VV VVV VV VVV X X VVVV XX XX VVVVV XXXX XXXX V VVVV XXXXXXXX V VVVV X XXXXXX VVVV VVVVEEEEEEEEEEEE XX XXXX VVVV VVVV EEEEEEEEEEEEXXXX XXXXXX VVVV VVVV EEE XXXX XXXXXXXX VVVV VVVV EEEEEEE XXXX XXXX XXXX VVVV VVVV EEEEEEE XXXXXXXX XX VVVV VVVV EEE E E XXXXXX X VVVV VVVV EEE EEE XXXX VVVVVVVV E EEEEEEEEEEEEE XXXXXX VVVVVV EEEEEEEEEEEEEE XXXXXXXX E E XXXX XXXX X XXXX XXXX X X XXXX XXXX X XXXXX XXXXX XX XX X X FAQ/Walkthrough written by: MrFelix0123 Contact: mrfelix0123@hotmail.com Version 0.4 >=============================================================================< LEGAL STUFF >=============================================================================< This FAQ is intended to help people get through the incredibly difficult game of Vexx. No one has written a FAQ yet, so I thought that I would have a go at it. Here is what I have so far. Vexx is a trademark of Acclaim Entertainment Inc. Created and Developed by Acclaim Studios Austin (C) 2003 Acclaim Entertainment Inc. Copyright (C) 2003 by Mrfelix0123 Only www.gamefaqs.com has permission to post this FAQ on their website >=============================================================================< TABLE OF CONTENTS >=============================================================================< If you are using a PC, press Ctrl+F and type in the section to go to that section. You should Match Case to be sure you go to the right spot. Name of Section Sub Section of Section Shortcut Key Version History N/A S01 Background to Vexx N/A S02 Character Bios N/A S03 Reia's Diary N/A S04 Controlling Vexx N/A S05 Creatures N/A S06 Pick Ups N/A S07 Level Overview N/A S08 Walkthrough N/A S09 UNDER CONSTRUCTION Walkthrough Timberdale S0901 Walkthrough Dragonreach S0902 UNDER CONSTRUCTION Walkthrough The Neverglades S0903 UNDER CONSTRUCTION Walkthrough Tempest Peak Manor S0904 UNDER CONSTRUCTION Walkthrough The Below S0905 UNDER CONSTRUCTION Walkthrough Daggercrag S0906 UNDER CONSTRUCTION Walkthrough Summit of the Sages S0907 UNDER CONSTRUCTION Walkthrough Frostblight Mill S0908 UNDER CONSTRUCTION Walkthrough Citadel of Shadows S0909 UNDER CONSTRUCTION >=============================================================================< VERSION HISTORY S01 >=============================================================================< 03/09/03-Version 0.1-First submit to GameFAQs. Timberdale completed. 03/10/03-Version 0.2-Second submit. Added a few more sections. Still nothing added to the walkthrough though. 03/16/03-Version 0.3-Dragonreach completed. 12/16/03-Version 0.4-Wow 9 months since the last update... Sorry to keep you guys waiting! I know you have all been anxiously checking GameFAQs everyday for my newest update... Well anyways, the wait is over! I hope to finish this guide over Christmas break, so check back soon and it may be done. >=============================================================================< BACKGROUND TO VEXX S02 >=============================================================================< The terror in Astara began when the powerful and sinister forces of the Shadowraith Dark Yabu and his devoted minions came down from the skies. They descended upon the peaceful village of Overwood and wreaked havoc and destruction. Vargas, the aging guardian of Overwood, and his grandson Vexx were defiant yet outnumbered and were enslaved with the other defenseless villagers under Yabu's dark power. Unable to bear it any longer, Vexx launched a futile assault on Dark Yabu. Before Yabu had a chance to punish the boy, Vargas attacked the Shadowraith, hoping to distract the evil lord long enough for his grandson to flee. Yabu turned his powers on Vargas and destroyed him as Vexx helplessly watched. Stricken with grief, Vexx escaped through the tunnels, vowing to one day take his revenge. Fate would grant him not revenge, but fortune...the legendary Astani War Talons. Now armed with his war talons and his fearless determination, Astara's slave turned savior will stop at nothing to overthrow the evil Dark Yabu, avenge his grandfather's murder, and bring peoace back to his planet! And now the game starts... >=============================================================================< CHARACTER BIOS S03 >=============================================================================< VEXX - Just a kid filled with entusiasm and reckless spirit, Vexx's peaceful childhood is destroyed by Dark Yabu's vile greed. When Vexx discovers the Astani War Talons, his destiny will never be the same. As he grows into a nimble and able combatant, can he harness the power of the Talons and his own rage to exact his revenge? VARGAS - Vexx's tough old grandfather, Vargas, is the aging guardian of the village of Overwood. Even as the years slow him, he never backs down from a fight, and he's taught his grandson to never take anyone else's gaff either. DARBY - This old wanderer serves as Vexx's guide and mentor. Having lost his once considerable powers, he now must rely on the yound Vexx to carry on the ancient traditions and right the wrongs that have plagued his existence. A mysterious figure leading Vexx into an even greater mystery? Perhaps. REIA - The last of a proud and noble race, Reia maintains a lonely watch over Astara. A mysterious figure whose ancient powers have waned, Reia moves through the shadows of Astara's dark history. DARK YABU - There are none more evil than the Shadowraith Dark Yabu, a creature so vile and troubling that generations curse his name. He is the cause of much misery, and the one Vexx is sworn to vanquish. He will not be conquered easily... >=============================================================================< REIA'S DIARY S04 >=============================================================================< JOURNAL ENTRY 1: This morning, Father gave me this journal. It's a gift to mark this special day, the day he was appointed Guardian of Astara. Father has trained for years so his wisdom and strength will nurture peace as we seek greater discoveries and understanding. Mother is so proud of him. Now, our greatest scientists are preparing a marvelous travel system. I'm told it will open a giant hole in space, so we can visit other worlds. JOURNAL ENTRY 2: I'm so scared; I can hardly hold the pen steady. We had a big celebration and then opened the rift. But on the other side evil creatures were waiting to attack. A war has started. Father went to fight these demons that call themselves Shadowraiths. I saw one Wraith named Yabu kill my mother and my sisters. I can't get it out of my mind. I wanted to fight this Yabu, but the Wraiths have absorbed all of the energy from the Rift system and grown very strong. Father locked me inside the Landspire, and siad to not let anyone, or anything, inside. JOURNAL ENTRY 3: I can't sleep; all I hear are screams and cries outside. The Wraiths are sucking the life force out of our world. They drain the souls from their victims, and keep them in these horrible jars. I want to leave the Landspire and fight with Father, but he said I'm too young, and it's more important that I keep the Keystaff safely away from the Wraiths. Through the eyehole, I saw Father fighting another Astana, But it turned out to be a Wraith. He came back later, and told me to bring the Keystaff our, but it wasn't really him. It was another Wraith trying to trick me. It's so hard to know who to trust when these things can change shape like this. JOURNAL ENTRY 4: The screams have stopped; it's so quiet now. I disobeyed Father, and went outside. Our world is torn to bits, and pieces of it are scattered across the sky. My nightmares were true. Father is dead. I found him clutching a spire of rock. The talons imbedded in it; I guess he wanted to keep the War Talons from the Wraiths at the end. At least all of the Wraiths seem to be gond; grotesque beating hearts are all that remain of them. JOURNAL ENTRY 5: Dark Yabu is alive! He's built a fortress In the far reaches of Astara's Ruins. In some twisted way, his Citadel actually Lives and has sucked the energy out Of the world around it like a parasite. The land nearby has become even more Desolate and cold than it already was. Strangely, the thought of Yabu Living consoles me. Perhaps if he survived, Some of my own people may live yet somewhere. I now have a quest. I will show Yabu The same mercy he showed my family. JOURNAL ENTRY 6: I have visited what remains of Astara. My people are gone. I'm the last one. The life that once lived here Has become dark and twisted. Those vile Wraithhearts still beat with life. The Wraiths sucked the energy Out of the Rift Gate System And it seems to live on in these wicked vessels. The Portal Gates still stand And the system can be recharged; The Main Portal could be opened again. I can never let this happen. >=============================================================================< CONTROLLING VEXX S05 >=============================================================================< MOVEMENT: RUN - Move the Left Analog stick. JUMP - Press Jump button (X button). LONG JUMP - Crouch while running and press the Jump button. CROUCH/DUCK - Press the L1 button. PULSE JUMP - Crouch while standing and press jump button (L1 button + X button) WALL JUMP - Press Jump just as Vexx strikes a wall after jumping. _ ATTACK - Press Attack button (|_| button). 3 HIT COMBO ATTACK - Press Attack three times. CHARGED PUNCH - Press Attack twice, hesitate, then hold down Attack to charge the punch. Release Attack to deliver the blow. ALTERNATE SLASH COMBO - Press Attack twice, hesitate, then Attack twice again. 4 HIT COMBO - Perform the Charged Punch then press Attack again. RAGE ATTACK - Attack an enemy and continue to rapidly press Attack. FLARE KICK (tumble) - Press Attack while airborne. GROUND POUND - Press Crouch while in midair. UPPERCUT - Press Attack while Crouhing. RECOVER - Move Left Analog Stick rapidly back and forth to recover from stun/inhibitor. GRAB - Press Attack while directly in front of a grabbable object. THROW - Press Attack while holding a grabbable object. PUSH - Walk into a pushable object. EDGE GRAB - Jump and intersect a grabbable edge. EDGE SHIMMY - Press the Left Analog Stick while hanging from an edge. CLIMB EDGE - Press jump while hanging from an edge. CLIMB - Press the Left Analog Stick while on a climbable surface. DANGLE (Dangle Climb) - Press the Left Analog Stick while hanging from a dangle surface. _ _ SWIM - Hold the |_| button while unerwater, or tap the |_| button on the surface. SURFACE JUMP - Press Jump button while on the surface of water. SLIDE (Controlled) - Jump, walk, fall onto sliding surface in direction of slide. SLIDE (Uncontrolled) - Jump, walk, fall onto surface facing opposite direction of slide. WALL SHIMMY - Press the Left Analog Stick to move into wall and move along it. CLIMB POLE (shimmy) - Press up/down on the Left Analog Stick after running into/jumping onto/falling onto pole. PERCH ON POLE - Climb to top of pole. ACTIVATE ELEMENTAL POWER - Stand on elemental pads. JUGGLING - Once an attack has an enemy in the air (a Flare Kick, for example), continue the attack, keeping your enemy in the air by "juggling" him. Juggling an enemy fills up your Frenzy meter. Tips: A big part of successful combat is finishing what you start. Try to make your enemies cry "unle" by combining moves while the enemy is in the air. For example, knock a guy off his fee with an uppercut or a flare kick and then keep punching and kicking to juggle the unlucky chump. The more you juggle, the more goodies you can get. To jump even higher than a pulse jump, pulse jump then flare kick at the peak. This will give you the extra height you need for places you can't normally get to. SPECIAL TALON ATTACKS: TALON CHARGES - Juggle enemies to release glowing blue energy. Collect enough of this evergy and you can unleash the hidden power of the War Talons. CHARGED TALON ACTIVATION - To activate the Charged Talons, press the R2 button. TALON DASH - Once the Talons are charged and activated, press the Left Analog Stick to move around in a dash. TALON BLAST - Once the Talons are charged and activated, press Attack to fire a Talon Blast. >=============================================================================< CREATURES S06 >=============================================================================< Here are some of the creatures you'll face in your adventures. You will certainly find others, too. PUGGLES - This scuttling little mound of warts known as the Puggle is a squeaky little testament to nature's cruel whimsy. Armless, nearly legless and covered in slimy, bumpy skin, it should not be surprising that Puggles have a bad disposition. Wait until a herd of them tries to bump you around and you'll see what we are talking about. GRIMKIN - This strange race of half-wits may have, by default, inherited much of Astara, but just one look at them and you'll agree that they still got the short end of the post-apocalyptic mutation stick. All that misspent evolution seems to have gone straight to their thick-skulled heads. Watch out for that monstrous melon, by the way, the Grimkin are fond of delivering a jarring, thick-skulled head-butt. SKINX - Thes hooded pests have a habit of showing up in the worst locations. They hover until an enemy comes in range and then use their swooping dive attack to know you off track. The worst place to be during a Skinx attack , right underneath them, is also the best place to be. Keep that in mind. SHADOWCREEPS - Vile creations of the Shadowrealm, these creeps are under Yabu's command and gleefully scurry about on his evil errands. When you find them, you can be sure the dark one has been about. These guys burrow out of the ground, scurry about and leap into their attack. They also like to travel in packs. YABU'S GUARD - Dark Yabu's elite guards are big, bad and have an axe to grind...a big axe. These guys swing with authority and are amazingly quick for their size. When attacked, the guards block with their mighty axe head. Your only hope may be to get them off their feet. SHADOWMINION - Yabu's first waves of attack are these travel-size pawns. What they lack in stature, compared to Yabu's elite cadre, these shock troopers make up for in viciousness and weaponry. The minions command a variety of sidearms including swords, maces, and throwing stars. BOULDERDASHER - These lumbering brutes are cut from the rugged stone of Astara. They have a bone-crushing ground smash attack and are damn near invulneralbe. They're so massive, in fact, they seem to have a hard time getting back on their feet after a strike. When you're in a rocky, mountainous environment, beware tremors in Astara, it may mean a Boulderdasher is near. BLAST BUGS - Beware these scurrying insects that seem to have benefited from some very strange mutations over the past 700 years. No one is sure why, but they generate electric blasts from their antennae. Stay away from the beams because the result can be devastating. Another head's up, they like to travel in pairs so they can bridge their beams. Sometimes you'll find them in small packs. Together, they can dish out brutal punishment. HOBBLETRODS - On their own, these critters seem pretty tame. After all, their only attack is defensive: they fire out a single energy beam that grabs onto you and forms a sort of electric leash. The problem is, this leash is kind ok debilitating as it inhibits your movements and attacks to the tune of half-speed. No big deal, unless you are in the middle of a risky jump or facing a head-on with a horde of enemies, or desperately chasing a bit of health... well, you get the idea. In short, these little guys are a big drag. If you want to get free you'll have to shake your way out. SHREEK - These guys seem to have gotten a raw deal. Tethered to a pole and stuck in the middle of some forsaken spo, the Shreeks are miserable creatures. The only thing that makes them feel better is to make you more miserable. If you catch one napping, try and keep it that way. When it wakes up, a Shreek scans around and if you get caught in his headlight, he lets out a blood curdling scream that paralyzes you with a jolt of electricity. If that isn't enough, his wail also summons a pack of other enemies, each of whom seeks to hurt you bad. KRUNKS - These ornery beasts have a brutal dash attack and heads like an anvil to deliver it with. Once they lower their heads and start their charge, there is nothing you can do but get out of the way. Apparently, they can be snuck up on and taken out while grazing, but we can't recommend such suicidal behavior. If you meet a Krunk you will be either airborne or lucky. Krunks tend to inhabit mountainous peaks and ledges (in other words, the last place you'd want to meet one, so consider yourself warned). FLEMBLOSSOMS - As if the fauna around Astara wasn't bad enought, the flora can be worse. Even the plants can kick your butt around here. You can spot the strange Glemblossoms by their colorful leaves and their tendency to heave up and down right before they spit out a glob of searing plasma. Plasma that can kill you if you get hit too many times. After each shower, the blossoms gurgle up another round -- that would be a good time to get the hell away. At least two different varieties of Flemblossoms are known to exist, possibly each has a slightly different attack. FLOPPERS/TRENCHIDS - The only thing worse than a vicious little enemy is a vicious little enemy that attacks and then hides. You'll find these Trenchids burrowing underground and leaving mounds of dirt in their wake. They like to pop out right where you are standing and send you sailing up into the air, only to scurry back underground and escape your wrath. Oh, and here's the bad news: Trenchids like to be where it is hot, as in lava pool hot. GOOBEASTS - These slithering piles of slime like to be in the swamps where they can spawn their little goo babies in peace. Watch out, because these guys will go to pieces when you pop them. When attacked, Goobeasts break into several little goos who will rapidly grow to full size and increase the grief. Fortunately, while they are small you can simply step on them and they'll go splat. HULKS - These massive behemoths seem to be some strange mutant cousin of the Grimkin but, unlike those puny melon heads, these bruisers put their whole body into an attack. These guys are tough and appear unfazed by extremes of temperature. When you least want to meet one of these guys, you'll probably meet three. SLYPHS - At least Slyphs are stuck in the ground. They aren't going anywhere but whip and strike at anything that comes their way. If you find them on a path you must traverse, you better hope they overextend themselves. OTHER CHARACTERS: SUMO-KIN - A walking, rocking, belly-knocking 2-ton slab of blubber. Sumo-kin has waited 700 years for another challenger. If you can battle the bulge you win a prize. Watch it, Sumo-kin has some other tricks in his rolls of fat. MUMMY OF ABERAXIS - A decrepit mummy who's till rollin' and aims to take you out. Can you unwrap the secret of his prize? OLD ONE-EYED MONK OF NANYK - A man of peace and prayer, will you help him out with a little wonton destruction? REX - You may find your way to the legendary Tempest Peak Manor, the exquisite and imposing formor residence of the Storm Giant, an enigmatic figure who once ruled and raged around the peaks of Astara. Leged has it the Giant was sucked through the rift to the Shadowrealm. His poor pet was left behind and hasn't been fed in 700 years... so don't tempt him. You might be able to outrun him, but if you think you can defeat him, here's a hint: you can't. LEVIATHAN - A monstrous floating beasty with a surprise in his belly. NASTY, BRUTISH, AND SHORT - Three clueless pirates wandering in a world without booty. Maybe you can help them out. >=============================================================================< PICK UPS S07 >=============================================================================< SHADOWRAITH HEARTS - When the Shadowraiths descendend upon Astara 700 years ago, their ravenous appetite for power drove them to devour the energy that fueled the Astani's amazing portal system. Now, nearly a millennium later, Vexx can restore power to an incredible network of gates by returning the hearts of the fallen Shadowraiths to the portal's Rift Hub. Once enough hearts are placed in the rift, portals to new worlds will be unlocked. Powering up the portal system is the only way Vexx can travel to the Landspire to catch Dark Yabu. SOUL JARS - As the Shadowraiths pillaged Astara during the great cataclysm, each dark warrior carried a soul jar at his side. Soul jars were used to contain the spirits of the fallen Astani so they could be devoured after the battle. Many of these jars were left behind when the war was over and the dead of each side littered Astara. Vexx can collect six Soul Jars in each world and the freed souls from within them will reward Vexx with a Shadowraith Heart. SHARDS - Some Shadowraith Hearts were broken into the many shards from which they were constructed. Collect 100 shards in each world and you'll reveal a hidden Shadowraith Heart. TALON CHARGE - Juggle your enemies and these wisps of blue energy will fly into the War Talons. REIA'S SCROLLS - The history of Astara is written on a few precious scrolls. Collect one in each world. ELEMENTAL POWERS: At key points throughout Astara, Vexx will find ancient power-up pads that the Astani used to tap into the elemental forces of the War Talons. One unlocks the Air Suit and the other unlocks the Rock Suit. For the pads to work, Vexx must first collect an elemental rune for each. Once the rune has been collected, standing on the Elemental Pads will unleash these special abilities. AIR SUIT - When Vexx unlocks the Air Suit, it allows him to glide through the air and land harmlessly on the ground, rather than plummet to his death. With the Air Suit, Vexx will be able to reach heights he never could otherwise. Be careful though, the Air Suit doesn't last forever. A timer in the right corner tells you how much time you've got -- don't run out in mid-flight! ROCK SUIT - The Rock Suit makes Vexx stronger, allowing him to smash through some very tough surfaces. It also gives him temporary invulnerability and faster top speed (though it will take him longer to reach the top speed). The Rock Suit will cause Vexx to sink to the bottom of water. As with the Air Suit, the Rock Suit does not last forever so use it wisely. HEALTH AND LIFE PICK-UPS: HEALTH - Curiosity and courage can result in regained health. Destroying an enemy can cause him to drop a health pick up, and certain objects can be smashed to reveal health pick ups, too. Don't forget to check the spirit stones. Always be on the lookout. EXTRA LIFE - Gain an extra life by collecting this item. DEVICES: SUNDIAL - In many worlds, there is a sundial that can be used to actually change the time of day. When Vexx jumps onto the sundial's center button the device is engaged. Moving LEFT or RIGHT on the Left Analog Stick will spin the dial around. As the dial spins, the pointer passes the hours of the day and Vexx can see the suns and moon chase each other across the sky as the day changes (this is VERY cool graphics). This can come in very handy if the night creatures prove too dangerous. SUNDIAL PORTALS - At certain hours of the day, these doorways reveal portals to enigmatic worlds. Check each sundial for markers hinting at when these doors will open. SHATTERSPHERES - Hit these mysterious bobbing orbs and they reveal precious information that will make the wild world of Astara a tad less daunting. WORLD GATES - Your arrival point in each world; this is where the Rift Hub portals to. BOUNCE PADS - These handy pads will give you an extra lift to get to hard to reach spots. Just hop on, depress the pad and you are up and away. SPIRIT STONES - These eerie memorials to the fallen Astani will give you a glimpse of the awful fate that awaited that proud race. Give the stones a pop and they'll give you health. >=============================================================================< LEVEL OVERVIEW S08 >=============================================================================< Vexx, Cruel fortune has cast you from your home and into the shattered world of Astara. The vicious Dark Yabu has destroyed all you've known and ever held dear. Now, thirst for vengeance is the fuel that drives you through these forsaken remains of a once mighty planet. On your quest you'll discover the ancient ruins and natural wonders of Astara. From the towering, twisted arbor of Timberdale, the shadowy depths of the Neverglades, to the frozen outlands of Frostblight Mill. Through ancient temples of wonder and chambers of mechanical horros to the massive foreboding Tempest Peak Manor, over majestic summits and afloat upon treacherous winds. As you discover your new powers, you'll dash through the deserts that rose out of Astara's apocalyptic past, where holy shrines and prehistoric beasts both succumbed to the cruelties of time. Soar past the tattered edges of Astara and dive to the mysterious depths of the Below. Go where you must to collect the Wraithhearts and unlock the stote chambers of the Landspire as you prepare for your final confrontation with Dark Yabu. But beware nightfall, when the six bells of the Landspire toll and creatures become vicious shadows of their daylight selves. And beware that which drives you, young Vexx. The ache for vengeance sits somewhere deep within the soul, but a deeper mystery is about to be unraveled by your own Talon-clad hands. Beware, A friend >=============================================================================< WALKTHROUGH S09 >=============================================================================< In each section the number of Wraithhearts is stated. There is the riddle to each heart, a little something that helps you understand the riddle (if you want to do it on your own), and a guide to get the heart. >-----------------------------------------------------------------------------< TIMBERDALE S0901 >-----------------------------------------------------------------------------< Hearts: 10 Hearts required to open this world: 1 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| HIGH ATOP A VILLAGE OF METAL, WOOD AND FLAME A TWISTED TREE TO PILLAGE A SECRET TO ATTAIN This riddle explains that the heart is HIGH up. The village is made of metal, wood, and flame (i'm guessing here!). I'm not sure about the twisted tree but, the you learn the secret after you collect the heart. You start out outside of the blind man's house. And he tells you where the first heart is. If you follow his instructions, they lead right to the heart. Ignore all of the fragments of wraithhearts and souls for now, because whenever you get a wraitheart, they reset. Keep following the arrows, they are the biggest help in finding the wraithearts, they always poing in the right direction. Run across the bridge and keep following the dirt path. You can just run bye all of the enemies right now. Cross the next bridge you come to, and keep following the path. Now when you get to the next bridge, the arrow will be pointing towards it, cross it (remember the arrows are never wrong, if you get lost, just find an arrow and follow it). Bear right and follow this somewhat rocky path. Jump across the small gap and keep going. These next steps that you come to lower when you step on them, so do 2 quick pulse jumps to get over them. Keep going until you come to the end of the path with 2 arrows pointing upwards. Wait until a platform comes down, then catch a ride up. When you reach the top, hop off and go up the ramp to the hut type building. Now keep following this path, and cross the bridge (the bridge moves a little but it's no problem). Keep going along the path until you reach 3 platforms hovering. Pulse jump to the first, then just jump to the next ones. Be careful of the boulders coming down so when you see one pass, jump down and keep running. Keep dodging the rocks and stop at the left hand side of this little bridge. As soon as a rock comes down, quickly run across it. Keep going and climb this wall ahead of you using your talons. Continue along the path, up the ramp, and to the top of this little structure. And there you will find your first heart. When you touch it, it will transport you to the 'Hub' and the old man will explain about the portals. |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| HULKING SUMO CRASHES STORMS HIS CLUTCHES BRING TO WIN, ESCAPE HIS SMASHES OR BE KNOCKED OUT OF THE RING For this heart, you need to beat the Sumo! You need to knock him out, or be knocked out yourself. In order to knock him out, you need to dodge him. This time you start right at the Hub. The arrows are still there but they are pointed differently to guide you to the Sumo. Continue along the dirt path, and ride the platform across the water. Now turn right and go across the bridge. Do exactly the same thing as you did on Heart #1. Except when you reach the wall to climb with your talons, turn left and climb that wall. Now it's time to fight the Sumo!!!!! Jump on the middle platform and get ready to fight. You need to knock him off the middle platform 3 times before he knocks you off 3 times. If you lose, you start back at the Hub, so don't lose! Tips on how to beat him: When you start off, DON'T MOVE. Wait for him to come towards you. When he reaches the edge of the inner circle drawn on the platform, quickly run to your right. If you did this right, he should jump at you but miss. Quickly run around him and attack him once in the back. He should be right at the edge dangling by his toes. Hit him once more to send him and his blubber flying. Repeat this twice more. Notes: If he does hit you but doesn't knock you off, you can still run around him and do the same thing. This might take some practice, but once you get it down, it is really easy. The first time you knock him off, he lands on his butt. The second time, he lands on his face. After the third time you knock him off, he goes flying over the edge, and a wraitheart appears in the center of the ring. Collect it and you get warped back to the Hub. |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| UPON A SPIRIT BREEZE STONES DANCE AGAINST THE VOID A PRIZE THERE YOU MUST SEIZE A FALL YOU MUST AVOID This heart is up in the sky. There are stones that float up there, 'dancing'. You must avoid falling to get this heart. Again you start at the Hub, from now on that is always where you start after you collect a wraitheart. The arrows have changed again! Walk outside the Hub and make an immediate left off of the dirt road. When you reach the next arrow, jump up the steps. Cross the gap, then climb up the wall with your talons, but be careful of the rocks dropping down; as long as you stay to the right side of the wall, you'll be fine. When you reach the top, kill the enemies, and climb the next wall; stay to the right on this one also. Again kill the enemies and jump the steps. Now run up to the edge with the giant pillar floating by. Wait until it comes back around, and don't jump on top of it (it's pretty hard, but do it if you want to), you can jump on the side and cling on with your talons. Climb to the top, and pull yourself up. Now wait to go by the next pillar, and do the same thing. BIG SHORTCUT: Once you get on the first pillar, when you start to pass a big pillar, bigger than the other on that you can jump to, do a stretch jump and land on it. Then when you pass another big pillar, pulse jump to get on to that one. Now you can get the wraitheart when the pillar passes it. If you don't want to do it that way (it is a bit tricky), jump on the pillars that are the easiest to get to. You always want to grab on to the side of the pillar to make sure you don't fall off. This way takes more pillars, but ultimately ends in the same spot. |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| BEYOND THE CURTAIN FALLS MODEL CASTLE COMES TO LIGHT TO SCALE THE TOWER'S WALLS MIND WHAT IS OUT OF SIGHT The curtain falls is refering to the water falls. You get this heart in a place behind the waterfall. You need to get to the top of this crazy high course to get the heart. There are platforms and sprayers that you can't see, so mind them! Continue across the dirt road until you come back to the old man's house. Cross the bridge, then take a left, and follow the path behind the waterfall. Jump over the steps, then climb the wall, then jump over the gap, and jump the steps. Turn left and cross the bridge. Keep going until you reach the arrow that points right. Jump on the small rock in the middle of the water, then jump and climb the wall with your talons. Climb to the top of the waterfall then move left until you can drop safely down. Now run into the darkness... Run straight up the ramp, and through the portal type thing. Then run into the darkness again... Jump onto the blue octagon, then the other, then the platform which will bring you up. If you step on a gray octagon, they will fall and so will you. Jump off the platform and run up the stairs. Now wait at the edge for the mist to spray the platform. Wait for the mist to stop spraying because it will hurt you if you touch it. Pulse jump, then run to the opposite side of the platform. Do the same with this next platform. Keep running, then jump on this platform, then the path again. Run along the edge being careful to run a little bit into the wall so that you don't fall off. Now slowly move up to this platform. Get as close to the edge as you can, then let it tilt down as far as it can go. Don't worry, you won't fall off. Now quickly run to the other side, but keep some distance between you and the edge or else when you jump, you will hit the platform. Now pulse jump up to the next platform. Keep running along the path, and stop right at the edge of the sprayers. As soon as they stop spraying, run like your pants are on fire! When you reach the second to last one, you can jump and reach the end. This next platform is a bit towards the center. Jump on this one, then the next, then the path again. Now line up your camera so that the yellow rope is directly in front of Vexx. Now jump on it and climb up. Reach the top and perch, then jump down and kill the enemy. Take your time on this next part. This path is really tricky to manuver on, but if you go slowly, Vexx can grab on if you fall off. Reach the end of it by running and jumping over the gap. Now you have to watch the sprayer across from you. When it stops spraying, stretch jump over. Wait for the platform to come down a little, then pulse jump up to it. Then pulse jump to the next one, then back on the path. This part is very hard. You need to time your runs perfectly or you'll be squashed. When the rock raises, run! Then stop inbetween and repeat. There is a Shreeker here, so just run. If he sees you, keep running, you need to get out of his sight. Now go into the space behind the pusher thing for an extra life. If the Shreeker saw you, then the enemies will be lining up. Wait for the pusher to go out, then run and attack once. Then come back in, and do it again. Repeat until their gone. This part also needs great timing. Get as close as you can to the edge, then wait for the pusher to go in. Then run!!! Now you can get the extra life behind this next pusher, and repeat what you did before. Go up to the edge of the ramp, but don't go up it. Press /\ and go into your first person view. Look and wait for the yellow coming out of the shreeker's eye to go away. Then run up the ramp and right by him. If you did this right, he won't see you. Here's another tough part (why do I keep saying this, the entire thing was hard!!!). Wait for the sprayer to stop and the rock to stop moving. Pulse jump up, and keep jumping to avoid the sprayers and being twisted off the rock. Hopefully you'll make it to the other side. Now your almost done! This next part needs to be done fast because each time you step on each purple platform, it falls, and you can guess what will happed to you if your still on it. So keep jumping from platform to platform, until you reach the top. Now there are platforms rotating around eachother. Jump on the first one, then time yourself to jump on the second. Now you need really good jumping accuracy to get on the rope. Climb up the rope, but stop when the camera switches to the inside of the room. There is a sprayer there! Wait for the sprayer to stop, then climb up the rest of the way. Jump off of the rope on to the walkway. Walk up, and jump on the center button. The heart comes down, and you get teleported back to the Hub. |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| TO EACH WATERY TOWER YOU MAY GET AROUND GRAB A GIFT OF POWER WHEN THEIR ANSWER IS FOUND Watery tower informs you that this also has to do with water. Where was the place with the water??? Well you go up 3 different towers and unlock something in each of them to reveal a heart. Go back to the place where you went for Heart #4, except don't go into the darkness after the waterfall. Go through the portal and everything should be green and happy. This wraitheart requires 3 steps. First, go into the portal on the left. You start of in water. Submerge and follow the walkway along the outer rim. Kill the enemies, jump over the gap, and climb the rope. Perch and jump straight up, and you land in water again. Swim upwards and go through the ring. A small '1' will appear signifying that you did it. Swim out through the bottom, and you land in water again. Swim back out to the main part. Second, when you come out, go to the portal on your left. You start in water again. Swim around the structure and submerge. Jump on the outer rim, and run around until you find a launchpad. Jump on the launchpad, and go to your right to land on the next launchpad. Go to your right again to land on the next launchpad. NOTE: you can keep jumping to know where the next pad is. You land in water. Don't dive or press any buttons, just move your left analog stick. Position yourself over the hole in the structure, and press X. You should fall and go right through the other ring. A small '2' will appear signifying that you did it. Swim out the bottom, and back out to the main part. Third, when you come out, go to the portal on your left. You start in water again. Swim up through the rotating openings, until you reach the circle. Go through it and a small '3' will appear. Then it will say that a wraitheart has been revealed outside. So now go back down and back to the main part. NOTE: there is no air in this part, so you might lose at least one thing of health. When you come out, you should see the wraitheart in front of you. It is behind the main portal that leads out. Collect it and you are transported back to the Hub. |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| A REWARD IS CONCEALED SOMEWHERE 'TWIXT PITCH AND KNOLL FOR IT TO BE REVEALED JUST KEEP IN MIND YOUR GOAL I don't know about the 'twixt pitch and knoll, but the keyword here is: 'GGGGGGGGGOOOOOOOOOAAAAAAAAAAAALLLLLLLLLLL'!!!!! Run outside and follow the arrows to the left. They point you right to a ball. You need to kick this ball to the goal that is located to the right of the Hub. So get behind the ball and keep moving into it, you don't need to hit to move it. Kick the ball to the right side of the Hub, across that area, down the steps, through the trees, until you reach the goal. If the ball goes in the water, stop, press start, warp back to the Hub, and do it again. NOTE: to make sure that the ball doesn't go in the water, kick it behind the Hub. The goal is a net held up by 4 sticks, that's shaped like a box. It's on the right side close to the end, in between 2 tress. Once the ball goes in the goal, a wraitheart appears. Collect it and you are transported back to the Hub. |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME A certain time on the sundial reveals a one-way portal... Go up the dirt path, across the water. Keep following the arrows until one of them points up. Right above this arrow is a sundial. First kill all of the enemies around it, then walk on to it. If you look at it, you should see 2 marks on the outside of it. Keep rotating the sundial until the arrow is pointed in between these marks, or until you see the door turn blue. Sadieanne pointed out that the sundial runs counterclockwise once you get off it. And in future levels you have to set the sundial a little early to give you enough time to get to the portal. Thank you Sadieanne! Once this happens, jump off the sundial, and run through the door. You are now telported to a secret place. Here's the path that you should take: North West North North East North Jump on one of the moving platforms Jump off the platform North Go up on the moving platform Jump on to one of the platforms moving left to right Jump on the next one Jump on to the path Up the pole North East Wait for the platform, jump on it. Each one of these platforms moves in twos. Wait for the second move then jump on the next platform. Follow this pattern until you reach the wraitheart. Collect it and you are transported back to the Hub. |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| CURSED HEART JUST OUT OF REACH BEHIND A CRYSTAL VEIL IF MOLTEN TRICK WE DIDN'T TEACH THIS RUN WILL NOT AVAIL A few more keywords here are Molten, and run. The heart is in a crystal case that can only be broken with strength. For this wraitheart, you need the rock suit powerup. Go back to the old man's house and this time go inside. Jump on to the middle fire platform, but be careful to not touch the fire. Face the edge that's closest to you. You want to be able to reach the edge above you. Crouch, hold down forward, jump, and flare kick at the peak of your jump. If you did this right, you should be able to grab on to the ledge and pull yourself up. Up here there is an extra life, and a portal. Grab the extra life, then go through the portal. The portal takes you inside the tapestry. Run up as far as you can go, then pulse jump to get on top of the head. Now jump to collect the fire powerup. The game should save and at the bottom it should say that you found the rock suit powerup. Now jump down off his head, and go through the bottom. You now fall from the ceiling (weird). Now run out of his house and go back to where you kicked the soccer ball into the goal (if your looking out of the Hub, it's to your right). Now look for a red pad on the ground. Once you step on it, you become Rock Vexx (that's just my name for it, I don't know what it's actually called ^_^). You are Rock Vexx for 30 seconds. In that time, you are invincible, sink to the bottom of water, run faster, but can't jump as high. Now you need to get back to the old man's house in less than 30 seconds! Ok run towards the water but don't fall in, you should be able to jump the step to your left. Fall in the shallow water and run on to the baige colored rock. Follow along this, cross the bridge, and run like there's no tomorrow! Keep running and you should make the wooden bridge with at least 7 seconds left. Run across this bridge, go to the right, and run right into the blue container holding the wraitheart. You collect it and are transported back to the hub. |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| SOULS OF ASTANI OLD ARE TRAPPED IN THESE JARS SIX TO GAIN THE PRIZE THEY HOLD MAKE USE OF ALL YOUR TRICKS This one is pretty easy to figure out. You need to find the six jars of the Astani souls, and you'll get a heart. Start this at the old man's house. I know this sounds weird but it's easier for me to explain it from there, which means that it should be easier to follow. First jar: Starting point: old man's house Continue along the dirt path, until you see a waterfall. Go a little farther and you should see a gold ball to your right and a wall that you can climb with your talons. Climb up and release the soul. Second jar: Starting point: First jar Jump down and Continue along the dirt path, until you reach a little bridge. Stop before it and there is a gold ball floating there. Pulse jump to reach the ledge, climb up, and release the soul. Third jar: Starting point: Second jar Continue along the path, and go up to the sundial. There are a few ledges to the right of it, pulse jump up them (you might have to add a flare kick in also), and kill the enemy up there. Stretch jump to the little piece of land with hovering platforms. Jump of these platforms to find the second jar, and release the soul. Fourth jar: Starting point: Third jar Jump down into the water, climb out on the side opposite the Hub. Go a little bit down this path until you see a gray platform spinning around. Jump on it, run to the center, and release the soul. Fifth jar: Starting point: Fourth jar Jump off the other end of the platform to land on a baige rock. Continue along until you see a launchpad on an island to your left. Jump in the water and swim over to it. Jump out and land on it. Fly upwards, and release the soul. Sixth jar: Starting point: Fifth jar Go back to the path you were on before and continue along. Reach the end of it and there is a wall that you can climb with your talons. Climb up and there are platforms going up and down. Hitch a ride on one, and ride it up. Continue along this path until you come to the movable bridge. Cross it, and go behind this structure. You should see part of a yellow pole. Jump on it and slide down. Now align yourself so you can jump to the next pole. Then do it again. Climb up this pole and you end up in a room. Jump off of the pole and release the last soul. This causes a small door to open and a wraitheart to appear outside. Collect it and you are transported back to the Hub. |-----------------------------------------------------------------------------| Heart #10 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERGY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS Another easy one to decipher. You need to collect 100 shards to get the heart. In this one you need to collect 100 shards of a wraitheart. Here are instructions to find them. Start off at the Hub. Go to the left and follow the path like you were doing Heart #3. Get the first three then go back to the Hub. You should end up with 3 shards. Now go to the right and collect all of them in that area. You should end up with a total of 27 shards. Keep going and swim across to the other side of the launchpad. Get those shards and keep going until you get back to the dirt path. You should have a total of 30 shards. Get the shards right in front of you. 36 shards. Turn around and follow the path like you were going to get Heart #1. Reach the top getting all of the shards along the way. 72 shards. Get the Heart again, and you are transported back to the hub, go back out and select Heart #10 and you still have your shards. Go to the sundial and collect the shards in that area. 78 shards. Go along the path back to the old man's house. 87 shards. Go across the bridge and go along the path like you were getting Heart #4. 97 shards. Walk back along the edge, and you should see a few shards off the edge. Fall off, and do a flare kick before you hit the ground. Get the two in front of you, and wait for the platform to come down. Ride it up and get one more shard. 100 shards. Wait for the heart to appear and then collect it. Good job you are now done with Timberdale! >-----------------------------------------------------------------------------< DRAGONREACH S0902 >-----------------------------------------------------------------------------< Hearts: 9 Hearts required to open this world: 2 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| FIND A PULSING TREASURE ON AN ANCIENT KNUCKLE TAKE CARE IN EACH MEASURE OR IT JUST MAY BUCKLE Run out of the Hub and down the steps until you reach the first arrow. Take a right around this cliff and follow the path. When you reach a giant bone path, run up it. Jump over the first gap then time your runs to get under this big rocks. Jump over this next gap and keep going. In this next part, there are two gaps that you need to stretch jump over, if you don't make it, you slide back down and need to start over, so be careful! Now make your way across these spinning rocks, and up the steps. Keep going and climb up to the top of the first pole and perch. Jump to the next one, climb, and perch. Do this until you reach the end. Jump down to the ground and continue along until you reach the arrow. Turn right and go down off of the spine. Turn left and keep going. Jump from platform to platform until you reach the bottom. This part is a little tricky. The easy way to get across this is to just keep jumping and moving forward. If you do this right then it is really easy. Keep going and wait when you see the meteor in front of you. This meteors rotate in a pattern, so when the first one goes by, start to run. You may catch up with the rotation. If you do, wait, then keep going. Now you have to slowly inch your way up the middle walkway to get the Heart. It goes downward when you step on it, so be careful! Collect the Heart and you are warped back to the Hub. |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| BENEATH THE DRAGON'S GRASP WHERE TIME DID MAKE HIM STOP YOU MUST MOVE TWICE AS FAST TO WIN AT DROP AND HOP Run out of the Hub, and instead of going right around this cliff, go left. Run along the path until you reach the arrow pointing up. Jump up these steps and go across the small bridge. Jump again and cross this bridge. This one moves a little and you want it to go down so you can reach the next ledge. Jump up these platforms and continue along. Run right into the building in front of you. Now you have to win a minigame against your inner demons. You need to stay alive for 3 rounds to win. You need to step on more tiles than your demons do. When you step OFF of a tile, it turns red, then collapses into the ground. If you fall off, it takes a few seconds to come back on the game. You can jump and run in this game. Tips: Run to where there are a lot of blocks and few demons. Keep moving and jumping unless you are on a block alone. Try to stop the other demons from getting to your tiles by cutting them off. If you follow these tips and keep at it, you can easily get this heart. Once you win all three rounds a heart will appear in the center of the game. Collect it and warp back to the Hub. |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| WHAT ONCE WAS ANCIENT SWELLS A SEA DID DRAIN BELOW TO FIND IT DOWN THE WELLS YOU'LL FIND YOU HAVE TO GO Go down the steps and take the left route around the cliff. Dive into the well and go down to get warped. Swim to your left and run straight into the colored cube. Try to avoid the fish but it's no big deal if you get hit. Then run into the air bubbles until your health is all of the way up. Come back and continue along the path. Take a left, then another left, and go through the ring. This causes a door to open. Turn around and go through the gap in the wall. Turn right then right again, and go into the cube. Now go back to where you started, and warp back out by running into the door. Keep going along the left path from the Hub and you should see a well in front of you, down a small drop. Go and jump in. Take a left and get some air bubbles if you need them. Then go through the ring which opens a door. Turn back around and continue down the path. Take a left then a left again, and go through the hole in the wall. Run into the cube and come back out the hole. Keep going straight down the path and take a left. Go through the hole in the wall. The easiest way to find these cubes is to follow the shards. You need to keep going along and find one along the outside, then another in the very center. Go back to the Hub and take the right path around the cliff. Turn right when you reach the spine and jump down the well. Take a right and go through the ring. Come back and take a right, then another right. Go through the hole and run into the cube. This causes a Heart to appear outside the door leading out of the well. Go and collect it and you are warped back to the Hub. |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| WHERE DRAGON'S HEART DID BEAT A DOORWAY WITH SUSPENSE WITHIN THE TALONS' HEAT TO LOOSE SOME THINGS IMMENSE Run out of the Hub and go to the left side of the cliff. And make your way like you were going for Heart #2, but instead of going into the building, go around the right of it. Keep going until you reach a spinning platform. Jump on it and continue along the path. On this platform there is a creature that puts a 'leash' on you. Quickly move the Left Analog Stick left to right. This will cause the creature to let go. Run over to it and kill it. Jump off of the platform and take the moving platform over to the other side, then do it again. Walk across this small walkway and take the launchpad up to the top. Run along the right of this small crater and go into the building. Run straight forward and slide to the bottom. This next part requires you to break 4 ropes holding up blocks. Block 1: Go to your right and along the path. Turn to your right when you come out of the tunnel. And wait for a platform to come down. Pulse jump onto it, then right it to the top. This next part needs precise manuvering. Jump to the first walkway and continue along it until you reach the walkways moving back and forth. Wait for it to come in line with you and quickly run across it. If you ran fast enough, you should be on the next platform. Go to the right side of it and do the same as before. Now run up to the rope and Flare Kick it. It falls and now you have 3 more. Run off the edge, but don't jump. Wait for half a second after you fall off of the edge, then do a Flare Kick. You should hit the ground without losing life, if you did, no big deal. Do this tip for all of the blocks. Block 2: Come back through the same tunnel that you went through before. When you come out, keep going straight and turn a little to the left. Jump on the boost pad and fly up. Jump up this ledge then jump on the small walkway. Go forward until you are inbetween legs of a spinning 'thing'. Jump on one of the legs and ride it until you reach the other end of the walkway. Jump off, and jump onto the platform with the rope. Break the rope and fall down. Block 3: Run straight ahead and go through the tunnel opposite the one that you were in before. When you come out, turn right and run up this path. You have to get past these teetering walkways to get to the rope. Don't worry, no matter how far down they go, you won't fall off (unless you run off). So jump on the first one and let it go down a little. Run to the other side and jump on the next one. Do the same thing until you reach the end. Break the rope and fall down. Block 4: Come back through the same tunnel that you went through for Block 3. When you come out, keep going straight and jump up the blocks to your left until you reach the top. This next part requires expert pole jumping. You may fall through the bottom a few times (i know i did!) but you don't die, you just lose a health circle. Anyways, if you are an expert pole jumper, then this should be easy. Jump on the first one, climb up, and perch. Jump on the next one, climb up, perch. Keep doing this until you reach the rope. Break the rope and fall down. Now jump up the blocks in the center of the room and collect the Heart. |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| BEYOND THE FOSSIL'S GRASP A SHIP FLOATS IN THE AIR JUST THREAD THE BANDED PATH WITH WINGS TO GET YOU THERE For this one, you need the air suit powerup. Run out of the Hub and take a right around the cliff. Now make your way along the path like you were going for Heart #1. When you reach the first set of yellow poles, go to the end of them. As soon as you land on the ground, run off the edge to the left. You should land on a platform with a teleport pad on it. Step on the pad and you are transported to a distant cliff. Run along the right of it jump up to collect the powerup. Now you need to Warp To Hub in your pause screen. Come out of the Hub and continue along the path like you were getting Heart #1. When you come to the part where you run off the right of the spine to get to Heart #1, don't run off, keep going straight. Slide down this part, and run until you reach the Air Suit pad. Face forward when you step on the Air Suit pad. You grow wings and can fly for 30 seconds! DO NOT press forward on your Left Analog Stick right away or you will fly straight off of the edge. I found that repeatedly pressing X helped me (it really doesn't but i have problems). You need to fly through the rings to get more speed in order to reach the floating ship. You can miss a few and still make it however. Crash onto the 'ship' and your wings go away. Climb up and get the Heart. |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| AGAIN A HEART IN SIGHT IS LOCKED WITHIN CLEAR WALLS WITHOUT YOUR MOLTEN MIGHT IT REMAINS BEYOND YOUR CALLS For this Heart, you need the Rock Suit powerup from Timberdale. Run out of the Hub, and take the left route around the cliff. Keep going until you reach the sand moving around a tall pillar. To your left you should see a Heart trapped in a blue case. This is where you need to end up with the Rock Suit. Get on the moving sand. Stay on it until you see some steps on your left that you can climb up. Reach the top and take a right. Run to the left of the sundial, and around the giant hole in the ground. Jump over the bone, and step on the red pad. You can't jump over the bone when your in the rock suit. So step a little bit into the sand and run around it, be careful not to fall in. Now take the same path back. Run past the sundial, take a left. Go down some of the stairs but DO NOT go into the sand. Take a right and run on this level until you reach the blue case. Crash into it and the Heart is yours. |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| WITHIN A CERTAIN SPIRE WHILE MOVING HAND O'ER HAND ACCESS YOU'LL ACQUIRE TO A CASTLE OF SAND Right now I don't have enough time to go through this Heart in detail. Don't worry, I WILL LATER. Well right now I'm posting these instructions that I found on the www.gamefaqs.com message boards. This was posted by and full credit goes to: "Beware the Yabu" (a Vexx related name! :-) "1) Go to Timberdale. 2) Go to the door leading to the room with the tapestries, where you first woke up. 3) Instead of going IN the door, go to the side and climb up. You'll need to climb some walls and jump some gaps until you get to the top. 4) Explore until you find a big hole by a waterfall. Enter it. 5) You should be in a big room with a large portal-like thing inside it. Enter it. 6) You should be in an area with several doors. Just go straight forward into the black door. 7) You should be in a large greenish shaft that extends upward for a long way. Climb up until you find an area with narrow walkways zigzagging back and forth through the middle of the shaft. 8) Find the gap in the walkway, where there are two platforms under the gap ends. There's a button on the underside of one end of a walkway. Drop down on the platform and jump up under the button to hit it. You should see a door open in the wall. 9a) What you're SUPPOSED to do is jump to the other platform, then jump up and hang underneath the walkway (not on the edge, on the underside), then move hand over hand all along the walkway until you get to the door. However... 9b) ...that's difficult, so another way to do it is to go to the walkway right above the door. Then walk slowly off the edge, you should grab onto the walkway and be hanging right next to the door. Then just let go and do a midair kick while pushing toward the door, you should slip right in. 10) You should find yourself in a shaft that looks a lot like the one you just left, but is a sandy color. Notice that you're now in Dragonreach. 11) Climb to the top of this shaft to get the heart. (Careful at the very start, the floor will collapse under you when you try to go to the platform. Move quickly.)" UNDER CONSTRUCTION |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| THE SPIRITS OF THE DAMNED TRAPPED IN ETERNAL PAIN CAN BE FOUND THROUGHOUT THIS LAND AMONG EARTHLY REMAINS First Jar: From Hub: Run out of the Hub, and make your way like you were going to Heart #1. Stop when you reach the first set of yellow poles. Instead of going on the poles, go to the bone on your right (looks like a shoulder bone). Run down, fall on the next bone, and release the soul. Second Jar: From First Jar: Keep going, and fall onto the next bone. Run all of the way up and release the soul. Third Jar: From Second Jar: Fall off of this bone to the ground. There is a soul jar on top of a finger bone. Run over to it and release the soul. Fourth Jar: From Hub: Run back up the spine and go back to where you jumped on the right shoulder bone. This time jump on the left one. Jump down to the next one and run down it. Reach the jar at the end, and release the soul. Fifth Jar: From Fourth Jar: Keep going, and jump down to the next bone. Run to the end of it, and release the soul. Sixth Jar: From Fifth Jar: Jump back down to the ground, and you should be right next to 3 finger bones. Jump on the middle one. Walk/jump to the end of it, and release the soul. This causes a Heart to appear over the big hole in the ground. Run over to it, jump up the platforms, and collect the Heart. |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERGY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS Run out of the Hub and take a left. 3. Collect the shards around the well to your right. 9. Make your way to Heart #2 but stop at the building. 15. Run all the way around the building and end up back where you started. 27. Keep going like you were going for Heart #4 but stop outside of the building. 35. Press start and warp back to the Hub. Run to the left and keep going. Get on the moving sand, and ride it for a full circle. 41. Keep going and get off at the steps. Climb up the steps. 44. Warp back to the Hub. This time go to the right. 47. Turn right before the Spine and collect the shards around the well. 53. Now run up the spine and stop right after the first set of yellow poles. 78. Run down along the spine until you reach the part where you slide down to the Air Suit pad. 84. Turn right and make your way to Heart #1. Stop when you reach the spinning rock. 94. Warp back to the Hub. Run back up the spine. When you reach the rocks coming down, fall off to your right. If you keep going, you'll see some grass. Run along that path. 100. Wait for the Heart to appear and collect it. Congratulations you finished Dragonreach! >-----------------------------------------------------------------------------< THE NEVERGLADES S0903 >-----------------------------------------------------------------------------< Hearts: 10 Hearts required to open this world: 5 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| RELICS WRECKED LAY IN ROT WHAT MYSTERY TRANSPIRED? HEADS UP, MIND THIS CAVEAT: SOME ASSEMBLY REQUIRED For this Heart you need to find three different colored heads and return them to their counterparts. One head is found on each fork in the road. I'll start with the left one because that is where the Heart is. Blue Head: From Hub: Run out of the Hub and run across the stream. Keep running until you see an arrow that points left. You are now at the Fork (this is what i'll call it). I'll refer to the Fork for the next heads, and the directions are given like you are facing the temple in the distance. Ok, run to your left and you should see 3 heads on the ground, and a giant rock head next to them. Run past these and do a stretch jump. On this next part, you don't need to wait for the plat- forms, you can just stretch jump over them. Keep running along the path, killing the enemies as you go. Run down some steps, then keep going until you reach the end. You are now under one arm of a monkey statue. Face the statue and run to your right. Jump up these steps and jump and run over the first moving platform you see. Keep going to the right and you should see a blueish- green head. Press square to pick it up. Now you have to bring it back to the three heads that you saw before. You might come to some points where you can't quite jump up a step with it. You can jump and throw it by pressing square, then go and get it again. But if you leave it for about 5 seconds, numbers will start coming out of it. If those numbers reach 0, the head gets transported back to where it was before. When you reach the platforms moving in a circle, jump on one, then ride it to the other side and jump off. This next gap is a little tricky. Walk as close as you can to the edge, then jump and throw the head, stretch jump over, and pick it up. Run over to the blue head and throw it. The head stops on it, turns, then fires a beam at the big rock. 1 down 2 to go. Yellow Head: From Fork: Run straight, and keep going until you reach the first step. The head is on the platform to your left. Jump on the small platform and pick it up. Run back to the three heads, run up to the orange one, and throw it. The head stops on it, turns, then fires a beam at the big rock. 2 down 1 to go. Red Head: From Fork: Run to your right, and jump up the steps. Stretch jump over the water and continue along the path. To get across these platforms you should: Jump Stretch Jump Stretch Jump+Flare Kick Stretch Jump Stretch Jump Pick up the head and you need to come back the way you came. For each platform you need to run to edge, jump, and throw the head. Jump onto the platform, and pick it up. Here are the jumps you should do to get back: Stretch Jump+Flare Kick Stretch Jump Stretch Jump Stretch Jump Jump Then run and jump up the steps, throw the head over the water, stretch jump, and run back to the heads. Run over to the red head and throw it. The head stops, turns, then fires a beam at the big rock. The mouth opens and a Heart appears. Collect the Heart, and get transported back to the Hub. |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| A DROP INTO A WELL IS FOLLOWED BY A SPLASH BEWARE THE FISH ARE FELL ELECTRIC IS THEIR LASH Run out of the Hub and take the path like you were going to get the Blue head. When you get to the first gap, run right. Fall down to the ground and keep going. Follow the arrows and jump across the water. Then fall into the well. You end up in a watery area. To get this Heart you need to get all 3 fish to follow you, and lead them through the gold ring to lift the center platform. This is hard to do and you might lose a few lives trying to get it. Remember you are in water, so you will lose health if you don't submerge every now and then. Ok, swim very slowly in the water in a clockwise direction. There is no way to tell where the fish will be, so keep swimming until you get all 3 of them following you. You should stay a safe distance away from them so that they don't electricute you. Once you have all 3 following you, keep swimming in the same direction until you come to the gold ring. Swim through it and they will too. You may have to swim back through it again or again until you here a sound, and the platform rises. But once you do get it, the platform rises and you can jump on it. So jump on it and press the button in the center. A Heart appears above you. Collect it, and get transported back to the Hub. |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| THIS AGE-OLD CITADEL DID TIME AND SAND DEVOUR ITS HAZARDS YOU MUST QUELL TO SCALE ITS INNER TOWER Run out of the Hub, turn around, and go behind it. Jump and scale this wall with your talons. In order to open this door, you must collect 3 circular stones. Run to the right of this door and jump up this step. Keep going and you reach a bunch of platforms in a sort of obstacle course. In here are the 3 stones (i can't tell you right now cuz my door is open already). Once you find them, the door opens. Run back to the door and go through. Run to the right of this half covered building to where the yellow pole is. Run up the walkway next to yellow pole that leads to the building. You need to reach close to the top of this building. Run up the walkway and jump on the platform. Jump to the platform on your left with a pulse jump. Keep jumping from platform to platform until you reach a platform that moves up and down. When you reach the top, jump to the platform on your left. Now wait until the spinning things in the center aren't blocking your path to the Heart, and stretch jump over to it. Collect it, and you are transported back to the Hub. |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| THE TEMPLE OF NANYK LIES BURIED IN THE SAND HEAD UP TO MAKE THREE CLICKS AND TRY FOR ONE LAST STAND This Heart is in the same area as Heart #3. Go back to the room where you got the Heart #3. This time you need to press three buttons to activate something in the ground that causes the building to rise out of the sand. There is one button on each side of the building: West, North, and East. Run out of this small tunnel and jump the steps to your right. Keep going until you come to a bunch of floating rings. Stand under the first one and pulse jump. Keep doing this until you reach the top. Jump on this button to light the statue's eyes. Jump down and flare kick before you hit the ground to not take damage. Run to the back of this building and there is another path that leads to another statue. Run up this path. To get to the statue, you must run up these moving platforms. It is better to take your time than to fall off and die. Jump on this button and the statue's eyes light up. Drop down to the platform under you, and step on the teleport pad. Keep going around the building and you should find the next path. Jump on the lauchpad to reach the ledge. Then run across the bridge and press the button. This causes another bridge to fall. Run across that one, climb the wall, and jump on the button. The statue's eyes light up and a button appears near the entrance. Go and jump on that button. This causes the building to come out of the sand. Run around to the right of the building, and you should find a ledge that you can pulse jump up to that leads to a yellow pole. Climb the pole and make your way up the building like in Heart #3, except keep going instead of jumping in for the Heart. When you reach the end, wait for the platform to come down. Jump on it, then jump on the spinning center. Jump to the top of this and collect the Heart. |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| SHADOWED ALCOVE THROUGH A GAME OF GATHERINGS COLLECT MORE THAN A FEW TO WIN AT TEMPLE RINGS For this Heart, you need to defeat your inner demons in a game. This game is located in the temple. You can see the temple when you are standing at the Hub. All you have to do is run straight from the Hub (you have to do some jumping but that's it). Run across the water, keep going, along the path surrounded by water, up some steps (some of them move), up two ramps, and into the temple. When you end up inside, run straight again! Just run into the room in front of you. If you hit the gold orb outside it says: "It is time to fight your INNER DEMONS in a game of speed! If you start to fall behind, use your fighting skills to even the score!" In this game you need to collect more than the lowest demon to get into the next round. The lowest gets eliminated, so you need to win 3 times. The strategy that I found the best, was to just keep running in a clockwise or counterclockwise direction and collect the rings. But when you are about to run into a demon, jump over him. NOTES: These demons will hit you if you stay next to them too long and you lose rings when you get hit. You can hit them if your behind to collect more rings but it is difficult to do because you have to use a flare kick or uppercut to get them in the air. More rings drop every 5 seconds. If you fall, you come back on the screen, but it wastes a couple of seconds. After you win the third round the Heart appears in the center, run over and collect it. |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| ABOVE DARK CAVERN FLOATS HEART TEASINGLY SO NEAR TO GET HIGH ABOVE THE MOATS HOPE FLYING'S NOT YOUR FEAR For this Heart you need the Air Suit Powerup from Dragonreach. From the Hub, run back to the temple from Heart #5 but don't go in the door to the temple. Instead, go around it, and jump up the cliff behind it. Go to your left and you should see an Air Suit Powerup. Before stepping on it, look towards the giant monkey's head and you should see the Heart by the water fall, that is where you want to go. Now run behind the powerup and align your self with the powerup and the Heart. Run straight and get the suit. DON'T TOUCH THE STICK. The only movements you should make should be a little tweaking left or right. When you are close to the Heart, start making a dive towards it. You should run right into it. If you don't, don't be discouraged, just go back and try again. |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| OVER SHADOWED POOLS IN GLOOM LIFELESS EYES ARE DARK IN SOCKETS FIRE WILL BLOOM IF LIGHTNING THERE DOES ARC Go back to where the Air Suit Powerup was in Heart #6 but don't get the power- up, instead go along the brown path to the left of it. When you reach the next platform, look to your right. You should see many gray hexagonal platforms. Jump down these until you reach the one with the blue 'smoke' coming out of it. To jump to these platforms easily, you need a little faith. Run to the edge of one, jump and keep going forward. This may seem decieving but you should land right on the small or big ones this way. When you reach the one with the blue stuff, walk into the blue stuff. This causes your frenzy meter to fill up. Press R1 to charge your talons. Press square to fire blue fire. You need to hit both of the monkey's eyes with this fire to make the Heart appear. If you run out of charge, move away from the blue stuff for 2-3 seconds, then run back into it. Once the Heart appears, pulse jump off of the platform and you should land on a step right next to the Heart. Turn around and collect the Heart. |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| AN ANCIENT TEMPLE WALL CONTAINS A MYSTERY RETURN BEFORE THE FALL AND JOIN ITS HISTORY For this Heart you need to collect the 6 soul jars from tapestries hanging on the temple's walls. Go back to the temple where you fought your inner demons, but instead of going in the room to fight them, go to the room to your left. Run straight into the alcove in the wall in front of you. This transports you into the first tapestry. You are in the bottom left next to a person laying on the ground. In these tapestries you have to be careful to not fall through the bottom or else you start back in the room, and you have to go through all of tapestries again. NOTE: Almost all things you can stand on, but there are some things that you can't, so be careful. OK, jump on the person's head then do a pulse jump up to the tree above you. Jump again to get the jar. Now run off the branch and onto the dome. Drop down to the person's arm below you. Stretch jump off of the arm and you should land on the person's shoulder or head in the next tapestry. Run up to the person's finger then pulse jump up to get the next jar. Now jump onto the little 3 step building to your right. Get up to the highest step and jump onto the next tapestry with a regular jump. Jump onto the pole, perch, and jump onto the next one to collect the jar. This next part is the most difficult. Drop down onto the person below you with the staff. Then jump back up to the ledge you were on but DO NOT get on the pole. Walk to the very edge of the platform. Hold down L1 and right (not tilted, just right). Then jump, when he comes out of the roll, press square to flare kick. He should just grab the ledge. If he doesn't, just try again. Pull yourself up and continue along. Jump on the first flying thing, then the next, then jump over to get the jar. Do a regular jump to land on the guy there. Get over to his fist, then run down onto the guy below him and land on his shoulder. Do a regular jump to get on his head then run over and get the jar. Pulse jump to get onto the woman above, then jump to the next tapestry. BE CAREFUL to not jump to far, or you fall through the hole and start over. Jump over the gap onto the next block, then pulse jump up to the pillar, then to the next. Jump onto the under side of the rock to your right, Vexx should stick. Then climb hand over hand to the other side. Fall off and collect the last jar. This causes a Heart to appear in a recess next to the tapestries. Run to the right, and you are transported back out. Run to the recess and collect the Heart. |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS Run out of the Hub until you reach the water. Run along the ledge on the left. 3. Stretch Jump to the next ledge in front of you and go down all of the steps including the ones to the left towards the water. 9. Jump back to the main road. Run all the way down this stretch towards the temple. 21. Jump up the steps and go to the left and right of the first ramp. 27. Run up the ramp, and go to the left and right of this ramp. 33. Run up this ramp and go above and behind the temple. Go to the right and take this path until the end. 39. Go back the way you came, past the temple, and continuing along. Run across the first tree. 45. Take a left and follow this path until the end. 51. Go back the way you came until you come to the fork again. Walk across the first branch (57), take a right (63), come back, and take the other path. 69. Run off of the edge and collect all of the shards under water. 75. When you reach the last shard, jump out of the water to your right on the steps. Walk/jump up these steps. 81. Jump down to the well on your right, BUT DON'T FALL IN! (If you do fall in, just warp back to the Hub). 87. Going the opposite way from where you jumped, go up these steps. Go down the path to your right, jumping over obstacles and whatnot. 93. When you reach the waterfall, jump down, and collect the shards on the small island. 99. Get back on the path and keep going to collect the last shard. 100! Wait for the Heart to appear and collect it. Great going you finished The Neverglades! >-----------------------------------------------------------------------------< TEMPEST PEAK MANOR S0904 >-----------------------------------------------------------------------------< Hearts: 9 Hearts required to open this world: 11 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| IF YOU PLAY IT CLEAN DESPITE YOUR LACK OF SIZE YOU'LL BREAK OUT OF THE SCREEN A CONSOLE-ATION PRIZE |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| EBONY, IVORY AND EACH COLOR BETWEEN DISSONANCE, HARMONY 'NEATH THE PIANO STRINGS |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| TIME IT WAITS FOR NO ONE THE WORKS OF PERIL SPIN FACE GLOWING LIKE A SUN HIDES REWARD WITHIN |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| A HEART IS HELD CAPTIVE TO FREE IT IS A PAIN YOUR GOAL IS ADAPTIVE YOUR WORK IS DOWN THE DRAIN |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| IT'S IN PLAIN SIGHT TO FIND BUT NOT WITHOUT SOME LUCK IN THE INTEREST OF BEING KIND THROUGH TOP OF BOX YOU DUCK |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| THIS TOWER'S TINY CLONE IS SLEEPING WITH THE FISHES CATCH THE RINGS AS THEY'RE THROWN DEFEAT YOURSELF FOR WISHES |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| UPON A CHANDELIER ARE TRAPPED THESE POOR SPIRITS TO MAKE A HEART APPEAR ALLOW YOUR STEPS TO STEER IT |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS >-----------------------------------------------------------------------------< THE BELOW S0905 >-----------------------------------------------------------------------------< Hearts: 10 Hearts required to open this world: 18 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| IN THE SLIGHTEST BUBBLE YOU MAY BE ALERTED TO SOME RUNNING TROUBLE WHEN YOU ARE INVERTED |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| A SHOCKING TASK EXISTS THROUGH AN ESTUARY MATCH YOUR WITS AGAINST THIS PUZZLING STATUARY |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| A MASSIVE STRUCTURE LOOMS 'NEATH THE HYDRO-CHARGER ONE WRONG STEP SPELLS YOUR DOOM UNLESS YOUR SKILL IS LARGER |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| WITHIN THE FARTHEST DOME A BRUTE DEMANDS A REMATCH HIS MOVES YOU MAY HAVE KNOWN NOW INCLUDE A DETACH |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| DEEP IN A BOILING WELL ABOVE THE GHASTLY STEAMER CLIMB TO THE PEAK OF HELL A HEART THERE SEEKS REDEEMER |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| ABOVE A SEA OF FLAME A GHOSTLY VESSEL DRIFTS ON BOARD YOU'LL FIND A GAME WHOSE COLORS SEEM TO SHIFT |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| IN THE BELLY OF THE BEAST SHORT'S CHEST DESERVES A LOOK THE KEY TO ITS RELEASE IS HIDDEN IN THE BOOK |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| ALONG AN OUTER TRACK HIDE THESE SOULS IN TROUBLE TO SEND THE SPIRITS BACK FREE THEM FROM THEIR BUBBLES |-----------------------------------------------------------------------------| Heart #10 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS >-----------------------------------------------------------------------------< DAGGERCRAG S0906 >-----------------------------------------------------------------------------< Hearts: 9 Hearts required to open this world: 26 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| A MONK IS ILL AT EASE IN HIS MEDITATION A HORDE OF ENEMIES NEED EXTERMINATION |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| REWARD AWAITS DISCOVERY BUT WHO WILL EARN THE CROWN? ENEMIES MAY THWART RECOVERY BUT DON'T LET THEM GET YOU DOWN |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| A CHAMBER FULL OF BLOCKS IS BUILT TO DRIVE YOU MAD TO CLIMB THEM CHOOSE YOUR KNOCKS OR YOU'LL FIND THAT YOU'VE BEEN HAD |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| A SANDY THEME FOR CERTAIN NEEDS A MUMMY TO TAKE A FALL BEYOND THE STONY CURTAIN YOU'RE SURE TO HAVE A BALL |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| BEACON LAYING IN WASTE APPEARS YOUR ONLY HOPE TO REACH GOAL HIGHLY PLACED IT FIRST MUST TELESCOPE |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| SOME REWARDS YOU EARN BY LEAPING, FIGHTING, DASHING THESE SKILLS WERE WISE TO LEARN BUT THIS ONE'S SIMPLY SMASHING |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| OUTSIDE A HOLY SHRINE THESE HOPELESS SOULS ARE TRAPPED IF ALL SIX YOU CAN FIND A HEART WILL BE UNTAPPED |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS >-----------------------------------------------------------------------------< SUMMIT OF THE SAGES S0907 >-----------------------------------------------------------------------------< Hearts: 8 Hearts required to open this world: 34 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| THE HEAD OF THE MACHINE WHERE GEARS AND PISTONS CHURN ONE MUST BE QUICK AND KEEN OR ELSE YOUR FLESH WILL BURN |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| HEAD AWASH IN HAZARD AWAITS TO TEST YOUR FEARS GAIN A HEART IF YOU'RE NOT WET BEHIND THE EARS |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| IN THE LOWLY LAKE LIE SOME RINGS SO CHEESY A TASK YOU'LL THINK IS CAKE YOU'LL FIND IS NOT SO EASY |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| PILLAR ROWS STAND BELOW IN EACH OPPOSING PHASE A PUZZLE TO LAY LOW AN ANSWER TO AMAZE |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| IN SUMMIT OF THE SAGES THROUGH PUMPHOUSE HIDDEN DOOR FOR HEART THAT'S HID FOR AGES JUST HOP AND DROP SOME MORE |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| A SILENT GIANT'S HAND REVEALS A MAGIC CUBE IN EACH SIDE TAKE A STAND AND PROVE YOU'RE NOT A RUBE |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS >-----------------------------------------------------------------------------< FROSTBLIGHT MILL S0908 >-----------------------------------------------------------------------------< Hearts: 9 Hearts required to open this world: 42 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| AN ANCIENT MILL DEVICE DRIVEN BY THE SKY'S BREATH LEADS HIGH ATOP THE ICE OR DOWNWARD TO YOUR DEATH |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| ACROSS A WINDY LEDGE IS ACCESS TO A SLIDE JUST DON'T FALL OFF THE EDGE AND YOU'LL SURVIVE THE RIDE |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| WITHIN THE IGLOO'S WALLS A HEART AWAITS THREE KEYS IF ASSAILED BY SNOWBALLS PERHAPS THEY'LL GAIN RELEASE |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| A CHAMBER UNEXPECTED LIES DEEP BENEATH THE ICE IF YOU ARE NOT DEFLECTED A HEART WILL BE YOUR VICE |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| SPILLING 'CROSS THE SKY PERILOUS PLATFORMS FLOAT HEAR ICY GUSTS THEY FLY IN FACT, ABOVE THEM NOTE |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| A LABYRINTH OF ICE A PRIZE WITHIN ITS WALLS IF FIT TO PULVERIZE YOUR OBSTACLES MAY FALL |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| UPON A MOORING DOCK EMPLOY YOUR SKILLS OF FLIGHT AND SOAR AGAINST THE CLOCK TO A HEART THAT'S OUT OF SIGHT |-----------------------------------------------------------------------------| Heart #8 |-----------------------------------------------------------------------------| THESE SOUL JARS ARE ENCASED A VESSEL HOLDS THE KEY TO FREE THEM FROM THEIR SPACE COMMAND ARTILLERY |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS >-----------------------------------------------------------------------------< CITADEL OF SHADOWS S0909 >-----------------------------------------------------------------------------< Hearts: 8 Hearts required to open this world: 50 |-----------------------------------------------------------------------------| Heart #1 |-----------------------------------------------------------------------------| USE ALL THE SKILLS YOU'VE HONED WHILE GATHERING PRECIOUS THINGS TO GET THIS ONE DETHRONED AND BEST THE ENGINE RINGS |-----------------------------------------------------------------------------| Heart #2 |-----------------------------------------------------------------------------| ALONG ANOTHER TRACK A WRAITHHEART YOU WILL FIND JUST SURVIVE ATTACK BY GRUESOME WRAITH DESIGN |-----------------------------------------------------------------------------| Heart #3 |-----------------------------------------------------------------------------| ACROSS THE DEADLY RUN THE CORNER OF THE KEEP HIDES ANOTHER ONE WHERE THE REACTORS SWEEP |-----------------------------------------------------------------------------| Heart #4 |-----------------------------------------------------------------------------| THE FORTRESS' VILE HEART HOLDS ITS GRISLY NAMESAKE ITS GLOW WILL HELP, IN PART IF DIRECTIONS YOU CAN TAKE |-----------------------------------------------------------------------------| Heart #5 |-----------------------------------------------------------------------------| ABOVE THE SMOLDERING MOUND A TIME IS OUT OF JOINT A REWARD CAN BE FOUND NEARBY A COMPASS POINT |-----------------------------------------------------------------------------| Heart #6 |-----------------------------------------------------------------------------| A ONE-WAY PORTAL CALLS SUNDIAL TELLS THE TIME HIDDEN GATEWAY OPENS HALLS MISSED CHANCE WOULD BE A CRIME |-----------------------------------------------------------------------------| Heart #7 |-----------------------------------------------------------------------------| AMONG THE ENGINE RINGS THE SIX SOULD JARS YOU'LL FIND TO GAIN THESE PRECIOUS THINGS YOUR MOVES MUST BE WELL TIMED |-----------------------------------------------------------------------------| Heart #9 |-----------------------------------------------------------------------------| WHEN HEARTS DID BURST ASUNDER MUCH ENERY DID SCATTER TO RETURN THIS HEART ITS THUNDER ONE HUNDRED'S ALL THAT MATTERS