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Game: Advance Wars 2: Black Hole Rising System: Game Boy Advance What: FAQ/Walkthrough By: Lars Barlindhaug Copyright: Lars Barlindhaug and the respective contributors Version: 1.4 - 09.XX.03 Size: 2XX kb ! Complete Campaign Walkthrough ! ============================================================================== ============================================================================== 0. T A B L E O F C O N T E N T S ============================================================================== ============================================================================== 0. Table of Contents 1. Version History 2. General Knowledge 2.1 The Game 2.2 The FAQ 2.2.1 How to make best use of the guide 2.2.2 Where is north? 2.2.3 Difficulty Meter Explanation 2.2.4 Requirements Explanation 2.2.5 Wordlist 3. Frequently Asked Questions 3.1 Contact Information 4. General Strategies 4.1 Formations 4.1.1 Flying Column 4.1.2 Circled Wagon 4.1.3 Leapfrogging Units 4.2 Useful Tips 4.3 Useful Hints 4.3.1 Tips and Hints on getting a S-rank 4.4 Fog of War Tactics 4.5 Terrain Tactics 4.5.1 Missile Silos 4.5.2 Pipelines 5. Campaign 5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn 5.1.4 Flak Attack 5.1.5 Lash Out 5.1.6 Andy's Time 5.1.7 Test of Time 5.1.8 Liberation 5.2 Blue Moon 5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!! 5.2.4 T Minus 15 5.2.5 Neotanks?! 5.2.6 Nature Walk 5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues 5.3 Yellow Comet 5.3.1 Silo Scramble 5.3.2 Sensei's Return 5.3.3 Show Stopper 5.3.4 Duty and Honour 5.3.5 Foul Play 5.3.6 A Mirror Darkly 5.3.7 Sea of Hope 5.3.8 The Hunt's End 5.4 Green Earth 5.4.1 Sea Fortress 5.4.2 Sinking Feeling 5.4.3 Drake's Dilemma 5.4.4 Rain of Fire 5.4.5 Danger X9 5.4.6 To the Rescue 5.4.7 Navy vs. Air 5.4.8 Great Sea Battle 5.5 Black Hole 5.5.1 Hot Pursuit 5.5.2 Final Front 6. Hard Campaign 6.1 Orange Star 6.1.1 Border Skirmish 6.1.2 Orange Dawn 6.1.3 Andy's Time 6.1.4 Mountain Ops 6.1.5 Sea for All 6.1.6 POW Rescue 6.1.7 Test of Time 6.1.8 Liberation 6.2 Blue Moon 6.2.1 Reclamation 6.2.2 Toy Box 6.2.3 Tanks!!! 6.2.4 T Minus 16 6.2.5 Neotanks?! 6.2.6 Nature Walk 6.2.7 Two-Week Test 6.2.8 Factory Blues 6.3 Yellow Comet 6.3.1 Silo Scramble 6.3.2 Sensei's Return 6.3.3 Show Stopper 6.3.4 Duty and Honour 6.3.5 Foul Play 6.3.6 A Mirror Darkly 6.3.7 Sea of Hope 6.3.8 The Hunt's End 6.4 Green Earth 6.4.1 Sea Fortress 6.4.2 Sinking Feeling 6.4.3 Drake's Dilemma 6.4.4 Rain of Fire 6.4.5 Danger X9 6.4.6 To the Rescue 6.4.7 Navy vs. Air 6.4.8 Great Sea Battle 6.5 Black Hole 6.5.1 Hot Pursuit 6.5.2 Final Front 7. War Room 7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls 7.04 Sole Harbour 7.05 Pivot Isle 7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island 7.10 Mial's Hope 7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle 7.14 Dire Range 7.15 Egg Island 7.16 Terra Maw 7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission 7.21 Pay Dirt 7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills 7.26 Missile Plains 7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land 8. CO Tactics and Information 8.1 Orange Star COs 8.1.1 Andy 8.1.2 Sami 8.1.3 Max 8.1.4 Nell 8.1.5 Hachi 8.2 Blue Moon COs 8.2.1 Olaf 8.2.2 Grit 8.2.3 Colin 8.3 Yellow Comet COs 8.3.1 Kanbei 8.3.2 Sonja 8.3.3 Sensei 8.4 Green Earth COs 8.4.1 Eagle 8.4.2 Drake 8.4.3 Jess 8.8 Black Hole COs 8.5.1 Flak 8.5.2 Lash 8.5.3 Adder 8.5.4 Hawke 8.5.5 Sturm 9. Units tactics and information 9.1 Ground units 9.2 Sea units 9.3 Air units 10. Records 10.1 War Room Records 11. Secrets 11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus 12. Other Things 12.1 Contacting Information/Contribute? 12.2 Thank yous 12.3 Contributors 12.4 Legal Information ============================================================================== ============================================================================== 1. V E R S I O N H I S T O R Y ============================================================================== ============================================================================== ------------------------------------------------------------------------------ Version 1.4: 05.24.04 Size: 238 kb ------------------------------------------------------------------------------ I have used a lot of time filling in up to a month old War Room High Scores. Updated: * Almost all of the CO charts. * Orange Star Hard Campaign mission order after info from Robert Reed. * The War Room lay-out. Now the info is sorted in mission specific, and strategy specific. This makes it a lot easier to read and work with when there will be multiple strategies using different COs. Expect similar changes for Campaign. * High Scores updated. Added: * Strong Land and Egg Islands War Room strategy by Chris Snavely. * Cheating computer in FoW? More info from Robert Reed. The whole thing seems to be cleared up now. ------------------------------------------------------------------------------ Version 1.3: 09.11.03 Size: 223 kb ------------------------------------------------------------------------------ I’ve changed a little bit about the layout of the section you’re reading right now. I've started working on Hard Campaign Updated: * The Game Info section with release date and some info on the sequels. * Some mistakes are fixed. Added: * Time limits to all of the War Room maps, contributed by Ericku. * Some War Rom records. * A third Final Front strategy by Dark Mage Rubius. * Tactics and Counter tactics for Sami and Kanbei by Greg Woodburn. * How to get a flashing design room menu. * ASCii art * War Room strategies by Chris Snavely; The Trident, Banker Hills and Missile Plains. * The Trident, Banker Hills and Missile Plains War Room strategy by Chris Snavely ------------------------------------------------------------------------------ Version 1.2: 08.04.03 Size: 180 kb ------------------------------------------------------------------------------ Version History and General Strategies has now changed places. This FAQ/Walkthrough can now also be found at http://www.gbaworld.net Added: * Some War Room high scores by Scott, send in your's and join the fun. * Another strategy for the Final Front by Kyle. * Another strategy for Hot Pursuit. ------------------------------------------------------------------------------ Version 1.1: 08.01.03 Size: 174 kB ------------------------------------------------------------------------------ I’ve moved the CO tactics and info behind the campaign and war room sections. This FAQ/Walkthrough can now also be found on a great Advance Wars fan site: http://www.awbunker.com. I've done a much-needed spell check. Spreaded the index, now each section has the index for that particular section. Added: * More information about COs Andy, Sami, Eagle and Hachi. * Info about units. * Some general strategies. * Information about the game. ------------------------------------------------------------------------------ Version 1.0: 07.23.03 Size: 164 kB ------------------------------------------------------------------------------ The Walkthrough is now complete. Added: * Strategies for all the remaining Orange Star, Blue Moon and Yellow Comet missions. * Wordlist. ------------------------------------------------------------------------------ Version 0.3: 07.16.03 Size: 136 kB ------------------------------------------------------------------------------ Added: * Strategies for Cleanup, Border Skirmish, Orange Dawn and Flak Attack. * Strategies for Sinking Feeling, Danger X9, To The Rescue and Great Sea Battle (all Green Earth missions covered). * Strategies for Hot Pursuit and Final Front (both Black Hole missions are covered). ------------------------------------------------------------------------------ Version 0.2: 07.02.03 Size: 114 kB ------------------------------------------------------------------------------ The Guide is also available on Neoseeker and Gamewinners. Added: * Strategies for Navy vs. Air, Drake's Dilemma, Rain of Fire, Sea Fortress * Terrain and Fog of War Tactics. * Info on all of the COs. * A table which tells the number of cities, bases, airports and ports in every War Room map. ------------------------------------------------------------------------------ Version 0.1: 06.26.03 Size: 48 kB ------------------------------------------------------------------------------ First published version (I hope). Added: * Strategies for three yellow comet missions. Start on the top? well... * How to unlock every CO and all the Lab Map locations * Some general strategies, useful hints and tips. ------------------------------------------------------------------------------ Version 0.0: 06.24.03 Size: 0 kB ------------------------------------------------------------------------------ Started writing. ============================================================================== ============================================================================== 2. G E N E R A L K N O W L E D G E ============================================================================== ============================================================================== ------ Index: ------ 2.1 the game 2.2 the FAQ 2.2.1 How to make best use of the guide 2.2.2 Where is north? 2.2.3 Difficulty Meter Explanation 2.2.4 Requirements Explanation 2.2.5 Wordlist =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.1 The game =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Full name: Advance Wars 2: Black Hole Rising. System: Game Boy Advance (also Game Boy Advance SP and Game Boy Player). Genre: Turn based strategy. Publisher: Nintendo Developer: Intelligent Systems Release dates: North America: 06/24/03 Japan: Not Announced Europe: Announced Australia: Not Announced Sequel to: * Advance Wars on the Game Boy Advance. Released 09/09/01 in the US and 01/11/02 in Europe by Nintendo, developed by Intelligent Systems. * Super Famicom Wars on the Super Famicom (Super Nintendo Entertainment System, SNES, in the US and Europe). Released 05/01/98 in Japan and 04/30/98 in the US by Nintendo. * Gameboy Wars 3 on the Gameboy Color. Released 08/30/01 in Japan only by Hudson. * Gameboy Wars 2 on the Gameboy Color. Released 11/20/98 in Japan only by Hudson. * Gameboy Wars Turbo on the Gameboy. Released 06/27/97 in Japan only by Bandai. * Gameboy Wars on the Gameboy. Released 05/21/91 in Japan only by Nintendo. * Famicom Wars on the Famicom (Nintendo Entertainment System, NES, in the US and Europe). Released 08/12/88 in Japan only by Nintendo. Release dates and some game info were found at www.gamefaqs.com. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.2 The FAQ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ 2.2.1 How to make best use of the guide ------------------------------------------------------------------------------ Read through the entire strategy before you start to play. Don't give up and get frustrated, there are most probably some mistakes here, if you find any please report them to me. (See 11.1 Contact Information/Contribute?) ------------------------------------------------------------------------------ 2.2.2 Where is north? ------------------------------------------------------------------------------ In this guide I will only use north/vest/east/south as directions to try to avoid confusion by not mixing in up/left/right/down. Here is an explanation of where is where. N = North = Up N V = Vest = Left E = East = Right V E S = South = Down S ------------------------------------------------------------------------------ 2.2.3 Difficulty Meter Explanation ------------------------------------------------------------------------------ In Advance Wars 2 there is already a difficulty meter (level) in the Campaign mode, going from one to ten stars, six is the highest in the regular campaign mode. I will use the same system in the War Room part. ------------------------------------------------------------------------------ Normal Campaign (Yellow Stars) ------------------------------------------------------------------------------ _______ ___ _________________________________________________________________ | | | | | Stars | # | Explanation | |_______|___|________________________________________________________________| | | | | | * | 1 | Very basic tutorial mission to get familiar with the basics of | | | | the game. | |_______|___|________________________________________________________________| | | | | | ** | 2 | Easy tutorial mission | |_______|___|________________________________________________________________| | | | | | *** | 3 | | |_______|___|________________________________________________________________| | | | | | **** | 4 | | |_______|___|________________________________________________________________| | | | | | ***** | 5 | | |_______|___|________________________________________________________________| | | | | | ***** | 6 | This difficulty is only used in the last campaign mission, | | * | | very hard. Only the best gets a decent rank. | |_______|___|________________________________________________________________| ------------------------------------------------------------------------------ Hard Campaign (Orange Stars) ------------------------------------------------------------------------------ _______ ____ _______________________________________________________________ | | | | | Stars | # | Explanation | |_______|____|_______________________________________________________________| | | | | | *** | 3 | | | | | | |_______|___ |_______________________________________________________________| | | | | | **** | 4 | | |_______|___ |_______________________________________________________________| | | | | | ***** | 5 | | |_______|___ |_______________________________________________________________| | | | | | ***** | 6 | | | * | | | |_______|___ |_______________________________________________________________| | | | | | ***** | 7 | | | ** | | | |_______|___ |_______________________________________________________________| | | | | | ***** | 8 | | | | | | |_______|___ |_______________________________________________________________| | | | | | ***** | 9 | | | **** | | | |_______|___ |_______________________________________________________________| | | | | | ***** | 10 | | | ***** | | | |_______|___ |_______________________________________________________________| ------------------------------------------------------------------------------ 2.2.4 Requirements Explanation ------------------------------------------------------------------------------ This has also been changed in the sequel. Now it goes from 1-300 points and only hve ranks S-C. This is what you shop with in the battle maps store, not coins like in Advance Wars 1. Contributed by Robert Reed: Points Rank 280-300 - S 279-250 - A 249-200 - B 199-001 - C ------------------------------------------------------------------------------ 2.2.5 Wordlist ------------------------------------------------------------------------------ These are some words that are shortened down to make it easier to write and read this FAQ. ------ Units: ------ Md. Tank, Med. Tank or Medium Tank AA, A-A, or Anti-Air Artlry or Artillery B-Ship or Battleship Sub or Submarine T-copter or Transport copter B-copter or Battle copter ------- Armies: ------- Orange Star, OS Blue Moon, BM Yellow Comet, YC Green Earth, GE Black Hole, BH ============================================================================== ============================================================================== 3. F R E Q U E N T L Y A S K E D Q U E S T I O N S ============================================================================== ============================================================================== ------------------------------------------------------------------------------ 3.1 Contact Information ------------------------------------------------------------------------------ Send in your question to: lbarl1@yahoo.com. Note: with some fonts the 1 might look like the l so make sure to copy (ctrl+c) and paste (ctrl+v) the e-mail address. Please make sure you have read through the entire guide to make sure your question hasn't already been answered. Remember to say so if you don't want your e-mail, (full) name to be next to your question. ------------------------------------------------------------------------------ Question: I can't find a CO/color edit that I have purchased from the battle maps store Answer: It's there, but to get COs from other armies than Orange Star, you need to scroll up or down with your D-pad. ------------------------------------------------------------------------------ ============================================================================== ============================================================================== 4. G E N E R A L S T R A T E G I E S ============================================================================== ============================================================================== ------ Index: ------ 4. General Strategies 4.1 Formations 4.1.1 Flying Column 4.1.2 Circled Wagon 4.1.3 Leapfrogging Units 4.2 Useful Tips 4.3 Useful Hints 4.3.1 Tips and Hints on getting a S-rank 4.4 Fog of War Tactics 4.5 Terrain Tactics 4.5.1 Missile Silos 4.5.2 Pipelines -------------- Quick Capture: -------------- You build a T-copter/APC/Lander and an Infantry the first day and send them towards the HQ for a quick capture. Recommended maps: Last Mission (AW1 only) Recommended COs: Sami ----------- Mech flood: ----------- When your enemy feels pressured, you'll see he/her might start build mechs on all his/hers factories. If you then only got tanks and no anti-airs or recons, it can get difficult. It's one of the easiest things to do. All you have to do is build mechs on all bases and move them towards the enemy and attack. This strategy works best on maps that are open where you can attack from several sides. It's also important to have many factories and not too great distances to walk. Recommended maps: - Recommended COs: Sami Sensei =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.1 Formations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Source: http://www.advancewars.com --------------------------------------------------------------------- 4.1.1 Flying Column --------------------------------------------------------------------- *Tank* *Artillery* *Rockets* *APC* The first formation called a flying column backs a Tank/Mid. Tank with two indirect units and an APC. The tank/Mid. Tank takes the enemy fire, while rockets and artillery clear the way. Use the APC to refuel as needed --------------------------------------------------------------------- 4.1.2 Circled Wagon --------------------------------------------------------------------- *Tank* *Tank* *APC* *Infantry* *Infantry* Once a unit is surrounded on all four sides it can be attacked only by either eliminating a guard unit or using long range weapons. Using circled wagons is a handy way to protect APCs missiles, rockets and even your bases and HQ You can also surround an enemy fighter with four ground units or an enemy ground unit, of course not Anti-Air, with four fighters --------------------------------------------------------------------- 4.1.3 Leapfrogging Units --------------------------------------------------------------------- *Mid. Tank* *Recon* *Blank* *Blank* *Recon* Don't get ahead of yourself while advancing. Make sure speedy units, like recons, stay in range of other units for protection. If you leave an unprotected unit in the open, it will be destroyed in a matter of moments =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.2 Useful Tips =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Always press the L button before ending your turn to check if you have moved all of your units. *Press A + B + Start + Select to restart the game. If you haven't saved your data will not be saved. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.3 Useful Hints =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * You can capture enemy bases as well as cities. * If you don't have any infantry to capture the enemy base, place any unit on top of it to block it so that it can't produce any more units. Preferably use a strong unit, that has few bullets or little gas left. * When you capture a HQ and there is still an other player left you'll get all of the money and bases that the defeated player had. So when you're playing a match with more than one opponent, try not to destroy all of his units, but go for the HQ instead. ------------------------------------------------------------------------------ 4.3.1 Tips and Hints on getting a S-rank ---------------------------------------------------------------------------- In the last days of the battle build as many units as you can with all of your funds. The money you have left once the battle is over won't be saved. Save right before finishing. If you've finished a map and got 100 in speed and low on Technique and power try stalling it a couple of days building units and destroying any units your opponent might build. Maybe it'll raise your score, or it might lower your score so don't save again until you see your score. Before capturing HQ/blowing up pipe seam/blowing up black cannon etc. destroy as many units as you can, this way you'll get a higher power score. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.4 Fog of War Tactics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use Sonja: If you can choose Sonja as your CO. With her great vision range she is the best Fog of War CO. Turn on Battle Animations: These might get annoying after playing for a while and you decide to turn them of to speed things up. They do have one purpose tough, you can see what attacked you. This is very important in FoW. Then you'll know if it was an artillery, rocket or battleship that attacked you and hints on where it's located (forest, city, reef). Use recon units: This might feel like very week units with the firepower of an infantry, and that's exactly the case, but they have an excellent movement range and the best vision range. Use them wisely. Climb mountains with infantry: Not only do the infantries get much better defense, they also get better vision range (they see over the fog). Hide in reefs and forests: If you are in a reef or a forest an enemy unit has to be next to you to see you. Great place for hiding long distance units. Beware the enemy uses this tactic extensively. Cheating computer: The computer still cheats. I've had the experience that the computer sees you even tough it couldn't. This has never happened in forests so they are safe. Robert Reed (robert.reed@gwl.com): I thought this too, for a long while - but I discovered that air units have their normal vision range where forest and reef terrain are concerned - the in-game description for these terrain types (put cursor on un-occupied square and push "A") points this out - I believe that the "adjacent" rule only applies to non-air units (ground and sea). --- My previous claims about fog-of-war are not correct: I spent a couple of hours last night trying out various combinations of units in "versus" maps (where I could control both sides), and found the "facts" A ground unit can hide in a forest It can't be seen except by adjacent enemy units A sea unit can hide in a shoal It can't be seen except by adjacent enemy units An air unit cannot hide! Not in a forest, not in a shoal If an air unit is within the vision range of an enemy unit, it can be seen. For example, a B-copter in a forest will be visible if there is an enemy recon unit five spaces away. The description that you get from the in-game pop-up is misleading. So, of course, I went with what it said. I should have done full research first. Luckily, this is the first time that I have ever done such a thing ;-) I suppose all of this makes some sense Fog usually hugs the ground, and aircraft fly above it =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.5 Terrain Tactics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ 4.5.1 Missile Silos: ------------------------------------------------------------------------------ Missile silos are great tactical addition to the game. You have to be careful when you fire them, they can only be used once in each battle. If you fire them too early your enemy doesn't have enough units deployed so it doesn't do much damage. If you wait too long an enemy infantry might still it from you or your units are mixed up in the enemy's and you will hit your own along with the enemy's. Missile silo fire range: X X X X X X X X X X X X X ------------------------------------------------------------------------------ 4.5.2 Pipelines: ------------------------------------------------------------------------------ Pipelines are used to fuel the Black Hole Army's factories. They also block everything form going past them, even airplanes, although indirect units can fire over them. The only way through is to blow up the seam. The seam can be blown up in two turns using a regular bomber, Neotanks or Md. tank. Using an indirect unit and one of the units mentioned the seam can be blown up in one turn. ============================================================================== ============================================================================== 5. C A M P A I G N ============================================================================== ============================================================================== ------ Index: ------ 5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn 5.1.4 Flak Attack 5.1.5 Lash Out 5.1.6 Andy's Time 5.1.7 Test of Time 5.1.8 Liberation 5.2 Blue Moon 5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!! 5.2.4 T Minus 15 5.2.5 Neotanks?! 5.2.6 Nature Walk 5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues 5.3 Yellow Comet 5.3.1 Silo Scramble 5.3.2 Sensei's Return 5.3.3 Show Stopper 5.3.4 Duty and Honor 5.3.5 Foul Play 5.3.6 A Mirror Darkly 5.3.7 Sea of Hope 5.3.8 The Hunt's End 5.4 Green Earth 5.4.1 Sea Fortress 5.4.2 Sinking Feeling 5.4.3 Drake's Dilemma 5.4.4 Rain of Fire 5.4.5 Danger X9 5.4.6 To the Rescue 5.4.7 Navy vs. Air 5.4.8 Great Sea Battle 5.5 Black Hole 5.5.1 Hot Pursuit 5.5.2 Final Front =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prologue =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Macro Land, where the Black Hole Army's iron fist has crushed all opposition. Elsewhere their grip is tightening. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5.1 Orange Star =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ Index: ------ 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn 5.1.4 Flak Attack 5.1.5 Lash Out 5.1.6 Andy's Time 5.1.7 Test of Time 5.1.8 Liberation ------------------------------------------------------------------------------ 5.1.1 Cleanup ------------------------------------------------------------------------------ Andy: Take out the Black Hole's troops ------------------------------------------------------------------------------ Rank: S CO: Andy vs: Flak Level: * Speed: 4 days 100/100 Power: 2/2 units destroyed 100/100 Technique: 0 units lost 100/100 ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 0 | 0 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ If you have completed field training in the first Advance Wars you can safely skip Nell's explanations with start. If you're a newcomer or need to fresh up on your basic skills, you should of course read it. You have three infantries and an APC versus two dumb infantries. Not one of the most challenging levels in the game... Move your infantries foreward, east if they're too far away to attack Flak's infantries, make sure they don't attack you the next round. They'll come at you and it'll be easy to finish them of, one at a time only loosing a few HP. ------------------------------------------------------------------------------ 5.1.2 Border Skirmish ------------------------------------------------------------------------------ Sami: Black hole is closing in! Can I hold the bridge? ------------------------------------------------------------------------------ Rank: S CO: Sami vs: Flak Level: * Speed: 6 days 100/100 Power: 5/5 units destroyed100/100 Technique: 0 units lost 100/100 ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 4 | 0 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ Again skip Nell's advice unless you feel like you need it (press start). Move foreward north-west the first day, the second day stay behind the first allied city, keep your artillery close so that it can attack the first green space. Capture the city to the south with your infantry. Then attack the tanks and then continue with infantry and at last go for the APC. ------------------------------------------------------------------------------ 5.1.3 Orange Dawn ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Max vs: Flak Level: * Speed: 5 days 100/100 Power: 6/6 units destroyed 100/100 Technique: 0/8 units lost 100/100 ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 4 | 0 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ How can you take out two md. tanks with just one? Use your battle copters. Take the copter out with the two copters you have. Fly the infantry north-east and drop with the t-copter. Move the rest of your troop along the bridges, have your artillery go first as long as it is out of danger. Continue using you two copters, this time take a blow at each of the md. tanks, continue attacking each of the tanks the next rounds. Keep moving the rest of your army north, have the infantry capture the city. Finish of the rest of Flak's army the next day, don't worry if you can't get much use of your artillery, it's not good with Max after all. ------------------------------------------------------------------------------ 5.1.4 Flak Attack ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Max vs: Flak Level: ** Speed: 100/100 Power: 8/8 100/100 Technique: 3/10 93/100 ___________________ ____________ | | | | Destroyed: | Survived: | |___________________|____________| | 2 battle-copters | ? | | 1 t-copter | | |___________________|____________| ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 5 | 0 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lab Map Location: Capture the city to the north of your headquarter, you can get their on the first day and you'll gain access to the Test of Time mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The most important thing to keep in mind here if you're going for a good S-rank is to keep your technique score up and rest your units on allied cities. One of your battle-copters will get shot down. so attack with both. Move your missiles west and have the anti-airs move in the same direction, keeping the same formation. Capture the city to the north with your mech and move the rest of your units behind it, yes the rocket too, and yes do not load your copter. Continue attacking Flak's air units with missiles and anti-airs, go for the bombers first and then the fighter if you have many left and want to spare your copters. Attack the tank with your rocket and mech if possible (don't worry about capturing, have your infantry start with it again). If you don't need it for protection or to lure the enemy fly your t-copter out of the fighter's range. ------------------------------------------------------------------------------ 5.1.5 Lash Out ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Sami vs: Lash Level: ** Speed: 100/100 6 days, 7 days max or the mission is failed. Power: 100/100 Destroyed all units Technique: 100/100 _________________ ___________________ | | | | Destroyed: 1/13 | Survived: 12/13 | |_________________|___________________| | Mech | 2 Mechs | | | 2 Tanks | | | 1 APC | | | 1 Artillery | | | 1 Rockets | | | 1 Battleship | | | 1 Cruiser | | | 1 T-copter | | | 1 Lander | | | 1 Sub | |_________________|___________________| ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 6 | 1 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ This map only has a single factory to the north-west and Lash's infantry is only four spaces away from it, so it'll capture it and finish before you get there. He'll only build infantries that you can hold back if you use your APC and T-copter along with your Mechs to block the factory. Stand on the three spaces around it (south, west and east). Send a Mech to the north with the APC, move the other north-western Mech even more north-west. Attack the rocket with your battleship and send your two tanks with the lander, have the two tanks take out the anti-airs the next rounds working together with the battleship. The lander should go back and forth again taking a mech and the artillery or rocket. Load your t-copter in your cruiser and, attack the sub. Keep your sub out of Lash's cruiser's attack range. ------------------------------------------------------------------------------ 5.1.6 Andy's Time ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Andy vs: Flak Level: ** Speed: 100/100 11 days Power: 100/100 Destroyed all units Technique: 100/100 0 units lost ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 13 | 6 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ First of all send your pre-deployed t-copter loaded with the infantry north- west towards the base, always staying out of the cannons range. Build recons and infantry and an anti-air after three or four days and advance north. Flak will only build infantries so you'll be surprised how easy it is to destroy all of his units. That won't win you the match unfortunately. You have to destroy the cannon. Build one md. tank, and some indirect units to take on the cannon. Don't go much west, you can send an infantry over there and capture the sole city out of the cannons range, if you go further the cannon will only shoot at you. ------------------------------------------------------------------------------ 5.1.7 Test of Time ------------------------------------------------------------------------------ Secret Neotank lab map, se 1.6.14 Flak Attack for further details. ------------------------------------------------------------------------------ Rank: S CO: Andy vs: Flak Fog of War Level: *** Speed: 100/100 7 days max or the mission is failed Power: 100/100 Technique: 100/100 _________________ ___________________ | | | | Destroyed: 1/9 | Survived: 8/9 | |_________________|___________________| | 1 Mech | 1 Infantry | | | 1 Recon | | | 1 Tank | | | 1 Md. Tank | | | 1 APC | | | 1 Artillery | | | 1 Rockets | | | 1 Anti-Air | |_________________|___________________| ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 10 | 0 | 0 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ ¨ Sami tells you that there's an indirect unit in on of the north forests, and on in the east forests, near the enemy HQ. Have a recon park between two of the forest to check to at a time. You can save before you do this and restart if you don't find it. The rest of Flak's units are located just to the north of your HQ, except a lander in the only reef in the middle of the map, and an infantry to the east of the bridge (and of course the two indirect units mentioned above). Concentrate most of your fire on the units to the north, have the tank cross the bridge along with the APC, loaded with an infantry. Use these units to locate and destroy the eastern indirect unit. When you've taken the control over the north units continue around the lake, have your recon scout for the indirect unit in the middle-north forests. ------------------------------------------------------------------------------ 5.1.8 Liberation ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Max (recommended), Sami or Andy vs: Flak Level: **** Speed: 100/100 13 days Power: 100/100 Technique: 92/100 ________ ___________ __________ _______ | | | | | | Cities | Factories | Airports | Ports | |________|___________|__________|_______| | | | | | | 15 | 6 | 1 | 0 | |________|___________|__________|_______| ------------------------------------------------------------------------------ This map clearly stands out of the rest Orange Star maps in difficulty, it really should be a bit tougher than the others since it's the last in this country. I'll quote Hachi here: "Don't get discouraged" (and don't think about the fact the difficulty meter goes up to ten, and this a four :) ). A new thing is discovered here, it's a factory and pipe, in the pipe you can see something called a pipe seam, it's the pipe's weak spot. It has 100 HP and can be destroyed with a regular md. tank or bomber. In this level I recommend a bomber. The first three days should be used for building APCs with infantries. Build the APC in the north-west base and the infantry in the south-west. Have the first APC go west for the west base, the second should go north-west for the airport and the third for the base south of the airport. When you're finished with the APCs build a recon, then a tank at the bases close to your HQ, then build the rest on your newly built bases. "The rest" of what you build should be mainly tanks and a few recons, and an anti-air to get rid of the infantries and mechs. You'll see that Flak has a little group of infantries, mechs and a recon in the north-west, don't go to the bridge and block them, they will only destroy your APC, wait for them to come foreward, then attack. Try to block the factory as good as possible. When you get control of the east side, place a tank or a recon in the east most port, and try to block the rest. This way there will be no anti-airs or missiles to bother your bomber. As mentioned above build a bomber and fly it directly to the pipe seam and win the level. You can save right before you do this and increase your power and technique scores by building more and killing more of Flak's units. --- I recommend going to Blue Mon first, because the levels there are easier than the yellow comet ones. This will give you a smother difficulty curve. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5.2 Blue Moon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ Index: ------ 5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!! 5.2.4 T Minus 15 5.2.5 Neotanks?! 5.2.6 Nature Walk 5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues ------------------------------------------------------------------------------ 5.2.1 Reclamation ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Colin vs: Lash Level: ** Speed: 100/100 16 Power: 100/100 Technique: 95/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 6 | 7 | 3 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ At the beginning build infantries, then an APC and an infantry. Capture the base and airports first, then the cities. Build some recons to hold back Lash's infantries in the south. Continue to capture and build a lot of tanks and recons. Build some artillery or rockets to. Lash will also build an artillery that will cause a lot of damage to your units. Build a few battle copters and then bombers at the airport. A T-copter with an infantry to capture the enemy airport and then HQ is a good idea. You don't have to capture the HQ, you can destroy all enemy units in about the same time limit. ------------------------------------------------------------------------------ 5.2.2 Toy Box ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Olaf vs: Lash Level: *** Speed: 100/100 16 days Power: 100/100 Destroyed all units Technique: 95/100 Lost a couple of tanks and infantries. ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 7 | 5 | 0 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lab Map Location: Capture the city on the weird looking island in the south (to the center) of the map and you'll gain access to the Neotanks!? mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The first two days build infantries on both bases, send the south one for the base in the center of the map and send the north one for the base west, east of the river. From second batch of infantries send the south one for the city where the map is, send the north one for the city south-west of it. Continue building a mixture of infantry, recons, anti-airs and mostly tanks, try to hold Lash under control in the south and stop production or capture the north base. ------------------------------------------------------------------------------ 5.2.3 Tanks!!! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Grit vs: Adder Level: ** Speed: 100/100 8 days (maximum limit) Power: 100/100 Destroyed all units Technique: 100/100 _________________ ___________________ | | | | Lost: 2/12 | Survived: 10/12 | |_________________|___________________| | 2 Recons | 2 Infantries | | | 2 Recons | | | 2 Artillery | | | 4 Rockets | |_________________|___________________| ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 3 | 0 | 0 | 0 | 4 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Adder has 8 md. tanks, 4 mechs and 4 recons. The most dangerous unit is actually his mechs because they can cross the mountains and cause a great deal of damage on your rockets. The md. tanks are placed in the vest, and the mechs and recons right below them. Grit moves all of his units in one direction, sometimes, the direction might change after three or four days, but move the rocket furthest away, closer. It's also an advantage to place your rockets on cities, there they get better defense and can recover if they do get attacked, they also gets supplied with ammo. Hide your artillery in the woods. Move one of your infantries east, going for the missiles, and keep the other close by the west most rocket. Use the recons to find Adder's md. tanks, but try to keep them in the forests, or else they'll be spotted and you'll lose them very quick. Always move your recons and infantries last, unless the infantry is firing a missile. This is because when you move the infantry away from the md. tanks you don't see them anymore and can't fire at them with your rockets. ------------------------------------------------------------------------------ 5.2.4 T Minus 15 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Olaf and Andy vs: Level: *** Speed: 100/100 14 days Power: 100/100 Destroyed all units Technique: 100/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 17 | 1 | 1 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Here you are co-operating with Orange Star CO Andy, Andy doesn't have any bases or infantry to capture bases. He only has battle copters, a bomber and a fighter, which comes in handy. Remember to bring the APC because around day 13 or so the units will start to run out of gas. First take three of your copters west to destroy all the units there except the artillery, it doesn't cause any harm and it's in the missile's attack range. Take on the pipe seam with your bomber and fly south to help Olaf out there. Olaf's job is to capture the eight cities surrounding the missile. He only has two infantries and two mechs, and no factory to produce more, so don't use them in combat, only for capturing. First use them to capture the cities right to the west of them, then when you get control of the area in the middle, you should start capturing at least one city by day 6. Use the rest of your northern units flock around the pipe seam, and have one attack it so that the Andy's bomber can take it in one day. Move all of your units in the middle, west, out of the rockets range. Attack the rockets with tanks and move the rest foreward the second day. Gather all of your units in the north with the ones in the middle, and continue attacking, stay out of the north-western rockets range. In the south take on the air force there as best as possible, take the bombers first, then the battle copters. Capture the airport and build bombers. When you start to get control in the middle, move some of your units south. Stop production on the base in the west around day thirteen and you'll finish all of the enemy units soon after that. Remember that it isn't enough to destroy all of the enemy units, you have to capture the cities. ------------------------------------------------------------------------------ 5.2.5 Neotanks!? ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Colin (recommended), Grit or Olaf vs: Lash Level: *** Speed: 100/100 15 days Power: 100/100 Destroyed under half of the enemy units Technique: 100/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 14 | 8 | 1 | 0 | 6 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Build three infantries the first round, send the east one east, the west one west for the airport, firing the north missile silos on the way, aim at the HQ. Send the north one north, firing the missile silo at the HQ. The next day build an APC on the east base and an infantry on the north. Move the APC east and then load it with the infantry from the first day. Move the infantry on the north base south-east towards the two cities were the road turns. Try to capture the airport. Fire a third missile at the HQ. Reinforce at the airport with tanks and artillery. Send an APC with an infantry north to capture the HQ around day 12. Send tanks the next rounds to help it out. ------------------------------------------------------------------------------ 5.2.6 Nature Walk ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Grit vs: Lash Level: **** Speed: 100/100 8-9 days Power: 100/100 Destroyed 7-9 units Technique: 100/100 _________________ _________________ | | | | Lost: 1/20 | Survived: 19/20 | |_________________|_________________| | 1 Tank | 2 Infantry | | | 1 Mech | | | 2 Recon | | | 2 APC | | | 3 Tanks | | | 2 Md. Tanks | | | 4 Artillery | | | 2 Rockets | | | 1 Anti-Air | |_________________|_________________| ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 16 | 0 | 0 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ The name here should give you a little hint of what to do here. Walk in the nature (forests). This way you don't need to worry about the enemy attacking you or the cannons firing at you. Send a recon north along the west side to stand on your HQ, it should be there by day eight. Advance slowly but certain north until you get five or so spaces south of the colony of cities. You'll se some Mechs and infantries that will retreat back to the cities. When you've come to the road in front of the colony of cities stop. Move all of your indirect units ahead and attack. The round before your recon goes up to your HQ attack with everything you've got to get your power score up. The power sore doesn't need that many units killed, the thing to worry about is technique, if you're not fast enough. ------------------------------------------------------------------------------ 5.2.7 Two Week Test ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: A CO: Colin vs: Lash Level: **** Speed: 100/100 14 days Power: 100/100 Technique: 75/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 20 | 11 | 2 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Here you have to hold Lash back as good as you can for 14 days. When 14 days have passed and you're still alive you've won the mission. First build infantry and capture bases and cities. Then build tanks to have in the front in the bottleneck, a few spaces to the south-east of your HQ. Then build artillery and some rockets to fire at Lash's units from a distance. Refresh your front with new tank, if you can do this before the tank in the front is completely destroyed you can increase your technique and maybe get a better rank. Build an anti-air when you see that Lash builds a battle copter, a bomber and more copters will follow. Don't advance past the bottleneck, you'll only loose more units and it's not that difficult to get a decent power score. ------------------------------------------------------------------------------ 5.2.8 Factory Blues ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Colin (recommended), Grit or Olaf Max (recommended), Sami or Andy vs: Lash Level: **** Speed: 100/100 16 days Power: 100/100 Technique: 100/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 18 | 7 | 2 | 0 | 3 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Let Max capture the two cities to the north of his units and the west airport. With Colin's cheap units he needs all the bases he can get. Capture the cities in the middle with Max. Let Colin have the east airport. Don't fire the missile silos once you reach them, wait a few days until Lash has built some expensive units. Build tanks and anti-airs with Colin. The sooner you block the factory, the easier this will be, when you have blocked the factory. Go for on of the factories at each of the sides of the pipe. She'll start producing mechs when she feels this isn't going her way. have some anti-air ready to attack the mechs. Use the west airport and make copters with Max, have one go at the pipe seam. The rest will the bomber Colin builds at his east factory take care of. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5.3 Yellow Comet =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ Index: ------ 5.3.1 Silo Scramble 5.3.2 Sensei's Return 5.3.3 Show Stopper 5.3.4 Duty and Honor 5.3.5 Foul Play 5.3.6 A Mirror Darkly 5.3.7 Sea of Hope 5.3.8 The Hunt's End ------------------------------------------------------------------------------ 5.3.1 Silo Scramble ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Kanbei vs: Flak Level: ** Speed: 18 days/100 points Power: 100/100 points Technique: 100/100 points ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 11 | 6 | 0 | 3 | 10 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ Build an infantry the first day and an APC to take it down to the center island with all the missile silos on the second. Build infantries to capture the cities in the north, send an infantry south to fire the two missile silos. When you first arrive at the island with all the silos, don't go nuts and fire them all at Flak's lonely tanks or three of his infantries. Wait until he builds more powerful units so that the missile does more damage. Capture the factories and build tanks and artillery. Use the APC to hold the enemy back until you have finished capturing the city. Don't bother with building anything at the ports, just capture them to get funds. Flak will build a Lander, but it'll stand at the port throughout the battle. When you start to close in on the HQ destroy the rest of the units. You can bring an APC with an infantry for safety, but you probably won't be needing it. ------------------------------------------------------------------------------ 5.3.2 Sensei's Return ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Sensei vs: Adder Level: *** Fog of War Speed: 99/100 points 19 days Power: 100/100 points Technique: 98/100 points ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 10 | 6 | 2 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ This map must be perfect for Sensei. At the beginning make some infantry and send one north to the peninsula above and capture the base and airport. Have some other infantries go west and capture the cities over there, making a t-copter for them too would be a good idea. When you feel you have captured enough bases, start making a lot of battle copters (Sensei's specialty). It would be a smart to have a couple of tanks at each side to take care of the Anti-Airs. His anti-air can go either way, on the peninsula or in the west. It'll be a pain either way if you don't have a tank to take it out. On the west were the three cities are you will stop up and be slowed down. Build an artillery to use there and the process will be speeded up. Adder will build a missile and hide it in a forest near his HQ or on it around day 10-12 or so. Be careful and take that out as soon as possible. You should have at least two copters, one to find the missiles and at least one to take it out. The reefs should be safe. I was going for capturing the HQ, but I blocked Adder's bases and took down all his units instead. ------------------------------------------------------------------------------ 5.3.3 Show Stopper ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Sonja vs: Adder Fog of War Level: **** Speed: 99/100 points 24 days, minus one point for each additional day. Power: 100/100 points Technique: 84/100 points ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 16 | 5 | 0 | 2 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lab Map Location: Capture the west most natural city of the two cities to the south-west of the black cannon(yes, all the way over there) and you'll gain access to the Sea of Hope mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At the beginning build APCs and infantries and capture the two other bases along with the rest of the nearby cities. Adder will overwhelm you around day three or four, so on the third day you should build an anti-air and always have two with you that has around 9-10 HP. Later Adder will surprise you with three copters coming out of nowhere, these will be very hard to take down Adder has two bombers that can be really annoying if you don't have an anti-air. He also have three or four battle copters to watch out for. I've also located three dangerous rockets. The first one is on the east of the two cities to the south-east of the big cannon. The second one in the east city of the two to the north-east of the cannon. The third and last is in one of the forests to the west of the cannon. Focus your building mainly on tanks to take out long distance units and recons, and when you're finished with the first wave of units and focus on the cannons build md. tanks. ------------------------------------------------------------------------------ 5.3.4 Duty and Honor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rank: S CO: Kanbei vs: Adder Level: **** Speed: 100/100 14 days Power: 100/100 Technique: 98/100 ________ ___________ __________ _______ _______ | | | | | | | Cities | Factories | Airports | Ports | Silos | |________|___________|__________|_______|_______| | | | | | | | 14 | 0 | 0 | 0 | 0 | |________|___________|__________|_______|_______| ------------------------------------------------------------------------------ There are two lasers here that will fire every second day (day 2, 4, 6, 8 etc.) So, on these days be careful and stay out of they're range. You have more to worry about here. The ten XXX points, X rank, XX days, CO: XXXXXX, by XXXXX (XXX@XXX.XXX) XXX points, X rank, XX days, CO: XXXXXX, by XXXXX (XXX@XXX.XXX) If you it like mentioned above I'll save a lot of time and the list will be updated faster and more frequently. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10.1 War Room Records =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I've also put up a War Room Records thread at the GameFAQs' forum: http://s3.cgi.gamefaqs.com/boards/genmessage.asp?board=35241&topic=9401050 (This topic was posted the 7th of august, 2003, it might not be there if you're reading this several months after that date. Here it'll be updated faster than this guide. You don't have to visit this topic, you can still just email me your records if you prefer that. ------------- Spann Island: ------------- 1. 297 points, S rank, 11 days, CO: Kanbei, by Bahamut1110@hotmail.com 2. 297 points, S rank, 11 days, CO: Kanbei, by Diablo4485 (Reptile402@aol.com) 3. 294 points, S Rank, 12 days, CO: Max, by A Bass (aqua_bass@hotmail.com) 4. 292 points, S-rank, 11 days, CO: Max, by _-Nerull-_ 5. 290 points, S rank, 07 days, CO: Sami, by Broz27@aol.com -. 290 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com ------------ Moji Island: ------------ 1. 300 points, S rank, 11 days, CO: Sturm, by Bahamut1110@aol.com 2. 298 points, S rank, 15 days, CO: Kanbei, by Regnault@telus.net -. 298 points, S rank, 15 days, CO: Max, by Diablo4485 (Reptile402@aol.com ) 4. 296 points, S rank, 16 Days, CO: Max, by A Bass (aqua_bass@hotmail.com) 5. ---------- Duo Falls: ---------- 1. 300 points, S rank, 08 days, CO: Sensei, by Broz27@aol.com 2. 293 points, S rank, 19 days, CO: Sturm, by Bahamut1110@aol.com 3. 292 points, S rank, 20 days CO: Sensei, by Chris Snavely -. 292 points, S rank, 20 days, CO: Max, by Kevin rosner 5. 283 points, S rank, 18 days, CO: Kanbei, by (regnault@telus.net) -. 283 points, S rank, 23 Days, CO: Kanbei, by A Bass (aqua_bass@hotmail.com) ------------- Sole Harbour: ------------- 1. 299 points, S rank, 19 days, CO: Sturm, by Bahamut1110@aol.com 2. 260 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com 3. 248 points, B rank, 26 days, CO: Kanbei, by (regnault@telus.net) 4. 237 points, B rank, 32 days, CO: Max, by Diablo4485 (Reptile402@aol.com ) 5. 222 points, B rank, 35 days, CO: Nell, by Chris Snavely ----------- Pivot Isle: ----------- 1. 300 points, S rank, 08 days, CO: Sami, by Broz27@aol.com  2. 294 points, S Rank, 14 Days, CO: Max, by A Bass (aqua_bass@hotmail.com) 3. 270 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com 4. 255 points, A rank, 22 days, CO: Hawke, by Chris Snavely 5. 194 points, C rank, 32 days, CO: Sturm, by Bahamut1110@aol.com ----------- Land's End: ----------- 1. 288 points, S rank, 22 days, CO: Sami, by Ole Agersnap 2. 278 points, A rank, 25 days, CO: Sturm, by Bahamut1110@aol.com 3. 274 points, A rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com 4. 270 points, A rank, 22 days, CO: Hawke, by Chris Snavely 5. -------------- Kita Straight: -------------- 1. 300 points, S rank, ?? days, CO: Sturm, by Jeremy@networkprosource.com 2. 292 points, S rank, 28 days, CO: Drake, by Chris Snavely 3. 287 points, S rank, 35 days, CO: Grit, by Olga_Ríos