_|_|_|_| _| _| _| _|_|_| _|_|_| _| _|_|_| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _|_|_| _| _|_|_|_| _| _|_|_| _|_|_| _|_|_|_| _|_|_| _|_|_| _| _| _|_|_| _| _| _| _| _| _| _| _|_| _| _| _| _| _| _| _| _| _| _| _|_| _| _| _| _|_|_| _| _| _|_| _|_|_| _|_|_| _|_|_| _| _|_| _|_|_|_|_| _| _| _| _|_|_| _|_|_| _|_|_|_| _|_|_| _|_|_| _| _| _| _| _| _| _| _|_| _| _| _| _| _| _| _| _|_| _| _|_|_| _|_|_| _|_| _| _|_|_| _|_|_| _|_| _| _| _| _|_|_| _| _| _|_|_| _|_|_| _|_|_| _|_| _|_|_|_| _| _| _| _| _| _| _| _| _| _|_|_|_| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _|_|_| _| _|_|_| _| _| _|_|_| _|_|_| 1. Copyright Started on: March 2nd, 2004 2. Contact Details CNTD Finished on: March 29th, 2005 3. Story STRY # of Updates: 6 3.2 Characters CHCT Version Name: Final 4. Overview OVVW Total size: 469 KB 5. Walkthrough WKTH 6. Sub-Missions S-MS 7. Equipment(And Items) EQPM 8. Jobs/Abilities JBAB 9. Miscellaneous MSLL Version Updates VSUP Credits CRDT \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 1. Copyright /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ This document is 2004 Yami Shuryou. The illegal use of this FAQ will be immediately dealt with the swiftest measures. This is to be used ONLY for personal use, and cannot be altered, or used in any way to make a profit. Well, you can use this to make a profit, but ONLY if you give me all the money. Otherwise, it's illegal. Dave, if you steal this FAQ, may you rot in hell. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 2. Contact Details /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ CNTD Email: yamishuryou AT gmail.com Here's a list of rules; failure to follow any one of these rules can result in me blocking you, so use your alternate accounts wisely. ======= =Email= ======= -Title your email 'FFTA Help/Errors' -I usually should be able to respond back in a day or two, but sometimes I may not be able to reply for a while. Don't freak out if I don't reply quickly enough. -Good, proper grammar and spelling. This is more warranted in emails, simply because you should have the time to spell and punctuate. -Be polite. -And of course, always just ask questions that aren't in the FAQs. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 3. Story /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ STRY It takes only one heartfelt wish; one dream can change the world... Long before the times that history remembers, there was an age of great magic in an ancient land called Kiltia. When the great flood swept over the world, the culture perished, but a key to its magic and secrets - a book called 'The Grand Grimoire' - is said to have survived. It is foretold that the one who holds the ancient text will be able to change the world. Many have sought the book, but none have ever found it. Through the ages, many legends were written about The Grand Grimoire, but legends are often forgotten. Those who once knew it called it... the Final Fantasy. One day in the peaceful, snow-covered town of St. Ivalice, a young boy named Mewt discovers a mysterious book with no title in the local bookstore. Little do Mewt, and friends Marche and Ritz realize that they will soon begin the greatest adventure of their lives. ============================================================================== 3.2 Characters ============================================================================== CHCT -=-=-=-=-=-= Ezel Berbier -=-=-=-=-=-= Race: Nu Mou A mystical Nu Mou, Ezel Berbier has the knack for creating the powerful and incredible Law and Antilaw cards. The clever Nu Mou eccentric likes his freedom, and runs a card shop. After saving him from being captured in Cadoan, Ezel will aid you. -=-=-=-=-=-= Ritz Malheur -=-=-=-=-=-= Race: Human In St. Ivalice, Ritz is Marche's and Mewt's classmate, and a stubborn and quite headstrong female. In Ivalice, her one secret wish comes true, where she travels with her viera friend Shara, and their clan. Well-respected by the viera, Ritz is able to learn their jobs. -=-=-=-=- Montblanc -=-=-=-=- Race: Moogle The first friend of Marche's in the world of Ivalice, the shockingly curious Montblanc helps Marche out in his adjustment to Ivalice, and brings Marche into Clan Nutsy. Following Marche's path in Ivalice, he is a loyal friend, and besides encouraging Marche to become more self-confident, he is quite curious about St. Ivalice. -=-= Nono -=-= Race: Moogle Montblanc's younger brother, Montblanc is an aspiring gadgeteer who owns a merchant airship. After helping him retrieve his craft from thieves in the Jagd Dorsa, he will allow you to trade with a friend. -=-=-=-=-=-=- Doned Radiuju -=-=-=-=-=-=- Race: Human Marche's younger brother. In St. Ivalice, Doned is restricted to a wheelchair due to a medical case. In Ivalice, his health is perfect, but with it comes selfishness. -=-=-=-=-=-=-= Marche Radiuju -=-=-=-=-=-=-= Race: Human The new kid in St. Ivalice due to the divorce of his parents and his brother Doned's requirement of country air, Marche is unsure of himself. Starting off in the world off Ivalice, he journeys to find his way back home. The main character. -=-=-=-=-=- Cid Randell -=-=-=-=-=- Race: Human In St. Ivalice, Cid is Mewt's wife, and the husband of the now dead Remedi Randell. After his wife's death, he lost his job, began drinking, and started to neglect Mewt. Within Ivalice, however, Cid is the royal judgemaster for the Palace, though still Mewt's father. Come to think, shouldn't this make him a king? -=-=-=-=-=-= Mewt Randell -=-=-=-=-=-= Race: Human The shy and passive classmate of Marche and Ritz in St. Ivalice, Mewt is often bullied, adding to his emotional problems. Mewt's mother has recently passed away, and his father, Cid, has drinking problems. In Ivalice however, he is the prince, his father the judgemaster, and his mother alive as the queen. -=-=-=-=-=-=-= Remedi Randell -=-=-=-=-=-=-= Race: ??? Supposed to be Human In the real world, Remedi Randell is dead. However, the personification of Remedi exists in Ivalice as Queen Remedi. Every wish that Mewt desires, so does Queen Remedi fulfill her son's wish. -=-=-=-=-=- Shara -=-=-=-=-=- Race: Viera Ritz's friend in the world of Ivalice. A Viera who is serious and proud, yet kind and thoughtful. Shara is loyal to Ritz, and offers her support and guidance to Ritz through their adventures. -=-=-=-=-=- Babus Swain -=-=-=-=-=- Race: Nu Mou Har har, you have Swain as your last name. Anyways, as the personal attendant of Prince Mewt, he at first is Marche's enemy, but later his ally. A serious and fanatically loyal nu mou Runeseeker, he selflessly lives to see the prince protected and happy - so much, that the prince's and queen's wishes are his. -=-=-=-=-=-= Llednar Twem -=-=-=-=-=-= Race: ??? Supposed to be Human A dark and mysterious young man, Llednar is one of Prince Mewt's guardians. A cold Mageknight, Llednar's powers are unknown as to how they exist - in fact, the very existence of Llednar is an anomaly. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 4. Overview /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ OVVW a. Missions b. Battle c. Jobs/Abilities d. Laws e. World Screen ============================================================================== a. Missions ============================================================================== Step 1 ------ Enter a pub, in any of the three cities. Speaking to the bartender, he'll give you a list of the available missions, and you can contract one, for a small fee. Some missions require a certain Job, Clan Level, or Mission Item. After speaking to the bartender and contracting a mission, go to the spot where the mission is to occur(if you are unsure of the mission whereabouts, check in my walkthrough). Step 1.5 -------- A red cloaked soldier will run into you on the overworld map, and you'll have no choice but to engage, although you can run away in these battles. Red units will disappear after seven days on the map. Blue units will not disappear, and will chase you down until they can fight you. Step 2 ------ Prepare your units, selecting up to six members of your clan. Some missions, though, don't allow six members out. While choosing your men, you can press SELECT to view the laws, and press R while looking at a specific character to change their equipment, jobs and abilities. Meanwhile, you can look at your enemies. Step 3 ------ With your force handpicked out, it's time to duel the enemy. See SCHEMATICS OF BATTLING for more. Step 4 ------ Completing a mission, you'll be rewarded with Gil, Ability Points, Items, and, if applicable, Combo Points. If one of your clan members has broken the law somehow and gotten a yellow law, you will receive a fine according to which law was broken. ============================================================================= b. Battle ============================================================================= SCHEMATICS OF BATTLING ====================== Status ------ HP - How many HP points of damage you can take before you fall. MP - How many MP points you can use to cast spells before you run out of energy. JP - Up to a number of 10, JP will allow you to summon either a totema at the price of 10 points, or performing a combo. EXP - Shows how many EXP out of 100 you have currently. When this reaches 100, you level up. WT - Shows how fast you can move. In a battle of 12, if you have 1/12, you can move first, but if you have 12/12, everyone else moves before you do. Unit Selection -------------- R - View your highlighted character, and be able to change Abilities, Jobs and Equipment. L - View the area that you're in, moving your cursor around. Also able to use to view the enemy units. Select - View the laws. These may force a change in your strategy according to what the laws of the day are. D-Pad - Scroll around when viewing the map. Also scroll between characters, and change a character's direction. A - Select a character to place on the battlefield. B - Take a character off the battlefield, or otherwise put it elsewhere. In the lower part of the screen, right under the characters Judge Points, you should have a # -/- (Replace - with numbers). The first number represents how many of your own units you have on the field, and the second represents how many you are able to put onto the battlefield. Characters can only be placed on the highlighted blue squares. Jumping ------- #h-This represents the elevation of a certain square. If the elevation of the square next to it that you may be going onto and your jump number does not add up to at least equal the elevation of the certain square, then you can not go right over it, but have to climb up other squares to do so. Jump number is determined by some accessories and your Job. Action Menu ----------- Move - Move a set number of panels determined by your Job. This number can be made larger with the equipping of certain accessories. Action - Allows you to perform an offensive/defensive action. Wait - Going a bit sooner than you would, you can choose to wait instead of making an action/movement. Status - Lets you view your unit's status. Turn Order ---------- In the lower right corner of your characters status bar, there should be a WT #/#. The first number is how many units you will be required to wait for to make their move, and the second number is how many units, including the judge, are on the field. If you do not move or make an action, you can act again quickly. If you do either action, you'll have to wait a bit longer, and if you do both actions, you'll be required to wait much longer. Turn order can be influenced by the following spells, all learned by a Time Mage, a job available only to the Nu Mou and the Moogles. However, some of these moves can be learned by other Jobs. Ability }{Effect ++++++++++++++++}{++++++++++++++++++++++++++++++ Haste }{Increases the target's Speed. Quicken }{Lets the target act next turn. Speedbreak }{Reduces the target's Speed Slow }{Reduces the target's Speed Stop }{Stops time for the target AP + CP ------- AP stands for Ability Points, and CP stands for Combo Points. These two units are gained after every battle, and contribute to your learning of a new ability - a technique to use in battle. Once you've mastered an ability by getting the necessary amounts of AP/CP for it, you no longer need the specific weapon to use it. Judge Points ------------ After either going with the laws (See Laws) or defeating an enemy, you will gain a Judge Point. Once you get 10, you can use these Judge Points to summon a Totema, a powerful monster that will devastate the entire field of enemies. These Totemas can only be summoned after certain missions in the game. You can also use Combos with Judge Points. MISSION LAYOUT ============== * These are not in the storyline missions, as they do not play any role during the missions. Mission Name: The Mission name. #: Number of the Mission. Requirements: The requirement to be able to contract this mission. Objective: What you must do to win. Rewards: What you get for winning. There are a few set items for each mission, and a few random items. Only the set ones will be listed. * Cancellation: You can cancel some missions, instead of being forced into them. * Available for: Some missions can expire after a certain amount of days. This lists how many days you have. Recommended Cast: Recommendations for what units you should have, in terms of race, job, A-Ability, second A-Ability, R-Ability and S-Ability. Recommended Laws: Laws that are recommended to enter a battle with to hurt the enemy as much as possible. Strategy: This details how you should proceed with the battle. Contraction: This lists the mission briefing you get when getting the mission at a pub. Enemy (Number): The job of the enemy Equipment: What the opponent is wearing Hidden: Hidden equipment that the opponent has on. Abilities: Whatever abilities that the unit uses. R-Ability: What the character might have for an R-Ability. S-Ability: What the character might have for a Support Ability. Ally (Number): If you have allies you cannot control, this lists the job of the character. In some cases, there may be no mission number, or you do not need anything to contract a mission, etc. In this case, a - will go in it's place. , ,