{--------------} Ness {--------------} Name: Eric Malone Username: Geno E-Mail: Chibi_Maxis_Marquise@yahoo.com Version: 4.0 -------- Introduction -------- Welcome to my SECOND FAQ, submitted to GameFAQ's. Feel free to use this FAQ on your website, or whatever, just as long as you send me an e-mail, knowing that you're doing so, alright? I get lonely now and then. Moving along! Super Smash Brothers Melee is one of the greatest games EVER made for Gamecube.. which stands out, since there aren't very many games as of yet for it, but i'm sure there'll be more in the future. While there are plenty of characters to choose from, Ness always, ( to me anyways ) stands out among the rest. While this may not be obvious at first, you'll see it as time goes by. Or, if you ever fight Ness on level 5 on Fourside or Onett. Either way, you'll learn to like him. I don't think i'll need to do a background on him. If you have no idea who he is, and you're reading this, you're on a computer that probably can handle an Emulator and the Earthbound ROM. Whatever you do, you'll want to be good with Ness, right? Right. Read on, faithful reader! Onward to Victory! And stuff like that. ****** Warning! ****** This is the legal stuff. I don't own Nintendo, or any of that obvious crap. I'm just helping people learn about Ness and his potential in experienced hands. Besides, The more important thing is that this FAQ contains spoilers, such as Secret Characters, and ways to get them. Beware! ------- Version History ------- Version 1.0: This is where it all begins. Version 2.0: I've began the Character Strategies for the more Human Used characters in Melee. I STILL haven't gotten any e-mails for anything I may have missed. Added in Credits. Version 3.0: Added stuff. Extra strategies. Basically what I neglected that the fans asked for. Thanks, guys! Kudos to you! Also added in the FAQ, is the Official Psi Magnet Absorbtion List. Look for it! Also, added in the Statistic thing. Basically, you'll know how Ness ranks. Arrgh! I had to re-do the WHOLE FAQ! Well, it was for the better, anyways. Version 4.0: Spaced the document. Supposedly, I didn't space it when I redid it. How the heck did I miss that? It looks alot better now. I changed the rating system to rate Ness' abilities from 1 - 10, to give you a better idea of what he strong and weak points are. Supposedly, one through five stars wasn't detailed enough. Added in the Bug section. ----- Statistics ----- shockfrost from the Gamefaqs Melee forums came up with some intresting ideas on how to make the FAQ's here better. And by golly, i'm gonna use them! If it makes the masses happy, then, i'll do it! Statistical Rank: 1 - Extremely Crappy 2 - Incredibly Crappy 3 - Pretty Bad 4 - Bad 5 - So-so 6 - Good 7 - Pretty good 8 - Really Good 9 - Extremely Good 10 - Rockin'! This is a Strong Point! What i'm getting at here, is not precise measurements on Ness' ability. I'm too lazy to do that anyways. Perhaps in a future version, i'll do it, but we'll go with the easy system this time. Weight: 4 Weight is definetely Below Average. Let's face it, Ness is relatively easy to knock off. Large, powerful enemies usually make quick work of him. Speed: 5 Not too fast, not too slow. In terms of Ganondorf and Captain Falcon, Ness is dead inbetween. Jumping Ability: 10 This is where Ness begins to shine. His odd jumping pattern takes a while to get used to, but once you do, you're virtually invincible to mid-air attacks, if you play your cards right. Get to know Ness, get to learn how to manipulate his jump, and you'll be one step closer to mastering him! Recovery: 6 Average. Average. Using masterful recovery tactics, Ness can recover from alot of good attacks. If PK Thunder Missile took him as far as it did in Super Smash Brothers, he'd earn an 8, or even 9. Still, Ness isan't lacking on recovery. ( This includes actual recovery time from being knocked down, being knocked off the arena, etc. ) Strength: 4 Comparing all the attacks to alot of other characters attacks, i've come to the conclusion that Ness, is infact, average. If PK Flash were absent from his attack list, he'd more than likely be a 3. But, since it is in there, we'll consider him average. Traction: 8 Ness has excellent traction. While this doesen't account for much, you'll need it when running away from something large and scary, where you need to turn around. Quick. Say, Giga Bowser? Random Information: Ness cannot wall jump. His jumps usually get you really high. Mastering PK Thunder is essential, as his Third Jump requires more work than other characters third jump, and requires PK Thunder. Others will be added as I remember them. ------ Actions ------ --- B Button --- "Originally, Ness never knew PK Thunder or PK Fire, so it's assumed that Paula taught him these attacks." - Paula Trophy Excerpt I am now using the same scale I used for statistics, for attacks! Yes! B: PK Flash [11% - 32%] --- Range: 10 Power: 10 Usage Time: 4 to 5 seconds. ( 3 ) Best Used For: Interception B Forward: PK Fire [5% - 14%] --- Range: 7 Power: 3 Usage Time: 1 second. ( 8 ) Best Used For: Cancelling Attacks, Setting Up Combos B Down: PK Magnet [Heals you if any projectiles hit it] --- Range: None Power: None Usage Time: 1 second. ( 9 1/2) Best Used For: Healing Yourself B Up: PK Thunder [5%, and, if you hit yourself, Missile] --- Range: 10 Power: Normal: 1, PK Thunder Missile: 10 Usage Time: Several seconds. Since you control it, I consider it that you're always using this attack, until you shake it off. 1 Ness has two attacks that can do phenominal damage if they hit. PK Flash, and PK Thunder Missile ( As I like to call it, alot of people call this the same thing ) are the two. PK Flash takes a bit of time to charge, and has a small hit radius, but can do enough damage to knock anyone with 40%+ damage out of the arena, with the exception of Bowser and Donkey Kong. Perfect PK Thunder, and not only can you save yourself from most bad falls, but, if you hit someone with over 50% damage, you can say Bye Bye to them. Well, with the exception of PK Fire. PK Fire does minimal damage to people with high damage, since it throws them up. Best to use this against people around 10% damage.. PLUS, it sets them up for a throw or a smash! --- A Button --- A: Punch [3%] Range: 1 Power: 1 Best Used For: General Attacking, Can be pressed several times to initiate a 3 hit combo. A Forward: Kick [11%] Range: 2 Power: 3 Best Used For: General Attacking, Annoyance A Down: Low Kick [3%] Range: 3 Power: 1 Best Used For: Tripping, Unexpected Attacks, Combo Starting A Up: Knock Up [6%] Range: 1 Power: 2 Best Used For: Juggling. Definetely Juggling. A Smash Down: Yo-Yo [11%] Range: 3 Power: 2 Best Used For: Ending Combos A Smash Up: Yo-Yo [8%] Range: 2 Power: 2 Best Used For: Juggling, Against Air Attackers, Ending A Juggle/Combo. A Smash Forward: Gutsy Bat [18% - 22%] Range: 4 Power: 5 Best Used For: Getting People Off Your Back, Finishers. Don't try to start combos with it. You won't get far. Ending a Combo. A Running Forward: Sparkle Throw [5%] Range: 2 Power: 1 Best Used For: Getting People Off Your Back, Level 3 or Below CPU Killer. A Back In The Air: Backwards Kick [16%] Range: 2 Power: 7 Best Used For: Mid-Air Strikes, High Percentage Mid-Air Finisher, Juggle/Combo Ending. A Forward In The Air: More Sparklies! [11%] Range: 2 Power: 2 Best Used For: Mid-Air Combos A Down In The Air: Downwards Kick [12%] Range: 2 Power: 3 Best Used For: Please. Only use this to finish Mid-Air Combos, and as a surprise "Eat Ground" attack. Using this attack for spiking isan't worth the Self Destruct's you'll earn in the long run. This lineup is pretty weak, but can all be used in a number of ways. Combos come to mind? His Down A is useful for knocking characters off ledges, and his Up A is better for getting people airborne. His A Back In The Air is an awesome finisher, or good for if you've just died and are falling back into the fray. The Gutsy Bat is a nice Smash attack, since it has that satisfying "Home Run Bat" connection sound. Nice! Ness's Downwards Kick really sucks.. it takes a moment to use, and you need good air. Timing this as an Intercept Attack is going to be really tough. I've only gotten 10 KO's out of 30 or so tries using this old method. Too bad, in Super Smash Brothers, that was one of my good tactics. -------- Strategies -------- --- Adventure --- I'm going to use the Star Rating System for the difficulty here. Hope you all don't mind. Mushroom Kingdom: Level 1 Difficulty: Very Easy: * Easy: * Normal: ** Hard: ** Very Hard: *** You can pick up a maximum of two Trophies here if you jump on the Goomba. Very handy to know if you've just started playing. Grab a Koopa Shell if you can, and you'll be able to whipe up the Yoshi Team around the middle easily. Finish the stage with a 2 in the timer, ( Example: XX:X2:XX ), to fight Luigi and Peach. This is VITAL if you're trying to get Luigi as a secret character. Beating Mario and Peach is a piece of cake. Peach always starts off near you, so start beating on her. When Mario comes around, which won't be long, start working on hitting them both. If you take long enough, a Bullet Bill will come, and they'll take cover on the opposite end it's coming in. They won't bug you until it's gone, or you get too close. Use a PK Flash. If you've done around 40% damage to them, the fully charged PK Flash will finish them off. Kongo Jungle: Level 2 Difficulty: Very Easy: * Easy: * Normal: * Hard: ** Very Hard: *** You start off fighting two small Donkey Kong's. They're annoying to hit, but if you can connect with a nice Forward Smash, you'll send them off. Otherwise, hit them up, and charge a PK Flash. Afterwards, you go to fight Giant DK. He's really a big pushover, and you can dispatch him after several hits. Sometimes, he'll fall into the water, so it's not that hard. Underground Maze: Level 3 Difficulty: Very Easy: * Easy: ** Normal: ** Hard: *** Very Hard: *** This is my method of finding the Triforce, and it's easy. Plus, it gets you around, and usually earns you a trophy, should you not find the Triforce until the last room you enter. As soon as you reach the large main chamber full of ReDead, jump down, and hug the left wall. You'll land on a small platform facing a room with a bunch of traps. There's a plank of wood, so run across it. Continue on through there, and fight any Link's, or just float over the room to avoid the battle. If you find the Triforce, try smash attacks at the air. You'll get a coin if you do enough of them at the end. After you find the Triforce and recieve your points for doing so, you'll get to fight Zelda. If she uses Din's Fire, use PK Magnet to suck it in for health. Sometimes she'll change into Shiek and give you a ton of trouble. If that happens, switch to attacks that are further away, such as PK Thunder, or PK Fire. ****Update****: I've noticed quite the pattern from Zelda. Almost ALWAYS, at the beginning, she'll jump, and toss a Din's Fire your way. Pull up your shield, because you'll be at 0% anyways, to avoid any damage. Zelda will be a real pain in the arse if you're at levels higher than Normal. Brinstar: Level 4 Difficulty: Very Easy: * Easy: * Normal: * Hard: ** Very Hard: ** Samus isan't your main concern, it's really the lava/acid. Whatever the heck that stuff is. You're pretty much Samus's worst nightmare, so just use aerial attacks. Since she guards the top, acid-safe platform with a vengeance, you can usually hit her with a nice PK Flash when the Acid begins to rise. Knock her off, and just hit her when she tries to get back on. Simple. Brinstar is going to explode, now, so you need to escape. Jump the platforms, ( Which will be hard, considering Ness's odd jumping pattern ) and grab the Trophy along the way. Usually it's on the left or right side of the ending platform, other times it's near the beginning. It's always random. ****Update****: I've seen the trophy pop up mid-way through the level several times. Green Greens: Level 5 Difficulty: Very Easy: * Easy: * Normal: ** Hard: *** Very Hard: **** After the cool scene where Brinstar explodes, you see Popstar, Kirby's home planet. You start in the Green Greens level, fighting a lone Kirby. Easily taken care of, just pummel it with attacks. Don't be surprised if it steals your power, though. Then, You get to fight 3 Kirby's at a time: Each using a power from the characters you have unlocked, and the ones you started with. It's really easy, just use Smash attacks. If you defeat them within 30 seconds approximately, you'll get to fight Giant Kirby. Treat him like Giant DK, and pummel him. If you succeed, you get a nice bonus of 30,000 points! ****Update****: Even in the higher modes of difficulty, the Kirby team is easily dealt with. Master Ness, and get to cracking! Send me times and difficulties, and i'll post them up! I promise! Corneria: Level 6 Very Easy: * Easy: * Normal: * Hard: ** Very Hard: *** The easiest way to beat Fox is to run at him and use your running A attack. He'll skid along the ground, and off the front of the Great Fox, for the KO. If you're playing on harder difficulties, it won't be so easy. Avoid using PK Fire or PK Thunder here, unless you're using PK Thunder to throw yourself into him. Once you defeat Fox McCloud, you'll see one of several cutscenes, with bad voice acting, might I add. Sometimes, supposedly randomly, you'll fight Falco, but only if you've unlocked him. Otherwise, you'll just fight Fox again. This time, Arwings will be all over you like white on rice, so just use PK Magnet to absorb the blasts shot at you, and take out Fox, or the Arwings will do it for you. ****Update****: At higher difficulties, usually past Normal, throwing Fox off easily will be next to impossible. Bust out some moves, you can do it! Pokemon Stadium: Level 7 Difficulty: Very Easy: ** Easy: ** Normal: *** Hard: *** Very Hard: **** Pikachu Galore! If you've unlocked Jigglypuff and Pichu, you'll run into several of these annoyances. Simple attacks will take them out, but to take out mass numbers, rely on Pokemon. If you're lucky, you'll get Unown, or Venusaur, which'll take out atleast half of them! ****Update****: This level is Pokemon haven. Your odds of finding Celebi are high, if you've met the requirements. Same with Mew. Good luck with that, as well! F-Zero Grand Prix: Level 8 Difficulty: Very Easy: * Easy: * Normal: ** Hard: *** Very Hard: *** This is one of my favorite levels. Race along the track. If you get started at a run, you'll make it to the first dip in the track easily. Hide behind it, and the cars will fly over you. Run, until you get the warning sign again. Jump onto the platform. Pick up the Trophy you'll find along the way, and cross the finishline. This is the easiest way to get the "Switzerland" bonus. Then, you get to fight Captain Falcon! The good Captain will usually walk at you, and then use a Raptor Boost to throw you into the air. Shield, or dodge, and then let loose with smash attacks, and any attacks to keep him airborne. ****Update****: Higher difficulties, again, warrent higher chances of getting your butt handed to you on a silver platter. I even have trouble against the good captain. Onett: Level 9 Very Easy: ** Easy: ** Normal: ** Hard: *** Very Hard: *** 3 Ness's! Frankly, i'm amazed that they didn't give Ness a better Adventure Stage, but you take what you can get, right? Defeating these Ness will be a breeze, but they're extremely Mr. Saturn happy. Mr. Saturn will be flying all over the place. Usually a throw will do them in, but the Cars are usually your best bet. Lure them to the ground, and jump at the last second. This is the best way to get the Bonuses', "Mr. Saturn Fan", "Saturn Siblings", and "Saturn Ringer", all 3 bonuses adding up to 11,000. ****Update****: You'll take more damage from Mr. Saturn than Ness. At lower levels, this stage can be a real joke. *sigh* Also, i've noticed, after Easy level, the Ness will shield against the cars sometimes. This works, sometimes. Icicle Mountain: Level 10 Very Easy: ** Easy: ** Normal: ** Hard: ** Very Hard: ** Just jump, and grab a Freezie, or anything else useful, on the way up. After about 20 seconds, you'll encounter 2 Ice Climber groups. Use the Freezie for one, and Smash the others. If you're on a higher difficulty, use Hit and Run tactics, and the stage, as it runs faster, will finish them off. ****Update****: Quite. The level usually scrolls quickly, and the CPU can't keep up half the time. Battlefield: Level 11 Very Easy: * Easy: * Normal: ** Hard: *** Very Hard: **** The Fighting Wire Frame Team is really easy. A simple hit will send them flying, but use Smashes to insure their demise. On higher difficulties, use your PK Thunder Missile. You'll then have to fight Metal Mario, ( Or, the Metal Bros., if you've unlocked Luigi! ). On easier difficulties, a smash and a throw will take them out. Higher difficulties present more challenges. On higher difficulties, throwing and smashes reign surpreme again. For beating the Metal Bros., you get a whopping 8,000 points! Not much, but not too shabby. ****Update**** Anything Normal and Under is like braving the pillow gauntlet. I was scared as hell when I first saw you had to fight something similar to the polygon team, but unless you're on Hard or Very Hard, little skill is required to own them. Final Destination: Level 12 Very Easy: ** Easy: ** Normal: *** Hard: **** Very Hard: ***** This is where it all ends.. this is the deciding factor! Fight Bowser, for the win, and a Ness trophy. Use the items, and just plain out pummel him. Use Aerial attacks, and use PK Magnet when Bowser uses his fire. If, perchance, you fight Giga Bowser... Use PK Fire, and, when you send him flying, use PK Flash to send him flying again for a kill. You'll get the Giga Bowser Trophy for doing so. ****Update****: Sorry guys. Nothing out of the ordinary at higher levels. Too bad, huh? ------- Classic ------- Stage 2: Team Battle Stage 5: Giant Battle Stage 8: Team Battle ( A bunch of one character ) Stage 10: Metal Battle Stage 11: Master Hand Since the order of characters for the stages that Classic runs through is completely Random, i'll help you on Bonus Stages. ---- Break the Targets ---- Difficulty: *** Thoughts: You need to know alot about Ness to beat his Break the Targets. While you may not need to know as much, controlling the PK Thunder required to break Target 4 can be a real pain. Target 1: It's right above you. Targets 2 & 3: Their to your right. Use PK Thunders to hit them. ****Update****: Or, you can use a PK Flash and take them out quicker! Target 4: It's to your left. Use PK Thunder to hit it. Targets 5 & 6: To the left of Target 4. Use PK Thunders to hit them. ****Update****: I usually use a PK Fire to hit Target 5, the lower one. Jump and fire away. Target 7: Use the platforms that are near Targets 5 & 6 to reach 7. There is a small, blue, hardly noticable platform there. Use PK Thunder to hit the target, or a physical attack. Targets 8, 9, & 10: In the maze. It's obvious how to get in and hit the targets there. All done with Break the Targets. My best so far has been 36 seconds. Rockin'! ----------- Fan Times: I got a time from one, "Geno Star". His time was 38 seconds. Awesome work! Zulu Planet got 33.55 seconds. Rockin', Zulu! Send in more times, and you can bet you'll see them here! ----------- ---- Snag Trophies! ---- 3 Trophies fall from the sky, and you need to get them into the pink rings. Sounds simple.. but it's not. Since they fall from the sky at different points, you'll have a margin of time to hit one, and go after another. If they're on the far left or right, use a simple Up A Smash to get them in. If they're closer to the rings, juggle them with his in the air Up A, and hit them towards the rings. You can leave this Bonus Stage with a maxium of 3 Trophies! ---- Race To The Finish! ---- Difficulty: *** Thoughts: Ness has a hard time with Race To The Finish. It takes a flawless performance to get to the end, but it can be done! The Middle and Lower Paths are best suited for Ness. The Middle Path is faster, but if you hit the lava, you lose valuable time. The Lower Path, if you're not careful, can cause you to fall into the abyss, and lose all hopes for coins. Maximum, you should get 4 coins, if you get far enough. 5, if you're lucky enough to reach the very end. ---- All-Star ---- Difficulty: Very Easy: * Easy: ** Normal: *** Hard: **** Very Hard: ***** Thoughts: Considering you can't die, and you only have 3 hearts that fill you up fully, the difficulty levels are particularly straight forward. Ness is easy to knock off, so higher difficulty levels may become taxing on your thumbs. The enemies you face are completely random, but you get 4 Trophies out of the bargain. At the end, you fight a group of Mr. Game and Watch, which, at higher difficulties than Normal, can be overwhelming. You only have 3 Recovery Hearts, but they heal ALL wounds, luckily. But, if you spread their use out, and try to avoid damage, you can effectively beat All-Star Mode on Hard. I can't give you much advice here, except that to unlock All-Star Mode, you need to unlock all the secret characters. Update: If you clear All-Star on Hard or Very Hard ( Continues allowed ), you'll get the Mew Trophy. Clearing it without Continues on any difficulty gets you the Battlefield Trophy, and the Wario Trophy. Getting all the All-Star Mode Character Trophies, and you get the cool Meowth trophy. Wiggy! (Thanks to Chris Memolo's Trophy FAQ for this Information!) ---- Home Run Contest ---- As soon as you start, grab the bat. Use PK Fire on Sandbag.. you'll be able to pull atleast 3 or 4 off. Then, let 'er rip before time runs out. Perhaps maybe you can find a better way to do it. E-Mail me with any good methods, and i'll put it into the next version, with full kudos going to you! ------------ Fan Distances and Methods ------------ I've gotten 1056.1 feet. Zulu Planet's gotten 1079.8 feet. His method? He threw Sandbag into the air, and continually spiked it. Nice method, Zulu. Send in more distances and methods, and you'll see them here, with full credit to yourself! ---- Multi-Man Melee ---- This can be extremely tough. Try using PK Thunder Missiles on groups of Wire Frames. The way I do this is jump off the edge, and use the PK Thunder to fling me back onto the platform, and hope I hit a Wire Frame on the way in. While this isan't great, it got me through 15 Minute Melee, 100 Man Melee, and the latter. I have 7 kills on Cruel Melee so far using this tactic! ------- Indivdual Human Used Strategies ------- Mario - My friend loves using Mario, and for one reason only; to annoy me constantly with his Up B. If someone uses this strategy against you, punch them in the arm, or rip their controller out, and KO them before he can reconnect it. Or, if you wanna show off, try alot of good smash attacks if he misses the Up B. Marth - I loathe Marth players now. That's nothing new, eh? Though, not focused at the majority, there are some extremely cheap Marth users.. He's got the speed, and while he's outclassed by Captain Falcon or Fox McCloud, he has the perfect attacks. Counter is perfect if people insist on using the same attack, and effective if you want them to change their strategy. While his B attack isan't as effective as Roy's, the charge time is a wee shorter, and good against enemies of shorter reach, like Pichu, or Pikachu, or Kirby. If you're good with his Forward B, use it. I almost never use it... for reasons unknown. Up B is good if you're far below a ledge. Fighting Marth is basically a hit and run game. Use PK Fire, PK Thunder, and Smash attacks whenever you wind up dodging attacks. Good luck! Roy - Roy's B attack, fully charged, is like a Home Run Bat hit... think of it as a really slow Home Run Bat attack, and keep away when this is charging. It's even potential when it's not even fully charged. Try to stay away, and use a PK Fire to stop him. Or, if you wanna be even more devious, jump away at the last second. 10% damage to him, and you can throw in a PK Fire, or a Smash attack while he's vulnerable. Ness - The rule of thumb here is 'Avoid PK Fire, and REALLY avoid PK Flash'. What I mean is, don't use PK Fire unless your opponant is vulnerable. PK Flash is something you'll want to avoid too, as in, stay away from it's range. Only use it if your opponant is trying to get back to solid ground as an Intercept Attack. Samus - My friend Mike loves using Samus. Don't use PK Magnet on her missiles; it doesen't work. Instead, use them for her Charge Shot. Since her Up B is annoying, and she can get 3 of them off when she has the Screw Attack Item. So, do alot of dodging, and pull off alot of good Smash attacks. Trust me, everyone who uses Samus uses the same stratgies: Charge Up, Screw Attacks. It's almost always that. They also use Smash Attacks alot. Trust me.... it works. ****Update****: Okay, so not EVERYONE uses that strategy. Though, some people use similar. Be wary of that arm cannon. Luigi - Taking advantage of his low traction is key, when fighting Luigi. While Luigi, in most human players hands, isan't much of a threat, you'd be surprised how unpredictable he can be. And, since he has the Green Missile attack for recovery help, you'll be in a pickle if you're fighting an experienced player. Bowser, Ganondorf, Donkey Kong - Your biggest threats are perhaps the strongest characters in the game. Continual pummeling of attacks and combinations on these brutes will usually win you the match. But since Ness is a light weight... Dodge! Dodge! Most of the time, a successful smash by one of the above mentioned 3, will send you to your doom when over 40%! Beware, Ness players! ------- Official Psi Magnet Absorption List ------- What Psi Magnet CAN Absorb: Fox's Laser Falco's Laser Mario and Luigi's Fireballs Dr. Mario's MegaVitamin Laser Fire ( Item ) Super Scope Shots, Used Over and Over, or Charged Arwing Lasers Bowser's Fire Fireflower Fire Ice Climber's Ice Shot Pikachu and Pichu's Thunder Jolt Kirby's Super Cut ( The energy that comes out ) Ness' PK Fire, and PK Thunder Mewtwo's Shadowball What Psi Magnet CAN'T Absorb: Anything Else And I believe that's about it. Should I have missed anything, e-mail me. Remember, I'll always give you kudos. So don't be afraid. ------- Credits ------- I've gotten alot of my inspiration from the other creators of FAQ's. And while I can't exactly give any credit to them, as I don't know them, I'd like to thank them anyways. Each and every one of you. My friends, Eugene, Mike, Ben, and Jared, for giving me constant challenges, and helping me hone my skills as Ness, and come up with new ideas. You, for reading the FAQ. Betcha didn't see that coming, did you? ---- The End ---- Wow. I really lengthened the FAQ, didn't I? I think it had to do with the statistics, updates, and such. I hope that I made the FAQ much more efficient for you. Good luck, noble Ness player! Be sure to pack a Hamburger, some Coffee, and a Peanut Cheese Bar. It's gonna be a bumpy ride! Again, feel free to use this FAQ on your Website or something, but be sure to send me an e-mail, letting me know that you're doing so. Thanks! ~Geno