shu are waiting to talk to you, as well as Viktor, and they ask you another question (stupid kanji in the response). But I thin, it's about if you're ready to fight Highland directly yet. Select the top one to continue. Shu says a few more things, then asks you another question. The first option takes you to a Highland scene. The second one is "......", which makes Shu give you a lecture, then takes you back to the main menu. The third one is "iyata", which takes you back to the menu. G. HIGHLAND SCENE At the castle, Jillia and Jowy are talking about your army, and then it seems that Jillia's getting upset by what Jowy is telling her, so I think this is where he sends her and Pilika away, right before the final battle. When the screen fades to black, it takes you back to your castle menu. H. PREPARATION FOR THE FINAL BATTLE Back at your castle, if you go to the Main Hall, you have new menus, which work pretty strangely: Menu 1- Option 1: Talk to Viktor Option 2: Talk to Flik Option 3: Talk to Nanami Option 4: Talk to others (go to Menu 2) Option 5: Leave Menu 2- Option 1: Talk to Apple Option 2: Talk to Teresa Option 3: Talk to Sierra Option 4: Talk to others (go to Menu 3) Option 5: Leave Menu 3- Option 1: Talk to Kiba Option 2: Talk to Klaus Option 3: Talk to Miklotov Option 4: Talk to Camus Option 5: Talk to others (go to Menu 1) Option 6: Leave After you talk to anyone, you automatically go back to the menu you left. Leaving the castle takes you out to the field, where the soldiers are cheering for you, and Shu asks you if you're ready. Then Viktor, Flik, Camus, Miklotov, and Kiba cheer, and you get 1 big option, which is to go onto L'Rennoille. Thus ends chapter 9. ~~~~~~~~~~ CHAPTER 10 ~~~~~~~~~~ A. THE FINAL BATTLES Once you start the chapter, you'll get access to Muse again, as well as L'Rennoille. You can wander around shops and such, but to continue the story, go to L'Rennoille. Entering L'Rennoille takes you to the front of the Palace, where Luca Blight is talking (really yelling) at random soldiers. I think he might've even killed one (I swear, I will translate this game someday). He says some more stuff, and then you're on the field, where Klaus and Kiba tell you that Seed is attacking. 1. Battle 36- Seed Your VP- 5; Opponent's VP- 3 Seed's Deck: 006. King Jowy 009. Agares x2 012. Kiba x2 015. Culgan x2 017. Seed x3 019. Solon Jhee x2 021. Han x2 031. Luca Blight x2 069. Yuber 071. Rowd 097. Abizboah 110. Gilbert 112. Georg 118. Sierra 124. Neclord 132. Pesmerga 139. Mazus 160. Capture Front Line Base Preparation 169. Radat Occupation 170. Capture of Matilda 173. L'Renouille Invasion 174. Personal Combat Rewards: Capture of Matilda (170), Seed* Deck 0 Potch After the battle, Seed talks to you again, and Flik talks back to him, then Apple tells you that Culgan is coming. 2. Battle 37- Culgan Your VP- 5; Opponent's VP- 3 Culgan's Deck: 170. Capture of Matilda x2 019. Solon Jhee x2 017. Seed x3 008. Riou 023. Valeria x2 022. Hauser 020. Teresa 042. Sheena x2 021. Han x2 031. Luca Blight x2 043. Jess x3 155. Teresa Rescue x2 018. Jowy 173. L'Renouille Invasion x2 045. Shu Rewards: Teresa Rescue (155), Culgan* ??? Potch (sorry, I skipped it on accident) After Culgan's defeated, Viktor talks, and you're taken to the front of the palace again. Luca is there with some soldiers, and Viktor and Flik start yelling at him. A light flashes, and Viktor's like "huh?", and you're back out on the field. A random soldier from your army yells for Viktor and Flik and tells them something about Luca Blight (I CAN read names), and then Kiba and Klaus talk with Shu, and the soldier talks again. Then Shu gives you an option (oh how we love when we have no clue what we're saying...). Either option takes you to dialogue from Luca Blight, followed by another option set. Again, either set gets you more dialogue, followed by another option set. And either option here takes you into a battle. 3. Battle 38- Luca Your VP- 7; Opponent's VP- 3 Luca's Deck: 007. Luca 009. Agares 012. Kiba x3 015. Culgan x3 017. Seed x2 019. Solon Jhee x2 021. Han x2 041. Sasarai x3 047. Jilia x2 069. Yuber x3 071. Rowd x3 073. Lucia x2 076. Leon 087. Templeton 097. Abizboah x2 103. Elsa x3 134. Bob x2 138. Mukumuku x2 145. Leknaat 166. Beast Rune x4 Rewards: Beast Rune (166)*, Rowd, Luca* Luca Deck 0 Potch After you beat Luca, he, Klaus, Apple, and Shu speak, then Luca yells something. Then Miklotov and Camus show up, and you're back at the front of the palace. Shu and Miklotov speak, then Viktor and Flik, and Shu gives you an option. The second option allows you to leave, and adds Sajah Village to your map. Sajah Village Menu Option 1: Inn Option 2: Card Shop Option 3: Card Lists Option 4: Trading Post Option 5: Leave Do what you want to to prepare for the end, but then, go to L'Rennoille to continue the game. B. THE FINAL PUSH Returning to L'Rennoille gets Shu to ask you again if you're ready, then Apple tells you "good luck." Nanami and Viktor also talk (Viktor's pretty excited), then you're taken inside. Still outside, Apple and Shu talk, and then the action switches to Jillia. Jillia is calling for Jowy, and then the two of them talk, and then Jowy has a soldier take her away. Inside, Flik and Viktor speak to you, and then you run into Lucia again, who challenges you. 1. Battle 39- Lucia Your VP- 5; Opponent's VP- 5 Lucia's Deck: 041. Sasarai 021. Han x3 012. Kiba x2 085. Tessai 149. Reconnaissance x4 169. Radat Occupation x2 009. Agares x2 073. Lucia x3 071. Rowd 047. Jillia x2 181. Bath x2 019. Solon Jhee x2 098. Amada x2 084. Tetsu x2 039. Klaus 143. Rikimaru Rewards: Klaus (039), Leon (076)*, Lucia (073)* Karaya Recipe After you beat her, Lucia is mad, but Teresa talks to her, and tells her that she'll personally look into Lucia's father's death (or at least that's what it is in Suiko 2). Lucia then addresses you, and you continue on. Flik and Viktor speak for a moment, then you're confronted by Han Cunningham. Viktor and Flik are surprised to see him. You're given two options (one is yelling, one is silence). It changes what Han says, but either way, you go into battle. 2. Battle 40- Han Cunningham Your VP- 6; Opponent's VP- 4 Han's Deck- 021. Han x4 031. Luca x2 009. Agares x3 144. Richmond x3 017. Seed x2 110. Gilbert x2 071. Rowd x2 039. Klaus 047. Jillia x3 015. Culgan x2 189. Armor Shop 112. Georg x3 073. Lucia x2 172. Capture of Muse x3 069. Yuber x3 012. Kiba x3 019. Solon Jhee x3 076. Leon x2 Rewards Capture of Muse (172), Richmond, Yuber*, Han* ??? Deck After you beat him, Han asks you your name. You can either tell him your name, or remain silent. His response isn't very different, regardless of your choice. You get another choice, one is questioning what he just said, the other is silence. Again, dialogue isn't much different depending on your choice, but Han is dying (Flik and Viktor tell him something), and then you have to continue on. Culgan and Seed confront you next, and you get yet another option! One you talk to them, one you yell at them. Yelling at them simply makes Seed repeat his lines, and gives you the option again. If you yell again, Culgan comments that you're the leader of your army, and if you use the yelling one yet again, they give up and fight you (they say the same things and fight you if you pick the first one at any time). 3. Battle 41- Seed Your VP- 5; Opponent's VP- 5 Seed's Deck 017. Seed 123. Nash 165. Capture of Two Rivers x3 037. Kasumi 018. Jowy 065. Bolgan 070. Yoshino 062. Freed Y 047. Jillia x2 Rewards Kasumi (037), Yoshino (070), Lorelai, Seed (017)* ??? Deck Immediately after you fight Seed, you fight Culgan 4. Battle 42- Culgan Your VP- 5; Opponent's VP- 5 Culgan's Deck: 161. Base Recovery 015. Culgan x3 041. Sasarai 047. Jillia 045. Shu x2 172. Capture of Muse 169. Radat Occupation 111. Clive 074. Luc x2 037. Kasumi x2 017. Seed x3 103. Elza 021. Han 012. Kiba x3 110. Gilbert x2 076. Leon x2 069. Yuber x2 Rewards Base Recovery (161), Yuber (069)*, Radat Occupation (169), Culgan (015)* ??? Deck As soon as the battles are over, you get an option, of speaking or remaining silent. There doesn't seem to be a difference in Seed and Culgan's dialogue, nor Flik and Viktor's dialogue after theirs. After a moment's pause, Seed and Culgan speak with each other, and the scene fades. Flik and Viktor speak with you (about Luca), and then you're at the top of the castle, right at Luca Blight. Flik, Viktor, and Luca Blight talk, and then there's a bright light (Beast Rune, I think). The three speak again, and then you get a set of options. And I actually know what the options are!! The first is "Minna, Ikou!" (Everyone, Go!) and the second is "Ikuzo, Luca Blight!" (Let's go, Luca Blight!). Either one takes you right into battle. 5. Battle 43- Luca Blight Your VP- 7; Opponent's VP- 3 Luca's Deck 012. Kiba x2 015. Culgan x2 017. Seed 019. Solon Jhee 021. Han x3 022. Hauser x2 026. Miklotov x2 028. Maxmillian x3 031. Luca x3 032. Lepant x2 069. Yuber x3 076. Leon 110. Gilbert x4 112. Georg x2 132. Pesmerga 167. Mercenary Fort Battle x3 172. Capture of Muse x4 Tsai Rewards: Mercenary Fort Battle (167)*, Luca Blight (007)* ??? Deck After you beat him, Luca says a few lines, then you get an option, of either saying "....Luca..." or nothing. Luca yells at you, and then Flik and Viktor say things. Then the palace begins to shake. Viktor tells you that you have to get out, and you have the option of agreeing and going with them, or telling them that you have to find Jowy. I chose to say that I had to find Jowy, and Viktor said something, then it faded to black. Outside, Apple, Klaus, Nanami, Teresa, and Kiba (no one dies in this game) speak, then Sierra says something, and then Apple calls out for you. Teresa says Viktor and Flik's names, and then Nanami yells your name (I think that they think we died in the castle). Kiba and Shu then say things, and the screen fades to black. Back at headquarters, someone from Two Rivers is talking about South Window, and says something about you, and then someone from Tinto talks back, and then Teresa talks (gotta love my katakana skills, and lack thereof of anything else). Teresa says something, and you have the option of asking a question or staying silent. I think this may be where they want you to be president. Either answer, Teresa, the two soldiers, Miklotov, and Camus speak, and you get 3 options. One is I think to accept, the second is silence, and the third is "That, I cannot." (really, that's an exact translation! Not bad grammar!). If you pick the first one, Shu talks, and then the credits start. If you pick the second one, Apple, Kiba, and Teresa talk, and you're given the options again. If you pick the third one, Apple talks, and you're taken back to the main entrance to the castle. Flik meets you at the entrance, and asks you where you're going. Your two options are to tell him, or silence. Either way, he and Viktor speak, and then Nanami speaks (I think she's saying that you're going back to where the three of you were together, and isn't it good?). You get two options. One is to go, I think the other is to go back. Regardless of the second one, choosing it simply has Nanami asking you something, and the options back. Repeatedly choosing the second one simply has Nanami cycling through various responses, and the options back. Replying "Ikou" (Go), gets the reply "...un! Ikou!" back from Nanami. The scene fades, and the map adds Kyaro back onto your available locations, and drops you outside. C. BACK TO THE BEGINNING Entering Kyaro puts you in another sprite area, which you cannot leave. There aren't any enemies, so exit the screen to the North, then walk over to Jowy. Speaking to him fades the screen to black, displaying the image for the area. Nanami says "Jowy," and then Jowy greets you. I think he then challenges you, because Nanami seems to be questioning what he says. You're given an option. Either one takes you into battle. 1. Battle 44- Jowy Your VP- 3; Opponent's VP- 3 Jowy's Deck- 006. Jowy 009. Agares 015. Culgan x3 019. Solon Jhee 021. Han 041. Sasarai 047. Jillia 071. Rowd 076. Leon 110. Gilbert 173. L'Renouille Invasion Rewards: Rowd (071), Mercenary Fort Battle (167), L'Renouille Invasion (173), Gilbert (110), Jowy (006)* Jowy Deck Unfortunately, I've tried to get the "good" ending by not fighting against Jowy... and it doesn't work. You do have to beat him. After the battle, Nanami yells for Jowy, and he says something back. Nanami is crying, telling him no (he's dying), and asks you to do something. Jowy says something to you about Highland, and then you get an option. The first one is something about Jowy being the King of Highland, and the second one is asking why about something about Highland. Jowy says something slightly different (Nanami replies with "...Jowy..."), and then says something about the Unicorn Brigade. Nanami starts crying again, and then Jowy says something else and the screen fades to white. Jowy says something to you and Nanami, and the screen fades to black, then the credits roll. D. ENDING / CREDITS Like the regular games, the ending/credits of Card Stories has images from the game under the credits, so I'll list those here. a. The Shrine of the Runes b. The cliff you escaped from c. Flik and Viktor's Office d. Muse City Hall e. Shu's House f. North Window/Castle Main Hall g. L'Rennoille Palace (Exterior) h. Beast Rune Hall i. Promise Rock The next section has a background of the Rune of Beginning, and I think it's information about the game (maybe an Epilogue?). Mine says something about "460", then something about Dunan, Highland, Jouston, Ojamajo (name of my army). The next section again mentions my army, then me, then stuff I can't read and my army again (I'm pretty sure it's the epilogue). The next section mentions Jowy Blight and Kyaro, then Genkaku. The section after that says something about Kyaro, then me, then Nanami, then more stuff I can't read. The screen fades to black, and then the ending image of You, Jowy, and Nanami playing as children is shown, and "End" shown in the corner. Pressing "A" will bring you to a screen that says that you cleared the scenario, and asks you if you want to save. Saving allows you to "continue" with a new game, but you get to keep all the cards and money you ended with. Yes, this means it's pretty much "New Game +" And that's the end! ~~~~~~~ CREDITS ~~~~~~~ Thanks to Konami for making this game, and my boyfriend for getting me hooked on Suikoden.