_________________________________________________________________________ \_______________________________________________________________________/ Fire Emblem 7 Link Arena FAQ/Guide by Cyan of Doma/Saint Cyan Version 1.6 7/18/2004 Email:sfrickinc@hotmail.com _________________________________________________________________________ \_______________________________________________________________________/ Contents: I. Pretext I(i). Version 1.6 Update I(ii). Definitions and Mechanics II. Building a Strong Team II(i). Unit Ratings II(ii). Individual Unit Ratings(NEW) III. Supports IV. Support Table V. Advanced Strategy V(i). Link Options VI. Hacks/Glitches VII. Submitted Teams(NEW) VIII. Credits IX. Legal _________________________________________________________________________ ________________________________________________________________________/ I. (Pretext) After much time with link battles, and seeing how there are none to be found here, I figured, why not? Somebody had to make a FAQ about it, and who better than myself? Please be aware that this guide may not be 100 percent accurate, nor is it complete, and notify me if you have found any errors within. All contributors to this guide will be given full credit in the credits section or where noted. And of course, I still have many updates and spellchecks to get done. All in due time. _________________________________________________________________________ ________________________________________________________________________/ I(i). (Update) FAQ was rejected, so this is my second attempt. Spell checks and other additions within. Version 1.2 update complete, added support /affinity bonus table to section IV. Added Unit Ratings subsection. A new update 1.3! Added some new headers, and subsection I(ii). New add- ons here and there. 1.4 update completed. New unit ratings and link teams added to corresponding sections. AR master code added to Hacks/ Glitches section. Fixed up some minor format errors as well. Finally! A new update, 1.5. New unit ratings, submitted teams, and more detailed formulas. 1.6 update, individual unit ratings subsection added. More Link Arena teams added as well. _________________________________________________________________________ ________________________________________________________________________/ I(ii). (Definitions and Mechanics) Here we review some unique words, and battle mechanics. (A). Definitions 1. [RNG] (Random Number Generator) This is how the game responds to percentages. Stat growth, Hit percentage, Avoid, Critical, and most all stats are decided by this. Say you have 80 hit, the RNG will select a number from 1-100, if its less than 80, the attack is successful. If it is greater than 80, the attack misses. 1.(i) [RNG Abuse] Using a certain method of play, one can manipulate the games RNG to increase your chances of getting extra stats at level up. With extreme abuse of this, you can cap just about every units stats. I dont have the exact method available, but I will post a link once I find it again. 2. [Boss Abuse] This is a way of leveling up your unit slowly. Boss abuse is taking a character that can absorb all of their weapon uses, and then slowly attacking them. It works better when the boss is standing on a Gate tile, as he will recover HP and heal most other ailments after one turn. Example: Chapter 10, the boss is Lundgren. Take Wallace, and have him absorb all of Lundgrens weapons, healing in between attacks when needed. Once all of his weapons are broken, use any unit that can damage him, even by as little as 1 hp, and attack over and over. He will gain back lost hp, and you can repeat until your have desired results. 3. [Arena Abuse] (See section II/B-3) 4. [AR/GS/CB] These are hacking devices sold in most areas. AR:Action Replay, GS:GameShark, CB:CodeBreaker. See section VI/B for more on AR hacks. 5. [US] This is the Uber Spear, a stat boosting weapon. It is the most powerful weapon in the game, see section VI/A-2 for the best way to go about getting it. (B). Mechanics 1. [Mt, Wt, AS, and Con] These are stats with unique effects. Mt is weapon might (Attack), Wt is weapon weight, AS is attack speed, and Con is constitution. Wt can affect AS if your Con is less than the used weapons Wt. You will lose 1 speed for each point that Wt > Con. AS is attack speed, say you have a unit with 20 speed, and 10 Con. He has a Steel Blade equipped (14 Wt). This means his AS is 16, meaning he can be double hit by any unit with 20 AS or greater. Body Rings can increase Con, but they are rare. Always remember your AS when equipping a new weapon, and look for the Wt/Con difference. Ill go in to more detail shortly. 2. [Weapon/Magic Triangle] This is one of the most important things to remember in battle. If you are up in the triangle, you gain hit and attack, if you are down, you lose hit and attack. If both units have the same weapon, then neither is affected. Weapon Triangle: Axe bests Lance, Lance bests Sword, Sword bests Axe. Magic Triangle: Light bests Dark, Dark bests Nature, Nature bests Light. The Reaver weapons have a unique triangle as well: Swordreaver/Slayer < Lance, Lancereaver < Axe, Axereaver < Sword. 3. [Critical and Critical Evade] A critical attack will deal 3X damage to the target. Only luck and supports can raise critical evade, and the Iron Rune negates it. Be wary of attacking a unit with high critical, as you may regret it. It is determined by the RNG as well. 4. [Formulas] Attack Speed = Spd + Con - Weapon Weight (Attack Speed is never greater than Speed) (i). Double Attacks: If Attack Speed is higher by four or more, then the faster unit double attacks.* (ii). Hit Rate = Weapon Hit Rate + 2*Skl + 0.5*Luc- Target Avoid + Bonuses(Bonuses: +5 if S in weapon, 0-25 from HIT Support, +30, +15, +0, -15, or -30 from the Weapon Triangle, and 1-9 from your Tactician Rank for units of the tactician's element)* (iii). Avoid = 2*Attack Speed + Luc + Bonuses(Bonuses: 0-25 from EVA Support, 0-40 from Terrain, +10 if dance Set's Litany is used, and 1-9 from your Tactician Rank for units of the tactician's element)* *-Formulas courtesy of rpgdl.com _________________________________________________________________________ ________________________________________________________________________/ II. (Building a Strong Team) To make a good team for link, there are some hints here to follow. Not all are necessary, but they are highly suggested. (A). Supports and Affinity 1. Check online or wherever else to see who can support with who, and to map out your support chain(s) before you start your game. It helps to have a good idea on how you will set up your supports, and will ensure that you don't make a mistake and support with the wrong unit. I almost always have most units supports mapped out before I start out, and I never regret doing so. 2. Check the support table I have available in this guide to see which stats will be boosted when supporting. Each affinity yields a different boost to stats. This way, you can have a team that is tailored to your preference. 3. Keep in mind that each unit can only support 5 times, don't over do it with too many C supports, as the bonus yielded by each ascending support level gets better. (B). Getting good stats via Story mode, and the dreaded RNG 1. I break down stats into 2 categories: Melee and Personal. Personal stats are HP, Strength, Skill, Speed, Luck, Defense, Resistance, Constitution, and Movement. Melee stats are Avoid, Hit, Attack, and Critical Hit. Getting good personal stats are important, as they affect melee stats. With good personal stats and supports, you will have good melee stats. 2. This game has a RNG (Random Number Generator). It can be your best friend, or your worst enemy while leveling up your units. While getting good stats on some units is simple, others don't have the greatest growth rates, making it difficult to do so. The item "Afa's Drops" received in Living Legend will boost the default growth rates of the unit it is used on by 5 percent. It can be very useful if you need a unit with low growth rates to be strong. Leveling up your unpromoted unit to 20, and then promoting will also make your personal stats better. 3. Arena abuse is an option for leveling up as well. In chapters: The Port of Badon, New Resolve, Four Fanged Offense, and Battle Preparations, there are arenas. You can use them as much as you wish, and your character doing the fighting will gain experience and weapon growth. You place a bet, then see your opponent, keep in mind you will always be given an iron weapon, or the weakest tome for magic users. The AI will get silver weapons and stronger tomes of magic as you grow stronger, if you think the opponent is too much, soft reset (hold A+B+Start+Select) and bet until there is a weaker opponent. Be advised that while you can surrender during a battle by mashing the B button, you must do so quickly. Always pay attention in the arena, and never hesitate to yield. The arena can be a risky place, more so for higher defense units. It is advised to only use it for units with high speed, and low defense. Here is a quick trick that can be used for arena abusing. Namely Ninian and her dances. Ninis Grace is excellent, as its boosts your defense and resistance by a heap. Although, with only 15 uses, its not useful for very long. 4. If your going for a good link team, save all of the stat boosting items found in the game until the end. Then you can distribute them to any units that you find are lacking in personal stats. Make sure to use any you find in Lyn’s mode though, as you don’t get those back. Also, make sure not to give too many units in the same team S rank in the same weapon. Variety is nice to have in link games. 5. Use units that are good for link games. The units with the highest personal stat caps are the best to go for. General, Warrior, Great Lord, Berserker, Archsage, Druid, Blade Lord, and Swordmaster are some of the best to use. Try to keep your team balanced, the best teams have the most variety most of the time. Defense and Speed are probably the most important stats in link battle, so go with a team that either has high speed, high defense, or a good mix of both. (C). Choosing Good Equips 1. Having a good equipment setup is vital to success in link games. You want to make a team that can counter any weapon, so equip wisely. Here is an example of a well equipped unit: Hector: Armads(bests lances, boosts defense), Regal Blade(bests axes), Brave Sword(highest hit of the 3 main Brave weapons, 2 attacks), Swordslayer(bests swords, great hit, extra damage to Swordmasters/Lords /Heroes), Iron Rune(negates any critical attack) In looking at that Hector, his only weakness is his speed, and his inability to counter archers. He has a low skill cap, but his weapons all have high hit. He can also best each weapon in the triangle, and is immune to any critical attack. Here is another example, this time with a Pegasus: Florina: Uber spear(bests swords, counters archers, stat boosting weapon, for more info, see hacks/glitches section), Rex Hasta(bests swords), Brave Sword(bests axes), Lancereaver(bests lances), Delphi Shield(Negates the critical and hit increase of bow attacks to fliers) Any flying unit should always have a Delphi Shield equipped. Florina can best each weapon as Hector did, and she is very powerful with the Uber spear. She has little to no weakness. 2. Getting S rank in weapon levels is important for your link units. It boosts critical and hit by 5 (I think, don't quote me on that just yet), and allows them use of the best weapon for that type. Without S rank, your unit will have a disadvantage against most other link teams. Use weapons that will boost weapon levels quickly, like the Blade weapons, Steel Lance/Axe, Devil Axe (at your own risk), Short Bow, and so on. For the most part, the heavier the weapon the more it will increase growth. You can only get S rank in one weapon, remember that. 3. If you have magic units, getting them S rank Tomes is crucial. S rank in Staves is useless, as none are S rank, so make certain you dont get carried away healing. 4. Make sure to watch your units Con when choosing weapons. Too heavy of a weapon will lower their speed, which is crucial in link games. If Florina is using a Rex Hasta (11 wt), then with out body rings she will lose 6 speed. Leaving her wide open for a 4x Brave Axe attack from a Berserker with good speed. 5. Magic weapons like the Light Brand, Wind Sword, and Rune Sword are not all that great in link games, equip them only if your certain they will benefit you. 6. If you know what kind of team you are facing, then you may want to change your team and equips entirely. Say your facing a team of all US units, and you have 3 Swordmasters/2 Assassins, your going to want Lancereavers equipped on all of them, or they will be promptly impaled. 7. Reaver weapons have a different triangle than other weapons. A Swordslayer can be bested by a Lance, and so on. Keep that in mind. See section I(ii)/B-2 for more on this. 8. The dark tome, Luna can be devastating in link battle. It has high hit, and it ignores any type of resistance and will damage the target unit by whatever the attackers magic stat is (sometimes more if attacker is supported). A maxed out Canas or Athos with Luna is a formidable opponent regardless of supports, or melee stats. 9. The legendary tomes Aureola and Forblaze are extra effective against Heath and Vaida, as are Durandal, Armads, Sol Katti, Wind Sword, Wyrmslayer, and Dragon Axe. 10. Make use of the Iron Rune. Choose a unit that is lacking in critical evade, or put it on Hector or a General. It can prove useful against Berserkers, Swordmasters, or Assassins. 11. Be aware that the Purge tome, Eclipse tome, Bolting tome, and Emblem Seal can't be used in link games. 12. If you have the bonus disc packaged with some Mario Kart:DD games, you can transfer some special weapons and items to your cart with a GC/GBA link cable. They will not be available for use until chapter 12 though. The Body ring included is a key item in making a great team. _________________________________________________________________________ ________________________________________________________________________/ II.(i) (Unit Ratings) This subsection will review usefulness ratings for the better units in Link Games. Keep in mind this section has its basis on the assumption of max stats, and not all units can reach that. If your looking for more detail on a single unit, see the next sub section. (A). General- 9.5/10 The General is probably the most desirable class to have in Link Games. They are tied in highest personal stat caps with Arch sage, and always have high Defense. They also can equip the US at B rank, making them nearly unstoppable. All this, plus the ability to wield axes at promotion, makes the General the best unit for linked games. Their huge Defense and Con makes up for their lack of Speed. (B). Great Lord(Hector)- 9.25/10 The Great Lord is much like the General, with slightly lower stat caps, but can wield swords as well as axes. Hector can also equip Armads, which boosts Defense by 5, and has a high hit rate. However, it also has a massive 18 wt, so Hector could use a body ring to make up for his lack of speed when using it. Still, the Great Lord is an excellent unit in link games. I always get Hector to S in sword rank, since he has Armads, which is nearly as strong as Basilikos, and makes up for any lack of Speed. (C). Warrior- 9.25/10 The Warrior class has some impressive stat caps, and can use Bow (at promotion)and Axes. They excel in HP and Strength, but usually lack Defense and Resistance. Con is also one of their pros, as all 3 in this game have at least 13 after promotion. A Swordmaster can be stopped cold with a Swordslayer on a strong Warrior, and the use of Bows make the Warrior class balanced enough to get a 9.25. Their high Con gives them a chance to double hit with decent AS while using the heavy Brave weapons. A capped Warrior with S rank in bows, and a Brave Bow can deal massive damage. Some of the best teams possible consist of Warriors. (D). Berserker/Swordmaster- 9/10(Tie) Another tie, as these 2 units are nearly identical as well. Each receives a +15 to critical at promotion, and both units have high speed. With proper supporting, these units can become devastating with Killer or Brave Weapons, as they can double hit most other units (4X hit with Brave weapons) and have high Avoid as well. They lack in Defense and Resistance, and Berserkers mostly do not get very high Skill. They also can only hold one weapon type. (E). FalcoKnight- 8.75/10 The Pegasi have high Speed and Resistance, and also wield the Uber Spear, making them very difficult to hit and dodge. At promotion, they get the ability to use Swords as well, which is better for their lack of Con. They are weak to arrows, so unless you are using hacks I suggest only using one, as you can only get one Delphi Shield legitly. (F). Blade Lord(Lyn)- 8.75/10 Lyn is much like a Swordmaster, except no critical bonus at promotion, and she can use Bows. She also has special weapons like the Mani Katti and Sol Katti. Mani Katti has 3 Wt(Easy to use), and is extra effective against infantry units. Sol Katti has a huge 14 Wt, but has 25 crit, and is extra effective against Wyvern units, plus it boosts Res by 5. Lyn can be brutal to magic units with Brave Bow/Brave Sword, and enough speed and AS to double/4X hit. She lacks in Con, Defense, and Resistance however. (G). Druid/Archsage- 8.5/10(Tie) These 2 units (Canas and Athos) are too closely matched to compare. They can both use Luna, which is a huge advantage in link battle. Canas (Druid) can support other units, but can only use dark magic. Athos cannot support, but he has huge stat caps, and can use every type of magic in the game. Each class has its advantages and disadvantages, but are too close to call for me. (H). Nomadic Trooper(Rath)- 8.5/10 Ah the sole Nomad of the game, Rath has some potential to be a great unit in Link Arena. He can use Swords at promotion, and should be at B or higher in Bow rank by then. He is usually very fast, and stat caps are nice as well. Getting him a S rank in Sword might be better if your going to put him on a link team, so he can counter more often. Rath does have a downside though, he can only support 3 other units, all of which can only use Bows and Swords. Other than that, Rath is usually a solid unit if you take the time leveling him. His Con is actually very good considering his choices of weapons. (I). Wyvern Lord- 7.75/10 Wyvern Lords have high HP and Defense, but are average in all other stats usually. They are also known for terrible Resistance, and are weak to arrows without a Delphi Shield. The US can change that however, and with high Defense, that +9 Speed boost can be a problem. The Lords will have an advantage over them with their Legendary weapons, and Hector can be brutal to them with Armads, even with the US. Swords are usable at promotion, and they have good enough Con to use even the heavier swords. The Wyvern Lord is at best an inferior General in the link arena. (J). Paladin- 7.75/10 The Paladins biggest advantage in link arena is the ability to use all 3 triangle weapons. Stat caps are average at best, but Con is well suited to their weapon choices. The Paladin is probably the most well rounded unit of all. They can use the US if their Lance rank is at B, and Isadora can be formidable with 2 body rings and the US, as she can double hit even the fastest of units. Paladins also give you a lot of variety when choosing supports, so choose wisely. They are not very fast, so it is advised to support them with high Defense or Speed units. (K). Hero- 7.5/10 The Hero is a slightly above average unit for link games. They have max Skill caps, and excel in Strength, Skill, and Speed. Decent Con, and supports for both Heroes in this game, but Harken is clearly the superior Hero. He has the freedom of not worrying about the RNG screwing him, and comes with a nice Brave Sword, and B rank in axe and sword. A S rank in axe can be a great thing for Heroes, since most axes lack in hit rate, and Heroes usually have high Skill and hit. Raven will need time to build his axe rank, and his average Con is not well suited for this, as most axes are heavy. A Swordslayer can really help on a Hero when fighting Swordmaster units. (L). Sniper- 7.5/10 The Sniper can deal out damage quickly, without worry of a counter attack. They usually have high Avoid, and they will need it, as most of their time will be spent dodging other units attacks. Con can be an problem when using the heavier Bows like Brave Bow, so use body rings wisely. Snipers can be countered by weapons that double as a ranged attack, and by magic units. They do have some good supports, but you should not support 2 Snipers in the same team, as it may be a big disadvantage. (M). Knight Lord(Eliwood)- 7.25/10 The Knight Lord is a basically an inferior Paladin for the LA. Caps are decent, but at 24 speed, it really hampers him. Couple that with the fact that his legendary weapon Duranal will be weighing him down by at least 1 AS, and Eliwood is just asking to be doubled by a Berserker, or US armed General. His supports are terrible, barring Lyn, Hector, and perhaps Harken/Lowen. (N). Assassin- 7.25/10 The Assassin is a risky unit for link games, but a good one can be very dangerous. Matthew has an advantage over Jaffar and Legault, in that his affinity can give him full critical boost via supports. The other 2 cannot. Their caps are not very good, and they are weak in Res and Defense. The OHKO is the Assassins greatest asset. Equip a Killing Edge on a supported Assassin, and hope for the OHKO. Even the strongest of units can fall to it, but an Iron Rune can be a big problem for these units. (O). Sage- 7/10 The Sage uses Anima Magic, which are the best tomes for low Con units. You have Nino, Pent, and Erk to choose from. Stat caps are not very good, but they are only magic units after all. You should not be using them if you plan to face a team with a US unit, as they will be pretty much useless. (P). Bishop- 7/10 Serra is clearly the superior Bishop for LA. She has 26 for speed cap, whereas Lucius and Renault have 24, and will be destroyed easily by a Berserker or fast unit. Serra also has great supports, but all 3 have good ones. I only suggest using a Bishop for hacked games though, their Con is just not enough for the heavy tomes of light. (Q). Valkryie- 6.5/10 This class simply has no place in the link arena. Its slow, caps are awful, and Con is dismal, even for Anima. The only use I have found for Pris in link games is to form a full support chain with Hector, Oswin, Guy, and Matthew. That is ALL the ratings, credit to Magus for nagging me about Eliwood. _________________________________________________________________________ ________________________________________________________________________/ II.(ii) (Individual Unit Ratings) Due to popular demand, I have decided to make this subsection. This will break down each units LA potential, both for US and non US play. The reason being that the US changes the scheme of LA battle alltogether. The units are not ranked in any kind of specific order. I also decided to add stat caps and optimal equips for the units. *Be sure to take note that the Iron Rune and Delphi Shield are not listed in any of the optimal equips. Reason being those items should be chosen by you, as your team is unique. A brief review of the items so you know how to use them effectively for LA games: *Iron Rune- This item makes the unit equipping it immune to critical attacks. That said you should use it on a unit lacking in critical evade from supports, or use it on a unit that can be doubled by high critical units like Hector, Oswin, Wallace, or the Warriors. *Delphi Shield- This item is for flying units only. Its use is that it will negate the damage increase of Bow attacks to the flying unit. That said you should ALWAYS use it if you have a flyer in your team. Since there is only one of these items, having more than one flyer in your team may be a big disadvantage. (A).Lyndis-Blade Lord Stat Caps: St:24 Sk:29 Sp:30 Lk:30 Def:22 Res:22 Optimal Equips: Regal Blade/Rienfleche Silver Sword/Silver Bow Mani Katti/Wo Dao/Killing Edge Lancereaver Killer Bow/Brave Bow/Brave Sword Equipment review: Depending on your team, you may want to switch this setup some to fit your needs. However you should be using all those weapons in one way or another. Lyn should also get at least one body ring if you plan to use her for LA games, she just isnt very solid without it. Character review: Lyn has alot of potential for LA games. Her supports with Wil, Wallace, Hector, Florina, and even Rath give you some very nice options to work with when brainstorming a new team. Using Sword and Bow, her Con kind of hurts her, but thats why you have body rings, and given the units she supports with, she should be able to get 1 or 2 of them used on her without too much worry. Stat caps are good, she should be able to double hit units she is effective against like Warriors, or Dart. She also has special weapons like the Mani Katti, which will double its damage to infantry units, and has only 3 wt. The Sol Katti is not a very good choice for her to be in the LA with, it is just too heavy for her to use effectively. If you can spare her 2 or 3 body rings, you may consider giving her a Brave Sword or Brave Bow, as she will be able to 4x attack units with 24 AS or 26 AS. This can be an extra lethal attack against a Warrior, Druid, or Great Lord. Lyn has a Wind affinity, which means full critical boosts for her usually, make use of it. Capping her stats shouldnt be much of a problem with some RNG abuse. US/non-US review: Lyn most likely will not last very long in US play. Seeing as her only real chance to dodge an attack is with a Lancereaver, and the counter attack will deal little damage. She should try to attack the opponents axe users quickly before she gets impaled. For non US play, she has more potential, as she can double the General and still hit for decent damage with Rienfleche or Regal Blade. ________________________________________________________________________ (B).Hector-Great Lord Stat Caps: St:30 Sk:24 Sp:24 Lk:30 Def:29 Res:20 Optimal Equips: Armads Regal Blade/Brave Sword Wolf Beil Tomahawk/Brave Axe/Killer Axe Swordslayer/Swordreaver Equipment review: Again you should mix up this scheme to fit your team. Armads is a great weapon for Hector, but you should always give him at least one body ring when using it. Armads should ALWAYS be used, as it boosts his defense by 5, and he will need all the defense he can get since he isnt a dodger. The Brave Sword and Swordslayer are great equips to have for Hector. Usually Hector is very succeptable to being double attacked by Dart, and even with his huge defense Dart will still cut him up for big damage. The Brave Sword or Regal Blade give Hector a chance to not only dodge that, but counter and hit Dart effectively. The Swordslayer will basically render Hector immune to any kind of Sword attack. The Wolf Beil is a nice equip to have since it doubles damage to infantry units. Lastly, its up to you to pick between the Tomahawk(To counter Archers), Brave Axe(S rank Axe and this can be effective), or Killer Axe. Last of all, Hector could make a good canidate for the Iron Rune, depending on your supports, as he will be doubled often. Character review: Hector is one of the best units for LA games. His durability and supports with Farina, Lyndis, Florina, and Oswin give him all kinds of LA potential. His ideal support is with Oswin, as they both will be getting full defensive stat boots, and together can last for a very long time in LA games. The Brave Sword gives him the chance to fend off an armor killer like Dart as well. Hector is unique in that he can take a lot of hits from any unit barring Athos and Canas, while still managing to counter and significantly damage all triangle weapon users with his weapon selection. Getting him to capped stats isnt a worry, some RNG abuse should do it easily. US/non-US review Hector is pretty much the same for either type of play. He can hold his own with a US unit, so any team without it will be the same way. Hector is possibly the ideal counter to the US, with Armads and high defense. _________________________________________________________________________ (C).Dart-Berserker Stat Caps: St:30 Sk:29 Sp:28 Lk:30 Def:23 Res:21 Optimal Equips: Basilikos/Brave Axe Killer Axe Tomahawk Hand Axe Swordslayer/Reaver Equipment review: Basilikos should almost always be your inital equip for Dart. Simply because he can use it without AS loss. You might consider the Brave Axe for him, but its not likely. You should only use really use it when you can afford to give Dart 2 body rings, but given this setup in non-US play, Dart can 4x and usually defeat a General in one turn. Killer Axe should also be available to use at all times, Dart has extra critical, and his affinity can give him full, meaning a critical will be the end of just about any unit. The Tomahawk and Hand Axe are the only other axes that Dart will get some use out of. They can be a lifesaver if the battle comes down to just Dart and a unit with a Bow. The Hand Axe wont cost Dart any AS loss, but its Mt is very low, the Tomahawk is heavy, and will cost dart 1 AS loss, but its Mt is much better. Character review: Dart is the ulitmate General and Great Lord killer. He can use Basilikos to take away their HP like no other unit can. With the Sword- slayer, Dart suddenly becomes overpowered, able to seriously damage the Sword units that are supposed to be able to dodge him. Dart also makes for an excellent US counter, and possibly even better than Hector. Dart also has supports going for him, with excellent units like Geitz, Karel, Farina, and Wil to support with. I would say Dart is the most dangerous opponent in the LA, given his extra critical. Capping Darts stats will take some work, but RNG abuse can get it done. US/non-US Review: In US play, Dart isnt as overpowered, as you have a unit that can sustain his fierce attacks. In non-US play though, Dart is without a doubt THE most dangerous unit you can have. Any kind of durability you had hoped for with defense units like Hector, Oswin, or Wallace is going out the window. The only real defense against Dart in non-US play is to use Lyn or a Swordmaster and land a critical, use Hector with a sword, or hope your General can outlast him using an Axereaver. But even then, Dart can switch to the Swordslayer and double for big damage. _________________________________________________________________________ (D).Geitz-Warrior Stat Caps: St:30 Sk:28 Sp:26 Lk:30 Def:26 Res:22 Optimal Equips: Basilikos/Rienfleche Killer Axe/Bow Silver Axe/Bow Brave Bow Swordslayer/Reaver Equipment review: Geitz fits into most LA teams as a bow user, and he makes a very good one. His high Con allows him to use the Brave Bow with no AS loss, something pure bow units cannot. At stat caps, a double hit from the Brave Bow is devastating from Geitz, and even more so if he has S rank for Bow. You should not have him equipped with a bow initally, as he will be vulnerable to an attack. So if you have S rank bow, give him a Silver Axe or Swordslayer/reaver for his equip, not Rienfleche. If he has S rank Axe, then Basilikos is ideal for him. He has the lowest Con of the 3 Warriors, but at 13, he can still use the weapons he should be without worry of AS loss. The Swordslayer can grant Geitz the ability to significantly damage Swordmasters, Heroes, and Lords, making your opponent think twice about provoking him with them. Character review: Once again Geitz makes for a great Bow unit, and given his supports with Dart, Karel, Isadora, and Dorcas, he most likely will be using the bow. The reason is that he lacks the Con for the Brave Axe, an ideal equip for Dorcas or Bartre. Make no mistake though, Geitz is an EXCELLENT unit at stat caps and good supports. As stated earlier, he can be very nasty when he can hit twice with the Brave Bow, which has the same Mt as the Brave axe, and 5 more hit for some odd reason. Getting Geitz to stat caps is an issue, it will take extensive RNG abuse to get him there, mostly in Res. US/non-US Review: Geitz holds his own pretty well against US units, even if he has a bow. The bow will counter the US every time, so this gives him some breathing room with Rienfleche or Brave Bow. He can also dodge decently with a Silver Axe, but beware giving him a Swordslayer/reaver. In US play its very risky to use it, as the US unit will most likely double and deal some big damage to Geitz. His Thunder affinity and supports give him the option of full critical as well. That said, in non US play Geitz is pretty much the same unit. _________________________________________________________________________ (E).Bartre-Warrior Stat Caps: St:30 Sk:28 Sp:26 Lk:30 Def:26 Res:22 Optimal Equips: Basilikos/Rienfleche Killer Axe/Bow Silver Axe/Bow Brave Bow Swordslayer/Reaver Equipment review: Bartre will almost always be your main axe unit for a LA team. Given his supports, a bow is not likely, but he will be an effective bow user if you decide to give him S rank. Bartre and Geitz equip pretty much the same way, but Bartre is more suited to axes. At 15 Con, he can almost use the Brave Axe with no AS loss, but he will lose 1 without a body ring. Its not a big factor, considering the only units that can still double him at caps are Rebecca and Louise, but every point of evade does count. Again the Swordslayer can be extra deadly to Swordmasters, Heroes, and Lords when Bartre, or any high STR unit uses it. Character review: Bartre is a solid unit for the proper LA team. His supports with Dorcas, Canas, and even Raven give him some potential. He can fit in some great teams with Dorcas, and supporting him with Canas gives you 2 offensive powerhouses. His other supports are not that well suited for LA games, that said, Bartre fits in perfectly with Dorcas or Canas, and maybe even both. Capping Bartre shouldnt be all that difficult, he comes very early and has some pretty good stat growth rates. US/non-US Review: Bartre, like Geitz holds up well in US play. They are nearly identical, same affinity, same stat caps, similar supports, but Bartre gives you Canas, who can be a great threat to the US unit. In non US play, he is pretty much the same unit. _________________________________________________________________________ (F).Dorcas-Warrior Stat Caps: St:30 Sk:28 Sp:26 Lk:30 Def:26 Res:22 Optimal Equips: Basilikos/Brave Axe Killer Axe/Bow Silver Axe/Bow Brave Axe/Bow Swordslayer/Reaver Equipment review: Dorcas should be using axes, no matter what. He has the high Con, and can use the Brave Axe with no AS loss. Depending on which units are in your team, Dorcas should have Basilikos or Brave Axe at his disposal. Dorcas is great in that he can counter the US and sword units effectively with the proper setup. Character review: Dorcas is easily one of the best units to choose for LA games. He has some of the best support options in the game with Oswin, Geitz, Farina, Bartre, and even Vaida. He makes for the ideal axe user, with his Fire affinity, high Con, and supports. Getting Dorcas to cap his stats is tedious, but can be done. He is known for his awful speed growth, but with some RNG abuse you can get him to cap, he comes very early in the game. US/non-US Review: Dorcas is an excellent counter to the US, with Basilikos or Brave Axe, he makes his presence known in the LA. He will usually be supported with durable units, so his stat boosts from them will be in tact for a good while. Being an effective US counter, in non US play Dorcas is the same unit. _________________________________________________________________________ (G).Canas-Druid Stat Caps: Mg:29 Sk:26 Sp:26 Lk:30 Def:21 Res:28 Optimal Equips: Luna Nosferatu Flux Equipment review: Canas only real use for LA games is to use the tome of Luna. At capped stats, Luna will deal 29 or more damage bar none to ANY one of its target units. It also has very high hit and good critical. A critical hit from Luna will defeat any unit, even a 77 HP US unit. As for the other tomes, Nosferatu can be used as a last ditch attempt to keep Canas alive, as it drains HP from the target and feeds it to Canas. Flux is just a novelty I guess. Character review: Canas makes for a unique LA unit. He is terrible defensively, and will most likely not last very long. However his ability to deal out BIG damage to any unit with superb accuracy outweighs his lack of durability. His only good support for LA games is Bartre, but Vaida may be an option if your trying to up his stat boosts. Canas serves one purpose for the LA, to attack alot and attack hard, and he does this very well. Getting Canas to cap his stats is somewhat tedious, and will no doubt take extensive RNG abuse. US/non-US Review: Canas, while vulnerable to big damage, is a great option to attack a US unit. The US unit will most likely take the hit from the Luna, and 29+ damage. There are very few units that can deal hits for that much damage to a US unit in one turn, this makes Canas a great counter to it. For non US play, Canas serves the same purpose, to attack as much as he can before he is defeated. _________________________________________________________________________ (H).Florina-FalcoKnight Stat Caps: St:23 Sk:25 Sp:28 Lk:30 Def:23 Res:26 Optimal Equips: US/Rex Hasta/Silver Lance/Regal Blade Silver Sword/Lance Killing Edge Lancereaver Delphi Shield Equipment Review: Florina and her equips really depend on how you decide to sort your Body Rings. She only has 5 Con, so without at least one, she will not be very effective at all. The US can help her out in the speed and AS department, but at 10 weight, the stat boost will nearly be negated by her AS loss. One thing Florina should always have equipped is the Delphi Shield, or she will be shot down by a Bow quickly. Character Review: Florina is at best a shaky LA unit. Her only useful LA supports are with Hector and Lyndis, and both of them will most likely need Body Rings. This really hurts Florinas LA potential, given her low Con. If you do plan to use her, you should never have her losing more than 4 AS or she will be chopped up by Dart. Her affinity gives her some offensive power, but again her terrible Con is not well suited to the weapons she needs to use to deal out decent damage. Getting her to caps shouldnt be too much of an issue, she has very good growths in most stats, but RNG abuse will be needed. US/non-US Review: Florina and the US dont really work well together unless you can dump 2 Body Rings on her. Even then she will still lose 1 AS, but should still prove effective. In non US play, Florina still needs Body Rings, since she will need the Rex Hasta, Regal Blade, or Silver weapons to hit for decent damage. She is pretty much the same unit in either type of play, shaky and hampered by her low Con and support issues. _________________________________________________________________________ (I).Farina-FalcoKnight Stat Caps: St:23 Sk:25 Sp:28 Lk:30 Def:23 Res:26 Optimal Equips: US/Rex Hasta/Regal Blade Silver Sword/Lance Killer Lance/Killing Edge Lancereaver Delphi Shield Equipment Review: Farina can serve as a solid unit with proper equips. Unlike her sister Florina, she only needs 1 Body Ring to double all units when she uses the US. If you can afford to give her 2 Body Rings, she will not lose any AS, and she will be an excellent dodger. Again the Delphi Shield is a must have for her or she will be shot down. Character Review: Farina is easily the best Pegasi for LA games. Her supports with Hector, Dorcas, Dart, and even Karla can give her some great options. In the LA, Farina makes for an excellent dodger, even more so with the US. Her Anima affinity gives her great attack, defnese, and avoid boosts. As for getting her to stat caps, this should be fairly simple, she has some amazing growth rates, and her starting stats are excellent as well. Only minimal RNG abuse should be needed. US/non-US Review: Farina is a much better unit with the US than without. In fact, if you are using her outside of US play, she should be using the Regal Blade. She is a much better Sword unit than a Lance unit in non US play. When she is fully supported, and using the US, she can hit upwards of 121 avoid! _________________________________________________________________________ (J).Fiora-FalcoKnight Stat Caps: St:23 Sk:25 Sp:28 Lk:30 Def:23 Res:26 Optimal Equips: US/Rex Hasta/Regal Blade Silver Sword/Lance Killer Lance/Killing Edge Lancereaver Delphi Shield Equipment Review: Fiora equips identical to Farina. However Fiora has a Wind type affinity. This will give her more critical hit, so if you S rank her lance or sword, then you will want her killer weapon to be the same. As with all the other flyers in the game, the Delphi Shield is a must. Character Review: Fiora has some limited LA potential. She has some strong units to support like Geitz and Farina, and maybe even Sain or Eliwood. Fiora has a big problem though as she too many other Lance units. Fitting her in a balanced LA team is difficult to do with any unit other than Geitz. Then we have the Body Ring issue, as she only has 6 Con, and again her supported units will need body rings as well to be effective, except of course Geitz. That said, she fits best on the end of a support chain. Capping Fioras stats might be a problem, but she comes somewhat early. US/non-US Review: Fiora is just like the other Pegasi, using the US makes her good. Fiora has her critical going for her though, so you might just throw her in as a critical threat for non US play. _________________________________________________________________________ (K).Oswin-General Stat Caps: St:29 Sk:27 Sp:24 Lk:30 Def:30 Res:25 Optimal Equips: US/Rex Hasta/Basilikos Silver Lance/Axe Brave Lance/Axe Axereaver Spear/Killer Lance/Axe Equipment Review: The General is a simple unit to equip. The US or S rank weapons are the best choice for their inital equip. Oswin has enough Con to use ALL weapons available to him barring the Devil Axe, a terrible equip for LA battle anyway. The Silver weapons will sub for his A rank weapon. The Brave weapons give Oswin the chance to double hit, but its a good idea to give him the Brave weapon that he has S rank in. The Axereaver is key in surviving a Basilikos assult from Dart. The Spear is used if you are playing non US battle, Oswin will need a ranged weapon, or he will be in big trouble if he is the only unit left, and your opponent has a Bow user. Character Review: Oswin is a man amongst men in the LA. His supports with Hector and Dorcas alone give him huge potential for great teams. His huge Con and stat caps make him the most durable unit you can have. Building a team around Oswin is never a bad idea, as almost any combination of supports with Hector and Dorcas will give you a strong team. Capping his stats really isnt that difficult, but you will need RNG abuse for luck. US/non-US Review: With the US, Oswin is the most powerful unit in the LA, period. It will be very difficult to bring him down without Hector, Dart, Athos, or Canas in your team. Without the US, Oswin gives you durability and power, but he is very succeptable to being cut up by Dart quickly. The Axereaver can save him from Basilikos, but not the Swordslayer. _________________________________________________________________________ (L).Wallace-General Stat Caps: St:29 Sk:27 Sp:24 Lk:30 Def:30 Res:25 Optimal Equips: US/Rex Hasta/Basilikos Silver Lance/Axe Brave Lance/Axe Axereaver Spear/Killer Lance/Axe Equipment Review: Much like Oswin, Wallace equips the same way. However you might consider his Thunder affinity, which gives him more critical hit. Also remember that he will lose 1 AS if he uses the Brave Axe. Character Review: Ah Lord Wallace, my personal favorite unit. While not quite the Juggernaut Oswin is, Wallace still has some great potential for LA games. His strong LA supports are limited to Lyndis and Wil, but Vaida or even Kent could fit in a decent team. Wallace gives you a different kind of General for LA games. Oswin is usually paired with with powerhouses like Dorcas and Hector, but Wallace fits in more speedy teams with Lyndis and Wil. He also can fit in a greater amount of decent teams than Oswin once you map out his support chains. Capping Wallace will prove tedious. You MUST use him in Lyndis Hard Mode, with full RNG abuse, and not promote him until level 20. Then you get him somewhat late in the game, but if you RNG abused in LHM to the fullest, he should hold his own easily. US/non-US Review: Same as Oswin, Wallace will be a monster with the US. He tends to be a bit more of an axe user than Oswin, given his supports. Without the US, Wallace will have to worry about Dart and Basilikos, but other than that he is a durable unit. _________________________________________________________________________ ________________________________________________________________________/ III. (Supports) Supports are key in any strong link team. This section will review good strategies for making supports as effective as possible, as well as getting them in story mode. (A). Support Basics 1. Getting supports is tedious, but if you desire a good link team, they are a must. As I noted earlier, you should review section IV and get a good idea on how you want to progress through the game. Supports will boost stats like Avoid, Critical Avoid, Defense, Resistance, Hit, and Attack, so they are important. 2. To get 2 units to support, make sure they can do so, and have them wait next to one another for 50+ or so turns. Eventually, the support option will appear under the action menu, and the conversation will take place. Some supports will take more than 50 turns to enable, so be patient. 3. There are 3 levels of support, C, B, and A. Supporting with the same unit twice gets you B, and 3 gets you A. A support will boost stats more than B or C, as you can only get A with one other unit. Each unit can support a total of 5 times. 4. Its a good idea to try for supports on chapters when the goal is either Seize gate, Defeat(Boss), Kill all units, and so on. In other words, chapters where you have no limit to the turns. 5. Make effective ways of getting supports. After you get 2 units to support, keep them next to each other for another 50 or so turns. This way, if the next chapter has limited turns, you can still get their next level of support. 6. Pick a unit, and stick with them until they have your desired weapon levels and supports. I pick 3 or 4 units to support, get them each to S rank in a weapon, and then keep them for 3-4 chapters until they all have full support. This way, you are done with them until the end of the game, leaving more slots open for new units to support. 7. Remember who is supporting who. If you want to support a unit that comes late in the game, don’t use them too much in the beginning, but more in the mid to late parts in the game. Say you want Guy to support Priscilla and Karel. Get him to B or A support with Pris early, then save him for later on to support Karel. 8. Its all right to leave some units with no supports. I usually end up with 1-3 units with no support. Do not try to cram it all in at the end, just remember the supports you must have, and let the others go without. And remember that you can get 2 supports in the Final Chapter. (B). Advanced Supporting 1. The best way to go about supports is to have a full ring. All 5 units supporting one another. Example: Geitz, Isadora, Harken, Eliwood, Fiora. With proper supporting, those 5 units can make a full ring, making them all the more formidable to take down. 2. The downside of the full ring is that one unit must have 2 B supports instead of the suggested A and B. IMO, its worth it to give 3-4 units 2 B supports to make a full ring with 4 others. Example: Geitz(A Isadora, B Fiora), Fiora(B Geitz, B Eliwood), Eliwood(B Fiora, A Harken, Harken(A Eliwood, B Isadora), Isadora(A Geitz, B Harken). 3. Try to use variety in choosing which units to support with. A team with 3 Bishops is not going to fare well in link battle against a strong opponent. Try to refrain from supporting with the same type of unit more than once. 2 Warriors is acceptable, but 3 does not give you much variety. 4. Speed and Defense rule the link arena most of the time. Make your team strong in one of those categories. A team with all fast units or all defensive units will do well in link battle most of the time. A team with a good mix of both is also a good choice. 5. Every team can benefit from an anchor. A unit with high HP and Defense serves as the best anchor. Hector, Oswin, and Wallace probably make the best defensive anchors. While not required for a strong team, they are useful in that they will take the least amount of damage possible without having to evade the attack. Hector and Oswin can support one another, and their affinity gives both of the maximum boosts to Defense and Resistance. Together they make a formidable duo, and a great anchor for any team. _________________________________________________________________________ ________________________________________________________________________/ IV. (Support Table) This table is courtesy of PegasusKnight.com, and all credit goes out to that site for this. Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Fire=Fire--C--+1.0--0.0--+5.0%--+5.0%--+5.0%--0.0% Fire=Fire--B--+2.0--0.0--+10.0%--+10.0%--+10.0%--0.0% Fire=Fire--A--+3.0--0.0--+15.0%--+15.0%--+15.0%--0.0% Fire=Thunder--C--+0.5--+0.5--+2.5%--+5.0%--+5.0%--+2.5% Fire=Thunder--B--+1.0--+1.0--+5.0%--+10.0%--+10.0%--+5.0% Fire=Thunder--A--+1.5--+1.5--+7.5%--+15.0%--+15.0%--+7.5% Fire=Wind--C--+1.0--0.0--+5.0%--+2.5%--+5.0%--+2.5% Fire=Wind--B--+2.0--0.0--+10.0%--+5.0%--+10.0%--+5.0% Fire=Wind--A--+3.0--0.0--+15.0%--+7.5%--+15.0%--+7.5% Fire=Ice--C--+0.5--+0.5--+5.0%--+5.0%--+2.5%--+2.5% Fire=Ice--B--+1.0--+1.0--+10.0%--+10.0%--+5.0%--+5.0% Fire=Ice--A--+1.5--+1.5--+15.0%--+15.0%--+7.5%--+7.5% Fire=Dark--C--+0.5--0.0--+5.0%--+5.0%--+5.0%--+2.5% Fire=Dark--B--+1.0--0.0--+10.0%--+10.0%--+10.0%--+5.0% Fire=Dark--A--+1.5--0.0--+15.0%--+15.0%--+15.0%--+7.5% Fire=Light--C--+1.0--+0.5--+5.0%--+2.5%--+5.0%--0.0% Fire=Light--B--+2.0--+1.0--+10.0%--+5.0%--+10.0%--0.0% Fire=Light--A--+3.0--+1.5--+15.0%--+7.5%--+15.0%--0.0% Fire=Nature--C--+1.0--+0.5--+2.5%--+5.0%--+2.5%--+2.5% Fire=Nature--B--+2.0--+1.0--+5.0%--+10.0%--+5.0%--+5.0% Fire=Nature--A--+3.0--+1.5--+7.5%--+15.0%--+7.5%--+7.5% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Thunder=Fire--C--+0.5--+0.5--+2.5%--+5.0%--+5.0%--+2.5% Thunder=Fire--B--+1.0--+1.0--+5.0%--+10.0%--+10.0%--+5.0% Thunder=Fire--A--+1.5--+1.5--+7.5%--+15.0%--+15.0%--+7.5% Thunder=Thunder--C--0.0--+1.0--0.0%--+5.0%--+5.0%--+5.0% Thunder=Thunder--B--0.0--+2.0--0.0%--+10.0%--+10.0%--+10.0% Thunder=Thunder--A--0.0--+3.0--0.0%--+15.0%--+15.0%--+15.0% Thunder=Wind--C--+0.5--+0.5--+2.5%--+2.5%--+5.0%--+5.0% Thunder=Wind--B--+1.0--+1.0--+5.0%--+5.0%--+10.0%--+10.0% Thunder=Wind--A--+1.5--+1.5--+7.5%--+7.5%--+15.0%--+15.0% Thunder=Ice--C--0.0--+1.0--+2.5%--+5.0%--+2.5%--+5.0% Thunder=Ice--B--0.0--+2.0--+5.0%--+10.0%--+5.0%--+10.0% Thunder=Ice--A--0.0--+3.0--+7.5%--+15.0%--+7.5%--+15.0% Thunder=Dark--C--0.0--+0.5--+2.5%--+5.0%--+5.0%--+5.0% Thunder=Dark--B--0.0--+1.0--+5.0%--+10.0%--+10.0%--+10.0% Thunder=Dark--A--0.0--+1.5--+7.5%--+15.0%--+15.0%--+15.0% Thunder=Light--C--+0.5--+1.0--+2.5%--+2.5%--+5.0%--+2.5% Thunder=Light--B--+1.0--+2.0--+5.0%--+5.0%--+10.0%--+5.0% Thunder=Light--A--+1.5--+3.0--+7.5%--+7.5%--+15.0%--+7.5% Thunder=Nature--C--+0.5--+1.0--0.0%--+5.0%--+2.5%--+5.0% Thunder=Nature--B--+1.0--+2.0--0.0%--+10.0%--+5.0%--+10.0% Thunder=Nature--A--+1.5--+3.0--0.0%--+15.0%--+7.5%--+15.0% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Wind=Fire--C--+1.0--0.0--+5.0%--+2.5%--+5.0%--+2.5% Wind=Fire--B--+2.0--0.0--+10.0%--+5.0%--+10.0%--+5.0% Wind=Fire--A--+3.0--0.0--+15.0%--+7.5%--+15.0%--+7.5% Wind=Thunder--C--+0.5--+0.5--+2.5%--+2.5%--+5.0%--+5.0% Wind=Thunder--B--+1.0--+1.0--+5.0%--+5.0%--+10.0%--+10.0% Wind=Thunder--A--+1.5--+1.5--+7.5%--+7.5%--+15.0%--+15.0% Wind=Wind--C--+1.0--0.0--+5.0%--0.0%--+5.0%--+5.0% Wind=Wind--B--+2.0--0.0--+10.0%--0.0%--+10.0%--+10.0% Wind=Wind--A--+3.0--0.0--+15.0%--0.0%--+15.0%--+15.0% Wind=Ice--C--+0.5--+0.5--+5.0%--+2.5%--+2.5%--+5.0% Wind=Ice--B--+1.0--+1.0--+10.0%--+5.0%--+5.0%--+10.0% Wind=Ice--A--+1.5--+1.5--+15.0%--+7.5%--+7.5%--+15.0% Wind=Dark--C--+0.5--0.0--+5.0%--+2.5%--+5.0%--+5.0% Wind=Dark--B--+1.0--0.0--+10.0%--+5.0%--+10.0%--+10.0% Wind=Dark--A--+1.5--0.0--+15.0%--+7.5%--+15.0%--+15.0% Wind=Light--C--+1.0--+0.5--+5.0%--0.0%--+5.0%--+2.5% Wind=Light--B--+2.0--+1.0--+10.0%--0.0%--+10.0%--+5.0% Wind=Light--A--+3.0--+1.5--+15.0%--0.0%--+15.0%--+7.5% Wind=Nature--C--+1.0--+0.5--+2.5%--+2.5%--+2.5%--+5.0% Wind=Nature--B--+2.0--+1.0--+5.0%--+5.0%--+5.0%--+10.0% Wind=Nature--A--+3.0--+1.5--+7.5%--+7.5%--+7.5%--+15.0% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Ice=Fire--C--+0.5--+0.5--+5.0%--+5.0%--+2.5%--+2.5% Ice=Fire--B--+1.0--+1.0--+10.0%--+10.0%--+5.0%--+5.0% Ice=Fire--A--+1.5--+1.5--+15.0%--+15.0%--+7.5%--+7.5% Ice=Thunder--C--0.0--+1.0--+2.5%--+5.0%--+2.5%--+5.0% Ice=Thunder--B--0.0--+2.0--+5.0%--+10.0%--+5.0%--+10.0% Ice=Thunder--A--0.0--+3.0--+7.5%--+15.0%--+7.5%--+15.0% Ice=Wind--C--+0.5--+0.5--+5.0%--+2.5%--+2.5%--+5.0% Ice=Wind--B--+1.0--+1.0--+10.0%--+5.0%--+5.0%--+10.0% Ice=Wind--A--+1.5--+1.5--+15.0%--+7.5%--+7.5%--+15.0% Ice=Ice--C--0.0--+1.0--+5.0%--+5.0%--0.0%--+5.0% Ice=Ice--B--0.0--+2.0--+10.0%--+10.0%--0.0%--+10.0% Ice=Ice--A--0.0--+3.0--+15.0%--+15.0%--0.0%--+15.0% Ice=Dark--C--0.0--+0.5--+5.0%--+5.0%--+2.5%--+5.0% Ice=Dark--B--0.0--+1.0--+10.0%--+10.0%--+5.0%--+10.0% Ice=Dark--A--0.0--+1.5--+15.0%--+15.0%--+7.5%--+15.0% Ice=Light--C--+0.5--+1.0--+5.0%--+2.5%--+2.5%--+2.5% Ice=Light--B--+1.0--+2.0--+10.0%--+5.0%--+5.0%--+5.0% Ice=Light--A--+1.5--+3.0--+15.0%--+7.5%--+7.5%--+7.5% Ice=Nature--C--+0.5--+1.0--+2.5%--+5.0%--0.0%--+5.0% Ice=Nature--B--+1.0--+2.0--+5.0%--+10.0%--0.0%--+10.0% Ice=Nature--A--+1.5--+3.0--+7.5%--+15.0%--0.0%--+15.0% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Dark=Fire--C--+0.5--0.0--+5.0%--+5.0%--+5.0%--+2.5% Dark=Fire--B--+1.0--0.0--+10.0%--+10.0%--+10.0%--+5.0% Dark=Fire--A--+1.5--0.0--+15.0%--+15.0%--+15.0%--+7.5% Dark=Thunder--C--0.0--+0.5--+2.5%--+5.0%--+5.0%--+5.0% Dark=Thunder--B--0.0--+1.0--+5.0%--+10.0%--+10.0%--+10.0% Dark=Thunder--A--0.0--+1.5--+7.5%--+15.0%--+15.0%--+15.0% Dark=Wind--C--+0.5--0.0--+5.0%--+2.5%--+5.0%--+5.0% Dark=Wind--B--+1.0--0.0--+10.0%--+5.0%--+10.0%--+10.0% Dark=Wind--A--+1.5--0.0--+15.0%--+7.5%--+15.0%--+15.0% Dark=Ice--C--0.0--+0.5--+5.0%--+5.0%--+2.5%--+5.0% Dark=Ice--B--0.0--+1.0--+10.0%--+10.0%--+5.0%--+10.0% Dark=Ice--A--0.0--+1.5--+15.0%--+15.0%--+7.5%--+15.0% Dark=Dark--C--0.0--0.0--+5.0%--+5.0%--+5.0%--+5.0% Dark=Dark--B--0.0--0.0--+10.0%--+10.0%--+10.0%--+10.0% Dark=Dark--A--0.0--0.0--+15.0%--+15.0%--+15.0%--+15.0% Dark=Light--C--+0.5--+0.5--+5.0%--+2.5%--+5.0%--+2.5% Dark=Light--B--+1.0--+1.0--+10.0%--+5.0%--+10.0%--+5.0% Dark=Light--A--+1.5--+1.5--+5.0%--+7.5%--+15.0%--+7.5% Dark=Nature--C--+0.5--+0.5--+2.5%--+5.0%--+2.5%--+5.0% Dark=Nature--B--+1.0--+1.0--+5.0%--+10.0%--+5.0%--+10.0% Dark=Nature--A--+1.5--+1.5--+7.5%--+15.0%--+7.5%--+15.0% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Light=Fire--C--+1.0--+0.5--+5.0%--+2.5%--+5.0%--0.0% Light=Fire--B--+2.0--+1.0--+10.0%--+5.0%--+10.0%--0.0% Light=Fire--A--+3.0--+1.5--+15.0%--+7.5%--+15.0%--0.0% Light=Thunder--C--+0.5--+1.0--+2.5%--+2.5%--+5.0%--+2.5% Light=Thunder--B--+1.0--+2.0--+5.0%--+5.0%--+10.0%--+5.0% Light=Thunder--A--+1.5--+3.0--+7.5%--+7.5%--+15.0%--+7.5% Light=Wind--C--+1.0--+0.5--+5.0%--0.0%--+5.0%--+2.5% Light=Wind--B--+2.0--+1.0--+10.0%--0.0%--+10.0%--+5.0% Light=Wind--A--+3.0--+1.5--+15.0%--0.0%--+15.0%--+7.5% Light=Ice--C--+0.5--+1.0--+5.0%--+2.5%--+2.5%--+2.5% Light=Ice--B--+1.0--+2.0--+10.0%--+5.0%--+5.0%--+5.0% Light=Ice--A--+1.5--+3.0--+15.0%--+7.5%--+7.5%--+7.5% Light=Dark--C--+0.5--+0.5--+5.0%--+2.5%--+5.0%--+2.5% Light=Dark--B--+1.0--+1.0--+10.0%--+5.0%--+10.0%--+5.0% Light=Dark--A--+1.5--+1.5--+15.0%--+7.5%--+15.0%--+7.5% Light=Light--C--+1.0--+1.0--+5.0%--0.0%--+5.0%--0.0% Light=Light--B--+2.0--+2.0--+10.0%--0.0%--+10.0%--0.0% Light=Light--A--+3.0--+3.0--+15.0%--0.0%--+15.0%--0.0% Light=Nature--C--+1.0--+1.0--+2.5%--+2.5%--+2.5%--+2.5% Light=Nature--B--+2.0--+2.0--+5.0%--+5.0%--+5.0%--+5.0% Light=Nature--A--+3.0--+3.0--+7.5%--+7.5%--+7.5%--+7.5% Affin=Affin--LV--Atk--Def/Res--Hit--Avoid--Crit--CritAvoid Nature=Fire--C--+1.0--+0.5--+2.5%--+5.0%--+2.5%--+2.5% Nature=Fire--B--+2.0--+1.0--+5.0%--+10.0%--+5.0%--+5.0% Nature=Fire--A--+3.0--+1.5--+7.5%--+15.0%--+7.5%--+7.5% Nature=Thunder--C--+0.5--+1.0--0.0%--+5.0%--+2.5%--+5.0% Nature=Thunder--B--+1.0--+2.0--0.0%--+10.0%--+5.0%--+10.0% Nature=Thunder--A--+1.5--+3.0--0.0%--+15.0%--+7.5%--+15.0% Nature=Wind--C--+1.0--+0.5--+2.5%--+2.5%--+2.5%--+5.0% Nature=Wind--B--+2.0--+1.0--+5.0%--+5.0%--+5.0%--+10.0% Nature=Wind--A--+3.0--+1.5--+7.5%--+7.5%--+7.5%--+15.0% Nature=Ice--C--+0.5--+1.0--+2.5%--+5.0%--0.0%--+5.0% Nature=Ice--B--+1.0--+2.0--+5.0%--+10.0%--0.0%--+10.0% Nature=Ice--A--+1.5--+3.0--+7.5%--+15.0%--0.0%--+15.0% Nature=Dark--C--+0.5--+0.5--+2.5%--+5.0%--+2.5%--+5.0% Nature=Dark--B--+1.0--+1.0--+5.0%--+10.0%--+5.0%--+10.0% Nature=Dark--A--+1.5--+1.5--+7.5%--+15.0%--+7.5%--+15.0% Nature=Light--C--+1.0--+1.0--+2.5%--+2.5%--+2.5%--+2.5% Nature=Light--B--+2.0--+2.0--+5.0%--+5.0%--+5.0%--+5.0% Nature=Light--A--+3.0--+3.0--+7.5%--+7.5%--+7.5%--+7.5% Nature=Nature--C--+1.0--+1.0--0.0%--+5.0%--0.0%--+5.0% Nature=Nature--B--+2.0--+2.0--0.0%--+10.0%--0.0%--+10.0% Nature=Nature--A--+3.0--+3.0--0.0%--+15.0%--0.0%--+15.0% _________________________________________________________________________ ________________________________________________________________________/ V. (Advanced Strategy) This section will review good strategy to prepare for, and win link battles. (A). Know Your Opponent 1. I make it a rule in my link games to know exactly my opponents units, stats, equips, and all of that stuff. This way I can prepare for them. Although, anymore I only play hacked teams, so that is why I ask for their teams data. It makes for a more interesting link battle. 2. Prepare accordingly. If your opponent has a Druid, then he will most likely have Luna equipped. Therefore, you need a unit that can either evade the Luna attack, or be able to double hit him and finish him quickly. A Swordmaster with a Brave Sword equipped is an excellent counter to this, as he/she will get 4x attacks. Or say you are facing a team with multiple Uber Spears, there is not too much you can do, but you can manage to make a team ready to fight them. (B). In Battle Strategy 1. Having the first strike can be a huge advantage, so make sure you make it count. Go big with a Luna or Uber Spear/S rank/Brave Weapon attack. And always make the best choice on who to attack. The game lets you see all the stats before attacking, so make the most of it. 2. If your using a unit with no or little supports, have them attack as much as possible. Like Athos, he cannot support, but he can deal out a lot of damage with Luna before he is defeated. Afterward, the rest of your team will not lose any support stats. 3. A bow user can be trouble. Most of them have high avoid, and their attacks cannot be countered without a weapon that doubles as a ranged attack. Most of those weapons have low hit as well, so if your attacking an Archer or Nomad with a bow equipped, make sure they have high hit. 4. Take advantage of weapons with special abilities. The Swordslayer is an excellent equip for link battle. It has very high hit for an axe, and will deal big damage to Swordmasters. Or the Brave weapons, which can hit twice in a row, or sometimes 4 times. Reaver weapons are also suggested for link battle, each unit should have at least one type of reaver weapon, unless they are magic units or Paladins, who have access to all 3 weapon triangle weapons. 5. Don't be afraid to take a risk, as it is one of the biggest keys to success in link games. I am often hit with 20 or lower hit percentages in link battle, so if you can finish a unit in one turn, go for it. 6. The Assassins can OHKO (One Hit Knock Out) a unit even if they cant deal enough damage to do so. While they are mostly weak in link battle, with a high critical rate, and a Killing Edge they suddenly become very dangerous. If your opponent has them with high critical rates, finish them off with a strong lance user, or a unit with an Iron Rune to keep their hit as low as possible. 7. The Uber Spear changes link battle dramatically. Units can become overpowered, and very difficult to defeat without proper strategy. The Pegasi and Isadora with maxed out speed and a US can double hit even 30 speed characters. There are few options to counter the US, but here are some things you can do: (i). Attack US units with Axes, or Luna. Most anything else will do little damage, or end up hurting you more. Armads, Basilikos, Killer and Brave Axe are good axe choices. (ii). Use Hector, Dart, or another strong axe user. Hector stands up well with Armads against US units, as does Dart with his high speed. (iii). Lancereavers are an option to avoid an attack, but will most likely do little counter attack damage. (iv). Try to make the unit with the US switch to a new weapon. Example: The unit is Oswin, and he has low HP. Seeing that your Dart can defeat him in one blow, make your opponent think about switching to an Axereaver or some other weapon. Once the unit no longer has the US equipped, attack them hard before they can switch back to it. 8. This is common knowledge, but you should always try to follow the weapon and magic triangle, unless you have a very good hit rate. Luna is an example, as it will most likely hit even Bishops and their light magic. _________________________________________________________________________ ________________________________________________________________________/ V(i). (Link Options) This subsection will review the options in the Link Arena menu. (A). Edit Teams 1. This is where you choose a file to make a new team. Pick a file, pick your units, equip them, name the team, and your ready to go. (B). Practice 1. Here you can choose to practice against your own teams. There is up to 4 teams available for a single battle. The games AI will use 3 of the teams, and you will use one. The games AI decent, but not all that great. It often is just too easy to beat it over and over. (C). Linked Battle 1. This is the real deal. When your ready to link up and battle another person, this is where it is done. (D). Battle Data 1. Linked battle records are kept here, and it also displays which rule, survival or points was used for the battle. (E). Rule Settings 1. Hide units will make it so you cannot see which unit you are attacking. 2. Victory conditions will determine the winner of the linked or practice game by either points, or survival. 3. Auto weapon will give all units in linked battle iron weapons, and the weakest magic tomes. _________________________________________________________________________ ________________________________________________________________________/ VI. (Hacks/Glitches) This section contains strategy on playing the game with hacks, and using the games glitches to your benefit. It also contains a full list of Action Replay item codes for each unit, and the hard to find Master code. (A). Glitches 1. The Mine Glitch. This glitch enables you to take control of the enemy units for one turn. Upon using the mine, and having the enemy trigger it, quickly soft reset the game and start again. Now you can control the enemy units! This also works in fog of war maps, but you have to click around some to find the enemy units you wish to move. This can also be used to have the enemy drop their weapons, or even have them merch them to Merlinus! This is how the Uber Spear is obtained. 2. The Uber Spear. This is the most fearsome weapon in the game, and you can only get one without hacks. In the chapter, Unfulfilled Heart, the boss is Vaida. That spear she has equipped is the Uber Spear, and boosts the following stats by: HP:17, Strength:5, Skill:4, Speed:9, Defense:4, Resistance:14(!). To get it, you must wait a few turns and let the Wyvern Riders gather at the castle to the north. After 3-4 turns, use the mine, and take control of the enemy. Make a chain of Wyvern Riders to get the US from Vaida to Merlinus. You can also use the Shaman to the northwest to trade the US to and get it upon killing him, but then you lose a tome of Luna, which is a valuable item. If you mess it up, you will need another mine, or a restart. It helps to have the Wyverns you will be using to make the chain discard their weapons, so they won't be counter attacked and killed. The US is B rank, and most of the Wyverns only have D, so its safe. (B). Hacks 1. Action Replay tips. AR users probably have it the worst, as most of the hacks are temper mental, and you can easily screw up your unit without knowing how to use the AR codes. The item codes from the website I have supplied here should cover all of your stat maxing needs. Do not use the max stat codes that are around, as they are only for unpromoted units, and will never go any higher. Just use the item codes, and you will have a much easier time. The no item decreases code is also a must have, although I do not have that one available at this time ( I should in a future update). 2. AR Item Codes. You can get them, and many for AR v.3 only here: http://members.cox.net/bveina/. They also have class changing codes there, and it is a respected site amongst most of the community. 3. By popular demand here is the Master code required for AR codes on Fire Emblem. (M): 05846AF1 4F473D41 B6B8F153 E291BA2B _________________________________________________________________________ ________________________________________________________________________/ VII. (Submitted Teams) Here we have teams submitted to be in this FAQ by people at the Fire Emblem General Board. I need some more information on some teams waiting to be posted as well. Use these as guidelines for making good teams, as these are some of the best around. (A). Hacked Teams RCbuggy: Dart: 60 hp St:30 Sk:29 Sp:28 Lk:30 Def:23 Res:21 Con:20 S rank in Axe S:A Wil, B Farina E:Basilikos, Brave Axe, Killer Axe, Tomahawk, Swordslayer Wil: 60 hp St:25 Sk:30 Sp:28 Lk:30 Def:25 Res:22 Con:25 S rank in Bow S:A Dart, B Lyn E:Rienfleche, Brave Bow, Silver Bow, Killer Bow Lyn: 60 hp St:24 Sk:29 Sp:30 Lk:30 Def:23 Res:22 Con:25 S rank in Sword, B in Bow S:B Wil, B Hector E:Regal Blade, Sol Katti, Brave Sword, Lancereaver, Brave Bow Hector: 60 hp St:30 Sk:24 Sp:24 Lk:30 Def:29+5 Res:20 Con:25 S rank in Sword, A in Axe S:B Lyn, A Farina E:Armads, Regal Blade, Brave Sword, Swordslayer, Iron Rune Farina: 77 hp St:23+5 Sk:25+4 Sp:28+9 Lk:30 Def:23+4 Res:26+14 Con:25 S rank in Lance, B in Sword S:A Hector, B Dart E:Uber Spear, Rex Hasta, Brave Sword, Killer Lance, Delphi Shield ********************************************************************** Paperblade: Bartre All maxed Basilikos Swordslayer Brave Bow A Support w/Bartre Dorcas All maxed Rienfleche Swordslayer Brave Bow A Support w/Dorcas Heath All maxed Uber Spear Lancereaver A Support w/Pris Nergal All maxed Ereshkigal (sp?) Luna Excalibur Aureola Uber Spear Priscilla All maxed Excalibur Bolting Fimbulvetr A Support w/Heath ********************************************************************** Cyan of Doma: Team Berserk! Hawkeye: 60 hp St:30 Sk:29 Sp:28 Lk:30 Def:23 Res:21 Con:20 S rank: Axe Supports:B Louise, B Pent, C Ninian E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Iron Rune Dart: 60 hp St:30 Sk:29 Sp:28 Lk:30 Def:23 Res:21 Con:20 S rank: Axe Supprots:A Karel E:Basilikos, Brave Axe, Tomahawk, Killer Axe, Swordslayer Karel: 60 hp St:24 Sk:29 Sp:30 Lk:30 Def:22 Res:22 Con:25 S rank: Sword Supports:A Dart E:Regal Blade, Brave Sword, Armorslayer, Wo Dao, Lancereaver Pent: 60 hp Mg:28 Sk:30 Sp:26 Lk:30 Def:21 Res:25 Con:20 S rank: Anima, A rank: Stave Supports:A Louise, B Hawkeye E:Excalibur, Ershkigal, Fimbulvetr, Elfire, Thunder Louise: 60 hp St:24 Sk:30 Sp:29 Lk:30 Def:24 Res:24?(I think) Con:25 S rank: Bow Supports:A Pent, B Hawkeye E:Rienfleche, Brave Bow, Silver Bow, Killer Bow ************************************************************* Team Doom Oswin: 77 hp St:29 Sk:27 Sp:24 Lk:30 Def:30 Res:25 Con:20 S rank:Lance, A rank:Axe Supports:A Dorcas E:Uber Spear, Rex Hasta, Brave Axe, Axereaver, Iron Rune Dorcas: 60 hp St:30 Sk:28 Sp:26 Lk:30 Def:26 Res:22 Con:20 S rank:Axe, B rank:Bow Supports:A Oswin, B Farina E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Brave Bow Farina: 77 hp St:23 Sk:25 Sp:28 Lk:30 Def:23 Res:26 Con:25 S rank:Lance, B rank:Sword Supports:A Kent, B Dorcas E:Uber Spear, Rex Hasta, Brave Lance, Brave Sword, Delphi Shield Kent: 77 hp St:25 Sk:26 Sp:24 Lk:30 Def:25 Res:25 Con:25 S rank:Sword, A rank:Lance, A rank:Axe Supports:A Farina, B Wallace E:Uber Spear, Regal Blade, Brave Sword, Brave Lance, Killer Axe Wallace: 77 hp St:29 Sk:27 Sp:24 Lk:30 Def:30 Res:25 Con:20 S rank:Axe, A rank:Lance Supports:A Vaida, B Kent E:Uber Spear, Brave Axe, Axereaver, Basilikos, Iron Rune ******************************************************************* Team Luna(full con) Vaida(A Karla, B Canas) E:Us, Rex Hasta, Killer Lance, Silver Sword, Delphi Shield Karla[body ring](A Vaida, B Bartre) E:Regal Blade, Brave Sword, Lancereaver, Wind Sword, Wo Dao Bartre(A Canas, B Karla) E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Brave Bow Canas(A Bartre, B Vaida) E:Luna, Nosferatu, Flux, Fenrir, Gespenst Athos E:Luna, Aureola, Forblaze, Excalibur, Nosferatu ******************************************************************* (B). Legit Teams Jaffar7: Team Uber Hector Level 20/20 HP: 60 *MAX* Str: 29 *MAX* Skill: 24 *MAX* Spd: 24 *MAX* Luck: 30 *MAX* Def: 30 *MAX* Res: 20 *MAX* Con: 15+2 (17) Weapon Levels: S Axes A Swords Weapons: Armads Basilikos Swordslayer Silver Sword Brave Sword Supports: B w/Lyn B w/Oswin Lyn Level 20/20 HP: 60 *MAX* Str: 24 *MAX* Skill: 29 *MAX* Spd: 30 *MAX* Luck: 30 *MAX* Def: 22 *MAX* Res: 22 *MAX* Con: 6+4 (10) Weapon Levels: S Swords A Bows Weapons: Regal Blade Mani Katti Lancereaver Brave Bow Killer Bow Supports: A w/Wallace B w/Hector Oswin Level 20/20 HP: 60 *MAX* Str: 29 *MAX* Skill: 27 *MAX* Spd: 24 *MAX* Luck: 30 *MAX* Def: 30 *MAX* Res: 25 *MAX* Con: 16 Weapon Levels: S Lances A Axes Weapons: Rex Hasta Brave Lance Axereaver Silver Axe Killer Axe Supports: A w/Dorcas B w/Hector Wallace Level 20/20 HP: 77 *MAX* Str: 34 *MAX* Skill: 31 *MAX* Spd: 33 *MAX* Luck: 30 *MAX* Def: 34 *MAX* Res: 39 *MAX* Con: 15 Weapon Levels: S Lances A Axes Weapons: Uber Spear Axereaver Silver Axe Killer Axe Iron Rune Supports: A w/Lyn Dorcas Level 20/20 HP: 60 *MAX* Str: 30 *MAX* Skill: 28 *MAX* Spd: 26 *MAX* Luck: 30 *MAX* Def: 26 *MAX* Res: 22 *MAX* Con: 16 Weapon Levels: S Bows A Axes Weapons: Rienfleche Killer Bow Brave Axe Killer Axe Swordreaver Supports: A w/Oswin ******************************************************************* Team Sea Karel Level 20/20 Swordmaster HP: 58* Str: 24 *MAX* Skill: 29 *MAX* Spd: 30 *MAX* Luck: 30 *MAX* Def: 22 *MAX* Res: 23 *MAX* Con: 09 Supports: A w/Dart B w/Geitz S in Swords Weapons: Regal Blade Brave Sword Light Brand Lancereaver Wo Dao Dart Level 20/20 Berserker HP: 60 *MAX* Str: 30 *MAX* Skill: 29 *MAX* Spd: 28 *MAX* Luck: 30 *MAX* Def: 23 *MAX* Res: 21 *MAX* Con: 13 + 2 (15) Supports: A w/Karel B w/Farina S in Axes Weapons: Basilikos Brave Axe Killer Axe Swordslayer Iron Rune Geitz Level 20/20 Warrior HP: 60 *MAX* Str: 30 *MAX* Skill: 28 *MAX* Spd: 26 *MAX* Luck: 30 *MAX* Def: 26 *MAX* Res: 22 *MAX* Con: 13 Supports: B w/Karel A w/Dorcas A in Bows, S in Axes Weapons: Silver Axe Killer Axe Swordreaver Silver Bow Brave Bow Farina Level 20/20 Falco Knight HP: 60 *MAX* Str: 23 *MAX* Skill: 25 *MAX* Spd: 28 *MAX* Luck: 30 *MAX* Def: 23 *MAX* Res: 26 *MAX* Con: 6 + 4 (10) Supports: B w/Dart B w/Fiora S in Lances, A in Swords Weapons: Uber Spear Rex Hasta Brave Lance Silver Sword Dorcas Level 20/20 Warrior HP: 60 *MAX* Str: 30 *MAX* Skill: 28 *MAX* Spd: 26 *MAX* Luck: 30 *MAX* Def: 26 *MAX* Res: 22 *MAX* Con: 16 Supports: A w/Geitz B w/Farina S in Bows, A in Axes Weapons: Silver Axe Killer Axe Swordreaver Rienfleche Killer Bow ****************************************************************** giant fishball: (All units are maxed in basic personal stats) Oswin--- Rex Hasta Brave Lance Axereaver Silver Axe Killer Axe Supports:A-Dorcas Lyn (Con +4)--- Mani Katti Lance reaver Wo Dao Rienfleche Killer Bow Supports:A-Florina,B-Hector Hector (Con +2)--- Armads Swordslayer Regal Blade Brave Sword Supports:B-Lyn, B-Florina Florina--- Uber Spear Killer Lance Killing Edge Light Brand Lance reaver Supports:A-Lyn, B-Hector Dorcas--- Basilikos Brave Axe Killer Axe Swordreaver Iron Rune Supports:A-Oswin ********************************************************************** Saint Cyan: Team Force Hec(A Os)
S rank Sword, A Axe E:Armads, Regal Blade, Brave Sword, Swordslayer, Iron Rune Os(A Hec, B Dorcas) S rank Lance, A Axe E:US, Rex Hasta, Axereaver, Silver Axe, Brave Lance Dorcas(B Os, B Geitz) S rank Axe, A Bow E:Basilikos, Killer Axe, Killer Bow, Swordslayer, Silver Bow Geitz(A Dart, B Dorcas) S rank Bow, A Axe E:Rienfleche, Brave Bow, Killer Bow, Silver Axe, Swordslayer Dart(A Geitz)