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Awesome as always dude! Copyright Nintendo 2003 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 2.0 Dates Written: March 24th to April 12th, 2003 I dedicate this to all the gamers who have had the honour to have played through the Zelda games right from the start. You know that no matter what the game looks like, it is still the greatest series of games ever made! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 0.1 ----------- -Submitted guide on 1st of April, 2003 -Many areas started, few are complete, so be on the lookout for continual updates over next couple of weeks ----------- Version 0.2 ----------- -Submitted guide on 4th of April, 2003 -Walkthrough complete through 2nd trip to Forsaken Fortress -Appendices continue to be updated ----------- Version 0.4 ----------- -Submitted guide on 7th of April, 2003 -Appendices and map updates with a small walkthrough update ----------- Version 0.6 ----------- -Submitted guide on 8th of April, 2003 -Appendices updates (Piece of Heart, Charts, and Characters) -Walkthrough complete through the Earth Temple ----------- Version 1.0 ----------- -Submitted guide on 14th of April, 2003 -Treasure Charts and Pieces of Heart sections complete -Triforce Pieces section complete -Great Fairy section complete -Walkthrough complete ----------- Version 1.5 ----------- -Submitted guide on April 16th, 2003 -Added Tingle Tuner section -Added Nintendo Figurines section ----------- Version 2.0 ----------- -Submitted guide on January 7th, 2006 -Reformatted the FAQ -Added in the new sites that are now allowed to host this FAQ -Feel free to drop in more e-mails, I always appreciate feedback /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ T A B L E O F C O N T E N T S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 1) Introduction 2) Story 3) Controls 4) Characters 5) Overworld Locations 6) Walkthrough 7) Items 8) Bosses 9) Heart Containers 10)Triforce Shards 11)Charts 12)Great Fairies 13)Songs 14)Tingle Tuner 15)Nintendo Figurines 16)Final Word /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ I N T R O D U C T I O N /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 1) This is a first for me, as I have never wrote on a game that was just released. I hope all of you can bear with me as I find out all the secrets I can that are in the game, and I hope that this FAQ will help you out as well. I hope that everyone can play this game with an open mind, and not just judge it based on the presentation of Link with the cell-shaded graphics. Enjoy this FAQ, as I put hard work into it so you may all have a leg up on the enemies! /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ S T O R Y /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 2) The following story is taken from the game, and is in no way the work of Brian P. Sulpher. Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then... just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear... What became of that kingdom...? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend... /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ C O N T R O L S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 3) This section will outline all the controls you will need to know to help Link on his quest to rescue his sister. Following that will be advanced moves for Link to use on his quest. o----------------o | Basic Controls | o----------------o Analog Stick: This is how Link moves around on the screen. C Stick.....: When not using the Baton, UP C will put the camera mode to first person, while the other three directions will rotate the camera. When Link is using the Baton, he must move the C Stick in the proper directions to work his magic (much like the Ocarina from Ocarina of Time). START.......: This will bring up/drop the inventory screen. L Button....: This will cause Link to lock onto a target. Ocarina of Time veterans will know how to do this in their sleep. R Button....: When your sword is sheathed, this will cause Link to crawl on the ground. When Link's sword is out, this will cause Link to raise his shield in defense. Z Button....: One of the Buttons that can be assigned for using an Item. Y Button....: One of the Buttons that can be assigned for using an Item. X Button....: One of the Buttons that can be assigned for using an Item. B Button....: This will swing Link's sword. A Button....: This is the Action Button. o----------------o | Advanced Moves | o----------------o ==== Jump ==== Simply run off the edge of a platform to jump. ==== Roll ==== By pressing the A Button while running, Link will do a quick roll on the ground. ================= L Targeting Moves ================= When toggled, Link will become focused on a specific target, allowing him to do many different maneuvers as he fights. While walking sideways, press the A Button to have Link hop to the side. While walking backwards, press the A Button to do a back flip. While fighting, press the A BUtton when indicated to perform a counter-attacknon your enemies. ============================= Wall Sliding & Corner Peering ============================= Hold the A Button while pressing against a wall to slide along it. If you remain tight to the wall as you inch to wards the end, the camera will swing around to give you a view of around the corner. =================== Charged Sword Swing =================== Hold the B Button to charge this attack up before releasing the B Button to unleash the attack. ============ Sword Thrust ============ While L Targeting, press UP on the Analog Stick and the B Button. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ C H A R A C T E R S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 4) This section will look at all the main characters that are the big players in this adventure! o-------o | Aryll | o-------o Link's little sister that is stolen away from the island very early in the game by the Helmarog King. o-----------o | Deku Tree | o-----------o Found on Forest Haven, this old being gives life to new trees while protecting the Koroks. o-----------o | Ganondorf | o-----------o Also referred to as Ganon, this evil man has returned from his imprisonment with the goal of darkening the world forever. o---------o | Grandma | o---------o Link's Grandma who appears to care for Link and his sister. o---------------o | Helmarog King | o---------------o This is the monster bird that takes Tetra and then Aryll early in the game. o-------------------o | King Of Red Lions | o-------------------o The talking boat that saves Link after he is booted from Forsaken Fortress. It taxis him around the sea for the rest of the game. o------o | Link | o------o The hero of our story, he is a blonde-haired boy who puts on the green tunic. He is then plunged into a quest to save his sister, although there may be more to this seemingly simple Island Boy. o-------o | Makar | o-------o The Korok that link rescue's from Forbidden Forest, he has a talent for music that will assist Link on his journey. o-------o | Medli | o-------o Another Rito along with Quill), she helps Link out a few times on his quest as well as having some talent for music. o-------o | Quill | o-------o The bird mailman you see on your home island near the start, he helps Link out on his journey. o-------o | Tetra | o-------o The leader of a pirate ship, she seems to like mocking Link. However, she also seems to like him and will help him out occasionally. o-------o | Valoo | o-------o The great dragon of Dragon Roost Island, he is a powerful being. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ O V E R W O R L D L O C A T I O N S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 5) This section will show where anything useful is located in the world on a handy grid map the game operates on. o-----o | Map | o-----o ___________________ Key | | A - Arrow Upgrade | B - Bomb Upgrade | C - Treasure Chart | K - Korok Tree | M - Magic Upgrade | N - New Arrows | P - Piece Of Heart | R - Rare Chart | S - Triforce Shard | T _ Triforce Chart | W - Wallet Upgrade | ___________________| A B C D E F G _______ _______ _______ _______ _______ _______ _______ |P=1 |P=1 |C=1 |C=2 |P=1 |P=1 |R=1 | | |K=1 |W=1 |S=1 |C=2 |C=1 |T=1 | 1 | | | | | |S=1 | | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |C=1 |N=1 |P=1 |P=8 |P=2 |P=3 |P=1 | |R=1 |K=1 |C=1 |C=9 | |C=2 |R=1 | 2 | | | |R=1 | | | | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |A=1 |P=3 |P=1 |R=1 |B=1 | | | | |C=2 | | |K=1 | | | 3 | | | | | | | | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |P=1 |P=2 |C=1 |P=1 |C=2 |C=1 |P=1 | |C=1 |S=1 |R=1 |C=1 | | |A=1 | 4 | |K=1 | | | | | | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |P=1 |T=1 |P=1 |S=1 |C=1 |P=2 |T=1 | |T=1 | |T=1 | |T=1 | | | 5 |K=1 | |S=1 | |K=1 | | | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |P=1 |C=1 |C=1 |P=1 |C=1 |P=1 |C=1 | |R=1 | |K=1 |C=1 | |C=3 |S=1 | 6 |T=1 | | |B=1 | | |K=1 | | | | | | | | | |_______|_______|_______|_______|_______|_______|_______| |C=2 |P=3 |P=1 |C=1 |P=2 |R=1 |P=2 | | |T=1 |C=2 |S=1 | | | | 7 | |S=1 | |M=1 | | | | | |W=1 | | | | | | |_______|_______|_______|_______|_______|_______|_______| o------------o | Grid Names | o------------o A1 - Forsaken Fortress A2 - Four-Eye Reef A3 - Western Fairy Island A4 - Three-Eye Reef A5 - Needle Rock Isle A6 - Diamond Steppe Island A7 - Horseshoe Island B1 - Star Island B2 - Mother & Child Isles B3 - Rock Spire Isle B4 - GreatFish Isle B5 - Islet Of Steel B6 - Five-Eye Reef B7 - Outset Island C1 - Northern Fairy Island C2 - Spectacle Island C3 - Tingle Island C4 - Cyclops Reef C5 - Stone Watcher Island C6 - Shark Island C7 - Headstone Island D1 - Gale Isle D2 - Windfall Island D3 - Northern Triangle Isle D4 - Six-Eye Reef D5 - Southern Triangle Island D6 - Southern Fairy Island D7 - Two-Eye Reef E1 - Crescent Moon Island E2 - Pawprint Isle E3 - Eastern Fairy Island E4 - Tower Of The Gods E5 - Private Oasis E6 - Ice Ring Isle E7 - Angular Isles F1 - Seven-Star Isles F2 - Dragon Roost Island F3 - Fire Mountain F4 - Eastern Triangle Island F5 - Bomb Island F6 - Forest Haven F7 - Boating Course G1 - Overlook Island G2 - Flight Control Platform G3 - Star Belt Archipelago G4 - Thorned Fairy Island G5 - Bird's Peak Rock G6 - Cliff Plateau Isles G7 - Five-Star Isles /\================================================================/\ / \==============================================================/ \ / \============================================================/ \ /------\ W A L K T H R O U G H /------\ / \ / \ / \ / \ / \ / \======================================================/ \ / \ / \/ \====================================================/ \/ \ -------------- ================================================== -------------- 6) The following section will give you the step-by-step path towards the end of the game. Keep in mind that the walkthrough will cover the minimal amount of things relevant to the game, and at any time you can go exploring for Items such as Treasure Charts, Pieces of Heart, and also doing games and sidequests (All of which will be covered in appendices sections). o---------------o | Outset Island | o---------------o The game opens with a girl running around, and this would be Link's sister Aryll. She will find Link sleeping on a high platform to tell him to go see Grandma as it is his birthday today! Link should go down the ladder to the dock, run to shore, and then follow the coastline to the right to start across a bridge. When you see a fellow sitting there looking at some Rupees sitting on a rock, run off the dock to jump across the rocks to get a Blue Rupee (worth 5) and a Yellow Rupee (worth 10) before jumping back to the bridge. Continue across the bridge to head for the house near the big cliff wall (it should be the last house you can walk to). Grandma awaits you inside, so talk to her upstairs to receive your green clothes as you are old enough, and then she will ask you to go find Aryll. Head back outside to re-trace your steps to the lookout spot, and talk to her to receive your present from her (the Looking Glass!). Equip it on one the three Item Buttons, look towards Grandma's house, and you will see the mail being picked up. Right after this, a huge bird will fly by carrying a girl in it's claws with a pirate ship lobbing cannonballs at it. The Bird will be struck causing it to drop the girl into the forest high atop the island! Aryll will suggest you get a weapon, so head back down the ladder, up the dock, right along the shoreline, and then across the bridge. Go into the house on the left through the door on ground level to train with Orca on swordplay, and he will allow Link to keep the sword once he finished the training. Now head across the bridge again, but keep going forward instead of heading left until you find a path. Follow the path to get to a spot where trees block the way, and you should cut them down before running up the path to the bridge. Now run across the bridge so you will clear the gap, and then enter the forest! Head straight ahead to an open glen where an enemy will attack! Use L Targeting and your sword techniques Orca taught you to destroy the enemy, and then crawl through the log to find a Red Rupee (worth 20). Now continue along the path to pass a large rock formation to climb up a sloped log, and then fight two more of the same enemy you already dispatched (try to get rid of one quickly so the other will be easier to kill). This will cause the girl to fall from the tree, followed by her ship mates coming in to find her. The scene will go outside where Aryll greets her brother, followed by that same giant bird taking Aryll! Link nearly falls off the cliff, but is saved by the girl (we know her name is Tetra now). Link wants to accompany the pirates, but they laugh at his request until the mail birdman from earlier sets them straight so they will take him, but only if he has a decent shield. Link should then head for Grandma's house to get the shield from the wall, but it will be gone when he goes to find it! Head down tot he bottom floor to talk to Grandma who has the shield and asks you to rescue Aryll! You have the option of a few more Rupee collections (one Yellow Rupee from a tree enclosed area and one from the house by the tall grass) before you head back to Tetra to get aboard the Pirate Ship to set sail! o-------------o | Pirate Ship | o-------------o When you appear on deck of the ship, talk to Tetra to learn that you should go see Niko until they reach the Forsaken Fortress. Turn around and head for the door to go below decks to find Niko. When you appear inside, go down the stairs in front of Link, turn at the bottom before the door ahead and roll into each wall to get two Green Rupees each time, and then go through the door ahead to talk to Niko. Niko will challenge Link to go across some platforms by using set-up ropes to get to a Treasure Chest. Run off the ledges towards the ropes to grab them, press UP and DOWN on Analog Stick at proper times to build speed, and then press the A Button to release to the next platform when you are close enough to it. Just remember that you have a time limit to accomplish this in, so be accurate as you go! Once you are successful, Link will get the Spoils Bag, which he uses to keep things he wins from enemies in. Tetra will yell down that they have reached the Forsaken Fortress, so bust the barrels in the room for Green Rupees before heading back above decks, and then climb the ladder to the Crow's Nest to find Tetra. Forsaken Fortress is a formidable abode with spotlights all over the place! Tetra realizes that there is no way the ship could get close enough to land without being spotted (and likely sunk as well), so she comes up with a plan of catapulting Link into the fortress in a barrel (really, this is the plan!). Link will smash against a wall, losing his sword (it falls to a lower ledge) before plummeting to the water below (even lower than his sword is located! o-------------------o | Forsaken Fortress | o-------------------o After you take about a step, Tetra contacts you through a Pirate's Charm she slipped into your pocket (Press the A Button when prompted to do so to receive advice). After climbing the first set of stairs, grab a barrel to put it over your head, and then head up the stairs to the ledge where the spotlights are scanning. Collect the various Rupees in the area if you like, but your main goal is to just go up the stairs immediately to your right upon going to the light-patrolled area. When you arrive up top, go through the arches ahead and go right to enter the door you see (lose the barrel to do so). In this room you need to use the hanging lamp to swing across to get the Dungeon Map from the Treasure Chest, followed by jumping to the floor below. Go to the barrel collection in the corner, move them out of the way, and then hit the switch to open the door to the barred-in area to find a Treasure Chest with a Piece of Heart! Now head up the doorway in the far left corner of the room (from the cell), and then purposely get caught to be thrown in jail. Use the table to jump to the bookshelf, followed by smashing the pot to find a small path for Link to crawl through. He will appear above a ramp, which you will run down to see the Dungeon Map Treasure Chest! Use the lamp to get across the gap, and then head through the door on your left. When you appear, turn left to go outside, where tetra will tell you to use your Shield on the monster's weapon that is running the searchlight and you may be able to make it drop it's weapon (meaning you could grab it). Continue to the ladder, climb it, and then do battle with the baddie running the spotlight to cause the spotlights to become useless. Now face the ladder you climbed up and then jump down to the ledge below to run across to the ladder ahead to repeat the procedure on the enemy at these spotlights. Go back down the ladder to follow the sloping path back to the hallways with the arches, this time going through the door on the left to find a Treasure Chest with the Compass inside. Use the lamp to swing across the gap, go through the door, and then run up the ramp until a ladder appears on your right. Climb it to battle the spotlight operator to remove the threat of spotlight detection from your worries. Head back down to the ramp and back through the arch to turn left and go to the door at the end of the hall. Use the lamp to swing across the gap to go through the door ahead to arrive outside, where Link can go right to push the box off the platform to the level below so he can collect all the Rupees that he missed before (and then position box to climb up to the ladder again). Walk around the ledges here to receive the message that Link needs to get to the room below the tower to find his way into it! Now head straight ahead through the door. Enemies patrol in here, so grab the barrel to walk towards the enemy, stopping when they draw close. Head to the stairs you can see to go through the door to be outside again, and hike up the three flights of stairs to grab the barrel sitting at the top. Now head across the walkway slowly, stopping whenever an enemy is close to spotting Link, and then head up the slope to find a ledge that requires Link to slide along to reach the other side. Once you reach the other side, repeat the procedure across another narrow ledge before climbing stairs to find your Hero's Sword! However, spikes will shoot up behind Link, causing an alarm to sound, which brings the enemies running! Get the Hero's Sword first, and then dispatch the enemy to cause the barred door to be open for Link to enter! You will see Aryll and be extremely happy, but that vicious bird cuts the trip short as it grabs Link, shows him to a mysterious man before sending Link far into the horizon with a might heave! Link will wake up on board a talking boat named the King Of Red Lions! He reveals that the mysterious stranger is the same Ganon of legend that commands great darkness! The boat needs a sail before Link can start his preparations to fight Ganon, so he needs to buy one from this island he is on first! Run up the beach to enter the island! o-----------------o | Windfall Island | o-----------------o Head up the hill to go left through a stone arch, and then head up the stairs past the boy and the two women to the counter where a man wears a parka. He will sell Link a Boat Sail for 80 Rupees, so now Link should continue up the stairs to find a group of four children that clue Link on how to find the stolen Picto Box, and then enter the school (a chalkboard outside the door). Tell the teacher you will round up the four delinquent boys for her to teach joy to, and head outside to go behind the Picto Shop (the place that the Picto Box was stolen from) to enter a door where Tingle the wannabe fairy is jailed. Bust the vases on the left side of the room to access a switch, step on it, and then talk to Tingle to receive the Tingle Tuner and the Tingle's Chart. The Tuner allows Link to call Tingle through a Gameboy Advance (for a fee) for help and the chart is a map of the way to Tingle's Island! Now enter his jail cell, drag the box to one side, and enter the small passage. Then go in the following directions at the intersections: right, left, straight, right, left, straight, left, and then three rights to find a room with the Picto Box! Now backtrack along the path, leave the jail, and then go into the Picto Box Shop to see some neat pictographs as well as become the man's assistant! He commands you to catch a man sending love letters to a non-receptive source, so go outside, carefully follow the grumpy man down the long sloping hill to the mail box below, and snap a photo of him sending the letter (be sure to get him and the mailbox in the shot)! Return to the Picto Shop, give the pictograph, and then get your second task is to get a pictograph of the most cowardly resident on the island! To find him, go left down the stairs and then up the stairs across the way to enter the coffee shop. Now grab a pot, throw it at the man at the table, and snap a Picto before returning to the shop to give the Picto to the man. He will then charge Link with finding two timid people who love one another, they just do not know the other feels the same! To find them, simply head across the path to see the woman in the orange dress. Set up on the stone steps to her left and wait for a man to walk by. When they glance at one another, snap a photo before returning to the Picto Shop to receive a Joy Pendant! Now head outside to talk to the children again, this time they will want to hide while you find them (if this does not work, talk to the teacher again before trying it). Now you have to find them and catch them to make them return to school, so off we go! Head behind the Picto Shop, go behind the stone by the dancing fellow, and then chase down the runner [one]. Go past the School on the path to the left to find a child hiding behind a bush [two]. Now head to the Bomb Shop, go around the side of it, slide along the wall, and then chase him till you get him [three]. Now head near the old man who probably accosted you earlier, roll into the tree to knock a kid out, and then chase him down [four]. They will give Link a Piece of Heart for his troubles, and then go to the school to apologize for them to Mrs. Marie to receive a Purple Rupee (worth 50). Now Link is ready to head out to the open sea, so go back to the boat, and use your Boat Sail to head out into the world! o---------------o | The Great Sea | o---------------o You can do nothing really right now except follow the wind towards the large spire island off in the distance. Going between the raised flags will make Rupees appear briefly above water, giving something for Link to do on the way to the island. When you draw near, the King Of Red Lions will deposit Link onto... o---------------------o | Dragon Roost Island | o---------------------o Valoo the Dragon awaits Link at the summit to give him a jewel called Din's Pearl. The Rito Tribe will know how to find the dragon, so seek them out! Link will also receive the Wind Waker, a baton that allows Link to channel the power of the gods! After taking a brief lesson, you are ready to head out on your way! Go left to find explosive fruit, which can be used to blow apart rocks blocking your path (just be sure to not hold the fruit too long or get damaged from the explosions!). Take a Bomb Fruit to blow open the rock in your path, and then continue along the path till you see a broken bridge. Grab the Bomb Fruit, run up the path, and throw at the rock above Link to blow it apart. Now continue along to slide along the narrow ledge to get a Blue Rupee (worth 5) before dropping carefully to the ledge below. Use the Fruit to blow the rock out of your way before heading across the path and up an incline to find the bird mailman standing there! He recognizes you and realizes that he should help, so he flies ahead to get his chieftain ready to greet you! Continue up the path and through the cave opening to meet the chieftain! The chieftain offers his tribe's full assistance, but only after they solve the riddle of Valoo's odd behaviour. However, while they do this, link is offered the job of helping the chieftain out by meeting with his son. He wants you to find Medli to get a gift she has for the son, so that is your goal. Quill will then give you his Delivery Bag and tell you to seek Medli in the upper rooms so you can help Prince Komali. Run up the slope on the side of the large area, and go left through the first door you see to find Medli. She will give you a letter from the chieftain to Prince Komali, so grab it and promise to meet Medli outside the entrance of Dragon Roost Cavern later. Jump straight off the ledge, turn around, and then follow the corridor to Prince Komali's room. Deliver the letter to Komali, and he will be mad at you for messing with his business. Talk to him again to learn that he has Din's Pearl, which he will not give up to you unless you can find someone to get past the obstacles blocking the way to Valoo. Go out of the Prince's room, up the corridor, and then left pass the guard to go into the hot and dry entrance to Dragon's Roost Cavern. jump to the lower level, talk to Medli, who wants to help out the problem by going up to a shrine on the mountain. She needs you to throw her up to the ledge high above, so do so when the wind is coming from behind the way you wish to throw (also go far back from the ledge to the elevated rock surface so she can flap her way up to the ledge). For his efforts, Link receives an Empty Bottle, as well as orders to be quiet about her going up the mountain. Go back towards the rock to use the broken bridge to climb out of the hole and head back inside to the Rito's home. Quill is standing by the entrance, and he reveals that someone fitting Medli's appearance was grabbed on the mountain! Head out of the main exit and hike back down to the starting area (or you can jump off the rail by the exit to land down on a beach). Head through the cave to swim across the water to the island, and copy the song you see with your Wind Waker to learn the Wind Requiem! Zephos will suddenly appear, who is the God of Winds, warns you that his brother Cyclos will create trouble for you with Cyclones in the future, so be ready for it. Head back up to cave of the Rito tribe, go right towards the entrance to Dragon's Roost Cavern, and then hop down to the pond below to use your Bottle on the water. Climb back up to the high ledge and water the withered Bomb Flowers so it will bear explosive fruit! Throw the Bomb Flowers down at the huge boulder blocking the water to cause the pond to refill, allowing Link to swim across to the far side! Throw a Bomb Flower into the vase of the statue on the right to cause it to crash to the ground, and then do the same for the left statue. Now cross the lava pool to go up the steps to enter... o---------------------o | Dragon Roost Cavern | o---------------------o Start off by pulling the left statue away from the wall, the middle statute to the left, and then walk through the opening. Fight the two enemies on the floor before picking up one of their fallen weapons. Run over to the torch on the right of the room, light the weapon, and then go to the left side to light the braziers to reveal a treasure Chest containing a Small Key. Go through the locked door with this Key. In the next room, jump off the table on the right at the door to do an in-air slice to break the boards open. Walk left to start hopping across the broken path to land on a lower ledge, pull the brick out, climb onto it, and then continue along the broken path. Wait for the fire pillar to stop, jump the gap, and go onto the bridge where a couple Keeses (bats) will attack Link. Use the Bomb Flowers on the rock across the smaller bridge to pass through the door behind it. Pick up one of the large jars (water will splash out the top when you move), throw it into the lava pool on the left side, and hop across the resulting temporary hard surface to reach the Treasure Chest that contains the Dungeon Map! Now use another water jar to create a jump to the next ledge, where you need to climb the ladder and go through the door. Walk towards the boarded doorway straight ahead of Link to have an enemy crash through it! Kill the enemy, pick up it's blade, and use it to break the barred doorway to the right. Now go towards the torches on the higher ledge, back off to let the red enemies hop to your level, and then defeat them. Go up to the higher level, break the wood away, and grab the Small Key from the Chest before heading back towards the door we passed earlier to fight two more red enemies (head through the door once you wipe them out). Throw a rock or pot into one of the Bomb Flowers on the wall to remove the rock blocking your path, and then head across the path to return to a previous area. his time you have to go left to the locked door you passed earlier to move into a new area of the level. After killing for more red enemies (Red Chus), go to the left side of the room to have an enemy come at you, kill it, pick up the resulting stick, and use the lit brazier to set the stick on fire so you can burn the boards down on the right. Hit the switch inside this cubby, followed by going through the door to arrive outside! Go across the bridge to fight the enemy before Link climbs the ladder to fight a bird. Next you will need to slide across the narrow ledge ahead in between lava streams from the wall, followed by walking around the rock to find narrow ledge. However, to do this area properly, you need to hop up and grab the ledge, BUT then move left across the hole before pulling Link up to safety. Go up to the Bomb Flower, pluck it, and then go along the wooden ledge to throw the Bomb Flower to the big rock to destroy it. Go through the door to find blocks stacked up, so pull out a block from the center stack as well as the left stack OR right stack, followed by climbing through the resulting opening. Pull the block from the wall, climb up to the top, get the Compass from the Treasure Chest, and then bust the vase with the sticks inside. Pick one up, light it on the brazier, and then go to the edge of the ledge facing the barred off doorway, and chuck the lit stick through the air to burn the blocking wood away. Go up the ladder to grab the Small Key from the Treasure Chest before heading through the locked door to the next room. Head right to jump up the stairs to arrive at a locked door, so turn left to kill the bird to win a Small Key (get it from the nest) so Link can pass through the locked door. Bust the vases with sticks, pick one up to light it on the brazier, and then go light the torch in the next room before killing the multiple Keeses. Grab the Joy Pendant from the Treasure Chest, relight your stick, burn down the boarded entrance to the right, and then go continue down the path through there to light the next two torches to open the barred door. In this room you can use the Bomb Flower to blow the rock off the top of the cauldron on the left to warp back to the start of the dungeon if you want to leave the dungeon. Otherwise, head across the bridge to go through the door. The door bars behind Link, so fight the bad guy, bust the jars till another baddie appears, and then ill him and pluck his stick from the ground. Light the stick to light the burnt out brazier, and then open the treasure Chest to get a Treasure Chart! Climb the ladder, roll into the wall underneath the shelf to drop the jar, bust it, and then jump off the end of the platform to bust the jar on another shelf to reveal an enemy! Kill it off to open the barred doors before exiting through the door above the ladder. Grab a water jar from the right, throw it at the fire centipede enemy, followed by much slicing of it to kill it. Now go get another water jar, jump to the island, throw the water jar where the fire pillar shoots up (while it is not shooting), and then get on the platform to ride up on the fire pillar so Link can jump to the ledge on the right. Now go through the door to arrive in a room where you will need to use the Bomb Flower to the right for removing two rocks (one uncovers a cauldron, one a door). Head through the door for now. Run up the stairs to the right quickly as the steps fall away, and enter the gate to be suddenly locked in! You will have to fight two sword bearing enemies, followed by a spear using enemy (use a pot on him while L Targeting for an easy kill), which causes the jail to open, releasing Medli! She will explain why Valoo is so mad, and she will also give Link the Grappling Hook to help him out! Now Link needs to grapple his way across the path shown by Medli, followed by breaking through the shabby wood to land near the door you came out of, but you will instead grapple across three gaps to enter a different door! Defeat both enemies to make a chest appear, cut the ropes on the bridge, and use Link's weight to send it crashing down so Link can get the Joy Pendant from the Treasure Chest. Now head through the door across the path. Walk to the right into the cage, use a spinning attack to cut all the ropes quickly, and then jump to the small doorway. Now hop across the small gaps to find and climb a ladder before facing out at the bridge you crossed earlier, followed by using the Grappling Hook to pull the switch in the roof to open the barred door. Head through the door quickly before the Keeses can hit you. Use your Grappling Hook, hold the R Button to stop your swing, adjust your aim for the side passage, and then get your momentum back until you can jump to the side passage. Jump across the platforms, Grapple across the lava to go through the door. Stun a fire centipede, pick it up, and then lay it on the switch to lower the fire around the Treasure Chest. Open the Chest to get the Big key, which allows Link to enter the bosses lair! Now you need to backtrack all the way to the room where you cut the bridge down, and you then grab a water jar, walk across the narrow path, and set the jar down in the lava pool over the fire pillar spot (when it is not shooting upwards). Ride the resulting platform up so you can take the door outside, followed by grappling back to the door into the room where the locked door to the boss it found. Go towards the lava pool, use the Grappling Hook, and then cross the lava pool to kill the fire centipede enemy while emptying the two Treasure Chests for a Yellow Rupee and a Knight's Crest. Break the two jars at the very top to get two fairies (use a bottle to catch one if you can), and then go through the big door to the BOSS FIGHT! When you walk forward, a monstrous foe will appear! You will need to use your Grappling Hook on Valoo's tail to swing across the lava pool over the boss, causing the ceiling to fall onto Gohma. Do this a total of three times to completely shatter the armor, which gives Link the chance he needs to destroy Gohma. Now use L Targeting and the Grappling Hook to the monster's eye to stun it, followed by repeated sword swipes. Repeat as necessary until Gohma dies, collect your Heart Container, and then take the warp to end up at... At the bottom of the island! Medli and Prince Komali greet Link, and Prince Komali turns the Din's pearl over to Link! After being reminded to visit the Wind Temple, go to the Shop Ship to buy a Bait Bag and some Bait before heading for your ship to head out again into the world. However, you must first change the direction of the wind to the South before you can set sail. o---------------o | The Great Sea | o---------------o Set sail to the south, but a fish will stop you in your tracks to talk to you. It will fix your sea chart for Dragon Roost island, tell you of a secret cave, but you need to be able to fly to get to it. He also says his fish brethren will assist Link if he gives them bait by which they will improve Link's Sea Charts for him. Once the fish takes off, it is time to continue sailing South to find the next Island you need to go to. Be sure to dodge the cyclones in the sea on your route, and do not be afraid to stop at any small islands you see to do some exploring. Continue due south to arrive at... o--------------o | Forest Haven | o--------------o Here is where you must seek out the earth spirit known as the Great Deku Tree to find Farore's Pearl. Make your way up the path, fighting the vicious plants by cutting them off at their stems, and then use your Grappling Hook to land on the small ledge between the fast flowing water (watch out for the Octorok shots coming your way). Jump across the water to battle another plant before hopping to the next platform to L target the Octorok and hold the R Button so you can bounce it's own shot back at it to kill it. Go up the ledges, draw your sword, hold the R Button to send the Octorok packing, and then Grapple Hook to the top water area before entering the cave. Head right to climb up the water path until you see a face on a tree that appears to be infested by Red Chus and Green Chus. Roll into the base of the tree to knock them off, followed by beating them into a fine Chu Jelly. If you take too long, they move back onto the tree, so repeat all the steps until the Chus are dead. The tree will begin to speak to Link in an ancient language because of the clothes he wears (Hero clothes), and then he will bring the Koroks (children of the Wood) out for Link to meet. Once they perform their ceremony, Link will be able to get Farore's Pearl. Naturally, something goes wrong, causing Link to have to go to the Forbidden Woods to rescue Makar (a Korok) that fell in. The Great Deku Tree will then grow a leaf for Link to use, but Link must now climb the tree to get it! Go left of the tree to see a flower pod on the ground, which you will walk into. Now aim and launch your way up the set of four, and out of the last one aim for the canopy of leaves you can see. Now grapple off the canopy towards the next flower pod, and then go through the set of five to land on the canopy of leaves where the Deku Leaf awaits Link! Now equip the Deku Leaf, walk off the branch towards the ledge, and then use the Deku Leaf to float to the exit! Go outside to realize that the wind does not blow in your favour, so use the Wind Waker to change the winds direction to blow towards the island! Now hop off the ledge to use the Deku Leaf as you ride the southwest wind to the plateau. Cut grass until you refill your Magic Meter, play the Wind Waker to change the wind to a northwest direction, and then jump off the ledge towards the spinning cyclone to use the updraft it provides to fly higher into the air. Glide towards the entrance of the Forbidden Woods to start your search. o-----------------o | Forbidden Woods | o-----------------o Head up the path to the right, fight the Green Chus, collect the Dungeon Map, and then jump off the path to fight more Green Chus below. Cut across the path leading to the door and turn right, and kill off any more Green Chus you see. Grab the big nut and walk towards the vine covered door to throw the nut off it as many times as needed to break the vines off. Head through the door to jump down to fight some plants before going forward to kill some Green Chus. Now find a leftover stick from one of the plants, light it off of a brazier, and burn the plant guarding the Knight's Crest in the Treasure Chest. Now go back to the far end of the room to launch link in a Flower Bud to launch to the next Flower Bud, followed by launching towards the far off one, courtesy of a Deku leaf float. Now launch for the Flower Bud on the broad roof (the home to the Knight's Crest), use the Flower Bud here to go to the Flower Bud on the higher spot to your left (looking back towards the entrance), and then launch to your right to get into another Flower Bud (using the Deku Leaf each time between launches to reach the far away platforms). Now launch to the area near the door, fight the Green Chus, grab the Bomb Flower, and use it to clear the vines off the door so you may pass through. Turn left to use the Deku Leaf to use air on the contraption to cause the platform to move to your side, so get on before hitting the same one with an air blast to go somewhat across the gap before having to hit the other one with an air blast to go the rest of the way across to go through the door. Use the Deku Leaf to lower the defenses of the flying enemies to kill them and kill the plants before using a Bud Flower to launch to another Bud Flower which will land link by the vined-off door. Now Link needs to fan the object on the side to bring the platform to him, followed by getting on and fanning the object again to cross the gap. Bust the wood, take the Nut back to the platform, lay it down (Using the R Button), fan your way across the gap, pick-up the Nut, and break the vines to head through the door. In this room, use the Deku Leaf to fan the Nut off of it's perch, walk around the thorny vines, and then use the Nut to break the vines on the door to head to the next room. Go right to use your Grappling Hook to get to the next platform, followed by Link hopping across the two moving platforms to land by the locked door and Nut. Take the Nut as you jump to the center platform, head right to jump off the platform to break the vines on the door, and go fight the black spiked creatures to get a Yellow Rupee before going through the far door. Walk carefully forward through the spaces the thorny vines do not pop out of, use the Flower Bomb to blow the wood open on the space to it's right, and then open the Treasure Chest to get the Compass. Now go back to the Bomb Flower, run back towards the cubby you were just in, and toss the Flower Bomb over the thorny vines to blow open another cubby hole. Now retreat back to the start, find a path to the right, and then maneuver through it until you arrive at the cubby hole to collect a Small Key! Now use the Flower Bud to go after a Joy Pendant and some Rupees (with help from the Deku leaf) before backtracking to the room with the hanging platform (where you will use the Small Key on the locked door). Use your Deku Leaf to keep the flying enemy at bay as well as to call the platform, followed by riding it to the far side to pass through the door. Destroy all the enemies on the ground before using a Bud Flower to launch Link to the canopy of leaves above. Now go to the next Flower Bud, launch to the highest canopy lair, where Link should go through the open door. Link will enter the room to be barred in, and he ahs to face a giant Moth in battle! Use the Deku leaf while L Targeting to knock the moth down to earth, and then slice it before it takes off again. Repeat this until you cut both wings off, and then slice the bottom half of the bug to kill it. Now go through the opened door to the Treasure Chest to get a Boomerang! Equip this weapon, hold down the Button it is set to look around, and highlight both of the white orbs above the still-barred exit to return to the last room. Go left to use the Boomerang to break both blooms on the door to proceed through. Use the Boomerang to cut down the hanging, spiked plants before using the Deku Leaf when link jumps off the platform to float to the far side to open a Treasure Chest to find a Joy Pendant. Now head through the door to the next room. Use the Boomerang to target all five vines holding the flower platform below in air to cut it so it falls down. Jump off of the ledge to go through the hole below, but use the Deku Leaf before Link goes splat from the huge fall to avoid damage. Go through the door to the next room. Use the Boomerang to clear all the black spiked enemies off the logs (not too mention the annoying flying enemy), and then hop across the stumps to the right to fight Green Chus, and then use your Boomerang to temporarily rid yourself of the attacking vines so you can head through the door ahead. Use the Boomerang to cut the four vines holding the flower up, jump down, use your shield to make the Octorok eat it's own attack, and then jump to the Bomb Flower to pick it up and run back tot he flower to throw it at the boarded up cubby hole on the opposite side of the room. Now go through the door there to enter the next room. Use the Boomerang on the flying enemies as they close so you can kill them off, and then hop across the stumps to kill the plant enemy. Now use the Boomerang to kill the spiked enemies before killing another plant enemy, and then use the Flower bud to launch Link to the right with the kelp of the Deku Leaf. Use the Deku Leaf to bring the platform over to Link, use the Deku leaf to send Link to the far side, and then pick up the Flower bomb to throw off the platform through the hole in the tree room below. This will remove all the vines from the Treasure Chest, so Link can jump into the hole, open the Treasure Chest, and get the Treasure Chart contained within. Now exit the room. Now use your Boomerang to cut all four vines from below to drop the flower down, use your Shield to kill the Octorok with it's own weapon, and then use the Deku Leaf to fan yourself down the river to the first wall ahead. Now draw your sword and use your Shield on the next two Octoroks, followed by fanning your flower boat to dry land. Now run quickly and accurately between the blue vines and Green Chus that attack so you can reach the door ahead. This room will start off with thorny vines blocking your exit, so walk towards the big stump in the middle where you follow the path to the top of it. Now aim your Boomerang so it hits all five orbs in a circular manner (otherwise the stump will block your Boomerang's path) to open the gate below so Link can grab the Big Key! Kill the two spear-using enemies that attack (use the Boomerang to stun them), and then go to the top of the stump to grapple across to the door that de-barred. Go forward, cut through the bushes, drop down to fight some Green Chus, and then use your Boomerang to cut the spiked enemies down. Now hop across the stumps to go through the door on the right. Use the Deku leaf to make a cyclone appear, so jump into it and use your Deku Leaf to float to the floor above, where Link should use his Boomerang on the blooms on the door to kill the vines. Now head through the door to fight two enemies to win a Joy Pendant from a Treasure Chest, and then head through the door at the far end of the chamber. In this room you should break all the spiked nuts to collect all the riches as well as kill the enemies. One of the spiked nuts even contains a fairy you can bottle (or just grab for quick health). Now, just the pot with the sticks inside, light one of them and burn the top off the cauldron (this will allow easy access for Link in case you die at the Boss). Now you are ready to go fight the BOSS FIGHT! Link should walk forward to see the missing Korok, but a plant will swallow it and grow much larger before hanging onto the ceiling. Link's priority is to avoid the slashing tentacles while throwing his Boomerang to cut down all of the vines holding the flower afloat. When it falls and the small core is exposed, slice it repeatedly, but be sure to clear out before it closes up or Link will be hurt for one whole heart! Repeat this as necessary (while cutting grass to replenish your Life Meter) to win a Heart Container and the Korok's freedom before exiting the Forbidden Forest! o--------------o | Forest Haven | o--------------o The Deku Tree will thank Link and deliver Farore's Pearl as promised for his good deed. Makar will then play a song for the ceremony, and the Great Deku Tree will produce seeds for the Koroks to spread across the Islands of the Great Sea! Also be sure to grab some Forest Water from the river in here before leaving. Now exit the grove to go outside to check the mailbox for a letter containing a Piece of Heart! Talk to the King of Red Lions to learn that the final pearl lies on an Island to the northwest, so play the Wind Waker to change the wind to go northwest, and then get on board and head on out to... o---------------o | The Great Sea | o---------------o Head out to the northwest, and continue along this route till you see an island. Go to the right of it, leave your boat on the sloped shore to get onto the Island, and head to the right side of the island to find a Korok who needs some Forest Water (which you just grabbed), so use it on the tree in front of you. This leaves seven more to find, but we will worry about them later. Once you have returned to your boat, continue northwest until you reach... o------------------o | GreatFish Island | o------------------o The island appears to be destroyed and their is no sign of the water spirit Juban! Quill will appear out of the gloom to tell you that Juban fled from the vicious attack and is now residing on Outset Island, Link's home island! However, Juban is hidden away, although the {Pirates tried to get to him. The Pirates were last seen on Windfall Island, so head there with all due haste! o---------------o | The Great Sea | o---------------o Change the wind before setting sail to the northeast, and then go for Windfall Island. Link will arrive to come up with the plan of finding out the Pirate's plan without them noticing him. o-----------------o | Windfall Island | o-----------------o Head up the beach to go left to the Bomb Shop, where Link will slide along the wall to the back cliff. Climb the ivy to the roof, crawl through the small hole, and then watch as the Pirates rob the Bomb Shop (he deserves it for the ridiculous prices he has). Tetra sees Link, but decides to give him time to get on board the pirate ship instead of getting the Pirates after him! Remember the password SCHOONER as the Pirates leave. Head out from the Bomb Shop, go to the mailbox, turn left to run up to the grave stone where the crazy dancing guy is during the day, and then jump to the Pirate Ship. Go to the door to go below decks, which is where the password SCHOONER (spell it "Schooner" though, or you will be denied access) must be given to gain access. o-------------o | Pirate Ship | o-------------o Head down the stairs to talk to Niko (who is the bottom rung and stuck on the ship) to receive your next challenge. You need to hit the switch before starting to swing across the room from lantern to lantern! Use your great rope swinging skills you have developed to make it across easily, and Niko will have no choice but to award Link the Bombs (you will win 30 of them)! However, if you remember, Link carries a stone that allows tetra to see what he is up to and basically gives Link leave to get off the ship and go after Juban tonight! This means she is purposely giving Link a head start towards finding the Pearl first, so you are best to take this chance! Change the wind to a southwest vector and get on your boat to speed off for Outset Island! o---------------o | The Great Sea | o---------------o Sail your way southwest towards Outset Island, while still baiting any fish you see to get information for your map. o---------------o | Outset Island | o---------------o Go talk to family and friends first is the advice you are given, so heed it. Fight Orca for some Rupees if you like, visit your Grandma to see she is not faring well, and then visit the old man upstairs of Orca to learn a Fairy would fix her up (gee, I wonder if we can move that heavy rock in the woods?). However, this will have to wait until later, as Link should now return to the King of Red Lions to sail around to the cave at the back of the Island to go find Juban. Go around the island to find a whirlpool you will enter, equip your Bombs, and blow the wall open to enter and find Juban! Juban speaks in the ancient tongue, but the King of Red Lions will handle the talking for Link, and in doing so will convince Juban to part with the final pearl, the Nayru's Pearl! The pearl will break the curse of night that Ganon cast, so that is good. You should finish any business you have on Outset before you leave (any more people you wish to see), and then set sail for the marked locations! o---------------o | The Great Sea | o---------------o You need to place all three Pearls, so we will take the quickest route in doing so. Set the wind to the northeast and get into your boat to head coordinates B5 of the map section (the closest Island you need to visit from Outset Island). Also remember to avoid the large cyclones or Cyclos will attack (sending you WAY off course)! You might want to stop off in coordinates D6 at Southern Fairy Island to Bomb your way into a Fairy Pond. Here is a Great Fairy who will allow Link to carry 60 Bombs as well as release a platoon of Fairies (catch some in Bottles if you like), and then head out on the sea towards your main goal. You will have to dodge/kill terrible monsters as you near the small island, where you will place Naryu's Pearl in the statue's hands! Now hop on your boat to head off for coordinates F4 to deliver the next Pearl! Along the way you can investigate anything you desire, but be sure to find Eastern Triangle Island and deliver Farore's Pearl in the statue's hands! Now change the wind with the Wind Waker to make it blow northwest, and then set sail to coordinates D3. Be sure to visit with the treasure hunters around the Island to receive a Treasure Chart! You may want to drop by coordinates E3, which happens to be the Eastern Fairy Island. Bomb your way into the Fairy Pond, visit the Great Fairy here to increase your Bomb carrying capacity to a whopping 99! Now continue west towards coordinates D3! Place Din's Pearl in the statue's hand and suddenly the statute will explode sending Link flying to reveal a goddess! She will unleash the other two who will form a Triangle between them, causing a Tower to rise from the depths of the sea at coordinates E4!King of Red Lions will take Link there to enter! This place is in fact a trial for Link to prove himself worthy of wielding the power able to defeat evil! Sail straight ahead to enter the... o-------------------o | Tower Of The Gods | o-------------------o Head along the right wall to go into the covered area when the water is low to go through to a room where a Red Chu waits. After killing it, use Bombs on both high ledges to blow open the walls to get a Dungeon Map before exiting the room again. Now continue along the wall to the right to get onto a ledge by a door where Link needs to pick the statue up and drop it on a switch to cause the door to become open for him to go through. Head forward (past the Red Chu) to drop into a pit where Link needs to pick up a box when the water is at it's low level and place it (with the R Button) over the switch below. Now exit the pit and wait for the water to raise and then lower once more so the bridge will be solid long enough for Link to run across tot he far side to grab the object under the roof of the altar. Run across the light bridge while it is there, exit the room, and then go left to place the object in the altar there to lower the barrier to the left of Link. Get into the boat, make for the opened passage on the left, and sail through it to turn right. Get off the boat and onto the ledge at high water, followed by placing the two statues present on the switches to gain access to the next area. Your job here is to start off by jumping into the pit at low water to push the blocks around to form a bridge, followed by Link going to bust the jar with a stick in it. Pick up the stick, wait for the water to start to rise, and then light the stick before jumping across the makeshift bridge to light the two braziers on the ledge. A Treasure Chest will appear, which holds a Small Key, so grab it before going past the Red Chus to exit the room. Head back into the starting area, sail straight out from the side passage towards the cracked walls ahead where Link will use his Bombs to blow a hole open. Go over the wall at high tide, run up the steps, and into the next room to fight a Skull before opening the Treasure Chest to get the Compass! Once back in the stairs room, get a stick from a jar, light it on a torch, and then run down the stairs to light the braziers at low water to get a Joy Pendant from a Treasure Chest that appears. Your next job is to go to the locked door on low water to pass through it to the next room. In this room, defeat the Chus to make a staircase appear, followed by going up it to grab the object. Wait for the water to lower, run out the door, turn left to run up the stairs, and place it in the altar to shut the water flow off from one of the mouths on the wall in the main room. Go back to your boat at high water, sail to the opened passageway at high water, and head through it to find a door to pass through. This room is easier if Link starts a Bomb, hold its till it is about to explode, and then chucks it at the rotating laser orb above so it explodes directly on it. Now grab the statues and head across the floor to place each one on their own switch, followed by Link steeping on the bare switch. This causes the platforms to move, so jump up them carefully to reach a door to pass through to the next room where Link has to go through the door on the right (others are barred off). This room requires Link to kill/dodge the Chus while using the platform to go to the door across the way. Run forward off the light platform to go close to the elevated pedestal to hold the R Button so the platform lowers. The statue will follow you as you go, so walk around the path slowly (so the statue does not get hung up on the way) before picking it up to jump the gap to pass through the door. Run through the Chus to jump to the moving platform and through the door ahead to get back to the big room where the statue places itself on a special spot! Run up to the resulting slab that appears, play the tune ( <, N, >, N) on it with your Wind Waker to learn the Command Melody and to unbar a door where more of the sentient statues await Link! Use the Deku Leaf to rid yourself of the Skulls before using the Grappling Hook to cross the gap to go through the open door. Use the Grappling Hook to cross the gap here followed by the R Button to call the statue down. Now go stand on the switch to make a light bridge appear, play the Command Melody to control the statue, and walk it across the bridge before returning to control Link and Grapple across the pit once again to exit the room. Now out the statue on the switch, Grapple to the now open door, and head through to see a massively armored foe with a big sword! This is a Darknut, and to kill them you are best to wait till it is about to swing at you, at which point you will use your A Button counter to remove parts of the armor. After it has lost it's breastplate and helmet, duel it till it drops it sword, and then slice it down (I used it's own sword on it for fun!). Now the door opens and a Treasure Chest appears, so open the Chest to get the Hero's Bow, use the Darknut's sword to chop the pillars down for Items, and then leave the room. Now use your newly won Hero's Bow to shoot the eye across the gap to make two platforms appear in the gap, so grapple back to your statue friend. Pick it up to jump across the platforms, go through the door, and watch as the statue hops to it's pedestal to open the last door in this room (head on through it). Here you just need to jump onto the right platform, hop to the door below, and pass through to use the Deku Leaf to rid yourself of the Skull. Now make your way across the first two platform to shoot the eye to make it rise and fall (which you need to get onto to get up to a Treasure Chest with a Small Key). Jump to the platform on the left, jump to the next one in line, shoot the eye across the gap so you can jump to it, and then shoot the eye over the door to make a Treasure Chest appear. Open it to get a Joy Pendant before using the Deku Leaf to float over to the door to exit the room. Go to the ladder in the pool of water to climb up to the ledge above, jump to the left ledge, use a Bomb and time the throw so it blows a hole in the cracked wall, and then hop through the opening to find a door. Here you must play the Wind Requiem with the Wind Waker to make the Treasure Chest appear, but this will also wake the Armos Knights (L Target and throw a Bomb into their open mouths to kill them. Get the Treasure Chart before heading back to the previous room. Climb the ladder from the pool of water, grab two statues and throw them to one platform, and then hop across the high platform to get to the far side to open the locked door to pass through to the next room. Use your Deku leaf off of the raised block to float past the lasers, use the R Button to cal the statue, and then use the Wind Waker to Command Melody the statue to go through the lasers to the switch to stop them so Link can escape. Now go tot he statue, press the R Button to get it to follow, and then head through the door. Use your Hero's Bow to kill the Wizzrobe form long distance (safest way to fight them), jump across to the far side, and then put three statues on the one platform before jumping across to get your statue and jump across one last time so you can get the statue in with his buddies. The three statues will use their powers to open a warp, so step into it to be transported up to the top level of the tower. Start by destroying both laser orbs with well timed Bomb throws, followed by placing the two statues on a switch of their own, and finally have Link step on the final switch so he can open the Treasure Chest to find the Big Key! The two Armos statues you used to get into the Big Key come alive, so get behind them to hit the button on them to make them spin around and die (clear away from them as they die). Now head through the door that was just barred. Run up the steps to fight off Birds as you go left to use Bombs on the Laser Orbs. After putting up with this onslaught, climb the stairs toward the door, bust the pots to get a Fairy as well as other Item refills, and then head through the heavily locked door to go to the BOSS FIGHT! Walk forward to hear a voice say you have done well, and then disembodied hands and a face will attack Link! Start off by using two arrows on both hands to incapacitate them, followed by two arrows to each eye while dodging any fireball blasts it sends your way (just run when it starts that). When you have knocked the head to the ground, L Target the open mouth to throw a Bomb into the hole to damage Gohdan. If you run out of Arrows, the Boss will conveniently give you some from his nose (I know, just use them ok?). Also note the outside ring of the room is electrified (do not got here). Repeat these steps three times to win a Heart Container and a passage out! Once you are outside, climb the ladder and use your Grappling Hook to ring the bell. This will get link back to the King of Red lions to sail through a light portal as a true hero to go to... o---------------o | Hyrule Castle | o---------------o You must find an Item within that will make Link able to defeat Ganon! So you should head up the steps into the castle to see a vicious battle has been frozen in time! Go down to the Triforce insignia in the floor and answer the Pirate Charm to realize you need to cover that same Triforce insignia on the floor blocks. The blocks can be found around the Triforce (in sets of two), so push them to line up on the Triforce insignia to reveal a stairway to the basement underneath the statue of the Hero! Go down the stairs and then towards the raised monolith to be told by King of Red Lions to grab the sword before you, which is the MASTER SWORD! This will bring colour to the landscape as well as wake up all the enemies upstairs! So head up the stairs to do battle with the enemies! Take the armor off the Darknuts with A Button counters, and try to kill the Moblins with minimal fuss. Also try not to get ganged up on, or you may die badly. After you finish them all, you will see the barrier blocking your exit drop, so head out into the King of Red Lions to ride through the light portal to go back to the Great Sea by the Tower of the Gods! o---------------o | The Great Sea | o---------------o Your first priority is to set the wind to northwest via the Wind Waker, and then make waves towards Forsaken Fortress to rescue your sister Aryll from her cruel captivity! A few things to keep in mind as you travel is to continue bribing the Fishmen with bait to fill out your Sea Chart, look for Cyclos and shoot him with the Hero's Bow three times (you will learn Ballad of Gales), and also visit the actually Islands themselves to look for Great Fairies or treasure. Also do not be afraid to talk to Treasure hunters as they give away good things to Link as well as some advice! B1 is relatively close to Forsaken Fortress (it is located at A1), so visit Star Island to Bomb rocks to find a hidden cave where a Piece of Heart can be won from the bad guys! When you arrive at the Forsaken Fortress, sail in from the side underneath the searchlights range so the cannons can not get a 100 % lock on your boat, and use your Bomb cannon to blow the wooden door open on the front to enter into... o-------------------o | Forsaken Fortress | o-------------------o Although Ganon knows of your arrival, Link will be able to handle anything because of the Master Sword (according to King of Red Lions this is true). Head up the stairs to the plateau where the spotlights roam. You must head for the tall wooden door while avoiding the spotlight, and when you arrive there, a ghostly apparition of Ganon will appear! While L Targeting Phantom Ganon, knock his energy blasts back at him (he will send them back at you) and do so until he is hit, which means you should hack him as he lands. Now repeat this until he is defeated, grab the Skull Hammer from the materialized Treasure Chest, and then head through the wooden door. Avoid the Bomb throwing rats, pound the posts on the left side of the room, and then beat the Moblins as you head for the door down the hall. In this room you need to watch for more Bomb throwing Rats as well as a Floor Master (which will deposit Link in jail if he is caught), so kill them or avoid them as you walk around the perimeter of the room to pass through a small archway to fight a Moblin before going through the door ahead. Run quickly to the ladder that leads up the bunk beds (if you are slow, a laser shooting statue will get ya), and make your way through the ladders and the beds to the ledge near the door. Now use your Deku Leaf to float across the gap to fight the enemy there, followed by pounding the stakes down to pass through the barrier to go through a door. Go straight down the path to the door ahead, where Link needs to defeat the Moblins in this room as he goes to the stairs on his left to go outside. Climb the stairs while dispatching those bleating enemies (they are weak), and then slide along the narrow paths while dodging the spotlights (if they spot you, the cannons below will target Link, possibly sending him far down to the bottom of the Fortress!). Two alternate ways of doing the second ledge is to go take out the spotlight operators (like you did last time), or you can change the wind so it blows across the gap and use your Deku Leaf to float across to the other side. Run up the stairs to pound the switch with the Skull Hammer, and then head through the unlocked door. Link will cautiously enter the room (remembering what happened to him last time), and then decides it is all clear and runs over to his sister's cage. Link will struggle on how to open the cell, when suddenly Tetra and her Pirate's will be behind Link! Tetra will reveal they drew the monster bird off, and then she sees Link sword to which she ponders what it means! The Pirate's take the girls to get the rewards for their return, and then Tetra offers to take Aryll back home for free while Link takes on the monster bird! Tetra promises to return, and as soon as she leaves, the monster bird returns and the room starts to flood! Run up the stairs as fast as you can while the bird destroys the path behind Link, and when the bird blocks your path, smash it with the Skull Hammer so you may pass. Climb to the top of the tower to see the ground start to close, but not before the bird appears to initiate the BOSS FIGHT! Helmarog King is the monster bird, and his weakness is to your Skull Hammer. L Target the King, wait for him to attack, and press the A Button to shimmy out of the way while the bird's beak gets stuck in the floor. Now Link should swing the Skull Hammer before the bird recovers itself, and then repeat this three more times for four total hits to destroy the mask (also be sure to put away your Skull Hammer between attacks or Helmarog King will just attack with no chance for Link to counter-attack). Now repeat the same steps for the Helmarog King, but use your Master Sword to hit the big bird about a dozen times to kill it. Whenever the bird swoops down looking like he is going to grab Link, just stand still to avoid being damaged. Grab your Heart Container to finish the battle! Head up the ramp that the spikes were guarding before they fell to enter a door. Link will enter a room where the mysterious stranger stands and he commends the recklessness of Link (or "Boy") before revealing himself to be Ganondorf! He reveals that Link did indeed get the bane of evil from Hyrule Castle, but the very same sword kept his evil in check! Link realizes Ganondorf has his powers back and charges, but quickly gets knocked away like a fly! Ganon is about to finish Link off when Tetra reappears to try and help Link, but Ganon grabs her and realizes that Tetra is in fact PRINCESS ZELDA (thanks to his Triforce of Power)! However, just as things look there most grim, the Ritos will airlift them out before Valoo the Dragon lights the entire tower on fire with Ganon inside! The group will regroup back at the Tower of the Gods where King of the Red Lions will thank Valoo before taking Link and Tetra underneath the sea to... o---------------o | Hyrule Castle | o---------------o When Tetra awakes, Link will be contacted through the Pirate's Charm by the mysterious voice to go to where Link got the Master Sword. Head into the castle, go down the stairs, and you will find that King Daphnes Nohansen Hyrule has been guiding Link through the stone! He will then reveal himself to be King of Red Lions, and says the two must listen to him. He relates the tale of Ganon and how the Gods handled the problem by sealing all of Hyrule away (not just Ganon) with a downpour of water! Tetra will then be told her necklace is part of the Triforce of Wisdom, and the King will reveal all the knowledge hidden from her that she is in fact, Princess Zelda! The King then asks Link to lend his power to defeat Ganon and also to return the power of the Master Sword so Link may defeat Ganon! Link will then leave Zelda in the safe haven of the vault, and head outside to here that Link must visit the Earth and Wind Temples to restore the power of the Master Sword's blade (however, Link will have to do this from the surface of the sea since Ganon blocked access down in Hyrule). Head through the ring of light to go to... o---------------o | The Great Sea | o---------------o King of Red Lions will command Link to find the eight shards of the Triforce of Courage so he may once again open the way to Hyrule. However, you have a few things to do before you go off to restoring your Master Sword to power. The following paragraphs will look at the necessary places to visit. Your first job is to get the Ballad of Gales from Cyclos (by using your Hero's Bow), and once you have it, play the tune on your Wind Waker (v, >, <, ^). When you have the choice of which isle to go to, choose the Mother & Child Isles to appear at. You will meet the Queen of the Fairy World who will allow Link to use Fire Arrows and Ice Arrows (just use the R Button to switch the arrow heads). Now warp to Windfall Island, change the wind to go to the northwest, and head to Northern Fairy Island to upgrade your wallet to 1000 Rupees (you can also detour to Outlet Island with the Ballad of Gales to go into the forest their to find another wallet upgrade to a whopping 5000 Rupees!). After doing this, collect yourself at least a total of 201 Rupees and seek out a mailbox to pay 201 Rupees to get a Beedle Chart, showign where each shop is afloat on the ocean! Now you may wish to do more sea-hopping to find Pieces of Heart, Charts, Rupees, and other Great Fairies that the world contains. The Great Fairies are especially useful because they increase your carrying capacities on your finite Items (Bombs, Arrows, Wallet) as well as halve your Magic Meter! Once you are ready to start forward with the story again, head for... o---------------o | Fire Mountain | o---------------o Link will have heard form the fish outside the Earth Temple entrance that Power Bracelets from here are needed to enter the Earth Temple. Use the Ballad of Gales to land at the Tower of the Gods, followed by setting the wind to towards the northeast and set sail. When you arrive, pull in close to the island, select your Bow and Arrows, and then aim with Ice Arrows at the plume of molten lava spewing forth. Jump off the boat immediately to swim to shore, make your way up the side of the volcano, and jump into the volcano. Immediately go forward to jump across the ledges ahead in the lava (ignore the Keeses) to land on a platform where two Fire Centipedes patrol (kill them). Run over to the Treasure Chest that appeared, open it to receive the Power Bracelets (Link can lift heavy objects), and then lift the stone head nearby to reveal an easy path back to the way out of the volcano. o---------------o | The Great Sea | o---------------o Once back on board the King of Red Lions, use the Ballad of Gales to go to Outset Island, play the Wind Requiem, and set the wind to go east (set sail). Head towards the island off in the east, which is Headstone Island. Sail around the Island until an inlet is seen where a giant head sits, which is where Link needs to go to lift it away top find a cave! Link will find a huge granite door blocking the way, but it also contains some markings for Wind Waker playing. Play the tune on the door (v, v, N, >, <, N) to learn the Earth God's Lyric, which cause the Zora Sage Laruto to appear and tell Link that she was damaged by Ganondorf. To help return power to the Master Sword, he needs to find another to replace her, and that the one to do it must be one who plays the harp (not too mention the bloodline he/she possesses). Link just needs to find him/her, play the Earth God's Lyric, and that person will see their destiny, which is to be the Earth Sage! This requires Link to think back on his travels, and he will remember that Medli of Dragon Roost Island had such an instrument, so use the Ballad of Gales from your boat to travel to Dragon Roost Island! o---------------------o | Dragon Roost Island | o---------------------o First of all, shoot the Bomb string above the sign pointing up to find a Treasure Chest with a Silver Rupee (200!), and then progress to find Medli in the Rito cave. Go up to the second floor, take the second door on the left, and head outside. Turn right to grapple across the gap, and then head up the path following the left rail to find Medli! Play the Earth God's Lyric to make Medli remember who and what she descended from, and then she tells Link she must hurry to the Earth Temple. Prince Komali will appear, but Medli Wants to spare him the pain of parting, so her and Link leave. o---------------o | The Great Sea | o---------------o Use the Ballad of Gales to go to Outset Island, followed by sailing eat towards Headstone Island. When you arrive, Link and Medli will receive the warning that the evil that stole the current Earth Sage's soul still lurks inside, so Medli will need to listen to Link (press the R Button to make her follow, press the A Button to pick up and use her to fly). Link also gets told to use the Command Melody if Medli gets stuck in the Temple. Now the two set out for... o------------------o | The Earth Temple | o------------------o Play the Earth God's Lyric to make Medli do the same, at which point the seal will open for you! Step inside to jump down the hole into the Earth! Pick Medli up to float across to the door ahead, and then pick her up before passing through the door. Mess up the Moblins in the room before taking Medli up the stairs on the left to run off towards the left pillar with Link holding her. Link should put her down and step on the switch, followed by playing the Command Melody to take over Medli so he can fly her to the other pillar to hit the switch located there. Now move Medli to the ground below before returning to controlling Link, followed by picking her up to pass through the door. Immediately put Medli down, fight the Chus off to cause some Dark Chus to appear. Take control of Medli with the Command Melody, move her to the light to cause her harp to petrify the Dark Chus, and then send Link to throw the statues to kill them (before they revert to their normal state). Follow this up by shining her light (use the A Button to control the direction of the beam) the Treasure Chest to make it appear (collect it with Link to get the Dungeon Map). Just pick Medli up before passing through the door. The next room requires Link to control Medli while she is in the light beam on the right so she can shine into the mist to reveal a switch for Link to hit with his Skull Hammer. Pick up Medli before going through the door that opened up. Defeat the Skulls, climb the ladder on the left, and pull the block to reveal some light entering the room. Now control Medli so she can reflect that light onto the Treasure Chest to make it visible, and then get the Small Key before killing the appearing Floor Masters. Now head back to the previous room to go through locked door. Here you should fight the Chus until two Dark Chus appear, at which point you need to burn the curtains over the windows with a Fire Arrow (lets light in). Control Medli, petrify the Dark Chus, return to Link to place the statues on the switches, and then run up the resulting stairs before the Dark Chus de-solidify. Now push the block off the ledge to open the door, control Medli, and fly her up to the ledge so Link can grab her to head through the door. Put Medli down, defeat the Floor Master, push the block into it's slot to open the roof, and then control Medli to shine light at the symbols low to the ground on the walls as well as at the statue on the block. Drag/push the block in the wall to make a step to the ledge above (also opens the door), and then push the other block to reveal a Treasure Chest with the Compass inside. Now control Medli again to fly her up to the ledge so Link can pick her up to leave the room. Go defeat the Moblins before controlling Medli to fly up to the light (which she shines on the ghosts below), and then control Link to kill the Poes (causes a stairway to appear). Dissolve the three statues with Medli's power, pick her up, glide across to the ledge, and get the Joy Pendant. Now pick Medli up again to wander up the stairs to pass through the unlocked door. Leave Medli by the door before sending Link into the lower area to walk by the coffins one by one (defeating each ReDead before moving to the next one) to win a Small Key. Grab Medli, head back a room, and open the locked door to leave Medli behind while Link goes forward. Link should walk forward to reveal a Stalfos, which Link needs to hack until it flies apart. Link then should L Target the skull and hack it until it dies. This will cause two more Stalfos to appear from coffins, so treat them the same way to cause stairs to form so Link can go up the stairs to get the Mirror Shield from the Treasure Chest! This great Item will reflect beams of light for Link as well as function as a shield. Now unsheathe your sword and run to the beam of light where you should hold the R Button to shine the light at the symbol over the door to make it possible to leave. Defeat the Moblins and Poes (this time use your Mirror Shield on the Poes) before grabbing Medli and heading through the room to the door. Continue to backtrack (try to avoid the Floor Master and Chus that challenge you) until you arrive in the room where a stone head glares at you over the paralyzing mist. You can go through the next door to use Medli on a switch so Link can go to the next room to find a Joy Pendant if you like, but that is totally optional. Control Medli so she will shine her light into one eye, return to Link, and then light up the remaining eye to open a passage leading down with Medli in hand. Go down the stairs, put Medli down, and then use Ice Arrows to stun the Blue Skulls so you can chop them up, and then go back to take Medli across the bridge unaccosted. Now play the Earth God's Lyric on the Wind Waker (v, v, N, >, <, N) to open the path forward to the next area. Use the light to defeat the ReDeads (stun them with it and then slice them) as well as using the light on the Mirror on the left to take out one statue, shine on another statue to destroy it, and finally shine light on the small statue on the block to destroy it. Now you need to take Medli with you through the door on the right. Run through the debilitating mist while dodging the Floor Master's hands, and grab the Small Key from the Treasure Chest to make the mist dissipate. Kill the Floor Masters off to win a Treasure Chart, then grab Medli and leave the room. Now go across the room to the next room where another sprint across the mist to push a mirror into a hole and then pound the switch to make the light shine down through the iron wall into the next room. Return to the room previous, push the block up against the wall, and then throw Medli up (or control her up) to the ledge so you may both pass through the door together. Defeat the Poes here by using the light to make them vulnerable and the Skulls before using the light to shatter some statues to get a Yellow Rupee and a Magic Refill. Now control Medli so she shines light at the wall where the light is coming through (just not directly back at the light source), and then use Link's Mirror Shield to dissolve the statue on the far wall so Link and Medli may pass through. Kill the Keeses, Stalfos, and ReDeads while dodging falling coffin covers to win 20 Rupees from a Treasure Chest as well as finding another blockade where Link needs to play the Earth God's Lyric to progress forward. Head down the stairs to see a wide room, where Link should go down the left stairs. When he runs out of stairs, put Medli down climbing down on viney wall, followed by controlling Medli so she can join Link to pass through the door farther down the stairs. Start off this room by controlling Medli to fly her on top of the structure just ahead to trip a switch causing the roof to open and shine light in. Next, Link has to go into the lower area, push the mirror, and stop when it is lined up with the light. Now go stand on the pedestal where the light crosses, use it on the statue to the right, and then drag/push the next mirror into position (you can also shine the Treasure Chest to get a Purple Rupee). Next you need to control Medli to stand on the same platform Link just used to dissolve the statue, face towards the platform in the enclosed space on the right, and then send Link there to reflect that light to bust a mirror out of the wall. Drag/push this mirror into position, then to the far corner (follow the light beam if you wish) to push another mirror into position. Next Link can use the light beam to make the Treasure Chest visible (Joy Pendant inside) and bust the wall to his right (when facing the mirror) to find a door (go into it to fight three Stalfos from the coffins to win a Treasure Chart!). Now you need to dissolve the statue on the left (again while facing the mirror), and then drag/push the mirror into it's correct position. Put Medli on the high platform to send the light to the lower platform, where Link will bust the mirror out of the wall (he will push/drag to it's correct position). Now control Medli to send her to one of the pedestals by the statue head, shine her light into one eye, and then make Link do the same to the other eye to open the path to a door. Put Medli down upon entering the room, shoot the Skulls from a distance with Ice Arrows before going to cut them up. Then fight the Darknut (use A Button counters to remove it's armor first), followed by grabbing the Big Key from the Treasure Chest. Now backtrack to the large circular room with Medli, take control of her, fly her up to the higher ledge, and then send Link up the vines to the higher ledge. Now grab Medli, climb to the top of the stairs in the round room, and then jump towards the door on the far side to flutter with Medli to land by the door. Open it with the Big Key and pass through to the BOSS FIGHT! A multitude of Poes in this room will be comically running around, but it quickly becomes VERY unfunny when they form a monstrous ghost! Jalhalla is the huge entity formed by the Poes, and it needs to be cut down to size. Start off by locating the beam of light, where you shine the light at the ghost to knock it over. Pluck it off the ground, throw it into a spiked pillar on the side of the room to split the Poes up, and then slice as many as you can up before they reform Jalhalla. Continue the pattern to kill it off, but be aware that it can attack by throwing flames from it's lantern, by body slamming Link, and by spitting flames after it reforms. Once you win, collect your Heart Container and step into the light! Medli will enter, and then Link and her will add her power to the Master Sword as the Earth Sage along with the old sage accompanying them), but the Wind Temple is needed to fully restore the sword's power. Link will then return to... o---------------o | The Great Sea | o---------------o Now Link needs to go into the Wind Temple, but first he must make a quick stop over at another Island to pick up a necessary Item. Set sail for coordinates E6, which is called ice Ring Isle. When Link arrives, equip the Hero's Bow, use a Fire Arrow to melt the ice coming from the dragon, and then Link has five minutes to get in and out of the island with the Item in tow. Start off by walking around the icy path carefully before hopping across the icebergs to the stairs to go fall down the hall to the inside. Go to the right to cross the charm on the ice path, followed by turning left to climb to the top of an ice slide which you will navigate until a wall stops Link. Now hop up to the ledge above, open the Treasure Chest, and claim your Iron Boots! Link will walk extremely slow with these on, but the nasty wind currents in certain areas will not be able to push Link around! Now put the boots on to walk through the wind on the path back, and then go back to the King of Red Lions! Next destination is to use the Ballad of the Gales to get to Windfall Island, set the wind to the north, and then sail to Gale Isle. Land on the shore, put on your Metal Boots, and walk forward to smash the air blower with the Skull Hammer before entering the cave. Walk forward to learn the Wind God's Aria (^, ^, v, >, <, >) before the Earth Spirit (a Kokori boy) appears to say he must be replaced by one who plays an instrument like his. Since the Koroks are descendants of the Kokori, it would make sense to look their first, and you might also remember a musical little fellow there named Makar... o--------------o | Forest Haven | o--------------o Once you arrive at Forest Haven, go up the path, but go left instead of the usual path taken to enter the Deku Tree's domain. Look for musical notes from a waterfall, and then grapple to the waterfall to find Makar, who you play the Wind God's Aria for. He will then join Link to head for the Wind Temple. So return to Gale Isle, play the Wind God's Aria together, and set foot inside... o-----------------o | The Wind Temple | o-----------------o Pick up Makar and walkthrough the door ahead to the next room where Link should use Command Melody to control Makar, and then fly him through the wind ahead to hit a switch to stop the wind. Now use the Iron Boots when Link is on the spring jump, and then remove the Iron Boots to fly in the air where Link uses a Deku Leaf to float to the ledge with Makar. Pick him up and then head through the door. Put Makar down, fight the Armos, use the Deku Leaf to open the wall, and then grab Makar to head through. Put Makar down on the switch, put Link on the other switch, and then grab Makar to go by the Blade Trap so Link can take control of Makar to plant two trees in the soil to open the door. Control Makar here, make him plant three trees to open the barred door, but then a Floor Master will take poor Makar! Head through the door to your right to fight some Peahats and Armos Knights as you head across the floor through another door. Here you should drop down a floor, beat the Floor Master, use the Deku leaf to lift the wall, and then defeat another Floor Master before bring the wall down from the far side of the room with the Deku Leaf. Now use your Iron Boots from the spring jump to make it to the higher floor, followed by heading through the door on the right (ignoring the Wind God's Aria door for now). Use your Deku leaf to float to the air current, go left to the switch on the ledge, and then Deku Leaf over to the opened ledge. Kill the Wizzrobe, jump off the ledge to use your Deku Leaf, and use the air current to go straight ahead to get a Dungeon Map. Now jump back out with the Deku Leaf, float to the left after hitting the air current, and then hit the next air current to reach the ledge ahead. Kill the Wizzrobe and Peahats off, float to the air current before reaching the far ledge, and then go through the door on the right. Use the Iron Boots to trip the switch, jump down to the floor below, and then head through the lone open door. Use your Iron Boots to crash through the cracked floor, defeat the enemies that appear, move spring block so link can escape, and then crack the rest of the floor tiles to make a Treasure Chest appear. Now push/drag the two blocks to the far end to launch through the hole there to land behind the spike line, open the Treasure Chests to get a Small Key and a Treasure Chart, followed by heading out the door to the big room. Head across the way here to go through the locked door to enter a huge battle where Keeses, Moblins, Wizzrobes, and Darknuts all try to pound you into pieces. Once they have been eradicated, the Hookshot is your reward! this Item will allow Link to pull himself to heights that were unimaginable mere seconds before. Use the Hookshot to shoot to the platform here a Skull hammer swing to the switch will make the door open! Use the Hookshot here to climb the ledges until you can go no higher, at which point Link should Deku Leaf across the gap to get the Compass! Now use the Iron Boots on the spring jump to the platform to the side, and then continue the climb up courtesy of the Hookshot. Once you reach the ledge where a giant stone head blocks the way, use your Iron boots and then your Hookshot to pull it down so Link may enter the cell to get a Joy Pendant and take Makar out to the ledge where Link should put him down again. Retreat back to the door at the same height as Makar, control him, and then head through the door together. In here you should kill the Wizzrobe, Hookshot up the trees, and then Command Melody Makar into following you up to the door. Kill the Skulls off with Ice Arrows/Sword combo, control Makar to plant trees, and then use the Hookshot to cross the gap courtesy of the trees. Grab Makar and head through the door while dodging the Floor Master. Put Makar on a switch, Link on the other switch, and then go through the opening to use your Deku Leaf as you hop down to the left so you land on a platform with two Armos Knights (kill them). Then use the Command Melody to bring Makar down to you so you may both head through the door. Put Makar down, defeat the Peahats, drop below, use the Deku Leaf to open the wall, pass over before closing the wall, and then use the Iron Boots to get Link to the higher level before commanding Makar to join him. Now play the Wind God's Aria along with Makar to open the path ahead. Upon entering the room, put Makar down and go defeat the three Darknuts to win the Big Key! Now take Makar back out the door with you, drop Makar to use the Deku Leaf to drop the wall, and then run past the Blade Traps to the far door. Drop link to the bottom, command Makar to come down and plant two trees, and then jump into the updraft that results with link to Deku Leaf to go up to the top where Link should aim for the platform with the multiple statue heads on it. Now control Makar to get him to fly up there (you may want to rest him on the odd platform on the way up), and then pass through the door together to fight Armos for a Small Key before returning to the large chamber. Drop to the bottom again, wait for the blades to stop, and then go down into the propellers quickly to head through the locked door to the next room. Put Makar down so Link can duel the Stalfos and Wizzrobes, followed by climbing up the ledges with the Hookshot. Now, use the Iron Boots and the Hookshot on the stone heads to reveal enemies that need to be killed to make a Treasure Chest appear (contains a Treasure Chart!) and also use the Iron Boots on the one switch to make the door open across from the one you entered from. Take out all the enemies here, control Makar, fly him up to the ledge to grow a tree, Hookshot across with Link, defeat the enemies, and then head through the door. In this room, push the right block left two spaces, followed by forward until you can trap the Blade Trap on the right side of the block (keeping it pinned right to the wall). Now put on your Iron Boots, push the block forward until it nearly traps the next one, and then trap the Blade Trap on the right as well. Now push the center block forward (with assist from Iron Boots) till it falls into the ditch, and then go get the last one to push across the top of the previous block to barricade the last Blade Trap before returning a final time to grab Makar and go walk to the Wind God's Aria barricade to the BOSS FIGHT! When Link enters, he will need to jump to the ground below to have the sand start to rise, followed by the appearance of a huge sand worm! Molgera will rear from the ground, so L Target it, use the Hookshot to pull it's tongue close so you can slice it! To counter this, Molgera will send some miniature versions of itself after Link, so pull them close with the Hookshot to slice them up before pulling Molgera's tongue close for another thrashing. However, be aware that Molgera will start to actively hunt Link after the second beating it's tongue takes by attacking from the air. After you win, the Heart Container is yours and Makar is the new Wind Sage! Makar and Link will then have some assistance form the Kokori sage, which will finally power-up the Master Sword and make it able to slay Ganon! o---------------o | The Great Sea | o---------------o King of Red Lions and a Fishman will be discussing how Forsaken Fortress and the world have been rid of Ganon, but King of Red Lions is worried about Zelda, so you are off to find the Triforce Shards! Our first job is to find the Triforce Charts using the IN-credible Chart for their locations, and then collecting the Triforce Shards themselves. The first place we are going to is... o----------------o | Islet Of Steel | o----------------o Start off by destroying all enemy units in the water before turning your attention to going into the opening to stand on the circular logo on the floor. Play the Wind Requiem to make a Treasure Chest appear, and open it to find Triforce Chart #1! Now head off to... o---------------o | Private Oasis | o---------------o Make sure you have received the Cabana Deed from Mrs. Marie for 20 Joy Pendants before heading here, and when you do arrive, use the Cabana Deed to get through the door. Throw your Grappling Hook at the pole at the top of the room to extinguish the fire to fall into a labyrinth below. Walk forward until the path goes right, and continue right till you find a ladder leading down to a crawl tunnel that has you turning right at the one choice intersection, followed by straight at the second choice intersection. Use the Skull Hammer to pound the two switches, go through the door that leads deeper into the labyrinth to go down a ladder to go into a crawl tunnel (the one opposite the ladder) to go up another ladder, followed by running to the switch in the open where Link will cut left to jump down a hole to fight ReDeads. Now bust the jars, crawl through the tunnel, and play the Wind Requiem on the logo to make a Treasure Chest appear that has Triforce Chart#2 inside! Now work your way out of the labyrinth to head to... o------------------o | Bird's Peak Rock | o------------------o Land on the smallest landform, use the Grappling hook to climb up to the top of the island, and then use the Hero's Bow to shoot the Helmarogs from their nests. Now get back on your boat, use a Hyoi Pear to gain control of a Seagull, and then fly to the four nests and then the top of the tallest peak to hit all five switches which opens the iron bar door you saw earlier (enter it on the smallest landform). Play the Wind Requiem to make the Treasure Chest appear so you can get Triforce Chart #3! Now head off to... o-----------------------o | Diamond Steppe Island | o-----------------------o Use your Hookshot to climb up the steppes and drop into the cave. Now enter the warp cauldron, use a Fire Arrow on the next warp cauldron, and then kill the two Floor Masters in this room before going forward from the one you entered from to take the one on the right. Kill the Floor master here before taking the stick to burn the lid off cauldron on the left to go to the final area to kill a Floor Master before getting the Ghost Ship Chart. Head out on the sea, open the Ghost Ship Chart (make sure it is night), and use the Ballad of Gales to warp near an area where the Ghost Ship is. Sail to the Ghost Ship, sail right through it to enter, and then defeat the Wizzrobes, ReDeads, Stalfos, and Poes that reside on board. Now climb the ladder to open the Treasure Chest to get Triforce Chart #4! Now head off to... o------------------o | Needle Rock Isle | o------------------o Look for three ships around the island, and then sink them with your Bombs. Use the grappling hook where the Gold Ship sinks to get Triforce Chart #5! Just be sure to grab the Chart that lies here before leaving the area, as some gamers have reported that they missed it and have been unable to locate it by the helpful light beam that appears when the ship first goes down! Now head off to... o---------------o | Outset Island | o---------------o When you arrive, visit Grandma to get a helping of Elixer Soup (use a Fairy on her if you have not healed her yet) before heading out of her house again. Head behind the house up towards the narrow ledge leading to a jar, but use your Hookshot to reach the tree above. Now lift the stone head to enter into the cave. this area (called the Savage Labyrinth) has a multitude of floors, so the enemy numbers per floor will be listed. Also note that the enemies drop no Items what so ever, so be sure to come in with healing things in your Bottles as well as having the Magic Armor in your inventory for the tougher floors. Floor 01: No enemies and exit Floor 02: Keeses Floor 03: Miniblins Floor 04: Bokoblins Floor 05: Red Chus Floor 06: Fire Centipedes Floor 07: Keeses and Miniblins Floor 08: Keeses and Fire Centipedes Floor 09: Keeses and Bokoblins Floor 10: Moblins Floor 11: No enemies and exit Floor 12: Peahats Floor 13: Green Chus Floor 14: Boko Babas Floor 15: Bokoblins Floor 16: Mothulas Floor 17: Peahats and Boko Babas Floor 18: Bokoblins and Green Chus Floor 19: Bokoblins and Mothulas Floor 20: Mothulas Floor 21: No enemies and exit Floor 22: Wizzrobes Floor 23: Armos Floor 24: Armos Knights Floor 25: Electric Chus Floor 26: Red Skulls Floor 27: Bokoblins and Darknut Floor 28: Armos and Wizzrobe Floor 29: Armos Knights and Red Skulls Floor 30: Darknuts Floor 31: Triforce Chart #6, No enemies, and exit (Shine light on statue to continue on for Piece of Heart) Floor 32: ReDeads Floor 33: Blue Skulls Floor 34: Dark Chus Floor 35: Poes Floor 36: Mothulas Floor 37: Moblins and ReDeads Floor 38: Dark Chus and Mothula Floor 39: Moblins and Poes Floor 40: Stalfos and Blue Skulls Floor 41: No enemies and exit Floor 42: Miniblins Floor 43: Red Chus, Green Chus, and Electric Chus Floor 44: Wizzrobes Floor 45: Bokoblins Floor 46: ReDeads and Stalfos Floor 47: Moblins and Darknuts Floor 48: Wizzrobes and Darknuts Floor 49: Stalfos Floor 50: Darknuts Floor 51: Piece of Heart and exit Once you finish this onslaught of enemies off, head off to... o----------------------o | Stone Watcher Island | o----------------------o Climb tot he top of the island to lift the stone head so Link may enter the cave. Go through the door ahead, and then start working your way around the room, entering each room to do battle with the enemies inside. Once you finish the last room, two Darknuts will appear in the main area, so kill them to pass through the barred door to play the Wind Requiem on the logo on the floor to get Triforce Chart #7 from the Treasure Chest! Now head off to... o-----------------o | Overlook Island | o-----------------o Find the shortest landform in the chain of high points on the island to so Link can Hookshot up to it, followed by Hookshotting across the islands until he enters a cave. Go through the door ahead, and then start working your way around the room, entering each room to do battle with the enemies inside. Once you finish the last room, four Darknuts will appear in the main area, so kill them to pass through the barred door to play the Wind Requiem on the logo on the floor to get Triforce Chart #8 from the Treasure Chest! Now head off to... o---------------o | Tingle Island | o---------------o This fellow can make sense of ANY chart, so why not drop by to see if he can decipher these beauties for ya? Tingle will want to see your charts, and he then graciously offers to decipher each chart for the "low" price of 398 Rupees each (totaling 3184 Rupees!). If you need Rupees, use your Treasure Charts to find lots of Silver Rupees. Once you have deciphered all of your Triforce Charts, head off to... o------------------o | GreatFish Island | o------------------o Use Triforce Chart #1 to find a Triforce Shard on the southern side of the island. Now head off to... o-----------o | Gale Isle | o-----------o Use Triforce Chart #2 to find a Triforce Shard on the western side of the island. Now head off to... o----------------------o | Stone Watcher Island | o----------------------o Use Triforce Chart #3 to find a Triforce Shard on the southwestern side of the island. Now head off to... o---------------o | Outset Island | o---------------o Use Triforce Chart #4 to find a Triforce Shard on the northern side of the island. Now head off to... o---------------------o | Cliff Plateau Isles | o---------------------o Use Triforce Chart #5 to find a Triforce Shard on the northern side of the islands. Now head off to... o--------------------------o | Southern Triangle Island | o--------------------------o Use Triforce Chart #6 to find a Triforce Shard on the northern side of the island. Now head off to... o------------------o | Seven-Star Isles | o------------------o Use Triforce Chart #7 to find a Triforce Shard on the eastern side of the islands. Now head off to... o--------------o | Two-Eye Reef | o--------------o Use Triforce Chart #8 to find a Triforce Shard on the northeastern side of the reef. With all eight Triforce Shards, Link has re-formed the Triforce of Courage! Now head off to... o-------------------o | Tower Of The Gods | o-------------------o Head in between the arches to hear how Link is now the Hero of Winds and has the Triforce ingrained into his being! Now King of red Lions will take link down to... o---------------o | Hyrule Castle | o---------------o Run inside to head downstairs to see Zelda just before she disappears! Ganon will taunt Link no one is safe anywhere and then traps Link in a ring of fire with two mean Darknuts to play with! After the fight, head upstairs to run out the door towards the barrier that exists on the walkway! Now slice it with your Master Sword to shatter the barrier! Now head across and up the path while battling Peahats, Red Chus, Moblins, and another Darknut before Hookshotting across some gaps (while dealing with Keeses) to enter into... o---------------o | Ganon's Tower | o---------------o When you enter, a door with four pictures on it will be shown to you, and these pictures represent four of the bosses that Ganon controlled (the Tower of the Gods boss was not his). So you have four doors to choose from, and they can be done in any order. However, each one will need to be completed to get through the door with the pictures on it! When you reach the mutli-bridged area, Link must choose between Path One (on left closer to entrance), Path Two (on left closer to Picture Door), Path Three (on right closer to Picture Door), and Path Four (on right closer to entrance). The walkthrough will list them in the order I have listed, but it is totally optional which ones you do first. ======== Path One ======== Grab a water jar from the side, throw it to the lava, grab another water jar, and then jump to the first platform you made before throwing the water jar down so Link can get to the platform already in the lava. Now use your Grappling Hook to swing across to the next platform (full speed jumps will over shoot), and then Grapple to the bar above. Now hold the R Button to slow down and then climb up to the bar above to use your Deku Leaf to cross the lava and go through the door. You will need to use your Grappling Hook on Valoo's tail to swing across the lava pool over the boss, causing the ceiling to fall onto Gohma. Do this a total of three times to completely shatter the armor, which gives Link the chance he needs to destroy Gohma. Now use L Targeting and the Grappling Hook to the monster's eye to stun it, followed by repeated sword swipes. Repeat as necessary until Gohma dies. ======== Path Two ======== Use the Deku Leaf on the fan to make the platform move down, use your Deku Leaf again to boost forward, and then hop to the moving platform when it is low. Now use your Deku Leaf while the platform is low on the next fan to bring a platform closer, followed by jumping to it (use Deku Leaf) when the platform is high. Now use the Deku Leaf to start across the gap, then use the Deku Leaf to float to the moving platform on the right, and then jump to the other moving platform so Link can Deku Leaf across the gap to go through the door. Link's priority is to avoid the slashing tentacles of Kalle Demos while throwing his Boomerang to cut down all of the vines holding the flower afloat. When it falls and the small core is exposed, slice it repeatedly, but be sure to clear out before it closes up or Link will be hurt for one whole heart! Repeat this as necessary (while cutting grass to replenish your Life Meter). ========== Path Three ========== Kill the two ReDeads and two Red Skulls in the coffins before retreating to grab a jar near the entrance to carry forward up the stairs to place on the switch to the right. Next Link will run forward to make two Poes and two Dark Chus appear so he can bait them back towards the light so he may make them killable. Then have Link go back to the entrance, grab the other jar, and bring it back up two sets of stairs to set it on the switch. Now go forward through the coffin lines ignoring the enemies as you dodge falling lids, and then sprint past the suddenly appearing Stalfos to go through the door. Jalhalla is a huge entity formed by the Poes, and it needs to be cut down to size. Start off by locating the beam of light, where you shine the light at the ghost to knock it over. Pluck it off the ground, throw it into a spiked pillar on the side of the room to split the Poes up, and then slice as many as you can up before they reform Jalhalla. Continue the pattern to kill it off, but be aware that it can attack by throwing flames from it's lantern, by body slamming Link, and by spitting flames after it reforms. Once you win, collect your Heart Container and step into the light! ========= Path Four ========= Use the Iron Boots on the spring jump to float past the spikes so Link can drop to the ground to use the next spring jump with iron Boots to launch into the air to float through the downdrafts (split them). Now land, use your Hookshot to reach the ledge above, and then go through the door. When Link enters, he will need to jump to the ground below to have the sand start to rise, followed by the appearance of a huge sand worm! Molgera will rear from the ground, so L Target it, use the Hookshot to pull it's tongue close so you can slice it! To counter this, Molgera will send some miniature versions of itself after Link, so pull them close with the Hookshot to slice them up before pulling Molgera's tongue close for another thrashing. However, be aware that Molgera will start to actively hunt Link after the second beating it's tongue takes by attacking from the air. Now you have beat all four big bad bosses again, go through the door ahead to find Miniblins guarding the path up to the next door. Head through the door on the right to look around the room before taking a leap of faith into the abyss below. Upon landing, run to the door directly behind Link before all the Phantom Ganons appear and pass through it to go through the next door on the left, followed by the door straight ahead, then left, and finally straight ahead. Now you can fight the Phantom Ganon by using the Boomerang to break the apparitions apart until he finally attacks with a big white energy ball that Link must swat with his sword back and forth between him and Phantom Ganon until he gets killed. Now pick up the Black Sword and walk towards the middle of the room to open the recently appeared Treasure Chest to get the Light Arrows which can destroy pure evil! Walk through the door to warp back to the main chamber from before... Equip your Hero's Bow, switch to Light Arrows, and then shoot the wall ahead that has the Ganon caricature on it to make Phantom Ganon appear again! This time hit him with a Light Arrow to truly kill him off, grab his sword, and then bust the brick wall down so Link may pass through! Climb the stairs here to fight a Moblin, a Darknut, two Moblins, and then two Darknuts before passing through the door to find a chamber where a covered bed sits with Zelda inside along with Ganon talking to her! Ganon will then taunt Link before turning into a terrible monstrosity! Puppet Ganon will wander the room trying to punch Link as he uses his Boomerang to cut the strings holding him up, followed by the one holding his tail as the last one to cut. Now hit him with a Light arrow on the blue orb to damage him. Repeat two more times to make Puppet Ganon change his form. The second phase of fighting has Puppet Ganon as a spider that floats in the air (use the water to keep an eye on him) until he falls down to the ground. Run out from underneath him to the side where the blue orb will be located so Link can shoot it with a Light Arrow. Repeat this two more times to make Puppet Ganon change his form. The third phase of Puppet Ganon is a worm that crawls around the room trying to hit Link. Just hit the blue orb in it's tail three times (you can stun the beast by hitting the head with your sword) to finally defeat this evil being! Ganondorf will quickly utter some words before rising higher into the rafters, so climb the red rope to the rafters yourself to use your Grappling Hook to climb up the levels while using the jars to refill your meters (also open the Warp Cauldron). Now Hookshot to the door above and pass through to the final BOSS FIGHT! Ganon will taunt Link before slapping him around to take the Triforce of Courage to fuse all three and wish to the Gods! However, King of Red Lions makes a wish on behalf of Link and Zelda, causing Ganondorf to be denied as Zelda awakens to give Link his sword back! now the fight begins! Link can not break through Ganon's double-sword defense, so he has to use the A Button counters while waiting for Zelda to pop Ganon with a Light Arrow (stunning him and making it possible for Link to hit with his Master Sword). After this goes on for a while, Ganon will get wise as he smacks Zelda into unconsciousness, meaning Link has to fight alone! Use A Button counters on Ganon as you play stay away for most of the fight to stun him, followed by slicing him with your Master Sword. Once Zelda wakes up, she will try to resume the Light Arrow barrage, but Ganon dodges them! Your job is to L Target Ganon as you hold the R Button s Link will have his shield out, followed by Zelda shooting a Light Arrow off of the shield to hit Ganon! You should then go in fast to slice Ganon to finish him off! Congratulations on finally beating Ganon, so enjoy the ending as you get ready to head out on a Second Quest! /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ I T E M S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 7) This section will look at the Items that will be available to and used by Link on his journey. o----------o | Bait Bag | o----------o Found on the Shop Ship, this Item allows Link to carry up to eight sections of monster bait. o-----------o | Boat Sail | o-----------o Link must buy one of these on Windfall Island from the parka wearing man for 80 Rupees. Used to navigate the Great Sea, where ever the wind blows. o-------o | Bombs | o-------o These destructive devices are won from the Niko on the Pirate's Ship. These can be used to blow rocks up as well as to be used as weapons while on the open sea. o-----------o | Boomerang | o-----------o This item is found in the Forbidden Woods, and it can target up to five objects in one throw. o--------o | Bottle | o--------o These Items can be found at the following locations: Dragon Roost Island (Medli give it to you), a submarine west of Bomb Island (win from the enemies), tail the poor girl to the safe on Windfall Island at night (answer all 6 questions with the top answer), and buy from Beedle's Shop Ship that stocks it (Rock Spire Isle). These helpful Items can store many things in them, so try it out on many things! o---------o | Compass | o---------o Found once in every dungeon, these Items will show the location of various things in the Dungeon. o-----------o | Deku Leaf | o-----------o This Item is a gift from the great Deku Tree on Forest Haven Island, and it can shoot air blasts at enemies as well as allow Link to fly for a short time (provided his Magic Meter holds out). o--------------o | Delivery Bag | o--------------o Quill will bestow this Item upon Link after he meets the chieftain of the Rito Tribe. This is used to carry letters that people give to Link. o-------------o | Dungeon Map | o-------------o Found once in every dungeon, these Items will show the lay-out to the floors of the Dungeon. o----------------o | Grappling Hook | o----------------o Given to Link by Medli of the Roto after he rescues her, this Item allows Link to swing over gaps as well as steal Items from monsters. o-----------------o | Heart Container | o-----------------o These are won from bosses, and they will refill your life meter to full as well as adding a whole heart to maximum life. o------------o | Hero's Bow | o------------o Won in the Tower of the Gods from a Darknut, this Item allows Link to shoot arrows at his foes. He will gain the ability to use Fire Arrows, Ice Arrows, and Light Arrows. o--------------o | Hero's Charm | o--------------o After Link has given Mrs. Marie (teacher of Windfall Island) a total of 61 Joy Pendants, she will give this to Link. This Item shows the enemies life force to Link. o---------------o | Hero's Shield | o---------------o Tetra will take Link after his sister tetra once he gains possession of his family's shield from his Grandma. Used to block various projectiles shot at him by his enemies. o--------------o | Hero's Sword | o--------------o Given to Link by Orca when Tetra is dropped into the forest above Link's village. Link needs this handy item to survive his battles. o----------o | Hookshot | o----------o Found in the Wind Temple, this Item allows Link to reach far off platforms and other things that can pull him closer to (or them closer to him). o------------o | Iron Boots | o------------o Although they make Link walk at a snail's pace because of their massive weight, these gargantuan boots allow Link to remain firmly anchored to the ground in strong gusts of wind. o-------------o | Magic Armor | o-------------o This Item will use your Magic Meter to create an impregnable shield around Link. Get this for doing some Trading for Zunari of Windfall Island. o--------------o | Master Sword | o--------------o Found in the basement of Hyrule Castle, this sword is the bane for evil, and allows Link to beat Ganon for truth. o---------------o | Mirror Shield | o---------------o This is found in the Earth Temple, and it is able to reflect light from it's shiny surface. o-----------o | Picto Box | o-----------o Found in labyrinth behind Tingle's jail cell, this camera takes up to three pictures at a time. After some work for the Pictographer man, he will upgrade the Picto Box to a Deluxe Picto Box if Link find the firefly of Forest Haven. o----------------o | Piece Of Heart | o----------------o These are found all over the world, and they will increase your Life Meter by one Heart Container with every four that you locate. o----------------o | Pirate's Charm | o----------------o Link will gain this just before he is launched into the Forsaken Fortress. This is how Tetra can advise Link periodically throughout his quest (just press the A Button when prompted to do so). o-----------------o | Power Bracelets | o-----------------o Found in Fire Mountain, these little beauties allow Link to lift heavy boulders that he could not get passed otherwise. o--------------o | Skull Hammer | o--------------o Found in Forsaken Fortress (the second time Link invades the place) by defeating Phantom Ganon, this Hammer can knock pegs down that Link finds as well as stun some enemies with it's ground-shaking power. o------------o | Spoils Bag | o------------o This is received once Link masters the rope swinging Niko the Pirate challenges him to do on the Pirate Ship. Up to eight types of Items won from enemies can be stored in this handy pouch so Link can use them freely. o-----------o | Telescope | o-----------o Originally intended to be Link's for his birthday day only, Link keeps this Item handy while trying to rescue Aryll who gave it to him. Useful for examining far away objects. o----------------o | Tingle's Tuner | o----------------o Rescue Tuner form his jail cell in Windfall Island and receive this present. This allows Link to call Tingle on a Gameboy Advance to ask for help (for a price). o------------o | Wind Waker | o------------o A baton given to Link by the King Of Red Lions. Used to play songs to channel the power of the gods by using the C-Stick to play the notes and the Analog Stick to set the beat pattern and volume. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ B O S S E S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 8) This section will look at all the bosses Link must do battle with over his quest. o-------o | Gohma | o-------o When you walk forward, a monstrous foe will appear! You will need to use your Grappling Hook on Valoo's tail to swing across the lava pool over the boss, causing the ceiling to fall onto Gohma. Do this a total of three times to completely shatter the armor, which gives Link the chance he needs to destroy Gohma. Now use L Targeting and the Grappling Hook to the monster's eye to stun it, followed by repeated sword swipes. Repeat as necessary until Gohma dies, collect your Heart Container for defeating the vile beast. o-------------o | Kalle Demos | o-------------o Link should walk forward to see the missing Korok, but a plant will swallow it and grow much larger before hanging onto the ceiling. Link's priority is to avoid the slashing tentacles while throwing his Boomerang to cut down all of the vines holding the flower afloat. When it falls and the small core is exposed, slice it repeatedly, but be sure to clear out before it closes up or Link will be hurt for one whole heart! Repeat this as necessary (while cutting grass to replenish your Life Meter) to win a Heart Container and the Korok's freedom before exiting the Forbidden Forest! o--------o | Gohdan | o--------o Walk forward to hear a voice say you have done well, and then disembodied hands and a face will attack Link! Start off by using two arrows on both hands to incapacitate them, followed by two arrows to each eye while dodging any fireball blasts it sends your way (just run when it starts that). When you have knocked the head to the ground, L Target the open mouth to throw a Bomb into the hole to damage Gohdan. If you run out of Arrows, the Boss will conveniently give you some from his nose (I know, just use them ok?). Also note the outside ring of the room is electrified (do not got here). Repeat these steps three times to win a Heart Container and a passage out! o---------------o | Helmarog King | o---------------o Helmarog King is the monster bird, and his weakness is to your Skull Hammer. L Target the King, wait for him to attack, and press the A Button to shimmy out of the way while the bird's beak gets stuck in the floor. Now Link should swing the Skull Hammer before the bird recovers itself, and then repeat this three more times for four total hits to destroy the mask (also be sure to put away your Skull Hammer between attacks or Helmarog King will just attack with no chance for Link to counter-attack). Now repeat the same steps for the Helmarog King, but use your Master Sword to hit the big bird about a dozen times to kill it. Whenever the bird swoops down looking like he is going to grab Link, just stand still to avoid being damaged. Grab your Heart Container to finish the battle! o----------o | Jalhalla | o----------o A multitude of Poes in this room will be comically running around, but it quickly becomes VERY unfunny when they form a monstrous ghost! Jalhalla is the huge entity formed by the Poes, and it needs to be cut down to size. Start off by locating the beam of light, where you shine the light at the ghost to knock it over. Pluck it off the ground, throw it into a spiked pillar on the side of the room to split the Poes up, and then slice as many as you can up before they reform Jalhalla. Continue the pattern to kill it off, but be aware that it can attack by throwing flames from it's lantern, by body slamming Link, and by spitting flames after it reforms. Once you win, collect your Heart Container and step into the light! o---------o | Molgera | o---------o When Link enters, he will need to jump to the ground below to have the sand start to rise, followed by the appearance of a huge sand worm! Molgera will rear from the ground, so L Target it, use the Hookshot to pull it's tongue close so you can slice it! To counter this, Molgera will send some miniature versions of itself after Link, so pull them close with the Hookshot to slice them up before pulling Molgera's tongue close for another thrashing. However, be aware that Molgera will start to actively hunt Link after the second beating it's tongue takes by attacking from the air. After you win, the Heart Container is yours and Makar is the new Wind Sage! o-----------o | Ganondorf | o-----------o Link can not break through Ganon's double-sword defense, so he has to use the A Button counters while waiting for Zelda to pop Ganon with a Light Arrow (stunning him and making it possible for Link to hit with his Master Sword). After this goes on for a while, Ganon will get wise as he smacks Zelda into unconsciousness, meaning Link has to fight alone! Use A Button counters on Ganon as you play stay away for most of the fight to stun him, followed by slicing him with your Master Sword. Once Zelda wakes up, she will try to resume the Light Arrow barrage, but Ganon dodges them! Your job is to L Target Ganon as you hold the R Button s Link will have his shield out, followed by Zelda shooting a Light Arrow off of the shield to hit Ganon! You should then go in fast to slice Ganon to finish him off! /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ H E A R T P I E C E S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 9) This section will list the locations of the Pieces of Heart to be found all over the world. Where.....: Angular Isles How To Get: Work your way up the stack of blocks (moving the ones that are marked as such) to get the Treasure Chest on top. Where.....: Angular Isles How To Get: Use Treasure Chart #15. Where.....: Bomb Island How To Get: Bomb the rock on top of the Island, stun a Fire Centipede before placing it on the switch to open the door, and then go through. Now go left to hit the switch out on the narrow path, backtrack, and then go right to stun the Fire Centipedes before throwing it into the fire rings on the left and right to open the path to the Treasure Chest. Where.....: Bomb Island How To Get: Use Treasure Chart #20. Where.....: Crescent Moon Island How To Get: Use Treasure Chart #11. Where.....: Diamond Steppe Island. How To Get: Use Treasure Chart #23. Where.....: Dragon Roost Island How To Get: If you worked the part time on all three levels (and succeeded), you will be able to return later to show off your ability to throw 25 letters into the proper boxes in thirty seconds to the new part-timer. He will ask you to mail a letter to his mother, so do so, and later on when you see a rocking mail box, go up to it to receive the mother's letter to you thanking you with a Piece of Heart. Where.....: Dragon Roost Island How To Get: After a while, the chieftain will send you a thank you Piece of Heart through the mail for helping out with Prince Komali. Where.....: Dragon Roost Island How To Get: Collect 20 Golden Feathers to give the guard on the second floor, and his girlfriend will send you the present in the mail. Where.....: Five-Star Isles How To Get: Destroy the enemies on the submarine to win it. Where.....: Five-Star Isles How To Get: Use Treasure Chart #33. Where.....: Flight Platform How To Get: Break 255 yards on the flight contest by using the cyclones and extended magic meter to win it. Where.....: Forest Haven How To Get: Use Treasure Chart #31. Where.....: Forsaken Fortress How To Get: After getting the Dungeon Map, jump to the floor below, move the barrels, and hit a switch to open the cell where the Piece of Heart is hidden. Where.....: GreatFish Isle How To Get: Go up the spiral path to the top (near the Korok), make the wind go to the northwest, and then use a Deku leaf to float across the water to the small cave to open the Treasure Chest. Where.....: GreatFish Isle How To Get: This one is rather involved, so pay close attention. Offer to help Zunari out (on Windfall Island) with expanding his shop, and you will have to buy the following items in order of their appearance: Town Flower, Sea Flower, Exotic Flower, Sickle Moon Flag, Fountain Idol, Big Sale Flag, Hero's Flag, Postman Statue, Shop Guru Statue, and then the Piece of Heart. Link goes about getting new items by trading the most recent Item in Zunari's store to a Goron merchant that can be found in the following order: Bomb Island, GreatFish Isle, Bomb Island, GreatFish Isle, Mother & Child Isles, GreatFish Isle, GreatFish Isle, Mother & Child Isles, and then GreatFish Isles to finally get your ultimate prize. Where.....: Headstone Island How To Get: Use a Hyoi pear to control a Seagull, and fly up to the top of the island where a Piece of Heart sits. Where.....: Needle Rock Isle How To Get: Use a Hyoi Pear to control a Seagull and fly it to the top of the Needle Rock to hit a switch so Link can open the Treasure Chest on the low part of the island. Where.....: Outset Island How To Get: With the Power bracelets in hand, pick up the huge black pig, carry it across the bridge in the village to place it near the dark dirt on the far side. Next you need to throw down some All Purpose Bait to get your prize when the pig digs. Where.....: Outset Island How To Get: Hit Orca 500 times before he hits you three times to win. Keep in mind the A Button counter is worth 2 points. Where.....: Outset Island How To Get: Complete all 50 floors of the Savage Chamber to grab the valued prize. Where.....: Pawprint Isle How To Get: Shoot the ice with a Fire Arrow, crawl through the small hole, and fall into the hole. Work through the tunnels below (using Power Bracelets) to find various Treasure Chests, including the Piece of Heart. Where.....: Pawprint Isle How To Get: Use Treasure Chart #30. Where.....: Rockspire Isle How to Get: Visit Beedle's Special Shop to purchase for 950 Rupees. Where.....: Rockspire Isle How To Get: Use Treasure Chart #02. Where.....: Rockspire Isle How To Get: Defeat the two enemy ships and grapple the resulting treasure off the sea floor to get 100 Rupees and a Piece of Heart. Where.....: Seven-Star Isles How To Get: Use your bombs to blast all the eyes on the Huge Octo to reveal the sunken Treasure Chest. Where.....: Six-Eye Reef How To Get: Destroy the three Moblins on the submarine to get the Treasure Chest. Where.....: Southern Fairy Island How To Get: Use Treasure Chart #04. Where.....: Spectacle Island How To Get: Play the target game for 50 Rupees and sink the five "Pirate Ships" within your 10 shot limit to succeed. Where.....: Star Island How To Get: Bomb the rocks on the island till you find a hole and step inside. Fight all of the enemies inside to get the Treasure Chest. Where.....: Stone Watcher Island How to Get: Use your Bomb Cannon from your boat to destroy all the cannons on the lookout tower to make the Treasure Chest appear on the lookout. Where.....: The Great Sea How To Get: Once Link has obtained the Fire Arrows, he can do this one. Go to Forest Haven to get a bottle of the water flowing around the Deku Tree, which can be used repeatedly although it only lasts 20 minutes. You will need to go the following islands and water each sapling where a Korok is within the 20 minutes so you get your Piece of Heart: Star Island, Mother & Child Isles (sail to it), GreatFish Isle, Needle Rock Isle, Shark Island, Eastern Fairy Island, Private Oasis, and Cliff Plateau Isles. The last one you water will give Link the Piece of Heart, but remember that all the tree watering you did means nothing if time runs out on the Forest Water. Where.....: Thorned Fairy Island How To Get: Use Treasure Chart #05. Where.....: Three-Eye Reef How To Get: Use Treasure Chart #38. Where.....: North of Tingle Island by a flock of Seagulls. How To Get: Use your bombs to defeat the Huge Octo to win the right to fish the Treasure Chest off the sea floor. Where.....: Windfall Island How To Get: Change the wind to go North, talk to the guy on top of the cannonball game's roof, and then find the ladder on the side of the building to go up and flip the switch. Now go onto the Ferris Wheel on the Windmill during night time, equip your Bow and Arrows, and shoot a Fire Arrow into the spinning funnels to light the brazier inside (this causes the Treasure Chest on the small island to solidify). Now go tot he Bomb Shop, change the wind to go south, and then use the Deku Leaf to go out to the Treasure Chest. Where.....: Windfall Island How To Get: After performing the previous events, go talk to the man in the yellow hat (not the one from Curious George) to receive a piece of Heart for starting the light in the windmill again. Where.....: Windfall Island How To Get: Win the Auction (held at night) when this is the prize. Where.....: Windfall Island How To Get: After you have traded Zunari's Town Flower with the wandering trader, place 15 of the Town Flowers and Sea Flowers around Windfall Island on the designated posts, and then talk to the man on the bench near Zunari's to get your Piece of Heart. Where.....: Windfall Island How To Get: Find and catch all four boys in the group "Killer Bees" (at the request of Mrs. Marie, the teacher) to win a Heart Container. Where.....: Windfall Island How To Get: Play the cannonball game by the windmill to win a Piece of Heart. Where.....: Windfall Island How To Get: Talk to Maggie (in the rich house) to get a letter from her to Moe (a Moblin in Forsaken Fortress) and then mail it. Return to the rich man's house to see him argue with Quill (the mailman), and then head to the cafe to tell Quill you will deliver the letter to Maggie (she gives Link his reward). Where.....: Windfall Island How To Get: Take a picture of the woman in the orange dress across from the school with the Deluxe Picto Box, show it to the man in green who likes her, and then let three days pass before seeking them out at the coffee shop to receive your reward. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ T R I F O R C E S H A R D S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 10)This section will outline where to find each Triforce Chart and then where to look for the Triforce Shards. o------------------o | Triforce Chart 1 | o------------------o Found: Islet of Steel Shard: GreatFish Isle o------------------o | Triforce Chart 2 | o------------------o Found: Private Oasis Shard: Gale Isle o------------------o | Triforce Chart 3 | o------------------o Found: Bird's Peak Rock Shard: Stone Watcher Island o------------------o | Triforce Chart 4 | o------------------o Found: Diamond Steppe Island Shard: Outset Island o------------------o | Triforce Chart 5 | o------------------o Found: Needle Rock Isle Shard: Cliff Plateau Isles o------------------o | Triforce Chart 6 | o------------------o Found: Outset Island Shard: Southern Triangle Islands o------------------o | Triforce Chart 7 | o------------------o Found: Stone Watcher Island Shard: Seven-Star Isles o------------------o | Triforce Chart 8 | o------------------o Found: Overlook Island Shard: Two-Eye Reef /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ C H A R T S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 11)This section will explain where to find each Treasure Chart and Rare Chart. o-----------------o | Treasure Charts | o-----------------o Treasure Chart#01: Enter Forbidden Woods, go into the second room, and then use the Flower buds to launch Link up into the cubby hole where a Boomerang can de-vine the Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Private Oasis. Treasure Chart#02: Present the rich man on Windfall Island 20 Skull Necklaces to get this Chart. Find and Receive.: A Piece of Heart is your prize when you find this at Rock Spire Isle. Treasure Chart#03: Go up to the launching area for Forbidden Woods, change the wind to go to the southeast, and then use the Deku Leaf to reach the Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Eastern Fairy Island. Treasure Chart#04: Buy it from Beedle's Special Shop at Rock Spire Isle for 900 Rupees. Find And Receive.: A Piece of Heart is your prize when you find this at Southern Fairy Island. Treasure Chart#05: After going through the locked door by the fan blades in the Wind Temple, pull the stone heads from the wall to defeat enemies to make the Treasure Chest appear. Find and Receive.: A Piece of Heart is your prize when you find this at Thorned Fairy Island. Treasure Chart#06: In the room where you get the Compass in the Tower of the Gods, shoot the eye on the wall to reveal a Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Six-Eye Reef. Treasure Chart#07: Won from the cannonball game on Windfall Island (2nd victory). Find and Receive.: 200 Rupees is your Prize when you find this at Star island. Treasure Chart#08: Throw the Nuts into the holes (like golf holes) and use your Deku Leaf when needed to fan them in. After "playing" three holes, jump into the hole, fight the enemies, and then open the Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Western Fairy Island. Treasure Chart#09: Found on a submarine near Crescent Moon Island. Find and Receive.: 200 Rupees is your prize when you find this at Horseshoe Island. Treasure Chart#10: Go onto Crescent Island to get it from the Treasure Chest. Find and Receive.: 200 Rupees is your prize when you find this at Tingle Island. Treasure Chart#11: In the room with the Red Chus on Floor One of Dragoon Roost Cavern, turn right immediately to grapple across the gap to bust the boards with a sword swing as you fall. Open the Treasure Chest to receive your prize. Find and Receive.: A Piece of Heart is your prize when you find this at Crescent Moon Island. Treasure Chart#12: Defeat three Stalfos in the Earth Temple secret room adjoining the mirror puzzle room to win this. Find and Receive.: 200 Rupees is your Prize when you find this at Five-Eye Reef. Treasure Chart#13: Defeat the ships and cannons around and inside Two-Eye Reef to make the treasure Chest appear on top of the reef (use the Deku Leaf to float to it). Find and Receive.: Secret Cave Charts is your prize when you find this at Overlook Island. Treasure Chart#14: Found on a submarine north of Headstone Island. Find and Receive.: 200 Rupees is your Prize when you find this at Tower of the Gods. Treasure Chart#15: Found in Forbidden Forest (in walkthrough). Find and Receive.: A Piece of Heart is your prize when you find this at Angular Isle. Treasure Chart#16: Found on a set of enemy platforms at coordinates F1, defeat the Wizzrobes to win it. Find and Receive.: 200 Rupees is your Prize when you find this at Shark Island. Treasure Chart#17: Won on Spectacle Island by sinking the five "Pirate Ships" within the 10 shot limit (after you have won the Piece of Heart as a prize already). Find and Receive.: 200 Rupees is your Prize when you find this at Ice Ring Isle. Treasure Chart#18: Won from the Auction (at night) on Windfall Island. Find and Receive.: 1 Rupee is your Prize when you find this at Windfall Island. Treasure Chart#19: Won from Four-Eye reef by destroying enemy forces. Find and Receive.: Island Hearts Chart is your prize when you find this at Flight Control Platform. Treasure Chart#20: Won by defeating Floor Masters in the Earth Temple. Find and Receive.: A Piece of Heart is your prize when you find this at Bomb Island. Treasure Chart#21: Won by destroying enemy forces at Cyclops Reef. Find and Receive.: Light Ring Chart is your prize when you find this at Cyclops Reef. Treasure Chart#22: Find the submarine northwest of Northern Fairy Island and swing across the lamps after finishing the Moblins off. Find and Receive.: 200 Rupees is your Prize when you find this at Spectacle Island. Treasure Chart#23: Won on the cannonball game on Windfall Island by breaking the record of 20 shots (go under it). Find and Receive.: A Piece of Heart is your prize when you find this at Diamond Steppe Island. Treasure Chart#24: On Windfall Island, change the wind to go west, board the ferris wheel, and then jump to the balcony on the second floor of the Picto house. Crawl through the tunnel, fall down, and then snap a picto of the Picto man and the woman so Link can show the gossiping women near Zunari's to receive it. Find and Receive.: 200 Rupees is your Prize when you find this at Northern Fairy Island. Treasure Chart#25: Go to Cliff Plateau isles, enter the cave, and then use Fire Arrows to burn the boards out of the way so you can Deku Leaf across the gap. Now go up the beam of light to find the Treasure Chest on top of the highest Island. Find and Receive.: 200 Rupees is your Prize when you find this at Forsaken Fortress. Treasure Chart#26: Destroy the enemy forces at Six-Eye Reef to win it. Find and Receive.: An Octo Chart is your prize when you find this at Northern Triangle Isle. Treasure Chart#27: On Private oasis, go to the back of the porch, get on the railing, and then jump off towards the wall while using the Deku Leaf. Go up the hill past the waterfall pool to open the Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Star Belt Archipelago. Treasure Chart#28: Throw the Nuts into the holes (like golf holes) and use your Deku Leaf when needed to fan them in. After "playing" three holes, change the wind to the east, go past the hole in the ground, and use the Deku Leaf to float to the just appeared Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Needle Rock Isle. Treasure Chart#29: On Windfall Island, change the wind to go west, board the ferris wheel, and then jump to the balcony on the second floor of the Picto house. Enter to open the Treasure Chest on the left. Find and Receive.: 200 Rupees is your Prize when you find this at Mother & Child Isles. Treasure Chart#30: Found in the Tower of the Gods (in walkthrough). Find and Receive.: A Piece of Heart is your prize when you find this at Pawprint Isle. Treasure Chart#31: Talk to the mopey man in purple on the stairs of Windfall Island during the day to hear he wants a picture of the Full Moon (show it to get your Treasure Chart). Find and Receive.: A Piece of Heart is your prize when you find this at Forest Haven. Treasure Chart#32: Destroy the enemy forces at Three-Eye Reef to win it. Find and Receive.: A Sea Hearts Chart is your prize when you find this at the Boating Course. Treasure Chart#33: Take a Coloured picture of the woman by the potion shop on Windfall Island, followed by showing her the picture. Find and Receive.: A Piece of Heart is your prize when you find this at Five-Star Isles. Treasure Chart#34: Received from the treasure hunters by Eastern Triangle Island. Find and Receive.: 200 Rupees is your Prize when you find this at Eastern Triangle Island. Treasure Chart#35: In the Wind Temple, break all five cracked floor tiles while trying to rescue your companion. Find and Receive.: 200 Rupees is your Prize when you find this at Islet of Steel. Treasure Chart#36: After you stop the ice breath from the Dragon at Ice Ring Isle, use a Fire Arrow on the ice around this Treasure Chest. Find and Receive.: 200 Rupees is your Prize when you find this at Bird's Peak Rock. Treasure Chart#37: Throw Bombs on Rock Spire Isle to get rid of rocks to get to a hole where many Keeses will attack after Link lights up the cave. A Treasure Chest will appear to give you this Treasure Chart. Find and Receive.: 200 Rupees is your Prize when you find this at Fire Mountain. Treasure Chart#38: Won from the auction (at night) on Windfall Island. Find and Receive.: A Piece of Heart is your prize when you find this at Three-Eye Reef. Treasure Chart#39: Found in Dragon Roost Cavern (in walkthrough). Find and Receive.: 200 Rupees is your Prize when you find this at Dragon Roost Island. Treasure Chart#40: Found by destroying cannons on platforms in coordinates D6. Find and Receive.: 200 Rupees is your Prize when you find this at Headstone Island. Treasure Chart#41: Found by destroying all the cannons contained within Five-Eye Reef. After beating them, use the Deku Leaf and the wind direction change of the Wind Waker to get to the Treasure Chest. Find and Receive.: A Great Fairy Chart is your prize when you find this at Four-Eye Reef. o-------------o | Rare Charts | o-------------o Beedle's Chart.....: Found in a mailbox after Link has upgraded his wallet once. This will show where the Shop Ships are. Fairy Chart........: Shows the location of all eight Great Fairies. Ghost Ship Chart...: Found on Diamond Steppe Island, this Chart will show Link the location of the Ghost Ship based on the time of the moon. IN-credible Chart..: This 201 Rupee costing Chart is mailed to Link by Tingle after Link has defeated Helmarog King. It shows the locations of the eight Triforce locations. Island Hearts Chart: Shows the amount of Pieces of Heart per Island. Light Ring Chart...: Shows the location of Light Rings on the sea during a full moon. Octo Chart.........: Shows where the Huge Octos are located on the sea (also shows the number of eyes they have. Platform Chart.....: found on a submarine in coordinates G2, this Chart shows the location of all the enemy platforms in the game. Sea Hearts Chart...: Shows the amount of Pieces of Heart per Sea section. Secret Cave Chart..: Will show Link where secret caverns are located. Submarine Chart....: Shows the location of all the Submarines on the sea. Tingle's Chart.....: Given to Link after he rescue's Tingle from jail, it shows the locations of Windfall Island, Tingle's Island, and the two Great Fairies who upgrade Link's Wallet size. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ G R E A T F A I R I E S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 12)This section will tell you what each great Fairy will do for Link as well as how to get to each one. o----------------o | Arrow Upgrades | o----------------o Required Item: Skull Hammer Location.....: Western Fairy Island Required Item: Skull Hammer Location.....: Thorned Fairy Island o---------------o | Bomb Upgrades | o---------------o Required Item: Bomb Location.....: Eastern Fairy Island Required Item: Bomb Location.: Southern Fairy Island o-----------------o | Wallet Upgrades | o-----------------o Required Item: None. Location.....: Northern Fairy Island Required Item: Bomb, Deku Leaf Location.....: Outset Island o------------------o | Special Upgrades | o------------------o Required Item: Wind Waker (Ballad of Gales) Location.....: Mother & Child Isles (Fire Arrows and Ice Arrows) Required Item: Bomb OR Boomerang Location.....: Two-Eye Reef (Double Magic Meter) /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ S O N G S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 13)This section will list the songs that Link can learn on his travels, and how to play each one as well as their purpose. Note that "N" means Link does not have to play a note on that part of a song as it is a Neutral Position for the Wind Waker to be positioned at. o--------------o | Wind Requiem | o--------------o Beat.......: 3/4 How To Play: ^ < > Purpose....: To alter the course of the wind so Link can sail to his destinations. o----------------o | Command Melody | o----------------o Beat.......: 4/4 How To Play: <, N, >, N Purpose....: To command inanimate objects to follow Link around. o-----------------o | Ballad Of Gales | o-----------------o Beat.......: 4/4 How To Play: v, >, <, ^ Purpose....: Warps Link and the King of Red Lions around The Great Sea. o-----------------o | Song Of Passing | o-----------------o Beat.......: 3/4 How To Play: >, <, v Purpose....: Makes the day turn into night and the night into day. o-------------------o | Earth God's Lyric | o-------------------o Beat.......: 6/4 How To Play: v, v, N, >, <, N Purpose....: Reveals the Earth Sage in a person as well as opens the Earth Temple up for further exploration. o-----------------o | Wind God's Aria | o-----------------o Beat.......: 6/4 How To Play: ^, ^, v, >, <, > Purpose....: Reveals the Wind Sage in a person as well as opens the Wind Temple up for further exploration. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ T I N G L E T U N E R /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 14)This section will look at the various functions that can be served by Tingle to Link through the use of a Ganebot Advance. o-------------o | What Is It? | o-------------o This function is only usable if you have a Gameboy Advance and a connector cable between the Gamecube and the Gameboy Advance. o--------------o | Where is It? | o--------------o This Item is a gift from Tingle to "Mr. Fairy" (i.e. you) when he is freed from jail on Windfall Island. o-----------o | Abilities | o-----------o Red Ting..........: At a cost of 20 Rupees, Tingle will refill some of Link's Heart Meter. Green Ting........: At a cost of 40 Rupees, Tingle will refill some of Link's Magic Meter. Blue Ting.........: At a cost of 80 Rupees, Tingle will refill some of Link's Heart Meter and Magic Meter. Tingle Bomb.......: At a cost of 10 Rupees, Tingle will lay a Bomb down for Link. Tingle Balloon....: At a cost of 30 Rupees, Tingle will give Link a balloon he can use to float for five seconds. Tingle Shield.....: At a cost of 40 Rupees, Tingle will grant Link a Magic Shield that protects him from harm for 5 seconds. Kooloo-Limpah!....: At a cost of 40 Rupees, Tingle will cause a random result to happen to Link. Hand-Me-Down Tuner: Calls in a salesman for Link to buy from. Seagull Pen.......: Tingle will make areas on the map for Link at no cost. Tingle Watch......: Tingle will tell Link what time it is (in-game time) at no cost. Red Guide Book....: This function will allow you to get information on anything on screen. /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ N I N T E N D O F I G U R I N E S /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 15)This section will look at the ins and outs involved in the Nintendo Gallery. o-------------o | What Is It? | o-------------o A place where Link can take his coloured photos of all the characters in the game. They will also be made into figurines by the owner of the gallery. o--------------o | Where Is It? | o--------------o It is found off of Forest Haven on a smaller island. Go up the Deku Tree using the Flower Buds, but instead of floating to the usual exit, float to another Flower Bud. Use it to get high enough to use your Deku Leaf to float to the high ledge to get outside. Change the wind to the north, and then use the Deku Leaf to float down to here the switch is high on the side of Forest Haven. Use a Hyoi Pear to control a seagull to go hit the switch and you can then enter. o-----------------o | Additonal Notes | o-----------------o Some photos are imposible to take yourself, so you will need to buy them from the Picto Shop owner on Windfall Island. Which one that is on sale is dependent upon the shape of the moon (use the Song of Passing to pick some up quickly). /\===============================================================/\ / \=============================================================/ \ / \===========================================================/ \ /------\ F I N A L W O R D /------\ / \ / \ / \ / \ / \ / \=====================================================/ \ / \ / \/ \===================================================/ \/ \ -------------- ================================================= -------------- 16)As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address.