MMMMMM iMMMMMMMMMMMMMMMMMMMMM MMMMM MMMMMM ZMMMMMM MMMMMM MMMMMM MMMMMMMMMMMMMMMMMMMMMMMMM; MMMM MMMMMM MMMMMM MMMMMM MMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMa MMMMMM MMMMMM rMMMMMX MMMMMM iMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MM MMMMMZ MMMMMM MMMMMM MMMMM7 MMMMMMMZ MMMMMM MMMMMM MMMMMM MM MMMMMM MMMMM. MMMMMM rMMMMM, MMMMMM rMMM MMMMMM MMX MMMMMM MMMMMM MMMMMM MMMMM MMMMMM 0 MMMMMM MMMMMM MMMMMM 8MMMMM, MMMMMMMM MMMMMM2 MMMMMMM iMMMMM MMMMMM MMMMMM 8MMMMMMMMM :MMMMMMi MMMMMMM MMMMMM MMMMM; MMMMMM MMMMMMMMMMMM MMMMMMMM BMMMMMM0 MMMMMM MMMMMM MMMMM8 0MMMMMMMMMMMMM iMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMi MMMMMM MMMMMM MMMMMMMMMMMMM@ MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMM MMMMM. MMMMMM MMMMMMMMMMMMMB MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMM MMMMMM iMMMMMS MMMMMMMMMMMMMZ MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMM MMMMMZ MMMMMM E X T R E M E G R A C I N G ================================================================================ ========================= ASCII ART by Goldenboy1 ========================= ================================================================================ ================================================================================ GAME: XG3: EXTREME-G RACING SYSTEM: PLAYSTATION 2 FORMAT: WALKTHROUGH / FAQ CREATED BY: BRIAN TAYLOR CONTACT ADDRESS: bmtaylor[AT]msgplus[DOT]net CREATOR INFO: [http://www.gamefaqs.com/features/recognition/36435.html] FIRST VERSION: 13th September 2003 LATEST UPDATE: 21st August 2005 WALKTHROUGH VERSION: - 100.0 [Final] The most recent version will always appear on the following address [http://www.gamefaqs.com/features/recognition/36435.html] ================================================================================ ================================================================================ =================== CONTENT SEARCHING =================== ================================================================================ To make life easier for everyone who uses this guide, I have added a reference number to each section to allow easy searching for specific information. 1. Open the "FIND" box by holding [CTRL] + [F] (Default command for notepad). 2. Enter the reference number next to the section you want to read about. 3. Click on "FIND NEXT" again to take you straight to the section you require. Check the reference numbers below for further information. ================================================================================ =================== TABLE OF CONTENTS =================== ================================================================================ -0.01 WHERE TO FIND THIS GUIDE/FAQ -1.00 INTRODUCTION -2.00 GAME CONTROL SYSTEM -3.00 TEAMS -3.01 PALUS -3.02 TERRANOVA -3.03 PHASE ONE -3.04 VIXEN -3.05 TALON -3.06 STARCOM -4.00 SPEED CLASSES -4.01 250G -4.02 500G -4.03 750G -4.04 1000G -5.00 LEAGUES -5.01 LITHIUM -5.02 RUBIDIUM -5.03 CEASIUM -5.04 FRANCIUM -6.00 TRACKS -6.01 MUON HARBOR -6.02 VERDEGRAND -6.03 CRYSTALARIA -6.04 ATRADIATOSHI -6.05 SIRIS CANYON -6.06 OCEANIA -6.07 TUNDARIA -6.08 MEGALOPIS 7 -6.09 PASIPHAE 6 -6.10 PION 6 -7.00 WEAPONS & UPGRADES -7.01 MINI-GUN -7.02 ENGINES -7.02a 250G -7.02b 500G -7.02c 750G -7.02d 1000G -7.03 ROCKETS -7.04 REAR BLASTERS -7.05 HEAT SEEKERS -7.06 DESTABILIZERS -7.07 LEECH -7.08 MICRO MINES -7.09 E.M.P. -7.10 FLASH MORTAR -7.11 REAR TURRET -7.12 RAILGUN -7.13 AMMO BANK -7.14 WEAPON SCOOP -7.15 SHIELD SCOOP -7.16 SHIELD BOOST -8.00 CODES & SECRETS -8.01 GENERAL TIPS -8.02 UNLOCK ALL TRACKS -8.03 DOUBLE RACE WINNINGS -8.04 FREE MONEY -8.05 INFINITE AMMUNITION -8.06 INFINITE SHIELDS & TURBO -8.07 AUTOMATIC CAREER WIN -8.08 EXTREME LAP CHALLENGE -9.00 THE FINAL WORD -9.01 CREDITS & ACKNOWLEDGEMENTS -9.02 UPDATES -9.03 COPYRIGHT AND LEGAL ================================================================================ ============================================ 0.01 WHERE TO FIND THIS GUIDE/FAQ ============================================ ================================================================================ Gamefaqs, the best place for Walkthroughs/Guides/FAQs [http://www.gamefaqs.com] Any other website that wishes to display this guide is free to do so, as long as the following 2 points are observed: 1. You are free to display this guide without prior permission as long as none of the information contained in this guide is altered. The ONLY exception to this is ANY website that requires either a paid subscription or MULTIPLE pop- up adverts. 2. If you do display this guide, at least do me the common courtesy of sending me a link of your website homepage, as well as a direct link to the page displaying this guide. ================================================================================ ============================ 1.00 INTRODUCTION ============================ ================================================================================ Welcome to my FAQ/WALKTHROUGH for XG3: Extreme-G Racing. This is the third game in the series, with the previous games coming out on the Nintendo 64. Having not owned an N64 I didn't see what these games were like, but opinions about them vary from being downright awful to the best thing since sliced bread. But we're not here to discuss those game, we're here to assist you through XG3 on the PLAYSTATION 2. The basic idea of the game hasn't changed since the original XG, which is to ride as fast as possible on a specially designed cycle which is capable of reaching, quite literally, supersonic speeds and beyond, around some of the most mind bending and testing circuits ever conceived and built. This game has 6 teams with 2 riders per team, thus meaning that once you take over the role of one rider, you will have 11 other opponents all with the same overall goal as you which is to be the best! In order to prove to yourself and these upstart riders that YOU are the best will require a combination of driving, speed & weapons accuracy as you attempt to not only win every race you enter, but add a bit of fun by destroying your opponents cycles, thereby ensuring that they don't finish the race and don't earn any money. XG3: EXTREME-G RACING. LIVE. EARN. BURN. ================================================================================ =================================== 2.00 GAME CONTROL SYSTEM =================================== ================================================================================ ================================ Control Legend [PLAYSTATION 2] ================================ [X] = Cross [S] = Square [T] = Triangle [C] = Circle LAS = Left Analog Stick The control system of XG3 can be tailored to suit your personal preference, but the default controls are: [X] = Accelerate Simple. This is your GO button. Don't let it go unless you want to slow down (why would you want to do a stupid thing like that!?). [T] = Rear View Want to see where your opponents are? Use this to look behind you. Not a good thing to do if you're travelling at 750Mph on a tight turn though. [S] = Fire This will fire the currently selected weapon. You can only start shooting once a ghostly voice states "SYSTEMS ACTIVE". [C] = Turbo Want to streak ahead of the guys in front, this is the way to do it. Once again it cannot be used until the voice says "SYSTEMS ACTIVE". L1 = Weapon Down If you have several weapons installed on your bike, this will cycle through the weapons choices in a Clockwise direction. L2 = Left Air Brake This will deploy the left air brake. These can be useful for assisting you round a corner. Be aware that using them scrubs off a ton of speed in doing so. Use with care. R1 = Weapon Up Same as the Weapon Down option, this will cycle through the installed weapons but in an Anti-Clockwise direction. R2 = Right Air Brake Exactly the same as the Left Brake, except it is on the right hand side. LAS = This is your control input for steering the bike you are riding. You can also use the D-Pad but I've found the Analog Stick to be much more responsive when going at high speed. SELECT = Change Camera There are just two camera options in this game, Cockpit or Far. Cockpit will put you right in the heart of the game but it makes playing slightly harder as you don't get the same distance or width of vision as you would get from the Far camera, which sits above and behind the bike, so you are looking at yourself as well as much further into the distance. START = Pause Menu Need a break while you're flying by at 1000+ Mph? Press this and everything will stop while you massage that numb Playstation Thumb back into life. ================================================================================ ===================== 3.00 TEAMS ===================== ================================================================================ As all the teams ride the same style of bike, it matters very little about what team you pick, and then what rider you select. At the end of the day the defining factor is the person holding the controller. ========================================= 3.01 PALUS (Green/White Bikes) ========================================= Welcome to Palus. It has been over 20 years since Palus' visionary Gabriel Artimus, conceived and designed the Graviton Drive. Since that day, many have imitated but none have surpassed the elegance and fluidity achieved by Palus's manufacturing. Our technology can be found in most household products, from the early Sentivacuum cleaning models through to the luxurious Graviton 8000 ground cruiser. Palus is proud to be a sponsor and participant in the Extreme-G Racing Tournaments. Palus: let the mind improve the soul. ============================================ 3.02 TERRANOVA (Red/Yellow Bikes) ============================================ Speed. Glamour. Excitement. These three words encapsulate Extreme-G racing. And these three words describe perfectly the ethos here at TerraNova. We deliver the racing experience that everyone adores - high production values, mass media coverage, incredible exhilaration. These are the things that make TerraNova the number one choice for racing fans. Be a part of that team - live the dream. ============================================= 3.03 PHASE ONE (Blue/Purple Bikes) ============================================= "What drives a man to risk everything in search of glory?" This was the question posed to Phase One's team manager ten years ago by the head of Lunar Industries. Lunar was looking to raise their corporate profile, at any cost. As a result, Phase One graduated from the lower racing leagues to the premier level of racing -Extreme-G. We pride ourselves in being the most prominent, exciting and controversial racing team on the circuit. We risk everything in search of glory. Phase One is a subsidiary of Lunar Industries. ====================================== 3.04 VIXEN (Blue/Red Bikes) ====================================== Formed in 2218, Vixen is proud to be the only XG team fully staffed by women. Psychological tests have proven the female mind to be not only more capable of digesting information than the male, but also a small percentage faster. As such, we believe our drivers have an edge over the competition. Elegant and sophisticated is our motto - join the team that has evolved. Vixen is an equal opportunity employer. =========================================== 3.05 TALON (Orange/Purple Bikes) =========================================== Privately funded by three high-profile CEOs, Talon is, and will always be, the most profitable racing group on the Extreme-G circuit (XG financial report, 2230). We have no boundaries when it comes to victory. We have no boundaries when it comes to design. We have no boundaries when it comes to engineering. We will use the best drivers and we will push the rules to their limit. We require nothing but complete dedication from our workforce. This is why we win. Talon: there are no boundaries. ========================================== 3.06 STARCOM (Grey/Black Bikes) ========================================== Thank you for showing an interest in Starcom. A privately funded team, Starcom shies from the hype and publicity surrounding the Extreme-G Racing League. Nevertheless, in the interests of the group we are seeking new talent to join our world class racing team. We seek only experienced drivers looking for a new adventure. With Starcom, you will see the world like you've never seen it before. N.B. This team will only become available once you beat the 1000G Francium League. ================================================================================ ============================= 4.00 SPEED CLASSES ============================= ================================================================================ Speed is the only thing that matters in this game, and as such there are multiple speed classes that you earn entry into if you manage to earn enough money to buy your ticket into the next class. The overall rule for the game is SPEED, SPEED, SPEED! Whenever you have cash available then put it towards a new engine. You can get 3 engine upgrades per class. ==================================================== 4.01 250G CLASS Laps Per Race: 2 ==================================================== This is where it all starts, and this league offers free entry as it's the first one. You won't go at lightning speeds within this league so it gives you more time to respond to anything that happens on the track. Be fully aware that because you are travelling slower, it will be easier to target someone ahead of you but the AI riders will also have just as long to target you, so this league requires a certain amount of defensive driving as well as all out speed. Don't worry about fitting your bike out with a huge selection of weapons, as all the other riders only have the cannon fitted as default and very rarely buy additional weapons. Your FIRST PRIORITY is to buy more powerful engines as soon as you have any money to spend. The engine sizes for this class are 300, 350 & 400G capacity. Further details can be found in the WEAPONS & UPGRADES section. SCORING Below is the list of what you score for each place during a race, as well as the entry fee required to progress onto the next league. Lithium is marked down as FREE as it is the first league and doesn't require any entrance fee. 1ST: 12000 2ND: 10000 3RD: 8000 4TH: 6000 5TH: 4000 6TH: 2000 7TH: 1000 LITHIUM 250: FREE RUBIDIUM 250: 25000 CAESIUM 250: 61000 ==================================================== 4.02 500G CLASS Laps Per Race: 3 ==================================================== Logic would say that if the class speed is doubled, then the speed would be doubled. Not so, I'm afraid. The chances to wipe out your opponents become much smaller though, as not only has your speed increased but the arsenal of weapons on the other bikes has jumped to deadly measures. Most of them will be fitted out with Micro-Mines and Rear Blasters (See WEAPONS & UPGRADES section for more details), as these can spring a nasty surprise on an unsuspecting rider. Even though you may want to kit your bike out with as much weaponry as possible, the rule from the 250G Class still applies, UPGRADE YOUR ENGINE as soon as possible. There's no point in having the weapons if you can't catch the guys ahead of you, so where possible keep clear of the sights of the other riders and rely on all out brute force from your bike to triumph here. You can break the sound barrier at 740 (I assume MPH) in this class as well, but it is best to try this with a very long straight section of track. Muon Harbour is a good track for the less experienced riders to do it on as it doesn't require much to get round that is first place. The engine sizes for this class are 550, 600 & 650G capacity. Further details can be found in the WEAPONS & UPGRADES section. SCORING Below is the list of what you score for each place during a race, as well as the entry fee required to progress onto the next league. 1ST: 18000 2ND: 15000 3RD: 12000 4TH: 9000 5TH: 6000 6TH: 3000 7TH: 1500 LITHIUM 500: 97000 RUBIDIUM 500: 145000 CAESIUM 500: 199000 ==================================================== 4.03 750G CLASS Laps Per Race: 3 ==================================================== This is a level that only truly experienced riders can lay claim to getting to. Breaking the 740MPH barrier is extremely easy here. Be fully aware that your targeting time has gone right out the window, as no straight piece of track seems to last long enough to take advantage of it. If you insist on getting weapons then I would suggest items like the E.M.P., Micro Mines, Rear Blaster or Destabilizer as they can be deployed without the need to get a clear shot at anyone. Turning becomes a work of art here, as even the easiest bends seem to become almost impossible to negotiate. Small jumps that you took for granted in the slower classes now become huge hazards that can send you outside of the boundaries of the track and retire you from the race in the blink of an eye. Extreme care and attention is required to compete and SURVIVE in this class. The engine sizes for this class are 800, 850 & 900G capacity. Further details can be found in the WEAPONS & UPGRADES section. SCORING Below is the list of what you score for each place during a race, as well as the entry fee required to progress onto the next league. 1ST: 27000 2ND: 22500 3RD: 18000 4TH: 13500 5TH: 9000 6TH: 4500 7TH: 2250 LITHIUM 750: 253000 RUBIDIUM 750: 330000 CAESIUM 750: 411000 ===================================================== 4.04 1000G CLASS Laps Per Race: 4 ===================================================== YES. All that hard work, the sleepless nights and the RSI from hours (nay, days) of playing has finally paid off. You are now at the pinnacle of Extreme Gravity Racing. By now you will know the tracks backwards with your eyes closed, and have reactions times that would startle most 'normal' people. You now eat instant coffee out of the jar as it's to slow to wait for the kettle to boil to make it in a mug. This is Extreme-G Racing at its QUICKEST & DEADLIEST. What was previously a long straightaway is now just a 10 yard long strip of road that just links up the next turn from the last one. The smallest of gaps now turns into the biggest of launch pads to shove you off the track, even more so then on the 750G class. Breaking that 740MPH sound barrier is now commonplace, and doesn't even require any additional speed from your turbo boost. Don't even try to purchase any weapon that requires the slightest bit of aiming as it will be a huge waste of money. As always make sure that you upgrade your engine pod as soon as you have money to burn, as every bit of speed that you can gain could be the difference between finishing, or being finished! The engine sizes for this class are 1100, 1250 & 1500G capacity. Stick with the weapons from the 750G class, although you may be better served by purchasing things like weapon scoops or shield boosters, as you'll need every bit of help you can find to become the eventual champion of the 1000G class and EXTREME-G 3 RACING CHAMPION. Further details can be found in the WEAPONS & UPGRADES section. SCORING Below is the list of what you score for each place during a race, as well as the entry fee required to progress onto the next league, and the eventual EXTREME GRAVITY RACING CHAMPION. 1ST: 40500 2ND: 33750 3RD: 27000 4TH: 20250 5TH: 13500 6TH: 6750 7TH: 3375 LITHIUM 1000: 492000 RUBIDIUM 1000: 608000 CAESIUM 1000: 729500 FRANCIUM 1000: 851000 XG RACING CHAMPION: 918000 ================================================================================ ======================= 5.00 LEAGUES ======================= ================================================================================ Each league consists of three tracks. You need to meet or surpass the MINIMUM finishing position for the upcoming race in order to continue through the game as each position from 1st to 7th will win you prize money. Depending on where you finish on the current race will affect your required finishing position for the following race. For example, you finish 7th on one track and instead of the next track still requiring 7th place, it now requires you to score 4th or better. You score your 4th place, but now the final track in the league says that you need to take 1st place to complete the league and earn enough money to go into the next league. You see how a bad race can affect your result? The prize money you earn from your (hopefully) points scoring positions will go into your Career Earnings Total. The more you have in your earnings total, the better chance you have of progressing onto the next league, so always try to get first place in every race. ============================== 5.01 LITHIUM LEAGUE ============================== This league contains Muon Harbor, Verdegrand & Crystalaria. Out of these three tracks, Crystalaria is the toughest to master, although it is possible to win every event in this league. If you meet or exceed the earning total required then you will progress onto the Rubidium League. =============================== 5.02 RUBIDIUM LEAGUE =============================== Within this league you will find Atradaitoshi, Siris Canyon & Oceania. Oceania is by far the toughest of the three levels, although extremely skilled (or blindingly lucky) players will once again have no problem getting that top spot in every event. Once again, meet or exceed the earnings total required and you will progress onto the Ceasium League. ============================== 5.03 CEASIUM LEAGUE ============================== The Ceasium League is the home to Tundaria, Megalopis 7 & Pasiphae 6. Pasiphae 6 is the trickiest track of these three to master as it has large sections of medium to hard turns that switch direction quickly, so you need to get up to speed (sorry, bad joke I know) on the track layout quickly. As long as you keep your earnings above the amount required to progress then you will move onto the next engine class size and restart with the Lithium League. If you are on the 1000G class then you will move onto the Francium League. =============================== 5.04 FRANCIUM LEAGUE =============================== The Francium League contains just one track, Pion 6. Only the most determined and toughest riders ever make it this far, a statement given substance by the rather successful XGRA Scrap Yards on Megalopis 7. ================================================================================ ====================== 6.00 TRACKS ====================== ================================================================================ Each track has its own personality and difficulty, and this keep the challenge of this game refreshing. Where a more aggressive style might work in Verdegrand, it might get you killed if you try the same thing in Tundaria for example. ======================================================================== 6.01 MUON HARBOR [7.8Km] MUSIC BY: Vitae "EXTREME-G RACEFANS, WELCOME TO MUON HARBOR. RIDERS, PREPARE TO RACE" ======================================================================== Welcome to the twin cities of Muon. Although one of the first XG tracks to be constructed, it remains the most popular with XG initiates due to the elegant oval design conducive to extreme speeds. The early evening race offers a beautiful vista across the harbor. STRATEGY: This track is just your standard oval configuration. Apart from two straights, you will spend your time in a flowing series of shallow to medium right hand turns. You won't need your air brakes on this level as there's nothing here that will warrant a sudden change of direction. Save your turbo boost for the second lap, and try to keep a small stash of it in reserve in case you get a rouge rider trying to steal your victory. First place is not a problem on this track. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight WEAPONS: On either side of the back straight ======================================================================= 6.02 VERDEGRAND [13.4Km] MUSIC BY: Muzzi Kalmyth "EXTREME-G RACEFANS, WELCOME TO VERDEGRAND. RIDERS, PREPARE TO RACE" ======================================================================= Starting from the Verdegrand suspension bridge, the circuit provides spectacular racing between the wind turbines and through the valley wall. Although relatively gentle, Verdegrand has hosted some of the most compelling XG races in recent years. STRATEGY: The best place for boosting is the long series of shallow bends after the first right-hander, but don't blow it all there as you'll need some for when you go vertical about halfway through the level. After you come out of the corkscrew section (red lighting) there is a small "S" bend that you can take in a straight line if you get close enough to the left hand side on the first bend. The corners on this track all appear tighter then they actually are, so once you've been round it a few times you will see areas where you can gain even more time on your opponents bikes. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight WEAPONS: On either side of the track at the bottom of the drop right before the corkscrew & on the right hand side of the track right after the 'S' bend ======================================================================== 6.03 CRYSTALARIA [10.3Km] MUSIC BY: Nukamol "EXTREME-G RACEFANS, WELCOME TO CRYSTALARIA. RIDERS, PREPARE TO RACE" ======================================================================== The disused research station of Crystalaria provided a perfect base to the XG architects in 2202 when they began construction of this, the most remote of the XG circuits. The track cuts gently through ice caverns, and across the glacier plains with track routes and splits close to the mountain edge. STRATEGY: After the right hand turns at the start there is a nasty left-hand kink that drops downwards, and will more then likely have you swapping paint with the sidewall of the track. when you reach the split at the bottom of this drop, take the left hand lane as the drop at the end is not as great as the right hand option. There is a section of shallow turns after you go up the hill after the split track that are similar to Verdegrand that can be taken in a straight line, but watch out for the long section of left hand turns after this as they vary between mild and extreme difficulty. Once again, keep some boost for the sprint to the finish. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight WEAPONS: On either side of the track at the bottom of the huge drop that follows a long series of left and right hand turns ========================================================================= 6.04 ATRADAITOSHI [10.3Km] MUSIC BY: C90 "EXTREME-G RACEFANS, WELCOME TO ATRADAITOSHI. RIDERS, PREPARE TO RACE" ========================================================================= Constructed high above the city streets and between the city's skyscrapers, the circuit has breathtaking drops and jumps that push the most skilled riders to the max. Busy city traffic continues despite the extreme racing taking place among the clouds. STRATEGY: Even though you have to deal with monsoon type weather, this course is one of the best in the game. This is where you will meet the dreaded 'staircase' which consists of a series of short track pieces, each one lower then the last. It's not as horrible as it sounds though, as long as you don't fall off the track on the way down. Lots of long, spiral style turns that offer good opportunities for the experienced riders to take shots at your opponents. Try to carry as much speed as possible from the final huge loop turn that takes you back onto the start/finish straight as it will help you in getting ahead of the other bikes as you start to climb again at the other end of the straight. RECHARGE STRIPS SHIELDS: On either side of the track in the tunnel with red lighting WEAPONS: On either of the track on the 2 'floating' sections of the 'staircase' and on either side of the start/finish straight after you come down from the giant loop turn ========================================================================= 6.05 SIRIS CANYON [15.0Km] MUSIC BY: DJ Butterface "EXTREME-G RACEFANS, WELCOME TO SIRIS CANYON. RIDERS, PREPARE TO RACE" ========================================================================= At 15km, Siris hosts the longest of the XG races and arguably one of the most breathtaking. Rising from the depths of the canyon floor, the track climbs up over 200 meters, through a 360 degree vertical loop, before cutting back into the valley and between the canyon walls. STRATEGY: This course gives you a choice of a safer (but slightly longer) path, or the more dangerous (but shorter) path. when the track splits just after the start, the left fork leads you onto the safer route by taking you to a large left hand turn that leads you back to the giant loop, whereas the right fork takes you to a drop in the track to get down to the loop. There are plenty of turns that can catch inexperienced riders out, especially the inverted corkscrew as it can tend to throw your bike into the sidewlls if you're not quick on the steering. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight & on the right hand side of the track after you take the large left turn on the safe route. WEAPONS: On the left side of the track after you come down from the giant loop and before you go vertical again at the other end of the straight & on the left hand side of the track after you take the large left turn on the safe route. ==================================================================== 6.06 OCEANIA [11.0Km] MUSIC BY: System 7 "EXTREME-G RACEFANS, WELCOME TO OCEANIA. RIDERS, PREPARE TO RACE" ==================================================================== 2138 saw the construction of Earth's first ocean based city: Oceania. And where better to host an XG race with its jaw dropping loops and twists, and gut-wrenching plummet deep into the ocean. The central tower offers XG race fans amazing views of the circuit as the bikes reach their supersonic speeds. STRATEGY: There is a split just after the start/finish straight but whichever way you go it will be of equal length as the two paths rejoin just after the loop starts to go vertical. Once you come out of the ocean floor the track will split again without much warning, so make sure that you're not right in the middle of the track. For the most part you should be able to carry a fair bit of speed through the sequences of turns throughout this course as they lead quite nicely from one to the other, without any major dramas. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight. WEAPONS: On either side of the track as it drops down into the ocean floor for the first time, and after you come out of the ocean for the second time they are on either side of the track at the bottom of the next large drop before the final two turns of the circuit. ===================================================================== 6.07 TUNDARIA [10.3Km] MUSIC BY: Nick Arundel "EXTREME-G RACEFANS, WELCOME TO TUNDARIA. RIDERS, PREPARE TO RACE" ===================================================================== The military base and tracking station of Tundaria provides the setting of the opening race to the Caesium League. Its coastal location hosts a complex circuit that twists between rock faces and rises high above the hills before diving under the sea into the Tundarian bay. STRATEGY: Tundaria has a HUGE hill climb right at the start, atop which is a hairpin style turn that leads you back down onto the rest of the track. Whatever speed you get from this drop onto the main portion of the course, try to keep it as long as possible while you go through the longer shallow turns in pursuit of victory. Once you come out of the ocean floor you will face several parts of the track that have an incline, so remember to pull the control stick back to increase traction. RECHARGE STRIPS SHEILDS: Either side of the start/finish straight WEAPONS: Once you leave the ocean floor, you will pass an advertising board wth a red background and a yellow logo on it, the first bank of weapons recharge strips is on either side of the track at this point. The second set is not far away, just after you pass another advertising board with "STORM" on it. Set three is at the top of a steep incline that is directly after a left hand turn that feels like it goes on forever. This third set is at the very start of the start/finish srtaight, so keep an eye out for it. ======================================================================== 6.08 MEGALOPIS 7 [13.2Km] MUSIC BY: Kamaya Painters "EXTREME-G RACEFANS, WELCOME TO MEGALOPIS 7. RIDERS, PREPARE TO RACE" ======================================================================== The Earth's largest city, Megalopis 7, hosts the most technical racing circuit. Snaking between the buildings and structiones, and deep towards the city streets, the circuit gives one of the most challenging race experiences and is amongst the greatest entertainment for XG race fans. STRATEGY: This track makes you forget which way is up through a multitude of twisting spiral turns that loop around themselves. If you look at the track overview (the little blue picture on the loading screen), you should notice a shortcut area which on the track will look like two ramps with yellow arrows on them at either side of the track. You need to have some boost available to do it or you will crash & burn. If you don't have any boost, or don't feel brave enough, just head between the ramps to go into the dip of the track and pull back on the control stick to improve your traction as you head back up the other side. If you manage to survive that jump then you will need to stay sharp-eyed in order to avoid falling victim to another small jump later on that appears while you are inverted as you will see a large STORM sign right before the track starts to right itself and spits you out over this jump. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight. WEAPONS: After the fourth turn of the track (tight right, then a medium left, medium right and shallow right) there is one strip on the right side of the track, then another strip appears on the left side of the track. These are the ONLY recharge strips on this track, so drive carefully. Fast, but carefully. ======================================================================= 6.09 PASIPHAE 6 [10.4Km] MUSIC BY: The Cone Ranger "EXTREME-G RACEFANS, WELCOME TO PASIPHAE 6. RIDERS, PREPARE TO RACE" ======================================================================= The number 6 dam on the river Pasiphae provides one of the most complex yet peaceful settings of XG racing. Running adjacent to the dam wall the circuit plunges towards the river before sweeping through the trees of the nearby forest. Although the location is remote - the setting has proven to be popular with XG race fans through their regular attendance at the event. STRATEGY: This track goes back on itself more than any other track. You will pass under sections that 10 seconds earlier you were racing on. The first major split in the track is about equal in length, and both are identical in difficulty. When you go out into the forest section with the second split track, the best path to take is the right hand one and follow the track through the cross-junctions as doing so means that you get a better angle of turning when it comes to the left turn right after the split track. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight. WEAPONS: One strip is on the right side of the track as you pass under some gigantic stone aupport arches. The second strip wil be on the left side of the track as you go under the same stone arches for the second time as you head back towards the start/finish line. =================================================================== 6.10 PION 6 [10.3Km] MUSIC BY: Luzon "EXTREME-G RACEFANS, WELCOME TO PION 6. RIDERS, PREPARE TO RACE" =================================================================== This desert circuit is reserved only for entrants into the faster speed classes. The Egyptian pyramids and desert temples play host to this, the only race of the Francium League. The challenge is intense with a double spiral bend and inter-twining track split across the sand dunes, starting from within the Pion temple. STRATEGY: OK, we've finally made it. the championship event, Pion 6. The start of the track is nothing to write home about and should provide you with no problem whatsoever. The track splits twice on this track. Once as you exit the pyramids where you find the weapon recharge strip. It really doesn't matter what line you take as they are of equal length. The second split happens after the large double spiral right hand turn. As you come out of the right turn you will see a left turn just ahead of you, after which point the track splits. Once again, it doesn't matter which track you take as there is no obvious advantage as they rejoin at same point of the track. RECHARGE STRIPS SHIELDS: On either side of the start/finish straight. You can see them ahead of you from the grid. WEAPONS: There is one set that follows directly after the shield strips. The second set is on a short straight just after a left turn that you come round as you enter the pyramids for the first time. ================================================================================ ================================== 7.00 WEAPONS & UPGRADES ================================== ================================================================================ Below is a full list of all the weapons systems upgrades and bike upgrades that can be purchased within the game. The only item that doesn't have an in game description is the beginner 250G engine that you have on your bike by default, so for the sake of having a complete guide I have created some info on the 250G engine. I do not claim that the info for it is correct, but it does make this section feel more complete with it included. ================================================================================ 7.01 MINI GUN____________________________________________________[Garvel-Lyon MA-680] Power________________________________________________________________________1/5 Duration_____________________________________________________________________4/5 Cost_______________________________________________________Free [default weapon] ================================================================================ DESCRIPTION: Rapid fire projectile weapon; capable of firing up to 5,000 rounds per minute. Built by the Garvel Lyon Corporation of Mars, Alpha Centauri and New York, this compact three-barreled mini gun is powered directly from the bikes on board energy source. Ammunition generally consists of titanium tipped solid Uranium shells for maximum entry point damage. STRATEGY: FIVE THOUSAND ROUNDS PER MINUTE??!! You've got to be kidding me. This thing couldn't spit 50 rounds a minute, and it has the stopping power of a fly-swat sgainst a freight train. The only things this cannon has going for it is the fact that it is free, and each shot you manage to get on your opponent sheds a small amount of speed from them, so it is possible to make overtaking easier by using this to slow them down. ======================= 7.02 ENGINES ======================= Throughout the game you will have opportunities to buy greater capacity engines to give you the edge in your races. The engines range from the default 250G engine, right up to a 1500G monster that can do almost 1,000MPH in a straight line, and well over 1,000MPH going downhill. Details for each of the engines are given below. When you reach a new speed class you will receive the first engine in that class for free as a reward for earning your entry into the next speed class. While the speed increases don't look like much, when you are racing you will be glad of every extra ounce of speed you can get. =========================== 7.02a 250G Class =========================== All 250G Class Engines are provided by Mazaki/Suzuyama. 250G Engine COST________________________________________________________________________FREE TYPE________________________________________________________________________33Q7 MAX SPEED_________________________________________________________________519MPH 300G Engine COST_______________________________________________________________________12500 TYPE________________________________________________________________________33R9 MAX SPEED_________________________________________________________________532MPH 350G Engine COST_______________________________________________________________________13500 TYPE________________________________________________________________________33S4 MAX SPEED_________________________________________________________________546MPH 400G Engine COST_______________________________________________________________________14600 TYPE_______________________________________________________________________33Z7i MAX SPEED_________________________________________________________________561MPH =========================== 7.02b 500G Class =========================== All 500G Class Engines are provided by Kazagi-Mjima. 500G Engine COST_______________________________________________________________CLASS UPGRADE TYPE_______________________________________________________________________RF72A MAX SPEED_________________________________________________________________577MPH 550G Engine COST_______________________________________________________________________18600 TYPE_______________________________________________________________________RF72B MAX SPEED_________________________________________________________________639MPH 600G Engine COST_______________________________________________________________________19700 TYPE_______________________________________________________________________RX13A MAX SPEED_________________________________________________________________654MPH 650G Engine COST_______________________________________________________________________20900 TYPE_____________________________________________________________________R2DEVIL MAX SPEED_________________________________________________________________666MPH =========================== 7.02c 750G Class =========================== All 750G Class Engines are provided by Garvel-Lyon. 750G Engine COST_______________________________________________________________CLASS UPGRADE TYPE______________________________________________________________________MA-705 MAX SPEED_________________________________________________________________705MPH 800G Engine COST_______________________________________________________________________29800 TYPE______________________________________________________________________MB-743 MAX SPEED_________________________________________________________________743MPH 850G Engine COST_______________________________________________________________________31400 TYPE______________________________________________________________________MC-781 MAX SPEED_________________________________________________________________781MPH 900G Engine COST_______________________________________________________________________37100 TYPE______________________________________________________________________MD-819 MAX SPEED_________________________________________________________________819MPH ============================ 7.02d 1000G Class ============================ All 1000G Class Engines are provided by Ryland. 1000G Engine COST_______________________________________________________________CLASS UPGRADE TYPE___________________________________________________________________GPFM-989B MAX SPEED_________________________________________________________________888MPH 1100G Engine COST_______________________________________________________________________37700 TYPE___________________________________________________________________GPFM-989C MAX SPEED_________________________________________________________________912MPH 1250G Engine COST_______________________________________________________________________38200 TYPE___________________________________________________________________GFPM-989D MAX SPEED_________________________________________________________________941MPH 1500G Engine COST_______________________________________________________________________38700 TYPE________________________________________________________________GPFM-Firefly MAX SPEED_________________________________________________________________970MPH ================================================================================ 7.03 ROCKETS________________________________________[Armsell type GP97 micro missile] Power________________________________________________________________________2/5 Duration_____________________________________________________________________3/5 Cost_______________________________________________________________________13000 ================================================================================ DESCRIPTION: Rocket propelled high explosive detonates on impact. Re-developed from the old GP90 tank destroyer missile, the GP97 has traded its destructive capabilities for much improved versatility. Its size and speed make it ideal for Extreme G where a normal rocket would be overtaken by the super sonic bikes. Powered by a solid propellant rocket motor, this is an unguided, or 'blind fire' missile designed to be fired in salvos from shoulder mounted launchers. STRATEGY: The first of the weapons that you can purchase, and it's only slightly better then using the Mini Gun. When you think rockets, you think of something that can wipe out a vehicle in one shot but in this game this isn't so. To wipe out an opponent with these will take at least two hits. This is a good weapons for long straights where you can get a good clear shot. You will run out of weapons energy after about 6 or 8 of these, so use them carefully to preserve your weapon energy as long as possible. The in game description has lied to you once again, as these do not fire in salvos, but two at a time. ================================================================================ 7.04 REAR BLASTERS__________[Kazagi Mjima RF72A High powered plasma stream thrusters] Power________________________________________________________________________2/5 Duration_____________________________________________________________________2/5 Cost_______________________________________________________________________14000 ================================================================================ DESCRIPTION: temporarily increase velocity. Also used as a short range rear facing weapon. Although slightly larger than the conventional engine the Rear Blasters use an improved 'Classiante' Ion filter resulting in a marked improvement in drive when activated. The Blaster received this nickname due to the alarming increase in use of the system as a rearward weapon. In full burn, with the cowling open the afterburner cone extends far enough back to cause heat damage to bikes following directly behind. STRATEGY: If you are going to use this, do not buy it for use as a weapon. Instead it is better to buy this with a view of using it as an additional booster engine. Trying to nail someone with this is difficult to do, so unless you are driving in reverse view (I don't recommend it) don't even try. If you find yourself with low or exhausted turbo then this will give you a small increase in your speed should you need it. ================================================================================ 7.05 E.M.P.______________________[Sorenson Series MM834 Weapon disabling pulse rifle] Power________________________________________________________________________N/A Duration_____________________________________________________________________3/5 Cost_______________________________________________________________________18000 ================================================================================ DESCRIPTION: temporarily disrupts all weapons systems on targeted bike. The Pulse rifle utilizes the latest in on board energy suspension technology. Drawing a relatively low charge from the bike's battery, a dynamo fly wheel is rotated at high speed, charging a single cell with enough power to deliver one shot from the Electro Pulse. The process can then be repeated. The rifle itself, once prepped to fire, lays down a tightly focused electromagnetic lattice forward of the emitter cowling, allowing the pulse to be effectively aimed. This replaces the old generic field pulse that could easily have affected team-mates as well as opponents. The Electro Pulse takes several seconds to recharge between shots. STRATEGY: I'd love to know what Acclaim mean when they say you can aim this thing. When fired it creates a huge, expanding dome of blue energy that makes all weapons systems useless for approx 5 seconds. If you get used to using it then you can use this in the later (and faster) classes as it doesn't require any aiming before firing, but on the slower classes there are better ways to spend your money. ================================================================================ 7.06 HEAT SEEKERS___________________________________[Kulatii BBTMS 'SunStrike' RPGM*] Power________________________________________________________________________2/5 Duration_____________________________________________________________________1/5 Cost_______________________________________________________________________31000 * = Rocket Propelled Guided Missile ================================================================================ DESCRIPTION: detonates on impact. The SunStrike heat seeking missile is less powerful than the GP97 standard rocket, but has the ability to follow its target, overcoming the need for careful aiming. At launch the missile is 'cold fired' by a compressed gas system, ignited a moment later at a safe distance from the bike. As the solid fuel rocket motor ignites, the steering fins on the missile deploy. The fins allow for swift and tight manoeuvring as the missile tracks the targets emission signature. STRATEGY: Once again, an over-rated weapon. These are almost as worthless as the original rockets. The only plus point is that they are "fire-and-forget" rockets, but the length of time it takes to get a target lock means that unless you are on a long straightaway you will end up losing the chance to use these. They can be defeated by turning sharply. Where possible avoid these as they are a waste of money. I would save the money and put it towards an Ammo Bank. ================================================================================ 7.07 MICRO MINES______[PROBELLAN MILITARY SYSTEMS (Venus) Short fuse proximity mines] Power________________________________________________________________________2/5 Duration_____________________________________________________________________3/5 Cost_______________________________________________________________________15000 ================================================================================ DESCRIPTION: detonate when hit by other bikes. An extension of the old type 9A, the new Type 22 'Bouncing Benny' is now widely being used by XG riders throughout the league. Stowed flat, in a stack, the mines are deployed from a hopper at the rear of the bike. Upon launching, the arms on either side of the main body of the mine unfold, from which a ridge of sensors extend forming a dispersed sphere. The mines are allowed to bounce and roll, detonating upon contact with an opponent bike, or after a limited time period. STRATEGY: These things will become a thorn in your side once you get to the 500G class and higher. ALL (and I mean all) the other riders will start throwing these all over the track at the first chance. Individually they reduce your shield energy and kill your speed but if you happen to run into a crowd of 5 or 6 of these things, then they can completely finish you off before you even have a chance to avoid them. If you are going to use these make sure that you have the quickest engines that you can buy in order to assist you in getting to the front. ================================================================================ 7.08 LEECH____________[Mazaki/Suzayama 'Leech' System Energy draining homing missile] Power________________________________________________________________________1/5 Duration_____________________________________________________________________2/5 Cost_______________________________________________________________________20000 ================================================================================ DESCRIPTION: Drains from the enemy bikes to boost your energy levels. Initially designed as a remote refueling system, the leech was soon adopted by XG riders as an energy drain to be used against the opposition. Fired as a single, guided unit, the Leech is linked to the bike's computer and sensors suite. Target lock and tracking data is passed to the Leech's on board guidance system prior to launch. The Leech adopts a two stage deployment system. The rocket section, powered by a "Vienne' Micro fusion motor, propels and guides itself towards the target. Once within a pre-calculated distance, the rocket section falls away as a sabot jacked and the actual 'Leech' system itself is left to accelerate towards the target. Once locked, magnetic clamps deploy to secure the device and the gyro-electric feeder system initiates. Energy is drained from the victim and received by an 'energy scoop' on the firer's bike. STRATEGY: Not really worth the money you pay for it. Trying to use this thing is an art form in itself and you're going to have enough trouble trying to just keep your bike on the road. If you can get it to work then it does work very well, but whoever you clamp this thing onto is not going to stay put and take it. Try to grab people by surprise on straight sections of track, and be prepared to avoid a wall of Micro mines from the guy you are trying to leech from. ================================================================================ 7.09 DESTABILIZER__________________[Sorenson series MM378 Deflection field generator] Power________________________________________________________________________N/A Duration_____________________________________________________________________3/5 Cost_______________________________________________________________________29000 ================================================================================ DESCRIPTION: disables handling systems of all enemy bikes within field area. First used in the late 22nd century as a deflection shielding system on aircraft to reduce collisions in overcrowded skies. The MM 378 is far more compact than the original, designed specifically for Extreme-G Racing, producing a smaller but more ferocious disruption field. Once activated the MM 378 generates a low frequency electromagnetic field around the user bike that oscillates erratically producing conflicting spatial information and disrupting the gyrostabilizers of opponents. STRATEGY: If you use this properly it is a highly effective weapons. No big bangs, no explosions, no huge flashes. All this does is surround your bike in blue lightning which will cause any bike you ride into to slow right down, making passing much easier. The field lasts for approx 10 seconds so try to use it if you have a crowd of bikes to pass as you will get the most bang for your buck. This is good for the higher speed class races. ================================================================================ 7.10 FLASH MORTAR_________[Ryland GPFM 989B Quick burst extreme light emitting flare] Power________________________________________________________________________N/A Duration_____________________________________________________________________2/5 Cost_______________________________________________________________________19000 ================================================================================ DESCRIPTION: blinds all riders who see it for a few seconds. Blind fired from the bike, the Flash Mortar reaches optimum height before deploying a series of twelve, coaxially mounted sub munitions that detonate at a preset distance from the parent munition. This causes a 'flash-cloud' of thorium magnesium flares that cause mass visual distortion. STRATEGY: If you are racing in the League, do not bother buying this as it has no effect on the CPU players. If you get stung by this from the CPU riders it will cause a huge distortion effect on your screen, making seeing where you are going almost impossible. ================================================================================ 7.11 REAR TURRET___________________________[Rear facing rapid fire projectile weapon] Power________________________________________________________________________1/5 Duration_____________________________________________________________________4/5 Cost_______________________________________________________________________21750 ================================================================================ DESCRIPTION: capable of firing up to 1,000 rounds per minute. With its own onboard tracking system, the rear turret is an articulated twin barreled chain gun system. The rounds are 7.62 concave tipped, solid titanium projectiles intermixed with tracer rounds for visual acquisition. The self aim functionality allows riders to remain focused on their racing, avoiding unnecessary distraction. STRATEGY: Now if this was the front cannon, I'd never buy another weapon. This rear turret is one of the best weapons in the game. The auto-aim feature means that you can worry about where you are going instead of trying to get the guy behind you in your sights. With a low drain down of your weapon energy as well means that this one gives the absolute best bang for your buck. ================================================================================ 7.12 RAIL GUN_______________________[Kraft and Wentner model-57 heavy assault system] Power________________________________________________________________________4/5 Duration_____________________________________________________________________1/5 Cost_______________________________________________________________________36500 ================================================================================ DESCRIPTION: High powered thermal blaster; causes terrific damage to all in its path. A devastating weapon designed to penetrate even the toughest armor. First used in Extreme-G by the TerraNova team in 2227, the XGA were rendered powerless to take disciplinary action due to the public adulation of such a weapon. Following the first Rail Gun related fatality in early 2228 the XGA forced the teams to adopt the less powerful model 57 in place of the mighty 63 series. The rail gun takes a moment to charge up, accelerating an electrodynamic flywheel, to generate a high frequency laser that is fired from the gun barrel to superheat the air in the projectile's path. Simultaneously, the 5mm solid xenon core in the round chamber is superheated to white hot plasma. The solid xenon round is contained in a shell of silicon carbide infused alloy, which rapidly vaporized on firing, releasing the superheated Xenon plasma. The plasma has little time to dissipate before it hits its target, causing maximum devastation. STRATEGY: This is the most destructive weapons in the game. You can total an opponent bike in 2 hits but it works like the rockets in that you need to be directly behind the poor sucker you are going to scrub off the racetrack. The gun can be fired quite quickly but it drains your weapons energy faster then any other weapon in the game, so you'll be lucky to get more then 3 or 4 rounds off before you need to recharge. This is not a weapon that you want to waste as it costs so much per shot. ================================================================================ 7.13 AMMO BANK Cost_______________________________________________________________________20700 ================================================================================ Increased ammunition storage capacity. Enabling extra storage space for onboard ammunition this device is constructed from two parallel, double stacked corkscrew drums that alternately feed in to an overhead hopper ready for use by the assigned weapon. The dual feed system means that both drums empty at a consistent rate thus maintaining the balance. ================================================================================ 7.14 SHIELD SCOOP Cost_______________________________________________________________________30400 ================================================================================ Improved shield recovery system for greater repair rate when in pit lane. As shields are powered by a power cell separated from the bike's main power unit they can be severely drained in the course of a race, particularly if under heavy assault. As shields are formed from a gravity repulsion field, any damage sustained causes a massive drain on the power source and a shorting out across the surface, causing minor wear to the bike's projector plate arrays. The power cell can be recharged on the fly using the Shield Scoop a remote energy gathering divide that works in tandem with a shield energy transmitter in the pits to gather energy and recharge the shield cell. ================================================================================ 7.15 SHIELD BOOST Cost_______________________________________________________________________30400 ================================================================================ Increase shield strength. Working in tandem with the shield generators, this is an aggressive gravity pulse generator, capable of backing up the existing shield with a secondary layer in the 40 megawatt range. ================================================================================ 7.16 WEAPON SCOOP Cost_______________________________________________________________________29400 ================================================================================ Improved ammo collection system for faster ammunition acquisition at power up points. A device that operates similarly to the Shield Scoop, this draws in energy that can recharge weapons on the bike. First invented in 2176, the energy to matter converters equipped on all Powerbikes enable weaponry to be sourced by one supply. As weapons are fired this supply eventually becomes exhausted, preventing any further aggressive action. The Weapon Scoop is an additional means of ammunition energy collection used by riders considered "trigger-happy." While expensive to buy, the benefits offered by increased ammunition restoration have often meant the difference between victory and failure. ================================================================================ =============================== 8.00 CODES & SECRETS =============================== ================================================================================ This section covers all the available codes that can be entered to assist you in your quest to become EXTREME GRACITY RACING CHAMPION. One thing I must point out is that there is NO QUICK WAY TO UNLOCK TEAM STARCOM. To do so requires that you win the 1000G Francium Cup. There may be another way to unlock STARCOM using something like a GAMESHARK or ACTION REPLAY disc, but there is no in-game way of unlocking them. Where there is a [X] (with X being a number) next to an instruction, this is to tell you that you need to press that key X number of times before moving onto the next key in the sequence. If two or more button commands are linked together with a + sign, it requires you to press all the linked buttons together. ============================ 8.01 GENERAL TIPS ============================ During the pause between '2' and '1' in the race countdown press your thrust button. If done correctly you will see a small red flash around your speed gauge and you will get a slight boost from the start line. When going uphill, hold the Analog Stick backwards to increase the traction over the back wheel. You will be surprised at how much speed you can save by doing this. When going downhill, hold the Analog Stick forward to increase the aerodynamic profile of your bike as this will help increase your speed slightly. Don't waste all your boost in one long blast. Try using it in small blasts to keep you in touch with the guys ahead of you. Always try to keep some for the final lap of a race. ================================= 8.02 UNLOCK ALL TRACKS ================================= ACCESS CODE: L1 [2], L2 [2], R2 [2], R1 [2], L1+L2+R1+R2 WHAT IT DOES: This code will allow you access to all of the tracks without having to run on them in League mode first. ==================================== 8.03 DOUBLE RACE WINNINGS ==================================== ACCESS CODE: L1, L2, R2, R1, R1, R2, L2, L1 WHAT IT DOES: Finish a race in a money earning position and your winnings will be doubled for that round. ========================== 8.04 FREE MONEY ========================== ACCESS CODE:L1 [5], L2 [5], R1 [5], R2 [5], L1+L2+R1+R2 WHAT IT DOES: This will boost your bank balance with 50,000 credits, thus allowing you to go onto a mad buying spree in the XG shop. This will not boost your Career Earnings Total. You will still need to beat the tracks to progress through the game. =================================== 8.05 INFINITE AMMUNITION =================================== ACCESS CODE: L2, R2, L1, R1, L2+R2, L1+R1 WHAT IT DOES: Are you fed up with getting the guy in front down to almost zero shields, only to hear "ammo exhausted" come out of your onboard computer? Enter this code for unlimited destruction. ======================================== 8.06 INFINITE SHIELDS & TURBO ======================================== ACCESS CODE: L1+R1, L2+R2, L1+L2, R1+R2 WHAT IT DOES: No more worries about not being able to finish the races now, as this code will stop your energy that powers your shields and boost system from draining down during a race. ==================================== 8.07 AUTOMATIC CAREER WIN ==================================== ACCESS CODE: L1+L2+R1+R2, R2+L2, R1+R2, L1+L2+R1+R2 WHAT IT DOES: Regardless whether you finish a race in 2nd or dead last, this code ensures you of victory. ===================================== 8.08 EXTREME LAP CHALLENGE ===================================== ACCESS CODE: L1, L2, L1, R1, L1, R2, L1+R1, L2+R2 WHAT IT DOES: Takes you straight to Muon Harbor where you will do a 4 lap race on your own at speeds that can't even be matched by a 1500G bike on turbo with rear blasters. ================================================================================ ============================== 9.00 THE FINAL WORD ============================== ================================================================================ If you're reading this then you're either a very thorough reader or you are checking out my copyright notice to find about whether you can host this on your website. Whatever you are, many thanks for using this guide and I hope it has come in useful in finding your way around the game. What follows is a list of people that have helped me during the creation of this guide/FAQ/Walkthrough, as well as my standard legal disclaimer. All that remains for me to do is to thank you once again, and hope that any future guides I write are as useful as this one has been. Until I write again. Regards, Brian Taylor ========================================== 9.01 CREDITS & ACKNOWLEDGEMENTS ========================================== Acclaim For developing and creating XG3: Extreme-G Racing. I'll never look at an F1 race as being fast after experiencing speeds of 1000MPH+ Goldenboy1 from www.gamefaqs.com For creating a superb ASCII art representation of the games main title. Excellent work like his should be on display for all to see >B^D. Last but not least, Jeff "CJayC" Veasey For having a site like GameFAQS to contribute to and for hosting this guide. ======================= 9.02 UPDATES ======================= Ver 100.0 [Final] 21st August 2005 - Trimmed down the "Where To Find..." section - Adjusted my Copyright notice to allow websites to display this guide without prior permission ================================= 9.03 COPYRIGHT & LEGAL ================================= This may not be reproduced under any circumstances except for personal / private use. It may be placed on any web site as long as the webmaster sends me an email with a direct link to this file. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sites hosting this document must always make every effort to ensure that the latest version of this document is being displayed (available from www.gamefaqs.com or the personal link listed at the top of this guide), and the author reserves the right to have the document removed from any site he wishes. Their respective trademark and copyright holders own all trademarks and copyrights contained in this document. Changing or altering of this walkthrough in any way is prohibited. Copyright 2003-2005 Brian Taylor ==================== END OF WALKTHROUGH ====================