Wrestlemania XIX for the Nintendo GameCube Walkthrough/FAQ Written by ShinChuck (shinchuck@mac.com - formerly shinchuck@sega.net) ------------ - Contents - (findcontents) ------------ *Use the keywords next to the sections and the FIND command to warp to a specific part of the FAQ.* Updates (findupdates) Introduction (findintro) Basic Controls (findcontrols) Superstar Movelists (findmovelists) -Booker T (findbookert) -Brock Lesnar (findbrocklesnar) -Chris Benoit (findchrisbenoit) -Chris Jericho (findchrisjericho) -Edge (findedge) -Goldberg (findgoldberg) -Hulk Hogan (findhulkhogan) -John Cena (findjohncena) -Kane (findkane) -Kurt Angle (findkurtangle) -Lance Storm (findlancestorm) -Randy Orton (findrandyorton) -Rey Mysterio (findreymysterio) -Rob Van Dam (findrobvandam) -Shawn Michaels (findshawnmichaels) -Stacy Keibler (findstacykeibler) -The Rock (findtherock) -Triple H (findtripleh) -Trish Stratus (findtrishstratus) -Undertaker (findundertaker) Revenge Mode Walkthrough and General Tips (findrevenge) Shopzone (findshopzone) Create-A-Superstar (findcas) -Profile -Ability -Using Logos -Using Gear -Using the Scale feature Frequently Asked Questions (findfaq) Secrets (findsecrets) Credits (findcredits) Legal Info ----------- - Updates - (findupdates) ----------- -Version 0.7.0 (July 8, 2004) -Added Find Commands -Cosmetic Updates -Movelists for Kane, Shawn Michaels, John Cena, Lance Storm, Randy Orton and Goldberg Completed -Updated FAQ Section regarding entrance music and the Prima strategy guide -Version 0.6.1 (October 8, 2003) -Movelists for Chris Benoit and Trish Stratus Completed -Minor content updates -Version 0.6 (September 24, 2003) -Movelists for Edge, Stacy Keibler, Rey Mysterio and Chris Jericho Completed -CAS section added -Updated the FAQ section -Version 0.5 (September 19, 2003) -Basic Controls Listed -Movelists for The Rock, Triple H, Hulk Hogan, Undertaker, Kurt Angle, Booker T, Rob Van Dam and Brock Lesnar Completed -Revenge Mode Walkthrough Complete -Every item and price in Shopzone listed -Several Frequently Asked Questions listed -All known secrets listed ---------------- - Introduction - (findintro) ---------------- WMXIX is a vast improvement over X8. It's not quite the reincarnation of No Mercy many were hoping for, but it's a solid game that plays very well. It lacks some of the frills of games like Smackdown! Shut Your Mouth, but it's a fun wrestling game (especially when played mutliplayer) with a lot to do and unlock. If you're looking for a specific move list or section, the best way to do it is to do a search. Most browsers allow you to do a word search in the page you're on. If you're looking for, say, the Rock, type, "The Rock" and search. This is my second FAQ/Walkthrough. My first was a walkthrough for the demo of Skies of Arcadia on the Dreamcast. If you see ways I can improve this one, please tell me! ^.^ Mistakes, errors, contributions and anything of the sort can be sent to shinchuck@mac.com. However, be aware there is no guarantee that I will use your info. Things like Revenge strategies would be especially be welcome. Put something notable in the title of the email ("Saw your FAQ", "WMXIX Rules!", "Revenge Stages" or something like that) so I'll know it's not spam. ~.^ As far as Move lists go, don't worry about sending them in. I'll get them all up in due time. Since they're in the game and there are a growing number of Move List FAQs already, I'm not going to put them to terribly high on my list. ------------------ - Basic Controls - (findcontrols) ------------------ Basic Movement: If you really want to learn the controls, your best bet is to use Tutorial Mode, however dull it is. This is more just a reference should you need it. Analog = Move around Z = Change target Hold Y + Analog toward outside of ring = Exit the ring Hold Y + Analog toward outside of ring = Climb onto apron (let go of Y when superstar is on the apron) Hold Y + Analog toward inside of ring = Enter the ring Hold Y + Analog toward inside of ring = Climb onto apron (let go of Y when superstar is on apron) Hold Y (while running towards ropes) = Slide outside of the ring Digital Pad (Any Direction) = Taunts Basic Attacks: Tap B = First Light Strike Tap B + Analog Stick = Second Light Strike Hold B = Heavy Strike Hold B + Analog Stick = Second Heavy Strike Tap A = Light Grapple Tap A + Analog Stick = Additional Light Grappling Moves Note: There are four additional grapples for both Light and Heavy grappling. Pressing Up, Down, Left and Right each elicit a different move. Hold A = Get into a Grappled State While in a Heavy Grapple: A = Heavy Grapple Move A + Analog Stick = Additional Heavy Grappling Moves B = Grappled Strike B + Analog = Additional Grappling Strikes Y = Irish Whip (analog optional for throwing direction) Irish Whips: A + Y = Irish Whip (analog optional for throwing direction) Tap A (immediately following Irish Whip) = Pull Back Grapple Tap A + Analog Stick (immediately following Irish Whip) = Additional Pull Back Grapples A + Y (near ropes with opponent) = Throw opponent out of the ring A + Y (near ring with opponent) = Throw opponent into the ring Turnbuckle Attacks: Hold Y + Analog in the direction of the turnbuckle = Climb turnbuckle Y (while on turnbuckle) = Climb down from turnbuckle B (while on turnbuckle) = Flying attack B + Analog (while on turnbuckle)= Additional flying attacks With opponent against turnbuckle: Hold X = Flip opponent over Tap B = Light Strike Hold B = Heavy Strike Tap A = Light Grapple Tap A + Analog Stick = Additional Light Grapples Hold A = Heavy Grapple Hold A + Analog Stick = Additional Heavy Grapples Opponent Movement: Tap Y = Hope over fallen opponent (automatic if running) Hold X = Roll fallen opponent over Hold A = Drag a fallen opponent X = Lift a fallen opponent, facing you X x 2 = Lift a fallen opponent, facing away A + Analog Down = Pin Unique Attacks: Analog towards center of ring + B (while running) = Springboard Attack Tap analog toward outside of ring + B (while running) = Sliding attack to opponent outside the ring Hold analog toward outside of the ring + B (while running) = Flying attack over ropes Counters: L = Reverses Grapples R = Blocks Strikes L + R = Reverses Specials Specials: A + B = Enter Special State (requires one special bar) A + B = Perform Special Move (when in Special State) A + B + L + R = Enter EX Special State (requires three special bars) A + B = Perform EX Special Move (when in EX Special State) Weapons and Items: X (near weapon or item) = Pick it up X + Towards hole or ring = Get a weapon X (holding weapon or item) = Put it down/set it up (if it's a table) B = Strike with weapon or item A = Throw weapon or item Ladders: Y + Analog Towards Ladder = Climb ladder Y (near top of ladder) = Climb to the top Y (top of ladder) = Grab belt B (top of ladder) = Flying attack B + Analog Stick (top of ladder) = Additional Flying attacks Royal Rumble: Y + A + Analog towards ropes (near ropes) = Throw opponent out B (near ropes with opponent outside) = Strike opponent to knock them off/eliminate them Hell in a Cell/Revenge Mode: A + Y (near edge) = Throw opponent off cage/platform B (near hanging opponent) = Stomp on opponent/make an opponent fall Climbing (in Revenge Mode): Hold Y + Analog in the direction you want to climb = Climb low levels, fences, poles Hold Y + Analog in the direction you want to jump = Jump down low levels Y (while hanging) = Drop down Y (while on a pole or chain) = Swing forwards B (while on a pole or chain) = Attack by sliding downwards ------------- - Movelists - (findmovelists) ------------- ---Booker T--- (findbookert) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Spinerooni Reversal Style: Normal Standing - Striking Light Striking (Normal): Back Chop Light Striking (Analog): Toe Kick 01 Combination 2nd: Chop to Breast Combination 3rd: Back Chop Combination 4th: Chop to Breast Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Booker Back Chop Combination Finish (Analog): Spinning Wheel Kick 02 Heavy Striking (Normal): Booker Back Chop Heavy Striking (Analog): Spinning Wheel Kick 02 Standing - Front Grapple Light Front Grapple (Normal): Arm Drag Light Front Grapple (Up): Headlock Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Arm Wrench with Hook Kick Light Front Grapple (Right): Small Package Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Arm Wrench with Hook Kick Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Bionic Spine Buster Heavy Front Grapple (Down): Book End Heavy Front Grapple (Left): Side Walk Slam Heavy Front Grapple (Right): Belly to Back Suplex Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): School Boy Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Russian Leg Sweep Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Elbow Strike Rear Grappled Striking (Down): Clothesline-R Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Atomic Drop Heavy Rear Grapple (Down): Reverse DDT Heavy Rear Grapple (Left): Falling Neck Breaker Heavy Rear Grapple (Right): Backslide Pin Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Kitchen Sink Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Booker-T Knee Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Ground Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Missile Drop Kick Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Spinning Wheel Kick 02 Irish Whip Strike (Analog): Crescent Heel Kick Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Manhattan Drop Light Irish Whip Grapple (Analog): Back Toss Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Bionic Spine Buster Irish Whip - Others Leap Frog: Turnbuckle Dodge 02 Turnbuckle - Striking Turnbuckle Strike: Booker Back Chop Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothesline-R Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Chop to Chest Combination Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Kurt's Wooo! Down: Kurt's Wooo! Left: Five Times! Right: Five Times! Special: Spin-a-roony! Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 25 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Elbow Stomp Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Missile Dropkick Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Scissors Kick Rear Grapple: Side Slam Irish Whip Grapple: Book End Attack from Turnbuckle: Rolling Guillotine Leg Drop ---Brock Lesnar--- (findbrocklesnar) Fight Style Fighting Pose: Rage Ring In Style: Lesnar Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Heavy Standing - Striking Light Striking (Normal): Dudley Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Dudley Punch Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Clothesline 02 Combination Finish (Analog): Big Boot Heavy Striking (Normal): Clothesline 02 Heavy Striking (Analog): Big Boot Standing - Front Grapple Light Front Grapple (Normal): Choke Throw Light Front Grapple (Up): Stalling Suplex Light Front Grapple (Down): Back Body Flip Light Front Grapple (Left): Front Suplex Light Front Grapple (Right): Stomach Breaker Front Grappled Striking (Normal): Knee Lift-R Front Grappled Striking (Up): Clothesline-R Front Grappled Striking (Down): Sledgehammer Front Grappled Striking (Left): Hammer Strike-L Front Grappled Striking (Right): Hammer Strike-R Heavy Front Grapple (Normal): Bear Hug Heavy Front Grapple (Up): Triple Power Bomb Heavy Front Grapple (Down): Rolling Power Bomb Heavy Front Grapple (Left): Triple Back Breaker Heavy Front Grapple (Right): Rolling Spine Buster Standing - Rear Grapple Light Rear Grapple (Normal): Rough Throw Light Rear Grapple (Up): Sleeper Hold Light Rear Grapple (Down): Wrestling Lift Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Back Drop Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Clothesline-R Rear Grappled Striking (Down): Elbow Strike to Backhead Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Atomic Drop Heavy Rear Grapple (Down): Stomach Breaker Heavy Rear Grapple (Left): Side Slam Heavy Rear Grapple (Right): German Suplex Running - Striking Running Strike (Normal): Kitchen Sink Running Strike (Analog): Spear 01 Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: German Suplex Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Toe Kick Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Double Axe Handle Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Clothesline 01 Irish Whip Strike (Analog): Kitchen Sink Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Back Body Flip Heavy Irish Whip Grapple (Normal): Bear Hug Heavy Irish Whip Grapple (Analog): Front Suplex Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Spear Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): Shoulder Thrusts Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Foot Choke Heavy Front Grapple (Analog): Super Belly to Belly Suplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Super Back Drop Heavy Rear Grapple (Analog): Super Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flapjack Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Footwork 01 Down: Most Muscular 01 Left: Shoulder Stretch 01 Right: Shoulder Stretch 01 Special: Angry 02 Top of Turnbuckle: Taunt 01 At Apron: Footwork After Victory: Taunt 57 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Guillotine Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Capture Suplex Reversal Attack (Analog): Capture Suplex Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: F-5 Rear Grapple: Dragon Suplex Irish Whip Grapple: F-5 Attack from Turnbuckle: Shooting Star Splash ---Chris Benoit--- (findchrisbenoit) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Benoit Standing - Striking Light Striking (Normal): Canadian Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Canadian Punch Combination 3rd: Canadian Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Clothesline 01 Combination Finish (Analog): Hard Back Chop Heavy Striking (Normal): Clothesline 01 Heavy Striking (Analog): Hard Back Chop Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Snap Suplex Light Front Grapple (Down): High Angle Scoop Slam Light Front Grapple (Left): Side Suplex Light Front Grapple (Right): Dragon Screw 02 Front Grappled Striking (Normal): Punch-L Front Grappled Striking (Up): Clothesline-L Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Body Blow-L Front Grappled Striking (Right): Body Blow-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Gordbuster Heavy Front Grapple (Down): Powerbomb Whip Heavy Front Grapple (Left): Twirl Pile Driver Heavy Front Grapple (Right): Northern Lights Suplex Pin Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Pendulum Back Breaker Light Rear Grapple (Down): Wrestling Lift Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Falling Back Drop Rear Grappled Striking (Normal): Elbow Strike for Backhead Rear Grappled Striking (Up): Clothesline-L Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Dragon Suplex Pin Heavy Rear Grapple (Down): Backslide Pin Heavy Rear Grapple (Left): German Suplex Heavy Rear Grapple (Right): German Suplex Pin Running - Striking Running Strike (Normal): Kitchen Sink Running Strike (Analog): Clothesline-L Running - Grapple Running Front Grapple: Neck Breaker Running Rear Grapple: German Suplex Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Elbow Drop Running Down Strike (Facing Up): Stomp 01 Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Cross Arm Breaker Down Grapple (Facing Down): Fujiwara Armbar Ground - Down Grapple - Lower Down Grapple (Facing Up): Sharpshooter Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Missile Dropkick Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Diving Body Press 01 Springboard Attack: None Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Kitchen Sink Irish Whip Strike (Analog): Hard Back Chop Pull Back Strike (Normal): Hammer Throw Clothesline Pull Back Strike (Analog): Hammer Throw Shoulder Thrusts Irish Whip - Grapple Light Irish Whip Grapple (Normal): Arm Drag Light Irish Whip Grapple (Analog): Back Toss Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Power Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Hard Back Chop Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothesline-L Running Turnbuckle Lower Strike: Toe Kick Turnbuckle - Front Grapple Light Front Grapple (Normal): Shoulder Thrusts Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Superplex Heavy Front Grapple (Analog): Sky High Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Sky High Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Pile Driver Rear Turnbuckle Moves: Double Impact Taunt Up: Cut Throat 01 Down: Cut Throat 01 Left: Arm Stretch Right: Arm Stretch Special: Rabid Wolverine Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 02 After Victory: Taunt 01 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Suplex Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Dragon Screw Testing Power: Test of Strength Flip Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Headbutt 01 Special Front Grapple: Crippler Crossface Rear Grapple: Multiple German Suplex Irish Whip: Crippler Crossface Down Grapple (Side, Facing Down): Crippler Crossface Attack from Turnbuckle: Diving Headbutt 01 ---Chris Jericho--- (findchrisjericho) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Jericho Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Back Chop Combination 2nd: Back Chop Combination 3rd: Back Chop Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Missile Dropkick Combination Finish (Analog): Hard Back Chop Heavy Striking (Normal): Enzuigiri Heavy Striking (Analog): Hard Back Chop Standing - Front Grapple Light Front Grapple (Normal): Headlock Takedown Light Front Grapple (Up): Suplex Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Headlock Light Front Grapple (Right): Rib Breaker Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Eye Rake Front Grappled Striking (Down): Knee Lift-R Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Hurracanrana Heavy Front Grapple (Down): Power Bomb Whip Heavy Front Grapple (Left): W-Arm Back Breaker Heavy Front Grapple (Right): Side Suplex Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Face Crusher 01 Light Rear Grapple (Down): Hair Pull Slam Light Rear Grapple (Left): Backslide Pin Light Rear Grapple (Right): Back Drop Rear Grappled Striking (Normal): Elbow Strike Rear Grappled Striking (Up): Back Rake Rear Grappled Striking (Down): Low Blow Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Full Nelson Face Drop Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Pendulum Back Breaker Heavy Rear Grapple (Right): Russian Leg Sweep Running - Striking Running Strike (Normal): Flying Forearm Attack Running Strike (Analog): Spinning Wheel Kick Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: Face Crusher Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Toe Kick Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Toe Kick Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Ground Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Half Boston Crab Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Missile Dropkick Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Moonsault Splash 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Diving Body Press 01 Springboard Attack: Lionsault Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Spinning Wheel Kick 01 Irish Whip Strike (Analog): Low Blow Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Arm Drag Light Irish Whip Grapple (Analog): Sleeper Hold Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Hurracanrana 02 Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Hard Back Chop Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Back Elbow Strike Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): Shoulder Thrusts Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Super Hurracanrana Heavy Front Grapple (Analog): Super W-Arm Suplex Turnbuckle Lower Grapple: Face Trample Top of Turnbuckle (Front): Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): School Boy Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Drop to Outside Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Striking Combination Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: King of the World Down: Come on! 01 Left: Footwork 02 Right: Footwork 02 Special: Angry 01 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 08 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Dragon Screw Reversal Attack (Analog): Push Down Testing Power: Test of Strength Flip Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Missile Dropkick Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Walls of Jericho Rear Grapple: Flashback Irish Whip: Walls of Jericho Down Grapple (Lower, Facing Up): Walls of Jericho Springboard Attack: Lionsault ---Edge--- (findedge) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Edge Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Toe Kick 01 Combination 2nd: Punch-R Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Spinning Wheel Kick 02 Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Dropkick to Knee 01 Standing - Front Grapple Light Front Grapple (Normal): Headlock Takedown Light Front Grapple (Up): Suplex Light Front Grapple (Down): Small Package Light Front Grapple (Left): Headlock Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-L Front Grappled Striking (Up): Spinning Wheel Kick 01 Front Grappled Striking (Down): Dropkick to Breast Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Front Suplex Heavy Front Grapple (Down): Manhatten Drop Heavy Front Grapple (Left): Neck breaker Heavy Front Grapple (Right): Russian Leg Sweep Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Falling Back Drop Light Rear Grapple (Down): School Boy Light Rear Grapple (Left): Russian Leg Sweep Light Rear Grapple (Right): Falling Neck Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Spinning Wheel Kick 01 Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Face Crusher 02 Heavy Rear Grapple (Down): Japanese Rolling Clutch Pin Heavy Rear Grapple (Left): Side Slam Heavy Rear Grapple (Right): German Suplex Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Spinning Wheel Kick Running - Grapple Running Front Grapple: Head Scissor 01 Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Toe Kick Running Down Strike (Facing Up): Stomp 01 Running Down Strike (Facing Down): Toe Kick Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Fujiwara Armbar Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Dropkick Attacking to Standing Opponent (Analog): Flying Body Attack Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Back Elbow Strike Irish Whip Strike (Analog): Spear 01 Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Hurricanrana 02 Irish Whip - Others Leap Frog: Turnbuckle Dodge 02 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Spear Running Turnbuckle Lower Strike: Gun Packet Turnbuckle - Front Grapple Light Front Grapple (Normal): Shoulder Thrusts Light Front Grapple (Analog): 10 Punches Heavy Front Grapple (Normal): Pulling Leg Thrust Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flapjack Rear Moves: Double Team Knee Breaker Sandwhich Moves: High Angle Neck Breaker Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Combing Down: Combing Left: Ready for Rock Bottom Right: Ready for Rock Bottom Special: Come on! 02 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 09 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Dragon Screw Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Dropkick Attack from Edge (Down): Diving Elbow Drop 01 Special Running Strike: Spear 01 Front Grapple: Edgecution Rear Grapple: Edge O'matic Down Grapple (Lower, Facing Up): Edgecator ---Goldberg--- (findgoldberg) Fight Style Fighting Pose: Grappler 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Jumping Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Goldberg Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Front Kick Combination 2nd: Punch-L Combination 3rd: Punch-R Combination 4th: Bodyblow Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Sidekick 02 Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Sidekick 02 Standing - Front Grapple Light Front Grapple (Normal): High Angle Scoop Slam Light Front Grapple (Up): Military Slam Light Front Grapple (Down): Body Press Drop Light Front Grapple (Left): Front Grapple Push Light Front Grapple (Right): Hip Toss Front Grappled Striking (Normal): Elbow Smash-R Front Grappled Striking (Up): Sledge Hammer Front Grappled Striking (Down): Knee Strike-L Front Grappled Striking (Left): Hammer Strike-L Front Grappled Striking (Right): Hammer Strike-R Heavy Front Grapple (Normal): Fujiwara Armbar Heavy Front Grapple (Up): Falling Press Slam Heavy Front Grapple (Down): Front Power Slam Heavy Front Grapple (Left): Neck Crank Suplex Heavy Front Grapple (Right): Sideswipe Falling Power Bomb Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Rough Throw Light Rear Grapple (Down): Stomach Breaker Light Rear Grapple (Left): Back Drop Light Rear Grapple (Right): Pendulum Back Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Elbow Strike for Backhead Rear Grappled Striking (Down): Clothesline-R Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Grapevine Choke Heavy Rear Grapple (Up): Reverse Suplex Heavy Rear Grapple (Down): Full Nelson Slam Heavy Rear Grapple (Left): German Suplex Heavy Rear Grapple (Right): Test Drive Running - Striking Running Strike (Normal): Shoulder Block Running Strike (Analog): Clothesline-R Running - Grapple Running Front Grapple: Knee Breaker Running Rear Grapple: German Suplex Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Stomp 01 Running Down Strike (Facing Down): Stomp 01 Ground - Down Grapple - Upper Down Grapple (Facing Up): Triangle Choke Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Cross Arm Breaker Down Grapple (Facing Down): Cross Arm Breaker Ground - Down Grapple - Lower Down Grapple (Facing Up): Leglock Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Diving Shoulder Block Attacking to Standing Opponent (Analog): Diving Shoulder Block Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Sidekick 01 Irish Whip Strike (Analog): Spear 02 Pull Back Strike (Normal): Kitchen Sink Pull Back Strike (Analog): Spear Irish Whip - Grapple Light Irish Whip Grapple (Normal): Monkey Toss Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Power Slam Heavy Irish Whip Grapple (Analog): Military Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Bodyblow Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Spear Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): Knee Strikes Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Sky High Superplex Heavy Front Grapple (Analog): Sky High Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Super Back Drop Heavy Rear Grapple (Analog): Super Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Goldberg Stretch Down: Ready for Stunner Left: Roar! Right: Roar! Special: Cut Throat 02 Top of Turnbuckle: Taunt 01 At Apron: Footwork After Victory: Taunt 01 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Suplex Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Dragon Screw Reversal Attack (Analog): Capture Suplex Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Flying Body Attack Attack from Edge (Down): Diving Body Splash Special Running Strike: Spear 02 Front Grapple: Jack Hammer Rear Grapple: Tilt Slam ---Hulk Hogan--- (findhulkhogan) Fight Style Fighting Pose: Male 01 Ring In Style: Roll In Ring Out Style: Roll Out Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Hulk Up Reversal Style: Heavy Standing - Striking Light Striking (Normal): Hunter Punch Light Striking (Analog): Back Chop Combination 2nd: Hunter Punch Combination 3rd: Hunter Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Cheap Shot Combination Finish (Analog): Big Boot Heavy Striking (Normal): Cheap Shot Heavy Striking (Analog): Big Boot Standing - Front Grapple Light Front Grapple (Normal): Front Grapple Push Light Front Grapple (Up): Suplex Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Headlock Light Front Grapple (Right): Arm Wrench with Elbow Stomp Front Grappled Striking (Normal): Hogan Knuckle Punch Front Grappled Striking (Up): Wind Up Punch Front Grappled Striking (Down): Big Boot Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Front Power Slam Heavy Front Grapple (Down): Manhatten Drop Heavy Front Grapple (Left): Rib Breaker Heavy Front Grapple (Right): Shoulder Arm Breaker Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Face Crusher Light Rear Grapple (Down): School Boy Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Russian Leg Sweep Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Big Boot Rear Grappled Striking (Down): Back Rake Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Back Drop Heavy Rear Grapple (Down): Atomic Drop Heavy Rear Grapple (Left): Pendulum Back Breaker Heavy Rear Grapple (Right): Backslide Pin Running - Striking Running Strike (Normal): Back Elbow Strike Running Strike (Analog): Jumping Knee Attack Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: Face Crusher Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Toe Kick Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Surfboard Stretch Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Knee Smash Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Half Boston Crab Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Double Axe Handle Attacking to Downed Opponent (Normal): Diving Elbow Drop 02 Attacking to Downed Opponent (Analog): Diving Elbow Drop 02 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Cheap Shot Irish Whip Strike (Analog): Back Elbow Strike Pull Back Strike (Normal): Hammer Throw Clothesline Pull Back Strike (Analog): Hammer Throw Shoulder Thrusts Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Monkey Toss Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Side Walk Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Cheap Shot Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothesline-R Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Mixed Strikes Heavy Front Grapple (Normal): Foot Choke Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Face Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): Super Back Drop Top of Turnbuckle (Rear): Tree of woe Stomp Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Pile Driver Rear Turnbuckle Moves: Neck Breaker Bomb Taunt Up: Hogan Pose Down: Hulkamania Left: Side Chest Right: Most Muscular Special: Hulk Up! Top of Turnbuckle: Taunt 01 At Apron: Rope Bound After Victory: Taunt 38 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Suplex Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Push Down Reversal Attack (Analog): Elbow Stomp Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Elbow Drop 02 Special Running: Axe Bomber Front Grapple: Hulk Up Combination Rear Grapple: Clothesline-R Down Grapple (Side, Facing Up): Running Leg Drop ---John Cena--- (findjohncena) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Rough Standing - Striking Light Striking (Normal): Elbow Strike-R Light Striking (Analog): Toe Kick 02 Combination 2nd: Elbow Strike-R Combination 3rd: Elbow Strike-R Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Missile Dropkick Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Missile Dropkick Standing - Front Grapple Light Front Grapple (Normal): Headlock Takedown Light Front Grapple (Up): Suplex Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Neck Breaker Light Front Grapple (Right): Arm Wrench with Elbow Stomp Front Grappled Striking (Normal): Punch-L Front Grappled Striking (Up): Eye Poke Front Grappled Striking (Down): Shoulder Thrusts Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Spine Buster Heavy Front Grapple (Down): Small Package Heavy Front Grapple (Left): Front Suplex Heavy Front Grapple (Right): Double Arm Suplex Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Wrestling Lift Light Rear Grapple (Left): Pendulum Back Breaker Light Rear Grapple (Right): Backslide Pin Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Clothesline-L Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Grapevine Choke Heavy Rear Grapple (Up): German Suplex Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Side Slam Heavy Rear Grapple (Right): Pendulum Back Breaker Running - Striking Running Strike (Normal): Missile Dropkick Running Strike (Analog): Flying Body Press Running - Grapple Running Front Grapple: Thesz Press Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Elbow Drop Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Toe Kick Ground - Down Grapple - Upper Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Knee Smash Down Grapple (Facing Down): Mahistrol Cradle Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Flying Body Attack Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Full Swing Punch Irish Whip Strike (Analog): Missile Dropkick Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Scissor Sweep Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Power Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Stinger Splash Running Turnbuckle Lower Strike: Elbow Drop Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Superplex Heavy Front Grapple (Analog): Super Belly to Belly Suplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Back Drop Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Word Life Down: Word Life Left: Come on! 01 Right: Come on! 01 Special: Angry 02 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 43 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Sunset Flip Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Push Down Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Flying Body Attack Attack from Edge (Down): Diving Body Splash Special Front Grapple: Death Valley Driver Rear Grapple: Protoplex ---Kane--- (findkane) Fight Style Fighting Pose: Giant Ring In Style: Giant Ring Out Style: Giant Apron to Ring: Giant Turnbuckle Climbing: Normal Special State Rising: Dead Man Reversal Style: Kane Standing - Striking Light Striking (Normal): Kane Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Kane Punch Combination 3rd: Kane Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Heavy Uppercut 01 Combination Finish (Analog): Big Boot Heavy Striking (Normal): Heavy Uppercut 01 Heavy Striking (Analog): Big Boot Standing - Front Grapple Light Front Grapple (Normal): High Angle Scoop Slam Light Front Grapple (Up): Military Slam Light Front Grapple (Down): Drop Suplex Light Front Grapple (Left): Arm Wrench with Elbow Stomp Light Front Grapple (Right): Choke Throw Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Clothesline-R Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Body Blow-L Front Grappled Striking (Right): Body Blow-R Heavy Front Grapple (Normal): Neck Hanging Heavy Front Grapple (Up): Neck Hanged Slam Heavy Front Grapple (Down): Falling Power Bomb Heavy Front Grapple (Left): Side Walk Slam Heavy Front Grapple (Right): Front Power Slam Standing - Rear Grapple Light Rear Grapple (Normal): Abdominal Stretch Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): One Hand Back Breaker Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Falling Neck Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Clothesline-R Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Reverse DDT Heavy Rear Grapple (Up): Neck Hanging Heavy Rear Grapple (Down): Full Nelson Slam Heavy Rear Grapple (Left): Tilt Slam Heavy Rear Grapple (Right): Side Slam Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Shoulder Block Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: Bulldog Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Knee Smash Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Diving Clothesline 01 Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Clothesline 01 Irish Whip Strike (Analog): Big Boot Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Manhattan Drop Heavy Irish Whip Grapple (Normal): Side Walk Slam Heavy Irish Whip Grapple (Analog): Choke Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Heavy Uppercut 01 Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Back Elbow Strike Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): Foot Choke Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Superplex Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Face Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Choke Slam Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: High Time Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Ready for Choke Slam Down: Ready for Choke Slam Left: Tightening Glove Right: Tightening Glove Special: Cut Throat from Hell Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 07 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Suplex Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Push Down Reversal Attack (Analog): Push Down Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Choke Slam Attack from Edge (Stand): Diving Clothesline 01 Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Choke Slam from Hell EX Front Grapple: Tombstone Pile Driver Rear Grapple: Reverse Suplex Irish Whip Grapple: Choke Slam from Hell ---Kurt Angle--- (findkurtangle) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Angle Standing - Striking Light Striking (Normal): Angle Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Angle Punch Combination 3rd: Angle Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Missile Dropkick Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Hard Back Chop Standing - Front Grapple Light Front Grapple (Normal): Fireman's Carry Light Front Grapple (Up): Suplex Light Front Grapple (Down): Rib Breaker Light Front Grapple (Left): Arm Wrench with Elbow Stomp Light Front Grapple (Right): Headlock Takedown Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Eye Rake Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Knee Lift-L Front Grappled Striking (Right): Knee Lift-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Back Body Flip Heavy Front Grapple (Down): Small Package Heavy Front Grapple (Left): Angle Front Slam Heavy Front Grapple (Right): Side Suplex Standing - Rear Grapple Light Rear Grapple (Normal): Wrestling Lift Light Rear Grapple (Up): Sleeper Hold Light Rear Grapple (Down): Take Down Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Russian Leg Sweep Rear Grappled Striking (Normal): Elbow Smash-R Rear Grappled Striking (Up): Clothesline-R Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Punch-L Rear Grappled Striking (Right): Punch-R Heavy Rear Grapple (Normal): Grapevine Choke Heavy Rear Grapple (Up): German Suplex Heavy Rear Grapple (Down): Schoolboy Heavy Rear Grapple (Left): Falling Back Drop Heavy Rear Grapple (Right): Abdominal Stretch Running - Striking Running Strike (Normal): Shoulder Block Running Strike (Analog): Lower Clothesline Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: German Suplex Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Stomp 01 Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Cross Arm Breaker Down Grapple (Facing Down): Fujiwara Armbar Ground - Down Grapple - Lower Down Grapple (Facing Up): Side Leglock Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Flying Body Attack Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Diving Body Press 01 Springboard Attack: None Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Full Swing Punch Irish Whip Strike (Analog): Jumping Clothesline Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Arm Drag Light Irish Whip Grapple (Analog): Back Toss Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Front Suplex Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Hard Back Chop Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothesline-R Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): Knee Strikes Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Super Belly to Belly Suplex Heavy Front Grapple (Analog): Super W-Arm Suplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Kurt's Wooo! Down: Stand Up! Left: Angle Taunt Right: Angle Taunt Special: Angry Angle Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 06 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Dragon Screw Testing Power: Test of Strength Flip Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Missile Dropkick Attack from Edge (Down): Moonsault Splash 01 Special Front Grapple: Angle Slam Read Grapple: Multiple German Suplex Front Turnbuckle: Super Angle Slam Down Grapple (Lower, Facing Down): Ankle Lock 01 Flying Attack: Moonsault Splash 01 ---Lance Storm--- (findlancestorm) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Submission Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Toe Kick 02 Combination 2nd: Punch-R Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Sidekick 02 Heavy Striking (Normal): Missile Dropkick Heavy Striking (Analog): Sidekick 02 Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Suplex Light Front Grapple (Down): Jaw Breaker 01 Light Front Grapple (Left): Arm Drag Light Front Grapple (Right): Neck Breaker Front Grappled Striking (Normal): Punch-L Front Grappled Striking (Up): Sidekick 02 Front Grappled Striking (Down): Knee Lift-R Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): Headlock Heavy Front Grapple (Up): Roll Throw Heavy Front Grapple (Down): Manhattan Drop Heavy Front Grapple (Left): Orton Driver Heavy Front Grapple (Right): Russian Leg Sweep Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Wrestling Lift Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Pendulum Back Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Elbow Strike Rear Grappled Striking (Down): Missile Dropkick Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): German Suplex Pin Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Russian Leg Sweep Heavy Rear Grapple (Right): Side Slam Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Missile Dropkick Running - Grapple Running Front Grapple: Head Scissor 01 Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Guri Guri Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Diving Clothesline 02 Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): Clothesline Attack from Top Rope (Down): Slingshot Body Splash Irish Whip - Striking Irish Whip Strike (Normal): Spinning Wheel Kick 01 Irish Whip Strike (Analog): Sidekick 02 Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Scissor Sweep Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Jaw Breaker 01 Heavy Irish Whip Grapple (Analog): Flap Jack 01 Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Back Elbow Strike Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): Knee Strikes Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Superplex Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Tree of Woe Stomp Double Team Front Moves: Double Suplex Rear Moves: Double Back Drop Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Victory Sign 01 Down: Victory Sign 01 Left: Ready for Rock Bottom Right: Ready for Rock Bottom Special: Angry 01 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 01 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Sunset Flip Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Elbow Stomp Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Missile Dropkick Attack from Edge (Down): Diving Body Splash Special Front Grapple: Super Kick Rear Grapple: Back Drop Pin Down Grapple (Lower, Facing Up): Sharpshooter Down Grapple (Lower, Facing Down): Half Boston Crab ---Randy Orton--- (findrandyorton) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Technical Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Toe Kick 01 Combination 2nd: Punch-R Combination 3rd: Punch-R Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Missile Dropkick Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Missile Dropkick Standing - Front Grapple Light Front Grapple (Normal): Scoop Slam Light Front Grapple (Up): Snap Suplex Light Front Grapple (Down): Tiger Spin Light Front Grapple (Left): Small Package Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-L Front Grappled Striking (Up): Eye Rake Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Double Arm Suplex Heavy Front Grapple (Down): Pile Driver Heavy Front Grapple (Left): Orton Driver Heavy Front Grapple (Right): Fujiwara Armbar Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Take Down Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Falling Back Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Clothesline-R Rear Grappled Striking (Down): Sledge Hammer Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Atomic Drop Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Side Slam Heavy Rear Grapple (Right): Russian Leg Sweep Running - Striking Running Strike (Normal): Shoulder Block Running Strike (Analog): Missile Dropkick Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Toe Kick Ground - Down Grapple - Upper Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Knee Smash Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Flying Body Attack Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Back Elbow Strike Irish Whip Strike (Analog): Clothesline-R Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Scissor Sweep Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Back Toss Heavy Irish Whip Grapple (Analog): Flap Jack 01 Irish Whip - Others Leap Frog: Turnbuckle Dodge 02 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Missile Dropkick Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Knee Strikes Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Tree of Woe Stomp Double Team Front Moves: Double Flap Jack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Revolution Down: Revolution Left: Revolution Right: Revolution Special: Angry 01 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 55 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Elbow Stomp Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Flying Body Attack Attack from Edge (Down): Diving Body Splash Special Front Grapple: Diamond Cutter Rear Grapple: German Suplex Pin ---Rey Mysterio--- (findreymysterio) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Jumping Apron to Ring: Acrobat Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Lucha Libre Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Toe Kick 01 Combination 2nd: Punch-R Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Missile Dropkick Combination Finish (Analog): Spinning Wheel Kick 01 Heavy Striking (Normal): Missile Dropkick Heavy Striking (Analog): Spinning Wheel Kick 01 Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Headlock Light Front Grapple (Down): Jaw Breaker 01 Light Front Grapple (Left): Small Package Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Headlock Smash Front Grappled Striking (Down): Dropkick to Breast Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Back Body Drop Heavy Front Grapple (Down): Hurracanrana Heavy Front Grapple (Left): Neck Breaker Heavy Front Grapple (Right): Russian Leg Sweep Standing - Rear Grapple Light Rear Grapple (Normal): Face Crusher 01 Light Rear Grapple (Up): Japanese Rolling Clutch Pin Light Rear Grapple (Down): Take Down Light Rear Grapple (Left): Backslide Pin Light Rear Grapple (Right): Falling Neck Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Spinning Wheel Kick 01 Rear Grappled Striking (Down): Dropkick Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Grapevine Choke Heavy Rear Grapple (Up): High Angle Rolling Clutch Pin Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Russian Leg Sweep Heavy Rear Grapple (Right): Wrestling Lift Running - Striking Running Strike (Normal): Missile Dropkick Running Strike (Analog): Flying Body Press Running - Grapple Running Front Grapple: Head Scissor Running Rear Grapple: Face Crusher Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Guillotine Leg Drop Running Down Strike (Facing Down): Dropkick Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Ground Punches Down Grapple (Facing Down): Mahistrol Cradle Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Flying Body Attack Attacking to Standing Opponent (Analog): Hurracanrana Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Diving Body Press 01 Diving Attack to Outside (Analog): Flip Attack Springboard Attack: 619 Flying - Apron Attack to Outside: Cork Screw Tope From Apron to Outside: Asai Moonsault Attack from Top Rope (Stand): West Coast Pop Attack from Top Rope (Down): Slingshot Body Splash Irish Whip - Striking Irish Whip Strike (Normal): Dropkick to Knee 01 Irish Whip Strike (Analog): Spinning Wheel Kick 01 Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Scissor Sweep Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Hurracanrana 02 Heavy Irish Whip Grapple (Analog): Hurracanrana 01 Irish Whip - Others Leap Frog: Turnbuckle Dodge 02 Turnbuckle - Striking Turnbuckle Strike: Missile Dropkick Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Dropkick Running Turnbuckle Lower Strike: Bronco Buster Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Pulling Leg Thrust Heavy Front Grapple (Analog): Super Hurracanrana Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Super Hurracanrana Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Tree of woe Stomp Double Team Front Moves: Double Flapjack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Scissor Sweep Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Drum Roll Point Down: Drum Roll Point Left: Come on! 01 Right: Come on! 01 Special: Scream Top of Turnbuckle: Taunt 01 At Apron: Guts Pose After Victory: Taunt 42 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Sunset Flip Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Push Down Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Hurracanrana Attack from Edge (Down): Diving Body Splash Special Front Grapple: X-Factor Rear Grapple: Mysterio Rana Flying Attack: Dragonrana Springboard Attack: 619 ---Rob Van Dam--- (findrobvandam) Fight Style Fighting Pose: RVD Ring In Style: Normal Ring Out Style: Jumping Apron to Ring: Flying Turnbuckle Climbing: Jumping Special State Rising: Head Spring Reversal Style: Cruiser Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Light Middle Kick-R Combination 2nd: Light Middle Kick-L Combination 3rd: Low Kick 01 Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Spinning Jump Kick 01 Combination Finish (Analog): Spinning Wheel Kick 02 Heavy Striking (Normal): Leg Sweep 02 Heavy Striking (Analog): Spinning Wheel Kick 02 Standing - Front Grapple Light Front Grapple (Normal): Headlock Takedown Light Front Grapple (Up): Suplex Light Front Grapple (Down): Jaw Breaker 02 Light Front Grapple (Left): Small Package Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Clothesline-L Front Grappled Striking (Down): Dropkick to Breast Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Gordbuster Heavy Front Grapple (Down): Hurricanrana Heavy Front Grapple (Left): Double Underhook Back Drop Heavy Front Grapple (Right): Roll Throw Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Face Crusher 02 Light Rear Grapple (Down): Take Down Light Rear Grapple (Left): Pendulum Back Breaker Light Rear Grapple (Right): Backslide Pin Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Spinning Wheel Kick 01 Rear Grappled Striking (Down): Leg Sweep 02 Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Reverse DDT Heavy Rear Grapple (Up): German Suplex Heavy Rear Grapple (Down): Japanese Rolling Clutch Pin Heavy Rear Grapple (Left): Falling Neck Breaker Heavy Rear Grapple (Right): Abdominal Stretch Running - Striking Running Strike (Normal): Spinning Wheel Kick Running Strike (Analog): Flying Body Press Running - Grapple Running Front Grapple: Thesz Press Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Spiral Guillotine Leg Drop Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Rolling Thunder Running Down Strike (Facing Down): Dropkick Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Ground Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Half Boston Crab Flying - Turnbuckle Attack to Standing Opponent (Normal): Diving Karate Kick Attacking to Standing Opponent (Analog): Flip Attack 01 Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Moonsault Splash 03 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Suicide Dive Springboard Attack: Springboard Dropkick Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Asai Moonsault Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Back Elbow Strike Irish Whip Strike (Analog): Spinning Wheel Kick 02 Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Flap Jack 01 Heavy Irish Whip Grapple (Analog): Hurricanrana 02 Irish Whip - Others Leap Frog: Turnbuckle Dodge 03 Turnbuckle - Striking Turnbuckle Strike: Elbow Strike-R Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Spear Running Turnbuckle Lower Strike: Gun Packet Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): RVD Shoulder Thrusts Heavy Front Grapple (Normal): Pulling Leg Thrust Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Flipping Powerbomb Pin Top of Turnbuckle (Rear): Drop to Outside Double Team Front Moves: Double Flapjack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: R...V...D Down: R...V...D Left: RVD Bounce Right: RVD Fighting Stance Special: Come on! 01 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 02 After Victory: Taunt 16 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Sunset Flip Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Wheel Kick Reversal Attack (Analog): Wheel Kick Testing Power: Test of Strength Flip Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Flip Attack 01 Attack from Edge (Down): Five Star Frog Splash Special Front Grapple: Van Daminator Rear Grapple: High Angle Rolling Clutch Pin Attack from Turnbuckle: Five Star Frog Splash Weapon Attack: Van Daminator ---Shawn Michaels--- (findshawnmichaels) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Head Spring Reversal Style: Cruiser Standing - Striking Light Striking (Normal): Punch-R Light Striking (Analog): Toe Kick 02 Combination 2nd: Punch-R Combination 3rd: Punch-R Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Sidekick 02 Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Sidekick 02 Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Suplex Light Front Grapple (Down): Jaw Breaker 01 Light Front Grapple (Left): Neck Breaker Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Headlock Smash Front Grappled Striking (Down): Shoulder Thrusts Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Back Body Drop Heavy Front Grapple (Down): Jumping Pile Driver Heavy Front Grapple (Left): Small Package Heavy Front Grapple (Right): Russian Leg Sweep Standing - Rear Grapple Light Rear Grapple (Normal): Face Crusher Light Rear Grapple (Up): Sleeper Hold Light Rear Grapple (Down): Backslide Pin Light Rear Grapple (Left): Falling Neck Breaker Light Rear Grapple (Right): Shin Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Sidekick 02 Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Reverse DDT Heavy Rear Grapple (Up): Abdominal Stretch Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Back Drop Heavy Rear Grapple (Right): Atomic Drop Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Flying Forearm Attck Running - Grapple Running Front Grapple: Head Scissor 01 Running Rear Grapple: Face Crusher Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Mahistrol Cradle Ground - Down Grapple - Lower Down Grapple (Facing Up): Figure 4 Leglock Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Missile Dropkick Attacking to Standing Opponent (Analog): Flying Body Attack Attacking to Downed Opponent (Normal): Moonsault Splash 02 Attacking to Downed Opponent (Analog): Moonsault Splash 02 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Diving Body Press 01 Springboard Attack: None Flying - Apron Attack to Outside: Vaulting Body Press From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Back Elbow Strike Irish Whip Strike (Analog): Sidekick 02 Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Scissor Sweep Light Irish Whip Grapple (Analog): Sleeper Hold Heavy Irish Whip Grapple (Normal): Back Toss Heavy Irish Whip Grapple (Analog): Flap Jack 01 Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothes-R Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Superplex Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Team Back toss Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Heartbreak Dancing Down: Heartbreak Dancing Left: Heartbreak Pose Right: Heartbreak Pose Special: Heartbreak Footwork Top of Turnbuckle: Taunt 05 At Apron: Guts Pose After Victory: Taunt 59 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Elbow Stomp Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Flying Body Attack Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Sweet Chin Music Rear Grapple: Japanese Rolling Clutch Pin Attack from Turnbuckle: Diving Elbow Drop 01 ---Stacy Keibler--- (findstacykeibler) Fight Style Fighting Pose: Female 02 Ring In Style: Woman Ring Out Style: Woman Apron to Ring: Woman Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Normal Standing - Striking Light Striking (Normal): Slap Light Striking (Analog): Front Kick Combination 2nd: Slap Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Axe Kick 01 Combination Finish (Analog): Spinning Back Kick Heavy Striking (Normal): Axe Kick 01 Heavy Striking (Analog): Spinning Back Kick Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Headlock Light Front Grapple (Down): Jaw Breaker 01 Light Front Grapple (Left): Neck Breaker Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Elbow Smash-R Front Grappled Striking (Up): Arm Wrench with Hook Kick Front Grappled Striking (Down): Axe Kick 01 Front Grappled Striking (Left): Knee Strike-L Front Grappled Striking (Right): Knee Strike-R Heavy Front Grapple (Normal): Cat Fight Throw Heavy Front Grapple (Up): Arm Wrench with Hook Kick Heavy Front Grapple (Down): Manhattan Drop Heavy Front Grapple (Left): Bulldog Heavy Front Grapple (Right): Russian Leg Sweep Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Face Crusher 01 Light Rear Grapple (Down): School Boy Light Rear Grapple (Left): Take Down Light Rear Grapple (Right): Backslide Pin Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Back Rake Rear Grappled Striking (Down): Spinning Back Kick Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Grapevine Choke Heavy Rear Grapple (Up): Hair Pull Slam Heavy Rear Grapple (Down): Atomic Drop Heavy Rear Grapple (Left): Abdominal Stretch Heavy Rear Grapple (Right): Russian Leg Sweep Running - Striking Running Strike (Normal): Elbow Strike Running Strike (Analog): Clothesline-R Running - Grapple Running Front Grapple: Swinging Neck Breaker Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Stomp 01 Running Down Strike (Facing Up): Stomp 01 Running Down Strike (Facing Down): Stomp 01 Ground - Down Grapple - Upper Down Grapple (Facing Up): Hair Trample Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Missile Drop Kick Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Low Blow Irish Whip Strike (Analog): Spinning Back Kick Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Sleeper Hold Light Irish Whip Grapple (Analog): Scissor Sweep Heavy Irish Whip Grapple (Normal): Monkey Toss Heavy Irish Whip Grapple (Analog): Cat Fight Throw Irish Whip - Others Leap Frog: Turnbuckle Dodge 02 Turnbuckle - Striking Turnbuckle Strike: Slap Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Clothesline-R Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): Chop to Breast Light Front Grapple (Analog): Bulldog Heavy Front Grapple (Normal): Foot Choke Heavy Front Grapple (Analog): Cat Fight Throw Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): School Boy Heavy Rear Grapple (Analog): School Boy Top of Turnbuckle (Rear): Drop to Outside Double Team Front Moves: Double Flapjack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Boast Down: Clapping Left: Royal Greeting Right: Royal Greeting Special: Look at Me! Top of Turnbuckle: Taunt 06 At Apron: Happy After Victory: Taunt 47 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Push Down Reversal Attack (Analog): Push Down Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Body Splash Special Front Grapple: Lip Lock Rear Grapple: Golden Hip ---The Rock--- (findtherock) Fight Style Fighting Pose: Male 02 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Head Spring Reversal Style: The Rock Standing - Striking Light Striking (Normal): Rock Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Rock Punch Combination 3rd: Rock Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): People's Punch Combination Finish (Analog): Jumping Clothesline Heavy Striking (Normal): People's Punch Heavy Striking (Analog): Jumping Clothesline Standing - Front Grapple Light Front Grapple (Normal): Headlock Takedown Light Front Grapple (Up): Suplex Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Arm Drag Light Front Grapple (Right): Neck Breaker Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Shoulder Thrusts Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Hammer Strike-L Front Grappled Striking (Right): Hammer Strike-R Heavy Front Grapple (Normal): People's DDT Heavy Front Grapple (Up): Headlock Heavy Front Grapple (Down): Spine Buster Heavy Front Grapple (Left): Dragon Screw 02 Heavy Front Grapple (Right): Belly to Belly 01 Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Hair Pull Slam Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Pendulum Back Breaker Rear Grappled Striking (Normal): Elbow Smash-R Rear Grappled Striking (Up): Back Rake Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Punch-L Rear Grappled Striking (Right): Punch-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Atomic Drop Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Reverse DDT Heavy Rear Grapple (Right): Russian Leg Sweep Running - Striking Running Strike (Normal): People's Clothesline Running Strike (Analog): People's Diving Clothesline Running - Grapple Running Front Grapple: Spinning DDT Running Rear Grapple: School Boy Ground - Striking Down Strike (Facing Up): Stomp 02 Down Strike (Facing Down): Stomp 02 Running Down Strike (Facing Up): Stomp 02 Running Down Strike (Facing Down): Stomp 02 Ground - Down Grapple - Upper Down Grapple (Facing Up): Sleeper Hold Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Ground Punches Down Grapple (Facing Down): Mahistrol Cradle Ground - Down Grapple - Lower Down Grapple (Facing Up): Strike to Groin Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Diving Clothesline 02 Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): People's Punch Irish Whip Strike (Analog): Jumping Clothesline Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Arm Drag Heavy Irish Whip Grapple (Normal): Front Suplex Heavy Irish Whip Grapple (Analog): Samoan Drop Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: People's Punch Turnbuckle Lower Strike: Stomp 02 Running Turnbuckle Strike: Clothesline-R Running Turnbuckle Lower Strike: Stomp 02 Turnbuckle - Front Grapple Light Front Grapple (Normal): Shoulder Thrusts Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Sky High Superplex Heavy Front Grapple (Analog): Sky High Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Sky High Superplex Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Back Drop Sandwich Moves: Striking Combination Irish Whip Moves: Double Team Back Toss Front Turnbuckle Moves: Double Pile Driver Rear Turnbuckle Moves: Double Impact Taunt Up: Come on! 02 Down: Come on! 02 Left: Just Bring It! Right: Just Bring It! Special: Ready for Rock Bottom Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 02 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Guillotine Rope Down Grapple: Pull and Drop Reversal Attack (Normal): Dragon Screw Reversal Attack (Analog): Dragon Screw Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Rock Bottom Rear Grapple: Clothesline-R Irish Whip Grapple: Spinebuster Down Grapple (Upper, facing up): People's Elbow Down Grapple (Lower, facing up): Sharpshooter ---Triple H--- (findtripleh) Fight Style Fighting Pose: Male 01 Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Triple H Standing - Striking Light Striking (Normal): Hunter Punch Light Striking (Analog): Toe Kick 01 Combination 2nd: Hunter Punch Combination 3rd: Hunter Punch Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Full Swing Punch Combination Finish (Analog): Bow Pulling Straight Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Sledge Hammer Standing - Front Grapple Light Front Grapple (Normal): Scoop Slam Light Front Grapple (Up): Suplex Light Front Grapple (Down): Rib Breaker Light Front Grapple (Left): Headlock Light Front Grapple (Right): Neck Breaker Front Grappled Striking (Normal): Knee Lift-R Front Grappled Striking (Up): Headlock Smash Front Grappled Striking (Down): Clothesline-R Front Grappled Striking (Left): Punch-L Front Grappled Striking (Right): Punch-R Heavy Front Grapple (Normal): Front Neck Lock Heavy Front Grapple (Up): Manhattan Drop Heavy Front Grapple (Down): Pile Driver Heavy Front Grapple (Left): Rolling Spine buster Heavy Front Grapple (Right): Shoulder Arm Breaker Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Hair Pull Slam Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Falling Back Breaker Rear Grappled Striking (Normal): Back Rake Rear Grappled Striking (Up): Elbow Strike to Backhead Rear Grappled Striking (Down): Low Blow Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Dragon Sleeper Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Russian Leg Sweep Heavy Rear Grapple (Right): Atomic Drop Running - Striking Running Strike (Normal): Jumping Knee Attack Running Strike (Analog): Lower Clothesline Running - Grapple Running Front Grapple: Jaw Breaker Running Rear Grapple: Bulldog Ground - Striking Down Strike (Facing Up): Knee Drop Down Strike (Facing Down): Knee Drop Running Down Strike (Facing Up): Knee Drop Running Down Strike (Facing Down): Knee Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Chin Lock Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Arm Wrench with Toe Kick Ground - Down Grapple - Lower Down Grapple (Facing Up): Elbow Crush Down Grapple (Facing Down): Reverse Indian Death Lock Flying - Turnbuckle Attack to Standing Opponent (Normal): Double Axe Handle Attacking to Standing Opponent (Analog): Double Axe Handle Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Full Swing Punch Irish Whip Strike (Analog): Spinning Knuckle Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Sleeper Hold Light Irish Whip Grapple (Analog): Scissor Sweep Heavy Irish Whip Grapple (Normal): Side Walk Slam Heavy Irish Whip Grapple (Analog): Rolling Spine Buster Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Full Swing Punch Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Jumping Knee Attack Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Knee Strikes Heavy Front Grapple (Normal): Sky High Superplex Heavy Front Grapple (Analog): Super W-Arm Suplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Shoulder Thrusts Light Rear Grapple (Analog): Face Slam to Pole Heavy Rear Grapple (Normal): Super Back Drop Heavy Rear Grapple (Analog): Schoolboy Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Back Drop Sandwhich Moves: Striking Combination Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Pile Driver Rear Turnbuckle Moves: Neck Breaker Bomb Taunt Up: I am the Game! Down: I am the Game! Left: Suck It ! Right: Suck It ! Special: Angry 01 Top of Turnbuckle: Taunt 05 At Apron: Clapping Hands 01 After Victory: Taunt 05 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Suplex Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Capture Suplex Reversal Attack (Analog): Dragon Screw Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Double Axe Handle Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Pedigree Rear Grapple: Reverse Suplex ---Trish Stratus--- (findtrishstratus) Fight Style Fighting Pose: Female 01 Ring In Style: Woman Ring Out Style: Woman Apron to Ring: Woman Turnbuckle Climbing: Normal Special State Rising: Normal Reversal Style: Cruiser Standing - Striking Light Striking (Normal): Back Chop Light Striking (Analog): High Kick Combination 2nd: Back Chop Combination 3rd: None Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Hard Back Chop Combination Finish (Analog): Step High Kick Heavy Striking (Normal): Hard Back Chop Heavy Striking (Analog): Step High Kick Standing - Front Grapple Light Front Grapple (Normal): Snapmare Light Front Grapple (Up): Headlock Light Front Grapple (Down): Scoop Slam Light Front Grapple (Left): Small Package Light Front Grapple (Right): Arm Drag Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Eye Rake Front Grappled Striking (Down): Dropkick to Breast Front Grappled Striking (Left): Elbow Smash-L Front Grappled Striking (Right): Elbow Smash-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Hurracanrana Heavy Front Grapple (Down): Jaw Breaker 01 Heavy Front Grapple (Left): Cat Fight Throw Heavy Front Grapple (Right): Neck Breaker Standing - Rear Grapple Light Rear Grapple (Normal): Face Crusher 01 Light Rear Grapple (Up): Sleeper Hold Light Rear Grapple (Down): School Boy Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Hair Pull Slam Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Step High Kick Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Reverse DDT Heavy Rear Grapple (Up): Falling Back Drop Heavy Rear Grapple (Down): Japanese Rolling Clutch Pin Heavy Rear Grapple (Left): Russian Leg Sweep Heavy Rear Grapple (Right): Pendulum Back Breaker Running - Striking Running Strike (Normal): Clothesline-R Running Strike (Analog): Missile Dropkick Running - Grapple Running Front Grapple: Head Scissor 01 Running Rear Grapple: Bulldog Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Toe Kick Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Head Pound Down Grapple (Facing Down): Camel Clutch Ground - Down Grapple - Side Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Fujiwara Armbar Ground - Down Grapple - Lower Down Grapple (Facing Up): Kick to Hamstring Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Diving Clothesline 02 Attacking to Standing Opponent (Analog): Missile Dropkick Attacking to Downed Opponent (Normal): Diving Body Splash Attacking to Downed Opponent (Analog): Diving Body Splash Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Baseball Slide Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Clothesline-R Irish Whip Strike (Analog): Step High Kick Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Monkey Toss Heavy Irish Whip Grapple (Normal): Cat Fight Throw Heavy Irish Whip Grapple (Analog): Flap Jack 01 Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Hard Back Chop Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Elbow Strike Running Turnbuckle Lower Strike: Stomp 01 Turnbuckle - Front Grapple Light Front Grapple (Normal): 10 Punches Light Front Grapple (Analog): Shoulder Thrusts Heavy Front Grapple (Normal): Pulling Leg Thrust Heavy Front Grapple (Analog): Bulldog Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Sky High Back Drop Heavy Rear Grapple (Analog): Sky High Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Flap Jack Rear Moves: Double Team Knee Breaker Sandwhich Moves: Striking Combination Irish Whip Moves: Double Arm Drag Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Ready for Rock Bottom Down: Ready for Rock Bottom Left: Crowd Point Right: Crowd Point Special: Come on! 02 Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 52 Others - Grapple Grapple to Apron: Throw into Inside Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Push Down Testing Power: Test of Strength Flip Others - Attack from Edge Grapple at Edge: Throw Attack from Edge (Stand): Missile Dropkick Attack from Edge (Down): Diving Body Splash Special Front Grapple: Stratusfaction Rear Grapple: High Angle Rolling Clutch Pin Front Turnbuckle Grapple: Stratusphere Down Grapple (Lower, Facing Up): Giant Swing ---Undertaker--- (findundertaker) Fight Style Fighting Pose: Giant Ring In Style: Normal Ring Out Style: Normal Apron to Ring: Normal Turnbuckle Climbing: Normal Special State Rising: Dead Man Reversal Style: Heavy Standing - Striking Light Striking (Normal): Taker Punch Light Striking (Analog): Body Blow Combination 2nd: Taker Punch Combination 3rd: Bodyblow Combination 4th: None Combination 5th: None Combination 6th: None Combination 7th: None Combination 8th: None Combination 9th: None Combination Finish (Normal): Bow Pulling Straight Combination Finish (Analog): Big Boot Heavy Striking (Normal): Full Swing Punch Heavy Striking (Analog): Big Boot Standing - Front Grapple Light Front Grapple (Normal): Choke Throw Light Front Grapple (Up): Suplex Light Front Grapple (Down): High Angle Scoop Slam Light Front Grapple (Left): Neck Breaker Light Front Grapple (Right): Arm Wrench Lift Up Throwing Front Grappled Striking (Normal): Punch-R Front Grappled Striking (Up): Sledge Hammer Front Grappled Striking (Down): Heavy Knee Lift Front Grappled Striking (Left): Body Blow-L Front Grappled Striking (Right): Body Blow-R Heavy Front Grapple (Normal): DDT Heavy Front Grapple (Up): Choke Slam Heavy Front Grapple (Down): Fujiwara Armbar Heavy Front Grapple (Left): Side Walk Slam Heavy Front Grapple (Right): Front Power Slam Standing - Rear Grapple Light Rear Grapple (Normal): Sleeper Hold Light Rear Grapple (Up): Back Drop Light Rear Grapple (Down): Russian Leg Sweep Light Rear Grapple (Left): Shin Breaker Light Rear Grapple (Right): Falling Neck Breaker Rear Grappled Striking (Normal): Punch-R Rear Grappled Striking (Up): Clothesline-R Rear Grappled Striking (Down): Elbow Strike Rear Grappled Striking (Left): Elbow Smash-L Rear Grappled Striking (Right): Elbow Smash-R Heavy Rear Grapple (Normal): Abdominal Stretch Heavy Rear Grapple (Up): Reverse DDT Heavy Rear Grapple (Down): School Boy Heavy Rear Grapple (Left): Atomic Drop Heavy Rear Grapple (Right): Side Slam Running - Striking Running Strike (Normal): Back Elbow Strike Running Strike (Analog): Diving Clothesline 01 Running - Grapple Running Front Grapple: Running DDT Running Rear Grapple: Bulldog Ground - Striking Down Strike (Facing Up): Stomp 01 Down Strike (Facing Down): Elbow Drop Running Down Strike (Facing Up): Elbow Drop Running Down Strike (Facing Down): Elbow Drop Ground - Down Grapple - Upper Down Grapple (Facing Up): Mounted Punches Down Grapple (Facing Down): Headlock Ground - Down Grapple - Side Down Grapple (Facing Up): Guri Guri Down Grapple (Facing Down): Fujiwara Armbar Ground - Down Grapple - Lower Down Grapple (Facing Up): Side Leglock Down Grapple (Facing Down): Knee Breaker Flying - Turnbuckle Attack to Standing Opponent (Normal): Diving Shoulder Block Attacking to Standing Opponent (Analog): Diving Shoulder Block Attacking to Downed Opponent (Normal): Diving Elbow Drop 01 Attacking to Downed Opponent (Analog): Diving Elbow Drop 01 Flying - Running Diving Attack to Outside (Normal): Baseball Slide Diving Attack to Outside (Analog): Diving Body Press 02 Springboard Attack: None Flying - Apron Attack to Outside: None From Apron to Outside: Double Axe Handle Attack from Top Rope (Stand): None Attack from Top Rope (Down): None Irish Whip - Striking Irish Whip Strike (Normal): Full Swing Punch Irish Whip Strike (Analog): Big Boot Pull Back Strike (Normal): Hammer Throw Shoulder Thrusts Pull Back Strike (Analog): Hammer Throw Clothesline Irish Whip - Grapple Light Irish Whip Grapple (Normal): Back Toss Light Irish Whip Grapple (Analog): Manhattan Drop Heavy Irish Whip Grapple (Normal): Front Power Slam Heavy Irish Whip Grapple (Analog): Side Walk Slam Irish Whip - Others Leap Frog: Turnbuckle Dodge 01 Turnbuckle - Striking Turnbuckle Strike: Bodyblow Turnbuckle Lower Strike: Stomp 01 Running Turnbuckle Strike: Stinger Splash Running Turnbuckle Lower Strike: Running Knee Attack Turnbuckle - Front Grapple Light Front Grapple (Normal): Rapid Punches Light Front Grapple (Analog): Back Elbow Combination Heavy Front Grapple (Normal): Old School Heavy Front Grapple (Analog): Superplex Turnbuckle Lower Grapple: Stomping and Knee Trample Top of Turnbuckle (Front): Throw Turnbuckle - Back Grapple Light Rear Grapple (Normal): Face Slam to Pole Light Rear Grapple (Analog): Shoulder Thrusts Heavy Rear Grapple (Normal): Super Back Drop Heavy Rear Grapple (Analog): Super Back Drop Top of Turnbuckle (Rear): Super Back Drop Double Team Front Moves: Double Choke Slam Rear Moves: Double Back Drop Sandwhich Moves: Double Power Bomb Irish Whip Moves: High Time Front Turnbuckle Moves: Double Throw Rear Turnbuckle Moves: Double Impact Taunt Up: Ready for Choke Slam Down: I'm Ready! Left: Ready for the Last Ride Right: Ready for the Last Ride Special: Go To Hell Top of Turnbuckle: Taunt 01 At Apron: Clapping Hands 01 After Victory: Taunt 04 Others - Grapple Grapple to Apron: Suplex Grapple from Apron: Guillotine Rope Down Grapple: Rope Guillotine Reversal Attack (Normal): Elbow Stomp Reversal Attack (Analog): Push Down Testing Power: Toe Kick Others - Attack from Edge Grapple at Edge: Choke Slam Attack from Edge (Stand): Diving Shoulder Block Attack from Edge (Down): Diving Elbow Drop 01 Special Front Grapple: Last Ride EX Front Grapple: Tombstone Pile Driver Rear Grapple: Dragon Sleeper Irish Whip Grapple: Choke Slam Weapon: Guillotine with Weapon ---------------- - Revenge Mode - (findrevenge) ---------------- General Revenge Tips: -Grunts are general fare, just cannon fodder. They include Security Officers, Builders, Riders and Workers. -If the mission is *not* to defeat the enemy, grunts will appear in infinite numbers. Don't bother eliminating them because another will just appear to take his place. -Agents are a little tougher than the normal grunts, but not by too much. Note that numbered Agents (for example, "Agent 999" instead of just "Agent") are full-fledged bosses. -Bosses are comparable with superstars, so be ready. When you see someone with a unique name who isn't a regular superstar, you've encountered a boss. -There are specific times when a superstar appears, but what superstar appears is random. -Don't focus on one opponent. The general fare you fight - workers, builders, riders, and security officers - aren't very strong. Knock one down, then immediately grapple the next. It will only take a few grapples to make them stay down for long periods, so use that chance to pick them off one at a time. -Opponents fall from the platforms easier when they're in the blue. If you're facing multiple opponents, it's usually easier to weaken them with grapples before throwing them, because then you won't have to worry about stomping them down and leaving yourself open for attack. -You can use submissions! Believe it or not, opponents in Revenge mode will actually submit if they're worn down enough. -Hit your finisher before climbing! It should keep your opponents down for a while. Unfortunately, if your finisher produces a cut-scene where the opponent rolls around hurt, he or she will probably be back up quickly (I'm not sure why), meaning you've got to hit them with a finisher again. -Characters that have Heavy Strikes that don't break the grapple are great for busting grunts open. Just keep using strikes that don't break the grapple. Besides those, any move that involves repeated punches (ground punches, Thesz Press Knuckles, etc.) is usually effective. -Note that the Power of the Punch busts opponents open every time. Use that to your advantage if you have it available. -Cars come in bursts of three. Wait for the third to pass before crossing, otherwise you're likely to get nailed. -In stages that feature a superstar but do not require you to defeat him, eliminating him can still be useful, because a mere grunt will take his place. -Persevere. Don't give up after one or two failed attempts. If it gets bad enough, try setting the difficulty to Easy. A CAW with maxed stats can also be a big help. Construction Site 1: Goal: Throw all five opponents off the platform. Opponents: Five grunts. Strategy: You shouldn't have much trouble on this one. If you do, the later ones will be a devil for you, but don't give up. Guards will come at you one at a time. Either weaken them to blue, then throw them over, or just keep Irish Whipping them over the edge and stomping on their hands. It shouldn't be too hard since it's effectively a one and one match, and they're just grunts. Construction Site 2: Goal: Throw all eight opponents off the platform. Opponents: Seven grunts and a superstar. Strategy: This will be a little harder. You've got to take on two opponents at once. Switch between the two, alternatively hitting them with grapples. Once they're both weakened to the point that they're going to be down for a while, starting tossing them over one at a time. If you're quick and strong enough, you can make it a series of one-on-one fights by eliminating your opponent as soon as possible before his back-up arrives. As is always the case, the superstar comes last. Construction Site 3: Goal: Throw all ten opponents off the platform. Opponents: Ten grunts. Strategy: This might actually be easily than the previous one. You'll start off only facing one person, but a second will soon join. If you're quick enough, you can pick them off one-by-one and never have to face two at once. If luck isn't on your side, follow the same strategy used in Construction Site 2, alternating between the two with quick grapples, then throwing them over the edge. There is no wrestler to face, and you've got more than enough time to weaken them before throwing them. Construction Site 4: Goal: Throw more opponents off the platform than your opponent. Opponents: Grunts and a superstar. Strategy: You'll be competing against another superstar here. The two of you will be on the same platform you were on in Construction Site 3, and guards will come at you both. You've got to throw off more grunts than your opponent does. Usually, your opponent will be distracted by a guard, so just focus on throwing the grunts over. Occasionally the wrestler might go for you, but you can just dodge his attacks till he gets distracted again. If you manage to throw him off, you'll gain a point. Don't fall off yourself, because it will count as a point towards your opponent. If you want, once you're in the lead you can focus on your opponent. Instead of throwing more grunts off the edge, just keep him from getting any points. Construction Site 5: Goal: Throw the opposing superstar off the platform. Opponents: Grunts and a superstar. Strategy: This one can be a toughie. First, you need to find the fencing. It's in front of you, but you have to go around to the right, then climb onto the platform right before the barbed wire. Second, you have to lay out the two grunts hounding you. Gain two specials, then hit your finisher on both the grunts, just to keep them down for awhile before trying to climb. Once at the top, it's you and the superstar. User your finisher and try to get rid of him as fast as possible, because if you dally, the two grunts will catch up and you'll be facing a three-on-one. If that does happen, try grappling the grunts till they're too weak to hold, than throwing them off the platform. This will buy you some time to deal with the superstar. Alternatively, you can climb back down - everyone, including the superstar will follow you - and use the weapons and space available to weaken them. Construction Site 6: Goal: Keep your opponents away from the wrecking ball controls. Opponents: A random superstar and a random boss. Strategy: This one is much less frustrating than the last one. The controls are high on the fence behind you. Instead of facing your opponents head on, it's easier to back away, let them climb a bit, then shake them down. If you're lucky, that's all you'll have to do for this one. However, f they're both going for you, you're safe, because that means they're not after the controls. If only one is going after you, you're safe too: a quick grapple will put him or her down long enough for you to shake the fence. It's a long climb, so don't be too panicked if you're on the ground when one of the starts up. Note that if you eliminate the boss and the superstar by throwing them over the edge, they'll be replaced with grunts and agents, which should make things all the easier. Shopping Mall 1: Goal: Make all the guards bleed. Opponents: Four grunts and a superstar. Strategy: Just use the usual method of Heavy Strikes that don't break holds. If your character doesn't have any moves of that sort, don't worry. There is a mop near you, slightly behind you. Grab it, and just swing away. They attack you one at a time, so it shouldn't be too much of a challenge. Some guys will bleed right away, some will take a while to bust open, but just keep hitting them with the mop and eventually they'll bleed. Shopping Mall 2: Goal: Free Stephanie. Opponents: One grunt and a superstar. Strategy: Nothing too bad here. You'll start off against a single grunt. Pass him up and run down the escalators. At the bottom is a huge door, behind which Stephanie is being detained. Also waiting is a superstar. It's easiest to just keep Irish Whipping them into the door till it busts. If you're not having much luck doing that, go the usual route. Alternate between the superstar and the grunt with grapples. When both are down, take a few swings at the door till they get up. The grunt should go down pretty easily, but the superstar will put it much more of a fight. You'll have to hit him a several times before he stays down long enough to do massive damage to the door, but it shouldn't be too much of a struggle. Shopping Mall 3: Goal: Bust up the three Wrestlemania XIX signs. Opponents: One grunt and a superstar. Strategy: This one can be tricky because you've only got five minutes, but don't panic and you should be all right. The three WMXIX signs are right in front of you, on the ground level. Like Shopping Mall 2, whipping your opponents into the signs deals solid damage. In this case, however, it might be easier to hit some Light Grapples to put your opponent down, then launch combos till they're back up. There is a cheap method that usually works: keep circling the signs. Your opponents will follow you. When you're on the side of the sign opposite your enemies, take the chance to throw some punches at it. Often the computer will get confused and attack the sign instead of you, making things all the more easier. You can do the same procedure for all three and usually end up with a minute to spare. Shopping Mall 4: Goal: Keep security from climbing the pole and grabbing the suitcase. Opponents: One agent and a superstar. Strategy: You've got five minutes to keep Vince's goons at bay. You'll start off against one agent. Just keep him away from the pole and deal as much damage as you can. After about a minute passes (anytime soon after the timer hits 4:00), a superstar will show up. Normally one will focus on you and one will climb, so hit your attacker with quick grapples. Stay close to the pole so you can shake it easily. Moves like the catfight throw will help out immensely, because it's quick and sends the enemy a significant distance away. When you've got a Special bar, use your finisher to keep them both down for a while. Use the time they're down to taunt to rebuild your Specials without rousing them. Shopping Mall 5: Goal: Destroy twenty items. This includes glass barricades, trees, windows, walls and benches. Opponents: Three grunts. Strategy: Not much strategy is needed here. You'll start off against a guard. Another will show up when the timer's at 8:30, and a third will arrive at 7:00. Just go berserk and smash everything. Break the two windows at ground level, then climb up the elevator and go to work on the shops, barricades and trees. By the time the grunt arrives, you should have your goal almost completed if it's not already. Be careful, because when the guards smash things with their own attacks you don't get credited for it. Ignore the huge iron doors; they're not worth destroying because they take so long. Shopping Mall 6: Goal: Destroy your opponents car while protecting your own. Opponents: An agent and a boss. Strategy: Follow a strategy similar to the one you used to bust up those signs. Grab the sledgehammer right away. As long as you have it, your opponents will chase you instead of attack your car. Keep circling their ride, running if you have to, attacking when you're in the clear. If you're lucky, the boss will be a slow character which will make it all the easier. Also note that again they'll likely do half your work for you by comboing their own car. Alternatively, you can take turns weakening them with grapples till they're both down for a while, then just wail on there car. However, you need to be careful to keep the weapon away from the boss, because he or she will ignore you and go to work on your car if they have the hammer. Parking Lot 1: Goal: Destroy three cars Opponents: Three grunts. Strategy: You'll be facing off against one grunt at a time. You've got to put them through cars, just like you do with tables. Get close to a car and Irish Whip a grunt towards it, and he'll roll on top. Don't Irish Whip from too far away, otherwise he'll just bounce off the side. You can also toss grunts off the sides of the platform onto cars. Once you've got a guy on the car, climb up and plant him with a grapple. There are a ton of moves that will work - DDTs, Bulldogs, Facebusters, and so on. If it slams the enemy hard, it should do the trick. Be careful not to get slammed yourself, otherwise you'll lose and have to start over. Parking Lot 2: Goal: Make all the guards bleed. Opponents: Fives grunts and a superstar. Strategy: This will be tougher than in the Shopping Mall. You're going to be going two on one, with the superstar coming in last. There are several weapons nearby, including a sledgehammer straight ahead from where you start. Grab it and swing away at the nearest guard immediately. If you're lucky, you'll KO him before the second guard joins him. If not, do the usual alternating between guards. Keep repeating the process. Once you've knocked a guard down, immediately attack the next one. Once the superstar comes, things will get a little more hectic. Focus on the last remaining grunt, then take out the superstar. If you're lucky, the superstar won't take long to bust open. Parking Lot 3: Goal: Grab the suitcase. Opponents: Two grunts. Strategy: You've got to climb the chain and swing from it to grab the suitcase. You'll be facing off against two grunts right from the start. There are some weapons nearby if you think they'll help. Alternate attacking one, then the other, so you're never in a two-on-one situation. Once you've built up a special, hit your finishers on both of them in succession. They should be down long enough for you to climb the pole between the two pillars. Now here's the hard part: time your swing so you catch the suitcase. The suitcase will swing back and forth. Line up your camera with the back of your superstar and aim for the briefcase. If your superstar is perfectly straight, you should swing for it when the suitcase is in the middle. If your superstar is crooked, jump for it when it's at it's farther point to the right or the left. Parking Lot 4: Goal: Destroy the big rig truck. Opponents: Grunts and a superstar. Strategy: This is probably the easiest of the Parking Lot missions. You'll face off against a superstar and a grunt immediately, with another grunt arriving quickly. Ignore the grunt near you, dodge the cars and go up the ramp. Drop onto the big rig truck from the ledge. You've got to bust out each section of the truck in the same way you busted up those cars in the first Parking Lot mission. Hit the superstar first to take him out of the equation, then take out the grunts. Parking Lot 5: Goal: Toss the guards into traffic. Opponents: Nine grunts and a superstar. Strategy: All I can say for this is one keep trying. It might take several tries. You'll be going three on one at all times, with the superstar coming last. The safest method is to stay on the platform and weaken the guards before throwing them so you won't have to stomp them down. You'll have to be quick and not let up, otherwise it could take a minute to regain control of the situation. Alternatively, you can get down to ground level, in the open section at the bottom of the stairs were the cars don't go. From there, just keep whipping grunts into traffic via Irish Whips or other throw moves. If you want to, you can weaken them first so you're not taking them all on at once, but if you feel lucky you can just keep tossing and hope for the best. Reversals are very important here, because the guards will try to Irish Whip you too. This can be the quickest but most frustrating method, so I'd advise the former. Parking Lot 6: Goal: Take out Vince's bodyguard. Opponents: Grunts and a boss. Strategy: This one is probably the hardest there is. Don't give up, you just have to keep trying. You've got to do a lot of jumping and swinging (I thought this was the WWE, not Pitfall ~.^). Right from the real, you've got the option of swinging or going into traffic. You need to get to the platform in the center, so whatever way you choose, be careful. Time the cars and be quick to move if you choose that route, but it's probably easier to swing. Line yourself up exactly with the pole, otherwise you'll be crooked and your aim will have to be more precise. Then you've got to time your jumps: if you're aiming for the next chain in the middle, wait till the chain is coming back before jumping, and if you're aiming for the next chain when it's at the end of it's rotation, start swinging as it nears it. You can usually skip a chain if you aim well, which cuts down on the chances of you messing up a swing. From there, you've got two grunts to take care of. Deal with them as fast as possible, hit your finishers on both of them in succession, and then climb the pole between the big pillars (the same place it was in Parking Lot 3). Aim carefully but quickly: the grunts can shake you down, but not if you're on a moving chain. I can't offer much advice except for aim well, skip a chain when you swing and prepare to be frustrated. Once you get to the far ledge, don't rest, because time is limited. Weaken the boss as fast as you can, and don't let him throw you off the edge. As soon as he or she is in the blue, toss him or her into traffic. Harbor 1: Goal: Toss five opponents off the cage. Opponents: Five grunts. Strategy: You're only taking on one guy at a time, so it's not too tough. You'll need to break out part of the fencing first. Grapple your opponent as necessary to put him down, then work on the fence. Once part of the fence is gone, it's just a matter of throwing everyone who comes your way off. Just to make things easier, you can shake the chain as the grunts climb down to send them to the ground. Harbor 2: Goal: Climb out of the cage and up the chain. Opponent: Three grunts. Strategy: This one will be a pain. You'll start off against one grunt, although a second waits for you on top of the cage. Do as much damage as you can to the one opposing you, then bust out the fence. You may have to eliminate the grunt first so you won't be shaken down. Be quick, otherwise a second will join. From there, climb up the cage to the top. At 9:30, a third grunt will appear. Bust out part of the floor here. It's okay if you fall too; you can climb back up. When you're back on top, hit your finisher on all three, then throw them down the hole you made, *not* off the edge, so they fall into the second floor of the cage. This will make them have to climb down before they can climb back up, giving you tons of time to make your move. From there, climb up the pole in the middle. Remember you don't have to be at the very top to make the swing onto the platform. There are a few alternatives, but they don't seem to work nearly as well. First, you could weaken them all to the blue then toss them over the edge at the same time. That should give you enough time to make the climb. Second, you could do the usual method of hitting your finisher on all three and then climb like a madman. Considering how much work all three of these methods take, it's best just to go with busting out the floor and throwing them down. This can be a frustrating mission, so don't give up too quickly! Harbor 3: Goal: Throw all your opponents off the edge. Opponents: Eight grunts. Strategy: Same old. They'll come at you two at a time. Alternate between the two with grapples, then, once they're in the blue, toss them over the edge. Watch out for the moving platform below. If an opponent lands on it, they can just climb up the chains and swing back to the ledge you're on. If you're having trouble, you might use this to your advantage, because it'll make the battle one on one for a while as the second grunt struggles to climb back up. Harbor 4: Goal: Climb on top of the big crate. Opponents: Grunts and a superstar. Strategy: You'll start off facing a single grunt. No biggie, just knock him out of your way. First, break away the low fencing nearby. There's a long wooden ramp there you can use to get on top of the huge cage. From there, you should be able to see a big crate at the top of some stairs to your right, a superstar on the ground and a hole straight ahead of you on the deck. Another grunt will be with the superstar. Instead of fighting them, do your best to dodge them. Hop down and either pick up a box from the ground or snatch one from the gap. Quickly run up the stairs to your right with the container and place it at the base of the huge crate. Climb on your container, and from there you can climb on the crate. Viola. Harbor 5: Goal: Throw all your opponents into the sea. Opponents: Nine grunts and a superstar. Strategy: Again, same old. You'll only be going two on one against grunts for most of the time, and you've got twenty minutes. Just repeat the usual: rotate attacks between the two till they're weak, then pitch them into the water. Save your specials, just in case. The superstar is the last person to appear, but by then he shouldn't be a problem. You should have a two or three specials by now, so use Ôem! It might be easier to finish off the last grunt first, then go to work one on one with the superstar. Harbor 6: Goal: Bust open the control room doors. Opponents: A grunt (sometimes an agent), a boss and a superstar. Strategy: This one isn't too bad once you figure it out. You'll start off against a superstar, with a grunt appearing within twenty seconds. There's a boss there, too, but he or she won't bother you till you reach the door. So, make it easy on yourself and eliminate the superstar by tossing them over the edge. You'll have to battle the superstar and a grunt at the same time, but if you've made it this far, that shouldn't be a problem. The superstar will be replaced by a grunt, but it's a much better deal than taking on a superstar, a boss and a grunt. Now you've got a couple options. The first is a bit harder, but faster if you get it going. Just head up the far stairs to the door and start whipping grunts and the boss into it till it busts open. The grunts are slow, meaning the only real threat is the boss. If you're smooth about it, you shouldn't have much trouble. The second method is cheaper and easier. Run to the door to get all three opponents following you. Then, charge back down the stairs and to the far end of the boat. When the three of them catch up, run back up to the door and start swinging away at it. You should be able to get a combo or two in before they catch up. Repeat the process till the door is busted. ------------ - Shopzone - (findshopzone) ------------ CAW Parts -Long 07 -$1000 -Long 09 - $1000 -Straight Back Long - $1000 -Native - $1000 -Funny - $1500 -Regent 02 - $1500 -Punk - $1500 -Affection - $1500 -Sumo - $1500 -Samurai - $2000 -Mohawk - $2000 -Kung Fu - $2000 -Side Wings - $2000 -Super - $2000 -Bristled Up - $2000 -Geisha Girl - $2000 -Chinese Girl -$2000 -Dread 03 - $2000 -Afro 02 - $2000 -T-Shirt 07 - $1200 -Shirt 06 - $1500 -Shirt 24 - $1500 -China Dress 01 - $2000 -Princess - $3000 -Maid - $3000 -Gothic Shirt 03 - $2000 -No Sleeves 03 - $1500 -No Sleeves 06 - $1500 -China Dress 02 - $2000 -China Dress 03 - $2000 -Bustier 01 - $1500 -Bustier 02 - $1500 -Bustier 03 - $2000 -Bandage - $1200 -Mummy - $1200 -Bondage - $1500 -Bustier 06 - $2500 -Carnival - $1500 -Military Jacket - $3000 -Judo Jacket 01 - $2000 -Judo Jacket 02 - $2000 -Leather Jacket 06 - $3000 -Fur Vest - $2500 -Coat 01 - $3000 -Leather Coat 01 - $3000 -Fur Coat - $3500 -Space Suit - $2000 -China Dress 04 - $3000 -Santa Claus - $3500 -Kimono 02 - $2000 -Sailor Suit - $3000 -Football 02 - $2000 -Android - $4000 -Armor - $5000 -Cook Wear 02 - $1200 -Cape 09 - $1500 -Short Jeans - $1500 -Pantaloon 02 - $1500 -Judo Suit - $1500 -Football Pants - $2000 -Mummy - $1200 -Bikini Tights 03 - $1800 -BIkini Tights 05 - $1800 -Bondage 03 - $1800 -Garter Belt - $2400 -Hakama - $2500 -Ninja Wear - $2500 -Space Suit - $2000 -Sumo Tights - $1200 -Android - $4000 -Armor - $5000 -Chaparajos 01 - $1800 -Chaparajos 02 - $1800 -Elbow Thorn 01 - $1000 -Elbow Thorn 02 - $1000 -Armor - $2000 -Crow 01 - $3000 -Brass Knuckles - $1800 -Crow 02 - $4000 -Drill - $5000 -Knee Thorn 01 - $1200 -Knee Thorn 02 - $1200 -Long Boots 03 - $1800 -Sandal 01 - $1200 -Basketball Shoes 04 - $1500 -Magician - $1800 -Geta - $1000 -Western Boots 02 - $2400 -Fin - $1800 -Leg Warmer - $1800 -Western Boots 04 - $2400 -Android - $1800 -Bunny Girl - $1200 -Thorn Bracelet - $1800 -Armor - $2000 -Helmet 01 - $1800 -Helmet 02 - $1800 -Helmet 04 - $2400 -Hat 01 - $1200 -Hat 02 - $1200 -Cooking Hat - $1000 -Hat 04 - $1200 -Headphone - $1200 -Witch - $1800 -Head Accessory - $800 -Hat 05 - $1200 -Hat 06 - $1200 -Sunglasses 02 - $800 -Sunglasses 03 - $800 -Mask 01 - $1000 -Mask 02 - $1000 -Mask 04 - $1200 -Mask 06 - $1800 -Shield 01 - $2400 -Shield 03 - $2400 -Android - $1800 -Goggles 03 - $1200 -Oxygen cylinder - $2000 -Rocket engine 01 - $2400 -Shoulder Pad - $1000 -Bow Tie - $500 -Rucksack 01 - $600 -Backpack - $1500 -Propeller 01 - $1800 -Buoy - $1200 -Tiara - $2000 -Ballerina's Skirt - $1400 -Sword 01 - $3000 -Sword 02 - $3000 -Saber - $3000 Animations -Stage Taunt 02 - $1000 -Stage Taunt 07 - $1000 -Stage Taunt 09 - $1000 -Stage Taunt 11 - $1000 -Stage Taunt 13 - $1000 -Stage Taunt 18 - $1000 -Stage Taunt 19 - $1000 -Stage Taunt 21 - $1000 -Stage Goldberg - $1000 -Stage Taunt 22 - $1000 -Stage Taunt 23 - $1000 -Ramp Taunt 01 - $1000 -Ramp Taunt 03 - $1000 -Ramp Taunt 04 - $1000 -Ring Taunt 05 - $1000 -Ring Taunt 06 - $1000 -Ring Goldberg - $1000 -Ring Taunt 09 - $1000 -Ring Taunt 14 - $1000 -Ring Taunt 15 - $1000 -Ring Taunt 17 - $1000 -Ring Taunt 20 - $1000 -Ring Taunt 22 - $1000 -Ring Taunt 25 - $1000 -General Walk 05 - $1000 -General Walk 06 - $1000 -General Walk 14 - $1000 -General Taunt 01 - $1000 -General Taunt 02 - $1000 -General Run 01 - $1000 -General Run 02 - $1000 Effects -Gate Fire Work 01 - $2000 -Gate Fire Work 02 - $2000 -Goldberg Gate 01 - $2000 -Confetti - $2000 -Goldberg Road - $2000 -Road Fire Work - $2000 -Road Smoke - $2000 -Ring Fire Work - $2000 -Ring Smoke 01 - $2000 -Ring Smoke 02 - $2000 Moves -Jackhammer - $2500 -Steiner Screw Driver - $2500 -Stalling Brainbuster -$2000 -Brainbuster DDT - $2000 -Brainbuster Falcon Arrow - $2000 -Outsider's Edge - $2000 -Jack Knife - $2000 -Running Power Bomb Pin - $2000 -Tiger Driver - $3000 -Shining Wizard - $3000 -Emerald Frosion - $3000 -Wrist Clutch Exploder - $2000 -Chicken Wing Suplex Pin - $2000 -STO - $2500 -Fork Strike - $3000 -Amazing Impact - $2500 -Half Nelson Suplex 01 - $2500 -Sleeper Suplex - $2500 -Spinout Choke Slam - $2500 -Demon Neck Crank - $2500 -Ironman Bear Hug - $3000 -Super Twisting Arm Breaker - $2500 -Sliced Bread #2 - $2500 Move Templates The Rock - $5000 Triple H - $5000 Hulk Hogan - $5000 Undertaker - $5000 Kurt Angle - $5000 Booker T - $3000 Rob Van Dam - $3000 Brock Lesnar - $5000 Edge - $3000 Stacy Keibler - $3000 Rey Mysterio - $3000 Chris Jericho - $5000 Chris Benoit - $5000 Trish Stratus - $3000 Kane - $3000 Bubba Ray Dudley - $3000 Shawn Michaels - $3000 Eddie Guerrero - $3000 Big Show - $3000 Matt Hardy - $3000 Lita - $3000 Ric Flair - $3000 Scott Steiner - $3000 Christian - $3000 D-Von Dudley - $3000 The Hurricane - $3000 Batista - $3000 John Cena - $3000 Torrie Wilson - $3000 Victoria - $3000 Steve Austin - $5000 Goldust - $3000 Vince McMahon - $10,000 Stephanie McMahon - $3000 William Regal - $3000 Dawn Marie - $3000 Tajiri - $3000 Al Snow - $3000 Chavo Guerrero - $3000 Randy Orton - $3000 Chris Nowinski - $3000 Test - $3000 Lance Storm - $3000 Rikishi - $3000 Goldberg - $5000 Weapons -Bamboo Sword - $1200 -Sledge Hammer - $1500 -Fluorescent Lamp - $1800 -Guitar - $1800 -Barbed Wire 2x4 - $1500 -Fire Extinguisher - $1500 -Wooden Chair - $1800 -Earthenware Pot - $2000 -Earthenware Statue - $2000 -Concrete Block - $2000 -Bottle - $1800 Ability Points -There are an infinite number of Global Ability points to be purchased, as every point given to a CAS becomes a Local Point, and a new Global one becomes available again in the Shopzone. They cost $1000 per point. ---------------------- - Create-A-Superstar - (findcas) ---------------------- I'm not the best CAW maker in the world, but here I'm going to lay down the basics and explain some tricks. Hopefully they help! Profile The profile is the basics. It won't take long to make it. Name: This is required. This is your character's full name. It appears in the teleprompt when your characters makes his or her entrance for a match. Short Name: This is also required. This name is used during the King of the Ring. Your CAS' nickname will appear on the roster instead of the full name. Nickname: This isn't required, so you can leave it blank. This is basically just another name that will appear on the teleprompt, above your real name. Type: This is required. You choose whether your character is a babyface (good guy, hero) or a heel (bad guy, villian). This will affect whether your character is cheered (babyface) or booed (heel). Ability Basic: Endurance - this refers to how much damage your character can take. Higher endurance means he or she can take more hits. Strength - this refers to how much impact your character's moves have. Higher strength means attacks will hurt more. Agility - this refers to how quick your character is. A character with high agility can move around faster than one with low agility. Jumping - this refers to how far your character makes it when jumping. A character with high jumping can successfully perform turnbuckle attacks from farther away. Recovery - this refers to how fast your character recovers from damage. Higher recovery means your character will recover quicker from being hurt. Attack: Striking - this refers to how much damage normal striking attacks, like punches and kicks, will do. Grappling - this refers to how much damage grapples will do. Joint Locks - this refers to how skilled your character is in submissions. A high number for joint locks means they can make opponents submit more easily. Defence: Resilience - this refers to how well your character can take striking attacks. The higher the resilience, the easier it is to recover from striking attacks. Escape - this refers to how well your character can handle grapples. Higher escape means less damage from grapple attacks. Flexibility - this refers to how well your character can resist submissions. A character with high flexibility can take a lot of pressure from a submission. Logos Logos are a great way to customize a character. Logos allow you to make clothing camaflouged, leopard-print or stripped, add skulls and designs to them, or to add your own personalized logos. If you want to add a logo to a piece of clothing, choose the article you want to personalize and select "Logo 1" or "Logo 2." Each one has a different set of logos. If you want to use a logo you made yourself, choose either one of those and scroll through with the L & R buttons till you reach the personal logos. From there, you can choose where you want your logo and how you want it placed. First, you'll need to choose what part of the clothing it's located on. Second, you need to choose how it's textured: you can have a single logo appear all over clothing, in lines, or just by itself. From there, you can adjust a few things. Position: this affects where the logo appears. The X axis moves it left and right, and the Y axis moves it up and down. Rotation: this rotates the object by spinning it around the desired amount. Scale: this adjusts the overall size of a logo. The X axis increases it's width to the left and right, and the Y axis increases it's size to the top and bottom. For example, let's add something to T-Shirt 01. Go to Upper Body (inside or outside), scroll to Short Sleeve, and select T-Shirt 01. Exit back to where you can choose Base, Logo 1 and Logo 2 and choose Logo 1. Scroll to the Sample Textures and select "common 03," the WWE logo. This will bring you to a screen where you must choose it's location. Select "Chest." Now, you're brought to the Texture Repeat section. The first one, the red "X," makes the logo appear by itself. The second choice makes it appear in a row, the third choice, a column, and the forth choice repeats the texture over the entire section. Select the first on, the red "X." You've got options of Position, Rotation and Scale. Go to Position. Ignore the X axis, go the Y axis, and add three points. This will move the logo down a bit. Make your decision and go to Rotation. Make it -10 points. This will put the WWE logo on a slant. Finally, go to Scale. Adjust the X axis to -15 and the Y axis to -10. Now your logo has been move, rotated and shrunk. This can be applied to all logos. Some notes on logos: -If you want transparencies in your personal logos, move to the color section section (hit "R" once). Find the color you want to make transparent and hit the "X" button while you're on it. You'll know it's transparent if a little check appears in the box next to it. -You cannot put personalized logos on pants. Why? I'm not sure. Perhaps THQ was worried about dirty minded people taking advantage of that. If that's the case, that's a pretty lame reason. -You cannot put personalized logos on shirts worn by girls. Probably because of the same reason you can't put logos on pants. Gear Gear can be the coolest part, but also the most frustrating. Gear consists of hats, ears, tails, swords, specials masks, and so forth. Basically, it's a collection of odd accessories. You can't change the color of your gear, but you can adjust it to fit your character's size and build and place it where you want to. Translate: translate refers to the *position* of the item or part in question. For example, say you choose the cat ears. Translate affects where they are placed. The X axis moves it left or right, the Y axis moves it up or down, and the Z axis moves it forward or backwards. Rotation: rotation refers to the way the item or part is turned. If you choose a mask, for example, rotation will allow you to turn it upside-down or make it parrallel to the ground. It's a bit harder to explain the axis movement on this, so just try it for yourself. Scale: scale refers to the *size* of the item or part in question. Let's stick with the cat ears: scale will adjust their literal size to make them smaller or bigger. Using Gear Now that you've found a hat for your CAS, you've got to adjust it to fit. It's probably floating in air above your CAS' head right now. So, first, you'll want to go to Translate. Go to the Y axis and lower the hat several points. It should now look like it's sitting comfortably on the head. Maybe you want it tipped back a little so the brim isn't covering his or her eyes. Go to Rotation and add a few points to the X axis. Now the hat is sitting on the head. Now the hat needs to be deeper. Go to Scale and the Y axis. Add 10 or so points, and now the hat is much deeper. The same physics apply to the rest of the gear. Most likely it won't fit in the default position, so you'll have to take some time to adjust it. It might take a little while to get things perfect, so don't get discouraged too fast. Be creative! Sometimes gear just doesn't look like it wants to fit in the right place, but usually, it can be adjust. Tails, for instance, cannot be placed directly onto the back. Instead, place it on one of the thighs. From here, you can use translate to move it so it's positioned right on the lower back. Also, sometimes gear can used for something it wasn't intended for. The torsion headband is naturally made to go around the head. However, you can make it into a necklace by positioning it at the head, translating and rotating it to be around the neck, then shrinking it's size to fit the neck. If you can't quite get something to look right or find a part you want, chances are you can fake it with some adjustments to existing items. Scale Scale is used to adjust the proportions of your CAS. There is no uniform way to adjust height or weight, so you'll have to do manual adjustments through this feature. Width: this feature adjusts the size of a given body part. Assuming you're looking at the front of the body, this makes parts expand to the left and right. Length: this feature adjusts the height of a given part. This makes parts expand upwards or shrink downwards. Depth: this feature adjusts the size of a given part. If you're looking at the body from the side, this makes parts expand to the left and right. So, for this example we'll work with the waist. Say you want to make a tall person that's not very wide and has a bit of a tummy. First, you'll go to the "Waist" section. Go to the width and adjust it so it has negative points, say, -20. Second, go to the length and increase the points, maybe to 30 or so. Finally, go to the depth. Rotate the character to the side so you can watch, then increase the depth to 20. Now, your character has a long, thin waist and a bit of a belly. You can apply this to any other given body part. ------------------------------ - Frequently Asked Questions - (findfaq) ------------------------------ Q) Is Team Angle/Rhyno/Jazz/Nash/another superstar I don't see on the immediate select screen in WMXIX? A) If they're not on the initial roster, they're not in. -.-; None of the bosses are real people, and there are no hidden wrestlers. Q) What about Jeff Hardy? I've seen him in screenshots and on official rosters. A) At one point he was confirmed to be in the game. However, his departure was early enough in the development stages of WMXIX that he could be taken out. His movements are available in CAW, however. Q) Can you throw people off the cell through the announce tables? How? A) Yes. You've got to weaken them to a sliver of momentum, first, otherwise they'll hang on. Then get right to the edge and Irish Whip your opponent. You'll hip toss them straight through the table. Q) How do you do EX Specials? A) When you have three Special bars, press L, R, A, and B, all at once, and you'll go into your EX Special State. From there, just perform a super like normal (A + B in the appropriate situation for that wrestler). Q) Can you defend titles? A) Yes, in King of the Ring. This is often overlooked. However, your friend will have to win the KotR to face you. Q) Can you unlock any extra arenas? A) Nope. You can unlock new Revenge Mode levels by beating Revenge Mode, but that's about it. Q) Can you put someone through a table/announce table without being on top of it? A) Yes, but it takes luck and precise targeting. You've got to be really close and do a slam move (try it standing next to an announce table with Matt Hardy's normal Light Grapple). It looks like a glitch more than anything, because you'll fall down too as if you were on top of the table. Q) What's the fastest way to get money? A) I prefer Shopping Mall 5, where you have to smash everything. Play as someone like Rob Van Dam, whose wide range combination attacks can hit the benches and trees easily. Take out the windows at the bottom, then go up the stairs and start breaking the stuff to the right. If you're fast, you can beat it in under a minute fifteen seconds. At $6000+ for a 75 second run, you're making cash like crazy. Keep in mind that things the guards smash *do not* count towards your total! A) How do I get more CAW points? Q) You've got to buy them from Shopzone. They go for $1000 a point, and you can give them to any CAW you want to. However, once you've given a Global Point to a CAW, it permanently becomes a Local Point. You can buy an infinite number of Global Points, so don't worry about misuse. Q) Is there a way to use custom logos on pants or on a shirt worn by a woman? A) Nope. The theory is that people would make "nude" logos so they could make nude CASs, and Yukes didn't want to deal with any lawsuits. Stupid, I know. Q) Can you unlock more stuff for Shopzone? A) Nope. Q) Can you go for the tag belts in King of the Ring with two players? A) Nope. Q) Can you play as another wrestler after you're eliminated from the Royal Rumble? A) Nope. Q) Can you enter CASs as computer players in the Royal Rumble? A) Again, no. Hopefully this will be fixed in WMXX. :) Q) Can you copy official superstars into the CAW and edit them? A) No dice here, either. Sorry! Q) Who doesn't have their current music (at the time of WMXIX's release)? A) The following have older themes: the Dudleys, Eddie Guerrero ("Latino Heat"), Kane, and Rob Van Dam. The follow have knock-off themes that try to mimic their real ones: Chris Nowinski, Lance Storm, Matt Hardy, Stacy Keibler, and Victoria. Q) Is the Prima Strategy Guide worth a purchase? A) I don't think so. It consists mostly of Revenge Mode strategies and movelists. In other words, nothing that can't easily be found on the internet. To be fair, I don't care for strategy guides anyway, I think they're vastly overpriced for something you can find free on Gamefaqs and other sites. ----------- - Secrets - (findsecrets) ----------- Unlock the Revenge stages in Exhibition Beat each section completely and it's Revenge stages will be unlocked. For example, beat all the levels in the Construction Site to unlock the Construction Site stages. Beating Revenge Mode completely will earn you the new Warehouse Missions. Unlock the bosses Everytime you beat a final Revenge stage, the boss you fought will be unlocked. It's random who you fight, so you can just keep playing boss stages over and over to unlock everyone (Shopping Mall 6 is probably the quickest and easiest way). The boss' move templates also become available in CAW once they're unlocked. There are twenty bosses in all: 1: Agent 001 2: Bartender Bismarck 3: Master Builder 4: Ming Chee 5: Rowdy Smith 6: Agent 002 7: Han Zo Mon 8: Champ Bomber Head 9: Black Widow 10: Agent 999 11: Kim Chee 12: Jigoroh 13: Behemoth 14: Bouncer Jack 15: Sgt. Gregory 16: Victor Romanov 17: Ai Kidou 18: Riki 19: Bacchus 20: Yaksha Unlock EX Specials for CAWs Completely beat Revenge mode, and you'll be able to give your CAWs EX Specials. Enable Nine Combination Moves Completely beat Revenge mode, and you'll now have nine combination attacks under Striking instead of just three. Unlock the Warehouse stages Completely beat Revenge mode, and the Warehouse stages will become available for both Exhibition and Revenge mode. Enable the rotating camera in Exhibition Mode Beat Revenge mode for a second time, then you'll be allowed to rotate the camera via the C-Stick in Exhibition matches Single, Triple Threat and Fatal Four Way. Money from Al Snow Complete every section in Tutorial Mode and Al Snow will award you $5000. Fun with Stacy Keibler If you hang around in Shopzone enough, Stacy will make some comments: "Do you like watching me?" "Are you going to buy ME anything?" "No credit cards in here, buddy. You need cash," and "I know you want it!" She'll even start dancing! ----------- - Credits - (findcredits) ----------- Yukes, for vastly improving on X8 and making a solid game. -------------- - Legal Info - (findlegalinfo) -------------- I am in no way affiliated with THQ, Yukes, or the WWE. All information contained in this document was compiled by myself unless otherwise noted. If you want to host this guide, please ask for permission first. I'll almost surely say, "yes," but I'd like to keep track of my material. :) Current sites with permission: computerunderground.com - ComputerUnderground www.cheatcc.com - Cheat Code Central www.gamefaqs.com - Gamefaqs www.thevgnation.com - VGNation homepage.mac.com/shinchuck - My Personal Site ~.^