---------------------------------------------------------------- ' ''' ''''' ''''''' ''''''''' ''''''''''' #### # # # # # ''''####'''#' # # ### # ## # # # # # ## # ### #''''''#'#''###' ## # # ### # # # # # # ## # # # #''''''#''''# #''## # # # # # ### ## # # # # ### '#''''''##'''###''#'# # # ### ## # # # # ## # #''#'#''''#''''#'#''#''## # # # # # # # # # # #''###''''#''''#'#''#'''# # # # ## # '''''''''''''''''''''''''' ''''#####''''''#####'''' '''''#'''''''''# #'''' ''''#''''&''''# #''' '''#'''''''''# #'' #####''''''##### MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MM __ __ __ ___ __ __ __ MM MM | \ |__| | | | |\ | | | |__ |__ | | | | | |__ MM MM |__/ | | |_|_| | \| |__| | __| |__| |__| |__ __| MM MM ------------------------------- MM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ''''''' ''''' ''' ' ASCII ART Created by Team Hearts ---------------------------------------------------------------- for GBA ()=====================================() || Final Fantasy I & II: Dawn Of Souls || || FAQ/Walkthrough by || || _Young-Gamer_ || || Email: abekesora@gmail.com || || || || File Size: 1.11 MB || || Current Version: Final || ()=====================================() NOTE: Sorry for the inconvenience! There is no shortcuts to specific sections in this FAQ. This is how all my future FAQ/Walkthrough will be like. I'm sorry! >_> Also, I'm really sorry for my GRAMMAR Errors >_> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ADDITIONAL NOTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are free to use this Walkthrough for any of your private business. If you want to post this Guide on any of the other sites, please send a message to via my gmail account which is below or you can simply PM me through Gamefaq. abekesora@gmail.com Furthermore, if you have any information to add, send it to me. If your information given is good, I will add it noting it was you that came up with it. If you notice any problems in this Guide, please tell me so I can correct the Errors. I now also have a Discord Account in case you are convenient with chatting with it. My User Name and Number are below. User Name: Young-Gamer Number : #3413 Apart from that enjoy. ---------------------------------------------------------------- _ _ / \ ____________________________________ / \ / \ | If this FAQ/Walkthrough has helped | / \ /_ _\ | you, please recommend by selecting | /_ _\ | | | Yes in the Recommendation Box above| | | | | | It would really be a great help. | | | |_| |____________________________________| |_| 0---0------------------------------------------------------0---0 | | TABLE OF CONTENTS | | | | +-----------------+ | | 0---0------------------------------------------------------0---0 | | 0. VERSION HISTORY | | | | 00. FREQUENTLY ASKED QUESTIONS (FAQS) | | | | I. INTRODUCTION | | |===|======================================================|===| | | FINAL FANTASY I & II: Dawn Of Souls | | |===|======================================================|===| | | II. GAME INTRODUCTION/INFORMATION | | | | III. STORY | | | | IV. DEVELOPMENT | | | | V. CHANGES AND EXTRAS | | |===|======================================================|===| | | FINAL FANTASY I | | |===|======================================================|===| | | I. GAME INTRODUCTION/INFORMATION | | | | II. GAMEPLAY | | | | III. DEVELOPMENT | | | | IV. CHARACTERS | | | | i. Warriors Of Light | | | | ii. Fiends Of Chaos | | | | iii. Others | | | | V. GAME CONTROLS | | | | VI. STORY/PLOT | | | | VII. GETTING STARTED | | | | VIII. WALKTHROUGH | | | | i. Prologue - The Beginning | | | | ii. Chapter 1 - The Prince Of Elfheim | | | | iii. Chapter 2 - The Earth Crystal | | | | iv. Chapter 3 - The Fire Crystal | | | | v. Chapter 4 - The Airship | | | | vi. Chapter 5 - Job Change | | | | vii. Chapter 6 - The Water Crystal | | | | viii. Chapter 7 - The Wind Crystal | | | | ix. Final Chapter - The Endgame | | | | IX. SOUL OF CHAOS | | | | i. Earthgift Shrine | | | | ii. Hellfire Chasm | | | | iii. Lifespring Grotto | | | | iv. Whisperwind Cove | | | | X. ITEMS | | | | i. Healing Items | | | | ii. Field Items | | | | iii. Support Items | | | | iv. Attack Items | | | | v. Key Items | | | | vi. Other Items | | | | XI. WEAPONS | | | | i. Fists | | | | ii. Daggers | | | | iii. Swords | | | | iv. Katanas | | | | v. Nunchakus | | | | vi. Axes | | | | vii. Hammers | | | | viii. Staves | | | | XII. ARMORS | | | | i. Helmets | | | | ii. Body Armors | | | | iii. Gloves | | | | iv. Shields | | | | XIII. MAGICS | | | | i. White Magic | | | | ii. Black Magic | | | | XIV. BESTIARY | | | | i. Main Game Monsters | | | | ii. Soul Of Chaos Monsters | | | | XV. BOSSES | | | | i. Main Game Bosses | | | | ii. Soul Of Chaos Bosses | | | | XVI. MINI-GAME | | | | XVII. FINAL FANTASY I CHEAT CODES | | | | XVIII. SECRETS | | |===|======================================================|===| | | FINAL FANTASY II | | |===|======================================================|===| | | I. GAME INTRODUCTION/INFORMATION | | | | II. GAMEPLAY | | | | III. DEVELOPMENT | | | | IV. CHARACTERS | | | | i. Main Characters | | | | ii. Other Characters | | | | V. GAME CONTROLS | | | | VI. STORY/PLOT | | | | VII. GETTING STARTED | | | | VIII. WALKTHROUGH | | | | i. Prologue | | | | ii. Chapter 1 - The Rebellion | | | | iii. Chapter 2 - Mythril | | | | iv. Chapter 3 - The Traitor | | | | v. Chapter 4 - Dreadnought | | | | vi. Chapter 5 - The King's Last Request | | | | vii. Chapter 6 - The Imposter | | | | viii. Chapter 7 - Rebels!!! Attack!!! | | | | vii. Chapter 8 - Ultima Spell | | | | viii. Final Chapter - The Endgame | | | | ix. Post Chapter - Pandaemonium | | | | IX. SOUL OF REBIRTH | | | | i. The Unknown Cave | | | | ii. Machanon | | | | iii. Chamber Of The Seal | | | | iv. Unknown Palace | | | | X. ITEMS | | | | i. Restorative Items | | | | ii. Combat Items | | | | iii. Tomes | | | | iv. Key Items | | | | v. Other Items | | | | XI. WEAPONS | | | | i. Unarmed | | | | ii. Knives | | | | iii. Swords | | | | iv. Axes | | | | v. Spears | | | | vi. Bows | | | | vii. Staves | | | | XII. ARMORS | | | | i. Head | | | | ii. Body | | | | iii. Arms | | | | iv. Shields | | | | XIII. MAGIC TOMES | | | | i. White Magic Tomes | | | | ii. Black Magic Tomes | | | | XIV. BESTIARY | | | | i. Main Game Monsters | | | | ii. Soul Of Rebirth Monsters | | | | XV. BOSSES | | | | i. Main Game Bosses | | | | ii. Soul Of Rebirth Bosses | | | | XVI. MINI-GAME | | | | XVII. FINAL FANTASY II CHEAT CODES | | | | XVIII. SECRETS | | |===|======================================================|===| | | | | |===|======================================================|===| | | II. CONCLUSION | | | | III. NEXT TIME... | | | | IV. MY OTHER FAQ/WALKTHROUGHS | | | | V. SITES YOU CAN FIND THIS FAQ/WALKTHROUGH | | 0---0------------------------------------------------------0---0 | | TABLE OF CONTENTS | | | | +-----------------+ | | 0---0------------------------------------------------------0---0 /\============================================================/\ || 0. VERSION HISTORY || \/============================================================\/ +==============================================================+ | Version: 0.5 | | Date: 5th Of July 2018 | +==============================================================+ Final Fantasy FAQ/WALKTHROUGH Offically Completed. Final Fantasy II Walkthrough in progress. +==============================================================+ | Version: 1.0 | | Date: 20th Of July 2018 | +==============================================================+ Final Fantasy II Walkthrough UPDATED. Other Sections in FF2 Complete expect Soul Of Rebirth Dungeons and Bosses. Main Game Bosses Section incomplete. +==============================================================+ | Version: 1.5 | | Date: 29th Of July 2018 | +==============================================================+ Final Fantasy II Walkthrough UPDATED. +==============================================================+ | Version: Final | | Date: 1st Of August 2018 | +==============================================================+ FAQ/Walkthrough Officially Complete! +==============================================================+ | Version: Final | | Date: Ongoing Updates | +==============================================================+ Made Minor Revisions. Corrected some Errors! /\============================================================/\ || 00. FREQUENTLY ASKED QUESTIONS (FAQS) || \/============================================================\/ +==============================================================+ | FINAL FANTASY I | +==============================================================+ ---------------------------------------------------------------- Question: How do I open the World Map? Answer: In the Overworld, press the B and Select button at the same time. ---------------------------------------------------------------- +==============================================================+ | FINAL FANTASY II | +==============================================================+ ---------------------------------------------------------------- Question: How do I open the World Map? Answer: After getting Scott's Ring, go to the Overworld and press the B and Select button at the same time to bring the world map up. ---------------------------------------------------------------- /\============================================================/\ || I. INTRODUCTION || \/============================================================\/ Welcome to my First FAQ/WALKTHROUGH for the Final Fantasy Series created by Square but later merged to be named Square Enix. Follow my Journey as I conquer the whole Final Fantasy series along side with Dragon Quest series, Mana series, Breath Of Fire series, Tales Of series and their various Spin-Off series. Let our journey begin with Final Fantasy I & II: Dawn Of Souls. I wanted to write for the PSP Version/IOS Version but I have no IOS and the PSP one already have enough Walkthrough. And since I got a GBA, why not do this one and get into the PSP ones later. Email me if you need anything or PM me in Gamefaq. Once again, sorry for no short-cuts. Will work on that. Finally, sorry for my Bad English. I'm still kind of a Kid. :3 Let's Start! --------------------------------------------------------------- ____ | | | | | | | | | | | | | | | | | | | | | | | | _______| |_______ \ / \ / \ / \ / \ / \ / \ / \ / \ / \/ ---------------------------------------------------------------- <==============================================================> <> ___ __ ___ __ ___ __ __ <> <> |__ | |\ | |__| | |__ |__| |\ | | |__| |__ |_| <> <> | | | \| | | |__ | | | | \| | | | __| | <> <> <> <> ----- ------ <> <> | & | | <> <> ----- ------ <> <> DAWN OF SOULS <> <==============================================================> /\============================================================/\ || I. GAME INTRODUCTION/INFORMATION || \/============================================================\/ Final Fantasy I & II: Dawn of Souls is a compilation of the first two games in the Final Fantasy series. It was released in Japan under the title Final Fantasy I & II Advance. Graphically, it is similar to the previously released enhanced remakes of both games for the WonderSwan Color. /\============================================================/\ || II. STORY || \/============================================================\/ Final Fantasy is about the journey of the four Warriors of Light as they set off to restore light to the four crystals whose power sustains their world. Final Fantasy II is about three youths fighting against The Emperor of Palamecia, who is attempting to take over the world". In the beginning of the game, they are separated from one of their friends, Leon. /\============================================================/\ || III. DEVELOPMENT || \/============================================================\/ Both games were faithful in content to the original NES versions, and the package, while graphically similar to the WonderSwan Color adaptation of the first game, also contains the Bestiary feature, which allows the player to view images and statistics of enemies they have defeated in both games, which was first featured in the PlayStation package. Dawn of Souls lacks the ability to choose between easy and normal difficulty, which was available in Final Fantasy Origins, although not in the original. Many reviewers complained the first game appeared to default to "easy", making the heroes level up much more easily and rendering enemies much easier to defeat, especially in comparison with the NES original. Many items are cheaper, the party begins with more money, and defeating enemies brings greater rewards. Others praised the reduced difficulty level, saying that the original NES title's high difficulty level (especially in comparison to later titles) was the game's primary weakness. /\============================================================/\ || IV. CHANGES AND EXTRAS || \/============================================================\/ A number of other changes were introduced to the Game Boy Advance adaptations: = The magic system used in the original version of Final Fantasy, where magic capable characters would only be able to cast spells of a particular level a set number of times, was replaced by the now standard points (MP) system used in later games. However, certain spells are still restricted to characters above a certain level or of a certain class. = Intelligence plays more of an influence on the effects of offensive magic spells. = In the NES version, if a character was ordered to attack a character that was no longer there, the hit would be "ineffective". The WonderSwan Color edition offered the player the option of maintaining this style of attack or having attacks redirected to a still existent foe. The Game Boy Advance forces this change, meaning that ineffective hits no longer occur. = The Thief and Monk classes are more powerful. The Red Mage has been weakened somewhat. = A "profile" system. The cartridge would allow for three sets of saved games, including unlockables in the bestiary. = To allow for the needs of a portable gaming system, the Save point-based system (where the player could only save in an inn) was scrapped in favor of being able to save at any point in the game. = Many monsters have more HP. = Once there is a game cleared save data in both games, the player gains access to a complete soundtrack for both games. = Final Fantasy also features four extra dungeons not available in any other editions, until the release of the 20th Anniversary Edition. These dungeons are accessible by collecting crystals that appear after defeating certain major opponents. In order of availability, the dungeons are the Earthgift Shrine, Hellfire Chasm, Lifespring Grotto and Whisperwind Cove. = Final Fantasy II includes a completely original feature, found in none of the other contemporary remakes; once completed, a bonus dungeon titled Soul of Rebirth would be accessible to the player, featuring a number of characters who had died during the course of the main story as they journey through the afterlife. ---------------------------------------------------------------- ____ | | | | | | | | | | | | | | | | | | | | | | | | _______| |_______ \ / \ / \ / \ / \ / \ / \ / \ / \ / \/ ----------------------------------------------------------------- <==============================================================> <> ___ __ ___ __ ___ __ __ <> <> |__ | |\ | |__| | |__ |__| |\ | | |__| |__ |_| <> <> | | | \| | | |__ | | | | \| | | | __| | <> <> <> <> ----- <> <> | <> <> ----- <> <==============================================================> /\============================================================/\ || I. GAME INTRODUCTION/INFORMATION || \/============================================================\/ Final Fantasy, also known as Final Fantasy I or the Original Final Fantasy in collections and common languages, is a role-playing game developed and published by Square Co., Ltd. for the Nintendo Entertainment System. It was released in 1987, and it is the inaugural game in Square's flagShip Final Fantasy series. Final Fantasy was Nobuo Uematsu's sixteenth work of video game music composition. Since the original creation of Hironobu Sakaguchi, Final Fantasy has subsequently been remade for several different video game consoles and handheld systems, including the MSX2 computers (converted and released by Microcabin) and the Bandai WonderSwan Color. It has also seen versions produced for two Japanese mobile phone service providers: the NTT DoCoMo FOMA 900i series (as Final Fantasy I) and the CDMA 1X WIN-compatible W21x series of mobile phones from au/KDDI (as Final Fantasy EZ) and has also been made available with the American mobile companies, Sprint and U.S. Cellular, and the Canadian mobile company, Rogers. The game has frequently been packaged with the next game in the series, Final Fantasy II. Compilations of the two games have been released for the Famicom, the PlayStation, and Game Boy Advance. Most recently, the game was released on Windows Phone as an Xbox Live title. The two have also been released separately for iOS. Final Fantasy was originally conceived under the working title Fighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player's experience level. By March 2003, all versions of the original Final Fantasy had sold a combined total of two million copies worldwide. PRODUCTION CREDITS ======================== ORIGINAL FAMICOM VERSION ======================== Original Concept & Lead Designer - Hironobu Sakaguchi Co-Designers - Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii Character Design - Yoshitaka Amano Programmer - Nasir Gebelli Co-Writer - Kenji Terada Music - Nobuo Uematsu While not credited in-game, the following individuals are also known to have worked on the game: Producer - Masafumi Miyamoto Battle Planner - Hiroyuki Ito Sprite Artists - Kazuko Shibuya, Takashi Tokita Assistant Programmers - Ken Narita, Kiyoshi Yoshii Sound Programming & Sound Effects - Toshiaki Imai English Localization - Kaoru Moriyama ===================== FINAL FANTASY ORIGINS ===================== Executive Producer - Yoichi Wada =============== ORIGINAL STAFF =============== Program - Nasir Gebelli Scenario - Kenji Terada Character Design - Yoshitaka Amano Original Development - Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Kouichi Ishii, Kazuko Shibuya, Nobuo Uematsu, Kiyoshi Yoshii (Final Fantasy), Ken Narita (Final Fantasy), Katsuhisa Higuchi (Final Fantasy II) ============= REMAKE STAFF ============= Producer - Yusuke Hirata Directors - Hideshi Kyonen (Final Fantasy), Katsuyoshi Kawahara, Kazuhiko Yoshioka Designers - Sentaro Hotta, Tomohiko Tanabe, Hideto Oomori, Mieko Hoshino, Kumiko Fujiwara, Eiji Yamashita, Hisanori Tani, Yoshihisa Maeda, Tohru Honda, Yoshisuke Nkahara, Keisuke Motozono, Hiroko Watanabe Movie Director - Koji Wakasono Movie Designers - Mitsuhiro Yamada, Satoshi Sumida, Masato Motoki, Yutaka Maekawa, Wataru Ikeda, Shin Azuma, Rumiko Sawada Movie Programmer - Naoto Uenaka Movie Coordinator - Shiho Sasaki Sound Programmer - Minoru Akao Music - Tsuyoshi Sekito Sound Editors - Masataka Saito, Tomohiro Kamiya Movie Sound Editor - Eiji Nakamura Movie Dialogue Editor - Teruaki Sugawara Music Supervisor - Nobuo Uematsu Voice Section - Half Hip Studio Firion - Yukimasa Obi Leon - Takayuki Yamaguchi Gus - Kenta Miyake Maria - Noriko Shitaya Mixer - Nobutaka Hirooka Recordist - Nobuhira Hirano Studio Booking - Toru Nakano Coordinators - Kiyomi Tanikawa, Rie Nishi, Miwa Maki Quality Management Division - Akihito Shoji, Hironori Akiyama, Kenichi Miyake, Hiromitsu Sato, and all QA Staff. Ratings Section - Reiko Kondo Porting - KAN NAVI Corp. =================== LOCALIZATION STAFF =================== General Manager - Akira Kashiwagi Localization Directors - Tomoko Sekii, Kazuyoshi Tahiro Localization Programmer - Yoshinori Uenishi Localization Assistant - Satoko Kondo Special Thanks - Masashi Kouda, Masashi Nakamichi, Yasuhiro Maeda, Hideki Matsuoka, Katsunori Kataoka, Satoshi Murakami, Toshimi Kahara, Toshiaki Naito, Tetsuya Okamoto, Yasuhiko Kyo, Mitsuhiro Yamada, Miki Akakura, Yoshie Nishimura, Mika Okada, Sakiko Kuniyoshi, Yoshiya Hirohama, All Square Staff. ================== SQUARE ENIX, INC. ================== Localization - Jennifer L. Mukai, Yutaka Sano Quality Assurance - David Carrillo, Mohammed A.C. Wright, Aaron J. Adams (Lead Product Analyst/Final Fantasy), Mathew Clift (Lead Product Analyst/Final Fantasy II), Jonathan Cooperson, Dana J. Kwon Customer Support - Ryan Riley, Anthony Montana Marketing Communications - Kyoko Yamashita, Sonia Im Marketing - Kenji Mimura, Keiko Kato, Fernando Bustamante, Patrick H. Cervantes Sales - Sean Montgomery, Alaine C. Deleon Business Development - Ken Berry Senior Vice President & CFO - Kenzo Nogimura President & CEO - Jun Iwasaki Special Thanks - The Kenwood Group, Ruder Finn, Virtual Interactive, Inc., Joel G. Clift, Jaime J. Bencia, Yuji Shibata =========================================== FINAL FANTASY 20TH ANNIVERSARY EDITION =========================================== Executive Producer - Yoichi Wada Producer - Yusuke Hirata Production Manager - Kiyomi Tanikawa Directors - Hideshi Kyonen, Katsuyoshi Kawahara, and Kazuhiko Yoshioka Movie Director - Koji Wakasono Movie Designers - Mitsuhira Yamado, Satoshi Sumida, Masata Motoki, Yutaka Maekawa, Wataru Ikeda, Shin Azuma, and Rumiko Sawada Movie Programmer - Naoto Uenaka Original Music - Nobuo Uematsu Graphics - Yoshisuke Nakahara, Mieko Hoshino, Tomohiko Tanabe, Hideki Omori, and Eiji Yamashita Testing - Reiko Kondo Localization Manager - Akira Kashiwagi Localization Directors - Tomoko Sekii and Kazuyoshi Tashiro Localization Programmer - Yoshinori Uenishi Localization Specialist - Amanda J. Katsurada Localization Assistant - Satoko Kondo ---------------------------------------------------------------- MANGA ---------------------------------------------------------------- In December 30, 1989, the manga by Yuu Kaimeiji, called Final Fantasy after the game, was issued as a "Takarajima COMIC" by JICC and Publication Administration. The Warriors of Light are Puffy, the protagonist Red Mage that meets DB-6 in the back of the cave of Onrac near waterfall; Fritz, the young Black Belt (both are manga exclusive characters); Matoya, the Witch; and Bahamut, the King of Dragons. DB-6 (Doburoku?) is a robot who 400 years ago fell off a floating castle and is entrusted with a warp cube. The robot accompanies the party to the end, unlike the original game, where it breaks and passes the warp cube to the heroes. It also features Sarah, Bikke and Garland. ---------------------------------------------------------------- NOVELIZATION ---------------------------------------------------------------- As part of its Final Fantasy 25th anniversary celebration, Square Enix released a novelization of the first three Final Fantasy games. The novelization titled Novel Final Fantasy I, II, III Memory of Heroes was released Fall 2012. /\============================================================/\ || II. GAMEPLAY || \/============================================================\/ Final Fantasy has four basic game modes: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. The primary means of travel across the overworld is by foot; a canoe, a Ship, and an Airship become available as the player progresses. With the exception of some battles in preset locations or with bosses, enemies are randomly encountered on field maps and on the overworld map when traveling by foot, canoe, or Ship, and must either be fought or fled from. The game's plot develops as the player progresses through towns and dungeons. Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure Chests containing rare items that are not available in most stores. The game's menu screen allows the player to keep track of their experience points and levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute is their level, which can range from one to fifty, and is determined by the character's amount of experience. Gaining a level increases the character's attributes, such as their maximum hit points (HP), which represents a character's remaining health; a character dies when they reach zero HP. Characters gain experience points by winning battles. Combat in Final Fantasy is menu-based: the player selects an action from a list of options such as Attack, Magic, and Item. Battles are turn-based and continue until either side flees or is defeated. If the player's party wins, each character will gain experience and Gil; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost. Final Fantasy was the first game to show the player's characters on the right side of the screen and the enemies on the left side of the screen, as opposed to a first-person view. The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game. Each character has an "occupation", or character class, with different attributes and abilities that are either innate or can be acquired. There are six classes: Fighter, Thief, Black Belt, Red Mage, White Mage, and Black Mage. Later in the game, the player has the option to have each character undergo a "class upgrade"; whereby their sprite portraits mature, and some classes gain the ability to use weapons and magic that they previously could not use. The game contains a variety of weapons, armor, and items that can be bought or found to make the characters more powerful in combat. Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells. At shops, the characters can buy items to help themselves recover while they are traveling. Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recovers the party's magic after saving. Special items may be gained by doing quests. Magic is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it. Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic. /\============================================================/\ || III. DEVELOPMENT || \/============================================================\/ Final Fantasy was developed after Square Co.'s initial games were not entirely successful. Square Co.'s president and producer/director Hironobu Sakaguchi declared that his next game would be a fantasy RPG. He wanted the name to abbreviate to "FF" and this Final Fantasy was born. "There's an urban legend that the 'final' in FF meant that this was our last project. While we were having some hard times back then, the truth is that as long as the title could be shortened to FF, any word would've suffice. It was initially going to be Fighting Fantasy, but there was already a boardgame out with the same name." -Hironobu Sakagutchi Far from being his final game, however, Final Fantasy was a success in Japan, presenting them with the second most popular RPG franchise in the country (after Enix's Dragon Quest). When Dragon Quest came out, it proved that RPGs could sell in Japan. Sakaguchi had wanted to make an RPG long before that, but couldn't get permission from the company, because they were not sure it would sell. With Dragon Quest proving that a game like that could be successful, Square were able to start the project for Final Fantasy. The development started with just four people. The battle system was designed by Hiroyuki Ito, who had never played an RPG of any kind before developing for Final Fantasy. Ito used professional sports as inspiration, specifically American football, with parties lining up on each side of the screen, each side with a strategy. Akitoshi Kawazu also worked with the battle system and has said he wanted to make it as close to Dungeons & Dragons role playing game as he could. There were certain precepts to a Dungeons & Dragons type of environment, such as zombies always being weak against fire, or monsters made of fire being weak against ice, in short, certain things being weak against certain other things, and strong against yet other things. Up until that point, Japanese RPGs were ignoring these kinds of relationShips. Kawazu found this irritating and wanted to incorporate those precepts of western RPGs into Final Fantasy. The majority of the game's bestiary is taken from the first edition of Dungeons & Dragons, including the Mindflayer and the Ochu. The original magic system is inspired by Dungeons & Dragons as well, with a "Vancian" spells-per-day system, and with many spells and their effects, and even "spell levels" mapping directly to counterparts in the Dungeons & Dragons spell list. Kawazu feels that the fun in an RPG begins by creating a character, and he didn't feel the need to have a suggested party at the beginning. Kawazu wanted players to have an option to be all Black Mages or all Warriors if they wanted. In those days it was customary not to think too deeply on these things, and the imbalance a free party creation could have was never really thought of; the idea was to let people figure things out for themselves. The game was programmed by Nasir Gebelli, and it was the first time he had programmed anything like an RPG. The company initially forecast the game to sell around 200,000 copies, but Sakaguchi was upset with that number, and demanded at least half a million. The company still put the limit at 200,000, so when the the first pack came from the production facility, Sakaguchi took every single ROM to every publication out there at that time, and did his own PR with the game. Following the successful North American localization of Dragon Quest (as Dragon Warrior), Nintendo of America translated Final Fantasy into English and published it in North America in 1990. The North American version of Final Fantasy was met with modest success, due partly to Nintendo's aggressive marketing tactics. No version of the game was marketed in Europe or Australia until 2003's Final Fantasy Origins. Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games, and played a major role in legitimizing and popularizing the genre. Graphically and musically, it was a more polished effort than many of its contemporaries. Many modern critics point out that the game is poorly paced by contemporary standards, and involves much more wandering in search of random battle encounters to raise experience and money, than it does exploring and solving puzzles. However, this was a common trait for role-playing games of this era, and one that, in some respects, would remain in place until the mid-1990s. Another critique of the original release is that, in some senses, it barely works; certain stats don't influence combat, certain status effects are nonfunctional, and some elemental weaknesses don't apply. None of these render the game unplayable, however, and many were not confirmed or even noticed until years after the fact. Final Fantasy has been remade several times for several different platforms. While the remakes retain the basic story and battle mechanics, various tweaks have been made in different areas, including graphics, sound, and specific gameplay elements. What follows is a brief description of certain characteristics unique to each remake. /\============================================================/\ || IV. CHARACTERS || \/============================================================\/ This is the list of all the Characters in the game, giving you their names and information about them. /\------------------------------------------------------------/\ || i. Warriors Of Light || \/------------------------------------------------------------\/ This is the list of the characters you can choose to begin your journey with: WARRIOR (FIGHTER) - A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells. MONK (BLACK BELT) - A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom/NES version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss in less than two full rounds. A rather weak class in the beginning, but the player never has to buy much equipment, this saving gil. THIEF - A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. The Ninja job can use almost every weapon and most armor, and can use many Black Magic spells. WHITE MAGE - A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks and is focused on supporting the team with healing and enhancing spells for an advantageous edge to victory of the battle. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game. BLACK MAGE - A specialist in powerful Black Magic, but is physically frail in other areas. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare). RED MAGE - A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game. /\------------------------------------------------------------/\ || ii. Fiends Of Chaos || \/------------------------------------------------------------\/ LICH - Lich is the Fiend of Earth. He appears at the bottom of the Cavern of Earth. He is undead with the appearance of a skeleton. Maralith - also known as KARY (a mistranslation of Kali) or Marylis, is the Fiend of Fire. She appears in Mount Gulg as a woman with the lower body of a snake and has six arms, each wielding a sword. KRAKEN - is the Fiend of Water. He appears in the Sunken Shrine and bears a squid-like form, though his cape and stance give him a somewhat regal appearance. Two hundred years before the game, as the second Fiend to awaken, Kraken sank the Water Crystal's shrine to the ocean floor, whereupon the seas raged as the Crystal was drained of its power. TIAMAT - is the Fiend of Wind. She appears atop the Flying Fortress as a multi-headed dragon. /\------------------------------------------------------------/\ || iii. Others || \/------------------------------------------------------------\/ ARYLON - a minor non-player character. She is a Dancer that wanders around the town of Cornelia near the fountain in Cornelia at the center of town. Cornelia's chancellor mentions that the Dancing Girl in town knows many strange things. Arylon, the dancing girl, is quite helpful at the beginning of the game. ASTOS - the evil king of the Dark Elves. He is fought as a boss in the Western Keep where he is found disguised as a king. BAHAMUT - the King of the Dragons. He lives in a subterranean network underneath the Cardia Islands, and grants the class change to the Warriors of Light after they bring back a token of their courage, the Rat Tail, from the Citadel of Trials. BROOM - a character. These enchanted brooms sweep the floor within Matoya's Cave. It holds a secret. BIKKE - He is the captain of the pirates who have attacked Pravoka. CHAOS - the antagonist and the final boss. He is a demonic monster who maintains a time loop. CHRONODIA - a superboss from the original Final Fantasy found only in the 20th Anniversary remake and subsequent versions of the game based on it. She awaits players brave enough to venture to the deepest level of the Labyrinth of Time. There are eight different ways to get through the labyrinth, and this eight different versions of Chronodia to fight. CID OF THE LUFAINE - a minor character in the Dawn of Souls, 20th Anniversary and iOS remakes of the original Final Fantasy. Though he does not appear in the game itself, he is mentioned by several townspeople in Lufenia as the ancient creator of the Airship. THE CIRCLE OF SAGES - a group of twelve sages from the original Final Fantasy. They are located in the upper-right corner of the city of Crescent Lake where they stand in a circular pattern. Some of the sages can be more helpful to the Warriors of Light than others, as most of the sages talk about the history of the Four Fiends or beg the Warriors of Light for help. THE INVISIBLE WOMAN OF CORNELIA (previously known as the invisible man of Cornelia) is an non-player character in the original release of Final Fantasy whose sprite is impossible to see due to a bug. The invisible woman has dialogue programmed and the player can still talk to her, resulting in an awkward moment in which the player seems to be talking to no character at all. The bug is triggered as a result of a mistake in the game's programming. Whenever the player enters a room, the characters who remain outside of it become invisible to simulate the player's inability to see outside the room, while the characters inside the room would in turn become visible. The invisible woman's sprite is programmed to be visible inside rooms, but she is placed outside of a room. Since there is no room near her sprite, there is no way to ever actually make her visible without cheating. THE KING OF CORNELIA - a minor character. He is married to Queen Jayne, is the father of Princess Sarah and her younger sister, and the ruler of Cornelia. The Warriors of Light visit him at Castle Cornelia, where he asks them to rescue Sarah from the evil Garland, who had abducted her. They do so, and the king rewards them by having a drawbridge rebuilt to allow them to travel northward, to Pravoka. DARRYL - is a minor non-player character. She is a former mermaid who grows legs and moves up onto the shore. Although she does not say her name when spoken to, the other mermaids at the Sunken Shrine talk about her as the mermaid who grew legs. THE PRINCE OF ELFHEIM - also known as the Elf Prince, is a minor character from the original Final Fantasy. He resides in a castle at Elfheim and is put into a deep sleep by the evil dark elf Astos. The Warriors of Light find Astos and defeat him, and later use a special potion, the Jolt Tonic, created by Matoya to revive the prince, who gives the heroes the Mystic Key. GARLAND - the main antagonist in Final Fantasy. A former knight of Cornelia who has fallen from grace, the Warriors of Light fight him near the beginning of the game. Although he is dispatched, it is discovered Garland has enacted a plan to create a time loop, allowing him to exist forever and eventually become the god Chaos. KOPPE - also known as Kope, is a minor non-playable character in the original Final Fantasy. A man from Onrac, he witnessed the fall of a robot into the land, near the Waterfall Cavern, and later told the Warriors of Light who investigated the cavern and discovered the ancient automaton. QUEEN JAYNE - a minor character. She acts as the queen of Cornelia and is mother of Princess Sarah and her sister. After Sarah is kidnapped by the evil knight Garland, she confines herself within her chambers in a deep depression. Fortunately, the Warriors of Light save her eldest daughter and Queen Jayne is once again able to rule her kingdom happily. LUKAHN - known as Lukin in the Origins version, is a character in the original Final Fantasy. He is a renowned sage who foretold the coming of the Warriors of Light. Though he currently resides in the town at Crescent Lake, he and his prophecy are known throughout the southern continents, and even some people in the north have heard of the coming of the Warriors of Light. He stands with the Circle of Sages, presumably their leader, and hints at the cycle of death that plagues the world when the Warriors speak with him. His prophecy states that in a time of darkness, four Warriors of Light would appear to restore light to the Crystals and balance to the elements of the world. MATOYA - a witch from the original Final Fantasy who lives in a cave. She cannot see without the use of a special Crystal Eye, which was stolen from her by the sorcerer Astos. The Warriors of Light are able to recover her crystal eye by defeating the dark elf Astos, and recruit her help in reviving the Prince of Elfheim. THE MYSTERIOUS MAN - also known as the hooded figure, is a non-player character in the first Final Fantasy. He has no officially given name. He appears in Cornelia after defeating Garland at the Chaos Shrine, but talking to him yields silence and he walks out of the town. NERRICK - a dwarf from the original Final Fantasy. He is attempting to create a canal which will allow the Warriors of Light to pass from Elfheim to Melmond by sea. When he runs into a large boulder, he realizes he will need explosives. The Light Warriors retrieve the explosives from Castle Cornelia and he is able to dislodge the boulder with them, allowing the heroes to sail out in search of the Four Fiends. SADDA - also known as Sarda, is a sage from the original Final Fantasy. He lives in the Sage's Cave southwest of Melmond. To reach the cave, the Warriors of Light must first pass through the Giant's Cave, which requires retrieving the Ruby from the Cavern of Earth. Once the heroes reach him, Sadda will tell them that the real cause of the earth's rot lies deeper within the Cavern of Earth and will give them the Earth Rod to allow them to go farther down. SARAH - a non-player character from the original Final Fantasy. She is the Princess of Cornelia, daughter to the King of Cornelia and Queen Jayne, and has an unnamed younger sister. SMYTH - also known as Smith, is a minor non-playable character in the original Final Fantasy. He is a dwarf blacksmith that lives in Mount Duergar. If the player brings him some Adamantite, Smyth will forge the Excalibur out of it, and give it to the player. UNDERHILL - a minor non-player character in the original Final Fantasy. He is the owner of the Caravan, where the player must purchase a Bottled Faerie from him in order to continue their journey. DR. UNNE is a minor character from the original Final Fantasy. He lives in Melmond, and can teach the Warriors of Light Lufenian if they bring him the Rosetta Stone. His brother, who lives in Onrac, tells the player that Unne has been searching for the Rosetta Stone, and there are hints that the wise doctor has been studying the Lufenian language for some time. THE VAMPIRE - a boss from the original Final Fantasy, fought on the third floor of the Cavern of Earth. When the Light Warriors arrive to Melmond, they find the earth rotting and the people suffering. As the Vampire had attacked the town earlier and destroyed the church, the townsfolk believed he was also responsible for the earth rotting. The Light Warriors travel to the Cavern of Earth to confront him. WATTS - also known as Jim, is a character in the original Final Fantasy. He is a dwarf who has decided to begin investigating the Overworld. He later ended up in the town of Melmond. /\============================================================/\ || V. GAME CONTROLS || \/============================================================\/ This Section covers the Controls in the game. _______________________________________ /___L___/ \___R___\ .' _____________________ '. | _ | | | | _| |_ | | | | |_ O _| | | (A) | | |_| | | (B) | | | | | | Start o | | | | Select o |_____________________| ////// | | | GAMEBOY ADVANCE | | '.______ '.___________________.' ______.' \____________________________/ NINTENDO!!! D-Pad: To Move Character/Cursor A button: To Confirm and talk to people B button: To Cancel Hold while moving to Dash (Only in Towns) Start button: To Open the Menu B + Select button: View the Map L and R button: To Scroll between Characters in the Menus /\============================================================/\ || VI. STORY/PLOT || \/============================================================\/ S T O R Y "The world lies shrouded in darkness. The wind dies... The sea rages... The earth decays... But the people believe in a prophecy, Patiently awaiting its fulfillment. 'When darkness veils the world, four Warriors of Light shall come...' After a long journey, four young travelers did at last appear... ... and in the hand of each was clutched a crystal." <==============================================================> P L O T About four centuries ago, a group of people known as the Lufenian used the wind crystal's power to craft a giant aerial station ("Flying Fortress") and Airships, and watched their country decline as the wind crystal went dark. Tiamat, the fiend of wind, waged a battle against them, taking over their flying fortress and the Mirage Tower. A Lufenian called Cid hid an Airship on the south continent. About two centuries ago, Kraken, the fiend of water, used violent storms to sink the water shrine that served as the center of an ocean-based civilization to use it as his personal hideout and to darken the water crystal. Shortly before the start of the game, Lich, the fiend of earth, darkens the earth crystal and plagues Melmond as the plains and vegetation decay. At an unspecified point, a sage called Lukahn tells of a prophecy that four Warriors of Light will save the world in a time of darkness. Maralith, the fiend of fire, awakens two centuries early as a response to the Warriors of Light's appearance and darkens the crystal of fire. The four Warriors of Light appear, each carrying a darkened crystal, one of each element. They arrive at Cornelia, a powerful kingdom that has witnessed the kidnapping of its princess, Sarah, by a rogue knight named Garland who wants to conquer the kingdom. The Warriors of Light travel to the ruined Chaos Shrine in the corner of Cornelia, defeat Garland, and return Princess Sarah home. The grateful King of Cornelia rebuilds the drawbridge, enabling the Warriors of Light passage east of the country. Traveling east, the Warriors of Light learn a dark elf wizard named Astos has been terrorizing the area surrounding the southern continent's inland sea, Elfheim, stealing a crystal the witch Matoya needs for sight, putting the prince of the elves into a coma, and stealing the crown of a minor western king. As they travel, they liberate the town of Pravoka from a band of pirates and acquire the pirates' Ship for their use. The Warriors of Light travel across the water, but remain trapped within the Aldean Sea, in the center of a large continent. A large rock blocks the only exit from the sea. There is a group of dwarves in Mount Duergar trying to remove the rock, but they find themselves unable to proceed without Nitro Powder. The Nitro Powder is contained in a locked room in Castle Cornelia, the only key to which is held by the sleeping elven prince. They retrieve the stolen crown, only to find the minor king was actually Astos. After defeating Astos, the Warriors of Light recover Matoya's crystal and return it to the witch, who makes them an herb (Jolt Tonic in later releases) to awaken the elven prince. The prince gives the warriors the Mystic Key, with which they travel to Castle Cornelia and retrieve the Nitro Powder, which they take to the dwarves to help them finish the canal. With the rock cleared, the Warriors of Light proceed into the greater world. Sailing to Melmond, the Warriors of Light seek out and destroy the Fiend of Earth, the Lich, who is responsible for the earth's rotting. The Warriors of Light enter the volcano Mount Gulg and defeat the Fiend of Fire, Maralith, who was awakened two hundred years prematurely by the defeat of Lich. The Warriors acquire an Airship and visit the Cardia Islands to meet with the dragon king Bahamut who gives them the task of surviving the Citadel of Trials and getting a Rat's Tail as proof of their deeds. When they return he upgrades their job classes. The Warriors defeat the Fiend of Water, the Kraken, in an underwater palace near Onrac, and Tiamat, the Fiend of Wind, in the Flying Fortress. The four Fiends defeated, and the crystals restored, the Warriors find their quest is not yet over: The power of the four restored crystals is still being absorbed by an unknown entity through a time portal located in the Chaos Shrine. Once they travel 2,000 years into the past, the Warriors of Light meet the four arch-fiends newly created by Chaos and defeat them, before Chaos can send the arch-fiends into the future to bring Garland back to the past shortly before he would die during the fight with the Warriors of Light, and darken the crystals to steal their energy. Chaos turns out to be Garland who was not killed, but brought back into the past by the four fiends and empowered by the energy stolen from the four crystals to become Chaos. Garland originally created the time loop to live forever. The Warriors of Light, upon defeating Chaos, return to their own time. Having broken the time loop, peace returned to the world. While all of the people are unaware the entire ordeal having taken place, and though the Warriors themselves do not recall their adventure either, order has been restored and the darkness has been vanquished. /\============================================================/\ || VII. GETTING STARTED || \/============================================================\/ OK folks, get your GBA, slot in the Final Fantasy I & II: Dawn Of Souls and switch on the GBA! When the game begins, you see the title logo and the game tells you to hit the Start Button. After that you are instructed to choose a game to play: 1. Final Fantasy 2. Final Fantasy II 3. Bestiary For now, let's select the first one, Final Fantasy! Oh, you're taken back to another title screen. Press Start once again and this time hit the A button to start a New Game. You will be taken to the Character Selection screen. You can select any Character you want the alternative are: A Warrior A Thief A Monk A White Mage A Black Mage A Red Mage Out of this 6, you pick 4. Here are some of the team I recommend: Power = Warrior Monk Thief Red Mage Magic = Warrior White Mage Black Mage Red Mage Balanced = Warrior Monk White Mage Black Mage Default = Warrior Thief White Mage Black Mage Over Power = Warrior Warrior Monk Monk Over Magic = Black Mage Black Mage White Mage White Mage Too much Power = Warrior Warrior Warrior Warrior Too much Magic = Black Mage Black Mage Black Mage Black Mage PRO!!!!! = White Mage White Mage :D White Mage White Mage So for this walkthrough I'm gonna take one of everything, I'm using the Default Set since it looks like the best but choose anyone you want. Nothing in the game changes. But I advice you to take my party. it makes the game easier, The Default Set. After selecting, and naming them, start the game and let our first adventure begin. Enjoy the Opening Scene, the awesome 2D no human opening scene...... /\============================================================/\ || VIII. WALKTHROUGH || \/============================================================\/ Okay then, this walkthrough will cover the whole game coverings all the items....but hey no ones perfect, I'll try my best, send me a message or something if I missed any item. NEVER SELL YOUR EQUIPMENT UNTIL I TELL YOU TO!!!!!!! Or do whatever you want...who cares about what I say >_> _ _ / \========================================================/ \ | | PROLOGUE - THE BEGINNING | | \_/========================================================\_/ |_| Level Recommended: 1 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ After the opening scene, we find ourselves in the overworld... with no idea on how we got here...but a village is just above us, hard to miss... Moving on... Ok, since we are terribly weak and will probably be wiped out by the enemies, go up straight into the Castle, leave the village for now. +==============================================================+ | Castle Cornelia | +==============================================================+ ============== 1F ============== In here, go straight up to see some stairs, it leads to 2F but you can hang around on 1F and talk to some people here to get the idea that the King is looking for you and his daughter got kidnapped. There are only 2 rooms accessible right now, they contain the Queen and the younger daughter of the queen. When you're ready head up the stairs. ============== 2F ============== From here, first go down then left and talk to the Guard to find Garland is the one who captured Princess Sarah. Go back to the entrance stairs and from there go up and talk to the Guard to be taken to the King himself. The King asked your party to prove they are the Warriors Of Light, your party each flashes their Crystal. After confirming it, he asks you for a favour. To save his daughter who was kidnapped by a former Knight called Garland, the Counsellor tells us Garland is presently at Chaos Shrine which is north of Cornelia. The King tried to rescue her but Garland has proven to be too strong. He promises to repair the bridge leading to a northern area if we succeed. Back in control, talk to the Counsellor to find out a dancer in town will help you by giving you hints on what to do. But do not worry I'll be filling her place as your guide. Moving on.... Keep going south from the King Room until you go back to the stairs from before, go down it. ============== 1F ============== Exit back to the Overworld by going down from where you are. +==============================================================+ | Overworld | +==============================================================+ Nothing to do here so go into the actual Village by stepping on any red roof. +==============================================================+ | Cornelia | +==============================================================+ Cornelia, The City Of Dreams! Okay, this is a town and there are shops and people to talk to. First, here is a list of what you can buy in the shops here: _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Nunchaku | 8 Gil | | Knife | 4 Gil | | Staff | 4 Gil | | Raiper | 8 Gil | | Hammer | 8 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Clothes | 8 Gil | | Leather Armor | 40 Gil | | Chain Mail | 65 Gil | |__________________________________|__________________________| _________________________ | Inn: 30 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 40 Gil | | Antidote | 50 Gil | | Phoenix Down | 500 Gil | | Sleeping Bag | 50 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cure (White Magic Lv1) | 50 Gil | | Dia (White Magic Lv1) | 50 Gil | | Protect (White Magic Lv1) | 50 Gil | | Blink (White Magic Lv1) | 50 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire (Black Magic Lv1) | 50 Gil | | Sleep (Black Magic Lv1) | 50 Gil | | Focus (Black Magic Lv1) | 50 Gil | | Thunder (Black Magic Lv1) | 50 Gil | |__________________________________|__________________________| Next, the center of attention in this town is north from the entrance which leads to a Fountain, next to the fountain is a lady moving round it, that is the dancer, you can talk to her if you want. To the southwest of her is an Inn, pay 30 Gil to rest. There are also 4 Old Men inside here who teaches you about Magic, Items, Equipment and Monsters. To the Northwest across the bridge is the White and Black Magic Shop. To the east of the fountain is the Weapon and Armor Shop From the fountain again, to the East is the Item Shop. And finally, from the fountain to the Northeast is a Church. Ok, talk to everyone else in the town and let's go do some shopping. You should have 500 Gil when you started the game so buy the things I will write below First, go to the Weapon Shop. I'm using the Default Set so I bought: 2 RAIPER for my Warrior and Thief A HAMMER for my White Mage A STAFF for my Black Mage Which leaves me with 476 Gils left. Next, go to the Armor Shop. Once again my party is Default Set so I bought A CHAIN MAIL for my Warrior and a LEATHER ARMOR for my Thief. Which left me with 371 Gil. Next, make your way to the Magic Shops. I bought CURE, PROTECT and DIA spell for my White Mage since he/she? only has 3 slots. I bought FIRE, SLEEP and THUNDER for my Black Mage since he/she also has 3 slots. Now I have 71 Gil left. Okay I bought some pretty nice things and saved up 71 Gil. Time for some grinding. Make your way to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CORNELIA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE CHAOS SHRINE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Black Widow | 28 | 10 | 0 | 8 | 30 | |___________________|_________|________|_______|_______|_______| Ok, out here, grind around Cornelia, just walk around the forest next to Cornelia until you get enemies to fight. Grind to Level 5 for now. Try not to get anyone killed since they all level at the same time, heal at the Inn when needed. After getting to Level 5. Go back into the Village and rest at the Inn, I got 700+ Gil from that grinding....how much did you get? Anyway back at Cornelia... +==============================================================+ | Cornelia | +==============================================================+ Back here, go to the Item Shop, you should have at least 700 Gil with you by now from your grinding. Buy 5 POTIONS, 5 ANTIDOTE and 5 SLEEPING BAGS. That will cost you an exact 700 Gil. Ok, we are now ready to venture further, go back outside to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CORNELIA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE CHAOS SHRINE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Black Widow | 28 | 10 | 0 | 8 | 30 | |___________________|_________|________|_______|_______|_______| From Cornelia, go directly north to see a broken bridge, that is the bridge the King promised to fix for us when we rescue his daughter, Princess Sarah. From the broken bridge location, continue west following the straight path leading northwest until you see a Cave close to a forest, go into it. +==============================================================+ | Earthgift Shrine | +==============================================================+ Hmm...venture up to see a dwarf, continue on up to see a boney figure, talk to the dwarf if you want, he tells you that you cannot go further. Well, exit the Cave. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CORNELIA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE CHAOS SHRINE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Black Widow | 28 | 10 | 0 | 8 | 30 | |___________________|_________|________|_______|_______|_______| Continue north from the cave until you see some kind of ruin castle. Before you go in, I recommend you fight all the monsters available around Cornelia and the Chaos Shrine to get your Bestiary upgraded. When your ready, go into the ruin-like castle. +==============================================================+ | Chaos Shrine | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Leather Cap | | Potion | | Tent | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE CHAOS SHRINE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Zombie | 20 | 10 | 0 | 12 | 24 | | Black Widow | 28 | 10 | 0 | 8 | 30 | |___________________|_________|________|_______|_______|_______| Okay, this place is full of new, strong monsters, some try to poison you so watch out. Use some Black Magic to fight some of the enemies if you want, but the enemy is not strong, it is their numbers you should be afraid of! Ok, from the entrance you see a split. The path leading up leads you to Garland. The path leading to the right takes you to some rooms that are not accessible right now...so forget about going right. So let us go left to some treasures/items. From the entrance go left then down to see a little room, enter the room and open the Chest to get a LEATHER CAP. Exit the room and go all the way to the Northwest end to see another room. Go inside and collect the goods from the 2 Chest which is a POTION and a TENT. Go back to the entrance and take the path leading up to a room. SAVE YOUR GAME then enter it. You see Garland, Princess Sarah (she's laying in front of Garland) and some bats. Guess Garland's a Vampire of some kind. Equip your Leather Cap and then speak to Garland. After saying his plan, he says he will knock us all down and a Boss Fight begins!!!! +============================================================+ | BOSS BATTLE #1 | +============================+===============================+ | Boss: Garland | Weaknesses: None | | HP: 212 | | | ATK: 15 | Resistance: None | | DEF: 8 | | | ACC: 27 | Treasure Awarded: | | MAG DEF: 64 | - Long Sword (50% of Drop) | | EVA: 12 | | | AGI: 6 | | | INT: 12 +===============================| |============================| Gils Earned: 250 | | Recommended Level: 5~6 | Exp Earned: 130 | +============================+===============================+ | HOW TO DEFEAT: | | Nothing much to worry about in this match, Send your Thief | | and Warrior to deal damaged, Use your White Mage to Heal if| | anyone is low on health and finally since Magic is useless | | well not totally useless, Fire does damage so you know | | what your Black Mage need to do. ;) | +============================================================+ After that one-way battle, Princess Sarah wakes up and you all make your way back to Castle Cornelia... +==============================================================+ | Castle Cornelia | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Lute | |_____________________________________________________________| ============== 2F ============== We are immediately transported to the King's Throne. The King thanks you and tells you about the prophecy wishing your party goodluck on their journey and then you get a Victory song..... and he also keeps his promise by repairing the bridge. In control, talk to the Princess to get the LUTE and a KEY ITEM song! Ok, we saved Cornelia!!!!! Exit the Throne room and take the stairs leading down. ============== 1F ============== Talk to everyone here, the guards, the younger princess who gives you a kiss and the Queen. When you're done exit the Castle for a Cutscene, showing you, the King's Soldiers repairing the Bridge. Back in the Castle, exit back to the Village. +==============================================================+ | Cornelia | +==============================================================+ Back here, just talk to people, rest in the Inn and buy a PHOENIX DROP and stock up on some Potion and Antidote with any other money you have. Next go back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ Here, SAVE YOUR GAME and approach the Bridge to trigger some kind of Opening Cutscene. ++===========================================================++ || And so their quest began. || || || || As the four Warriors Of Light, || || they felt overwhelming by || || the great task destiny had || || placed before them. || || || || They did not even know the || || true significance of the four || || crystals they held in their hands... || || || || They crystals that once, || || long ago, held a light that || || shone so brilliantly. || || || || The time for their journey had come. || || || || The time to cast off the veil of || || darkness and bring the world || || once more into light... || || || || FINAL FANTASY || ++===========================================================++ _ _ / \========================================================/ \ | | CHAPTER 1 - THE PRINCE OF ELFHEIM | | \_/========================================================\_/ |_| Level Recommended: 6-7 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PRAVOKA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Lizard | 92 | 18 | 12 | 50 | 153 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE MATOYA'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Wolf | 20 | 8 | 0 | 6 | 24 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ogre | 100 | 18 | 10 | 195 | 195 | |___________________|_________|________|_______|_______|_______| Ok, after crossing the bridge and watching the cutscene, you find yourself on the bridge. Venture on to see a mountain which splits the path into two, for now follow the top path all the way to the northwest then north until you see a Cave. Go in. +==============================================================+ | Matoya's Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | World Map | | POTION x2 | | ANTIDOTE | |_____________________________________________________________| Here, follow the path left to see a BROOM sweeping by itself o_0 Talk to it and it will say something about front whatever then it will say something of interest: 'Tceles Nottub B' Now try saying it backward. 'B Button Select' Sweet, now try pressing them both on the Overworld to open the WORLD MAP. Go in the door available to enter a cutscene. You hear someone talking, you go further to investigate, Matoya is walking into things saying someone took her Crystal Eye. In control, open the 3 Chest at the left side of the room from up to down for 2 POTION and an ANTIDOTE. Exit this area for now. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PRAVOKA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Lizard | 92 | 18 | 12 | 50 | 153 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE MATOYA'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Wolf | 20 | 8 | 0 | 6 | 24 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ogre | 100 | 18 | 10 | 195 | 195 | |___________________|_________|________|_______|_______|_______| Okay, go back to the mountain split or where the bridge is and from there, go all the way east! I mean all the way to a dead end, go south from there to see a Town surrounded by Walls, too bad this is not Attack On Titan. o_o That is Pravoka. Might wanna enter Level 8 before going in. SAVE YOUR GAME. +==============================================================+ | Pravoka | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | A Ship | |_____________________________________________________________| Okay, this is a town and there are shops and people to talk to. First, here is a list of what you can buy in the shops here: _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Hammer | 8 Gil | | Broadsword | 450 Gil | | Battle Axe | 450 Gil | | Scimitar | 160 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Leather Armor | 40 Gil | | Chain Mail | 65 Gil | | Iron Armor | 640 Gil | | Leather Shield | 15 Gil | | Leather Gloves | 50 Gil | |__________________________________|__________________________| _________________________ | Inn: 50 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 40 Gil | | Ether | 150 Gil | | Antidote | 50 Gil | | Eye Drops | 50 Gil | | Phoenix Down | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Blinda (White Magic Lv2) | 250 Gil | | Silence (White Magic Lv2) | 250 Gil | | Nunshock (White Magic Lv2) | 250 Gil | | Invis (White Magic Lv2) | 250 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Blizzard (Black Magic Lv2) | 250 Gil | | Dark (Black Magic Lv2) | 250 Gil | | Temper (Black Magic Lv2) | 250 Gil | | Slow (Black Magic Lv2) | 250 Gil | |__________________________________|__________________________| First, go up and talk the blue-haired boy. he asks you to help them, (Is this really AOT? Are there Titans, did they break into the wall? Was that space to enter the broken wall? So many questions), continue up to see a guy with Mohawk, talk to him to find out it was pirates that invaded the town. :D Let us deal with them first. There is a split, go up into the Inn and rest then go left back at the split. At the left part of town, you will see some Pirates, talk to the middle one, (The leader) to get him angry and then he sends bands of pirates to attack you!!! ARGH!!!! +============================================================+ | BOSS BATTLE #2 | +============================+===============================+ | Boss: Pirates (x9) | Weaknesses: None | | HP: 24 (each) | | | ATK: 10 | Resistance: None | | DEF: 0 | | | ACC: 2 | Treasure Awarded: | | MAG DEF: 35 | - Leather Shield (50% of Drop)| | EVA: 12 | | | AGI: 6 | | | INT: 3 (o_0) +===============================| |============================| Gils Earned: 90 | | Recommended Level: 7~8 | Exp Earned: 40 (each) 360 | +============================+===============================+ | HOW TO DEFEAT: | | Cast Sleep on them all and ATTACK!!! | +============================================================+ After that easy battle, the Captain gets scared and gives you a Ship!!!! Promising to be good from now on! Aye~ The towns people will roam around again, talk to them to get an information about an Elf Prince and they thank you too. An Old Man also says something about his town. Time for some shopping~~ The Armor and Item Shop are on this side of the village. While the others are on the right side. I was low on Gils, so I am sure you are too. Go grind to Level 10 while collecting Gils. For my Default Team I bought: WEAPON SHOP: BROADSWORD for my Warrior SCIMITAR for my Thief (Scimitar are good for defeating Ogres.) ARMOR SHOP: IRON ARMOR for my Warrior LEATHER SHIELD for my Warrior LEATHER GLOVES for my Whole Party MAGIC SHOPS: BLIZZARD, DARK and TEMPER for my Black Mage BLINDA, NUNSHOCK and SILENCE for my White Mage The magic sucks in this town, no much attack powered magic. Buy some Potions, Antidotes and Eye Drops with the remaining Gil you have. Once your done, exit the town. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PRAVOKA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Lizard | 92 | 18 | 12 | 50 | 153 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE MATOYA'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Wolf | 20 | 8 | 0 | 6 | 24 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ogre | 100 | 18 | 10 | 195 | 195 | |___________________|_________|________|_______|_______|_______| We are leaving now, so fight some monsters to get your Bestiary updated if you have not yet. When your done, aboard the Ship south of Pravoka and GET READY TO SET SAIL. AYE CAPTAIN!!!! +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| No destination! Yay, we finished the game NOT! SAVE YOUR GAME. Ok, for a mini-game hold the A button and tap the B button 23 times. Gonna play it later in the MINI-GAME SECTION ;) Ok, bring up the sails, and let us continue our adventure, from the Ship postion, go all the way west to see Cornelia. Travel south from there and then a little left after seeing dry land to see a Port, a White Port, come down there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| On dry land again, travel south to see a Village and a Castle together, just like Cornelia. Grind around until you hit Level 13. Get that Bestiary updated too. Go into village. +==============================================================+ | Elfheim | +==============================================================+ Okay, this is a town and there are shops and people to talk to. First, here is a list of what you can buy in the shops here: _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Iron Nunchaku | 160 Gil | | Dagger | 140 Gil | | Crosier | 160 Gil | | Saber | 360 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Iron Armor | 640 Gil | | Copper Armlet | 800 Gil | | Iron Shield | 80 Gil | | Leather Cap | 65 Gil | | Helm | 80 Gil | |__________________________________|__________________________| _________________________ | Inn: 100 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 40 Gil | | Antidote | 50 Gil | | Gold Needle | 500 Gil | | Echo Grass | 50 Gil | | Tent | 160 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cura (White Magic Lv3) | 1000 Gil | | Diara (White Magic Lv3) | 1000 Gil | | NulBlaze (White Magic Lv3) | 1000 Gil | | Heal (White Magic Lv3) | 1000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fira (Black Magic Lv3) | 1000 Gil | | Hold (Black Magic Lv3) | 1000 Gil | | Thundara (Black Magic Lv3) | 1000 Gil | | Focara (Black Magic Lv3) | 1000 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Poisona (White Magic Lv4) | 2500 Gil | | Fear (White Magic Lv4) | 2500 Gil | | NulFrost (White Magic Lv4) | 2500 Gil | | Vox (White Magic Lv4) | 2500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Sleepra (Black Magic Lv4) | 2500 Gil | | Haste (Black Magic Lv4) | 2500 Gil | | Confuse (Black Magic Lv4) | 2500 Gil | | Blizzara (Black Magic Lv4) | 2500 Gil | |__________________________________|__________________________| Okay, new village, talk to the towns people to learn that the Prince of Elfheim is in trouble! We have to do something! Okay, new shops, get your Gils ready for some shopping~~ (FYI I am a Boy, just in case you are wondering -_-) By the way, go behind the Inn, across the rickety old bridge to see 3 Gravestone, examine the one on the left and it says: 'Here lies Link'. This could be his VILLAGE! Link, as in from The Legend Of Zelda! But if he is died...why would he die? Is this a Spoiler saying Link will die in a game? Where is Princess Zelda then? o_0 So many questions.....Blah! ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: South of the Inn. ARMOR SHOP: To the far west end from the Inn WHITE MAGIC SHOP (LV3): Northwest of the Inn. BLACK MAGIC SHOP (LV3): West of the Inn. INN: At the beginning of the village. ITEM SHOP: North of the Armor Shop WHITE MAGIC SHOP (LV3): East of the Black Magic Shop (Lv4) BLACK MAGIC SHOP (LV3): Northwest end of the village CHURCH: East of the Armor Shop ================================================================ For my Default Team I bought: WEAPON SHOP: DAGGER for my Black Mage SABER for my Thief ARMOR SHOP: 2 COPPER ARMLET for my White and Black Mage IRON SHIELD for my Warrior LEATHER CAP for my Thief, White Mage and Black Mage HELM for my Warrior MAGIC SHOPS: CURA, DIARA and HEAL for my White Mage FIRA, HOLD and THUNDARA for my Black Mage Used the remaining Gils to stock up on some Potions. Antidotes and all that. Do not worry about buying the Level 4 Spells for now, we will come back for them later. Ok, when your done shopping, talk to everyone in the village, Rest at the Inn then exit back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Go into the Castle. +==============================================================+ | Elven Castle | +==============================================================+ A Castle, right next to Link's Village, Hyrule Castle? Princess Zelda could be in here. Onward!!! From where you are, go up into the Castle, pass the two Elf guard, continue up then left then up again, go through the door. In here, you see a girl resting on the bed with yellow hair, Princess Zelda, speak to her to find She is a he (...) he is the Prince of Elfheim, if you talk to man there, the Healer, you will find out the Prince has been cursed to sleep by the Dark Elf, Astos. He has been sleeping for 5 years, without showering or brushing or eating....it's a miracle he's alive. :D We have to save him, with no destination given to us we set out. (Exit the Castle). Talk to the Elves around the Castle if you want. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE WESTERN KEEP: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Okay, our next destination is due north, so get travelling, make sure you have a Tent or Sleeping Bag with you. Travel north via foot, the path is straight, From Elfheim, travel west, then north then west then north again to see a ruin castle. Go in. By the way get to Level 14 while your at it. See you there, it is kind of a long journey. +==============================================================+ | Western Keep | +==============================================================+ Ahhh!! Bats are everywhere! From where you are, go up then left through the narrow opening then go up through a door to see a King. Talk to him to find out Astos invaded him castle. He asked you to bring his Crown which is south in a Cave. Well at least he gave us a destination. Exit the ruined castle. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE WESTERN KEEP: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE MARSH CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Ok, outside, use a Tent or Sleeping Bag to camp out near the ruined castle for now. In the morning, travel back to Elfheim. From there travel west, then north staying at the west mountain while going up until you see a small opening in the mountains leading west, (not the big one, continue up to see a small one) continue west then south all the way down to see a Hole. Make sure you're fully heal then go in. SAVE YOUR GAME. Make sure you're getting that Bestiary updated! :) +==============================================================+ | Marsh Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 680 Gil | | Dagger | | Broadsword | | 620 Gil | | Phoenix Down | | 295 Gil | | Copper Armlet | | Cottage | | 385 Gil | | Crown | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE MARSH CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Skeleton | 10 | 10 | 0 | 3 | 9 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Zombie | 20 | 10 | 0 | 12 | 24 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Bloodbones | 144 | 26 | 12 | 378 | 378 | | Crawler | 84 | 1 | 8 | 200 | 186 | | Gargoyle | 80 | 12 | 8 | 80 | 132 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Gray Ooze | 76 | 30 | 7 | 70 | 255 | | Green Slime | 24 | 1 | 255 | 20 | 84 | | Scorpion | 84 | 22 | 10 | 70 | 225 | | Shadow | 50 | 10 | 0 | 45 | 90 | |___________________|_________|________|_______|_______|_______| ================== B1 ================== Blasted bats, flying around like they own this place. oh well... Welcome to Marsh Cave, first go north, follow the straight path until you reach some stairs, go down them. ================== B2 ================== Here, from the entrance, go west to see a big room, go in to find a Chest containing 680 GIL. From the entrance again, go to the east to see a smaller room go in to see another Chest containing a DAGGER. From the entrance again go soutwest corner to see another room, go in to see 2 more Chest containing from left to right, a BROADSWORD and 620 GIL. That is all, go back to B1 Floor. ================== B1 ================== Backtrack to the entrance of Marsh Cave. From there, go south to see another room, do not go east from there, Dead End X. Go into room and go down the ladder. ================== B2 ================== Back here, but in a different area, go to the southeast end to see a 2 door room, go through one and come out from the other, go down then down the stairs. Forget about the other rooms, they are full of empty Chests. :( ================== B3 ================== Here, the room is somehow like this: [O] [O] [O] [O] [O] [O] [O] [0] [O] [B] [O] [O] [C] [C] [O] [C] The Boxes are the room, you start at the Northwest corner of the room. So the room with the 'O' means Open while the one with 'C' means Closed, we need the Mystic Key to open them. the single room with 'B' means Boss. You encounter a Boss Fight there. I am going to number the room like this: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] So: 1st Room: Phoenix Down 2nd Room: Empty 3rd Room: Empty 4th Room: 295 Gil 5th Room: Copper Armlet 6th Room: Cottage, Phoenix Down 7th Room: Empty 8th Room: Empty 9th Room: Empty 10th Room: SKIP IT. 11th Room: 385 Gil 12th Room: Phoenix Down 13th Room: Mystic Key needed 14th Room: Mystic Key needed 15th Room: Mystic Key needed 16th Room: Mystic Key needed NOTE: Room 1, 6 and 12 are connected. If you collect the Phoenix Down in one of the room the others will be empty. There is a 20% Chance there might still be available. Make sure your full of health and enter Room 10, walk towards the Chest to get a Boss Encounter!!!! +============================================================+ | BOSS BATTLE #3 | +============================+===============================+ | Boss: Piscodemon (4/3/2) | Weaknesses: None | | HP: 84 (each) | | | ATK: 30 | Resistance: None | | DEF: 16 | | | ACC: 21 | Treasure Awarded: None | | MAG DEF: 98 | | | EVA: 66 | | | AGI: 33 | | | INT: 18 +===============================| |============================| Gils Earned: 300 (each) | | Recommended Level: 13~14 | Exp Earned: 276 | +============================+===============================+ | HOW TO DEFEAT: | | Cast Thundara on them, then cast Temper on your Fighters, | | Hack n Slash them from there. Cure your party if needed. | +============================================================+ After that easy battle, open the Chest to obtain...the CROWN. Get your Bestiary updated then leave the Cave. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE WESTERN KEEP: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE MARSH CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Back out here, travel back to Elfheim. +==============================================================+ | Elfheim | +==============================================================+ Here, rest at the Inn. You can now buy the Lv4 Black and White Magic. I bought: SLEEPRA, CONFUSE and BLIZZARA for my Black Mage POISONA, FEAR and VOX for my White Mage Exit back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE WESTERN KEEP: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE MARSH CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Travel back to the Western Keep. Get to Level 16 while you are at it. SAVE YOUR GAME +==============================================================+ | Western Keep | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Crystal Eye | |_____________________________________________________________| Go see the King, make sure your full of health and talk to him to find out he is Astos, The Dark Elf King! He tricked us. He also possesses Mayota's Crystal Eye! He transforms to his true form and attacks you!!!! +============================================================+ | BOSS BATTLE #4 | +============================+===============================+ | Boss: Astos | Weaknesses: None | | HP: 420 | | | ATK: 30 | Resistance: None | | DEF: 18 | | | ACC: 42 | Treasure Awarded: | | MAG DEF: 170 | - Mythril Sword (40% of Drop) | | EVA: 78 | | | AGI: 39 | | | INT: 24 +===============================| |============================| Gils Earned: 2000 | | Recommended Level: 15~16 | Exp Earned: 562 | +============================+===============================+ | HOW TO DEFEAT: | | For once, a serious boss. | | | | His attacks are very disturbing. Apart from his normal | | physical attack, he can cast Thundara, Fira and Slowra. He | | can also cast DEATH. Very Dangerous, One hit kill!! | | | | Cast Temper or Haste on your Fighters, Cure your Party | | whenever anyone health is below 150. Offensive Magic is | | useless here, so focus on physically hurting him. Revive | | anyone who fall under his DEATH magic. | +============================================================+ After the rather hard battle you obtain the CRYSTAL EYE. I wonder what happened to the people in the castle. :( Exit to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ELFHEIM: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE WESTERN KEEP: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |==============================================================| | MONTERS ROAMING OUTSIDE MARSH CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Tarantula | 64 | 5 | 12 | 50 | 141 | |___________________|_________|________|_______|_______|_______| Make your way back to Elfheim. From there go back to your Ship! If you have forgotten where it is, it is north of Elfheim. Get ready to set sail! Aye Captain~~ +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Set sail north to Cornelia, but do not dock there, go north of Cornelia port then east, passing under of the Bridge, continue north to see a dock. Come down there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PRAVOKA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Lizard | 92 | 18 | 12 | 50 | 153 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE MATOYA'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Wolf | 20 | 8 | 0 | 6 | 24 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ogre | 100 | 18 | 10 | 195 | 195 | |___________________|_________|________|_______|_______|_______| Continue north until you see Matoya's Cave. Go in. +==============================================================+ | Mayota's Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Jolt Tonic | |_____________________________________________________________| It's been a time since we came here, go to Mayota's Room and speak to her. You give her the Crystal Eye and she can see again. She gives you JOLT TONIC in exchange. Talk to her again and she says you're not as attractive as she thought you would be, if only she knew what we went through to get that Eye. We could have sold them. :/ Exit the Cave. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PRAVOKA: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Crazy Horse | 64 | 10 | 0 | 15 | 63 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Lizard | 92 | 18 | 12 | 50 | 153 | |===================|=========|========|=======|=======|=======| | MONTERS ROAMING OUTSIDE MATOYA'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Goblin | 8 | 4 | 0 | 6 | 6 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Wolf | 20 | 8 | 0 | 6 | 24 | | Skeleton | 10 | 10 | 0 | 3 | 9 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Ogre | 100 | 18 | 10 | 195 | 195 | |___________________|_________|________|_______|_______|_______| Travel back to the Ship. +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Travel back to Elfheim Region, dock at the port north of Elfheim. Go visit Elven Castle again. +==============================================================+ | Mayota's Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Mystic Key | | Mythril Hammer | | 800 Gil | | 700 Gil | | Bronze Gloves | |_____________________________________________________________| Make your way to the Prince Chamber. Talk to the Healer and you will give him the Jolt Tonic to use on the Prince. The Prince awakens and gives you the MYSTIC KEY!!!! TIME FOR A LITTLE TREASURE HUNT!!! Let us begin, go to the outer path of the castle and cycle right then up leaning close to the wall, go all the way up to see a Room, with our new Mystic Key Open the door and loot the Chests inside from left to right for MYTHRIL HAMMER, 800 GIL, 700 GIL and BRONZE GLOVES, I equipped The Mythril Hammer for my White Mage since he/she has been suffering with a Hammer since, The Bronze Gloves is for my Warrior. With our new Mystic Key in hand, let's go collect some few goodies!!! Go back to the Overworld. +==============================================================+ | Mystic Key Item Collection | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Silver Armlet | | Antidote | | 1020 Gil | | Power Staff | | Falchion | | Steel Gloves | | Werebuster | | Gold Needle | | Rune Blade | |_____________________________________________________________| ================== Marsh Cave ================== First, make your way back to Marsh Cave B3. Go into Room 13. Now inside you will see a Chest with a statue beside it, open the Chest from the back, but before opening it you encounter a group of Anaconda to fight. Defeat them then open the Chest. Note: If you opened the Chest from the front you will not fight the Anacondas, but I recommend you do fight them for your Bestiary and Experience gaining. Open the Chest for a SILVER ARMLET. Gave it to my Thief. Go to Room 14 next. You see a Chest here: [E][C][S] [E] E means Enemy Spawn. S means Safe. C means Chest. Go the Chest from the left to encounter Piscodemons, open from the front to get Anacondas, open from the right to get no enemy spawns. I fought them both. Open the Chest for an ANTIDOTE. Do not enter Room 15, it is empty, apart from enemy spawns. Go to Room 16. You must fight the enemy spawns here, since the only way to open the Chest is through the front. Fight the Piscodemons and open the Chest for 1020 GIL. That is all in Marsh Cave. Exit Marsh Cave and make your way to the Western Keep due north. ========================= Western Keep ========================= Here, cycle through the castle from the inside going right then" up then left and then down to a room go in to see 3 Chests. WAIT A SEC! Enemy spawns are here. Open the Chest to the left from the front to get a Mummy Spawn, Slash n Hack them and collect the item from the Chest which is a POWER STAFF. I gave that to my Black Mage since he is still with a Dagger since. Open the middle Chest from the front to encounter some Wraiths. Defeat them and open the Chest for a FALCHION. I gave that to my Thief. Open the last Chest here from the front to encounter Mummies. Open the Chest for a STEEL GLOVES for my Warrior. That is all here. Exit back to the Overworld and aboard your boat, sail back to Cornelia and make your way to Chaos Shrine. ================== Chaos Shrine ================== Here, go the northeast corner to find a room, go in to see two Chests, Open the left one (after defeating the monster spawn) for a WEREBUSTER, gave it to my Warrior, open the right one for a GOLD NEEDLE. Exit the room and travel to the south east corner to see another room. Go in to find a Chest, after killing the enemy spawn, open the Chest for a RUNE BLADE. I gave it to my Thief. ================================================================ About time to end this Chapter. :) I got to Level 18 with all the Traveling and Monster spawning. Make your way from Chaos Shrine to Cornelia. That is where I will start the next Chapter. _ _ / \========================================================/ \ | | CHAPTER 2 - THE EARTH CRYSTAL | | \_/========================================================\_/ |_| Level Recommended: 17-18 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Cornelia | +==============================================================+ Ok, rest at the Inn and stock up on some Items if needed. Exit back to the Overworld and go into Castle Cornelia. +==============================================================+ | Castle Cornelia | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Iron Armor | | Tent | | Nitro Powder | | Cottage | | Saber | | Mythril Knife | |_____________________________________________________________| From the outer castle front, go all the way right then up then left until you see an opening going down into the inner castle. Go right then down then left to 2 Rooms. Go in the Left one. In here, open the Chests from left to right for an IRON ARMOR, a TENT and......NITRO POWDER, (Guess it is an important item since you got the awesome song.) While in the right room, open the Chests from left to right for a COTTAGE, SABER and MYTHRIL KNIFE. Ok, we have the Nitro Powder and we have no destination. Good, good. Go to your Ship. Aye Captain! +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Ok, from Cornelia dock, travel northwest, staying close to shore until you see another dock. Dock there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE MOUNT DUERGAR: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Cobra | 56 | 6 | 6 | 50 | 123 | |___________________|_________|________|_______|_______|_______| OK, travel southwest staying close to the water until get to the end go west through the mountain opening and continue west to see a Cave. Go into it. +==============================================================+ | Mount Duergar | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 575 Gil | | 450 Gil | | Tent | | Great Helm | | Wyrmkiller | | Ether | | Potion | | Mythril Mail | | 575 Gil | | Cottage | |_____________________________________________________________| Here, you can see some dwarfs running about. From the stairs go up and through the door. You see 2 Chests there. Open the to get 575 GIL and 450 GIL. Talk to the dwarfs to the left from the stairs, go through the doors and talk to the dwarfs in there too. OK, from the stairs go directly west to the end then travel south the west at the split, continue south then go right to see a door. Go in, this is a treasure room. Loot! Loot!! Loot!!! From left to right to get TENT, GREAT HELM, WYRMKILLER, ETHER, POTION, MYTHRIL MAIL, 575 GIL and COTTAGE. Give the Wyrmkiller to your Thief if you have one. I gave the Mythril Mail and Great Helm to my Warrior. Now time to take care of that racket we keep hearing /._.\ From the Door, go right to see a dwarf with a green hat. Talk to him and he shouts Nitro 'Pouder' (English 0/10). He takes your Nitro 'Powder' (Me = English 10/10 :D) He talks about his canal blowing up no time flat. He takes it and goes down, you follow him. He sets the bomb and you both run up north to hide from the explosion. BOOM!!! IT GOES!!!! Outside, you see a Cutscene of a path south blowing up. Leave it to a dwarf to blow up the world. (I'M JOKING!). Leave it to me to blow up the world :D (Still joking...) The screen goes back to your location. Merrick go back west. OK, travel back to the Overworld. SAVE YOUR GAME. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE MOUNT DUERGAR: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Cobra | 56 | 6 | 6 | 50 | 123 | |___________________|_________|________|_______|_______|_______| GO BACK ABOARD THE Ship!! (Travel east the north. staying close to the water to find your Ship.) +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Back at the Ship, sail south back to Cornelia Port. From there, sail all the way west, pass the 'Canel' you blowed up, it is now water. After you go through it, you see that Whirlpool. Go in. +==============================================================+ | Lifespring Grotto | +==============================================================+ Here, talk to the Mermaid and she will tell you a nice story. The path above is blocked by that statue. This place also looks like Earthgift Shrine...Remember!? Take note of this shrine and the Earth gift one. Back to the Ship. +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Travel west round the little island but continue west to see a Port. Dock there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE MELMOND: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | |___________________|_________|________|_______|_______|_______| Here, you see the village to the right, leave it. Grind to Level 21 while getting some Gils. Next get 35k Gils. I always have enough money. Fight some Ogres and get your money high. At Level 21 with enough Gils go into the little village right. +==============================================================+ | Melmond | +==============================================================+ Okay, this is a town and there are shops and people to talk to. First, here is a list of what you can buy in the shops here: _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Crosier | 160 Gil | | Saber | 360 Gil | | Long Sword | 1200 Gil | | Falchion | 360 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knight's Armor | 36000 Gil | | Silver Armlet | 4000 Gil | | Great Helm | 360 Gil | | Bronze Gloves | 160 Gil | | Steel Gloves | 600 Gil | |__________________________________|__________________________| _________________________ | Inn: 100 Gil to Rest | |_________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Curaga (White Magic Lv5) | 4000 Gil | | Life (White Magic Lv5) | 4000 Gil | | Diaga (White Magic Lv5) | 4000 Gil | | Healara (White Magic Lv5) | 4000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Firaga (Black Magic Lv5) | 4000 Gil | | Scourge (Black Magic Lv5) | 4000 Gil | | Teleport (Black Magic Lv5) | 4000 Gil | | Slowra (Black Magic Lv5) | 4000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: North of the Black Magic Shop. ARMOR SHOP: North of the Weapon Shop across the bridge. WHITE MAGIC SHOP (LV5): Southeast of the Inn. BLACK MAGIC SHOP (LV5): Southeast of the White Magic Shop. INN: At the beginning of the village, go up. ================================================================ A run-down village with great magics!!! First, go rest in the Inn. The Weapon Shop has weak equipment if you did the treasure adventure at the previous section. The armors are also weak to equip. I only bought Silver Armlet for my Black and White Mage. The only interesting shop are the Magic Shops. Good Magics. I recommend buying the CURAGA, HEALARA and LIFE spell. DIAGA is not so useful since you can blast the undead with attack spells but buy anything you want, just make sure you get the LIFE spell. For my Black Mage I got the FIRAGA, SCOURGE and SLOWRA. (We cannot buy the Teleport spell. Leave it. Now we do need that awesome but costly Knight's Armor but we are a little low on Gils. So leave it for now. Talk to the townspeople to find out about a vampire that destroyed the village church, a man named Saddam who lives in a cave all the way to the southern tip of the continent, a Ship that can float in the sky, a giant who loves eating rocks, the Cavern Of Earth south of here and an infamous guy called Dr.Unne. OK, first, we have to go to that Cavern Of Earth, due south. Exit the village. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE MELMOND: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | +==============================================================+ | MONTERS ROAMING OUTSIDE CAVERN OF EARTH: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | |___________________|_________|________|_______|_______|_______| Travel west staying close the water south, go on until you see a path going south, continue on south then southeast until you see a split, going north and one going south. Take the one south the east at the opening, follow it to reach a Cave. Go in. SAVE YOUR GAME. +==============================================================+ | Cavern Of Earth | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 1975 Gil | | 880 Gil | | Potion | | Antidote | | 795 Gil | | 5000 Gil | | leather Shield | | 575 Gil | | Coral Sword | | Tent | | 330 Gil | | Sleeping Bag | | Gold Needle | | 3400 Gil | | 1020 Gil | | Star Ruby | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE CAVERN OF EARTH: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Anaconda | 80 | 22 | 10 | 50 | 165 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Piscodemon | 84 | 30 | 16 | 300 | 276 | | Cockatrice | 50 | 1 | 4 | 200 | 186 | | Earth Elemental | 288 | 66 | 20 | 768 |1536 | | Gargoyle | 80 | 12 | 8 | 80 | 132 | | Mummy | 80 | 30 | 20 | 300 | 300 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Minotaur | 164 | 22 | 4 | 489 | 489 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Wraith | 86 | 22 | 4 | 231 | 231 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Troll | 184 | 24 | 12 | 621 | 621 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Wight | 52 | 20 | 12 | 150 | 150 | |___________________|_________|________|_______|_______|_______| ================== B1 ================== Wow!!! Look at those monsters. Happy monster hunting for your Bestiary. Anyway, just follow the walkthrough fighting the monsters you come by. Focus on getting them all after the walkthrough through the cave. Also, the Chests in the cave have monster spawn around them, I recommend you fight the monster spawn for Gils, EXP and for your Bestiary. OK, from where you are, Go north and follow the path to a room, go in from the entrance south. In here, open the Chest from the right to get an Earth Elemental spawn. Defeat him and open the Chest to get 1975 GIL. Go back to the entrance. From here, let us do a little grinding. >=D Go northwest from the entrance. Now the grinding is like this: From the entrance the path northwest take you round left then down then right to see the entrance again. So if you take the southwest path, you end up at the northwest path. Like this: _________________ | ____________ | | | | Stairs | |____________ |_________________ But there is something that happens while going round. At the up to down part, you encounter Hill Gigas every STEP you take. So you keep fighting Hill Gigas, Orge Chief and Lizards every step. VERY DANGEROUS! Go round it once and get your Level and Gils up. I went through it 3 times and I made me to get Level 25 with lots of Gils. Good place to grind! I went back to Melmond after that grinding to make my party okay. After that fun but dangerous grinding. Go back to the entrance stairs. This time, take the path east and at the split. Go south to see another split. Go left and follow the path to a room, go in to see 2 Chests. Open the left one for 880 Gil, open the right one from the front after defeating the Earth Elemental to get a POTION. Go back to the second split (left/right) and take the right path. Follow it to another room with 2 Chests. Open the left one for an ANTIDOTE. Open the right one from the back after defeating the earth Elemental for 795 GIL. Backtrack to the first split. (south/east). Take the east path, follow it to reach the stairs leading down. So now you know the layout of B1 Floor. The new monsters that appear in this floor are: Minotaur, Hill Gigas, Mummy, Lizard and Earth Elemental. Get that bestiary upgraded! Go down the stairs. ================== B2 ================== From where you are, go down then right then up, go right then down. Continue south through a narrow path then go east, you see those two rocks like this: _ (_) _ (_) Go right through it then south. Follow the path south all the way then left to a door. Go in then up (after defeating the Earth Elemental) Continue up and open the Chest left to right for 5000 GIL, LEATHER SHIELD and 575 GIL. Backtrack to the two rocks. Instead of going south, continue east until you hit a wall. From there, go north then right then up into the room. You see 3 Chests here and a bat :/ Open the Chests from left to right to get CORAL SWORD, TENT and 330 GIL. Gave the Coral Sword to my Warrior. Go back to the split then go all the way south to the stairs leading down. Yay! Go down it. Get your Bestiary upgraded with the Trolls here. ================== B3 ================== Here, you can get the rest of the Cave monsters here. The Wight, Wraith and the Cockatrice. From the entrance go east to the end to see a door. Go through it to a room. Open the door and get the SLEEPING BAG from the Chest. Exit the room. and go north until you reach a split going north/west. Go north and follow the path until you can go south. Go south and follow the path to a room. Go in and open the Chest from the front after dealing with the Earth Element to get a GOLD NEEDLE. Go back to the north/west split. Go west, go through the door you see up. Go in and open the Chest to get 3400 GIL (after defeating the Earth Elemental in front of it.) OK, continue west following the path until you see another door. Nothing inside but every step you take inside it will trigger a Earth Elemental spawn. Travel south, then east when you can to see yet another door. Go in. Open treasure from front. Fight Earth Elemental. Collect item which is 1020 GIL. Go south then west to a door. Do not enter yet, make sure you are fully healed. SAVE YOUR GAME. At this point I was Level 28 with a whopping 100k GIL. :p Go into the room and talk to the blue bat. It is actually a Vampire. He transforms and begin a fight with you!!! +============================================================+ | BOSS BATTLE #5 | +============================+===============================+ | Boss: Vampire | Weaknesses: Fire, Dia | | HP: 280 | | | ATK: 76 | Resistance: Blizzard | | DEF: 26 | | | ACC: 39 | Treasure Awarded: None | | MAG DEF: 75 | | | EVA: 72 | | | AGI: 36 | | | INT: 26 +===============================| |============================| Gils Earned: 2000 | | Recommended Level: 27~28 | Exp Earned: 300 | +============================+===============================+ | HOW TO DEFEAT: | | He has a normal physical attack he also heals. | | | | Cast Temper or Haste on your Fighters. Use Firaga and Diara| | on him. Your attackers should hack n slash him. Cure when | | needed. | +============================================================+ Collect the STAR RUBY from the Chest. Exit the cave, backtrack. We couldn't collect the Teleport Spell because only Black Wizard can use it. Backtrack. See you outside!!! You should have all the monsters in your Bestiary before you leave. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE MELMOND: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wolf | 20 | 8 | 0 | 6 | 24 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Gigas Worm | 56 | 17 | 0 | 15 | 63 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | +==============================================================+ | MONTERS ROAMING OUTSIDE CAVERN OF EARTH: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | +==============================================================+ | MONTERS ROAMING OUTSIDE GIANT'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | |___________________|_________|________|_______|_______|_______| Travel back to Melmond! Heal and buy that Knight's Armor. I gave it to my Warrior of course. Okay, from Melmond, travel west, staying close to the water, until you see the path going south. Do not go south, instead continue west to see a cave. Go in. +==============================================================+ | Giant's Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Mythril Helm | | 450 Gil | | 620 Gil | | Great Axe | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE GIANT'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | |___________________|_________|________|_______|_______|_______| Here, go up and talk to the Giant just standing there. He takes your Star Ruby and eats it. He allows you to pass then. Go south to a room with treasure. Open from left to right to get MYTHRIL HELM, 450 GIL, 620 GIL and GREAT AXE. Gave the 2 equipment to my Warrior. He gets all the good ones. Go back to the split and travel north up the stairs. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE SAGE'S CAVE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ghoul | 48 | 8 | 6 | 50 | 93 | | Shadow | 50 | 10 | 0 | 45 | 90 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | |___________________|_________|________|_______|_______|_______| Follow the path south, east then south to a Cave. Go in. +==============================================================+ | Sage's Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Earth Rod | |_____________________________________________________________| Here, go north then west ignore the door north but enter the door west. In here, talk to the Sage, Sadda and he will tell you that the Vampire was just a Servant. The boss is deeper into the Cave. He gives you the EARTH ROD telling you to use it at the Vampire Chamber. Exit and make your way all the way back to the Cavern Of Earth. +==============================================================+ | Cavern Of Earth | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 1455 Gil | | 5450 Gil | | 1520 Gil | | Staff | | 3400 Gil | | Tent | | Mythril Shield | | 1250 Gil | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE CAVERN OF EARTH: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Anaconda | 80 | 22 | 10 | 50 | 165 | | Black Widow | 28 | 10 | 0 | 8 | 30 | | Cobra | 56 | 6 | 6 | 50 | 123 | | Piscodemon | 84 | 30 | 16 | 300 | 276 | | Cockatrice | 50 | 1 | 4 | 200 | 186 | | Earth Elemental | 288 | 66 | 20 | 768 |1536 | | Gargoyle | 80 | 12 | 8 | 80 | 132 | | Mummy | 80 | 30 | 20 | 300 | 300 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Minotaur | 164 | 22 | 4 | 489 | 489 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Wraith | 86 | 22 | 4 | 231 | 231 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ogre Mage | 144 | 23 | 10 | 723 | 723 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Troll | 184 | 24 | 12 | 621 | 621 | | Ochre Jelly | 76 | 32 | 6 | 70 | 252 | | Goblin Guard | 16 | 8 | 0 | 18 | 18 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Wight | 52 | 20 | 12 | 150 | 150 | |___________________|_________|________|_______|_______|_______| Back here, travel to the Vampire Chamber back at B3. From there, go right and exit through the east door. Go up to see a Stone. Examine it and you will use the Earth Rod. Stairs leading down will appear. Go down it. ================ B4 ================ Here, you encounter a new monster, Ochre Jelly. Anyway, go north to an open area. One path goes up and the other goes west, go north and follow the path west to a door. Go in and open the Chest in the bottom from the right to encounter a new monster as a Chest spawn monster, a Sphinx. Open the bottom Chest for a 1455 GIL. Open the upper Chests left (spawn fight some Sphinxes) for 5450 GIL and 1520 GIL. The Chests to the right are guarded by an Ogre Mage if you open them from the front. Open them from the front. You get STAFF and 3400 GIL. Go back to the split in the open area and go west. Follow the path until you reach a split going north/south. Go south then west to the end. Go north then southwest. Continue south to see a door. Go in and open the Chest down to up for a TENT, MYTHRIL SHIELD and 1250 GIL. Open the bottom-most one from the right for enemy spawn and the other two from the front for more enemy spawn. Travel back north then northwest, continue northwest to see the stairs leading down. Go down it. ================ B5 ================ Go right then north staying left, continue north all the way, then northwest then west and all the way south. Go west to see a door. Go through it. You should be at Level 29 or 30 by now...( 0_0) You see the Earth Crystal. HEAL UP AND SAVE YOUR GAME. Then talk to that weird brown ball. !!! It talks. It turns to a skeleton monster. It is LICH, THE FIEND OF EARTH!!!!!!!! +============================================================+ | BOSS BATTLE #6 | +============================+===============================+ | Boss: Lich | Weaknesses: Fire, Dia | | HP: 1200 | | | ATK: 40 | Resistance: Blizzard | | DEF: 40 | | | ACC: 49 | Treasure Awarded: | | MAG DEF: 120 | - Dry Ether (30% Of Drop) | | EVA: 24 | | | AGI: 12 | | | INT: 30 +===============================| |============================| Gils Earned: 3000 | | Recommended Level: 29~30 | Exp Earned: 550 | +============================+===============================+ | HOW TO DEFEAT: | | He has a normal physical attack which paralyzes you. He can| | also caste Thundara, Blizzara, Sleepra and Haste. | | | | Cast Temper or Haste on your Fighters. Use Firaga and Diara| | on him. Your attackers should hack n slash him. Cure with | | Curaga or Healara when needed. (HP: Below 100) Cast any | | 'Nul' magic you have too. | +============================================================+ Your party restores the Earth Crystal and dance? This..it counts as dancing. The camera moves over the Earth gift Shrine, you see the Bones that were blocking the entrance disappears. Back in control, go behind the Earth Crystal and stand on the shining ground to the teleported back to the Overworld. That is all for this Chapter. Go back to Melmond. I'll start the next chapter there. SAVE YOUR GAME. _ _ / \========================================================/ \ | | CHAPTER 3 - THE FIRE CRYSTAL | | \_/========================================================\_/ |_| Level Recommended: 30-31 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Melmond | +==============================================================+ Hello. next chapter vibes. Heal and do whatever you want here. MAKE YOUR WAY TO THE Ship! AYE CAPTAIN~~ +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Get ready to set sail. Travel west a little then south staying close to land, continue south then when you can go west. Go west all the way until you hit land travel south a little from there to a dock. Dock there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CRESCENT LAKE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Anaconda | 80 | 22 | 10 | 50 | 165 | | Ankheg | 222 | 39 | 20 | 300 | 1194 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Gigas Worm | 56 | 17 | 8 | 15 | 63 | | Goblin Guard | 16 | 8 | 6 | 18 | 18 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Minotaur | 164 | 22 | 4 | 489 | 489 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Scorpion | 84 | 22 | 10 | 70 | 255 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Troll | 184 | 24 | 12 | 621 | 621 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Wolf | 20 | 8 | 0 | 6 | 24 | |___________________|_________|________|_______|_______|_______| Travel south then west to see a stream, go round it by moving south then west then north through the opening. Go east to see a town surrounded by walls. Go in. +==============================================================+ | Crescent Lake | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Canoe | |_____________________________________________________________| Okay, this is a town and there are shops and people to talk to. First, here is a list of what you can buy in the shops here: _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Mythril Knife | 640 Gil | | Mythril Sword | 3200 Gil | | Mythril Hammer | 2000 Gil | | Mythril Axe | 3600 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Mythril Armor | 6000 Gil | | Mythril Shield | 2000 Gil | | Buckler | 2000 Gil | | Mythril Helm | 2000 Gil | | Mythril Gloves | 2000 Gil | |__________________________________|__________________________| _________________________ | Inn: 200 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 40 Gil | | Hi-Potion | 150 Gil | | Ether | 150 Gil | | Phoenix Down | 500 Gil | | Tent | 160 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Stona (White Magic Lv6) | 13000 Gil | | Exit (White Magic Lv6) | 13000 Gil | | Protera (White Magic Lv6) | 13000 Gil | | Invisira (White Magic Lv6) | 13000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Thundaga (Black Magic Lv6) | 13000 Gil | | Death (Black Magic Lv6) | 13000 Gil | | Quake (Black Magic Lv6) | 13000 Gil | | Stun (Black Magic Lv6) | 13000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: North of the Armor Shop. ARMOR SHOP: North of the Item Shop. ITEM SHOP: West of the Inn. WHITE MAGIC SHOP (LV6): North of the Church. BLACK MAGIC SHOP (LV6): North of the Church. INN: At the beginning of the village, go up. CHURCH: East of the Armor Shop. ================================================================ This village is dry. Only a woman and man to talk to. Shop at the various shops. Got MYTHRIL SWORD for my Warrior. MYTHRIL SHIELD and GLOVES for my Warrior. Also got a BUCKLER for my Thief. I got STONA, PROTERA and INVISIRA for my White Mage. Exit is for White Wizard. Over to my Black Mage I got him/her... THUNDAGA, DEATH and QUAKE. After shopping. Travel northeast from the Black Magic Shop, follow the path into the forest going south then right then northeast to some Old Men standing in a circle. Talk to them in clock wise way, starting from the guy in blue, talk to the left round. The guy right of the guy in blue gives you a CANOE! I know what you're thinking. Why do we need a Canoe when we have a Ship. Well, we need the Canoe to pass through the Light blue water which surrounds this town back at the Overworld. OK exit to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CRESCENT LAKE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Anaconda | 80 | 22 | 10 | 50 | 165 | | Ankheg | 222 | 39 | 20 | 300 | 1194 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Gigas Worm | 56 | 17 | 8 | 15 | 63 | | Goblin Guard | 16 | 8 | 6 | 18 | 18 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Minotaur | 164 | 22 | 4 | 489 | 489 | | Ogre | 100 | 18 | 10 | 195 | 195 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Scorpion | 84 | 22 | 10 | 70 | 255 | | Tarantula | 64 | 5 | 12 | 50 | 141 | | Troll | 184 | 24 | 12 | 621 | 621 | | Warg Wolf | 72 | 14 | 0 | 22 | 93 | | Werewolf | 68 | 14 | 6 | 67 | 135 | | Wolf | 20 | 8 | 0 | 6 | 24 | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Travel northwest from Crescent Lake. Follow the Shallow Water, walk on top to activate the Canoe. Travel west, at the split going west/south go west. At the next split going north/west, go north. At the third split go northeast and at the next split go west. Follow the water path west then down. You get back on land. Travel southeast from there to see a VOLCANO!!! Wow. Too cool. We are going in there. Make sure you're fully healed then SAVE YOUR GAME. Go in and let's conquer a Volcano. TAME IT!!! +==============================================================+ | Mount Gulg | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Mythril Helm | | 1520 Gil | | Great Sword | | 4150 Gil | | 795 Gil | | 750 Gil | | 1455 Gil | | 1520 Gil | | 1760 Gil | | 1975 Gil | | Antidote x2 | | Hi-Potion | | Mythril Axe | | Mythril Helm | | Mythril Shield | | Mythril Gloves | | Phoenix Down | | Tent | | Gold Needle | | 2750 Gil | | 880 Gil | | 7340 Gil | | Flame Shield | | Ice Brand | | 155 Gil | | 10 Gil | | 2000 Gil | | Cottage | | Flame Mail | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE MOUNT GULG: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Fire Elemental | 276 | 50 | 20 | 800 | 1620 | | Fire Gigas | 300 | 73 | 20 | 1506 | 1506 | | Ankheg | 222 | 39 | 20 | 300 | 1194 | | Fire Hydra | 182 | 20 | 14 | 400 | 1215 | | Gray Ooze | 76 | 30 | 7 | 70 | 255 | | Hellhound | 192 | 30 | 8 | 600 | 1182 | | Fire Lizard | 296 | 31 | 18 | 1200 | 2472 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Horned Devil | 94 | 10 | 32 | 387 | 387 | | Hyenadon | 120 | 22 | 4 | 72 | 288 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Minotaur | 164 | 22 | 4 | 489 | 489 | | Lava Worm | 280 | 50 | 31 | 400 | 1671 | | Ogre Chief | 132 | 23 | 14 | 300 | 282 | | Ogre Mage | 144 | 23 | 10 | 723 | 723 | | Pyrolisk | 44 | 20 | 4 | 500 | 423 | | Red Dragon | 248 | 75 | 30 | 4000 | 2904 | | Scorpion | 84 | 22 | 10 | 70 | 255 | | Sphinx | 228 | 23 | 12 | 1160 | 1160 | |___________________|_________|________|_______|_______|_______| Is it just me or is it hot in here. :D ================ B1 ================ Now, from the entrance you see those red flame floors left. You can step on them. But they take 1 HP from the whole party per step. There is also no enemy encounter while stepping on it. Anyway the stairs is to the northwest end of the room. Grind around with the monsters here and get to Level 32. The only new enemy encounter is the Horned Devils. Go down the stairs. ================ B2 ================ The new monsters here are Fire Elemental, Fire Hydra and Pyrolisk. From the entrance go to the west end to see the stairs leading down. Leave it. From the entrance go up through the door. Go up the west when you can. Open the Chest you see from the front (after defeating the enemy spawn which is Fire Elemental) and you get a MYTHRIL HELM. Go south from here to another Chest. Open it from the left, (duh) you get an enemy spawn. Anyway open the Chest for 1520 GIL. Backtrack to the previous Chest. From the Chest go north, at the split going northwest/northeast go northwest and follow the path up, down, up, down blah to see a Chest. Open it for a GREAT SWORD. Gave it to my Warrior even though my Mythril Sword is stronger. Go back the split and go northeast, follow the path up, down, up, down blah, the Chest there contains a 4150 GIL. Enemy encounter is on this Chest. From the Chest go north then west to the end go south then northeast to 2 Chests containing 795 GIL and 750 GIL. From here, go southwest then south, through the zig-zag path going left, right left right blah. At the south end, you see lots of Chests! Loot! [] [] [] [] [] EE [] [] [] [] [] [] [] = Chest EE = Enemy Encounter. There is only one enemy encounter, a Lava Worm. Fight it. Loot the Chests in any order to get the following items: 1455 GIL 1520 GIL 1760 GIL 1975 GIL ANTIDOTE HI-POTION MYTHRIL AXE MYTHRIL HELM MYTHRIL SHIELD MYTHRIL GLOVES PHOENIX DOWN TENT Loot! Loot!! Loot!!! Go back north through the zig-zag path again. Go east when you can then south all the way down through a door. From there, go west and take the stairs leading down. ================ B3 ================ Hot! Hot! No solid floor around much, But try to get the new monster, Hell Hound in your Bestiary. To the far east end is the stairs leading down. Go down it. ================ B4 ================ HOT!!!!!!!! No land. Only little land. Guess it's because we are going deeper into the Volcano. The southeast corner of this room is the exit, some stairs leading up. Get your Bestiary up with the 2 new monsters. Fire Gigas and Fire Lizard. Go up the stairs. ================ B3 ================ Back here, but in a different area. Go south then west when you can, continue west then south when you can. Continue south then west to the far end to see the stairs leading down. Go down it. ================ B4 ================ NOTE: You might encounter the Red Dragon on this floor. Here again but in a different area, enter the door you see. In here, open the bottom Chest from the left (Lava Worm spawn) to get a GOLD NEEDLE. Open the above Chest from the front (Fire Lizard Spawn) for 2750 GIL. Exit the room and go west. Follow the path south to a split going west/south. A door is nearby to the left. Go in. Open it for 1760 GIL. Exit the room and go west, follow the path to reach another door. Go in. More Chests to loot! Open them in any order to get: 880 GIL 7340 GIL ANTIDOTE FLAME SHIELD ICE BRAND. Gave the Ice Brand and Flame Shield to my Warrior. He gets all the good stuff :D Go back to west/south split and go south, follow the path until you reach a door. Go in. Loot the Chest for 155 GIL and 10 GIL. What!? The Gil is.....little? Anyway, go back out. and from the door you see a split going east/south (we came from the west.) Go east and follow the path to a door. Go in. Now you see that opened Chest. If you didn't collect the Phoenix Down from before, this Chest would have a Phoenix Down. So since you already got a Phoenix Down. Forget the Chest. Open the other 2 for 2000 GIL and a COTTAGE. Backtrack to the split (east/south) and go south. Follow the path south to a door. Go in and loot the Chests 1250 GIL and STAFF. Exit the room and continue south. Go down the stairs. ================ B5 ================ From the entrance, go all the way west and into the door. Inside go south to find a Chest contains FLAME MAIL. Open it from the back to get a Red Dragon spawn. Get your Bestiary up. Travel back to the entrance and go south then west when you can. Follow the west path southwest until you see a door. MAKE SURE YOU'RE FULLY HEALED. SAVE YOUR GAME. Then go in. Equip your Flame Mail. Gave it to my Warrior. You should be in Level 35 by now... You see the Fire Crystal! Shiny! A Red Orb too. Speak to it. She knows about your fight with the earth fiend. SHE BATTLES YOU. She is Maralith. The Fiend Of Fire!!! +============================================================+ | BOSS BATTLE #7 | +============================+===============================+ | Boss: Maralith | Weaknesses: None | | HP: 1440 | | | ATK: 40 | Resistance: Fire, Thunder | | DEF: 50 | | | ACC: 63 | Treasure Awarded: | | MAG DEF: 183 | - Golden Apple (30% Of Drop) | | EVA: 48 | | | AGI: 21 | | | INT: 43 +===============================| |============================| Gils Earned: 3000 | | Recommended Level: 34~35 | Exp Earned: 612 | +============================+===============================+ | HOW TO DEFEAT: | | She has a normal physical attack and can use Fira and Dark.| | | | Cast Temper or Haste on your Fighters. Use Blizzard on her.| | Your attackers should hack n slash her. Cure with Curaga or| | Healara when needed. (HP: Below 130) Cast any 'Nul' magic | | you have too. | +============================================================+ After the battle, your party restores the Fire Crystal then dances...The screen goes over to a place called Hellfire Chasm. A Statue breaks and a door becomes available. In control, stand on the Red Light behind the Fire Crystal to be teleported out of the Volcano. Back outside. Make your way to Crescent Lake. I will start the next chapter there! SAVE YOUR GAME! _ _ / \========================================================/ \ | | CHAPTER 4 - THE AIRSHIP | | \_/========================================================\_/ |_| Level Recommended: 35-36 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Crescent Lake | +==============================================================+ Hello. next chapter vibes. Heal and do whatever you want here. MAKE YOUR WAY TO THE Ship! AYE CAPTAIN~~ +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| We need a new Ship....The Airship! :) Set sail! Go north with Ship staying close to the west side near the shore. Continue north until you see a little gap, go through it then go left to see a shallow water. Go into it to automatically leave the Ship and get on your Canoe. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Travel west, at the split going northwest/north/south. Go north. Continue north, then northeast at then split. Continue on north then west. At the split going north then west/west straight, go west. Follow the stream west then south. At the split going east then south/south straight. Go south to see a Cave. Go in. +==============================================================+ | Whisperwind Cove | +==============================================================+ In here, you can use your Canoe to navigate through the water. Go north to the end to see a Statue blocking the way. Just like Earth gift Shrine, Hellfire Chasm and Lifespring Grotto. These 4 places are the SOUL OF CHAOS DUNGEONS. Well. speak to the guy if you want. He speaks gibberish! Exit. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Back outside, go back up then west when you can. Continue south to reach a Cave. Go into it!!!! +==============================================================+ | Cavern Of Ice | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Flame Sword | | Clothes | | Ice Armor | | Mythril Gloves | | 7900 Gil | | 5454 Gil | | 180 Gil | | 9900 Gil | | 5000 Gil | | 12350 Gil | | Ether | | 10000 Gil | | 9500 Gil | | Sleeping Bag | | Ice Shield | | Levistone | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE CAVERN OF ICE: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Wight | 52 | 20 | 12 | 150 | 150 | | Bloodbones | 114 | 26 | 12 | 378 | 378 | | Wraith | 86 | 22 | 4 | 231 | 231 | | Dark Wizard | 105 | 26 | 40 | 1095 | 1095 | | Ghast | 56 | 8 | 10 | 117 | 117 | | Ice Gigas | 336 | 60 | 16 | 1752 | 1752 | | Winter Wolf | 92 | 25 | 0 | 200 | 402 | | Cockatrice | 50 | 1 | 4 | 200 | 186 | | Mummy | 80 | 30 | 20 | 300 | 300 | | Piscodemon | 84 | 32 | 16 | 300 | 276 | | Mindflayer | 112 | 1 | 12 | 999 | 822 | | Remorazz | 320 | 73 | 24 | 1000 | 2244 | | Specter | 114 | 40 | 12 | 432 | 432 | | White Dragon | 200 | 53 | 8 | 2000 | 1701 | |___________________|_________|________|_______|_______|_______| _ _ I'm freezing!!! (o)_(o) ================ B1 ================ The Cracked Ice-Floor takes 1 HP from your party health every step. The new enemies here is Specter. White Dragon might appear. 10% chance of encountering it. Just get Specter in the Bestiary for now. Travel to the east end, go south then all the way west to see the stairs leading down. Go down it. ================ B2 ================ The new enemies here are Dark Wizard, Ice Gigas and Mindflayer. The Ice Gigas is a rare encounter here. Specter easily appear here. Go to the west end then south all the way down to see the stairs leading down. Go down it. ================ B3 ================ Even though this room is tiny, you can encounter Bloodbones, Remorazz and Winter Wolf here. Go up the stairs southeast. ================ B2 ================ Follow the path west, south then east and go in the door. Go up to see Diamond shaped thing and 2 Chests. BE CAREFUL. See those crack on the floor. It breaks when you step on them. Here is a little map of the room: X X X C X C X X D X X X X X X X X X X = Ice Pit C = Chest D = Blue Diamond *Coughs* As you can see, you can open the Left Chest from behind and the Right Chest from the right. You get FLAME SWORD and CLOTHES. The Diamond is inaccessible right now. So fall down the Ice Pit. Dark Wizard spawn when opening the Right Chest. ================ B3 ================ Unlike the previous B3. There is space so get the Bestiary upgraded. Go down one step to get a monster spawn. Kill them then exit this room. From the room, go down a little to see a split going west, south or east. Go west through the cracked ice. The -1HP one. You see a door. Go into it. You see 2 Chest. Open the right from the front to get a White Dragon enemy spawn. Inside is an ICE ARMOR. Open the left one for MYTHRIL GLOVES. I gave the Flame Sword and Ice Armor to my Warrior as usual, he is the only one that can equip it. Go back to the west/south/east split. Go south, until you reach a split going south/west/east. West and East leads to a dead end. So...go south, at the split going southwest/southeast, go southwest and follow the path to a door. Go into it. LOOT!!! ALL THE CHEST IN HERE CONTAINS GILS. The top row from left to right contains: 7900 GIL 5454 GIL 180 GIL (Winter Wolf Enemy spawn when opened from the front.) The bottom row from left to right contains: 9900 GIL 5000 GIL 12350 GIL We're rich! Go back to the southwest/southeast split and go southeast. Follow it to reach the stairs leading up. Go up it. ================ B1 ================ Go through the door and go down to see a Chest. Open it for an ETHER. Go through the door to the southeast. Outside. Go south and enter the door. Collect the item in the Chest. (10000 GIL) Go back to the above door. From there go east then south. You see a door. Go through it. In this room, go north to see 3 Chest. WAIT! From the right most Chest look down to see a crack on the floor. Be careful. Loot the Chests left to right for 9500 GIL, SLEEPING BAG and ICE SHIELD. You know what I did with the Ice Shield. Fall down the crack. You should be in Level 36 or 37 by now. No need to grind here. ================ B2 ================ Careful!!! Go up once then left once to enter a BOSS BATTLE!!! +============================================================+ | BOSS BATTLE #8 | +============================+===============================+ | Boss: Evil Eye | Weaknesses: None | | HP: 162 (o_0) | | | ATK: 30 | Resistance: None | | DEF: 30 | | | ACC: 42 | Treasure Awarded: None | | MAG DEF: 92 | | | EVA: 12 | | | AGI: 6 | | | INT: 20 +===============================| |============================| Gils Earned: 3225 | | Recommended Level: 35~36 | Exp Earned: 806 | +============================+===============================+ | HOW TO DEFEAT: | | 162 HP. W-E-A-K NOT!!!!!! This guy is crazy. He has lots of| | attacks. Physical Attack, Hold, Silence, Thundara, Gaze, | | Kill, Slow, Doom and.....DEATH!!! | | | | Cast Temper or Haste on your Fighters. You might want to | | finish this quick. ATTACK! Use Life when someone dies. | +============================================================+ With that done, examine the Ice Diamond to get LEVISTONE. Fall down the crack back to B3. ================ B3 ================ Here, make your way back to B1. ================ B1 ================ Back here again. Go through the door. In here, go out the door to the southeast. From the door go east then north instead of south like before. Go north then east for stairs leading up. Go up it to get back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Head back to your Ship. AYE CAPTAIN~~ +==============================================================+ | Ship | +==============================================================+ | SEA MONSTERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Sahagin | 28 | 10 | 4 | 30 | 30 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Shark | 120 | 22 | 0 | 66 | 267 | | Big Eyes | 10 | 4 | 0 | 10 | 42 | | Buccaneers | 50 | 14 | 6 | 120 | 60 | |___________________|_________|________|_______|_______|_______| Now like I was saying before...We need a new Ship. So let us go get one! Remember Crescent Lake Port. The port northeast. We docked there them traveled to Crescent by foot. In case you don't remember. From where the Ship was. Go south pass the small gap. Continue south to see a Port. That is port I am talking about. From the port, go south, staying close to land west. Go south until you see a Shallow Water. Go in it. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| On Canoe, follow the stream west then south. On land go southwest to see an opening in the mountain. A desert is up north. Go north into the Desert. +==============================================================+ | Ryukahn Desert | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Airship | |_____________________________________________________________| Watch the cutscene. You see your party go up and place the Levistone on the group. A neat cutscene shows the ground splitting into half! A Flying Ship comes out of the ground!!!!! The ground closes back! You then obtain an Airship. I did say we could get a new Ship. But I didn't tell you it could fly ;) Obviously you guessed it could Fly......'Air' 'Ship'. +==============================================================+ | Overworld | +==============================================================+ Aboard the Airship northeast of you by standing on it and pressing the A button. The Overworld changes. Wow!!! Now you can go anyway without any enemy troubling you!!! Here is how to control the Air Ship: D-Pad - To Move the Airship. A button - Go get on and land the Airship. NOTE: You can only land on Green Plains. Fly around if you want. I'll start the next chapter at this desert. Pretending that you had not board the Airship. SAVE YOUR GAME! _ _ / \========================================================/ \ | | CHAPTER 5 - JOB CHANGE | | \_/========================================================\_/ |_| Level Recommended: 36-37 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ Hello. next chapter vibes. Heal and do whatever you want here. MAKE YOUR WAY TO THE SHIP! AYE CAPTAIN~~ WAIT! I MEANT THE AIRSHIP!!! +==============================================================+ | Airship | +==============================================================+ In the Airship. From the desert we picked it from. Go directly south until you see a Village. It is Gray in colour. From the city (still in the Airship.) go west until you see a desert. From the desert, travel southwest to see a White ruined castle. No place to Land? Go northwest of the Castle to see Plain Grass at the peninsula. Land there. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CITADAL OF TRAILS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Hydra | 212 | 30 | 14 | 150 | 915 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Allosauras | 480 | 65 | 10 | 502 | 3387 | | Baretta | 256 | 60 | 38 | 300 | 1428 | | Basilisk | 196 | 30 | 20 | 658 | 1977 | | Desert Baretta | 352 | 98 | 48 | 1 | 2610 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Sabertooth | 200 | 24 | 8 | 500 | 843 | | Remorazz | 320 | 73 | 24 | 1000 | 2244 | | Weretiger | 160 | 30 | 16 | 780 | 780 | | Sand Worm | 200 | 46 | 14 | 900 | 2683 | | Sphinx | 228 | 23 | 12 | 1160 | 1160 | | Wyvern | 212 | 30 | 12 | 50 | 1173 | | Wyrm | 260 | 40 | 22 | 503 | 1218 | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Travel northeast from the Airship all the way until you can go west, go south to see a forest area. To the southeast is a Desert area. Now, if you go southeast of the Desert Area. You will begin to encounter monsters like Allosaurus, Desert Baretta, Baretta and Wyvern. While in the Desert area, you encounter Sand Worm. From the forest area go west into the shallow water. Cross it west and continue on southwest then south to reach the White Castle. You can fight some Basilisk north in the forest. Go in the White Castle. Wyrm can be found by walking on the muddy water around the Castle. +==============================================================+ | Citadel Of Trials | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Gauntlets | | Healing Staff | | Steel Gloves | | Ice Brand | | Ruby Armlet | | Cottage | | 1455 Gil | | 7340 Gil | | Rat's Tail | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE CITADEL OF TRAILS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Mummy | 80 | 30 | 20 | 300 | 300 | | Clay Golem | 176 | 64 | 7 | 800 | 1257 | | Minotaur Zombie | 224 | 40 | 14 | 1050 | 1050 | | Dragon Zombie | 268 | 56 | 30 | 999 | 2331 | | King Mummy | 188 | 43 | 24 | 1000 | 984 | | Nightmare | 200 | 30 | 24 | 700 | 1272 | | Medusa | 68 | 20 | 10 | 699 | 699 | | Horned Devil | 94 | 10 | 32 | 387 | 387 | | Mindflayer | 112 | 1 | 12 | 999 | 822 | | Rakshasa | 110 | 20 | 30 | 800 | 603 | |___________________|_________|________|_______|_______|_______| ============== 1F ============== This place is a short but important area. No enemy in 1F. Go north and talk to the Old Man. He notice a Crown. That old thing. o_0 He allows you undergo the Trials. Sit on the throne he says. He vanishes after that...Go northwest to see a door. Go in. Then sit on the throne. You get teleported!! ============== 2F ============== The new enemies here are Medusa, King Mummy, Rakshasa and Dragon Zombie (Rare encounter.) Minotaur Zombies are here too. Exit the room you are in via south door. You see that Yellow Beam Platform to the right. That is a Warp Panel. OK walk into it to be warped to another area. Here, go into Warp Panel north of you. Here, go left and into the bottom-left Warp Panel. Go south into the Warp Panel. Go right and into the southern one. Go south into the Warp Panel. Take the eastern Warp Panel. From where you are, go east to see a door. Go in. Open the Chest from the front for a Clay Golem enemy encounter. Open the Chest for GAUNTLETS. Exit the room. go southwest not south, go southwest to see the 2 Warp Panel take the bottom-left one. Here, go up the stairs. ============== 3F ============== Here, go north, through the door. Upon going through the door you get a Nightmare enemy spawn. Open the Chest you see for a HEALING STAFF. Give it to your White Mage if you have one or use it as an Item in battle to heal. Go west to find some Chests. Open the bottom to up for STEEL GLOVES, ICE BRAND and RUBY ARMLET. Gave that to my Thief. Go south to 4 Chests. The leftmost one is open already. It would had contained Gauntlets of you didn't collect the previous one. Open the other 3 left to right for a COTTAGE, 1455 GIL and 7340 GIL. Go east an open the Chest there for a RAT'S TAIL!!! Try to sit on the throne to get a boss encounter (not really a boss...) You should be at Level 39 or 40 by now. +============================================================+ | BOSS BATTLE #9 | +============================+===============================+ | Boss: Dragon Zombie (2) | Weaknesses: Fire, Dia | | HP: 268 (each) | | | ATK: 56 | Resistance: Blizzard | | DEF: 30 | | | ACC: 67 | Treasure Awarded: | | MAG DEF: 135 | - Megalixir (30% Of Drop) | | EVA: 24 | | | AGI: 12 | | | INT: 26 +===============================| |============================| Gils Earned: 999 (each) 1998 | | Recommended Level: 38~40 | Exp Earned: 1165 | +============================+===============================+ | HOW TO DEFEAT: | | They can only use Physical Attack. | | | | Hack n Slash him! He easily goes down. | +============================================================+ After that battle sit on the throne to get back to 1F. Go back outside to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE CITADAL OF TRAILS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Hydra | 212 | 30 | 14 | 150 | 915 | | Hill Gigas | 240 | 38 | 12 | 879 | 879 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Allosauras | 480 | 65 | 10 | 502 | 3387 | | Baretta | 256 | 60 | 38 | 300 | 1428 | | Basilisk | 196 | 30 | 20 | 658 | 1977 | | Desert Baretta | 352 | 98 | 48 | 1 | 2610 | | Lizard | 92 | 18 | 12 | 50 | 153 | | Lesser Tiger | 132 | 22 | 8 | 108 | 438 | | Sabertooth | 200 | 24 | 8 | 500 | 843 | | Remorazz | 320 | 73 | 24 | 1000 | 2244 | | Weretiger | 160 | 30 | 16 | 780 | 780 | | Sand Worm | 200 | 46 | 14 | 900 | 2683 | | Sphinx | 228 | 23 | 12 | 1160 | 1160 | | Wyvern | 212 | 30 | 12 | 50 | 1173 | | Wyrm | 260 | 40 | 22 | 503 | 1218 | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Travel back to the Airship!!! +==============================================================+ | Airship | +==============================================================+ Go to the Citadel Of Trials. Hovering above it. From there, go southwest to see series of holes on the ground. There is 6 in total. Like this: 0 0 0 0 0 0 The 2 to the top-left are on a single island. The two below it are also on a single island. The other 2 each carry one island for themselves. Go into the eastern most one. NOTE: You encounter a new monster, Manticore outside the Cave. The Bestiary need updating. +==============================================================+ | Dragon Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 2750 Gil | | 2000 Gil | | 1455 Gil | | X-Potion | | 9500 Gil | | 2750 Gil | | 1520 Gil | | Elixir | | Cottage | | 500 Gil | |_____________________________________________________________| ================= B1F ================= Here, there are 2 Rooms, the right one which is big and the small left one. Go into the right one and loot the 3 Chest. 2750 GIL, 2000 GIL and 1455 GIL. Go to the left room and loot the remaining Chests from left to right for X-POTION, 9500 GIL, 2750 GIL and 1520 GIL. Speak to the Dragon of you want. Exit back to the Airship. This time, enter the hole west of this hole. The other hole with an island all to itself. Nothing in here, expect the Dragon to talk to. :D Go back outside. Go the southwest island with 2 holes. The hole to the right takes you to Hellfire Chasm. Forget about it. Take the left hole down. In here, go east then south. Go through the door and open the Chests left to right to get ELIXIR, COTTAGE and 500 GIL. Exit this hole. Go to north to the final hole island. The up hole is filled with 4 Dragon to talk to, so enter the bottom hole. In here, follow the path south then east down the stairs. ================= B2F ================= Travel north all the way to see BAHAMUT! A Giant Dragon. Talk to him and he will notice your Rat's Tail. He spreads his wings and changes your party jobs. Warrior becomes KNIGHT Thief becomes NINJA Monk becomes MASTER White Mage becomes WHITE WIZARD Black Mage becomes BLACK WIZARD Red Mage becomes RED WIZARD So now I got a Knight, Ninja and a White and Black Wizard!!! Time to backtrack to some old towns. Note: The below section is for those who chose the Default Set. I will just go to the past towns and buy some stuff for my Knight, Ninja and my Black and White Wizard. +==============================================================+ | Getting Equipped | +==============================================================+ First go to Cornelia. Navigate to the past cities easily by using the Airship to reach them. You can find them by using the World Map. ==================== Cornelia ==================== Here, go to the Magic Shops. Buy CURE, PROTECT and BLINK for your Knight. Get FIRE and THUNDER for your Ninja. Next stop, Pravoka. ==================== Pravoka ==================== Here, get BLIZZARD and TEMPER for your Ninja. For your Knight, get INVIS and NULSHOCK. Get SILENCE/BLINDA too. Next stop, Elfheim. ==================== Elfheim ==================== Here, get FIRA and THUNDARA for your Ninja. For your Knight, get CURA and NULBLAZE. You should have some good Swords, Shields, Armors and Gloves to equip your Ninja with. Hope you didn't sell any. That is all for our trip for our Knight and Ninja. Time for our Wizards. Head to Melmond! ==================== Melmond ==================== Here, get the TELEPORT Spell, unequip one of the spell you got before to get space. Discard Slowra. Travel to Crescent Lake next. ==================== Crescent Lake ==================== Here, get the EXIT Spell for your White Wizard. Discard Invisira. ================================================================ That is all. From Crescent Lake, go to the desert you found the Airship (by Airship). Travel south from there to that Gray City from before. Land near it and go in. I'll start the next chapter there. SAVE YOUR GAME. _ _ / \========================================================/ \ | | CHAPTER 6 - THE WATER CRYSTAL | | \_/========================================================\_/ |_| Level Recommended: 40 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ Hello. next chapter vibes. If you followed the above Chapter you should be near the Gray City. Go into it. +==============================================================+ | Gaia | +==============================================================+ New town! Time for some shopping and talking! _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cat Claws | 52000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Ruby Armlet | 40000 Gil | | Protect Ring | 16000 Gil | |__________________________________|__________________________| _________________________ | Inn: 200 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Hi-Potion | 150 Gil | | Ether | 150 Gil | | Phoenix Down | 500 Gil | | Tent | 160 Gil | | Cottage | 2000 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Curaja (White Magic Lv7) | 30000 Gil | | Diara (White Magic Lv7) | 30000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Blizzaga (Black Magic Lv7) | 30000 Gil | | Break (Black Magic Lv7) | 30000 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Holy (White Magic Lv8) | 40000 Gil | | NulAll (White Magic Lv8) | 40000 Gil | | Dispel (White Magic Lv8) | 40000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Stop (Black Magic Lv8) | 40000 Gil | | Warp (Black Magic Lv8) | 40000 Gil | | Kill (Black Magic Lv8) | 40000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: West of the Inn. ARMOR SHOP: West of the Inn. ITEM SHOP: From the Weapon/Armor Shop (They are in one building) Follow the Brick path left then up when you can. Go all the way up following the brick path to find it. WHITE MAGIC SHOP (LV7): West of the Black Magic Shop (Lv7) BLACK MAGIC SHOP (LV7): From the entrance go up then left. WHITE MAGIC SHOP (LV8): North of the Inn. BLACK MAGIC SHOP (LV8): North of the Inn. INN: West of the White Magic Shop (Lv7) Use the Inn. CHURCH: Northeast of the Item Shop. ================================================================ OK, how much you got? I had about 350k Gil's at this point. If you have been following the Walkthrough you should have that amount. MAKE SURE YOU HAVE 40K GIL AFTER SHOPPING. I bought CAT CLAWS for Black Wizard. I got RUBY ARMLET for both my Black and White Wizard. I bought PROTECT RING for whole party. As for magic, Get the Available Lv7 Spells for your Black and White Wizard. They sell only 2 spells each at the Lv7 Magic Shops. Buy them both. Leave the Lv8 Spells for now. I still had about 100k+ Gils after that shopping. So I bought Items worth 60k leaving me with 40k Gil's which is needed. Speak to the people if you want. Nothing important though. Exit back to the Overworld and board your Airship. +==============================================================+ | Airship | +==============================================================+ Back on the Air, travel due east pass the waters until you get to land below you. Go south to see a desert area. Land on the Green Plains southeast of the desert area. +==============================================================+ | Overworld | +==============================================================+ (The monsters around are old ones. Monsters like Sand Worm, Barreta and all that.) Travel to northwest corner of the desert area. You see small seperation in the desert. The small part of the desert. Stand in the middle to get to an area. +==============================================================+ | Caravan | +==============================================================+ Here, go up and into the....well Caravan. Talk to the man there and he will sell you a BOTTLED FAERIE. Buy it. (40000 Gil) After buying the Bottled Faerie. He sells other things now: ================================================================ Giant's Tonic 1500 Gil Faerie Tonic 1500 Gil Strength Tonic 1000 Gil Protect Drink 1000 Gil Speed Drink 1000 Gil ================================================================ Travel back to your Airship. +==============================================================+ | Airship | +==============================================================+ Travel back to Gaia. +==============================================================+ | Gaia | +==============================================================+ Go up and a little cutscene will trigger. The Faerie comes out of the bottle and flies away. Well....FOLLOW IT. How? Make your way to the Church. From there, travel east into a forest area. Travel south then east then all the way north to a Spring with the Faerie you set free. Talk to her and she thanks you for saving her, she dives into the water and comes out. She then gives you OXYALE! Travel back to the Overworld and board the Airship. +==============================================================+ | Airship | +==============================================================+ Travel back the Caravan. The Desert place. From the Caravan Desert area (still in the Airship.) go east to see Shallow waters. Follow it down, then west to see where the Shallow Waters start from Land south of it on the Light Green Plains. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Use Canoe to follow the Shallow Waters east then all the way north to a waterfall. Go into it!!!!! +==============================================================+ | Waterfall Cavern | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Warp Cube | | Wizard's Staff | | Ribbon | | 13450 Gil | | 6400 Gil | | 5000 Gil | | Defender | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE WATERFALL CAVERN: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Mummy | 80 | 30 | 20 | 300 | 300 | | Clay Golem | 176 | 64 | 7 | 800 | 1257 | | King Mummy | 188 | 43 | 24 | 1000 | 984 | | Nightmare | 200 | 30 | 24 | 700 | 1272 | | Pyrolisk | 44 | 20 | 4 | 500 | 423 | | Cockatrice | 50 | 1 | 4 | 200 | 186 | | Green Dragon | 354 | 72 | 16 | 5000 | 4068 | |___________________|_________|________|_______|_______|_______| =============== B1F =============== Huh!?? The Waterfall was a dungeon.... Blah! Go north, at the split go west and continue west then north. At the next split go west. Follow it left then up to a 5-way split. Oh..come on!! Weak split, just go northwest then south at the next split. Follow it all the way south to see a door. Go in. Oh, after you go through the door, one step forward is an enemy spawn battle. In here, talk to the Robot thing to get a WARP CUBE. Goodie. Loot the other Chests left to right for WIZARD'S STAFF, RIBBON, 13450 GIL, 6400 GIL, 5000 GIL and DEFENDER. Defender goes to my Warrior. Grind here. Get to Level 42. At least so that your Knight and Ninja can get some MP and get your Bestiary updated. Leave the Cave. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SHALLOW WATERS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Piranha | 92 | 22 | 0 | 20 | 240 | | Red Piranha | 172 | 37 | 20 | 46 | 546 | | Crocodile | 184 | 42 | 16 | 900 | 816 | | White Croc | 288 | 56 | 20 | 2000 | 1896 | | Ochu | 208 | 20 | 24 | 102 | 1224 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Hydra | 212 | 30 | 14 | 150 | 915 | |___________________|_________|________|_______|_______|_______| Back in the canoe, travel south then east onto land. On land, just travel northeast to a new town! +==============================================================+ | Ornac | +==============================================================+ New town! Time for some shopping and talking! _________________________ | Inn: 300 Gil to Rest | |_________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Hi-Potion | 150 Gil | | Ether | 150 Gil | | Remedy | 1500 Gil | | Gold Needle | 500 Gil | | Cottage | 2000 Gil | |__________________________________|__________________________| _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | NulDeath (White Magic Lv7) | 30000 Gil | | Healaga (White Magic Lv7) | 30000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Saber (Black Magic Lv7) | 30000 Gil | | Guard (Black Magic Lv7) | 30000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ ITEM SHOP: From the entrance, go right then up (follow the brick path) to find it. WHITE MAGIC SHOP (LV7): South of the Church BLACK MAGIC SHOP (LV7): South of the Church INN: West of the White/Black Magic Shop. CHURCH: East of the Item Shop ================================================================ Nothing much to buy...From the MAGIC SHOPS I bought NULDEATH and SABER for my Black'n White Wizards. Stock up on High Potions and Ethers from the Item Shop. Talk to everyone in the town and the lone Dragon, then talk to the woman at the southeast end of the town to find out that she is a Mermaid!!! (The boy around there is Koppe!) She asks you to save her race. She jumps back and vanishes into thin air! Examine the Barrel behind her to be asked if you want to get on. Agree and it will take you into the Sea. You see a cutscene of THE LOST CITY OF ATLANTIS!!!! NOT!!!!! It is just a Sunken Shrine! +==============================================================+ | Sunken Shrine | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 2000 Gil | | 9900 Gil | | 20 Gil | | Diamond Armor | | Light Axe x2 | | 12360 Gil | | Mage's Staff | | 9000 Gil | | 1750 Gil | | Diamond Armlet | | 2750 Gil | | 4150 Gil | | 10000 Gil | | 10 Gil | | 5000 Gil | | Antidote | | Diamond Shield | | Diamond Helm | | Diamond Gloves | | Rosetta Stone | | 110 Gil | | 450 Gil | | 7690 Gil | | 8135 Gil | | 5450 Gil | | 385 Gil | | Giant's Gloves | | Ribbon | | 9900 Gil | | 7340 Gil | | 2750 Gil | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE SUNKEN SHRINE | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Deepeyes | 304 | 30 | 16 | 3591 | 3591 | | Ghost | 180 | 93 | 30 | 990 | 990 | | Sahagin Chief | 64 | 15 | 8 | 105 | 105 | | Sahagin Prince | 204 | 47 | 20 | 882 | 882 | | Sea Scorpion | 148 | 35 | 18 | 300 | 639 | | Sea Snake | 224 | 35 | 12 | 600 | 957 | | Sea Troll | 216 | 40 | 20 | 852 | 852 | | Shark | 120 | 22 | 0 | 66 | 267 | | Water Elemental | 300 | 69 | 20 | 800 | 1962 | | Water Naga | 356 | 9 | 8 | 2355 | 2355 | | White Shark | 344 | 50 | 8 | 600 | 2361 | |___________________|_________|________|_______|_______|_______| I CAN'T BREATH!!!!! (.0.) Oh wait...we have the OXYALE....^o^ Now, we have 2 objectives in this dungeon. 1. To get a Rosetta Stone. 2. To defeat the Water Fiend. First, let us get the Rosetta Stone. ================================================================ ROSETTA STONE ================================================================ ================ 3F ================ The new monsters here are White Shark, Sea Snake, Water Naga, Water Elemental, Sea Troll, Sea Scorpion and Sahagin Prince. Get that Bestiary updated. Anyway, from the Barrel, climb up the stairs then go north pass some pillars until you get to climb going east/west. Go east to see a Door. Go through it and open the Chest inside for 2000 GIL. Go back to the split and go west then north to another Door. Inside is a Chest containing 9900 GIL. Exit the room. From the door, go east, north then all the way east then up and right to see the stairs leading up. Train around here until you hit Level 44. We need to get to the early 50's before fighting the Water Fiend. Go up the stairs. ================ 4F ================ The new monsters here are Ghost and Deepeyes. From the stairs, go south then west to the end to hit a wall, go down, left, up then right and through the door. Inside is a lone 20 GIL. Exit the room and go left then up then a little left then up leadibg northeast to a door. Go through it and get the DIAMOND ARMOR from the Chest. I gave it to my Warrior. Backtrack to the Room door with the former 20 Gil. From here, go left, up, left then south, follow the path all the way south to a door. Inside, is a Chest with a LIGHT AXE. From the door, go east to a split going northeast/southeast. Go northeast to the end east is a room with a Chest containing MAGE'S STAFF. Backtrack to the split. Go southeast to the Stairs leading up next to room with a 12360 GIL inside a Chest. Train to Level 46 then go up the stairs. ================ 5F ================ No enemy encounter here!!!!! There are Mermaids in some rooms. Feel free to talk to them. I'll just show you the rooms with treasures. From the entrance, go north and into the room for 3 Chests containing 9000 GIL, 1750 GIL and DIAMOND ARMLET. Gave it to my White Wizard. From this room, go northwest then east to a room with 2750 GIL inside it. Go into the room southeast to a Chest and a Mermaid. Open the Chest for 4150 GIL. From this room, go into the room north of it to a 2 Chests and a Mermaid. Get the 10000 GIL and 10 GIL. Southeast of this room, is a room with a Chest containing 5000 GIL. Travel South pass a row of room, then down to see 2 Rooms to the left and right. The left one get you an ANTIDOTE while the right one gets you a DIAMOND SHIELD which goes to my Warrior. Now, travel all the way to the northwest end room. From the door, go right then up and follow the narrow path to a room containing 3 Chests which contains (from left to right), a DIAMOND HELM, DIAMOND GLOVE and ROSETTA STONE!!!!!! Diamond Helm and Shield belongs to my Warrior! With the Rosetta Stone in hand, use the Teleport Spell until you find yourself next to the Barrel back at Ornac. Get back in here to be at 3F again! ================================================================ WATER CRYSTAL ================================================================ ================ 3F ================ Go to the northwest end to find the Stairs leading down. ================ 2F ================ Go left then follow the path all the way north then right and up to find the Stairs leading up. Train here to Level 48. ================ 3F ================ Here again, Just go up the stairs. ================ 4F ================ Go east then south and up the stairs. ================ 3F ================ Go through the door and open the Chest containing 110 GIL, go south and open the next Chest containing 450 GIL. Go south and down the stairs. Train to Level 49. ================ 2F ================ Back here, go left then south and into the room. In here, open the Chests for 7690 GIL and 8135 GIL. From this room, go west to find another room. Open the Chests inside for 5450 GIL, 385 GIL and a GIANT'S GLOVES. Goes to my Warrior. From this room, go north to another room with a Chest containing a LIGHT AXE. Go east from here to yet another room with Chests cobtaining a RIBBON, 9900 GIL, 7340 GIL and 2750 GIL. Next, go to the northwest corner to find the stairs leading down. Go down it. Train to Level 50. ================ 1F ================ Just go all the way west then north when you can. Continue north pass a Door then go west then south then west and into the Door. Here, go north then west and out the other door of this room. Go west then north the east to the room with the Water Crystal. Fully heal your Party then talk to the Blue Ball. The Fiend Of Water speaks, he changes into a KRAKEN!!!!! ATTACK!!! WE'LL SEND HIM BACK TO THE BOTTOM OF DAVY JONES LOCKER. +============================================================+ | BOSS BATTLE #10 | +============================+===============================+ | Boss: Kraken | Weaknesses: Thunder | | HP: 1800 | | | ATK: 50 | Resistance: Fire | | DEF: 60 | | | ACC: 90 | Treasure Awarded: | | MAG DEF: 160 | - Kikuichimonji (10% Of Drop)| | EVA: 84 | | | AGI: 42 | | | INT: 32 +===============================| |============================| Gils Earned: 4245 | | Recommended Level: 48~50 | Exp Earned: 5000 | +============================+===============================+ | HOW TO DEFEAT: | | He only has his physical attacks and an Ink Attack that | | Blinds. His physical attacks are so powerful!!!! He hits | | 8 good times. | | | | Just Cast Temper or Haste then Attack with your Attackers. | | Cast Thundaga on him for good damage! The Gaint's Gloves | | are helpful in his battle. Cast Blinda if you get Blind. | | Heal if your health is below 400. | +============================================================+ After the battle, your party restores the Water Crystal then dances??? The screen goes over to a place called Lifespring Grotto. A Statue breaks and a door becomes available. In control, stand on the Blue Light behind the Water Crystal to be teleported out of Atlantis. Back on land...SAVE YOUR GAME! This Chapter is done with! I'll start the next Chapter in Ornac Which is where you are standing next to in the Overworld. _ _ / \========================================================/ \ | | CHAPTER 7 - THE WIND CRYSTAL | | \_/========================================================\_/ |_| Level Recommended: 49-50 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ Hello. next chapter vibes. If you followed the above Chapter you should be near the Ornac. Well, what's next? The Wind Crystal of course!!! But first!!! Get back to your Airship!!!! To get there, go southwest from Ornac and into the Water, travel it south to get to your Airship. +==============================================================+ | Airship | +==============================================================+ Travel to Gaia! Go into it. +==============================================================+ | Overworld | +==============================================================+ Just get the Level 8 Magic Spells! I got HOLY and NULALL for my White Wizard. I also got STOP and WARP for my Black Wizard. Just buy only 2 Spells for each of your Wizards if you have one. Get back to the Airship. +==============================================================+ | Airship | +==============================================================+ Travel to Melmond and go into it. +==============================================================+ | Melmond | +==============================================================+ Here, just go to the northeast end of town (the grave site) to see Unne. Talk to him and he'll notice your Rosetta Stone. It allows you to speak Lufenian! He teaches you how to speak it after learning it himself. Now we can progress in the game! Get back to the Airship. +==============================================================+ | Airship | +==============================================================+ Travel to Gaia. From Gaia (still in the Airship) Go southwest to find a large Desert Area. From it, fly southeast and follow the forest area southeast to a Town surrounded by Walls and Forests. Go land your Airship. Go north of the Town to a Small Pond of Shallow Waters. Land on the Little Green Space northwest of it. (Do not go across the mountain!) There is a small space to the northwest. +==============================================================+ | Overworld | +==============================================================+ No new monsters around. Just travel south to the Town from before. Go into it. +==============================================================+ | Lufenia | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Chime | |_____________________________________________________________| New town! Time for some shopping and talking! _____________________________________________________________ | White Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Full-Life (White Magic Lv8) | 45000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Black Magic Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Flare (Black Magic Lv8) | 45000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WHITE MAGIC SHOP (LV8): At the Northeast end of town, go outside the inner wall and go east to a plain space with the White Magic Shop. BLACK MAGIC SHOP (LV8): At the Northeast end of town, go outside the inner wall and go east to a plain space with the Black Magic Shop. ================================================================ First things first, get the FULL-LIFE and FLARE Spell for your Mages. They are the best Spells in the game. From the entrance, go up then right then down to a little port kind of place. To the bottom-left is a man that will give you a CHIME that allows you to enter a Tower nearby. Talk to the other guys to find out about Cid (A popular FF Guy) and that they are Sky Peoples. Exit this boring town. +==============================================================+ | Overworld | +==============================================================+ Get to your Airship! +==============================================================+ | Airship | +==============================================================+ Travel to the Desert Area and fly around above it randomly until you see a Tower! That is our destination. Memorize its location then go south then east of the Desert Area to find a place to land. Trek to the Tower. Go into it. But first, train around to get your Bestiary up. A new enemy is around the Tower. It's name is Tyrannosaur. He is found in the Grassy Area you parked your Airship. +==============================================================+ | Mirage Tower | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Tent | | Aegis Shield | | 2750 Gil | | 18010 Gil | | Vorpal Sword | | 3400 Gil | | Healing Helm | | 800 Gil | | 13000 Gil | | 12350 Gil | | Thor's Hammer | | 7900 Gil | | 8135 Gil | | Cottage | | Sun Blade | | 10000 Gil | | Dragon Mail | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE MIRAGE TOWER | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Black Knight | 260 | 44 | 38 | 1800 | 1263 | | Chimera | 300 | 30 | 20 | 2500 | 2064 | | Cockatrice | 50 | 1 | 4 | 200 | 186 | | Guardian | 200 | 25 | 40 | 400 | 1224 | | Hellhound | 192 | 30 | 8 | 600 | 1182 | | King Mummy | 188 | 43 | 24 | 1000 | 984 | | Medusa | 68 | 20 | 10 | 699 | 699 | | Blue Dragon | 454 | 92 | 20 | 2000 | 3274 | | Mummy | 80 | 30 | 20 | 300 | 300 | | Nightmare | 200 | 30 | 24 | 700 | 1272 | | Pyrolisk | 44 | 20 | 4 | 500 | 423 | | Sabertooth | 200 | 24 | 8 | 500 | 843 | | Vampire | 280 | 76 | 26 | 2000 | 1200 | | Weretiger | 160 | 30 | 16 | 780 | 780 | | Wyrm | 260 | 40 | 22 | 502 | 1218 | | Wyvern | 212 | 30 | 12 | 50 | 1173 | |___________________|_________|________|_______|_______|_______| ================ 1F ================ The new monsters here are: Black Knight, Chimera, Vampire and Defender. From the Entrance, go through the door to be in a large room. At the middle of this room are Chests containing TENT, AEGIS SHIELD, 2750 GIL, 18010 GIL, VORPAL SWORD, 3400 GIL, HEALING HELM (Same Effect at healing Staff) and 800 GIL. Now from the entrance again, go through the door, then go left and through the other door west. Back out, go down to see the stairs leading up. Train to Level 52 then go up the Stairs. ================ 2F ================ Here, just follow the long but straightforward path leading, northeast, north, northwest, west, southwest to a split, leading south/northeast. Go northeast, then east, look up to the stairs leading up. Leave it for now, continue on east, south then west to a door. Go in and loot all the CHESTS!!!!! 13000 GIL 12350 GIL THOR'S HAMMER 7900 GIL 8135 GIL COTTAGE 7600 GIL SUN BLADE 10000 GIL DRAGON MAIL Good cash and Equipment. Equip what you like! Go back to the Stairs leading up and take them after training to Level 53. ================ 3F ================ Just go left then down then right and through the door. Step forward and battle a Blue Dragon Monster Spawn. Step on the Red Warp Circle to get warped to the SKY!!!!!!!! +==============================================================+ | Flying Fortress | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Razer | | Potion x2 | | 9900 Gil | | 4150 Gil | | 7900 Gil | | 180 Gil | | 6720 Gil | | 5000 Gil | | Healing Helm | | Protect Ring x2 | | 13000 Gil | | 880 Gil | | Mythril Helm | | Cottage | | Adamantite | | Diamond Gloves | | Ribbon | | Diamond Shield | | White Robe | | Black Robe | | 5450 Gil | | 9000 Gil | | Clothes | | 9500 Gil | | Gold Needle x2 | | Protect Cloak | | 8135 Gil | | 6400 Gil | | Sasuke's Blade | | 4150 Gil | | 3400 Gil | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE FLYING FORTRESS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Air Elemental | 358 | 53 | 4 | 807 | 1614 | | Black Flan | 156 | 49 | 255 | 900 | 1101 | | Black Knight | 260 | 44 | 38 | 1800 | 1263 | | Chimera | 300 | 30 | 20 | 2500 | 2064 | | Clay Golem | 176 | 64 | 7 | 800 | 1257 | | Dark Fighter | 200 | 40 | 38 | 3420 | 3420 | | Death Knight | 190 | 55 | 32 | 3000 | 2700 | | Death Machine | 2000 | 128 | 80 |32000 |32000 | | Earth Medusa | 96 | 11 | 12 | 1218 | 1218 | | Evil Eye | 162 | 30 | 30 | 3225 | 3225 | | Fire Hydra | 182 | 20 | 14 | 400 | 1215 | | Guardian | 200 | 25 | 40 | 400 | 1224 | | Manticore | 164 | 22 | 8 | 650 | 1317 | | Medusa | 68 | 20 | 10 | 699 | 699 | | Mindflayer | 112 | 1 | 12 | 999 | 822 | | Neochu | 344 | 35 | 32 | 500 | 3189 | | Nightmare | 200 | 30 | 24 | 700 | 1272 | | Rakshasa | 110 | 20 | 30 | 800 | 603 | | Soldier | 400 | 102 | 48 | 2000 | 4000 | | Spirit Naga | 420 | 7 | 16 | 4000 | 3489 | | Stone Golem | 200 | 70 | 16 | 1000 | 2485 | | Vampire Lord | 300 | 90 | 28 | 3000 | 2385 | |___________________|_________|________|_______|_______|_______| So cool!!!! WE ARE LITERARY ON A FLYING FORTRESS!!! Too bad we aren't in Olympus. :/ ================ 1F ================ The new monsters here are Earth Medusa, Spirit Naga, Death Knight, Air Elemental and Evil Eye. This Floor is divided into 4 area. You are in the Middle. The floor is like this: | | -------|------- | | So yeah, you get the point. To the South is a Room with a Chest contains a RAZER. To the West is another Room with Chests containing a POTION, 9900 GIL, 4150 GIL and 7900 GIL. To the east is another Room with Chests containing 180 GIL, 6720 GIL, 5000 GIL, HEALING HELM and PROTECT RING. The Warp Panel leading up are located up north. Stand on it after training to Level 55. ================ 2F ================ The only new monsters here are Stone Golem and Black Flan. This Floor is divided into 8 area. You are to the North. The floor is like this: \ | / \ | / -------|------- / | \ / | \ So yeah, you get the point. Anyway, from where you are, go south to get to the middle. From the Middle, go West to a Room with Chests containing 13000 GIL and 880 GIL. From the Middle, go Northwest to a Room with Chests containing MYTHRIL HELM and COTTAGE. From the Middle, go Southwest to a Room with a Purple Crystal which is actually an ADAMANTITE!!! VERY USEFUL. You'll know why later. From the Middle, go Northeast to a Room with a Chest containing DIAMON GLOVES. From the Middle, go East to a Room with Chests containing RIBBON and DIAMOND SHIELD. From the Middle, go Southeast to a Room with Chests containing WHITE ROBE and BLACK ROBE. Equip what you want. From the Middle, go south to find the Warp Panel leading up. Stand on it after training to Level 56. ================ 3F ================ The new monsters here are Vampire Lord, Rakshasa and Soldier. This Floor is divided into 4 area. You are in the Middle. The floor is like this: | | -------|------- | | So yeah, you get the point. Now, you are at the Middle. A Big Blue Ball is here along with a Robot. Examine the Blue Ball to find out that the 4 Crystals power are all focused on CHAOS SHRINE!!!!! To the North is a Room with Chests containing PROTECT RING, POTION, 5450 GIL and 9000 GIL. To the East is another Room with Chests containing CLOTHES, 9500 GIL, GOLD NEEDLE, PROTECT CLOAK, 8135 GIL and 6400 GIL. To the West is another Room with Chests containing SASUKE'S BLADE, GOLD NEEDLE, 4150 GIL, 3400 GIL and the Warp Panel taking you up. Train to Level 57 first before standing on it. To the South is Nothing! ================ 4F ================ This place is a maze! Careful not to get lost! Go west, then west then south, then south again to get to the Warp Panel leading up. Train to Level 58. ================ 5F ================ The last new enemies are here. Dark Fighter and Death Machine. Just go up to see the Wind Crystal. Interact with the Green Orb to be spoken to by the Wind Fiend! She battles you!!!!! +============================================================+ | BOSS BATTLE #11 | +============================+===============================+ | Boss: Tiamat | Weaknesses: None | | HP: 2400 | | | ATK: 53 | Resistance: Fire, Thunder and | | DEF: 80 | Blizzard | | ACC: 80 | | | MAG DEF: 200 | Treasure Awarded: None | | EVA: 72 | | | AGI: 36 | | | INT: 45 +===============================| |============================| Gils Earned: 6000 | | Recommended Level: 56~58 | Exp Earned: 5496 | +============================+===============================+ | HOW TO DEFEAT: | | Her attacks are Thunder, Poison Gas, Ice Storm, Blaze and | | her normal attack. | | | | Use Haste or Temper on your attackers. Cast NulAll and | | some Nul Spells. Cast Flare (your strongest magic) on her | | Heal when your health is below 500! | +============================================================+ After the battle, your party restores the Wind Crystal then dances ._. The screen goes over to a place called Whisperwind Cove. A Statue breaks and a door becomes available. In control, stand on the Green Light behind the Wind Crystal to be teleported out of the Sky and back to land. Back on land...SAVE YOUR GAME! Get back to your Airship. To the Southeast. This Chapter has ended. I'll start the next Chapter when you're in your Airship!!!! _ _ / \========================================================/ \ | | FINAL CHAPTER - THE ENDGAME | | \_/========================================================\_/ |_| Level Recommended: 57-58 |_| / \========================================================/ \ | | | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ Hello. final chapter vibes. If you followed the above Chapter you should be in your Airship. +==============================================================+ | Airship | +==============================================================+ Where to? You asked. You have Restore all the Crystals so the game is finished. You say. Well WRONG!!!!! Fly over to Crescent Lake. Land east of it and trek to it and enter it. +==============================================================+ | Crescent Lake | +==============================================================+ Here, go over to the 10 Wise Men. Talk to them to find out it all started 2000 years ago!!!! We have to go back in time!!!! Make your way to where it all started....Chaos Shrine ._. But first buy these goodies: Potion (x99) Hi-Potion (x99) Ether (x99) Phoenix Down (x30) Remedy (x30) Gold Needle (x30) Make haste for Dwarf Cave! +==============================================================+ | Dwarf Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Excalibur | |_____________________________________________________________| Go left then up into a room with a Dwarf with a Red Cap. Talk to him and he will forge an EXCALIBUR with your Adamantite!! Make haste for Chaos Shrine. ---------------------------------------------------------------- NOTE: Since you are entering the endgame. I recommend you go do the 4 CHAOS SHRINES which is a section after this Walkthrough. Go do the Chaos Shrines first then come back to finish the game. I'll continue the Walkthrough like you never did them. ---------------------------------------------------------------- +==============================================================+ | Chaos Shrine | +==============================================================+ Upon reaching here, just go straight up into the Room. Examine the Black Orb to make your heroes join the Crystals power all together to break the Black Orb. Step on the Black Orb former location to get wrapped to 2000 years ago!!!!!!!!!!!!!!!! +==============================================================+ | 2000 YEARS AGO | +==============================================================+ BE CAREFUL!! ANY SINGLE STEP CAN ALTER WITH THE PRESENT AND DESTROY TIME. YOU COULD NEVER HAVE BEEN BORN!!!!! Just kidding!!!! +==============================================================+ | Chaos Shrine (2000 Years Ago) | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Dry Ether | | Elixir | |_____________________________________________________________| ______________________________________________________________ | MONTERS ROAMING INSIDE FLYING FORTRESS: | |-------------------+---------+--------+-------+-------+-------| | MONSTERS | HP | ATK | DEF | GIL | EXP | |-------------------+---------+--------+-------+-------+-------| | Basilisk | 196 | 30 | 20 | 658 | 1977 | | Black Knight | 260 | 44 | 38 | 1800 | 1263 | | Chimera | 300 | 30 | 20 | 2500 | 2064 | | Clay Golem | 176 | 64 | 7 | 800 | 1257 | | Dark Fighter | 200 | 40 | 38 | 3420 | 3420 | | Dark Wizard | 105 | 26 | 40 | 1095 | 1095 | | Death Eye | 360 | 120 | 60 | 1 | 1 | | Dragon Zombie | 268 | 56 | 30 | 999 | 2331 | | Earth Elemental | 288 | 66 | 20 | 768 | 1536 | | Earth Medusa | 96 | 11 | 12 | 1218 | 1218 | | Fire Gigas | 300 | 73 | 20 | 1506 | 1506 | | Fire Lizard | 296 | 31 | 18 | 1200 | 2472 | | Green Dragon | 354 | 72 | 16 | 5000 | 4068 | | Ice Gigas | 336 | 60 | 16 | 1752 | 1752 | | Iron Golem | 304 | 93 | 100 | 3000 | 6717 | | Lava Worm | 280 | 50 | 31 | 400 | 1671 | | Purple Worm | 448 | 65 | 10 | 1000 | 4344 | | Red Dragon | 248 | 75 | 30 | 4000 | 2904 | | Rhyos | 350 | 40 | 18 | 5000 | 4584 | | Sahagin Prince | 204 | 47 | 20 | 882 | 882 | | Sea Scorpion | 148 | 35 | 18 | 300 | 639 | | Sea Snake | 224 | 35 | 12 | 600 | 957 | | Sea Troll | 216 | 40 | 20 | 852 | 852 | | Stone Golem | 200 | 70 | 16 | 1000 | 2385 | | Vampire | 280 | 76 | 26 | 2000 | 1200 | | Vampire Lord | 300 | 90 | 28 | 3000 | 2385 | | Water Elemental | 300 | 69 | 20 | 800 | 1962 | | White Dragon | 200 | 53 | 8 | 2000 | 1701 | | White Shark | 344 | 50 | 8 | 600 | 2361 | | Winter Wolf | 92 | 25 | 0 | 200 | 402 | |___________________|_________|________|_______|_______|_______| ================ 1F ================ The new enemy here is the Purple Worm. Hmmm....Good interior. Anyway, go south out of this room. If you try to exit the Chaos Shrine via South exit. Don't bother. It is blocked off!!!!! Never mind! Go to the southeast end to find the stairs leading up. Go up it after training to Level 60. ================ 2F ================ The new enemy here is Rhyos. Just go right and up the Stairs. ================ 3F ================ Go all the way south to the southwestern end of this floor. Go east from there, then up and through the Door. You battle a Death Eye. Weak Monster. Go up and open the Chests containing DRY ETHER and ELIXIR. Interact with the Stone Tablet here to proceed further into the Chaos Shrine by using your LUTE. Go down the Ladder. ================ 2F ================ Go south to exit the room. Continue on south then east to the end. from here, go north to the end! Go down the stairs. Train to Level 62 first. ================ 1F ================ Here, go west to the end to find the Stairs leading down. Train to Level 63. ================== B1 - Earth Fiend ================== From the entrance, just go all the way north then east then south to the southeastern corner of this Floor to see the stairs leading down. HEAL UP!!! Equip some Protect Rings or Ribbons. Approach the Stairs to be battled by LICH!!!!!! +============================================================+ | BOSS BATTLE #12 | +============================+===============================+ | Boss: Lich 2 | Weaknesses: Dia | | HP: 2800 | | | ATK: 50 | Resistance: Blizzard | | DEF: 80 | | | ACC: 64 | Treasure Awarded: None | | MAG DEF: 140 | | | EVA: 48 | | | AGI: 24 | | | INT: 34 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 61~63 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are Kill, Warp, Stop and Flare. He also has | | his normal attack. | | | | You can avoid the Kill and Warp Spell by either the | | NulDeath spell or have a Protect Ring equipped. Cast Haste | | or Temper on your attackers. Use the Holy Spell! Flare goes| | a long way too. Heal if needed. | +============================================================+ Go down the Stairs. =================== B2 - Fire Fiend =================== Train to Level 65. From the entrance, go down then west then north and through the door. Here, go up then east when you can, continue east to the end then south and through the door. Out here, go south then west to hit a wall, go down then left to a split going north/south. To the North is the stairs leading down. So go south to 2 Doors to the left and right. The left one contains a Chest with Protect Ring. Exit this room via southwest door and follow the path to get to a Chest with SASUKE'S BLADE at the end. The right one contains a Chest with Protect Cloak. Exit this room via southeast door and follow the path to get to a Chest with MEGALIXIR at the end. Backtrack to the north/south split. HEAL UP! Then approach the Stairs to battle MARALITH!!!! +============================================================+ | BOSS BATTLE #13 | +============================+===============================+ | Boss: Maralith 2 | Weaknesses: None | | HP: 3400 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 80 | Blizzard | | ACC: 63 | | | MAG DEF: 183 | Treasure Awarded: None | | EVA: 60 | | | AGI: 30 | | | INT: 41 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 63~65 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | Her attacks are Figara, Stun, Death, Thunder and so on. She| | also has her normal attack. | | | | You can avoid the Death Spell by either the NulDeath spell | | or have a Ptotect Ring equipped. Cast Haste or Temper on | | your attackers. Flare goes a long way. Heal if needed. | +============================================================+ Go down the stairs. ==================== B3 - Water Fiend ==================== Train to Level 67. Go south and through the door. Then go east and outside through another door. Go south and through a door to your west. Go along the path to the south, then go through that door. Continue east some more, then go north through another door. Now head west and go through the first door to your south that you find. Then go to the far south and heal your party. Go east to see the Stairs leading down. Approach the Stairs to battle KRAKEN!!!!!! +============================================================+ | BOSS BATTLE #14 | +============================+===============================+ | Boss: Kraken 2 | Weaknesses: None | | HP: 3600 | | | ATK: 60 | Resistance: Fire | | DEF: 80 | | | ACC: 114 | Treasure Awarded: | | MAG DEF: 200 | - Eye Drops | | EVA: 98 | | | AGI: 49 | | | INT: 41 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 65~67 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are normal like the previous time you fought | | | | Just do the normal Cast Haste or Temper. Cast Flare. Attack| | with attackers. heal when needed. | +============================================================+ Go east and down the stairs. =================== B4 - Wind Fiend =================== Train to Level 70. New enemy here..Iron Golem. From the entrance, go south, keep going south then east, then south. Just make your way southeast. Keep going to zig-zag path leading southeast. Go east to find a room containing a MASAMUNE! That is the most powerful weapon in the game!!!!!!! Backtrack to the entrance. From here, go right, down, right, up and right to fight TIAMAT!!!!!!!! +============================================================+ | BOSS BATTLE #15 | +============================+===============================+ | Boss: Tiamat 2 | Weaknesses: None | | HP: 5500 | | | ATK: 75 | Resistance: Fire, Thunder, | | DEF: 90 | Blizzard | | ACC: 85 | | | MAG DEF: 200 | Treasure Awarded: | | EVA: 90 | - Rune Staff | | AGI: 45 | | | INT: 38 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 68~70 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are Firaga, Thundaga, Blizzard and Scourge! He | | is also buffed up. His physical attacks are ground | | crushing. | | | | Cast all your Nul Spells you have and cast Temper or Haste | | on your fighters. Cast Holy with your White Wizard and | | Flare with your Black Wizard. Heal when your health is | | below 500. | +============================================================+ After that battle. Go east to find the stairs leading down. Go down it. =================== B5 =================== GET FULLY HEALED!!!!!!!!!!!!!!!!!!! SAVE YOUR GAME!!!!!!!!!!!!!! From the entrance, go south then right to see a door. Go through it to see Garland (2000 years ago). He...he knows what we did to him in the future. He has created an endless loop of himself. He transforms into CHAOS. He battles you!! NOTE: He is the End Boss. These were my Team Stats when I defeated him: KNIGHT: Level: 70 Equipment: Excalibur Aegis Shield Healing Helm Dragon Mail Protect Ring NINJA: Level: 70 Equipment: Masamune Flame Shield Healing Helm Flame Mail Protect Ring WHITE WIZARD: Level: 70 Equipment: Thor's Hammer Protect Cloak Ribbon Diamond Armlet Protect Ring BLACK WIZARD: Level: 70 Equipment: Cat Claws Protect Cloak Ribbon Diamond Armlet Protect Ring Anyway, here is the information about him: +============================================================+ | BOSS BATTLE #16 | +============================+===============================+ | Boss: Chaos | Weaknesses: None | | HP: 20000 | | | ATK: 170 | Resistance: Fire, Thunder, | | DEF: 100 | Blizzard | | ACC: 200 | | | MAG DEF: 200 | Treasure Awarded: None | | EVA: 100 | | | AGI: 50 | | | INT: 40 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 70+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Choas has all the Spells. Firaga, Death, Earthquake, | | Scourge, Thundaga and so on. The worst one is his Curaja! | | It replenishes 9999 of his HP. | | | | Cast ALL your Nul Spells! Focus on healing with your White | | Wizards and cast Holy now and then. Your Black Wizards | | should focus on casting Temper or Haste on your attackers. | | Casting Temper 5+ times isn't bad. Use FLARE! Your | | attackers should focus mainly on attacking. Do not be | | afraid to use different Items that can help you! Revive any| | Character that dies immediately. | | | | Good luck! :p | +============================================================+ ENJOY THE CREDITS!!!!!!!!!!!!!!!!! ================================================================ When you are asked to Save Your Game. Save it in another Slot! Now when you get back to the title screen, load your previous Checkpoint and complete the Chaos Shrines!!! /\============================================================/\ || IX. SOUL OF CHAOS || \/============================================================\/ Soul Of Chaos are Side-Dungeons. The Side-Dungeons are only available on the Final Fantasy I+II Combination, the PSP remakes and IOS remake and so on. You won't find them in the original game. There is a total of 4 Soul Of Chaos Dungeons. i. Earthgift Shrine ii. Hellfire Chasm iii. Lifespring Grotto iv. Whisperwind Cove i. Earthgift Shrine is found northwest of Cornelia. ii. Hellfire Chasm is found near the Dragon Caves Entrance. One of the holes there lead to it. iii. Lifespring Grotto is located in a Whirlpool after the Canal you helped the Drawf to blow up. iv. Whisperwind Cove is found in the network of rivers near Crescent Lake, in a cavern with no land next to it. They are quite hard dungeons, I started mine after I unlocked the remaining Dungeon. I was at Level 58 at that time. The Dungeons are unlocked after defeating each of the Fiends. The Dungeons are quite confusing, the Item obtained from Chests are random, the position of the Chests are random and even the floors are random. The starting position of the Floors are even random!!! Am I Random??? (v_v) _ _ / \========================================================/ \ | | EARTHGIFT SHRINE | | \_/========================================================\_/ The floors are random so I'll just cover them all. There is a total of 4 Random floors and the remaining floor is the Boss Floor. You need to Clear all the 4 floors. Goodluck. ================= CAVERN 1 ================= From your position, go left then up to see 2 Chests to the left and right. Just follow the path up then right to find the Stairs leading down. ================= CAVERN 2 ================= From your position, go west to see a Chest. From that Chest, you will find out your in a split going west/south. Go south to a little split going left/right/down. Go left and right for 2 Chests. Backtrack to the split (west/south) then go west. NOTE: You could start from the South, so go north then west to find the Exit. Follow the path to reach the Stairs leading down. ================= DESERT ================= This area goes around in a loop! Be careful. Just walk around until you find some Palm Trees in the form of an arrow. Follow the direction they point to find the Stairs leading down. Do not go down it yet. From the Stairs go north to find a Chest. Go east from the Stairs to the another Chest. Go down the stairs. ================= PURPLE FOREST ================= If you see any purple soldier, talk to him to engage in an enemy spawn. From where you are, go down to see a Chest. Go east for a split going north/east. Go east to another split going north/east. Go east then north to another split (after the "Y" shaped trees) going northeast/northwest. Go northeast. Follow it north to yet another split going northeast/west. Go northeast then follow the path north to another split going north/west. Go north to the end to find a Chest. Backtrack then go west. Follow it northwest then west to a Big Area with Waters and maybe some Random Encounter Soldiers. Continue west, to a Chest. From there, go south and follow the straight path, down, right, down, left to the Stairs leading down. Go down it. ================== BOSS ROOM (B5) ================== When you finish clearing the 4 Random Rooms, you will appear in this Boss Room, where 4 different Bosses gathers together. You need to keep getting here to fight all the Bosses! You start at a southern area of the room. (-----------------) ) BOSS #1 ( (-----------------) From where you are, go up to see 2 Doors. One on the left and the other on the right. Go into the Left one and HEAL UP then speak to the Blue Flame to get a BOSS ENCOUNTER!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #1 | +============================+===============================+ | Boss: Cerberus | Weaknesses: None | | HP: 4000 | | | ATK: 40 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 60 | | | MAG DEF: 60 | Treasure Awarded: | | EVA: 50 | - Kotetsu | | AGI: 50 | | | INT: 40 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Cerberus only has his Physical Attack and a Thunderbolt | | Attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ You have to step on the Portal behind him to get Teleported back to the Overworld. You need to get back in here and make your way back to the Boss Room. (-----------------) ) BOSS #2 ( (-----------------) From the entrance again, go up to see 2 Doors. One on the left and the other on the right. Go into the Right one and HEAL UP then speak to the Blue Flame to get a BOSS ENCOUNTER!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #2 | +============================+===============================+ | Boss: Echidna | Weaknesses: None | | HP: 4800 | | | ATK: 50 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 50 | | | MAG DEF: 70 | Treasure Awarded: | | EVA: 1 | - X-Potion | | AGI: 30 | | | INT: 30 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Echidna attacks are Earthquake and Death. So make sure you | | some Protect Rings with you. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ You have to step on the Portal behind him to get Teleported back to the Overworld. You need to get back in here and make your way back to the Boss Room. (-----------------) ) BOSS #3 ( (-----------------) From the entrance again, go up then left, then keep going up pass the 1st Boss Room. Continue up staying on the left path to reach a door located at the northwestern part of this Boss Room. Go through the door and HEAL UP then speak to the Blue Flame to get a BOSS ENCOUNTER!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #3 | +============================+===============================+ | Boss: 2-Headed Dragon | Weaknesses: None | | HP: 4500 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 50 | | | MAG DEF: 50 | Treasure Awarded: | | EVA: 30 | - Bard's Tunic | | AGI: 30 | | | INT: 10 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | It only has a Physical Attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ You have to step on the Portal behind him to get Teleported back to the Overworld. You need to get back in here and make your way back to the Boss Room. (-----------------) ) BOSS #4 ( (-----------------) From the entrance again, go up then right, then keep going up pass the 2nd Boss Room. Continue up staying on the right path to reach a door located at the northeastern part of this Boss Room. Go through the door and HEAL UP then speak to the Blue Flame to get a BOSS ENCOUNTER!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #4 | +============================+===============================+ | Boss: Ahriman | Weaknesses: None | | HP: 5000 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 65 | | | MAG DEF: 100 | Treasure Awarded: | | EVA: 25 | - Dry Ether | | AGI: 30 | | | INT: 50 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | It has a Physical Attack, Earthquake and Blaze. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ You have to step on the Portal behind him to get Teleported back to the Overworld. NOTE: There might be a Treasure Chest in the 4th monster room. _ _ / \========================================================/ \ | | HELLFIRE CHASM | | \_/========================================================\_/ The floors are random so I'll just cover them all. There is a total of 8 Random floors. The 5th and 10th floors have bosses for you to battle. ================= LAVA PATH 1 ================= To find the exit, go as far northward as you can, then go west. Then head south to find a rocky path westward. Go along it to the exit. One Chest is in the northeastern corner of the area. The other is found at the end of a small path in the center of the area. ================= LAVA PATH 2 ================= To find the exit, from where you enter, go along the west part to the outer part of the area, then go clockwise from there. To find the treasures, one Chest will be south from the entrance. Another is north of the first Chest. A third Chest is found along the eastern path from the entrance, and another along the western path. ================= LAVA PATH 3 ================= To find the exit here, go the semi-easternmost part of the area, then examine the left wall to find a path to the stairs. The treasures are all in one room. Go to the eastern part of the area, then to the very far south, then east. Go along the path into a room where all of the chests will be. ================= LAVA MAZE ================= To find the exit, basically go along the southern wall of the area. The Chests can be found in five places. One can be found along the north wall of the room, heading westward to the wall, then south and east along the path. Go along the upper path of the split you find. The one Chest is to the northwest of there, with another being to the south of the second. The fourth can be found along the aforementioned fork's lower path. The fifth is east of that split. ================= OVERWORLD 1 ================= Here, go southeast and canoe in the river. Go south to find a ship. I prefer the airship. See that dock to the east? Go north of there to find Thule. Speak with him, then go south and southeast, sailing under the bridge and the dock. Leave the ship and head southeast along the river to find the oasis. Examine the palm tree for the airship. The north of there to find the exit. The chests can be found southeast from the entrance, northeast of the ship, on Thule's island, north of Thule, and the peninsula south of the mountain. ================= OVERWORLD 2 ================= Here, you'll start in a forest with some blue stuff to your south. Go southeast to your Ship. You can either take the Ship, or take the Airship by speaking with Thule. Thule is found at the southern end of the area, past a desert. Speak with him to learn that the Airship is at an oasis, north of here. Examine the palm tree there to get the Airship. The exit is on the island to the east. The chests can be found east of the Airship on a Crescent Island, another southeast of the Airship, one south of the Ship, one west of there, and one is east of Thule. ================= OVERWORLD 3 ================= Here, go south through the canyon and west at the sands to find the ship. Use it and sail southeast past a woody island and a watery peninsula to find another. Go there and speak with Thule to be told of the usual airship and oasis. To find the oasis, go south to the dock and make landfall. Go east, past the mountains, to find the oasis. Examine the palm tree for your airship. Go west to find the exit. The chests can be found where Thule is, north of Thule, east of the dock north of Thule, northeast of the desert east of the ship, and west of the exit. ================= BLUE CAVE 1 ================= A tunnel with a linear path to the exit, so long as understand that there are two loops in the path. The exit is to the south. Two chests can be found along the way to the exit (one is a little north of it, though). The other is in the westernmost part of the area at the end of a dead end path. ================= BLUE CAVE 2 ================= NOTE: The Sparkling Ground is an Enemy Spawn. There are a bunch of people walking around here, insulting you and telling you to get out. The exit is in the northeastern part of the area. One chest is in the western part of the area; another is in the southeast, another in a room north of the entrance, and another is blocked off by the Sparkling Ground. ================= FLAME SHRINE ================= To find the exit, go south as far as you can, then east and north to find the exit at the end of a path. As for the Chests, two are found in a room southwest of the entrance. The others are found in another room northwest of the one just mentioned. =================== BOSS ROOM #1 (B5) =================== In this room, there are 2 available bosses. You can only pick one though. We will come back later and fight the other one. Go west to the end to a split going north/south. Take the north path. Follow it up then right and through the door. Speak to the Blue Flame to get a BOSS ENCOUNTER!!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #5 | +=================================+==========================+ | Boss: Scarmiglione (First Form) | Weaknesses: None | | HP: 4000 | | | ATK: 19 | Resistance: None | | DEF: 10 | | | ACC: 50 | | | MAG DEF: 140 | Treasure Awarded: | | EVA: 10 | - None | | AGI: 10 | | | INT: 160 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a Thunder attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ | Boss: Scarmiglione (Second Form)| Weaknesses: Fire, Dia | | HP: 7046 | | | ATK: 46 | Resistance: Blizzard | | DEF: 20 | | | ACC: 40 | | | MAG DEF: 140 | Treasure Awarded: | | EVA: 10 | - Lunar Curtain | | AGI: 10 | | | INT: 100 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | His attacks are Poison gas and his normal strike. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy or Diaja now and then. Cast Flare for extra | | damage. Your attackers should focus on attacking him. | +============================================================+ In control, stand on the Portal behind the before Blue Flame. In the next area, there is two exits. The next Portal up and the stairs leading down. Go down the Stairs. Make it through the next Random Floors until you get to B10. ==================== BOSS ROOM #2 (B10) ==================== Here, go north then east to a split going into a northern area and a southern area. Each of the Area lead to 1 Boss Fight. Take the Northern Area and follow it to get to a Door containing a Blue Flame inside. Examine it to have a BOSS ENCOUNTER!!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #6 | +============================+===============================+ | Boss: Rubicante | Weaknesses: None | | HP: 15000 | | | ATK: 88 | Resistance: Fire, Blizzard | | DEF: 40 | | | ACC: 150 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 30 | - Kikuichimonji | | AGI: 50 | | | INT: 65 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 65+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | He has a Physical Attack and Fire-based Spells. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Blizzaga for extra damage. | | Your attackers should focus on attacking him. Heal | | occasionally. | +============================================================+ NOTE: They might be a Chest is the Chaos Boss #6 Room. Step on the Portal then on the next one and agree to get back to Surface. Get back in here and make your way to B5. =================== BOSS ROOM #1 (B5) =================== Here again, get back to the north/south split and go south. Follow the path to a Door. Go through it and Speak to the Blue Flame for a BOSS ENCOUNTER!!!! +============================================================+ | SOUL OF CHAOS BOSS BATTLE #7 | +=================================+==========================+ | Boss: Cagnazzo | Weaknesses: Thunder | | HP: 7968 | | | ATK: 44 | Resistance: Blizzard | | DEF: 20 | | | ACC: 80 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 5 | - Light Curtain | | AGI: 20 | | | INT: 55 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a Tsunami attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Thundaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Make your way to B10. ==================== BOSS ROOM #2 (B10) ==================== Challenge the 2nd Boss in this room. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #8 | +=================================+==========================+ | Boss: Barbariccia | Weaknesses: None | | HP: 12954 | | | ATK: 88 | Resistance: Thunder | | DEF: 10 | | | ACC: 100 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 60 | - Braveheart | | AGI: 60 | | | INT: 60 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 65+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a different magic attacks. | | Ray for instance. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Get back outside for you have finished up here. _ _ / \========================================================/ \ | | LIFESPRING GROTTO | | \_/========================================================\_/ The floors are random so I'll just cover them all. There is a total of 17 Random floors and the remaining floor is the Boss Floor. You need to Clear all the 20 floors. Goodluck. ================= CAVERN OF ICE ================= Here, go towards the center of the area find the exit. The chests are in the northwestern and southwestern rooms, and another is along the western wall past the spiky ice. ================= DANCER'S AREA ================= This area is filled with a bunch of dancers you'll have to make your way through. To proceed, all you really have to do is go to the warp in each of the three areas. As for the chests... One is in the northeast corner of the first area. If the second area has one hut, one is in the northeast corner; if it has three, check the southeast corner. If the third zone is dancer in the northwest corner speaking of a walking course, go south and along the path to the final chest. ======================= DARK BAHAMUT'S LAIR ======================= Here, go over to Dark Bahamut. Speak with him and you'll be told to defeat a set number of the dragons he sends out. Defeat them all!!! and speak with Dark Bahamut, then continue. There are no chests here. :/ ================= FLOODED VILLAGE ================= Here, you'll find a flooded village, and you'll be in your canoe. There are no random encounters here, but the exit is randomized, so check around. The chests can be in the northeast corner, along the southern part of the area along the western part of the area, and in the southwest corner. ================= LIBRARY ================= Not much to say about this area. The exit is in the northeastern carner. As for the chests, you find them north of the entrance, in the southwestern corner, and along the eastern wall. ================= PILLAR MAZE ================= The exit here is along the southern wall. You'll have to pretty much circle around to it. The chests are found northwest of the center room, the southeast corner, alone the southeastern pillar wall, and two are in the room you'll pass by on the way out. ================= PILLAR ROOM #1 ================= Well, pretty much head to the northeast corner to find the exit. One chest is in the northwest corner, two in the southwest corner's room, one in the southeast corner, and one in the room near the exit (approach from the south.) ================= PILLAR ROOM #2 ================= The exit here is in the southeast corner, past a narrow hallway. One chest is in the southwest corner, another in the northeast corner, another in the northwest corner, and another along the northern wall (you'll need to approach from the north). ================= ROOM OF ROOMS ================= The exit is in the southwest corner. The chests can be found in the south part of the big northeastern room, in the north part of the big southeastern room, in the north part of the big southwestern room, and in the south part of the big northwestern room. =================== SKY FORTRESS #1 =================== Here, go south and east to find the exit. The chests can be found in one of the east-central rooms, another along the western side of the main path, with another chest being along the path behind it. =================== SKY FORTRESS #2 =================== When you arrive at the center platform, go north to a fork. Go east and along the path for a bit. At the next fork, go south; go southwest at the next fork then southwest at the next fork; north at the next fork. Eventually, you'll return to normal ground. Go north and ignore any branches and such to the exit The treasures possible location are: -- From the start, go south to the fork, then south some more to a room. Go inside for the chest. -- Leave that go room and go north, past the fork, then north at the next fork. Continue to the chest. -- Leave the area and fall to return to the center platform. Go north and east. Follow the path to the fork. There, go south and along the path to another fork. Go along the southeast path to a platform. The two rooms here contain three chests. -- Leave the platform and go west to the fork. Take the southwestern path and continue to the next fork; go southwest there. Go east at the next two forks and northwest at the next one. Continue to find another; go west there. Raid the room at the end for a chest. -- Backtrack now to the north/east fork; go north to a solid platform, then further north to an invisible path. Continue to another fork; go east there to eventually find a chest. -- Backtrack to the fork and go north, then along the first east path you can find. Raid the room at the end for a chest. -- Leave that room and go along the path south and east. Go south again as you touch another room; there are two chests here. =================== SUNKEN SHRINE #1 =================== This one has a bunch of empty rooms. The exit is in the northwest corner. I didn't say all of the rooms were empty, though. In one of the southern rows, three rooms have chests. The fourth chest is in one of the northeastern rooms. =================== SUNKEN SHRINE #2 =================== Another one with a bunch of rooms... Anyways, the exit is in the southeastern corner. In one of the central rooms, you'll find one of the chests. Another room in the northeastern corner contains three chests. =================== SUNKEN SHRINE #3 =================== Another one with some rooms... Anyways, the exit also is in the southeastern corner here. As for the chests, one is in on a jutting piece of land to the north, one is in an east-central room, another in the room to the west of the second chest, and one is the room before the exit. =================== SUNKEN SHRINE #4 =================== Here, the exit is in the northwestern area. The chests can be found in the central-east area, in the southwest corner's room, and in the southeast corner's room. =================== SUNKEN SHRINE #5 =================== Here, the exit is around the center of the area. One chest is found closed off by walls; get it from the eest. Another one is a bit north of there, in a room. The final chest is along the south wall, in a room. =================== SUNKEN SHRINE #6 =================== Here, the exit can be found by going as far south as possible, then as far east as possible, then north for a bit. As for the chests, two can be readily found in the northwestern area, and two around one of the southern rooms. =================== BOSS ROOM #1 (B5) =================== You only have to fight 1 Boss. His location is random. Speak to the Mermaids to battle him. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #9 | +=================================+==========================+ | Boss: Gilgamesh | Weaknesses: None | | HP: 8888 | | | ATK: 70 | Resistance: None | | DEF: 50 | | | ACC: 110 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 10 | - Genji Gloves | | AGI: 20 | | | INT: 20 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 70+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Excalibur and Wind | | Strike. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Make your way to B10. The Portal is in another location. =================== BOSS ROOM #2 (B10) =================== You only have to fight 1 Boss. His location is east in a room. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #10 | +=================================+==========================+ | Boss: Atomos | Weaknesses: None | | HP: 13000 | | | ATK: 50 | Resistance: None | | DEF: 70 | | | ACC: 80 | | | MAG DEF: 200 | Treasure Awarded: | | EVA: 10 | - Judgment Staff | | AGI: 10 | | | INT: 130 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 75+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Firaga and Protera. | | That is all I saw before I knocked him out. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Make your way to B20. =================== BOSS ROOM #3 (B20) =================== You have 2 Boss to fight here. One at the Western end and the other at the Eastern end. I'll just show them both. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #11 | +=================================+==========================+ | Boss: Omega | Weaknesses: Thunder | | HP: 35000 | | | ATK: 115 | Resistance: All | | DEF: 190 | (except Thunder) | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 95 | - Murasame | | AGI: 76 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 80+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack Wave Canon and Earthquake| | He is very strong considering his Stats. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Thundaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #12 | +=================================+==========================+ | Boss: Shinryu | Weaknesses: None | | HP: 35000 | | | ATK: 220 | Resistance: None | | DEF: 60 | | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 20 | - Ragnarok | | AGI: 87 | | | INT: 70 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 80+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Tidal Wave, Thunderbolt,| | Flare, Blaze, and Ice Storm. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ That is all for this Chaos Dungeon. _ _ / \========================================================/ \ | | WHISPERWIND COVE | | \_/========================================================\_/ The floors are random so I'll just cover them all. There is a total of 31 Random floors and the remaining floor is the Boss Floor. You need to Clear all the 31 floors. Goodluck. =================== BEAVER ROOM =================== BEAVERS!!!! GIANT ONES. Speak with the dwarf to the north to learn that his giant beavers have escaped. :/ He'll tell you to move some to the left, and some to the right. Speak with the beavers to move them. 0_0 Anyways, keep count. When you're done, speak with the dwarf to be able to progress. As for the chests, one is in the southwest corner, one in the southeast corner. =================== CAVERN OF EARTH =================== The center of this area is like where you fought the Vampire. Remember where you found the rock that showed the exit back then? That's where the exit is, past the east door in the center room and going north. As for the chests, three are in the central room, one in the northeastern room. one southeast from the central room. =================== CAVERN OF ICE #1 =================== To find the chests, go along the southwestern wall to find a room with one in there. The northwestern room has five. The exit is in the southeast corner. =================== CAVERN OF ICE #2 =================== The exit is in the southeastern corner, though you have to approach from the north and west. As for the chests, one is in one of the northern rooms, one is south of there, and one is in the northwest corner. =================== CAVERN OF ICE #3 =================== The exit is passed the northern room. The chests are all in the southern room. =================== CAVERN OF ICE #4 =================== The exit here is sort of halfway between the center and the far western part of the floor. As for the chests, there are four: two in the southwestern room, two in the southeastern room. =================== CAVERN OF ICE #5 =================== This area is kind of spiral-shaped, don't you think? Anyways, the exit is along the northern wall. As for the chests, examine the southeastern room. =================== CAVERN OF ICE #6 =================== This area is kind of arranged in a grid, I think. The exit is along the western wall of said grid. As for the chests... One is in the southwest corner, one east of there, one in the northeast corner, one in the eastern area, and one in the northwest corner. ===================== DWARF EXCHANGE ROOM ===================== In this area, you'll have to solve a lot of Exchange Problems. Some might need something while other have something some want. Their location is random though. One of them will give you a CAROBO. Hand it to the hungry dwarf, and you'll get an OCARINA. Go to the dwarf speaking about instruments and hand it over to receive a COGWHEEL. Speak with the dwarf wanting to build an airship and hand the Cogwheel over for a PICKAXE. Now find the dwarf that wants to build a canal and hand it over to get an AUTOGRAPH. Speak with the dwarf wanting Nerrick's autograph and hand it over to receive some WITCH'S BREW. Find the dwarf with the stomach pain and hand it over to get the SMYTH'S TOOLS. Hand that to the dwarf with the broken tools to get the HOUSE KEY. Find the dwarf who lost his Key and hand it over to receive the CAT'S WHISKERS. Find the lonely dwarf who says nothing to get a STAR RUBY. Hand that to the rock monster in the southeastern corner to be allowed to the exit. As for the chests, go into the south-central room and into the southwestern room. ===================== FAIRY HOME ===================== Here, you'll find a bunch of fairies flying around. Some heal you when spoken too while some hurts you. To find the exit, go north, around the lake, and south in the forest. Speak with the fairy to find the stairs. As for your chests, one is in the northeast corner and one is in the southern area. ===================== FLOODED CASTLE ===================== Here, you'll find a flooded castle. You can swim in the water with your Canoe. The exit is at the south-central part of the area. This is due south of where you start. You can fight the soldiers, kings and others here to clear up the path. To find the chests... Go west of the entrance for one, then east for another. Go to the southeastern corner for another, then go west to the southwestern corner for another. There, go north to the northwestern corner. Forcibly enter the room for two chests. Then go east from there, then north when first possible. Continue north to the king and queen's room. Defeat them both and get the chests. Go to the northeast corner and go into the room there for more chests. =========================== FLYING FORTRESS #1 =========================== You can find the chests here in the northwestern, central, and southwestern rooms. The exit is in the northeastern corner, past the bridge. =========================== FLYING FORTRESS #2 =========================== The exit is past the room in the southwestern corner. As for the chests, they are in the southwestern and northwestern rooms. =========================== FLYING FORTRESS #3 =========================== In the northeastern corner of the area is a room. South of there is the exit. One chest be found in the room along the southern end of the area, to the west. The other three are in the northeastern room. =========================== FLYING FORTRESS #4 =========================== This area is kind of linear. The exit will be southeast of one of the lower rooms. As for the chests, two is the northern room and two more is in the southern room. One is along the southeastern dead end path. =========================== FOREST OF LOST SOULS =========================== Speak to the purple flames to pit the restless spirit to rest. Some of them attack you though. After sending away all of the lost souls, the stairway will appear on the small central island. As for the chests, one is near the dwarf, and the other is in the southeast corner. ====================== LAVA ROOM #1 ====================== This area is just covered in lava...obviously. >_> Anyways, the exit is along the northern wall. The chests are in the southwest and southeast corners. ====================== LAVA ROOM #2 ====================== Another room with lava, but in smaller quantity. The exit is in the southeastern corner here. The chests are in the northeast corner, northwest corner, along the eastern wall, and two are near the center: one in a small alcove, one along the eastern part of the inner wall. ====================== MARSH CAVE #1 ====================== This floor is designed in a way that there are three paths intersecting at themexit. Hence, you can go along your path to the exit. Easy. As for the chests, one is along the northern of the paths, one along the eastern, and two along the western. Another chest is in the southwest corner. ====================== MARSH CAVE #2 ====================== The exit is to the northwest. It'll take some time to reach it. The chests can be found in the southeast corner, northeast corner, southwest corner, along the southern wall, in the eastern bit of the area, and southeast of the floor exit. ====================== MARSH CAVE #3 ====================== The exit is in the northeast corner. The chests are scattered in the 4 rooms. ====================== MARSH CAVE #4 ====================== Here, you'll find two rooms in the southwest and northeast corners. Go in them for some of the treasure. The exit is generally to the west. Four of the treasure chests can be found in the two rooms, one each. One more is northeast of the northeastern room, and one to the east of the exit, along the northern wall. ======================== ORANGE ISLAND ======================== The exit is at the southern part of this area. As for your chests... Go north of the entrance and to the northeast corner ofthe desert for one. The path leading south will have a peninsula leading to another. You'll find more in the northwest and southwest corners of the area. One chest is west of the desert. ====================== RANDOM CAVERN #1 ====================== The exit is in the southeast corner. As for the chests, three are in the central room, two along the western dead end paths, and one along an eastern dead end path. ====================== RANDOM CAVERN #2 ====================== This one has a few rock pillars and such that will annoy you, but no big deal. The exit is in an alcove in the northwestern corner. As for the chests, one is along the eastern wall, one west of the exit, and another is south of the exit. ====================== RANDOM CAVERN #3 ====================== This area is quite small. The exit is in the northwestern corner. As for the chests, one is along the eastern wall, another north of there, one in the southwest corner, and another in the western area. ====================== RANDOM CAVERN #4 ====================== This area is actually like a maze, though it is rather linear. You'll go along it as it twists to the north, then you'll go west and south, then west some more. Go through the door for three treasures, then exit and go west and south to the exit. =============== TOWN #1 =============== Here, you'll find mages walking around. Speak to them to get different types of weapons, armors, etc. There's an Inn in the southeast corner. Go through another door to find the exit. . The chests in the southeast corner, northwest corner, northeast corner, south of the northeastern pond, and along the northern end of town. =============== TOWN #2 =============== There are two towns here. Anyways, you'll find an Inn here, as well as a Church. You'll also find an Item Shop here, the stocks vary depending on the floor, but there are rare and valuable items here. The exit is in the Inn. There are no chests here. =============== TOWN #3 =============== Here, you'll find a town in ruins, with two robots nearby. One of them is malfunctioning; his friend tells you to find the spare parts needed to fix him up. The parts can be found in the ruins of the other robots. The proper locations are random. Be sure to look in the houses. The exit will be found after handing over the parts to the robots. As for the chests, one is northwest of the robots, one east of the robots, one in the southwest corner, one east of there, one in the southeast corner, and one in the northwest corner. =============== TOWN #4 =============== At the start, speak with the kid nearby to learn that you need to help him out by finding another kid. You'll be told his hair color. Leave the building and start looking around. The location of the boy is random. Different houses warp you to another village. Once you find the kid, speak with the first kid by warping back to him to find the stairs. There are no chests around so don't go warping around. =================== BOSS ROOM #1 (B10) =================== Follow the path to reach the boss. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #13 | +=================================+==========================+ | Boss: Typhon | Weaknesses: Blizzard | | HP: 10000 | | | ATK: 70 | Resistance: Fire | | DEF: 100 | | | ACC: 70 | | | MAG DEF: 190 | Treasure Awarded: | | EVA: 0 | - Genji Helm | | AGI: 10 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 85+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Snort attack. One hit kill. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Blizzaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Continue on. =================== BOSS ROOM #2 (B20) =================== Go forward to find the Boss. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #14 | +=================================+==========================+ | Boss: Orthros | Weaknesses: Fire,Thunder | | HP: 17000 | | | ATK: 60 | Resistance: Blizzard | | DEF: 40 | | | ACC: 80 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 0 | - Rune Staff | | AGI: 30 | | | INT: 20 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 90+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Ink attack, if it even hits it blinds you. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Continue on! =================== BOSS ROOM #3 (B30) =================== The villagers are dying painfully here. Go into the central house and follow it forward to reach your Boss. +============================================================+ | SOUL OF CHAOS BOSS BATTLE #15 | +=================================+==========================+ | Boss: Phantom Train | Weaknesses: Fire,Dia | | HP: 9999 | | | ATK: 200 | Resistance: None | | DEF: 80 | | | ACC: 50 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 0 | - Megalixir | | AGI: 30 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 95+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Acid Rain attack. It damages the whole party. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ The town is back to normal! The exit is the northeast. Continue on! ^_^ =================== BOSS ROOM #4 (B40) =================== We made it to the last floor...I think we did..did you? 0_o +============================================================+ | SOUL OF CHAOS BOSS BATTLE #16 | +=================================+==========================+ | Boss: Death Gaze | Weaknesses: Fire,Dia | | HP: 30000 | | | ATK: 90 | Resistance: Blizzard | | DEF: 150 | | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 30 | - Lightbringer | | AGI: 95 | | | INT: 50 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 99 | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and I think he has a | | Death Magic. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ Get the Chest after the battle for the ULTIMA WEAPON!!!!!!!!!!! If you didn't see the chest, don't break your GBA or DS Lite!!!! ---------------------------------------------------------------- And that brings the end of another journey. I'll work more on this section checking all the item you can get and the monsters in here. You can redo the Dungeon again without limitation! G'bye. ________ ____ __ /_ __/ / ___ / __/__ ___/ / / / / _ \/ -_) / _// _ \/ _ / /_/ /_//_/\__/ /___/_//_/\_,_/ OR IS IT? -- -- ( o) __ ( o) /\============================================================/\ || X. ITEMS || \/============================================================\/ This is a list of items found in Final Fantasy. /\------------------------------------------------------------/\ || Healing Items || \/------------------------------------------------------------\/ Items that can be used both during and outside battles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Potion Effect: Restores 50 HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hi-Potion Effect: Restored 150 HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: X-Potion Effect: Fully Restores HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Ether Effect: Restores 50 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Turbo Ether Effect: Restores 150 MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Dry Ether Effect: Fully Restores MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Elixir Effect: Fully Restores HP and MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Megalixir Effect: Fully Restores party's HP and MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Phoenix Down Effect: Revives one fallen ally ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Antidote Effect: Cures Poison ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Eyedrops Effect: Cures Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Echo Grass Effect: Cures Slient ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Gold Needle Effect: Cures Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Remedy Effect: Cures all ailment expect Stone and KO. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Field Items || \/------------------------------------------------------------\/ Items that can only be used outside battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Emergency Exit Effect: Warps party out of dungeon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Sleeping Bag Effect: Partially restores party's HP and MP. Can only be used outdoors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Tent Effect: Partially restores party's HP and MP. Can only be used outdoors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cottage Effect: Partially restores party's HP and MP. Can only be used outdoors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Golden Apple Effect: Raises Max HP by 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Silver Apple Effect: Raises Max HP by 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Soma Drop Effect: Raises Max HP by 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Power Plus Effect: Raises Strength ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Stamina Plus Effect: Raises Strength ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Mind Plus Effect: Raises Intelligence ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Speed Plus Effect: Raises Agility ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Luck Plus Effect: Raises Luck ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Support Items || \/------------------------------------------------------------\/ Battle items that target the allies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Light Curtain Effect: Casts NulAll ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Red Curtain Effect: Cast NulBlaze ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: White Curtain Effect: Casts NulFrost ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Blue Curtain Effect: Casts NulShock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Lunar Curtain Effect: Casts NulDeath ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hermes' Shoes Effect: Casts Haste ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Faerie Tonic Effect: Temporarily raises Max HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Strength Tonic Effect: Temporarily raises Strength ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Protect Drink Effect: Temporarily raises Defence ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Speed Drink Effect: Temporarily raises Agility ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Attack Items || \/------------------------------------------------------------\/ Battle items that target the enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Spider Silk Effect: Casts Slow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: White Fang Effect: Casts Blizzara ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Red Fang Effect: Casts Fira ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Blue Fang Effect: Casts Thundara ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Vampire Fang Effect: Paralyses one foe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cockatrice Claw Effect: Petrifies one foe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Key Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Lute Acquirement: Gift from Princess Sarah (Castle Cornelia, after defeating Garland) Description: A sonorous instrument of great beauty. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Crown Acquirement: Found at Marsh Cave B3 Description: A crown that shimmers mysteriously. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Crystal Eye Acquirement: Prize when you defeat Astos (Western Keep) Description: A transparent orb of crystal. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Jolt Tonic Acquirement: Gift from Matoya (Matoya's Cave, after giving her Crystal Eye) Description: Serum to break even the deepest sleep. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Mystic Key Aquirement: Prize: After using Jolt Tonic on the Prince (Elven Castle) Description: Key that opens magically sealed doors. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Nitro Powder (TNT) Acquirement: Found at Castle Cornelia (Mystic Key) Description: A powder of great explosive power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Rosetta Stone Acquirement: Found in Sunken Shrine 5F Description: A tablet inscribed with ancient writing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Adamantite Acquirement: Found in Flying Fortress 2F Description: Legendary metal of renowned strength. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Star Ruby Acquirement: Found in Cavern of Earth B3 Description: An enormous red jewel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Earth Rod Acquirement: Gift from Sadda (Sage's Cave) Description: A rod imbued with earth and nature. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Levistone Acquirement: Found at Cavern of Ice B2 Description: Mysterious rock that floats in the air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Chime Acquirement: Gift from a Lufenian (Lufenia) Description: A dulcet chime of Lufenian origin. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Rat's Tail Acquirement: Found at Citadel of Trials 3F Description: A token of valor and strength. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Warp Cube Acquirement: Gift from Robot (Waterfall Cavern) Description: A cube made of a multi-hued substance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Bottled Faerie Acquirement: Buy at Caravan Description: A bottle containing a faerie. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Oxyale Acquirement: Gift from Faerie (Gaia after releasing her from bottle) Description: A strange liquid that gushes forth air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Canoe Acquirement: Gift from one of the twelve sages (Crescent Lake) Description: Small boat for crossing lakes and rivers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Other Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Carobo Acquirement: Whisperwind Cove trading sequence (Beginning) Description: A sweet candy liked by the dwarves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Ocarina Acquirement: Whisperwind Cove trading sequence (Traded Carobo) Description: A sonorous imstrument of great beauty. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cogwheel Acquirement: Whisperwind Cove trading sequence (Traded Ocarina) Description: An airship component. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Pickaxe Acquirement: Whisperwind Cove trading sequence (Traded Cogwheel) Description: An tool ideal for tunneling. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Autograph Acquirement: Whisperwind Cove trading sequence (Traded Pickaxe) Description: Nerrick's signature. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Witch's Brew Acquirement: Whisperwind Cove trading sequence (Traded Autograph) Description: Matoya's own remedy. Cures any illness. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Smyth's Tools Acquirement: Whisperwind Cove trading sequence (Traded Witch's Brew) Description: A well-worn set of blacksmith's tools. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: House Key Acquirement: Whisperwind Cove trading sequence (Traded Smyth's Tools) Description: Some poor dwarf's lost key. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cat's Whisker Acquirement: Whisperwind Cove trading sequence (Traded House Key) Description: Token given in recognition of friendship. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Head Parts Acquirement: Whisperwind Cove robot parts sequence. Description: Components of a robotic head. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Torso Parts Acquirement: Whisperwind Cove robot parts sequence. Description: Components of a robotic torso. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Shoulder Parts Acquirement: Whisperwind Cove robot parts sequence. Description: Components of a robotic shoulder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Arm Parts Acquirement: Whisperwind Cove robot parts sequence. Description: Components of a robotic arm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Leg Parts Acquirement: Whisperwind Cove robot parts sequence. Description: Components of a robotic leg. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Audio Circuit Acquirement: Whisperwind Cove robot parts sequence. Description: Component enabling sound synthesis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Exoskeleton Acquirement: Whisperwind Cove robot parts sequence. Description: Planting shielding external components. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: A.I Chip Acquirement: Whisperwind Cove robot parts sequence. Description: A chip containing an A.I. program. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Battery Circuit Acquirement: Whisperwind Cove robot parts sequence. Description: Bridge for connecting battery and chip. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Energy Chip Acquirement: Whisperwind Cove robot parts sequence. Description: A robot's power source. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\============================================================/\ || XI. WEAPONS || \/============================================================\/ This is a list of all the weapons found in Final Fantasy 1 GBA Remake in Dawn Of Souls: I & II. ,------------------------------------------------------------. | FISTS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Hands Job: All jobs Attack: - Accuracy: - Critical: - Description: Default weapon when character's hands are empty. ---------------------------------------------------------------- ,------------------------------------------------------------. | DAGGERS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Knife Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Mage Black Wizard Attack: 5 Accuracy: 10 Critical: 2 Description: A small knife. ---------------------------------------------------------------- Name: Dagger Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Mage Black Wizard Attack: 7 Accuracy: 10 Critical: 10 Description: A large knife. ---------------------------------------------------------------- Name: Mythril Knife Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Mage Black Wizard Attack: 10 Accuracy: 15 Critical: 16 Description: A dagger wrought from mythril. ---------------------------------------------------------------- Name: Cat Claws Job: Knight Ninja Red Wizard Black Wizard Attack: 22 Accuracy: 35 Critical: 35 Description: A weapon with razor-sharp blades. ---------------------------------------------------------------- Name: Mage Masher Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Mage Black Wizard Attack: 20 Accuracy: 30 Critical: 25 Description: A knife that casts Silence when used. ---------------------------------------------------------------- Name: Gladius Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Mage Black Wizard Attack: 23 Accuracy: 30 Critical: 26 Description: A dagger crafted to be feather-light. ---------------------------------------------------------------- Name: Orichalcum Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Wizard Attack: 28 Accuracy: 35 Critical: 31 Description: A knife with a gleaming golden blade. ---------------------------------------------------------------- Name: Assassin's Dagger Job: Warrior Knight Thief Ninja Red Mage Red Wizard Black Wizard Attack: 30 Accuracy: 40 Critical: 35 Description: A dagger that casts Kill when used. ---------------------------------------------------------------- ,------------------------------------------------------------. | SWORDS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Raiper Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 9 Accuracy: 5 Critical: 4 Description: A sword with a slender blade. ---------------------------------------------------------------- Name: Saber Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 13 Accuracy: 5 Critical: 12 Description: A long sword made for piercing. ---------------------------------------------------------------- Name: Broadsword Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 15 Accuracy: 10 Critical: 6 Description: Sword with a wide, double-edged blade. ---------------------------------------------------------------- Name: Werebuster Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 18 Accuracy: 15 Critical: 26 Description: A sword effective against Werebeasts. ---------------------------------------------------------------- Name: Rune Blade Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 18 Accuracy: 15 Critical: 27 Description: A sword effective against Spellcasters. ---------------------------------------------------------------- Name: Wyrmkiller Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 19 Accuracy: 15 Critical: 22 Description: A sword effective against Dragons. ---------------------------------------------------------------- Name: Coral Sword Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 19 Accuracy: 15 Critical: 25 Description: A sword effective against Aquatic foes. ---------------------------------------------------------------- Name: Longsword Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 20 Accuracy: 10 Critical: 13 Description: A large, double-edged sword. ---------------------------------------------------------------- Name: Great Sword Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 21 Accuracy: 20 Critical: 23 Description: A sword effective against Giants. ---------------------------------------------------------------- Name: Razer Job: Knight Ninja Red Wizard Attack: 22 Accuracy: 20 Critical: 37 Description: A sword that casts Scourge when used. ---------------------------------------------------------------- Name: Mythril Sword Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 23 Accuracy: 15 Critical: 17 Description: A sword wrought from mythril. ---------------------------------------------------------------- Name: Vorpal Sword Job: Knight Ninja Red Wizard Attack: 24 Accuracy: 25 Critical: 34 Description: A very sharp crescent blade. ---------------------------------------------------------------- Name: Flame Sword Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 26 Accuracy: 20 Critical: 20 Description: A sword that dances in flames ---------------------------------------------------------------- Name: Ice Brand Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 29 Accuracy: 25 Critical: 21 Description: A sword gripped by winter's chill. ---------------------------------------------------------------- Name: Defender Job: Knight Ninja Red Wizard Attack: 30 Accuracy: 35 Critical: 32 Description: A sword that casts Blink when used. ---------------------------------------------------------------- Name: Sun Blade Job: Warrior Knight Ninja Red Mage Red Wizard Attack: 32 Accuracy: 30 Critical: 24 Description: A sword effective against the Undead. ---------------------------------------------------------------- Name: Excalibur Job: Knight Attack: 45 Accuracy: 35 Critical: 39 Description: Sword crafted from legendary metal. ---------------------------------------------------------------- Name: Duel Raiper Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 27 Accuracy: 30 Critical: 26 Description: A Raiper refined for battle. ---------------------------------------------------------------- Name: Enhancer Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 28 Accuracy: 25 Critical: 18 Description: An unusual rapier infused with magic. ---------------------------------------------------------------- Name: Braveheart. Job: Warrior Knight Ninja Attack: 30 Accuracy: 52 Critical: 28 Description: A Sword that casts Confuse when used. ---------------------------------------------------------------- Name: Deathbringer Job: Red Wizard Attack: 33 Accuracy: 20 Critical: 29 Description: A sword that casts Death when used. ---------------------------------------------------------------- Name: Dark Claymore Job: Warrior Knight Attack: 40 Accuracy: 5 Critical: 30 Description: A sword with a shimmering black blade. ---------------------------------------------------------------- Name: Lightbringer Job: Red Wizard Attack: 48 Accuracy: 40 Critical: 37 Description: A sword that casts Life when used. ---------------------------------------------------------------- Name: Ragnarok Job: Knight Attack: 55 Accuracy: 40 Critical: 39 Description: A sword etched with the words of the gods. ---------------------------------------------------------------- Name: Ultima Weapon Job: Knight Ninja Master Red Wizard White Wizard Black Wizard Attack: Current HP Accuracy: Current HP Critical: 50 Description: A sword bound by the wielder's HP. ---------------------------------------------------------------- ,------------------------------------------------------------. | KATANAS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Scimitar Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 10 Accuracy: 10 Critical: 8 Description: A sword with a curved blade. ---------------------------------------------------------------- Name: Falchion Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 15 Accuracy: 10 Critical: 15 Description: A sword that widens toward its tip. ---------------------------------------------------------------- Name: Sasuke's Blade Job: Ninja Attack: 33 Accuracy: 35 Critical: 38 Description: A small katana used by ninja. ---------------------------------------------------------------- Name: Masamune Job: All jobs Attack: 56 Accuracy: 50 Critical: 40 Description: A legendary Katana without peer. ---------------------------------------------------------------- Name: Kotetsu Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 22 Accuracy: 20 Critical: 21 Description: A small katana designed for easy use. ---------------------------------------------------------------- Name: Asura Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 25 Accuracy: 25 Critical: 25 Description: A sword whose name embodies battle. ---------------------------------------------------------------- Name: Kikuichimonji Job: Warrior Knight Thief Ninja Red Mage Red Wizard Attack: 35 Accuracy: 25 Critical: 30 Description: A chrysanthemum adorns its scabbard. ---------------------------------------------------------------- Name: Murasame Job: Ninja Attack: 50 Accuracy: 10 Critical: 50 Description: A sword also known as the Demonblade. ---------------------------------------------------------------- ,------------------------------------------------------------. | NUNCHAKUS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Nunchaku Job: Ninja Monk Master Attack: 12 Accuracy: 0 Critical: 1 Description: Wooden nunchaku. ---------------------------------------------------------------- Name: Iron Nunchaku Job: Ninja Monk Master Attack: 16 Accuracy: 0 Critical: 9 Description: Nunchaku made of iron. ---------------------------------------------------------------- ,------------------------------------------------------------. | AXES | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Battle Axe Job: Warrior Knight Ninja Attack: 16 Accuracy: 5 Critical: 7 Description: An axe made for battle. ---------------------------------------------------------------- Name: Great Axe Job: Warrior Knight Ninja Attack: 22 Accuracy: 5 Critical: 14 Description: A large axe made for battle ---------------------------------------------------------------- Name: Mythril Axe Job: Warrior Knight Ninja Attack: 25 Accuracy: 10 Critical: 19 Description: An axe wrought from mythril. ---------------------------------------------------------------- Name: Light Axe Job: Warrior Knight Ninja Attack: 28 Accuracy: 15 Critical: 29 Description: An axe that casts Diara when used. ---------------------------------------------------------------- Name: Viking Axe Job: Warrior Knight Ninja Attack: 25 Accuracy: 10 Critical: 16 Description: An axe once wielded by vikings. ---------------------------------------------------------------- Name: Ogrekiller Job: Warrior Knight Ninja Attack: 30 Accuracy: 0 Critical: 20 Description: An axe effective against giants ---------------------------------------------------------------- Name: Rune Axe Job: Warrior Knight Ninja Attack: 40 Accuracy: 20 Critical: 0 Description: An axe that casts Curaga when used. ---------------------------------------------------------------- Name: Gigantaxe Job: Warrior Knight Ninja Attack: 42 Accuracy: 0 Critical: 26 Description: An axe boasting superb attack power. ---------------------------------------------------------------- ,------------------------------------------------------------. | HAMMERS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Hammer Job: Warrior Knight Ninja White Mage White Wizard Attack: 9 Accuracy: 0 Critical: 5 Description: A hammer made for battle. ---------------------------------------------------------------- Name: Mythril Hammer Job: Warrior Knight Ninja White Mage White Wizard Attack: 12 Accuracy: 5 Critical: 18 Description: A hammer wrought from mythril. ---------------------------------------------------------------- Name: Thor's Hamer Job: Knight Ninja White Wizard Attack: 18 Accuracy: 15 Critical: 36 Description: A hammer that casts Thundaga when used. ---------------------------------------------------------------- Name: War Hammer Job: Knight Ninja White Wizard Attack: 30 Accuracy: 0 Critical: 15 Description: A hammer that strikes hard. ---------------------------------------------------------------- ,------------------------------------------------------------. | STAVES | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Staff Job: All jobs expect Thief Attack: 6 Accuracy: 0 Critical: 3 Description: A wooden staff. ---------------------------------------------------------------- Name: Healing Staff Job: Ninja White Mage White Wizard Attack: 6 Accuracy: 0 Critical: 30 Description: A staff that casts Heal when used. ---------------------------------------------------------------- Name: Power Staff Job: Warrior Knight Ninja Monk Master White Mage White Wizard Black Mage Black Wizard Attack: 12 Accuracy: 0 Critical: 28 Description: A staff with good attack power. ---------------------------------------------------------------- Name: Mage's Staff Job: Ninja Black Mage Black Wizard Attack: 12 Accuracy: 10 Critical: 31 Description: A staff that casts Fira when used. ---------------------------------------------------------------- Name: Crosier Job: Warrior Knight Ninja Monk Master Attack: 14 Accuracy: 0 Critical: 11 Description: A staff topped with an iron ring. ---------------------------------------------------------------- Name: Wizard's Staff Job: Black Wizard Attack: 15 Accuracy: 15 Critical: 33 Description: A staff that casts Confuse when used. ---------------------------------------------------------------- Name: Sage's Staff Job: Red Mage Red Wizard White Mage White Wizard Black Mage Black Wizard Attack: 20 Accuracy: 10 Critical: 15 Description: A staff that casts Life when used. ---------------------------------------------------------------- Name: Judgment Staff Job: Black Wizard Attack: 25 Accuracy: 25 Critical: 20 Description: A staff that casts Flare when used. ---------------------------------------------------------------- Name: Rune Staff Job: White Wizard Attack: 25 Accuracy: 25 Critical: 20 Description: A staff that casts Healara when used. ---------------------------------------------------------------- /\============================================================/\ || XII. ARMORS || \/============================================================\/ This is a list of all the armors found in Final Fantasy 1 GBA Remake in Dawn Of Souls: I & II. ,------------------------------------------------------------. | HELMETS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Leather Cap Job: All jobs Defense: 1 Evasion: -1 Weight: 1 Description: A cap made of leather ---------------------------------------------------------------- Name: Ribbon Job: All jobs Defense: 1 Evasion: -1 Weight: 1 Description: Ribbon that wards off special attacks. ---------------------------------------------------------------- Name: Helm Job: Warrior Knight Ninja Defense: 3 Evasion: -3 Weight: 3 Description: A small helm. ---------------------------------------------------------------- Name: Giant Helm Job: Warrior Knight Ninja Defense: 5 Evasion: -5 Weight: 5 Description: A helm that covers the entire head. ---------------------------------------------------------------- Name: Mythril Helm Job: Warrior Knight Ninja Defense: 6 Evasion: -3 Weight: 6 Description: A helm wrought from mythril. ---------------------------------------------------------------- Name: Healing Helm Job: Knight Ninja Defense: 6 Evasion: -3 Weight: 6 Description: A helm that casts Heal when used ---------------------------------------------------------------- Name: Diamond Helm Job: Knight Defense: 8 Evasion: -3 Weight: 3 Description: A helm made of diamonds ---------------------------------------------------------------- Name: Twisted Headband Job: Thief Ninja Monk Master Defense: 3 Evasion: 0 Weight: 1 Description: A headband favored by martial artists. ---------------------------------------------------------------- Name: Feathered Cap Job: Warrior Knight Thief Ninja Red Mage Red Wizard Defense: 4 Evasion: 9 Weight: 1 Description: A light cap woven of silk. ---------------------------------------------------------------- Name: Wizard's Hat Job: Red Mage Red Wizard White Mage White Wizard Black Mage Black Wizard Defense: 4 Evasion: -1 Weight: 1 Description: A traditional hat brimming with magic. ---------------------------------------------------------------- Name: Sage's Mitre Job: White Mage White Wizard Black Mage Black Wizard Defense: 5 Evasion: -1 Weight: 1 Description: A hat made of enchanted cloth. ---------------------------------------------------------------- Name: Black Cowl Job: Thief Ninja Defense: 8 Evasion: 12 Weight: 1 Description: Black hood brought from a distant land. ---------------------------------------------------------------- Name: Tiger Mask Job: Knight Ninja Master Defense: 8 Evasion: 0 Weight: 2 Description: A light mask made in a tiger's likeness. ---------------------------------------------------------------- Name: Red Cap Job: Red Mage Red Wizard Defense: 8 Evasion: 2 Weight: 1 Description: A cap that awakens latent abilities. ---------------------------------------------------------------- Name: Genji Helm Job: Warrior Knight Thief Ninja Defense: 9 Evasion: 12 Weight: 3 Description: A heavy helm crafted in a distant land. ---------------------------------------------------------------- Name: Crystal Helm Job: Knight Ninja Defense: 10 Evasion: 12 Weight: 3 Description: A helm of crystal, crafted long ago. ---------------------------------------------------------------- ,------------------------------------------------------------. | BODY ARMORS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Clothes Job: All jobs Defense: 1 Evasion: -2 Weight: 2 Description: Ordinary clothing. ---------------------------------------------------------------- Name: White Robe Job: White Wizard Defense: 24 Evasion:-2 Weight: 2 Description: Casts Invisira when used. ---------------------------------------------------------------- Name: Black Robe Job: Black Wizard Defense: 24 Evasion: -2 Weight: 2 Description: Casts Blizzard when used. ---------------------------------------------------------------- Name: Leather Armor Job: Warrior Knight Thief Ninja Monk Master Red Mage Red Wizard Defense: 4 Evasion: -8 Weight: 8 Description: Armor made from hardened leather. ---------------------------------------------------------------- Name: Chain Mail Job: Warrior Knight Ninja Red Mage Red Wizard Defense: 15 Evasion: -15 Weight: 15 Description: Mail of interwoven chain links. ---------------------------------------------------------------- Name: Mythril Mail Job: Warrior Knight Ninja Red Mage Red Wizard Defense: 18 Evasion: -8 Weight: 8 Description: Mail crafted from Mythril. ---------------------------------------------------------------- Name: Iron Armor Job: Warrior Knight Ninja Defense: 24 Evasion: -23 Weight: 23 Description: Armor made of thinly hammered iron. ---------------------------------------------------------------- Name: Knight's Armor Job: Warrior Knight Defense: 34 Evasion: -33 Weight: 33 Description: Armor crafted from steel plate. ---------------------------------------------------------------- Name: Flame Mail Job: Warrior Knight Ninja Defense: 34 Evasion: -10 Weight: 10 Description: Mail infused with the power of fire. ---------------------------------------------------------------- Name: Ice Armor Job: Warrior Knight Ninja Defense: 34 Evasion: -10 Weight: 10 Description: Armor infused with the power of ice. ---------------------------------------------------------------- Name: Diamond Armor Job: Knight Defense: 42 Evasion: -10 Weight: 10 Description: Armor crafted from Diamond ---------------------------------------------------------------- Name: Dragon Mail Job: Knight Defense: 42 Evasion: -10 Weight: 10 Description: Mail fashioned from dragon scales. ---------------------------------------------------------------- Name: Copper Armlet Job: All jobs Defense: 4 Evasion: -1 Weight: 1 Description: An armlet crafted from copper. ---------------------------------------------------------------- Name: Silver Armlet Job: All jobs Defense: 15 Evasion: -1 Weight: 1 Description: An armlet of worked silver. ---------------------------------------------------------------- Name: Ruby Armlet Job: All jobs Defense: 24 Evasion: -1 Weight: 1 Description: An armlet ornamented with rubies. ---------------------------------------------------------------- Name: Diamond Armlet Job: All jobs Defense: 34 Evasion: -1 Weight: 1 Description: ---------------------------------------------------------------- Name: Bard's Tunic Job: All jobs Defense: 20 Evasion: -3 Weight: 3 Description: A light, loose-fitting tunic. ---------------------------------------------------------------- Name: Red Jacket Job: Thief Ninja Red Mage Red Wizard Defense: 24 Evasion: 0 Weight: 2 Description: A jacket that protects against flame. ---------------------------------------------------------------- Name: Sage's Surplice Job: Red Mage Red Wizard White Mage White Wizard Black Mage Black Wizard Defense: 25 Evasion: -2 Weight: 2 Description: A robe that enhances intelligence. ---------------------------------------------------------------- Name: Kenpogi Job: Monk Master Defense: 28 Evasion: -1 Weight: 1 Description: An outfit favored by martial artists. ---------------------------------------------------------------- Name: Gaia Gear Job: Black Mage Black Wizard Defense: 35 Evasion: -2 Weight: 2 Description: A robe instilled with the earth's grace. ---------------------------------------------------------------- Name: Light Robe Job: White Mage White Wizard Defense: 35 Evasion: -2 Weight: 2 Description: A robe imbued with the spirit of light. ---------------------------------------------------------------- Name: Power Vest Job: Monk Master Defense: 38 Evasion: 0 Weight: 2 Description: A vest woven with a unique thread. ---------------------------------------------------------------- Name: Black Garb Job: Thief Ninja Defense: 40 Evasion: 8 Weight: 2 Description: Light, durable suit from a distant land. ---------------------------------------------------------------- Name: Genji Armor Job: Warrior Knight Ninja Defense: 35 Evasion: -7 Weight: 10 Description: Heavy armor crafted in a distant land. ---------------------------------------------------------------- Name: Crystal Mail Job: Knight Ninja Defense: 44 Evasion: -10 Weight: 10 Description: Mail of crystal, crafted long ago. ---------------------------------------------------------------- Name: Thief's Armlet Job: Thief Ninja Defense: 30 Evasion: 4 Weight: 1 Description: An armlet that enhances agility. ---------------------------------------------------------------- ,------------------------------------------------------------. | GLOVES | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Leather Gloves Job: All Jobs Defense: 1 Evasion: -1 Weight: 1 Description: Gloves made of leather. ---------------------------------------------------------------- Name: Bronze Gloves Job: Warrior Knight Ninja Defense: 2 Evasion: -3 Weight: 3 Description: Gloves made of bronze. ---------------------------------------------------------------- Name: Steel Gloves Job: Warrior Knight Ninja Defense: 4 Evasion: -5 Weight: 5 Description: Gloves made of steel. ---------------------------------------------------------------- Name: Mythril Gloves Job: Warrior Knight Ninja Red Wizard Defense: 6 Evasion: -3 Weight: 3 Description: Gloves made of mythril. ---------------------------------------------------------------- Name: Gauntlets Job: Knight Ninja Red Wizard Defense: 6 Evasion: -3 Weight: 3 Description: Gloves that casts Thundara when used. ---------------------------------------------------------------- Name: Giant's Gloves Job: Knight Ninja Red Wizard Defense: 6 Evasion: -3 Weight: 3 Description: Gloves that casts Saber when used. ---------------------------------------------------------------- Name: Diamond Gloves Job: Knight Defense: 8 Evasion: -3 Weight: 3 Description: Gloves made of diamond. ---------------------------------------------------------------- Name: Protect Ring Job: All jobs Defense: 8 Evasion: -1 Weight: 1 Description: Ring that guards against instant death. ---------------------------------------------------------------- Name: Thief Gloves Job: Thief Ninja Defense: 6 Evasion: 14 Weight: 1 Description: Gloves that enhance agility. ---------------------------------------------------------------- Name: Crystal Ring Job: Knight Ninja Master Red Wizard Defense: 9 Evasion: 4 Weight: 1 Description: A ring of crystal, crafted long ago. ---------------------------------------------------------------- Name: Genji Gloves Job: Warrior Knight Ninja Defense: 9 Evasion: 13 Weight: 2 Description: Heavy gloves crafted in a distant land. ---------------------------------------------------------------- Name: Crystal Gloves Job: Knight Ninja Defense: 10 Evasion: 12 Weight: 3 Description: Gloves of crystal, crafted long ago. ---------------------------------------------------------------- ,------------------------------------------------------------. | SHIELDS | `------------------------------------------------------------' ---------------------------------------------------------------- Name: Leather Shield Job: Warrior Knight Ninja Defense: 2 Evasion: 0 Weight: 0 Description: A shield made of hardened leather. ---------------------------------------------------------------- Name: Buckler Job: Warrior Knight Thief Ninja Red Mage Red Wizard Defense: 2 Evasion: 0 Weight: 0 Description: A small shield. ---------------------------------------------------------------- Name: Iron Shield Job: Warrior Knight Ninja Defense: 4 Evasion: 0 Weight: 0 Description: A shield wrought from iron. ---------------------------------------------------------------- Name: Mythril Shield Job: Warrior Knight Ninja Defense: 8 Evasion: 0 Weight: 0 Description: A shield crafted from mythril. ---------------------------------------------------------------- Name: Flame Shield Job: Warrior Knight Ninja Defense: 12 Evasion: 0 Weight: 0 Description: A shield alive with the power of fire. ---------------------------------------------------------------- Name: Ice Shield Job: Warrior Knight Ninja Defense: 12 Evasion: 0 Weight: 0 Description: A shield alive with the power of ice. ---------------------------------------------------------------- Name: Diamond Shield Job: Knight Defense: 16 Evasion: 0 Weight: 0 Description: A shield made of diamond. ---------------------------------------------------------------- Name: Aegis Shield Job: Knight Defense: 16 Evasion: 0 Weight: 0 Description: A shield that guards against stone. ---------------------------------------------------------------- Name: Protect Cloak Job: All expect Monk and Master Defense: 8 Evasion: -2 Weight: 2 Description: A large cloak worn over armor. ---------------------------------------------------------------- Name: Genji Shield Job: Warrior Knight Ninja Defense: 14 Evasion: 42 Weight: 8 Description: Heavy shield crafted in a distant land. ---------------------------------------------------------------- Name: Crystal Shield Job: Knight Ninja Defense: 15 Evasion: 45 Weight: 0 Description: A shield of crystal, crafted long ago. ---------------------------------------------------------------- Name: Hero's Shield Job: Knight Ninja Defense: 16 Evasion: 40 Weight: 0 Description: Shield that wards off status ailments. ---------------------------------------------------------------- Name: Zephyr Cape Job: All except Monk and Master Defense: 4 Evasion: 9 Weight: 1 Description: A cape alive with the spirit of wind. ---------------------------------------------------------------- Name: Elven Cloak Job: All except Monk and Master Defense: 9 Evasion: 0 Weight: 1 Description: A cloak enchanted with elven magic. ---------------------------------------------------------------- /\============================================================/\ || XIII. MAGICS || \/============================================================\/ Below are the List of Magics that exist in the game. ,------------------------------------------------------------. | WHITE MAGICS | `------------------------------------------------------------' ----------------------------------------------------------------- Cure -- MP : 3 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Heal a small amount of HP to one ally. ----------------------------------------------------------------- Dia -- MP : 5 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Deals low damage to all undead enemies. ----------------------------------------------------------------- Blink -- MP : 3 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Raises the Evasion of the caster. ----------------------------------------------------------------- Protect -- MP : 3 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Increases Defense of one ally. ----------------------------------------------------------------- Invis -- MP : 5 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Raises the Evasion of any ally on your team. ----------------------------------------------------------------- Blindna -- MP : 3 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Cures darkness for one ally. ----------------------------------------------------------------- Silence -- MP : 5 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Attempts to prevent all foes from using magic. ----------------------------------------------------------------- NulShock -- MP : 8 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Halves Thunder-based damage for the party. ----------------------------------------------------------------- Cura -- MP : 10 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Restores a moderate amount of HP to one ally. ----------------------------------------------------------------- Diara -- MP : 12 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Deals moderate damage to all undead enemies. ----------------------------------------------------------------- Heal -- MP : 10 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Restores a small amount of HP to the whole party. ----------------------------------------------------------------- NulBlaze -- MP : 8 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Halves all Fire-based damage for the party. ----------------------------------------------------------------- Fear -- MP : 10 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : May have all foes escape battle. ----------------------------------------------------------------- NulFrost -- MP : 8 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Halves all Blizzard-based damage for the party. ----------------------------------------------------------------- Poisona -- MP : 3 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Cures one ally's Poisoning. ----------------------------------------------------------------- Vox -- MP : 3 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Cures one ally's Silencing. ----------------------------------------------------------------- Curaga -- MP : 20 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Restores a large amount of HP to one ally. ----------------------------------------------------------------- Diaga -- MP : 25 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Deals heavy damage to all undead enemies. ----------------------------------------------------------------- Life -- MP : 20 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Revives one ally from KO. ----------------------------------------------------------------- Healara -- MP : 25 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Heals a moderate amount of HP to the whole party. ----------------------------------------------------------------- Exit -- MP : 0 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : Completely exit a dungeon. ----------------------------------------------------------------- Invisira -- MP : 25 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : Raises the Evasion of the whole party. ----------------------------------------------------------------- Protera -- MP : 20 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : Raises the Defense of the whole party. ----------------------------------------------------------------- Stona -- MP : 10 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : Cures one ally's Petrification ----------------------------------------------------------------- Curaja -- MP : 35 MP -- Magic Lv : 7 -- Location : Shop in Gaia (30,000 Gil). -- Effect : Fully and completely restores one ally's HP. ----------------------------------------------------------------- Healaga -- MP : 38 MP -- Magic Lv : 7 -- Location : Shop in Onrac (30,000 Gil). -- Effect : Restores a large amount of HP to the whole party. ----------------------------------------------------------------- Diaja -- MP : 35 MP -- Magic Lv : 7 -- Location : Shop in Gaia (30,000 Gil). -- Effect : Deals very heavy damage to all undead enemies. ----------------------------------------------------------------- NulDeath -- MP : 28 MP -- Magic Lv : 7 -- Location : Shop in Onrac (30,000 Gil). -- Effect : Prevents Instant Death attacks. ----------------------------------------------------------------- Dispel -- MP : 35 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : Removes good status effects from one foe ----------------------------------------------------------------- Full-Life -- MP : 40 MP -- Magic Lv : 8 -- Location : Shop in Lufenia (40,000 Gil). -- Effect : Revives one ally from KO with fully-restored HP. ----------------------------------------------------------------- Holy -- MP : 50 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : Deals heavy Holy-based damage to all enemies. ----------------------------------------------------------------- NulAll -- MP : 40 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : Reduces the damage taken from any spell by 50% for one ally. ----------------------------------------------------------------- ,------------------------------------------------------------. | BLACK MAGICS | `------------------------------------------------------------' ----------------------------------------------------------------- Fire -- MP : 5 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Deals a small amount of Fire-based damage to one enemy. ----------------------------------------------------------------- Thunder -- MP : 5 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Deals a small amount of Thunder-based damage to one enemy. ----------------------------------------------------------------- Focus -- MP : 3 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Lowers the Evasion of one foe. ----------------------------------------------------------------- Sleep -- MP : 3 MP -- Magic Lv : 1 -- Location : Shop in Cornelia (50 Gil). -- Effect : Potentially makes all foes fall asleep. ----------------------------------------------------------------- Blizzard -- MP : 8 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Deals a small amount of Blizzard-based damage to one enemy ----------------------------------------------------------------- Dark -- MP : 5 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Potentially blind all enemies with Darkness. ----------------------------------------------------------------- Slow -- MP : 5 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Reduces the number of attacks all foes can take. ----------------------------------------------------------------- Temper -- MP : 10 MP -- Magic Lv : 2 -- Location : Shop in Pravoka (250 Gil). -- Effect : Raises the Attack of one ally. ----------------------------------------------------------------- Fira -- MP : 15 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Deals a moderate amount of Fire-based damage to all enemies. ----------------------------------------------------------------- Focara -- MP : 10 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Lowers the Evasion of all enemies. ----------------------------------------------------------------- Thundara -- MP : 15 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : Deals a moderate amount of Thunder-based damage to all enemies. ----------------------------------------------------------------- Hold -- MP : 10 MP -- Magic Lv : 3 -- Location : Shop in Elfheim (1,000 Gil). -- Effect : May paralyze one foe. ----------------------------------------------------------------- Blizzara -- MP : 18 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Deals a moderate amount of Blizzard-based damage to all enemies. ----------------------------------------------------------------- Confuse -- MP : 15 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Makes your foes attack each other often. ----------------------------------------------------------------- Haste -- MP : 15 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Approximately doubles the number of attacks the target ally is able to take, effectively nearly-doubling the damage dealt. ----------------------------------------------------------------- Sleepra -- MP : 15 MP -- Magic Lv : 4 -- Location : Shop in Elfheim (2,500 Gil). -- Effect : Puts one enemy to sleep. ----------------------------------------------------------------- Firaga -- MP : 30 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Deals a heavy amount of Fire-based damage to all enemies. ----------------------------------------------------------------- Slowra -- MP : 18 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Reduces the number of attacks one foe is able to take. ----------------------------------------------------------------- Teleport -- MP : 0 MP -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : Transports the party to the previous floor in the dungeon. ----------------------------------------------------------------- Scourge -- MP : 28 -- Magic Lv : 5 -- Location : Shop in Melmond (4,000 Gil). -- Effect : May instantly kill all foes ----------------------------------------------------------------- Thundaga -- MP : 35 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : Deals a heavy amount of Thunder-based damage to all enemies. ----------------------------------------------------------------- Death -- MP : 30 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : May instantly kill one enemy. ----------------------------------------------------------------- Stun -- MP : 20 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : May paralyze one enemy. ----------------------------------------------------------------- Quake -- MP : 32 MP -- Magic Lv : 6 -- Location : Shop in Crescent Lake (13,000 Gil). -- Effect : May instantly kill all non-flying/non-floating enemies. ----------------------------------------------------------------- Saber -- MP : 25 MP -- Magic Lv : 7 -- Location : Shop in Onrac (30,000 Gil). -- Effect : Increases the Attack and Accuracy stats of the caster. ----------------------------------------------------------------- Blind -- MP : 25 MP -- Magic Lv : 7 -- Location : Shop in Onrac (30,000 Gil). -- Effect : Inflicts one enemy with Darkness. ----------------------------------------------------------------- Blizzaga -- MP : 40 MP -- Magic Lv : 7 -- Location : Shop in Gaia (30,000 Gil). -- Effect : Deals a heavy amount of Blizzard-based damage to all enemies. ----------------------------------------------------------------- Break -- MP : 30 MP -- Magic Lv : 7 -- Location : Shop in Gaia (30,000 Gil). -- Effect : Inflicts one foe with Stone. ----------------------------------------------------------------- Flare -- MP : 50 MP -- Magic Lv : 8 -- Location : Shop in Lufenia (40,000 Gil). -- Effect : Deals heavy damage to all enemies. ----------------------------------------------------------------- Kill -- MP : 40 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : May instantly kill one enemy. ----------------------------------------------------------------- Stop -- MP : 30 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : Stops time, thereby paralyzing all of the enemies on the field. ----------------------------------------------------------------- Warp -- MP : 38 MP -- Magic Lv : 8 -- Location : Shop in Gaia (40,000 Gil). -- Effect : Has a chance of killing every single enemy on the field. ----------------------------------------------------------------- /\============================================================/\ || XIV. BESTIARY || \/============================================================\/ Below are the Lists of Monsters found both in the Main Game and Chaos Dungeons. ,------------------------------------------------------------. | MAIN GAME MONSTERS | `------------------------------------------------------------' #001. Goblin #002. Goblin Guard #003. Wolf #004. Crazy Horse #005. Skeleton #006. Black Widow #007. Gigas Worm #008. Warg Wolf #009. Werewolf #010. Zombie #011. Ghoul #012. Garland #013. Cobra #014. Ogre #015. Ogre Chief #016. Lizard #017. Pirate #018. Sahagin #019. Sahagin Chief #020. Buccaneer #021. Shark #022. Bigeyes #023. Tarantula #024. Ghast #025. Scorpion #026. Shadow #027. Green Slime #028. Crawler #029. Gray Ooze #030. Gargoyle #031. Bloodbones #032. Piscodemon #033. Astos #034. Mummy #035. Wraith #036. Anaconda #037. Hyenadon #038. Lesser Tiger #039. Minotaur #040. Hill Gigas #041. Earth Elemental #042. Troll #043. Wight #044. Ochre Jelly #045. Cockatrice #046. Vampire #047. Ogre Mage #048. Sphinx #049. Lich (Cavern of Earth) #050. Ankheg #051. Piranha #052. Red Piranha #053. Crocodile #054. White Croc #055. Ochu #056. Neochu #057. Hydra #058. Horned Devil #059. Pyrolisk #060. Fire Elemental #061. Fire Hydra #062. Lava Worm #063. Hellhound #064. Fire Lizard #065. Fire Gigas #066. Red Dragon #067. Maralith (Mount Gulg) #068. White Dragon #069. Winter Wolf #070. Mindflayer #071. Ice Gigas #072. Specter #073. Remorazz #074. Dark Wizard #075. Evil Eye #076. Desert Baretta #077. Sabertooth #078. Wyvern #079. Wyrm #080. Manticore #081. Baretta #082. Basilisk #083. Allosaurus #084. Weretiger #085. Sand Worm #086. Minotaur Zombie #087. King Mummy #088. Medusa #089. Rakshasa #090. Clay Golem #091. Nightmare #092. Dragon Zombie #093. Sahagin Prince #094. White Shark #095. Deepeyes #096. Sea Snake #097. Sea Scorpion #098. Sea Troll #099. Ghost #100. Water Elemental #101. Water Naga #102. Kraken (Sunken Shrine) #103. Tyrannosaur #104. Black Knight #105. Chimera #106. Guardian #107. Blue Dragon #108. Green Dragon #109. Stone Golem #110. Air Elemental #111. Spirit Naga #112. Death Knight #113. Earth Medusa #114. Black Flan #115. Soldier #116. Vampire Lord #117. Dark Fighter #118. Death Machine #119. Tiamat (Flying Fortress) #120. Rhyos #121. Death Eye #122. Purple Worm #123. Iron Golem #124. Lich (Chaos Shrine) #125. Maralith (Chaos Shrine) #126. Kraken (Chaos Shrine) #127. Tiamat (Chaos Shrine) #128. Chaos Below are the description of them taken straight from the in game Bestiary: -------------------------------------------------------------- #001. Goblin -- Max HP : 8 -- Attack : 4 -- Accuracy : 2 -- Defense : 4 -- Agility : 3 -- Intelligence : 1 -- Evasion : 6 -- Magic Defense: 16 -- Gil : 6 -- Exp : 6 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #002. Goblin Guard -- Max HP : 16 -- Attack : 8 -- Accuracy : 4 -- Defense : 6 -- Agility : 5 -- Intelligence : 3 -- Evasion : 9 -- Magic Defense: 23 -- Gil : 18 -- Exp : 18 -- Drops : Potion. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #003. Wolf -- Max HP : 20 -- Attack : 8 -- Accuracy : 5 -- Defense : 0 -- Agility : 18 -- Intelligence : 1 -- Evasion : 36 -- Magic Defense: 28 -- Gil : 6 -- Exp : 24 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #004. Crazy Horse -- Max HP : 64 -- Attack : 10 -- Accuracy : 16 -- Defense : 2 -- Agility : 11 -- Intelligence : 4 -- Evasion : 22 -- Magic Defense: 40 -- Gil : 15 -- Exp : 63 -- Drops : Potion. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #005. Skeleton -- Max HP : 10 -- Attack : 10 -- Accuracy : 2 -- Defense : 0 -- Agility : 6 -- Intelligence : 0 -- Evasion : 12 -- Magic Defense: 17 -- Gil : 3 -- Exp : 9 -- Drops : Echo Grass. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #006. Black Widow -- Max HP : 28 -- Attack : 10 -- Accuracy : 7 -- Defense : 0 -- Agility : 15 -- Intelligence : 10 -- Evasion : 30 -- Magic Defense: 28 -- Gil : 8 -- Exp : 30 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #007. Gigas Worm -- Max HP : 56 -- Attack : 17 -- Accuracy : 14 -- Defense : 8 -- Agility : 12 -- Intelligence : 9 -- Evasion : 21 -- Magic Defense: 40 -- Gil : 15 -- Exp : 63 -- Drops : None. -- Weaknesses: - Fire -- Resistances: None. -------------------------------------------------------------- #008. Warg Wolf -- Max HP : 72 -- Attack : 14 -- Accuracy : 18 -- Defense : 0 -- Agility : 27 -- Intelligence : 3 -- Evasion : 54 -- Magic Defense: 46 -- Gil : 22 -- Exp : 93 -- Drops : Antidote. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #009. Werewolf -- Max HP : 68 -- Attack : 14 -- Accuracy : 17 -- Defense : 6 -- Agility : 21 -- Intelligence : 8 -- Evasion : 42 -- Magic Defense: 45 -- Gil : 67 -- Exp : 135 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #010. Zombie -- Max HP : 20 -- Attack : 10 -- Accuracy : 5 -- Defense : 0 -- Agility : 3 -- Intelligence : 0 -- Evasion : 6 -- Magic Defense: 25 -- Gil : 12 -- Exp : 24 -- Drops : Staff. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #011. Ghoul -- Max HP : 48 -- Attack : 8 -- Accuracy : 12 -- Defense : 6 -- Agility : 6 -- Intelligence : 1 -- Evasion : 12 -- Magic Defense: 36 -- Gil : 50 -- Exp : 93 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death-------------------------------------------------------------- #012. Garland -- Max HP : 212 -- Attack : 15 -- Accuracy : 27 -- Defense : 8 -- Agility : 6 -- Intelligence : 12 -- Evasion : 12 -- Magic Defense: 64 -- Gil : 250 -- Exp : 130 -- Drops : Longsword. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #013. Cobra -- Max HP : 56 -- Attack : 6 -- Accuracy : 14 -- Defense : 6 -- Agility : 15 -- Intelligence : 6 -- Evasion : 30 -- Magic Defense: 46 -- Gil : 50 -- Exp : 123 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #014. Ogre -- Max HP : 100 -- Attack : 18 -- Accuracy : 25 -- Defense : 10 -- Agility : 9 -- Intelligence : 4 -- Evasion : 18 -- Magic Defense: 65 -- Gil : 195 -- Exp : 195 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #015. Ogre Chief -- Max HP : 132 -- Attack : 23 -- Accuracy : 33 -- Defense : 14 -- Agility : 15 -- Intelligence : 6 -- Evasion : 30 -- Magic Defense: 71 -- Gil : 300 -- Exp : 282 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #016. Lizard -- Max HP : 92 -- Attack : 18 -- Accuracy : 23 -- Defense : 12 -- Agility : 12 -- Intelligence : 3 -- Evasion : 24 -- Magic Defense: 55 -- Gil : 50 -- Exp : 153 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #017. Pirate -- Max HP : 24 -- Attack : 10 -- Accuracy : 2 -- Defense : 0 -- Agility : 6 -- Intelligence : 3 -- Evasion : 12 -- Magic Defense: 35 -- Gil : 40 -- Exp : 40 -- Drops : Leather Shield. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #018. Sahagin -- Max HP : 28 -- Attack : 10 -- Accuracy : 7 -- Defense : 4 -- Agility : 36 -- Intelligence : 4 -- Evasion : 72 -- Magic Defense: 28 -- Gil : 30 -- Exp : 30 -- Drops : Potion. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #019. Sahagin Chief -- Max HP : 64 -- Attack : 15 -- Accuracy : 16 -- Defense : 8 -- Agility : 39 -- Intelligence : 7 -- Evasion : 78 -- Magic Defense: 46 -- Gil : 105 -- Exp : 105 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #020. Buccaneer -- Max HP : 50 -- Attack : 14 -- Accuracy : 13 -- Defense : 6 -- Agility : 12 -- Intelligence : 6 -- Evasion : 24 -- Magic Defense: 37 -- Gil : 120 -- Exp : 60 -- Drops : Saber. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #021. Shark -- Max HP : 120 -- Attack : 22 -- Accuracy : 30 -- Defense : 0 -- Agility : 36 -- Intelligence : 8 -- Evasion : 72 -- Magic Defense: 70 -- Gil : 66 -- Exp : 267 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #022. Bigeyes -- Max HP : 10 -- Attack : 4 -- Accuracy : 2 -- Defense : 0 -- Agility : 42 -- Intelligence : 6 -- Evasion : 84 -- Magic Defense: 14 -- Gil : 10 -- Exp : 42 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #023. Tarantula -- Max HP : 64 -- Attack : 5 -- Accuracy : 16 -- Defense : 12 -- Agility : 12 -- Intelligence : 3 -- Evasion : 24 -- Magic Defense: 46 -- Gil : 50 -- Exp : 141 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #024. Ghast -- Max HP : 56 -- Attack : 8 -- Accuracy : 14 -- Defense : 10 -- Agility : 23 -- Intelligence : 2 -- Evasion : 46 -- Magic Defense: 40 -- Gil : 117 -- Exp : 117 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #025. Scorpion -- Max HP : 84 -- Attack : 22 -- Accuracy : 21 -- Defense : 10 -- Agility : 27 -- Intelligence : 6 -- Evasion : 54 -- Magic Defense: 55 -- Gil : 70 -- Exp : 225 -- Drops : Spider's Silk. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #026. Shadow -- Max HP : 50 -- Attack : 10 -- Accuracy : 13 -- Defense : 0 -- Agility : 18 -- Intelligence : 12 -- Evasion : 36 -- Magic Defense: 37 -- Gil : 45 -- Exp : 90 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #027. Green Slime -- Max HP : 24 -- Attack : 1 -- Accuracy : 1 -- Defense : 255 -- Agility : 0 -- Intelligence : 3 -- Evasion : 0 -- Magic Defense: 36 -- Gil : 20 -- Exp : 84 -- Drops : Hi-Potion. -- Weaknesses: - Fire - Blizzard -- Resistances: - Quake - Thunder - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #028. Crawler -- Max HP : 84 -- Attack : 1 -- Accuracy : 21 -- Defense : 8 -- Agility : 21 -- Intelligence : 5 -- Evasion : 42 -- Magic Defense: 51 -- Gil : 200 -- Exp : 186 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #029. Gray Ooze -- Max HP : 76 -- Attack : 30 -- Accuracy : 19 -- Defense : 7 -- Agility : 2 -- Intelligence : 0 -- Evasion : 4 -- Magic Defense: 55 -- Gil : 70 -- Exp : 255 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #030. Gargoyle -- Max HP : 80 -- Attack : 12 -- Accuracy : 20 -- Defense : 8 -- Agility : 23 -- Intelligence : 11 -- Evasion : 45 -- Magic Defense: 53 -- Gil : 80 -- Exp : 132 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #031. Bloodbones -- Max HP : 144 -- Attack : 26 -- Accuracy : 36 -- Defense : 12 -- Agility : 21 -- Intelligence : 6 -- Evasion : 42 -- Magic Defense: 76 -- Gil : 378 -- Exp : 378 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #032. Piscodemon -- Max HP : 84 -- Attack : 30 -- Accuracy : 21 -- Defense : 16 -- Agility : 33 -- Intelligence : 18 -- Evasion : 66 -- Magic Defense: 98 -- Gil : 300 -- Exp : 276 -- Drops : None. -- Weaknesses: None. -- Resistances: - Fire - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind -------------------------------------------------------------- #033. Astos -- Max HP : 420 -- Attack : 30 -- Accuracy : 42 -- Defense : 18 -- Agility : 39 -- Intelligence : 24 -- Evasion : 78 -- Magic Defense: 170 -- Gil : 2,000 -- Exp : 2250 -- Drops : Mythril Sword. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #034. Mummy -- Max HP : 81 -- Attack : 30 -- Accuracy : 20 -- Defense : 20 -- Agility : 12 -- Intelligence : 16 -- Evasion : 24 -- Magic Defense: 60 -- Gil : 300 -- Exp : 300 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #035. Wraith -- Max HP : 86 -- Attack : 22 -- Accuracy : 22 -- Defense : 4 -- Agility : 45 -- Intelligence : 18 -- Evasion : 90 -- Magic Defense: 52 -- Gil : 231 -- Exp : 231 -- Drops : Crosier. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #036. Anaconda -- Max HP : 81 -- Attack : 22 -- Accuracy : 20 -- Defense : 10 -- Agility : 18 -- Intelligence : 11 -- Evasion : 36 -- Magic Defense: 56 -- Gil : 50 -- Exp : 165 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #037. Hyenadon -- Max HP : 120 -- Attack : 22 -- Accuracy : 30 -- Defense : 4 -- Agility : 24 -- Intelligence : 8 -- Evasion : 48 -- Magic Defense: 76 -- Gil : 72 -- Exp : 288 -- Drops : Power Plus. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #038. Lesser Tiger -- Max HP : 132 -- Attack : 22 -- Accuracy : 33 -- Defense : 8 -- Agility : 24 -- Intelligence : 13 -- Evasion : 48 -- Magic Defense: 85 -- Gil : 108 -- Exp : 438 -- Drops : X-Potion. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #039. Minotaur -- Max HP : 164 -- Attack : 22 -- Accuracy : 41 -- Defense : 4 -- Agility : 24 -- Intelligence : 8 -- Evasion : 48 -- Magic Defense: 95 -- Gil : 489 -- Exp : 489 -- Drops : Knife. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #040. Hill Gigas -- Max HP : 240 -- Attack : 38 -- Accuracy : 60 -- Defense : 12 -- Agility : 24 -- Intelligence : 5 -- Evasion : 48 -- Magic Defense: 120 -- Gil : 879 -- Exp : 879 -- Drops : Tent. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #041. Earth Elemental -- Max HP : 288 -- Attack : 66 -- Accuracy : 72 -- Defense : 20 -- Agility : 9 -- Intelligence : 18 -- Evasion : 18 -- Magic Defense: 130 -- Gil : 768 -- Exp : 1,536 -- Drops : Remedy. -- Weaknesses: - Fire -- Resistances: - Quake - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #042. Troll -- Max HP : 184 -- Attack : 24 -- Accuracy : 46 -- Defense : 12 -- Agility : 24 -- Intelligence : 6 -- Evasion : 48 -- Magic Defense: 100 -- Gil : 621 -- Exp : 621 -- Drops : None. -- Weaknesses: - Fire -- Resistances: None. -------------------------------------------------------------- #043. Wight -- Max HP : 52 -- Attack : 20 -- Accuracy : 13 -- Defense : 12 -- Agility : 24 -- Intelligence : 3 -- Evasion : 42 -- Magic Defense: 45 -- Gil : 150 -- Exp : 150 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #044. Ochre Jelly -- Max HP : 76 -- Attack : 32 -- Accuracy : 19 -- Defense : 6 -- Agility : 3 -- Intelligence : 3 -- Evasion : 6 -- Magic Defense: 55 -- Gil : 70 -- Exp : 252 -- Drops : None. -- Weaknesses: - Fire - Blizzard -- Resistances: - Quake - Thunder - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #045. Cockatrice -- Max HP : 50 -- Attack : 1 -- Accuracy : 10 -- Defense : 4 -- Agility : 36 -- Intelligence : 8 -- Evasion : 72 -- Magic Defense: 47 -- Gil : 200 -- Exp : 186 -- Drops : Gold Needle. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #046. Vampire -- Max HP : 280 -- Attack : 76 -- Accuracy : 39 -- Defense : 26 -- Agility : 36 -- Intelligence : 36 -- Evasion : 72 -- Magic Defense: 75 -- Gil : 2,000 -- Exp : 1,200 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #047. Ogre Mage -- Max HP : 144 -- Attack : 23 -- Accuracy : 36 -- Defense : 10 -- Agility : 27 -- Intelligence : 12 -- Evasion : 54 -- Magic Defense: 80 -- Gil : 723 -- Exp : 723 -- Drops : Eye Drops. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #048. Sphinx -- Max HP : 228 -- Attack : 23 -- Accuracy : 57 -- Defense : 12 -- Agility : 60 -- Intelligence : 32 -- Evasion : 120 -- Magic Defense: 115 -- Gil : 1,160 -- Exp : 1,160 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #049. Lich (Cavern of Earth) -- Max HP : 1,200 -- Attack : 40 -- Accuracy : 49 -- Defense : 40 -- Agility : 12 -- Intelligence : 30 -- Evasion : 24 -- Magic Defense: 120 -- Gil : 3,000 -- Exp : 2,200 -- Drops : Dry Ether. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #050. Ankheg -- Max HP : 222 -- Attack : 39 -- Accuracy : 56 -- Defense : 20 -- Agility : 24 -- Intelligence : 10 -- Evasion : 48 -- Magic Defense: 116 -- Gil : 300 -- Exp : 1,194 -- Drops : None. -- Weaknesses: None. -- Resistances: None. #051. Piranha -- Max HP : 92 -- Attack : 22 -- Accuracy : 23 -- Defense : 0 -- Agility : 36 -- Intelligence : 10 -- Evasion : 72 -- Magic Defense: 68 -- Gil : 20 -- Exp : 240 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #052. Red Piranha -- Max HP : 172 -- Attack : 37 -- Accuracy : 43 -- Defense : 20 -- Agility : 36 -- Intelligence : 13 -- Evasion : 72 -- Magic Defense: 83 -- Gil : 46 -- Exp : 546 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #053. Crocodile -- Max HP : 184 -- Attack : 42 -- Accuracy : 46 -- Defense : 16 -- Agility : 24 -- Intelligence : 9 -- Evasion : 48 -- Magic Defense: 103 -- Gil : 900 -- Exp : 816 -- Drops : Cottage. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #054. White Croc -- Max HP : 288 -- Attack : 56 -- Accuracy : 72 -- Defense : 20 -- Agility : 24 -- Intelligence : 16 -- Evasion : 48 -- Magic Defense: 143 -- Gil : 2,000 -- Exp : 1,890 -- Drops : Hi-Potion. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #055. Ochu -- Max HP : 208 -- Attack : 20 -- Accuracy : 52 -- Defense : 24 -- Agility : 12 -- Intelligence : 18 -- Evasion : 24 -- Magic Defense: 116 -- Gil : 102 -- Exp : 1,224 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #056. Neochu -- Max HP : 344 -- Attack : 35 -- Accuracy : 86 -- Defense : 32 -- Agility : 12 -- Intelligence : 20 -- Evasion : 24 -- Magic Defense: 170 -- Gil : 500 -- Exp : 3,189 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #057. Hydra -- Max HP : 212 -- Attack : 30 -- Accuracy : 53 -- Defense : 14 -- Agility : 18 -- Intelligence : 14 -- Evasion : 36 -- Magic Defense: 116 -- Gil : 150 -- Exp : 915 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #058. Horned Devil -- Max HP : 94 -- Attack : 10 -- Accuracy : 24 -- Defense : 32 -- Agility : 36 -- Intelligence : 17 -- Evasion : 72 -- Magic Defense: 127 -- Gil : 387 -- Exp : 387 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Blizzard -------------------------------------------------------------- #059. Pyrolisk -- Max HP : 44 -- Attack : 20 -- Accuracy : 11 -- Defense : 4 -- Agility : 36 -- Intelligence : 15 -- Evasion : 72 -- Magic Defense: 45 -- Gil : 500 -- Exp : 423 -- Drops : Gold Needle. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire -------------------------------------------------------------- #060. Fire Elemental -- Max HP : 276 -- Attack : 50 -- Accuracy : 69 -- Defense : 20 -- Agility : 21 -- Intelligence : 20 -- Evasion : 42 -- Magic Defense: 130 -- Gil : 800 -- Exp : 1,620 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #061. Fire Hydra -- Max HP : 182 -- Attack : 20 -- Accuracy : 46 -- Defense : 14 -- Agility : 18 -- Intelligence : 16 -- Evasion : 36 -- Magic Defense: 103 -- Gil : 400 -- Exp : 1,215 -- Drops : Red Fang. -- Weaknesses: - Blizzard -- Resistances: - Fire -------------------------------------------------------------- #062. Lava Worm -- Max HP : 280 -- Attack : 50 -- Accuracy : 70 -- Defense : 31 -- Agility : 2 -- Intelligence : 12 -- Evasion : 4 -- Magic Defense: 143 -- Gil : 400 -- Exp : 1,671 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire -------------------------------------------------------------- #063. Hellhound -- Max HP : 1952 -- Attack : 30 -- Accuracy : 48 -- Defense : 8 -- Agility : 24 -- Intelligence : 13 -- Evasion : 48 -- Magic Defense: 103 -- Gil : 600 -- Exp : 1,182 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Fire -------------------------------------------------------------- #064. Fire Lizard -- Max HP : 296 -- Attack : 31 -- Accuracy : 74 -- Defense : 18 -- Agility : 18 -- Intelligence : 8 -- Evasion : 36 -- Magic Defense: 143 -- Gil : 1,200 -- Exp : 2,472 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Fire -------------------------------------------------------------- #065. Fire Gigas -- Max HP : 300 -- Attack : 73 -- Accuracy : 83 -- Defense : 20 -- Agility : 24 -- Intelligence : 12 -- Evasion : 48 -- Magic Defense: 135 -- Gil : 1,506 -- Exp : 1,506 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Fire -------------------------------------------------------------- #066. Red Dragon -- Max HP : 248 -- Attack : 75 -- Accuracy : 62 -- Defense : 30 -- Agility : 48 -- Intelligence : 20 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 4,000 -- Exp : 2,904 -- Drops : None. -- Weaknesses: - Blizzard - Stone - Poison -- Resistances: - Quake - Fire -------------------------------------------------------------- #067. Maralith (Mount Gulg) -- Max HP : 1,440 -- Attack : 40 -- Accuracy : 63 -- Defense : 50 -- Agility : 24 -- Intelligence : 32 -- Evasion : 48 -- Magic Defense: 183 -- Gil : 3,000 -- Exp : 2,475 -- Drops : Golden Apple. -- Weaknesses: - Paralysis - Darkness - Confusion - Sleep - Mind - Silence -- Resistances: - Fire - Thunder - Stone - Poison -------------------------------------------------------------- #068. White Dragon -- Max HP : 200 -- Attack : 53 -- Accuracy : 50 -- Defense : 8 -- Agility : 60 -- Intelligence : 25 -- Evasion : 120 -- Magic Defense: 196 -- Gil : 2,000 -- Exp : 1,701 -- Drops : None. -- Weaknesses: - Fire - Thunder -- Resistances: - Quake - Blizzard - Stone - Poison -------------------------------------------------------------- #069. Winter Wolf -- Max HP : 92 -- Attack : 25 -- Accuracy : 23 -- Defense : 0 -- Agility : 27 -- Intelligence : 12 -- Evasion : 54 -- Magic Defense: 55 -- Gil : 200 -- Exp : 402 -- Drops : Ice Shield. -- Weaknesses: - Fire -- Resistances: - Blizzard -------------------------------------------------------------- #070. Mindflayer -- Max HP : 112 -- Attack : 1 -- Accuracy : 28 -- Defense : 12 -- Agility : 24 -- Intelligence : 26 -- Evasion : 48 -- Magic Defense: 187 -- Gil : 999 -- Exp : 822 -- Drops : Phoenix Down. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #071. Ice Gigas -- Max HP : 336 -- Attack : 60 -- Accuracy : 78 -- Defense : 16 -- Agility : 24 -- Intelligence : 10 -- Evasion : 48 -- Magic Defense: 150 -- Gil : 1,752 -- Exp : 1,752 -- Drops : None. -- Weaknesses: - Fire -- Resistances: - Blizzard -------------------------------------------------------------- #072. Specter -- Max HP : 114 -- Attack : 40 -- Accuracy : 29 -- Defense : 12 -- Agility : 54 -- Intelligence : 25 -- Evasion : 108 -- Magic Defense: 67 -- Gil : 432 -- Exp : 432 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #073. Remorazz -- Max HP : 320 -- Attack : 73 -- Accuracy : 80 -- Defense : 24 -- Agility : 24 -- Intelligence : 15 -- Evasion : 48 -- Magic Defense: 185 -- Gil : 1,000 -- Exp : 2,244 -- Drops : None. -- Weaknesses: None. -- Resistances: - Fire - Blizzard -------------------------------------------------------------- #074. Dark Wizard -- Max HP : 105 -- Attack : 26 -- Accuracy : 27 -- Defense : 40 -- Agility : 39 -- Intelligence : 24 -- Evasion : 78 -- Magic Defense: 170 -- Gil : 1,095 -- Exp : 1,095 -- Drops : Red Curtain. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #075. Evil Eye -- Max HP : 162 -- Attack : 30 -- Accuracy : 42 -- Defense : 30 -- Agility : 6 -- Intelligence : 20 -- Evasion : 12 -- Magic Defense: 92 -- Gil : 3,225 -- Exp : 3,225 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #076. Desert Baretta -- Max HP : 352 -- Attack : 98 -- Accuracy : 88 -- Defense : 48 -- Agility : 24 -- Intelligence : 12 -- Evasion : 48 -- Magic Defense: 156 -- Gil : 1 -- Exp : 2,610 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #077. Sabertooth -- Max HP : 200 -- Attack : 24 -- Accuracy : 50 -- Defense : 8 -- Agility : 21 -- Intelligence : 18 -- Evasion : 42 -- Magic Defense: 106 -- Gil : 800 -- Exp : 843 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #078. Wyvern -- Max HP : 212 -- Attack : 30 -- Accuracy : 53 -- Defense : 12 -- Agility : 48 -- Intelligence : 16 -- Evasion : 96 -- Magic Defense: 115 -- Gil : 50 -- Exp : 1,173 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #079. Wyrm -- Max HP : 260 -- Attack : 40 -- Accuracy : 95 -- Defense : 22 -- Agility : 30 -- Intelligence : 24 -- Evasion : 60 -- Magic Defense: 131 -- Gil : 502 -- Exp : 1,218 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #080. Manticore -- Max HP : 164 -- Attack : 22 -- Accuracy : 41 -- Defense : 8 -- Agility : 36 -- Intelligence : 8 -- Evasion : 72 -- Magic Defense: 95 -- Gil : 650 -- Exp : 1,317 -- Drops : Tent. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #081. Baretta -- Max HP : 256 -- Attack : 60 -- Accuracy : 64 -- Defense : 38 -- Agility : 38 -- Intelligence : 16 -- Evasion : 56 -- Magic Defense: 130 -- Gil : 300 -- Exp : 1,428 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #082. Basilisk -- Max HP : 196 -- Attack : 30 -- Accuracy : 54 -- Defense : 20 -- Agility : 12 -- Intelligence : 12 -- Evasion : 24 -- Magic Defense: 91 -- Gil : 656 -- Exp : 1,977 -- Drops : Gold Needle. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #083. Allosaurus -- Max HP : 480 -- Attack : 65 -- Accuracy : 133 -- Defense : 10 -- Agility : 30 -- Intelligence : 10 -- Evasion : 60 -- Magic Defense: 200 -- Gil : 502 -- Exp : 3,387 -- Drops : Strength Tonic. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #084. Weretiger -- Max HP : 160 -- Attack : 30 -- Accuracy : 40 -- Defense : 16 -- Agility : 24 -- Intelligence : 8 -- Evasion : 48 -- Magic Defense: 93 -- Gil : 780 -- Exp : 780 -- Drops : Sleeping Bag. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #085. Sand Worm -- Max HP : 200 -- Attack : 46 -- Accuracy : 50 -- Defense : 14 -- Agility : 31 -- Intelligence : 18 -- Evasion : 62 -- Magic Defense: 103 -- Gil : 900 -- Exp : 2,683 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #086. Minotaur Zombie -- Max HP : 224 -- Attack : 40 -- Accuracy : 56 -- Defense : 14 -- Agility : 18 -- Intelligence : 1 -- Evasion : 36 -- Magic Defense: 116 -- Gil : 1,050 -- Exp : 1,050 -- Drops : Great Axe. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #087. King Mummy -- Max HP : 188 -- Attack : 43 -- Accuracy : 47 -- Defense : 24 -- Agility : 12 -- Intelligence : 24 -- Evasion : 24 -- Magic Defense: 95 -- Gil : 1,000 -- Exp : 984 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #088. Medusa -- Max HP : 58 -- Attack : 20 -- Accuracy : 17 -- Defense : 10 -- Agility : 18 -- Intelligence : 16 -- Evasion : 36 -- Magic Defense: 55 -- Gil : 699 -- Exp : 699 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #089. Rakshasa -- Max HP : 110 -- Attack : 20 -- Accuracy : 28 -- Defense : 30 -- Agility : 30 -- Intelligence : 15 -- Evasion : 60 -- Magic Defense: 62 -- Gil : 800 -- Exp : 603 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #090. Clay Golem -- Max HP : 176 -- Attack : 64 -- Accuracy : 44 -- Defense : 7 -- Agility : 14 -- Intelligence : 16 -- Evasion : 28 -- Magic Defense: 93 -- Gil : 800 -- Exp : 1,257 -- Drops : Potion. -- Weaknesses: None. -- Resistances: - Fire - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #091. Nightmare -- Max HP : 200 -- Attack : 30 -- Accuracy : 50 -- Defense : 24 -- Agility : 66 -- Intelligence : 20 -- Evasion : 132 -- Magic Defense: 100 -- Gil : 700 -- Exp : 1,272 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #092. Dragon Zombie -- Max HP : 268 -- Attack : 56 -- Accuracy : 67 -- Defense : 30 -- Agility : 12 -- Intelligence : 26 -- Evasion : 24 -- Magic Defense: 135 -- Gil : 999 -- Exp : 2,331 -- Drops : Megalixir. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #093. Sahagin Prince -- Max HP : 204 -- Attack : 47 -- Accuracy : 51 -- Defense : 20 -- Agility : 48 -- Intelligence : 15 -- Evasion : 96 -- Magic Defense: 101 -- Gil : 882 -- Exp : 882 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #094. White Shark -- Max HP : 344 -- Attack : 50 -- Accuracy : 86 -- Defense : 8 -- Agility : 36 -- Intelligence : 16 -- Evasion : 72 -- Magic Defense: 170 -- Gil : 600 -- Exp : 2,361 -- Drops : Wyrmkiller. -- Weaknesses: - Lightning -- Resistances: - Quake - Fire -------------------------------------------------------------- #095. Deepeyes -- Max HP : 304 -- Attack : 30 -- Accuracy : 76 -- Defense : 16 -- Agility : 12 -- Intelligence : 0 -- Evasion : 24 -- Magic Defense: 156 -- Gil : 3,591 -- Exp : 3,591 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #096. Sea Snake -- Max HP : 224 -- Attack : 35 -- Accuracy : 56 -- Defense : 12 -- Agility : 24 -- Intelligence : 21 -- Evasion : 48 -- Magic Defense: 116 -- Gil : 600 -- Exp : 957 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #097. Sea Scorpion -- Max HP : 248 -- Attack : 35 -- Accuracy : 37 -- Defense : 18 -- Agility : 30 -- Intelligence : 11 -- Evasion : 60 -- Magic Defense: 85 -- Gil : 300 -- Exp : 639 -- Drops : None. -- Weaknesses: - Lightning -- Resistances: - Quake - Fire -------------------------------------------------------------- #098. Sea Troll -- Max HP : 216 -- Attack : 40 -- Accuracy : 54 -- Defense : 20 -- Agility : 24 -- Intelligence : 10 -- Evasion : 48 -- Magic Defense: 110 -- Gil : 852 -- Exp : 852 -- Drops : None. -- Weaknesses: - Lightning -- Resistances: - Quake -------------------------------------------------------------- #099. Ghost -- Max HP : 180 -- Attack : 93 -- Accuracy : 45 -- Defense : 30 -- Agility : 18 -- Intelligence : 30 -- Evasion : 36 -- Magic Defense: 85 -- Gil : 990 -- Exp : 990 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #100. Water Elemental -- Max HP : 300 -- Attack : 69 -- Accuracy : 68 -- Defense : 20 -- Agility : 36 -- Intelligence : 32 -- Evasion : 72 -- Magic Defense: 130 -- Gil : 800 -- Exp : 1,962 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #101. Water Naga -- Max HP : 356 -- Attack : 9 -- Accuracy : 71 -- Defense : 8 -- Agility : 36 -- Intelligence : 25 -- Evasion : 72 -- Magic Defense: 116 -- Gil : 2,355 -- Exp : 2,355 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #102. Kraken (Sunken Shrine) -- Max HP : 1,800 -- Attack : 50 -- Accuracy : 90 -- Defense : 60 -- Agility : 42 -- Intelligence : 32 -- Evasion : 84 -- Magic Defense: 160 -- Gil : 5,000 -- Exp : 4,245 -- Drops : Kikuichimonji. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #103. Tyrannosaur -- Max HP : 600 -- Attack : 115 -- Accuracy : 144 -- Defense : 10 -- Agility : 30 -- Intelligence : 24 -- Evasion : 60 -- Magic Defense: 200 -- Gil : 600 -- Exp : 7,200 -- Drops : Giant's Tonic. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #104. Black Knight -- Max HP : 260 -- Attack : 44 -- Accuracy : 65 -- Defense : 38 -- Agility : 18 -- Intelligence : 20 -- Evasion : 36 -- Magic Defense: 135 -- Gil : 1,800 -- Exp : 1,263 -- Drops : Deathbringer. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #105. Chimera -- Max HP : 300 -- Attack : 40 -- Accuracy : 60 -- Defense : 20 -- Agility : 36 -- Intelligence : 24 -- Evasion : 72 -- Magic Defense: 130 -- Gil : 2,500 -- Exp : 2,064 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire -------------------------------------------------------------- #106. Guardian -- Max HP : 200 -- Attack : 25 -- Accuracy : 50 -- Defense : 40 -- Agility : 36 -- Intelligence : 24 -- Evasion : 72 -- Magic Defense: 110 -- Gil : 400 -- Exp : 1,224 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #107. Blue Dragon -- Max HP : 454 -- Attack : 92 -- Accuracy : 86 -- Defense : 20 -- Agility : 48 -- Intelligence : 28 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 2,000 -- Exp : 3,274 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Thunder -------------------------------------------------------------- #108. Green Dragon -- Max HP : 352 -- Attack : 72 -- Accuracy : 68 -- Defense : 16 -- Agility : 48 -- Intelligence : 24 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 5,000 -- Exp : 4,068 -- Drops : None. -- Weaknesses: - Blizzard -- Resistances: - Quake -------------------------------------------------------------- #109. Stone Golem -- Max HP : 200 -- Attack : 70 -- Accuracy : 50 -- Defense : 16 -- Agility : 12 -- Intelligence : 21 -- Evasion : 24 -- Magic Defense: 110 -- Gil : 1,000 -- Exp : 2,385 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #110. Air Elemental -- Max HP : 358 -- Attack : 53 -- Accuracy : 62 -- Defense : 4 -- Agility : 72 -- Intelligence : 40 -- Evasion : 144 -- Magic Defense: 130 -- Gil : 807 -- Exp : 1,614 -- Drops : Ether. -- Weaknesses: None. -- Resistances: - Quake - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #111. Spirit Naga -- Max HP : 420 -- Attack : 7 -- Accuracy : 88 -- Defense : 16 -- Agility : 24 -- Intelligence : 32 -- Evasion : 48 -- Magic Defense: 143 -- Gil : 4,000 -- Exp : 3,489 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #112. Death Knight -- Max HP : 190 -- Attack : 55 -- Accuracy : 48 -- Defense : 32 -- Agility : 21 -- Intelligence : 28 -- Evasion : 42 -- Magic Defense: 173 -- Gil : 3,000 -- Exp : 2,700 -- Drops : None. -- Weaknesses: None. -- Resistances: - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #113. Earth Medusa -- Max HP : 96 -- Attack : 11 -- Accuracy : 24 -- Defense : 12 -- Agility : 36 -- Intelligence : 24 -- Evasion : 72 -- Magic Defense: 70 -- Gil : 1,218 -- Exp : 1,218 -- Drops : None. -- Weaknesses: - Fire -- Resistances: - Quake - Blizzard -------------------------------------------------------------- #114. Black Flan -- Max HP : 156 -- Attack : 49 -- Accuracy : 39 -- Defense : 255 -- Agility : 12 -- Intelligence : 6 -- Evasion : 24 -- Magic Defense: 85 -- Gil : 900 -- Exp : 1,101 -- Drops : None. -- Weaknesses: - Fire -- Resistances: - Quake - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #115. Soldier -- Max HP : 400 -- Attack : 102 -- Accuracy : 90 -- Defense : 48 -- Agility : 48 -- Intelligence : 28 -- Evasion : 96 -- Magic Defense: 160 -- Gil : 2,000 -- Exp : 4,000 -- Drops : Phoenix Down. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #116. Vampire Lord -- Max HP : 300 -- Attack : 90 -- Accuracy : 42 -- Defense : 28 -- Agility : 36 -- Intelligence : 34 -- Evasion : 72 -- Magic Defense: 84 -- Gil : 3,000 -- Exp : 2,385 -- Drops : Hermes' Shoes. -- Weaknesses: - Fire - Doa -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #117. Dark Fighter -- Max HP : 200 -- Attack : 40 -- Accuracy : 45 -- Defense : 38 -- Agility : 45 -- Intelligence : 34 -- Evasion : 90 -- Magic Defense: 186 -- Gil : 3,420 -- Exp : 3,420 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #118. Death Machine -- Max HP : 2,000 -- Attack : 128 -- Accuracy : 200 -- Defense : 80 -- Agility : 48 -- Intelligence : 50 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 32,000 -- Exp : 32,000 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #119. Tiamat (Flying Fortress) -- Max HP : 2,400 -- Attack : 53 -- Accuracy : 80 -- Defense : 80 -- Agility : 36 -- Intelligence : 45 -- Evasion : 72 -- Magic Defense: 200 -- Gil : 6,000 -- Exp : 5,496 -- Drops : None. -- Weaknesses: - Stone - Poison -- Resistances: - Quake - Fire - Thunder - Blizzard -------------------------------------------------------------- #120. Rhyos -- Max HP : 350 -- Attack : 40 -- Accuracy : 70 -- Defense : 18 -- Agility : 30 -- Intelligence : 30 -- Evasion : 60 -- Magic Defense: 143 -- Gil : 5,000 -- Exp : 4,584 -- Drops : Power Staff. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire -------------------------------------------------------------- #121. Death Eye -- Max HP : 360 -- Attack : 120 -- Accuracy : 150 -- Defense : 60 -- Agility : 12 -- Intelligence : 35 -- Evasion : 24 -- Magic Defense: 160 -- Gil : 1 -- Exp : 1 -- Drops : Elixir. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #122. Purple Worm -- Max HP : 448 -- Attack : 65 -- Accuracy : 112 -- Defense : 10 -- Agility : 18 -- Intelligence : 24 -- Evasion : 36 -- Magic Defense: 200 -- Gil : 1,000 -- Exp : 4,344 -- Drops : Emergency Exit. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #123. Iron Golem -- Max HP : 304 -- Attack : 93 -- Accuracy : 76 -- Defense : 100 -- Agility : 12 -- Intelligence : 26 -- Evasion : 24 -- Magic Defense: 143 -- Gil : 3,000 -- Exp : 6,717 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #124. Lich (Chaos Shrine) -- Max HP : 2,800 -- Attack : 50 -- Accuracy : 64 -- Defense : 80 -- Agility : 24 -- Intelligence : 34 -- Evasion : 48 -- Magic Defense: 140 -- Gil : 1 -- Exp : 2,000 -- Drops : None. -- Weaknesses: - Dia -- Resistances: - Blizzard - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #125. Maralith (Chaos Shrine) -- Max HP : 3,200 -- Attack : 60 -- Accuracy : 63 -- Defense : 80 -- Agility : 30 -- Intelligence : 41 -- Evasion : 60 -- Magic Defense: 183 -- Gil : 1 -- Exp : 2,000 -- Drops : None. -- Weaknesses: None. -- Resistances: - Fire - Thunder - Blizzard - Stone - Poison -------------------------------------------------------------- #126. Kraken (Chaos Shrine) -- Max HP : 3,600 -- Attack : 60 -- Accuracy : 114 -- Defense : 80 -- Agility : 49 -- Intelligence : 41 -- Evasion : 98 -- Magic Defense: 200 -- Gil : 1 -- Exp : 2,000 -- Drops : Eye Drops. -- Weaknesses: None. -- Resistances: - Quake - Fire -------------------------------------------------------------- #127. Tiamat (Chaos Shrine) -- Max HP : 5,500 -- Attack : 75 -- Accuracy : 85 -- Defense : 90 -- Agility : 45 -- Intelligence : 38 -- Evasion : 90 -- Magic Defense: 200 -- Gil : 1 -- Exp : 2,000 -- Drops : Rune Staff. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard -------------------------------------------------------------- #128. Chaos -- Max HP : 20,000 -- Attack : 170 -- Accuracy : 200 -- Defense : 100 -- Agility : 50 -- Intelligence : 40 -- Evasion : 100 -- Magic Defense: 200 -- Gil : 0 -- Exp : 0 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Lightning - Ice - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- ,------------------------------------------------------------. | SOUL OF CHAOS MONSTERS | `------------------------------------------------------------' #129. Echidna #130. Cerberus #131. Ahriman #132. 2-Headed Dragon #133. Scarmiglione (first form) #134. Scarmiglione (second form) #135. Cagnazzo #136. Barbariccia #137. Rubicante #138. Gilgamesh #139. Omega #140. Shinryu #141. Atomos #142. Typhon #143. Orthros #144. Phantom Train #145. Death Gaze #146. Devil Wizard #147. Abyss Worm #148. Elm Gigas #149. Flare Gigas #150. Unicorn #151. Yellow Ogre #152. Mad Ogre #153. Mage Chimera #154. Yellow Dragon #155. Holy Dragon #156. Mythril Golem #157. Killer Shark #158. Death Manticore #159. Blood Tiger #160. Dark Eye #161. Bloody Eye #162. Flood Gigas #163. Poison Eagle #164. Black Goblin #165. Knocker #166. Desertpede #167. Gloom Widow #168. Duel Knight #169. Squidraken #170. Pharoah #171. Bonesnatch #172. Silver Dragon #173. Black Dragon #174. Blue Troll #175. Earth Troll #176. Poison Naga #177. Earth Plant #178. Yamatano Orachi #179. Dark Elemental #180. Devil Hound #181. Sekhret #182. Catoblepas #183. Hundlegs #184. Undergrounder #185. Death Elemental #186. Wild Nakk #187. Dark Wolf #188. Rock Gargoyle #189. Sahagin Queen #190. Reaper #191. Python #192. Skuldier #193. Red Flan #194. Prototype #195. Revenant Below are the description of them taken straight from the in game Bestiary: -------------------------------------------------------------- #129. Echidna -- Max HP : 4,800 -- Attack : 50 -- Accuracy : 50 -- Defense : 50 -- Agility : 30 -- Intelligence : 30 -- Evasion : 1 -- Magic Defense: 70 -- Gil : 0 -- Exp : 0 -- Drops : X-Potion. -- Weaknesses: None. -- Resistances: - Quake - Fire - Lightning - Ice - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #130. Cerberus -- Max HP : 4,000 -- Attack : 40 -- Accuracy : 60 -- Defense : 50 -- Agility : 50 -- Intelligence : 40 -- Evasion : 50 -- Magic Defense: 60 -- Gil : 0 -- Exp : 0 -- Drops : Kotetsu. -- Weaknesses: None. -- Resistances: - Quake - Fire - Lightning - Ice - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #131. Ahriman -- Max HP : 5,000 -- Attack : 60 -- Accuracy : 65 -- Defense : 540 -- Agility : 30 -- Intelligence : 50 -- Evasion : 25 -- Magic Defense: 100 -- Gil : 0 -- Exp : 0 -- Drops : Dry Ether. -- Weaknesses: None. -- Resistances: - Quake - Fire - Lightning - Ice - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #132. 2-Headed Dragon -- Max HP : 4,500 -- Attack : 60 -- Accuracy : 50 -- Defense : 50 -- Agility : 30 -- Intelligence : 10 -- Evasion : 30 -- Magic Defense: 50 -- Gil : 0 -- Exp : 0 -- Drops : Bard's Tunic. -- Weaknesses: None. -- Resistances: - Quake - Fire - Lightning - Ice - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #133. Scarmiglione (first form) -- Max HP : 4,000 -- Attack : 19 -- Accuracy : 50 -- Defense : 10 -- Agility : 10 -- Intelligence : 160 -- Evasion : 10 -- Magic Defense: 140 -- Gil : 0 -- Exp : 0 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Time - Stone - Poison - Death -------------------------------------------------------------- #134. Scarmiglione (second form) -- Max HP : 7,046 -- Attack : 46 -- Accuracy : 40 -- Defense : 20 -- Agility : 10 -- Intelligence : 100 -- Evasion : 10 -- Magic Defense: 140 -- Gil : 0 -- Exp : 0 -- Drops : Lunar Curtain. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Time - Stone - Poison - Death -------------------------------------------------------------- #135. Cagnazzo -- Max HP : 7,968 -- Attack : 44 -- Accuracy : 80 -- Defense : 20 -- Agility : 20 -- Intelligence : 55 -- Evasion : 5 -- Magic Defense: 180 -- Gil : 0 -- Exp : 0 -- Drops : Light Curtain. -- Weaknesses: - Thunder -- Resistances: - Quake - Blizzard - Time - Stone - Poison - Death -------------------------------------------------------------- #136. Barbariccia -- Max HP : 12,954 -- Attack : 88 -- Accuracy : 100 -- Defense : 10 -- Agility : 60 -- Intelligence : 60 -- Evasion : 60 -- Magic Defense: 190 -- Gil : 0 -- Exp : 0 -- Drops : Braveheart. -- Weaknesses: None. -- Resistances: - Quake - Thunder - Time - Stone - Poison - Death -------------------------------------------------------------- #137. Rubicante -- Max HP : 15000 -- Attack : 88 -- Accuracy : 150 -- Defense : 40 -- Agility : 50 -- Intelligence : 65 -- Evasion : 30 -- Magic Defense: 220 -- Gil : 0 -- Exp : 0 -- Drops : Kikuichimonji. -- Weaknesses: None. -- Resistances: - Quake - Fire - Blizzard - Time - Stone - Poison - Death -------------------------------------------------------------- #138. Gilgamesh -- Max HP : 8,888 -- Attack : 70 -- Accuracy : 110 -- Defense : 50 -- Agility : 20 -- Intelligence : 20 -- Evasion : 10 -- Magic Defense: 220 -- Gil : 0 -- Exp : 0 -- Drops : Genji Gloves. -- Weaknesses: None. -- Resistances: - Quake - Time - Stone - Poison - Death -------------------------------------------------------------- #139. Omega -- Max HP : 35,000 -- Attack : 115 -- Accuracy : 200 -- Defense : 190 -- Agility : 76 -- Intelligence : 40 -- Evasion : 95 -- Magic Defense: 220 -- Gil : 0 -- Exp : 0 -- Drops : Murasame. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire - Blizzard - Time - Stone - Paralysis - Poison - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #140. Shinryu -- Max HP : 35,000 -- Attack : 220 -- Accuracy : 200 -- Defense : 60 -- Agility : 87 -- Intelligence : 70 -- Evasion : 20 -- Magic Defense: 220 -- Gil : 0 -- Exp : 0 -- Drops : Ragnarok. -- Weaknesses: None. -- Resistances: - Quake - Time - Stone - Poison - Death -------------------------------------------------------------- #141. Atomos -- Max HP : 13,000 -- Attack : 50 -- Accuracy : 80 -- Defense : 70 -- Agility : 10 -- Intelligence : 130 -- Evasion : 10 -- Magic Defense: 200 -- Gil : 0 -- Exp : 0 -- Drops : Judgment Staff. -- Weaknesses: None. -- Resistances: - Quake - Time - Stone - Poison - Death -------------------------------------------------------------- #142. Typhon -- Max HP : 10,000 -- Attack : 70 -- Accuracy : 70 -- Defense : 100 -- Agility : 10 -- Intelligence : 40 -- Evasion : 0 -- Magic Defense: 190 -- Gil : 0 -- Exp : 0 -- Drops : Genji Helm. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire - Time - Stone - Poison - Death -------------------------------------------------------------- #143. Orthros -- Max HP : 17,000 -- Attack : 60 -- Accuracy : 80 -- Defense : 40 -- Agility : 30 -- Intelligence : 20 -- Evasion : 0 -- Magic Defense: 180 -- Gil : 0 -- Exp : 0 -- Drops : Rune Staff. -- Weaknesses: - Fire - Thunder -- Resistances: - Quake - Blizzard - Time - Stone - Poison - Death -------------------------------------------------------------- #144. Phantom Train -- Max HP : 9,999 -- Attack : 200 -- Accuracy : 50 -- Defense : 80 -- Agility : 30 -- Intelligence : 40 -- Evasion : 0 -- Magic Defense: 180 -- Gil : 0 -- Exp : 0 -- Drops : Megalixir. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Time - Stone - Poison - Death -------------------------------------------------------------- #145. Death Gaze -- Max HP : 30,000 -- Attack : 90 -- Accuracy : 200 -- Defense : 150 -- Agility : 95 -- Intelligence : 50 -- Evasion : 30 -- Magic Defense: 220 -- Gil : 0 -- Exp : 0 -- Drops : Lightbringer. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Time - Stone - Poison - Death -------------------------------------------------------------- #146. Devil Wizard -- Max HP : 700 -- Attack : 50 -- Accuracy : 50 -- Defense : 50 -- Agility : 20 -- Intelligence : 80 -- Evasion : 95 -- Magic Defense: 170 -- Gil : 3,800 -- Exp : 3,800 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #147. Abyss Worm -- Max HP : 2,500 -- Attack : 95 -- Accuracy : 120 -- Defense : 30 -- Agility : 10 -- Intelligence : 10 -- Evasion : 40 -- Magic Defense: 200 -- Gil : 1,500 -- Exp : 4,000 -- Drops : Megalixir. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #148. Elm Gigas -- Max HP : 250 -- Attack : 40 -- Accuracy : 62 -- Defense : 14 -- Agility : 35 -- Intelligence : 10 -- Evasion : 50 -- Magic Defense: 120 -- Gil : 850 -- Exp : 850 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #149. Flare Gigas -- Max HP : 1,050 -- Attack : 80 -- Accuracy : 80 -- Defense : 30 -- Agility : 40 -- Intelligence : 12 -- Evasion : 50 -- Magic Defense: 150 -- Gil : 2,000 -- Exp : 2,000 -- Drops : Red Curtain. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #150. Unicorn -- Max HP : 150 -- Attack : 20 -- Accuracy : 35 -- Defense : 8 -- Agility : 50 -- Intelligence : 50 -- Evasion : 33 -- Magic Defense: 80 -- Gil : 300 -- Exp : 500 -- Drops : Ether. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #151. Yellow Ogre -- Max HP : 150 -- Attack : 25 -- Accuracy : 30 -- Defense : 15 -- Agility : 10 -- Intelligence : 5 -- Evasion : 23 -- Magic Defense: 63 -- Gil : 250 -- Exp : 300 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #152. Mad Ogre -- Max HP : 1,000 -- Attack : 75 -- Accuracy : 40 -- Defense : 40 -- Agility : 20 -- Intelligence : 3 -- Evasion : 60 -- Magic Defense: 50 -- Gil : 1,000 -- Exp : 1,000 -- Drops : Strength Tonic. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #153. Mage Chimera -- Max HP : 600 -- Attack : 55 -- Accuracy : 75 -- Defense : 30 -- Agility : 70 -- Intelligence : 40 -- Evasion : 70 -- Magic Defense: 150 -- Gil : 4,500 -- Exp : 5,000 -- Drops : Hermes' Shoes. -- Weaknesses: - Blizzard -- Resistances: - Quake - Fire -------------------------------------------------------------- #154. Yellow Dragon -- Max HP : 500 -- Attack : 50 -- Accuracy : 68 -- Defense : 16 -- Agility : 32 -- Intelligence : 30 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 3,000 -- Exp : 2,400 -- Drops : Lunar Curtain. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #155. Holy Dragon -- Max HP : 1,374 -- Attack : 100 -- Accuracy : 88 -- Defense : 50 -- Agility : 62 -- Intelligence : 45 -- Evasion : 96 -- Magic Defense: 200 -- Gil : 5,055 -- Exp : 5,505 -- Drops : Dry Ether. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #156. Mythril Golem -- Max HP : 848 -- Attack : 84 -- Accuracy : 85 -- Defense : 160 -- Agility : 13 -- Intelligence : 15 -- Evasion : 20 -- Magic Defense: 170 -- Gil : 6,000 -- Exp : 6,000 -- Drops : Dark Claymore. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #157. Killer Shark -- Max HP : 1,200 -- Attack : 60 -- Accuracy : 90 -- Defense : 20 -- Agility : 60 -- Intelligence : 30 -- Evasion : 72 -- Magic Defense: 120 -- Gil : 700 -- Exp : 2,500 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #158. Death Manticore -- Max HP : 243 -- Attack : 22 -- Accuracy : 40 -- Defense : 12 -- Agility : 90 -- Intelligence : 40 -- Evasion : 82 -- Magic Defense: 90 -- Gil : 1,200 -- Exp : 800 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #159. Blood Tiger -- Max HP : 213 -- Attack : 22 -- Accuracy : 40 -- Defense : 16 -- Agility : 60 -- Intelligence : 20 -- Evasion : 45 -- Magic Defense: 90 -- Gil : 100 -- Exp : 300 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #160. Dark Eye -- Max HP : 450 -- Attack : 45 -- Accuracy : 76 -- Defense : 20 -- Agility : 30 -- Intelligence : 5 -- Evasion : 72 -- Magic Defense: 156 -- Gil : 2,000 -- Exp : 555 -- Drops : None. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #161. Bloody Eye -- Max HP : 720 -- Attack : 100 -- Accuracy : 130 -- Defense : 80 -- Agility : 30 -- Intelligence : 75 -- Evasion : 25 -- Magic Defense: 160 -- Gil : 2 -- Exp : 2,000 -- Drops : Remedy. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #162. Flood Gigas -- Max HP : 400 -- Attack : 45 -- Accuracy : 45 -- Defense : 10 -- Agility : 5 -- Intelligence : 5 -- Evasion : 50 -- Magic Defense: 50 -- Gil : 1,500 -- Exp : 300 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #163. Poison Eagle -- Max HP : 200 -- Attack : 30 -- Accuracy : 60 -- Defense : 5 -- Agility : 77 -- Intelligence : 36 -- Evasion : 100 -- Magic Defense: 52 -- Gil : 555 -- Exp : 500 -- Drops : Cockatrice Claw. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #164. Black Goblin -- Max HP : 50 -- Attack : 10 -- Accuracy : 5 -- Defense : 4 -- Agility : 10 -- Intelligence : 1 -- Evasion : 10 -- Magic Defense: 16 -- Gil : 300 -- Exp : 200 -- Drops : Potion. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #165. Knocker -- Max HP : 450 -- Attack : 40 -- Accuracy : 30 -- Defense : 40 -- Agility : 40 -- Intelligence : 5 -- Evasion : 40 -- Magic Defense: 23 -- Gil : 500 -- Exp : 500 -- Drops : Hi-Potion. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #166. Desertpede -- Max HP : 120 -- Attack : 35 -- Accuracy : 35 -- Defense : 15 -- Agility : 40 -- Intelligence : 8 -- Evasion : 60 -- Magic Defense: 85 -- Gil : 100 -- Exp : 250 -- Drops : Antidote. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #167. Gloom Widow -- Max HP : 71 -- Attack : 8 -- Accuracy : 18 -- Defense : 20 -- Agility : 44 -- Intelligence : 12 -- Evasion : 24 -- Magic Defense: 40 -- Gil : 520 -- Exp : 140 -- Drops : Antidote. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #168. Duel Knight -- Max HP : 520 -- Attack : 60 -- Accuracy : 58 -- Defense : 50 -- Agility : 49 -- Intelligence : 41 -- Evasion : 55 -- Magic Defense: 140 -- Gil : 4,300 -- Exp : 1,200 -- Drops : Enhancer. -- Weaknesses: None. -- Resistances: - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #169. Squidraken -- Max HP : 480 -- Attack : 40 -- Accuracy : 44 -- Defense : 32 -- Agility : 55 -- Intelligence : 78 -- Evasion : 77 -- Magic Defense: 160 -- Gil : 888 -- Exp : 888 -- Drops : Sage's Staff. -- Weaknesses: None. -- Resistances: - Fire - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind -------------------------------------------------------------- #170. Pharoah -- Max HP : 1,220 -- Attack : 75 -- Accuracy : 67 -- Defense : 44 -- Agility : 45 -- Intelligence : 18 -- Evasion : 24 -- Magic Defense: 92 -- Gil : 1,542 -- Exp : 1,542 -- Drops : Asura. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #171. Bonesnatch -- Max HP : 500 -- Attack : 45 -- Accuracy : 60 -- Defense : 12 -- Agility : 50 -- Intelligence : 15 -- Evasion : 42 -- Magic Defense: 81 -- Gil : 800 -- Exp : 500 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #172. Silver Dragon -- Max HP : 200 -- Attack : 53 -- Accuracy : 50 -- Defense : 10 -- Agility : 40 -- Intelligence : 15 -- Evasion : 86 -- Magic Defense: 180 -- Gil : 2,000 -- Exp : 1,800 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #173. Black Dragon -- Max HP : 1,600 -- Attack : 95 -- Accuracy : 62 -- Defense : 30 -- Agility : 40 -- Intelligence : 30 -- Evasion : 120 -- Magic Defense: 200 -- Gil : 4,000 -- Exp : 3,000 -- Drops : Lunar Curtain. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #174. Blue Troll -- Max HP : 132 -- Attack : 20 -- Accuracy : 46 -- Defense : 10 -- Agility : 36 -- Intelligence : 14 -- Evasion : 48 -- Magic Defense: 85 -- Gil : 300 -- Exp : 340 -- Drops : None. -- Weaknesses: - Fire -- Resistances: None. -------------------------------------------------------------- #175. Earth Troll -- Max HP : 566 -- Attack : 50 -- Accuracy : 56 -- Defense : 45 -- Agility : 25 -- Intelligence : 14 -- Evasion : 48 -- Magic Defense: 100 -- Gil : 542 -- Exp : 1,200 -- Drops : None. -- Weaknesses: - Fire -- Resistances: None. -------------------------------------------------------------- #176. Poison Naga -- Max HP : 232 -- Attack : 6 -- Accuracy : 68 -- Defense : 8 -- Agility : 65 -- Intelligence : 65 -- Evasion : 45 -- Magic Defense: 120 -- Gil : 960 -- Exp : 960 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #177. Earth Plant -- Max HP : 675 -- Attack : 35 -- Accuracy : 86 -- Defense : 60 -- Agility : 19 -- Intelligence : 20 -- Evasion : 24 -- Magic Defense: 170 -- Gil : 300 -- Exp : 4,440 -- Drops : Turbo Ether. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #178. Yamatano Orachi -- Max HP : 1,068 -- Attack : 50 -- Accuracy : 60 -- Defense : 42 -- Agility : 45 -- Intelligence : 47 -- Evasion : 36 -- Magic Defense: 180 -- Gil : 800 -- Exp : 4,500 -- Drops : Braveheart. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #179. Dark Elemental -- Max HP : 200 -- Attack : 66 -- Accuracy : 72 -- Defense : 20 -- Agility : 33 -- Intelligence : 74 -- Evasion : 25 -- Magic Defense: 120 -- Gil : 780 -- Exp : 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake - Fire - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #180. Devil Hound -- Max HP : 150 -- Attack : 22 -- Accuracy : 40 -- Defense : 8 -- Agility : 60 -- Intelligence : 30 -- Evasion : 45 -- Magic Defense: 76 -- Gil : 150 -- Exp : 300 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #181. Sekhret -- Max HP : 1,400 -- Attack : 110 -- Accuracy : 70 -- Defense : 25 -- Agility : 30 -- Intelligence : 5 -- Evasion : 60 -- Magic Defense: 116 -- Gil : 1,300 -- Exp : 1,300 -- Drops : War Hammer. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #182. Catoblepas -- Max HP : 200 -- Attack : 30 -- Accuracy : 60 -- Defense : 20 -- Agility : 30 -- Intelligence : 20 -- Evasion : 45 -- Magic Defense: 100 -- Gil : 800 -- Exp : 1,500 -- Drops : Remedy. -- Weaknesses: None. -- Resistances: - Quake - Fire - Thunder - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #183. Hundlegs -- Max HP : 235 -- Attack : 40 -- Accuracy : 60 -- Defense : 20 -- Agility : 40 -- Intelligence : 10 -- Evasion : 45 -- Magic Defense: 120 -- Gil : 200 -- Exp : 1,000 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #184. Undergrounder -- Max HP : 690 -- Attack : 75 -- Accuracy : 85 -- Defense : 50 -- Agility : 40 -- Intelligence : 35 -- Evasion : 45 -- Magic Defense: 190 -- Gil : 1,300 -- Exp : 2,500 -- Drops : Gaia Gear. -- Weaknesses: None. -- Resistances: - Quake - Thunder - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #185. Death Elemental -- Max HP : 160 -- Attack : 35 -- Accuracy : 66 -- Defense : 4 -- Agility : 84 -- Intelligence : 30 -- Evasion : 120 -- Magic Defense: 120 -- Gil : 800 -- Exp : 753 -- Drops : Zephyr Cape. -- Weaknesses: None. -- Resistances: - Quake - Fire - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #186. Wild Nakk -- Max HP : 80 -- Attack : 15 -- Accuracy : 20 -- Defense : 20 -- Agility : 80 -- Intelligence : 40 -- Evasion : 40 -- Magic Defense: 30 -- Gil : 60 -- Exp : 240 -- Drops : White Fang. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #187. Dark Wolf -- Max HP : 360 -- Attack : 30 -- Accuracy : 60 -- Defense : 25 -- Agility : 100 -- Intelligence : 45 -- Evasion : 70 -- Magic Defense: 50 -- Gil : 75 -- Exp : 300 -- Drops : White Fang. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #188. Rock Gargoyle -- Max HP : 337 -- Attack : 30 -- Accuracy : 60 -- Defense : 72 -- Agility : 67 -- Intelligence : 12 -- Evasion : 72 -- Magic Defense: 130 -- Gil : 50 -- Exp : 120 -- Drops : None. -- Weaknesses: None. -- Resistances: - Quake -------------------------------------------------------------- #189. Sahagin Queen -- Max HP : 100 -- Attack : 30 -- Accuracy : 30 -- Defense : 15 -- Agility : 50 -- Intelligence : 50 -- Evasion : 80 -- Magic Defense: 80 -- Gil : 500 -- Exp : 500 -- Drops : Blue Curtain. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire -------------------------------------------------------------- #190. Reaper -- Max HP : 350 -- Attack : 90 -- Accuracy : 50 -- Defense : 20 -- Agility : 40 -- Intelligence : 55 -- Evasion : 60 -- Magic Defense: 200 -- Gil : 1,000 -- Exp : 1,000 -- Drops : Lightbringer. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #191. Python -- Max HP : 85 -- Attack : 22 -- Accuracy : 24 -- Defense : 15 -- Agility : 15 -- Intelligence : 10 -- Evasion : 40 -- Magic Defense: 50 -- Gil : 150 -- Exp : 200 -- Drops : Antidote. -- Weaknesses: None. -- Resistances: None. -------------------------------------------------------------- #192. Skuldier -- Max HP : 120 -- Attack : 25 -- Accuracy : 35 -- Defense : 6 -- Agility : 10 -- Intelligence : 10 -- Evasion : 35 -- Magic Defense: 42 -- Gil : 80 -- Exp : 133 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #193. Red Flan -- Max HP : 390 -- Attack : 50 -- Accuracy : 39 -- Defense : 255 -- Agility : 60 -- Intelligence : 50 -- Evasion : 20 -- Magic Defense: 80 -- Gil : 500 -- Exp : 1,110 -- Drops : None. -- Weaknesses: - Fire - Blizzard -- Resistances: - Quake - Thunder - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #194. Prototype -- Max HP : 1,500 -- Attack : 85 -- Accuracy : 70 -- Defense : 45 -- Agility : 60 -- Intelligence : 60 -- Evasion : 80 -- Magic Defense: 150 -- Gil : 1,000 -- Exp : 2,000 -- Drops : Rune Axe. -- Weaknesses: - Thunder -- Resistances: - Quake - Fire - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- #195. Revenant -- Max HP : 98 -- Attack : 20 -- Accuracy : 13 -- Defense : 15 -- Agility : 30 -- Intelligence : 3 -- Evasion : 42 -- Magic Defense: 45 -- Gil : 250 -- Exp : 250 -- Drops : None. -- Weaknesses: - Fire - Dia -- Resistances: - Quake - Blizzard - Paralysis - Darkness - Sleep - Silence - Confusion - Mind - Death -------------------------------------------------------------- /\============================================================/\ || XV. BOSSES || \/============================================================\/ Below are the List of Bosses and How to defeat them in both the Main Game and Soul Of Chaos Dungeons. ,------------------------------------------------------------. | MAIN GAME MONSTERS | `------------------------------------------------------------' 1. Garland 2. Pirates (x9) 3. Piscodemon (4/3/2) 4. Astos 5. Vampire 6. Lich 7. Maralith 8. Evil Eye 9. Dragon Zombie (2) 10. Kraken 11. Tiamat 12. Lich 2 13. Maralith 2 14. Kraken 2 15. Tiamat 2 16. Chaos ---------------------------------------------------------------- +============================================================+ | BOSS BATTLE #1 | +============================+===============================+ | Boss: Garland | Weaknesses: None | | HP: 212 | | | ATK: 15 | Resistance: None | | DEF: 8 | | | ACC: 27 | Treasure Awarded: | | MAG DEF: 64 | - Long Sword (50% of Drop) | | EVA: 12 | | | AGI: 6 | | | INT: 12 +===============================| |============================| Gils Earned: 250 | | Recommended Level: 5~6 | Exp Earned: 130 | +============================+===============================+ | HOW TO DEFEAT: | | Nothing much to worry about in this match, Send your Thief | | and Warrior to deal damaged, Use your White Mage to Heal if| | anyone is low on health and finally since Magic is useless | | well not totally useless, Fire does damage so you know | | what your Black Mage need to do. ;) | +============================================================+ +============================================================+ | BOSS BATTLE #2 | +============================+===============================+ | Boss: Pirates (x9) | Weaknesses: None | | HP: 24 (each) | | | ATK: 10 | Resistance: None | | DEF: 0 | | | ACC: 2 | Treasure Awarded: | | MAG DEF: 35 | - Leather Shield (50% of Drop)| | EVA: 12 | | | AGI: 6 | | | INT: 3 (o_0) +===============================| |============================| Gils Earned: 90 | | Recommended Level: 7~8 | Exp Earned: 40 (each) 360 | +============================+===============================+ | HOW TO DEFEAT: | | Cast Sleep on them all and ATTACK!!! | +============================================================+ +============================================================+ | BOSS BATTLE #3 | +============================+===============================+ | Boss: Piscodemon (4/3/2) | Weaknesses: None | | HP: 84 (each) | | | ATK: 30 | Resistance: None | | DEF: 16 | | | ACC: 21 | Treasure Awarded: None | | MAG DEF: 98 | | | EVA: 66 | | | AGI: 33 | | | INT: 18 +===============================| |============================| Gils Earned: 300 (each) | | Recommended Level: 13~14 | Exp Earned: 276 | +============================+===============================+ | HOW TO DEFEAT: | | Cast Thundara on them, then cast Temper on your Fighters, | | Hack n Slash them from there. Cure your party if needed. | +============================================================+ +============================================================+ | BOSS BATTLE #4 | +============================+===============================+ | Boss: Astos | Weaknesses: None | | HP: 420 | | | ATK: 30 | Resistance: None | | DEF: 18 | | | ACC: 42 | Treasure Awarded: | | MAG DEF: 170 | - Mythril Sword (40% of Drop) | | EVA: 78 | | | AGI: 39 | | | INT: 24 +===============================| |============================| Gils Earned: 2000 | | Recommended Level: 15~16 | Exp Earned: 562 | +============================+===============================+ | HOW TO DEFEAT: | | For once, a serious boss. | | | | His attacks are very disturbing. Apart from his normal | | physical attack, he can cast Thundara, Fira and Slowra. He | | can also cast DEATH. Very Dangerous, One hit kill!! | | | | Cast Temper or Haste on your Fighters, Cure your Party | | whenever anyone health is below 150. Offensive Magic is | | useless here, so focus on physically hurting him. Revive | | anyone who fall under his DEATH magic. | +============================================================+ +============================================================+ | BOSS BATTLE #5 | +============================+===============================+ | Boss: Vampire | Weaknesses: Fire, Dia | | HP: 280 | | | ATK: 76 | Resistance: Blizzard | | DEF: 26 | | | ACC: 39 | Treasure Awarded: None | | MAG DEF: 75 | | | EVA: 72 | | | AGI: 36 | | | INT: 26 +===============================| |============================| Gils Earned: 2000 | | Recommended Level: 27~28 | Exp Earned: 300 | +============================+===============================+ | HOW TO DEFEAT: | | He has a normal physical attack he also heals. | | | | Cast Temper or Haste on your Fighters. Use Firaga and Diara| | on him. Your attackers should hack n slash him. Cure when | | needed. | +============================================================+ +============================================================+ | BOSS BATTLE #6 | +============================+===============================+ | Boss: Lich | Weaknesses: Fire, Dia | | HP: 1200 | | | ATK: 40 | Resistance: Blizzard | | DEF: 40 | | | ACC: 49 | Treasure Awarded: | | MAG DEF: 120 | - Dry Ether (30% Of Drop) | | EVA: 24 | | | AGI: 12 | | | INT: 30 +===============================| |============================| Gils Earned: 3000 | | Recommended Level: 29~30 | Exp Earned: 550 | +============================+===============================+ | HOW TO DEFEAT: | | He has a normal physical attack which paralyzes you. He can| | also caste Thundara, Blizzara, Sleepra and Haste. | | | | Cast Temper or Haste on your Fighters. Use Firaga and Diara| | on him. Your attackers should hack n slash him. Cure with | | Curaga or Healara when needed. (HP: Below 100) Cast any | | 'Nul' magic you have too. | +============================================================+ +============================================================+ | BOSS BATTLE #7 | +============================+===============================+ | Boss: Maralith | Weaknesses: None | | HP: 1440 | | | ATK: 40 | Resistance: Fire, Thunder | | DEF: 50 | | | ACC: 63 | Treasure Awarded: | | MAG DEF: 183 | - Golden Apple (30% Of Drop) | | EVA: 48 | | | AGI: 21 | | | INT: 43 +===============================| |============================| Gils Earned: 3000 | | Recommended Level: 34~35 | Exp Earned: 612 | +============================+===============================+ | HOW TO DEFEAT: | | She has a normal physical attack and can use Fira and Dark.| | | | Cast Temper or Haste on your Fighters. Use Blizzard on her.| | Your attackers should hack n slash her. Cure with Curaga or| | Healara when needed. (HP: Below 130) Cast any 'Nul' magic | | you have too. | +============================================================+ +============================================================+ | BOSS BATTLE #8 | +============================+===============================+ | Boss: Evil Eye | Weaknesses: None | | HP: 162 (o_0) | | | ATK: 30 | Resistance: None | | DEF: 30 | | | ACC: 42 | Treasure Awarded: None | | MAG DEF: 92 | | | EVA: 12 | | | AGI: 6 | | | INT: 20 +===============================| |============================| Gils Earned: 3225 | | Recommended Level: 35~36 | Exp Earned: 806 | +============================+===============================+ | HOW TO DEFEAT: | | 162 HP. W-E-A-K NOT!!!!!! This guy is crazy. He has lots of| | attacks. Physical Attack, Hold, Silence, Thundara, Gaze, | | Kill, Slow, Doom and.....DEATH!!! | | | | Cast Temper or Haste on your Fighters. You might want to | | finish this quick. ATTACK! Use Life when someone dies. | +============================================================+ +============================================================+ | BOSS BATTLE #9 | +============================+===============================+ | Boss: Dragon Zombie (2) | Weaknesses: Fire, Dia | | HP: 268 (each) | | | ATK: 56 | Resistance: Blizzard | | DEF: 30 | | | ACC: 67 | Treasure Awarded: | | MAG DEF: 135 | - Megalixir (30% Of Drop) | | EVA: 24 | | | AGI: 12 | | | INT: 26 +===============================| |============================| Gils Earned: 999 (each) 1998 | | Recommended Level: 38~40 | Exp Earned: 1165 | +============================+===============================+ | HOW TO DEFEAT: | | They can only use Physical Attack. | | | | Hack n Slash him! He easily goes down. | +============================================================+ +============================================================+ | BOSS BATTLE #10 | +============================+===============================+ | Boss: Kraken | Weaknesses: Thunder | | HP: 1800 | | | ATK: 50 | Resistance: Fire | | DEF: 60 | | | ACC: 90 | Treasure Awarded: | | MAG DEF: 160 | - Kikuichimonji (10% Of Drop)| | EVA: 84 | | | AGI: 42 | | | INT: 32 +===============================| |============================| Gils Earned: 4245 | | Recommended Level: 48~50 | Exp Earned: 5000 | +============================+===============================+ | HOW TO DEFEAT: | | He only has his physical attacks and an Ink Attack that | | Blinds. His physical attacks are so powerful!!!! He hits | | 8 good times. | | | | Just Cast Temper or Haste then Attack with your Attackers. | | Cast Thundaga on him for good damage! The Gaint's Gloves | | are helpful in his battle. Cast Blinda if you get Blind. | | Heal if your health is below 400. | +============================================================+ +============================================================+ | BOSS BATTLE #11 | +============================+===============================+ | Boss: Tiamat | Weaknesses: None | | HP: 2400 | | | ATK: 53 | Resistance: Fire, Thunder and | | DEF: 80 | Blizzard | | ACC: 80 | | | MAG DEF: 200 | Treasure Awarded: None | | EVA: 72 | | | AGI: 36 | | | INT: 45 +===============================| |============================| Gils Earned: 6000 | | Recommended Level: 56~58 | Exp Earned: 5496 | +============================+===============================+ | HOW TO DEFEAT: | | Her attacks are Thunder, Poison Gas, Ice Storm, Blaze and | | her normal attack. | | | | Use Haste or Temper on your attackers. Cast NulAll and | | some Nul Spells. Cast Flare (your strongest magic) on her | | Heal when your health is below 500! | +============================================================+ +============================================================+ | BOSS BATTLE #12 | +============================+===============================+ | Boss: Lich 2 | Weaknesses: Dia | | HP: 2800 | | | ATK: 50 | Resistance: Blizzard | | DEF: 80 | | | ACC: 64 | Treasure Awarded: None | | MAG DEF: 140 | | | EVA: 48 | | | AGI: 24 | | | INT: 34 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 61~63 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are Kill, Warp, Stop and Flare. He also has | | his normal attack. | | | | You can avoid the Kill and Warp Spell by either the | | NulDeath spell or have a Protect Ring equipped. Cast Haste | | or Temper on your attackers. Use the Holy Spell! Flare goes| | a long way too. Heal if needed. | +============================================================+ +============================================================+ | BOSS BATTLE #13 | +============================+===============================+ | Boss: Maralith 2 | Weaknesses: None | | HP: 3400 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 80 | Blizzard | | ACC: 63 | | | MAG DEF: 183 | Treasure Awarded: None | | EVA: 60 | | | AGI: 30 | | | INT: 41 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 63~65 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | Her attacks are Figara, Stun, Death, Thunder and so on. She| | also has her normal attack. | | | | You can avoid the Death Spell by either the NulDeath spell | | or have a Ptotect Ring equipped. Cast Haste or Temper on | | your attackers. Flare goes a long way. Heal if needed. | +============================================================+ +============================================================+ | BOSS BATTLE #14 | +============================+===============================+ | Boss: Kraken 2 | Weaknesses: None | | HP: 3600 | | | ATK: 60 | Resistance: Fire | | DEF: 80 | | | ACC: 114 | Treasure Awarded: | | MAG DEF: 200 | - Eye Drops | | EVA: 98 | | | AGI: 49 | | | INT: 41 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 65~67 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are normal like the previous time you fought | | | | Just do the normal Cast Haste or Temper. Cast Flare. Attack| | with attackers. heal when needed. | +============================================================+ +============================================================+ | BOSS BATTLE #15 | +============================+===============================+ | Boss: Tiamat 2 | Weaknesses: None | | HP: 5500 | | | ATK: 75 | Resistance: Fire, Thunder, | | DEF: 90 | Blizzard | | ACC: 85 | | | MAG DEF: 200 | Treasure Awarded: | | EVA: 90 | - Rune Staff | | AGI: 45 | | | INT: 38 +===============================| |============================| Gils Earned: 1 | | Recommended Level: 68~70 | Exp Earned: 500 | +============================+===============================+ | HOW TO DEFEAT: | | His attacks are Firaga, Thundaga, Blizzard and Scourge! He | | is also buffed up. His physical attacks are ground | | crushing. | | | | Cast all your Nul Spells you have and cast Temper or Haste | | on your fighters. Cast Holy with your White Wizard and | | Flare with your Black Wizard. Heal when your health is | | below 500. | +============================================================+ +============================================================+ | BOSS BATTLE #16 | +============================+===============================+ | Boss: Chaos | Weaknesses: None | | HP: 20000 | | | ATK: 170 | Resistance: Fire, Thunder, | | DEF: 100 | Blizzard | | ACC: 200 | | | MAG DEF: 200 | Treasure Awarded: None | | EVA: 100 | | | AGI: 50 | | | INT: 40 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 70+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Choas has all the Spells. Firaga, Death, Earthquake, | | Scourge, Thundaga and so on. The worst one is his Curaja! | | It replenishes 9999 of his HP. | | | | Cast ALL your Nul Spells! Focus on healing with your White | | Wizards and cast Holy now and then. Your Black Wizards | | should focus on casting Temper or Haste on your attackers. | | Casting Temper 5+ times isn't bad. Use FLARE! Your | | attackers should focus mainly on attacking. Do not be | | afraid to use different Items that can help you! Revive any| | Character that dies immediately. | | | | Good luck! :p | +============================================================+ ,------------------------------------------------------------. | SOUL OF CHAOS BOSSES | `------------------------------------------------------------' 1. Cerberus 2. Echidna 3. 2-Headed Dragon 4. Ahriman 5. Scarmiglione (First Form) + Scarmiglione (Second Form) 6. Rubicante 7. Cagnazzo 8. Barbariccia 9. Gilgamesh 10. Atomos 11. Omega 12. Shinryu 13. Typhoon 14. Orthros 15. Phantom Train 16. Death Gaze ---------------------------------------------------------------- +============================================================+ | SOUL OF CHAOS BOSS BATTLE #1 | +============================+===============================+ | Boss: Cerberus | Weaknesses: None | | HP: 4000 | | | ATK: 40 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 60 | | | MAG DEF: 60 | Treasure Awarded: | | EVA: 50 | - Kotetsu | | AGI: 50 | | | INT: 40 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Cerberus only has his Physical Attack and a Thunderbolt | | Attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #2 | +============================+===============================+ | Boss: Echidna | Weaknesses: None | | HP: 4800 | | | ATK: 50 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 50 | | | MAG DEF: 70 | Treasure Awarded: | | EVA: 1 | - X-Potion | | AGI: 30 | | | INT: 30 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | Echidna attacks are Earthquake and Death. So make sure you | | some Protect Rings with you. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #3 | +============================+===============================+ | Boss: 2-Headed Dragon | Weaknesses: None | | HP: 4500 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 50 | | | MAG DEF: 50 | Treasure Awarded: | | EVA: 30 | - Bard's Tunic | | AGI: 30 | | | INT: 10 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | It only has a Physical Attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #4 | +============================+===============================+ | Boss: Ahriman | Weaknesses: None | | HP: 5000 | | | ATK: 60 | Resistance: Fire, Thunder, | | DEF: 50 | Blizzard | | ACC: 65 | | | MAG DEF: 100 | Treasure Awarded: | | EVA: 25 | - Dry Ether | | AGI: 30 | | | INT: 50 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 50+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | It has a Physical Attack, Earthquake and Blaze. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #5 | +=================================+==========================+ | Boss: Scarmiglione (First Form) | Weaknesses: None | | HP: 4000 | | | ATK: 19 | Resistance: None | | DEF: 10 | | | ACC: 50 | | | MAG DEF: 140 | Treasure Awarded: | | EVA: 10 | - None | | AGI: 10 | | | INT: 160 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a Thunder attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ | Boss: Scarmiglione (Second Form)| Weaknesses: Fire, Dia | | HP: 7046 | | | ATK: 46 | Resistance: Blizzard | | DEF: 20 | | | ACC: 40 | | | MAG DEF: 140 | Treasure Awarded: | | EVA: 10 | - Lunar Curtain | | AGI: 10 | | | INT: 100 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | His attacks are Poison gas and his normal strike. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy or Diaja now and then. Cast Flare for extra | | damage. Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #6 | +============================+===============================+ | Boss: Rubicante | Weaknesses: None | | HP: 15000 | | | ATK: 88 | Resistance: Fire, Blizzard | | DEF: 40 | | | ACC: 150 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 30 | - Kikuichimonji | | AGI: 50 | | | INT: 65 +===============================| |============================| Gils Earned: 0 | | Recommended Level: 65+ | Exp Earned: 0 | +============================+===============================+ | HOW TO DEFEAT: | | He has a Physical Attack and Fire-based Spells. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Blizzaga for extra damage. | | Your attackers should focus on attacking him. Heal | | occasionally. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #7 | +=================================+==========================+ | Boss: Cagnazzo | Weaknesses: Thunder | | HP: 7968 | | | ATK: 44 | Resistance: Blizzard | | DEF: 20 | | | ACC: 80 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 5 | - Light Curtain | | AGI: 20 | | | INT: 55 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 60+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a Tsunami attack. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Thundaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #8 | +=================================+==========================+ | Boss: Barbariccia | Weaknesses: None | | HP: 12954 | | | ATK: 88 | Resistance: Thunder | | DEF: 10 | | | ACC: 100 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 60 | - Braveheart | | AGI: 60 | | | INT: 60 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 65+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Physical Attack and a different magic attacks. | | Ray for instance. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #9 | +=================================+==========================+ | Boss: Gilgamesh | Weaknesses: None | | HP: 8888 | | | ATK: 70 | Resistance: None | | DEF: 50 | | | ACC: 110 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 10 | - Genji Gloves | | AGI: 20 | | | INT: 20 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 70+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Excalibur and Wind | | Strike. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #10 | +=================================+==========================+ | Boss: Atomos | Weaknesses: None | | HP: 13000 | | | ATK: 50 | Resistance: None | | DEF: 70 | | | ACC: 80 | | | MAG DEF: 200 | Treasure Awarded: | | EVA: 10 | - Judgment Staff | | AGI: 10 | | | INT: 130 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 75+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Firaga and Protera. | | That is all I saw before I knocked him out. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #11 | +=================================+==========================+ | Boss: Omega | Weaknesses: Thunder | | HP: 35000 | | | ATK: 115 | Resistance: All | | DEF: 190 | (except Thunder) | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 95 | - Murasame | | AGI: 76 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 80+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack Wave Canon and Earthquake| | He is very strong considering his Stats. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Thundaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #12 | +=================================+==========================+ | Boss: Shinryu | Weaknesses: None | | HP: 35000 | | | ATK: 220 | Resistance: None | | DEF: 60 | | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 20 | - Ragnarok | | AGI: 87 | | | INT: 70 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 80+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack, Tidal Wave, Thunderbolt,| | Flare, Blaze, and Ice Storm. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #13 | +=================================+==========================+ | Boss: Typhon | Weaknesses: Blizzard | | HP: 10000 | | | ATK: 70 | Resistance: Fire | | DEF: 100 | | | ACC: 70 | | | MAG DEF: 190 | Treasure Awarded: | | EVA: 0 | - Genji Helm | | AGI: 10 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 85+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Snort attack. One hit kill. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Blizzaga for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #14 | +=================================+==========================+ | Boss: Orthros | Weaknesses: Fire,Thunder | | HP: 17000 | | | ATK: 60 | Resistance: Blizzard | | DEF: 40 | | | ACC: 80 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 0 | - Rune Staff | | AGI: 30 | | | INT: 20 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 90+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Ink attack, if it even hits it blinds you. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #15 | +=================================+==========================+ | Boss: Phantom Train | Weaknesses: Fire,Dia | | HP: 9999 | | | ATK: 200 | Resistance: None | | DEF: 80 | | | ACC: 50 | | | MAG DEF: 180 | Treasure Awarded: | | EVA: 0 | - Megalixir | | AGI: 30 | | | INT: 40 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 95+ | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and be careful of his | | Acid Rain attack. It damages the whole party. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ +============================================================+ | SOUL OF CHAOS BOSS BATTLE #16 | +=================================+==========================+ | Boss: Death Gaze | Weaknesses: Fire,Dia | | HP: 30000 | | | ATK: 90 | Resistance: Blizzard | | DEF: 150 | | | ACC: 200 | | | MAG DEF: 220 | Treasure Awarded: | | EVA: 30 | - Lightbringer | | AGI: 95 | | | INT: 50 +==========================| |=================================| Gils Earned: 0 | | Recommended Level: 99 | Exp Earned: 0 | +=================================+==========================+ | HOW TO DEFEAT: | | He has a Powerful Physical Attack and I think he has a | | Death Magic. | | | | Your Black Wizards should Cast a few Tempers on your | | attackers. Your White Wizards should focus on healing and | | casting Holy now and then. Cast Flare for extra damage. | | Your attackers should focus on attacking him. | +============================================================+ /\============================================================/\ || XVI. MINI-GAMES || \/============================================================\/ As we all know, there is only one present Mini-Game in Final Fantasy I for the GBA. 15-PUZZLE. Below is information about it and how it is played. To start the 15-PUZZLE or SLIDER PUZZLE do this: While onboard your Ship, hold the A button and press the B button 23 times. If you can line up all the numbers in the correct order: ,-------------. | 1 | 2 | 3 | 4 | |---|---|---|---| | 6 | 7 | 8 | 9 | |---|---|---|---| | 11| 12| 13| 14| |---|---|---|---| | 13| 14| 15| | `-------------' You can get a Prize. Depending on how long you take, that is the Prize you get: ,----------.------------------.-----------------------------. | PLACE | TIME | PRIZE | |-----------|------------------|------------------------------| | 1st Place | 0:30:00 or less | X-POTION | |-----------|------------------|------------------------------| | 2nd Place | 1:00:00 or less | DRY ETHER, ELIXIR, | | | | EMERGENCY EXIT, | | | | HERMES' SHOES, REMEDY | |-----------|------------------|------------------------------| | 3rd Place | 2:00:00 or less | BLUE CURTAIN, BLUE FANG, | | | | RED CURTAIN, RED FANG, | | | | WHITE CURTAIN, WHITE FANG, | | | | COCKATRIC CLAWS, SPIDER SILK,| | | | VAMPIRE FANG | |-----------|------------------|------------------------------| | 4th Place | 2:00:00 or more | 100 GIL, ECHO GRASS, ANTIDOTE| | | | ETHER,EYE DROPS,GOLD NEEDLE | | | | POTION, PHOENIX DOWN | `----------'------------------'-----------------------------' ============== TILE PATTERNS ============== To move a tile, select it with the cursor and press A to move it to an empty space. You can also move a whole row at a time. Getting the tiles to cooperate might be tricky when there is only one blank space to work with. I will help you pass it by showing you a Diagram below teaching you how to get a row in order. ==================================================== Diagram 1 Diagram 2 ,-------------. ,-------------. | 1 | 2 | 3 | F | | 2 | 3 | F | 4 | |---|---|---|---| |---|---|---|---| | A | x | x | 4 | | 1 | x | x | x | |---|---|---|---|================>|---|---|---|---| | B | x | x | x | | A | x | x | | |---|---|---|---| |---|---|---|---| | C | D | E | | | B | C | D | E | `-------------' `-------------' || || || || || \/ Diagram 4 Diagram 3 ,-------------. ,-------------. | 1 | 2 | 3 | 4 | | 2 | 3 | | 4 | |---|---|---|---| |---|---|---|---| | | x | F | x | | 1 | x | F | x | |---|---|---|---|<================|---|---|---|---| | A | x | x | x | | A | x | x | x | |---|---|---|---| |---|---|---|---| | B | C | D | E | | B | C | D | E | `-------------' `-------------' ==================================================== DIAGRAM 1: Line up the first 3 numbers then place the 4th one below the destined location. DIAGRAM 2: Shift the entire perimeter once counter-clockwise. DIAGRAM 3: Move F down one space to create a gap between the 3rd and 4th number. DIAGRAM 4: Shift the 1st,2nd and 3rd number round the perimeter once clockwise. ============= 15,13,14 ============= The last row is always a bit difficult. Follow the guide below if the last row is ordered 15,13,14: Only use the last 2 rows. ,-------------. | 9 | 10| 11| 12| |---|---|---|---| | | 15| 13| 14| `-------------' 1. Position the Empty Space to the Lower Right corner. 2. Move 12 down then shift the upper row right. 3. Move 15 up then shift 13 and 14 left. 4. Move 10 down then move 9 to the right. 5. Move 15 right, 13 up and 14 left. 6. Move 15 down. 7. Move 9 left then 10 up. 8. Move all blocks counterclockwise once. ============= 14,15,13 ============= Follow the guide below if the last row is ordered 14,15,13: Only use the last 2 rows. ,-------------. | 9 | 10| 11| 12| |---|---|---|---| | 14| 15| 13| | `-------------' 1.Position the Empty Space to the Lower Left corner. 2.Move 9 down then shift the upper row left. 3.Move 13 up then shift 14 and 15 right. 4.Move 11 down then move 12 to the left. 5.Move 13 left, 15 up and 14 right. 6.Move 13 down. 7.Move 12 right then 11 up. 8.Move all blocks clockwise once. With that you have conquered 15 PUZZLE!!!! /\============================================================/\ || XVII. FINAL FANTASY I CHEAT CODES || \/============================================================\/ The Cheat Codes below are Codebreaker ones. I do not own them! Complete Bestiary FF1 Code 42002AD4 80FF 000000C3 0002 Maximum Gil FF1 Code 82002AB4 423F 82002AB6 000F Have All Items FF1 Code 420027EC 0101 0100002B 0004 420027EE 0063 0000002B 0004 Have All Weapons FF1 Code 42002898 0102 01000040 0004 4200289A 0063 00000040 0004 Have All Armor (Including off slots) FF1 Code 42002998 0103 01000046 0004 4200299A 0063 00000046 0004 Max HP (All Chars) FF1 Code 420026E0 03E7 00000004 0048 420026E2 03E7 00000004 0048 Max HP (All Chars) FF1 Code 420026E4 03E7 00000004 0048 420026E6 03E7 00000004 0048 /\============================================================/\ || XVIII. SECRETS || \/============================================================\/ ----------------------------------------------------------------- Secrets with Topi-Kun!!!!!! _/\ \ (^_^) / '-) (-' /___\ / \ Hi! I'm Topi-Kun! This FAQ/WALKTHROUGH Mascot! I bring out the Best Secrets in a Game! "Gotta Find Them All!" is my Motto! If you don't meet me in another FAQ/WALKTHROUGH, my brother Gigi-Kun or my little sister Fugi-Kun will be there!!!! ----------------------------------------------------------------- Now, let's see. Secrets for Final Fantasy I for the GBA? Check these out: - While onboard your Ship, hold the A button and press the B button 23 times to start a 15-Puzzle or Slider Puzzle Mini-Game. - Not much of a Secret but...There are 4 Chaos Dungeon in the Game and you need to defeat the 4 fiends to get them unlocked. - Did you know? If you press the B and SELECT Button at the same time, the World Map will come up. - Here's some good place to grind! A tiny strip of land located in the northeast corner of Pravoka country where enemies normally from the Lufenia region can be found. Originally a programming glitch, the "BUG" was so popular that Squaresoft kept it in all releases. When you first reach Pravoka for the first time you will likely be killed instantly by them, however if you do manage to win a battle, you'll be able to gain levels at an incredibly fast rate. To get there, go south from Pravoka until you hit mountains, then east until you reach more mountains, and finally head north until you cannot go any further north. There is a loop on the left side of the first floor of the Cavern Of Earth. While the giants are at about the same power level as the other enemies, they give a fair amount of experience and gold, and in the hall you will face giants and only giants, and the encounter rate is significantly higher. Every step you take, you encounter an enemy. See Topi-Kun at the next Secret Section! ----------------------------------------------------------------- ____ | | | | | | | | | | | | | | | | | | | | | | | | _______| |_______ \ / \ / \ / \ / \ / \ / \ / \ / \ / \/ ----------------------------------------------------------------- <==============================================================> <> ___ __ ___ __ ___ __ __ <> <> |__ | |\ | |__| | |__ |__| |\ | | |__| |__ |_| <> <> | | | \| | | |__ | | | | \| | | | __| | <> <> <> <> ------ <> <> | | <> <> ------ <> <==============================================================> /\============================================================/\ || I. GAME INTRODUCTION/INFORMATION || \/============================================================\/ Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was released in December 1988 for the Family Computer exclusively in Japan, but was later re-released worldwide for the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android, and other platforms. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original Final Fantasy, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system. The game centers on a conflict by the Palamecian Empire, whose Emperor Mateus is using hellspawn to try to conquer the world. The protagonist, Firion, along with his allies Maria and Guy, join the Wild Rose Rebellion to fight them, and meet many allies along the way to try to stop the Emperor and save the world. Final Fantasy II eliminates the leveling system from the previous game, focusing on the playable characters' stats, which increase according to how much they are used or required; for example, a character who frequently casts Magic would have their magic proficiency increase faster, while a character who frequently takes damage would have their maximum HP increase. Battles are fought in the turn-based system seen in the previous game, though each character has their class and abilities defined. /\============================================================/\ || II. GAMEPLAY || \/============================================================\/ Final Fantasy II is unique in the Final Fantasy series for not using experience-based levels. Instead of earning experience points at battles, each participant develops depending on what actions they take during the battle. For example, characters who frequently use a particular type of weapon (sword, bow, axe, etc.) will become more adept at wielding a weapon of that type, as well as increasing their physical strength. Similarly, characters who frequently cast a particular magic spell will learn to cast more powerful versions of it, as well as increasing their magical power. HP and MP increase depending on need: a character who ends a battle in critical health may earn an increase in their maximum amount of hit points, and a character who expends the majority of their magic points during a single battle, may increase their maximum amount of magic points. A handful of bugs related to this advancement system were present in release version, the most notable being the ability to cancel a previously issued command and still gain the stat-increasing benefits of having performed the action. This was possible because the game's turn-based battle system gave the player the opportunity to input commands for all four party members at once. At any point before the command for the final character in the lineup was issued, the player could return to the previous character to reissue a command. Since many statistics, such as weapon and magic spell proficiency, were based on how many times a particular command was used in battle, a little patience meant it was possible to quickly advance in proficiencies in the space of a single battle round. A similar problem manifested in the way hit point increases were granted, which allowed characters to attack members of their own party to increase their maximum hit points. These problems were replicated in both the WonderSwan Color and the PS ports. The GBA remake eliminated the command cancel bug, though the hit point increase trick remained. Various other changes were made to the GBA version, including regular maximum hit point increases outside of those gained as outlined above, to decrease game difficulty. Battle parties can consist of up to four characters. Three are present throughout the entire game, but the fourth position rotates. Final Fantasy II was the first game in the series to allow a friendly character to be placed in the "back row" during battles making them immune to most physical attacks, but still harmed with bows and magical attacks. Enemies can be arranged in up to four nrows of two creatures each (for a maximum of eight hostile opponents on screen). Only the two rows closest to the player's party can be damaged with physical attacks. By eliminating the two closest rows, the player can then physically damage the other rows. When in conversation with non-player characters (NPCs), the player can "learn" special words or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. A handful of special items can be shown to NPCs that have the same effect. /\============================================================/\ || III. DEVELOPMENT || \/============================================================\/ During the development of the first installment in the series, Square's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Hironobu Sakaguchi, who had previously mserved as the main planner for Final Fantasy, assumed the role of director to accommodate for the larger development team. Using the experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the developers fully crafted the story of Final Fantasy II first. The gameplay was then built around the narrative. The experience system was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II. Sakaguchi again created the plot for the title, with the actual scenario written by Kenji Terada. Nobuo Uematsu composed the music, as he had for the first game, while Yoshitaka Amano was again the concept artist. As with the original, Final Fantasy II was programmed by Nasir Gebelli. Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there. The game was released one day less than a year after the first game came out. In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meiky? (lit. "The Labyrinth of Nightmares"). It was published in Japan exclusively by Kadokawa Shoten. /\============================================================/\ || IV. CHARACTERS || \/============================================================\/ This is the list of all the Characters in the game, giving you their names and information about them. /\------------------------------------------------------------/\ || i. Main Characters || \/------------------------------------------------------------\/ Below, are the list of Main Characters/Party Members in the game: FIRION - is the main character. The adopted friend of Maria and Leon, and childhood friend of Guy, he seeks to destroy the Empire to avenge his fallen family. MARIA - is Firion and Guy's childhood friend, and the female lead. She quests to find her brother Leon, who disappeared after being attacked by the Empire. GUY - is a friend of Firion and Maria. He speaks in a stunted manner, and can speak to animals. LEON - is Maria's older brother, and the new Dark Knight of Palamecia. He went missing during the attack on Fynn, and has since grown to be the emperor's most faithful follower. MINWU - is a White Mage and Hilda's personal adviser. He joins the party during their first adventures, and is learned in the arts of magic. JOSEF - is a miner, and helps the resistance gain mythril. GORDON - is the prince of Kashuan, and fled from battle after his brother, Scott, died in the battle for Fynn. He believes himself to be a coward, and to prove himself fit for the throne, he journeys with Firion and his allies to aid in the defeat of the Empire. LEILA - is a pirate who attempts to rob the party, but her crew is weak and Firion, Maria, and Guy easily defeat them. She repents, and decides only to attack the Empire instead. RICARD - Highwind is the last Dragoon of Deist. Having been stuck in Leviathan for some time, he is eager to return to action and stop the Empire to avenge his fallen allies. SCOTT - is a prince of Kashuan and the older brother of Gordon. /\------------------------------------------------------------/\ || ii. Other Characters || \/------------------------------------------------------------\/ TOBUL - is a non-playable character in Final Fantasy II. He is the resident smith of Altair. SATAN - Satan is an unseen character from Final Fantasy II. While his existence is not referred in the game, he is present in the novelization Final Fantasy II Muma no Meikyu. PAUL - Paul, also known as Pavel, is a thief loyal to Fynn from Final Fantasy II. Better at working alone than with others, he is encountered many times, where he helps the party. NELLY - Nelly, also known as Nellie and Molly in the PlayStation version, is a non-playable character in Final Fantasy II. She is the loving and supportive daughter of Josef. EMPEROR MATEUS - The Emperor of Palamecia is the main antagonist of Final Fantasy II. He is the ruler of the Palamecian Empire and aims to conquer the world through demonic forces. Though known simply as the Emperor in Final Fantasy II, he is named Mateus (?????, Matiusu?) in the Japan-exclusive novelization: Final Fantasy II Nightmare's Labyrinth by Kenji Terada. His name, Mateus, is referred to in Dissidia Final Fantasy with his best weapon, Mateus's Malice. He is known as Empire in the Dark Shadow Over Palakia translation. PRINCESS HILDA - Princess Hilda later known as Queen Hilda, is a non-player character from Final Fantasy II. She is the daughter of the King of Fynn and the leader of the Wild Rose Rebellion, to which the main characters belong. ELINA - Elina, also known as Elena, is a minor non-playable character in Final Fantasy II. A widow living in Castle Deist, her husband Phillip was a Dragoon who was killed when the Palamecian Empire raided Deist. She has a son, Kain, and is a friend of Ricard. DEUMION: Deumion is a non-playable character in the 20th Anniversary edition of Final Fantasy II. He is an amazingly powerful wizard with the ability to summon holy creatures, and was chosen to be the guardian of the ultimate magic, Destroy. His status as guardian keeps him eternally young. CID'S UNDERLING (named Tom in the Dark Shadow Over Palakia prototype) is a minor, non-playable character in all versions of Final Fantasy II. He can be found in Poft, as the right hand man of Cid. The player can pay Cid's Underling for use of the airship, prior to the destruction of the city. In the Dawn of Souls version, Cid's Underling can be found in the town of Machanon, feeling "lucky" that he can be Cid's underling even in "Hell". CID - Cid is a character from Final Fantasy II. He is the first character from the series to bear this name (Cid of the Lufaine was only introduced in the Dawn of Souls remake of the original Final Fantasy), starting a tradition to name a character Cid in every subsequent Final Fantasy game. BORGHEN - Borghen, also known as Borgan, is the tertiary antagonist of Final Fantasy II. He was once a noble man who became an evil general. A man with cowardly traits, he tends to let others do his work for him, while hiding behind those stronger than himself. ANGEL - The angel in the Game Boy Advance version is depicted as a blond male child dressed in a white gown with a pair of wings on his back. Unlike the other angels in the series, his hair covers most of his face. Sanctuaries are scattered across the world within towns, and praying at the altar will revive all KO'd party members in the party with 1 HP at no cost. Two angels will descend upon the fallen party member(s) and revive them before the angels take their leave. They resemble the angel from the Life spell effect. /\============================================================/\ || V. GAME CONTROLS || \/============================================================\/ This Section covers the Controls in the game. _______________________________________ /___L___/ \___R___\ .' _____________________ '. | _ | | | | _| |_ | | | | |_ O _| | | (A) | | |_| | | (B) | | | | | | Start o | | | | Select o |_____________________| ////// | | | GAMEBOY ADVANCE | | '.______ '.___________________.' ______.' \____________________________/ NINTENDO!!! D-Pad: To Move Character/Cursor A button: To Confirm and talk to people B button: To Cancel Hold while moving to Dash (Only in Towns) Start button: To Open the Menu B + Select button: View the Map L and R button: To Scroll between Characters in the Menus /\============================================================/\ || VI. STORY/PLOT || \/============================================================\/ S T O R Y A long-lived peace... ...is at an end The emperor of Palamecia has called forth monsters from the underworld ...and has begun his campaign for world conquest. A rebel army arose in the Kingdom of Fynn to thwart the emperors' plans But the rebels' castle fell to an all-out assault by the empire Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the imperial forces They had lost their parents at the hands of the empire But their escape wasn't over... <==============================================================> P L O T The Emperor of Palamecia summons forth monsters from Hell to dominate the world. Firion, Maria, Guy, and Leon are orphaned when the Empire attacks Fynn and they are cut down by imperial soldiers as they flee. Firion, Maria, and Guy are rescued by forces belonging to the Wild Rose Rebellion led by Princess Hilda and taken to Altair to be revived, but Leon has gone missing. Though they ask to join the rebellion, Hilda refuses due to their youth and inexperience. Firion, Guy, and Maria return to Fynn and find Prince Scott on his deathbed. He tells the party of Count Borghen's betrayal and asks them to encourage his brother Gordon, who is afraid to join the rebels. Scott asks them not to tell Hilda his feelings for her, and gives them a ring to take back just before he dies. Returning Scott's ring convinces Hilda that Firion's group is strong enough to join the fight. She sends the group to Salamand in search of Mythril. Josef, a member of the rebellion, was sent to search for it, but Hilda hasn't heard from him since. Hilda's right-hand man, Minwu, joins the party for this mission. The party finds Josef, who is unwilling to give any information, as the Palamecian Empire has kidnapped his daughter Nelly, and Borghen has threatened to kill her if Josef helps the resistance. He tells them to go to the Semitt Falls and free her, along with the townspeople who have been enslaved in the mines. They do so and also rescue Paul, a thief in the rebellion's employ. After defeating one of the mimperial Sergeants, the party takes the Mythril and returns to Altair. After the weaponsmith Tobul crafts Mythril equipment for the resistance, the party is dispatched to Bafsk. The Empire has enslaved the residents and made them build a powerful airship known as the Dreadnought. It was built under the watchful eye of an imperial known as the Dark Knight, but he was replaced by Borghen after the loss of the Mythril. This gives the resistance the opportunity to destroy the Dreadnought before it is finished. Just before the party reaches the massive airship from the Bafsk Sewers, the Dark Knight, who has not left Bafsk after all, takes control of the airship and lifts off. The Dreadnought attacks the cities of Poft, Paloom, Gatrea and Altair, but the secret base at Altair is unharmed. Minwu leaves to care for the ailing King. After talking to Cid, owner of the world's other airship, Hilda and the party decide to obtain Sunfire from Kashuan Keep. To enter, they need either the Goddess's Bell or the voice of a Kashuan. Josef helps the party reach the Snow Cave with a snowcraft, and the party retrieves the bell located within. On the way out, Borghen attacks the party, and although he is defeated, he sends a boulder after them. Josef holds back the boulder to allow the party to escape and is crushed. With heavy hearts but renewed determination to avenge Josef, the party heads for the abandoned kingdom of Kashuan to retrieve the Sunfire. They enter the keep and find Gordon, who came on his own but was unable to make it past the monsters inside. He joins the party and helps them to locate Egil's Torch, the only vessel they can use to carry the Sunfire. The party defeats a Red Soul for the torch and retrieve the Sunfire. As they leave, they witness Cid's airship being captured by the Dreadnought, which parks to replenish fuel supplies in the far south. The party heads there, frees Cid (and Hilda, who was on board Cid's airship), and throws the Sunfire into the Dreadnought's engine as directed by Cid. They meet the Dark Knight in the engine room and Maria recognizes his voice, but they have no time and escape just before the airship is destroyed. The party returns triumphantly to Altair, only to learn the King is about to die. With his last breaths, he plans a three-pronged attack on the Empire to take back Fynn. In his plan, Minwu heads to Mysidia to retrieve Ultima, the ultimate magic tome, Gordon takes command of the rebel army to attack Fynn directly, and Firion's party heads to the island nation of Deist to enlist the aid of the Dragoons. Hilda has started behaving strangely and retires to her chambers. The party accepts passage from Leila, who reveals that she is a pirate captain and tries to mug the party. When they defeat her and her crew, she is impressed and joins them. They reach Deist, but find the Dragoons fallen in battle and only a single Wyvern remaining. The beast is dying, poisoned by the Empire. It gives the party the last Wyvern Egg, which the party drops in the healing spring at the bottom of Deist Cavern to incubate it and hasten its growth process. The party returns to Altair empty-handed and Firion learns that the Hilda they rescued is a Lamia Queen in disguise. The real Hilda is being held as a prize in the tournament at the Palamecian Coliseum. The party, with Gordon in tow, make haste to reach Hilda, defeating a Behemoth at the Coliseum to earn her as a prize. The Emperor overseeing the match dispatches the party and has them thrown in the dungeons. They are saved by Paul, who unlocks their cell. Hilda and Gordon escape on their own while the rest of the party draws the guards' attention. The rebel army plans an attack on Fynn and encamps outside the town. Firion, Maria, Guy and Leila lead the attack and defeat the imperial castellan, Gottos, earning the rebels an important victory. Minwu and the Ultima Tome are nowhere to be found so Hilda instructs the party to look for him and retrieve the Tome from the Mysidian Tower. After obtaining the Crystal Rod from the trials on the Tropical Island, the party heads for the Tower, only to be swallowed by the Leviathan. Shipwrecked and separated from Leila, the party works its way from Leviathan's innards to the mouth, where, with the help of Ricard Highwind the Dragoon, they retake the ship by defeating a Roundworm. They head for the Tower with Ricard, best the Fire Gigas, Ice Gigas and the Thunder Gigas and find Minwu at the Chamber of the Seal. He has been waiting for Firion's group to arrive; once they are there, he uses his life force to break the seal. The party takes Ultima and returns to Fynn, but discover the towns of Altair, Gatrea, Paloom and Poft have been destroyed by a mysterious force known as the Cyclone. It threatens to tear the world asunder if the party cannot figure out how to stop it. Hilda explains a pendant can be used to call wyverns in the chamber at the top of the castle, and Paul gives them the item. The pendant calls the young wyvern that was hatched at Deist, and they fly it into the Cyclone. They infiltrate the fortress inside the storm and defeat the Emperor. A victory celebration is held at Fynn, but it is interrupted by the news that the Dark Knight is Maria's long-lost brother Leon, who has crowned himself Emperor. Cid, dying after the attack on Paloom, gives the party his airship, and they fly to Palamecia. Leon refuses Maria's pleas and prepares to battle, but the Emperor returns from Hell, now more powerful than ever, and reveals his intentions of bringing Hell to Earth, no longer caring about ruling Palamecia. Ricard sacrifices himself in battle against the Emperor so that the others can escape on the Wyvern. After Ricard's death, the Dark Emperor raises Castle Pandaemonium, the fortress of the Lord of Hell, to start a new empire. Leon joins the party at Firion's behest, and they set out to prepare for the final battle. After returning to Deist to earn the Excalibur, the treasured sword of the Dragoons, the party fights through the Jade Passage, entering Pandaemonium from underneath as other forms of approach are impossible. Inside the castle, the party fights its way through several of the Emperor's most powerful minions, including an undead Borghen, en route to the throne at the top. A fierce battle ensues as the Emperor attempts to destroy the last hope of the resistance. Despite his powerful spells and his ability to call down meteors, Firion and the others defeat him for good. They return to Castle Fynn where Hilda, Gordon, Nelly, Leila and Paul wait to congratulate the party on the victory. Life begins anew for everyone, but Leon takes his leave, feeling that too much has happened between them for him to stay. Maria protests, but Firion says they will be waiting when Leon is ready to return. With the war's end, the monsters called from Hell vanish and the world returns to peace, eventually to forget the bitter memories save for the efforts of the young heroes who saved them all. =================== SOUL OF REBIRTH =================== In the GBA and PSP versions, a new story, titled Soul of Rebirth, tells the tales of the four party members who died defending Firion and his party to see the Emperor defeated. Minwu wakes up in a mysterious cave and tries to figure out where he is. He finds Scott, the prince of Kashuan, who had died earlier. After defeating a few soldiers, the two find Josef, being confronted by a hideous zombie-version of Borghen. The three of them defeat Borghen, and start searching for answers about where they are. They find Ricard, who is fighting the Roundworm, and aid him. He joins Minwu's party. They find their way out of the passage, and learn that they are in the afterlife. The town of Machanon was built as a safe house for the souls trapped in this unknown dimension. They find Cid, Tobul and other rebels, who helped build the place, and who encourage the party to explore the other two mysterious portals that appeared in Machanon not long ago. After adjusting themselves to the difficult battles of the afterlife, Minwu and the party enter one of the portals, and find themselves in the Chamber of the Seal, Minwu's resting place. Minwu must again break the seal, but this time, he is powerful enough to do it without sustaining fatal injuries. The party enters the chamber and attempts to claim Ultima, but are met with the guardian of the spell in the afterlife: the Ultima Weapon. The party defeats the monster, and claims Ultima. This leaves one final portal, which leads to the Unknown Palace. Like Pandaemonium before it, the Palace is guarded by fierce creatures, and contains some of the most powerful equipment. Minwu's party finds four the Stardust Rod (for Minwu), the Wild Rose (for Scott), the Bracers (for Josef), and the Wyvern Lance (for Ricard). After all the battles, the party meets the Light Emperor, who asks for forgiveness for his dark side's actions. The Light Emperor explains he split into two entities when he was defeated, and that Firion and the party defeated the dark half in Pandaemonium. He explains they are in Arubboth, the passage to Heaven, and that they can rest in peace. The subconscious souls of their still-living friends and family appear and tell them they must not be fooled by the Light Emperor, because he is just as evil as the Dark Emperor. The party recovers their will to fight and defeats the Light Emperor. The four heroes return (at least in spirit) to Castle Fynn, where they witness the end of Firion's party's adventure. Minwu, Scott, Josef and Ricard fade away, presumably going to Heaven. /\============================================================/\ || VII. GETTING STARTED || \/============================================================\/ OK folks, get your GBA, slot in the Final Fantasy I & II: Dawn Of Souls and switch on the GBA! When the game begins, you see the title logo and the game tells you to hit the Start Button. After that you are instructed to choose a game to play: 1. Final Fantasy 2. Final Fantasy II 3. Bestiary For now, let's select the second one now, Final Fantasy II! Oh, you're taken back to another title screen. Press Start once again and this time hit the A button to start a New Game. You are not allowed to select your own character in this game. You're only allowed to change their names. Press the START button when ready. I'll use their default name in the Walkthrough. Enjoy the Cutscene and the Game begins with a battle. /\============================================================/\ || VIII. WALKTHROUGH || \/============================================================\/ Okay then, this walkthrough will cover the whole game coverings all the items....but hey no ones perfect, I'll try my best, send me a message or something if I missed any item. NEVER SELL YOUR EQUIPMENT UNTIL I TELL YOU TO!!!!!!! Or do whatever you want...who cares about what I say >_> _ _ / \========================================================/ \ | | PROLOGUE - THE BEGINNING | | \_/========================================================\_/ The game begins with the Story. While the story is in progress, you see a kid playing around in a peaceful village but suddenly, a Man with his Black Knights, come in and sets the village on Fire! The Fire transforms into monsters. Frightened, the villagers runs. The screen switches to a Castle where the Knights come in and alerts the Princess. A Rebellion Army is formed to defeat the Emperor Of Palamecia but an all-out assault by the Emperor allowed them to seize their Castle. The Princess escapes to a town called Altair. Four youths from Fynn found themselves escaping from the Emperor's Army. Their parents life taken by the hands of the Emperor, their escape wasn't over... You are thrown into a fight. +==============================================================+ | Overworld | +==============================================================+ The fight takes place in the Overworld in a Forest Area. The Black Knights are very strong, so just do as the story says, Flee. Use the Flee Command and watch as the Black Knights wipe out your party. +==============================================================+ | Rebel Hideout | +==============================================================+ You see Firion on the Floor being healed by a man in white. The princess, Hilda asking him if Firion will be all right. Minwu, the man is white says Yes because he sense a great force within Firion. Prince Hilda found them injured and decided to bring them here. They decide to leave Fynn saying they should head to the meeting. The empire is building the Dreadnought in Bafsk. They mustn't allow the empire to complete it. They leave. Firion wakes up and begin to search for his friends. He also leaves this room. He finds Guy and Maria outside but Leon is nowhere to be seen. They go visit the Princess in her Chambers. The Princess is glad that they are awake. Firion asks the Princess whether they could join the rebel army. Of course the Princess refuses saying they are too young and that they should go home but their parents are dead and Fynn, their home is now in the hands of the Empire (Good job "Princess"). The Princess allows us to stay at Altair if we want. She also says the Secret Code is WILD ROSE. A Command comes up. Select Learn then Select WILD ROSE to learn it. Select Ask then WILD ROSE and she will tell you that it is the insignia of Fynn. It represents their hope and future. Fynn is now held captive by the empire...and Leon, if he is there...he.. could...be.....>_> She tells you to speak with Minwu the White Mage who healed your wounds. He might tell you something useful. You can cancel the Command Box by pressing the B button. You gain control of your Party...Our Journey Begins!!!!!!!!!!!! _ _ / \========================================================/ \ | | CHAPTER 1 - THE REBELLION | | \_/========================================================\_/ +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Potion | |_____________________________________________________________| _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| +--------------------------------------------------------------+ | Rebel Hideout | +--------------------------------------------------------------+ Even though we are in Altair, we are presently in the Rebel's Hideout. If you followed the previous Chapter, you must have already talked to Princess Hilda. Talk to Minwu and he tells you he sees your future. Your first destination is Fynn. Ask him about WILD ROSE and he will tell you that if any of your party members fall, you can revive them at the Sanctuary. Talk to the Guards in this room to find out about the Port of Paloom that lies to the far East but you can't reach it without a Canoe and that you are in the Rebel War Room. Talk to the Old Man here too to get a useful information that Fynn is a dangerous place right now and that we should stop at a town to the north from Altair called Gatrea. He also tells you to go back to the room you were healed. The Old Men there will teach you the Game Basics. Let's go there now. Exit this room via south door. Go left and through the door to the room you were healed. This room has 10 Old Man here. They teach you about: WEAPONS INFORMATION DISPLAYED ON THE STATUS SCREEN FLEE COMAND MONSTERS SKILL LEVELS ARMOR MAGIC FORMATION COMMAND KEY TERMS TREASURE CHESTS All are useful information. Read them. Exit this room and go right do not go down the stairs, continue right then down to be at the southeast high corner. There are 2 rooms here. Go into the upper one. Talk to the guards to find out that you are in the King's Chamber. He was injured during the process of fleeing from Fynn. Talk to the King, (the person on the bed) and he will say an arrow struck him in the back. His daughter, Hilda is now in command. Exit this room and go into the south one. It's empty. This must be the Princess Bedroom. Exit here and backtrack up then left. Go down the stairs from before. Talk to the people around to find out Prince Gordon of Kashuan is hiding out here in Altair and that he has lost motivation. From this Dining-Like Hall, go left to find a Chest containing a POTION. Use the A button to open a Chest when standing in front of it. From the Dining Hall, go south and through the door to exit this Hideout. +--------------------------------------------------------------+ | Altair | +--------------------------------------------------------------+ Finally in the actual town. To the west is the Inn, to the northwest is the Item Shop, to the South is the Armor Shop. From the Armor Shop, to the northeast is the Weapon Shop. From the Weapon Shop, to the north is the Church or Sanctuary while to the northeast is the Spell Shop. The man walking near the Rebel Hideout is called Paul. He is the greatest thief in the world. Ask him about WILD ROSE and he'll say he can never steal from the Rebels. Fynn was also his home. The man north of the Rebel Hideout across a Bridge is Prince Gordon, he is nothing but a coward now. When his brother, Scott fell in battle, he fled from Kashuan. Ask him about WILD ROSE and he'll say he wants to join but Princess Hilda will probably refuse. He also says you should go ahead and laugh..... (ha...ha...he..hahahaha) Anyway, speaking to the other people in town helps to know that Paul is a humble thief who only steals from the imperials, that there is a fine blacksmith named Tobul in the Weapon Shop but somethings been bothering him and that this town hasn't been taken by the empire...yet... Go into the Weapon Shop. Talk to the Old Man there to find out he is just an old geezer, ask him about WILD ROSE and he'll tell you he's the best blacksmith in the world! That is all for this town. Now to other matters. As you know, there is no Leveling up system is this game. You can increase your stats through the ways the Old Man said back at the place Firion was healed: ================================================================== HP===>Lose several HP during a SINGLE battle. MP===>Use several MP during a SINGLE battle. STRENGTH===>Use the Attack Command in MULTIPLE battles. ENDURANCE===>Lose several HP during a SINGLE battle. SPIRIT===>Use several White Magics in MULTIPLE battles. INTELLIGENCE===>Use several Black Magics in MULTIPLE battles. ACCURACY===>Use of Weapons in MULTIPLE battles. EVASION===>Enemies uses Physical Attack on you in MULTIPLE battles. AGILITY===>Enemies uses Physical Attack on you in MULTIPLE battles. MAGIC DEFENSE===>Enemies uses Magic on you in MULTIPLE battles. WEAPON SKILL: Use that Weapon Multiple times MAGIC SKILL: Use that Multiple times NOTE: As some stats increase some decrease. STR increases, INT decreases. INT increases, END decreases. SPI increases, STR decreases. ==================================================================== The way I will do my party is that, Firion will carry double WEAPON! Guy will carry a WEAPON and a SHIELD. As for Maria, she is my MAGE. Both Black and White. She will be left with her Bow or I will her a Staff later in the game. Once again I advise you follow my Party set up to understand the Walkthrough better Time to get equipped!!!! Your default Gil is 400. We need more...but for now, I gave Firion Buckler to Guy. Exit the town to the Overworld. NOTE: The Cost to sleep in an INN increases as your party grows. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ALTAIR, GATREA and FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | |___________________|_________|________|_______|_______________| In the Overworld, grind for Gil's for now until you have a total of 900 GILS. Go back to Altair. +==============================================================+ | Altair | +==============================================================+ I bought the following Equipments for my PARTY: FIRION: 1 BROADSWORD (Now he has 2) 1 LEATHER CAP 1 LEATHER GLOVES GUY: 1 LEATHER CAP 1 LEATHER GLOVES MARIA: 1 LEATHER CAP 1 LEATHER GLOVES 1 LEATHER ARMOR FIRE TOME CURE TOME THUNDER TOME BLIZZARD TOME I used the spare change I have for some Antidotes since I now have cure, I won't be buying too many potions this early in the game. But don't mind me, buy whatever you want. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ALTAIR, GATREA and FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | |___________________|_________|________|_______|_______________| Back in the Overworld, time to grind to get our Stats up. Get your party HP above 70 and your Mage MP above 15. Get your Weapon Skill to Level 3 depending on what weapon you chooses to use, Get your Spells to Level 2 if you got any spells. A fast way to get HP up is by attacking yourself :D Just don't commit suicide. I used Thunder to hit my whole party to get HP up. When you're done, go heal up and get ready to set out. From Altair, go north and cross the small bridge, glad we don't have to do a favour to repair it like FF 1. After crossing the bridge, travel northwest then north. Do not cross the bridge but instead, continue north to see a small town in the middle of a Forest. Go into it. NOTE: Fight the Monsters to update your Bestiary. +==============================================================+ | Gatrea | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Javelin | 80 Gil | | Broadsword | 100 Gil | | Axe | 100 Gil | | Bow | 20 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: To the north, from the Entrance of the Village. ARMOR SHOP: East, from the Church INN: To the west, from the Entrance of the Village. ITEM SHOP: West from the Inn CHURCH/SANCTUARY: North from the Item Shop ================================================================ I got an Axe for Firion. Now he has one Broadsword and an Axe. Speak to the villagers to get some juicy information. Fynn is just across the lake like the small boy says, The gates of Fynn are drawn and nobody can enter, Gatrea and Altair hasn't been taken over by the Imperials but when they obtain the Dreadnought, nothing can stop them. There's a pub just on the outskirts of Fynn. When the empire attacked, the barkeeper couldn't escape in time. He might still be pouring drinks for the imperials. That is all in this town. Exit it. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ALTAIR, GATREA and FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | |___________________|_________|________|_______|_______________| Our next Destination in Fynn which is just north from here but we need to cycle around to reach it. Travel west, north then east through the forests then southb(stay close to the Light Blue Water) to get to a city with a castle surrounded by walls. Go into the Village since you can't access the Castle. +==============================================================+ | Fynn | +==============================================================+ | MONTERS ROAMING INSIDE FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Captain (5) | 750 | 60 | 50 | 300-900 | |___________________|_________|________|_______|_______________| _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Potion | | Potion | | Potion | | Ring (World Map) | |_____________________________________________________________| You will be having random monsters encounter here. Why? The town was freaking taken by the Imperials!!! When you enter this town, go up and Firion will notice the Black Knight above (They are Captains). We have to be careful when moving in Fynn. Firion says not to approach the Imperials. If you do, you will go into a battle with a Captain. Really Strong Dude. The shops are empty since the Imperials took over. Well, all you have to do is NOT SPEAK TO ANYONE until I say so. As for the people out there who think they can defeat a Captain.. YOU CAN'T!!! NOTE: Fight the monsters to increase your Bestiary. NOT THE CAPTAINS. Leave them alone. From the entrance, go north, the Inn is blocked. Continue north pass all the building to get to the outside the walls surrounding Fynn but not outside the Town. Stay close to the wall and cycle east then south to see a Building with the label PUB. Go into it. SO MANY IMPERIALS HERE!!! COME AT ME BRO!!! .......Wait, they don't notice us...you need to speak with them to enter into a battle like the others outside. Talk to the Barkeeper behind the counter. He tells you no one is allowed behind the counter. Ask him about WILD ROSE and he notices you're a Rebel. He tells you about a secret passage through the wall he's blocking and says an injured soldier is there. Tired of the imperials, he says he is sick of this place and runs off....Go through the secret passage and go down the stairs. You see the injured Soldier here. Loot the 3 chests for 3 POTIONS and talk to the injured Soldier. He tells you to kill him if you want to take him to the empire. Ask him about WILD ROSE. You find out that he is Scott, Prince of Kashuan! He asks you for a favour, he tells you to tell Gordon to have faith in himself to find his true strength. He also tells you to tell the King that the reason Fynn fell so easily was because Count Borghen betrayed us and was made a general in the imperial army! He also tells you to tell Hilda that... he..loves her...but then tells you not too. Maria then has the chance to ask him about Leon. Sadly, Scott knows nothing about Leon. He gives you his RING and then....dies :( Please, a moment of silence......... Anyway, that's that...The Ring he gave you allows you to view the WORLP MAP when you press the B+Select Button in the Overworld. Exit Fynn back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ALTAIR, GATREA and FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | |___________________|_________|________|_______|_______________| Back here, try out your new World Map so you know where you are. Travel back to Altair. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Canoe | |_____________________________________________________________| _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Back here, Go talk to Gordon. Use the Item Command and select RING. He'll ask if his brother really said all those things about him. Yeah he did. The King of Thieves isn't here anymore, wonder what he went to go steal. ;) Go to the Rebel Hideout and talk to the Princess. Use the RING as an Item and she will notice it belonged to Scott. Firion tells the Princess about his passing away. Hilda asks them if he said anything but Firion doesn't tell her about his Love for her. Firion says Hilda should keep the Ring (Right Firion, give her our World Map..:/ ) She refuses, saying we should keep it as men of courage. Noticing our courage and awesomeness, she asks us to get a legendary material called the MYTHRIL. The Command Box comes up. Learn MYTHRIL. Ask her about MYTHRIL and she'll say we lost the battle against the emperor because we were ill-equipped. The black knights used armors made of Mythril. She placed a man named Josef of Salamand in charge of finding the location of the MYTHRIL. They've been out of contact for long now. We must go help him. She tells you to go with Minwu to find out what happened. Exit the Conversation and talk to Minwu. We must go through Paloom to reach Salamand. Minwu joins your party and gives you a CANOE!!! Minwu is great at MAGIC!!! He is a Sage!!! I took his Copper Cuirass and gave it to Firion and gave Minwu the Leather Armor. Also bought him some Equipments. Left him with his Staff. Talk to Hilda again and she will bring up DREADNOUGHT. Learn it and Ask her about it. She will tell you the people of Bafsk are being forced to build it. The Dreadnought is a massive AIRSHIP. Learn AIRSHIP and ask her about it. She tells you about Cid, the one who build the Airship. He carries people around it for a Price at Poft. Talk to the Old Man where the Princess is and he'll mock you by saying you should head to Paloom then Poft and take a Ship to Salamand saying whelps like us won't make it by foot. We'll show him!!! Well then, next stop, let's visit the King in his Chambers to keep him updated on what is happening in his Kingdom. The King tells you that Scott had proposed to Hilda before but Hilda never said Yes or No. He would have been a good husband. Ask him about WILD ROSE and Firion will tell about Borghen betrayal. Ask him about MYTHRIL and he'll tell you Mythril was once a common material long ago (In FF 1 it was common). He also says it can be mined north of Semitt Falls. Ask him about Airships for a "?" mark. Ask him about Dreadnought and he will be surprised that the empire dare to build it! This is the first time he had heard of it... Speak to Gordon about the DREADNOUGHT to be told that when it is completed, everything is over. But what can he do, he couldn't even save his brother...Ask him about MYTHRIL and he'll say there was a Mythril Sword back at Kashuan. His brother was very fond of it. Go over to Tobul and ask him about MYTHRIL and he'll say he could make great weapons and armors with it. That is all. Let our next journey begins. SAVE YOUR GAME! _ _ / \========================================================/ \ | | CHAPTER 2 - MYTHRIL | | \_/========================================================\_/ +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| This is where we stopped off previously. Get ready to head out. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE ALTAIR, GATREA and FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | +==============================================================+ | MONTERS ROAMING OUTSIDE PALOOM: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | |___________________|_________|________|_______|_______________| As you guessed, we are travelling to Paloom but first, grind until your 3 main characters HP are above 100, your Mage MP above 20. Your spells should enter Level 3. Other things might increase along the way. Use Minwu SAP Spell to drain your Mage Magic allowing you to Level it up faster. But you can train those as you travel. From Altair, Go north, across the bridge or light blue water (Canoe) then continue north to a light body of water. Follow it via Canoe east. You will see a Town surrounded by a Wall near a Port with a Ship. Go into the town. +==============================================================+ | Paloom | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Dagger | 150 Gil | | Mace | 150 Gil | | Axe | 100 Gil | | Bow | 20 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Copper Cuirass | 150 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cure Tome | 100 Gil | | Blink Tome | 300 Gil | | Protect Tome | 300 Gil | | Shell Tome | 300 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: North, from the inn. ARMOR SHOP: West, from the Weapon Shop. INN: To the east, from the Entrance of the Village. ITEM SHOP: South, from the Inn. SPELL SHOP: Southwest, from the Armor Shop. ================================================================ From the entrance of the village, go right to see a Pirate standing next to a building. Talk to him and he'll take you to Poft for 32 Gil only! VIA SHIP!!! Forget it. >_>....Remember what the Old Man said back at Altair, let's prove him wrong. We shall trek. >_> The shops are good! Here's the goodies I bought: BRONZE HELM, GLOVES and COPPER CUIRASS for all my Party Members. BRONZE SHIELD goes only to Guy. MACE for Minwu. BLINK, PROTECT and SHELL for Maria. As for the people in the town. Talking to them allows you to know the following: The empire hasn't attacked Paloom or Poft..yet, The ship heading out their Port takes you directly to Poft. One Pirate asks Maria out for a drink. NOT A CHANCE! Bafsk and Salamand are under the empire and a girl asks Firion to settle down with her. NEVER! That is all. Get back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PALOOM: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | +==============================================================+ | MONTERS ROAMING OUTSIDE POFT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | |___________________|_________|________|_______|_______________| All right! Let's trek! Travel all the way Northeast staying close to the Water. Follow it to reach a town surrounded by walls with a Port. If you took the Ship, you would have docked there. Go into Poft. +==============================================================+ | Poft | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Dagger | 150 Gil | | Mace | 150 Gil | | Axe | 100 Gil | | Bow | 20 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Copper Cuirass | 150 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cure Tome | 100 Gil | | Blink Tome | 300 Gil | | Protect Tome | 300 Gil | | Shell Tome | 300 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: West, from the Item Shop. ARMOR SHOP: North, from the Inn. INN: North, from the Entrance of the Village. ITEM SHOP: West, from the Inn. SPELL SHOP: North, from the Weapon Shop. PUB: (Not a shop) To the west, from the Entrance of the Village. ================================================================ The shops here sells the exact same thing as Paloom! Darn it >_> Talk to People here for the following information: This is the Port of Poft. Salamand is to the north and Bafsk is to the East. Cid can be found at the Pub, Bafsk is under the empire. They are building something terrible there. Cid's the only one who can fly an Airship...since it is the one that he made. Go into the Pub. Cid and his men are here. Cid's men all talk about Bafsk and terrible thing being build. One of the Cid's Men will ask you if you want to fly on the Airship. You get to choose a location you want to go to for a price. Forget him! We shall trek! Talk to Cid and he'll ask if you want to ride the Airship. It'll take you anywhere for a price. :/ Ask him about AIRSHIP and he'll tell you to pay the guy standing next to him. That is all here. If you ask Did about the other things..he'll just say "?". But Ask him about Dreadnought to have a hit that it will be big, bigger than the Average Airship. Head out after you have rested and restocked. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE POFT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | +==============================================================+ | MONTERS ROAMING OUTSIDE SALAMAND: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | |___________________|_________|________|_______|_______________| NOTE: The upper space in Poft when in the Overworld, is where the Airship will be parked if you paid Cid's Apprentice. Onward! From Poft, travel north to hit a brown mountain. Continue northwest staying around the Mountains. Continue north to see a Snowcapped Mountain. Just go west to see a Town surrounded by snowy walls. Go into it. +==============================================================+ | Salamand | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Mace | 150 Gil | | Longsword | 200 Gil | | Battle Axe | 250 Gil | | Long Bow | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Bronze Armor | 200 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Life Tome | 1000 Gil | | Sap Tome | 1000 Gil | | Warp Tome | 1000 Gil | | Teleport Tome | 1000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: West, from the Inn ARMOR SHOP: West, from the Weapon Shop. INN: North, from the Entrance of the Village. ITEM SHOP: West, from the Entrance of the Village. SPELL SHOP: East, from the Entrance of the Village. CHURCH/SANCTUARY: North, from the Spell Shop. ================================================================ This town is filled with snow! Maybe it's because, this is the North end of the World Map. This town also have decent weapons and armors. Good Magics too...but they are costly. Hmmm....... Go outside and grind until you have a total of 3000 Gil. It is important to buy the TELEPORT and LIFE Spell! Which costs 2000 Gil's. Use the remaining 1000 to buy some new equipments: I equipped Firion with a LONGSWORD and BATTLE AXE. I got another BATTLE AXE for Guy. The LONG BOW for Maria. Also got a LONGSWORD for Minwu. Got Bronze Armor for my whole team just to make the Bronze Set complete. :/ Forget about the SAP and WARP Spell for now. We will come back later to get it. Just get the TELEPORT and LIFE Spell. As for the people here, talk to them to get the following gossip: Semitt Falls is beyond the mountain range south from Salamand, that's where the Empire has been mining for Mythril. The empire enslaved all the men of Salamand to mine at Semitt Falls. We have to save them. And finally a woman loves Josef but she thinks she only gets in the way. Go into the House at the northeast corner of town. In here, you will find Josef. Talk to him and he'll ask you what business you have with him. Below are the things you can Ask him about and his reply: WILD ROSE: He won't believe we were sent by Princess Hilda. DREADNOUGHT: He has heard of it, an abomination of a ship. MYTHRIL: He dances around? Then says he has little information of it but first we must free the men of Salamand before we talk. With that our next destination! SEMITT FALLS. Exit back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE SALAMAND: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | +==============================================================+ | MONTERS ROAMING OUTSIDE SEMITT FALLS: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Land Turtle (3) | 140 | 35 | 35 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Magician (3) | 80 | 17 | 9 | 75 | |___________________|_________|________|_______|_______________| From Salamand, travel directly west to the end until you see the sea. Follow it south to see Light Blue Water. Follow it with your Canoe East through the Narrow Stream. At the end of the Light Blue Water Stream, you will see a Waterfall and a Cave. The Cave leads to Semitt Falls. Go into it. +==============================================================+ | Semitt Falls | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 200 Gil | | 400 Gil | | Eye Drops | | Potion | | Hi-Potion | | 200 Gil | | 250 Gil | | Fire Tome | | Teleport Tome | | Mythril | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE SEMITT FALLS: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Land Turtle (3) | 140 | 35 | 35 | 37-300 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Green Slime (2) | 10 | 150 | 150 | 4-37 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | |___________________|_________|________|_______|_______________| NOTE: Green Slimes can only be attacked with Magic and the only one YOU SHOULD HAVE is Thunder, Blizzard and Fire. Fire doesn't work much though. Try not to waste your Mage MP too much. ================== B1 ================== Our first real Cave!!! From the entrance, go down then left to get to a split going north/west. To the north is a Blue Crystal that isn't functioning right now. So go west then south to get to another split going west/east. Go west then north to see a Chest containing 200 GIL. Backtrack to the west/east split and go east, follow it to another split going south/northeast. Go south to another split going west/east. Go east to find a chest containing 400 Gil. Go back west and continue west. Keep going west to find the Stairs leading down. ================== B2 ================== Here, go down into the water and swim around a little. :D with your clothes on. :) in dirty cave water. :/ full of germs >_> Anyway, swim right then up and out of the water. Continue north to get to a split going northeast/northwest/southeast. Go northwest and grab the EYE DROPS from the Chest. Go northeast and get the POTION from the Chest. Go southeast and follow it east and grab the HI-POTION from the Chest. Continue north to see 4 Doors. ___ ___ ___ ___ | | | | | | | | | 1 | | 2 | | 3 | | 4 | |___| |___| |___| |___| Well aren't we in a pickle...Hmm...1 Door is correct while the other 3 leads to an empty room with monster spawns each step you take. Since this game isn't using an EXP system, no need to bother myself :/ Go through Door Number 1 and down the stairs. ================== B3 ================== Here, go south to a split going south/west. Go south and get the 200 GIL from the chest then come back and go west. Follow it left then up to split going north/south when facing left. The door to the east only has monster encounters. Go west across the rickety old bridge and open the Chest for 250 GIL. Go back to the split and go north to see 3 Doors. ___ ___ ___ | | | | | | | 1 | | 2 | | 3 | |___| |___| |___| Go through Door No....1!!! Here, you will see the Slaves forced to mine for Mythril, a lady called Nelly and the King Of Thieves, Paul. The Slaves all say the same thing, to Help them. Nelly is crying :/. Speak to Paul. He says Nelly is Josef's daughter and that Borghen, the "dastard"?? (what?) been holding her captive to threaten Josef. Paul says he knew Hilda was trying to get some Mythril so he taught he could come nab it before us (what you trying to do? score a point with the Princess or Help the Rebellion?) he takes Nelly and Prisoners to take them to safety thanking you for saving them.......... (We didn't do anything, the door is wide open, escape! You are even ) (blocking the road to progress. Is this place even worthly to be called a) (prison? :/ ) Anyway, go through the narrow way, Nelly was blocking and go down the stairs to the southeast. ================== B4 ================== Here, go left then up across the rickety old bridge. Go north and get the FIRE TOME from the chest. Backtrack down then go east to split of rickety old bridges going north/east/south. Go north and follow the path that takes you north, east then south to the stairs leading down. ================== B5 ================== Here, go west across the long rickety old bridge. Careful don't fall off. At the other end, go north then northeast (forget about that door) to see a Chest. Approach it and you'll fight a Land Turtle. Inside the Chest is a TELEPORT TOME. :/ NOTE: The Land Turtle might drop a Mythril Shield when defeated. Backtrack to the entrance of B5 and go north (not crossing the bridge) then northwest and through the door. HEAL UP!!! Here, you will meet a Purple Knight known as Sergeant. Talk to him and he'll say you won't get any Mythril only you Mythril Blade through your Heart. BRING IT!!! +============================================================+ | BOSS BATTLE #1 | +============================+===============================+ | Boss: Sergeant | Weaknesses: None | | HP: 420 | | | MP: 10 | Resistance: None | | ATK: 35 | | | DEF: 25 | Absorption: None | | ACC: 2-70 | | | MAG DEF: 3-50 | Treasure Awarded: | | EVA: 1-30 | - Mythril Helm | |============================| - Mythril Armor | | Monster Rank: 3 | - Mythril Axe | |============================| - Mythril Bow | | HOW TO DEFEAT: |===============================| | Cast Protect and Shell | Gil Rewarded: 150-300 | | first then Attack with your `==============================| | team. He is easy to beat if you weren't slacking off on | | your training. Use Fire, Thunder and Blizzard too. | | | | He only has his Physical Attack. | +============================================================+ After that, open the chest for a MYTHRIL!!!! ALRIGHT!!! Use the Teleport Spell to leave the Cave instantly. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE SALAMAND: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | +==============================================================+ | MONTERS ROAMING OUTSIDE SEMITT FALLS: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Land Turtle (3) | 140 | 35 | 35 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Magician (3) | 80 | 17 | 9 | 75 | |___________________|_________|________|_______|_______________| Travel back to Salamand! +==============================================================+ | Salamand | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Mace | 150 Gil | | Longsword | 200 Gil | | Battle Axe | 250 Gil | | Long Bow | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Bronze Armor | 200 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Life Tome | 1000 Gil | | Sap Tome | 1000 Gil | | Warp Tome | 1000 Gil | | Teleport Tome | 1000 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: West, from the Inn ARMOR SHOP: West, from the Weapon Shop. INN: North, from the Entrance of the Village. ITEM SHOP: West, from the Entrance of the Village. SPELL SHOP: East, from the Entrance of the Village. CHURCH/SANCTUARY: North, from the Spell Shop. ================================================================ Back here, Rest in the Inn. Buy the other 2 Spells you couldn't buy before. SAP and WARP. The Villagers will thank you for saving them and tells you to get the Mythril to Princess immediately. Go visit Josef. Nelly will thank you for saving her when spoken to. Josef also thanks you and will now answer all your questions. Ask him about the AIRSHIP to find out about Cid again...ask him about the DREADNOUGHT to find out it will soon be complete! Ask him about MYTHRIL and he'll tell you the deeper part of Semitt Falls have Mythril. (Wait! We already have Mythril and now he tells us there is one deeper in Semitt Falls which is where we got ours. So that means the game wanted us to come back here immediately after saving the Villagers and get back to Semitt Falls to get the Mythril.... EVIL!) Ask him about WILD ROSE for a "?" sign. Use the Mythril as an item and he'll tell you to take it to Princess Hilda. That is all! Travel back to Altair. Stop by Poft and pay for Airship service to Altair (700 Gil). +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Head over to the Princess and talk to her. Use the Mythril as an Item and she'll be glad we were able to get it. She says to give it to Tobul so he can make weapons out of it. Go over to the weapon shop and speak to Tobul. Use the Mythril as an Item and he'll take it from you and go to his working desk and will begin to craft the weapons. After that, he tells you that you can now purchase Mythril Weapons and Armors. A new person will stand behind the counter here. ALRIGHT! Buy all the Mythril Set you like. Sell your old Bronze Set. I got: MYTHRIL HELM, GLOVES and ARMOR for my whole Party. MYTHRIL SHIELD for Guy. 2 MYTHRIL SWORD for Firion, 1 MYTHRIL SPEAR for Guy. 1 MYTHRIL MACE for Minwu and Maria. That is all! Go back to the Princess. Talk to her to find out you have knocked the Empire operations slower for a while. She says you should go to Bafsk and stop the Empire from building the Dreadnought. Ask her about Dreadnought and she'll say she has a man at Bafsk who knows a way to sneak into the Dreadnought. She wants you to destroy the Dreadnought or at least...a way to stop the completion of it. End the Conversation. Let's go visit the King. He doesn't say anything different than last time. The inhabitants of Altair also tell you different things relating to the Dreadnought. Talk to the Old Man at the Rebel's War Room (Where Hilda is) and he'll say he sees a dark cloud in the sky. Hoping we are protected when it strucks. Hmmm.... And so our journey continues! The Heroes make their way Bafsk with only one goal in mind. The destruction of the Dreadnought. See you next time in Chapter 3! It is few scrolls down..... SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | CHAPTER 3 - THE TRAITOR | | \_/========================================================\_/ +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| This is where we stopped off previously. Get ready to head out. You can talk to Gordon and ask him about DREADNOUGHT. He only notices how pathetic he is. :p +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE BAFSK: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | |___________________|_________|________|_______|_______________| Before heading to Bafsk, make sure your Party HP are all above 400 and your Mage MP is above 50. You should master your Weapon Skills to Level 5+ and your Spells well your Offensive Spells are above Level 4. With all that done, you are ready. Also I don't know why but when my Maria HP was at 416, Firion and Guy HP was over 880! Man....... Travel to Paloom then take a Ship to Poft then book an Airship to Bafsk. Go into it. +==============================================================+ | Bafsk | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Dagger | 150 Gil | | Spear | 200 Gil | | Longsword | 200 Gil | | Long Bow | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Silver Cuirass | 200 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fear Tome | 150 Gil | | Basuna Tome | 150 Gil | | Esuna Tome | 150 Gil | | Silence Tome | 150 Gil | |__________________________________|__________________________| ================================================================ ================ SHOPS LOCATION ================ WEAPON SHOP: West, from the Inn ARMOR SHOP: Northwest, from the Weapon Shop. INN: South, from the Entrance of the Village. ITEM SHOP: South, from the Entrance of the Village. SPELL SHOP: South, from the Inn CHURCH/SANCTUARY: Southeast, from the Item Shop. ================================================================ The Spells here suck! The Armors suck! The weapon suck! and I'm using the word suck too much! Anyway, the only nice thing to get here is the ESUNA Spell, SILENCE SPELL and Silver Cuirass for your whole Party. Surprisingly, the Imperials are here, but you can speak to them. Borghen is even here. He thinks you are Imperial when you speak to him. The townspeople notice you're from the Rebellion though. We are looking for a spy...dressed as an Imperial. The Imperial west from the Entrance of the Village speaks bad of Borghen but that isn't the spy. The Imperial South end of the town near some trees. Speak with him and he'll insult Borghen saying you should forget what he says and bringing up the Chat Menu. Ask him about WILD ROSE and he'll know you're a Rebel saying he is one of us. Ask him about DREADNOUGHT and he'll say there is a Sewer up ahead that leads to the Dreadnought. Be careful. He leaves allowing you pass the place he was blocking. Follow him left to see stairs leading down. He must have gone done the since there is no other exit here. Go down them. +==============================================================+ | Bafsk Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Longsword | | Long Bow | | Pass | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE BAFSK CAVE: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | |___________________|_________|________|_______|_______________| ================== B1 ================== Cool! Sewer Water! to swim in! Go left then north staying west to reach a Chest with a LONGSWORD. Backtrack down a little and go right then continue on north then east to split going northwest/south. Continue on south, east, north, east then south. Follow the narrow path south to reach a Chest containing a LONG BOW. Go east and up the stairs. ================== 1F ================== Just go east to the end then north and follow the linear path to find a Dark Knight who says the Dreadnought has been completed!! WHAT!? He says you should give up saying he will meet us again. He goes north...well...FOLLOW HIM! Wait Borghen comes over and laughs at our failure then laughs literally. You can hear it. Follow them up!!! +==============================================================+ | Overworld | +==============================================================+ You see a Cutscene of the Dreadnought getting launched up. Back in 2D :/ The Dreadnought flies up and goes away....No....we... we...failed......:( Go back into the Bafsk Cave. Go east and through the door. Get the PASS from the Chest inside here then go east and step on the glowing pad to get teleported to the Overworld in front of Bafsk. Restock and rest at Bafsk. Travel to Poft by going north, east then south saying close to the mountains. Go into Poft.. it was attacked by the Dreadnought, they're dead, they're all dead....:( Cid, his only apprentice, the Boat guy, a girl and the Shopmen are still alive though. Let's go visit other towns and see what's up. Travel to Salamand. Salamand is still okay. Travel to Poft again and take a Ship to Paloom by talking to the Pirate next to the Pub. The Dreadnought destroyed here too. :( Some pirates survived but are badly injured. One lost his daughter..no... Travel to Gatrea next. It was knocked out too. Oh no! Is Altair still safe if the Empire reached here. Head there now. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| No!!! It was destroyed! Hurry to the Princess. Here, speak to the Old Man to be told what he say was right that we're to weak to do the task...We have to prove this guy wrong. The villagers are taking refuse in the Hideout. The ones outside got killed. Speak to the Princess. The King condition has gotten worse. His death is near. Minwu leaves the Party to tend to the King. Go to the King Chamber to visit Minwu. Ask him about the AIRSHIP to find out that Cid gave everything up for it. Ask him about DREADNOUGHT to find out that the Airship and it are of the same mechanism. We have to stop the Dreadnought. Travel to Poft. +==============================================================+ | Poft | +==============================================================+ Here, speak to Cid. Ask him about AIRSHIP and he'll say all airship are powered by SUNFIRE. Learn SUNFIRE then ask him about it. He'll say if you get the flames up too high, the Ship's engine will blow up! Alright! Travel back to Altair via Airship. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Speak to the Princess and ask her about SUNFIRE. She'll tell you that SUNFIRE is the crest of the Kingdom of Kashuan. We can find the flames in the bottom of Kashuan Keep but it cannot be passed by any torch. Firion speaks up and says Did told them to use Sunfire to destroy the Dreadnought. We must make haste to Kashuan Keep. We can use Cid's Airship or trek there. Let shall trek. But how do you carry the Sunfire around? Go visit Minwu and ask him about SUNFIRE. He says the only thing that can carry the Sunfire is the Egil's Torch. They use it to celebrate a Festival every 3 years at Kashuan. Ask the King about SUNFIRE and he'll tell you that you need GODDESS'S BELL to break the seal protecting Sunfire. Learn the new term and ask him about it. He'll tell you that the location is only known by the Kashuan Family....GORDON! :/ But wait, if you ask Minwu about GODDESS'S BELL, she'll say no one has seen Gordon around...but someone close to them might know. Well.. Princess Hilda was close to them. Ask the Princess about GODDESS'S BELL and she'll tell you that the gates to Kashuan Keep only responds to the bell or the voice of a Kashuan. The Bell lies within a cavern of snow plains..If only Gordon was here...what a useful character. He will be walking around aimlessly when we don't need him but now that we do, he is nowhere to be found...Josef knows the Snow Plains like the back of his hands. Let's go visit him then. NOTE: I bought some Mythril Set for our next party member Josef. Not Weapons, Armors. Travel to Poft then take an Airship ride to Salamand. +==============================================================+ | Salamand | +==============================================================+ Here, go visit Josef and speak to him. Ask him about the GODDESS'S BELL to be told he hid his Snowcraft at Semitt Falls. The only way to pass through snow plains is through a Snowcraft. He also joins the party to help the little he can. Leave Josef weaponless. He is a Monk/Master type. Well, travel to Semitt Falls. If you forgot where it is...hmm.. From, Salamand, travel west to the end until you see the sea. Go south and follow the Light Blue Water east. +==============================================================+ | Semitt Falls | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Snowcraft | |_____________________________________________________________| Here, go down then left to see that Blue Crystal from before. Examine the top-right corner while facing right and watch Josef do the rest. He unlocks a Secret Passage. Go into it. Go east and open the chest for a SNOWCRAFT! What is something so big doing in a Chest so Small :D. Game Logic. Travel back outside. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING ON SNOW PLAINS: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Snowman (2) | 45 | 9 | 4 | 18-150 | | Icicle (2) | 60 | 17 | 17 | 18-150 | |___________________|_________|________|_______|_______________| Travel west from Semitt Falls until you see the sea. From the go north to the end until you hit some snow mountains. Travel east to see an opening into a snow floors. When you step on them, you'll automatically ride the Snowcraft. While in the Snowcraft, hold the A button and press the B button 22 times to unlock and play a Memory Minigame. Check it out in the MINI-GAME SECTION. On your Snowcraft, ride east until you see a Cave. Go into it. +==============================================================+ | Snow Cavern | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 300 Gil | | 350 Gil | | Antarctic Wind | | Battle Axe | | Mythril Mace | | Antidote | | Potion | | Blizzard Tome | | Potion | | Mythril Spear | | Mythril Shield | | Ancient Sword | | Silver Cuirass | | Goddess's Bell | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE SNOW CAVERN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | | Snowman (2) | 45 | 9 | 4 | 18-150 | | Icicle (2) | 60 | 17 | 17 | 18-150 | | Dual Heads (2) | 80 | 25 | 17 | 9-75 | | Death Head (2) | 45 | 17 | 9 | 9-75 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Grenade (2) | 60 | 25 | 17 | 9-75 | |___________________|_________|________|_______|_______________| I'm fre--fre--z--zing (0)__(0) ================== B1 ================== Here, go left then up the stairs. The wall here seems kinda broken..hmm...continue west and get the 300 GIL from the Chest to the top-left. Go south, stop by east and get the 350 GIL. Continue south then east and down the stairs. ================== B2 ================== Here, you notice the chest to the bottom-left. We can't reach it yet. So go north then east through the Water which should be cold. :/ Ignore the Door. It leads to a Monster Spawn Room. Go south and down the stairs. ================== B3 ================== Go west, north, west then south and open the chest for an ANTARCTIC WIND. Save it! When used in battle, it casts ICESTORM XVI. Backtrack to B3 entrance and go south then east and into the Cold Water. Swim around a little. Now that we've taken a nice bath, swim north and go up the stairs. ================== B2 ================== Here, follow the path to some a split. To the southeast is a Chest with a BATTLE AXE. To the southwest are chests with MYTHRIL MACE (Monster encounter) and an ANTIDOTE. Backtrack and go down the stairs. ================== B3 ================== Back here, go south to the end then west and down the stairs. ================== B4 ================== On this floor, go north to a split. Continue north then west and get the POTION from the chest. Go east to find another chest with a BLIZZARD TOME. Go south to the end then go east and get the POTION from a Chest. Continue east and open the chest for a MYTHRIL SPEAR. Go north go the end staying east. Ignore the Monster Spawning Room Door continue on to reach the stairs leading down. ================== B5 ================== Here, go west to find a Chest containing a MYTHRIL SHIELD. Ignore the Door. Go back east and go south then southwest to the end for a chest with the ANCIENT SWORD and a Monster Encounter. Go back northeast but stop by southeast and go south to find a Door. Go through it. Here....well....you see Giant Beavers? Swim around with them. Talk to the Chief, the one that doesn't move to the northwest to find out that Guy speaks Beaver o_O Well...there's always the weird one in a group. Ask him about GODDESS'S BELL and Guy will say there is a secret passage in the wall to the right but a monster is guarding it. Well go through the wall to the right (the lower one). ================== B6 ================== On B6, follow the straight path eats, south, west, south, east to find a BIG TURTLE!!! and a Chest :/ Open it for a SILVER CUIRASS. Speak to the Turtle to battle it! +============================================================+ | BOSS BATTLE #2 | +============================+===============================+ | Boss: Adamantoise | Weaknesses: Blizzard | | HP: 675 | | | MP: 0 | Resistance: None | | ATK: 45 | | | DEF: 85 | Absorption: None | | ACC: 2-75 | | | MAG DEF: 1-50 | Treasure Awarded: | | EVA: 0 | - Diamond Shield | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | Cast Protect and Shell | Gil Rewarded: 300-750 | | first then Attack with your `==============================| | team. He is easy to beat. Use Blizzard too. Use the | | Antarctic Wind Item if you're having trouble. Use Cure | | Spell if you are low on health. | | | | He only has his Physical Attack. | +============================================================+ Go north and interact with the Wall to get the GODDESS'S BELL. A path is unlocked. Go up and through the door. ================== B1 ================== You find yourself in B1. Good...try an exit the Cave normally to see Borghen. Talk to him and he'll say if he is going to die he'll take you with him!!! +============================================================+ | BOSS BATTLE #3 | +============================+===============================+ | Boss: Borghen | Weaknesses: None | | HP: 240 | | | MP: 20 | Resistance: None | | ATK: 25 | | | DEF: 17 | Absorption: None | | ACC: 1-75 | | | MAG DEF: 3-50 | Treasure Awarded: | | EVA: 1-40 | - Potion | |============================| - Mythril Knife | | Monster Rank: 4 | | |============================| | | HOW TO DEFEAT: |===============================| | This guy is weak!!!!!!!!!! | Gil Rewarded: 600 | | `==============================| | Just attack him and use some few attack spells. He could go| | down quickly. | | | | He only has his Physical Attack and also Heals himself. | +============================================================+ He falls down. Your party goes south but Borghen says he booby trapped the Cave saying he will see you in HELL and dies. A Big Rock comes out from above and begins to roll down. Knowing we can't escape in time, Josef holds the Rock back saying we should run! He says his goodbye to Nelly and the Big Rock rolls down with him crushing him to his death..... ...what a bad way to go...:( If only we were stronger...we could've.....Just exit the cave. +==============================================================+ | Overworld | +==============================================================+ ...I....let's go to Nelly and at least tell her what going on... Just go west and out of Snow Plains. Go south a bit then east staying close to the north mountains. The woman that was in love with Josef will take care of Nelly from now on... As the Heroes venture to their next destination with heavy hearts, they ask themselves one question, Will Borghen see Josef in Hell? Well...we won't find out in the next chapter. :/ See you in a few scrolls down in the next chapter CHAPTER 4 - DREADNOUGHT. SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | CHAPTER 4 - DREADNOUGHT | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE BAFSK: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Sasquatch (1) | 20 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | +==============================================================+ | MONTERS ROAMING OUTSIDE KASHUAN KEEP: | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | |___________________|_________|________|_______|_______________| Well, Josef is dead sadly. Let's continue on. We'll be getting the Sunfire from Kashuan Keep next since we have the Goddess's Bells now. We'll start of from Salamand which is where we stopped at the Last Section. From Salamand, travel east then south to reach Poft. Now from Poft, travel northeast and around the mountains south to reach Bafsk. Now from Bafsk, travel southeast to hit a mountain. Check your World Map to see that the mountains form a Circle and that there are 2 entrances to get to the middle. The northeastern and southeastern gap around the circle. In the middle of this Mountain Circle is a Bridge which you can cross to get to KASHUAN KEEP!!! +==============================================================+ | Kashuan Keep | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Cure Tome | | 500 Gil | | Golden Shield | | Mythril Axe | | Werebuster | | Mythril Sword | | Golden Armor | | Mallet | | Antidote | | Eye Drops | | Egil's Torch | | Sunfire | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE KASHUAN KEEP: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Death Head (2) | 45 | 17 | 9 | 9-75 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Land Turtle (3) | 140 | 35 | 35 | 37-300 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Mine (3) | 190 | 35 | 25 | 37-300 | | Adamantoise (5) | 675 | 45 | 60 | 300-750 | |___________________|_________|________|_______|_______________| ================== 1F ================== Go north to see the Sunfire blazing brightly. We don't have anything to carry it yet. Go to the door above it and examine it. It's locked. The Command Screen comes up. Use the Goddess's Bells as an item and the door will be unlocked. Go through it! ================== 2F ================== Here, go north to encounter Gordon! He also came here to get the Sunfire but the monsters here are giving him trouble. He can't return empty handed. So we all agree to let him join our Party! Equip Gordon with any stronger equipment you have. Now, go east then south and down the stairs. ================== 1F ================== Back at 1F, go south to the end to find a Chest containing CURE TOME. Go back north. Now, go west, ignore the monster encounter door then go south and up the stairs. ================== 2F ================== Here, go south since east leads to a dead end >_>. If you go south, you will come to a split going east/west. Go east then north to find a Chest with 500 GIL. From the chest, go west, south then east and up the stairs. ================== 3F ================== Here, you can see the stairs going up to the east :/ Go west then south. Go east when you can to see pillars both above and below you. 3 paths leading south. Go through the middle one south. Go west and open the Chest for a GOLDEN SHIELD! and a Monster Encounter :/ Go back to the pillar room and go down the right-most path south. Follow the path south, east then north and up the stairs. ================== 4F ================== A split greets you here going south/west. Go west then south when you can. Go through the first door you see. Sweet! Chests. Open them from left to right for MYTHRIL AXE, WEREBUSTER and MYTHRIL SWORD. Now exit the room and go back north. Now go west to the end (ignoring the monster spawning doors) and go south and up the stairs. ================== 5F ================== Here, go up and take the right path north. Go east and south when you first can. You'll reach a Chest. Open it for a GOLDEN ARMOR! and a monster spawn! Now, go east then north up the right path. Go through the door and open the Chests here from left to right for MALLET, ANTIDOTE and EYE DROPS. Go back out and go to where you got the Gold Armor (The Chest) Go south from there then west and down the stairs. ================== 5F ================== Heal up and SAVE YOUR GAME. Go north and talk to the Guardian of the Egil's Torch. Speak to it to encounter a Boss. +============================================================+ | BOSS BATTLE #4 | +============================+===============================+ | Boss: Red Soul | Weaknesses: None | | HP: 540 | | | MP: 30 | Resistance: None | | ATK: 35 | | | DEF: 40 | Absorption: All Magics | | ACC: 1-80 | | | MAG DEF: 4-40 | Treasure Awarded: None | | EVA: 1-60 | | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | First of all, never attack | Gil Rewarded: 18-150 | | him with Magic. He will `==============================| | absorb any magic and heal itself. He uses his Physical | | Attack and High Level Attack Spell. Cast Shell for | | protection against his Attack Spells. Now attack full-blown| | Use Cure or Life if needed. | +============================================================+ After that battle, go north and open the chest for EGIL'S TORCH!!! Teleport out of the Dungeon then come back in. ================== 1F ================== Go up north and examine the Sunfire. Now use the Egil's Torch as an item to obtain SUNFIRE!!! Now exit this place. +==============================================================+ | Overworld | +==============================================================+ Outside, Cid's Airship and the Dreadnought flies above your heads to the west. You see Cutscene of Cid's Airship trying to escape from the gigantic Dreadnought!!!! Cid's Airship below the Dreadnought, the Dreadnought tries to nab the Airship away with the crane there. After 2 failed attempts, they both fly down below the Clouds! You gain control! We gotta go help Cid! but where did they go? Well that's what I'm here for. From Kashuan Keep, travel directly south. You should see a Small Circle Space in the Forest. Walk to it to end up at!!! +==============================================================+ | Chocobo Forest | +==============================================================+ CHOCOBO FOREST!!!! Go northeast to find a Chocobo. Speak to it to get back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE KASHUAN KEEP: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Queen Bee (1) | 30 | 9 | 4 | 4-9 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Zombie (1) | 30 | 17 | 0 | 9-75 | | Balloon (1) | 20 | 9 | 0 | 4-37 | +==============================================================+ | MONTERS ROAMING OUTSIDE THE DREADNOUGHT: | |-------------------+---------+--------+-------+---------------+ | Soldier (1) | 45 | 17 | 10 | 9-75 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Dual Heads (2) | 80 | 25 | 17 | 9-75 | | Land Turtle (3) | 140 | 35 | 35 | 37-300 | | Magician (3) | 80 | 17 | 9 | 75 | | Phorusracos (3) | 140 | 35 | 25 | 37-300 | |___________________|_________|________|_______|_______________| Now, stand on top of the Chocobo and press the A button to ride it!!! If you press the A button again, you will come down from it and it'll run away back to the Chocobo Forest. With your Chocobo, you can't encounter any battle since they are the most respected Monsters in the game. You can travel through the whole Overworld freely! Now, backtrack to Bafsk to the north after leaving the Mountain Circle via Southeast or Northeast opening. From Bafsk, cycle around the mountains to the north, east, north, west then south to reach Poft. Now, from Poft, go northwest staying close to the south Waters. Follow it west, south then west (still staying close to the water) to reach Paloom. Now leave your Chocobo so it can run off. With your Canoe, sail through the shallow light water water west then northwest to Gatrea. NOTE: If you went to Altair, talking to the people there will let you know that Princess Hilda went to Did to help us at Kashuan Keep but the Airship was taken by the Dreadnought which means Princess Hilda was Kidnapped! You also find out that the Dreadnought is to the north from Fynn. At Gatrea, heal up! From Gatrea, go north to Fynn. From Fynn, travel northwest all the way. Just keep going. It's a long journey. Eventually, you will see the Dreadnought surrounded by Trees. Go into the Dreadnought. +==============================================================+ | Dreadnought | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Sleep Blade | | Hi-Potion | | Potion | | Dark Bow | | Thief's Gloves | | Trident | | Main Gauche | | Ice Shield | | Giant's Helm | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE DREADNOUGHT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Magician (3) | 80 | 17 | 9 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Mine (3) | 190 | 35 | 25 | 37-300 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Balloon (1) | 20 | 9 | 0 | 4-37 | | Sergeant (3) | 420 | 35 | 25 | 150-300 | | Captain (5) | 750 | 60 | 50 | 300-450 | | Werepanther (3) | 190 | 35 | 25 | 75-450 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Helldiver (3) | 140 | 35 | 17 | 75-450 | | Stunner (3) | 100 | 17 | 17 | 75-450 | |___________________|_________|________|_______|_______________| ================== 1F ================== Welcome to the Dreadnought!!! You can only encounter Captain by speaking to the Dark Knights on the Ship. Go up to meet a Dark Knight that will block your way saying what you want from him. The Command Box show up. You can either say WILD ROSE to battle him. (Captain) or use the PASS we got back at Bafsk Cave. I advice you to use it since you'll probably die from the battle and if you didn't.. then the Pass would be totally useless. So use it and the Guard will excuse you and go outside. Now, avoid talking to the Dark Knights!!!! Go east and down the stairs you see. ================== 2F ================== If you follow the path, you will find a Green Locked Door. A Chest is in the Room behind it. To get there, from the entrance this Floor, go south 2 steps then run east and through a Secret opening. Open the Chest for a SLEEP BLADE! Go back up the stairs you came from. ================== 1F ================== Go west and up the stairs this time. Ignore the Green Doors and go west to find a Chest containing 600 GIL. Go east to the end now. Now go south and you can, east and down the stairs. Now go right then north and up the stairs. Go through the door and down the stairs. ================== 2F ================== Here, follow the path south, at the split, go east and follow the path. You will see Hilda and Did as you go but we can't reach them now. At the east path end are Chests containing HI-POTION and POTION. Now backtrack. West to the split. Go west to a split going on west/south. Go west and follow the path south and open the Chest for DARK BOW! Backtrack to the previous split and this time, go south. At the split, stop by west to get the THIEF'S GLOVES from the Chest. Now go east. Examine the Green Gate to open it. Go up and speak to the Princess who says her plan didn't go well which was meeting you at Kashuan Keep. She thanks you for saving here. Speak to Cid and he'll save the thanks for later. He says he'll take the Princess to the Airship and goes away with the Princess. He also reminds you of your main goal. To blow up this Ship we're in. Backtrack to 1F. The one with the Dark Knights roaming around. ================== 1F ================== Back here, try and exit the Dreadnought to see the guy that says we should give up is blocking the way. Speak to him if you want. He doesn't recognize us. :/ Anyway, remember the split going south/east and we went east? Go south this time and follow the path south, west, south then east and down the stairs. ================== 3F ================== Here, you can see the Dark Knights in the middle walking around in darkness. That is back at 1F. Go south, west then north, through the door and down the stairs. ================== 4F ================== This room is filled with Dark Knights. Ignore them! Go south to the end, east to the end (remember those stairs going up) and finally north to the end to see 4 Chests. 1 of them , when opened, allows you to encounter a Hill Gigas! This guy means nothing back in FF1 but he's strong here. Be careful. Open the Chests from Left to Right to obtain TRIDENT, MAIN GAUCHE, ICE SHIELD and GIANT'S HELM. Now go back south then east and up the stairs. Continue on up the stairs. ================== 3F ================== Here, go west, through the door and down the stairs. ================== 5F ================== Here, this Floor is confusing if you're not careful! The Dark Knights may block your path from progressing. Do not speak to them though. Even if you kill them they won't go away. From the entrance, you will see a Dark Knight to your left. We need to bypass him, do so by going north to the end, west then south to bypass him. Now, continue south then go right when you can. You will see 2 DK (That is what we will call them for now) to the right. Go south to see 1 DK to the left. Now go east to the end. You will see 1 DK here. Now go west a bit and north. You see 1 DK to the left. Go east then north to the end. Now go west to see 2 DK and 3 south part. The 2 DK are blocking the left and right path south. So go down the middle one south. Follow the straight path now south, east, south, west then north and through the door. Here, the Heart of Ship is here...The Engine. :/ Go up north and use the Sunfire as an item and Firion will throw it into the Engine. It begins to blow up!!! The Dark Knight will come from the East. Maria says she recognizes his voice but there is no time! They have to make it Cid's Airship! Your party begins their escape...you see a Cutscene of the Dreadnought blowing up! The Party made it to Cid's Airship in time! +==============================================================+ | Overworld | +==============================================================+ Cid's Airship travel to Altair. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Go into the Rebel Hideout. Unequip Gordon! Speak to the people around to find out the Kings condition has gotten worse! Go into Princess Hilda room. (South of the King's Chamber). She laughs "hee hee"..Hmmm......Go visit the King.... A Cutscene comes in. The King Of Fynn tells everyone to listen... to his last request...He appoints Gordon the leader of the Rebellion. He has notice Gordon's Strength. He tells Minwu to break the seal of the most powerful White Magic, Ultima. He tells Firion that we should go to Deist, the land of dragoons. They were believed to have went extinct but the King refuses to agree. We need the power of the dragoons and their wyverns to defeat the Empire. The King also says we should take care of Hilda...he passes away... SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | CHAPTER 5 - THE KING'S LAST REQUEST | | \_/========================================================\_/ +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| The King's Last Request was for us to get to Deist and look for any Dragoon and their Wyvern. Go speak to Gordon (he's in the Throne/War Room). Talk to him and you'll find out that the Emperor fears the Dragoons. Learn the term DRAGOONS. Ask him about it and he'll say the dragoons can speak Wyverns. Learn the term WYVERNS and Ask him about it. He tells you to find a Ship at Paloom to Deist. We are done here. Heal up if you haven't. Travel to Paloom. +==============================================================+ | Paloom | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Dagger | 150 Gil | | Mace | 150 Gil | | Axe | 100 Gil | | Bow | 20 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Bronze Shield | 150 Gil | | Bronze Helm | 150 Gil | | Copper Cuirass | 150 Gil | | Bronze Gloves | 150 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Cure Tome | 100 Gil | | Blink Tome | 300 Gil | | Protect Tome | 300 Gil | | Shell Tome | 300 Gil | |__________________________________|__________________________| Here, there's a woman at the entrance of the village. Speak to her and she'll want to give you a free ride to Deist. Maria being the wise one in the party, disagrees saying the Sailor is suspicious. But Fynn... agrees. The Sailor introduces herself as Leila. She says we should board her ship when we're ready to sail. Go back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PALOOM: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Goblin (1) | 6 | 4 | 0 | 9-75 | | Goblin Guard (1) | 10 | 4 | 0 | 9-75 | | Leg Eater (1) | 6 | 4 | 0 | 4-37 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Vampire Thorn (1) | 6 | 4 | 0 | 4-37 | | Hornet (1) | 6 | 4 | 0 | 4-37 | | Sprinter (1) | 30 | 9 | 0 | 4-37 | +==============================================================+ | MONTERS ROAMING AROUND DEIST: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Ghast (3) | 100 | 25 | 9 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Stalactite (4) | 240 | 35 | 35 | 150-600 | |___________________|_________|________|_______|_______________| The Ship to the east is the Ship you should go aboard. The Ship will begin to sail...but wait! On the Ship, Leila tries to Rob us. She calls her Pirate Crew...Darn it! We're surrounded! A battle will take place. Kill them all. Easy Battle. Unlike FF1, the Pirates are Chubby. Good to know. After that battle, Leila will admit defeat. Your party decides to spare her and allows them to join our Quest! You will now control the SHIP!!!! You can still encounter Sea Based Monsters as you travel via Ship. You can also Dock anywhere!!! Yay! Now then...let's progress. Now then, travel south to see land, still on Ship, travel east until you see an opening leading south. Now on a larger ocean, travel south to see the Snow Mountains. Now travel east then southeast to an Island southeast of the Snow Mountains if you check your World Map. Dock on the Island. I recommend you should dock to the east part of the Island. Either way, travel to the middle of the Island. There's a Castle in the middle surrounded by Trees. Go into it. +==============================================================+ | Castle Deist | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Cottage | | Stop Tome | | Stun Tome | | Curse Tome | | Unicorn Horn | | Eye Drops | | Antidote | | Cross | | Mallet | | Gold Needle | | Sage's Wisdom | | Saint's Spirit | | Wing Sword | | Phoenix Down | |_____________________________________________________________| ================== 1F ================== Go up north and speak to the Child. He tells you to go away then runs off...rude...>_> Continue up north and speak to the Kid again who now says he'll tell his mom...wimp >_>. Go up the stairs. ================== 2F ================== Go up then left and open the Chest for COTTAGE. Now go east to the end and down the stairs you see. ================== 1F ================== Here, a split going south/west. Go south to the end then west and through the Second Door you see. Chests here! Loot them from left to right for STOP TOME, STUN TOME and CURSE TOME. Their good magics but not that good. Equip it though. Exit this room. Now, go west then south and open the Chest for UNICORN HORN. Now backtrack to the first split going west/south. Now, go west to the end and through the door. Chests!!! Open them from the upper left to right then the bottom left to right for EYE DROPS, ANTIDOTE, CROSS, MALLET, GOLD NEEDLE, SAGE'S WISDOM, SAINT'S SPIRIT and WING SWORD!!! Woo! Exit here, go back east and up the stairs. ================== 2F ================== Back here, go south to the end (staying close right) then west and down the stairs. ================== 1F ================== Loot the PHOENIX DOWN then go back up the stairs. Backtrack through the straight path and west when you can to see the Kid and his mom. Speak to the Kid first and he'll say he thought we were from the Empire. Ask him about Dragoons and you'll find out his father was one. Ask him about Wyverns and he'll say there's one in the room but he might die soon. Speak to mom now. She explains her story so far. The Empire came in and destroyed their family, the dragoons. They are the only 2 dragoons left and the last wyvern is in the room behind them. We need the Pendant to understand what the Wyvern wants to tell us. It should be in the cave to the north. Now ask her about Wyverns and she'll tell you how the Empire cheated in battle by poisoning all the Wyverns. Ask her about Dragoons and she'll just say the same thing. Now, go get the Pendant. Exit Castle Deist. You can go through the door next to the kid's mom to see the Wyvern. Quite a sight. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING AROUND DEIST: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Ghast (3) | 100 | 25 | 9 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Stalactite (4) | 240 | 35 | 35 | 150-600 | |___________________|_________|________|_______|_______________| From Castle Deist, just travel north and into the Cave. +==============================================================+ | Deist Cavern | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 230 Gil | | Pendant | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE DEIST CAVERN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Ogre Chief (4) | 300 | 40 | 35 | 450-750 | | Revenant (4) | 240 | 40 | 25 | 450-900 | | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Green Soul (4) | 6 | 25 | 17 | 150-600 | | Yellow Soul (4) | 20 | 35 | 25 | 150-600 | |___________________|_________|________|_______|_______________| ================== B1 ================== Here, go east to see a Chest. Open it for 230 GIL. Now, go north then east and follow it as it goes south to the stairs leading down. Go down it. ================== B2 ================== Here, examine the Helm and something will catch your eye. Your party picks it up and you obtain PENDANT. Now, Teleport out. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING AROUND DEIST: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Ghast (3) | 100 | 25 | 9 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Stalactite (4) | 240 | 35 | 35 | 150-600 | |___________________|_________|________|_______|_______________| Go back south and into Castle Deist. +==============================================================+ | Castle Deist | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Wyvern Egg | |_____________________________________________________________| ================== 1F ================== Go up north and up the stairs. ================== 2F ================== Go meet the Kid and his mom. Go into the room behind them. Here, go up north and speak to the Wyvern. Firion asks him for help. The Wyvern speaks saying the Empire Poison already courses through his veins. Ask him about Dragoons to find out a man named Ricard went out to seek the Ultima Magic but wasn't heard of again. Ask him about the Wyverns and he'll give you the last Wyvern Egg asking you to submerge it with the Spring inside Deist Cavern which is to the north or else it will wither and die. You obtain WYVERN EGG. Go out and back to the Overworld then north and into the Cavern. +==============================================================+ | Deist Cavern | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ether | | Knight's Armor | | Flame Bow | | Sage's Wisdom | | Saint's Spirit | | Mythril Armor | | Mythril Helm | | Mage's Staff | | Mythril Gloves | | Mythril Mirror | | Mythril Shield | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE DEIST CAVERN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | | Ogre (2) | 100 | 25 | 17 | 75-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Ogre Chief (4) | 300 | 40 | 35 | 450-750 | | Revenant (4) | 240 | 40 | 25 | 450-900 | | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Green Soul (4) | 6 | 25 | 17 | 150-600 | | Yellow Soul (4) | 20 | 35 | 25 | 150-600 | |___________________|_________|________|_______|_______________| ================== B1 ================== We'll be going deeper into this Cave now. Make sure you're prepared for the Hill Gigas! Back here once again, go east to the opened chest which we got the Girls from before. From it, go southwest then west and down the stairs. ================== B2 ================== On this floor, follow the path east then south into a small room containing an ETHER in a chest. Go back north then east and down the stairs. ================== B3 ================== Go south, east then north and down the stairs. ================== B4 ================== Follow the straight forward path westward then north and down the stairs. ================== B5 ================== Here, go south then east to find a bunch of chests. Open the southern one for KNIGHT'S ARMOR and a Monster-in-box spawn. The northern ones gives you FLAME BOW, SAGE'S WISDOM and SAINT'S SPIRIT. Now that we have all those goodies, you can choose to teleport out and restock/heal up OR you can continue on. Either way, use Warp to get back to B1. If you chose to go out and heal, Bafsk is to the west of Deist. ================== B1 ================== Back here once again, go east to the opened chest then southeast and down the stairs ================== B2 ================== Go north to the end then west to a split going west/north/south/west a bit then south. Go north and open the chest for MYTHRIL ARMOR. Go back to the split and go so ugh for a chest containing MYTHRIL HELM. Now, back at the split, go west to another split going north/south. Go south and follow the path south for a MAGE'S STAFF in a chest. Backtrack to the original split going west/north/south/west a bit then south. Go west a bit then south and down the stairs you see. ================== B3 ================== Here, ignore the bridge to the west and go north getting the MYTHRIL GLOVES and continue on north, east then south to a chest containing MYTHRIL MIRROR. What the hell do we need so much Mythril for!? Backtrack to the stairs leading up to B2. The bridge? If you cross it, it will break and you'll fall down to B4 dead end making you to get back to B2. -_- ================== B2 ================== Here once again just go back to the split going west/north/south/west a bit then south. This time, go west and at the split, go north and follow the path and down the stairs. ================== B3 ================== Here, go east and open the chest for MYTHRIL SHIELD. Now go north ignoring the same bridge to the east. Continue north, across the bridge north and follow the path north, east then south to find the stairs going down. ================== B4 ================== Here, go north then west to a larger space. To the northwest is a chest containing ACID PHIAL. Now go down the stairs to the south. ================== B5 ================== We made it :/ Go east then north. You see 4 doors here. ___ ___ ___ ___ | | | | | | | | | 1 | | 2 | | 3 | | 4 | |___| |___| |___| |___| :/....Go through door number 3. Go west to see a Chimera. Good. Speak to it to find out it is after the Egg!!! +============================================================+ | BOSS BATTLE #5 | +============================+===============================+ | Boss: Chimera (1/2/3/4) | Weaknesses: None | | HP: 700 | | | MP: 80 | Resistance: None | | ATK: 60 | | | DEF: 50 | Absorption: None | | ACC: 4-75 | | | MAG DEF: 3-50 | Treasure Awarded: None | | EVA: 1-50 | | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | The Chimera(s) has only 2 | Gil Rewarded: 450-900 | | attacks. Its normal `==============================| | physical attack and Blaze! Very dangerous! | | | | First of all, cast Blink, Protect and Shell to reduce the | | damage taken. Attack normally with your attackers and use | | Magic Attacks for extra damage. Heal and Revive any party | | member if needed. | +============================================================+ After that battle, go west and examine the water to find out it is called the Life Spring which is awash with a soft light. Use the Wyvern Egg as an Item. Firion puts the Egg into the water. Teleport out and return to Castle Deist. +==============================================================+ | Castle Deist | +==============================================================+ ================== 1F ================== Go up north and up the stairs. ================== 2F ================== Speak to the boy to find out.....the last Wyvern is dead...the woman thanks you for what you have done for the day that Wyvern Egg hatches, it will soar high. Until then we wait and do the little we can. Many have died through out our quest...another chapter ends here. See you in a few scrolls down. SAVE YOUR GAME!!!! _ _ / \========================================================/ \ | | CHAPTER 6 - THE IMPOSTER | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ We'll be heading back to Altair once again now. To get there, board your ship and from Deist Island Region, travel northwest to get above the Snow Mountains north of Salamand. Now sail all the way north through the narrow opening northeast then go west to see Altair. Now, dock below it and go into Altair. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Go heal up first. Go into the Rebel's Hideout. Speak to the various townspeople and Rebels here to find out that Princess Hilda has been acting strange lately. A little boy even said he saw her eating rats!!! Speak to Gordon and he'll ask you to help him speak to Princess Hilda. Let's do so. Well we did find out the Princess laughed when we spoke to her before. Hmm.....go into her Chambers which is the Room south of the King's Room. Speak to Hilda and she'll say she wants to speak to Firion about something. The other party members leave. She and Firion walks together and then she enters her bed and calls Firion over...... ................................................................ ...WHAT!? The screen goes all pink and a song I think I first heard from one of Disney Princesses cartoons kicks in...Firion agrees and before "anything" happens >_> She transforms into a Human Snake! Luckily before she devour Firion, Leila and the gang comes in! +============================================================+ | BOSS BATTLE #6 | +============================+===============================+ | Boss: Lamia Queen | Weaknesses: None | | HP: 1290 | | | MP: 370 | Resistance: None | | ATK: 50 | | | DEF: 50 | Absorption: None | | ACC: 8-95 | | | MAG DEF: 7-40 | Treasure Awarded: | | EVA: 2-75 | - Diamond Cuirass | |============================| - Protect Ring | | Monster Rank: 7 | - Gold Hairpin | |============================| - Sage's Wisdom | | HOW TO DEFEAT: | - Ribbon | | Lamia Queen has her |===============================| | physical attack, Charm | Gil Rewarded: 15000 | | (which casts confuse) and `==============================| | Blink XVI. Her attacks rarely miss and her physical attack | | is really strong so be careful! | | | | As usual, cast your Protect and Blink Spell. Cast Berserk | | if you have one. Focus on attacking! Use Cure, Esuna and | | Basuna as the battle goes on. Use Magic Attacks too! You | | should win. | +============================================================+ After that battle, Firion asks Leila how much she saw? Leila then tells Firion not to let his guard down so easily. The voice of reason (Guy) now ask where the real princess is!? A Rebel comes in and says he has bad news! A tournament is being held at Palamecia and the prize is Princess Hilda! Gordon comes in and decides to join our party again leaving Leila in charge. We gotta go find the Princess. Go heal up and restock then go aboard your ship and get ready to set sail! +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PALAMECIA DESERT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Antlion (5) | 370 | 50 | 40 | 300-750 | | Chimera (5) | 700 | 60 | 50 | 450-900 | | Wild Horn (5) | 300 | 40 | 35 | 150-600 | | Poison Toad (4) | 300 | 35 | 35 | 75-150 | | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Land Ray (5) | 450 | 40 | 40 | 450-900 | | Stalactite (4) | 240 | 35 | 35 | 150-600 | |___________________|_________|________|_______|_______________| So where is this Palamecia you ask. Well, I'll show you where it is. Open the World Map. Now, from your position (Altair), you will see that Kashuan Keep is to the east. Yeah. Now, to the south of Kashuan Keep is a Desert Area. This Desert Area is Palamecia Desert. You see those 2 Pink Dots within the Desert Area? That's our next destination! You can only go into Palamecia Desert from either the northeast, west or south opening! As you can see, it is better we go through the western opening. So that is where we'll dock our Ship. To get there, just get aboard your ship and sail east from Altair. Now go south through the narrow path south (we've crossed it many times) and continue south looking at your map, dock near the western opening of Palamecia Desert and walk east and into the Desert. Now, travel southeast to the 2 Pink Dots to find a Small Brown building and a Large Tower to the northeast surrounded by mountains making it inaccessible right now. Go into the Brown Building! +==============================================================+ | Coliseum | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Antidote | | Elixir | | Cottage | | Ether | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE COLISEUM: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Magician (3) | 80 | 17 | 9 | 75 | | Sergeant (3) | 420 | 35 | 25 | 150-300 | | Captain (5) | 750 | 60 | 50 | 300-450 | | Chimera (5) | 700 | 60 | 50 | 450-900 | | Stalagmite (4) | 240 | 40 | 40 | 600-1200 | | Dual Heads (2) | 80 | 25 | 17 | 9-75 | | Dual Deads (5) | 300 | 40 | 25 | 300-750 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Death Flower (5) | 540 | 40 | 40 | 300-750 | | Parasite (4) | 80 | 17 | 9 | 75 | | Sorcerer (4) | 140 | 25 | 17 | 600 | |___________________|_________|________|_______|_______________| ================== 1F ================== No, it's not a town >_> It's yet another dungeon. Heal up if you haven't because well be facing a Boss soon. Anyway, go north directly until you see a guy sitting on his throne. The Gate closes before you could reach him. The exit also closes! The man sitting on the throne, The Emperor, who holds Princess Hilda as the price, unlocks the Gate to the west. A Ferocious Beast comes out. His steps are ground shaking! With a roar, the battle begins!!! +============================================================+ | BOSS BATTLE #7 | +============================+===============================+ | Boss: Behemoth | Weaknesses: None | | HP: 2000 | | | MP: 0 | Resistance: None | | ATK: 90 | | | DEF: 65 | Absorption: None | | ACC: 3-95 | | | MAG DEF: 3-50 | Treasure Awarded: None | | EVA: 1-40 | | |============================| | | Monster Rank: 7 | | |============================| | | HOW TO DEFEAT: | | | Behemoth only has a single |===============================| | attack which is his very | Gil Rewarded: 0 | | powerful physical attack. `==============================| | | | As usual, cast your Protect and Blink Spell. Cast Berserk | | if you have one. Focus on attacking! Use Cure, Esuna and | | Basuna as the battle goes on. Use Magic Attacks too! You | | should win. | +============================================================+ After that battle, Firion, with a blade, axe whatever in hand decides to go kill the Emperor but is double-crossed by the Emperor... not that he was ever on our side. 3 Black Knights and the Dark Knight which Maria seems to recognize his voice comes in and captures us! ================== B2 ================== We find ourselves in a Cell! Go examine the Cell Door to find out it's locked (obviously >_>) but wait! The King Of Thieves comes to the rescue! Knocking out the Guard, Paul repays our favour from before and frees us! Neat! You gain control! Now, to find Princess Hilda. You can swim in the dirty sewer water. Go east to the end then north and open the chest for ANTIDOTE and a monster encounter. Go back south then west. Go north to see 4 Rooms. Go into the right-most one. Open the Chests here for ELIXIR, COTTAGE and ETHER. Now go back out and continue on north then east. Go into the Room here. Go up the stairs. ================== B1 ================== Here, go north to the end then east to the end. You can see Princess Hilda in a Cell below. We'll get to her in a bit. Go south to the end then up north through the narrow opening. Follow the path west, north and finally east. Examine the Cell Door that Hilda is trapped in to unlock it even though we couldn't unlock ours >_> After the nice little reunion with Gordon and Hilda, Firion and the other gang decides to draw the guards back while Gordon and Hilda escapes. In control, go back west, south, east then south. Now go west to the end and up the stairs. ================== 1F ================== Here, just go north, east, south and back to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING OUTSIDE PALAMECIA DESERT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Antlion (5) | 370 | 50 | 40 | 300-750 | | Chimera (5) | 700 | 60 | 50 | 450-900 | | Wild Horn (5) | 300 | 40 | 35 | 150-600 | | Poison Toad (4) | 300 | 35 | 35 | 75-150 | | Gigantoad (5) | 450 | 40 | 40 | 300-750 | | Land Ray (5) | 450 | 40 | 40 | 450-900 | | Stalactite (4) | 240 | 35 | 35 | 150-600 | |___________________|_________|________|_______|_______________| Back outside! Let's travel back northwest to our Ship if you parked where I told you. Travel back north through the narrow opening then travel west back to Altair. Go into it. +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| A Rebel is near the entrance of the village. Speak to him to find out that the Rebels has finally arise! They plan to take on Fynn first. He also tells you that Gordon and Hilda are leading the group. Their tent is located near Fynn. We gotta go help them! See you in the next Chapter!!! SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | CHAPTER 7 - REBELS!!! ATTACK!!! | | \_/========================================================\_/ +==============================================================+ | Altair | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Broadsword | 100 Gil | |----------------------------------|--------------------------| | Mythril Knife | 400 Gil | | Mythril Mace | 500 Gil | | Mythril Spear | 600 Gil | | Mythril Sword | 700 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | |----------------------------------|--------------------------| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |__________________________________|__________________________| Heal up and restock if you haven't! We'll be liberating Fynn next! Go out to the Overworld. +==============================================================+ | Overworld | +==============================================================+ Now, from Altair, travel like normal to Gatrea which is to the northwest. From Gatrea, just go west across the bridge to see the Rebel's Camp. Go into it. +==============================================================+ | Rebel Camp | +==============================================================+ Speak to the Rebels to find out they have breached Fynn Castle Gates and are ready for battle. Speak to Princess Hilda and she'll thank you for everything we've done. ASK her about WILD ROSE and shell ensure you that she's the real princess also noticing Firion blush. Now, to business, talk to Gordon. He tells you your next mission. To assassinate the castellan! (What are we, Mercenaries?). Anyway, exit the Camp. +==============================================================+ | Overworld | +==============================================================+ Just go north and into Fynn Castle not the village. +==============================================================+ | Castle Fynn | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | 2000 Gil | | 1000 Gil | | 1000 Gil | | Break Tome | | Death Tome | | Toad Tome | | Aura Tome | | Werebuster | | Potion | | Giant's Gloves | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE CASTLE FYNN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Magician (3) | 80 | 17 | 9 | 75 | | Sergeant (3) | 420 | 35 | 25 | 150-300 | | Captain (5) | 750 | 60 | 50 | 300-450 | | Chimera (5) | 700 | 60 | 50 | 450-900 | | Stalagmite (4) | 240 | 40 | 40 | 600-1200 | | Dual Heads (2) | 80 | 25 | 17 | 9-75 | | Dual Deads (5) | 300 | 40 | 25 | 300-750 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Death Flower (5) | 540 | 40 | 40 | 300-750 | | Parasite (4) | 80 | 17 | 9 | 75 | | Sorcerer (4) | 140 | 25 | 17 | 600 | | Wizard (6) | 540 | 40 | 35 | 1500-2250 | | Brain (5) | 240 | 40 | 35 | 450-900 | |___________________|_________|________|_______|_______________| ================== 1F ================== Castle Fynn...neat! Anyway, go up north to see Leila! Speak to her and after a short reunion, she joins the party once more. Before we go up the stairs, go east and follow the linear path to 2 chests containing 2000 GIL and 1000 GIL. Backtrack to the stairs leading up. Still ignoring it, go west and north through the narrow opening when you can. Follow it to get to a chest containing 1000 GIL. Go back to the stairs leading up. Ignore it once more and go west to the end this time. Go south and up the stairs you see. ================== 2F ================== Go up the stairs. ================== 3F ================== You can go north to the end to find a huge mirror. Use your Pendant as an item and the mirror will show you the Wyvern Egg. Nothing more. So go east then north to find 3 chests in a room containing BREAK TOME, DEATH TOME and TOAD TOME! The Toad Time is very important! Go read the Mini-Game Section for more details about it. Anyway, backtrack to the location you met Leila and go up those stairs which we have been ignoring. ================== 2F ================== On this floor, go north to see the stairs leading up. Ignore it >_>. Let's go get some goodies! Go west to meet 3 Alcoves. The middle one holds a Chest containing AURA TOME. Decent Magic. Now, in the bottom alcove, push on west on the upper west wall of the alcove to go through a hidden passage. Go north and open the chest for WEREBUSTER. Now, the upper alcove allows you to go east. Do so then go south and open the Chest for a POTION. By the way, the Potion and Aura Tome chests have a monster spawn when you open them. From the chest containing the Potion, push on the east wall to go through a hidden passage. Go south and open the chest for GIANT'S GLOVES. Go up the stairs from before. ================== 3F ================== Go up the stairs. ================== 4F ================== Quite a large room with red carpets and stuff. Heal up and SAVE YOUR GAME. Go up north and speak to the guy on the throne. He notices that it was all a trap. He is now defenseless without his guards but that doesn't mean he won't put up a fight!!!! +============================================================+ | BOSS BATTLE #8 | +============================+===============================+ | Boss: Grottos | Weaknesses: None | | HP: 2000 | | | MP: 80 | Resistance: None | | ATK: 70 | | | DEF: 60 | Absorption: None | | ACC: 6-90 | | | MAG DEF: 5-40 | Treasure Awarded: | | EVA: 1-65 | - Bacchus's Wine | |============================| - Haste Tome | | Monster Rank: 6 | - Ripper | |============================| | | HOW TO DEFEAT: | | | Grottos only has a single |===============================| | attack which is his very | Gil Rewarded: 1200-3000. | | powerful physical attack. `==============================| | He can also cast Haste VI to increase his attack damage. | | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ With the commander taken care of, Princess Hilda and Gordon returns to their rightful thrones and all the monsters in the castle disappears. Hilda thanks you for your bravery! With that, we have retaken Fynn!!! SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | CHAPTER 8 - ULTIMA SPELL | | \_/========================================================\_/ +==============================================================+ | Castle Fynn | +==============================================================+ This is where we left off. Speak to Gordon. He thanks us for what we have done but wait, aren't we forgetting someone? Yeah, Minwu hasn't returned yet. Firion and the gang is instructed to go to Mysidia and find Minwu. Learn the term MYSIDIA and ASK him about it. Mysidian Tower is a tower that houses the Ultima Tome. Learn the new term ULTIMA TOME and now ask him about it and he'll just say it'll really help us. Now go speak to Princess Hilda. She also notices that Minwu hasn't come back and asks you to go to Mysidia. ASK her about Mysidia. She tells you that Mysidia is a Village with mages. We need 2 Masks to be able to get Ultima Tome. Learn the term MASKS then ask her about it. She says the first Mask, the White Mask actually lie beneath this castle. To get to the lower floors, we need to say an incarnation, EKMET TELOESS. Learn it and ask her about it. Unfortunately, she doesn't know where the door is....ASK her about Ultima Tome. According to the legends, monsters came from hell and the Ultima Spell is what drove them back. Now, speak Gordon once more. Ask him about EKMET TELOESS and he'll say Paul might know more about the hidden passage. Well, let's go meet him then. Go straight down south down all the stairs you come by and back out to the Overworld. +==============================================================+ | Overworld | +==============================================================+ Just go into Fynn Village. +==============================================================+ | Fynn | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Werebuster | 2000 Gil | | Trident | 3500 Gil | | Wing Sword | 5000 Gil | | Flame Bow | 4000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Golden Shield | 700 Gil | | Giant's Helm | 500 Gil | | Golden Armor | 2000 Gil | | Gold Cuirass | 1000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Dispel Tome | 2000 Gil | | Mini Tome | 2000 Gil | | Fog Tome | 2000 Gil | | Slow Tome | 2000 Gil | |__________________________________|__________________________| Yay! Finally a new town! The Shops and Buildings? The Inn is to the north from the entrance of the village. From the Inn, to the southeast is the Spell Shop, to the north is the Weapon and Armor Shop and from the Weapon and Armor Shop, the Church is to the northwest. The Pub is empty. To the east from the Weapon Shop is the Item Shop. The villagers thank you for what you have done. Now, Paul house is the house to the southwest end of the village. Go into it. Speak to Paul and ask him about EKMET TELOESS. Not interested in the White Mask, Paul tells you the secret door location which is to the right from the throne in the audience chamber. Now that that's all done, go shop and upgrade your Weapons and Armor! The Spells aren't that good but buy anything you want. Don't forget to restock on some items. Exit back to the Overworld and into Castle Fynn. +==============================================================+ | Castle Fynn | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Golden Armor | | Golden Shield | | Gold Cuirass | | Knife | | Eye Drops | | Clothes | | Ether | | Potion | | Maiden's Kiss | | Hi-Potion | | Flame Shield | | Spider's Silk | | Power Staff | | Flame Armor | | Betrayal Fang | | Orichalcum | | White Mask | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE CASTLE FYNN BASEMENT: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Stalagmite (4) | 240 | 40 | 40 | 600-1200 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Parasite (4) | 80 | 17 | 9 | 75 | | Brain (5) | 240 | 40 | 35 | 450-900 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Ogre Mage (3) | 140 | 25 | 17 | 75 | | Ogre Chief (4) | 300 | 40 | 35 | 450-750 | | Green Soul (4) | 6 | 25 | 17 | 150-600 | | Adamantoise (5) | 675 | 45 | 60 | 300-750 | | Stunner (3) | 100 | 17 | 17 | 75-450 | | Rhynos (5) | 750 | 60 | 50 | 750-1500 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Changer (3) | 140 | 35 | 25 | 150-600 | |___________________|_________|________|_______|_______________| ================== 1F ================== Yeah, we'll be exploring this castle again. Go up north and up the stairs. ================== 2F ================== Go up the stairs. ================== 3F ================== Go up the stairs. ================== 4F ================== Now then, go to the northeast corner of this floor and examine the east wall to speak to it? Ask it about EKMET TELOESS! A hidden passage should open. Push east to go through the passage. Now, go east and down the stairs. ================== 3F ================== Go down the stairs. ================== 2F ================== Go down the stairs. ================== 1F ================== Here, before you go down the stairs, push on the east wall to reach the outer castle. Now go south and push on the west wall. Back in the inner castle, go south and speak to the guard who says we can help ourselves with the castle treasure. Go through the door and open the chests for GOLDEN ARMOR, GOLDEN SHIELD and GOLD CUIRASS. Now, backtrack and go down the stairs leading to B1. ================== B1 ================== You will begin to encounter monsters from now on. From the entrance, go south then east and open the chest for KNIFE. Now, go back to the entrance. Go west then north to the end. Go west and get the EYE DROPS from the chest. Go east to get to a split going east/south. Go south to a chest containing CLOTHES. Now, go east and down the stairs. ================== B2 ================== Here, go east then north and open the chest for ETHER. Backtrack to the entrance of this floor and go west to the end then south. Open the chest for a POTION. Go back north then east. Go north when you can to a split going northwest/northeast. Go northwest to a chest containing MAIDEN'S KISS. Now go back and this time, go northeast and down the stairs. ================== B3 ================== Here, go south to the end to find a chest containing HI-POTION. Backtrack north then go west to a split going north/south. Go south to find a chest containing a FLAME SHIELD. Return to the split and go north to the end west to a chest containing SPIDER'S SILK. Now, go south and down the stairs. ================== B4 ================== Here, go west then north. Go east to a split going north then east/south. Go north then east and open the chest for a POWER STAFF. Return to the split and go south. Follow the path to get to another so!it going north/southeast. Go north then northeast to a chest containing FLAME ARMOR. Backtrack to the split and this time, go southeast. Ignore the stairs going down and go north to a chest containing a BETRAYAL FANG. Go south and down the stairs. ================== B5 ================== Here, go east and into the dirty sewer water :/ Go east to the end then north. Go on northwest to a chest containing ORICHALCUM. Continue on north then east to see 6 Doors. ___ ___ ___ ___ | | | | | | | | | 1 | | 2 | | 3 | | 4 | ___ |___| |___| |___| |___| | | | 5 | ___ |___| | | | 6 | |___| Which door? Go through Door #5 and go up north to a chest containing the WHITE MASK! Now then, go north and step on the glowing panel to be teleported to the Overworld! +==============================================================+ | Overworld | +==============================================================+ Phew! We made it out! Go back into Castle Fynn. +==============================================================+ | Castle Fynn | +==============================================================+ Go visit Gordon and Princess Hilda. Gordon is counting on us and Princess Hilda tells you to take the White Mask to Mysidia. The mages there will know something about it. With our next destination given to us, exit to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING AROUND MYSIDIA: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Magician (3) | 80 | 17 | 9 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Mine (3) | 190 | 35 | 25 | 37-300 | | Bomb (5) | 640 | 60 | 50 | 450-900 | | Big Horn (4) | 1140 | 50 | 50 | 750-1500 | | Cockatrice (4) | 370 | 35 | 40 | 600-1200 | | Flying Ray (5) | 750 | 60 | 50 | 600-1200 | | Werewolf (5) | 540 | 50 | 50 | 750-1500 | | Red Mousse (3) | 100 | 25 | 210 | 75-450 | | Black Flan (5) | 370 | 40 | 210 | 450-900 | | Vampire Girl (5) | 540 | 40 | 50 | 750-1500 | |___________________|_________|________|_______|_______________| We'll be heading to Mysidia next. Where is it? you ask. I'll tell you so don't worry. Open up your World Map. From Altair, to the southwest is an island with a Pink and Yellow Dot. The Pink Dot is our next destination. How to get there is the problem. Now, you see the Water to the west of the Pink Dot? The narrow one, that is where we will dock our ship. Should be easy to get there...:/ But for this guide, I'll explain further. From Altair, sail east then south through the narrow opening which we have passed many times. Now sail west, south, west (staying close to the west island). Now go north and dock on the west side of the island. Now simply go east and into the Town near the mountains. There are 2 Buildings. Go into anyone. +==============================================================+ | Mysidia | +==============================================================+ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Power Staff | 8000 Gil | | Flame Lance | 15000 Gil | | Ogrekiller | 15000 Gil | | Ice Bow | 5000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Ice Shield | 5000 Gil | | Knight's Armor | 5000 Gil | | Thief's Gloves | 1000 Gil | | Giant's Gloves | 1500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | |----------------------------------|--------------------------| | Cure Tome | 100 Gil | | Blink Tome | 300 Gil | | Protect Tome | 300 Gil | | Shell Tome | 300 Gil | |----------------------------------|--------------------------| | Barrier Tome | 5000 Gil | | Wall Tome | 5000 Gil | | Swap Tome | 5000 Gil | | Holy Tome | 20000 Gil | |----------------------------------|--------------------------| | Life Tome | 1000 Gil | | Sap Tome | 1000 Gil | | Warp Tome | 1000 Gil | | Teleport Tome | 1000 Gil | |----------------------------------|--------------------------| | Fear Tome | 150 Gil | | Basuna Tome | 150 Gil | | Esuna Tome | 150 Gil | | Silence Tome | 150 Gil | |__________________________________|__________________________| Yeah...the spells are what!? Old spells nothing worth buying expect the Holy Tome. Anyway, the inhabitants here looks like Black Mages but they wear Red Attire. So maybe they are Red Sages or Mages. The Shops and building? From the entrance of the village, to the south is the Armor and Weapon Shop. To the west from them is the Spell Shop. To the east from them is the Inn and the Item Shop. The Church can be found south from the Armor Shop. Speak to the Red guys to find out the below information. This is Mysidia, the Kingdom of Mages, the time to break the tower's seal is upon them, there are lots of ancient text in their town a d we can freely browse through them, three artifacts protects the tower's seal, a statue of a goddess is enshrined beneath the town. The goddess washes over the crystal rod. Minwu passed through town on his way to the Tower. (Now we know he's okay I think), a very small island lies in the center of the sea. That is where we can find the other Mask, the Black Mask. Finally, they won't stop us from breaking the seal but we need the 2 Mask and the Crystal Rod to break the seal. Alright! Our next destination is to get the Black Mask. Upgrade your Armors and Weapons for your party then heal up and restock if needed. Return to the Overworld. I don't know how you're doing your Team and how you equipped them but in case your wandering what I bought, see my party equipments below. FIRION: Two Wing Sword, Giant Helm, Diamond Cuirass and Giant's Gloves. MARIA: Two Power Staff/Ice Bow, Giant Helm, Flame Armor and Giant's Gloves. GUY: Two Ogrekiller/One Ogrekiller with a Flame/Ice Shield, Giant Helm, Gold Cuirass and Giant's Gloves. As for the 4th member which keeps switching characters, I just give them the best of the weapon type they are good at and the good armor I have at that time. I'm doing ok with my party >_>. Anyway, go to the south part of town to find some stairs a leading down. Go down them. +==============================================================+ | Mysidia Passage | +==============================================================+ Go south then west to find Goddess statue. Examine it and use the White Mask as an item. Now the White Mask will be placed on the statue. Now let's go get the Black Mask. Travel to the Overworld. +==============================================================+ | Overworld | +==============================================================+ We'll be searching for an island now. Go west and get aboard your ship. Now open up your Map. You see the Yellow Dot in the middle of the Sea to the southeast from Mysidia? That's our next destination. Should be easy to get to. See your there. Go into the Cave you see there. +==============================================================+ | Tropical Island | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Eye Drops | | Hi-Potion | | Hi-Potion | | Sleepgrass | | Spider Silk | | Scourge Tome | | Blind Tome | | Scourge Tome | | Blind Tome | | Garlic | | Phoenix Down | | Gaia Drum | | Sleepgrass | | Sleepgrass | | Death Idol | | 1000 Gil | | Sleep Tome | | Black Mask | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE TROPICAL ISLAND: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Dual Heads (2) | 80 | 25 | 17 | 9-75 | | Dual Deads (5) | 300 | 40 | 25 | 300-750 | | Wererat (2) | 60 | 17 | 4 | 37-300 | | Shadow (2) | 45 | 17 | 9 | 18-150 | | Ghoul (1) | 60 | 17 | 0 | 37-300 | | Stunner (3) | 100 | 17 | 17 | 75-450 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Wild Horn (5) | 300 | 40 | 35 | 150-600 | | Poison Toad (4) | 300 | 35 | 35 | 75-150 | | Red Mousse (3) | 100 | 25 | 210 | 75-450 | | Yellow Jelly (2) | 45 | 17 | 210 | 7-35 | |___________________|_________|________|_______|_______________| ================== B1 ================== Welcome to Tropical Island but I like to refer it as Tropical Cave since we are in a cave. >_> Anyway, go straight south to the end and get the EYE DROPS from the chest. Go back north to a split going north/northwest/southwest. Go north and get the 2 HI-POTIONS from the chests in the below and above alcove. Backtrack to the split and go southwest. Follow it south then west to a chest containing ETHER. Go back to the split and take the northwest path. At the split, go southwest to a chest with SPIDER'S SILK. Go back to the previous split and go north and follow the path to the stairs leading down. Go down them. ================== B2 ================== We'll be taking a little deture. We'll be coming back to this floor. Go north to the end then west. Get the SLEEPGRASS from the Chest then go south and down the stairs. ================== B3 ================== Here, go south and get the SPIDER'S SILK from the chest. Go on further south and down the stairs. ================== B4 ================== Go up north and up the stairs. ================== 1F ================== Huh? We're in 1F? Everyone around is wearing a Red Mask. Speak to the Red Masked guys and they'll ask you where you came from and why you aren't wearing any mask in a strange language of theirs. Most of them also tells you that the Black Mask is their treasure and are shouldn't take it. We will :/ The guys with green mask (only 2 of them) are shops. They sell the below goodies. ================================================================ Potion 30 Gil Antidote 30 Gil Hi-Potion 150 Gil Ether 1000 Gil ------------------------------------------------------------- Demon Axe 8000 Gil Demon Spear 8000 Gil Ruby Cuirass 600 Gil Gaia Drum 3000 Gil ================================================================ The only item worth buying is the Gaia Drum and the other Items. The Weapons are weak. Restock and get some Gaia Drums which does an Earthquake Spell. Backtrack to B2 by using Warp or Teleport. Anyone you want just get there. ================== B2 ================== Back here, from the stairs going to B3 or B1, Go east to the end and open the chest for SCOURGE TOME. Go down south for a split going southeast/southwest. Go southeast and get the BLIND TOME from the Chest. Now, go back to the split and head southwest and get the chest with another SCOURGE TOME inside it. Go south then west. Get the BLIND TOME and go north. Follow the path and go down the stairs. ================== B3 ================== Here, go south and get the GARLIC from the chest. Now go north and follow the path north, west then south. Go down the stairs. ================== B4* ================== Go down south and up the stairs. ================== B3 ================== Go north and get the PHOENIX DOWN from the chest. Monster encounter. Go back south and down the stairs. ================== B4* ================== Go east to the southeast corner and up the stairs. ================== B3 ================== Go north and down the stairs. ================== B4 ================== Go south and down the stairs. ================== B5 ================== Follow the path west to find 3 chests containing GAIA DRUM (Monster), SLEEPGRASS and SLEEPGRASS. Backtrack to B4*. ================== B4* ================== Back here, go to the northwest corner and go down the stairs there. ================== B5 ================== Get the DEATH IDOL from the cheat and go back up the stairs. ================== B4* ================== Go east to the northeast corner. Get the 1000 GIL from the chest. Continue on east and down the stairs. ================== B5 ================== Don't worry, we won't go back anymore :/ Go southeast and get the SLEEP TOME from the chest. Now, go west to a Room. Heal up and SAVE YOUR GAME then go into it. Speak to the beast to find out it's guarding the mask according to Guy. +============================================================+ | BOSS BATTLE #9 | +============================+===============================+ | Boss: Big Horn (4) | Weaknesses: None | | HP: 1140 | | | MP: 0 | Resistance: None | | ATK: 50 | | | DEF: 50 | Absorption: None | | ACC: 4-85 | | | MAG DEF: 6-30 | Treasure Awarded: None | | EVA: 1-60 | | |============================| | | Monster Rank: 4 | | |============================| | | HOW TO DEFEAT: | | | Big Horn only has a single |===============================| | attack which is its very | Gil Rewarded: 750-1600 | | powerful physical attack. `==============================| | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ After that easy battle >_> Open the chest for the (finally) BLACK MASK! Go north and step on the glowing panel to be warped to the Overworld. +==============================================================+ | Overworld | +==============================================================+ | MONTERS ROAMING AROUND MYSIDIA CAVE: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Magician (3) | 80 | 17 | 9 | 75 | | Soldier (1) | 45 | 17 | 10 | 9-75 | | Mine (3) | 190 | 35 | 25 | 37-300 | | Bomb (5) | 640 | 60 | 50 | 450-900 | | Big Horn (4) | 1140 | 50 | 50 | 750-1500 | | Cockatrice (4) | 370 | 35 | 40 | 600-1200 | | Flying Ray (5) | 750 | 60 | 50 | 600-1200 | | Werewolf (5) | 540 | 50 | 50 | 750-1500 | | Red Mousse (3) | 100 | 25 | 210 | 75-450 | | Black Flan (5) | 370 | 40 | 210 | 450-900 | | Vampire Girl (5) | 540 | 40 | 50 | 750-1500 | |___________________|_________|________|_______|_______________| Our next destination is Mysidia Cave. Travel back to Mysidia via Ship. Restock at Mysidia. Now then, our next destination. Open up your World Map. You see the Yellow Dot east of Mysidia surrounded by mountains? That's our next destination! From Mysidia, cycle around northeast, east, south then southeast (staying close to the mountains to reach the Cave. Use your World Map if you got posted for any unknown reason >_> Go into the Cave. +==============================================================+ | Mysidia Cave | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Gold Harpin | | Black Garb | | Power Staff | | Flame Lance | | Ice Bow | | Ogrekiller | | Potion | | Phoenix Down | | Bell Of Silence | | Gold Needle | | Drain Tome | | Mini Tome | | Hi-Potion | | Hi-Potion | | Ether | | Potion | | Drain Tome | | Osmose Tome | | Crystal Rod | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE MYSIDIA CAVE: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Ghost (5) | 540 | 35 | 35 | 750-1500 | | Malboro (5) | 750 | 50 | 50 | 450-900 | | Rhynos (5) | 750 | 60 | 50 | 750-1500 | | Death Flower (5) | 540 | 40 | 40 | 300-750 | | Parasite (4) | 80 | 17 | 9 | 75 | | Changer (3) | 140 | 35 | 25 | 150-600 | | Wild Horn (5) | 300 | 40 | 35 | 150-600 | | Cockatrice (4) | 370 | 35 | 40 | 600-1200 | | Flying Ray (5) | 750 | 60 | 50 | 600-1200 | | Yellow Soul (4) | 20 | 35 | 25 | 150-600 | | Brain (5) | 240 | 40 | 35 | 450-900 | | Yellow Jelly (2) | 45 | 17 | 210 | 7-35 | | Red Mousse (3) | 100 | 25 | 210 | 75-450 | | Black Flan (5) | 370 | 40 | 210 | 450-900 | | Red Soul (5) | 540 | 35 | 40 | 18-150 | | Bomb (5) | 640 | 60 | 50 | 450-900 | |___________________|_________|________|_______|_______________| ================== B1 ================== Alright! Another Dungeon >_> Go west and up the mini-stairs. Go west, ignore the path going down and continue on west to the end. Go down the mini-stairs and open the chest for a GOLD HAIRPIN. Go back north and up the mini-tairs. Go east and then south down the path I told you to ignore. When you get to a split, go east a bit and down the mini-stairs. The chest here contains a BLACK GARB. Go back to the split. Now travel go south then west when you can. Follow the path west, south down the mini-stairs then east. You see yourself? :/ What to do? Use the Black Mask as an item to wear it on your copy. "It" and the Mask will vanish. Good. Go through the door and down the stairs. ================== B2 ================== Go north and up the mini-stairs. A split greets you. Go north to the end then east. Go down the mini-stairs you see then open the chest for a POWER STAFF. Go back up the mini-stairs. Now, go east. Just keep trying to east as you go down every step. When you make it to the other side, get the FLAME LANCE from the Chest. Go back out through the hidden passage. Now go west to see the stairs you came down from. From it, go south to a split. Go west to the end then go down the mini-stairs. Go east, through the door and down the stairs. ================== B3 ================== Go west and up the mini-stairs. Now go west, south then west to hit a wall. Try going through the west wall walking north very step as you try. If you made it through, a chest containing an ICE BOW awaits you. Go back out via hidden passage. Backtrack to main entrance stairs. Like before, go west and up the mini-stairs. Now go east, south, east then south and down the mini-stairs. Go north and open the chest for OGREKILLER. Go down south then west now. Ignore the door you see and continue on west then north and through the door you now see. Go down the stairs. ================== B4 ================== Phew! Go west, south then east and up the mini-stairs. Follow the western path until you go down the mini-stairs. Open the chest here for a POTION. Now go west to see some doors. Go through the middle one and loot the chests for PHOENIX DOWN, BELL OF SILENCE and a GOLD NEEDLE. Alright, exit this room and go east then south? Go through the door and down the stairs. ================== B5 ================== We're nearly finished. Go get the DRAIN TOME (Monster) which is in a chest to the east. Now, go south then east and up the Mini-Stairs. Now go northeast then north through the eastern narrow path. Keep trying to go through the west wall as our go north until you make it through. Now, go south and get the MINI TOME from the chest. Now, go north and loot the other chests containing HI-POTION, HI-POTION, ETHER and POTION :/ Go back through the hidden passage. Continue on north to the end, west to the end then south to the end and down the mini-stairs. Now, just go west then north and through the door. FINALLY!!!! YES!!! Open the 3 chests for DRAIN TOME, OSMOSE TOME and the item we came here for...the CRYSTAL ROD! I'm tired. Phew! Leave this place. Either you use Warp, Teleport or you trek :/ Anyway, just leave this place. +==============================================================+ | Overworld | +==============================================================+ Travel back to Mysidia and heal up. Don't forget to restock! Now, get aboard your ship which should be to the west from Mysidia. Now sail back to Altair. You should know the route :/ From Altair, open up your World Map. You see the Yellow Dot to the west from Altair. The one in the ocean surrounded by a "C" shaped mountain. That's our next destination. Before you head there, unequip Leila. Yeah.....you'll know why later. Anyway, sail due west towards it. Immediately you go into the the opening of Mountains, a Whirlpool will come up sucking your ship into it. A Cutscene kicks in as it shows us the way our Ship gets devoured by the Whirlpool. +==============================================================+ | Leviathan | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Twist Headband | | Power Vest | | Power Armlet | | Gaia Blade | | Diamond Shield | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE LEVIATHAN: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Red Soul (5) | 540 | 35 | 40 | 18-150 | | Bolt Fish (5) | 540 | 60 | 50 | 600-1200 | | Sea Dragon (5) | 870 | 70 | 60 | 600-1200 | | Manta Ray (5) | 870 | 70 | 60 | 600-1200 | |___________________|_________|________|_______|_______________| ================== 1F ================== Woah...your party recovers but wait, Leila isn't here. She must have landed somewhere else. This place looks like the insides of an animal...A whale perhaps? PINOCCHIO!!! PAPA GEPETTO!!! JIMMINY!?.... SORA, DONALD, GOOFY!? ^_^ It doesn't hurt to try...no? Anyway...if you encounter any yellow acid stuff, avoid it unless you need to step on it to reach the next area. It saps your party's health. Moving on...follow the linear path through the yellow acids. Along the way, get the TWIST HEADBAND and POWER VEST. Follow the linear path to the end to find a kind of Fleshy Door. Go through it. ================== 2F ================== No monster spawns here. Be glad and happy. There are some residents here. Looks like they got swallowed too. Go west then north to see a Guy with Dark Blue Armor. Ignore him for now and through the north openings. Speak to the 2 young men here to find out we're inside Leviathan's Stomach. They were all swallowed by it. A chest can also be found containing a POWER ARMLET. Now then, speak to the Dark-Blue Armored guy blocking your path. When spoken to, adsk him about Wyverns and Dragoons and you'll see he's a little hesitant and wouldn't believe all the dragoons are gone. Use the Crystal Rod as an item. He's Ricard! The last dragoon. He isn't dead! Since we are all looking for the Ultima Time, he joins our party. You gain control, speak to the other people here. Nothing important, some are angry, some lost hope and one of them has been here for 10 years 0_o The exit is to then northwest end. Go through the fleshy door. ================== 3F ================== Monster spawns are here! Follow the path north then west to see the teeth of this beast. From here, go north and open the chest for a GAIA BLADE. Go back to the teeth and go south to a chest containing DIAMOND SHIELD. Now, go west to see a Worm and our Ship. :/ Heal up then speak to the Worm. +============================================================+ | BOSS BATTLE #10 | +============================+===============================+ | Boss: Roundworm | Weaknesses: None | | HP: 2500 | | | MP: 0 | Resistance: None | | ATK: 120 | | | DEF: 100 | Absorption: None | | ACC: 6-95 | | | MAG DEF: 4-50 | Treasure Awarded: None | | EVA: 1-10 | | |============================| | | Monster Rank: 7 | | |============================| | | HOW TO DEFEAT: | | | Roundworm only has a single|===============================| | attack which is its very | Gil Rewarded: 2500-3000 | | powerful physical attack. `==============================| | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ After that battle, go aboard your ship via ladder. You'll end up in the Overworld. +==============================================================+ | Overworld | +==============================================================+ We made it out of Monstro, I mean Leviathan ^_^ Do not go into the Tower inside the "C" shaped mountain yet! Travel back to Altair and heal up. Buy 99 HI-POTIOMS and 99 ETHERS. Get all the Status Healing Items and get few Cottages. The next journey will be a long one!!! We're ready. :/ Sail to the Tower in the middle of the "C" shaped items. Dock on the Island and approach the Tower. Firion will bring out the Crystal Rod and glowing lights will come from above unlocking the Tower. Take a deep breath and let's conquer the longest dungeon in the game. >_> +==============================================================+ | Mysidian Tower | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ether | | Staff | | White Robe | | Staff | | Flame Bow | | Flame Lance | | Flame Shield | | Flame Sword | | Flame Armor | | Flame Helm | | Ice Shield | | Ice Lance | | Ice Gloves | | Ice Armor | | Ice Brand | | Elixir | | Wizard's Staff | | Spider's Silk | | Hermes' Shoes | | Unicorn Horn | | Flare Time | | Hourglass | | Cross | | Black Robe | | Ultima Tome | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE MYSIDIAN TOWER: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Revenant (4) | 240 | 40 | 25 | 450-900 | | Ghast (3) | 100 | 25 | 9 | 37-300 | | Specter (4) | 300 | 25 | 25 | 600-1200 | | Wraith (2) | 60 | 9 | 9 | 37-300 | | Ghost (5) | 540 | 35 | 35 | 750-1500 | | Gottos (6) | 2000 | 70 | 60 | 1200-6000 | | Chimera (5) | 700 | 60 | 50 | 450-900 | | Death Flower (5) | 540 | 40 | 40 | 300-750 | | Devil's Bloom (6) | 1140 | 70 | 70 | 900-2250 | | Big Horn (4) | 1140 | 50 | 50 | 750-1500 | | Flying Ray (5) | 750 | 60 | 50 | 600-1200 | | Werewolf (5) | 540 | 50 | 50 | 750-1500 | | Red Mousse (3) | 100 | 25 | 210 | 75-450 | | Imp (5) | 300 | 35 | 35 | 750-1500 | | Malboro Terra (6) | 1000 | 60 | 60 | 750-1500 | | Basilisk (5) | 750 | 70 | 50 | 750-1500 | | Ice Lizard (6) | 1000 | 85 | 70 | 900-2250 | | Vampire Girl (5) | 540 | 40 | 50 | 750-1500 | | Red Soul (5) | 540 | 35 | 40 | 18-150 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Bomb (5) | 640 | 60 | 50 | 450-900 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | |___________________|_________|________|_______|_______________| ================== 1F ================== This is the longest dungeon ever. I'm gonna keep things short so I won't end up boring myself >_> (30% for Pun, 70% for seriousness). When you're finally in here, go east then north to find a chest. Open it for an ETHER. Continue on north then west when you can to see the stairs leading up. From it, go northeast to find a chest containing a STAFF. From this chest,try going through the west wall of the enclosed area as you go south. If you made it through, the chest here contains a WHITE ROBE. Backtrack to the stairs leading up and go west then north to a chest containing a STAFF. Backtrack and go up the stairs. ================== 2F ================== This place is filled with red hot torches! Go north to hit the wall then go east and follow the path to 2 chests containing FLAME BOW and FLAME LANCE. Backtrack to the entrance stairs. Go south to hit a wall. Now, go west to a split. Go north and follow the path to a chest containing FLAME SHIELD. Now go back to the split and go south. Follow the path to the stairs leading up. Go up them. ================== 3F ================== Woah! Lava-paths everywhere. They sap your party health. Be careful! You see those 2 Mark to the north? Those are doors. Ignore them though. Go west to the end then go through the west most door to appear in a different area of this floor. Go south to the end. Now go east, ignore the stairs going up and continue east to find a chest containing FLAME SWORD. Backtrack and go up the stairs I told you to ignore. Up here, do not go through the door yet. Go east to get the FLAME ARMOR. Go west to get the FLAME HELM. We have a full set of Flame Equipments now. :/ Go through the door to see a Black Mage wearing a Green Robe. Heal up and SAVE YOUR GAME then speak to him. We won't be able to progress without defeating him. He transforms into a Gigas and the battle begins! +============================================================+ | BOSS BATTLE #11 | +============================+===============================+ | Boss: Fire Gigas | Weaknesses: Blizzard | | HP: 2500 | | | MP: 240 | Resistance: None | | ATK: 100 | | | DEF: 100 | Absorption: Fire | | ACC: 6-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-40 | - Flame Sword | |============================| - Flame Armor | | Monster Rank: 7 | - Confuse Tome | |============================| | |############################|===============================| |############################| Gil Rewarded: 2500-3000 | |#############################`==============================| | Fire Gigas has only 3 main attacks. His powerful physical | | attack, Blaze and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Blizzard Spells. Attack normally | | with your Attackers. Cast Cure when needed. | +============================================================+ After that battle, go north and up the stairs. ================== 4F ================== This floor has gone all blue and icy in colour. Go west and get the ICE SHIELD from the Chest. Go south and up the stairs. ================== 5F ================== Here, you see those Icy spikes? It saps your party health. Follow the path to a chest containing ICE LANCE. Backtrack and go down the stairs. ================== 4F ================== Back here, go south then east and open the chest for ICE GLOVES. Continue on east, north a bit then west when you can. Go northeast to a chest containing an ICE ARMOR. Go to the northeast end to find the stairs going up. ================== 5F ================== More Icy spikes here. Go north, east then south. Stop by the place where there is no icy spikes as you go south. Go east to go through the wall. Shortcuts! Go east and open the chest for an ICE BRAND. We have the complete Ice Equipment Set now :/ Go north, up the stairs and through the door. You should see a Mage here. Heal up and SAVE YOUR GAME then speak to him. We must defeat him to ascend. He transforms into another Gigas and battles you!!! +============================================================+ | BOSS BATTLE #12 | +============================+===============================+ | Boss: Ice Gigas | Weaknesses: Fire | | HP: 2000 | | | MP: 140 | Resistance: None | | ATK: 120 | | | DEF: 120 | Absorption: Blizzard | | ACC: 7-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-50 | - Ice Brand | |============================| - Antarctic Wind | | Monster Rank: 7 | - Stop Tome | |============================| | |############################|===============================| |############################| Gil Rewarded: 900-1500 | |#############################`==============================| | Ice Gigas has only 3 main attacks. His powerful physical | | attack, Blizzard and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Fire Spells. Attack normally | | with your Attackers. Cast Cure when needed. | +============================================================+ After that battle, go north and up the stairs. ================== 6F ================== This place has a purple surrounding... Thunder perhaps? Go east to the end and open the chest for an ELIXIR. Go back west then south when you can. Now go east to the end. Now, go south then west and continue on south. Now, go west then north when you can. Open the chest for WIZARD'S STAFF. Go back south. Go west to the end then north and through the door. Go north and up the stairs. ================== 7F ================== Go east and open the chest for SPIDER'S SILK. Go east to the end then north and open the chest you see for HERMES' SHOES. Now, go west and open the chest for UNICORN HORN. Continue on west to the end and through the Purple Door. You see yet another Mage here. You still doing good? Heal up and SAVE YOUR GAME. Speak to the Mage for the whole "You won't pass until you defeat me" kind of speech. Get on with it!!! +============================================================+ | BOSS BATTLE #13 | +============================+===============================+ | Boss: Thunder Gigas | Weaknesses: Poison | | HP: 2500 | | | MP: 370 | Resistance: None | | ATK: 150 | | | DEF: 150 | Absorption: Thunder | | ACC: 8-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-60 | - Wizard's Staff | |============================| - Black Robe | | Monster Rank: 7 | - Confuse Tome | |============================| - Flare Tome | |############################|===============================| |############################| Gil Rewarded: 900-1500 | |#############################`==============================| | Thunder Gigas has only 3 main attacks. A powerful physical | | attack, Thunder and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Poison-based attacks like Acid | | Phials and Scourge (if you have one). Use Cure to Heal if | | needed. Attack like normal. | +============================================================+ After that battle, (no, we aren't done yet) go north and up the stairs. ================== 8F ================== Phew! The surrounding have gone all gray. Go east then north to the far end. Go east and open the chest for FLARE TOME. Great! This spell is Great! Equip it. Go back west. Go south then east when you can. Go through the door, go north and up the stairs. ================== 9F ================== We're nearly done, so be happy. You can swim in the clean water. Go north through the water to find a chest containing an HOURGLASS. Go back south. Go west to find a chest containing a CROSS. Now, go north and up the stairs. Go to the northeast corner and get the BLACK ROBE from the chest. I know I haven't been noting the monster in a box encounter. But the battles are weak, no? But the Black Robe monster isn't. A White Dragon is fought. Should be easy. Cast Blink and Protect then attack normally. Fire Spells works great against him so use it. Cure and Revive if needed. Go back southwest then east. You will see 4 Doors. ___ ___ ___ ___ | | | | | | | | | 1 | | 2 | | 3 | | 4 | |___| |___| |___| |___| Hmm....Go into Door Number 2. Go north and up the stairs. ================== 10F ================== Here, quite a large room. Go north to see...MINWU!!! Speak to him. He says he has been waiting for us. There is a seal blocking the door to the Ultima Time but if he gathers all his strength, he might be able to break it. Everyone steps back and Minwu blasts a Powerful Green Beam at the door, breaking the door but also breaking him :(. Admitting that this is his destiny, Minwu tells is to get the Ultima Tome...he dies...Go north and through the door. Here, there are 5 Orbs. 1 Yellow one and the others are Blue. Examine the Blue ones to get an added bonus to any of your party stats. Examine the Yellow Orb. The crystal responds by giving you the Ultima Tome. Equip it on your most powerful magic-based character. The Ultima Magic strength depends on your Spirit Level, Intelligence Level and your Magic Spells Level. Step on the Warp Panel above to get out of this place. By the way...DON'T GIVE YOUR ULTIMA TOME TO RICARD. SAVE YOUR GAME!!! _ _ / \========================================================/ \ | | FINAL CHAPTER - THE ENDGAME | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ We made it out! Yeah, it's the final chapter but not THE final chapter. Anyway the monsters around the Overworld have gotten tougher. So be prepared. No more Goblins to greet you. But now, the Hills have called upon their Gigas. Travel east to Altair to find out...you can't go into it. It's been totally destroyed! Travel northwest to Gatrea which has also been destroyed! What happened while we were in Mysidian Tower? Travel to Fynn and go into the Catsle. You must have noticed the cyclone to the north of Fynn. Hmmm.... +==============================================================+ | Castle Fynn | +==============================================================+ On 1F, speak to the guards to find out that the Cyclone was what destroyed the TOWNS. It had already hit Fynn once. They won't be able to withstand it a second time. The Emperor might also be inside the Cyclone. Go up the series of stairs to 4F. Here, go north to see LEILA! She lives! Speak to Hilda and she'll list all the towns that were destroyed by the Cyclone. Learn the new term CYCLONE and ask her about it. She'll say the Emperor might be controlling it himself. Speak to Gordon, him being the sacredy cat says the Cyclone will kill us all before we have a chance to use the Ultima Magic. Ask him about the Cyclone and he'll say unless we have wings, we won't be able to get into it. Hmm...wings... ..Wyverns! Ask Hilda about the Wyverns and she'll teach you how to call the Wyverns. Remember the Huge Mirror we visited before we took over Fynn? Go there. Use the Pendant as an Item and you will see the last Wyvern Egg. It hatches. A scene takes place as you see the Wyvern flying towards Fynn. It lands where we are and Ricard tames it. We now have the WYVERN. Now let's go get that Cyclone! But first, let's go restock. Travel to Fynn. +==============================================================+ | Fynn | +==============================================================+ We'll be getting some quick items. HEAL UP at the Inn and restock 99 of Hi-Potions and Ethers. Get some Phoenix Downs too. Now, head to Paul's House. Speak to him and ask him about the Cyclone. He says we're madmen for thinking of going into the Cyclone but in the end helps us by telling us to help ourselves with the stuff he stole from the Emperor. Go to his Bed like he says and try going through the east wall. If you made it through, 8 Chests awaits you. Open them all for: BLACK GARB RUBY CUIRASS THIEF'S GLOVES GOLD CUIRASS ELIXIR GOLD HAIRPIN SILVER CUIRASS !!!!!!!!!!!!!!!!!!!!!!!!!!!!(BLOOD SWORD)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ========================================================================== ^_^. Blood Sword is the best Weapon for the end boss!!! The Blood Sword when equipped, adds only little attack damage. But it is very good against the End Boss and other enemies too. It can deal up to 2000+ Damage and heals the wielder! ! ! ! NEVER SELL THE BLOOD SWORD ! ! ! ========================================================================== With that noted, Let's raid that Cyclone. +==============================================================+ | Overworld | +==============================================================+ Approach the Cyclone. A Cutscene kicks in. It shows us how our Wyvern braves the Cyclone and flies into the Castle in the middle of it. +==============================================================+ | Cyclone | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ripper | | Poison Axe | | Diamond Helm | | Diamond Gloves | | Defender | | Diamond Armor | | Wind Flute | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE CYCLONE: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Gottos (6) | 2000 | 70 | 60 | 1200-6000 | | Devil's Bloom (6) | 1140 | 70 | 70 | 900-2250 | | Cockatrice (4) | 370 | 35 | 40 | 600-1200 | | Eyemoeba (6) | 1140 | 100 | 60 | 1200-3000 | | Big Horn (4) | 1140 | 50 | 50 | 750-1500 | | Malboro Terra (6) | 1000 | 60 | 60 | 750-1500 | | Vampire Girl (5) | 540 | 40 | 50 | 750-1500 | | Vampire Lady (6) | 1140 | 85 | 85 | 2250-15000 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Royal Guard (6) | 870 | 60 | 60 | 1200-1500 | | Wood Golem (7) | 1620 | 100 | 120 | 900-2240 | | Captain (5) | 750 | 60 | 50 | 300-450 | | Wizard (6) | 540 | 40 | 35 | 1500-2250 | | Lamia (6) | 1000 | 70 | 70 | 1200-3000 | | Bomb (5) | 640 | 60 | 50 | 450-900 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | |___________________|_________|________|_______|_______________| ================== 1F ================== This Dungeon is actually pretty short so don't worry. Go east to the end then north and up the first stairs you see. ================== 2F ================== Go northwest and open the chest for a RIPPER. Now, go south and follow the path to find the stairs leading up. Go up it. ================== 3F ================== Here, go south to see Runes on the floor with electric currency passing through them. If step on, it will sap your party's health. Continue on south then west and open the cheat here for a POISON AXE. Use your Warp Spell or Backtrack to 1F. ================== 1F ================== Back here, from the stairs you went up earlier, go west and up the stairs. ================== 2F ================== Here, go southwest and up the stairs. ================== 3F ================== Here, go west and up the stairs. ================== 4F ================== Here, go north to hit a wall. To the east is a chest with a DIAMOND HELM. To the west is another chest with DIAMOND GLOVES. Backtrack and go back down the stairs. ================== 3F ================== Back here, go south and up the stairs you see. ================== 4F* ================== Go east to find 2 staircase going up. Go up the western one. ================== 5F ================== Here, go west then south to the end (ignore the yellow electric path) Go east to find a Chest containing DEFENDER. From the chest, go southwest and follow the path to another chest containing a DIAMOND ARMOR (Monster). Now, backtrack to 4F*. ================== 4F* ================== Go up the eastern stairs now. ================== 5F ================== Go north and up the stairs. ================== 6F ================== Go east to the end then north to find a chest and the stairs going up. Open the chest for a WIND FLUTE and a monster encounter. You will encounter a Green Dragon. Like the White Dragon, just cast Blink and Protect and attack normally. The Green Dragon element is Poison so use your Thunder-based Attacks and Spells. Blood Sword works well against this Dragon. After that battle, go up the stairs. ================== 7F ================== SAVE YOUR GAME and HEAL UP. Now, go up north to see the Emperor. He notices we have the last wyvern and still says we are unworthy of him. He pitches us into a battle with 2 Royal Guards. These guys have been appearing in this Dungeon so they should be easy to beat. Kill them all. After that battle, Firion approaches the Emperor who notices we came with ability. He pitches us with another battle. Coward! 4 more Royal Guards to battle. Kill them all. After that battle, the Emperor finally what's to fight for himself. It's an honor. Bleh! +============================================================+ | BOSS BATTLE #14 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 3000 | | | MP: 190 | Resistance: None | | ATK: 70 | | | DEF: 75 | Absorption: None | | ACC: 6-80 | | | MAG DEF: 6-40 | Treasure Awarded: | | EVA: 1-65 | - Elixir, Eye Drops | |============================| - Phoenix Down | | Monster Rank: 6 | - Defender, Cottage | |============================| - Diamond Armor | |############################|===============================| |############################| Gil Rewarded: 15000 | |#############################`==============================| | The Emperor is a Coward, he hides behind his guards. Really| | Look at the Formation. All he does is throw basic Spells | | at you and heals himself with Elixirs not caring about his | | guards. His guards are 2 Royal Guards and a Wood Golem. | | | | There really isn't any need to cast Protect and Blink but | | do what you want. Use Fire Spells to do 1500+ damage to the| | Wood Golem to get him out of the way then attack normally | | on the Royal Guards. When the Emperor is alone, attack him | | with everything you got!!! Easy Battle :/ | +============================================================+ After that battle, the Emperor shouts that he cannot die and dies :/ Everythings good now! Firion and the gang returns to Fynn. +==============================================================+ | Castle Fynn | +==============================================================+ Back at the castle, Hilda thanks us for our bravery and awesomeness and a party begins. They dance....^_^...>_>...-_-... But wait! A dying soldier comes in and reports that Leon has taken the title, Emperor!!! The Soldier dies. (Leon was forgotten till now >_>) Everyone leaves and Firion approaches the Throne. You gain control. Looks like our journey isn't over yet! Speak to Gordon and he'll want to assure if we can take on Maria's Brother, Leon. Assured by them, Gordon wishes us to come back safely. Speak to Hilda and she asks why Leon would want to become the Emperor. Maria, still with hope for her brother says he might be under a spell of some sort. Hilda then tells us he might be at Palamecia. Learn the new term and ask Hilda about it. She says Palamecia is a fortress above the mountains that can't be easily reached by foot. Now speak to Leila and ask her about Palamecia. She says Paul is always bragging about how he broke into that place. Gordon says the same if you ask him about Palamecia. Our next destination? Paul of course. +==============================================================+ | Fynn | +==============================================================+ Here, go into Paul's house. Do not speak to Paul though. Go speak to Cid. He says the Cyclone did a number on him. He goes into the bed to rest. With his last breath, he LENDS us his Airship. That's lend you hear? He d..dies... We need to fulfill his last wish and get that Airship. Come on! Go speak to Paul now. Ask him about Palamecia and he'll say the last time he entered was with a Kite 0_o. And he called us madmen. The only way to get there is through the sky. Let's go get our Airship. WAIT!!!! GO RESTOCK!!! 99 of Everything useful. Get 50+ Phoenix Down and get some Elixirs! We are heading into the real endgame. Get ready. Hope you have not been slacking off with grinding! +==============================================================+ | Overworld | +==============================================================+ Travel southeast to Altair then northeast to Paloom. Now travel northeast to Poft. You should see the Airship there. Get aboard it. +==============================================================+ | Airship | +==============================================================+ ..We finally got an Airship... when the game wants to end...don't get me wrong but...why did it have to be now we get it...oh well... Open your World Map to find out Palamecia Desert is just to the southeast. Now fly over there and fly over to the Coliseum. To the northeast of it, that is Castle Palamecia. Dock above it on the mountains to enter it. +==============================================================+ | Castle Palamecia | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Diamond Cuirass | | Hourglass | | Garlic | | Ether | | Buckler | | Thunder Spear | | Saint's Spirit | | Sleepgrass | | Mage's Staff | | Healing Staff | | Wizard's Staff | | Elixir | | Elixir | | Elixir | | Hellfire | | Wind Flute | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE CASTLE PALAMECIA: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Skull (6) | 640 | 50 | 40 | 1500-3000 | | Gottos (6) | 2000 | 70 | 60 | 1200-6000 | | Devil's Bloom (6) | 1140 | 70 | 70 | 900-2250 | | Cockatrice (4) | 370 | 35 | 40 | 600-1200 | | Flying Ray (5) | 750 | 60 | 50 | 600-1200 | | Eyemoeba (6) | 1140 | 100 | 60 | 1200-3000 | | Vampire Girl (5) | 540 | 40 | 50 | 750-1500 | |Imperial Shadow (7)| 3000 | 120 | 120 | 0 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | Black Knight (6) | 1140 | 85 | 85 | 2250-3000 | | Wood Golem (7) | 1620 | 100 | 120 | 900-2250 | | Stone Golem (7) | 1800 | 120 | 150 | 900-2250 | | General (7) | 1800 | 120 | 100 | 2250-3000 | | Coeurl (6) | 1000 | 40 | 60 | 1500-3000 | | Captain (5) | 750 | 60 | 50 | 300-450 | | Wizard (6) | 540 | 40 | 35 | 1500-2250 | | Lamia (6) | 1000 | 70 | 70 | 1200-3000 | | Hill Gigas (5) | 750 | 100 | 60 | 300-600 | |___________________|_________|________|_______|_______________| ================== 7F ================== Yeah, we're on the 7th floor since we parked on the roof. Follow the path north and through the door. Now go directly up north to fall down a pit :/ ================== 1F ================== Here, go down south then east and open the chest for a DIAMOND CUIRASS. Go back west then north. Now, go east. Ignore the first path south but take the second one. Go west when you can and up the stairs. ================== 2F ================== Follow the path to a chest containing an HOURGLASS. Backtrack and go down the stairs. ================== 1F ================== Now, go east then south to the end. Go west to the end for a chest containing a GARLIC. Now, go back east then north when you can. Go up the stairs. ================== 2F ================== Go east to a split. Go south and get the ETHER from the chest. Go north to another chest with a BUCKLER. Now, go west, south then east and up the stairs. ================== 3F ================== Here, go to the north end to hit a wall. Go west then south and open the chest for a THUNDER SPEAR then a Monster spawn of Imperial Shadow. Now, back north then east. Continue on east and follow the path to the stairs going up. ================== 4F ================== Here, go north then west. Go down the 2nd path you see south. You find a chest with SAINT'S SPIRIT. Go back north then west. Open this chest for SLEEPGRASS. Go back east then north to a split going west or east. Go west and follow the path to a door. Go through it and loot the chests for MAGE'S STAFF, HEALING STAFF and WIZARD'S STAFF. Backtrack to the split and go east and up the stairs. ================== 5F ================== Go west and up the stairs. ================== 6F ================== Go around then south. Along the way, go west and get the SUN BLADE from the chest. Now, continue on east and follow the path to eventually reach the stairs going up. ================== 7F ================== Here, go west then south and go through the first door you see. Loot the 3 ELIXIR. Backtrack 5F. :/ ================== 5F ================== Back here, go east then south. Follow the path south, west then north and up the stairs. ================== 6F ================== Follow the linear path to reach the stairs going up. ================== 7F ================== Follow the linear path north to reach the stairs going up. ================== 8F ================== Follow the path to the south end then west end then north end. Open the chest here for HELLFIRE and WIND FLUTE. Go back south then east. Go north when you can. You see Leon. Speak to him and he'll wander if Firion can defeat him. As he and Firion are about to go about it, Maria stops them asking Leon why he is doing this. Leon says it is because he wants power. Before any else unfolds, the Emperor get revived!!! With his power gotten from Hell, he has come back to take over not only the Empire but the World. He awakens Blue Flames in order to burn us all but Ricard sacrifices himself in order for us to escape. He dies horribly. Guy summons the Wyvern to take us away leaving the dragoon clan extinct. You see a Cutscene of a Tower ascending from the mountains. +==============================================================+ | Castle Fynn | +==============================================================+ You find your party in Castle Fynn with Hilda demanding some answers. Firion breaks the news that the Emperor is back and Maria begins to count those who have died. Everyone agrees to have Leon turn into a Rebel and he then joins our party...we just keep changing our fourth member. I mean look! Leon is too weak! I hate him! What happened to all the talk about his power. Ugh! >_> Equip him with what you have >_> Go back to the Throne and speak to Leila who says the Emperor sold his soul to the devil just like in Ghost Rider. Gordon tells you that the Castle that was newly formed had to be Pandaemonium. Speak to Holder to find out the only way to get to Pandaemonium is through Jade Passage. Learn the new term and ask her about it. She says we might find it in Mysidia. Hmm...ask Leila about the Jade Passage to find out that there's a strait to the east of Mysidia. The whole place is the Jade Sea. Ask Gordon about it and he'll say that there's a lake in Mysidia that takes you to hell...:/ Get to the Overworld and into Fynn. +==============================================================+ | Fynn | +==============================================================+ We gotta get ready. We'll be going into hell next :/ Well not the Hell but somewhere like that...whatever. Get the below items. 99 HI-POTIONS and POTIONS 99 ETHERS 50+ of EYE DROPS, CROSS, MALLET, etc. 60+ of PHOENIX DOWNS 10+ of ELIXIRS SAVE YOUR GAME! GRIND A BIT FPAT LEAST FOR LEON. We are ready :/ No not yet. Let's go get what we got back at FF1. +==============================================================+ | Excalibur | +==============================================================+ Yep, one exists in this game. Travel to Castle Deist via your Airship. There, speak to the Woman and ask her about Dragoons. She decides to go live in another place but first giving you the EXCALIBUR!!!!!!!!!!! We're done here. Travel back to your Airship. Let's end this >:( _ _ / \========================================================/ \ | | POST CHAPTER - PANDAEMONIUM | | \_/========================================================\_/ +==============================================================+ | Overworld | +==============================================================+ Let's get to Jade Passage. Open up the World Map. Pinpoint Mysidia and Fly there via Airship. From there, fly to Mysidia Cave. From there, travel northeast making sure you're above the ground not sea. You should find a hole is the ground. Dock nearby and fall into it. You will get warped to Jade Passage. +==============================================================+ | Jade Passage | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Diamond Mace | | Hellfire | | Hellfire | | Antarctic Wind | | Cat Claws | | Rune Axe | | Betrayal Fang | | Aegis Shield | | Dragon Armor | | Holy Lance | | Yoichi's Bow | | Hi-Potion | | Elixir | | Protect Ring | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE JADE PASSAGE: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Scissorjaws (6) | 870 | 70 | 60 | 1500-3000 | | Chimera Sphinx (5)| 750 | 60 | 50 | 750-1500 | | Mega Parasite (6) | 750 | 40 | 50 | 2250-3000 | | Pit Fiend (6) | 750 | 60 | 50 | 2250-3000 | | Great Malboro (6) | 1290 | 85 | 85 | 2250-3000 | | Salamander (6) | 1290 | 100 | 85 | 2250-3000 | | Ice Lizard (6) | 1000 | 85 | 70 | 900-2250 | | Hecteyes (6) | 1140 | 85 | 70 | 2250-3000 | | Abyss Worm (6) | 1290 | 150 | 85 | 1500-3000 | | Vampire Lady (6) | 1140 | 85 | 85 | 2250-15000 | | Killer Mantis (5) | 750 | 60 | 50 | 800-1200 | | White Dragon (7) | 2500 | 150 | 120 | 3000-15000 | | Green Dragon (7) | 3000 | 150 | 150 | 3000-15000 | |___________________|_________|________|_______|_______________| ========================= Jade Passage Entrance ========================= Here, just go south. ================== B1 ================== This is the real dungeon! You can swim in the water! Go east to the end then south. Open the cheat here for a DIAMOND MACE. Go back north then west to the end. Go south and locate the southwest corner for a chest containing HELLFIRE. Now go east to the end. Go through the door and down the stairs. ================== B2 ================== Here, go north to the end and get the HELLFIRE from the chest. Go back south and head east. Get the ANTARCTIC WIND from the chest to the east end. Now head south to the end. You should see a chest to the west. Open it for CAT CLAWS. You also battle a Blue Dragon. Like the rest, cast Blink,Shell, etc. He's Thunder-elemental by the way...don't let its colour fool you. Hit him with Scourge and Poison attacks. After that battle, head east to the end! Go north, through the door and down the stairs. ================== B3 ================== Here, go down the series of stairs then go east to walk under the waterfall which damages you :/. Go on east to make it across. Now go north and the series of stairs. Now, go east and down the 2 stairs south. Now, go west a bit and up the stairs to a chest. Open it for a RUNE AXE and of course a monster encounter of King Behemoth. An enhanced version of Behemoth. He might drop Yoichi's Bow when defeated. Go back south then go west and through the waterfalls. Now, go south and down the stairs. Go east and as you go, you should see the waterfalls. Go behind it and examine the "thing" that is blocking you from going on. It's a Spell Shop. ================================================================ Berserk Tome 10000 Gil Death Tome 10000 Gil Flare Tome 40000 Gil Haste Tome 20000 Gil ================================================================ Get them all if you don't have any of them! Anyway, continue east and through the eastmost door. Go down the stairs. ================== B4 ================== Go north to find a chest containing BETRAYAL FANG. Go north from the chest and through the door. Open the chest for AEGIS SHIELD, DRAGON ARMOR and HOLY LANCE. Go back out. Go east and open the chest for YOICHI'S BOW. A Red Dragon Spawn. The usual Protect, Shell, Berserk, etc. Use Blizzard-based attacks or spells. It should be an easy battle. Go south to the end then east. Go through the door and down the stairs. ================== B5 ================== You should see an inscription on the wall. It says: "The way ahead leads to a forsaken place. It exist for those who may one day tread its darkened path" Hmm...let's progress :/ Follow the straightforward path, while ignoring the door and opening the chests you come by (HI-POTION, PROTECT RING and ELIXIR) to reach a door at the end. Go through the door and down the stairs. ================== B6 ================== Follow the straightforward path to find a Warp Panel. Step on it to get wrapped to... +==============================================================+ | Pandaemonium | +==============================================================+ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ether | | Elixir | | Genii Gloves | | Masamune | | Genji Helm | | Genji Armor | | Ribbon | | Sage's Wisdom | | Hellfire | | Acid Phial | |_____________________________________________________________| +==============================================================+ | MONTERS ROAMING INSIDE PANDAEMONIUM: | |-------------------+---------+--------+-------+---------------+ | MONSTERS (RANK) | HP | ATK | DEF | GIL RANGE | |-------------------+---------+--------+-------+---------------+ | Beast Demon (7) | 1000 | 70 | 60 | 3000 | | Devil's Bloom (6) | 1140 | 70 | 70 | 900-2250 | | Zombie Borghen (7)| 2500 | 120 | 120 | 3000 | | Great Malboro (6) | 1290 | 85 | 85 | 2250-3000 | | Ice Lizard (6) | 1000 | 85 | 70 | 900-2250 | | Roundworm (7) | 2500 | 120 | 100 | 2250-3000 | | Mantis Devil (7) | 1290 | 85 | 85 | 3000 | | Death Rider (6) | 1290 | 120 | 120 | 15000 | | Mythril Golem (7) | 2000 | 150 | 180 | 1500-3000 | | Bomb (5) | 640 | 60 | 50 | 450-900 | | Coeurl (6) | 1000 | 40 | 60 | 1500-3000 | | Lamia (6) | 1000 | 70 | 70 | 1200-3000 | | Lamia Queen (7) | 1290 | 50 | 50 | 15000 | | Fire Gigas (7) | 1800 | 100 | 100 | 900-1500 | | Ice Gigas (7) | 2000 | 120 | 120 | 900-1500 | | Thunder Gigas (7) | 2500 | 150 | 150 | 1200-1500 | | King Behemoth (7) | 5000 | 150 | 120 | 15000 | | Blue Dragon (7) | 3500 | 180 | 150 | 3000-15000 | | Red Dragon (7) | 5000 | 180 | 180 | 15000 | | Iron Giant (7) | 3500 | 180 | 180 | 3000-15000 | |___________________|_________|________|_______|_______________| NEVER USE THE WARP SPELL. You will be immediately taken to Jade Passage no matter which floor you are on. ================== 1F ================== You still alive? Leon died 10 times in my party :/ I barely have Hi-Potions...don't expect any Inn. >_> Now, go south to the end. Then go east ignoring all the north arcs. Continue east to the end then north and up the stairs. Now, west then south and follow the path to reach the stairs going up. Go up them. ================== 2F ================== Here, go south then west and up the stairs. Now go north to the end and open the chest for an ETHER. Go back south then west. Go south and down the stairs. Now follow the path and up the stairs to the warp panel. ================== 3F ================== Here, (I hate the Death Riders >_> They keep murdering Leon). Go south then east and open the chest for an ELIXIR. Go back west then north to where you started on this floor. Go north then east and continue on southeast and down the stairs until you get to the bottom. Now go west and step on the Warp Panel. ================== *4F* ================== If you know you're on your last toes and you need an Inn...then you aren't ready for the Endgame. We have just started. :/ Go north to see 4 Doors...or opening...we need to pass through them all to face different strong bosses to get strong equipments. Let's tackle the western most one first. Go through it and through the door. ================== 5F ================== Follow the path until you reach an opening to the right and narrow stairs going up to a dead end to the west. Go through the opening and go up the wide stairs to the west wide. Now try going through the west wall. When you make it through, go north to the end and then east through the narrow path. Open the chest for GENJI GLOVES and a Zombie Borghen enemy encounter. How did he turn to a zombiue, we will never know, kill him >_> again...Anyway...go south 1 opening then go east then north 1 opening. Now go through the east wall (you will walk through it). Continue east to go through another hidden path wall. Here, you will see a pillar. Push on the east wall until you make it through. Open the chest for MASAMUNE!!! The most powerful weapon in the game. Phew...go back west to the real room. Backtrack to *4F*. ================== *4F* ================== Back here, go through the second door when counting from left to right. ================== 5F ================== Follow the straightforward path to reach a Chest. Heal up then open it for a GENJI HELM. And a Tiamat boss battle. Tiamat isn't the same Tiamat you know from FF1. He has 5000 HP and can absorb almost all the magic spells expect Ultima, Flare and Holy. So cast Protect and Shell then Berserk and Haste on your attackers. Attack normally and cast Flare, Holy or Ultima for extra damage. He should go down. Use Cure and Revive when needed. Backtrack to *4F*. ================== *4F* ================== Back here again, go through the easternmost door. ================== 6F ================== Follow the path to find a chest. Heal up then open it for GENJI ARMOR and an enemy encounter. Beelzebub uses his powerful physical attacks, Blink and other attack magic spells. He has 5000 HP. The usual? Cast Berserk, Blink, etc. Then attack normally with your fighters. He is resistant to Blizzard and can absorb Fire so use Ultima, Flare or maybe Thunder. Use Cure and Revive when needed. Backtrack to *4F*. ================== *4F* ================== Back here once more, go through the remaining door. The 3rd one when counting from left to right. ================== 6F ================== Here, go through the first opening or arc. Continue on and go through the 2nd and 3rd arc. Now go north and before you go through the 4th arc. Go through the west wall (hidden passage) to find a chest. Heal up and open it for a RIBBON :/ and a battle. Astaroth...she has 7000 HP and can hit hard. Her physical attack deals major damage and also drains your Health. She also have magic attacks. The usual? Cast Blink and Protect of course. Shell too. Get those Berserks and Hastes up then attack! She is resistant to Fire/Thunder/Blizzard so use Holy/Flare/Ultima! You still good? My Leon has died 20 times...>_>...Anyway, go northwest and through the opening. Follow the path to reach the Warp Panel. ================== 4F ================== Yeah...we're warping ninjas. Go up north then east and step on that Warp Panel. ================== 7F ================== Here, on 7F...(warp ninja)...go west and stop by north to get the SAGE'S WISDOM from the chest. Continue on west and follow the path to reach the stairs goi...wait I meant Warp Panel ^_^ ================== 8F ================== Here, go east to the end which is the southeast corner and open the chest for HELLFIRE. Go back to where you warped in. Now, go north then northwest (staying west) to reach a chest containing ACID PHIAL. Now go east and through the hidden passage before you go down the narrow stairs. If you made it through, go east and step on that Panel. ================== 9F ================== We're nearly there...head to the southwest corner and step on the Warp Panel. ================== 10F ================== Alright guys...this is it..the final boss...are you prepared? Check out my party equipment which I used to defeat him: FIRION: Equipment: Masamune Excalibur Genji Helm Dragon Armor Power Armlet MARIA: Equipment: Diamond Mace OR Yoichi's Bow Aegis Shield OR -- Ribbon Black Robe Genji Gloves GUY: Equipment: Rune Axe Diamond Shield Ribbon Genji Armor Giant's Gloves LEON: Equipment: Blood Sword Sun Blade Giant's Helm Power Vest Protect Ring So yeah...what did you equip? Anyway, SAVE YOUR GAME, HEAL UP and get ready. Go up north. Speak to him and after he boasts about his Mastery of Hell, a battle starts. THE Battle starts. +============================================================+ | BOSS BATTLE #15 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 15000 | | | MP: 540 | Resistance: Fire, Ice, Thunder| | ATK: 180 | | | DEF: 210 | Absorption: None | | ACC: 8-100 | | | MAG DEF: 16-70 | Treasure Awarded: None | | EVA: 2-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 15000 | |#############################`==============================| | The Emperor has lots of attacks up his sleeve. Some of | | them are Flare XVI, Curse XVI, Starfall X, Slow XVI, Dispel| | XVI and his powerful physical attack which also drains your| | health! | | | | First of all, cast Blink/Protect/Shell/Wall. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use all your attack items you've been saving! | | Use Flare, Holy and Ultima Spell. Blood Sword works great | | in this battle. Heal and Revive with Elixirs! Good Luck! :/| +============================================================+ After that battle, enjoy the ending...no I won't spoil it. Go on..you deserved it. Me? I'm gonna go start a new adventure. SAVE YOUR GAME in a different checkpoint. Come join me in Soul Of Rebirth if you want. G'bye... /\============================================================/\ || IX. SOUL OF REBIRTH || \/============================================================\/ Soul Of Rebirth is an extra dungeon or story in Final Fantasy II in Dawn Of Souls Compilation. The story tells us about the Heroes that died throughout the Main Game. The Soul Of Rebirth is a very short collection of dungeons. It can be accessed after you have cleared FF2 Main Game. A new option will be added in FF2 Title Screen. Soul Of Rebirth. Select it and input a checkpoint which has a Star Mark which signifies Completion. Below is the Walkthrough for this extra dungeon. _ _ / \========================================================/ \ | | THE UNKNOWN CAVE | | \_/========================================================\_/ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Elixir | | Thief's Gloves | | Hellfire | | Ancient Sword | | Silver Cuirass | | Hi-Potion | | Eye Drops | | Golden Shield | | Demon Spear | | Protect Ring | | Hi-Potion | |_____________________________________________________________| You see Minwu saying the exact words he said before he died. He wakes up in a place similar to Jade Passage Entrance. Minwu confused and doesn't know where he is, he ventures south. ================== B1 ================== This place is not like Jade Passage at all. Minwu hears a voice and ventures south to find Gordon! No, it can't be. Gordon isn't dead. That's Scott. The one who was the first to die throughout the Main Game. He is surrounded by Black Knights. Before the Black Knights attack Scott, Minwu helps him. You are thrown into battle. Minwu has good spells, so do Scott. Use Protect and Attack with Scott who does good damage. You should win this battle. After that battle, Minwu and Scott have a little chat. They realize that their dead and are probably in hell. But Minwu says we might be in Jade. They talk about our Heroes for a bit and decide to find out where they are. Scott joins the party. As you may have noticed, our party is weak -_-. Yeah, we have to start grinding again but not now! We'll get to that later. Go east and open the chest for an ELIXIR. Now, go west, through the purple water to reach a door. Go into it and down the stairs. ================== B2 ================== Here, to north to see Josef! And Borghen! Borghen, who seems to be enjoying death, says he can now have an eternity with Josef. Minwu notices he's an undead and then you fight him! Easy battle, attack him with Josef and Scott then have Minwu cast Protect. Scott Fire Spell deals good damage too. After that battle, Scott, Minwu and Josef talk about their deaths and our main heroes. Minwu decides that there might be something still undone. Josef decides to finish it and joins our party. Open the chest north nearby for THIEF'S GLOVES. Now go back south and head west, south a bit then west to a chest containing HELLFIRE. Now go south onward. Go southeast to find a chest with ANCIENT SWORD. Now go west to the end then north, through the door and down the stairs. ================== B3 ================== Here, go south down the stairs then head west and through the waterfalls which still damages you. Across, go up the stairs to reach the top. Now go west and down the series of stairs to reach the bottom. Go east a bit and up the stairs to chest containing SILVER CUIRASS. Go back south down the stairs and head east pass the waterfalls, go south and down the stairs to the waterfall bottom. Go west to see the large waterfall. Go behind and examine the "thing" blocking your part to find out that its the Hidden Spell Shop. I advice you to get Berserk only for now. Continue on west, through the westernmost door and down the stairs. ================== B4 ================== Here, go north and open the chest you see for a HI-POTION. Go north for on here to find a door. Go through it and loot the chests for EYE DROPS, GOLDEN SHIELD and DEMON SPEAR. Go back out. Now, go west to the northwest corner to find a chest containing AURA TOME. Now, go south staying west and through the first door you see. Go down the stairs. ================== B5 ================== Here, read the inscription on the wall and it'll read the same thing when you read it as Firion and the gang. "The way ahead leads to a forsaken place. It exist for those who may one day tread its darkened path" Follow the straightforward/linear path until you reach a Roundworm and a chest just sitting there. :/ The chest contains an ETHER. Examine the Roundworm and a voice will be heard. It's Ricard, he made it to hell...I mean Jade Passage...I mean Unknown Cave. Anyway >_> Ricard will say the Roundworm followed him all the way to hell. It's the grudges of all grudges. Battle time! Kill that fat worm >_> After that battle, and after the happy reunion and the talk about our heroes and hell and stuff. Ricard joins our party...Equip him with what you have. Continue following the straightforward path to reach a door with the stairs going down. On your way I hope you opened the chests with the PROTECT RING and HI-POTION. "The way ahead leads to a forsaken place. It exist for those who may one day tread its darkened path" ================== B6 ================== Follow the path and step on the Warp Hole to... _ _ / \========================================================/ \ | | MACHANON | | \_/========================================================\_/ _____________________________________________________________ | Weapon Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Knife | 40 Gil | | Bow | 20 Gil | | Mythril Knife | 400 Gil | | Ice Bow | 5000 Gil | | Staff | 50 Gil | | Javelin | 80 Gil | | Power Staff | 8000 Gil | | Flame Lance | 1500 Gil | | Broadsword | 100 Gil | | Axe | 100 Gil | | Wing Sword | 5000 Gil | | Ogrekiller | 15000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Armor Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Mythril Shield | 300 Gil | | Mythril Helm | 300 Gil | | Mythril Armor | 700 Gil | | Mythril Gloves | 500 Gil | | Buckler | 50 Gil | | Leather Cap | 50 Gil | | Clothes | 20 Gil | | Leather Gloves | 30 Gil | | Ice Shield | 5000 Gil | | Giantsu Helm | 500 Gil | | Knight's Armor | 5000 Gil | | Giant's Gloves | 1500 Gil | |__________________________________|__________________________| _____________________________________________________________ | Item Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Potion | 30 Gil | | Hi-Potion | 150 Gil | | Eye Drops | 40 Gil | | Antidote | 30 Gil | |----------------------------------|--------------------------| | Cross | 50 Gil | | Mallet | 60 Gil | | Maiden's Kiss | 500 Gil | | Gold Needle | 500 Gil | |----------------------------------|--------------------------| | Phoenix Down | 500 Gil | | Ether | 1000 Gil | | Cottage | 2000 Gil | | Elixir | 50000 Gil | |__________________________________|__________________________| _____________________________________________________________ | Spell Shop | |_____________________________________________________________| | Item Name | Cost | |==================================|==========================| | Fire Tome | 150 Gil | | Thunder Tome | 150 Gil | | Blizzard Tome | 150 Gil | | Cure Tome | 100 Gil | | Blink Tome | 300 Gil | | Protect Tome | 300 Gil | | Shell Tome | 300 Gil | | Sap Tome | 1000 Gil | | Life Tome | 1000 Gil | | Mini Tome | 2000 Gil | | Basuna Tome | 600 Gil | | Esuna Tome | 600 Gil | |__________________________________|__________________________| A Town? Yeah, this place has Shops and Inns and is filled with people who died in the Main Game. From where you spawn, go north to find the Inn. From where you spawn, go east to find a Pub. Go into it to find Cid and his Apprentice. Talk to Cid to find out Hell is the worst place ever. Monsters eat anyone they see. Children or Women but Did refuses to think that this is Hell. He instructs us to go find out what's going on while he stay back and the city. I'm sure you can locate the Shops by yourself :/ There are 3 Warp Panels in this town. Below are their locations and where they take you. Southwest corner = The Unknown Cave Southeast corner = Chamber Of The Seal Northwest corner = The Unknown Palace First things first, go back to The Unknown Cave and grind. Get your Magic Attack Spells to Lv6 or Lv5. Get everyone HP above 2000+. Get Minwu and Scott MP to 200. From there, everything else might upgrade. When you're done grinding, go get the following spells or make sure you have them: FIRE THUNDER BLIZZARD FLARE (Unknown Cave) BERSERK (Unknown Cave) HASTE (Unknown Cave) HOLY (Unknown Cave) SHELL PROTECT BLINK LIFE ESUNA CURE With all that, you are ready to progress in the game. SAVE YOUR GAME. Upgrade your Weapons and Armor too! Step on the southeast warp panel to Chamber Of The Soul. _ _ / \========================================================/ \ | | CHAMBER OF THE SEAL | | \_/========================================================\_/ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ultima Tome | |_____________________________________________________________| Here, Minwu will recognize this place since this is the Chamber Of the Seal that killed him. Go up north and up the stairs. Here, continue on straight north to see the same seal Minwu died to break. Minwu decides to break the seal again with the powerful green beam but doesn't die this time. Go north and through the door. There are 5 Orbs here. Get the Status upgrade from the Blue ones then heal up and SAVE YOUR GAME. Examine the Yellow Orb. The Ultima Weapon decides to test Minwu then you get thrown into a Boss Battle. :/ +============================================================+ | SOUL OF REBIRTH BOSS BATTLE #1 | +============================+===============================+ | Boss: Ultima Weapon | Weaknesses: None | | HP: 15000 | | | MP: 500 | Resistance: Fire, Ice, Thunder| | ATK: 150 | | | DEF: 190 | Absorption: None | | ACC: 9-100 | | | MAG DEF: 8-70 | Treasure Awarded: None | | EVA: 1-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 0 | |#############################`==============================| | Ultima Weapon, (resembles Behemoth) has its powerful | | physical attack and other Spells attack or elemental ones. | | | | First of all, cast Blink/Protect/Shell. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use Flare, Holy and Ultima Spell. Heal with | | Cure and use Life when needed. | +============================================================+ After that battle, Minwu is entrusted with the Ultima Tome. Have Minwu equip it. Travel back to Machanon via Warp Panel. ----------------------------------------------------------------- Back at Machanon, I advice you go grind at Unknown Cave until your party magic users MP is above 350 and your whole party health above 3000 at least. Upgrade those stats!!!!! Heal up and restock on 99 HI-POTIONS, ETHERS, STATUS CURERS and get some ELIXIRS and PHOENIX DOWNS. Go step on the northwest warp panel when you're ready! _ _ / \========================================================/ \ | | THE UNKNOWN PALACE | | \_/========================================================\_/ _____________________________________________________________ | Item Checklist | |_____________________________________________________________| | Ether | | Genji Gloves | | Ribbon | | Stardust | | Wyvern Lance | | Wild Rose | | Bracers | | Genji Helm | | Aegis Shield | | Genji Armor | |_____________________________________________________________| ================== 1F ================== Here, Minwu will notice we're in a palace and decides that this is Pandaemonium. Follow the straightforward path while ignoring the archways to reach the stairs going up. ================== 2F ================== Here, go south then east and up the stairs to a split going north/east. Go north and get the ETHER from the chest then come back south. Go east now and down the stairs. Follow the path to reach a Warp Panel. Step on it. ================== 3F ================== Here, go south then west to reach a chest containing GENJI GLOVES. Backtrack to the entrance warp panel and go north to hit a wall. Now, continue on west, south, west, south, west. Continue on southwest to the southwest corner. Go east and step on the warp panel. ================== *4F* ================== Here, go north to arrive at 4 Archways leading to 4 Doors just like with Pandaemonium. We have to venture through them all. Go through the western most one first. ================== 6F ================== Go west then north to find a chest containing a RIBBON and an enemy encounter of the Iron Giant. Should be easy to take care of :) Backtrack to *4F*. ================== *4F* ================== Back here, go through the 3rd Door when counting from left to right. ================== 5F ================== Here, follow the path to find a chest. Open it for STARDUST which you should equip on Minwu since it is his strongest weapon. You also get a Fight against Yamatano Orochi. Cast Berserk, Protect and all that then attack. You know, the usual? Backtrack to *4F*. ================== *4F* ================== Go through the easternmost door. ================== 5F ================== Go along the path in this area for a bit. Ignore the first two staircases but use the 3rd one you see. Follow it to the end for a chest. Open it for WYVERN LANCE which Ricard should equip. You'll also fight a Black Dragon. Go back downstairs and go north. Follow the path to find a statue. Push the wall to the west to find a secret passage. On the other side is a chest with the WILD ROSE inside. Give it to Gordon. You'll have to fight Lucifer (no not the one from Cinderella). Do the usual and defeat him. Backtrack to *4F*. ================== *4F* ================== One door left to go...go through it. ================== 6F ================== Here, follow the path to eventually reach a chest. Open it for BRACERS. Good for Josef. Another enemy encounter too with Beelzebub Soul. Do the usual to defeat him. Continue on with the path northeast to find the Warp Panel. Use it. ================== 4F ================== Go north then west and use the Warp Panel. ================== 7F ================== Go east and north to find a small alcove. Open the chest within to find the GENJI HELM in a chest. Continue heading eastward and use the stairs going up. At the northeastern corner, go west to find some pillars. Pass them to find the warp panel along the path. Use it. ================== 8F ================== Go west to the southwestern corner. There, open the chest for an AEGIS SHIELD. Go up the nearby stairs and go to the northeast corner to find another chest with GENJI ARMOR in it. Now, go west to the warp panel. Use it. ================== 9F ================== Go to the southeast corner to find the warp panel. Use it. ================== 10F ================== Finally! HEAL UP AND SAVE YOUR GAME. EQUIP YOUR GREATEST EQUIPMENT then speak to the Emperor to the north. Stories begin to unfold. You find out that when the Human Emperor died, he was split into two. The light and dark halves. The Light half which is the one we see before us and the Dark Half? He gained his power from hell and became the ruler of Pandaemonium which is Hell. In other words, we aren't in Pandaemonium but Arubboth which is Heaven. You following up? And the Passage we passed through isn't Jade but Raqia, the realm of fallen angels. He begs for our forgiveness promising us eternal life in paradise...but wait! All our friends and family begins to show up telling us not to be fooled. Princess Hilda then shows us a battle scene of our Main Heroes when we were fighting the Dark Emperor. Our already dead heroes refuse eternal life and the Light Emperor now decides that give them external suffering. The final battle begins... +============================================================+ | SOUL OF REBIRTH BOSS BATTLE #2 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 25000 | | | MP: 540 | Resistance: Fire, Ice, Thunder| | ATK: 180 | | | DEF: 220 | Absorption: None | | ACC: 9-100 | | | MAG DEF: 16-70 | Treasure Awarded: None | | EVA: 1-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 0 | |#############################`==============================| | The Emperor has lots of attacks up his sleeve. Some of | | them are Flare XVI, Curse XVI, Starfall X, Slow XVI, Dispel| | XVI and his powerful physical attack which also drains your| | health! | | | | First of all, cast Blink/Protect/Shell/Wall. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use all your attack items you've been saving! | | Use Flare, Holy and Ultima Spell. Use Cure and Revive too! | | Good luck :/ | +============================================================+ Enjoy the credits... you deserved it. In the end, Josef, Scott, Ricard and Minwu fade away to Paradise... You've done it. Me? I'm gonna have a good rest and start up another Walkthrough! Aha..Aha..hahahaha...^_^ ________ ____ __ /_ __/ / ___ / __/__ ___/ / / / / _ \/ -_) / _// _ \/ _ / /_/ /_//_/\__/ /___/_//_/\_,_/ OR IS IT? -- -- ( o) __ ( o) /\============================================================/\ || X. ITEMS || \/============================================================\/ This is a list of items found in Final Fantasy. /\------------------------------------------------------------/\ || Restorative Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Potion Effect: Restores a small amount of HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Antidote Effect: Cures Poison ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Gold Needle Effect: Cures Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cross Effect: Removes Curse ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Maiden's Kiss Effect: Cures Toad ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Mallet Effect: Cures Amnesia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Eye Drops Effect: Cures Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Phoenix Down Effect: Revives KO'd Character ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Elixir Effect: Fully heals HP and MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Ether Effect: Restores a small amount of MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hi-Potiom Effect: Restores HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cottage Effect: Fully restores HP and MP. Can only be used in the Overworld. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Combat Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Wind Flute Effect: A flute that calls forth a cyclone. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Gaia Drum Effect: A drum that resonates with the earth, summoning an earthquake. Casts Earthquake IX. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Garlic Effect: Damages the undead. Casts Garlic III. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Unicorn Horn Effect: A horn with the same effect as Basuna. Casts Basuna XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Antarctic Wind Effect: A stone with the same effect as Blizzard. Casts Icestorm XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Sage's Wisdom Effect: A stone that maximizes Intelligence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Saint's Spirit Effect: A crystal that maximizes Spirit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hermes' Shoe Effect: Shoes with the same effect as Haste. Casts Haste VIII. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Spider's Silk Effect: A silk strand with the same effect as Slow. Casts Slow IX. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Bell of Silence Effect: A bell with the same effect as Silence. Casts Silence XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hourglass Effect: An hourglass with the same effect as Stop. Casts Stop VIII. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Death Idol Effect: A talisman with the same effect as Fear. Casts Fear X. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Bacchus's Wine Effect: Wine that raises Attack at the cost of lowering Evasion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Acid Phial Effect: Acid with the same effect as Scourge. Casts Poison Cloud XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Sleepgrass Effect: An herb with the same effect as Sleep. Casts Sleep XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Conch Shell Effect: A conch with the same effect as Shell. Casts Shell XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Betrayal Fang Effect: A fang with the same effect as Confuse. Casts Confuse XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Mythril Mirror Effect: A mirror with the same effect as Wall. Casts Wall XVI. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Hellfire Effect: A stone with the same effect as Fire. Casts Fire V. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Tomes || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Fire Tome Effect: Adds the Fire spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Blizzard Tome Effect: Adds the Blizzard spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Thunder Tome Effect: Adds the Thunder spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Scourge Tome Effect: Adds the Scourge spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Holy Tome Effect: Adds the Holy spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Cure Tome Effect: Adds the Cure spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Warp Tome Effect: Adds the Warp spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Life Tome Effect: Adds the Life spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Basuna Tome Effect: Adds the Basuna spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Esuna Tome Effect: Adds the Esuna spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Blink Tome Effect: Adds the Blink spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Protect Tome Effect: Adds the Protect spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Shell Tome Effect: Adds the Shell spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Silence Tome Effect: Adds the Silence spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Sap Tome Effect: Adds the Sap spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Fear Tome Effect: Adds the Fear spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Teleport Tome Effect: Adds the Teleport spell in the Magic menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Key Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Ring Acquirement: Given by Scott in Fynn. Description: Allows the party to view the World Map. (A memento from Scott inscribed "Select button and Cancel.") ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Canoe Acquirement: Given to you by Minwu after returning to Altair with the Ring. Description: Allows the party to cross lakes and rivers on the world map. (A small boat that can cross lakes and rivers.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Mythril Acquirement: Semitt Falls Description: Needed to forge Mythril equipment. (The ore of a magical metal.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Pass Acquirement: Bafsk Cave Description: A pass granting authorization to board the Dreadnought. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Snowcraft Acquirement: Semitt Falls after Josef joins the party. Description: A craft that can travel over deep snow. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Goddess's Bell Acquirement: Snow Cave Description: A bell that can break the seal barring entry to Kashuan Keep. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Egil's Torch Acquirement: Kashuan Keep Description: A torch capable of carrying Sunfire. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Sunfire Acquirement: Kashuan Keep Description: Eternal flame that burns with a fire taken from the sun. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Pendant Acquirement: Deist Cavern Description: A pendant signifying fellowship among the Dragoons of Deist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Wyvern Egg Acquirement: Deist Description: The last Wyvern egg. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: White Mask Acquirement: Castle Fynn's hidden basement. Description: An ancient mask. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Black Mask Acquirement: Tropical Island Description: A treasured possession of the tropical islanders. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Crystal Rod Acquirement: Mysidia Cave Description: A rod that can break the seal on the Mysidian Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Wyvern Acquirement: Fynn Castle Description: The last Wyvern. (Cast Blaze VII in battle) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\------------------------------------------------------------/\ || Other Items || \/------------------------------------------------------------\/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Item Name: Trash Can Acquirement: Default. Permanently in inventory. Description: Moving items to the Trash Can will delete them from the inventory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\============================================================/\ || XI. WEAPONS || \/============================================================\/ This is a list of all the weapons found in Final Fantasy 2 GBA Remake in Dawn Of Souls: I & II. Each weapon type has its own level of proficiency, or weapon level. A character's weapon level with a weapon type affects that weapon's abilities in a few ways; for one, it determines how many hits s/he can make with a weapon of that type, where the max amount of hits is equal to the corresponding weapon's level. It also multiplies the evasion percentage given from the weapon by (1 + level). Weapon level experience is obtained by using the Attack command with the corresponding weapon equipped. The amount of proficiency experience gained is based on the number of times the Attack command is used in the battle plus the Rank of the enemy formation against the user's weapon level. The character's Attack stat changes based on many factors, one of which includes weapon type (bow, unarmed, or swords/axes/spears/etc). ,------------------------------------------------------------. | UNARMED | `------------------------------------------------------------' The Attack value of Fists varies depending on Unarmed level, whether a shield is being used, and whether the shield is in the off-hand or dominant hand. ---------------------------------------------------------------- Name: Barehanded Attack: Varies Accuracy: 80% Evasion: 0% Description: Default weapon when the character's hands are empty. ---------------------------------------------------------------- ,------------------------------------------------------------. | KNIVES | `------------------------------------------------------------' Prior to the PS version, all Knives gave a -5% penalty to Magic Accuracy. ---------------------------------------------------------------- Name: Knife Attack: 3 Accuracy: 75% Evasion: 1% Description: A small knife. ---------------------------------------------------------------- Name: Dagger Attack: 7 Accuracy: 65% Evasion: 1% Description: A large knife ---------------------------------------------------------------- Name: Mythril Knife Attack: 14 Accuracy: 67% Evasion: 1% Description: A knife made of Mythril ---------------------------------------------------------------- Name: Main Gauche Attack: 32 Accuracy: 70% Evasion: 5% Description: A knife that raises evasion. ---------------------------------------------------------------- Name: Orichalcum Attack: 50 Accuracy: 71% Evasion: 1% Description: A knife made of orichalcum ---------------------------------------------------------------- Name: Ripper Attack: 69 Accuracy: 75% Evasion: 1% Description: A knife with razor-sharp edges. ---------------------------------------------------------------- Name: Cat Claws Attack: 83 Accuracy: 80% Evasion: 1% Description: A three-bladed weapon fashioned into a glove. ---------------------------------------------------------------- ,------------------------------------------------------------. | SWORDS | `------------------------------------------------------------' Prior to the PS version, most swords gave a -50% penalty to Magic Accuracy. The exceptions are the Blood Sword, which gave a -100% penalty, the Excalibur, which gave a -30% penalty, and the Masamune, which gave no penalty. ---------------------------------------------------------------- Name: Blood Sword Attack: 0 Accuracy: 0% Evasion: 0% Description: Drains 1/16 of the target's max HP per hit. (Effect is reversed on undead). Despite having 0 Attack, it can still deal extra damage based on the user's Attack from other sources, e.g. Strength. This can be best seen when a character attacks themself with the Blood Sword; they will deal (#) damage, and heal for (#) damage, but their HP might still decrease. A sword that steals the blood of its foes. ---------------------------------------------------------------- Name: Broadsword Attack: 8 Accuracy: 60% Evasion: 1% Description: A sword that is easy to wield. ---------------------------------------------------------------- Name: Long Sword Attack: 13 Accuracy: 50% Evasion: 1% Description: A sword with a long reach. ---------------------------------------------------------------- Name: Mythril Sword Attack: 20 Accuracy: 50% Evasion: 1% Description: A sword made of Mythril. ---------------------------------------------------------------- Name: Ancient Sword Attack: 25 Accuracy: 10% Evasion: 1% Description: A sword that evokes an ancient curse. ---------------------------------------------------------------- Name: Sleep Blade Attack: 30 Accuracy: 10% Evasion: 1% Description: A blade that puts foes to sleep. ---------------------------------------------------------------- Name: Wing Sword Attack: 42 Accuracy: 56% Evasion: 1% Description: A light sword that slashes through the air. ---------------------------------------------------------------- Name: Gaia Blade Attack: 52 Accuracy: 58% Evasion: 1% Description: A blade with the power to make the very earth tremble. ---------------------------------------------------------------- Name: Flame Sword Attack: 63 Accuracy: 60% Evasion: 1% Description: A sword wreathed in flame. ---------------------------------------------------------------- Name: Ice Brand Attack: 72 Accuracy: 62% Evasion: 1% Description: A sword encrusted in ice. ---------------------------------------------------------------- Name: Defender Attack: 78 Accuracy: 64% Evasion: 16% Description: A sword made for defense. ---------------------------------------------------------------- Name: Sun Blade Attack: 83 Accuracy: 65% Evasion: 1% Description: A sword touched by the grace of the sun. ---------------------------------------------------------------- Name: Excalibur Attack: 100 Accuracy: 75% Evasion: 16% Description: A legendary sword handed down by the dragoons. ---------------------------------------------------------------- Name: Masamune Attack: 150 Accuracy: 90% Evasion: 2% Description: A katana of unequaled power. ---------------------------------------------------------------- Name: Wild Rose Attack: 100 Accuracy: 99% Evasion: 1% Description: A sword of unmatched power, inscribed with the Mark of the Rose. ---------------------------------------------------------------- ,------------------------------------------------------------. | AXES | `------------------------------------------------------------' Prior to the PS version, all Axes gave a -50% penalty to Magic Accuracy. ---------------------------------------------------------------- Name: Axe Attack: 10 Accuracy: 55% Evasion: 1% Description: ---------------------------------------------------------------- Name: Battle Axe Attack: 15 Accuracy: 45% Evasion: 1% Description: ---------------------------------------------------------------- Name: Mythril Axe Attack: 22 Accuracy: 45% Evasion: 1% Description: ---------------------------------------------------------------- Name: Demon Axe Attack: 27 Accuracy: 45% Evasion: 1% Description: ---------------------------------------------------------------- Name: Ogrekiller Attack: 58 Accuracy: 50% Evasion: 1% Description: ---------------------------------------------------------------- Name: Poison Axe Attack: 76 Accuracy: 55% Evasion: 1% Description: ---------------------------------------------------------------- Name: Rune Axe Attack: 95 Accuracy: 60% Evasion: 1% Description: ---------------------------------------------------------------- ,------------------------------------------------------------. | SPEARS | `------------------------------------------------------------' Prior to the PS version, all Spears gave a -40% penalty to Magic Accuracy. ---------------------------------------------------------------- Name: Javelin Attack: 6 Accuracy: 65% Evasion: 1% Description: A short spear that is easy to wield. ---------------------------------------------------------------- Name: Spear Attack: 11 Accuracy: 55% Evasion: 1% Description: A metal-tipped spear. ---------------------------------------------------------------- Name: Mythril Spear Attack: 18 Accuracy: 55% Evasion: 1% Description: A spear made of Mythril. ---------------------------------------------------------------- Name: Trident Attack: 30 Accuracy: 57% Evasion: 1% Description: A three-pronged spear. ---------------------------------------------------------------- Name: Demon Spear Attack: 42 Accuracy: 60% Evasion: 1% Description: A light spear that tears through the air. ---------------------------------------------------------------- Name: Flame Lance Attack: 54 Accuracy: 62% Evasion: 1% Description: A lance wreathed in flames. ---------------------------------------------------------------- Name: Ice Lance Attack: 66 Accuracy: 65% Evasion: 1% Description: A lance encrusted with ice. ---------------------------------------------------------------- Name: Thunder Spear Attack: 78 Accuracy: 67% Evasion: 1% Description: A spear echoing with Thunder. ---------------------------------------------------------------- Name: Holy Lance Attack: 90 Accuracy: 70% Evasion: 1% Description: A lance blessed with the power of Holy. ---------------------------------------------------------------- Name: Wyvern Lance Attack: 169 Accuracy: 99% Evasion: 1% Description: A legendary lance instilled with the spirit of the wyvern. ---------------------------------------------------------------- ,------------------------------------------------------------. | BOWS | `------------------------------------------------------------' Prior to the PS version, all Bows gave a -70% penalty to Magic Accuracy. Bows are two-handed weapons and give a double Strength bonus to Attack. ---------------------------------------------------------------- Name: Bow Attack: 1 Accuracy: 50% Evasion: 0% Description: A wooden bow ---------------------------------------------------------------- Name: Longbow Attack: 5 Accuracy: 40% Evasion: 0% Description: A large bow crafted for battle. ---------------------------------------------------------------- Name: Killer Bow Attack: 0 Accuracy: 80% Evasion: 0% Description: Debug item that was removed from the game and cannot be acquired without a cheat device. It instantly kills a target. ---------------------------------------------------------------- Name: Mythril Bow Attack: 13 Accuracy: 40% Evasion: 0% Description: A bow made of Mythril. ---------------------------------------------------------------- Name: Dark Bow Attack: 25 Accuracy: 9% Evasion: 0% Description: A bow that can plunge its target into darkness. ---------------------------------------------------------------- Name: Flame Bow Attack: 42 Accuracy: 47% Evasion: 0% Description: A bow that dances with flames. ---------------------------------------------------------------- Name: Ice Bow Attack: 56 Accuracy: 50% Evasion: 0% Description: A bow encrusted with ice. ---------------------------------------------------------------- Name: Yoichi's Bow Attack: 90 Accuracy: 95% Evasion: 0% Description: A legendary bow of unparallel power. ---------------------------------------------------------------- ,------------------------------------------------------------. | STAVES | `------------------------------------------------------------' Prior to the PS version, most Staves gave a -5% penalty to Magic Accuracy. The exceptions are the Mace, Mythril Mace, Werebuster, and Power Staff, which gave a -20% penalty. ---------------------------------------------------------------- Name: Staff Attack: 4 Accuracy: 70% Evasion: 1% Description: A wooden staff. ---------------------------------------------------------------- Name: Mace Attack: 9 Accuracy: 60% Evasion: 1% Description: A metal-tipped staff. ---------------------------------------------------------------- Name: Mythril Mace Attack: 16 Accuracy: 60% Evasion: 1% Description: A Mythril-tipped staff. ---------------------------------------------------------------- Name: Werebuster Attack: 28 Accuracy: 62% Evasion: 1% Description: A spiked mace effective against werebeasts. ---------------------------------------------------------------- Name: Mage's Staff Attack: 40 Accuracy: 64% Evasion: 1% Description: A staff crackling with lightning ---------------------------------------------------------------- Name: Power Staff Attack: 53 Accuracy: 66% Evasion: 1% Description: A staff made for striking. ---------------------------------------------------------------- Name: Wizard's Staff Attack: 64 Accuracy: 68% Evasion: 1% Description: A staff seething with poison. ---------------------------------------------------------------- Name: Healing Staff Attack: 78 Accuracy: 70% Evasion: 1% Description: A staff alive with restorative energy. ---------------------------------------------------------------- Name: Diamond Mace Attack: 90 Accuracy: 75% Evasion: 1% Description: A mace of diamond. ---------------------------------------------------------------- Name: Stardust Rod Attack: 90 Accuracy: 99% Evasion: 1% Description: A rod alight with the power of the stars. ---------------------------------------------------------------- /\============================================================/\ || XII. ARMORS || \/============================================================\/ Below is a list of armor from Final Fantasy II for the GBA. Prior to the PlayStation version, weapons and shields gave a penalty to Intelligence and Spirit. The PlayStation version and all subsequent releases removed this mechanic. Similar to weapons, shields have a level of proficiency, or shield level. The character's shield level multiplies the evasion percentage given from the equipped shield(s) by (1 + 1x), where x = shield level. Shield level experience is obtained by using the Attack command with a shield/shields equipped. The amount of proficiency experience gained is based on the number of times the Attack command is used in the battle plus the Rank of the enemy formation against the user's shield level. ,------------------------------------------------------------. | HEAD | `------------------------------------------------------------' ----------------------------------------------------------------- Name: Leather Cap Defense: 1 Evade: -2% Magic Defense: 0% Int/Spr Penalty: -2 Description: A cap made of leather. ---------------------------------------------------------------- Name: Bronze Helm Defense: 2 Evade: -5% Magic Defense: 0% Int/Spr Penalty: -8 Description: A helm made of bronze. ---------------------------------------------------------------- Name: Mythril Helm Defense: 4 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -8 Description: A helm made of Mythril. ---------------------------------------------------------------- Name: Giant's Helm Defense: 6 Evade: -13% Magic Defense: 5% Int/Spr Penalty: -24 Description: A helm containing the power of giants. ---------------------------------------------------------------- Name: Ribbon Defense: 10 Evade: 0% Magic Defense: 21% Int/Spr Penalty: 0 Description: A ribbon affording protection against all manner of special attacks. ---------------------------------------------------------------- Name: Gold Hairpin Defense: 11 Evade: -2% Magic Defense: 10% Int/Spr Penalty: 0 Description: A golden hairpin resistant to lightning. ---------------------------------------------------------------- Name: Twisted Headband Defense: 12 Evade: -2% Magic Defense: 5% Int/Spr Penalty: -2 Description: A twisted headband that focuses the mind. ---------------------------------------------------------------- Name: Flame Helm Defense: 13 Evade: -14% Magic Defense: 5% Int/Spr Penalty: -26 Description: A fiery helm resistant to ice. ---------------------------------------------------------------- Name: Diamond Helm Defense: 17 Evade: -18% Magic Defense: 5% Int/Spr Penalty: -34 Description: A diamond helm resistant to lightning. ---------------------------------------------------------------- Name: Genji Helm Defense: 30 Evade: -31% Magic Defense: 10% Int/Spr Penalty: -60 Description: A helm boasting the finest defense. ---------------------------------------------------------------- ,------------------------------------------------------------. | BODY | `------------------------------------------------------------' ----------------------------------------------------------------- Name: Clothes Defense: 1 Evade: -5% Magic Defense: 0% Int/Spr Penalty: -2 Description: Ordinary Clothing. ---------------------------------------------------------------- Name: Power Vest Defense: 25 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A vest that enhances strength. ---------------------------------------------------------------- Name: White Robe Defense: 30 Evade: -5% Magic Defense: 21% Int/Spr Penalty: 0 Description: A white robe that enhances spirit. ---------------------------------------------------------------- Name: Black Robe Defense: 35 Evade: -5% Magic Defense: 21% Int/Spr Penalty: 0 Description: A black robe that enhances intelligence. ---------------------------------------------------------------- Name: Black Garb Defense: 40 Evade: 0% Magic Defense: 5% Int/Spr Penalty: -1 Description: An outfit that enhances agility. ---------------------------------------------------------------- Name: Leather Armor Defense: 2 Evade: -6% Magic Defense: 0% Int/Spr Penalty: -4 Description: Armor made of hardened leather. ---------------------------------------------------------------- Name: Bronze Armor Defense: 5 Evade: -14% Magic Defense: 0% Int/Spr Penalty: -20 Description: Armor made of Bronze. ---------------------------------------------------------------- Name: Mythril Armor Defense: 10 Evade: -14% Magic Defense: 5% Int/Spr Penalty: -20 Description: Armor made of Mythril. ---------------------------------------------------------------- Name: Gold Armor Defense: 15 Evade: -19% Magic Defense: 5% Int/Spr Penalty: -30 Description: Golden armor resistant to poison. ---------------------------------------------------------------- Name: Knight's Armor Defense: 22 Evade: -26% Magic Defense: 5% Int/Spr Penalty: -44 Description: Armor given only to knights. ---------------------------------------------------------------- Name: Flame Armor Defense: 29 Evade: -33% Magic Defense: 5% Int/Spr Penalty: -58 Description: Armor dancing in flame ---------------------------------------------------------------- Name: Ice Armor Defense: 36 Evade: -40% Magic Defense: 5% Int/Spr Penalty: -72 Description: Armor encrusted with ice. ---------------------------------------------------------------- Name: Diamond Armor Defense: 43 Evade: -47% Magic Defense: 5% Int/Spr Penalty: -86 Description: Diamond armor resistant to lightning. ---------------------------------------------------------------- Name: Dragon Armor Defense: 50 Evade: -54% Magic Defense: 5% Int/Spr Penalty: -50 Description: Dragon armor resistant to elemental attacks. ---------------------------------------------------------------- Name: Genji Armor Defense: 75 Evade: -79% Magic Defense: 10% Int/Spr Penalty: -100 Description: Armor boasting the finest defense. ---------------------------------------------------------------- Name: Copper Cuirass Defense: 5 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A breastplate made of copper. ---------------------------------------------------------------- Name: Silver Cuirass Defense: 10 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A breastplate made of silver. ---------------------------------------------------------------- Name: Ruby Cuirass Defense: 15 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A breastplate studded with rubies. ---------------------------------------------------------------- Name: Gold Cuirass Defense: 22 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A breastplate made of gold. ---------------------------------------------------------------- Name: Diamond Cuirass Defense: 43 Evade: -5% Magic Defense: 5% Int/Spr Penalty: -1 Description: A breastplate studded with diamonds. ---------------------------------------------------------------- ,------------------------------------------------------------. | ARMS | `------------------------------------------------------------' ----------------------------------------------------------------- Name: Leather Gloves Defense: 1 Evade: -3% Magic Defense: 0% Int/Spr Penalty: -4 Description: Gloves made of leather. ---------------------------------------------------------------- Name: Bronze Gloves Defense: 3 Evade: -8% Magic Defense: 0% Int/Spr Penalty: -24 Description: Gloves made of bronze. ---------------------------------------------------------------- Name: Mythril Gloves Defense: 6 Evade: -8% Magic Defense: 5% Int/Spr Penalty: -24 Description: Gloves made of Mythril. ---------------------------------------------------------------- Name: Thief's Gloves Defense: 15 Evade: -3% Magic Defense: 5% Int/Spr Penalty: -40 Description: Gloves that enhance agility. ---------------------------------------------------------------- Name: Giant's Gloves Defense: 15 Evade: -17% Magic Defense: 5% Int/Spr Penalty: -60 Description: Gloves that enhance strength. ---------------------------------------------------------------- Name: Protection Ring Defense: 18 Evade: -3% Magic Defense: 21% Int/Spr Penalty: 0 Description: A ring affording protection against instant death. ---------------------------------------------------------------- Name: Power Armlet Defense: 19 Evade: -3% Magic Defense: 5% Int/Spr Penalty: -2 Description: An armlet that enhances strength. ---------------------------------------------------------------- Name: Ice Gloves Defense: 20 Evade: -22% Magic Defense: 5% Int/Spr Penalty: -80 Description: Ice-encrusted gloves resistant to fire. ---------------------------------------------------------------- Name: Diamond Gloves Defense: 25 Evade: -27% Magic Defense: 5% Int/Spr Penalty: -100 Description: Diamond-studded gloves resistant to lightning. ---------------------------------------------------------------- Name: Genji Gloves Defense: 45 Evade: -47% Magic Defense: 10% Int/Spr Penalty: -100 Description: Gloves boasting the finest defense. ---------------------------------------------------------------- Name: Bracers Defense: 30 Evade: -5% Magic Defense: 34% Int/Spr Penalty: N/A Description: Bracers that unleash their wearer's true power. ---------------------------------------------------------------- ,------------------------------------------------------------. | SHIELDS | `------------------------------------------------------------' ----------------------------------------------------------------- Name: Buckler Evade: 4% Int/Spr Penalty: -70 Description: A small shield ---------------------------------------------------------------- Name: Bronze Shield Evade: 5% Int/Spr Penalty: -70 Description: Small shield made of bronze ---------------------------------------------------------------- Name: Mythril Shield Evade: 6% Int/Spr Penalty: -70 Description: Shield made of Mythril. ---------------------------------------------------------------- Name: Golden Shield Evade: 7% Int/Spr Penalty: -70 Description: Golden shield resistant to poison ---------------------------------------------------------------- Name: Ice Shield Evade: 7% Int/Spr Penalty: -70 Description: Icy shield resistant to fire. ---------------------------------------------------------------- Name: Flame Shield Evade: 7% Int/Spr Penalty: -70 Description: Fiery shield resistant to ice. ---------------------------------------------------------------- Name: Diamond Shield Evade: 7% Int/Spr Penalty: -70 Description: Diamond shield resistant to lightning. ---------------------------------------------------------------- Name: Dragon Shield Evade: 9% Int/Spr Penalty: -70 Description: Dragon shield resistant to elemental attacks. ---------------------------------------------------------------- Name: Aegis Shield Evade: 10% Int/Spr Penalty: -70 Description: Legendary shield that affords protection against special attacks. ---------------------------------------------------------------- /\============================================================/\ || XIII. MAGIC TOMES || \/============================================================\/ Magic is a command in Final Fantasy II that allows the character to cast one of two forms of magic spells. Spells are learned via Tomes (Scrolls in the Final Fantasy Origins release) shown in the party's Items list. A character need only collect a Tome (found in various locations) and use it to learn the spell. Any character can learn any spell, and all characters have sixteen spell slots. The spells are subject to the same Skill System that affects all other aspects of character development. Spells gain levels through battle and field use; after a certain number of uses the spell will gain a level. As more levels are earned it becomes harder to level up the spells, to the point a player must sometimes increase the rank of the foe for the spell to continue to gain experience. The highest spell level, like that of weapon level, is sixteen; once a spell reaches that point it will earn experience until the bar maxes out, and then will be considered "mastered". Mastered spells gain a new casting effect and an increase in effectiveness. A spell's MP cost is equal to its level, e.g. Fire 8 will cost 8 MP. this a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it brings about marginally better effects at a higher cost. Should the need arise, characters can discard spells to make room for new ones. Once a spell is deleted its gained skill levels and experience will not be retained. Characters can use the Tomes directly from their inventory to call on a spell's intended effect with moderate power but this function is one-time use and the Tome disappears after used in such a way. Below are the List of Magics that exist in the game. ,------------------------------------------------------------. | WHITE MAGIC TOMES | `------------------------------------------------------------' ----------------------------------------------------------------- Barrier -- Location : -- Shop in Mysidia (5,000 Gil).. -- Effect : Raises a barrier to defend against special attacks. ----------------------------------------------------------------- Basuna -- Location : -- Shop: Bafsk, Mysidia, and Machanon (600 Gil). -- Effect : Cures status ailments that wear off after battle. ----------------------------------------------------------------- Blink -- Location : -- Shop: Paloom, Poft, Mysidia, and Machanon (300 Gil). -- Drop: Ogre Mage. -- Drop: Dark Soul. -- Effect : Creates a double image, raising evasion. ----------------------------------------------------------------- Cure -- Location : -- Shop: Altair, Paloom, Poft, Mysidia, and Machanon (100 Gil). -- Chest in the Kashuan Keep. -- Effect : Restores HP. ----------------------------------------------------------------- Dispel -- Location : -- Shop in Fynn (2,000 Gil). -- Effect : Clears away magical barriers and positive effects, such as Protect, Haste, and Shell. ----------------------------------------------------------------- Esuna -- Location : -- Shop: Bafsk, Mysidia, and Machanon (600 Gil). -- Effect : Cures any status, except for KO. ----------------------------------------------------------------- Fear -- Location : -- Shop: Bafsk and Mysidia (600 Gil). -- Effect : Makes it more likely for foes to flee battle. ----------------------------------------------------------------- Fog -- Location : -- Shop in Fynn (2,000 Gil). -- Effect : Inflicts amnesia on foes. ----------------------------------------------------------------- Holy -- Location : -- Shop: Mysidia and the Unknown Cave (20,000 Gil). -- Drop: Tiamat. -- Drop: Yamatano Orochi. -- Effect : Damages enemies with Holy-based damage. ----------------------------------------------------------------- Life -- Location : -- Shop: Salamand, Mysidia, and Machanon (1,000 Gil). -- Drop: Tiamat. -- Drop: Yamatano Orochi. -- Effect : Revives KO'd ally. ----------------------------------------------------------------- Mini -- Location : -- Shop: Fynn and Machanon (2,000 Gil). -- Chest in the Cave of Mysidia. -- Effect : Shrinks the target, greatly reducing the damage it deals. ----------------------------------------------------------------- Protect -- Location : -- Shop: Paloom, Poft, Mysidia, and Machanon (300 Gil). -- Effect : Creates a magic curtain, raising defense. ----------------------------------------------------------------- Sap -- Location : -- Shop: Salamand, Mysidia, and Machanon (1,000 Gil). -- Effect : Reduces foe's MP ----------------------------------------------------------------- Shell -- Location : -- Shop: Paloom, Poft, Mysidia, and Machanon (300 Gil). -- Effect : Raises Magic Defense. ----------------------------------------------------------------- Silence -- Location : -- Shop: Bafsk and Mysidia (600 Gil). -- Effect : Afflicts with Silence, preventing spell-casting. ----------------------------------------------------------------- Slow -- Location : -- Shop in Fynn (2,000 Gil). -- Effect : Temporarily reduces foes' number of attacks. ----------------------------------------------------------------- Swap -- Location : -- Shop: Salamand and Mysidia (5,000 Gil). -- Effect : Switches HP and MP with foes. ----------------------------------------------------------------- Teleport -- Location : -- Shop: Salamand and Mysidia (1,000 Gil). -- Chest in Semitt Falls. -- Effect : Kill enemies in-battle; leave dungeon out of battle. ----------------------------------------------------------------- Ultima -- Location : -- Examine Orb in the Mysidian Tower. -- Examine Orb in the Chamber of the Seal. -- Effect : The ultimate magic, sealed away by the ancients. ----------------------------------------------------------------- Wall -- Location : -- Shop in Mysidia (5,000 Gil). -- Effect : Forms a magic wall, raising magic defense. ----------------------------------------------------------------- ,------------------------------------------------------------. | BLACK MAGIC TOMES | `------------------------------------------------------------' ----------------------------------------------------------------- Aura -- Location : -- Chest in Castle Fynn. -- Drop: Sorcerer. -- Effect : Generally increases damage. ----------------------------------------------------------------- Berserk -- Location : -- Hidden shops in the Jade Passage and Unknown Cave (10,000 Gil). -- Drop: Magician. -- Drop: Dark Magician. -- Effect : Raises damage dealt temporarily. ----------------------------------------------------------------- Blind -- Location : -- Two chests in the Tropical Island. -- Drop: Ogre Mage. -- Drop: Dark Soul. -- Effect : Causes Darkness. ----------------------------------------------------------------- Blizzard -- Location : -- Shops in Altair, Mysidia, and Machanon (150 Gil). -- Chest in the Snow Cavern. -- Drop: Ogre Mage. -- Drop: Vampire Lady. -- Drop: Miss Vamp. -- Drop: Dark Soul. -- Effect : Deals Blizzard-based damage. ----------------------------------------------------------------- Break -- Location : -- Chest in Castle Fynn. -- Effect : Petrifies foes. ----------------------------------------------------------------- Confuse -- Location : -- Drop: Fire Gigas. -- Drop: Thunder Gigas. -- Drop: Li'l Murderer. -- Drop: Twin Heads. -- Effect : Confuses foes. ----------------------------------------------------------------- Curse -- Location : -- Chest in Castle Deist. -- Drop: Captain. -- Drop: Purobolos. -- Drop: Mini Satana. -- Effect : Greatly lowers the target's stats all around. ----------------------------------------------------------------- Death -- Location : -- Chest in Castle Fynn. -- Hidden shop in the Jade Passage (10,000 Gil). -- Drop: Sorcerer. -- Effect : Obviously instantly kills the target. ----------------------------------------------------------------- Drain -- Location : -- Two chests in the Cave of Mysidia. -- Drop: Sorcerer. -- Drop: Wizard. -- Effect : Absorbs foes' HP. ----------------------------------------------------------------- Fire -- Location : -- Shops in Altair, Mysidia, and Machanon (150 Gil). -- Chest in Semitt Falls. -- Drop: Magician. -- Drop: Dark Magician. -- Effect : Deals Fire-based damage. ----------------------------------------------------------------- Flare -- Location : -- Hidden shops in the Jade Passage and Unknown Cave (40,000 Gil). -- Chest in the Mysidian Tower. -- Drop: Wizard. -- Drop: Thunder Gigas. -- Drop: Li'l Murderer. -- Drop: Yamatano Orochi. -- Effect : Deals non-elemental damage. ----------------------------------------------------------------- Haste -- Location : -- Hidden shops in the Jade Passage and Unknown Cave (20,000 Gil). -- Drop: Gottos. -- Drop: Sorcerer. -- Effect : Temporarily increases number of attacks. ----------------------------------------------------------------- Osmose -- Location : -- Chest in the Cave of Mysidia. -- Drop: Wizard. -- Effect : Absorbs foes MP ----------------------------------------------------------------- Scourge -- Location : -- Two chests in the Tropical Island. -- Drop: Magician. -- Drop: Dark Magician. -- Effect : Deals Poison damage, and may also cause Poisoning. ----------------------------------------------------------------- Sleep -- Location : -- Chest in the Tropical Island. -- Drop: Ogre Mage. -- Drop: Dark Soul. -- Effect : Puts foes to Sleep. ----------------------------------------------------------------- Stop -- Location : -- Chest in Castle Deist. -- Drop: Ice Gigas. -- Effect : Causes Paralysis. ----------------------------------------------------------------- Stun -- Location : -- Chest in Castle Deist. -- Drop: Royal Guard. -- Drop: Magician. -- Drop: Death Knight. -- Drop: Dark Magician. -- Effect : Causes Paralysis. ----------------------------------------------------------------- Thunder -- Location : -- Shops in Altair, Mysidia, and Machanon (150 Gil). -- Drop: Magician. -- Drop: Dark Magician. -- Effect : Deals Thunder-based damage. ----------------------------------------------------------------- Toad -- Location : -- Chest in Castle Fynn. -- Drop: Sorcerer. -- Drop: Purobolos. -- Drop: Mini Satana. -- Effect : Transforms foes into toads. ----------------------------------------------------------------- Warp -- Location : -- Shops in Salamand and Mysidia (1,000 Gil). -- Drop: Ogre Mage. -- Drop: Royal Guard. -- Drop: Wizard. -- Drop: Death Knight. -- Drop: Dark Soul. -- Effect : Banishes foes to another dimension or transports party to previous floor. ----------------------------------------------------------------- /\============================================================/\ || XIV. BESTIARY || \/============================================================\/ Below are the Lists of Monsters found both in the Main Game and Soul of Rebirth Dungeons. ,------------------------------------------------------------. | MAIN GAME MONSTERS | `------------------------------------------------------------' #001. Leg Eater #002. Vampire Thorn #003. Hornet #004. Queen Bee #005. Snowman #006. Sasquatch #007. Icicle #008. Stalactite #009. Stalagmite #010. Sprinter #011. Phorusracos #012. Adamantoise #013. Land Turtle #014. Ogre #015. Ogre Mage #016. Ogre Chief #017. Dual Heads #018. Dual Deads #019. Wererat #020. Stunner #021. Dead Head #022. Skull #023. Zombie #024. Ghoul #025. Ghast #026. Revenant #027. Shadow #028. Wraith #029. Specter #030. Ghost #031. Antlion #032. Scissorjaws #033. Gottos #034. Beast Demon #035. Chimera #036. Rhyos #037. Chimera Sphinx #038. Death Flower #039. Devil's Bloom #040. Killer Fish #041. Bolt Fish #042. Helldiver #043. Cockatrice #044. Pirate #045. Buccaneer #046. Borghen #047. Zombie Borghen #048. Big Horn #049. Wild Horn #050. Poison Toad #051. Gigantoad #052. Sea Snake #053. Sea Dragon #054. Land Ray #055. Manta Ray #056. Flying Ray #057. Changer #058. Brain #059. Parasite #060. Mega Parasite #061. Werewolf #062. Devil Wolf #063. Imp #064. Pit Fiend #065. Malboro #066. Malboro Terra #067. Great Malboro #068. Basilisk #069. Salamander #070. Ice Lizard #071. Eyemoeba #072. Hecteyes #073. Roundworm #074. Sand Worm #075. Abyss Worm #076. Green Slime #077. Yellow Jelly #078. Red Mousse #079. Black Flan #080. Red Soul #081. Green Soul #082. Yellow Soul #083. Vampire Girl #084. Vampire Lady #085. Emperor #086. Imperial Shadow #087. Killer Mantis #088. Mantis King #089. Mantis Devil #090. Royal Guard #091. Black Knight #092. Death Rider #093. Wood Golem #094. Stone Golem #095. Mythril Golem #096. Goblin #097. Goblin Guard #098. Goblin Prince #099. Balloon #100. Grenade #101. Mine #102. Bomb #103. Soldier #104. Sergeant #105. Captain #106. General #107. Magician #108. Sorcerer #109. Wizard #110. Werepanther #111. Coeurl #112. Lamia #113. Lamia Queen #114. Hill Gigas #115. Fire Gigas #116. Ice Gigas #117. Thunder Gigas #118. Behemoth #119. King Behemoth #120. White Dragon #121. Green Dragon #122. Blue Dragon #123. Red Dragon #124. Iron Giant #125. Tiamat #126. Beelzebub #127. Astaroth #128. Emperor Below are the description of them taken straight from the in game Bestiary: -------------------------------------------------------------- #001. Leg Eater -- Rank : 1 -- Max HP : 6 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 60 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #002. Vampire Thorn -- Rank : 1 -- Max HP : 20 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 60 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 18 -- Drops : Potion, Antidote, Eye Drops. -- Weaknesses: None. -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #003. Hornet -- Rank : 1 -- Max HP : 6 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 1 - 10 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #004. Queen Bee -- Rank : 1 -- Max HP : 30 -- Max MP : 0 -- Attack : 9 -- Accuracy : 1 - 50 -- Defense : 4 -- Evasion : 1 - 10 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 9 -- Drops : Potion, Antidote. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #005. Snowman -- Rank : 2 -- Max HP : 45 -- Max MP : 0 -- Attack : 9 -- Accuracy : 1 - 60 -- Defense : 4 -- Evasion : 1 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 18 - 150 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: None. -- Absorptions: -- Blizzard -------------------------------------------------------------- #006. Sasquatch -- Rank : 1 -- Max HP : 20 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 1 - 10 -- Magic Defense: 1 - 50 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #007. Icicle -- Rank : 2 -- Max HP : 60 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 17 -- Evasion : 0 -- Magic Defense: 2 - 40 -- Gil Range : 18 - 150 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Mind -- Absorptions: -- Blizzard -------------------------------------------------------------- #008. Stalactite -- Rank : 4 -- Max HP : 240 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 70 -- Defense : 35 -- Evasion : 1 - 30 -- Magic Defense: 3 - 40 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: -- Poison -- Resistances: -- Mind -- Absorptions: None. -------------------------------------------------------------- #009. Stalagmite -- Rank : 4 -- Max HP : 240 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 70 -- Defense : 40 -- Evasion : 1 - 30 -- Magic Defense: 3 - 40 -- Gil Range : 600 - 1,200 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Mind -- Absorptions: None. -------------------------------------------------------------- #010. Sprinter -- Rank : 1 -- Max HP : 30 -- Max MP : 0 -- Attack : 9 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 1 - 40 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #011. Phorusracos -- Rank : 3 -- Max HP : 140 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 65 -- Defense : 25 -- Evasion : 1 - 30 -- Magic Defense: 2 - 50 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #012. Adamantoise -- Rank : 5 -- Max HP : 675 -- Max MP : 0 -- Attack : 45 -- Accuracy : 2 - 75 -- Defense : 60 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 300 - 750 -- Drops : Diamond Shield. -- Weaknesses: -- Blizzard -- Resistances: -- Thunder -- Poison -- Absorptions: None. -------------------------------------------------------------- #013. Land Turtle -- Rank : 3 -- Max HP : 140 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 65 -- Defense : 35 -- Evasion : 0 -- Magic Defense: 2 - 50 -- Gil Range : 37 - 300 -- Drops : Mythril Shield. -- Weaknesses: -- Blizzard -- Resistances: -- Thunder -- Poison -- Absorptions: None. -------------------------------------------------------------- #014. Ogre -- Rank : 2 -- Max HP : 100 -- Max MP : 0 -- Attack : 25 -- Accuracy : 1 - 65 -- Defense : 17 -- Evasion : 1 - 20 -- Magic Defense: 2 - 50 -- Gil Range : 75 - 300 -- Drops : Mythril Mace, Mythril Helm. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #015. Ogre Mage -- Rank : 3 -- Max HP : 140 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 65 -- Defense : 25 -- Evasion : 1 - 30 -- Magic Defense: 2 - 50 -- Gil Range : 37 - 300 -- Drops : Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Warp Tome, Hellfire. -- Weaknesses: None. -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #016. Ogre Chief -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 70 -- Defense : 35 -- Evasion : 1 - 40 -- Magic Defense: 3 - 40 -- Gil Range : 450 - 750 -- Drops : Wing Sword, Ice Shield. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #017. Dual Heads -- Rank : 2 -- Max HP : 80 -- Max MP : 0 -- Attack : 25 -- Accuracy : 2 - 50 -- Defense : 17 -- Evasion : 1 - 20 -- Magic Defense: 2 - 50 -- Gil Range : 18 - 300 -- Drops : Mace, Battle Axe. -- Weaknesses: -- Body -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #018. Dual Deads -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 40 -- Accuracy : 5 - 65 -- Defense : 25 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 300 - 750 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Mind -- Body -- Absorptions: None. -------------------------------------------------------------- #019. Wererat -- Rank : 2 -- Max HP : 60 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 4 -- Evasion : 2 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Death -- Absorptions: None. -------------------------------------------------------------- #020. Stunner -- Rank : 3 -- Max HP : 100 -- Max MP : 0 -- Attack : 17 -- Accuracy : 2 - 65 -- Defense : 17 -- Evasion : 1 - 30 -- Magic Defense: 2 - 50 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #021. Dead Head -- Rank : 2 -- Max HP : 45 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 9 -- Evasion : 1 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death -------------------------------------------------------------- #022. Skull -- Rank : 6 -- Max HP : 640 -- Max MP : 300 -- Attack : 50 -- Accuracy : 6 - 75 -- Defense : 40 -- Evasion : 1 - 65 -- Magic Defense: 4 - 40 -- Gil Range : 1500 - 3000 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Mind -- Body -- Absorptions: -- Death -------------------------------------------------------------- #023. Zombie -- Rank : 1 -- Max HP : 30 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Mind -- Body -- Absorptions: -- Death -------------------------------------------------------------- #024. Ghoul -- Rank : 2 -- Max HP : 60 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 4 -- Evasion : 1 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death -------------------------------------------------------------- #025. Ghast -- Rank : 3 -- Max HP : 100 -- Max MP : 30 -- Attack : 25 -- Accuracy : 2 - 60 -- Defense : 9 -- Evasion : 1 - 30 -- Magic Defense: 2 - 50 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death -------------------------------------------------------------- #026. Revenant -- Rank : 4 -- Max HP : 240 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 70 -- Defense : 25 -- Evasion : 1 - 40 -- Magic Defense: 3 - 40 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death -------------------------------------------------------------- #027. Shadow -- Rank : 2 -- Max HP : 45 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 9 -- Evasion : 1 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 18 - 150 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Thunder -- Death -- Body -- Mind -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #028. Wraith -- Rank : 2 -- Max HP : 60 -- Max MP : 0 -- Attack : 9 -- Accuracy : 1 - 65 -- Defense : 9 -- Evasion : 2 - 20 -- Magic Defense: 2 - 50 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Thunder -- Death -- Body -- Mind -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #029. Specter -- Rank : 4 -- Max HP : 300 -- Max MP : 100 -- Attack : 25 -- Accuracy : 3 - 75 -- Defense : 25 -- Evasion : 1 - 40 -- Magic Defense: 3 - 50 -- Gil Range : 600 - 1,200 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Thunder -- Death -- Body -- Mind -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #030. Ghost -- Rank : 5 -- Max HP : 540 -- Max MP : 140 -- Attack : 35 -- Accuracy : 5 - 75 -- Defense : 35 -- Evasion : 1 - 60 -- Magic Defense: 3 - 50 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Thunder -- Death -- Body -- Mind -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #031. Antlion -- Rank : 5 -- Max HP : 370 -- Max MP : 0 -- Attack : 50 -- Accuracy : 3 - 75 -- Defense : 40 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 300 - 750 -- Drops : None. -- Weaknesses: -- Blizzard -- Poison -- Resistances: -- Thunder -- Fire -- Absorptions: None. -------------------------------------------------------------- #032. Scissorjaws -- Rank : 6 -- Max HP : 870 -- Max MP : 0 -- Attack : 70 -- Accuracy : 6 - 80 -- Defense : 60 -- Evasion : 1 - 70 -- Magic Defense: 4 - 40 -- Gil Range : 1500 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #033. Gottos -- Rank : 3 -- Max HP : 2,000 -- Max MP : 80 -- Attack : 70 -- Accuracy : 6 - 90 -- Defense : 60 -- Evasion : 1 - 65 -- Magic Defense: 5 - 40 -- Gil Range : 1200 - 3000 -- Drops : Bacchus's Wine, Haste Tome, Rippler. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #034. Beast Demon -- Rank : 7 -- Max HP : 1,000 -- Max MP : 140 -- Attack : 70 -- Accuracy : 6 - 80 -- Defense : 60 -- Evasion : 1 - 75 -- Magic Defense: 6 - 60 -- Gil Range : 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. -------------------------------------------------------------- #035. Chimera -- Rank : 5 -- Max HP : 700 -- Max MP : 80 -- Attack : 60 -- Accuracy : 4 - 75 -- Defense : 50 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #036. Rhyos -- Rank : 5 -- Max HP : 750 -- Max MP : 140 -- Attack : 60 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #037. Chimera Sphinx -- Rank : 5 -- Max HP : 750 -- Max MP : 140 -- Attack : 60 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #038. Death Flower -- Rank : 5 -- Max HP : 540 -- Max MP : 0 -- Attack : 40 -- Accuracy : 4 - 80 -- Defense : 40 -- Evasion : 0 -- Magic Defense: 3 - 50 -- Gil Range : 300 - 750 -- Drops : Antidote, Sleepgrass, Eye Drops, Potion. -- Weaknesses: -- Blizzard -- Fire -- Resistances: -- Mind -- Body -- Absorptions: None. -------------------------------------------------------------- #039. Devil's Bloom -- Rank : 6 -- Max HP : 1,140 -- Max MP : 0 -- Attack : 70 -- Accuracy : 6 - 85 -- Defense : 70 -- Evasion : 1 - 65 -- Magic Defense: 5 - 70 -- Gil Range : 300 - 2250 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death -------------------------------------------------------------- #040. Killer Fish -- Rank : 3 -- Max HP : 100 -- Max MP : 0 -- Attack : 25 -- Accuracy : 2 - 65 -- Defense : 17 -- Evasion : 1 - 30 -- Magic Defense: 2 - 50 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. -------------------------------------------------------------- #041. Bolt Fish -- Rank : 5 -- Max HP : 540 -- Max MP : 80 -- Attack : 60 -- Accuracy : 4 - 80 -- Defense : 50 -- Evasion : 1 - 50 -- Magic Defense: 4 - 40 -- Gil Range : 600 - 1,200 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Fire -- Poison -- Absorptions: -- Thunder -------------------------------------------------------------- #042. Helldiver -- Rank : 3 -- Max HP : 140 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 65 -- Defense : 17 -- Evasion : 1 - 50 -- Magic Defense: 2 - 50 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #043. Cockatrice -- Rank : 3 -- Max HP : 140 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 65 -- Defense : 17 -- Evasion : 1 - 50 -- Magic Defense: 2 - 50 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #044. Pirate -- Rank : 1 -- Max HP : 90 -- Max MP : 0 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 14 -- Evasion : 1 - 30 -- Magic Defense: 2 - 40 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #045. Buccaneer -- Rank : 2 -- Max HP : 80 -- Max MP : 0 -- Attack : 25 -- Accuracy : 2 - 65 -- Defense : 17 -- Evasion : 1 - 40 -- Magic Defense: 2 - 50 -- Gil Range : 300 - 750 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #046. Borghen -- Rank : 4 -- Max HP : 240 -- Max MP : 20 -- Attack : 25 -- Accuracy : 1 - 75 -- Defense : 17 -- Evasion : 1 - 40 -- Magic Defense: 3 - 50 -- Gil Range : 600 -- Drops : Hi-Potion, Mythril Knife. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #047. Zombie Borghen -- Rank : 7 -- Max HP : 2,500 -- Max MP : 370 -- Attack : 120 -- Accuracy : 1 - 60 -- Defense : 120 -- Evasion : 1 - 60 -- Magic Defense: 10 - 100 -- Gil Range : 3,000 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #048. Big Horn -- Rank : 4 -- Max HP : 1,400 -- Max MP : 0 -- Attack : 50 -- Accuracy : 4 - 85 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 6 - 30 -- Gil Range : 750 - 1,600 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #049. Wild Horn -- Rank : 5 -- Max HP : 300 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 85 -- Defense : 35 -- Evasion : 1 - 30 -- Magic Defense: 3 - 50 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #050. Poison Toad -- Rank : 1 -- Max HP : 6 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 60 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #051. Gigantoad -- Rank : 5 -- Max HP : 450 -- Max MP : 0 -- Attack : 40 -- Accuracy : 4 - 75 -- Defense : 40 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 300 - 750 -- Drops : None. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #052. Sea Snake -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 75 -- Defense : 40 -- Evasion : 1 - 40 -- Magic Defense: 3 - 50 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. -------------------------------------------------------------- #053. Sea Dragon -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 40 -- Accuracy : 3 - 75 -- Defense : 40 -- Evasion : 1 - 40 -- Magic Defense: 3 - 50 -- Gil Range : 75 - 450 -- Drops : Conch Shell, Betrayal Fang, Orichalcum. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. -------------------------------------------------------------- #054. Land Ray -- Rank : 5 -- Max HP : 450 -- Max MP : 0 -- Attack : 40 -- Accuracy : 4 - 75 -- Defense : 40 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #055. Manta Ray -- Rank : 5 -- Max HP : 570 -- Max MP : 0 -- Attack : 70 -- Accuracy : 5 - 80 -- Defense : 60 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 600 - 1,200 -- Drops : None. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. -------------------------------------------------------------- #056. Flying Ray -- Rank : 5 -- Max HP : 750 -- Max MP : 0 -- Attack : 60 -- Accuracy : 6 - 80 -- Defense : 50 -- Evasion : 1 - 65 -- Magic Defense: 4 - 40 -- Gil Range : 600 - 1,200 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #057. Changer -- Rank : 3 -- Max HP : 140 -- Max MP : 80 -- Attack : 35 -- Accuracy : 2 - 70 -- Defense : 25 -- Evasion : 1 - 50 -- Magic Defense: 3 - 40 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: -- Mind -- Resistances: -- Body -- Death -- Absorptions: None. -------------------------------------------------------------- #058. Brain -- Rank : 5 -- Max HP : 240 -- Max MP : 100 -- Attack : 40 -- Accuracy : 4 - 75 -- Defense : 35 -- Evasion : 1 - 60 -- Magic Defense: 3 - 50 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: -- Mind -- Resistances: -- Body -- Death -- Absorptions: None. -------------------------------------------------------------- #059. Parasite -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 35 -- Accuracy : 1 - 60 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: -- Blizzard -- Resistances: -- Mind -- Absorptions: None. -------------------------------------------------------------- #060. Mega Parasite -- Rank : 6 -- Max HP : 750 -- Max MP : 300 -- Attack : 40 -- Accuracy : 6 - 75 -- Defense : 50 -- Evasion : 1 - 65 -- Magic Defense: 4 - 40 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: -- Blizzard -- Resistances: -- Mind -- Absorptions: None. -------------------------------------------------------------- #061. Werewolf -- Rank : 5 -- Max HP : 540 -- Max MP : 0 -- Attack : 50 -- Accuracy : 4 - 80 -- Defense : 50 -- Evasion : 1 - 50 -- Magic Defense: 4 - 40 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Death -- Absorptions: None. -------------------------------------------------------------- #062. Devil Wolf -- Rank : 7 -- Max HP : 870 -- Max MP : 300 -- Attack : 70 -- Accuracy : 8 - 80 -- Defense : 50 -- Evasion : 1 - 75 -- Magic Defense: 6 - 60 -- Gil Range : 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #063. Imp -- Rank : 5 -- Max HP : 300 -- Max MP : 100 -- Attack : 35 -- Accuracy : 4 - 70 -- Defense : 35 -- Evasion : 1 - 50 -- Magic Defense: 3 - 100 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. -------------------------------------------------------------- #064. Pit Fiend -- Rank : 6 -- Max HP : 750 -- Max MP : 300 -- Attack : 60 -- Accuracy : 8 - 80 -- Defense : 50 -- Evasion : 1 - 65 -- Magic Defense: 6 - 60 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Blizzard -- Absorptions: -- Fire -------------------------------------------------------------- #065. Malboro -- Rank : 5 -- Max HP : 750 -- Max MP : 0 -- Attack : 50 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 450 - 900 -- Drops : Hi-Potion, Ether. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. -------------------------------------------------------------- #066. Malboro Terra -- Rank : 6 -- Max HP : 1,000 -- Max MP : 0 -- Attack : 60 -- Accuracy : 7 - 80 -- Defense : 60 -- Evasion : 1 - 65 -- Magic Defense: 6 - 30 -- Gil Range : 750 - 1,500 -- Drops : Hi-Potion, Ether, Elixir. -- Weaknesses: None. -- Resistances: -- Thunder -- Poison -- Absorptions: None. -------------------------------------------------------------- #067. Great Malboro -- Rank : 6 -- Max HP : 1,290 -- Max MP : 0 -- Attack : 85 -- Accuracy : 8 - 85 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #068. Basilisk -- Rank : 6 -- Max HP : 750 -- Max MP : 140 -- Attack : 70 -- Accuracy : 6 - 80 -- Defense : 50 -- Evasion : 1 - 65 -- Magic Defense: 6 - 30 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #069. Salamander -- Rank : 6 -- Max HP : 1,290 -- Max MP : 300 -- Attack : 100 -- Accuracy : 8 - 90 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: -- Fire -------------------------------------------------------------- #070. Ice Lizard -- Rank : 6 -- Max HP : 1,000 -- Max MP : 190 -- Attack : 85 -- Accuracy : 7 - 85 -- Defense : 70 -- Evasion : 1 - 65 -- Magic Defense: 6 - 30 -- Gil Range : 900 - 2250 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: None. -- Absorptions: -- Blizzard -------------------------------------------------------------- #071. Eyemoeba -- Rank : 6 -- Max HP : 1,140 -- Max MP : 0 -- Attack : 100 -- Accuracy : 6 - 75 -- Defense : 60 -- Evasion : 0 -- Magic Defense: 6 - 30 -- Gil Range : 1200 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Death -- Mind -- Matter -- Absorptions: None. -------------------------------------------------------------- #072. Hecteyes -- Rank : 6 -- Max HP : 1,140 -- Max MP : 300 -- Attack : 85 -- Accuracy : 7 - 90 -- Defense : 70 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Thunder -- Blizzard -- Fire -- Poison -- Body -- Mind -- Matter -- Death -- Absorptions: -- Poison -------------------------------------------------------------- #073. Roundworm -- Rank : 7 -- Max HP : 2,500 -- Max MP : 0 -- Attack : 120 -- Accuracy : 6 - 95 -- Defense : 100 -- Evasion : 1 - 10 -- Magic Defense: 4 - 50 -- Gil Range : 2250 - 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #074. Sand Worm -- Rank : 6 -- Max HP : 1,290 -- Max MP : 190 -- Attack : 100 -- Accuracy : 7 - 85 -- Defense : 40 -- Evasion : 1 - 70 -- Magic Defense: 6 - 30 -- Gil Range : 1200 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #075. Abyss Worm -- Rank : 6 -- Max HP : 1,290 -- Max MP : 370 -- Attack : 150 -- Accuracy : 8 - 90 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 1500 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Mind -- Absorptions: -- Fire -- Death -------------------------------------------------------------- #076. Green Slime -- Rank : 2 -- Max HP : 10 -- Max MP : 6 -- Attack : 4 -- Accuracy : 1 - 50 -- Defense : 210 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: -- Blizzard -- Fire -- Resistances: -- Body -- Mind -- Death -- Matter -- Absorptions: -- Poison -------------------------------------------------------------- #077. Yellow Jelly -- Rank : 2 -- Max HP : 45 -- Max MP : 6 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 210 -- Evasion : 0 -- Magic Defense: 2 - 40 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: -- Fire -- Blizzard -- Resistances: -- Thunder -- Death -- Body -- Mind -- Matter -- Absorptions: -- Poison -------------------------------------------------------------- #078. Red Mousse -- Rank : 2 -- Max HP : 45 -- Max MP : 6 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 210 -- Evasion : 0 -- Magic Defense: 2 - 40 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: -- Thunder -- Resistances: -- Blizzards -- Body -- Poison -- Death -- Matter -- Mind -- Absorptions: -- Poison -------------------------------------------------------------- #079. Black Flan -- Rank : 6 -- Max HP : 370 -- Max MP : 80 -- Attack : 40 -- Accuracy : 4 - 80 -- Defense : 210 -- Evasion : 0 -- Magic Defense: 3 - 20 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Thunder -- Poison -- Death -- Body -- Mind -- Matter -- Absorptions: -- Poison -------------------------------------------------------------- #080. Red Soul -- Rank : 5 -- Max HP : 540 -- Max MP : 30 -- Attack : 35 -- Accuracy : 1 - 85 -- Defense : 210 -- Evasion : 0 -- Magic Defense: 3 - 20 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Matter -- Body -- Mind -------------------------------------------------------------- #081. Green Soul -- Rank : 4 -- Max HP : 6 -- Max MP : 60 -- Attack : 25 -- Accuracy : 1 - 70 -- Defense : 17 -- Evasion : 1 - 40 -- Magic Defense: 3 - 40 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Body -- Matter -- Mind -------------------------------------------------------------- #082. Yellow Soul -- Rank : 4 -- Max HP : 20 -- Max MP : 80 -- Attack : 35 -- Accuracy : 1 - 70 -- Defense : 25 -- Evasion : 1 - 40 -- Magic Defense: 3 - 40 -- Gil Range : 150 - 600 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder -- Death -- Poison -- Body -- Matter -- Mind -------------------------------------------------------------- #083. Vampire Girl -- Rank : 5 -- Max HP : 540 -- Max MP : 100 -- Attack : 40 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 750 - 1,500 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Thunder -- Poison -- Body -- Matter -- Mind -- Death -- Absorptions: -- Death -------------------------------------------------------------- #084. Vampire Lady -- Rank : 6 -- Max HP : 1,140 -- Max MP : 140 -- Attack : 85 -- Accuracy : 6 - 85 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 6 - 30 -- Gil Range : 2250 - 15000 -- Drops : Maiden's Kiss, Hourglass, Blizzard Tome. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Thunder -- Poison -- Death -- Mind -- Matter -- Body -- Absorptions: -- Death -------------------------------------------------------------- #085. Emperor -- Rank : 6 -- Max HP : 3,000 -- Max MP : 190 -- Attack : 70 -- Accuracy : 6 - 80 -- Defense : 75 -- Evasion : 1 - 65 -- Magic Defense: 6 - 40 -- Gil Range : 15000 -- Drops : Elixir, Eye Drops, Cottage, Phoenix Down, Defender, Diamond Armor. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #086. Imperial Shadow -- Rank : 7 -- Max HP : 3,000 -- Max MP : 240 -- Attack : 120 -- Accuracy : 8 - 100 -- Defense : 120 -- Evasion : 1 - 80 -- Magic Defense: 8 - 30 -- Gil Range : 0 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Blizzard -- Poison -- Death -- Mind -- Body -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #087. Killer Mantis -- Rank : 5 -- Max HP : 750 -- Max MP : 0 -- Attack : 60 -- Accuracy : 5 - 75 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 40 -- Gil Range : 800 - 1,200 -- Drops : None. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #088. Mantis King -- Rank : 6 -- Max HP : 1,140 -- Max MP : 0 -- Attack : 85 -- Accuracy : 7 - 80 -- Defense : 70 -- Evasion : 1 - 70 -- Magic Defense: 5 - 40 -- Gil Range : 3,000 - 15000 -- Drops : Ether, Phoenix Down, Mallet, Cat Claws, Mythril Mirror. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #089. Mantis Devil -- Rank : 7 -- Max HP : 1,290 -- Max MP : 370 -- Attack : 85 -- Accuracy : 8 - 85 -- Defense : 85 -- Evasion : 1 - 75 -- Magic Defense: 5 - 70 -- Gil Range : 3,000 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Blizzard -- Absorptions: -- Fire -------------------------------------------------------------- #090. Royal Guard -- Rank : 6 -- Max HP : 870 -- Max MP : 0 -- Attack : 60 -- Accuracy : 6 - 75 -- Defense : 60 -- Evasion : 1 - 65 -- Magic Defense: 6 - 30 -- Gil Range : 1200 - 1500 -- Drops : Poison Axe, Unicorn Horn, Warp Tome, Stun Tome. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #091. Black Knight -- Rank : 6 -- Max HP : 1,140 -- Max MP : 0 -- Attack : 85 -- Accuracy : 7 - 80 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 5 - 40 -- Gil Range : 2250 - 3,000 -- Drops : Hi-Potion, Yoichi's Bow, Sun Blade, Diamond Shield= . -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #092. Death Rider -- Rank : 6 -- Max HP : 1,290 -- Max MP : 0 -- Attack : 120 -- Accuracy : 8 - 85 -- Defense : 120 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 15000 -- Drops : Elixir, Ether, Hi-Potion, Thunder Spear, Ribbon. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Mind -- Body -- Absorptions: -- Death -------------------------------------------------------------- #093. Wood Golem -- Rank : 7 -- Max HP : 1,620 -- Max MP : 0 -- Attack : 100 -- Accuracy : 6 - 95 -- Defense : 120 -- Evasion : 1 - 50 -- Magic Defense: 14 - 100 -- Gil Range : 900 - 2250 -- Drops : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Poison -- Death -- Mind -- Body -- Matter -- Absorptions: -- Death -------------------------------------------------------------- #094. Stone Golem -- Rank : 7 -- Max HP : 1,800 -- Max MP : 240 -- Attack : 120 -- Accuracy : 7 - 95 -- Defense : 150 -- Evasion : 1 - 50 -- Magic Defense: 14 - 100 -- Gil Range : 900 - 2250 -- Drops : None. -- Weaknesses: -- Poison -- Resistances: -- Fire -- Blizzard -- Thunder -- Body -- Mind -- Death -- Matter -- Absorptions: None. -------------------------------------------------------------- #095. Mythril Golem -- Rank : 7 -- Max HP : 2,000 -- Max MP : 0 -- Attack : 150 -- Accuracy : 8 - 95 -- Defense : 180 -- Evasion : 1 - 50 -- Magic Defense: 14 - 100 -- Gil Range : 1500 - 3000 -- Drops : None. -- Weaknesses: -- Thunder -- Resistances: -- Blizzard -- Fire -- Poison -- Death -- Mind -- Body -- Matter -- Absorptions: None. -------------------------------------------------------------- #096. Goblin -- Rank : 1 -- Max HP : 6 -- Max MP : 0 -- Attack : 4 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #097. Goblin Guard -- Rank : 1 -- Max HP : 10 -- Max MP : 6 -- Attack : 4 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 1 - 10 -- Magic Defense: 1 - 50 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #098. Goblin Prince -- Rank : 1 -- Max HP : 30 -- Max MP : 10 -- Attack : 9 -- Accuracy : 1 - 60 -- Defense : 4 -- Evasion : 1 - 10 -- Magic Defense: 2 - 40 -- Gil Range : 18 - 75 -- Drops : Potion, Longbow, Longsword, Bronze Shield. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #099. Balloon -- Rank : 1 -- Max HP : 20 -- Max MP : 10 -- Attack : 9 -- Accuracy : 1 - 50 -- Defense : 0 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 4 - 37 -- Drops : None. -- Weaknesses: -- Fire -- Thunder -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #100. Grenade -- Rank : 2 -- Max HP : 60 -- Max MP : 10 -- Attack : 25 -- Accuracy : 1 - 65 -- Defense : 17 -- Evasion : 0 -- Magic Defense: 2 - 50 -- Gil Range : 9 - 75 -- Drops : None. -- Weaknesses: -- Fire -- Thunder -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #101. Mine -- Rank : 3 -- Max HP : 190 -- Max MP : 30 -- Attack : 35 -- Accuracy : 2 - 70 -- Defense : 25 -- Evasion : 0 -- Magic Defense: 3 - 40 -- Gil Range : 37 - 300 -- Drops : None. -- Weaknesses: -- Fire -- Lightning/Blizzard -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #102. Bomb -- Rank : 5 -- Max HP : 640 -- Max MP : 140 -- Attack : 60 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 0 -- Magic Defense: 4 - 40 -- Gil Range : 450 - 900 -- Drops : None. -- Weaknesses: -- Fire -- Thunder -- Resistances: -- Body -- Mind -- Absorptions: None. -------------------------------------------------------------- #103. Soldier -- Rank : 1 -- Max HP : 45 -- Max MP : 10 -- Attack : 17 -- Accuracy : 1 - 60 -- Defense : 9 -- Evasion : 1 - 10 -- Magic Defense: 2 - 50 -- Gil Range : 9 - 75 -- Drops : Potion, Antidote, Garlic. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #104. Sergeant -- Rank : 3 -- Max HP : 420 -- Max MP : 10 -- Attack : 35 -- Accuracy : 2 - 70 -- Defense : 25 -- Evasion : 1 - 30 -- Magic Defense: 3 - 50 -- Gil Range : 150 - 300 -- Drops : Mythril Axe, Mythril Armor, Mythril Bow, Mythril Helm. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #105. Captain -- Rank : 5 -- Max HP : 750 -- Max MP : 30 -- Attack : 60 -- Accuracy : 6 - 80 -- Defense : 50 -- Evasion : 1 - 60 -- Magic Defense: 4 - 50 -- Gil Range : 300 - 450 -- Drops : Curse Tome, Flame Bow, Golden Armor. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #106. General -- Rank : 7 -- Max HP : 1,800 -- Max MP : 0 -- Attack : 120 -- Accuracy : 10 - 95 -- Defense : 100 -- Evasion : 1 - 75 -- Magic Defense: 4 - 60 -- Gil Range : 2250 - 3,000 -- Drops : Spider's Silk, Rune Axe, Dragon Armor, Diamond Helm, Diamond Gloves. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #107. Magician -- Rank : 3 -- Max HP : 80 -- Max MP : 30 -- Attack : 17 -- Accuracy : 1 - 65 -- Defense : 9 -- Evasion : 1 - 40 -- Magic Defense: 3 - 60 -- Gil Range : 75 -- Drops : Fire Tome, Thunder Tome, Scourge Tome, Berserk Tome, Stun Tome, Mage's Staff. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #108. Sorcerer -- Rank : 4 -- Max HP : 140 -- Max MP : 60 -- Attack : 25 -- Accuracy : 1 - 70 -- Defense : 17 -- Evasion : 1 - 50 -- Magic Defense: 3 - 60 -- Gil Range : 600 -- Drops : Gold Cuirass, Aura Tome, Drain Tome, Haste Tome, Toad Tome, Death Tome. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #109. Wizard -- Rank : 6 -- Max HP : 540 -- Max MP : 190 -- Attack : 40 -- Accuracy : 1 - 75 -- Defense : 35 -- Evasion : 1 - 70 -- Magic Defense: 4 - 60 -- Gil Range : 1500 - 2250 -- Drops : Diamond Cuirass, Drain Tome, Flare Tome, Osmose To= me, Warp Tome. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #110. Werepanther -- Rank : 3 -- Max HP : 190 -- Max MP : 0 -- Attack : 35 -- Accuracy : 2 - 70 -- Defense : 25 -- Evasion : 1 - 30 -- Magic Defense: 3 - 40 -- Gil Range : 75 - 450 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Body -- Death -- Absorptions: None. -------------------------------------------------------------- #111. Coeurl -- Rank : 6 -- Max HP : 1,000 -- Max MP : 300 -- Attack : 40 -- Accuracy : 7 - 75 -- Defense : 60 -- Evasion : 1 - 70 -- Magic Defense: 5 - 40 -- Gil Range : 1500 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #112. Lamia -- Rank : 6 -- Max HP : 1,000 -- Max MP : 60 -- Attack : 70 -- Accuracy : 6 - 85 -- Defense : 70 -- Evasion : 1 - 65 -- Magic Defense: 6 - 30 -- Gil Range : 1200 - 3000 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #113. Lamia Queen -- Rank : 7 -- Max HP : 1,290 -- Max MP : 370 -- Attack : 50 -- Accuracy : 8 - 95 -- Defense : 50 -- Evasion : 2 - 75 -- Magic Defense: 7 - 40 -- Gil Range : 15000 -- Drops : Diamond Cuirass, Protect Ring, Gold Hairpin, Ribbon, Sage's Wisdom. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #114. Hill Gigas -- Rank : 5 -- Max HP : 750 -- Max MP : 0 -- Attack : 100 -- Accuracy : 6 - 95 -- Defense : 100 -- Evasion : 1 - 40 -- Magic Defense: 4 - 50 -- Gil Range : 900 - 1500 -- Drops : Giant's Gloves, Giant's Helm. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #115. Fire Gigas -- Rank : 7 -- Max HP : 1,800 -- Max MP : 240 -- Attack : 100 -- Accuracy : 6 - 95 -- Defense : 100 -- Evasion : 1 - 40 -- Magic Defense: 4 - 50 -- Gil Range : 900 - 1500 -- Drops : Flame Armor, Flame Sword, Confuse Tome. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: -- Fire -------------------------------------------------------------- #116. Ice Gigas -- Rank : 7 -- Max HP : 2,000 -- Max MP : 140 -- Attack : 120 -- Accuracy : 7 - 95 -- Defense : 120 -- Evasion : 1 - 50 -- Magic Defense: 4 - 50 -- Gil Range : 900 - 1500 -- Drops : Ice Brand, Antarctic Wind, Stop Tome. -- Weaknesses: -- Fire -- Resistances: None. -- Absorptions: -- Blizzard -------------------------------------------------------------- #117. Thunder Gigas -- Rank : 7 -- Max HP : 2,500 -- Max MP : 370 -- Attack : 150 -- Accuracy : 8 - 95 -- Defense : 150 -- Evasion : 1 - 60 -- Magic Defense: 4 - 50 -- Gil Range : 1200 - 1500 -- Drops : Black Robe, Confuse Tome, Flare Tome, Wizard's Staff -- Weaknesses: -- Poison -- Resistances: None. -- Absorptions: -- Thunder -------------------------------------------------------------- #118. Behemoth -- Rank : 6 -- Max HP : 2,000 -- Max MP : 0 -- Attack : 90 -- Accuracy : 3 - 95 -- Defense : 65 -- Evasion : 1 - 40 -- Magic Defense: 4 - 50 -- Gil Range : 0 -- Drops : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #119. King Behemoth -- Rank : 7 -- Max HP : 5,000 -- Max MP : 0 -- Attack : 150 -- Accuracy : 8 - 100 -- Defense : 120 -- Evasion : 1 - 50 -- Magic Defense: 8 - 30 -- Gil Range : 15000 -- Drops : Power Armlet, Power Vest, Twist Headband, Death Idol, Yoichi's Bow. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. -------------------------------------------------------------- #120. White Dragon -- Rank : 7 -- Max HP : 2,500 -- Max MP : 140 -- Attack : 150 -- Accuracy : 6 - 95 -- Defense : 120 -- Evasion : 1 - 75 -- Magic Defense: 5 - 50 -- Gil Range : 3,000 - 15000 -- Drops : Betrayal Fang, Antarctic Wind, Wind Flute, Ice Bow, Genji Gloves. -- Weaknesses: -- Fire -- Resistances: None. -- Absorptions: -- Blizzard -------------------------------------------------------------- #121. Green Dragon -- Rank : 7 -- Max HP : 3,000 -- Max MP : 190 -- Attack : 150 -- Accuracy : 7 - 100 -- Defense : 150 -- Evasion : 1 - 75 -- Magic Defense: 8 - 40 -- Gil Range : 3,000 - 15000 -- Drops : Acid Phial, Diamond Helm, Betrayal Gang, Gaia Drum, Healing Staff. -- Weaknesses: -- Thunder -- Resistances: None. -- Absorptions: -- Poison -------------------------------------------------------------- #122. Blue Dragon -- Rank : 7 -- Max HP : 3,500 -- Max MP : 240 -- Attack : 180 -- Accuracy : 8 - 100 -- Defense : 150 -- Evasion : 1 - 75 -- Magic Defense: 8 - 40 -- Gil Range : 3,000 - 15000 -- Drops : Dragon Armor, Dragon Shield, Wizard's Staff, Betrayal Fang, Holy Lance. -- Weaknesses: -- Poison -- Resistances: None. -- Absorptions: -- Thunder -------------------------------------------------------------- #123. Red Dragon -- Rank : 7 -- Max HP : 5,000 -- Max MP : 450 -- Attack : 180 -- Accuracy : 8 - 100 -- Defense : 180 -- Evasion : 1 - 75 -- Magic Defense: 8 - 40 -- Gil Range : 15000 -- Drops : Black Garb, Holy Lance, Dragon Armor, Dragon Shield, Hermes' Shoes. -- Weaknesses: -- Blizzard -- Resistances: None. -- Absorptions: -- Fire -------------------------------------------------------------- #124. Iron Giant -- Rank : 7 -- Max HP : 3,500 -- Max MP : 240 -- Attack : 180 -- Accuracy : 12 - 100 -- Defense : 180 -- Evasion : 0 -- Magic Defense: 14 - 100 -- Gil Range : 3,000 - 15000 -- Drops : Aegis Shield, Genji Helm, Genji Gloves, Genji Armor, Excalibur. -- Weaknesses: -- Thunder -- Blizzard -- Resistances: -- Body -- Mind -- Matter -- Death -- Absorptions: -- Fire -------------------------------------------------------------- #125. Tiamat -- Rank : 7 -- Max HP : 5,000 -- Max MP : 450 -- Attack : 150 -- Accuracy : 8 - 100 -- Defense : 180 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15000 -- Drops : Elixir, Phoenix Down, Life Tome, Holy Tome, Flare Tome. -- Weaknesses: -- Body -- Resistances: -- Mind -- Absorptions: -- Fire -- Blizzard -- Thunder -- Poison -------------------------------------------------------------- #126. Beelzebub -- Rank : 7 -- Max HP : 5,000 -- Max MP : 450 -- Attack : 150 -- Accuracy : 8 - 100 -- Defense : 180 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15000 -- Drops : Black Robe, Gaia Drum, Hermes' Shoes, Betrayal Fang, Sage's Wisdom. -- Weaknesses: None. -- Resistances: -- Blizzard -- Absorptions: -- Fire -------------------------------------------------------------- #127. Astaroth -- Rank : 7 -- Max HP : 7,000 -- Max MP : 540 -- Attack : 150 -- Accuracy : 8 - 100 -- Defense : 180 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15000 -- Drops : White Robe, Mythril Mirror, Wind Flute, Spider's Silk, Saint's Spirit. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. -------------------------------------------------------------- #128. Emperor -- Rank : 1 -- Max HP : 15000 -- Max MP : 540 -- Attack : 180 -- Accuracy : 8 - 100 -- Defense : 210 -- Evasion : 2 - 80 -- Magic Defense: 16 - 70 -- Gil Range : 0 -- Drops : None. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Mind -- Matter -- Body -- Absorptions: -- Death -- Matter -------------------------------------------------------------- ,------------------------------------------------------------. | SOUL OF REBIRTH MONSTERS | `------------------------------------------------------------' #129. Giga Parasite #130. Soul Eater #131. Pyrolisk #132. Flan Princess #133. Death Knight #134. Miss Vamp #135. Bigfoot #136. Gil Snapper #137. Beast Devil #138. Sea Serpent #139. Death Horn #140. Gigas Worm #141. Glasya Labolas #142. Li'l Murderer #143. Purobolos #144. Dark Soul #145. Mother Brain #146. Bloodbones #147. Warg Wolf #148. Mini Satana #149. Dark Magician #150. Chimera Brain #151. Lamia Matriarch #152. Cait Sith #153. Twin Heads #154. Catoblepas #155. Orukat #156. Malboro Menace #157. Chaos Rider #158. Gold Golem #159. Black Dragon #160. Dark Behemoth #161. Steel Giant #162. Emperor #163. Yamatano Orochi #164. Beelzebub Soul #165. Lucifer #166. Black Knight #167. Zombie Borghen #168. Roundworm #169. Ultima Weapon Below are the description of them taken straight from the in game Bestiary: ----------------------------------------------------------------- #129. Giga Parasite -- Rank : 3 -- Max HP : 40 -- Max MP : 0 -- Attack : 20 -- Accuracy : 6 - 75 -- Defense : 2 -- Evasion : 1 - 65 -- Magic Defense: 4 - 40 -- Gil Range : 150 - 600 -- Drop : None. -- Weaknesses: -- Blizzard -- Resistances: -- Mind -- Absorptions: None. ----------------------------------------------------------------- #130. Soul Eater -- Rank : 3 -- Max HP : 40 -- Max MP : 0 -- Attack : 15 -- Accuracy : 3 - 95 -- Defense : 3 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 300 - 750 -- Drop : Antidote, Eye Drops, Potion, Sleepgrass. -- Weaknesses: None. -- Resistances: -- Body -- Mind -- Absorptions: None. ----------------------------------------------------------------- #131. Pyrolisk -- Rank : 4 -- Max HP : 90 -- Max MP : 0 -- Attack : 20 -- Accuracy : 4 - 70 -- Defense : 4 -- Evasion : 2 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 37 - 300 -- Drop : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #132. Flan Princess -- Rank : 5 -- Max HP : 85 -- Max MP : 0 -- Attack : 10 -- Accuracy : 4 - 80 -- Defense : 45 -- Evasion : 0 -- Magic Defense: 3 - 50 -- Gil Range : 450 - 900 -- Drop : Hi-Potion, Ether. -- Weaknesses: -- Poison -- Resistances: -- Mind -- Matter -- Body -- Death -- Absorptions: -- Fire -- Blizzard -- Thunder ----------------------------------------------------------------- #133. Death Knight -- Rank : 2 -- Max HP : 150 -- Max MP : 30 -- Attack : 30 -- Accuracy : 10 - 80 -- Defense : 20 -- Evasion : 1 - 80 -- Magic Defense: 4 - 60 -- Gil Range : 1,200 - 1,500 -- Drop : Poison Axe, Stun Tome, Warp Tome, Unicorn Horn. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #134. Miss Vamp -- Rank : 3 -- Max HP : 100 -- Max MP : 0 -- Attack : 25 -- Accuracy : 6 - 85 -- Defense : 10 -- Evasion : 1 - 75 -- Magic Defense: 6 - 30 -- Gil Range : 2,250 - 15,000 -- Drop : Blizzard Tome, Hourglass, Maiden's Kiss. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Thunder -- Poison -- Body -- Mind -- Matter -- Death -- Absorptions: -- Death ----------------------------------------------------------------- #135. Bigfoot -- Rank : 1 -- Max HP : 150 -- Max MP : 0 -- Attack : 35 -- Accuracy : 8 - 80 -- Defense : 5 -- Evasion : 1 - 30 -- Magic Defense: 4 - 80 -- Gil Range : 75 - 450 -- Drop : None. -- Weaknesses: -- Fire -- Resistances: None. -- Absorptions: -- Blizzard ----------------------------------------------------------------- #136. Gil Snapper -- Rank : 5 -- Max HP : 200 -- Max MP : 0 -- Attack : 40 -- Accuracy : 9 - 75 -- Defense : 15 -- Evasion : 0 -- Magic Defense: 1 - 50 -- Gil Range : 1,500 - 3,000 -- Drop : None. -- Weaknesses: -- Blizzard -- Resistances: -- Thunder -- Poison -- Absorptions: None. ----------------------------------------------------------------- #137. Beast Devil -- Rank : 3 -- Max HP : 90 -- Max MP : 20 -- Attack : 20 -- Accuracy : 6 - 80 -- Defense : 0 -- Evasion : 1 - 65 -- Magic Defense: 6 - 60 -- Gil Range : 150 - 300 -- Drop : Mythril Axe, Mythril Bow, Mythril Helm, Mythril Armor -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. ----------------------------------------------------------------- #138. Sea Serpent -- Rank : 2 -- Max HP : 100 -- Max MP : 100 -- Attack : 10 -- Accuracy : 5 - 80 -- Defense : 10 -- Evasion : 1 - 70 -- Magic Defense: 4 - 40 -- Gil Range : 75 - 450 -- Drop : None. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Poison -- Absorptions: None. ----------------------------------------------------------------- #139. Death Horn -- Rank : 3 -- Max HP : 400 -- Max MP : 0 -- Attack : 50 -- Accuracy : 4 - 85 -- Defense : 4 -- Evasion : 1 - 35 -- Magic Defense: 6 - 30 -- Gil Range : 150 - 600 -- Drop : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Body -- Mind -- Absorptions: -- Death ----------------------------------------------------------------- #140. Gigas Worm -- Rank : 4 -- Max HP : 300 -- Max MP : 0 -- Attack : 30 -- Accuracy : 8 - 90 -- Defense : 10 -- Evasion : 1 - 75 -- Magic Defense: 5 - 70 -- Gil Range : 75 - 450 -- Drop : None. -- Weaknesses: -- Fire -- Resistances: -- Body -- Mind -- Absorptions: -- Death ----------------------------------------------------------------- #141. Glasya Labolas -- Rank : 5 -- Max HP : 700 -- Max MP : 0 -- Attack : 60 -- Accuracy : 10 - 80 -- Defense : 15 -- Evasion : 4 - 50 -- Magic Defense: 4 - 50 -- Gil Range : 1,500 - 3,000 -- Drop : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #142. Li'l Murderer -- Rank : 4 -- Max HP : 1,500 -- Max MP : 250 -- Attack : 100 -- Accuracy : 6 - 80 -- Defense : 4 -- Evasion : 3 - 20 -- Magic Defense: 2 - 40 -- Gil Range : 1,200 - 1,500 -- Drop : Flare Tome, Confuse Tome, Black Robe, Wizard's Staff -- Weaknesses: -- Thunder -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #143. Purobolos -- Rank : 4 -- Max HP : 800 -- Max MP : 300 -- Attack : 60 -- Accuracy : 5 - 80 -- Defense : 50 -- Evasion : 0 -- Magic Defense: 4 - 40 -- Gil Range : 300 - 450 -- Drop : Toad Tome, Curse Tome, Flame Bow, Golden Armor. -- Weaknesses: -- Blizzard -- Resistances: -- Thunder -- Absorptions: -- Fire ----------------------------------------------------------------- #144. Dark Soul -- Rank : 4 -- Max HP : 500 -- Max MP : 170 -- Attack : 35 -- Accuracy : 4 - 80 -- Defense : 40 -- Evasion : 1 - 50 -- Magic Defense: 4 - 40 -- Gil Range : 75 -- Drop : Hellfire, Warp Tome, Blizzard Tome, Sleep Tome, Blind Tome, Blink Tome. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Body -- Mind -- Matter ----------------------------------------------------------------- #145. Mother Brain -- Rank : 4 -- Max HP : 200 -- Max MP : 100 -- Attack : 40 -- Accuracy : 4 - 75 -- Defense : 24 -- Evasion : 1 - 70 -- Magic Defense: 3 - 50 -- Gil Range : 600 - 1,200 -- Drop : None. -- Weaknesses: -- Mind -- Resistances: -- Death -- Body -- Absorptions: None. ----------------------------------------------------------------- #146. Bloodbones -- Rank : 4 -- Max HP : 1,000 -- Max MP : 200 -- Attack : 90 -- Accuracy : 5 - 75 -- Defense : 35 -- Evasion : 2 - 40 -- Magic Defense: 3 - 50 -- Gil Range : 600 - 1,200 -- Drop : Conch Shell, Betrayal Fang, Orichalcum. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Poison -- Body -- Mind -- Death -- Matter -- Absorptions: -- Death ----------------------------------------------------------------- #147. Warg Wolf -- Rank : 4 -- Max HP : 1,500 -- Max MP : 0 -- Attack : 70 -- Accuracy : 8 - 80 -- Defense : 50 -- Evasion : 1 - 80 -- Magic Defense: 6 - 60 -- Gil Range : 2,250 - 3,000 -- Drop : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #148. Mini Satana -- Rank : 5 -- Max HP : 1,200 -- Max MP : 350 -- Attack : 60 -- Accuracy : 8 - 80 -- Defense : 50 -- Evasion : 1 - 50 -- Magic Defense: 6 - 60 -- Gil Range : 300 - 450 -- Drop : Flame Bow, Curse Tome, Toad Tome, Golden Armor. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. ----------------------------------------------------------------- #149. Dark Magician -- Rank : 4 -- Max HP : 750 -- Max MP : 600 -- Attack : 40 -- Accuracy : 2 - 75 -- Defense : 35 -- Evasion : 1 - 30 -- Magic Defense: 4 - 60 -- Gil Range : 75 -- Drop : Fire Tome, Stun Tome, Thunder Tome, Scourge Tome, Berserk Tome, Mage's Staff. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #150. Chimera Brain -- Rank : 5 -- Max HP : 2,000 -- Max MP : 240 -- Attack : 85 -- Accuracy : 6 - 90 -- Defense : 70 -- Evasion : 1 - 65 -- Magic Defense: 5 - 40 -- Gil Range : 3,000 - 15,000 -- Drop : Phoenix Down, Mallet, Ether, Mythril Mirror, Cat Claws. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder ----------------------------------------------------------------- #151. Lamia Matriarch -- Rank : 6 -- Max HP : 1,760 -- Max MP : 150 -- Attack : 50 -- Accuracy : 8 - 95 -- Defense : 50 -- Evasion : 2 - 80 -- Magic Defense: 7 - 40 -- Gil Range : 15,000 -- Drop : Hi-Potion, Ether, Elixir, Ribbon, Thunder Spear. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #152. Cait Sith -- Rank : 3 -- Max HP : 700 -- Max MP : 370 -- Attack : 40 -- Accuracy : 7 - 75 -- Defense : 60 -- Evasion : 1 - 90 -- Magic Defense: 5 - 40 -- Gil Range : 0 -- Drop : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #153. Twin Heads -- Rank : 5 -- Max HP : 800 -- Max MP : 400 -- Attack : 40 -- Accuracy : 6 - 65 -- Defense : 25 -- Evasion : 1 - 50 -- Magic Defense: 3 - 50 -- Gil Range : 900 - 1,500 -- Drop : Confuse Tome, Flame Armor, Flame Sword. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #154. Catoblepas -- Rank : 5 -- Max HP : 1,200 -- Max MP : 80 -- Attack : 100 -- Accuracy : 8 - 90 -- Defense : 85 -- Evasion : 1 - 65 -- Magic Defense: 5 - 70 -- Gil Range : 2,250 - 3,000 -- Drop : Hi-Potion, Diamond Shield, Sun Blade, Yoichi's Bow -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #155. Orukat -- Rank : 6 -- Max HP : 1,140 -- Max MP : 400 -- Attack : 85 -- Accuracy : 7 - 90 -- Defense : 70 -- Evasion : 0 -- Magic Defense: 5 - 70 -- Gil Range : 15,000 -- Drop : Diamond Cuirass, Gold Hairpin, Sage's Wisdom, Ribbon -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Mind -- Matter -- Body -- Absorptions: None. ----------------------------------------------------------------- #156. Malboro Menace -- Rank : 5 -- Max HP : 900 -- Max MP : 0 -- Attack : 85 -- Accuracy : 8 - 85 -- Defense : 85 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 15,000 -- Drop : Death Idol, Power Vest, Power Armlet, Yoichi's Bow, Twist Headband. -- Weaknesses: -- Fire -- Blizzard -- Resistances: None. -- Absorptions: -- Poison -- Mind -- Matter -- Body -- Death ----------------------------------------------------------------- #157. Chaos Rider -- Rank : 6 -- Max HP : 1,800 -- Max MP : 190 -- Attack : 120 -- Accuracy : 8 - 85 -- Defense : 120 -- Evasion : 1 - 70 -- Magic Defense: 5 - 70 -- Gil Range : 2,250 - 3,000 -- Drop : Rune Axe, Dragon Armor, Diamond Helm, Diamond Gloves, Spider's Silk. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Poison -- Death -- Mind -- Body -- Matter -- Absorptions: None. ----------------------------------------------------------------- #158. Gold Golem -- Rank : 6 -- Max HP : 3,000 -- Max MP : 0 -- Attack : 150 -- Accuracy : 8 - 95 -- Defense : 200 -- Evasion : 1 - 50 -- Magic Defense: 14 - 100 -- Gil Range : 15,000 -- Drop : None. -- Weaknesses: -- Thunder -- Resistances: -- Fire -- Blizzard -- Poison -- Mind -- Matter -- Death -- Body -- Absorptions: None. ----------------------------------------------------------------- #159. Black Dragon -- Rank : 7 -- Max HP : 5,000 -- Max MP : 450 -- Attack : 180 -- Accuracy : 8 - 100 -- Defense : 180 -- Evasion : 1 - 75 -- Magic Defense: 8 - 40 -- Gil Range : 15,000 -- Drop : Black Garb, Holy Lance, Dragon Armor, Hermes' Shoes, Dragon Shield. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #160. Dark Behemoth -- Rank : 7 -- Max HP : 6,000 -- Max MP : 300 -- Attack : 180 -- Accuracy : 9 - 100 -- Defense : 120 -- Evasion : 1 - 40 -- Magic Defense: 8 - 30 -- Gil Range : 15,000 -- Drop : Power Vest, Death Idol, Power Armlet, Yoichi's Bow, Twist Headband. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #161. Steel Giant -- Rank : 7 -- Max HP : 6,500 -- Max MP : 480 -- Attack : 180 -- Accuracy : 12 - 100 -- Defense : 200 -- Evasion : 0 -- Magic Defense: 14 - 100 -- Gil Range : 3,000 - 15,000 -- Drop : Aegis Shield, Excalibur, Genji Armor, Genji Gloves, Genji Helm. -- Weaknesses: -- Thunder -- Resistances: -- Blizzard -- Death -- Matter -- Mind -- Body -- Absorptions: -- Fire ----------------------------------------------------------------- #162. Emperor -- Rank : 7 -- Max HP : 25,000 -- Max MP : 540 -- Attack : 180 -- Accuracy : 9 - 100 -- Defense : 220 -- Evasion : 1 - 80 -- Magic Defense: 16 - 70 -- Gil Range : 0 -- Drop : None. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Poison -- Body -- Death -- Mind -- Matter -- Absorptions: -- Death -- Matter ----------------------------------------------------------------- #163. Yamatano Orochi -- Rank : 7 -- Max HP : 8,000 -- Max MP : 450 -- Attack : 160 -- Accuracy : 9 - 100 -- Defense : 190 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15,000 -- Drop : Elixir, Phoenix Down, Holy Tome, Life Tome, Flare Tome. -- Weaknesses: None. -- Resistances: None. -- Absorptions: -- Fire -- Blizzard -- Thunder -- Poison ----------------------------------------------------------------- #164. Beelzebub Soul -- Rank : 7 -- Max HP : 8,000 -- Max MP : 450 -- Attack : 160 -- Accuracy : 9 - 100 -- Defense : 190 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15,000 -- Drop : Black Robe, Gaia Drum, Hermes' Shoes, Sage's Wisdom, Betrayal Fang. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Thunder -- Poison -- Death -- Mind -- Matter -- Body -- Absorptions: -- Thunder ----------------------------------------------------------------- #165. Lucifer -- Rank : 7 -- Max HP : 10,000 -- Max MP : 540 -- Attack : 160 -- Accuracy : 9 - 100 -- Defense : 190 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 15,000 -- Drop : White Robe, Wind Flute, Saint's Spirit, Spider's Silk, Mythril Mirror. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Absorptions: None. ----------------------------------------------------------------- #166. Black Knight -- Rank : 6 -- Max HP : 1,140 -- Max MP : 0 -- Attack : 30 -- Accuracy : 3 - 80 -- Defense : 20 -- Evasion : 1 - 70 -- Magic Defense: 5 - 40 -- Gil Range : 2,250 - 3,000 -- Drop : Hi-Potion, Sun Blade, Yoichi's Bow, Diamond Shield. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #167. Zombie Borghen -- Rank : 7 -- Max HP : 2,500 -- Max MP : 370 -- Attack : 30 -- Accuracy : 3 - 95 -- Defense : 5 -- Evasion : 1 - 60 -- Magic Defense: 1 - 100 -- Gil Range : 3,000 -- Drop : None. -- Weaknesses: -- Fire -- Resistances: -- Blizzard -- Mind -- Body -- Absorptions: -- Death ----------------------------------------------------------------- #168. Roundworm -- Rank : 7 -- Max HP : 2,000 -- Max MP : 0 -- Attack : 25 -- Accuracy : 4 - 95 -- Defense : 10 -- Evasion : 1 - 10 -- Magic Defense: 4 - 50 -- Gil Range : 2,250 - 3,000 -- Drop : None. -- Weaknesses: None. -- Resistances: None. -- Absorptions: None. ----------------------------------------------------------------- #169. Ultima Weapon -- Rank : 7 -- Max HP : 15,000 -- Max MP : 500 -- Attack : 150 -- Accuracy : 9 - 100 -- Defense : 190 -- Evasion : 1 - 80 -- Magic Defense: 8 - 70 -- Gil Range : 0 -- Drop : None. -- Weaknesses: None. -- Resistances: -- Fire -- Blizzard -- Thunder -- Poison -- Body -- Mind -- Death -- Matter -- Absorptions: None. ----------------------------------------------------------------- /\============================================================/\ || XV. BOSSES || \/============================================================\/ Below are the List of Bosses and How to defeat them in both the Main Game and Soul Of Rebirth Dungeons. ,------------------------------------------------------------. | MAIN GAME MONSTERS | `------------------------------------------------------------' 1. Sergeant 2. Adamantoise 3. Borghen 4. Red Soul 5. Chimera (1/2/3/4) 6. Lamia Queen 7. Behemoth 8. Grottos 9. Big Horn (4) 10. Roundworm 11. Fire Gigas 12. Ice Gigas 13. Thunder Gigas 14. Emperor 15. Emperor ---------------------------------------------------------------- +============================================================+ | BOSS BATTLE #1 | +============================+===============================+ | Boss: Sergeant | Weaknesses: None | | HP: 420 | | | MP: 10 | Resistance: None | | ATK: 35 | | | DEF: 25 | Absorption: None | | ACC: 2-70 | | | MAG DEF: 3-50 | Treasure Awarded: | | EVA: 1-30 | - Mythril Helm | |============================| - Mythril Armor | | Monster Rank: 3 | - Mythril Axe | |============================| - Mythril Bow | | HOW TO DEFEAT: |===============================| | Cast Protect and Shell | Gil Rewarded: 150-300 | | first then Attack with your `==============================| | team. He is easy to beat if you weren't slacking off on | | your training. Use Fire, Thunder and Blizzard too. | | | | He only has his Physical Attack. | +============================================================+ +============================================================+ | BOSS BATTLE #2 | +============================+===============================+ | Boss: Adamantoise | Weaknesses: Blizzard | | HP: 675 | | | MP: 0 | Resistance: None | | ATK: 45 | | | DEF: 85 | Absorption: None | | ACC: 2-75 | | | MAG DEF: 1-50 | Treasure Awarded: | | EVA: 0 | - Diamond Shield | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | Cast Protect and Shell | Gil Rewarded: 300-750 | | first then Attack with your `==============================| | team. He is easy to beat. Use Blizzard too. Use the | | Antarctic Wind Item if you're having trouble. Use Cure | | Spell if you are low on health. | | | | He only has his Physical Attack. | +============================================================+ +============================================================+ | BOSS BATTLE #3 | +============================+===============================+ | Boss: Borghen | Weaknesses: None | | HP: 240 | | | MP: 20 | Resistance: None | | ATK: 25 | | | DEF: 17 | Absorption: None | | ACC: 1-75 | | | MAG DEF: 3-50 | Treasure Awarded: | | EVA: 1-40 | - Potion | |============================| - Mythril Knife | | Monster Rank: 4 | | |============================| | | HOW TO DEFEAT: |===============================| | This guy is weak!!!!!!!!!! | Gil Rewarded: 600 | | `==============================| | Just attack him and use some few attack spells. He could go| | down quickly. | | | | He only has his Physical Attack and also Heals himself. | +============================================================+ +============================================================+ | BOSS BATTLE #4 | +============================+===============================+ | Boss: Red Soul | Weaknesses: None | | HP: 540 | | | MP: 30 | Resistance: None | | ATK: 35 | | | DEF: 40 | Absorption: All Magics | | ACC: 1-80 | | | MAG DEF: 4-40 | Treasure Awarded: None | | EVA: 1-60 | | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | First of all, never attack | Gil Rewarded: 18-150 | | him with Magic. He will `==============================| | absorb any magic and heal itself. He uses his Physical | | Attack and High Level Attack Spell. Cast Shell for | | protection against his Attack Spells. Now attack full-blown| | Use Cure or Life if needed. | +============================================================+ +============================================================+ | BOSS BATTLE #5 | +============================+===============================+ | Boss: Chimera (1/2/3/4) | Weaknesses: None | | HP: 700 | | | MP: 80 | Resistance: None | | ATK: 60 | | | DEF: 50 | Absorption: None | | ACC: 4-75 | | | MAG DEF: 3-50 | Treasure Awarded: None | | EVA: 1-50 | | |============================| | | Monster Rank: 5 | | |============================| | | HOW TO DEFEAT: |===============================| | The Chimera(s) has only 2 | Gil Rewarded: 450-900 | | attacks. Its normal `==============================| | physical attack and Blaze! Very dangerous! | | | | First of all, cast Blink, Protect and Shell to reduce the | | damage taken. Attack normally with your attackers and use | | Magic Attacks for extra damage. Heal and Revive any party | | member if needed. | +============================================================+ +============================================================+ | BOSS BATTLE #6 | +============================+===============================+ | Boss: Lamia Queen | Weaknesses: None | | HP: 1290 | | | MP: 370 | Resistance: None | | ATK: 50 | | | DEF: 50 | Absorption: None | | ACC: 8-95 | | | MAG DEF: 7-40 | Treasure Awarded: | | EVA: 2-75 | - Diamond Cuirass | |============================| - Protect Ring | | Monster Rank: 7 | - Gold Hairpin | |============================| - Sage's Wisdom | | HOW TO DEFEAT: | - Ribbon | | Lamia Queen has her |===============================| | physical attack, Charm | Gil Rewarded: 15000 | | (which casts confuse) and `==============================| | Blink XVI. Her attacks rarely miss and her physical attack | | is really strong so be careful! | | | | As usual, cast your Protect and Blink Spell. Cast Berserk | | if you have one. Focus on attacking! Use Cure, Esuna and | | Basuna as the battle goes on. Use Magic Attacks too! You | | should win. | +============================================================+ +============================================================+ | BOSS BATTLE #7 | +============================+===============================+ | Boss: Behemoth | Weaknesses: None | | HP: 2000 | | | MP: 0 | Resistance: None | | ATK: 90 | | | DEF: 65 | Absorption: None | | ACC: 3-95 | | | MAG DEF: 3-50 | Treasure Awarded: None | | EVA: 1-40 | | |============================| | | Monster Rank: 7 | | |============================| | | HOW TO DEFEAT: | | | Behemoth only has a single |===============================| | attack which is his very | Gil Rewarded: 0 | | powerful physical attack. `==============================| | | | As usual, cast your Protect and Blink Spell. Cast Berserk | | if you have one. Focus on attacking! Use Cure, Esuna and | | Basuna as the battle goes on. Use Magic Attacks too! You | | should win. | +============================================================+ +============================================================+ | BOSS BATTLE #8 | +============================+===============================+ | Boss: Grottos | Weaknesses: None | | HP: 2000 | | | MP: 80 | Resistance: None | | ATK: 70 | | | DEF: 60 | Absorption: None | | ACC: 6-90 | | | MAG DEF: 5-40 | Treasure Awarded: | | EVA: 1-65 | - Bacchus's Wine | |============================| - Haste Tome | | Monster Rank: 6 | - Ripper | |============================| | | HOW TO DEFEAT: | | | Grottos only has a single |===============================| | attack which is his very | Gil Rewarded: 1200-3000. | | powerful physical attack. `==============================| | He can also cast Haste VI to increase his attack damage. | | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ +============================================================+ | BOSS BATTLE #9 | +============================+===============================+ | Boss: Big Horn (4) | Weaknesses: None | | HP: 1140 | | | MP: 0 | Resistance: None | | ATK: 50 | | | DEF: 50 | Absorption: None | | ACC: 4-85 | | | MAG DEF: 6-30 | Treasure Awarded: None | | EVA: 1-60 | | |============================| | | Monster Rank: 4 | | |============================| | | HOW TO DEFEAT: | | | Big Horn only has a single |===============================| | attack which is its very | Gil Rewarded: 750-1600 | | powerful physical attack. `==============================| | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ +============================================================+ | BOSS BATTLE #10 | +============================+===============================+ | Boss: Roundworm | Weaknesses: None | | HP: 2500 | | | MP: 0 | Resistance: None | | ATK: 120 | | | DEF: 100 | Absorption: None | | ACC: 6-95 | | | MAG DEF: 4-50 | Treasure Awarded: None | | EVA: 1-10 | | |============================| | | Monster Rank: 7 | | |============================| | | HOW TO DEFEAT: | | | Roundworm only has a single|===============================| | attack which is its very | Gil Rewarded: 2500-3000 | | powerful physical attack. `==============================| | | | Since it is becoming a usual, cast Blink and Protect then | | Berserk on your attackers. Use Powerful Magic Attacks and | | Heal with Cure or Esuna if needed. With that done, attack | | normally. You should win. | +============================================================+ +============================================================+ | BOSS BATTLE #11 | +============================+===============================+ | Boss: Fire Gigas | Weaknesses: Blizzard | | HP: 2500 | | | MP: 240 | Resistance: None | | ATK: 100 | | | DEF: 100 | Absorption: Fire | | ACC: 6-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-40 | - Flame Sword | |============================| - Flame Armor | | Monster Rank: 7 | - Confuse Tome | |============================| | |############################|===============================| |############################| Gil Rewarded: 2500-3000 | |#############################`==============================| | Fire Gigas has only 3 main attacks. His powerful physical | | attack, Blaze and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Blizzard Spells. Attack normally | | with your Attackers. Cast Cure when needed. | +============================================================+ +============================================================+ | BOSS BATTLE #12 | +============================+===============================+ | Boss: Ice Gigas | Weaknesses: Fire | | HP: 2000 | | | MP: 140 | Resistance: None | | ATK: 120 | | | DEF: 120 | Absorption: Blizzard | | ACC: 7-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-50 | - Ice Brand | |============================| - Antarctic Wind | | Monster Rank: 7 | - Stop Tome | |============================| | |############################|===============================| |############################| Gil Rewarded: 900-1500 | |#############################`==============================| | Ice Gigas has only 3 main attacks. His powerful physical | | attack, Blizzard and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Fire Spells. Attack normally | | with your Attackers. Cast Cure when needed. | +============================================================+ +============================================================+ | BOSS BATTLE #13 | +============================+===============================+ | Boss: Thunder Gigas | Weaknesses: Poison | | HP: 2500 | | | MP: 370 | Resistance: None | | ATK: 150 | | | DEF: 150 | Absorption: Thunder | | ACC: 8-95 | | | MAG DEF: 4-50 | Treasure Awarded: | | EVA: 1-60 | - Wizard's Staff | |============================| - Black Robe | | Monster Rank: 7 | - Confuse Tome | |============================| - Flare Tome | |############################|===============================| |############################| Gil Rewarded: 900-1500 | |#############################`==============================| | Thunder Gigas has only 3 main attacks. A powerful physical | | attack, Thunder and Boulders. | | | | First, cast Blink, Protect and Shell. Cast Berserk on your | | attackers then use only Poison-based attacks like Acid | | Phials and Scourge (if you have one). Use Cure to Heal if | | needed. Attack like normal. | +============================================================+ +============================================================+ | BOSS BATTLE #14 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 3000 | | | MP: 190 | Resistance: None | | ATK: 70 | | | DEF: 75 | Absorption: None | | ACC: 6-80 | | | MAG DEF: 6-40 | Treasure Awarded: | | EVA: 1-65 | - Elixir, Eye Drops | |============================| - Phoenix Down | | Monster Rank: 6 | - Defender, Cottage | |============================| - Diamond Armor | |############################|===============================| |############################| Gil Rewarded: 15000 | |#############################`==============================| | The Emperor is a Coward, he hides behind his guards. Really| | Look at the Formation. All he does is throw basic Spells | | at you and heals himself with Elixirs not caring about his | | guards. His guards are 2 Royal Guards and a Wood Golem. | | | | There really isn't any need to cast Protect and Blink but | | do what you want. Use Fire Spells to do 1500+ damage to the| | Wood Golem to get him out of the way then attack normally | | on the Royal Guards. When the Emperor is alone, attack him | | with everything you got!!! Easy Battle :/ | +============================================================+ +============================================================+ | BOSS BATTLE #15 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 15000 | | | MP: 540 | Resistance: Fire, Ice, Thunder| | ATK: 180 | | | DEF: 210 | Absorption: None | | ACC: 8-100 | | | MAG DEF: 16-70 | Treasure Awarded: None | | EVA: 2-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 15000 | |#############################`==============================| | The Emperor has lots of attacks up his sleeve. Some of | | them are Flare XVI, Curse XVI, Starfall X, Slow XVI, Dispel| | XVI and his powerful physical attack which also drains your| | health! | | | | First of all, cast Blink/Protect/Shell/Wall. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use all your attack items you've been saving! | | Use Flare, Holy and Ultima Spell. Blood Sword works great | | in this battle. Heal and Revive with Elixirs! Good Luck! :/| +============================================================+ ,------------------------------------------------------------. | SOUL OF REBIRTH BOSSES | `------------------------------------------------------------' 1. Ultima Weapon 2. Emperor ---------------------------------------------------------------- +============================================================+ | SOUL OF REBIRTH BOSS BATTLE #1 | +============================+===============================+ | Boss: Ultima Weapon | Weaknesses: None | | HP: 15000 | | | MP: 500 | Resistance: Fire, Ice, Thunder| | ATK: 150 | | | DEF: 190 | Absorption: None | | ACC: 9-100 | | | MAG DEF: 8-70 | Treasure Awarded: None | | EVA: 1-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 0 | |#############################`==============================| | Ultima Weapon, (resembles Behemoth) has its powerful | | physical attack and other Spells attack or elemental ones. | | | | First of all, cast Blink/Protect/Shell. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use Flare, Holy and Ultima Spell. Heal with | | Cure and use Life when needed. | +============================================================+ +============================================================+ | SOUL OF REBIRTH BOSS BATTLE #2 | +============================+===============================+ | Boss: Emperor | Weaknesses: None | | HP: 25000 | | | MP: 540 | Resistance: Fire, Ice, Thunder| | ATK: 180 | | | DEF: 220 | Absorption: None | | ACC: 9-100 | | | MAG DEF: 16-70 | Treasure Awarded: None | | EVA: 1-80 | | |============================| | | Monster Rank: 7 | | |============================| | |############################|===============================| |############################| Gil Rewarded: 0 | |#############################`==============================| | The Emperor has lots of attacks up his sleeve. Some of | | them are Flare XVI, Curse XVI, Starfall X, Slow XVI, Dispel| | XVI and his powerful physical attack which also drains your| | health! | | | | First of all, cast Blink/Protect/Shell/Wall. Begin to buff | | up your fighters with Aura, Berserk, Haste. Attack normally| | from there. Use all your attack items you've been saving! | | Use Flare, Holy and Ultima Spell. Use Cure and Revive too! | | Good luck :/ | +============================================================+ /\============================================================/\ || XVI. MINI-GAMES || \/============================================================\/ Like Final Fantasy I, there is a Mini-Game for this game. this time, it is not a 15-Puzzle Slider Game but a Memory Game! To activate the Memory Game, when aboard your Snowcraft, Hold down the A button and press the B button 22 times! The game is quite easy but also very hard. You must pick out 2 of the same Card until there is no more cards to win. The lesser the mistake you make, the better the reward. When you have any Toad Spell to Level 16, the Card faces of the in-game characters with turn to Toads. Now you have to match the same type, shape and colour of that toad. The rewards are different too! Below are the prizes you can get in both the Normal Memory Game and the Toad Memory Game! ,----------.---------------.--------------------------------------. | NORMAL MEMORY GAME | |-----------.---------------.---------------------------------------| | MISSES | GIL | PRIZE | |-----------|---------------|---------------------------------------| | 0 Misses | 20000 | Elixir, Cottage | | 1 Miss | 15000 | Elixir | | 2 Misses | 10000 | Phoenix Down, Cottage | | 3 Misses | 5000 | Phoenix Down | | 4 Misses | 2500 | Gold Needle, Ether | | 5 Misses | 1500 | Ether | | 6 Misses | 500 | Gold Needle | | 7 Misses | 300 | Hi-Potion, Antidote | | 8 Misses | 200 | Hi-Potion | | 9 Misses | 100 | Potion, Antidote | | 10 Misses | 0 | Potion | `----------'---------------'--------------------------------------' ,----------.---------------.--------------------------------------. | TOAD MEMORY GAME | |-----------.---------------.---------------------------------------| | MISSES | GIL | PRIZE | |-----------|---------------|---------------------------------------| | 0 Misses | 40000 | Elixir, Cottage | | 1 Miss | 25000 | Elixir | | 2 Misses | 10000 | Phoenix Down, Cottage | | 3 Misses | 5000 | Phoenix Down | | 4 Misses | 3000 | Gold Needle, Ether | | 5 Misses | 2500 | Ether | | 6 Misses | 1500 | Gold Needle | | 7 Misses | 1000 | Hi-Potion, Antidote | | 8 Misses | 500 | Hi-Potion | | 9 Misses | 300 | Potion, Antidote | | 10 Misses | 100 | Potion | `----------'---------------'--------------------------------------' There isn't any secret or trick to this game. Just try your luck..that is...if your LUCK Stat is above 50 >_>. (RPG pun! Don't go opening your Menu to check your stats. =D) /\============================================================/\ || XVII. FINAL FANTASY II CHEAT CODES || \/============================================================\/ The Cheat Codes below are Codebreaker ones. I do not own them! Max Steps Taken: 82002130 FFFF Minimum Game Time: 82002138 0000 Maximum Gil 82002134 E0FF 82002136 05F5 Have All Items 42002140 0201 020200C0 0002 42002202 6363 000000C0 0002 Max HP (All Chars) 42001F42 270F 00000004 0080 42001F44 270F 00000004 0080 Max MP (All Chars) 42001F46 03E7 00000004 0080 42001F48 03E7 00000004 0080 Completed Bestiary 42002418 80FF 000000A9 0002 Walk Through Walls (Hold R) 74000130 02DF E20029C8 FFFF 74000130 02EF E20029C8 0001 74000130 02BF E20029CA FFFF 74000130 027F E20029CA 0001 74000130 029F E20029C8 FFFF 74000130 029F E20029CA FFFF 74000130 025F E20029C8 FFFF 74000130 025F E20029CA 0001 74000130 02AF E20029C8 0001 74000130 02AF E20029CA FFFF 74000130 026F E20029C8 0001 74000130 026F E20029CA 0001 Max Stats (All Characters) 42001F4A FFFF 00000004 0080 42001F4C FFFF 00000004 0080 42001F4E FFFF 00000004 0080 32001F51 0063 32001F54 0084 32001F56 0084 32001FD1 0063 32001FD4 0084 32001FD6 0084 32002051 0063 32002054 0084 32002056 0084 /\============================================================/\ || XVIII. SECRETS || \/============================================================\/ ----------------------------------------------------------------- Secrets with Topi-Kun!!!!!! _/\ \ (^_^) / '-) (-' /___\ / \ Hi! I'm Topi-Kun! This FAQ/WALKTHROUGH Mascot! I bring out the Best Secrets in a Game! "Gotta Find Them All!" is my Motto! If you don't meet me in another FAQ/WALKTHROUGH, my brother Gigi-Kun or my little sister Fugi-Kun will be there!!!! ----------------------------------------------------------------- Now, let's see. Secrets for Final Fantasy II for the GBA? Check these out: - While in your Snowcraft, hold the A button then press the B button 22 times to start the Memory Game! - Did you know? If you have a Toad Spell that's at Level 16 and you go into the Memory Mini-Game, the Cards of Characters faces will become toads!!! Winning gets you more awesome and good items!!! - By the way, if you played FF1 and FF2 and finished them, you'll get a new option at the Dawn Of Souls title screen ;) - After you beat this game once, a new option will appear at the Title Screen. Soul Of Rebirth. The story of the people who died in the game. - Chocobo!!!!!!!!!!!!!!!!!!!!!!!!!!! There's a Chocobo Forest directly south from Kashuan Keep. From Kashuan Keep bridge, just go south to see a Small Round Circle. Step on it to find Chocobo Forest. There's are Chocobo here! Speak to it and you will get to the Overworld with your Chocobo. Now stand near it and press the A button to ride it!!! Chocobo are the most respected creature in the game. You can travel anywhere on the Overworld with your Chocobo. NO ENEMY SPAWNS too!!!! That is all Topi-Kun have!!! Until next time!!!! .------------. | Good Bye | `-----. .----' _/\ | (^_^) / ,-) (-' /___\ / \ ----------------------------------------------------------------- ____ | | | | | | | | | | | | | | | | | | | | | | | | _______| |_______ \ / \ / \ / \ / \ / \ / \ / \ / \ / \/ ----------------------------------------------------------------- /\============================================================/\ || II. CONCLUSION || \/============================================================\/ This FAQ/WALKTHROUGH has come to an End. I would like to thank the people who helped out in this FAQ/WALKTHROUGH. GAMEFAQ - For allowing me to post my FAQ/WALKTHROUGH here. YOU - For reading this FAQ/WALKTHROUGH :3 SQUARE ENIX (PRESENT) - For making this awesome game. MY TEAM MATES - We all worked together to make this FAQ/WALKTHROUGH and the various ASCII ART in it. MY DEVICE - For not dying when I haven't saved my Work :/ ME - For Writing this FAQ/WALKTHROUGH. WIKI AND WIKIPEDIA - Studied them and got many idea of the game! GAME GENIE/GAME SHARK and CODEBREAKER - For any of their Cheats in the Cheat Code Section!!! Okay, that's all Good bye! /\============================================================/\ || III. NEXT TIME... || \/============================================================\/ Next time on Final Fantasy Main Series! We'll be covering Final Fantasy 3 for the PlayStation Portable! Why? Well...find out when I post it!!!! ^_^ /\============================================================/\ || IV. MY OTHER FAQ/WALKTHROUGHS || \/============================================================\/ - Dragon Quest I - II for SNES (Complete) - Final Fantasy Adventure for GB (Complete) - The Final Fantasy Legend (In Progress) - Final Fantasy Mystic Quest (In Progress) /\============================================================/\ || V. SITES YOU CAN FIND THIS FAQ/WALKTHROUGH || \/============================================================\/ The following sites below are where you can legally find this Work. If you find this Work in any other sites. Please PM me. - GameFaq - Neoseeker ================================================================= _ _ __ _ _ __ _ ___ ___ __ _ _ ____ ____ ( \/ )/ \ / )( \( ( \ / __) ___ / __) / _\ ( \/ )( __)( _ \ ____ ) /( O )) \/ (/ /( (_ \(___)( (_ \/ \/ \/ \ ) _) ) / ____ (____)(__/ \__/ \____/\_)__) \___/ \___/\_/\_/\_)(_/(____)(__\_)(____) GAMING IS LIFE --------------