+------------------------------+ | | | Crystal Warriors Walkthrough | | v2.15F | | By James Paulson | | faqs.jamespaulson.com | | | +------------------------------+ =============================================================================== CONTENTS: =============================================================================== 1. Game Information 2. Game Basics 3. Walkthrough 4. Characters 5. Character Level Charts 6. Weapons 7. Armor 8. Spells 9. Monsters 10. Human Enemies 11. Game Dialog 12. Credits / Copyright =============================================================================== 1. Game Information =============================================================================== Platform: Sega Game Gear Publisher: Sega Genre: Strategy Release: 1991 (Japan) 1992 (USA) =============================================================================== 2. Game Basics =============================================================================== ---------- Stroy Line ---------- The plot of the game is quite basic: You, Iris, are the daughter of the king. You must recover the 4 magic crystals of your land, and then destroy the evil Jyn conquerors in order to restore peace to your kingdom. --------- Game Play --------- This game is a round by round strategy game(similar to Shining Force). You can choose a maximum of nine characters each round to battle the enemy. After each round you go to a town to recover, buy weapons, armor & spells, and sometimes recruit new characters. Be careful not to let any of your characters' HPs get to zero, or else the character is permanently dead and unusable the rest of the game. If Iris' HP goes to zero, she dies and the game is over. ------------------- Levels / Experience ------------------- Levels and experience are quite simple, each enemy or monster a character of yours kills gains them 4 experience points, and 10 experience points gives a character a new level. All characters have a maximum level of nine. --------------- Winning a Round --------------- There are three ways to win a round: 1. Capture the enemy's castle (except for Warlord rounds) 2. Defeat a Warlord (only for Warlord rounds) 3. Defeat all enemies I suggest defeating all the enemies as this will get you the most gold and experience (Make sure all the monsters are defeated first). In Warlord rounds, defeating the Warlord gets you a crystal, so make sure to kill him last, as you will get the crystal with both ways 2 & 3, but you still get the extra gold and experience with the 3rd way. -------- Elements -------- There are four elemental types in this game. In a battle the character's and enemy's elemental attribute will contribute largely to the amount of damage inflicted upon one another. If a character is strong against the enemy's elemental, he/she will do extra damage, if neutral against the enemy's elemental, he/she will do normal damage, and if weak against the enemy's elemental, he/she will do lower damage. Wind is strong against Water. Water is strong against Fire. Fire is strong against Wind. Earth is neutral against all elements. An elemental type is neutral against itself. -------- Monsters -------- After you beat a monster, if you have fewer then four tamed monsters and are not a mage or healer, you will 'tame' the monster. Tamed monster can be used in battle. They battle for one round, dealing and receiving one attack. Tamed monsters regain all of their HP between rounds. If a tamed monster gets to zero hit points, it permanently dies. ---------------- Common questions ---------------- Q: What is the stat SP? A: SP is the units movement ability Q: Why don't I gain gold over $9999? A: There is a maximum of $9999 gold in this game. If you have $9999 and defeat an enemy, you will not gain any gold. =============================================================================== 3. Walkthrough =============================================================================== -------------Terrain Key------------- --------Movement Information-------- | | | | | B=bridge/stairs M=mountain | | B,C,P,R require one movement | | C=castle P=plains | | F,G,L,S,T,V require two movement | | D=dried water S=sand | | D requires three movement | | E=cliff edge R=road | | | | F=forest V=weeds | | Character bonus: Elemental Based | | G=grass W=water | | Earth - V,G require one move | | L=lake X=water fall | | Fire - S requires one move | | | | Water - L requires one move | | *Characters cannot step on | | Wind - B,F,V require one move | | water or water falls | | | | | ------------------------------------ ------------------------------------- Round 1 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Skorp : k6 ----------------------------------------- Wisp : k4 1|W W W W W W W W W P P P P P P P P P P P 2|W W W P P P P P P P P P P P P P P P P F 3|W P P P P P P R R R R R R R P P F F F F Enemies 4|W C C C P P P R F P P P P R P P C C C F 5|W C C C P P P R P P P P P R P P C C C R Morbi : q5, s5 6|W P R P F P P R P P P P P R P P F R F F Werm : r4, r5 7|W P R R F P P R P P G G P R P P P R F P 8|W W P R R R R R P G G G G R R R R R P P 9|W W W W W P P P G G M M G P P P P G G P Town 1 Inn: Weapons/Armor: Magic: Zephi - $400 Robe - $120 Boost - $200 Sword - $120 Fire - $800 Warclaws - $150 Heal - $150 Strategy: This level is pretty easy level, use Murak's flash spell to whittle down the HP of the two Werms, but make sure your other characters kill them and get the experience. Make sure to kill one of the monsters with Iris. It is always a good idea to make sure Iris has a tamed monster, so if she is in trouble you can use the monster to absorb an attack or two. Try to let Frye kill some of the enemies, since once he becomes level 9, he becomes a dominating force. Buy Iris heal at the magic shop. ------------------------------------------------------------------------------- Round 2 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Skorp : i5 ----------------------------------------- Wisp : m5, n4 1|P P P P P F F M M F F M F F F F F W W W 2|P P P P F R R R R R R R R R F P P P W W 3|P F F F F R P P P P P P P R R P P P P W Enemies 4|P C C C F R P P P P P P P P R P F P P P 5|P C C C R R P P F F P P P P R P C C C P Aya : q6 6|P P R F F R P P P P P P P P R P C C C P Morbi : q5, r5 7|P P R F P R R R P P P P P G R P P R P P Werm : r6, s6 8|R R R P P P P R R R R R R R R P P R P P 9|P P G G P P P F F M M F F F R R R R F P Town 2 Inn: Weapons/Armor: Magic: Flare - $800 Cuirass - $160 Chant - $200 Sophi - $700 Sword - $120 Heal - $150 Warclaws - $150 Peace - $300 Strategy: Like level 1, this level is extremely easy. Concentrate on spreading out the experience, and try to have each non-mage, non-healer, tame a monster. Always try to have it so characters tame monsters that are strong against the enemies that the character is weak against (i.e. get a wisp for Dayne since she is weak against wind elemental enemies, while the wisp, a fire elemental, is strong against wind enemies). Hire Flare, and buy him a Sword and a cuirass. Also buy Ratt a cuirass. ------------------------------------------------------------------------------- Round 3 Monsters |a|b|c|d|e|f|g|h|i|j Aquan : b12, c13 ---------------------- 1 |P F P P P W W W W W 2 |P C C C P P W W W W Enemies 3 |P C C C P P G W W W 4 |P P R P P S S G W W Aya : g16, g17 6 |P P R P P S S G W W Morbi : h16 7 |R R R F P S S G P P Nadar : i17 8 |P P R R R R F P P P Pyro : h17 9 |P P W W W R R F P P (cold) 10|P P W W W W B W W W Werm : i16 11|P P W W W W B W W W 12|P P W W W W B W W W 13|P P P W W F P F F P 14|P P P P P P P P P P 15|F P P P P P P P P F 16|F P P P P P C C C P 17|F F P P P P C C C P 18|M M F P P P P P P P 19|M M F F F P P P P P Town 3 Inn: Weapons/Armor: Magic: Sword - $120 Dark - $300 Halberd - $900 Drain - $1500 Cuirass - $160 Fire - $800 Strategy: Send Ratt and Flare down the left side. Have Iris, Eldor and Dayne surround the one space just past the bridge and bring Frye and Murak behind them. Now you can just wait for the bulk of the enemy to come to you one at a time, and easily pick them off. Ratt and Flare will have an easy battle down the side where they can attack Nadar and stop him from healing other enemies. Buy Iris Drain. ------------------------------------------------------------------------------- Round 4 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Harpy : i2, j2 ----------------------------------------- Skorp : k7 1|F P F F P P P P P P P P P P F M M M M M 2|P P P P P P P F P P P P P P P F F M M F Enemies 3|P P P P F R R R R R R R R R P P P P P P 4|P C C C P P F M M F F P P R P P C C C P Aya : s4, s5 5|P C C C P M M M M M M F P R R R C C C R Kem : r5 6|P P P P P F M M M M F P P R P P P P P P Morbi : q4, q5 7|P P P P P P F M M F P P R R F F F P P P Nadar : s6 8|P F P F F R R R R R R R R F M M M F P P Rus : r4 9|F F F F F F F P P P P P F M M M M F F P Werm : q6 Town 4 Inn: Weapons/Armor: Magic: Oryon - $1400 Cape - $60 Cold - $800 Romi - $1300 Halberd - $900 Dark - $300 Rod - $110 Heal - $150 Scan - $100 Strategy: This is one of the tougher rounds. Send Iris, Ratt and Frye down, while everyone else goes up and across. Concentrate on killing one enemy at a time, and when Iris starts getting hurt, you should use the Drain spell to heal her while hurting the enemy. Don't worry, eventually you will kill everyone. Hire Oryon and buy him a Cape and a Rod. Buy Eldor the Halbred. ------------------------------------------------------------------------------- Round 5 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Aquan : i12, h13 ------------------------------------------ Siren : i13 1 |F F M M F F P P P W W W W W W W W W W W Skorp : d11 2 |P P P P P R R R P W W W F F F W W W W W Wisp : p11 3 |P C C C P R F R R B B B R R F F F W W W Wurm : d12 4 |R C C C R R W W W W W W F R R F F F F F 5 |P P P P P W W W W W W W F P R P F F F F 6 |F F P P P W W W W W W W W P R P P F F F Enemies 7 |M M F P P W W W W W W W W P R P P P P F 8 |M M F F P W W W W F F F R R R R R R R P Aya : s15, s16, s17 9 |M M F P P W W W W F F P R S S S S S R P Kem : r17 10|M F P P P W W W W F F P R S S S S S P P Morbi : r15 11|F P P P W W W W W F F P R P P P S S P P Nadar : r16 12|F P P P W W W W F F F P R S S S S S P P Pryo : q15 13|P P P F W W W F F F F P R S S S S S F P (fire) 14|P P P W W W W F F F F P R P P P F P P P Pyro : q17 15|P P P W W W W F F F F P R R R F C C C P (Water) 16|P P P P P P P P P P P P P P R R C C C P Werm : q16 17|F P P P P P P P P P P P S S P P P F F F 18|F F F F F F F F F F F G S S G P P P F F Town 5 Inn: Weapons/Armor: Magic: Cape - $60 Chant - $200 Falchion - $900 Cold - $800 Rod - $110 Fire - $800 Scan - $100 Strategy: Send Ratt straight down by himself. Send everyone else right and setup with Frye, Oryon, and Murak on the bridge in that order (left to right). Have Eldor and Dayne on n2 and o2. Put Iris and Flare on m4 and m3. Now just allow the enemy to come to you and take them out. Try to keep this formation, as it insures that each of your units can only be attacked by at most two enemies in a single round. Ratt can take his time coming around and killing off the monsters. Buy Dayne and Flare a Falchion. ------------------------------------------------------------------------------- Round 6 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Cyclo : p12 ------------------------------------------ Grivn : i9 1 |P F P P P F F F F F F F F F F F F F F F Harpy : g2, f3 2 |F C C C P P F F F F F F F F F F F F F F Siren : j10 3 |R C C C R R F F C C R R R F F F F F F F 4 |P P F F F R R R R L L L R F F F F F F F 5 |P P P F F R L L L L L L R R R F F F F F Enemies 6 |F F F R R R L L L L L L F F R R F F F F 7 |F F F R L L L L L L L L L F F R F F F F Ayn : o14, p14, q14 8 |F F F R L L L P P L L L L L F R F F F F Kem : o16, p16 9 |F F R R B B P P P P L L L L F R F F F F Madd : q16 10|F F R L L L P P F P L L L F R R R F F F Nadar : o15, q15 11|F F R L L L P P P P B B R R R R R R R F Ragar : p15 12|F F R L L L L P P L L L R R R F R R R F 13|F F R L L L L L L L L L R R R R R R R R 14|F F R R L L L L L L L L R R C C C R R F 15|F F F R R R R R R R L F R R C C C R R F 16|F F F F F F F F F F F F R R R F R R R F 17|F F F F F F F F F F F F R R R R R R R F 18|F F F F F F F F F F F F R R R R R R R F Town 6 Inn: Wpns/Armor: Magic: Elsid - $3500 Cuirass - $160 Cold - $800 Halberd - $900 Heal - $150 Sword - $120 Fire - $800 Strategy: Send Flare and Eldor straight down by themselves. Iris and Ratt go right and the rest of your team goes diagonal (This allows your healers to be in range to heal any of your units). A few Ayas and a Madd will come out to meet Eldor and Flare. Eldor and Flare will easily destroy them, as they are strong against wind elemental enemies. After all the enemies that come out to meet you are killed, bring your units in near the castle and destroy the Nadars. Now heal Iris and have her attack Ragar, using drain twice, then finish Ragar off with Flare and Eldor. Hire Elsid and buy her a Halbred and Cuirass. ------------------------------------------------------------------------------- Round 7 |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|A|B|C|D ------------------------------------------------------------- 1|P F R R R F F F F R W W W P F F F F F F F F F F F F F F F F 2|R R R R R R R F F F P W W P P P P P P P P P P P P P P P F F 3|R R R F R R R F R R R B B P P P P P P P P P P P P P P P F F 4|R R R R R R R R R P W W P P P P P P P P P P P P P P P P P F 5|R R C C C R R F F P W W P P P P P P P P P P F P P P P P P F 6|R R C C C R R F P P W W P P F P P P P P P P P P P P C C C F 7|R R R R R R R R R R W W P P P P P P P P P P P P P P C C C F 8|R R R F R R R F F R B B P P P P P P P P P P P P P P P R F F 9|R R R R R R R F F P W W P F F F F G F F F F F F F P P R P F Monsters Enemies Grivn : j5 Aya : B8, B6, A8, A7, A6 Repti : m6 Bane : C7 Wurm : i6 Kem : B7 Orkus : C8 Rus : C6 Town 7 Inn: Weapons/Armor: Magic: Cuirass - $160 Blaze - $2100 Falchion - $900 Flash - $800 Sword - $120 Heal - $150 Peace - $300 Strategy: Let the characters with the fewest tamed monsters defeat the monsters near the beginning. Next form a line in column m, and let the enemy come at you. This is an extremely easy battle since the enemy has no mages or healers, and thus the enemies cannot be healed when they sustain damage Buy Murak Blaze. ------------------------------------------------------------------------------- Round 8 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t ------------------------------------------ Cyclo : f7 1 |P P P P P F W W W W W W W W W W W W W W Golem : j14 2 |P P P P P F W W W W W W W W W W W W W W Hydra : c7 3 |P P C C C F W W W W W W W W W W W W W W 4 |P P C C C F F W W W W W W W W W W W W W 5 |P P P R F F F W W W W W W W W W W W W W Enemies 6 |F P P R P F F W W W W W W W W W W W W W 7 |F F P R R T F W W W W W W W W W W W W W Bane : s12, s13 8 |F F F T R R F W W W W W W W W W W W W W Morbi : q14, r14, s14 9 |W W W F T R R F W W W W W W W W W W W W Orkus : r12 10|W W W W F T R F W W W W W W W W W W W W Rus : q12, q13 11|W W W W W F R T F F F F F F F F F F T T Sethe : r13 12|W W W W W F R R P P P P P P P P C C C P (fire, flash) 13|W W W W W F T R R R R R R R R R C C C P 14|W W W W W W F F P P P P P T T P P P P P 15|W W W W W W W F F F W W W W W F F T T F 16|W W W W W W W W W W W W W W W W W W W W 17|W W W W W W W W W W W W W W W W W W W W 18|W W W W W W W W W W W W W W W W W W W W Town 8 Inn: Weapons/Armor: Magic: Borm - $4000 Cape - $60 Flash - $900 Cuirass - $160 Scan - $100 Sword - $120 Sleep - $500 Strategy: This is tough round. Arrange Iris, Eldor, Flare, Elsid and Dayne in a line just after the bend(column h or i). Bring your magic users and Ratt up behind them. When the enemies to come to you, concentrate on killing them one at a time, since there are two Banes who will cast Life on their friends, completely healing them at the end of each turn. After all the enemy fighters are killed, take down the Sethe before you finish off the Banes. Don't buy anything. ------------------------------------------------------------------------------- Round 9 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Evius : p11 ------------------------------------------ Golem : k13 1 |W W W W W W W S S S S S S S S R S S S S Repti : k15 2 |W W W W W W W S S S S S S S S R S S S S 3 |W W W W W W W W S S S S S S C C C S S S 4 |W W W W W W W W W S S S S T C C C S S S Enemies 5 |W W W W W W W W W S S S S S S R S S S S 6 |W W W W W W W W W S S S S S T R T T S S Bane : p4 7 |W W W W W W W W W W S S S T R R R R S S Brast : p3 8 |W W W W W W W W W W W S S R R P P R S S Madd : o4 9 |W W W W W W W W W W W S S R P P P R S S Morbi : o5, p5, q5 10|W W W W W W W W W W W S S R P P P R S T Pyro : q4 11|W W W W W W W W W W M T S R P P P R T F (Bolt) 12|F F F T T F F F F F F M M R R P M R F F Rus : o3, q3 13|P C C C P P P P P P F M M M R M M R R F 14|R C C C R R R R R R R R R R R M M T R F 15|P P P P P P P P P P P P P R T F F F R F 16|F F T T F F F F F F F G G R R R R R R F 17|W W W W W W W W W W F F F F F F F F F F 18|W W W W W W W W W W W W W F F F F F F F Town 9 Inn: Weapons/Armor: Magic: Cuirass - $160 Blaze - $2100 Sword - $120 Drain - $1500 Warblade - $1900 Frost - $3100 Heal - $150 Strategy: After the pass in the mountains, create an 'L' formation with all of your characters. Leave a 2x2 square for your enemies to attack you from, then kill them as they come to you. Eventually they will stop coming, at this point just charge through the gap with your Iris, Dayne and Elsid and finish the others off. Buy Ratt a Warblade. Buy Murak Drain and Frost. ------------------------------------------------------------------------------- Round 10 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Fenix : o8 ------------------------------------------ 1 |S R S S S S S S S S S S S S S R S S S S 2 |S R S S S S S S S S S S R R R R R R R S Enemies 3 |S R S S S S S S S S S S R R R R R R R S 4 |S R R R R R S S S S S S R R C C C R R S Arium : p5 5 |S R P P T R R R R R R R R R C C C R R S Bane : p4 6 |S R P F P P P P P T P T R R R R R R R S Brast : o4, q6 7 |S R P P P P P P M M M M R R R R R R R S Morbi : o6 8 |S R P S S P P P M M M M M P P R S S S S Pyro : q4 9 |S R P S S P P M M M M M M T P R S S S S (L7, blaze) 10|S R F M M P P P M M M M M M P R R S S S Rus : o5, p6 11|S R R M M P P P T F T F M F P T R S S S Sethe : q5 12|S S R R R R R R R R R R P P P P R S S S (fire, flash) 13|S S S R S S S S S R S R P P S S R R S S 14|S S S R S S S S S R S R P P S S T R S S 15|S S C C C S S S R R R R P P S S T R S S 16|S T C C C S S S S R S R R R R R R R S S 17|S S S R S S S S S S S S S S S S S S S S 18|S S T R T T S S S S S S S S S S S S S S Town 10 Inn: Weapons/Armor: Magic: Tyris - $3000 Cuirass - $160 Cold - $800 Sword - $120 Fire - $800 Warclaws - $150 Flash - $900 Life - $700 Strategy: Split your units up into two groups, with Iris, Flare, Dayne, Murak, Frye, and Oryon going up, while Eldor and Elsid go to the right. Stop Eldor and Elsid at the edge of the mountains, and have them wait for the enemy. Have the others use the mountains to form a 'U' shape funnel with Iris and the Healers at the center. You will probably not be able to attack with your healers this round, as your units will often be in need of healing. Also, make sure to move Iris last if anyone needs to be healed, use her as a healer instead of attacking. If noone is in need of healing, attack with Iris, using the Drain spell once in awhile to bring her HPs up. Finish off Arium last in an all out assualt with Iris casting Drain twice, followed by Dayne and Elsid attacking, then Flare and Eldor if he still isn't dead. Hire Tyris and buy her a Warclaws and Cuirass. Your army is now complete. Buy Frye and Oryon Life. ------------------------------------------------------------------------------- Round 11 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Evius : j8 ------------------------------------------ Tut : i8 1 |F F P P P P P P P P P F F B D D D D D D 2 |F F F P P P P P P P P P F B D D D D D D 3 |F F P P C C C P P P P P P F D D D D D D Enemies 4 |F P P P C C C P F P P P P T D D D D D D 5 |F P P P P R P P P P P P P T T T T T D D Morbi : e5, f5, g5 6 |F F B B R R R R R R R R R R R R T T D D (L2) 7 |F F B R R F F F F F F F F T S R S T T D Orkus : g3, g4 8 |F B S R S B F F T T F F T S S R S S T T Shad : f3, f4 9 |B S S R S S B B S S T T S S S R S S S T Werm : e3, e4 10|S S S R S S S S S S S S S S S R S S S S (L2) 11|S S S R S S S S S S S S S S S R S S S S 12|S S S R S S S S S S S S R R R R R R R S 13|S S S R S S S S S S S S R R R R R R R S 14|S S S R R R R R S S S S R R C C C R R S 15|S S S R P P T R R R R R R R C C C R R S 16|S S S R P F P P P P P T R R R R R R R S 17|S S S R P P P P P P M M R R R R R R R S 18|S S S R P S S P P P M M M P P R S S S S Town 11 Inn: Weapons/Armor: Magic: Falchion - $900 Heal - $150 Halbred - $900 Life - $700 Hauberk - $3500 Peace - $300 Warclaws - $150 Sleep - $500 Strategy: This is a nice easy battle, no mages, no healers. Split into two groups of about equal size, send one up and one left and kill the enemies. Try to send the units with the fewest tamed monsters up (Including Tyris), as there are two monsters to tame (There are only 3 monsters left after this). Buy two Hauberks, one for Iris and one for Flare. ------------------------------------------------------------------------------- Round 12 Monsters |a|b|c|d|e|f|g|h|i|j Geni : e14 ---------------------- 1 |F F F P F F F V V V 2 |F F F P F F F V V V Enemies 3 |F F F P C C C V V V 4 |F F F P C C C V V V Bane : f4 5 |F P P P R F V V V V (L7) 6 |F P P F F F F F V V Brast : e3 7 |F P E E E E E E P V Madd : g3, g4, g5 8 |F P E P P P P V E V Nadar : f3 9 |F P E P F D D P E V Sethe : f5 10|F P E P P D D P E V (flash, fire) 11|F P E P D D D P E V Shad : e4, e5 12|F P E P D D P P E V 13|F P E B E E B B E V 14|F P P P P P P P P P 15|F P P P P P P P P P 16|P P P C C C P P P P 17|P P P C C C P F P P 18|P P P P R P P P P P Town 12 Inn: Weapons/Armor: Magic: Claymore - $5800 Chant - $200 Hauberk - $3500 Drain - $1500 Warblade - $1900 Flash - $900 Life - $700 Strategy: Send a Eldor and Elsid right and have them block that side, one of them should always be strong against any enemy that attacks them. Send the rest of the group left and up, this is still an easy fight even with the Seth and Bane. If Frye and Oryon aren't level 9 yet, have them finish off the enemies, since when they get to level 9 they get huge stat bonuses (Around this point you will start having to be careful to avoid killing enemies with units that are already level 9, as that would be a waste of experience). Buy a Claymore for Iris, and a Hauberk for Dayne. ------------------------------------------------------------------------------- Round 13 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t Hydra : d21 ------------------------------------------ Tenta : d20 1 |E E E E E E E E E E E E E F F E F E F F 2 |L L L F F R R R R R R R E F F E F E F F 3 |L L L F P R R C C C R R E L L E F E F F Enemies 4 |B B B P P R R C C C R R E L L E F E F F 5 |L L L F P R R R R R R R E L L E F E F F Bane : i3 6 |L L L L F R R R R R R R E L L E F E F F (L7) 7 |L L L L L F F R R R F F E F F E F E F F Damon : i4 8 |E E E X E E E B B B E E E L L E F E F F Orkus : i5 9 |L L L L L L L P P P P F F L L E F E F F Pyro : h3 10|L L L L L L L L P P P P F L L E F E F F (L7, bolt) 11|E E E E E X X E E B B B E E E E F E F F Pyro : j3 12|L L L L L L L L L P P P F L L F F E F F (L7, frost) 13|L L L L L L L L L P P P F L L L F E F F Shad : h4, j5 14|L L L L L L L L L P P P F F L L F E F F Shad : h5, j4 15|L L L L L L L L L P P P F F F F F E F F (L9) 16|E E E E X E X X E B B B E E E E E E F F 17|L L L L L L L L L P P P F F F F F F F F 18|L L L L L L L L F P P P P F F F F F F F 19|L L L L L L L L F F P P P P F F F F F F 20|L L P F L L L L F L L P P P P P P P F F 21|L L P P L L L L F L L F P P P P P P F F 22|L L L L L L L L F F F F F P F F F V F F 23|L L L L L L L L F F F F F P F F F V F F 24|L L L L L L L F F F F F F P C C C V F F 25|L L L L L L F F F F F F F P C C C V F F 26|L L L L L F F F F F F P P P P F V V V V 27|L L L L L F F F F F F P P F F F F F V V Town 13 Inn: Weapons/Armor: Magic: Falchion - $900 Bolt - $3000 Halbred - $900 Life - $700 Hauberk - $3500 Peace - $300 Warblade - $1900 Sleep - $500 Strategy: Send Tyris to the left to take out the monster, and rush everyone else up, stopping between the first two bridges and forming a 'U'. Wait for all the enemies that will come to you, then after you kill them, move up another level and form another 'U'. The rest of the enemies except Damon should attack you, and you can easily kill them. Have Murak cast Drain on Damon, then have Iris attack him, casting Drain twice. Now finish him off with Dayne and Elsid (If they still need levels, otherwise use someone else). Buy a Warblade for Tyris, and Bolt for Murak. ------------------------------------------------------------------------------- Round 14 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t none ------------------------------------------ 1 |E F E E E E E E E E E E E E E E E E E E 2 |E F E E F F L L L L F F R R R R R R R E Enemies 3 |E V E E F F L L L L F P R R C C C R R E 4 |E F E E F P B B B B P P R R C C C R R E Bane : d14 5 |E P E E V P L L L L F P R R R R R R R E (L7) 6 |E P E E P P L L L L L F R R R R R R R E Brast : c15, d15 7 |E P E E P P L L L L L L F F R R R F F E Madd : e15 8 |E P E E B B E E E E X E E E B B B E E E Pyro : c14 9 |E P E P P P L L L L L L L L P P P P F F (L7, blaze) 10|E F E P P P L L L L L L L L L P P P P F Pyro : e14 11|E P E B B B E E E E E E X X E E B B B E (L7, bolt) 12|E P P P P P L L L L E L L L L L P P P F Shad : c13, d13, e13 13|E P C C C P L L L L E L L L L L P P P F 14|E P C C C F L L L L E L L L L L P P P F 15|E P P P P P L L L L E L L L L L P P P F 16|E B B B B E E E E E E X E X X E B B B E 17|P P P P P P L L L L E L L L L L P P P F 18|P P P P F L L L L L L L L L L F P P P P Town 14 Inn: Weapons/Armor: Magic: Cuirass - $160 Bolt - $3000 Falchion - $900 Chant - $200 Hauberk - $3500 Drain - $1500 Warblade - $1900 Life - $700 Strategy: Send Elsid and Dayne down, having one move into each of the middle water sections. This will prevent any enemies from running past you to take your castle. Have the rest of the party head left, and make sure to let your lower level units defeat the enemies. After this round your characters should have an average level of about 8. Buy two Hauberks, one for Elsid, and one for Eldor. ------------------------------------------------------------------------------- Round 15 Monsters |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t none ------------------------------------------- 1 |T T T T T T T G M M M M M M E P P P P P 2 |T R R R R R T P M M M M M T E P C C C P Enemies 3 |R R C C C R T P G G M M G P E P C C C F 4 |R R C C C R T P P G M M P P E P P P P P Brast : d5 5 |T R R R R R T P P M M G P P E B B B B E (L9) 6 |T T T R T T T P P M M G P P P P P P P P Grym : d4 7 |M M M R T P P P P P M M P P P P P P F L Madd : c5 8 |M M M R T P P P P P M M P P P P G P L L (L9) 9 |M M R R T P P P P P M M P P P M M P L L Pyro : d3 10|M G R T T P P P P P M P P P P M M M L L (L7, blaze) 11|M M R T P P P P P P P P P P P J R T L L Pyro : e3 12|M T R T P P P P P P P P P P P T R T L L (L7, bolt) 13|M T R T P P P P P P P P P P P T R T F L Pyro : c3 14|M M R T T P P P P P P P P P T R R F L L (L7, frost) 15|M G R R T T T T T T T T T T T R T L L L Sethe : c4 16|M M M R R R R R R R R R R R R R F L L L (fire, flash) 17|M M M M M G M M M M G T M M M M T F L L Sethe : e4 18|M M M M M M M M M M M M M M M M M M F L (cold, flash) Shad : e5 (L9) Town 15 Inn: Weapons/Armor: Magic: Claymore - $5800 Blaze - $2100 Falchion - $900 Bolt - $3000 Hauberk - $3500 Frost - $3000 Warblade - $1900 Life - $700 Strategy: This is without a doubt the most annoying level, there are five mages and a wizard (Emperor Grym). Take them out one at a time, and reserve Iris, Frye, and Oryon for healing. After everyone but Grym is dead, have Murak attack Grym, casting Drain with both attacks. Follow this with two more Drain spells from Iris. He should now only have 30 HP left, and be easy fodder for the rest of your units. If you were unable to buy anything earlier, do so now. ------------------------------------------------------------------------------- Round 16 |a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|A|B|C|D|E|F ------------------------------------------------------------------ 1 |W W W W W W W W W W W W W W W W W W W W W W M M M W W W M M M M 2 |W W W W W W W T W W W W W W W W W W T M M M M W W W W W T M M M 3 |W W R R R R R R R R B B P P P P P P P P M M M W W W W G T M M M 4 |W W R R R R R R R R B B P P P P P P P P P T W W W W W W W T M M 5 |W T R R W W W W W W W W W W W T P P P P P P M M W W W W W T M M 6 |W T R R W W W W W W W W W W W W T P P P P P W W W W W W W T T M 7 |W T R R W W W R R R R R W W W W T T W B B B W W W W W W W T T T 8 |W T R R R R R R C C C R R W W W G W W B B B W W W W W W W W W T 9 |W T R R R R R R C C C R R W W W W W W B B B W W P W W W W W W T 10|W T R R R R R R R R R R R W W W W W W P P P W W P T W W W W W T 11|W W W R W W W R R R R R W W W W W F F P P W W W W P W W W W W T 12|W W W R W W W W W W W W W W W W W F P P P W W W W T W W W W W T 13|W W R R W W W W W W W W W W W W W P P P P W W T T T T T T T T T 14|W W R R T W W W W F P P P W W W W P P F P W W T T T R R R R R T 15|W T R R R R B B B P P P P P B B P P P P P B B R R R R C C C R T 16|W W T T T T W W W P P P P F B B P P P P P B B R R R R C C C R T 17|W W W W W W W W W W F F W W W W W W F P P W W T T T R R R R R T 18|W W W W W W W W W W W W W W W W W W W W P W W T T T T T R T T T Monters Enemies none Bane : k9 Pyro : i8, k8 (L7) (L9, blaze) Brast : i9 Pyro : i10, k10 (L9) (L9, bolt) Jyn : j9 Shad : j8 Madd : j10 (L9) Strategy: This found should be fairly easy. Send one of your level 9 Healers up, and send the rest of the group to the west. On row 14 put Iris, Eldor and Flare. Get Murak behind them and the rest of your group farther back out of enemy spell range. Kill off the Mages that come at you, using Drain to heal Iris and Murak, and using the other healer to heal Eldor or Flare if they get hurt. After killing the Mages, regroup on the road west of the castle, while killing any enemies that come after you. Taking out Jyn is simple, first attack him with Murak, casting drain twice, then attack him with Iris, again casting drain twice. Now he should only have 32 HP, so you can easily finish him off with a couple of attacks from you other units. =============================================================================== 4. Characters =============================================================================== Start Start Start Start Name Class Elemental Found Lvl Weapon Armor Spells -------------------------------------------------------------------------- Iris Princess Earth Start 1 Estoc Cuirass Scan Murak Mage Earth Start 1 Rod Cape Flash, Scan Frye Healer Earth Start 1 Rod Cape Heal Dayne Fighter Water Start 1 Sword Cuirass ---- Eldor Lord Fire Start 1 Sword Cuirass ---- Ratt Ranger Wind Start 1 Warclaws Robe ---- Zephi Ranger Wind T1-$400 1 ---- ---- ---- Sophi Fighter Water T2-$700 2 ---- ---- ---- Flare Fighter Fire T2-$800 2 ---- ---- ---- Romi Mage Earth T4-$1300 2 ---- ---- Fire Oryon Healer Earth T4-$1400 2 ---- ---- Heal Elsid Lord Water T6-$3500 3 ---- ---- ---- Borm Fighter Fire T8-$4000 4 ---- ---- ---- Tyris Ranger Wind T10-$3000 5 ---- ---- ---- =============================================================================== 5. Character Level Charts =============================================================================== Fighter (F) Healer (H) Lvl HP MP AP DP LK SP Lvl HP MP AP DP LK SP --------------------------- --------------------------- 1 36 0 16 8 8 5 1 30 65 10 7 8 6 2 40 0 18 9 8 5 2 31 65 11 8 8 6 3 44 0 21 10 9 5 3 32 66 12 10 10 6 4 48 0 24 11 9 5 4 34 66 13 11 10 6 5 53 0 28 13 10 5 5 36 68 14 12 11 6 6 58 0 33 15 10 5 6 39 68 15 13 11 6 7 63 0 38 17 10 5 7 42 73 16 15 11 6 8 68 0 43 19 11 5 8 46 73 17 17 13 6 9 72 0 48 20 11 5 9 95 75 85 70 80 6 Lord (L) Mage (M) --------------------------- --------------------------- Lvl HP MP AP DP LK SP Lvl HP MP AP DP LK SP 1 38 0 16 10 6 5 1 25 64 1 5 12 6 2 42 0 18 11 6 5 2 27 64 1 6 12 6 3 46 0 20 12 7 5 3 30 66 1 8 13 6 4 50 0 24 14 7 5 4 33 64 1 9 13 6 5 56 0 28 16 10 5 5 37 68 2 11 15 6 6 61 0 32 18 10 5 6 42 68 2 13 15 6 7 66 0 36 20 10 5 7 47 71 2 14 15 6 8 71 0 40 22 11 5 8 53 71 2 16 16 6 9 76 0 46 24 11 5 9 59 76 3 17 16 6 Princess (P) Ranger (R) --------------------------- --------------------------- Lvl HP MP AP DP LK SP Lvl HP MP AP DP LK SP 1 32 26 18 10 10 6 1 34 0 18 6 10 5 2 35 27 21 10 10 6 2 37 0 21 8 10 5 3 38 28 25 11 11 6 3 40 0 25 9 12 5 4 41 30 30 12 11 6 4 43 0 29 10 12 5 5 45 32 35 14 13 6 5 48 0 34 11 13 5 6 50 35 38 16 13 6 6 53 0 39 12 13 5 7 55 38 44 19 13 6 7 58 0 44 13 13 5 8 60 42 50 22 15 6 8 63 0 49 14 14 5 9 65 48 56 25 15 6 9 68 0 54 15 14 5 =============================================================================== 6. Weapons =============================================================================== Name Users Cost Rating Found (Towns) ----------------------------------------------- Claymore P 5800 2 12,15 Estoc P ---- 1 Iris starts with Falchion F 900 2 5,7,11,13,14,15 Halbred L 900 2 3,4,6,11,13 Rod H/M 110 1 4,5 Sword F/L 120 1 1,2,3,6,7,8,9,10 Warblade R 1900 2 9,12,13,14,15 Warclaws R 150 1 1,2,10,11 =============================================================================== 7. Armor =============================================================================== Name Users Cost Rating Found (Towns) -------------------------------------------------- Cape H/M 60 1 4,5,8 Cuirass F/L/P/R 160 2 2,3,6,7,8,9,10,14 Hauberk F/L/P 3500 3 11,12,13,14,15 Robe R 80 1 1 =============================================================================== 8. Spells =============================================================================== Name MP Range User Target Cost Effect Found (Towns) -------------------------------------------------------------------------------- Blaze 6 3/BTL M Enemy 2100 Strong fire based attack 7,9,15 Bolt 6 3/BTL M Enemy 3000 Strong wind based attack 13,14,15 Boost 8 BTL P Self 200 Increase your next attack(2x) 1,2 Chant 1 16 P Ally 200 Target recovers upto 10 MP 5,12,14 Cold 4 3/BTL M Enemy 800 Water based attack 4,5,6,10 Dark 2 BTL H Enemy 300 Strongy reduce hit chance 3,4 Drain 8 3/BTL M/P Enemy 1500 Steal 25% of remaining HP 3,9,12,14 (even if your HP is maxed) Fire 4 3/BTL M Enemy 800 Fire based attack 1,3,5,6,10 Flash 4 3 M Enemy 900 Wind based attack 7,8,10,12 Frost 6 3/BTL M Enemy 3000 Strong water based attack 9,15 Heal 2 16 H/P Ally 150 Recover ~50% of target's HP 1,2,4,6,7,9, 11 Life 4 16 H Ally 700 Recover ~100% of target's HP 10,11,12, 13,14,15 Peace 4 BTL H Enemy 300 Block spells during fight 2,4,7,11,13 Scan 1 16 M/P Enemy 100 Determine an enemy's identity 5,8 Sleep 4 BTL H Enemy 500 Enemy falls asleep for battle 8,11,13 =============================================================================== 9. Monsters =============================================================================== Monsters' stats when you battle them --> Monsters' stats after you tame them Name Elemental HP MP AP DP LK SP Name Elemental HP MP AP DP LK SP ------------------------------------ ------------------------------------ Skorp Earth 9 0 19 8 0 0 --> Skorp Earth 11 0 25 7 0 0 Wisp Fire 9 0 19 8 0 0 --> Wisp Fire 11 0 25 7 0 0 Aquan Water 9 0 19 8 0 0 --> Aquan Water 11 0 25 7 0 0 Harpy Wind 9 0 19 8 0 0 --> Harpy Wind 11 0 25 7 0 0 Wurm Earth 10 0 20 8 0 0 --> Wurm Earth 12 0 26 7 0 0 Rapti Fire 10 0 20 8 0 0 --> Rapti Fire 12 0 26 7 0 0 Siren Water 10 0 20 8 0 0 --> Siren Water 12 0 26 7 0 0 Grivn Wind 10 0 20 8 0 0 --> Grivn Wind 12 0 26 7 0 0 Golem Earth 12 0 21 9 0 0 --> Golem Earth 14 0 27 8 0 0 Evius Fire 12 0 21 9 0 0 --> Evius Fire 14 0 27 8 0 0 Hydra Water 12 0 21 9 0 0 --> Hydra Water 14 0 27 8 0 0 Cyclo Wind 12 0 21 9 0 0 --> Cyclo Wind 14 0 27 8 0 0 Tut Earth 15 0 23 9 0 0 --> Tut Earth 17 0 29 8 0 0 Fenix Fire 15 0 23 9 0 0 --> Fenix Fire 17 0 29 8 0 0 Geni Wind 15 0 23 9 0 0 --> Geni Wind 17 0 29 8 0 0 Tenta Water 15 0 23 9 0 0 --> Tenta Water 17 0 29 8 0 0 **All monsters give $100 and 4 exp =============================================================================== 10. Enemies =============================================================================== Name Class Elem. Lvl HP MP AP DP LK SP Wpn Armr $$$ Spells ------------------------------------------------------------------------------ Arium Warlord Fire 9 85 0 79 25 10 5 Fal Hbrk 775 Aya Ranger Wind 1 34 0 18 6 10 5 Wcl Robe 175 Bane Healer Earth 1 30 Inf 10 7 8 6 Rod Cape 175 Heal, Sleep, Peace 7 42 Inf 16 15 11 6 Rod Cape 625 Life, Sleep, Peace Brast Fighter Fire 7 63 0 38 17 10 5 Fal Hbrk 625 9 72 0 48 20 11 5 Fal Hbrk 775 Grym Wizard Earth 9 89 Inf 1 28 26 6 Rod Cape 775 Blaze, Bolt, Frost Jyn Emperor Earth 9 98 0 97 30 12 5 --- ---- 775 Kem Ranger Wind 4 43 0 29 10 12 5 Wbl Robe 400 Morbi Fighter Fire 1 36 0 16 8 8 5 Swd Robe 175 2 40 0 18 9 8 5 Swd Robe 250 Madd Ranger Wind 7 58 0 44 13 13 5 Wcl Cuir 625 9 68 0 54 15 14 5 Wbd Hbrk 775 Nadar Healer Earth 1 30 Inf 10 7 8 6 Rod Cape 175 Heal, Dark Pyro Mage Earth 1 25 Inf 1 5 12 6 Rod Cape 175 1 Elemental spell 7 47 Inf 2 14 15 6 Rod Cape 625 1 Str. Elem. spell Orkus Lord Water 5 56 0 28 16 10 5 Hbd Cuir 475 Ragar Warlord Wind 9 67 0 59 16 13 5 Wcl Robe 775 Rus Lord Fire 5 50 0 24 14 7 5 Hbd Cuir 475 Sethe Mage Earth 6 42 Inf 2 13 15 6 Rod Cape 550 2 Elemental spells Shad Fighter Water 7 63 0 38 17 10 5 Fal Hbrk 625 9 72 0 48 20 11 5 Fal Hbrk 775 Werm Fighter Water 1 36 0 16 8 8 5 Swd Cuir 175 2 40 0 18 9 8 5 Swd Cuir 175 ** All enemies give 4 exp =============================================================================== 11. Game Dialog =============================================================================== This section contains all the dialog throughout the game --------------------------------------- Scroll read at the start of a new quest --------------------------------------- "For nearly a century peace rigned over the continent of Tyramus. A peace that was maintained by the four elemental crystals of the kingdom of Arliel. A peace that ended when king Lawrence of Arliel and his knights fell victim to the invading hordes of the Jyn empire. Led by emperor Grym, the Jyn legoin sought to dominate Tyramus by using the four crystals to their own advantage. But to their dismay, there were only three crystals to be found. It wasn't long before Grym realized that Iris, Princess of Arliel, was also missing. Seething with rage, he sent his men forth in search of the Princess and the lost crystal." ------------------------------- Characters' reasons for joining ------------------------------- Zephi: "Your father, King Lawrence, once saved me from the gallows. I'd like to return the favor by helping you." Sophi: "I must avenge my brother who fell victim to the evil forces of Jyn. Please let me join you." Flare: "You may not remember me, your highness, but I once served as a holy knight in your father's Army. Please let me join you." Romi : "I am an apprentice to Marlik, the sorceror supreme. you won't regret having me by your side...." Oryon: "It took you long enough to find me! How do you hope to win without me, the finest healer in Arliel?!" Elsid: "I've crossed the desert to join your cause. Please let me help you save Myses from the hordes of Jyn!" Borm : "I am but a humble peasent who wishes to see our land freed from the clutches of the evil Jyn" Tyris: "Let me give you a hand, your highness, without me, you don't stand a chance against the Jyn!" ----------- Town Dialog ----------- +--------------------------------+ | FT (Fortune teller, costs $10) | | LH (House on the left side) | | RH (House on the right side) | +--------------------------------+ Town 1 FT: "I am here to tell you of the enemy. For now, worry not. Victory is well within your grasp." LH: "I hope I live to see the day when the legions of the Jyn army are drawn forever from our land!" RH: "Our thanks to you! Now that the Jyn army threatens us no more, we need no longer live in fear." Town 2 FT: "I see a mage and healer among the enemy..." LH: "Three of the four crystal of Arliel have been stolen by the Jyn. We're doomed if they ever find the last one." RH: "Be wary! Even now the Jyn legions are combing the land in search of you and the last crystal." Town 3 FT: "Beware the masters of fire and wind." LH: "A monster will serve you once it's been tamed. But they don't get along with mages or healers." RH: "It seems that the monsters appeared just about the same time the crystals fell into the hands of the Jyn." Town 4 FT: "The enemy hopes to lay siege on the castle. It's up to you to stop them." LH: "Few realize that it was the crystals that protected our lands from the monsters." RH: "Jyn soldiers are hidden from view by the mystic power of emperor Grym." Town 5 FT: "Wise are those who fear the winds." LH: "I just heard that the land of Pron has fallen before a masive army." RH: "Its rumored that the Jyn warlords are protected from most magic spells by a power beyond comprehension." Town 6 FT: "Winds! I see winds!" LH: "Should you ever face one of Jyn's mages, make sure you check what spells he can cast." RH: "Tamed monsters won't recover their hit points unless you clear the current stage." Town 7 FT: "Two healers will stand in your way to victory." LH: "Keep an eye on your magic points when using your spells." RH: "Somebody's got to recover the crystals or we'll never be rid of the monsters." Town 8 FT: "You will journey to Myses where fire rules the desert." LH: "Remember the key to victory depends on how you use the elements to your best advantage." RH: "It's getting where you can't leave a town without running into a monster!" Town 9 FT: "Even the brave tread warily across the flames." LH: "I'll bet you didn't know that tamed monsters can be used in battle!" RH: "I used to serve in the Jyn army. But when I learned how evil the emperor was, I deserted my post." Town 10 FT: "I see a castle in the mind of an enemy soldier." LH: "Unbelievable! You defeated general Pyro?! Well now, maybe things will return to normal around here!" RH: "Anybody can beat a wisp!" Town 11 FT: "Victory depends on how you take advantage of your terrain." LH: "This used to be a nice place before the monsters appeared!" RH: "Not even women and children are safe from the evil hordes of Jyn!" Town 12 FT: "Water could turn the tide of the war...." LH: "The young men of our town have all gone off to battle the Jyn army." RH: "I pray that my brother will soon return from battle." Town 13 FT: "I see the forces.... They are converging on a castle." LH: "How did you ever get past the Jyn army and reach this town?!" RH: "Even if you get the crystals back, there'll be no peace until emperor Grym is defeated." Town 14 FT: "Mage, Mages everywhere!" LH: "You're not really going to storm the enemy stronghold, are you!?" RH: "There's not a monster in sight ever since you got the crystals back." Town 15 FT: "It appears that Jyn is more then just the name of the empire! It's an evil entity that seeks to enslave us! It must be stopped!" LH: "You're the one who put an end to Emperor Grym and his invasion, aren't you?" RH: "I don't undestand it. I know that Emperor Grym has been defeated. Yet, I feel there's something..." -------------------------------------- Scroll read after completing the quest -------------------------------------- "Minstrels sing of an age long past. Of four magic crystals and a land that prospered under the rule of a gentle queen. The songs may be forgotten, but the tale remains the same. Such is the stuff of legends...." =============================================================================== 12. Credits / Copyright =============================================================================== *Credits* Robert Paulson - Assisted with organizing and formating this walkthrough. Roland Flordes - Finding an error in the walkthrough section. *Copyright* This walkthrough is for Crystal Warriors, produced by Sega. This walkthrough is solely intended for public use and may only be used for non-profit purposes. It cannot be reproduced, retransmitted, or rewritten in any other form except by the notice of the author. This means that you may put this walkthrough on your web site if you -> 1) Send me an email asking for my permission. 2) Once my permission is granted you give credit to the author, me, James Paulson, and DO NOT ALTER this walkthrough in any form. -> Crystal Warriors is copyright of Sega -> Sega Master System (tm) is a registered trademark of Sega This Crystal Warriors FAQ Copyright 2003, 2005, 2006 by James Paulson