FIRE EMBLEM : REKKA NO KEN AVERAGE STATS AT MAX LEVEL FAQ V2.1 By Dark Kain (st.anselmi@tiscalinet.it) ***************************************** * 1.TABLE OF CONTENTS * ***************************************** 1.TABLE OF CONTENTS 2.REVISION HISTORY 3.INTRODUCTION 4.TACTICIAN'S ELEMENT 5.AFA'S DROP 6.HECTOR'S HARD MODE 7.AVERAGE STATS BY CHARACTER 8.CREDITS 9.LEGAL ***************************************** * 2.REVISION HISTORY * ***************************************** V1.0: All average stats for every character. In future editions I'll add suggestions about wich characters can benefit more from tactician's element and Afa's drop. V1.1: Fixed a couple of miscalculations, nothing else... yet V2.0: Quite a lot of fixes and also added the effects of tactician's bonus, added some notes on Afa's drop and Hector's hard mode. V2.1: Very quick update: other fixes, including some wrong stats growths. Dart is now confirmed not having Hector's hard mode bonus. ***************************************** * 3.INTRODUCTION * ***************************************** First and foremost I am *not* an English native speaker. So expect to find mistakes and funny expressions several times while reading this FAQ. Second this is *not* another character guide, in this FAQ you won't find things like support between characters at all. This FAQ is only about characters' stats, exactly about the average stats each character is most likely to clock in after his max number of level ups. This means, for example, that all the unpromoted characters are supposed to class change only after reaching level 20. All these stats are obtained using several simple statistic math expressions and are the most *probable* ones. This doesn't mean that in any single game every single characters will end with those stats, but most of the characters (expecially those that start at low levels and unpromoted) will end with stats very similar to the ones in this FAQ. Remember that those stats are in their "natural" form, certain items could rise them way above those values, while certain factors (namely the tactician's element and Afa's drop) can improve stat growths, thush resulting in better final stats. In this FAQ you'll be also able to find base stas, stat growth and class-change bonuses for each character since all these elements could be useful to check possible miscalculations (I know just too well that I am far from perfect). Several notes about the format: Final stats are expressed with this format "xx/yy"; i.e. Eliwood's final HP are "52/60", the first number is the actual final value of that stat, the second is the max possible value for that character. I have used the "Pow" or "Power" expression to refear both to Strenght and Magic, hence the "Pow" of a mage means magic, while means strenght for all the other characters. Last I've added a peculiar value called "Quickness"; this value is roughly Speed + Constitution. Since both attack speed and dodge chance are affected by the "overflow" of weapon weight on constitution, and since in this game weapon weight is usually so high that unless you stick with thin, iron or killer weapons it will affect characters' Speed somehow, then "Quickness" is usually more relevant than Speed. Feel free to mail me at st.anselmi@tiscalinet.it for questions, critics or anything else. Any polite mail will surely receive an answer. Otherwise you could sometime find me on gamefaqs message boards with the nick "Salasar Elerital". ***************************************** * 4.TACTICIAN'S ELEMENT * ***************************************** At the beginning of Lyn's mode or at the beginning of Eliwood's or Hector's mode (if you skip Lyn's mode and chose to create a tactician) you will have to enter your tactician's data. Most of these datas do not affects the game, however the birth month (birth month and blood type in the japanese version of the game) do determinate your tactician's element. Tactician's element is an important aspect of characters' stats, in fact every single character that has the same element of the tactician will gain a +5% to every single stat growth. The effects of this bonus vayr according of the level and the class a character joins and his maximum and average stats. I've now added the average final stats that every character has if he is affected by tactician's bonus. Next are the overall average bonuses every element give to the characters in the game (notice that it is supposed that every character reaches his maximum level, that it is not realistically possible and that you somehow obtain all the characters in the game, that it is not possible without the use of cheating devices) Element Overall HP Bonus Overall other stats bonus Anima +10 +41 Wind +11 +42 Thunder +10 +58 Fire +12 +61 Rain +08 +28 Darkness +05 +21 Light +05 +20 The HP bonus is separated from the other stats bonus since it is just too low to affects any character actual usefulness. It is pretty obvious that elements with a lot of characters with very average stats are better than elements with few characters that join at high levels or that already max several of their stats. The best elemnt seems to be Fire, however you sould take in account the fact that Lords are compulsory characters, hence Thunder should probably be the best choice (expecially in Hector's mode) since it is the second best element statwise and also affects the stats of a lord. Of course if several of your favorite characters have another element, you should chose that element instead. ***************************************** * 5.AFA'S DROP * ***************************************** At a certain point of the game, if you're playing with a tactician, Archsage Athos will give him/her a present: Afa's drop an one use item that increases the "maturity" of a chosen character. Using this item on a character have two different effects: - It doubles all the experience gained by that character in battle - It increases by +5% all the character's stats' growth (just like tactician's elemental bonus) Both those changes are not retroactive, so it is better to use Afa's drops on a character that is not class-changed and has a low level (since Afa's drops also double the experience gained that character will quickly skyrockets to the max level) Since it is possible to give Afa's drop at any level the average bonus gained is *very* variable, hence it is not possible to cover an extensive guide to all the possible combinations. Anyway since the stats growth bonus is the same of tactician's bonus it is possible to use tactician's bonus while judging the possible results. In fact if a character is given Afa's drop at the same level he joins he will obtain a bonus exactly equivalent to tactician's bonus, for every single level he gains before using Afa's drops the bonus will drop sighly (this probably will not be noticeable unless the character gain at least 5 levels before using Afa's drop). Since Nino joins very late and at a very low level too, many players prefears giving her Afa's Drops. This is probably one of the best choice (since it also make Nino actually useful before the very end of the game thanks of the experience bonus), but there are others that are as good or maybe even better. Before giving Afa's drop to a character you should consider how many stats he maxes "naturally" (the lesser the better, so very average characters are usually the best choice), and also you should consider if the character has already tactician's element bonus and/or Hector's hard mode bonus (see below). There are very little characters that would obtain a noticeable effect from Afa's drops if they also have one of the other bonuses, the most important being Canas: since he is under-average in pretty much anything and he is still useful because he is the only dark mage of the game, giving him Afa's drop even if your tactician's element is Anima do actually make sense. I will not write a complete list of the characters that I found worthy of Afa's drop since it would be based mainly on my personal opinions. ***************************************** * 6.HECTOR'S HARD MODE * ***************************************** Just like Fire Emblem 6 hard mode in Fire Emblem 7 Hector's hard mode all the characters that start as enemies have an extra bonus at their starting stats. This bonus is in Hector's hard mode *only*: in Hector's normal and Eliwood's hard there is no bonus at all. This bonus is, by my knowledge, totally random exactly like Fire Emblem 6 and it is generated at the begininng of the chapter in wich the character joins (even if the character appears before as an enemy like Vaida); because of this just restarting a chapter will not change the bonus (restarting a previous chapter instead should work). The average values for this bonus seem to be around an extra 5 HP and an extra 2 for each of Pow, Skl, Spd, Luc, Def & Res; however it seems that this randomized bonus is also realted to characters' stats' growths (or maybe to their "natural" starting stats), in fact the bonus is usually of 3 points in stats that are high anyway and of only 1 point in stats that are very low. Most of these observations were made by taking in account Guy's starting stats in five different Hector's hard mode files. The list of characters that should gain Hector's hard mode bonus is the following: - Guy - Raven - Legault - Heat - Geitz - Harken - Vaida In case you are wondering Nino and Jaffar are confirmed not having any bonus even if they are show as enemies in several cutscenes. The same goes for Dart even if he is an enemy in a gaiden chapter. ***************************************** * 7.AVERAGE STATS BY CHARACTER * ***************************************** 1) Lords (Class change item: heaven seal) - Eliwood Element: Anima Base stats growth: HP 80% Pow 45% Skl 50% Spd 40% Luc 45% Def 30% Res 35% Joins as: Lv1 Lord HP : 18 Def: 05 Pow: 05 Res: 00 Skl: 05 Mov: 05 Spd: 07 Con: 07 Luc: 07 Aid: 06 Weapons : Swords Weakness: Swordman Special: Can equip rapiers Class Change: Knight Lord HP : +4 Def: +1 Pow: +2 Res: +3 Skl: +0 Mov: +2 Spd: +1 Con: +2 Luc: +0 Aid: +10 Weapons : Swords, Lances Weakness: Cavalier Special: Can equip rapiers and Durandal, can move after using rescue and item commands Average final stats: Lv20 Knight Lord HP : 52/60 Def: 17/23 Pow: 24/27 Res: 16/25 Skl: 24/26 Mov: 07 Spd: 23/24 Con: 09 Quickness: 32/33 Luc: 24/30 Aid: 16 With tactician's bonus: HP : 54/60 Def: 19/23 Pow: 26/27 Res: 18/25 Skl: 26 MAXED Mov: 07 Spd: 24 MAXED Con: 09 Quickness: 33 MAXED Luc: 26/30 Aid: 16 Overall improvement: +2/+11 - Lyn Element: Wind Base stats growth: HP 70% Pow 40% Skl 60% Spd 60% Luc 55% Def 20% Res 30% Joins as: Lv1 Lord HP : 16 Def: 02 Pow: 04 Res: 00 Skl: 07 Mov: 05 Spd: 09 Con: 05 Luc: 05 Aid: 04 Weapons : Swords Weakness: Swordman Special: Can equip Mani Katti Class Change: Blade Lord HP : +3 Def: +3 Pow: +2 Res: +5 Skl: +2 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: +1 Weapons : Swords, Bows Weakness: Swordman Special: Can equip wo daos, Mani Katti and Sol Katti Average final stats: Lv20 Blade Lord HP : 46/60 Def: 13/22 Pow: 21/24 Res: 16/22 Skl: 29 MAXED Mov: 06 Spd: 30 MAXED Con: 06 Quickness: 36 MAXED Luc: 26/30 Aid: 05 With tactician's bonus: HP : 48/60 Def: 15/22 Pow: 23/24 Res: 18/22 Skl: 29 MAXED Mov: 06 Spd: 30 MAXED Con: 06 Quickness: 36 MAXED Luc: 28/30 Aid: 05 Overall improvement: +2/+8 - Hector Element: Thunder Base stats growth: HP 90% Pow 60% Skl 45% Spd 35% Luc 30% Def 50% Res 25% Joins as: Lv1 Lord HP : 19 Def: 08 Pow: 07 Res: 00 Skl: 04 Mov: 05 Spd: 05 Con: 13 Luc: 03 Aid: 12 Weapons : Axes Weakness: None Special: Can equip wolf beils Class Change: Great Lord HP : +3 Def: +1 Pow: +0 Res: +5 Skl: +2 Mov: +0 Spd: +3 Con: +2 Luc: +0 Aid: +2 Weapons : Swords, Axes Weakness: Knight Special: Can equip wolf beils and Armads Average final stats: Lv20 Great Lord HP : 56/60 Def: 28/29 Pow: 30 MAXED Res: 15/20 Skl: 24 MAXED Mov: 05 Spd: 21/24 Con: 15 Quickness: 36/39 Luc: 14/30 Aid: 14 With tactician's bonus: HP : 58/60 Def: 29 MAXED Pow: 30 MAXED Res: 16/20 Skl: 24 MAXED Mov: 05 Spd: 23/24 Con: 15 Quickness: 38/39 Luc: 16/30 Aid: 14 Overall improvement: +2/+6 2) Servants (Class change items: earth seal, knight crest) - Kent Element: Anima Base stats growth: HP 85% Pow 40% Skl 50% Spd 45% Luc 20% Def 25% Res 25% Joins as: Lv1 Cavalier HP : 20 Def: 05 Pow: 06 Res: 01 Skl: 06 Mov: 07 Spd: 07 Con: 09 Luc: 02 Aid: 16 Weapons: Swords, Lances Weakness: Cavalier Special: Can move after using rescue and item commands Class Change: Paladin (M) HP : +2 Def: +2 Pow: +1 Res: +1 Skl: +1 Mov: +1 Spd: +1 Con: +2 Luc: +0 Aid: -2 Weapons: Swords, Lances, Axes Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Paladin (M) HP : 54/60 Def: 17/25 Pow: 22/25 Res: 12/25 Skl: 26 MAXED Mov: 08 Spd: 24 MAXED Con: 11 Quickness: 35 MAXED Luc: 10/30 Aid: 14 With tactician's bonus: HP : 56/60 Def: 18/25 Pow: 24/25 Res: 13/25 Skl: 26 MAXED Mov: 08 Spd: 24 MAXED Con: 11 Quickness: 35 MAXED Luc: 12/30 Aid: 14 Overall improvement: +2/+6 - Sain Element: Wind Base stats growth: HP 80% Pow 60% Skl 35% Spd 40% Luc 35% Def 20% Res 20% Joins as: Lv1 Cavalier HP : 19 Def: 07 Pow: 09 Res: 00 Skl: 05 Mov: 07 Spd: 07 Con: 09 Luc: 04 Aid: 16 Weapons: Swords, Lances Weakness: Cavalier Special: Can move after using rescue and item commands Class Change: Paladin (M) HP : +2 Def: +2 Pow: +1 Res: +1 Skl: +1 Mov: +1 Spd: +1 Con: +2 Luc: +0 Aid: -2 Weapons: Swords, Lances, Axes Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Paladin (M) HP : 51/60 Def: 17/25 Pow: 25 MAXED Res: 09/25 Skl: 19/26 Mov: 08 Spd: 23/24 Con: 11 Quickness: 34/35 Luc: 17/30 Aid: 14 With tactician's bonus: HP : 53/60 Def: 19/25 Pow: 25 MAXED Res: 11/25 Skl: 21/26 Mov: 08 Spd: 24 MAXED Con: 11 Quickness: 35 MAXED Luc: 19/30 Aid: 14 Overall improvement: +2/+9 - Lowen Element: Fire Base stats growth: HP 90% Pow 30% Skl 30% Spd 30% Luc 50% Def 40% Res 30% Joins as: Lv2 Cavalier HP : 23 Def: 07 Pow: 07 Res: 00 Skl: 05 Mov: 07 Spd: 07 Con: 10 Luc: 03 Aid: 15 Weapons: Swords, Lances Weakness: Cavalier Special: Can move after using rescue and item commands Class Change: Paladin (M) HP : +2 Def: +2 Pow: +1 Res: +1 Skl: +1 Mov: +1 Spd: +1 Con: +2 Luc: +0 Aid: -2 Weapons: Swords, Lances, Axes Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Paladin (M) HP : 58/60 Def: 24/25 Pow: 19/25 Res: 12/25 Skl: 17/26 Mov: 08 Spd: 19/24 Con: 12 Quickness: 31/36 Luc: 22/30 Aid: 13 With tactician's bonus: HP : 60 MAXED Def: 25 MAXED Pow: 21/25 Res: 14/25 Skl: 19/26 Mov: 08 Spd: 21/24 Con: 12 Quickness: 33/36 Luc: 23/30 Aid: 13 Overall improvement: +2/+10 - Marcus Element: Rain Base stats growth: HP 65% Pow 30% Skl 50% Spd 25% Luc 30% Def 15% Res 35% Joins as: Lv1 Paladin (M) HP : 31 Def: 10 Pow: 15 Res: 08 Skl: 15 Mov: 08 Spd: 11 Con: 11 Luc: 08 Aid: 14 Weapons: Swords, Lances, Axes Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Paladin (M) HP : 43/60 Def: 13/25 Pow: 21/25 Res: 15/25 Skl: 25/26 Mov: 08 Spd: 16/24 Con: 11 Quickness: 27/35 Luc: 14/30 Aid: 14 With tactician's bonus: HP : 44/60 Def: 14/25 Pow: 22/25 Res: 16/25 Skl: 26 MAXED Mov: 08 Spd: 17/24 Con: 11 Quickness: 28/35 Luc: 15/30 Aid: 14 Overall improvement: +1/+6 - Isadora Element: Darkness Base stats growth: HP 75% Pow 30% Skl 35% Spd 50% Luc 45% Def 20% Res 25% Joins as: Lv1 Paladin (F) HP : 28 Def: 08 Pow: 13 Res: 06 Skl: 12 Mov: 08 Spd: 16 Con: 06 Luc: 10 Aid: 14 Weapons: Swords, Lances, Axes Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Paladin (F) HP : 42/60 Def: 12/23 Pow: 19/22 Res: 11/26 Skl: 19/28 Mov: 08 Spd: 26 MAXED Con: 06 Quickness: 32 MAXED Luc: 19/30 Aid: 14 With tactician's bonus: HP : 43/60 Def: 13/23 Pow: 20/22 Res: 12/26 Skl: 20/28 Mov: 08 Spd: 26 MAXED Con: 06 Quickness: 32 MAXED Luc: 20/30 Aid: 14 Overall improvement: +1/+5 - Wallace Element: Thunder Base stats growth: HP 70% Pow 45% Skl 40% Spd 20% Luc 30% Def 35% Res 35% Joins as: Lv12 Knight HP : 30 Def: 15 Pow: 13 Res: 02 Skl: 07 Mov: 04 Spd: 05 Con: 13 Luc: 10 Aid: 12 Weapons: Lances Weakness: Knight Class Change: General HP : +4 Def: +2 Pow: +2 Res: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Aid: +2 Weapons: Lances, Axes Weakness: Knight Average final stats (Starting as Lv1 General): Lv20 General HP : 47/60 Def: 24/30 Pow: 24/29 Res: 12/30 Skl: 17/27 Mov: 05 Spd: 12/24 Con: 15 Quickness: 27/39 Luc: 16/30 Aid: 14 With tactician's bonus: HP : 48/60 Def: 25/30 Pow: 25/29 Res: 13/30 Skl: 18/27 Mov: 05 Spd: 13/24 Con: 15 Quickness: 28/39 Luc: 17/30 Aid: 14 Overall improvement: +1/+6 Average final stats (Starting as Lv12 Knight): Lv20 General HP : 53/60 Def: 26/30 Pow: 27/29 Res: 14/25 Skl: 20/27 Mov: 05 Spd: 13/24 Con: 15 Quickness: 28/39 Luc: 18/30 Aid: 14 With tactician's bonus: HP : 54/60 Def: 28/30 Pow: 29 MAXED Res: 16/25 Skl: 21/27 Mov: 05 Spd: 15/24 Con: 15 Quickness: 30/39 Luc: 19/30 Aid: 14 Overall improvement: +1/+9 - Oswin Element: Anima Base stats growth: HP 90% Pow 40% Skl 30% Spd 30% Luc 35% Def 55% Res 30% Joins as: Lv9 Knight HP : 28 Def: 13 Pow: 13 Res: 03 Skl: 09 Mov: 04 Spd: 05 Con: 14 Luc: 03 Aid: 13 Weapons: Lances Weakness: Knight Class Change: General HP : +4 Def: +2 Pow: +2 Res: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Aid: +2 Weapons: Lances, Axes Weakness: Knight Average final stats: Lv20 General HP : 59/60 Def: 30 MAXED Pow: 27/29 Res: 15/25 Skl: 20/27 Mov: 05 Spd: 17/24 Con: 16 Quickness: 33/40 Luc: 13/30 Aid: 15 With tactician's bonus: HP : 60 MAXED Def: 30 MAXED Pow: 29 MAXED Res: 17/25 Skl: 22/27 Mov: 05 Spd: 19/24 Con: 16 Quickness: 35/40 Luc: 15/30 Aid: 15 Overall improvement: +1/+10 3) Flyers (Class change items: earth seal, elysian whip) - Florina Element: Light Base stats growth: HP 60% Pow 40% Skl 50% Spd 55% Luc 50% Def 15% Res 35% Joins as: Lv1 Pegasus Knight HP : 17 Def: 04 Pow: 05 Res: 04 Skl: 07 Mov: 07 Spd: 09 Con: 04 Luc: 07 Aid: 16 Weapons: Lances Weakness: Flyer Special: Can move after using rescue and item commands Class Change: Falcon Knight HP : +5 Def: +2 Pow: +2 Res: +2 Skl: +0 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: -1 Weapons: Swords, Lances Weakness: Flyer Special: Can move after using rescue and item commands Average final stats: Lv20 Falcon Knight HP : 45/60 Def: 12/23 Pow: 22/23 Res: 19/26 Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 05 Quickness: 33 MAXED Luc: 26/30 Aid: 15 With tactician's bonus: HP : 47/60 Def: 14/23 Pow: 23 MAXED Res: 21/26 Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 05 Quickness: 33 MAXED Luc: 28/30 Aid: 15 Overall improvement: +2/+7 - Fiora Element: Wind Base stats growth: HP 70% Pow 35% Skl 60% Spd 50% Luc 30% Def 20% Res 50% Joins as: Lv7 Pegasus Knight HP : 21 Def: 06 Pow: 08 Res: 07 Skl: 11 Mov: 07 Spd: 13 Con: 05 Luc: 06 Aid: 15 Weapons: Lances Weakness: Flyer Special: Can move after using rescue and item commands Class Change: Falcon Knight HP : +5 Def: +2 Pow: +2 Res: +2 Skl: +0 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: -1 Weapons: Swords, Lances Weakness: Flyer Special: Can move after using rescue and item commands Average final stats: Lv20 Falcon knight HP : 48/60 Def: 14/23 Pow: 21/23 Res: 26 MAXED Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 06 Quickness: 34 MAXED Luc: 16/30 Aid: 14 With tactician's bonus: HP : 50/60 Def: 16/23 Pow: 23 MAXED Res: 26 MAXED Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 06 Quickness: 34 MAXED Luc: 17/30 Aid: 14 Overall improvement: +2/+5 - Farina Element: Anima Base stats growth: HP 75% Pow 50% Skl 40% Spd 45% Luc 45% Def 25% Res 30% Joins as: Lv12 Pegasus Knight HP : 24 Def: 10 Pow: 10 Res: 12 Skl: 13 Mov: 07 Spd: 14 Con: 05 Luc: 10 Aid: 15 Weapons: Lances Weakness: Flyer Special: Can move after using rescue and item commands Class Change: Falcon Knight HP : +5 Def: +2 Pow: +2 Res: +2 Skl: +0 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: -1 Weapons: Swords, Lances Weakness: Flyer Special: Can move after using rescue and item commands Average final stats: Lv20 Falcon Knight HP : 49/60 Def: 19/23 Pow: 23 MAXED Res: 22/26 Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 06 Quickness: 34 MAXED Luc: 22/30 Aid: 14 With tactician's bonus: HP : 51/60 Def: 20/23 Pow: 23 MAXED Res: 23/26 Skl: 25 MAXED Mov: 08 Spd: 28 MAXED Con: 06 Quickness: 34 MAXED Luc: 24/30 Aid: 14 Overall improvement: +2/+4 - Heath Element: Thunder Base stats growth: HP 80% Pow 50% Skl 50% Spd 45% Luc 20% Def 30% Res 20% Joins as: Lv7 Wyvern Knight HP : 28 Def: 10 Pow: 11 Res: 01 Skl: 08 Mov: 07 Spd: 07 Con: 09 Luc: 07 Aid: 16 Weapons: Lances Weakness: Flyer, Wyvern Special: Can move after using rescue and item commands Class Change: Wyvern Lord (M) HP : +4 Def: +0 Pow: +0 Res: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Aid: -1 Weapons: Swords, Lances Weakness: Flyer, Wyvern Special: Can move after using rescue and item commands Average final stats: Lv20 Wyvern Lord (M) HP : 58/60 Def: 20/28 Pow: 27 MAXED Res: 09/22 Skl: 25 MAXED Mov: 08 Spd: 23/24 Con: 10 Quickness: 33/34 Luc: 13/30 Aid: 15 With tactician's bonus: HP : 60 MAXED Def: 21/28 Pow: 27 MAXED Res: 11/22 Skl: 25 MAXED Mov: 08 Spd: 24 MAXED Con: 10 Quickness: 34 MAXED Luc: 15/30 Aid: 15 Overall improvement: +2/+6 - Vaida Element: Fire Base stats growth: HP 60% Pow 45% Skl 25% Spd 40% Luc 30% Def 25% Res 15% Joins as: Lv9 Wyvern Lord HP : 43 Def: 21 Pow: 20 Res: 06 Skl: 19 Mov: 08 Spd: 13 Con: 12 Luc: 11 Aid: 08 Weapons: Swords, Lances Weakness: Flyer, Wyvern Special: Can move after using rescue and item commands Average final stats: Lv20 Wyvern Lord (F) HP : 50/60 Def: 24/27 Pow: 25 MAXED Res: 08/23 Skl: 21/26 Mov: 08 Spd: 17/24 Con: 12 Quickness: 29/36 Luc: 14/30 Aid: 08 With tactician's bonus: HP : 50/60 Def: 24/27 Pow: 25 MAXED Res: 08/23 Skl: 22/26 Mov: 08 Spd: 18/24 Con: 12 Quickness: 30/36 Luc: 15/30 Aid: 08 Overall improvement: +0/+3 4) Infantry (Class change items: earth seal, hero crest) - Dorcas Element: Fire Base stats growth: HP 80% Pow 60% Skl 40% Spd 20% Luc 45% Def 25% Res 15% Joins as: Lv3 Fighter HP : 30 Def: 03 Pow: 07 Res: 00 Skl: 07 Mov: 05 Spd: 06 Con: 14 Luc: 03 Aid: 13 Weapons: Axes Weakness: None Class Change: Warrior HP : +3 Def: +3 Pow: +1 Res: +3 Skl: +2 Mov: +1 Spd: +0 Con: +2 Luc: +0 Aid: +2 Weapons: Axes, Bows Weakness: None Average final stats: Lv20 Warrior HP : 60 MAXED Def: 15/26 Pow: 30 MAXED Res: 08/22 Skl: 23/28 Mov: 06 Spd: 13/26 Con: 16 Quickness: 29/42 Luc: 17/30 Aid: 15 With tactician's bonus: HP : 60 MAXED Def: 17/26 Pow: 30 MAXED Res: 10/22 Skl: 25/28 Mov: 06 Spd: 15/26 Con: 16 Quickness: 31/42 Luc: 19/30 Aid: 15 Overall improvement: +2/+11 - Bartre Element: Thunder Base stats growth: HP 85% Pow 50% Skl 35% Spd 40% Luc 30% Def 30% Res 25% Joins as: Lv2 Fighter HP : 29 Def: 04 Pow: 09 Res: 00 Skl: 05 Mov: 05 Spd: 03 Con: 13 Luc: 04 Aid: 12 Weapons: Axes Weakness: None Class Change: Warrior HP : +3 Def: +3 Pow: +1 Res: +3 Skl: +2 Mov: +1 Spd: +0 Con: +2 Luc: +0 Aid: +2 Weapons: Axes, Bows Weakness: None Average final stats: Lv20 Warrior HP : 60 MAXED Def: 18/26 Pow: 29/30 Res: 12/22 Skl: 20/28 Mov: 06 Spd: 18/26 Con: 15 Quickness: 33/41 Luc: 15/30 Aid: 14 With tactician's bonus: HP : 60 MAXED Def: 20/26 Pow: 30 MAXED Res: 14/22 Skl: 22/28 Mov: 06 Spd: 20/26 Con: 15 Quickness: 35/41 Luc: 17/30 Aid: 14 Overall improvement: +0/+11 - Geitz Element: Thunder Base stats growth: HP 85% Pow 50% Skl 35% Spd 40% Luc 40% Def 20% Res 20% Joins as: Lv3 Warrior HP : 40 Def: 11 Pow: 17 Res: 03 Skl: 12 Mov: 06 Spd: 13 Con: 13 Luc: 10 Aid: 12 Weapons: Axes, Bows Weakness: None Averange final stats: Lv20 Warrior HP : 54/60 Def: 14/26 Pow: 26/30 Res: 06/22 Skl: 18/28 Mov: 06 Spd: 20/26 Con: 13 Quickness: 33/39 Luc: 17/30 Aid: 12 With tactician's bonus: HP : 55/60 Def: 15/26 Pow: 26/30 Res: 07/22 Skl: 19/28 Mov: 06 Spd: 21/26 Con: 13 Quickness: 34/39 Luc: 18/30 Aid: 12 Overall improvement: +1/+5 - Raven Element: Rain Base stats growth: HP 85% Pow 55% Skl 40% Spd 45% Luc 35% Def 25% Res 15% Joins as: Lv5 Mercenary HP : 25 Def: 05 Pow: 08 Res: 01 Skl: 11 Mov: 05 Spd: 13 Con: 08 Luc: 02 Aid: 07 Weapons: Swords Weakness: Swordman Class Change: Hero HP : +4 Def: +2 Pow: +0 Res: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Aid: +1 Weapons: Swords, Axes Weakness: Swordman Average final stats: Lv20 Hero HP : 58/60 Def: 16/25 Pow: 25 MAXED Res: 08/22 Skl: 27/30 Mov: 06 Spd: 26 MAXED Con: 09 Quickness: 35 MAXED Luc: 16/30 Aid: 08 With tactician's bonus: HP : 60 MAXED Def: 17/25 Pow: 25 MAXED Res: 10/22 Skl: 28/30 Mov: 06 Spd: 26 MAXED Con: 09 Quickness: 35 MAXED Luc: 18/30 Aid: 08 Overall improvement: +2/+6 - Harken Element: Fire Base stats growth: HP 80% Pow 35% Skl 30% Spd 40% Luc 20% Def 30% Res 25% Joins as: Lv8 Hero HP : 38 Def: 15 Pow: 21 Res: 10 Skl: 20 Mov: 06 Spd: 17 Con: 11 Luc: 12 Aid: 10 Weapons: Swords, Axes Weakness: Swordman Average final stats: Lv20 Hero HP : 48/60 Def: 19/25 Pow: 25 MAXED Res: 13/22 Skl: 24/30 Mov: 06 Spd: 22/26 Con: 11 Quickness: 33/37 Luc: 14/30 Aid: 10 With tactician's bonus: HP : 48/60 Def: 19/25 Pow: 25 MAXED Res: 14/22 Skl: 24/30 Mov: 06 Spd: 22/26 Con: 11 Quickness: 33/37 Luc: 15/30 Aid: 10 Overall improvement: +0/+2 - Guy Element: Fire Base stats growth: HP 75% Pow 30% Skl 50% Spd 70% Luc 45% Def 15% Res 25% Joins as: Lv3 Myrmidor HP : 21 Def: 05 Pow: 06 Res: 00 Skl: 11 Mov: 05 Spd: 11 Con: 05 Luc: 05 Aid: 04 Weapons: Swords Weakness: Swordman Special: Can equip wo daos Class Change: Swordmaster (M) HP : +5 Def: +2 Pow: +2 Res: +1 Skl: +0 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: +1 Weapons: Swords Weakness: Swordman Special: Can equip wo daos, +15% critical rating Average final stats: Lv20 Swordmaster (M) HP : 53/60 Def: 12/22 Pow: 19/24 Res: 10/23 Skl: 29 MAXED Mov: 06 Spd: 30 MAXED Con: 06 Quickness: 36 MAXED Luc: 21/30 Aid: 05 With tactician's bonus: HP : 55/60 Def: 14/22 Pow: 21/24 Res: 12/23 Skl: 29 MAXED Mov: 06 Spd: 30 MAXED Con: 06 Quickness: 36 MAXED Luc: 23/30 Aid: 05 Overall improvement: +2/+8 - Karel Element: Light Base stats growth: HP 70% Pow 30% Skl 50% Spd 50% Luc 30% Def 10% Res 15% Joins as: Lv7 Swordmaster (M) HP : 31 Def: 13 Pow: 16 Res: 12 Skl: 23 Mov: 06 Spd: 20 Con: 09 Luc: 15 Aid: 08 Weapons: Swords Weakness: Swordman Special: Can equip wo daos, +15% critical rating Average final stats: Lv20 Swordmaster (M) HP : 40/60 Def: 14/22 Pow: 20/24 Res: 14/23 Skl: 29 MAXED Mov: 06 Spd: 27/30 Con: 09 Quickness: 36/39 Luc: 19/30 Aid: 08 With tactician's bonus: HP : 41/60 Def: 15/22 Pow: 21/24 Res: 15/23 Skl: 29 MAXED Mov: 06 Spd: 27/30 Con: 09 Quickness: 36/39 Luc: 20/30 Aid: 08 Overall improvement: +1/+4 - Karla Element: Darkness Base stats growth: HP 60% Pow 25% Skl 45% Spd 55% Luc 40% Def 10% Res 20% Joins as: Lv5 Swordmaster (F) HP : 29 Def: 11 Pow: 14 Res: 12 Skl: 21 Mov: 06 Spd: 18 Con: 07 Luc: 16 Aid: 06 Weapons: Swords Weakness: Swordman Special: Can equip wo daos, +15% critical rating Average final stats: Lv20 Swordmaster (F) HP : 38/60 Def: 13/22 Pow: 18/22 Res: 15/25 Skl: 28/29 Mov: 06 Spd: 26/30 Con: 07 Quickness: 33/37 Luc: 22/30 Aid: 06 With tactician's bonus: HP : 39/60 Def: 13/22 Pow: 19/22 Res: 16/25 Skl: 29 MAXED Mov: 06 Spd: 27/30 Con: 07 Quickness: 24/37 Luc: 23/30 Aid: 06 Overall improvement: +1/+5 5) Barbarians (Class change item: ocean seal) - Dart Element: Fire Base stats growth: HP 70% Pow 65% Skl 20% Spd 60% Luc 35% Def 20% Res 15% Joins as: Lv8 Pirate HP : 34 Def: 06 Pow: 12 Res: 01 Skl: 08 Mov: 05 Spd: 08 Con: 10 Luc: 03 Aid: 09 Weapons: Axes Weakness: None Class Change: Berserker HP : +4 Def: +2 Pow: +1 Res: +2 Skl: +1 Mov: +1 Spd: +1 Con: +3 Luc: +0 Aid: +3 Weapons: Axes Weakness: None Special: +15% critical rating Average final stats: Lv20 Berserker HP : 60 MAXED Def: 14/23 Pow: 30 MAXED Res: 07/21 Skl: 15/29 Mov: 06 Spd: 28 MAXED Con: 13 Quickness: 41 MAXED Luc: 14/30 Aid: 12 With tactician's bonus: HP : 60 MAXED Def: 16/23 Pow: 30 MAXED Res: 09/21 Skl: 17/29 Mov: 06 Spd: 28 MAXED Con: 13 Quickness: 41 MAXED Luc: 15/30 Aid: 12 Overall improvement: +0/+7 - Hawkeye Element: Wind Base stats growth: HP 50% Pow 40% Skl 30% Spd 25% Luc 40% Def 20% Res 35% Joins as: Lv4 Berserker HP : 50 Def: 14 Pow: 18 Res: 10 Skl: 14 Mov: 06 Spd: 11 Con: 16 Luc: 13 Aid: 15 Weapons: Axes Weakness: None Special: +15% critical rating Average final stats: Lv20 Berserker HP : 58/60 Def: 17/23 Pow: 24/30 Res: 16/22 Skl: 19/29 Mov: 06 Spd: 15/28 Con: 16 Quickness: 31/44 Luc: 20/30 Aid: 15 With tactician's bonus: HP : 59/60 Def: 18/23 Pow: 25/30 Res: 16/22 Skl: 20/29 Mov: 06 Spd: 16/28 Con: 16 Quickness: 32/44 Luc: 20/30 Aid: 15 Overall improvement: +1/+4 6) Stealth specialists (Class change item: fell contract) - Mattew Element: Wind Base stats growth: HP 75% Pow 30% Skl 40% Spd 70% Luc 50% Def 25% Res 20% Joins as: Lv2 Thief HP : 18 Def: 03 Pow: 04 Res: 00 Skl: 04 Mov: 06 Spd: 11 Con: 07 Luc: 02 Aid: 06 Weapons: Swords Weakness: Swordman Special: Can use lockpicks, can steal Class Change: Assassin HP : +3 Def: +2 Pow: +1 Res: +2 Skl: +0 Mov: +0 Spd: +0 Con: +0 Luc: +0 Aid: +0 Weapons: Swords Weakness: Swordman Special: Can use lockpicks, 1/3 of the criticals are istant kills Average final stats: Lv20 Assassin HP : 49/60 Def: 14/20 Pow: 16/20 Res: 09/20 Skl: 19/30 Mov: 06 Spd: 30 MAXED Con: 07 Quickness: 37 MAXED Luc: 21/30 Aid: 06 With tactician's bonus: HP : 51/60 Def: 16/20 Pow: 18/20 Res: 11/20 Skl: 21/30 Mov: 06 Spd: 30 MAXED Con: 07 Quickness: 37 MAXED Luc: 22/30 Aid: 06 Overall improvement: +2/+9 - Legault Element: Rain Base stats growth: HP 60% Pow 25% Skl 45% Spd 60% Luc 60% Def 25% Res 25% Joins as: Lv12 Thief HP : 26 Def: 08 Pow: 08 Res: 03 Skl: 11 Mov: 06 Spd: 15 Con: 09 Luc: 10 Aid: 08 Weapons: Swords Weakness: Swordman Special: Can use lockpicks, can steal Class Change: Assassin HP : +3 Def: +2 Pow: +1 Res: +2 Skl: +0 Mov: +0 Spd: +0 Con: +0 Luc: +0 Aid: +0 Weapons: Swords Weakness: Swordman Special: Can use lockpicks, 1/3 of the criticals are istant kills Average final stats: Lv20 Assassin HP : 45/60 Def: 17/20 Pow: 16/20 Res: 12/20 Skl: 23/30 Mov: 06 Spd: 30 MAXED Con: 09 Quickness: 39 MAXED Luc: 26/30 Aid: 08 With tactician's bonus: HP : 47/60 Def: 18/20 Pow: 17/20 Res: 13/20 Skl: 25/30 Mov: 06 Spd: 30 MAXED Con: 09 Quickness: 39 MAXED Luc: 28/30 Aid: 08 Overall improvement: +2/+7 - Jaffar Element: Rain Base stats growth: HP 60% Pow 15% Skl 40% Spd 35% Luc 20% Def 30% Res 30% Joins as: Lv13 Assassin HP : 34 Def: 15 Pow: 19 Res: 11 Skl: 25 Mov: 06 Spd: 24 Con: 08 Luc: 10 Aid: 07 Weapons: Swords Weakness: Swordman Special: Can use lockpicks, 1/3 of the criticals are istant kills Average final stats: Lv20 Assassin HP : 38/60 Def: 17/20 Pow: 20 MAXED Res: 13/20 Skl: 28/30 Mov: 06 Spd: 26/30 Con: 08 Quickness: 34/38 Luc: 12/30 Aid: 07 With tactician's bonus: HP : 39/60 Def: 17/20 Pow: 20 MAXED Res: 13/20 Skl: 28/30 Mov: 06 Spd: 27/30 Con: 08 Quickness: 35/38 Luc: 12/30 Aid: 07 Overall improvement: +1/+1 4) Archery (Class change items: earth seal, orion's bolts) - Wil Element: Wind Base stats growth: HP 75% Pow 50% Skl 50% Spd 40% Luc 40% Def 20% Res 25% Joins as: Lv2 Archer (M) HP : 20 Def: 05 Pow: 06 Res: 00 Skl: 05 Mov: 05 Spd: 05 Con: 06 Luc: 06 Aid: 05 Weapons: Bows Weakness: None Special: Can use ballistas Class Change: Sniper (M) HP : +3 Def: +2 Pow: +1 Res: +3 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Aid: +1 Weapons: Bows Weakness: None Special: Can use ballistas Average final stats: Lv20 Sniper (M) HP : 51/60 Def: 14/25 Pow: 25 MAXED Res: 12/23 Skl: 26/30 Mov: 06 Spd: 22/29 Con: 07 Quickness: 29/36 Luc: 21/30 Aid: 06 With tactician's bonus: HP : 53/60 Def: 16/25 Pow: 25 MAXED Res: 14/23 Skl: 27/30 Mov: 06 Spd: 24/29 Con: 07 Quickness: 31/36 Luc: 23/30 Aid: 06 Overall improvement: +2/+9 - Rebecca Element: Fire Base stats growth: HP 60% Pow 40% Skl 50% Spd 60% Luc 50% Def 15% Res 30% Joins as: Lv1 Archer (F) HP : 17 Def: 03 Pow: 04 Res: 01 Skl: 05 Mov: 05 Spd: 06 Con: 05 Luc: 04 Aid: 04 Weapons: Bows Weakness: None Special: Can use ballistas Class Change: Sniper (F) HP : +4 Def: +2 Pow: +3 Res: +2 Skl: +1 Mov: +1 Spd: +1 Con: +1 Luc: +0 Aid: +1 Weapons: Bows Weakness: None Special: Can use ballistas Average final stats: Lv20 Sniper (F) HP : 44/60 Def: 11/24 Pow: 22/24 Res: 14/24 Skl: 25/30 Mov: 06 Spd: 29 MAXED Con: 06 Quickness: 35 MAXED Luc: 23/30 Aid: 05 With tactician's bonus: HP : 46/60 Def: 13/24 Pow: 24 MAXED Res: 16/24 Skl: 27/30 Mov: 06 Spd: 29 MAXED Con: 06 Quickness: 35 MAXED Luc: 25/30 Aid: 05 Overall improvement: +2/+12 - Louise Element: Light Base stats growth: HP 60% Pow 40% Skl 40% Spd 40% Luc 30% Def 20% Res 30% Joins as: Lv4 Sniper (F) HP : 28 Def: 09 Pow: 12 Res: 12 Skl: 14 Mov: 06 Spd: 17 Con: 06 Luc: 16 Aid: 05 Weapons: Bows Weakness: None Special: Can use ballistas Average final stats: Lv20 Sniper (F) HP : 38/60 Def: 12/24 Pow: 18/24 Res: 17/24 Skl: 20/30 Mov: 06 Spd: 23/29 Con: 06 Quickness: 29/35 Luc: 21/30 Aid: 05 With tactician's bonus: HP : 38/60 Def: 12/24 Pow: 19/24 Res: 17/24 Skl: 21/30 Mov: 06 Spd: 24/29 Con: 06 Quickness: 30/35 Luc: 21/30 Aid: 05 Overall improvement: +0/+3 - Rath Element: Darkness Base stats growth: HP 80% Pow 50% Skl 40% Spd 50% Luc 30% Def 10% Res 25% Joins as: Lv7 Nomad HP : 25 Def: 07 Pow: 08 Res: 02 Skl: 09 Mov: 07 Spd: 10 Con: 07 Luc: 05 Aid: 18 Weapons: Bows Weakness: Cavalier Class Change: Nomadic trooper HP : +3 Def: +3 Pow: +2 Res: +3 Skl: +1 Mov: +1 Spd: +1 Con: +1 Luc: +0 Aid: -1 Weapons: Swords, Bows Weakness: Cavalier Average final stats: Lv20 Nomadic Trooper HP : 54/60 Def: 13/24 Pow: 25 MAXED Res: 13/23 Skl: 23/28 Mov: 08 Spd: 27/30 Con: 08 Quickness: 35/38 Luc: 15/30 Aid: 17 With tactician's bonus: HP : 56/60 Def: 15/24 Pow: 25 MAXED Res: 15/23 Skl: 24/28 Mov: 08 Spd: 29/30 Con: 08 Quickness: 37/38 Luc: 16/30 Aid: 17 Overall improvement: +2/+8 6) Mages (Class change items: earth seal, guiding ring) - Erk Element: Thunder Base stats growth: HP 65% Pow 40% Skl 40% Spd 50% Luc 30% Def 20% Res 40% Joins as: Lv1 Mage (M) HP : 17 Def: 02 Pow: 05 Res: 04 Skl: 06 Mov: 05 Spd: 07 Con: 05 Luc: 03 Aid: 04 Weapons: Anima magic Weakness: Nothing Class Change: Sage (M) HP : +4 Def: +3 Pow: +1 Res: +3 Skl: +0 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: +1 Weapons: Anima magic, Staves Weakness: Nothing Average final stats: Lv20 Sage (M) HP : 46/60 Def: 13/21 Pow: 21/28 Res: 22/25 Skl: 21/30 Mov: 06 Spd: 26 MAXED Con: 06 Quickness: 32 MAXED Luc: 14/30 Aid: 05 With tactician's bonus: HP : 48/60 Def: 15/21 Pow: 23/28 Res: 24/25 Skl: 23/30 Mov: 06 Spd: 26 MAXED Con: 06 Quickness: 32 MAXED Luc: 16/30 Aid: 05 Overall improvement: +2/+10 - Pent Element: Rain Base stats growth: HP 50% Pow 30% Skl 20% Spd 40% Luc 40% Def 30% Res 35% Joins as: Lv6 Sage (M) HP : 33 Def: 11 Pow: 18 Res: 16 Skl: 21 Mov: 06 Spd: 17 Con: 08 Luc: 14 Aid: 07 Weapons: Anima magic, Staves Weakness: Nothing Average final stats: Lv20 Sage (M) HP : 40/60 Def: 15/21 Pow: 22/28 Res: 21/25 Skl: 24/30 Mov: 06 Spd: 23/26 Con: 08 Quickness: 31/34 Luc: 20/30 Aid: 07 With tactician's bonus: HP : 41/60 Def: 16/21 Pow: 23/28 Res: 22/25 Skl: 25/30 Mov: 06 Spd: 23/26 Con: 08 Quickness: 31/34 Luc: 20/30 Aid: 07 Overall improvement: +1/+4 - Nino Element: Fire Base stats growth: HP 55% Pow 50% Skl 55% Spd 60% Luc 45% Def 15% Res 50% Joins as: Lv5 Mage (F) HP : 19 Def: 04 Pow: 07 Res: 07 Skl: 06 Mov: 05 Spd: 11 Con: 03 Luc: 10 Aid: 02 Weapons: Anima magic Weakness: Nothing Class Change: Sage (F) HP : +3 Def: +3 Pow: +1 Res: +3 Skl: +1 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: +1 Weapons: Anima magic, Staves Weakness: None Average final stats: Lv20 Sage (F) HP : 41/60 Def: 12/21 Pow: 25/30 Res: 25 MAXED Skl: 26/28 Mov: 06 Spd: 26 MAXED Con: 04 Quickness: 30 MAXED Luc: 25/30 Aid: 03 With tactician's bonus: HP : 42/60 Def: 14/21 Pow: 27/30 Res: 25 MAXED Skl: 27/28 Mov: 06 Spd: 26 MAXED Con: 04 Quickness: 30 MAXED Luc: 27/30 Aid: 03 Overall improvement: +2/+8 - Priscilla Element: Wind Base stats growth: HP 45% Pow 40% Skl 50% Spd 40% Luc 65% Def 15% Res 50% Joins as: Lv3 Troubadour HP : 16 Def: 03 Pow: 06 Res: 06 Skl: 06 Mov: 07 Spd: 08 Con: 04 Luc: 07 Aid: 16 Weapons: Staves Weakness: Cavalier Special: Can move after using rescue and item commands Class Change: Valkyrie HP : +3 Def: +2 Pow: +2 Res: +3 Skl: +1 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: -1 Weapons: Anima magic, Staves Weakness: Cavalier Special: Can move after using rescue and item commands Average final stats: Lv20 Valkyrie HP : 35/60 Def: 10/24 Pow: 22/25 Res: 27/28 Skl: 24 MAXED Mov: 08 Spd: 22/25 Con: 05 Quickness: 27/30 Luc: 30 MAXED Aid: 15 With tactician's bonus: HP : 37/60 Def: 12/24 Pow: 24/25 Res: 28 MAXED Skl: 24 MAXED Mov: 08 Spd: 24/25 Con: 05 Quickness: 29/30 Luc: 30 MAXED Aid: 15 Overall improvement: +2/+7 - Serra Element: Thunder Base stats growth: HP 50% Pow 50% Skl 30% Spd 40% Luc 60% Def 15% Res 55% Joins as: Lv1 Cleric HP : 17 Def: 02 Pow: 02 Res: 05 Skl: 05 Mov: 05 Spd: 08 Con: 04 Luc: 06 Aid: 03 Weapons: Staves Weakness: None Class Change: Bishop (F) HP : +3 Def: +2 Pow: +1 Res: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Aid: +1 Weapons: Light magic, Staves Weakness: None Average final stats: Lv20 Bishop (F) HP : 39/60 Def: 10/21 Pow: 22/25 Res: 28/30 Skl: 18/25 Mov: 06 Spd: 24/26 Con: 05 Quickness: 29/31 Luc: 29/30 Aid: 04 With tactician's bonus: HP : 41/60 Def: 12/21 Pow: 24/25 Res: 30 MAXED Skl: 20/25 Mov: 06 Spd: 26 MAXED Con: 05 Quickness: 31 MAXED Luc: 30 MAXED Aid: 04 Overall improvement: +2/+11 - Lucius Element: Light Base stats growth: HP 55% Pow 60% Skl 50% Spd 40% Luc 20% Def 10% Res 60% Joins as: Lv3 Monk HP : 18 Def: 01 Pow: 07 Res: 06 Skl: 06 Mov: 05 Spd: 10 Con: 06 Luc: 02 Aid: 05 Weapons: Light magic Weakness: None Class Change: Bishop (M) HP : +3 Def: +3 Pow: +2 Res: +2 Skl: +1 Mov: +1 Spd: +0 Con: +1 Luc: +0 Aid: +1 Weapons: Light magic, Staves Weakness: None Average final stats: Lv20 Bishop (M) HP : 41/60 Def: 08/22 Pow: 25 MAXED Res: 30 MAXED Skl: 25/26 Mov: 06 Spd: 24 MAXED Con: 07 Quickness: 31 MAXED Luc: 09/30 Aid: 06 With tactician's bonus: HP : 43/60 Def: 09/22 Pow: 25 MAXED Res: 30 MAXED Skl: 26 MAXED Mov: 06 Spd: 24 MAXED Con: 07 Quickness: 31 MAXED Luc: 11/30 Aid: 06 Overall improvement: +2/+5 - Renault Element: Anima Base stats growth: HP 60% Pow 40% Skl 30% Spd 35% Luc 15% Def 20% Res 40% Joins as: Lv16 Bishop (M) HP : 43 Def: 15 Pow: 12 Res: 18 Skl: 22 Mov: 06 Spd: 20 Con: 09 Luc: 10 Aid: 08 Weapons: Light magic, Staves Weakness: None Average final stats: Lv20 Bishop (M) HP : 45/60 Def: 16/22 Pow: 14/25 Res: 20/30 Skl: 23/26 Mov: 06 Spd: 21/24 Con: 09 Quickness: 30/33 Luc: 11/30 Aid: 08 With tactician's bonus: HP : 46/60 Def: 16/22 Pow: 14/25 Res: 20/30 Skl: 23/26 Mov: 06 Spd: 22/24 Con: 09 Quickness: 31/33 Luc: 11/30 Aid: 08 Overall improvement: +1/+1 - Canas Element: Anima Base stats growth: HP 70% Pow 45% Skl 40% Spd 35% Luc 25% Def 25% Res 45% Joins as: Lv8 Shaman (M) HP : 21 Def: 05 Pow: 10 Res: 08 Skl: 09 Mov: 05 Spd: 08 Con: 07 Luc: 07 Aid: 06 Weapons: Dark magic Weakness: None Class Change: Druid (M) HP : +4 Def: +2 Pow: +0 Res: +2 Skl: +0 Mov: +1 Spd: +3 Con: +1 Luc: +0 Aid: +1 Weapons: Dark magic, Staves Weakness: None Average final stats: Lv20 Druid (M) HP : 47/60 Def: 15/21 Pow: 24/29 Res: 24/28 Skl: 21/26 Mov: 06 Spd: 22/26 Con: 08 Quickness: 30/34 Luc: 15/30 Aid: 07 With tactician's bonus: HP : 48/60 Def: 16/21 Pow: 26/29 Res: 26/28 Skl: 23/26 Mov: 06 Spd: 23/26 Con: 08 Quickness: 31/34 Luc: 16/30 Aid: 07 Overall improvement: +2/+9 7) Uniques - Nils & Ninian Element: Rain Base stats growth: HP 85% Pow 05% Skl 05% Spd 70% Luc 80% Def 30% Res 70% Join as: Lv2 Bard HP : 14 Def: 05 Pow: 00 Res: 04 Skl: 00 Mov: 05 Spd: 12 Con: 03 Luc: 10 Aid: 02 Weapons: None Weakness: None Special: Can use dance and rings Average final stats: Lv20 Bard/Dancer HP : 29/60 Def: 10/24 Pow: 01/10 Res: 17/26 Skl: 01/10 Mov: 05 Spd: 25/30 Con: 03 Quickness: No weapons Luc: 24/30 Aid: 02 With tactician's bonus: HP : 30/60 Def: 11/24 Pow: 02/10 Res: 18/26 Skl: 02/10 Mov: 05 Spd: 26/30 Con: 03 Quickness: No weapons Luc: 25/30 Aid: 02 Overall improvement: +1/+6 (only +1/+4 is useful) - Merlinus Element: Darkness Base stats growth: HP 120% Pow 00% Skl 90% Spd 90% Luc 100% Def 30% Res 15% Joins as: Lv5 Transporter HP : 18 Def: 05 Pow: 00 Res: 02 Skl: 04 Mov: 00 Spd: 05 Con: 25 Luc: 12 Aid: 24 Weapons: None Weakness: None Special: Can store items Class Change: Transporter (Mobile) HP : +0 Def: +0 Pow: +0 Res: +0 Skl: +0 Mov: +5 Spd: +0 Con: +0 Luc: +0 Aid: -24 Weapons: None Weakness: None Special: Can store items Average final stats: Lv9 Transporter (Mobile) HP : 46/60 Def: 12/20 Pow: 00/20 Res: 05/20 Skl: 20 MAXED Mov: 05 Spd: 20 MAXED Con: 25 Quickness: No weapons Luc: 30 MAXED Aid: 00 With tactician's bonus: HP : 47/60 Def: 13/20 Pow: 01/20 Res: 07/20 Skl: 20 MAXED Mov: 05 Spd: 20 MAXED Con: 25 Quickness: No weapons Luc: 20 MAXED Aid: 00 Overall improvement: +1/+4 (Only +1/+3 is useful) - Athos Element: Anima Joins as: Lv20 Archsage HP : 40/60 Def: 20 MAXED Pow: 30 MAXED Res: 28/30 Skl: 24/30 Mov: 06 Spd: 20/25 Con: 09 Quickness: 29/34 Luc: 25/30 Aid: 08 Weapons: Anima magic, Light magic, Dark magic, Staves Weakness: None Special: All skills are S, can equip Forblaze ***************************************** * 8.CREDITS * ***************************************** Thanks to Tigana and Junta for giving me the elements of Farina, Geitz, Harken and Karla that I was missing. Most of the stats growth and starting stats were taken from the other FAQS on Gamefaqs (mainly Juntas' and Firelizard's). Thanks a bunch to Shanrak for his constuctive criricism: if all the feedbacks were like yours FAQs writers' lives would be much better ;P And, of course, thanks a lot to all the people that keeps sending feedbacks, they are just too many for a complete list ^^ ***************************************** * 9.LEGAL * ***************************************** This FAQ is copyrighted 2003 By Anselmi Stefano, all rights reserved. This FAQ can be reproduced and distributed only for private use. Hosting this FAQ on a website is allowed only by explicit consent of the author. Any other use of this FAQ is strictly prohibited and results in a violation of the copyright. All trademarks and copyrights in this document belong to their respective owners.