******************************************************************************* ----------------- C O L U M N S ----------------- Game Gear FAQ, Version 1.4 Last Updated - 11/06/2004 By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2003 Matthew Reynolds. All rights reserved. ******************************************************************************* Legal Notice ------------ The ONLY sites that may have this FAQ and all my other FAQs are the following.. http://www.gamefaqs.com http://www.neoseeker.com http://faqs.ign.com/ http://www.cheats.de http://www.cheathappens.com You will find the latest versions here. If you DO see this FAQ on a site other than those above, then please contact me straight away. Contact Details --------------- If you see a fault of ANY kind or you want to contribute some data to me, then either email me at crazyreyn_faqs@hotmail.com OR speak to me on MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn. If you are emailing me, then please have the subject title as 'Columns FAQ' or something similar, otherwise it will not be opened. Full credit will be given in due course. =============================================================================== INTRODUCTION =============================================================================== Hello and welcome to the Columns FAQ. This is a short FAQ on how to play the game, some advice and strategies and what the modes are. I hope this FAQ will help you in some way. Thank you for reading. =============================================================================== TABLE OF CONTENTS =============================================================================== 1. Version History 2. Game Overview 2.01. Basics 2.02. Controls 3. One Player 3.01. Original 3.02. Flash 4. Versus 5. Hints and Tips 6. FAQ's 7. Conclusion and Special Thanks =============================================================================== 1. VERSION HISTORY =============================================================================== Version 1.4 - 11/06/2004 ------------------------ Updated the FAQ with a less bulky format, which lessons the FAQ size. Also added some bits and bobs around the FAQ. Version 1.3 - 20/8/2003 ----------------------- Updated the list of sites that can host the FAQ; changes the Conclusion and Special Thanks section; and corrected some errors here and there. Version 1.2 - 10/6/2003 ----------------------- ANOTHER change in format! This time I think this format is gonna stay this way, me thinks me likes it. If you have any comments about, contact me and we will duke it out. I have also put some of the basic stuff (controls, basics) into a 'Game Overview' section. Version 1.1 - 30/5/2003 ----------------------- Format Change. Version 1.0 - 22/5/2003 ----------------------- The first version of the FAQ, with everything completed. =============================================================================== 2. GAME OVERVIEW =============================================================================== This section is just a look over all things in the game without going too in-depth. ------------ 2.01. Basics ------------ Columns is a basic puzzle game that's similar to Tetris. Columns of different coloured or shaped blocks fall from the top of the screen, and you can change the order of these blocks as they fall. When that column rests on the bottom or above another column, you take control of another column that will fall. The aim is to match up three or more of the same shape or colour blocks, either vertically, horizontally, or diagonally. When you have, they will disappear and points will be added to your score, and the blocks you just got rid of adds to your block total. The blocks above then fall down to rest where the old ones were. The longer you play the higher the levels get - the higher the level, the faster the columns will fall. You will keep on going until the blocks the reach the very top of the screen, and when that happens, its game over. ------------ Magic Column ------------ Once you have made 300 blocks disappear, then you will get a magic column. This is a special column that when it lands on a block, all those of the same type are destroyed on the screen , regardless of location. For example landing the magic column on a red block clears the screen of red blocks. ------------------------ Changing the Block Order ------------------------ There are two ways to change the block order using the two buttons. Using button I you can cycle the blocks upward, and using button II you can cycle the buttons down. Here are some diagrams to show this - By pressing BUTTON I twice... ## -- == -- ---> == ---> ## == ## -- By pressing BUTTON II twice... ## == -- -- ---> ## ---> == == -- ## -------------- 2.02. Controls -------------- Being a puzzle game, there isn't a lot to the controls... D-Pad - Move Columns / select different menu items Button I - Changes block order upward Button II - Changes block order down =============================================================================== 3. ONE PLAYER =============================================================================== There are two modes within One Player. The Original and Flash modes. -------------- 3.01. Original -------------- This is the main mode of Columns where you play for points. Options ------- Before you start your game, there are a number of options that you can alter as you please. You will be asked this every time before you play. To change use the D-pad, then to proceed to playing the game press any button. Top Score: This is your top score. Sadly they are not saved onto the cart, so when you switch the game off your scores are erased. Difficulty: You can change the difficulty here. You can change it to either EASY, NORMAL, or HARD. The difference between each one is that with EASY there will be a range of 4 blocks, with NORMAL a range of 5, and HARD a range of 6. Level: This changes the speed that the blocks come down at. You can set it from 0 to 9 where 0 is very slow and 9 is lightning fast. Sound: There are three different music tunes you can have while you play. Pick either A, B or C. Blocks: Change the types of blocks you play with. You can choose from - Blocks Gems Playing Card Symbols Dice Fruit The game doesn't change based on your choice. Although I think the Blocks are easiest to play with as they are simple block designs that are only different in colour. Game Screen ----------- This is the game screen when you play. +--------------------------------+ 1 - The area of play. | | | ______ | | | | | 2 | | 2 - Shows what column is coming next | | | |______| | | | | ___ | 3 - How many points you got just for | | | |_3_| | getting a combo | | 1 |__________| | | |____4_____| 4 - Displays your score | | |__________| | | |____5_____| 5 - Displays how many blocks you got rid | | | | of | | |__________| | | |____6_____| 6 - Displays the level that you are on +--------------------------------+ ------------ 3.02. Flash ------------ In this mode, you have several rows of blocks to begin with and a flashing block that's in the bottom row. This block flashes and is a colour, just like any other block. You have to work your way down to this block and destroy it, then you win that game. Options: Before you start your game, there are a number of options that you can alter as you please. You will be asked this every time before you play. To change use the D-pad, then to proceed to playing the game press any button. Best Time: This is your best time that you got destroyed the flashing block with. Sadly they are not saved onto the cart, so when you switch the game off your best time is erased. Difficulty: You can change the difficulty here. You can change it to either EASY, NORMAL, or HARD. The difference between each one is that with EASY there will be a range of 4 blocks, with NORMAL a range of 5, and HARD a range of 6. High: This is how high the columns are when you begin. The lowest us 2, and the highest is 9. Sound: There are three different music tunes you can have while you play. Pick either A, B or C. Blocks: Change the types of blocks you play with. You can choose from - Blocks Gems Playing Card Symbols Dice Fruit The game doesn't change based on your choice. Although I think the Blocks are easiest to play with as they are simple block designs that are only different in colour. Game Screen ----------- This is the game screen when you play. +--------------------------------+ 1 - The area of play. | | | ______ | | | | | 2 | | 2 - Shows what column is coming next | | | |______| | | | | | 3 - Displays the amount of time that you | | | | have played for | | 1 | | | | | | 4 - Displays the level that you are on | | | | | | | ___ | | | | |_3_| | | | |__________| | | |____4_____| +--------------------------------+ =============================================================================== 4. VERSUS =============================================================================== I haven't actually played a two player with a friend, so the only information that I can provide is that from the manual. If you have played this in versus mode and have further information then please email me details about this and I will add it into the FAQ. Versus mode allows you to play against an friend. You will need a Game Gear each, a copy of Columns each, and a link cable. You can play both original and flash games in versus mode; however the twist is that you can add horizontal lines onto your opponents screen by destroying blocks. If you clear four blocks or two columns disappear then you add a single line to your opponents screen; if you clear five blocks or three columns disappear then you add two lines to your opponents. ALSO you don't just add a line your shift it from your side to theirs (so if you have 3 lines and they have 1, then you both have 2 as you shifted one of yours to their side). The column that is falling also will disappear when a line is added. =============================================================================== 5. HINTS AND TIPS =============================================================================== -------------------- Basic Hints and Tips -------------------- • When you are picking your options, pick a block type that you can easily identify when you are combining during game play. • When you are more experienced at playing, try more complex combos to get higher scores (see the section below). • Keep a close eye on what is coming next, so you can organise what can go where in a more suitable way. • Don't panic - especially later on when the levels increase. Also, unless you are very good, keep combos simpler in the later levels. • Playing on higher levels means you get more points. • Most of all, practice makes perfect. But if no one is perfect, why practice? Hmmm. OK - the more you play, the better you get, just like in any game. Especially puzzle games... ;) ---------------------------------------- Getting more than three blocks per combo ---------------------------------------- You can get combos that are more than three blocks. They don't have to be in a direct line either, they can stray from the line itself. If there are two blocks leading from a block, that's a combo - if one of them blocks has another two coming from it, it adds to the combo. Confused? ASCII time. These are standard three in a line combos - __ __ __ __ __ __ |__| |__|__|__| |__|__ __|__| |__| |__|__ __|__| |__| |__| |__| As you can see, each one of these blocks is connected to two others. That's how the game recognises a combo. So you could have more than one block connected to two others, and if you do, you get a bigger combo, meaning more blocks are cleared and you get a better score. Here is a few examples - __ __ __ __ __ __ |__|__|__|__ |__|__|__| |__|__ __ |__|__ |__|__|__ |__|__|__| |__| |__| |__| |__| So when you playing, keep this in mind to get higher scores. =============================================================================== 6. FAQ'S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. Why do my scores / times not saved!? A. This game does not have battery backup, meaning that when you switch it off your scores and times are gone. Forever. Its a shame really... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How do I play Versus mode? A. You need an extra game gear, an extra copy of Columns and a link cable. Seeing as this game is now fairly old, getting these items might be a tad tricky and could prove expensive... but if you still want to go for it, then I recommend something like eBay. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. Are they any secrets or Easter Eggs or anything? A. Yes there is. You can get an Alternate Ending. To see this alternate ending, Start a new game in flash mode that is on normal difficulty and the height at normal. Now quit the game after the demonstration mode to see the alternate ending. Thanks to havok6188 for submitting this in the codes section of GameFAQs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== 7. CONCLUSION AND SPECIAL THANKS =============================================================================== If you could, please either ask me questions, suggestions, comments or contributions at crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some feedback. Thank you for reading. Thanks to havok6188 for submitting the Alternate Ending in the codes section of GameFAQs. Thanks to CJayC, IGN, Neoseeker, and the lot at the FCB. Thanks to Defcon999, SayainPrince, djg40, namod65 and strawhat for their help and opinions about this new shorter format. Thanks guys! If I have forgotten you, then please contact me and I'll fix your name up here! ------------------------------------------------------------------------------- C R A Z Y R E Y N - http://www.gamefaqs.com/features/recognition/27600.html ------------------------------------------------------------------------------- By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. Copyright Notice ---------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ======== END OF DOCUMENT ========