XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X-Men: The Offical Game Walkthrough (X360)X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX MMMMMMMMMMMMMMMMMMMMMMMMM MVersion 1.00 M MGuide by Mr. Stickball M MAKA Mr Killemgood (XBL)M MMMMMMMMMMMMMMMMMMMMMMMMM EEEEEEEEEEEEEEEEEEE ETable of ContentsE EEEEEEEEEEEEEEEEEEE NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN N1.0~1.28 - Level Walkthroughs N N 1.1 - Lady Liberty (Wolverine) N N 1.2 - Liberty Island (Iceman) N N 1.3 - Alkali Lake (Nightcrawler) N N 1.4 - Generator Room (Nightcrawler) N N 1.5 - Launching Bay (Nightcrawler) N N 1.6 - Dark Cerebro (Nightcrawler) N N 1.7 - Alkali Lab (Wolverine) N N 1.8 - Holding Pens (Wolverine) N N 1.9 - Testing Chamber (Wolverine) N N 1.10 - Hangar (Wolverine) N N 1.11 - Fission Plant (Iceman) N N 1.12 - Coolant Tunnels (Iceman) N N 1.13 - Fire Serpent (Iceman) N N 1.14 - Castle Gatehouse (Wolverine) N N 1.15 - Zen Garden (Wolverine) N N 1.16 - Brooklyn Bridge (Nightcrawler) N N 1.17 - Multiple Man (Nightcrawler) N N 1.18 - Warrior's Dojo (Wolverine) N N 1.19 - Lady Deathstrike (Wolverine) N N 1.20 - Silver Samurai (Wolverine) N N 1.21 - Kolwoon Highway (Iceman) N N 1.22 - Downtown Kolwoon (Iceman) N N 1.23 - Giant Sentinel (Iceman) N N 1.24 - Augmentation Room (Wolverine) N N 1.25 - Master Mold Interior (Nightcrawler)N N 1.26 - Master Mold Reactor (Iceman) N N 1.27 - Telepurgatory (Nightcrawler) N N 1.28 - Sabertooth (Wolverine) N N N N2.0 - FAQ & Answers N N3.0 - Achievement Guide N N4.0 - Thanks N NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.1 - Lady Liberty (Wolverine) Mutation Guide ~ Novice - 1 Mutation Hero - 1 Mutation Superhero - 1 Mutation This is the first level for the game. Obviously, it's a level to show you the ins and outs of how to play as one of the 3 characters playable in the game. You'll begin the level by facing opposite Sabertooth, Wolverine's arch-rival for the game. You'll then be prompted how to do various commands. X is for quick attack, Y is for hard/powerful attack, R trigger is for block, and by holding R trigger, then moving with the left stick executes a rolling dodge. Beat up on Sabertooth for a while, work the block button a little, and pound away. He's very easy at this stage of the game. Once you complete knocking the crap out of him, he will fall off the ledge, leaving Wolverine without enemies. It then shows you how to heal - Left Bumper executes his healing move, when no one is around. Wolverine automatically heals even in battle, but at a much slower rate. After healing, jump down to the bottom of Lady Liberty. Upon doing so, you will be attacked by various HYDRA soldiers with guns. Simply dodge their attacks by jumping (A), blocking (R trigger), or fearlessly run and slice. Go around the entirety of the tower to find Sabertooth yet again. You'll then have to beat Sabertooth yet again, using all the moves you just learned. He's still very easy, but now has a handy-dandy health bar to show when he's going to die. Beat him up, dodging his attacks, and retaliating with powerful attacks (Y button), or aerial assaults (A then X or Y, followed by a combo of XY, or XXY). The final Wolverine move is the Fury attack. The most important move in Wolvie's arsenal. Near the health bar is an orange meter, once it's full and flashing, you can execute Wolverine's Fury Attack. This regenerates his health, and provides extra power to all attacks. Build up your meter, and as Malmsteen put it "Unleash the F'in Fury" on Sabertooth. Later in the game, using the Fury properly in battle to recharge your health in the middle of battle proves important, so use the Fury attack when surrounded by enemies. Once you beat Sabertooth, LEVEL COMPLETE. You can then upgrade Wolverines 5 statistics Health - Increases Health Gauge Strength - Increases Damage Blocking - Increase Blocking Strength (less damage taken) Healing Factor - Decreases Recovery Time Fury - Decreases Fury Decay Rate Upgrading statistics is your call. I upgraded everything BUT blocking, as I never used it in the game. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.2 - Liberty Island (Iceman) Mutation Guide ~ Novice - 1 Mutation Hero - 1 Mutation Superhero - 1 Mutation This time the walkthrough is for Iceman, the premier fly-guy for the game. The controls are standard flying fare, you'll get used the the controls quickly, having to fly through various checkpoints on Liberty Island. A button boosts the speed of Iceman. Right Trigger slows him down to a near standstill - both are critical later in the game. Fly through the checkpoints, then the final one near the top of Lady Liberty. Once done, you'll then learn Iceman's attacking and defensive moves. X button uses your Ice Beam, an effective weapon for putting out fires, and dealing steady damage to long range targets. You'll need to extinguish some boat fires, so find them using your radar (grey dots), and put them out. When extinguishing fires, slow down using R Trigger, and then put them out, you'll never have to make extra passes. Once you get the fires put out, flying HYDRA soldiers attack you. You'll learn to use your Hailstorm. It does more damage than the Ice Beam, but at much shorter ranges. In addition to doing more damage, using the Left Trigger allows you to lock-on enemies, or objects, increasing the accuracy of the Hailstorm. It's great for moving targets. Simply shoot a few of the HYDRA soldiers out of the air to then learn how to block attacks. Y button activates the Ice Shield, it's impervious to attacks - or atleast that's the impression I get. It doesn't work too great for rockets and such, but works great later in the game for electric fields, and laser beams. Once you finish a few more HYDRA soldiers off, you'll complete get LEVEL COMPLETE. You can then upgrade Icemans 5 statistics Health - Increase Health Gauge Icebeam - Increase Attack Damage Hailstorm - Increase Attack Damage Ice Healing - Increase Health Recovery Balance - Prevents Falling Off Ice Slide (incase of quick maneuver) Typically, I worked on Health, and Hailstorm. Balance really isn't needed, just like Wolverines blocking. Any offensive mutation is the best, as it allows you to kill quicker. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.3 - Alkali Lake (Nightcrawler) Mutation Guide ~ Novice - 1 Mutation Hero - 1 Mutation Superhero - 1 Mutation This is the final walkthrough level, and for the best character in the game - Nightcrawler. You'll start this level, yet again, learning how to use his various commands, going through a large tunnel. A button allows him to jump. You'll go over obstacles, then you'll learn Nightcrawler can use loose pipes to swing on ala-Tomb Raider Legends, very cool, but Lara does a much better job at least at swinging ;) Work your way through the obstacles, and up to the next level. You'll walk on some steam pipes - don't worry about falling off. Nightcrawler can't fall off unless you jump off. You'll then learn how to teleport, which is his most important ability. Right Trigger allows you to teleport from place to place, as long as a blue flame is protruding from the area you can teleport to. Teleporting slows time down greatly, even to a standstill. It's very important to use during timed missions. Warp through the pipe area, and to the doorway. Activate the door by using the X button (nightcrawlers action button). You'll be prompted by such in the upper left corner. Once inside the room, HYDRA soldiers will pour out, allowing you to learn Nightcrawlers brutal combo system. Nightcrawler is by far the best character, as his attacks are stealthy, yet deadly and cool. You'll learn to punch (X) and kick (Y) on the first few soldiers. His real attacks, however, lie in the fact he can teleport around the room. Target an enemy by pressing Left Trigger, the arrow will pop up on him. Then use Right Trigger to teleport to him, and unleash a combo (XXX or YYY). Most enemies aren't fast enough to dodge his attacks, allowing you to wipe out whole areas in a matter of seconds. You can also jump in the air (A), and then teleport and attack, provided the enemy is locked on. If your damaged, you'll be prompted to use Nightcrawlers Shadow Aura. Left Bumper allows you to go into Shadow Aura mode. This can be done with enemies on screen. However, using it still lets them see you, but typically won't react. Always find some ledge to teleport to before using this, as they might be able to attack you w/o using it. Once you clear the room, use the control panel to open the next door (its on your radar). Once in the next room, you learn more of Nightcrawler's Relocation Attacks. I didn't even realize you could do a 3rd-tier of attacks 'till writing this guide. Target an enemy (Left Trigger), then press B to warp behind the enemy, while warping, hit X or Y to do a behind-the- baddie combo. This move can kill an enemy in ONE COMBO. Use it wisely, and often. Beat the soldiers to a bloody pulp and get LEVEL COMPLETE. You can then upgrade the final statistics for Nightcrawler Health - Increases Health bar Brawling - Increases Ground Attack Damage Precision - Increases Jump Attack Damage Relocation - Increases Relocation Attack Chain Shadow Aura - Decreases Aura Cooldown Any Mutation Upgrade works well. Shadow Aura is the only one that might not be the best, as typically you don't need to heal too often in battles. (Side Note) I prefer to upgrade attack damage first, as it allows for quicker victories, followed by health. You can only upgrade to level 3 through the first act, 4 for the second, and then all 5 when your on the 3rd act. Take that into consideration as to what you upgrade. Also spend your points wisely, as you can't take them back. The game is incredibly easy, for the most part. The level guides will be pretty quickly, as the focus is on the Sentiniel Tech and Weapon X Locations. At the end of each level will be a re-cap of all locations, as well as the end of the guide. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.4 Generator Room (Nightcrawler) Mutation Guide ~ Novice - 1 Mutation Hero - 2 Mutations Superhero - 3 Mutations Start the level by staying up high, teleporting and jumping from pipe to pipe, avoiding the laser detectors at the bottom of the tunnel. Once you get to the end of the hall, you'll find SENTINEL TECH #1. Continue on the pipes, avoiding the detectors and go into the large room. There are 2 guards in the entire room (on Hero difficulty) on 2 ledges, guarding other SENTINEL TECH pieces. Defeat them and pick up the other SENTINEL TECH pieces in the room (check the list to make sure you have them all.) before opening the door. Open the door, and beat the guards using various attacks. Once done, access the Main Control Panel. This alerts a few guards to your presence, making the rest of the mission more difficult, but still very easy. Make your way through the large room, defeating the guards and disabling the 2 generators. They're marked on your map. Note their locations on the radar. Once done, make your way back through the initial tunnel, defeating a few more guards. You *could* teleport past them via the pipes, and then defeat the last guard, open the door, and finish without going through all 3-4 enemies. #1 - Ontop of pipes at beginning of level, before first turn. #2 - From beginning on large room, walk up the pipe, teleport to ledge, then look down and jump to piece #2 #3 - From beginning of large room, look forward to a ledge with an enemy on it. The piece is near the door #4 - Near door that you must open to continue with the level #5 - From piece #4, there is a small pipe facing right (if you were looking at the door). Take pipe, walk on it until you see a ledge overhead. The last piece is there. #1 Inside door, where Main Control Panel is, near the end of the room. < > < Act 1 > < > In each act, you will typically be allowed to pick your character, Act 1 allows you to pick 2 characters first - Wolverine and Nightcrawler. Since the last mission was Nightcrawlers, I am starting the guide by playing through Nightcrawler's 2 missions, then Wolverines. Act One looks like this.... X W X X W X X W N X W N \------------/ So, 2 Nightcrawler levels and 4 Wolverine levels. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.5 - Launching Bay (Nightcrawler) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations You'll begin the level on the bottom of a very long, circling hallway. In front of your start is SENTINEL TECH piece #1. The hallway has depressions every so often with rooms for shield control panels, but nothing more at this point. Make your way through the hall, by ground or air. The ground has a few HYDRA soldiers, so be wary of them. Yet again, they're easy, even easier since you have a few more upgrades. At the end of the hall, you will have to get ontop of the walkway above you. Do this by either climbing the pipes, or walking to the end of the hall, jumping on the final ledge, then using the light post to warp upto the walkway. Defeat the guard infront of the control panel. Once done, go down into the generator room, collecting the rest of the SENTINEL TECH pieces and WEAPON X FILE. Once you activate the Security Override Panel, Colossus will enter the central room. Your next objective is to deactivate each shield guarding the generators. Check the radar for their locations - they are all on the outside of the central room, in the rooms near the beginning of the level. Every time you deactivate a shield, HYDRA soldiers will pour in the room. You must defend Colossus from them. He can fight them, but there will be too many for him to beat. Use your warp as fast as possible, as it slows down/stops time, allowing you to get to him before they have much of a chance to attack him. Note his health bar in the lower left portion of the screen. Go around the outer rooms, disabling shield after shield, and returning to defend him. If you allow him to die, you'll get to restart AFTER you destroy generator 2, so make sure you do that much. If your having trouble getting to the walkway quick enough, make sure you use your camera angles to view where the blue flames are, as it doesn't warp often if you can't see the flame. Once Colossus destroys every generator, LEVEL COMPLETE. #1 - Right in front of you when you start the level. #2 - Inside circular generator room, on the ledge on the outside of the room. Drop down from the walkway to get to ledge for this one. #3 - From piece #2, continue warping around the ledges, it's the first major ledge from #2's ledge. #4 - From #2, travel opposite of #3, and it's the first ledge (on the left if you just walked out of the walkway, into the room). #5 - On the walkway at the top of the central room, near the Security Override Panel. Teleport around the walkways, it's 2 ledges from there. #1 - On walkway, at core of main room, at the end of the walkway. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.6 - Dark Cerebro (Nightcrawler) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations Time for your first "real" boss battle. Upon the start of the level, you will learn how to deal with, and beat, Sentinels, Nightcrawlers premier uber-baddie. Fortunately, they are incredibly easy to beat, especially when you only have to fight them one at a time. As with every boss battle, collect the SENTINEL TECH and WEAPON X pieces before dealing with the boss, as you can't collect the pieces outside of dealing with the boss. Once you finish collecting the easy pieces, it's time to deal with the Sentinel. To beat them, find the seeker bots, have them engage you by following you. Once they engage you, target the Sentinel (Left Trigger), and relocate (Right Trigger, then X or Y) ontop of the Sentinel's shoulder. The Sentinel will then attempt to remove you from him by emitting lasers after 6-7 seconds of you being on him. This should allow for the seeker bots to close in on you and the Sentinel. Once you hear a beep from the bots, jump off (or if 6 seconds have passed from the Sentinel's laser charge), or warp onto another object. If done properly, the Sentinel's laser will nail the bots, causing them and the Sentinel to explode. Depending on difficulty, it will take 2-4 explosions to destroy the Sentinel. After the first Sentinel is destroyed, another one will fly down. Defeat it in the same manner. If you have to recharge your life, hide underneath the platform you started at, it will deflect the Sentinel's lasers, but the Seeker Bots can still find you. Destroying the second Sentinel will then release 2 Sentinels at the same time. Lure the bots to one Sentinel at a time, making sure that the second Sentinel isn't shooting lasers at you, while your on the other one. Again, each one takes 2-4 Seeker Bot explosions. Be careful not to allow the Sentinel's charge attack to hit you, as it does a decent bit of damage. Destroy the last 2 Sentinels to get LEVEL COMPLETE. #1 - Directly above your starting position, on the platform #2, #3, # 4 - On the row of platforms as piece #1 is #5 - Directly below the platform that you start on, on the ground. #1 - In the middle of the room, on the ground. Just below the platform that you start on (Near Sentinel Tech piece #5) /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.7 - Alkali Lab (Wolverine) Novice - 1 Mutations Hero - 2 Mutations Superhero - 3 Mutations Similar to Nightcrawlers final Act 1 mission, this level, like other's of Wolverines, are very close-in. You'll begin this mission with Storm as your companion. Your objective is to disable 4 Transformers to overload the Sentinel in the middle of the room. HYRDA soldiers will pour out from 1 doors to attack Wolverine. Use all your skills to defeat the soldiers, combos and aerial assaults work the best, saving up to unleash Wolverine's Fury Attacks. If you get overwhelmed by HYDRA soldiers, use Storm's attack (click Left Thumbstick). Her charge meter is in the lower-lefthand corner. If her meter is fully charged, her lightning will kill ALL enemies onscreen. Very handy if there are 5+ enemies on screen. Once you defeat a few waves, healing in between each wave, Storm will disable a transformer's lightning field around it, allowing you to destory it. You cannot attack or damage the transformers before this, as it'll shock you. However, you can use that to your advantage by knocking enemies back using the headbutt combo (X then Y), or B button into the transformers, instantly killing any enemy. After every successful wave of soldiers, and destruction of the transformer, the soldiers will pour in higher concentrations. One major glitch I found out on Wolverine's levels. When enemies are coming through various doors, if you get close to the doors, the enemies will engage you before they come through the door. Should they do this, the doors will soon close, leaving them stuck inside, and dead. This can be used to your advantage in quite a few early levels, this can help you in some of the later waves. Once you destroy all the waves and transformers, LEVEL COMPLETE. #1 - Immediately to the right of your starting position, in the corner of the wall. #2 - On the same wall of piece #1, but other corner of the wall. #3 - This one will be revealed ONLY if you destroy Transformer #1, near the Sentinel's head. #4 - Same location as #3, but revealed ONLY after you destroy Transformer #2. #5 - Same location as #3 and #4, but revealed ONLY after you destroy Transformer 3. #1 - Directly left of your starting position, parallel to Sentinel Piece #1. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.8 - Holding Pens (Wolverine) Novice - 1 Mutations Hero - 2 Mutations Superhero - 3 Mutations In this mission, your goal is to battle through the holding pens, defeating the HYDRA soldiers. This mission is easier done than said, really. Start the level by dispatching 2 HYDRA soldiers. Once done, you will need to destroy a door panel in a nearby room. Once this is done, soldiers will come through the new doorway. Fight your way through the new hall, avoiding the gunfire from the nearby room that is currently unreachable. Once you get near the door, it'll open, taking you to Holding Pen 1. Once inside the middle of the Pen, HYDRA soldiers will pour in from 2 or 3 different doors. Use combos, Fury Attacks, and everything else to beat them. There will be atleast 3 waves before the door opens up. Go through the door to the upper level. After climbing the stairs, defeat a few more HYDRA soldiers. You'll need to take the first right, near the windows to get a SENTINEL TECH piece, but otherwise go the the end of the hall, and downstairs again to get to Holding Pen 2. More HYDRA soldiers will pour in, even more than the first time. This can be tricky if your a newbie on Superhero settings - use lots of Aerial attacks. Do NOT go in any doors, as a few more Hydra soldiers will be waiting inside some rooms. 4 waves of soldiers need to be demolished before the final door and tunnel open up. Go through the door, into the tunnel and make your way to the grey dot on the radar where the access control panel is. Blow up the panel and go through the door to get LEVEL COMPLETE. #1 - At the end of Holding Pen 1. Inside a wooden crate. #2 - Near the windows, in a wooden crate at the top of the stairs after Holding Pen 1. #3 - Go through the door near the windows (and piece #2). Go down the stairs into Security Tunnel 1 (a new objective will pop up), defeat the HYDRA soldiers inside, the piece is at the end of the hallway. #4 - Right at the start of Holding Pen 2, a metal barrel and 3 wooden crates will contain this piece. #5 - Before destroying the access panel, and finishing the level, a door will be right beside the panel - enter the door to access the room where a few HYDRA gunners are. Defeat them and get the piece at the end of the hall. #1 - In Holding Pen 1. Once inside, go through the first door to the left. Inside will be a cracked wall - attack it, and break through. 3 HYDRA soldiers will attack. The piece is at the end of the room. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.9 - Testing Center (Wolverine) You get dropped into this mission without any backstory (which I haven't mentioned, there aren't any spoilers in this walkthrough). You'll be inside yet ANOTHER large room. This one is full of wonderful traps. You'll note them by the Stryper-colored yellow and black paint around them. Wave after wave of HYDRA soldiers will pour in. This can get difficult due to the HYDRA lancers, with the shock-spears. They have more range than Wolverine does, so use Aerial attacks against them. Upon beating the first wave, Deathstrike will notify you that the danger level has increased, meaning the Stryper-colored danger zones will be, well, dangerous. The next waves will feature the same enemies, but more of them, and the hazardous areas that will release alot of fire if you step on them - use this to your advantage. Knocking the enemies back onto them will fire them up, typically killing them. Defeating the next few waves will then take you to last danger level. This time the danger zones will not only fire up, but cages will lock you (and the bad guys) into the zone. If you get trapped in them, you can easily slice your way through the cage, but not without taking some damage. The enemies, however, are not so smart. Knocking them onto the zones using headbutts or knock-back attacks (B Button) will launch them into the zones, killing them. Defeat the last few waves to finish this area and achieve a checkpoint. Go through the next few corridors, defeating enemies along the way and obtaining SENTINEL TECHs. Once you defeat the second batch of HYDRA soldiers, a cutscene plays, showing a door opening and a turret. Once inside the turret room, use the "nooks" in the wall for cover from the turret. About halfway into the room, 2 HYDRA soldiers will join in the attempt to gun you down, going from side to side, pick off one HYDRA soldier at a time, recharging as needed. Once both are defeated, run behind the turret, slicing it to destroy it. Don't forget the SENTINEL TECH piece in the left corner, near the turret. Going into the next, final, room, you'll find a few HYDRA soldiers holed up behind some objects, attack them as you would anyone else. By the time you finish fighting them, more and more HYDRA soldiers will attack. This battle is very difficult, as the HYDRA lancers are in full force, and can deal massive damage on Superhero difficulty. Use Aerial attacks to beat them, and use Fury attacks on the gunners, rocket launchers, and fighters. Once you finish a few waves of them, healing in between waves, you'll get LEVEL COMPLETE. Novice - 2 Mutations Hero - 2 Mutations Superhero - 3 Mutations #1 - To your immediate right, behind 2 metal barrels and a wooden crate. #2 - After the testing chamber, there will be a few metal barrels near a huge metal "X" - One contains this piece. #3 - Near piece #2, right down the hallway with the next HYDRA soldiers. It's inside a barrel in the corner (before the turret hallway) #4 - Inside the turret hallway, on the left side, right before the exit of the room. You cannot see it, as it's inside the last "nook". #5 - Upon entering the last large room, goto the right, there will be 5 barrels stacked ontop of each other. The piece is inside of them. #1 - In the large room with Sentinel Tech piece #5. It's in the large gray metal crate near the door HYDRA soldiers come out of. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.10 - Hangar (Wolverine) Mutation Guide ~ Novice - 1 Mutation Hero - 1 Mutation Superhero - 2 Mutations You'll finally get the chance to do battle with the female version of Wolverine in this level. You'll start out viewing a large storm in the middle of the room. Make SURE you get the Sentinel Tech pieces before heading into the storm, as you can't get them when your inside the storm. Head into the storm to get thrown into the middle of it, to fight Lady Deathstrike. She isn't too tough, but is somewhat quick, and can block some attacks. The easiest way to beat her, like Wolverine's other bosses is to run close to her, get her to commit to attack, then block/run. She'll miss, provided you've cleared enough room between her. Follow that up with 2 hard strikes, or a hard Aerial attack, then hard strikes. The other thing to do is just run upto her and slice away. If she doesn't flinch from the attack, you know she has a counter ready - just run or dodge it. Build up your Fury meter, and punish her with it. If you get low on life, use your headbutt combo (X then Y) when she's close to the storm, to knock her in. This gives you a few seconds to recover some life. Remember, she can regenerate health slowly, just like Wolverine, so don't lay off her too often. Keep repeating the run-dodge-attack cycle until she is dead. and you get LEVEL COMPLETE. #1 - Directly to your left, along the wall #2, #3 #4 - Before entering the storm, turn to your right, go into the large corridor. #2 is on the right, just as you enter the room. #3 is hiding on the right side, just behind a large pillar. It's very difficult to see, use the camera to find it. #4 is on the left, at the end of the room. <-----------IMPORTANT-----------> You cannot get piece #1~4 after entering the hurricane to fight Deathstrike. <-----------IMPORTANT-----------> #5 - Near the bottom of the screen, as you enter the hurricane, underneath a scuba tank holder. You'll get knocked into the storm if you get too close. Try to hit it open, fly in the storm, then go back and run to the same location to get the piece. #1 - As you enter the hurricane, and get thrown to the ground, it is "north" of you (or whatever way is up on the left thumbstick), it's under a scuba tank holder. <---------Act 1 Completed--------> Act 2 looks like this, as it's chock-full of levels. W W W \-----/ /-----\ I W I W N I W N \-----/ So 3 Iceman levels, 6 Wolverine levels, and 2 Nightcrawler levels. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.11 - Fission Plant Mutation Guide ~ Novice - 1 Mutation Hero - 2 Mutations Superhero - 3 Mutations Ah, Iceman's first real levels. This is why I made the walkthrough - so everyone could figure out where his darned Sentinel Tech and Weapon X pieces are. Iceman's levels are very easy, in my opinion, but the hardest when it comes to finding the items. Anyways, in this level, your mission is to stop pyro from blowing up the nuke plant via Fire raptors. First off, get the Sentinel Tech pieces, as well as the Weapon X File. You should be able to get them without the Fire Raptors doing much damage. Once done, begin to extinguish the fires by using the Ice Beam, combined with holding the Right Trigger to slow Iceman down. This should position you with easy access to attack the Fire Raptor's spawn point (Near the top of the 2 smokestacks, where Pyro is). Every time you extinguish a fire, more Raptors will start flying around, targeting various areas. Target them (Left Trigger), and use Hailstorm. If they're too far away, use the Ice Beam. You have to extinguish 3 "waves" of fire to complete the level. If you find a good vantage point, this level is incredibly easy, even on Superhero. Each wave brings more and/or smarter Fire Raptors to attack the Nuke Plant. Once you finish wave 3, LEVEL COMPLETE. #1 - Directly behind you at the start of the level, in a small enclave at the bottom of the huge building. #2 - From piece #1, continue toward the water, and the power lines. The piece is at the bottom of the powerline that's facing the middle of the island. #3 - Below the bridge, in between the 2 concrete pillars (but near the top of the pillars) #4 - Ontop of the lighthouse #5 - Between 2 very short buildings, near the bridge. #1 - In between the 2 large smokestacks, underneath the piping at the bottom of the area. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.12 Coolant Tunnels Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations Following the last mission, Iceman now makes his way through the depths of the Nuclear Plant, preventing a meltdown of the plant. The majority of this level is played in the small tunnels, hopefully you aren't claustrophobic. There are a few traps in the tunnels - electric fences (moving and fixed), Fire Raptors, and pipes and such that will knock you off your ice slide, should you hit them. Make your way through the first tunnel, the Fire Raptors your chasing aren't critical to be destroyed, just annoying. Once you get to the end of the tunnel, you'll enter a large coolant chamber. Fire Raptors will slam into the coolant tubes, causing them to blow open and leak coolant everywhere. You'll need to use your Ice Beam to freeze the pipes shut before all of the coolant leaks out. The pipes will burst in pairs typically, but they shouldn't give you a problem. Once you freeze all the pipes, make your way through the next tunnel. This tunnel features the moving electric fences to try to ward you off. Use your Ice Shield to run straight through the fences, or maneuver into the small moving hole to go through. At the end of the tunnel, you will enter the Freeon/Bulkhead area. Fire Raptors are attempting to breach the bulkhead by sending wave after wave, heating it up till it melts. Since your Iceman, use your Ice Beam to freeze the bulkhead shut every so often. Your main goal in the room is to use your Ice Beam on the Freeon tubes (the blue ones), then use Hailstorm to blow up the freeon pipes, thereby slowing the Fire Raptors down, then destroying them completely once the tubes are destroyed. The tubes are everywhere, so check your map for their locations. After all the freeon pipes are destroyed, a timer will start, and the last door will open at the end of the room. You will have to make your way through the final tunnel in time to complete the level. You'll have about 2 minutes to finish it - more than enough time, provided you don't hit a whole bunch of stuff, or take too much time finding the Sentinel Tech pieces, or Weapon X File. #1 - In the middle of the 2 vertical bars, right before you enter the Coolant Pipe area #2 - In the Coolant Pipe area. From the entrance, goto the other wall. It's in the upper-left corner, near some pipes. #3 - Inside the tunnels between the Coolant Pipe area and the Freeon/ Bulkhead area. It's between 2 moving electrical traps. The traps will keep you low to the ground, but the Sentinel Tech is in the middle. Slow down and then fly up to get it, or use Ice Shield to go through the electric fence. Right before you'll hear "Warning, outer bulkhead compromised" #4 - Behind the downed platform in the Freeon/Bulkhead area. The platform is to the right, when you enter the area. #5 - Right after the Freeon/Bulkhead area, when the timer starts. Once you enter the tunnel, it's on the left side of the 2nd vertical bar on the left. #1 - In the tunnel after the Freeon/Bulkhead area. It's between 2 non-moving vertical electric fences that are aimed to the right. The Weapon X File is located near the bottom of the 2 fences. The computer voice will say "Warning, massive fire disturbance localized on the surface" right BEFORE you get to the area containing the file. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.13 - Fire Serpent (Iceman) Exiting the Coolant Tunnels, you will find your new pal - a Legend of Zelda, Ocarina of Time© monster-sized monster. The Fire Serpent is massive, taking up the whole size of the Nuclear Smokestack. Despite this, he is, by far, the easiest boss in the game. He will launch Fire Raptors from his mouth, that will try to blow up various places, causing lots of radiation to leak out, failing the mission. Make sure you note the green bar in the lower-left corner. If it gets maxed out, mission failed. The easiest way to beat him that takes 20 seconds or less is as follows: Immediately use your Ice Beam from long range on his head, slowly advancing closer. When he throws out Fire Raptors, manually target them with the Ice Beam. Once you get within Hailstorm range, lock him on, and shoot away. The Hailstorm bolts will almost always destroy the Raptors before they get away from you. Keep doing this, and he'll be dead before you know it and you will get....... LEVEL COMPLETE #1 - Near the top of the powerline that is directly to your left at the starting of the level. #2 - In front of the slanted concrete building that you entered/exited from the Coolant Tunnels, in the middle of the air (its near the Fire Serpent) #3 - On the right side (if you were facing the Fire Serpent) of the building Pyro is on, in a "nook". #4 - Behind the Fire Serpent, on top of a water pump, very close to the water. #5 - Near the top of the domed building, facing the water (opposite end of the Fire Serpent, on the island.) #1 - On top of the very large building, directly behind you at the start of the level. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.14 - Castle Gatehouse (Wolverine) Mutation Guide ~ Novice - 1 Mutation Hero - 2 Mutations Superhero - 3 Mutations Similar to the Testing Chambers starting, this level is best described as being an all out frag fest. The whole objective is to kill wave after wave of HYDRA soldier. By now, you are familiar with how to dispatch the soldeirs in the best ways - heavy attacks on the axemen, air assaults on the lancers, and quick attacks on the ones with two claws. They will spawn from teleportation points in the courtyard and gatehouse by the barrel full. Keep fighting them, as the game will tell you when they switch spawning locations. Heal in between waves, using the large statue in the courtyard for cover, as it takes enemies a few precious seconds to navigate around it. Use your Fury Attacks to dispatch large groups of HYDRA soldiers, as well as heal Wolverine a little bit. Once about 10 waves are defeated, the next area will open up. HYDRA gunners will be ready for you, go inside and dispatch them, making sure to avoid the square tiles in the middle of the hall, as they contain flame throwers. Defeat about 6 soldiers, and get to the end of the hall for MISSION COMPLETE #1 - On the left side of the first room and near the stairs, behind a breakable barrier. #2 - Directly infront of you, at the start of level, inside a fenced in (yet destroyable) area. #3 - On the opposite wall of piece #1, near the stairs. #4 - At the end of the gatehouse, in the open (close to the HYDRA soldier teleportation point) #5 - Inside the gatehouse, on the wall paralell to the Weapon X File, inside a wooden drawer. #1 - Inside gatehouse, inside a wooden container, at the end of the room. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.15 - Zen Garden (Wolverine) Mutation Guide ~ Novice - 1 Mutation Hero - 2 Mutations Superhero - 3 Mutations Continuing with the frag fest from the last level, Wolverine has more baddies to take out - sound familiar? Your objective is to go through the Zen Garden, dealing death to the HYDRA soldiers, and getting into the next series of levels. The Garden one large room after another, chock full of teleporters. Make your way through the first large area, defeating the HYDRA soldiers. You must beat them all to open the next door and proceed to the first Teleportation Nexus. Once inside the room with the Teleportation Nexus, HYDRA soldiers will pour out of various areas - and they're never ending. The key is to destroy the 8 boxes on each pillar of the Nexus. After each box is destroyed, the Nexus will have a surge of electricity, rendering you destroying the rest of the boxes, delayed. You can't blow up another box until it stops zapping electricity, which is about 10 seconds. You won't have much of a chance to regain your health, so focus on the Nexus' boxes. Attack the soldiers only when the Nexus' is full of electricity. Blast all 8 boxes to proceed to the next area. You'll walk through a peaceful garden, so recover all your health, as the next area has another Teleport Nexus. Unlike the last one, however, the electricity is timed, so you can only attack when the electricity is not surging through it. The enemies that spawn in this room are deadlier than the last, so make sure you deal with them as needed, in between the electric field on the Nexus. Once the Nexus is down, defeat the rest of the HYDRA soldiers to go to the next, and final area on the walkway. Make your way through the walkway, slicing through the HYDRA soldiers in the walkway. At the end of the hall, new HYDRA Wind Unit soldiers will attack. Despite them being the "hardest" enemy in the game, they are easy. They do, however, tend to block alot, so use some aerial attacks, followed up by heavy (Y) attacks. #1 - Along the wall that is "north" (up on the Left Thumbstick), behind a bamboo tree. #2 - Inside the middle of the first Teleport Nexus. #3 - On the left side (once you walk in) of the garden right after the 1st Teleport Nexus, behind some rocks and bushes. #4 - In 2nd Teleport Nexus garden, in the corner of the room near the stairs (opposite corner of stairs). #5 - At the end of the final hallway, in the open (where the Wind Soldiers attack you at). #1 - Inside garden where 2nd Teleport Nexus is. As you enter, head "north" (up on Left Thumbstick), it's inside an area with 4 or 5 rocks. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.16 - Brooklyn Bridge (Nightcrawler) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations By now, your realizing that Nightcrawler is the coolest character in the game, since his combat skills are the best. This level will put them to the test, as you'll be facing Multiple Man. However, your teaming up with Storm for this level, making it incredibly easy, if you know how to use her to your advantage. Your first objective is to find Multiple Man, and beat up his clones. Before doing that, however, go around the level and find the SENTINEL TECH Pieces and the WEAPON X FILE, since Multiple Man stays on the ground, you can do it without getting harmed. Once you get that done, proceed to find and beat up the Multiple Man clones. There are 12 of them in all, and they'll slowly come out to fight you. Use your relocation attacks (R Trigger, then B), and Storm's powered up lightning attack (click Left Thumbstick), at full charge, it will destroy all Multiple Man clones on screen, keep that in mind. Once you get rid of all the clones, more will be created that are planting bombs around the bridge, to destroy it. You will need to diffuse bombs at 2 locations, and defeat the 5 or so Multiple Man clones around each bomb. This is very easy if you know what to do. ALWAYS teleport to the location, this stops time as you travel (you have 1 minute to diffuse each location on Superhero, 1:10 for Hero, and 1:20 on Novice). Once at the first location, use Storm's charged lightning attack. This will wipe out every clone. Diffuse the box, then goto the next bomb. Beat up the clones, and prepare but DO NOT DIFFUSE THE LAST BOMB. Heal yourself, and let Storm's lightning attack charge, provided you have time to. It takes about 3 seconds to diffuse the bomb, so make sure you leave 5 seconds on the clock. Once you diffuse the last one, more bombs will be placed. Keep repeating this step 2-3 times. After that, one final group of 3 bombs will be placed. You'll get 1:30 seconds or so to finish the last group. If you do everything correctly, you'll always have 30 seconds or more to heal and charge up Storm's attack. Once you diffuse the last of the 3 bombs, MISSION COMPLETE. #1 - Directly behind you at the start of the level, on the scaffolding. #2 - Ontop of the pipes of the middle part of the bridge (above the bridge itself), very close to the Weapon X File and Sentinel Tech piece #1. #3 - Walk along the top part of the bridge (middle area), it's about the middle of the level. #4 - Very close to piece #3, on top of a light post (if your facing where Weapon X File is, it's on the left) #5 - At the very end of the level, on a pipe (on the left side, if your facing the end) - End meaning where the Multiple Man Clones are, and the very other end of the Weapon X File location. #1 From Sentinel Tech Piece #1, it's on the top of the middle part of the bridge - at the end of the bridge. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.17 - Multiple Man (Nightcrawler) After dealing with the clones, you finally get to take the fight to the real Multiple Man. You begin the level, like every other boss fight, in an arena. This one is incredibly small, however. The SENTINEL TECH pieces and WEAPON X FILE are very easy to spot. Fighting Multiple Man is a tricky business, as his attacks are fairly powerful, and unless you beat every level beforehand on Superhero, your attacks don't do much damage to him. If you need to come back to this level later with more power to beat him on Hero or Superhero, don't feel ashamed. You will start the fight with just the real Multiple Man, use all your tricks, but only from long range, as he likes to do alot of damage if you stay real close to him alot. Once you deal a little damage to him, he will make 5 copies of himself. Stay away from him while the he has his clones - they go away after awhile. Check the upper-right corner, and his orange gauge to see how long they last, or when they'll come next. If your having trouble spotting the real one, incase you wanna beat him up, he's always the one with the light above him. Shortly after the multiple clones of Multiple Man come onto the scene, the real one will plant a 30 second bomb. Lure him and the clones to the other side of the arena, and quickly warp to the bomb and diffuse it. He does this once or twice during the entire fight. Once diffused, begin to fight him again. If your low on health, find a light pole to teleport to, and use Shadow Aura. If the real Multiple Man spots you, he usually makes clones that have a gun, to shoot you down. Make sure you warp outta there before he does any damage to you. Having a leveled-up Shadow Aura can help here. Keep doing damage to him, staying away from his attacks, and then going in using relocation/teleporting attacks. This fight will take awhile, but be patient, healing as needed. Sooner or later you'll finish him off getting the wonderful LEVEL COMPLETE symbol, showing that your excellent at this game. #1 - Directly above you, on a light post, at the start of the level. #2 - To your right, from the very start of the level #3 - Behind you, from piece #2, on the outside wall in the middle. #4 - To your slight right, at the start of the level, in the corner. It's the opposite metal barrel the Weapon X File is on. #5 - Near the Weapon X File, in the middle of the outside wall. #1 - From the start of the level, go forward, and take a left. The file is ontop of a large barrel, near the corner. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.18 - Warriors Dojo (Wolverine) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 3 Mutations Following Zen Garden, your now inside the dojo, on the way to cause more havoc. Like the other Wolverine missions, you now realize his main goal is to just clear wave after wave of enemy, without any rhyme or reason. The HYDRA soldiers in the dojo are glad to allow it, as the best HYDRA troops are massed for this confrontation. Like the Castle Gatehouse, its a simple room-clearning mission. In addition to clearing the area, you have a large shielded door blocking the way out, which automatically regenerates life very quickly. Start by finding the various SENTINEL TECHs and WEAPON X FILE. Then work up your Fury meter by demolishing lots of HYDRA soldiers. Once your Fury meter is up, use it slashing the Force Field door. The soldiers are very tough, as all of them are the highest level, so play it smart and don't get trapped in a corner. You'll have to take out about 5 waves of enemies. Use the time in between waves to heal, as you'll need it. By the end, you'll get a break as HYDRA Wind Units attack, which are easily defeated with aerial attacks. Once you take out the door and the soldiers, MISSION COMPLETE. #1 & 2 - In the corner(s) of the dojo, not very hard to find. #3 & 4 - Behind the wooden pillars, near the middle of the wall. #5 - The very middle of the room. Easy enough, eh? #1 - In the one corner that DOESN'T have the Sentinel Tech pieces. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.19 - Lady Deathstrike (Wolverine) Mutation Guide ~ Novice - 1 Mutations Hero - 2 Mutations Superhero - 2 Mutations Ah, your second, and final, confrontation with Lady Deathstrike. Like most other boss fights, this one is in an arena, but a large and cooler one at that. You'll begin the fight in the middle of a dojo. Lady Deathstrike hasn't really learned anything new this fight, so take her down the same way you did - aerial assaults, avoiding her long range quick attacks, and retaliating with heavy attacks. After her health bar is down to about 1/2 of the red section, she will hide and call for HYDRA soldiers to kill you. Dispatch them, preferably without using your Fury Attack (save it for her). Use this time to run around and collect the SENTINEL TECH pieces and WEAPON X FILE. Once you get rid of about a dozen HYDRA soldiers, Lady Deathstrike will rejoin the battle, but with a pretty low health bar. Hopefully, your rage meter is almost filled. Beat her up until it's full. Use the Fury Attack, slashing away at her with the X button continuously. If your Fury Attack is upgraded to level 3, you can easily beat her with just using one Fury Attack meter. Get her health to 0 to get LEVEL COMPLETE (Note, it's best to get them after your first fight with Lady Deathstrike) #1 - On the left side of the stairs, on the ground floor, in the corner. #2 and #3 - From piece #1, go around that side of the room, smashing the armor displays. About 2-3 cases from piece #1, you'll find the 2 pieces in consecutive armor displays #4 - Go up the stairs, walk to your left up the second flight. Once the camera angle changes, turn and walk right, to the edge of the little garden. You can't see the piece, but you can hear a buzzing sound, its there. #5 - Go up the stairs, walk to the right up the second flight. It's in the corner, kinda hard to see, but you can hear it, and you'll know it's in the corner. The camera works against you here, so be careful. #1 - On the bottom floor, in the corner near Sentinel Tech piece #2 and/or 3. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.20 Silver Samurai (Wolverine) Novice - 1 Mutation Hero - 1 Mutations Superhero - 2 Mutations After finishing Lady Deathstrike, Silver Samurai is your next target. You'll meet him on the rooftop of the dojo. This guy is (IMO), harder than the final boss. He's big, he can teleport, use ranged attacks, and can do alot of damage to you. Despite this, his health bar is rather small, and it cannot regenerate. Keep that in mind, as you'll need to play it smart. There's no real "strategy" that can be used to exploit him, other than using lots of ranged attacks, and use the dodge roll (Right Trigger + move the Left Thumbstick) when he slices at you. Watch out for his charged sword attacks, they do quite a bit more damage than the normal attacks. After 1/2 of his health bar is gone, he will vanish, leaving a few HYDRA Wind Units to attack you. They're easy compared to him, so get the SENTINEL TECH pieces and WEAPON X FILE around the arena. Dispatch the last of the Wind Units to bring Silver Samurai back. Hopefully, your Fury Meter is building up. Just like Lady Deathstrike, you'll want to save it for him and bring the full power of Wolvie's blades to bear on him. Repeat the earlier steps of fighting him. Once he has about 1/4 of his life left, he'll vanish, leaving more HYDRA soldiers to fight you. Defeat the wave of Wind Units. By now, your Fury Attacks should be ready when he returns. The second he appears, unleash the F'in fury on him. Provided your Fury upgrades are to 3+, the one Fury Attack chain will finish him off... Giving you MISSION COMPLETED #1, 2, 3, 4 and 5 - Littered throughout the level, in each corner of the room. #1 - In a corner of the arena, behind a fire pot. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.21 - Kolwoon Highway (Iceman) Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations Iceman will be in Kolwoon the next few missions, a cheezy Hong Kong type place. The entire mission is either timed, or requires you to chase something. Similar to the Coolant Tunnels, you'll need to make your way through winding tunnels with objects trying to prevent you from going farther. The biggest obstacle, however, are the Sentinels that seem to be around every corner. Despite this, however, they are easily dispatched with your Ice Beam and/or Hailstorm. Make your way through the winding tunnels in under 2 minutes and 30 seconds and get to the large area. Once you get there, you'll find that a Sentinel carrying a very valuable item is heading in the opposite direction. Iceman will automatically turn around. You'll need to destroy the Sentinel before it escapes. It's quite easy to do - lock him on, and use Hailstorms when in range, or Ice Beams if he's too far away. A few Sentinels will try to deter you, but focus on the Sentinel carrying the item. Your Hailstorms and Ice Beams will most likely destroy the Sentinels attacking you anyway. Stay high in the air, to avoid the destroyed busses and the like. Blast the important Sentinel to smithereens and get LEVEL COMPLETE. #1 - In the first large area on the right side, near a green-ish sign. #2 - Inside the second tunnel, in the middle, right behind a vertical pillar...Its almost at the end of that section of tunnel. #3 - In the second large area, at the very end on the left. A bus fire hides the ease of finding the piece, so cooling the fire with an Ice Beam can help. #4 - On the left side of the third large area, in the middle right beside a lamp post. #5 - The tunnel right after the third large area has this piece, in the middle of the tunnel, right out in the open. #1 Right before you get to the end of the level, in the huge area. Once you get in the huge area, stay low to the ground, where the small metal poles are. It's on the ground. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.22 - Downtown Kolwoon (Iceman) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations This level is reminiscent of Wolverines levels....Just alot of mass destruction of Sentinels. Your objective is to simply knock 15 Sentinels out of the air. The "difficulty" with this level is that each kill is timed. You have between 1 minute and 2 minutes to destroy each bot (not all 15, just one). It resets each time you destroy a bot. They're pretty plentiful around the area, so shooting down 15 is very very very easy. The only issue is they can fly outside of the level, causing any damage to a certain bot to be negated. Even then, it's easy to get all 15 destroyed and get LEVEL COMPLETE. #1 - At the start, turn to the left, and it's in the corner of the buildings. #2 - From the start, goto forward, and turn onto the last road to the right. It's underneath the glass tunnel walkway, nearest the buildings. #3 - From #2, continue down the same road, to the highway. Turn to the right, the building nearest the highway, at the bottom, has this piece. #4 - Take a right at the start of the level, you'll see a glass walkway tunnel. It's below it, nearest the buildings. #5 - From #4, continue into the large area. The piece is on the left corner of the farthest wall. large area, its in the left corner, furthest from any road. #1 Directly in front of you, on the ground near the 1st intersection. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.23 - Giant Sentinel (Iceman) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations Iceman's second to final level. Things are wrapping up, and you've probably got most of your upgrades by now - you'll need them for this level. Giant Sentinels are "racing" toward the downed X-wing with your friends inside it. This level takes most people quite some time to beat, but it's not that hard if you know how to deal with the Sentinels. Each Sentinel has 6 yellow hardpoints on it. To destroy a Sentinel, you must destroy each of the 6 points. Hailstorm barely works, and will do very little to slow them down. The Ice Beam is the key here. It will dispatch the yellow points incredibly quickly. You can take each robot down in 2 swipes. The first one needs to disable either the front 3, or back 3 points, then the other one to follow up with the other 3. If your having any difficulty knowing where the last few are, hit the Left Trigger to find out. One Sentinel will be on each side of the highway at a time, and will be constantly replenished each time you destroy one. NOTE that sometimes when you blow one up, the new one that lands can be closer to the X-wing than the one you just blew up was. Make sure you destroy the ones closest to the X-Wing, and not the closest to you. You'll need to destroy about 10 of these monstrosities. Make sure you use your Ice Shield often when they are charging up, and fire, their lasers at you. Destroy the 10 or so to get LEVEL COMPLETE #1, 2 and 3 - on the right side of the highway (if your facing where the Sentinels land from) #4 - Underneath the highway, on the slight right side of the highway (if you were facing where the Sentinels land from) #5 - Underneath the highway, near the top of it, about halfway in the middle of the level. #1 - On the highway, in the middle of the level. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.24 - Augmentation Room (Wolverine) Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation Wolverine ventures into the Master Mold Reactor in search of Sabertooth, but before he finds them, he runs into some "friends". Yet again, this is an all out frag-fest. However, your targets are copies of yourself, and not HYDRA soldiers. The Wolverine copies can deal quite a bit of damage, so be quick about beating them. They can block quick attacks (X), so use heavy attacks (Y). Keep fighting them, building up your Fury Attack meter. Once it's to the top, unleash the Fury, attacking them with quick Fury strikes (X button), as it seems to be the quickest way to dispatch them. There are absolute droves of these copies - you will have to fight about 100. Although that sounds like alot, each Fury Attack set can dispatch 20+ if you have it at level 4 or 5. Remember to use lots of heavy attacks, as they can get them killed the quickest. Keep doing battle with them until you get LEVEL COMPLETE, leaving only Sabertooth to fight. #1, 2, 3 & 4 - In the four corners of the Augmentation room itself. #5 - Near the door, north of where you start out. #1 - Behind the vat you fall into during the movie that plays at the start of the level. The camera somewhat hides it, but it's there. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.25 - Master Mold Interior (Nightcrawler) Mutation Guide ~ Novice - 2 Mutations Hero - 3 Mutations Superhero - 4 Mutations This one is a dandy, just like the next Nightcrawler mission. You'll have to use (like all the last levels) all of his skills to get through this mission. You will start out in a remote area of the facility, and you will need to traverse poles, power conduits (with lots of electricity going through them), and dodge seeker bots along the way. Your first goal is to rewire 2 Bulkhead Control Panels. They are located on your map, and are always in front of where you typically are, so keep that in mind. The first one will be on your right, as you leave the first "door". Watch out for the electric balls that surge through the conduits, as they can do lots of damage. Time your jump and teleport correctly, right after the last surge goes through where the box is. Once the first one is rewired, continue on a little ways, and rewire the second one, avoiding the seeker bots and the power surges. Once rewired, a door will open up, taking you into a large room. This next room contains a Sentinel in it - fun fun fun. Use the same strategy as always, luring the Seeker Bots onto the Sentinel, and teleport away from them. Unlike previous encounters, there's no floor where these Sentinels are, so if you get knocked off, and don't manage to teleport to a power line or pole, your dead. Defeat the Sentinel, and go through the next tunnel. You need to rewire 2 more panels to proceed. The first one is in the lower level, and power is surging through the line, so avoid it cautiously. Seeker bots now become a real pain, as they can prevent you from rewiring the panel when the power isn't surging. Continue on through the next door, and locate the final panel on a pole. There's no power surging nearby, but Seeker Bots are close enough to spot you and try to blow you up. Remember the SENTINEL TECH piece behind the panel. Once rewired, go through the next door to the huge Power Node room. This room is very tough. You'll have to leap from pipe to pipe, avoiding the power surges (which is near impossible), as well as a few seeker bots. Teleport from pipe to pipe, on the 3rd pipe, turn left, jump onto the next pipe, then onto the vertical posts. These will take you to Power Node #1. To destroy the Power Nodes, you'll need to lure the Seeker Bots to the location of the Node, and let them detonate near the node. You can't get them super close to this Node, but its good enough for it to blow. Once done, spot the 'lil blue guy on the pipes that you need to take to Node #2. Travel up the pipes, and up the vertical pole. Take the pipe and the WEAPON X FILE, and then travel down to Power Node 2. If you thought so far was hard, think again. You now will have 2 Sentinels drop from the ceiling, and attack you. Lure the Seeker Bots yet again to destroy the Sentinels. They are around the edges of the room, and aren't the easiest ones to spot. KEEP MOVING, the Sentinels have alot of firepower to bear, and if you keep moving, they cannot hit you easily. Destroy the 2 Sentinels, and the finish off Power Node #2. Now you'll have to travel to the very top of the Interior via more pipes with power surges going through them. Travel up the first pipe, up a vertical pole, then jump and warp past the 3 pipes and 3 horizontal poles onto Power Node #3's station. It's directly above Power Node #1. Just like Power Node #2, you'll have more Sentinels. Use the Seeker Bots to detonate the 2 Sentinels. The Sentinels like to stay on the outside of the Node Station, so time everything right with the Seeker Bots. Blast the last 2 bots and the Power Node. Once that's done, the final door will open up. Travel through for LEVEL COMPLETE and Iceman's last mission. #1 - From the first Primary Bulkhead panel that needs rewired, continue up the electrical pipe, avoiding the electric discharges, it's at the top of the pipe. #2 - Very close to the second panel of the Secondary Bulkhead Panels that need rewired, on a light post that you can warp/jump onto. #3 - Near Power Node #1, on the railing to your right (if you were facing Power Node #2) #4 - Close to Power Node #2, on a walkway that's near the pipes that take you to Power Node #3. #1 - From Power Node 1, climb up the large pipes in preparation to get to Power Node 2, climb the vertical post that will get you to the very top pipe, the File is there. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.26 Master Mold Reactor (Iceman) Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation This is Iceman's final level. Although it's the last, its also very easy and linear. You just need to make your way through the tunnel to the Reactor and blow it up. However, lasers are beaming in every direction, making the journey a little difficult, and Sentinels will continuously attack you, slowing your progress down. Not only that, the level is timed. You'll have plenty of time, however to make your journey through the tunnels. You will have to avoid the laser traps *or* plow through them using the Ice Shield. I prefer the Ice Shield, as it slows you down less than having to maneuver around the traps. Missiles will fire in volleys at you every so often, use your Ice Beam on the volleys, neutralizing them very quickly. Continue to make your way into the Master Mold Reactor itself. Inside this area are 5 huge pillars with electricity running through them. To finish off the Sentinel factory, just blast the 5 with Ice Beams and Hailstorms. Blast the pillars in order, going around the room. You'll take some damage going straight through the electricity, but you should have enough life to make it through just fine. Once you destroy the last pillar, you'll have 10 seconds or so to exit the level and beat Iceman's levels and get LEVEL COMPLETE for the last friggin' time. Once completed, if you got all the pieces you'll get 2 Iceman Achievements, and unlock new outfits for him. Now all that's left is Wolverine and Nightcrawler's final level. #1 - Directly in front of the first volley of rockets, in the middle of the room. It's near the start of the level. #2 - In the 1st larger area of the tunnel, near the ground. It's about where the volley of rockets curves around. #3 - In the 2nd larger area of the tunnel, in the air. It's in a very similar spot as #2 was in it's tunnel, but higher up. Make sure you slow down in these areas, as they always have a Sentinel Tech piece. #4 - Like piece #2 and 3, in the middle of the 3rd large tunnel area. This tunnel curves left (the last 2 curve right) it's almost in the middle of the curve, about halfway in the air. #5 - Inside the Master Mold Central Core, below the electric fields, near the Control Core, on the opposite side of the entrance. #1 - Inside the Master Mold Central Core, on the ground. The moment you get inside the Reactor, fly to the bottom real quick, as it's right there. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.27 - Telepurgatory Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation Nightcrawlers final level involves going deep within a person's mind - Jason Strykers mind at that. What does a mind look like on the inside? Well, it looks like a poorly-done version of the inside of an Oblivion Gate from The Elder Scrolls IV: Oblivion. Despite the cheezy rip-off from such a great game, this level is not very easy, unless you know how to do it. A never-ending supply of Nightcrawler-like enemies will attack you throughout, so always be moving and teleporting around the area. Your first objective is to destroy an object located on your map, destroying this object will reveal a Memory Bank that needs to be reprogrammed to finish the level. Once the Memory Bank's shell has been removed, you will then need to destroy a certain number of Guardian Crystals. This will halt the supply of evil Nightcrawler clones. When the Guardian Crystals are destroyed, take aim at the evil Nightcrawler clones. You HAVE to use relocation attacks (Lock-On, B Button then XXX or YYY). Using standard attacks, or teleport attacks will just let them attack you first, as they are faster than you are. I had a very tough time with this level until I found out about the relocation attacks. Using them will allow you to get the drop on the clones, making it an easy fight. The best way to get all the SENTINEL TECH pieces and WEAPON X FILEs is to shatter the Guardian Crystals, then the clones. This will leave the level enemy-less until you reprogram the next Memory Bank. Use this time to heal, as well as get the pieces and files. If you get low on life in the middle of destroying the Guardian Crystals, find a horizontal ledge and heal on it. Be careful, however, as the clones can teleport right beside you, and hit you and ruin your Shadow Aura. You'll need to repeat the process of exposing a memory bank, destroying an increasing number of Guardian Crystals, then reprogramming the Memory Banks. There are 3 Memory Banks total, and about 15 total Guardian Crystals. Keep teleporting very quickly around the area, smashing the Crystals, beating the clones up, and reprogram the 3 Memory Banks. Once that's done, Nightcrawlers final level will be COMPLETE, leaving only Sabertooth to deal with. #1 & 2 - On 2 opposing ledges in the middle of the area, close to some Guardian Crystals. #3 - Very close to #1 (or 2) on a small branch. #4 - In a valley near #2, look around and you can spot it from piece #3. #5 - At the opposite end of Jason Stryker's mind, near the rest of the Sentinel Tech pieces (namely #3). #1 - Near Jason Stryker's Mind, on a lone island that has a Guardian Crystal. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.28 - Sabertooth Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation This is the final confrontation of your 6-ish hour game quest. After all the "hard" work you've done reading this walkthrough, and beating the somewhat easy, and somewhat hard levels, your final battle is at-hand. This fight is like fighting with an overgrown puppy, it's easier than Silver Samurai as long as you fight smart. You begin the fight in the middle of guess what? An arena! Whoop-de- friggin-do. You'll fight him one on one, so there's no real interruption in the battle. Sabertooth has the same attacks as your first fight at the start of the game. However, he now has his own brand of Fury Attacks. Doing a certain amount of damage will cause him to use his Fury Attack, which involves charging at you and beating you up - when he does this attack, run like the wind. It only lasts a few seconds, so its not that hard to avoid. His real power lies in the fact he does ALOT of damage - more than anyone else. Not only that, blocking doesn't work nearly as well as it could in this fight, so dodge rolls are the order of the day for defense. Despite his power, it's an easy fight, as the AI is incredibly stupid. Run very close to him and run back. This will cause him to launch either a ground attack (punches and such), or leap into the air and attack. Either way, run away from it. The moment the attack is over, send 2 heavy attacks his way. This will stagger him, leaving him no way to counter attack. Typically, when he does his aerial attack, he is already preparing another attack, if he's doing that, you can't stagger him, but you'll get hit in the process, so if that happens, dodge roll away. If you get low on life, you probably won't be able to recharge your health. Your best bet is to use your Fury Attack to recharge. When this is going on, use a heavy attack (Y) on Sabertooth. The animation will show Wolverine trying to jump on Sabertooth, but it not working. Despite this, it causes some damage to Sabertooth, and none to you, allowing your health to regenerate at a decent pace. The real downside to his Rage attacks is the fact that it regenerates his health bar at a pretty good rate. Fortunately, he has a limited amount of times he can do this attack. After lowering his health bar to about 1/2, a cutscene will show him getting knocked back, falling down to another level in the Reactor. Heal up before venturing down, as this last fight might take some life out of you. Once in the new arena, watch out for falling debris - I never really had a problem with it, but it does exist. Keep using the same strategy as stated earlier on him. Once get gets down to 1/4 of his life, he will enter a permanent rage mode, constantly attacking you. When this happens, your Fury Meter will fill up VERY quickly, and stay there when your using your Fury Attacks. Keep using your Fury Attacks, decimating his health, and restoring yours. It shouldn't take more than 5 seconds to finish him off - finishing the last level of the game. ______________ GAME COMPLETE -------------- #1 & 2 - On opposite walls in the first arena encounter. One's on the left wall, one's on the right. #3, 4 and 5 - On the east, west and south sides of the second area where you fight Sabertooth. #1 - Directly north of when you land on the second arena. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 2.0 - FAQ, Answers, Hints X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Q. How long is this game? A. My first playthrough, without any help was about 6 hours, inclduing all Mutations for the characters, and 100% for Nightcrawler, and most of Wolverine. To totally beat everything 100%, using this walkthrough should take about 5~6 hours, since most of the time is taken up looking for the hidden items. Q. How difficult is this game to max the gamerscore out (1000/1000) A. It takes about 6-7 hours to get everything, depending on how good you are. Since most of the difficult things like Iceman's hidden items are discribed, it shouldn't take even that long. If your very good, and know where the items are, you could easily do it in under 4 hours. To compare, this game is even easier than King Kong's Achievements - the easiest 1000 gamerscore for a single player only game. Not as easy as NBA 2k6/College Hoops 2k6/NHL 2k6, but still, very easy compared to other games. Q. I can't beat (Insert Boss or Level on any difficulty), its too hard! A. If you find yourself in a tough area, play it on Novice. If still then you can't beat the level, go back and try to get a few extra Mutations. I had to get plenty extra to bet a few levels on Superhero. Remember, the enemies and bosses DO NOT increase any abilities, even when you do. This makes hard levels on Superhero fairly easy when your packing a larger punch. Q. Despite you making this walkthrough, how come I don't that you played X-men on your recent played list (or at all?) A. I do not have broadband/DSL access where I live. I have to go to someone's house to upload my scores. Because if this, I cannot upload stuff as much as I want. Despite this, I guarentee I have beaten the game top to bottom, twice. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 3.0 - Achievement Guide X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX In order of highest to lowest Gamerscore. Evolution (Wolverine) - 120 Points Get all of Wolverine's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Evolution (Iceman) - 120 Points Get all of Iceman's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Evolution (Wolverine) - 120 Points Get all of Nightcrawler's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Champion (Wolverine) - 110 Points Get all of Wolverine's Sentinel Techs from every level. This also unlocks his classic X-men uniform that is far better than the one from the movie. Secret Identity (Wolverine) - 110 Points Find the Weapon X File in every Wolverine level. This also unlocks a a new costume - a wifebeater and jeans! Heck yes! Secret Identity (Nightcrawler) - 80 Points Find the Weapon X File in every Nightcrawler level. This also unlocks a a new costume - his costume from X2 when he attacks the White House. Secret Identity (Iceman) - 70 Points Find the Weapon X File in every Iceman level. This also unlocks a a new costume - his street clothes. Champion (Nightcrawler) - 70 Points Get all of Nightcrawlers's Sentinel Techs from every level. This also unlocks his classic X-men uniform that is from the cartoon and the old arcade game, which was the best arcade game EVER. Champion (Iceman) - 70 Points Get all of Iceman's Sentinel Techs from every level. This also unlocks his classic look without any suit - what Iceman really was all about. X-Men - 50 Points Finish the game with 100% for everyone to get this achievement. Technically, you have to get 950 Gamerscore for this, but it's the same dang thing, honest. Danger Room (Wolverine) - 30 Points Beat Act 2 (I believe) to unlock the Cerebro file to open up Wolverine's Danger room. Danger Room (Iceman) - 20 Points Beat Act 1 to unlock the Cerebro file to open up Iceman's Danger room. Danger Room (Nightcrawler) - 20 Points Beat Act 3 to unlock the Cerebro file to open up Nightcrawler's Danger room. Xavier Institute - 0 Points Get screwed over in the points by beating Wolverine's training level. Xavier Institute - 0 Points Get screwed over in the points by beating Iceman's training level. Xavier Institute - 0 Points Get screwed over in the points by beating Nightcrawler's training level. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 4.0 - Thanks X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX I would like to thank the following bands for their contribution to my X-Men: The Unofficial Soundtrack That's Better Than The Real One (Vol. 1) This Fires Embrace Eternal Decision Disciple Demon Hunter My appreciation goes out to all politicians that are opposing Violent Videogame bills in various state senates. The laws are unfairly ledged toward videogame media, and not violent media in general. Most of the politicians that are NOT authoring these bills are Republicans. Keep that in mind on November 2nd. imoTEP1 over at Achieve360points.com for the location of the last Coolant Tunnel pice I missed. All the people on the Xbox.com X-men forums for sugguesting I do this guide. Moutain Dew for providing flavorful drink while playing this game far more than it deserved. BBQ Sunflower seeds. And finally, Activision for giving me another easy 1000 Gamerscore.