~~~~~~~~~~~~~~~~~ FIRE EMBLEM: FUUIN NO TSURUGI BOSS FAQ ~~~~~~~~~~~~~~~~~ Table of Contents I. Version History II. Introduction III. The Bosses IV. Legal V. Contact Information ------------------------------------------------------------------------------ I. Version History ------------------------------------------------------------------------------ Version .95 - August 20, 2008 -The FAQ is created ------------------------------------------------------------------------------ II. Introduction ------------------------------------------------------------------------------ This guide is used to provide strategies for defeating the bosses in Fire Emblem 6 as well as providing their statistics and information. There may be some spoilers, so read ahead at your own risk. ------------------------------------------------------------------------------ III. The Bosses ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Chapter 1: Dawn of Destiny Name: Damas Class: Fighter Level: 5 HP 28 - Str 9 - Skl 5 - Spd 6 - Luck 0 - Def 4 - Res 0 - Move 5 - Con 11 Items: Steel Axe Not too hard of a first boss, but he's got quite a bit of HP for the levels of your characters, so it will take a few turns. I'd use one of the Cavaliers equipped with a sword. Alan's more powerful, but Lance is more accurate. His accuracy will be terrible, and he'll rarely hit. You can have Roy finish him off if you want to start leveling him. ------------------------------------------------------------------------------ Chapter 2: The Princess of Bern Name: Rude Class: Knight Level: 5 HP 24 - Str 10 - Skl 2 - Spd 2 - Luck 0 - Def 10 - Res 0 - Move 4 - Con 13 Items: Javelin Visit the village for an armorslayer to make this boss battle a lot easier. Dieck, Alan, or Lance can all pack a punch with it, but you can also have Roy use it if you'd like. ------------------------------------------------------------------------------ Chapter 3: Late Arrivals Name: Slater Class: Knight Level: 7 Hp 26 - Str 10 - Skl 3 - Spd 3 - Luck 1 - Def 11 - Res 0 - Move 4 - Con 13 Items: Steel Lance Javelin He's just a slightly beefed up Rude. Once again, use the armorslayer to make quick work of him. ------------------------------------------------------------------------------ Chapter 4: Collapse of the Alliance Name: Erik Class: Cavalier Level: 10 HP 26 - Str 8 - Skl 8 - Spd 9 - Luck 2 - Def 8 - Res 2 - Move 7 - Con 9 Items: Steel Sword Javelin Erik's not much of a problem, but his speed and strength can pose a slight threat. Roy's Rapier can pack a punch, but overall, the best strategy is to just smash him with your strongest units. ------------------------------------------------------------------------------ Chapter 5: The Emblem of Fire Name: Dory Class: Brigand Level: 11 HP 30 - Str 13 - Skl 4 - Spd 8 - Luck 2 - Def 7 - Res 1 - Move 5 - Con 12 Items: Killer Axe Hand Axe That Killer Axe is scary. Your best choice is to get him to switch to the hand axe by waiting two spaces away. After he attacks with his hand axe, rush in and smash him with your strongest units. ------------------------------------------------------------------------------ Chapter 6: The Trap Name: Wagner Class: Shaman Level: 9 HP 24 - Str 6 - Skl 6 - Spd 10 - Luck 3 - Def 4 - Res 8 - Move 5 - Con 5 Items: Flux This guy can actually be quite a challenge despite his low magic and HP. He's fast and on a throne, so his avoid is pretty high. You're going to want to rush him with high attack/high skill units to take care of him. You're going to have to watch out, though, since many of your most powerful units will probably have low resistance. There's not much of a risk in waiting one space away and healing on your turn. ------------------------------------------------------------------------------ Chapter 7: The Rebellion of Ostia Name: Devias Class: Knight Level: 11 HP 33 - Str 11 - Skl 6 - Spd 5 - Luck 4 - Def 12 - Res 1 - Move 4 - Con 14 Items: Spear He has high HP, strength, and defense, but his resistance blows. If you've trained Lugh, he can be very helpful here. Spear's range is 1~2, so be careful that he can't take out Lugh if you decide to use him - you may want to wait two spaces away and allow him to attack first. An armorslayer can also take care of him relatively quickly. ------------------------------------------------------------------------------ Chapter 8: The Reunion Name: Leygance Class: General Level: 1 HP 36 - Str 12 - Skl 5 - Spd 9 - Luck 8 - Def 14 - Res 5 - Move 5 - Con 16 Items: Steel Lance Javelin Time for promoted units as bosses already. Being an armored unit, armorslayer works well as usual. He also has low resistance compared to his defense, so you can use a magic user to hit him while he still has his steel lance equipped without fearing a counter. Be careful of his speed, though, because you may be missing him a lot. ------------------------------------------------------------------------------ Chapter 8x: The Blazing Sword Name: Henning Class: Hero Level: 1 HP 33 - Str 10 - Skl 19 - Spd 16 - Luck 5 - Def 11 - Res 2 - Move 6 - Con 10 Items: Steel Blade Hand Axe Tough boss - he's a promoted unit with high speed sitting on a throne, so his avoid is going to be very high. He does have low resistance, though, so you should try to exploit that with a strong magic user, preferably Lugh since he has better skill than Lilina. You'll probably feel safer if you get him to switch to his hand axe and then pound on him with sword users on your next turn. It may take a while due to his high defense, though. ------------------------------------------------------------------------------ Chapter 9: The Misty Isles Name: Scott Class: Berserker Level: 3 HP 42 - Str 12 - Skl 9 - Spd 12 - Luck 5 - Def 11 - Res 2 - Move 6 - Con 15 Items: Killer Axe Hand Axe A berserker with a killer axe is not fun. Hit him with magic to do some major damage to him and get him to switch to his hand axe. Be careful, though, because berserkers naturally have a critical bonus, so he can still hurt you with a hand axe, but the risk is much lower. After getting him to switch to his hand axe, you can attack close range with a strong unit without much fear of a critical. You can continue the magic assault as well, which is probably safest as long as you make sure to heal if your mage is low on HP. ------------------------------------------------------------------------------ Chapter 10A: The Resistance Forces Name: Nord Class: Druid Level: 5 HP 31 - Str 13 - Skl 7 - Spd 8 - Luck 4 - Def 8 - Res 11 - Move 6 - Con 8 Items: Nosferatu He can be quite a challenge because Nosferatu can be pretty annoying. I'd advise you to let him initiate battle first so that you can heal your attacking unit and so that he won't be able to heal any of his HP with Nosferatu. His resistance is high, so you might as well rule out attacking with magic. Your best choice is to attack him physically, but be very careful. It may be a long battle since he has Nosferatu. ------------------------------------------------------------------------------ Chapter 10B Coming soon... ------------------------------------------------------------------------------ Chapter 11A: Hero of the West Name: Oro Class: Bishop Level: 8 HP 34 - Str 15 - Skl 11 - Spd 10 - Luck 10 - Def 9 - Res 17 - Move 6 - Con 7 Items: Divine His resistance is ridiculously high - unless you've been arena abusing your mages or using them nonstop, you should stick to physical attacks. At this stage of the game, your physical attackers should be strong enough to take him out relatively quickly. Watch out for his Divine, though - he has high magic and most of your physical attackers will probably be sorely lacking in resistance. As usual, waiting in front of him and letting him initiate the attack is never a bad idea. ------------------------------------------------------------------------------ Chapter 11B Coming soon... ------------------------------------------------------------------------------ Chapter 12: The True Enemy Name: Aine Class: Mamkute Level: 8 HP 32 - Str 7 - Skl 1 - Spd 3 - Luck 7 - Def 3 - Res 5 - Move 5 - Con 5 Items: Flame Stone Mamkute bosses are pretty laughable - they can't attack indirectly, so you can abuse them with magic. His resistance isn't spectacular either, and his speed sucks. His defense is terrible as well, but it's never a good idea to get close to a mamkute. ------------------------------------------------------------------------------ Chapter 12x: The Axe of Thunder Name: Grero Class: Berserker Level: 2 HP 45 - Str 16 - Skl 10 - Spd 14 - Luck 6 - Def 11 - Res 3 - Move 6 - Con 13 Items: Silver Axe Hand Axe Another berserker, so beware criticals. He only has a silver axe, but that can still do quite a bit of damage. As with many bosses, the key is getting him to switch to his less powerful ranged weapon. Use your mage to hit him from afar. With his low resistance, he should take quite a bit of damage if you're able to hit. He's very fast and he's on a throne, so making contact may be a problem. I'd suggest Lugh over Lilina for the task if you've been training him. After getting him to switch to his hand axe, you can choose between rushing him with physical attackers or continuing the magic beatdown. ------------------------------------------------------------------------------ Chapter 13: The Rescue Plan Name: Flaer Class: Wyvern Lord Level: 2 HP 44 - Str 18 - Skl 11 - Spd 12 - Luck 9 - Def 16 - Res 6 - Move 8 - Con 11 Items: Spear Wyvern lords without Delphi Shield are a joke. Pelt him with arrows or Aircalibur to finish him quickly. Just be careful with the spear's range - don't put any weak units with low HP nearby. ------------------------------------------------------------------------------ Chapter 14: Arcadia Name: Randy Class: Hero Level: 10 HP 40 - Str 15 - Skl 29 - Spd 16 - Luck 8 - Def 11 - Res 5 - Move 6 - Con 12 Items: Light Brand He's got pretty decent stats, and he's pretty fast, but his resistance is lacking. Attack him from a distance with magic - Light Brand can only do 10 damage, and he should take quite a lot of damage himself. ------------------------------------------------------------------------------ Chapter 14x: The Infernal Element Name: Ohtz Class: Sage Level: 10 HP 35 - Str 17 - Skl 16 - Spd 15 - Luck 7 - Def 10 - Res 14 - Move 6 - Con 7 Items: Elfire Bolting The best strategy for taking him out is to rush him when he still has Bolting equipped - its range is 3~10 and it's way too heavy for him, so his attack speed will be greatly lessened. His defense is lower than his resistance, so you may have better luck with physical attacks. However, if you're afraid that your physical units won't be able to withstand his high magic plus Elfire, you can try to defeat him with a high-powered sage. If you don't have one available, just let him initiate battle with one of your strongest units, heal them, and then commence the physical beating. ------------------------------------------------------------------------------ Chapter 15: Dragon Girl Name: Raeth Class: Paladin Level: 8 HP 40 - Str 16 - Skl 8 - Spd 8 - Luck 10 - Def 13 - Res 9 - Move 8 - Con 11 Items: Spear None of his stats are overly impressive besides having decent strength. He has pretty low resistance, and by this stage you should have a good level sage. Pelt him with magic for the best results, but he shouldn't be hard even if you do decide to go the close combat physical route. ------------------------------------------------------------------------------ Chapter 16: Retaking the Capital Name: Narshen Class: Wyvern Lord Level: 10 HP 46 - Str 16 - Skl 13 - Spd 16 - Luck 13 - Def 20 - Res 12 - Move 8 - Con 11 Items: Runesword Delphi Shield Blue Gem For being such a major villain so far in the game, he's a bit of a disappointment as a boss. He has good stats all around, but he can't do anything about his class. Use a thief to steal his Delphi Shield, rescue your thief, and then unleash a barrage of arrows and Aircalibur. It shouldn't be long before he goes down regardless of how many times he steals your HP with his Runesword. He also has a Blue Gem that you can steal if you have another thief and rescuer. ------------------------------------------------------------------------------ Chapter 16x: The Heavenly Light Name: Windam Class: Bishop Level: 12 HP 41 - Str 20 - Skl 12 - Spd 12 - Luck 15 - Def 13 - Res 8 - Move 6 - Con 8 Items: Divine Berserk His Berserk staff should be broken by the time you reach him, so you only really have to worry about Divine. His resistance is pretty low, so you should be able to defeat him with magic users without having to worry much about his high magic and Divine. ------------------------------------------------------------------------------ Chapter 17 (Sacae): The Bishop's Teachings Name: Arcard Class: Paladin Level: 10 HP 48 - Str 20 - Skl 14 - Spd 13 - Luck 13 - Def 16 - Res 10 - Move 8 - Con 11 Items: Silver Lance Javelin He has pretty solid stats overall, but his resistance is lacking. Use your magic users to defeat him. You should feel safe with close combat when he switches to his javelin, but he does have decent defense and physical attacks may not even be necessary. ------------------------------------------------------------------------------ Chapter 17 (Ilia) Coming soon... ------------------------------------------------------------------------------ Chapter 18 (Sacae): The Law of Sacae Name: Monke Class: Nomad Trooper Level: 9 HP 42 - Str 15 - Skl 16 - Spd 20 - Luck 12 - Def 13 - Res 13 - Move 8 - Con 8 Items: Brave Bow Brave Sword Elixir This guy can actually be pretty challenging - he has two brave weapons, one for close combat and one for distance. Overall, he has solid stats and what really stands out is his speed, so you may have quite a bit of trouble. Sages own in this game, but I'd suggest letting him attack first, healing, and then continuing your magic assault. You may also want to steal his Elixir and then rescue your thief, because they may go down against his Brave Sword. ------------------------------------------------------------------------------ Chapter 18 (Ilia) Coming soon... ------------------------------------------------------------------------------ Chapter 19 (Sacae): The Battle of Bulgar Name: Gel Class: Swordmaster Level: 10 HP 42 - Str 17 - Skl 23 - Spd 23 - Luck 11 - Def 11 - Res 14 - Move 6 - Con 9 Items: Light Brand Light Brand only does 10 damage from a distance, so despite him having lower defense than resistance, you may want to stick with using magic and attacking him from a distance. It's much less risky. ------------------------------------------------------------------------------ Chapter 19 (Ilia) Coming soon... ------------------------------------------------------------------------------ Chapter 20 (Sacae): The Silver Wolf Name: Roartz Class: General Level: 10 HP 50 - Str 21 - Skl 13 - Spd 12 - Luck 13 - Def 20 - Res 11 - Move 5 - Con 16 Items: Spear Red Gem As with most armored units, the best plan is to use magic or an armorslayer. He has high HP and defense, so it might be a long battle otherwise. He's not very fast, though, so you may be able to double him to make it a quicker battle. You can steal a Red Gem from him as well, but you might want to rescue your thief - he has good strength and a spear. ------------------------------------------------------------------------------ Chapter 20 (Ilia) Coming soon... ------------------------------------------------------------------------------ Chapter 20x (Sacae): The Bow of Winds This chapter is rather confusing - there are five bosses, with only one true boss that you must defeat and conquer his gate. I'll update when I get all of their information as well as figure out which one is the actual boss. Most of them are Level 7 or 8 Nomad Troopers or Druids, none of which are very difficult. ------------------------------------------------------------------------------ Chapter 20x (Ilia) Coming soon... ------------------------------------------------------------------------------ Chapter 21: The Sword of Seals Name: Murdock Class: General Level: 20 HP 62 - Str 27 - Skl 19 - Spd 12 - Luck 12 - Def 25 - Res 17 - Move 5 - Con 20 Items: Tomahawk Knight Crest His stats are very impressive, and he truly is one of the toughest bosses in the game. In fact, the only boss that even compares is Zephiel. His biggest downfall is being armored - armorslayer is the key to defeating him. If you don't have one, there's a shop in this chapter that sells them. You can also attack him with magic, since his resistance is slightly lower than his defense and you may be able to put a dent into him. However, you have to be careful of his tomahawk - its range is 1~2 and it can do some serious damage to a low defense, low HP sage. I'd just stick my strongest character with an armorslayer and let him loose. ------------------------------------------------------------------------------ Chapter 21x: The Silencing Darkness Name: Pereth Class: Druid Level: 17 HP 36 - Str 20 - Skl 14 - Spd 11 - Luck 13 - Def 15 - Res 20 - Move 6 - Con 6 Items: Nosferatu He's annoying. Nosferatu, high magic, decent defense, high resistance - there aren't a ton of holes. You can allow him to attack first, heal, and then rush him with all of your physical attack units to take advantage of his lower defense. Regardless, it may be a longer battle than you had wanted because of his Nosferatu. ------------------------------------------------------------------------------ Chapter 22: The Neverending Dream Name: Zephiel Class: King Level: 20 HP 70 - Str 24 - Skl 20 - Spd 14 - Luck 15 - Def 22 - Res 24 - Move 5 - Con 17 Items: Exaccus Hero Crest Like Murdock, his stats are extremely impressive. He isn't really lacking in any stat. As for how to handle him, that's really up to you. You should use your best units with the best weapons. Handing a Divine Weapon to a unit who can properly wield it can be very useful during this battle. I found that giving my Hero a Durandal was the best strategy. It's also best to let him attack first to prevent him from killing your units. Remember that Exaccus has a range of 1~2, so don't expect to escape from a long distance battle without damage. You can steal the Hero Crest, but, as usual, be sure to rescue your thief. ------------------------------------------------------------------------------ Chapter 23: The Ghost of Bern Name: Brenya Class: Sage Level: 20 HP 38 - Str 23 - Skl 18 - Spd 18 - Luck 17 - Def 18 - Res 25 - Move 6 - Con 6 Items: Fimbulvetr Bolting Guiding Ring She's easiest if she has bolting still equipped when you approach, but if it's all used up by the time you get to her, Fimbulvetr shouldn't be much of a problem either. She has low HP, but her defense and resistance are both relatively high. If you have a powerful sage, though, you shouldn't have much to worry about with her resistance. I'd suggest using your magic users against her to lessen the impact from Fimbulvetr. You can try to take advantage of her low defense and finish her with a physical attack. ------------------------------------------------------------------------------ Chapter 24: The Truth of the Legend Name: Yahn Class: Mamkute Level: 18 HP 80 - Str 15 - Skl 10 - Spd 12 - Luck 14 - Def 15 - Res 16 - Move 5 - Con 7 Items: Flame Stone Elixir Yahn is a joke. He's nothing more than a beefed up Mamkute. Use your Divine Weapons or even a Wyrmslayer to take him out quickly. ------------------------------------------------------------------------------ Final Chapter: Beyond the Darkness Name: Idoun Class: Dark Dragon Level: 20 HP 78 - Str 29 - Skl 23 - Spd 16 - Luck 18 - Def 30 - Res 21 - Move 2 - Con 25 Items: Dark Breath The final boss of the game and she isn't much of a problem. I believe she's the only boss in the game that actually moves, but her movement is a pitiful 2, so it shouldn't be a problem unless you get really close to her. Dark Breath is painful, but its range is only 1~1. Overall, she's no match for your Divine Weapons. If Roy is adequately leveled, the Sword of Seals should be able to take her out. If not, weaken her with the other Divine Weapons, and the Sword of Seals will be able to finish her easily. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV. Legal ------------------------------------------------------------------------------ This entire document is (C) 2008 ThatSuperGuy. All trademarks are property of their respective owners. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ------------------------------------------------------------------------------ V. Contact Information ------------------------------------------------------------------------------ If for any reason you need to contact me, e-mail me at timestalker78@gmail.com. E-mail me with any problems you have with the guide or if you have any other strategies to suggest for these bosses.