****************************************************************************** DK: King of Swing FAQ/Walkthrough Author: Cameron White (PanzerJumper[at]gmail.com) ****************************************************************************** Table of Contents [TOC] Note: to use the search function, hit Ctrl+F [command+F if you're a Mac user] and type in the [keycode] of the chapter you need to access. 1. Table of Contents..................[TOC] 2. Introduction.......................[INT] 3. Version Information................[VER] 4. Copyright Information..............[CPY] 5. Walkthrough........................[WLK] 5.1 Jungle World...................[100] 5.1.1 Banana Bungalow...........[101] 5.1.2 Tropical Treetops.........[102] 5.1.3 Contraption Cave..........[103] 5.1.4 Puzzling Pyramid..........[104] 5.1.5 Congazuma's Castle........[105] 5.2 Wild West World................[200] 5.2.1 Necky's Canyon............[201] 5.2.2 Cactus Woods..............[202] 5.2.3 Madcap Mine...............[203] 5.2.4 Treacherous Twister.......[204] 5.2.5 Fire Necky's Nest.........[205] 5.3 Aqua World.....................[300] 5.3.1 Risky Reef................[301] 5.3.2 Lockjaw Falls.............[302] 5.3.3 Ship of Souls.............[303] 5.3.4 Kremling Kamp.............[304] 5.3.5 Davy Bones' Locker........[305] 5.4 Ice World......................[400] 5.4.1 Cold Cold Forest..........[401] 5.4.2 Raging Ravine.............[402] 5.4.3 Underwater Ruins..........[403] 5.4.4 Ice Castle................[404] 5.4.5 Sassy Squatch's Lair......[405] 5.5 K. Kruizer III.................[500] 5.5.1 Booster Barrel Skyway.....[501] 5.5.2 K. Kruizer III Artillery..[502] 5.5.3 K. Kruizer III Hull.......[503] 5.5.4 K. Kruizer III Engine.....[504] 5.5.5 King K. Rool..............[505] 6. Jungle Jam Events..................[JJE] 6.1 Climbing Race..................[JJ1] 6.2 Obstacle Course................[JJ2] 6.3 Attack Battle..................[JJ3] 6.4 Barrel Blast...................[JJ4] 6.5 Color Change...................[JJ5] 7. Unlockables........................[UNL] 8. Conclusion.........................[CON] ****************************************************************************** Introduction [INT] Greetings. My name is Cameron White, known to board users as Tidus9554 and known by contributor name as Zelikman. After a two-year hiatus of no activity, I have decided to return to writing FAQs. The primary reason behind this is because, well, I miss how much fun it is for me to write them. I must ask your patience in reading this FAQ. Given the unusual layout of this game, it is rather difficult to write a decent walkthrough without being some- what vague about the details. I am going to assume that you at least paid attention to the EXTREMELY useful tutorial given at the beginning of the game; that will at least help you understand what I'm talking about when I say "charge up and attack". The things you swing on in this game I refer to as "pegs"; large platforms of pegs will often be referred to by their sides (i.e a 3x3 platform means that there are 3 pegs going horizontal and 3 pegs going vertical - a total of 9 pegs). Note that this FAQ assumes that you are going for at least one Bronze, Silver, and Gold Medal in each world, but are not interested in Crystal Coconuts. As such, all events dealing with Crystal Coconuts (save for the first Coconut) are set aside and labelled as **BONUS**. The end of this FAQ will also list all of the Crystal Coconuts and where to obtain them. Enough jabbering, then. Let's begin! ****************************************************************************** Version Information [VER] Kremling: The main walkthrough is complete, including all Medals and Crystal Coconuts. There's still the matter of FAQing the Jungle Jam Events, but that will come in a later version. I am officially sick of playing this game, and equally sick of looking at this guide. Please send me a picture of a giant hammer so that I may Photoshop it into a picture of myself, thus allowing me to unleash anger in a healthy manner. Zinger: Jungle Jam Events is complete. I also changed the search function a little bit - for some reason, I didn't like using dots so I changed them to zeroes. We can now consider this guide to be complete. Kong: Checking format, updating contact and copyright information. Also noting my change in contributor name. 2.0: To prevent confusion, I'm switching the guide versions over to numbers. Also gave me an excuse to scan over the guide for any last inaccuracies or typos. Hello, Guide 2.0! 2.01: Updating the copyright to ensure maximum protection. Feeling pretty confident that this guide is complete, though. May update the layout because this one is really ugly. ****************************************************************************** Copyright Information [CPY] This file is Copyright (c)2006-2012 by Cameron White. All rights reserved. This file may be not be reproduced under any circumstances except for personal and private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission, except for all websites affiliated with GameFAQs. Use of this guide on any other web site or as a part of any public display for profit is strictly prohibited; use of this guide on any other web site or as a part of any public display for no profit MUST gain written consent by the author before use. ****************************************************************************** Walkthrough [WLK] ~~~~~~~~~~~~~~ ~JUNGLE WORLD~ [100] ~~~~~~~~~~~~~~ Medals: Bronze (Tropical Treetops), Bronze (Contraption Cave), Silver (Puzzling Pyramid), Gold (Congazuma's Castle) Crystal Coconuts: Banana Bungalow, Tropical Treetops, Contraption Cave, Puzzling Pyramid ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _______________ |Banana Bungalow| [101] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first area is easy enough - all you have to do is swing up to the top. Do so, collecting bananas along the way (you'll need them in a little bit, trust me). When you reach the top, head right into the next area. Climb up through this next area, again collecting more bananas. Near the top, you'll encounter your first enemy, a Dragonfly. Knock him out to collect your first Crystal Coconut (yay)! Grab the banana at the top, then head right on the platform to exit. Easy, eh? ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _________________ |Tropical Treetops| [102] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The second level is nearly as easy as the first. From the start, make your way up, knocking out Dragonfly enemies as you encounter them, and head right once you land on the platform. In the next area, whack the Dragonfly and proceed onward. You'll find a bunch of slowly rotating pegs which you can hold onto for a ride. If you want the bananas on the side, you can either throw yourself from the rotating pegs higher up, or you can use the stationary pegs further down to launch onto the bouncing tires, giving you easy access to the pair of bananas on each side. **BONUS** If you're going for completion, the Crystal Coconut can be found in this Bonus Level, easily accessible from the rotating pegs. Your goal here is to grab every single banana within the time limit. While this is practically impossible to do regularly, Going Bananas makes it almost too easy. So, Go Bananas and move quickly and you'll easily nab the Crystal Coconut for this area. **END BONUS** Jump onto the platform and head right into the next area. If you came from the Bonus level, just keep holding down R (or Right on the D-Pad, whichever you use for movement) and you'll easily jump from the Bonus platform to the other platform. In the next area, head up and take the Dragonfly out (I recommend dinner and a movie, but if you're a true pimp, might as well go all the way on the first date), then progress upward and forcibly remove the barrels from your path. You'll then come across three vertically-moving platforms of pegs and three Dragonflies guarding said platforms. Choose a side, then KO the corresponding Dragonfly and use the platform to continue onward (of course, if you're hungry for bananas, no one's stopping you from exterminating the other two Flies, either). From here, use the two slow-moving horizontal platform pegs to progress up to the top of the level. At the very top is a barrel which conceals your first medal (a Bronze Medal to be exact). The exit platform is right there, too. Huzzah! ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ________________ |Contraption Cave| [103] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start, move underneath the pegs, charge up, and release when a rat is just above you to take him out. Immediately grab onto the pegs and knock out the other rat, collecting the bananas in the process. From the outer, smaller platform pegs, KO the Kremling swinging around just above you, then make your way upward. You'll eventually come across a set of small pegs surrounding a package of 5 bananas and two swinging Kremlins. You can either knock out the Kremlins or swing around them, but it's imperative that you grab the bananas (I'd knock out the Kremlins anyway, since they also give off bananas). The arrow platform is immediately following this, so swing on up and head to the right. In this next area, you'll notice a new object - a switch with two yellow handles. Use your charged jump to reach the handles, then grab hold with both hands to activate a row of platform pegs behind the barrels just ahead of you. Now progress upward, destroying the barrels and snacking on their juicy insides. Notice in the upper right that there's another switch here. Grab hold of it to unleash a couple more platform pegs. Use one of the two new arrivals to swing over to the icy platform and grab the package of bananas, then make your way up to yet another switch. Activate it, then use the new platforms that appear to KO the rat. From there, swing upward and onto the arrow platform, then move right to the next area. **BONUS** To gain access to the bonus barrel sitting atop this area, you'll need to make your way up to the switch hovering just above the arrow platform, then use the pegs it reveals to launch yourself over to the barrel platform. It's easier to do if you Go Bananas, but I wouldn't recommend it because you're going to need your insanity for the Bonus Level. This Bonus Level has barrels... thousands of them. (OK, not really, but it's still a substantial number.) You'll have to eliminate them all and grab the bananas inside, THEN get to the top of the level and grab the Crystal Coconut to be successful. This is IMPOSSIBLE to do regularly, so here's what you do. First, Go Bananas and charge- jump your way through the first two columns of barrels (you can do this by shooting yourself into the space between the columns of barrels). Combined with you Going Bananas, you can easily clear this first column and probably get through most of the second column before your insanity runs out. If that should happen, just Go Bananas again and continue with your barrel massacre. Don't forget to knock out the barrel on the top and grab the banana it contains, then nab the Crystal Coconut to clear this Bonus Level. **END BONUS** The final area of this level has a number of carts on tracks with wheels attached, from which you can swing with either hand. However, the hand you attach to the wheel determines the direction you travel. From the ground, you have access to two carts. The one on the left will take you up near the Bronze Medal - use your left hand to do so. The one on the right will give you easy access to the end of the level. I recommend you take the one on the left, so go ahead and ride the cart on the left to the top. Here, you'll see some pegs and a horizontal cart, which will require you use your right hand to move forward. Ride that cart to the pegs on the other side, where you'll find another horizontal cart. This one will move forward with your left hand, so grab hold with your left hand and move onward. (The bat hovering above you has a package of five bananas in his possession, in case you're low and need to re-stock.) At the end of the cart ride, you'll see two small peg platforms and a barrel - destroy the barrel and you'll nab the Bronze Medal! From those two small peg platforms, jump onto the big orange peg platform and ride the cart (grab hold with your right hand lest you become bat fodder) to the exit platform. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ________________ |Puzzling Pyramid| [104] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As this level starts, you'll see an orange peg platform with a wheel in the center. Grab hold of this wheel and it will move the grey platforms at the top of your screen. Once you have a clear shot upward into the next area, stop swinging and jump through the clearing to the next part. Here you'll see two rats on either side of you; they are safely ignored, but will give off bananas if you take them out. There's another wheel contraption above you which will draw out a peg platform for you to use. Take out the Dragonfly, then jump onto the platform and move onward. There are three barrels blocking your way to the arrow platform; blast through them and grab the bananas they hold before moving on. Yes, it's another wheel contraption. (Don't blame me, I didn't code this game!) This one will swing the pattern of orange pegs around in a circle - which direction is dependent, of course, on which hand you use to grab the wheel. You can use this machine to grab the bananas on either side, or you can just set it pointing upwards and continue normally. You'll find a similar set- up with the blue contraption, except this time there are two Dragonflies guarding the bananas. Again, set the contraption pointing upwards and use the green pegs to grab the bananas up top, then land on the arrow platform and head right. **BONUS** The Dragonfly guarding the bananas on the left has a Crystal Coconut; take him down to obtain it. **END BONUS** Observe what the Kremling's doing. See how, when he pulls the switch, the wall retracts a little? That's what you'll need to do. Remove the Kremling, then grab hold of the stationary handle with your left hand and quickly press R to continually pull the switch, thus retracting the wall, until the wall is pressed entirely to the side. Now, launch yourself onto the pegs. Oh noes! The wall is closing on you! Move quickly or else you'll get squashed and have to do it again. At the top is a barrel which contains the Silver Medal for this world, and the exit platform is there as well. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) __________________ |Congazuma's Castle| [105] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As is natural with first bosses, Congazuma isn't that hard. (By the way, I'm totally convinced that this boss is only named 'Congazuma' so that Nintendo can subliminally advertise its Donkey Konga video game series for the Gamecube. I mean, come on - the guy doesn't even have RHYTHM!) All you have to do is charge up and hit him. This will cause him to glow red and stomp around a bit, then he'll return to normal. Hit him four times (if you're really bad at this, retreat to the top of the screen to give yourself some room to heal) and this battle's over! Grab the Gold Medal to finish this rumble in the jungle. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ~~~~~~~~~~~~~~~~~ ~WILD WEST WORLD~ [200] ~~~~~~~~~~~~~~~~~ Medals: Silver (Necky's Canyon), Silver (Cactus Woods), Bronze (Madcap Mine), Bronze (Treacherous Twister) Crystal Coconuts: Necky's Canyon, Cactus Woods, Madcap Mine, Treacherous Twister ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ______________ |Necky's Canyon| [201] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The beginning of this level will introduce you to a new commodity - rocks. (Congratulations, caveman, you've evolved!) Grab hold of the peg with one hand and use your other hand to grab the rocks, then let go when you're facing the wall of broken blocks you're trying to break. Rinse and repeat until you've successfully broken through the wall, then launch yourself into the opening you've made and move on ahead. (You can also break all the rocks and then just waltz right in... whatever floats your banana.) The next area has a bunch of peg platforms, bananas, rocks, and Little Neckys. Throw the rocks at the Neckys to defeat them as you progress upward (you don't have to, but it's easier than using a charge attack and will give you some practice in throwing rocks). At the top, defeat the final Necky, land on the platform, and head right to continue. This final area is rather large, and may require some patience to finish. First, use your "rock station" (sorry, bad joke) to knock out the two barrels and Necky that you see from your starting position. Take the bananas, then travel across the broken peg bridge (move quickly - like Donut Blocks, they fall after you've been on them for a few seconds) to the next "rock station". Here, as before, use the rock to destroy the two barrels and Necky, then begin crossing the bridge. At the orange pegs, however, let go and drop down to the peg platforms below. To your right, a Necky will be throwing nuts at you while guarding a barrel which contains your Medal. To your right is another small broken peg bridge followed by a barrel with an UP arrow painted on it. Head right and get into this barrel. Whee! Now you're Donkey Kommunist! (Sorry... another bad joke.) Now you can easily nab both the Medal AND the Crystal Coconut for this level! First, grab a rock from any of the three stations in this level. Then, go down to the barrel near the bottom of the canyon that was being guarded by the Necky and throw the rock at the barrel to unveil the Silver Medal. Once you've done this, just fly up to the exit platform and you're done! **BONUS** If you want the Crystal Coconut for this level, DON'T end it once you find the Silver Medal. Instead, grab another rock and fly around in the sky a bit until you locate either a line of bananas leading to another barrel OR you find the barrel itself. Throw the rock at the barrel to unveil the Crystal Coconut for this level! **END BONUS** ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ____________ |Cactus Woods| [202] ¯¯¯¯¯¯¯¯¯¯¯¯ The first area is standard operation procedure - swing up, grab bananas, smash Dragonflies, rinse, repeat. Near the top, you'll see a pack of five bananas, a Dragonfly, and the Bonus Barrel, as well as the arrow platform. KO the Fly, grab the bananas, and move on ahead. **BONUS** If you're going for the Bonus, then use the upper orange pegs to launch your- self onto the platform which contains the Bonus Barrel. The most important thing about this Bonus Level is to not lost control of DK. Choose your movements carefully and don't rush and you should be able to easily clear this area. **END BONUS** Remember your old friends the Zingers from Donkey Kong Country? Well, they're back in King of Swing, and they're just as annoying given that you cannot defeat them when their backs are to you. From the beginning of this area, destroy the barrel and nab the bananas, then make your way to the upper right and knock out the Zinger blocking your way into the next column. Fall down into this area and use the 2x2 orange pegs to destroy the barrel, unveiling the Silver Medal for this stage. Pick it up, then head back up and over the green thing (I assume it's supposed to be a cactus, given that this is Cactus Woods) into the next section. Take out any Zingers you need to, destroy the barrel in the middle and grab the bananas (you'll need those, so don't pass it up), then head to the upper right and into the next area. Here, charge up and destroy the barrel to get another banana, then Go Bananas and go to town on the Beetles in this area. Grab the bananas the Beetles drop and destroy the barrel before your Bananas lose speed, then head up onto the next green ledge and Go Bananas again to wipe out three more Beetles (don't forget to destroy the barrel, either). Grab their bananas, then head up to the 3x3 pegs while grabbing more bananas. The exit platform is right there, and... you're done with this level! ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ___________ |Madcap Mine| [203] ¯¯¯¯¯¯¯¯¯¯¯ When you first start this level, you'll see a weird lever contraption on a track. Grab the handle with your right hand and rapidly press and release your left hand on the lever to move along the track, then fling yourself upward onto the 5x5 pegs when you're below them. You'll see another lever contraption above this set of pegs - same thing as before, but with hands reversed - use your left hand to hold onto the contraption and your right hand to pull the lever. Move yourself all the way across this rail to restock on bananas, then get up onto the 5x5 pegs above you while either avoiding the bat or killing it in some fashion (hint: you don't necessarily have to be holding onto something with both hands to charge up for an attack). Here you'll see a contraption pointed diagonally - grab the base with your left and use your right to pull the lever. At the top, grab hold of the pegs, then commandeer another contraption (grab the base with your left and pull with your right) to take you to the next area. This next area is quite annoying - you can grab onto the treadmill, but it's constantly taking you down to your doom, so you'll have to swing quickly (or else use frequent charge attacks) to keep moving forward (the box at the bottom has 10 bananas concealed within it, if you're ballsy enough to break it). At the top of the treadmill, you'll see two boxes and three rats - kill the rats and destroy the boxes to reveal stationary pegs that you can safely grab, with bonus bananas hanging in wait. Swing up to the arrow platform and continue onward. Grab hold of the stationary lever with your left hand and, with your right, pull it quickly to summon a few sets of 5x5 pegs up behind the single bananas. Quickly jump onto them and use them to get onto the next set of pegs and switch, because they'll disappear after a while (you can still use them as they're disappearing into the background, but not for very long). In the next section, use the green switch to summon green 5x5 pegs up for your use. See that barrel hanging out on the blue pegs? It's got a little something in its trunk - notably, the Bronze Medal for this stage! Grab it before the green pegs disappear, then throw yourself upward onto the orange lever. Grab its base with your left hand and pull the lever with your right, then keep doing it until the small 3x3 pegs come down from the heavens. Grab hold of the 3x3, then ride it all the way to the top, where the exit platform awaits you. **BONUS** The Bonus Barrel can be found to the left once you've ridden the 3x3 pegs to the top of the area. Here, all you're doing is ascending the column (hidden biology joke in that phrase) while collecting bananas, but as you get higher up, the pegs get smaller. The best method to use here is a combination of Going Bananas and rapidly alternating between left hand and right hand to quickly move upward and finish in record time. Just don't forget any of the bananas, or you'll have to go down and pick them up, costing you time and maybe the Crystal Coconut that is your reward for finishing this Bonus. **END BONUS** ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ___________________ |Treacherous Twister| [204] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ So, the game's been pretty easy so far, right? Yeah, well, starting with this level, FORGET ABOUT IT. The difficulty is about to be jacked up to 11, and this is where it all begins. There are only two areas and no bonus level in this level... but that's because it takes place in the middle of a freakin' twister. The number one thing about this level that will royally tick you off is that whenever you're in the air, the twister will inevitably pull you into one direction - in the first area, it's to the left, while in the second area it goes to the right. The only way to counteract this is to fight against the wind, thereby allowing you to get where you need to go. Remember to keep the wind at the forefront of your mind as you progress through this level. From the start, grab the pegs and start moving, being careful not to get blown off-course by the wind. Soon, you'll run into a Kremling hanging out on some pegs (why on earth a Kremling is hanging out in a twister is BEYOND me) - knock him out, but do so carefully. There's another one right above this Kremling, so take him out as well before you move on. After the second Kremling, you'll see a 5x5 set of blue pegs on the left. At this point, you can throw yourself into the wind and catch the pegs before you get caught up in the twister. From here, progress carefully across the 3x3's while collecting bananas. You'll soon encounter another Kremling, along with a blue 3x3 and a barrel to the far left. Take out the Kremling, then use the smaller barrel to jump into the bigger barrel, taking you to the next area. **BONUS** That smaller barrel to the far left carries your Crystal Coconut for this level - use the 3x3 pegs directly below to nail the barrel, then claim your prize. This is easier to do if you Go Bananas, although it's not necessarily needed. After you've grabbed the Coconut, get to the very top of the pegs on the right and throw yourself into the wind to get into the big barrel and proceed with the level. **END BONUS** The next area is pulling to your right (I mentioned this two paragraphs ago, but as a safety precaution, I'm printing it again here), so watch out. Make your way up the first few pegs until you reach the single, rotating pegs. Grab hold of an outer orange peg when the mechanism stops moving, then make your way carefully up to the next set of stationary pegs (if you need to rest for a moment, the blue peg in the middle of the mechanism doesn't move at all). Continue upward and, eventually, you'll find a split in the path. On the left are a bunch of rotating platforms with bananas on the far left. The path on the right is clear and much safer to traverse. If you're low on bananas, the left path is a risk worth taking - otherwise, stick to the right. At the top, you'll see another rotating mechanism of pegs. Advance past it to the 3x3 blue pegs above it, then throw yourself up into the wind to get onto the next set of pegs. To the upper-left of the larger platform is a small rotating peg mechanism - grab hold of one of the orange pegs, then throw yourself toward the Bronze Medal floating nearby. IMMEDIATELY grab hold of a peg again, then fling yourself onto the exit platform to end this frustrating level. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _________________ |Fire Necky's Nest| [205] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the incredibly tricky Treacherous Twister level, you're going to feel rather cheated by this simplistic boss battle. The battle with Fire Necky won't truly start until he throws what look to be fireballs, but actually turn out to be rocks - the very rocks, in fact, you will use to defeat this monster. Simply grab onto a peg near a set of rocks and throw the rocks at Fire Necky to damage him. Rinse and repeat until he's through! Watch out, though - Fire Necky WILL make a valiant effort to chase you down. If that happens, just swing away until he's a safe distance away from your rocks, then swing back down and continue throwing. If you run out of rocks, wait a while and Necky will give you some new ones. Don't you just love bosses that help you? ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ~~~~~~~~~~~~ ~AQUA WORLD~ [300] ~~~~~~~~~~~~ Medals: Bronze (Risky Reef), Bronze (Lockjaw Falls), Silver (Ship of Souls), Silver (Kremling Kamp) Crystal Coconuts: Risky Reef, Lockjaw Falls, Ship of Souls, Kremling Kamp ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) __________ |Risky Reef| [301] ¯¯¯¯¯¯¯¯¯¯ As you might have guessed, this level takes place entirely underwater. Fun? Hardly. Your movements are slower while underwater, so take this into consideration as you swing around. From the start, use the green "kelp" pegs to get onto the 5x5 pegs above you. Collect the bananas and make your way onto one of the two platforms where more "kelp" awaits you. Use the "kelp" to get onto the triangle, collecting a banana in the process. Watch out for the Pirana - if you get into his line of vision, he'll chase you down with his teeth! Defeat or avoid him and continue upward via the 5x5 pegs on either side of you, then to the triangle pegs in the top middle. Use these to get onto the 5x5 peg next to the arrow platform, then land on the platform and continue. **BONUS** The Bonus Level can be accessed from the final "kelp" column you encounter, on the left side of the arrow platform. It's advisable to knock out the Pirana first, although it's not necessarily required to get into the Bonus Barrel. This is one of the most difficult Bonus Levels in the entire game. Your best bet is to move slowly, making calculated swings so you don't miss the pegs as you progress. At one point in the middle, your next peg will be higher up than you, so you may have to Go Bananas to reach it and finish out the level with enough time to grab the Crystal Coconut at the end. Don't get frustrated if you don't get it the first time - just come back later. **END BONUS** The next area has a bunch of starfish jumping around which you will probably have to get rid of at some point. Your path is all laid out for you in this area, so get swinging! You'll encounter a few barrels in little alcoves in the reef - destroy them to reveal some much-needed bananas. There will also be a row of three barrels blocking your progress twice in this area - you can destroy all three of them quickly by Going Bananas, or you can just destroy one to make room for you to progress. The arrow platform is at the top - head east, young Kong. This final area is HUGE, full of Piranas who want to eat you and tires to impede your progress. There's also two new kinds of barrels in this area - big barrels will launch you forward a great distance, while barrels with a ? mark on them will cause something to happen nearby, be it causing a door to open or creating new peg platforms for you to swing on. The Medal is in the upper left of this area. The path to take is to get onto the rotating blue pegs and allow them to take you to the upper left of the rotation, where there's a small 3x3 peg underneath a ? Barrel. Hit the ? Barrel to unveil a set of solitary pegs leading upward - use those pegs to progress up and to the left, where a 3x3 blue peg sits next to the barrel hiding your Bronze Medal. The Big Barrel right above you will push you through a few single bananas and into another Big Barrel which will put you back into the main area. In the lower rightis a ? Barrel and a few Piranas swimming around. Take out the Pirana, then hitthe ? Barrel to unveil a 5x5 orange peg platform that will allow you to chargedown the weak rocks blocking the Big Barrel to your right. The Big Barrel willpush you up through 20 Bananas (!!!) and another Big Barrel will push you back out to the main area. There's not much else to do in this level, so make your way to the upper right, where the exit platform awaits you. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Lockjaw Falls| [302] ¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlike the last one, this level is NOT underwater. It is still, however, a challenge, so pay attention. From the start, jump onto the single pegs and swing until you're on the two green pegs right above the first banana you see. Charge up, then release when the Pirana jumping from side to side is right above you to take it out and launch you forward at the same time. Use the blue triangle of pegs to take out the next Pirana, then the green triangle to take out the next one. Eventually, you'll get onto two blue pegs underneath a set of TWO Pirana jumping from side to side. Wait until they're both close to being lined up above you, then unleash your attack to kill two Pirana with one hit. The same thing happens a little further up (only with green pegs this time), and then you're home free for the arrow platform at the top. In the next area, jump on the 5x5 and wait. Eventually, a bunch of single pegs will come falling down - much like a waterfall, in fact. Move quickly up this cascade of pegs by alternating between left and right hands. Take a break by grabbing onto the 5x5 pegs on the side - you'll get some bananas while you're at it. Eventually, there'll only be one "pegfall" left, which you'll use to reach the arrow platform. **BONUS** The Crystal Coconut for this level can be found by taking down the Zinger on the right of the screen as you ascend. **END BONUS** See that peg with a blue-and-white border? It's a special peg - grasp it with one hand and you'll swing uber slowly, but grasp it with the other hand and you'll go UBER FAST! The first one yields speed to those who grasp with the left hand - do so and launch yourself to the pegs on the right side. The next one also yields to the left hand, but be careful not to throw yourself into the waiting teeth of the Pirana as you swing over to the left side again. The next one will yield to the right hand, so grab it and swing over to the right side yet again. The next one (hanging out to the left of the pegs on the right side) also yields to the right hand - grab hold and swing up to the 4x5 peg and yet another blue-and-white peg. This one yields to the right hand - using it to progress upward will get you to a green 4x5 peg underneath a barrel, which hides the Bronze Medal for this level. From here, just fall to the right and you'll land on the exit platform. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Ship of Souls| [303] ¯¯¯¯¯¯¯¯¯¯¯¯¯ The first area of this level has cannons firing pegs from one side of the room to the other. Use these pegs to progress upward (there are smaller platforms in between cannons, so use those if you need a break) to the arrow platform. In the next area, you'll encounter a new enemy - ghosts (I'm sure there's an actual name for them, but the Internet is not helpful, so for sake of simplicity, I'm just going to call them ghosts). They can harm you while they're visible, but if you charge up, they'll become transparent - and better yet, if you attack them when they're near you, they'll be killed! Clear out the two ghosts in the first area, then grab the bananas and start busting through some boxes! The box in the upper right contains a pack of five bananas, while the boxes on the side conceal pegs which you can use to bust the rest of the boxes. At this point, you'll be attracting more ghosts to you, so knock them out before you continue. The box at the very bottom contains a Big Barrel - get in and it will launch you underneath the next column of boxes. **BONUS** After you launch yourself underneath the next column of boxes, the Crystal Coconut is in the bottom box. **END BONUS** Three more ghosts assault you, so take them out before removing the boxes on the right - you'll unevil the arrow sign and unblock your path to the right. See that pearl of a peg floating above you? It's a special kind of peg - grab onto it and a new set of pegs appear, allowing you to move in any direction you want! Carefully navigate past the tires in the upper left and you'll come across the Silver Medal for this level, then make your way out and to the upper right, where the exit platform lies. If you fall off the peg, don't worry - it will reappear once you hit the ground. You don't have to knock out the ghosts, but if they get annoying, go ahead and take them down. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Kremling Kamp| [304] ¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start, climb all the way up, destroying the two barrels in your way, then knock out the Kremling hanging out on the sliding green peg. Use that peg to get to the other side of the tires, then descend while destroying the barrels in your way. There's a wooden platform at the very bottom, so fall if you need to. Next, head right on the pegs and take out the Kremling on the vertically sliding green peg. Then, proceed up the ladder of 2x5 pegs (again destroying barrels in your path) until you get to the top where the arrow platform is. Proceed onto the next area. **BONUS** The Bonus Barrel is to the left of the arrow platform. Destroy the four barrels you see, then head left and take out the Kremling on the moving peg. Use this moving peg to gain access to the Barrel. This Bonus Level uses those speedy blue-and-white pegs from Lockjaw Falls. Use the first one you see to zip up and grab the five bananas above, then immediately move right and grab the three bananas there before descending to the next peg. Rinse and repeat for the bottom pegs, then proceed upward and grab the nine remaining bananas. You'll have to Go Bananas in order to reach the Crystal Coconut and the arrow platform to exit this level. **END BONUS** In the next area, jump up onto the two pegs and use the rock to KO the ? Barrel and the Kremling swinging around on the peg above you. Use the new pegs you unveil with the ? Barrel to progress to another ? Barrel which will give you access to another rock station. Use the rock to knock out the Kremling to your right and the ? Barrel visible in the upper right. Grab the pack of five bananas the Kremling leaves behind, then jump up to the new pegs that the ? Barrel revealed. Here in the upper left, you'll see another rock station and some spikes guarding another ? Barrel. Wait until you have an open shot, then use the rock to destroy the ? Barrel. Use the new pegs that the Barrel reveals to launch yourself over the spikes and onto the arrow platform. Here, move to the right via the sliding pegs while taking out Kremlings and bats. At the very right, you'll be able to move up a little and then you'll see sliding pegs to the left... so, head left. Eventually you'll head up to a 5x5 peg with a Kremling swinging around on it. Take out the Kremling, then use the nearby 3x3 pegs above you to swing near a Silver Medal sandwiched between two spikes. Be careful as you throw yourself towards the Medal, lest you get hit by the spikes. The exit platform is just over the spikes. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) __________________ |Davy Bones' Locker| [305] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I hate this boss battle. I hate this boss battle SO much. You're in an enclosed space underwater with sets of spikes around the edges and a bunch of pegs for you to swing on as the primary battleground. The boss is a giant snake thing made of bones. He will hide in a hole, then charge you with snapping jaws, after which he'll just kinda drift around trying (I guess) to hurt you. Anytime after he comes out of his hole, charge up and attack him to knock him cold. Then, grab his tail and, with your other hand, move closer to some spikes. Then just swing him around, making him hit the spikes, until he swims back to his hole to do it all again. It's long, boring, and repetitive, I know. But it's also the only way you'll progress, so... enjoy! He'll drop the Gold Medal when he FINALLY dies. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ~~~~~~~~~~~ ~Ice World~ [400] ~~~~~~~~~~~ Medals: Silver (Cold Cold Forest), Silver (Raging Ravine), Bronze (Underwater Ruins), Gold (Ice Castle) Crystal Coconuts: Cold Cold Forest, Raging Ravine, Underwater Ruins, Ice Castle ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ________________ |Cold Cold Forest| [401] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This level starts very simply with a ladder of pegs, some rocks, and some Neckies. Simply move upward, using the rocks to take out the Neckies and allow you to progress without any trouble. The arrow platform is at the top, so proceed. The next area is where your troubles on this world REALLY start. You'll see a barrel with a loop-de-loop arrow on it; this is equivalent to the blank barrels of the Donkey Kong Country games in that you'll have control over which direction you travel in. Use the L and R buttons to aim the barrel, then press both L and R buttons at the same time to launch yourself. In this case, aim it towards the line of bananas leading to the peg platforms and launch. When you're on top of the peg platforms, grab hold to regain control of your- self. Right above the tire you pass under when you launch is a pack of five bananas - feel free to grab it if you're low on bananas. From the peg platform again, fling yourself into the two bananas lined up underneath the Necky, then grab onto the peg platform on the other side. From there, knock out the Necky on the bottom, then use the Launch Barrel at the bottom-right to hit the ? Barrel squished between two tires. This will give you a set of peg platforms that will grant you access to the arrow platform. Use the Launch Barrel to get back onto the peg platform, then swing yourself across to the arrow platform while avoiding the Necky. Don't move on just yet, though - the Silver Medal is directly above the arrow platform. Just swing up, destroy the barrel, and take it. Then, fall back down to the arrow platform and continue. This final area of the level is ANNOYING. It's a maze of pegs mixed in with a few tires that will absolutely RUIN your day if you don't have total control of DK. From the start, make your way up the left side of the pegs, careful not to hit any tires (trust me, you do NOT want to hit the tires). Eventually, you'll come across a Big Barrel - use it to propel yourself into the next section of this area (note: if you're low on bananas, there are two Neckies at the bottom of this area - one of them yields a pack of five bananas, the other gives you a pack of ten). From here, you'll have to stay on the sides and be very limber as you progress upward, because the Big Barrels serve only one purpose - to hinder your ascension. Use the pegs to move up and around the barrels, collecting bananas and knocking out or otherwise ignoring the Neckies patrolling the area. Eventually, you'll come out on the top, where the exit platform awaits you. **BONUS** The Bonus Barrel for this level is on the left side, near the very top. This Bonus Level has, for the time being, no set strategy - your best bet is to use the Launch Barrels to fire at lines of bananas, picking up collateral on the way to the next Launch Barrel, rinse and repeat until you get all the bananas, then get onto the arrow platform where your reward awaits you. If anyone out there can contribute an actual strategy for this level, I'd be much obliged. **END BONUS** ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Raging Ravine| [402] ¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start, jump into the Launch Barrel and aim it towards the line of bananas leading to the next Launch Barrel. Wait for the tire to move out of the way, then launch yourself to proceed. Continue in this manner (aim for the line of bananas, wait for the tires to move out of the way, then launch into the next Barrel) until you eventually launch onto a set of peg platforms next to the arrow platform. Get onto the arrow platform and proceed. (Quick, I'm running out of synonyms for the word "proceed"! E-mail me suggestions!) In the next area, swing over to the rock "station", then use the rock to eliminate the Necky on the left. Now comes one of the trickiest parts of the entire game. You'll see that the peg platforms - your only method of going up - are both extending out from AND retracting to the ice walls on the side. In order to proceed, you'll have to be extremely fast, lingering only for mere nanoseconds on a peg before you swing upward to the next platform. If you end up swinging onto a platform that's almost entirely retracted into the ice, grab hold of the platform with both hands and your body extending outward (away from the wall) and wait until the platform extends again before you continue. The only other inconveniences will be the Neckies guarding the area, but you can knock them out easily - the first one with a rock floating in the middle of nowhere (me: ???), the others with a simple charge attack. Eventually, with luck and a little skill, you'll make it to the arrow platform. **BONUS** If you take extra pains to swing onto the very top ledge with the last set of shifting pegs, you'll find yourself on a very small ledge with a barrel that contains the Crystal Coconut for this level. **END BONUS** The next area introduces you to a new commodity - bombs. (Wait, I thought this was a kid's game! WHAT'S GOING ON HERE, NINTENDO?) If you hold onto the bombs long enough, they'll detonate in your face, making you lose a heart. Throw the bombs onto the ice, however, and they'll detonate and reveal some peg platforms for you to use in your ascension. You'll need three bombs to reveal the peg platform on the right and two to unveil the one on the left, which also has a pack of five bananas. Make your way up to the next bomb, which is conveniently placed near a ? Barrel that's out of your reach. Throw the bomb into the little ice cavern where the ? Barrel is located to grant you access to a new peg platform. Continuing upward, you'll find a Kremling throwing bombs at... nothing in particular. A charge attack will take him down easily enough - then you can continue moving upward. You'll come across one more bomb and one more ? Barrel. Throw the bomb at the barrel to reveal your exit peg platforms as well as the Silver Medal for this stage. Swing into the cave and grab your Silver Medal, then jump out and make your way upward onto the exit platform. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ________________ |Underwater Ruins| [403] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start, wait for a bit and a column of pegs will start floating up from the hole in the ground in front of you. Use the pegs to swing upward onto the peg platforms, then knock out the two starfish bouncing around. Next, swing onto the next rising column of pegs and use it to ascend (if you need bananas, there are a few near the bottom of the column of pegs). At the top, head onto the peg platforms on the left and use them to knock out both Pirhanas. To your left you'll see a ? Barrel which will open the door on the left leading to a barrel on top of a green peg platform. Destroy the barrel to grab the Bronze Medal for this level, then head back to the right and onto the arrow platform to continue. In the next area, grab the base of the switch with your right hand and quickly yank the switch with your left until you've got a clear path upward, then propel yourself forward and swing quickly up to the next switch. Grab the base of this switch with your left hand and use your right hand to quickly pull the switch and reveal another path upward. When your path is completely open, swing up onto the peg platforms, then onto the switch and grab hold with both hands QUICKLY to reveal a peg platform which you can use to get out of danger and onto the arrow platform. Take out the Pirhana at the top of the next area, then proceed to the right and lure the other Pirhana into your waiting charge attack. Once both your adversaries are eliminated, grab hold of the blue switch with both hands to reveal some peg platforms which will take you to a green switch. Activate this switch to reveal MORE peg platforms leading to YET ANOTHER switch. Pull this switch to reveal yet more peg platforms and unleash the fury of three starfish to the world. **BONUS** One of the three starfish is guarding a Crystal Coconut, so take out all three to ensure you don't miss it. **END BONUS** Use this new set of pegs to reach a green lever. Grab the base with your left hand and use the right to pull the lever, which will drag a green peg platform over to you. Ride this peg platform over the spikes, then press down with both hands on the blue switch to progress. There are three more starfish in this area - take them down or ignore them, whichever floats your banana. At the bottom is another switch - pull it to open another pathway downward. Destroy the barrel you encounter to reveal a pack of five bananas, then land on the exit platform. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) __________ |Ice Castle| [404] ¯¯¯¯¯¯¯¯¯¯ Continuing on our journey of video game clichés, we have the Ice Castle, where your pegs have been put in a freezer for about three hours, then unleashed on your world! The pegs that are snowy white are the frozen ones, and they're pretty slippery unless you grab on with both hands - that's the only way you'll be able to keep control of yourself throughout this level. From the start, swing up and knock out the three big boxes to reveal more pegs and a pathway upward. Use the smaller ice pegs to swing up onto the two rotating pegs on your right, then use those two pegs to launch a charge attack on the box, revealing a switch. Pull the switch to reveal some regular pegs (finally) which will take you up to a cart on a track. Grab hold with your left hand to gain access to the ice peg, then land on the arrow platform and advance. **BONUS** The Bonus Barrel is above the ice peg at the top of this first area. The layout of this level is essentially two circles of ice pegs with a spot in the center for one more banana. If you Go Bananas at least once during your trip around, you should be able to get all the bananas with time to spare. I personally recommend that you go up the first circle, come all the way around, then grab the central banana before moving onto the second circle. Rinse and repeat to nail all the bananas, then grab the Crystal Coconut and leave. **END BONUS** A pack of five bananas awaits you in the next area, as well as a rock-throwing Kremling. You can use the rock on the left side of the screen to take him out, or just get under him and charge-attack to take him down. Use the pegs to move right to another rock station and another rock-throwing Kremling for you to take down. Continuing to the right, you'll find another rock and another Kremling to tackle. Just ahead of you is the arrow platform. (There are some bananas - a bountiful supply - in the sky of this area, but it's not really worth the effort unless you're desperately low. And if that's the case, then you probably won't be able to reach the bananas anyway. If you really must know, e-mail me and I'll replace this cynical message with an actual strategy.) Use the first set of ice pegs to reach the column of ice pegs on the right, then climb upward while collecting bananas. At the top, regain control of yourself, then take out both of the swinging Kremlings. Use your new peg platforms to proceed upward. You'll proceed via ice pegs and regular pegs until you eventually reach the exit platform and a ? Barrel. Knock out the ? Barrel to reveal a set of regular pegs reaching up into the sky. Use the regular peg platform and the ice pegs to reach the platform where the Gold Medal is, then jump back down to the exit platform to finish this level. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ____________________ |Sassy Squatch's Lair| [405] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Immediately grab the peg platforms above you when the level starts, as Sassy takes up the entire bottom half of the screen. When the way upward is opened, quickly swing up and keep moving until you reach an area with a couple of bombs. Here's the simple trick to beating this boss: when he opens his mouth, feed him a bomb. He'll spit up ice shards which will turn into a ladder of pegs (don't be in the way when he does this or you'll have to heal), then chase you upwards again until you reach another bomb station. Rinse and repeat until he/she (it's a she, right? The name of this level is SASSY Squatch's Lair, after all) is defeated, then grab the Gold Medal to complete this world. Congratulations, we're almost done with the game! ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ~~~~~~~~~~~~~~~~ ~K. Kruizer III~ [500] ~~~~~~~~~~~~~~~~ Medals: Bronze (Booster Barrel Skyway), Silver (K. Kruizer III Artillery), Gold (K. Kruizer III Hull), Gold (K. Kruizer III Engine) Crystal Coconuts: Booster Barrel Skyway, K. Kruizer III Artillery, K. Kruizer III Hull, K. Kruizer III Engine ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________________ |Booster Barrel Skyway| [501] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This level begins with only you and a Booster Barrel. There's nothing really very difficult about this level - simply jump into the Booster Barrel, then follow the bananas until you reach the very top. Stay to the right as you get farther up - the Bronze Medal can be found underneath the exit platform in a field of black spikes. Once you crash onto the exit platform, the level's over. **BONUS** The second Zinger you encounter (should be on the right side of the screen) has your Crystal Coconut for this level - simply Go Bananas to take him out, then maneuver your way back to the Coconut to collect it. **END BONUS** ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ________________________ |K. Kruizer III Artillery| [502] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aw, don't you love cannons made by crazed poachers who just want to make some money? Yes, you will be faced with the difficult challenge of getting through most of the rest of the game without getting hit by cannon fire. From the start of this level, grab onto the initial set of pegs and collect bananas, then take out the ? Barrel to reveal a set of pegs to your left, taking you to another ? Barrel that, when broken, will reveal another set of pegs which you can use to proceed safely to the pack of ten bananas hanging dangerously close to the orange cannon on the left. Continue swinging upwards, removing the troublesome barrels in your way to get more bananas, until you finally get to the top where the arrow platform is. Press onward and count your blessings, because that was the EASY part. In the next area, jump up and grab the pack of ten bananas, then make your way to the right, avoiding cannon fire (this will be considered a given from here on out). You will eventually come across a triangle of bananas - grab those, then continue to the right. **BONUS** If you drop down from the first of the two moving green platforms you encounter, you'll find a 3x3 blue peg and a barrel. Destroy the barrel to reveal the Crystal Coconut for this level. Be careful, though, because there's an orange cannon right there that's just gunning for your demise! **END BONUS** You will soon come across a 2x2 square of 5x5 pegs with a ? Barrel at the top and bottom. Taking out either one will create a set of 3x3 pegs which will carry you to the right. The top ? Barrel will take you directly to the exit, while the bottom ? Barrel will take you to a Big Barrel underneath a small barrel - jump into the Big Barrel and it will launch you upward, knocking out the barrel to reveal the Silver Medal. Use the Big Barrel again to obtain the Medal and launch yourself up to the exit platform at the same time. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ___________________ |K. Kruizer III Hull| [503] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jump up and grab the orange peg with your right hand at the beginning of this level - this will allow you to arch your way to the blue-and-white-striped peg without missing a single banana. Grab the blue/white-striped peg with your right hand in order to gain the momentum you need to carry yourself up and over the spiked ball and onto the rail cart. Grab hold of the cart with your right hand and it will carry you to the arrow platform. **BONUS** Grab hold of the cart with your left hand, then squeeze your way into the space between the platform where the Big Barrel and tire are located. This should get the tire to bounce you up to the Big Barrel, consequentially putting you into the Bonus Barrel. If you miss, keep trying - just be careful of the spikes on the lower part of the level. This Bonus Level takes place entirely in the air - you'll be given a Boost Barrel, which you'll use to navigate around tires in a circle while collecting the bananas. There are three columns, each with two tires (the second column of tires is slightly higher up than the first and third columns of tires). It should not take you much effort to collect all the bananas and grab the Crystal Coconut for this level. **END BONUS** In the next area, you'll see a bunch of rotating spikes going around the pegs in a clockwise direction. The spikes are controlled by a Kremling in the center of the large orange peg platform; taking him down will stop the spikes from moving. Beyond this contraption are three very narrow vertical corridors guarded on either side by spikes coming out of the walls. The left corridor can be traversed using the blue/white-striped peg; simply grab hold with your right hand and launch when DK is facing straight up. You'll be able to just grab hold of the blue peg at the top. The middle corridor has a bunch of blue pegs moving sideways; I find this one to be the hardest to traverse as you have to grab hold of moving pegs while not touching the spikes. The corridor on the right has an orange 3x3 peg platform moving up and down the corridor while three boxes block your way. It doesn't matter which corridor you use, as all of them will carry you to the final part of the level. Once you're at the top, simply climb upward while avoiding spikes, then grab onto the switch with both hands to allow yourself access to the next area. Eek! The next area takes place almost entirely on treadmill tracks! Follow the treadmill path to the right, where destroying a box will grant you ten bananas. From there, launch yourself to the right and into the gap you can see. This may sound like suicide, but it's not - there's a Big Barrel there which will fling you up to a green peg. Grab hold of the green peg, then make your way past the moving spike ball to the two orange pegs beyond it, then go up to the single orange peg above those two. Voila - the Gold Medal for this stage! From there, swing over to the switch and grab hold with both hands to get back to the main level. Use the blue pegs to get onto the platform, then get into the Big Barrel to launch yourself up to the very top of this area. From here, just follow the treadmill tracks to the right while avoiding the spike ball, knock out a ? Barrel, and land on the exit platform. You're almost home free! ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________________ |K. Kruizer III Engine| [504] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I have some good news and some bad news. The good news: this is the final level before you take on King K. Rool. The bad news: this is probably the hardest level ever conceived by humans (Tetris fanboys have no right to get smart with me until they play this game all the way through). Make sure you enter this level fully stocked with 300 bananas - you will desperately need them. The first area of this level will have you chasing down ? Barrels while dodging both spike balls AND cannon fire. To simplify things, I'll assume you can dodge both without being told, so here's a simple list of where each ? Barrel can be found in the level. 1: It's right above your head as you start the level. 2: Appears diagonally down and to the right of the first one. 3: Diagonally up and to the right of the cannon on the right, floating above a 3x3 blue peg platform. This barrel will grant you access to the second set of peg platforms. 4: Stay on the right side as you ascend the second set of peg platforms and you'll encounter it at the very top. 5: Appears in the center of two slowly-rotating spike balls in the center of the area. Time your attack carefully so you don't run straight into one of the balls. 6: Appears at the bottom right of the first set of peg platforms. 7: Appears at the bottom left of the first set of peg platforms, right near where you begin this level. 8: Stay on the left side and ascend the first, then second set of peg peg platforms and you'll find it at the top of the second set. 9: Appears atop the center of the second set of peg platforms. After you bust Barrel #9, you'll gain access to a green switch - grab hold with both hands to allow you access to the arrow platform. **BONUS** Before you bust open Barrel #8, get on top of it and use a charge attack to break the barrel above you. This will unveil the final Crystal Coconut! After you collect this final Crystal Coconut, you will unlock Wrinkly Kong's Ghost in the Jungle Jam Events! **END BONUS** The next area will frustrate your brain to its very core. It begins with a kind of "bridge" of vertically-shifting orange pegs. The vibrations start slow and progress to being very rapid, making movement almost impossible. There is no shortcut to this - you HAVE TO TAKE IT SLOW. Start by jumping up and grabbing the first two pegs you can, then start moving to the right, one hand at a time. I highly advise you to NOT let go of your back hand until your front hand has a firm grasp on the peg in front of you. Moving forward in this manner, you will eventually reach the end of the bridge where two 5x5 orange peg platforms await you. From here, your journey continues vertically - jump up and grab the two orange pegs underneath the spike ball, then charge up and jump past the spike ball to another set of orange pegs and another spike ball. Launch past this spike ball to reach another set of 5x5 orange peg platforms. Next, move to the left, where you'll see four vertically-shifting orange pegs (though thankfully, their pattern is constant, unlike the peg bridge you just traversed) and a spike ball impeding your progress. Grab onto the third and fourth pegs while facing upward (fourth peg in your left hand, third peg in your right) and charge an attack, then release when you're facing at an angle to get across the spike ball easily. Do the same thing on the next set of four pegs to get to a 5x5 orange peg platform. From here you'll see a set of three moving orange pegs, above which are a set of two orange pegs below a spike ball. Get up to the two orange pegs and launch yourself past the spike ball to another set of three orange pegs and another set of two orange pegs and - you guessed it - another spike ball. Use the two orange pegs to launch into the Big Barrel, which will propel you across the level to another Big Barrel, which then throws you directly at a set of two orange pegs and a spike ball. You'll have to Go Bananas to reach the Booster Barrel you see to your right; once you get into the Booster Barrel, you'll have to be very quick to go around the Big Barrel. Once you do that, fly over to the platform at the upper left of the area - you'll find the final Gold Medal (woot!) and ten bananas. In addition, a set of 3x3 orange pegs opens up, giving you easy access to the orange switch, making your exit from this nightmareish level a cakewalk. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ____________ |King K. Rool| [505] ¯¯¯¯¯¯¯¯¯¯¯¯ The final battle takes place in two parts. The first part is essentially just a climbing race - you versus King K. Rool. Just Go Bananas and don't linger too long in any one spot and you'll easily beat him. After the climbing race is an attack battle. The key to beating K. Rool is to simply not pause for even a SECOND. Once you have a charge, release, regain your bearings, and do it again. You'll have a lot of "draws" in facing the King - this is quite natural, so just let it happen. Eventually, you'll be able to jump him and nail him with an attack. Keep pounding away at him and eventually he'll fall. There you have it, folks - the story mode for DK: King of Swing! ****************************************************************************** Jungle Jam Events [JJE] The following is a guide to each of the Jungle Jam Events. Remember, however, that no matter how useful this guide may prove to be, nothing can outdo hard work and a little patience. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Climbing Race| [JJ1] ¯¯¯¯¯¯¯¯¯¯¯¯¯ This is very simple - all you have to do is beat your comrades to the top of the level. Each race differs in some way, as noted below. I highly recommend using characters with high Jump statistics for these races - Dixie Kong and Wrinkly Kong's Ghost both fit the bill in this respect. If you don't have Wrinkly Kong's Ghost yet, use Dixie or Diddy Kong until you do. |Climbing Race 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This one is easy enough - each lane has its own column of 5x5 peg platforms, although all four characters can use any of the other lanes' pegs. Simply beat your opponents to the top to win. |Climbing Race 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This one is almost the same as the first one, albeit with some changes. You'll notice that after the first two 5x5 pegs is a 2x5 peg platform. This change is present in the first two colored pegs (blue and green), then it switches to a 1x5 peg platform starting with the orange pegs. |Climbing Race 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After every two 5x5 pegs in this race, you'll have to cross a bridge of 2x2 peg platforms before continuing onward on 5x5 pegs again. It's especially important not to miss the jumps on the last bridge (consisting of THREE 2x2 peg platforms on the orange pegs) lest you fall into 2nd or even 3rd place. |Climbing Race 4| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This race is doubly hard to get through. For one, you're underwater, which is already a pain on your jumps (for further investigation, play the first level of World 3). For two, you'll have to cross large scattered single orange pegs between colors. Take great care in your jumps on this level, or you'll definitely fall into 4th place quickly. |Climbing Race 5| [see Unlockables for info on unlocking this course] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After every two 5x5 pegs of THIS race, you will encounter a very narrow 5x2 peg platform, making it hard to keep racing at a single pace. On the green pegs, the 1st and 4th lanes will have the 5x2 platforms after the first green 5x5 peg platform, with the 2nd and 3rd lanes following that. After that, you'll encounter something of a ladder of 5x1 pegs and a 5x2 peg platform following, then you'll reach the orange pegs, where a narrow set of three 5x2 pegs will be the final hindrance to you winning the race. This course is EXTREMELY hard to win, so be patient if you don't get it the first hundred times. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _______________ |Obstacle Course| [JJ2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Obstacle Course levels are almost like the Climbing Race levels in that you have to reach the top first, but in each of these courses there is a gimmick which you'll have to take advantage of in order to beat your opponents to the top. |Obstacle Course 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This course is identical to Climbing Race 1 except for the fact that each lane has a box blocking the course at the exact same point in the race. The key is to be able to bust open these boxes quickly and move on, so for this course I recommend characters with strong Attack ratings - Funky Kong and King K. Rool fit the bill quite nicely. |Obstacle Course 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This course has a number of horizontally-shifting 5x5 peg platforms which may impede your progress. Of course, characters with high Jump ratings will have no problems at all, so I highly recommend using Dixie Kong or Wrinkly Kong's Ghost for this course. |Obstacle Course 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This course is almost identical to Obstacle Course 1, with one minor switch - you'll know when you're approaching a box because the peg platform directly below the box will not be a full 5x5 peg platform. Again, characters with high Attack ratings will help you out here. |Obstacle Course 4| [see Unlockables for info on unlocking this course] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This short course consists of the Big Barrels used in the Adventure mode. If someone is already in the Barrel when you try to get inside, you'll have to wait until he has launched before you get in yourself. That alone makes this race extremely hard to win. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Attack Battle| [JJ3] ¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlike the previous Jungle Jam Events, this Event is NOT a race. Instead, you will be facing off against three other opponents in a closed course of 5x5 peg platforms. Your goal is to hit the other opponents in order to rack up points while avoiding being hit, as that will take away points from you and give points to the opponent that hit you. At the end of 40 seconds, the person with the most points wins the game. As you can tell, the characters with high Attack ratings will be the most useful to you in these Events. |Attack Battle 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The standard Attack Battle course. Be careful if you somehow end up on the ground again, as there will be a spike ball patrolling the ground just waiting to take points away from you. |Attack Battle 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This course differs from Attack Battle 1 in two ways. One: it's smaller. Two: there are spikes lining the sides of the course. Take care not to launch your large ape body into the spikes, lest you get points taken away. Again, the spike ball will patrol the bottom, looking to steal some points away. |Attack Battle 3| [see Unlockables for info on unlocking this course] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ What's the easiest way to frustrate a King of Swing player? Dunk him in the water! Yes, this course is ENTIRELY underwater, which means all of your attacks are relatively slower compared to how they do on land. Get closer to your opponents in order to land the hits you need to secure a win. Again, be wary of the spike ball patrolling the bottom of the course. ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) ____________ |Barrel Blast| [JJ4] ¯¯¯¯¯¯¯¯¯¯¯¯ This Jungle Jam Event is similar to Attack Battle, except that instead of attacking each other, you'll be aiming to destroy the most barrels within the 40-second time limit. Amateur players should probably stick with the middle- of-the-road characters (i.e. Donkey Kong and the Kremling). Advanced players should go with heavier characters such as Funky Kong or King K. Rool. |Barrel Blast 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The course layout is identical to Attack Battle 1 except for the obvious inclusion of barrels. The first three barrels are spaced out along the top of the course, and the rest will appear randomly as barrels are destroyed. At most, there will only be three barrels on the screen at a time, so if you see that the others are going for one or two other barrels, sneak behind them and grab the outside points for an easy win. |Barrel Blast 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This course has 16 5x5 peg platforms laid out in squares of four platforms per section with space in-between each section. There are only two barrels on screen at any given time. When you destroy a barrel, the new barrel will pop up on the section of pegs where there is NOT a barrel. Thus, the game gives you the most obvious method of winning - camp in one spot and let the barrels come to you! ____ _ _ ( _ \( )/ ) )(_) )) ( (____/(_)\_) _____________ |Color Capture| [JJ5] ¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a unique Jungle Jam Event - it has no relation whatsoever to the other Events you've encountered thus far. The course layout is a large square of 2x2 peg platforms which all start out as grey. Whenever you grab onto a 2x3 peg platform, however, it will switch to your color. The goal is to have the most of your color on the board when time runs out (40 seconds, as usual). As of yet, I've discovered no real trick to this - you'll just have to be super-fast in order to win. Lightweight characters like Dixie, Diddy, or Wrinkly Kong's Ghost ought to help you in this game. ****************************************************************************** Unlockables [UNL] This is a simple list of what's unlockable in this game. _________________ |Jungle Jam Events| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You start the game with a very basic set of Jungle Jam Events. As you progress through the game and collect more Medals, you will unlock more Jungle Jam Events. So what's the best way to unlock all the Jungle Jam Events? Why, it's simple - just collect every Medal in the game! |Jungle Jam Codes| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In addition to unlocking new Jungle Jam Events by collecting Medals in the Adventure mode, you can also unlock three new Jungle Jam Events - Attack Battle 3, Obstacle Race 4, and Climbing Race 5 - by inputting them at a special code menu. To access this code menu, go to the title screen and press Up, A, B, and L at the same time. This will take you to the Code Input screen. Now input the following codes to unlock the events: 65942922 - Attack Battle 3 35805225 - Obstacle Race 4 55860327 - Climbing Race 5 (Special thanks to CaptainDrakesGhost who submitted these cheats to GameFAQs.) _____________ |Special Modes| ¯¯¯¯¯¯¯¯¯¯¯¯¯ There are two special modes you can unlock - Time Attack and Diddy Mode. |Time Attack| ¯¯¯¯¯¯¯¯¯¯¯ This mode simply allows you to play any of the regular levels from Adventure Mode in order to try and beat record times set (presumably) by the programmers and/or testers of the game. Access it from the Extras menu. |Diddy Mode| ¯¯¯¯¯¯¯¯¯¯ Collecting every Medal in the game not only unlocks all the Jungle Jam Events, it also grants you access to Diddy Mode! Accessable from the Extras menu, Diddy Mode essentially lets you play the Adventure Mode as Diddy Kong, but with some serious changes to the game, which are listed below: 1. With the exception of bananas you get from defeating enemies and 10-banana barrels, there are NO bananas in the game. 2. All the Medals are in each of the levels as they were in DK's Adventure, but there are no Crystal Coconuts to collect. 3. While Diddy Kong is faster than DK, his attack is less effective and doesn't launch you as far as DK's attack does. Diddy Mode is extremely challenging, especially considering how few bananas you can actually get. I intend to write an in-depth guide for Diddy Mode at some point, so if you do get stuck, don't despair. _____________________ |Jungle Jam Characters| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In addition to unlocking new events, you can also unlock new characters to use in Jungle Jam Events. Following is a list of these characters and how to unlock them. |Wrinkly Kong's Ghost| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Collect all 20 Crystal Coconuts as DK to unlock Wrinkly Kong's Ghost. In my guide, I've outlined all the areas where you can get the Crystal Coconuts as **BONUS** sections. |Kremling| ¯¯¯¯¯¯¯¯ To unlock the Kremling, simply gain 6 Gold Medals in Jungle Jam Events. |King K. Rool| ¯¯¯¯¯¯¯¯¯¯¯¯ Add 6 more Gold Medals to the Kremling's requirements (for the mathematically- inept, that makes 12 Gold Medals) and you'll unlock King K. Rool. |Bubbles| ¯¯¯¯¯¯¯ This strange character from Clu Clu Land can be unlocked by completing Diddy Mode and collecting all 24 Medals as Diddy Kong. ****************************************************************************** Conclusion [CON] That about wraps it up for DK: King of Swing! If you have any questions about anything in this guide, PLEASE e-mail me at PanzerJumper[at]gmail.com and be sure to give yourself some kind of screen name so I don't have to put your whole e-mail address in the guide as credit! Please DO e-mail me if anything in this guide is confusing - as I've stated before, this game is incredibly hard to write for simply because of the unique layout of the game. I would like to thank: |CJayC| ¯¯¯¯¯ For creating a hub where amateur guide writers can gather and allow their work to flourish. |My Girlfriend| ¯¯¯¯¯¯¯¯¯¯¯¯¯ For never letting up on the support when, in the course of writing this guide, I had the sudden urge to smash something against a brick wall. |You| ¯¯¯ For reading this guide. Everybody needs an audience, right? ******************************************************************************