------------------------------------------------------------------------------- - VIRTUA FIGHTER ANIMATION FAQ/MOVELIST ---------------------- SEGA GAME GEAR - ------------------------------------------------------------------------------- - HISTORY -------------------------------- From SEGA Virtua Fighter PC Manual - - Eight Fighters, Eight Techniques… ------------------------------------------- ------------------------------------------------------------------------------- - In ancient China, a powerful Kung Fu technique known as Hakkyoku-Ken -------- - ("the Eight-Point Fist") was developed by the Imperial Guard. This ---------- - technique won great admiration and many followers. Around the time ---------- - of the Second World War, the Japanese army developed their own -------------- - Hakkyoku-Ken techniques in order to create the ultimate fighting force. ----- ------------------------------------------------------------------------------- - Now, the only active master of Hakkyoku-Ken – a young man named ------------- - Akira Yuki – sets off to travel the world in search of enlightenment… ------- - and worthy opponents. ------------------------------------------------------- ------------------------------------------------------------------------------- - He finds them in the World Fighting Tournament, where the strongest --------- - fighters have gathered to determine who stands supreme in the art of -------- - hand-to-hand combat. Any and all techniques are allowed, as long as the ----- - contestants use no weapons but their own bodies. After weeks of intense ----- - dueling, seven other warriors remain: --------------------------------------- ------------------------------------------------------------------------------- - Sarah Bryant and her brother Jacky, both skilled in Sekken-Do… -------------- - Lau Chan and his daughter Pai and their special variations of Kung Fu… ------ - The ruthless professional wrestler Wolf Hawkfield… -------------------------- - The ninja Kagemaru and his mysterious Hagakure techniques… ------------------ ------------------------------------------------------------------------------- - All eight of these fighters have arrived to test their methods -------------- - and their might against each other. Who will stand victorious? -------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------ THE BASICS - - Here are the basic movements for the gamepad. ------------------------------- - All instructions are for a fighter facing RIGHT. ---------------------------- ------------------------------------------------------------------------------- ------------------+--- Gamepad: -------+-- Buttons: --+-----+------------------ ------------------| U&B U U&F | | | |------------------ ------------------| o o o | | | |------------------ ------------------| \ | / | | | |------------------ ------------------| B o-- O --o F (1) (2) (Start) |------------------ ------------------| / | \ | | | |------------------ ------------------| o o o | | | |------------------ ------------------| D&B D D&F | | | |------------------ ------------------+---- [Move] ---- [Punch] [Kick] [Guard] -+------------------ ------------------------------------------------------------------------------- - Directions: U (Up), D (Down), B (Backward), F (Forward) and diagonals. ------ ---- Example: U&B means you must press Up and Backward at the same time. ------ ------------------------------------------------------------------------------- ----------------+-- Basic Moves - How to read the movelist: --+---------------- ----------------|---- LETTER ------- BUTTON ------ ACTION ----|---------------- ----------------|------ P ------------- 1 -------- Punch -----|---------------- ----------------|------ K ------------- 2 --------- Kick -----|---------------- ----------------|------ G ----------- Start ------ Guard -----|---------------- ----------------+---------------------------------------------+---------------- ------------------------------------------------------------------------------- - Letters P, K and G are used to refer to Punch, Kick and Guard respectively. - - Other notations used in this FAQ are as follows: ---------------------------- ------------------------------------------------------------------------------- -- …+…: Simultaneously press 2 buttons. --------------------------------------- ------- Example: "P+G" means "Press PUNCH and GUARD simultaneously". ---------- ------------------------------------------------------------------------------- -- …*: Asterisk indicates you must long-press button or direction. ----------- ------- Example: "D*" means "Press DOWN until character is in full crouch". --- ------------------------------------------------------------------------------- ------------------------------------------------------------------ MAIN MOVES - - Retreat/Dash: --------------------------------------------------------------- -- Quickly press twice Backward (B,B) or twice Forward (F,F) ------------------ -- for a quick step in those directions. -------------------------------------- ------------------------------------------------------------------------------- - Throw: P+G ------------------------------------------------------------------ -- If you're within grabbing range of your opponent, press P and G ------------ -- SIMULTANEOUSLY to throw your him/her. Throws vary according to fighter. ---- ------------------------------------------------------------------------------- - Mid-Level Kick: D&F+K ------------------------------------------------------- -- Quickly press DOWN and FORWARD, then press Kick (button 2 by default). ----- -- This kick can damage an opponent who is in a crouching guard position. ----- -- Heavy characters can knock-down opponents with a single Mid-Level Kick. ---- -- Distribution of characters according to weight is as follows: Heavy -------- -- characters: JACKY BRYANT and WOLF HAWKFIELD. Light-weight characters: ------ -- AKIRA YUKI, KAGE-MARU, SARAH BRYANT, PAI CHAN, LAU CHAN and DURAL. --------- ------------------------------------------------------------------------------- - Punch & Kick Attack: P,K ---------------------------------------------------- -- A very basic combo. Quick and simple way to punish opponents after --------- -- blocking their attacks. A simple must-use for all characters. -------------- ------------------------------------------------------------------------------- - Giant-Leap Attack: U+K or U&F+K or U&B+K ------------------------------------ -- Really high jump with a kick. Press Up+Kick OR Up+Forward+Kick OR ---------- -- Up+Backward+Kick to execute move. ------------------------------------------ ------------------------------------------------------------------------------- - Stomp Attack: U+P ----------------------------------------------------------- -- Press UP and Punch simultaneously to jump and stomp on a fallen opponent. -- ------------------------------------------------------------------------------- - Ground Stomp Attack: D&F+K (when close to fallen opponent) ------------------ -- Press DOWN and FORWARD simultaneously, then press the KICK button to ------- -- stomp on a fallen opponent. This works for any character except AKIRA, ----- -- PAI and WOLF (these characters have a Punch Stomp Attack so use Punch ------ -- instead of Kick to execute move). For AKIRA and PAI this move can be ------- -- repeated but you must wait a moment between hits. -------------------------- ------------------------------------------------------------------------------- - Recovery: ------------------------------------------------------------------- -- When you're knocked off your feet you'll get up automatically after a ------ -- few seconds but during that time your opponent might try to stomp ---------- -- on you. Quickly tap any button to get on your feet as soon as possible. ---- ------------------------------------------------------------------------------- - The Virtua Fighters ---------------------------------------------- MOVELIST - -- The following is a list of the various fighters along with their moves. ---- ------------------------------------------------------------------------------- - AKIRA ------------------------------------------------------------- PROFILE - -- Full Name: Akira Yuki ----------------------------- Nationality: Japanese -- - Occupation: Kung-Fu Instructor --------------------------- Hobby: Kung-Fu --- -- Technique: Hakkyoku-Ken ------------------------------ Birthday: Sept. 23 -- -- Specialty: Punches and hand blows ------------------ Blood Type: O --------- ------------------------------------------------------------------------------- ------------------------------------------ From SEGA Virtua Fighter PC Manual - - "Akira is an especially difficult character to use well, as most of his ----- -- high-powered moves require a combination of several key/button presses ----- -- while he is standing within grabbing range of his opponent. However, ------- -- his Mouko Kohazan and Renkan Tai are formidable distance attacks." --------- ----------------------------------------------------------------------- MOVES - - Sokutai/Mid-Level Kick: --------------- D&F+K ------------------------------- - Gekihousui/Stomp Attack: -------------- U+P ----- (on fallen opponent) ------ - Soukahou/Ground Stomp Attack: --------- D&F+P --- (on fallen opponent) ------ - Jouho Chouchuu/Elbow: ----------------- F+P --------------------------------- - Rimon Chouchuu/Dashing Elbow: --------- F,F+P ------------------------------- - Renkantai/Double Jumping Kick: -------- F,F+K,K ----------------------------- - Mouko Kohazan/Single Palm: ------------ D*,F+P ------------------------------ - Byakko Koushouda/Double Palm: --------- D*,B,F+P ---------------------------- - Tetsuzankou/Body Check: --------------- B,F,F+P+K --------------------------- - Toushin Soutai/Reaping Throw & Punches: P+G ----- (close to opponent) ------- - Youshi Senrin/Reverse Body Check: ----- B,D&F+P+K (close to opponent) ------- - Reverse Body Check (alternate): ------- B,D+P+K - (close to opponent) ------- - Daiden Housui/Stun Palm: -------------- P+K+G --- (close to opponent) ------- - Shin'iha/Pull-in & Push-out: -----------D&B,F+P - (close to opponent) ------- - Hachimon Kaida/Punch & Body Blow: ----- P,P --------------------------------- - Kansui Tai/Punch & Kick: -------------- P,K --------------------------------- - Punch, Body Blow & Double Palm: ------- D*,B,P,P,P -------------------------- ----------------------------------------- (hold BACK until end of sequence) --- ------------------------------------------------------------------------------- - Opinion Section ------------------ Playing AKIRA YUKI on the SEGA Game Gear - - I'm amazed of how many complex special moves have been carefully put on ----- - AKIRA for the portable version of Virtua Fighter! Most people criticizing --- - this game as pure crappyness are only aware of a couple of special moves ---- - per character. AKIRA has much more than the obvious jumping double kicks ---- - and elbow/palm special moves. Unbelievably, AKIRA's Body Check and Reverse -- - Body Check moves are here, with execution and timings as hard as the ones --- - on Arcade or PC versions. The Game Gear control pad doesn't help but you'll - - be more happy playing as AKIRA in a Game Gear Emulator and using a keyboard - - (programs like MEKA or FUSION could be of help here). ----------------------- - The Pull-in & Push-out (a gigantic shoulder-slam executed as a throw -------- - move) is also in the game: try it after blocking any move that leaves ------- - your opponent really close to you… good for sending opponents flying -------- - off the ring! --------------------------------------------------------------- - On a possibly undiscovered move: the Hougeki Unshin Soukoshou (a close to --- - opponent move from Virtua Fighter 2) could be in this game, as all the ------ - moves required to pull it off are also in. Said move is composed of the ----- - Stun Palm, immediately followed by a Reverse Body Check and a Double Palm, -- - VF2 Arcade movement looking like what follows: P+K+G > B,D&F+P+K > B+P. ----- - Proving there is an 8-bit version of this move (also known as the Stun Palm - - Combo) is near to impossible due to more-complex-than-life control-pad ------ - motions and button presses and, above all, never seeing computer controlled - - AKIRA pulling this one out. ------------------------------------------------- - On a less than transcendental style of gameplay it is important to note ----- - that moves like the single or double palm must be executed from a full ------ - crouching position: making AKIRA crouch punch or kick is the fastest way to - - immediately go full-crouch. This means that, after any low punch or kick, --- - you can input the rest of the palm move: good for comboing a single palm ---- - after some low punching or kicking. ----------------------------------------- - Also, an easier-to-do motion for the Reverse Body Check is available: ------- - once close to opponent press BACK then DOWN and both PUNCH and KICK buttons - - simultaneously. You can try it immediately after blocking, or, more --------- - awesomely, after a blocked single palm. Reverse Body Checking after one of -- - your mid-level kicks gets blocked seriously close is also a way to do it. --- - With this character, very much like in the Arcade or PC versions, practice -- - makes perfect (add a little patience on the way too). AKIRA remains, as in -- - other versions of this game, the most difficult character to master. -------- ------------------------------------------------------------------------------- - JACKY ------------------------------------------------------------- PROFILE - -- Full Name: Jacky Bryant --------------------------- Nationality: American -- - Occupation: Indy Car Racer ------------------------------- Hobby: Training -- -- Technique: Sekken-Do/Jeet Kune Do -------------------- Birthday: Aug. 28 --- -- Specialty: Spin Kicks, Drop Attacks ---------------- Blood Type: A --------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "Jacky is perhaps the best all-around character, with high rankings in ------ -- speed, agility, and power, plus a wide array of vicious combos. His stomp -- -- attack is almost impossible to avoid. Another arcade favorite!" ------------ ----------------------------------------------------------------------- MOVES - - Middle Kick: ------------------------ D&F+K --------------------------------- - Jumping Knee Stomp/Stomp Attack: ---- U+P ---- (on fallen opponent) --------- - Soccer Ball Kick/Ground Stomp Attack: D&F+K -- (on fallen opponent) --------- - Elbow: ------------------------------ F+P ----------------------------------- - Spin Kick: -------------------------- K+G ----------------------------------- - Elbow & Spin Kick: ------------------ F+P,K --------------------------------- - Double Spinning Kick: --------------- K,K ----------------------------------- - Punch & Spin Kick: ------------------ P,K ----------------------------------- - Punch & Low Spin Kick: -------------- P,D+K --------------------------------- - Spinning Back Knuckle: -------------- B+P ----------------------------------- - Double Spin Knuckle: ---------------- B+P,P --------------------------------- - Somersault Kick: -------------------- B&U+K --------------------------------- - Northern Light Bomb: ---------------- P+G ---- (close to opponent) ---------- - Neck Breaker Drop: ------------------ F,F+P -- (close to opponent) ---------- - Jab, Straight & Uppercut: ----------- P,P,P --------------------------------- - Double Punch & Side Kick: ----------- P,P,K --------------------------------- - Double Punch & Spinning Back Knuckle: P,P,B+P ------------------------------- - Double Punch, Elbow & Spin Kick: ---- P,P,F+P,K ----------------------------- ------------------------------------------------------------------------------- - Opinion Section ---------------- Playing JACKY BRYANT on the SEGA Game Gear - - Powerful and stylish character. People who can't do much more than JACKY's -- - spin kicks and back knuckles still end up making bad reviews about this ----- - game. Ignoring the majority of the game's special moves doesn't make the ---- - game bad: it just makes the players look stupid. Hope this FAQ changes that - - a little bit. --------------------------------------------------------------- - When opponents miss a jump-and-stomp move you can punish them with a -------- - Somersault Kick or a Double Spin Knuckle. ----------------------------------- - If your opponent blocks a Double Spinning Kick you're in the right place to - - follow up with a Northern Light Bomb (attention: you can get thrown too!). -- ------------------------------------------------------------------------------- - KAGE -------------------------------------------------------------- PROFILE - -- Full Name: Kage-maru ------------------------------ Nationality: Japanese -- - Occupation: Ninja ---------------------------------------- Hobby: Mahjong --- -- Technique: Hagakure-ryu Jujitsu ---------------------- Birthday: June 6 ---- -- Specialty: Body throws, remote attacks ------------- Blood Type: B --------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "Kage is probably the most agile of all the fighters, and is a terror to ---- -- watch when played well. His roll kicks combine defense with a surprise ----- -- offense, while his somersault attacks make him a threat from halfway ------- -- across the ring. Be careful, though, as abusing his Rairyuu Hishou Kyaku --- -- move could leave you high and dry outside the ring!" ----------------------- ----------------------------------------------------------------------- MOVES - - Naka Geri/Side Kick: ---------------------- D&F+K --------------------------- - Asuka/Stomp Attack: ----------------------- U+P --- (on fallen opponent) ---- - Kakato Otoshi/Ground Stomp Attack: -------- D&F+K - (on fallen opponent) ---- - Ryuuei Kyaku/Backheel Sweep: -------------- F,F+K --------------------------- - Suisha Geri/Kickflip: --------------------- B&U+K --------------------------- - Rairyuu Hishou Kyaku/Catapult Kick: ------- F,F+P+K+G ----------------------- - Kaitan Jizura Kyaku/Forward Roll & Sweep: - B,D,F,K (Kick during the roll) -- - Koutan Jizura Kyaku/Backward Roll & Sweep: F,D,B,K (Kick during the roll) -- - Taitou/Shoulder Throw: -------------------- P+G --- (close to opponent) ----- - Koen Raku/Ten-Foot Toss: ------------------ B+P --- (close to opponent) ----- - Hagasane/Punch & Kick: -------------------- P,K ----------------------------- - Resshoukyaku/Double Punch & Kick: --------- P,P,K --------------------------- - Sandan Urageri/Triple Punch & Kick: ------- P,P,P,K ------------------------- - Sandan Fuujinkyaku/Triple Punch & Kickflip: P,P,P,B+K ----------------------- ------------------------------------------------------------------------------- - Opinion Section ------------------- Playing KAGE-MARU on the SEGA Game Gear - - I remember thinking this game sould not be about combos at all and then ----- - picking KAGE, an awesome fighter if you wish to kick ass from nearly -------- - anywhere on the ring. Aproaching mid-range or closer distances puts you in -- - a very good position to get your opponent on the ground: either catapulting - - yourself from far or using one of KAGE's various-ranged sweep attacks. Try -- - following every knockdown with a ground stomp attack! KAGE's side kick is --- - a great way to get in close and personal: try using any throw attack right -- - after one of your mid-level kicks… you'll be Ten-Foot Tossing your ---------- - opponent's a$$ sky-high into the air in no time! ---------------------------- - About playing KAGE on other versions of Virtua Fighter: if you happen to ---- - play Virtua Fighter for the PC you can extend your kick-ass abilities even -- - further. In VF1/VF2 you can Somersault Kick your opponents in the air, ------ - right after a Ten-Foot Toss! Impressive ninja skills for the man in blue! --- ------------------------------------------------------------------------------- - SARAH ------------------------------------------------------------- PROFILE - -- Full Name: Sarah Bryant --------------------------- Nationality: American -- - Occupation: College Student ------------------------------ Hobby: Skydiving - -- Technique: Sekken-Do/Jeet Kune Do -------------------- Birthday: July 4 ---- -- Specialty: Elbow and Knee Strikes, Barrage Attacks - Blood Type: AB -------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "Although less powerful than her brother, Sarah is Jacky's equal in agility - -- and speed, and is almost as quick with the stomp attack. Her knee attacks -- -- are formidable, but leave her vulnerable when missed." --------------------- ----------------------------------------------------------------------- MOVES - - Middle Kick: ------------------------ D&F+K --------------------------------- - Jumping Knee Stomp/Stomp Attack: ---- U+P ----- (on fallen opponent) -------- - Soccer Ball Kick/Ground Stomp Attack: D&F+K --- (on fallen opponent) -------- - Elbow: ------------------------------ F+P ----------------------------------- - Knee: ------------------------------- F+K ----------------------------------- - Double Joint Slam: ------------------ F+P,K --------------------------------- - Mirage Kick: ------------------------ D&F+K,K,K ----------------------------- - Somersault Kick: -------------------- U&B+K --------------------------------- - Suplex: ----------------------------- P+G ----- (close to opponent) --------- - Neck Breaker Drop: ------------------ F,F+P --- (close to opponent) --------- - Triple Punch: ----------------------- P,P,P --------------------------------- - Double Punch & Snap Kick: ----------- P,P,K --------------------------------- - Punch & Side Kick: ------------------ P,D+K --------------------------------- - Somersault Combo: ------------------- P,P,P,B+K ----------------------------- ------------------------------------------------------------------------------- - Opinion Section ---------------- Playing SARAH BRYANT on the SEGA Game Gear - - Trained Virtua Fighter 2 SARAH players can turn any fight into a serious ---- - kick-ass experience. Comparing SARAH and JACKY i imagine knee and elbow ----- - techniques far more realistic, faster and more effective than going around -- - spinning arms and legs 'till someone gets dizzy. However, what players get -- - here is a toned down version of Miss Bryant: one that does not compare well - - to JACKY. When trying to push opponents back her Double Joint Slam is ------- - comparable to her brother's Double Spinning Kick, except it gets blocked ---- - much more often, making it less useful when looking for damage. Also her ---- - Middle Kick is not as powerful as the ones heavy characters display: after -- - such an attack no one is lying on the ground so you have to follow up with -- - a special move or a combo. In this version of SARAH, contrary to Arcade or -- - PC versions, sequences like P,P,K or P,D+K leave the opponent standing so --- - if you greatly wish to put your opponents to the ground you better use some - - simple P,K combos or effectively triple-punch and somersault the bastards! -- - Tired of getting your knee attacks blocked? follow them up with a Suplex: --- - this leaves opponents pretty close so you can ground stomp them after it… --- - shall they dare to rise they're right in the place for a Neck Breaker Drop… - ------------------------------------------------------------------------------- - PAI --------------------------------------------------------------- PROFILE - -- Full Name: Pai Chan -------------------- Nationality: Chinese (Hong Kong) -- - Occupation: Action Film Star ------------------ Hobby: Dancing -------------- -- Technique: Ensei-Ken ---------------------- Birthday: May 17 --------------- -- Specialty: Intercepting fighting style -- Blood Type: O -------------------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "Unlike her father, Pai has learned that the best defense is a strong ------- -- offense. She can grab her attacking opponents and throw them to the -------- -- ground, and her stomp attack has a fairly high success rate. --------------- -- As a handicap, try playing without her rapid punch moves and --------------- -- concentrate on throws instead." -------------------------------------------- ----------------------------------------------------------------------- MOVES - - Senchuu Tai/Side Kick: ------------ D&F+K ----------------------------------- - Enshuu Raigeki/Stomp Attack: ------ U+P - (on fallen opponent) -------------- - Rai'inshouda/Ground Stomp Attack: - D&F+P (on fallen opponent) -------------- - Senpuuga/Crescent Kick: ----------- K+G ------------------------------------- - Ensenshuu/Sweep: ------------------ D+K+G ----------------------------------- - Haitenkyaku/Kickflip: ------------- U&B+K ----------------------------------- - Tenshin Soutou/Wrist Twist: ------- P+G - (close to opponent) --------------- - Ensen Hairyuu/Reversal: ----------- B+P - (use to counter standing attacks) - - Renkentai/Single Punch & Heel Kick: -------------- P,K ---------------------- - Renkan Tenshin Kyaku/Triple Punch & Crescent Kick: P,P,P,K ------------------ - Renkan Tenshin Soukyaku/Triple Punch & Sweep: ---- P,P,P,D+K ---------------- - Renkan Hai Tenkyaku/Triple Punch & Kickflip: ----- P,P,P,U&B+K -------------- ------------------------------------------------------------------------------- - Opinion Section -------------------- Playing PAI CHAN on the SEGA Game Gear - - No fragile unprotected girl here. Want to make opponents flip over their ---- - necks? Got the best standing kick in the game for that! PAI is a great ------ - character for introducing yourself to the classic "triple punching and some - - kind of kick" Virtua Fighter combo system. Basic but solid fighter with ----- - techniques similar to LAU but much more complete in the combo department. --- - Ability to finish combos with high or low spinning kicks and a couple of ---- - gameplay details save PAI from being the totally bland character LAU ends --- - up to be. Try the reversal move: catch a punch or kick and your opponent ---- - ends up in the ground. Normal throws also leave PAI right next to her ------- - opponents, so you might want to make 'em kiss the floor all over again. ----- - Good character for novice players to get a good idea on the gameplay -------- - before they start picking up any favourites. -------------------------------- ------------------------------------------------------------------------------- - WOLF -------------------------------------------------------------- PROFILE - -- Full Name: Wolf Hawkfield ------------------------- Nationality: Canadian -- - Occupation: Pro Wrestler --------------------------------- Hobby: Karaoke --- -- Technique: Pro Wrestling ----------------------------- Birthday: Feb. 8 ---- -- Specialty: Charges and body blows ------------------ Blood Type: O --------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "A human juggernaut, Wolf is a power player's character. True to his -------- -- wrestling background, Wolf moves with a slow but relentless brutality. ----- -- Use his rushing move (Shoulder Attack) with caution - if your opponent ----- -- blocks low, you could go flying off the edge of the ring! Wolf's Giant ----- -- Swing, though difficult to pull off, is a joy to behold. Use it while ------ -- standing near (but facing away from) the edge of the ring to give your ----- -- opponent the bum's rush!" -------------------------------------------------- ----------------------------------------------------------------------- MOVES - - Face-Lift Kick: --------------- D&F+K --------------------------------------- - Elbow/Stomp Attack: ----------- U+P - (on fallen opponent) ------------------ - Elbow Drop/Ground Stomp Attack: D&F+P (on fallen opponent) ------------------ - Shoulder Attack: -------------- B,F+P --------------------------------------- - Sonic Upper: ------------------ D&F+P --------------------------------------- - Backfall Suplex: -------------- P+G ----------- (close to opponent) --------- - Body Slam: -------------------- F+P ----------- (close to opponent) --------- - Giant Swing: ------------------ B,D&B,D,D&F,F+P (close to opponent) --------- - Giant Swing (alternate): ------ B,D,F+P ------- (close to opponent) --------- - Hammer Kick: ------------------ P,K ----------------------------------------- ------------------------------------------------------------------------------- - Opinion Section -------------- Playing WOLF HAWKFIELD on the SEGA Game Gear - - This is the warrior to pick if you wish to teleport your opponent's a$$ ----- - into oblivion. Aspiring a cool victory? Giant Swing your opponent out of ---- - the ring! ------------------------------------------------------------------- - Playing WOLF on the Game Gear is a nice, easy and empowering experience. ---- - His moves flow well together and you'll find yourself easily linking -------- - techniques, quickly bringing opponents closer to a knock out. His set of ---- - moves can be linked together not in many different ways so, i don't end up -- - playing WOLF very often… but when i do, oh, he rocks big time! Try using ---- - Body Slam after a blocked Face-Lift Kick or Shoulder Attack! Use a Ground --- - Stomp Attack after the Slam! Unblocked mid-level kicks also put you right --- - in position for an easy ground attack. Defense-wise WOLF can turn the fight - - to his favour in no time: if you find yourself close to the end of the ring - - just calm down and remember: you have Backfall Suplex. Anytime opponents ---- - try to stomp you and fail you can punish them with a Sonic Upper. ----------- - Picking WOLF is a nice change of speed to a less frenetic, more powerful ---- - style of gamelay. Mastering this version of WOLF enables you to put a ------- - steady big pressure on all opponents… with pleasant consequences. ----------- ------------------------------------------------------------------------------- - LAU --------------------------------------------------------------- PROFILE - -- Full Name: Lau Chan ------------------------- Nationality: Chinese --------- - Occupation: Cook ----------------------------------- Hobby: Chinese Poetry -- -- Technique: Koen-Ken ---------------------------- Birthday: Oct. 2 ---------- -- Specialty: Punches and open hand blows ------- Blood Type: B --------------- ----------------------------------------- From SEGA Virtua Fighter PC Manual: - - "Though generally considered the 'cheapest' character, Lau has an amazing --- -- arsenal of moves. Like his daughter Pai, he is one of the game's fastest --- -- fighters, and his throws do a great deal of damage." ----------------------- ----------------------------------------------------------------------- MOVES - - Shajoushou/Mid-Level Kick: ---------------- D&F+K --------------------------- - Kosou Raishuu/Stomp Attack: --------------- U+P - (on fallen opponent) ------ - Sounchuu Tai/Ground Stomp Attack: --------- D&F+K (on fallen opponent) ------ - Shakashou/Knife Hand: --------------------- D&F+P --------------------------- - Senpuuga/Crescent Kick: ------------------- K+G ----------------------------- - Ensenshuu/Sweep: -------------------------- D+K+G --------------------------- - Kokyaku Haiten/Kickflip: ------------------ B&U+K --------------------------- - Kensha Touraku/Throw: --------------------- P+G - (close to opponent) ------- - Renkentai/Punch & Kick: ------------------- P,K ----------------------------- - Renkanhai Tenkyaku/Triple Punch & Kickflip: P,P,P,B+K ----------------------- - Knife Hand, Punch & Spinning Crescent: ---- D&F+P,P,K ----------------------- - Knife Hand, 2xPunch & Spinning Crescent: -- D&F+P,P,K,K --------------------- - Knife Hand, 2xPunch & Kickflip: ----------- D&F+P,P,K,B+K ------------------- ------------------------------------------------------------------------------- - Opinion Section -------------------- Playing LAU CHAN on the SEGA Game Gear - - It's easy to see that, in this version of Virtua Fighter, LAU's set of ------ - moves can hardly be considered an "arsenal": triple punching can't be ------- - followed by any spining kick (like PAI CHAN) leaving you with just a -------- - kickflip to follow the punches. Also his throw moves have been reduced ------ - to a single basic throw. All this downgrading leaves LAU posing as an ------ - overly simplistic character, the least fun to play with. -------------------- - On the good side the most awesome thing you can do with him is being able --- - to land one of his Knife-Hand combos: the second punch knocks the opponents - - down, just in time for them to receive a spinning kick while in mid-air, ---- - knocking their miserable bodies to a very good distance away from you ------- - (this is the only moment you can see LAU as a Master… assuming the opponent - -- took your first-strike unguarded AND has eaten the combo all the way). ----- - LAU can be a winner but, as i see it, interesting fighting games were ------- - never about winning but about practicing to awesomeness… unfortunately, ---- - this version of LAU doesn't offer very much in the path of awesomeness, ----- - due to a sadly limited number of moves and combos. -------------------------- ------------------------------------------------------------------------------- - DURAL ------------------------------------------------------------- PROFILE - -- Full Name: Dural ----------------------------------- Nationality: No-Data -- - Occupation: No-Data --------------------------------------- Hobby: No-Data -- -- Technique: No-Data ------------------------------------ Birthday: No-Data -- -- Specialty: No-Data ---------------------------------- Blood Type: No-Data -- ----------------------------------- How to select DURAL in the SEGA GAME GEAR - -- Select DURAL by positioning selection cursor at Akira and pressing --------- -- buttons 1+2+START simultaneously. Easiest way to do this is selecting ------ -- the "VS COM" option with buttons 1+2, hold those buttons and then, --------- -- when the selection screen appears, press the START button. ----------------- ----------------------------------------------------------------------- MOVES - - Mid-Level Kick: ---------------- D&F+K -------------------------------------- - Kage's Stomp Attack: ----------- U+P --- (on fallen opponent) --------------- - Akira/Pai's Ground Stomp Attack: D&F+P - (on fallen opponent) --------------- - Jacky/Sarah's Elbow: ----------- F+P ---------------------------------------- - Jacky/Sarah's Somersault Kick: - B&U+K -------------------------------------- - Elbow & Somersault Kick: ------- F+P,B+K ------------------------------------ - Akira's Body Check: ------------ B,F,F+P+K ---------------------------------- - Wolf's Backfall Suplex: -------- P+G --- (close to opponent) ---------------- - Kage's Ten-Foot Toss: ---------- B+P --- (close to opponent) ---------------- - Wolf's Giant Swing: ------------ B,D,F+P (close to opponent) ---------------- - Double Punch: ------------------ P,P ---------------------------------------- ------------------------------------------------------------------------------- - Opinion Section ----------------------- Playing DURAL on the SEGA Game Gear - - Playing silver DURAL you'll face golden DURAL as the final boss. This ------- - beast can easily combo an elbow and a somersault kick (all hail the unholy -- - roboticized martial arts of doom!). This inhumanly quick move is great ------ - punishment for any opponent that misses a jump-and-stomp move on you! ------- - The ability to only double-punch and the slow air Stomp Attack are the only - - disadvantages in playing this cold steel fighter. Why a woman using a ------- - metal-skin should be treated as a light-weight character is also a decision - - somewhere beyond my understanding, but ends up DURAL is indeed quick on the - - majority of her moves and combos. ------------------------------------------- ------------------------------------------------------------------------------- --------------------------------------------------------------------- CREDITS - - Big thanks to SEGA for making this serious kick-ass game available on the --- - GAME GEAR. Credit to Eric Paiva for his Genesis VF2 FAQ and to whoever ------ - runs http://virtuafighter.com/commands section: these resources where ------- - fundamental when searching for correct naming of character moves. ----------- - Thanks to all people that made bad reviews about this game and also to ------ - players that apparently like V.F. Animation but end up playing as if there -- - were no special moves available: without these people my rage wouldn't be --- - enough for coming up with the FAQ this game deserves. May it guide all ------ - lousy players to a new level of gameplay. ----------------------------------- ------------------------------------------------------------------------------- --------------------------------------- [ RELEASE DATE: 2013, October, 18th ] - -------------------------------------------------------------------------------