============================================================================== ADVANCE GUARDIAN HEROES (Game Boy Advance) ============================================================================== Advance Guardian Heroes FAQ/Walkthrough Version 1.01 September 17, 2004 - October 09, 2004 Written by gundamtotoro E-Mail: (Read the E-Mail Guidelines first) gundamtotoro: gundamtotoro(at)hotmail(dot)com ============================================================================== TABLE OF CONTENTS ============================================================================== I. Introduction and Version Notes II. Email Guidelines III. Story IV. Main Menu Options V. Gameplay - A. Basic Moves - B. Ground Moves - C. Air Moves - D. Defense Moves - E. Magic - F. Anger Guage/Hyper Mode - G. Leveling Up - H. Devil Mode VI. Walkthrough VII. Character Profiles VIII. Secrets IX. Frequently Asked Questions X. Special Thanks XI. Copyright ============================================================================== I. INTRODUCTION AND VERSION NOTES ============================================================================== Advance Guardian Heroes is the pseudo-sequel to Guardian Heroes, a godly beat-em-up released on the Sega Saturn a few years ago. Almost everyone returns from the previous game, and some new faces appear. The game drops the three-plane placement in favor of being able to move anywhere. Overall the commands have also been simplified for this GBA game. It is an excellent game in its own right though, particularly with the very intuitive attack controls that feel like second nature. This guide is based on the NA (North America) release of the game thanks to Ubi-Soft. Version 1.01 (October 9, 2004) I added a couple more secrets, fixed some errors, and gave some more thanks. ^_^ Version 1.00 (September 23, 2004) I tweaked the walkthrough, corrected some scenario numbers, clarified some strategies and descriptions, included scripts of the two endings, added a gameplay section that should cover all of the new stuff, the character profiles were completed with the unlocking order, and the Frequently Asked Questions section was further updated. Version .90 (September 17, 2004) This document covers all of Story Mode. Future updates should have a complete character list with all of their stats and in what order they are unlocked. I also want to include scripts of the three endings, and any help with that would be appreciated (too bad I didn't think about this until after watching the ending). I will also include the game's controls later. ============================================================================== II. E-MAIL GUIDELINES ============================================================================== First off I would like to point out the "Find" function available on most browsers by pressing "Ctrl + F." Please use this command to find what you are looking for before emailing me. Please put "AGH: (name of subject)" or something similar in the subject heading, I do not read emails where there is no subject. Also avoid using caps, bad spelling, any non-default colors, or any non-default fonts. This will be a quick way to ensure that your message is deleted and you will receive no reply (or if you do receive a reply, it will be an incredibly nasty one. I would also appreciate it if you would include a link to what site you found this FAQ at since only one site is allowed to host it. This helps me sue random bitches who don't take my Copyright Notice seriously. I do not know cheat codes, I do not use them, I do not see any legitimate reason for their need. Do not email me code requests unless you enjoy being told what a worthless piece of crap you are. If you want a ROM, then you can promptly go to the underworld and be constantly raped by tentacle demons. I think any pirate should wake up in the morning with festering neon green bumps on their genitals, and there is no way I want to hear your brainless begging. Alright... I said all the mean angry stuff... so its time to be nice and ask for any additional assistance help. I would highly appreciate any help with the FAQ, any clarification, corrections, and additional information would be very much appreciated and credit will be given. ============================================================================== III. STORY ============================================================================== Previously, in Guardian Heroes... The world suffered under the bitter reign of Kanon, the black mage, and his powerful Magic Kingdom. But the evil sorcerer was not satisfied and hungered for the mighty Soul Sword - the blade containing the soul of the Legendary Undead Hero, savior of the world in ages past. He ordered his men to seize the sword, which was closely guarded by four noble adventurers in hiding - Han, Randy, Ginjirou, and Nicole. When the black mage's Royal Red Knights caught up with the adventurers, the Knights' commander Cerena disobeyed Kanon's order and came to the adventurers' aid. Together they revived the Undead Hero, and with his help, began a war against Kanon and his malicious forces. Soon they were joined by Valgar, prince of the Magic Kingdom and head of the Royal Black Knights, who had been betrayed by Kanon and sought revenge. When Cerena, Valgar, and the four heroes were called to the heavens at last, they discovered that their struggle was far from over. The battle was all part of a greater plan to create ultimate warriors for the mighty heavens with the mortal world as merely a proving ground. To make matters worse, the Undead Hero gave up control of the Soul Sword and returned to eternal rest. Without him, the final battle against the heavens became nearly impossible. When the gods asked the new heroes to become their servants as ultimate warriors, some refused, some accepted, and some escaped back to the Earth (Han, Ginjirou, and Randy were injured. Randy fled back to Earth, perhaps died relatively peacefully with his soul intact?, and made it possible for Edo/Nando's spirit to use his body when the Soul of the Hero returned. Nicole, Cerena, Valgar, Han, and Ginjirou's souls were all put under a spell by the heavens and they all became servants of the heavens). A long time has passed... Now, in Advance Guardian Heroes, the immortal Zur appears from nowhere, enlisting the heroes as servants of the gods and reviving Kanon with his special skills. Zur orders the heroes' souls to be pulled out, paving the way for Kanon to rebuild his Magic Kingdom and bring the peaceful world back under his malevolent control. The surviving royal soldiers form a resistance against Kanon, but their numbers are rapidly decimated by the powerful mage. In a last desperate attempt they summon the power of the Soul Sword and ask for help from the soul of a hero from the other world. But a soul can not enter the world without a body to accept it, and so an unknown soldier volunteers himself as a sacrifice. Now, together with the Princess, the unknown soldier heads to once again take control of the legendary Soul Sword to become a legend... and save the earth. ============================================================================== IV. MAIN MENU ============================================================================== Story Mode: The main gameplay mode. You can play cooperatively with a friend. VS Mode: A versus mode for up to four players. More characters may be unlocked in the Laboratory in Story Mode. Training: Practice your skills as if this was a traditional fighter. Tutorial: An explanation of basic game controls. Time Attack: After finishing Normal difficulty you can play a free-for-all to help raise your data collection and obtain new characters. Endless: After finishing Hard difficulty you can play a survival mode battle that does not end until your character is defeated. You can collect crystals from fallen foes to use to unlock new characters. Options: Adjust difficulty, character command lists, and other game settings. ============================================================================== V. GAMEPLAY ============================================================================== Advance Guardian Heroes is at its most basic a side-scrolling beat-em-up. AGH just happens to have more gameplay possibilities than most, and manages to do so with a rather intuitive set-up that ensures an ability to counter the attacks of a half-dozen or so enemies attacking from multiple angles with melee and projectile attacks while preparing a variety of offensive moves of your own. ------------------------------------------------------------------------- A. Basic Moves ------------------------------------------------------------------------- A Button - Jump: You can jump by pressign the A Button. By pressing the control pad and the A button during a jump, you can dash in the air. Air dashes can be performed indefinitely, and are a great way to travel distances quickly. They are also rather useful for slower characters whose walking speed may be much slower than their air-dash speed. Control Pad + Double-Tap A Button - Homing Jump: Homing markers (that look like a target sight with an A Button x 2 Icon above them) are displayed in some areas. To move to the marker press the control pad in the desired direction and double-tap the A button. B Button - Attack: You can make attacks with the B Button, and the control pad. ------------------------------------------------------------------------- B. Ground Moves ------------------------------------------------------------------------- Note: These moves and their names are meant for Enn, Rai, and Hyou. The other characters in the game also use a lot of the same command sets which may result in similar or completely different results. B, B, B, B, B - Chain Combo This is one of the simplest moves of the game, but one of the most useful. The final hits tend to be rather powerful, and this combo is a great way to start any longer and more complex combos. It is also easy to move from the middle of a Chain Combo into a block or counter position. Several bosses in the game can be easily handled by using Chain Combos (with the occasional Big Punch) and countering at the appropriate time. Forward + B - Big Punch A wonderful move. Your character unleashes a punch that can hit several enemies at once, and send them flying backward. It is a great way to put space between you and foes, and at its most fun it can be used to play racketball with the body of your opponent against a wall. Hyper Mode makes this even easier, and can be very useful in boss battles. Forward, Forward + B - Dash Attack Your character has a start-up time, and then dashes forward with a multi-hit punch. The move is most useful due to its ability to parry incoming hits, which essentially gives it invincibility for parts of the animation. It is also possible to dash diagonally if the appropriate direction is held. Up + B - Rising Kick Your character performs a multi-hit kick that can juggle enemies. Pressing Up + B again will cause your character to perform a flying uppercut for additional hits. This is a strong attack that is much quicker than Big Punch, and useful for times when you want to put an enemy (or a small group of them) into a vulnerable position, but keep them close. Down + B - Earthquake Your character hits the ground and causes a shockwave around him. This move can not be countered, and will send enemies away from you. It isn't as strong as other Ground Moves, but it is the best for crowd control. Up, Down + B - Gravity Shot Your character charges up a small well of gravity in his hand and throws it down while hopping backwards. This will pull minor enemies into the gravity well and cause your friends to make Granzon and Shuu jokes. The biggest use of this spell is to line up enemies for a quick spell, but for a two-player game it is a great way for one character to put the enemies into a vulnerable position so that another player charging a spell can do maximum damage. Forward, Back + B - Throw Your character grabs an enemy and throws them. There are other available moves that are easier to perform and have greater utility. ------------------------------------------------------------------------- C. Air Moves ------------------------------------------------------------------------- B - Jump Kick A kick from the air that can be used multiple times. It is a great way to attack enemies with greater safety than the Chain Combo, and it makes an effective way to bounce enemies off of walls as well. Forward or Down + B - Homing Attack Your character performs a homing dashing punch on an enemy. If it is done on a ground opponent, then your character will bounce up with a multi-hit rising knee attack. This can also be used to hit enemies out of the air from any angle. Up + B - Uppercut This move is a way to finish off combos in the air (from jump kicks or rising kicks). The move can also be used after a jump to gain some extra height, which makes for an ideal place to cast some spells. ------------------------------------------------------------------------- D. Defensive Moves ------------------------------------------------------------------------- R - Defend/Barrier This move creates a magical barrier to block all attacks, and can be held for an extended period of time. This move drains your magic meter though, so no turtles are allowed in this game. R (when about to be hit) - Counter Counter is one of the major gameplay components of Advance Guardian Heroes. Enemies will have an exclamation mark (!) appear over their heads when they are about to attack. This is your cue to use Counter. Any melee attacks will be stopped and the enemy will be put into a stun animation (even in the air) where they are stuck and helpless for several seconds or until hit. This is a great chance to go back on the offensive. Any magic or projectile attacks will be reflected as a magic ball, and can cause great damage to enemies. If you are having difficulty with the timing of this move then you can try repeatedly tapping the R Button when an attack is used against you. This will consume more MP, but it is safer and the only way to block some multi-hit attacks. ------------------------------------------------------------------------- E. Magic ------------------------------------------------------------------------- Hold R + B Button (continue holding R for chargeable spells) - Magic Magic is handled very simply in Advance Guardian Heroes. The L Button is used to cycle through any available spells, and R + B is pressed to use them. Some spells may be charged up for greater power (and greater MP consumption), and some spells may be used in the air. Experiment to find out what spells work in different situations, and how they can be best be used for victory. ------------------------------------------------------------------------- F. Anger Guage/Hyper Mode ------------------------------------------------------------------------- A + B when top right meter is flashing - Activate Hyper Mode Hyper Mode may be used when the Anger Guage (the green meter at the top-right of the screen is flashing). This will cause your character to go into Hyper Mode. In this state your character will move at faster speeds (and slow moves such as Big Punches can now be used as fast as Chain Combos). Your character will not be knocked out of attacks, but still take some damage. Your MP Guage will also refill itself while you are on this state. Basically you can move quickly and have little lag time between attacks. This is great for a quick game of racketball against strong enemies and bosses. A + B while in Hyper Mode - Activate Re-Hyper Mode Re-Hyper Mode will consume a chunk of your Anger Guage when used, but you will be invincible in this mode. It is also a good way to stop being hit during a spell, counter, and go back on the attack. ------------------------------------------------------------------------- G. Leveling Up ------------------------------------------------------------------------- You can level up your character between stages by using the crystals that you have obtained in the stages. You can raise the following stats that are listed in this order: VIT (Vitality) : Total Hit Points MND (Mind) : Total Magic Points and MP Recovery Rate ATK (Attack) : Increases Physical Attack Damage DEF (Defense) : Decreases Physical Attack Damage received MATK (Magic Attack) : Increases Magic Attack Damage MDEF (Magic Defense): Decreases Magic Attack Damage received, and makes counter timing easier MOB (Mobile Power) : Increases Movement Speed and Anger Guage's rate of increase. ------------------------------------------------------------------------- H. Devil Mode ------------------------------------------------------------------------- When your HP reaches zero, then a "devil" appears and offers you an immortal body in exchange for your soul. You will lose all crystals that you have gained in the level though. This can be a good way to learn more about boss patterns, but it is better to refuse the offer (or even better just press Start and Exit back to the Title Screen). You are able to start back at the beginning of the stage section you were on, and probably be able to correct the mistake you made before. You can also restart the entire stage again if you would like and redistribute your crystals to try a new strategy. This mode is also essential to getting the bad ending in the game. ============================================================================== VI. WALKTHROUGH ============================================================================== When starting a new game you have choices of Enn, Ray, and Hyu. ------------------------------------------------------------------------------ Enn (Fire, yes, that is what En means) ------------------------------------------------------------------------------ Vitality: 6 Mind: 3 Attack: 8 Defense: 4 Magic Attack: 8 Magic Defense: 2 Mobility: 4 ------------------------------------------------------------------------------ Ray (Lightning, even though his name should technically be Rai) ------------------------------------------------------------------------------ Vitality: 4 Mind: 8 Attack: 5 Defense: 2 Magic Attack: 5 Magic Defense: 3 Mobility: 8 ------------------------------------------------------------------------------ Hyu (Ice, even though his name should technically be Hyou) ------------------------------------------------------------------------------ Vit: 5 Mind: 7 Attack: 2 Defense: 7 Magic Attack: 3 Magic Defense: 8 Mobility: 3 ------------------------------------------------------------------------------- Stage 1 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ 1-1 ------------------------------------------------------------------------------ Your chosen knight (or knights) travels with the Princess to the grave of the Undead Hero in order to seek his power. Your knight soon gets rocked by Zur's minions, and the Princess channels the Undead Hero's spirit into your body giving you a color swap (or if you are playing on a replay, it may change you from a nameless knight into one of the legendary heroes or assorted minions). Do not knock these three enemies off the screen even though it is tempting. Air-dash over them and attack them from behind to get some crystals that you can immediately use to upgrade your character's stats. ------------------------------------------------------------------------------ 1-2 ------------------------------------------------------------------------------ Zur then taunts you and blasts away the cliff. Double-tap the A Button to jump from cliff piece to cliff piece. If you can reach the top then a goblin waits at the top that can be killed for a 500-EXP crystal. Do not worry if you fall off. Air-dash around to avoid any falling rocks. Zur and Kanon will send some soldiers after you which are easily trounced. If you avoid killing the red soldier then you can kill blue soldiers for as long as you would like to earn lots of crystals (even though the amount of each is very small). Zur and Kanon will then send a Cyclops after you. Use the Counter skill with the R Button, or you can simply stand beneath Cyclops and romp him with the Earthquake Attack (down + B). If you are playing on Hard Mode then you are pretty much forced to use Counter since it will be extremely difficult to harm the Cyclops otherwise. ------------------------------------------------------------------------------ 1-3 ------------------------------------------------------------------------------ Zur and Kanon then summon a Heavy Gear. The counter technique that Zur is speaking of means that the robot will fire an energy blast at you, and you can press R just before it hits to send the blast back at it. PIck up the blue hearts to refill your magic guage. If you have skills, then simply counter the moment its blast is about ot hit you. If you are lacking in timing or want to play it save, then tap R repeatedly when the blast is fired. Simply hold off the Heavy Gear for 30 seconds and the resistance base will then unleash a horde of missiles upon it. ^_^ ------------------------------------------------------------------------------ 1-4 ------------------------------------------------------------------------------ You then have to flee from the incoming forest fire as a result of the missile attack. If you are weak from accidentally mistiming an incoming shot from the last boss, then hit the enemies with dash attacks (forward, forward + B) and then air dash back out of the way. Be sure to destroy the trees to for extra crystals. ------------------------------------------------------------------------------ 1-5 ------------------------------------------------------------------------------ You will soon reach a cave. Take out the goblins with Big Punches (forward + B) or Dash Attacks. Be sure to refill your hearts along the way while destroying walls and the goblins really do not stand a chance. Info from Christian C: Destroy all of the walls until you see the metal door and then return to the entrance. You will find a fat and yellow goblin who will cough up a 1000-EXP Crystal when defeated. ------------------------------------------------------------------------------ 1-6 ------------------------------------------------------------------------------ Zur will be your final boss for the stage. Destroy the pillars for extra crystals and use Big Punches to wound Zur. Use Counter to reflect back any shots that the pillars fire at you. He will soon flee and the stage will end. The Princess will then pick up your character in a... battleship? o_O; You will also meet the "sharp-tongued" Captain Admila. ------------------------------------------------------------------------------ Stage 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2-1: ------------------------------------------------------------------------------ The battleship doesn't survive very long thanks to Zur's interference. Admila guides the craft into the river so you can have a high speed white water battle through some canyons while fending off Ropers (tentacle demons) and goblin tanks. Use the Counter skill to reflect the tanks' shots when they are about to hit your character. Make liberal use of aerial attacks and dashing punches to get through the tanks, and try to not be stuck during an attack animation when the tanks fire. The tanks will try to ram into you and explode when their life bar is depleted. Use Counter or Defend to avoid taking damage. ------------------------------------------------------------------------------ 2-2 ------------------------------------------------------------------------------ The Ropers then arrive. The ones to watch out for are the red flying ones. They have a timer on them indicating when they will explode in a rather massive fireball. You will want to keep an eye on these as they enter the screen one by one. You can either hit them out of the air with a jump kick (which is recommended since the drop crystals) or air-dash away from them when they near the end of their countdown to avoid damage. ------------------------------------------------------------------------------ 2-3 ------------------------------------------------------------------------------ Dylan will then make his appearance with two goblin tanks assisting him. You may want to activate your Hyper Mode if you are low on health to get through this section. Use dash attacks liberally, and reflect any incoming tank shots (which are particularly amusing if they strike Dylan). Dylan will retreat and insist that this battle was only practice after his defeat. ------------------------------------------------------------------------------ 2-4 ------------------------------------------------------------------------------ You will now have a chance to refill some of that lost health when some goblins arrive with the usual complement of cannon fodder soldiers. The goblins hearts, so be sure to pick those up while you are smiting the enemies since you will need the health boost for... ------------------------------------------------------------------------------ 2-5 ------------------------------------------------------------------------------ Ginjirou arrives to challenge you... and immediately shows off one of the best boss entrances ever and throws in running along water and creating duplicates of himself for good measure. Destroy the red duplicates if you are anxious to obtain more crystals. If you want to end the battle as quickly as possible then focus on Ginjirou in his white and black new color pallette with dash attacks and the aerial homing attack. He will drop a nice big blue crystal for you smiting him. ------------------------------------------------------------------------------ 2-6 ------------------------------------------------------------------------------ The battle is not over yet. Your defeat of Ginjirou frees him from the spell that had taken over him. Now he is in full control of himself... so what does he do? He needs to see if you are truly the one capable of defeating our resident evil mastermind by attacking you. Ginjirou will focus on trying to strike you down with lightning bolts. Air dashes and the homing attack are definitely your friend here, as well as Hyper Mode if your Anger Guage is built up. Ginjirou will give up his soul after his defeat. His soul increases your Mobility by +10 while refilling your HP and MP... oh yeah... and increases your devotion to your quest. o_o; ------------------------------------------------------------------------------ 2-7 ------------------------------------------------------------------------------ More goblin tanks. Use Counter to reflect the missiles back to the one in the background. The ones who come by you are easily destroyed with Chain Combos for a lot of potential crystal gathering. ------------------------------------------------------------------------------ 2-8 ------------------------------------------------------------------------------ Kanon shows up in his shiny new aerial fortress. Some tanks are launched which fire missiles into the foreground. Reflect them with the Counter Skill or use the air dash to avoid them. Kanon will then fire from his fortress. Air dash or walk side to side to avoid fire, and use Counter on any shots that are likely to hit you. The aerial fotress then flies above your craft and starts dropping knights. Use Big Punch and Earthquake to keep them off of you until Kanon decides to actually go after the resistance headquarters instead. Zur will then be given the task of defeating you. Zur will attack by sweeping the area twice with shots. You can use Counter to knock his shots back at him for damage, or you can dodge by walking or air dashing. He will then send four flying kamikaze Ropers at you. Jump and kick them, or use the air-dash to get to safety like you did before. Zur will then try to ram your craft repeatedly while dropping flying mines. Air-dash around while Zur crashes into the craft so you are not knocked down and hurt. A jab should be able to destroy the mines and give you enough space to avoid the resulting explosion. After Zur rams the craft three times you will have the opportunity to really hit him. Avoid being under its shadow when it falls and be in the air to avoid being knocked down. Hit it with everything you have while you can (Hyper Mode is particularly useful), and don't let the goblins get any cheap shots on you. Be sure to keep your magic meter filled (it is a fine use of Hyper Mode if you get low) so that you don't have to take hits you could otherwise avoid and you'll be fine. Do not give in to the devil! You have earned a lot of crystals on this stage, and you deserve to keep them. ^_^ ------------------------------------------------------------------------------ Stage 3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3-1 ------------------------------------------------------------------------------ The only way to fly in style in Treasure games... riding on a missile... You need to get on this flying fortress, and the headquarters had a buttload of missiles at its disposal... its only natural right? Random shrapnel will start coming after you, but is easily dealt with by performing the Chain Combo (repeatedly press the B button while pressing no directions). The floating gun emplacements should be taken out with a Homing Attack (jump, down + B), and you can double tap the A button to return to your missile and obtain the falling crystals in the process. ------------------------------------------------------------------------------ 3-2 ------------------------------------------------------------------------------ I love how Treasure thinks of puzzles. Destroy the tank catapults and gunner pillars. You need to put something heavy on the switch to the right to go through the electrified door. You can either use the Earthquake attack (down + B) to knock a tank over there, or you can simply push the tank onto the switch. ------------------------------------------------------------------------------ 3-3 ------------------------------------------------------------------------------ Focus on destroying the engine to prevent the smoke from making you lose your visibility and drain your health. If the machine is glowing, then it is in a defensive mode that will automatically Counter anything you throw at it. Be sure to destroy all of the Ropers in the room before continuing through the door on your right. ------------------------------------------------------------------------------ 3-4 ------------------------------------------------------------------------------ Dylan shows up again with some hover tanks. Dash Attacks and Homing Attacks are once again your friend. Defend against any exploding tanks, and marvel at how Dylan is unwilling to accept your victory as being legitimate. ^_^; ------------------------------------------------------------------------------ 3-5 ------------------------------------------------------------------------------ Take out the soldiers so they do not get in the way. The generator in the middle of the area is your focus. The two pillars at the top of the bottom of the screen will form an energy rope of sorts and will try to ram you. Stay in the air and try to take out the generator with jump kicks. Use Air Dashes to avoiding hitting the energy rope when you finally get close to the ground again. When the generator is flashing, then it is in a defensive mode like the last one and will Counter any attacks. Simply air-dash around to avoid attacks until the generator is able to be hit again. ------------------------------------------------------------------------------ 3-6 ------------------------------------------------------------------------------ Beat up the goblins to refill your life bar. Zur will show up with a few sorcerers.. and really provide almost no challenge. Bounce him and his mages off the walls, and collect the crystals they drop. Zur will retreat within a few hits, and an elevator will begin to carry you down to the bottom levels. ------------------------------------------------------------------------------ 3-7 ------------------------------------------------------------------------------ The elevator ride consists of beating up on random soldiers on the way done and nothing that should provide too much difficulty until... ------------------------------------------------------------------------------ 3-8 ------------------------------------------------------------------------------ Two Cyclops drop down. Lure them over to the wall, where you can easily juggle them into defeat as they bounce off the wall moving at high speeds. Of course they can also do the same to you, so be cautious. You can also juggle them off of the background. ------------------------------------------------------------------------------ 3-9 ------------------------------------------------------------------------------ Kanon will give the order to detach the main block of the fortress away. You get to Counter shots from the fortress' main cannon while waiting for the deck to be destroyed. You earn some crystals for successful Counters, but be careful when collecting them. ------------------------------------------------------------------------------ 3-10 ------------------------------------------------------------------------------ Jump from piece of wreckage to piece of wreckage. Simply hold the control pad in the direction that you want and double-tap the A button and you should have no problem whatsoever. ------------------------------------------------------------------------------ 3-11 ------------------------------------------------------------------------------ The game throws just about every enemy type at you... which makes it be a great area for gaining crystals and refilling your life. Keep your wits about you, and try not to let yourself be surrounded. ------------------------------------------------------------------------------ 3-12 ------------------------------------------------------------------------------ Some Cyclops and Dylan-like martial artists will drop down after the soldiers and goblins. Take them out with your Earthquake (down + B) skill so you do not have to go toe-to-toe with them and can avoid some unnecessary damage. ------------------------------------------------------------------------------ 3-13 ------------------------------------------------------------------------------ Han makes a nice dramatic entrance... and again this is a matter of defeating him to break him of the curse. He has four sorcerers accompany him, but they make for excellent projectiles to use against Han thanks to a Big Punch (forward + B). Chain Combos are rather effective against him since Han always was a slow character, and you are more likely to get romped on if you try to trade powerful moves with him. Han's curse will be briefly broken, and then he will summon Ginjirou's soul to assist him. Han is overally much weaker in this state, and a few Homing Attacks and Big Punches should bring him down, particularly if you saved your Hyper Mode when these two try to double-team you with some magnificent combos. Han's soul will give you a +10 Attack bonus and refill your HP and MP. ------------------------------------------------------------------------------ 3-14 ------------------------------------------------------------------------------ Continue right and destroy the pillars. Counter can be very effective if you start getting swarmed with too many shots, and Hyper Mode can help make very quick work of them. Destroy the wall, and keep knocking away at the machine that Zur was piloting earlier. ------------------------------------------------------------------------------ 3-15 ------------------------------------------------------------------------------ Kanon shows up with four sorcerers. Kanon is actually not your target right now. Instead you should take out the sorcerers to minimize your threats, and the you should destroy the sphere in the background. Kanon can not believe that one (or two?) heretic(s) can destroy this fortress. Dylan arrives to allow Kanon to escape. As usual take out the four sorcerers so they don't hit you with a stray spell. Use your usual assortment of attacks to weaken Dylan. Counter anything he tries to throw at you, and marvel at how much of a hot blooded personality this guy has for being really tiny and being launched all over the screen with ease. Dylan does not attribute his defeat to a fluke this time, and prepares to sacrifice himself so he does not go to "hells" alone. He realizes that your character ran off before he could finish his self- detonation though... so he leaves too. XD ------------------------------------------------------------------------------ 3-16 ------------------------------------------------------------------------------ Take out soldiers along the way to refill your lifebar since you will need against Kanon. If you keep returning left then the enemies will respawn and you can have a great opportunity to increase your number of crystals. If you go to the end of the stage (near the fourth vertical pillar in the background) and return to the beginning you can find a large white Roper who will drop a 10,000-EXP Crystal. ------------------------------------------------------------------------------ 3-17 ------------------------------------------------------------------------------ A mid-air battle against Kanon among falling debris... of course the guy can fly so he has a great advantage over you. >_< Use your Hyper Mode and start hitting him with continuous kicks and/or uppercuts to drain off a chunk of his life. You can then double-tap A to safely return to a piece of debris. If he does hit you with a spell it will likely result in a near instant recovery of your anger guage, so you can go into Hyper Mode and repeat the process. Using Counter to send magic back at him is also very effective. Zur taunts Kanon afterwards about how he couldn't even pass as a mid-boss again. ^_^ It turns out the heavens are behind all of this again... did anyone not see that coming? ------------------------------------------------------------------------------ Stage 4 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4-1 ------------------------------------------------------------------------------ Your fellow team members on the ship seem shocked by the recent events of the heavens being the true enemy... but if you played the last Guardian Heroes game then you already suspected this from the get-go. The surprise comes when Randy shows up. No, you do not have to fight him like you did Ginjirou and Han... actually... it technically isn't Randy. Edo (named as Nando in the last Guardian Heroes game)'s soul has taken over Randy's body to help when the Hero arises again. You may notice that "Randy" now has a new hat that looks like animal ears. He promptly shows off a magic move on a robot, creates a Magic Shadow for you to ride on, and gives up his soul that gives Magic Attack +10. You then get to beat up some goblins. ------------------------------------------------------------------------------ 4-2 ------------------------------------------------------------------------------ A wave of two gargoyles is followed by another. Air-dash over one, and maim the two gargolyes together to reduce possibility of taking damage. The biggest threat from these enemies is their ability to turn into stone in mid-air and drop on you. Valgar shows up afterwards and taunts you, since afterall you are the reborn great hero. A couple of gargoyles accompany him as well, which can easily provide a nearly full anger guage if they hit you. Activate Hyper Mode and hit Valgar with everything you have. Valgar still isn't done with you, and forces you to drop Ginjirou and Han's souls for an interesting three-on-one highway battle. Use up what Hyper Mode you have left. Make good use of Homing Attacks to move and attack at the same time, and focus your attacks on Valgar. Reflecting his spell back at him with Counter can also cause a great deal of damage. After his defeat Valgar explains that you are not ready to face the heavens yet, and he will give you his soul. Valgar's soul gives Mind +10, along with the usual HP and MP refill. ------------------------------------------------------------------------------ 4-3 ------------------------------------------------------------------------------ The road blocks can be taken out with Chain Combos, or you can maneuver around them and use the Earthquake attack. The flying spheres can easily be destroyed with a Homing Attack. You may want to allow yourself to be hit by one of their beams though since it can allow your Anger Guage to be raised to its peak for the next upcoming boss fight. More road blocks will follow, but stay calm and use Chain Combos to finish up this part of the stage. ------------------------------------------------------------------------------ 4-4 ------------------------------------------------------------------------------ A Heavy Gear shows up and hovers along. Activating your Hyper Mode can make very quick work of this boss and you can continue on your way. If you do not use Hyper Mode then simply hit away at the Heavy Gear until he is about to attack, and use Counter to put him into a hit stun or reflect any magic him or his bits use. ------------------------------------------------------------------------------ 4-5 ------------------------------------------------------------------------------ Use Chain Combos to get through the white spheres. If you start falling behind then jump and air dash over the spheres to resume your Chain Combos. When the bridge stops falling apart be sure to land and hit as many of these things as you can for a nice set of crystals. ------------------------------------------------------------------------------ 4-6 ------------------------------------------------------------------------------ Some tiny goblins, some gargoyles, a couple of tanks, and some more flying spheres that try to rain beam death upon you. ------------------------------------------------------------------------------ 4-7 ------------------------------------------------------------------------------ Zur shows up in another gigantic sphere of doom. Air dash behind it and pummel it to death. If the demons start to get too close to you then beat them off with a Big Punch or Earthquake attack. Use Counter to reflect any shots that the sphere fires at you, but it is possible to use a Chain Combo to destroy any incoming projectiles. ------------------------------------------------------------------------------ 4-8 ------------------------------------------------------------------------------ The boss will be finished off by these multiple crystalline-like pieces on its way off the highway. The resistance base (in their ever infinite wisdom) decide it is time for a missile attack in the next five minutes, which gives you a clear time limit on how long you have to destroy these things. Pummel them with Chain Combos and Uppercuts. If your Anger Guage builds up, then activate Hyper Mode and use Homing Attacks and high-speed Big Punches to reduce their life. Do not do so when they are surrounded by their blue shields though since this will be an instant Counter for them. When you destroy one crystal, then another one of the crystals will create a new one to replace it with the same amount of HP as the one it spawned from. If you can, try to reduce the HP of all of them before destroying them so you don't have to worry about full HP crystals fighting against you. ------------------------------------------------------------------------------ 4-9 ------------------------------------------------------------------------------ Your character runs along and hops a ride on a missile. ------------------------------------------------------------------------------ 4-10 ------------------------------------------------------------------------------ If you are using Enn, Ray, or Hyu then you get a cute screen of them riding on a missile vertically until Cerena destroys the missile. If you are using any othe character than this scene is totally skipped. ------------------------------------------------------------------------------ 4-11 ------------------------------------------------------------------------------ Cerena challenges you to battle (I really like her as a blonde I must say). The biggest concern in the fight against Cerena are the beams falling from the heavens. Time your Homing Attacks for when she is vulnerable and you will not be pummelled by a stray beam. You can use Counter to stop a beam totally though, but it will not rebound back upon Cerena though. Reflecting Cerena's own spells back at her with Counter is a great way to damage her though. It is also rather useful to Counter against her melee attacks, hit her with a Chain Combo ending with a Big Punch. This will bounce her against a wall and back to you to start another Chain Combo. Cerena will return to her normal color scheme, and will summon Han and Ginjirou to fight alongside her. If you destroy either of them, then Valgar will take their place. Activate Hyper Mode and lay into Cerena with a flurry of Homing Attacks or Big Punches for a quick finish to the battle. Cerena's soul will give Defense +10, and the usual HP and MP refill. This battle will also end Stage 4. Cerena will help you upgrade your stats this time, and she will transport any crystals to the Laboratory for you. ------------------------------------------------------------------------------ Stage 5 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5-1 ------------------------------------------------------------------------------ Your character leaps into a portal in the sky and falls into... ------------------------------------------------------------------------------ 5-2 ------------------------------------------------------------------------------ ... a strange digital landscape with fireball spewing mirrors. Use the Counter technique to help take out some of the mirrors, and double-tap A to jump onto a higher level. Beam magic is also very effective for taking out two mirrors at once. A heavenly warrior will show up and challenge you. The easiest way to get past him is to activate Hyper Mode and bounce him off the walls repeatedly with Big Punches. Two cone-shaped pillars on the next platform spew enemies and magic lances. Reflect the lances back with Counter, and try to save your anger guage for the upcoming boss fight. Some mages are trying to escape two heavenly warriors... who make a rather brutal display of their power on the poor creatures... and you get to fight both of them at once. Try to keep them from overwhelming you, and use Big Punches and Earthquake to get some space between them and you so you can perhaps fire off a spell or two. ------------------------------------------------------------------------------ 5-3 ------------------------------------------------------------------------------ Dylan will try to get revenge on Zur for his betrayal of Kanon... and fails thanks to the intervention of three heavenly warriors. Zur then takes Dylan's soul for himself. Unleash your Hyper Mode whenever it is available, and keep up the Homing Attacks, Big Punches, and Earthquake Attacks to keep the enemies off of you, in the air, and being juggled. Zur will revive himself after his defeat. There is nothing you can for Dylan, so take his soul for Vitality +10 and an HP and EN refill. ------------------------------------------------------------------------------ 5-4 ------------------------------------------------------------------------------ You will be riding a stone slab through some magma as lots of kamikaze earth demons try to assault you. Try to keep them off of you with Earthquake Attacks and Big Punch. Activate Hyper Mode whenever possible to increase your speed and damage potential. This section is all about survival, but you can earn a great deal of crystals if you play it well. ------------------------------------------------------------------------------ 5-5 ------------------------------------------------------------------------------ Ninja Gaiden time. Hold up-right or up-left on your control pad depending on what direction you want to jump in and double-tap the A button as you reach each mark. You should escape before the walls close in on you, and make a dramatic leap out of it... wow this game has style. ^_^ ------------------------------------------------------------------------------ 5-6 ------------------------------------------------------------------------------ Some gargoyles come in flocks. If you have a low magic defense and low on life after the last two sections, then this might take a few tries. Take advantage of beam spells to hit a large group of them at once, and remember to counter against any incoming fireballs. The pillars the next section are breakable, and it should be. A shadow clone of one of the characters of the first game that you've encountered so far will pop out. Luckily they have a small health bar, and give up big hearts when defeated so you can refill your HP before heading off to the next brutal encounter. The first one contains Ginjirou. The top left one contains Han. The bottom left one contains Kanon. The top left one contains Cerena. The bottom right one contains Valgar. It seems your souls are sucked out of you into this circle of statues while heavenly warriors attack. Every statue you destroy brings one more warrior who will always respawn. After destroying all of the statues then an orange warrior will appear who is the actual boss and should be focused on. The ball spell may be useful to fire from the air and get a small bunch of warriors all set on fire together and make it easier to set up combos against them. Try to concentrate on the orange when you can, and use all of your available attacks. ------------------------------------------------------------------------------ 5-7 ------------------------------------------------------------------------------ Pretty area eh? You can cause some destruction the area though by destroying some of the pillars here. Move out of the way so any falling debris will not hit you, and then collect as many of the four 200-EXP crystals as you can from each fallen pillar. You will probably not be able to get all of them though since some may fall within the fallen blocks and can not be obtained. Use Chain Combos to destroy the sphere-bots and their legs together. Simply defend or avoid if the legs start twirling since they are invincible. The sphere-bot with the rotating spheres around it should be destroyed with a flurry of Hyper Mode uppercuts. The bot beside the mirrors can easily be handled by a beam super and some reflecting if the mirrors get some shots off. The mirrors will all break when the robot is destroyed though. You then only need to take out five sphere-bots with walkers in a pit to finish this section. Countering against some spinning legs can be effective in stunning them for an easy finish. ------------------------------------------------------------------------------ 5-8 ------------------------------------------------------------------------------ Use the Counter skill to destroy the mirrors as they unleash an attack from all angles. Try to stand at the top of the screen and use Chain Combos to destroy more of them before they fire another series of shots. When the mirrors start dividing from one into five, then start using Earthquake Attacks or Chain Combos to destroy them. Some sky warriors will want to fight you on your tiny platform after the mirrors' onslaught is over. If you can destroy these things on the platform itself then congratulations since they drop sizable crystals. If you can not manage then keep launching them off the platform and eventually you will reach your destination. ------------------------------------------------------------------------------ 5-9 ------------------------------------------------------------------------------ The crystals here either give you gems or hearts upon being destroyed. The evil crystal face is moving very slowly, so take your time getting your health fully restored and getting lots of crystals to use for upgrades after the stage is over. After you get past the fifth set of crystal formations return to the left and you will find a large white goblin who will drop a 20,000-EXP crystal when defeated. Continue on to the right afterwards. Zur will bring along four white Cyclops. Use Big Punches to make quick work of them. Zur will then summon a very large black Cyclops. Use Beam Magic to take him down. It is particularly effective after going into Hyper Mode so that you don't have to worry about being hit out of your spell charge. Zur still is far from finished though. He will fight you along with three Heavy Gears robots with some powerful magic that come out one at a time. He will also call on these Heavy Gears to offer support fire from off-screen. It is possible to Counter these to do a great deal of damage to Zur (once I managed to defeat Zur with a single counter when all three shots went back to him). Destroy the Heavy Gears as quickly as possible when they do arrive though since they can easily cause great damage to your character. They will still show up one by one even after Zur's defeat. Zur is ready to fight at full power after you trounced him and his three Heavy Gears. He will transform into a darker version of himself, which looks more threatening but he is not really a greater threat. He has no health guage though. All you have to do here is to fend him off and hit him with anything that you want (try to conserve the Hyper Mode though). Zur will soon move the battle over to an area to the right of where you were. ------------------------------------------------------------------------------ 5-10 ------------------------------------------------------------------------------ There is this really obvious large orange crystal in the middle of this area, and Zur taunts you that he can not be defeated. Almost every undefeatable enemy ever in fiction has a weakness... Zur's weakness happens to be crystalline and orange. If you are using Enn or Hyou, then hit the thing with some beam magic. If you are using Rai, then try using the double lightning spell right beside it. Ignore Zur, and his clones that will pop up, and hit this crystal with everything you have. It is priceless how Zur reacts to it being attacked too. ^_^ Of course a Hyper Mode flurry of hits is also wonderfully effective. The immortal Zur will soon be defeated... but he isn't the final boss of this stage. >> ------------------------------------------------------------------------------ 5-11 ------------------------------------------------------------------------------ Beat up some goblins to refill your life, then double-tap the A button to jump into the arena to fight against the feared Nicole Nell. ------------------------------------------------------------------------------ 5-12 ------------------------------------------------------------------------------ Nicole is tough because she has a large group of sky warriors backing her up. She also enjoys her shield and healing spells as she has in the last game. Personally I like charging up the Anger Guage, activating Hyper Mode, and unleashing some beam magic upon her and her flunkies... or of course the usual flurry of forward + B attacks. Be careful with her barrier magic though. The game considers it an Earthquake technique, so it can not be countered except at the very start of the spell animation. Use Counter whenever the sky warriors try to fence you in to leave them helpless so you can concentrate on Nicole. Knocking her out of the arena will also deal her some damage. Round 2 is quickly underway of course, and the game even jokes about how predictable the vs. Hero battles are becoming. She brings in everybody to help her though, and Valgar will await to take the place of anyone who is defeated. If you can get off a spell then that would be effective, but concentrate on countering, and hitting your opponents with a well placed forward + B attack to knock them out of the arena. Nicole's soul gives a bonus of Magic Defense +10 and it recovers your HP and MP as the other souls have. Jump over to the next platform where the Princess and Edo await you to finish the stage. Captain Admila's soul is given to you, which doubles the effects of all of the souls that you've obtained. ------------------------------------------------------------------------------ Stage 6 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6-1 ------------------------------------------------------------------------------ This section is very simple. With your added attack bonus you should be vanquishing enemies with little effort... the Heavy Gears may even go down with one press of the B Button... Essentially for the first part of this level you need to effortlessly maim anything that moves that isn't part of the background until you get to the mastermind behind the plot in this game. Surrender your soul to be the ultimate warrior...blahblahblah... at least this creature knows that you want no part in this little game. Try uppercutting the boss and hitting with kicks on your way down. Use Counter to reflect its laser barrage. When it backs away it means it is about to attack you with its tail. You can either move out of the way, or use block to avoid being damaged and to destroy the appendage. Finish off the lower section, and try to save your Hyper Mode for the next section. The baddie then gets serious after losing its lowest section, and starts trying to take your powers. Let yourself be hit by the front mandible so you can go into Hyper Mode and whack away at the enemy with Big Punches. If you let yourself be hit by big attacks then you can keep going into Hyper Mode and can take this guy down in the shortest amount of time possible before he manages to steal all of your powers. If this section of the fight does last a awhile then it will show off a few more attacks. The armor will unfold to reveal a hand that will either a.) launch several fireballs that can easily be reflected or b.) try to hit you with an energy punch that can also be defended against. Your focus should be to try to take this section out as quickly as possible though if you want to ensure one of the better endings. The head is the next part of the creature that you must defeat. It will launch a large fire ball from its mouth, that will seperate into smaller lightning balls, and then seperate into even smaller ice balls which will all come back in different directions after being defended or countered. The boss may also slowly spew a stream of fire, lightning, or ice magic from the bottom of the screen to the top and back again. When you see the boss charging up an attack then move to the other end of the screen and tap R repeatedly to counter the fireballs and magic stream. The reflected magic will do harm to the boss, and you will be safe. If your Anger Guage builds up then go into Hyper Mode and hit the enemies head with as many Big Punches as you can. The torso is the next section of the boss. Stand to the left of the boss and use Chain Combos. This will destroy the hexagonal plates that will fire some lightning lances at you if you leave them, and damage the boss in the process. Use Counter to reflect any fireballs that are fired to provide additional damage to the boss. Use Hyper Mode if you have it. The armor around the torso will then explode and reveal another form. Watch for the sphere at the left. It is an eye that will open and force you into a stun pose if you are not blocking when it opens. Be sure to watch this area as you are striking it, and defend whenever a vertical line appears over it so that you will not be forced into a stun. This part of the fight honestly takes patience. You do not want to be hit after the eye opens since this may very equal instant death, and it will replenish the boss' HP. After this form is defeated then you are finished fighting this boss in the traditional form. If you take your time trying to defeat this guy and are defeated at any time, then Dylan will arrive to sacrifice himself to save you. You can't be defeated by this loser afterall. If you have your life depleted again, then you have the opportunity to go into Devil Mode which will ensure you get the worst ending and not be able to unlock Time Attack or Endless Mode. After his defeat (as long as you didn't go into Devil Mode), the creature then reveals that all of this nonsense with the heavens is actually just creatures from another world trying to manipulate humanity to gain power... and it would rather just destroy the planet than mess with your stubborn race anymore. So what will save the Earth from this force of hate and destruction? Counter of course! It is the major play mechanic of this game afterall. The trick is to press the R Button somewhere under .10 second and .00. Anything higher than .10 and less than 1 full second will result in bouncing the energy sphere back and forth. If you do it over 1 second, then you will have to restart the entire stage. Always press R after the 1 second mark has passed at the least to avoid too much frustration. You will want to try to press R between .00 and .10 to defeat the manipulating bastard for good. My suggestion is to ignore the incoming blinding flash and just watch the timer. Some of you may get it on the first try, some may need to replay a couple of times. You all can do it though. Enjoy the ending... whichever one you get. ------------------------------------------------------------------------------ Best Ending ------------------------------------------------------------------------------ Requirements: You do not use Devil Mode to finish off the last boss. Your warrior floats above earth and turns into a soul that dances about the resistance battleship with the other souls. Hime appears and... Hime: Thank you for all your hard work. You'll go onto travel different worlds and save people there. Goodbye warrior from another world. Even in your world, believe in yourself and believe in your passion. Good luck. Always do your best and... be proud of yourself! Let us meet again somewhere, some other time. Thank you. The souls then leave (to go to other worlds?) and all of the heroes are shown here. The Advance G.H., Ginjirou, Han, Randy, Nicole, Valgar, Cerena, Admila, and Dylan are all shown. Thank you for playing! ------------------------------------------------------------------------------ Worst Ending ------------------------------------------------------------------------------ Requirements: You use Devil Mode to finish off the last boss. You may notice that this face in front of you is the same one that offers you the chance for an invincible body for Devil Mode. Man from another World: Soul of another world, have you enjoyed your invincible body? Heh! Unfortunately, your mission ends here. Good work. I truly appreciate you trained your body this much. Goodbye... ============================================================================== VII. CHARACTER PROFILES ============================================================================== More characters than Enn, Hyu, and Rai are available in this game. You can either donate crystals in Story Mode, or go through Time Attack Mode. For every 100% data completion that the doctor gets, then you will obtain a new character. ------------------------------------------------------------------------------ Cerena ------------------------------------------------------------------------------ Unlock: 16th Unlocked Character Vitality: 5 Mind: 5 Attack: 4 Defense: 7 Magic Attack: 6 Magic Defense: 4 Mobility: 4 ------------------------------------------------------------------------------ Cyclops ------------------------------------------------------------------------------ Unlock: 4th Unlocked Character Vitality: 7 Mind: 3 Attack: 8 Defense: 8 Magic Attack: 3 Magic Defense: 1 Mobility: 2 ------------------------------------------------------------------------------ Dylan ------------------------------------------------------------------------------ Unlock: 2nd Unlocked Character Vitality: 5 Mind: 5 Attack: 5 Defense: 5 Magic Attack: 5 Magic Defense: 5 Mobility: 5 ------------------------------------------------------------------------------ Enn (Fire, yes, that is what En means) ------------------------------------------------------------------------------ Unlock: Available from the Start Vitality: 6 Mind: 3 Attack: 8 Defense: 4 Magic Attack: 8 Magic Defense: 2 Mobility: 4 ------------------------------------------------------------------------------ Edo ------------------------------------------------------------------------------ Unlock: 12th Unlocked Character Vitality: 3 Mind: 14 Attack: 2 Defense: 2 Magic Attack: 12 Magic Defense: 5 Mobility: 2 ------------------------------------------------------------------------------ Gargoyle ------------------------------------------------------------------------------ Unlock: 11th Unlocked Character Vitality: 7 Mind: 5 Attack: 5 Defense: 3 Magic Attack: 8 Magic Defense: 5 Mobility: 5 ------------------------------------------------------------------------------ Ginjirou ------------------------------------------------------------------------------ Unlock: 6th Unlocked Character Vitality: 5 Mind: 5 Attack: 4 Defense: 4 Magic Attack: 5 Magic Defense: 5 Mobility: 10 ------------------------------------------------------------------------------ Goblin ------------------------------------------------------------------------------ Unlock: 1st Unlocked Character Vit: 2 Mind: 4 Attack: 2 Defense: 2 Magic Attack: 5 Magic Defense: 7 Mobility: 5 ------------------------------------------------------------------------------ Goblin Tank ------------------------------------------------------------------------------ Unlock: 5th Unlocked Character Vitality: 8 Mind: 8 Attack: 12 Defense: 4 Magic Attack: 8 Magic Defense: 8 Mobility: 4 ------------------------------------------------------------------------------ Han ------------------------------------------------------------------------------ Unlock: 9th Unlocked Character Vitality: 8 Mind: 3 Attack: 10 Defense: 7 Magic Attack: 3 Magic Defense: 2 Mobility: 3 ------------------------------------------------------------------------------ Heavy Gear ------------------------------------------------------------------------------ Unlock: 10th Unlocked Character Vitality: 12 Mind: 5 Attack: 5 Defense: 5 Magic Attack: 8 Magic Defense: 8 Mobility: 2 ------------------------------------------------------------------------------ Hyu (Ice, even though his name should technically be Hyo) ------------------------------------------------------------------------------ Unlock: Available from the Start Vit: 5 Mind: 7 Attack: 2 Defense: 7 Magic Attack: 3 Magic Defense: 8 Mobility: 3 ------------------------------------------------------------------------------ Kanon ------------------------------------------------------------------------------ Unlock: 18th Unlocked Character Vitality: 7 Mind: 10 Attack: 2 Defense: 5 Magic Attack: 10 Magic Defense: 10 Mobility: 5 ------------------------------------------------------------------------------ Nicole ------------------------------------------------------------------------------ Unlock: 17th Unlocked Character Vitality: 3 Mind: 12 Attack: 2 Defense: 3 Magic Attack: 5 Magic Defense: 12 Mobility: 4 ------------------------------------------------------------------------------ Ray (Lightning, even though his name should technically be Rai) ------------------------------------------------------------------------------ Unlock: Available from the Start Vitality: 4 Mind: 8 Attack: 5 Defense: 2 Magic Attack: 5 Magic Defense: 3 Mobility: 8 ------------------------------------------------------------------------------ Roper ------------------------------------------------------------------------------ Unlock: 8th Unlocked Character Vit: 3 Mind: 4 Attack: 4 Defense: 4 Magic Attack: 5 Magic Defense: 8 Mobility: 3 ------------------------------------------------------------------------------ Sky Knight ------------------------------------------------------------------------------ Unlock: 13th Unlocked Character Vitality: 7 Mind: 8 Attack: 8 Defense: 4 Magic Attack: 8 Magic Defense: 4 Mobility: 5 ------------------------------------------------------------------------------ Soldier ------------------------------------------------------------------------------ Unlock: 3rd Unlocked Character Vit: 3 Mind: 2 Attack: 3 Defense: 3 Magic Attack: 2 Magic Defense: 2 Mobility: 3 ------------------------------------------------------------------------------ Sorcerer ------------------------------------------------------------------------------ Unlock: 7th Unlocked Character Vit: 2 Mind: 10 Attack: 2 Defense: 2 Magic Attack: 10 Magic Defense: 8 Mobility: 3 ------------------------------------------------------------------------------ Valgar ------------------------------------------------------------------------------ Unlock: 14th Unlocked Character Vitality: 5 Mind: 7 Attack: 5 Defense: 4 Magic Attack: 3 Magic Defense: 6 Mobility: 6 ------------------------------------------------------------------------------ Zur ------------------------------------------------------------------------------ Unlock: 15th Unlocked Character Vitality: 5 Mind: 8 Attack: 3 Defense: 4 Magic Attack: 5 Magic Defense: 7 Mobility: 5 ============================================================================== VIII. SECRETS ============================================================================== ------------------------------------------------------------------------------ Alternate Title Screen ------------------------------------------------------------------------------ Finish Story Mode on Super Hard Difficulty. The background looks similar to the JPN release boxart featuring Enn and Hime rather prominently with Zur, Kanon, and Dylan in the background. ------------------------------------------------------------------------------ Endless Mode ------------------------------------------------------------------------------ Finish Story Mode on Hard Difficulty. It is essentially a survival mode, and can be a way to earn crystals. ------------------------------------------------------------------------------ Extra Training and Versus Maps ------------------------------------------------------------------------------ Finish Story Mode on Hard and Super Hard Difficulties to obtain some extra map choices. ------------------------------------------------------------------------------ Time Attack Mode ------------------------------------------------------------------------------ Finish Story Mode on Normal Difficulty. This mode is simply the best way to unlock additional characters. ============================================================================== IX. FREQUENTLY ASKED QUESTIONS ============================================================================== ------------------------------------------------------------------------------ Q. Will I like this game? A. As long as you have a soul, and more specifically, a Soul of a Hero. ^_^ ------------------------------------------------------------------------------ Q. I read some reviews that were not too favorable toward Advance Guardian Heroes... what is up with that? A. The reviewers seemed to either be playing a copy of AGH that was not complete, or even worse they were playing the game illegally and the ROM is completely glitchy and not an accurate representation of this game at all. ------------------------------------------------------------------------------ Q. What is the purpose of Devil Mode? A. Devil Mode is a few minutes of extra power to help get you through a difficult section. This is kind of a way to help get past a tough boss that you know you could defeat with a tiny bit more health and a few more hits. Taking advantage of this feature will make you lose all of your gained crystals though and will make the next stage more difficult for you. ------------------------------------------------------------------------------ Q. How do I unlock extra characters? A. Play Time Attack, Endless Mode, or donate crystals in Story Mode in the Laboratory during intermissions. For every 100% data completion you obtain, you will earn another character to use in other modes. My suggestion is to save your crystals in Story Mode, and use the Time Attack and Endless Modes to unlock characters. ------------------------------------------------------------------------------ Q. Who is the Soul of the Hero? A. This is the soul of the Undead Hero that appeared in Guardian Heroes on the Saturn. He was originally a knight who sacrificed himself to save the royal family (including an infant Cerena) during Kanon's coup. On the actual game he was resurrected and aided your heroes in the battle against Kanon's Magic Kingdom... and to wherever that lead afterwards (anything from Golden Silver's own attempt to take over, to battling the earth and sky spirits and their attempts to manipulate mankind). The soul is again resurrected in this game, but a random knight gives up his body to be a vessel for the soul. ------------------------------------------------------------------------------ Q. Why does AGH refer to the "Soul of the Hero" as being a soul from another world? A. Treasure is hinting that the "Soul of the Hero" is in fact all of us game players who travel to all of these worlds to save them. Hime's final speech in the game is an encouragement to all worthy players, and for them to be proud and believe in themselves in their own world. Treasure is basically giving a really nice shout-out to all of its fans. ------------------------------------------------------------------------------ Q. Why does Hime/Princess look like Lucia? A. Theory 1.): Treasure didn't want to design one more new character. Theory 2.): Dr. Brown or Zur either resurrected Lucia or created a clone to bring the Soul of the Hero to this world. Dr. Brown would want it to return for salvation. Zur would want it to return in an attempt to create an ultimate warrior. ------------------------------------------------------------------------------ Q. Is this the same Dr. Brown as in Gunstar Heroes? A. Yes, AGH has a younger version of Dr. Brown. You may notice the setting of this game is also bridging the time gap between Guardian Heroes and Gunstar Heroes. ------------------------------------------------------------------------------ Q. What happened to Treasure's stance on not creating sequels? A. Excerpt from an interview originally in the September 2004 issue of Edge: "In the current state of the industry, popular characters or licences are more then ever the key for publishers. That is one of the main reasons for the choice of Guardian Heroes. If you go original, it is really hard to have your project accepted. We would like to go original but it is not always possible." Basically, Treasure realized you can have good gameplay with established licenses and you do not always have to have original characters. ------------------------------------------------------------------------------ Q. Are we getting a Guardian Heroes 2? A. Maybe. Treasure hints that it is all about Guardian Heroes at the moment and we will just have to wait and see what that means. ------------------------------------------------------------------------------ Q. I like the music, so is there a soundtrack? A. A soundtrack was released on 9/23/04. It consists of one disc and has a catalog number of SCDC-371. ------------------------------------------------------------------------------ Q. WAIII, I WANT GAMESHARK/AR/CODEBREAKER CODES, RIPPED MUSIC, AND A ROM! A. Please kindly **** off and die. ------------------------------------------------------------------------------ ============================================================================== X. SPECIAL THANKS ============================================================================== Thanks to CJayC for maintaining this wonderful site. Thanks to XenoGearOmega, dwellerofrhymes, and DlZZY for advocating for an anti-pirate stance. We need more of that on GameFAQs. Thanks to lupinko/Amaterasu for all the rambling opportunities. Thanks to Fuyu for the feedback and corrections on Ginjirou's stats. I must have overwritten the data during a revision. The feedback and correction is very appreciated. ^_^ Thanks to RedGuard for pointing out the unlockable stages in training and versus modes. Thanks to Christian C for pointing out the "secret" goblin in 1-5 and constructive feedback. Thanks to Mad Mage for pointing out the "secret" goblin in 5-9. Thanks to SpectralSalmon for pointing out the enemies in 3-16 respawn for a great crystal gaining opportunity. Thanks to Ubi Soft for bringing this game to the NA market and giving it respectable cover art. I still would have preferred flames for the background for the Guardian Heroes logo though. =Þ Thanks to Treasure for giving us another installment with these characters. Thanks to stupid reviewers on a variety of sites for giving me laughs with their pathetic reviews. ============================================================================== XI. COPYRIGHT ============================================================================== This FAQ is Copyright 2004 gundamtotoro Advance Guardian Heroes and all related characters are property and copyright of 2004 TREASURE. The original game is copyright of SEGA CORPORATION. All rights reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. This document is protected by US Copyright Law. It is meant for private use only. This FAQ may not be referenced or altered without permission from myself. This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere. Alteration of this Copyright is punishable under Title 17 Chapter 5 Section 506(d) of US Copyright Law for a fine of up to $2,500.