A Weapon List for Fire Emblem 7: Rekka no Ken (Blazing Sword) Date Created: 1/14/04 By: Benjamin Lu a.k.a. Axem Titanium Contents 1. Copyright Stuff 2. Updates 3. Introduction 4. Formulas 5. Format 6. Swords 7. Lances 8. Axes 9. Bows 10. Ballista 11. Staves 12. Anima 13. Light 14. Elder 15. Other 16. Contact the Author 17. Credits and Closing If you want to skip to a section, press Ctrl + F and type in the desired section heading above, including the number and period. Or you could copy and paste. That works too. -------------------------------------------------------------------------------- 1. Copyright Stuff -------------------------------------------------------------------------------- Ummm... yeah. This FAQ is Copyright 2004-2005 to Benjamin Lu. Please don't copy this work without permission. It is for private, personal use only. If you would like to put it on your website, please send me an e-mail and ask *nicely*. I'm usually a pretty mellow guy so if you ask, I'll probably let you if you have a nice respectable site (yes, I'm a sucker for quaint websites). The newest version of this FAQ will always be at GameFAQs (www.gamefaqs.com). The point is, if you want to do something with this, just ask me before you do. I am aware that failure to comply with whatever I said above is illegal and can and will result in swift legal action. The following sites currently have my permission to repost this FAQ: www.gamefaqs.com www.neoseeker.com www.fewars.bravehost.com/ s6.invisionfree.com/FallenEmblem/ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Don’t sue me, I’m poor. -------------------------------------------------------------------------------- 2. Updates -------------------------------------------------------------------------------- Version 1.0 - 1/14/05 - First complete version. All sections added. Version 1.1 - 2/10/05 - Corrected some formulas. Minor other corrections. See the Credits and Closing section for more on this update. Version 1.2 - 3/30/05 - Oops! Sorry! I feel dumb now. I forgot to add neoseeker.com to the list above, even though I already gave them permission. Sorry neoseeker peoples! Also, minor grammar edits and stuff. Version 1.3 - 1/2/06 - Well, it was going to be a minor edit but it turned into something bigger. See Credits and Closing for more on this update. Version 1.4 - 2/27/06 - Not really a new version, more like, a general “clean-up” of everything. Also, a note on Rienfleche. Next Update: Adding Rings, items and other stuff I may have missed. If I feel like it. -------------------------------------------------------------------------------- 3. Introduction -------------------------------------------------------------------------------- Heyo and welcome to my first attempt at writing an FAQ. Comments and criticism as well as flames are welcome and to be directed to my e-mail in the Contact the Author section. I first started this project a long time ago for Fire Emblem Wars (www.s4.invisionfree.com/fire_emblem_wars), a forum I go to, after a lot of pestering by various people. Anyway, this FAQ is probably one of the most complete Fire Emblem 7 Weapon Lists on the internet and it's filled with tons of interesting tidbits and goodies, combined with my own sarcastic rhetorical style of writing. Anyway, just enjoy because I'm sure that at some point, you'd be caught reading each of my little reviews of each weapon. Thanks for reading! -------------------------------------------------------------------------------- 4. Formulas -------------------------------------------------------------------------------- Here are all the formulas used in Fire Emblem 7. Whenever rounding is needed at all, you round down. Attack Power = Unit's Strength or Magic + Weapon's Might Attack Speed (if Weapon's Weight is less than or equal to Unit's Constitution) = Unit's Speed Attack Speed (in all other cases) = (Unit's Constitution - Weapon's Weight) + Unit's Speed Hit Rate = Weapon's Accuracy + (2 * Unit's Skill) + (0.5 * Unit's Luck) Evade = (2 * Unit's Attack Speed) + Unit's Luck Critical = Weapon's Critical + (0.5 * Unit's Skill) Critical Evade = Unit's Luck Weapon Triangle: If Unit wins the Weapon Triangle, Unit receives +1 Attack Power and +15 Hit Rate. If Unit loses the Weapon Triangle, Unit receives -1 Attack Power and -15 Hit Rate. Sword beats Axe, Axe beats Lance and Lance beats Sword in the Weapon Triangle. Anima beats Light, Light beats Elder and Elder beats Anima in the Weapon Triangle. Also note that the “Reaver” weapons (i.e. Lancereaver, Axereaver, and Swordreaver) receive +2 for winning the Reversed Weapon Triangle and -2 for losing the Reversed Weapon Triangle. Final Attack Power = Unit's Attack Power + Weapon Triangle Effects - Enemy's Defense/Resistance Final Hit Rate = Unit's Hit Rate + Weapon Triangle Effects - Enemy's Evade Final Critical = Unit's Critical - Enemy's Critical Evade Double Strike: If Unit's Attack Speed is greater than Enemy's Attack Speed by 4 or more points, Unit receives a Double Strike. S-Level: If Unit has an S-Level in a type of weapon, then Unit receives a +5 hit rate and a +5 critical bonus when using that type of weapon. In addition to those formulas, there is another very important formula that you’ll be using a lot. This formula I have dubbed the Effectiveness formula, for lack of a better name. The following weapons have been confirmed to use the Effectiveness formula when attacking the correct enemy: Armorslayer, Wyrmslayer, Mani Kaati, Sol Kaati, Rapier, Durandal, Heavy Spear, Hammer, Swordslayer, Wolf Beil, Armads, Forblaze, Aureola. See their respective entries in the Weapon List to see what they’re effective against. Bows also use the Effectiveness formula when attacking Flying units. Effectiveness: [(2 * Weapon’s Might) - Enemy Defense] + Unit’s Strength or Magic +/- 2 for Weapon Triangle Advantage or Disadvantage -------------------------------------------------------------------------------- 5. Format -------------------------------------------------------------------------------- Iron Sword (the name of the weapon) Usage-46 (how many times it can be used before breaking) Might-5 (this affects the unit's attack power) Accuracy-90 (this affects the unit's hit rate) Critical-0 (this affects the unit's critical rate) Weight-5 (this affects the unit's attack speed) Skill Level-E (the minimum required Weapon Skill Level to wield this weapon) Range-1 (how far it reaches on the map) Price-460 G (how much you can buy it in a standard shop) Other-None (any other effects it has, I won't add this section to weapons without other effects) Iron Swords are your staple weapon. You will use them far longer than you expect. They are total crap but they're better than throwing rocks at your opponents so they have to be good for something. (a usually brief review of its uses and any other stuff I find necessary or unnecessary) -------------------------------------------------------------------------------- 6. Swords -------------------------------------------------------------------------------- Swords are in almost every game in some way, shape, or form. It's almost unavoidable. Swords are actually pretty homogenized in Fire Emblem and perform almost the same function as Axes and Lances. Swords are lighter and weaker than Axes and Lances but are more versatile and accurate. Swords beat Axes in the weapon triangle and gain 1 attack and 15 hit rate when facing Axes. Swords lose to Lances in the weapon triangle and lose 1 attack and 15 hit rate when facing Lances. A lot of units use Swords. In fact, a majority of your melee units will either use Swords or promote to use Swords. I'm lazy, so I'll just tell you the classes that use Swords then. Mercenaries, Myrmidons, Cavaliers, Eliwood, Lyn, and Thieves use Swords from the beginning. Falcoknights, Wyvern Lords, Hector, and Nomadic Troopers gain the ability to use swords through promotion. Iron Sword Usage-46 Might-5 Accuracy-90 Critical-0 Weight-5 Skill Level-E Range-1 Price-460 G Iron Swords are your staple weapon. You will use them far longer than you expect. They are total crap but they're better than throwing rocks at your opponents so they have to be good for something. Slim Sword Usage-30 Might-3 Accuracy-100 Critical-5 Weight-2 Skill Level-E Range-1 Price-480 G This is basically half of an Iron Sword. It's for your pathetically small units who don't have a high enough constitution to wield an Iron Sword. It does boost critical a bit though so it's not completely pointless. Emblem Blade Usage-60 Might-5 Accuracy-90 Critical-0 Weight-5 Skill Level-E Range-1 Price-Unknown This weapon is available only through the Mario Kart: Double Dash bonus disk. Aside from the number of uses, it's identical to an Iron Sword. Not a bad thing though. Steel Sword Usage-30 Might-8 Accuracy-75 Critical-0 Weight-10 Skill Level-D Range-1 Price-600 G Steel Swords aren't anything special either. They're for those evil enemies that always end up with about 3 HP after you hit them. Now, you can kill them in one turn and not waste your weapon uses. As a side note, Steel Swords have the same stats as Iron Axes. Iron Blade Usage-35 Might-9 Accuracy-70 Critical-0 Weight-12 Skill Level-D Range-1 Price-980 G This is your standard mercenary weapon since most mercenaries can wield this weapon without becoming too bogged down by its heaviness. It's only slightly more powerful than a Steel Sword though. Armorslayer Usage-18 Might-8 Accuracy-80 Critical-0 Weight-11 Skill Level-D Range-1 Price-1260 G Other-Effective against armored units. Like the name implies, weapon power is doubled when facing armored units. You might use this for the first few knights/generals you face. Longsword Usage-18 Might-6 Accuracy-85 Critical-0 Weight-11 Skill Level-D Range-1 Price-1260 G Other-Effective against mounted units. Once again, like the name implies, weapon power is doubled when facing mounted units. Wo Dao Usage-20 Might-8 Accuracy-75 Critical-35 Weight-5 Skill Level-D Range-1 Price-1200 G Other-Usable by Myrmidons, Swordmasters and Lyn only. Karel and Karla each come with a Wo Dao. 35 critical is very nice, especially when facing some of the tougher chapters. I know I fail at reading kanji but most Asian people would know ‘dao’ is a common Romanization of the word for knife. Poison Sword Usage-40 Might-3 Accuracy-70 Critical-0 Weight-6 Skill Level-D Range-1 Price-N/A Other-Target enemy becomes poisoned. This weapon can only be used by enemy units unless you use the trick referenced to in the commentary on the Spear. Steel Blade Usage-25 Might-11 Accuracy-65 Critical-0 Weight-14 Skill Level-C Range-1 Price-1250 G This is your most powerful C rank weapon but I prefer Killing Edges over this. Use at your own discretion. Wyrmslayer Usage-20 Might-7 Accuracy-75 Critical-0 Weight-5 Skill Level-C Range-1 Price-3000 G Other-Effective against Dragons. I don't remember using this on Wyvern Riders. I personally prefer using arrows against Wyvern Riders anyway. And don't even think about using this on the Fire Dragon, since it'll do jack squat. Killing Edge Usage-20 Might-9 Accuracy-75 Critical-30 Weight-7 Skill Level-C Range-1 Price-1300 G Doesn't Killing Edge sound so cool? It's one of my favorite weapons because, like Wo Dao, it lets you critical so much. Coupled with the +15 critical that Swordmasters get and +5 critical from using a weapon you have S class in, you are going to be criticaling a lot. Lancereaver Usage-15 Might-9 Accuracy-75 Critical-5 Weight-9 Skill Level-C Range-1 Price-1800 G Other-Reverses the weapon triangle. This weapon reverses the weapon triangle, making it strong against Lance users and weak against Axe users. I hate it when enemies carry this because half the time, I don't notice and almost have people die from it. Light Brand Usage-25 Might-9 Accuracy-70 Critical-0 Weight-9 Skill Level-C Range-1 to 2 Price-1250 G Other-Attacks enemy's resistance. Damage from a distance is treated as Light Magic and is calculated by halving user's Strength (beware: round up in this case). This is the first distance sword attack. You can use this on those pesky shamans that try to hit you with Flux. Brave Sword Usage-30 Might-9 Accuracy-75 Critical-0 Weight-12 Skill Level-B Range-1 Price-3000 G Other-Doubles the number of strikes. This sword is your only B class sword obtainable through normal play. It's pretty good but I wish it had more uses. Oh well. Wind Sword Usage-40 Might-9 Accuracy-70 Critical-0 Weight-9 Skill Level-B Range-1 to 2 Price-Unknown Other-Attacks enemy's resistance. Damage from a distance is treated as Anima Magic and is calculated by halving user's Strength (beware: round up in this case). Effective against flying units. This weapon is available only through the Mario Kart: Double Dash bonus disk. It's identical to a Light Brand but with more uses, higher level and has an Anima Magic effect. Silver Sword Usage-20 Might-13 Accuracy-80 Critical-0 Weight-8 Skill Level-A Range-1 Price-1500 G I prefer this over the Silver Blade because this weighs so much less. It's still your decision though. Silver Blade Usage-15 Might-14 Accuracy-60 Critical-0 Weight-13 Skill Level-A Range-1 Price-1800 G This one is heavy and inaccurate. And it also only has 15 uses. Not the greatest in the world. Rune Sword Usage-15 Might-12 Accuracy-65 Critical-0 Weight-11 Skill Level-A Range-1 to 2 Price-3000 G Other-Attacks enemy's resistance. All attacks from this weapon are treated as Elder Magic and damage from a distance is calculated by halving user's Strength (beware: round up in this case). It also has a Nosferatu effect. It's better than the Silver Blade. Use it while you can. Regal Blade Usage-25 Might-20 Accuracy-85 Critical-0 Weight-9 Skill Level-S Range-1 Price-N/A This is dropped by the Lloyd morph in the final chapter. It's really light for a Blade and it's really powerful. If you're weird like me, get Hector to have an S class in Swords so he can pwn using this as well as Armads. Mani Katti Usage-45 Might-8 Accuracy-80 Critical-20 Weight-3 Skill Level-Prf Range-1 Price-N/A Other-Effective against armored and mounted units. You get this weapon for Lyn in the 2nd chapter and it's usable only by Lyn. It's an awesome weapon with 20 critical so it'll help you out a ton. You can break it in the first ten chapters and she'll have a new one when you get her in Eliwood or Hector mode. Mani is the Norse moon god, pursued eternally by the wolf Hati. Sol Katti Usage-30 Might-12 Accuracy-95 Critical-25 Weight-14 Skill Level-Prf Range-1 Price-N/A Other-Gives +5 to Magic Defense. Effective against Dragons. Athos gives this to you in the Final Chapter and Lyn is the only one who can use it. It's dreadfully heavy but pretty strong and really accurate. Unfortunately, Lyn probably won't be able to do much to the Dragon either way. Sol is the Norse sun goddess, pursued eternally by the wolf Skoll. Rapier Usage-40 Might-7 Accuracy-95 Critical-10 Weight-5 Skill Level-Prf Range-1 Price-6000 G Other-Effective against armored and mounted units. Eliwood starts out with one of these things and he's the only one who can use it. You can get more in the chapter where you get the Durandal in Eliwood mode only. It's pretty good but I like the Mani Katti better. Durandal Usage-20 Might-17 Accuracy-90 Critical-0 Weight-16 Skill Level-Prf Range-1 Price-N/A Other-Gives +5 to Strength. Effective against Dragons. Athos gives this to you in the Final Chapter and Eliwood is the only one who can use it. Like the other Divine General Weapons, it proves to be weaker than the S class weapons so it's really only good against the Dragon. Unfortunately once again, Eliwood probably won't do much to the Dragon either. In the Chanson d'Roland (Song of Roland), the Frankish commander Roland of Charlemagne's army (and also Charlemagne's nephew) wielded the legendary blade Durandal. He fell in battle and in order to prevent Durandal from falling into enemy hands, he tried to break it against a rock. Failing that, he cast it into a poisonous river, never to be seen again. The hero Roland in Fire Emblem went on to found Lycia after he defeated the Dragons in the Scouring. -------------------------------------------------------------------------------- 7. Lances -------------------------------------------------------------------------------- Lances are lighter than Axes and stronger than swords. Lances beat Swords in the weapon triangle and gain 1 attack and 15 hit rate when facing Swords. Lances lose to Axes in the weapon triangle and lose 1 attack and 15 hit rate when facing Axes. I’m really not sure why Lances lose to Axes. I mean, you’d think that someone with this huge lance would beat a short-handled axe any day but no sir, the Axes win hands down. Anyway, the following classes use Lances: Knights, Cavaliers, Pegasus Knights, Wyvern Riders. Eliwood is the only unit that gains the ability to use Lances upon promotion. Iron Lance Usage-45 Might-7 Accuracy-80 Critical-0 Weight-8 Skill Level-E Range-1 Price-360 G It's as good as any other Iron weapon. What more can I say about it? Slim Lance Usage-30 Might-4 Accuracy-85 Critical-5 Weight-4 Skill Level-E Range-1 Price-450 G It's the Slim version of a Lance. Your Pegasus Knights will want to use this because of their low constitutions. It also gives a slight critical boost like the Slim Sword. Javelin Usage-20 Might-6 Accuracy-65 Critical-0 Weight-11 Skill Level-E Range-1 to 2 Price-400 G Javelins get the Annoying Weapon of the Year(tm) from me. They constantly leave enemies with little HP left and force you to attack them again. The only benefit you get is protection from mage ranged attacks but that's why you have the superior Hand Axes. Emblem Lance Usage-60 Might-7 Accuracy-80 Critical-0 Weight-8 Skill Level-E Range-1 Price-Unknown This weapon is available only through the Mario Kart: Double Dash bonus disk. It's exactly the same as an Iron Lance but has different usage. Poison Lance Usage-40 Might-4 Accuracy-65 Critical-0 Weight-8 Skill Level-E Range-1 Price-N/A Other-Target enemy becomes poisoned. This weapon can only be used by enemy units unless you use the trick referenced to in the commentary on the Spear. Steel Lance Usage-30 Might-10 Accuracy-70 Critical-0 Weight-13 Skill Level-D Range-1 Price-480 G Steel Lances function like any other Steel weapon as well. Use it when you must. Heavy Spear Usage-16 Might-9 Accuracy-70 Critical-0 Weight-14 Skill Level-D Range-1 Price-1200 G Other-Effective against armored units. I still prefer Hammers. Heavy Spear boss units if you want but do remember why Hammers are better. Horseslayer Usage-16 Might-7 Accuracy-70 Critical-0 Weight-13 Skill Level-D Range-1 Price-1040 G Other-Effective against mounted units. Halberds are better for the reason why Hammers are better. Use at your own discretion. Short Spear Usage-18 Might-9 Accuracy-60 Critical-0 Weight-12 Skill Level-C Range-1 to 2 Price-900 G They're upgraded Javelins. It's as simple as that. Killer Lance Usage-20 Might-10 Accuracy-70 Critical-30 Weight-9 Skill Level-C Range-1 Price-1200 G High critical rates are always good. There isn't a Lance-using class that gives inherent critical boosts though so the only way to get it higher is getting S class in Lances. Axereaver Usage-15 Might-10 Accuracy-70 Critical-5 Weight-11 Skill Level-C Range-1 Price-1950 G Other-Reverses weapon triangle. Axes are inaccurate enough as it is. Use this to make them even more inaccurate. Brave Lance Usage-30 Might-10 Accuracy-70 Critical-0 Weight-14 Skill Level-B Range-1 Price-7500 G Other-Doubles number of strikes. Low usage plagues it. It sells for more than other Brave weapons though for some reason. Spear Usage-15 Might-12 Accuracy-70 Critical-5 Weight-10 Skill Level-B Range-1 to 2 Price-9000 G It's accurate and powerful. Amazing! When you first meet Vaida, she carries a Spear that was enhanced by Nergal. If you're clever, you can manipulate your way into getting that Spear that gives +17 HP, +5 Strength, +4 Skill, +9 Speed, +4 Defense and +14 Resistance. Even more amazing! *hint* It has to do with the mine trick. Silver Lance Usage-20 Might-14 Accuracy-75 Critical-0 Weight-10 Skill Level-A Range-1 Price-1200 G It's more accurate and powerful than the Spear. Use it before you get better stuff. Rex Hasta Usage-25 Might-21 Accuracy-80 Critical-0 Weight-11 Skill Level-S Range-1 Price-N/A The Rex Hasta is dropped by the Darren morph in the Final Chapter. It's your most powerful Lance and third most powerful weapon in terms of power. In Latin, Rex Hasta means ‘King Spear.’ -------------------------------------------------------------------------------- 8. Axes -------------------------------------------------------------------------------- Axes are big and heavy and largely inaccurate. They are very powerful in comparison though, so watch out. Axes beat Lances in the weapon triangle and gain 1 attack and 15 hit rate when facing Lances. Axes lose to Swords in the weapon triangle and lose 1 attack and 15 hit rate when facing Swords. The following classes use Axes: Fighters, Brigands, Pirates. The following classes gain the ability to use axes upon promotion: Generals, Paladins, Heroes. Iron Axe Usage-45 Might-8 Accuracy-75 Critical-0 Weight-10 Skill Level-E Range-1 Price-270 G Iron Axes are actually the best of the Iron weapons. Because of their power, they're going to last you through the entire game almost assuredly. It's also one of the most accurate axes. Steel Axe Usage-30 Might-11 Accuracy-65 Critical-0 Weight-15 Skill Level-E Range-1 Price-360 G Oddly enough, Steel Axes are E rank weapons unlike their Sword and Lance counterparts. Your melee units with high skill may use this without worrying about the low accuracy, if you care about accuracy at all. Hand Axe Usage-20 Might-7 Accuracy-60 Critical-0 Weight-12 Skill Level-E Range-1 to 2 Price-300 G Hand Axes are really useful since they can attack at both up close and at a distance. They're also rank E so you'll be able to get them early on. It is one of only two ranged Axe weapons though. Emblem Axe Usage-60 Might-8 Accuracy-75 Critical-0 Weight-10 Skill Level-E Range-1 Price-Unknown This weapon is available only through the Mario Kart: Double Dash bonus disk. Like the Emblem Blade, it is identical to its Iron counterpart with the exception of usage. Devil Axe Usage-20 Might-18 Accuracy-55 Critical-0 Weight-18 Skill Level-E Range-1 Price-900 G Other-May injure user. {[(RN from 12 to 16) - User's Luck] * 2 / 255} * 100 = % chance of self-injury You know those warning labels you never read? This weapon is the epitome of ignored warning labels. If you really really really must use this weapon, only use it with units that have high luck and when you know your attack power isn't higher than your HP. On the other hand, it’s really funny when an enemy kills itself using this weapon. Poison Axe Usage-40 Might-4 Accuracy-60 Critical-0 Weight-10 Skill Level-E Range-1 Price-N/A Other-Target enemy becomes poisoned. This weapon can only be used by enemy units unless you use the trick referenced to in the commentary on the Spear. Hammer Usage-20 Might-10 Accuracy-55 Critical-0 Weight-15 Skill Level-D Range-1 Price-800 G Other-Effective against armored units. You're probably going to be using Hammers instead of Armorslayers when and if you do use them because most armored units are Lance users so you get the additional effect of weapon advantage. Halberd Usage-18 Might-10 Accuracy-60 Critical-0 Weight-15 Skill Level-D Range-1 Price-810 G Other-Effective against mounted units. See the description about Hammers and replace "Hammers" with "Halberds," "Armorslayers" with "Longswords" and "armored" with "mounted." Dragon Axe Usage-40 Might-10 Accuracy-60 Critical-0 Weight-11 Skill Level-C Range-1 Price-6000 G Other-Effective against Dragons. This weapon is available only through the Mario Kart: Double Dash bonus disk. It is an excellent weapon, with high usage (40) and low weight (11). Its effectiveness against Dragons is also nice. Swordslayer Usage-20 Might-11 Accuracy-80 Critical-5 Weight-13 Skill Level-C Range-1 Price-2000 G Other-Reverses the weapon triangle. Effective against Sword users. This weapon and the Swordreaver are very similar but are different in small ways which make this weapon superior. The Swordslayer is effective against Sword users and it reverses the weapon triangle, giving it double power and weapon advantage when facing Swords. It also has a higher accuracy and usage than Swordreavers. Swordreaver Usage-15 Might-11 Accuracy-65 Critical-5 Weight-13 Skill Level-C Range-1 Price-2100 G Other-Reverses the weapon triangle. This weapon is completely inferior compared to Swordslayers. Use this only if you have no more Swordslayers to slay swords with. Killer Axe Usage-20 Might-11 Accuracy-65 Critical-30 Weight-11 Skill Level-C Range-1 Price-1000 G 30 critical is great for your berserkers who get an automatic 15 extra critical and 5 from having S class in Axes. Don't be surprised if your critical is higher than your hit rate. Brave Axe Usage-30 Might-10 Accuracy-65 Critical-0 Weight-16 Skill Level-B Range-1 Price-2250 G Other-Doubles the number of strikes. This weapon carries the same faults as the other Brave weapons, namely low usage. It's also really heavy, but that shouldn't matter as much. Silver Axe Usage-20 Might-15 Accuracy-70 Critical-0 Weight-12 Skill Level-A Range-1 Price-1000 G The Silver Axe is a powerful weapon but it lacks usage. At least it has a pretty high accuracy. Tomahawk Usage-15 Might-13 Accuracy-65 Critical-0 Weight-14 Skill Level-A Range-1 to 2 Price-3000 G It's a good ranged weapon while it lasts, which doesn't happen to be very long. Basilikos Usage-30 Might-22 Accuracy-75 Critical-0 Weight-15 Skill Level-S Range-1 Price-N/A This is dropped by the Brendan morph in the Final Chapter and is the second most powerful weapon in the game (after Gespenst). It has awesome hit rate as well. Give it to a powerhouse unit like Dart or Hector and watch enemies die one by one in a gruesome fashion. Basilikos seems to be a Latin word derived from the same Greek word meaning ‘imperial.’ Wolf Beil Usage-30 Might-10 Accuracy-75 Critical-5 Weight-10 Skill Level-Prf Range-1 Price-4500 G Other-Effective against armored and mounted units. Hector starts out with one of these things and he's the only one who can use it. You can get more in the chapter where you get the Armads in Hector mode only. It's much better than Eliwood's pansy Rapier. Armads Usage-25 Might-18 Accuracy-85 Critical-0 Weight-18 Skill Level-Prf Range-1 Price-N/A Other-Gives +5 to Defense. Effective against Dragons. Athos gives this to you in the Final Chapter and Hector is the only one who can use it. It's the most powerful of the Divine General Weapons that you get but that's not saying much. Use it against the Dragon and it'll do quite a bit. Durbans the Berserker was the original wielder of Armads. In the Chanson d'Roland, Durbans (Turpin) was an archbishop (of all things) of the French city, Rheims. Durbans of Fire Emblem continued roaming until settling down in the Western Isles to found a clan there. -------------------------------------------------------------------------------- 9. Bows -------------------------------------------------------------------------------- Bows are a ranged-only type of weapon. With the exception of the Longbow, all Bows have a range of two. Bows are the only weapons that are not affected by the weapon or magic triangles but they always use the Effectiveness formula when attacking flying units. Archers and Nomads can use Bows before promotion and Lyn and Warriors gain the ability to use Bows upon promotion. Iron Bow Usage-45 Might-6 Accuracy-85 Critical-0 Weight-5 Skill Level-E Range-2 Price-540 G Iron Bows have a nasty habit of not being able to kill enemies in the later chapters but they'll serve you well in the beginning and in the long run. Emblem Bow Usage-60 Might-6 Accuracy-85 Critical-0 Weight-5 Skill Level-E Range-2 Price-Unknown This weapon is available only through the Mario Kart: Double Dash bonus disk. It is identical to an Iron Bow except for uses. Poison Bow Usage-40 Might-4 Accuracy-65 Critical-0 Weight-5 Skill Level-E Range-2 Price-N/A Other-Target enemy becomes poisoned. This weapon can only be used by enemy units unless you use the trick referenced to in the commentary on the Spear. Steel Bow Usage-30 Might-9 Accuracy-70 Critical-0 Weight-9 Skill Level-D Range-2 Price-720 G Steel Bows are the remedy to the Iron Bows' problem for a while. It's a nice boost in power with an equally nice drop in accuracy. Short Bow Usage-22 Might-5 Accuracy-85 Critical-10 Weight-3 Skill Level-D Range-2 Price-1760 G Short Bows provide a little critical boost for the gamblers out there who want the chance to kill something in one turn. They're good while they last, but they don't last long. Longbow Usage-20 Might-5 Accuracy-65 Critical-0 Weight-10 Skill Level-D Range-2 to 3 Price-2000 G I've never found Longbows very useful because of their low accuracy and power. I guess they're for attacking mages and units with ranged weapons without retaliation. Killer Bow Usage-20 Might-9 Accuracy-75 Critical-30 Weight-7 Skill Level-C Range-2 Price-1400 G Killer weapons are always nice. They kill stuff and let you see units' critical animations easily. Killer Bows are generic Killer weapons that kill. Hey, did you know that they kill? Brave Bow Usage-30 Might-10 Accuracy-70 Critical-0 Weight-12 Skill Level-B Range-2 Price-7500 G Other-Doubles number of strikes. It suffers from low usage just like the rest of the Brave series. *sigh* Silver Bow Usage-20 Might-13 Accuracy-75 Critical-0 Weight-6 Skill Level-A Range-2 Price-1600 G Unless you despise flying units, you're probably not going to waste a use of this on them. Rienfleche Usage-25 Might-20 Accuracy-80 Critical-0 Weight-7 Skill Level-S Range-2 Price-N/A This Bow is dropped by the Uhai morph in the Final Chapter. It's the best Bow and fourth most powerful weapon in the game. It's really light despite its power. Taking a bit of creative license with its real (French) meaning, Rienfleche could be Anti-Arrow. Maybe it’s because any enemy archer who engages someone with it would get completely owned? -------------------------------------------------------------------------------- 10. Ballista -------------------------------------------------------------------------------- Ballistae are found on the map in some chapters. Only Archers and Snipers may ride them and they can move around on them as long as they want. Ballistae, like Bows, have tripled power when attacking flying units. They’re for long ranged attacks on unsuspecting enemies, unless of course you're the victim. Ballista Usage-5 Might-8 Accuracy-70 Critical-0 Weight-20 Skill Level-Prf Range-3 to 10 Price-N/A It's a weak Ballista. You'd use it to kill far off Wyvern Riders and Pegasus Knights. Iron Ballista Usage-5 Might-13 Accuracy-60 Critical-0 Weight-20 Skill Level-Prf Range-3 to 15 Price-N/A These have a longer range than regular Ballistae for longer distance Ballista action! Killer Ballista Usage-5 Might-12 Accuracy-65 Critical-10 Weight-20 Skill Level-Prf Range-3 to 10 Price-N/A Killer Ballistae give a small critical boost to the user so they can KILL! -------------------------------------------------------------------------------- 11. Staves -------------------------------------------------------------------------------- Staves or Staffs are used for healing mostly, but they have other effects. Most staves are light-weight and don't affect the user's speed or evade at all. All promoted Magic users have the ability to use Staves, however only Clerics and Troubadours can use them before promotion. Heal Usage-30 Accuracy-100 Weight-2 Skill Level-E Range-1 Price-600 G Effect-Heals HP equal to 10 + User's Magic Power. Your basic recovery spell, you will be buying this a lot. There isn't much to say about it. Mend Usage-20 Accuracy-100 Weight-4 Skill Level-D Range-1 Price-1000 G Effect-Heals HP equal to 20 + User's Magic Power. A second level recovery spell, you won't use this as much as you will use Heal. Torch Usage-10 Accuracy-100 Weight-5 Skill Level-D Range-1 to 1/2 User's Magic Power Price-1000 G Effect-Removes effect of fog of war in range. Range decreases by 1 every turn after casting. You won't need this unless you're out of torches/thieves... if you actually use torches/thieves to see. Unlock Usage-10 Accuracy-100 Weight-7 Skill Level-D Range-1 to 2 Price-1500 G Effect-Opens doors within range. You won't need this unless you're out of Door Keys/Lockpicks/thieves. Recover Usage-15 Accuracy-100 Weight-6 Skill Level-C Range-1 Price-2250 G Effect-Heals HP equal to target ally's max HP. Targets all allies in squares adjacent to the user. This spell is a huge waste unless the target ally is going to die and he has so much HP that the other spells won't heal him close enough to full. Restore Usage-10 Accuracy-100 Weight-4 Skill Level-C Range-1 Price-2000 G Effect-Restores target ally’s status to normal. No real point unless the unit is going to die from poison or you are going to die from berserk. Barrier Usage-15 Accuracy-100 Weight-4 Skill Level-C Range-1 Price-2250 G Effect-Increases target ally's Resistance by 7 points. Effect decreases by 1 every turn after casting. You won't need this unless you're out of Pure Water. Hammerne Usage-3 Accuracy-100 Weight-7 Skill Level-C Range-1 Price-1800 G Effect-Restores the usage of the target ally's equipped weapon to maximum. A very nice spell, too bad you can't get more than one. Then you could make them fix each other and have infinite repairing powers. Physic Usage-15 Accuracy-100 Weight-5 Skill Level-B Range-1 to 1/2 User's Magic Power Price-3750 G Effect-Heals HP equal to 10 + User's Magic Power. This spell WILL save your life at least once. When you get to a secret shop that sells them, go crazy and buy like 30. Rescue Usage-3 Accuracy-100 Weight-6 Skill Level-B Range-1 to 1/2 User's Magic Power Price-1800 G Effect-Transports target ally in range to space adjacent to user. I've never used it but looking back, maybe I should have... Sleep Usage-3 Accuracy-65 Weight-8 Skill Level-B Range-1 to 1/2 User's Magic Power Price-1500 G Effect-Target enemy falls asleep. I would hope you know what this does. Silence Usage-3 Accuracy-70 Weight-7 Skill Level-B Range-1 to 1/2 User's Magic Power Price-1200 G Effect-Target enemy becomes silenced. The target enemy cannot cast Anima, Light, Elder or Stave Magic. Berserk Usage-3 Accuracy-60 Weight-8 Skill Level-B Range-1 to 1/2 User's Magic Power Price-1800 G Effect-Target enemy becomes berserk. The target enemy will attack the nearest unit uncontrollably. In the case of thieves, they will steal from the nearest steal-worthy unit uncontrollably if any. Fortify Usage-8 Accuracy-100 Weight-7 Skill Level-A Range-1/2 User's Magic Power Price-8000 G Effect-Heals HP equal to 10 + User's Magic Power to all allies in range. This Stave is the only reason you would ever want to get Renault. Warp Usage-5 Accuracy-100 Weight-5 Skill Level-A Range-1 Price-7500 G Effect-Transports target ally to any inhabitable space on the map. This is the only way to reach the final secret shop. -------------------------------------------------------------------------------- 12. Anima -------------------------------------------------------------------------------- Anima Magic is your generic "poof! You die" kind of magic. Don't let that put you off though, since it has a variety of spells that capitalize on low resistance to destroy enemies. Anima Magic beats Light Magic in the magic triangle and gains 1 attack and 15 hit rate when facing Light Magic. Anima Magic loses to Elder Magic in the magic triangle and loses 1 attack and 15 hit rate when facing Elder Magic. Erk is your first Anima Magic user and will kick honkie-bum all around for most of the game. Priscilla will gain the ability to use Anima Magic upon promotion and she will own alongside Erk for most of the rest of the game. Pent, a Mage General of Etruria, will join you about halfway. As a pre-promoted unit, he's a failure because he doesn't suck like the rest of them, which is a good thing for you. Nino, your last Anima Magic user (besides Athos, who doesn't really count), is definitely and defiantly the best of all Of them, if you have the patience to train her from Level 5 at such a late point in the game. Fire Usage-40 Might-5 Accuracy-90 Critical-0 Weight-4 Skill Level-E Range-1 to 2 Price-560 G Fire is going to be the backbone of your Mages for a good chunk of the game. It's dependable (90 accuracy) and will help you out on those high defense enemies. Thunder Usage-35 Might-8 Accuracy-80 Critical-5 Weight-6 Skill Level-D Range-1 to 2 Price-700 G Thunder is also a dependable backbone spell. If you hate leaving an enemy with 4 or 5 HP after hitting it with Fire, this is your solution. It's still a light-weight book and the 5 critical is a nice bonus to have every once in a while. Elfire Usage-30 Might-10 Accuracy-85 Critical-0 Weight-10 Skill Level-C Range-1 to 2 Price-1200 G If you have the money to burn, Elfire will become your favorite spell. High power (10) and high accuracy (85) will outshine the Steel weapons your melee units use so stock up while you can. Bolting Usage-5 Might-12 Accuracy-60 Critical-0 Weight-20 Skill Level-B Range-3 to 10 Price-2500 G Not the most useful spell in the world, you only get 2 Bolting books in the game. They're basically the mage's reply to the archer's ballista: heavy, slow and powerful. You'd still be surprised how often you curse yourself when an enemy zaps you with it and you die so watch out. Fimbulvetr Usage-20 Might-13 Accuracy-80 Critical-0 Weight-12 Skill Level-A Range-1 to 2 Price-6000 G You get this spell very late in the game so it may not be useful to you. On the other hand, it has a very high accuracy for something of its power so use it well, but it's still up to you. It's a bit heavy though. Fimbulvetr is the legendary ‘uber-winter’ in Norse mythology that will precede Ragnarok. Excalibur Usage-25 Might-18 Accuracy-90 Critical-10 Weight-13 Skill Level-S Range-1 to 2 Price-N/A This spell book is dropped by the Ursula morph in the final chapter. Obviously, it's the best spell book in the game, having excellent ratings in every category but weight, further accentuated by the extra critical and hit rate given by the S class in Anima. In the Japanese version, its name was ‘Gigascalibur’, which sort of explains why it’s an Anima book instead of a sword. Forblaze Usage-20 Might-14 Accuracy-85 Critical-5 Weight-11 Skill Level-Prf Range-1 to 2 Price-N/A Other-Gives +5 to Luck. Effective against Dragons. This spell book comes with Athos in the final chapter and is usable only by Athos. It's not that great, even though it's a Divine General Weapon. The only good part about it is that it'll probably be one of the only things capable of damaging the Dragon. Oh well, what can you do? Anyway, Athos was one of the 8 Divine Generals during the Scouring War and Forblaze was his weapon. Athos was also one of the Three Musketeers, but that's another story (ironically called the Three Musketeers). Athos was also a Gigant in Greek mythology, a race of giants. Neither of those seems too likely to be the source of his name though. After the Scouring, Athos of Fire Emblem went to explore the world, ending up in Nabata and meeting Nergal... (DUN DUN DUN...) -------------------------------------------------------------------------------- 13. Light -------------------------------------------------------------------------------- Light Magic is a high accuracy, low attack power magic. It also has a trend of ever-increasing critical hit rates. Light Magic also suffers from being abnormally heavy, heavier than Anima Magic yet still weak in power. Light Magic beats Elder Magic in the magic triangle and gains 1 attack and 15 hit rate when facing Elder Magic. Light Magic loses to Anima Magic in the magic triangle and loses 1 attack and 15 hit rate when facing Anima Magic. For the first big chunk of the game, Lucius will be your only Light Magic user. Serra will gain the ability to use Light Magic upon promotion (which may take a while, depending on whether or not you abuse arenas). Renault is your last Light Magic user but you only get him in the second to last chapter so he's really just pointless and crappy. Lightning Usage-35 Might-4 Accuracy-95 Critical-5 Weight-6 Skill Level-E Range-1 to 2 Price-630 G Lightning is your secret weapon against all of those Shamans the Black Fang throws at you. You will definitely be buying a lot of Lightning because of the low usage and high speed of Light Magic users. Shine Usage-30 Might-6 Accuracy-90 Critical-8 Weight-8 Skill Level-D Range-1 to 2 Price-900 G Shine is definitely used much less than its Anima Magic equivalent, Thunder, because it really doesn't show much improvement over the original. Also, it's much less common in shops and when it is available, most people are too lazy to spend money on it. Divine Usage-25 Might-8 Accuracy-85 Critical-10 Weight-12 Skill Level-C Range-1 to 2 Price-2500 G Once again, Divine fails to show much improvement over its predecessor and is available only in one shop near the end of the game at a high price (although arena-abusers shouldn't have a problem with money). If you like Light Magic users and you're still using them, you may buy a few copies of this but otherwise, it's not worth your time. Purge Usage-5 Might-10 Accuracy-75 Critical-5 Weight-20 Skill Level-B Range-3 to 10 Price-3000 G Long range magic has never been to my liking. I hate it because you loose a ton of speed and accuracy from using it. Purge is no different and you'll hardly ever use it because there's only one obtainable copy in the game that only drops if you kill a certain boss fast enough in hard mode. Aura Usage-20 Might-12 Accuracy-85 Critical-15 Weight-15 Skill Level-A Range-1 to 2 Price-8000 G You're not going to get much use out of this before you get Luce (although more use than you did for Fimbulvetr). Also, like Fimbulvetr, it fails to impress. Use it if you like. It doesn't really matter. Luce Usage-25 Might-16 Accuracy-95 Critical-25 Weight-16 Skill Level-S Range-1 to 2 Price-N/A Dropped by the Kenneth morph in the final chapter, Luce is the best Light Magic spell in the game. 25 Critical will get you far and 95 hit rate will ensure a hit for this awesome spell. There isn't much else to say about it. Don't drop it. Luce means ‘Light’ in Latin. Aureola Usage-20 Might-15 Accuracy-90 Critical-5 Weight-14 Skill Level-S Range-1 to 2 Price-N/A Other-Gives +5 to Magic Defense. Effective against Dragons. This spell book also comes with Athos when he joins you in the final chapter and also has a lack luster performance. It is inferior to Luce but it will help you against the Dragon like the other Divine General Weapons. Also note that it is S-level instead of Prf. That means you can get Lucius or Serra to use it if you want. Aureola was wielded by the priest St. Elimine during the Scouring. St. Elimine went on to found Etruria and the Elimine Church after defeating the dragons. -------------------------------------------------------------------------------- 14. Elder -------------------------------------------------------------------------------- Elder or Dark Magic is my personal favorite and has high attack and lower accuracy. Most of them have an "other" effect and cool names. Elder Magic is heavier than Light Magic. Elder Magic beats Anima Magic in the magic triangle and gains 1 attack and 15 hit rate when facing Anima Magic. Elder Magic loses to Light Magic in the magic triangle and loses 1 attack and 15 hit rate when facing Light Magic. Canas will be your only Elder Magic user but he will kick so much honkie-bum that he'll even be better than the Elder Magic users in Fire Emblem 6: Sealed Sword. Flux Usage-45 Might-7 Accuracy-80 Critical-0 Weight-8 Skill Level-D Range-1 to 2 Price-900 G You will be buying Flux clear until the end of the game or until you stop using Canas. That's a fact. This is because Flux is the only Elder Magic tome you can buy; all others are found. This isn't a bad thing however since Canas's high magic power will be able to destroy enemies with this tome easily. Fire Emblem fanfiction writers like to use Flux as an Elibean curse word. Luna Usage-35 Might-0 Accuracy-95 Critical-20 Weight-12 Skill Level-C Range-1 to 2 Price-5250 G Other-Does damage equal to user's Magic Power. You can only get 3 copies of this most kick-donkey spell. It's awesome because it will do a ton of damage because of Canas's high Magic Power, have a high hit rate because of its accuracy (95) and possibly critical because of its critical rate (20). These tomes are friggin’ amazing. Luna is a pretty obvious reference to the moon and the moon goddess in Roman myth. Nosferatu Usage-20 Might-10 Accuracy-70 Critical-0 Weight-14 Skill Level-C Range-1 to 2 Price-3200 G Other-Heals HP equal to damage done. You can only get 3 copies of this spell as well. If for some reason Canas is low on HP and there is no healer nearby, he can use this to sap some of the enemy's HP. As a side note, Nosferatu is a Romanian word for vampire. Eclipse Usage-5 Might-N/A Accuracy-30 Critical-0 Weight-12 Skill Level-B Range-3 to 10 Price-4000 G Other-Does damage equal to 1/2 target enemy's HP. Eclipse is the only long range magic spell that I like. I would use all five charges on the Dragon in the final chapter to try to spite it, but that's just me. My only problem is that it has NEVER hit for me as of yet. Oh well, I can always keep trying. In Fire Emblem 6: Sealed Sword, Eclipse reduces the target enemy's HP to 1. Mwahaha. Fenrir Usage-20 Might-15 Accuracy-70 Critical-0 Weight-18 Skill Level-A Range-1 to 2 Price-9000 G Like the other A Level magicks, it fails to impress, less so than the others though. This may just be my preference for the Elder Magic talking. Anyway, it's just a run of the mill spell. Fenrir was the Wolf God, son of Loki, who will appear during Ragnarok (a.k.a. the end of the world) to help his father to wreak havoc upon Midgard (the Middle Earth) and Asgard (the Upper or Divine Earth). Gespenst Usage-25 Might-23 Accuracy-80 Critical-0 Weight-20 Skill Level-S Range-1 to 2 Price-N/A Gespenst is dropped by a generic Druid morph in the final chapter. It has the highest attack power AND highest weight of any weapon in the entire game. It is arguably the best weapon in the game. Gespenst is German for ghost. Ereshkigal Usage-Infinite Might-20 Accuracy-95 Critical-0 Weight-12 Skill Level-Prf Range-1 to 2 Price-N/A Erishkigal is Nergal's weapon and can only be used by Nergal. However, if you use cheats, the Prf Skill Level applies to everyone and all of your units are capable of using Erishkigal. Disclaimer: This website and I are not responsible for any damage caused to your game because of using Action Replay codes. Anyway, in Sumerian myth, Erishkigal was a sky goddess who was captured by the king of the underworld to become his bride (sounds like Persephone and Hades, doesn't it?). Nergal (of Sumerian myth) also went to the underworld and threatened to destroy Erishkigal's reign if she did not accept his hand in marriage. -------------------------------------------------------------------------------- 15. Other -------------------------------------------------------------------------------- This section is for other weapons and stuff that don't fit in other sections. Flametongue Usage-Infinite Might-N/A Accuracy-N/A Critical-N/A Weight-N/A Skill Level-N/A Range-1 to 3 Price-N/A Other-Deals 37 points of damage regardless of anything. Gives +10 Strength, +10 Skill, +20 Defense and +10 Resistance. The Dragon uses this weapon. I don't know what happens if you cheat to get this weapon and I'm not going to be the first to try. -------------------------------------------------------------------------------- 16. Contact the Author -------------------------------------------------------------------------------- Drop me an e-mail at axemtitanium@gmail.com and be in awe of its Gmailness. As I said, comments, criticism and flames are all welcome. Criticism especially. -------------------------------------------------------------------------------- 17. Credits and Closing -------------------------------------------------------------------------------- Here are a few people I'd like to thank for making this FAQ possible. CJayC - For making GameFAQs Intelligent Systems - For making Fire Emblem and actually releasing it in the US this time (damn bastards) Wikipedia - For being an invaluable resource on everything Karn - For pestering me to do this Grondring - For being my eyes, ears, guinea pig and good friend. All bow down to his uberness since he found almost all of the individual weapon formulas. He is your God and don’t forget it. Martijn van Steenbergen - For the tidbit about Rex Hasta and subsequently inspiring me to go find a couple more mythology references. Tristan Blazquez - A tip on Rienfleche. Well, thanks for reading. Hope to hear from you!