Jigglypuff FAQ For Super Smash Bros. Melee By: DeathMurderKill (deathmurderkill9@hotmail.com) Version 1.4 January 22, 2002 CONTENTS 1.Revision History 2.Legal Stuff 3.Introduction 4.Why Jigglypuff? Character's Pros and Cons 5.Moves 6.Basic Strategies 7.General Strategies- How to Master Jigglypuff -How to attack -How to nail that Rest attack -***The platform trick*** -How to survive -Other survival tips -Combos 8.Tips -Against Computers -Against Humans 9.Other Cheap Stuff 10.The Stadium -Break The Targets -Home Run Contest -Multi-Man Melee -Cruel Melee 11.Credits --- 1.REVISION HISTORY Version 1.0 (Dec. 27 2001)- Wrote the whole thing. If you have any tips and strategies for Jigglypuff that I don't have, feel free to E-mail me at: deathmurderkill9@hotmail.com Version 1.1 (Dec. 29 2001)- Fixed some spelling errors, added some stuff I don't know. There's also like 20 E-mails sent to me about a mistake I made about Sing. Also added my records for Stadium mode and strategies for them. What a huge update! Version 1.2 (Jan. 4 2002)- Added strategy for Break the targets, and added tons of tips and tricks from E-mails. Version 1.3 (Jan. 21 2002)- It has been a while for me to update this because of the finals. Now that the finals are over, I added a bunch more stuff from E-mails, especially thanks for the ones about Home Run Contest and Cruel Melee. I also added a bunch more dirty tricks, and updated stuff all around. Version 1.4 (Jan. 22 2002)- A very small minor update. I do this just for the heck of it... --- 2.LEGAL STUFF This Document is Copyrighted 2001-2002 by DeathMurderKill. If you just wanted to put it on a website or something, just E-mail me and ask very politely. Any webmasters, etc. who does illegal copying and pasting of any part or whole of this FAQ without my consent will be notified, and if the content isn't removed from that site within 15 days I would be forced to take legal action. (And get lots of $$$ from you). Please don't make me do that. --- 3.INTRODUCTION This is my first FAQ, so I'll try to make this look good. Jigglypuff is THE most "useless" character in SSBM. She has now changed so much that some old SSB Jiggly players (including me) to go on switching characters. But after I go through all the 25 characters in the game, I still pick Jigglypuff. I don't know why, I guess I fell in love with her *_* Anyway, I'm going to show and help you Jiggly haters how to kick a$$ with her. (I am not responsible for any personal injuries or controller damages your friends cost after you humiliate them with Jigglypuff =P ) --- 4.WHY JIGGLYPUFF- CHARACTER'S PROS AND CONS Pros: 1.She has quick smash attacks (Although you don't notice it for now). 2.Rest is the most powerful non-charge move in the game. Want to kill bowser at 30%? She's the character for you! 3.She can have 6 jumps, slowest falling speed, also with the Puff Punch. Therefore she can come back from insanely long distances. 4.Her taunt is so freakin annoying! There are more pros, but I don't want to spoil them for you, just yet :P Cons: 1. She's the SECOND lightest character in the game, therefore a smash attack off the ledge can kill Jiggly at 60%- correction thanks to Rendar5 2. Although her jumps have improved, spikes or "meteor attacks" are still very lethal to her. 3. She has no projectiles. Argh, forget about this list, you guys know more about her Cons than I do :P --- 5. MOVES *Note: the moves that I put as "I Don't Care" means that these moves are worthless for Jigglypuff, so worthless that I don't even recall how they look like! If you find some uses with these moves, E-mail me ASAP. -Ground A button Moves: Tap A- Jab When you press A, Jiggly would do a Jab. Press it again to do a One-Two punch... Wow, how interesting *_* I would put this move as "I don't care" but sometimes it can be used against annoying computers who does stupid rapid A moves. Rating- * Forword A- I Don't Care Rating- * Down A- I Don't Care Rating- * Up A (Not Jump)- Upwards kick Back in the old SSB days, this is part of Jiggly's instant kill combo. But now, it doesn't really have a use in battle. Sometimes you may juggle with this move. That's it. Rating- ** Running A attack Pretty good to rack up damage on ground, but the Puff Punch and Forward smash is better. Rating- ** ***SMASH attacks note: in V.S. mode only, you can use the C-stick to do a non-chargeable SMASH attack. This is the key for quick smashes and it is VERY useful. (I am going to repeat it many times in this FAQ)*** SMASH Forward A- Smash kick Finally, the good stuff! This move is quick (use the C-stick). Its power has increased and now it's powerful enough to KO enemies at 100% damage. While at low damages, you can use it to smash over and over again at you opponents to rack up tons of damage. Rating- **** SMASH Downward A- Smash kick to both sides Again, back in the old SSB days. I tend to over abuse this move instead of the Forward Smash. But now, with its limited range and power, it pretty sucks. It has a little spike property through, making it pretty lethal for ledge guarding. Rating- *** SMASH Up A- Headbutt Due to the downgrading of attacks in SSBM, you can't KO enemies with this at 90-100% anymore. Still a good juggling move, you might want to charge it for some KO power. Rating- *** -Midair A Attacks Midair A- I don't care Rating- * Midair forward/backward A- Midair kick Pretty useless, it's so weak that you can't KO opponents at over 140%, really useless. Use this only to save your a$$ from jugglers. Rating- ** Midair up A- Upward hand swipe Good for juggling, and combined with Jiggly's 6 jumps this move can be deadly. Also use it to KO someone who is blasting off midair at 120%+. Rating- *** Midair Down A- Drill kick This was the ultimate move for Jigglypuff in the old SSB. But now, it plain sucks. It does almost no damage at all and doesn't auto-cancel for combos. It's not a combo starter anymore. The only way I can use it is to use the Z button to drill, cancel, and throw. But other than that, it's a NO USE. Rating- ** -The B Moves B- Rollout Jiggly's new move and it's really a good one! It doesn't deal the most damage, but it knocks opponents off REALLY far at mid/high damages. To use it, first you have hold B to charge up. The longer you charge the more powerful the attack will become. Once you're done, let her rip! But it's important not to fall off by using the control stick to redirect the rollout up to 3 times. You could also do this midair and attack at an angle, but the chances of killing yourself is much greater. Rating- **** Here's a useful tip from Paul Chandler: "I was reading your guide *a good one at that* and I noticed no one mentioned this but when you're using the rollout attack I know a good way to roll behind them and hit them in the back, it's a great way to catch the computer (sometimes) and especially friends off guard. Anyway, when your charging up the rollout attack make sure you're facing in the direction of the opponent and make sure you're holding the control stick in the opposite direction. When you're opponent gets fairly close to you let go of the B button and you'll roll behind them and ram them in the back. With a little practice it can really come in handy. A very good way to get them off the edge." Also, carrier items like crates, capsules, boxes, party-balls will block in your way when you Rollout. If you hit them, you'll bounce off and leave yourself wide open. Transformation items like mushrooms, metal boxes will also stop you when you Rollout. If there are other items I missed, E-mail me ASAP. Up B- Sing This is THE most useless move in the game. If you use it to try to put your opponents to sleep, they'll wake up BEFORE YOU DO. What's the point of that! You would probably use it for a (more powerful?) taunt. Rating- * I was wrong, J Kent has this to say: "About the Sing attack, it is not all useless! Yes it does sometimes allow the enemy to wake before you do, but I discovered something interesting about it. How long they sleep is dependent on the amount of damage they have. If you get them to a fair amount of damage first, and you knock them asleep, you are guaranteed a free attack! And then I think you know what to do. >:D " Also, Jenmaster gave me a trick to go to training mode and set the CPU damage to 999% and sing, they will sleep forever. Thank you guys!!! This tip is from Rendar5: "In regard to sing, after doing some testing, I only got a time advantage around 100% damage. Below that, I could make the characters wake up before (tapping A, I believe), or at the same time as Jiggly. Just so you know when sing will actually become effective." Despite all these tips, I still think Sing is a useless move. Try not to use it much. Forward B- Pound/Puff Punch This stupid lame looking move isn't what it seems! In fact, it's Jiggly's most useful move in the game! It breaks shields. It pops the enemy straight up. It comes out fast. Its recovery has been improved making it really useful. The Puff Punch is now her new combo starter, a shield breaker, comeback move, counter attack, juggling move, and it deals nice damage! What more do you want? You greedy bastard :P Rating- ***** Downward B- Rest/Sleep This move is why I picked Jigglypuff as my character in SSBM. This is Jiggly's ultimate move. It basically deals 30% damage without charging. If it don't kill them, they'll be blasting to the edge of the screen. The catches are that Jiggly must be touching the enemy the instant you deliver this move, and that either hit of miss, Jiggly will be wide open for all sorts of attacks for 4 seconds. Mastering how to hit enemies with Rest is key to master Jigglypuff. Rating- Against computers- ***** Against humans - **** -Throws (I personally don't like to use throws, since they've been downgraded so much in SSBM) Forward Throw Jiggly's second best throw, it deals the most damage and she puffs herself up to damage nearby foes. Pretty useful in all out war. Rating- *** Back Throw I can't fight the urge to stop using this throw because it's so powerful in the original SSB. But now, it her worst throw. DON'T USE if you can help it. Rating- ** Upward Throw Jiggly's best throw IMO, it deals pretty good damage and sets up for juggling. Best for 1-vs.1 situations. Rating- *** Downward Throw Pretty bad, this one deals the least damage and takes longer to do than the Up throw. Rating- ** Taunt- Spins around like a jacka$$ and says "Jigglypuff!" in her extremely annoying voice. Mhahahahaha, this is the BEST move in the game. Doing this move will make you win automatically, even if get you're a$$ beat! ;P So taunt away at your friends and piss them off every time you can, they'll definitely throw the controller at you when they hear "Jigglypuf! Jigglypuf! Jigglypuff..." like 50 times ;P Also, do this when you're either giant or small makes this taunt 100 times more annoying!!! ;P Rating- Against humans- ******************** Against computers- * (Taunting computers? What the hell are you thinking?) --- 6.BASIC STRATEGIES These strategies work for all characters besides Jigglypuff. These are just reminders of the basics in the game. -Use the C-Stick In V.S. mode only, you can use the C-stick to do a non-chargeable SMASH attack. This is VERY useful. (I am going to repeat this many times in the FAQ) -Ledge guarding When you knock an opponent off the stage, they will try to come back and grab the ledge. You can be at the ledge waiting for them to come to knock them off for good. For Jigglypuff, use Smash down A to ledge guard -Shielding Hold L/R to shield, use it to block attacks. The computer tends to reflect projectiles with this (Which I don't know how to do). Use it efficiently because Jigglypuff dies once her shield breaks. -Rolling/Dodging Use them to dodge attacks, escape tricky situations. Sneak them up by rolling behind the enemy and forward smash (use C-stick). To roll, press L/R and the direction you're rolling to. To dodge, press L/R and down on the control stick. -Midair dodge This is extremely useful against Human ledge guards, just jump towards them and dodge forward to go through them. It is also good against jugglers. Be careful because you can't jump again after you perform the midair dodge. When midair, I like to press the L button halfway down so that it's faster and easier to click it. -Catching thrown items- thanks to Rendar5 "Press A if you're on the ground, or Z or shield+A if you're in the air." Pretty useful, I havn't tested them yet but I believe it's true. -Throwing Weapons The most important part of using weapons is to chunk them at your opponents. Hold the control stick on the direction and press Z to throw. Smash the direction and press Z to Smash throw. Throwing stuff is VERY important to Jigglypuff because she has no projectiles. You can also surprise them by throwing up to hit opponents coming from midair, or throw items down while you're midair. Throwing the bat deals an instant 20% damage and knocks them really far. Throw the Star Rod when someone is coming back to the ledge to spike them down. The fan pops the opponent straight up when thrown, good for juggling. Throw that Ray Gun/Super Scope at them when you're out of ammo for an extra hit. Throw the Lip's Stick for a good way to drain out damage, because Jiggly's range with that weapon is horrible. Don't throw the Beam Sword, it sucks as a throwing item. Better keep it for some extra range. If you have anymore Strategies you have that isn't covered in the FAQ, sent them to me and I'll give you credit for it. --- 7.GENERAL STRATEGIES- How to master Jigglypuff How to attack How do you fight with Jigglypuff, the "weakest" character of the game? -Basically, you use the Puff Punch/Forward Smash to rack up damage. Puff Punch in air, on ground. Abuse the Puff Punch everywhere. -Roll a lot, and Smash them over and over again with her forward Smash until they're knocked away. -When they're at high damage, use the forward smash attack to finish them off. -Rollout is also a good move to use, but you have to charge it up and it hits only one enemy. You can use it to finish an enemy far away. -If they come back, ledge guard with downward smash. Or if you're brave (stupid) enough, you can jump out and kick them off. Pretty basic isn't it? -- How to nail that Rest attack Screw the above strategies when you could just use the sleep move to KO everyone in the game at 30%. To hit them with rest, you must be right there touching the opponent. If you miss, you will then get your pink a$$ kicked. So how to nail Rest? a.Combo into it See Combos sections below, most of the combos end with Rest. b.Jump on them The easiest and quite effective way is to jump, and sleep when you're touching them. c.Run at them Perfect sneak attack on those human players who aren't quite awake :p d.Roll at them Roll into a group of enemies in an attempt to finish all of them off. Even if you miss some/all of them, you won't take THAT much damage from the confusion of the brawl. e.Jump at them when they're above you When your opponents are at the platform above you, jump up and pay them a visit ;P Try to go for the legs for a quick kill. f.Juggle with it Midair sleep move is probably the coolest looking finisher in the game! g.Use the Fan, Screwball, other items. See Other Cheap Stuff section. h.When you a taking a pounding When you are taking a beating from CPU's rapid A moves, jam on Down B like crazy and watch them blast off. Works especially well on Mewtwo. i.Counter with it After you dodge enemy moves with pitiful recovery, like the Bowser Bomb, you can jump in and nail that sleep move with no problems. This also works on moves with a pitiful start up time such as the Falcon punch, hit them with Rest before they get it going! j.Mushrooms- by Render5 "A good way which I found to do it is to let your opponent grab a mushroom when it appears. Big characters, though tougher, are a much bigger target for Rest. One of the few times you want your opponent to grab an item." k.When you get back up from the ledge If you grab the ledge, and your opponent is next to the ledge. Climb up (press up, don't attack, don't jump), you'll be right next to them, and you'll be in the perfect position to hit them with Rest. You should only do this to CPU players though. If you try do this to a human player and you miss... ouch m.When they're recovering After an opponent comes back up high with their triple jump (Up-B). They'll be flashing, which indicates that they've ran out of jumps, and they'll float down harmlessly. Get below them and blast them away!!! ***THE PLATFORM TRICK***-The ULTIMATE way to nail Rest: This trick only works on computers, it is so dirty that it'll make lv.9 CPU players look like crap. So don't read if you want to lose to stupid computers... (Who wouldn't ;P) **On any stages with platforms, lure a CPU player to follow you on a platform. Drop down (tap down) to the floor below. Now make sure you're right under the CPU player. The CPU would then drop down to follow you. But they won't attack until the reach the ground! So let them fall on you to hit that Rest VERY easily for a VERY VERY VERY cheap kill!!! It works on all characters and best at 1vs.1 matches. This trick makes All-Star Event matches a piece of cake! ** If you have any more ways to nail that Sleep move, contact me ASAP, I will praise you like a king!(In the credits section only) -- -How to survive The most important question of all: How can you not die? Jigglypuff is the weakest character for endurance and she'll die if she's hit by a powerful attack at 60%+. So that survival skills are very important for a Jigglypuff player to master. -Follow these guidelines carefully, as they can save your life much longer. a.Don't get hit No duh, if they can't touch you, they can't kill you. Jigglypuff is pretty good at dodging and has incomparable midair skills, abuse rolling and dodging like crazy and hope you don't get hit much. Super powerful moves like the Falcon Punch should never EVER hit you if you play like this. If you're good at it, you'll be dodging every strong move in the game. b.If you got hit, don't get hurt When you got hit, don't jump/walk back and get hit again. Get away and start playing defensively. If you get caught in a juggling combo or something, jam on the jump button rapidly and you might get off. c.If you got hurt, don't get knocked off When your are at high damage (70%+), you should be playing defensively. Because human players will always come up and finish you off. Go find a good spot to wait for them to get you, roll away and use the Puff Punch (really useful) to hit them before they hit you, giving you a chance to fight back. d.When you got knocked off, don't get killed Always remember to use the puff punch to get back. As long as you're alive, you can still win. Vary your heights when you jump back. If you sometimes jump high above them and sometimes go low to air-dodge though them, it can make you harder to ledge guard. e.When you got killed, go kill them back After you die, you will be invincible for a couple of seconds. Jump to your opponent and use the sleep move to kill them (or just smash if they are at 100%+ damage). So when they kill you, you kill them back, and no one gets the point. Sounds fair to me! :P f.Know when to fight and when to run Don't just keep running away not fighting back, or keep attacking and get youself killed. Always try to start up a counter offensive while defending is very important. -- -Other survival tricks a.Use the walls If you stay in front of a wall and someone hits you with a smash attack, you would bounce off the wall and therefore survive. Just don't do this when they have a beam sword or something. b.Fake dive When you're being juggled and they want to hit/finish you off with an Upward Smash attack, up B, or some midair attacks. Fall right at them and jump the moment they try to attack (don't jump straight up though), watch them miss and leave themselves wide open, allowing you to counter attack (Rest). Remember that you have all your 6 jumps, but they only have one chance to hit you. c.Item Hog! Grab them items! Especially the healing Items. You won't take damage while taking the cloaking device, so be sure to get those. Grab hearts midair with the Z button. The CPU players won't take items until it drops on the floor, know this and use it to your maximum advantage!!! Also, watch out for explosive capsules, barrels, and boxes. No point of blowing yourself up trying to defend yourself :P d.Don't let them sneak you Don't just look at yourself, look all over that screen. Take note when that Samus is charging up her shots, or when that Kirby is doing the Stone attack on top of you. If you have any more tips that I don't know, sent them in! I'll give you credit. -- -Combos *Note: Most (if not all) combos that end with Rest are NOT inescapable, because they are pretty much an instant kill. I highly doubt that it's possible that Jiggly has an inescapable combo with Rest. a.Puff Punch Comboing Remember you can use the Puff Punch to your maximum advantage. Just Puff Punch away, keep on punching until the opponent flies off. Even if you miss, keep going! Feel free to add a smash here and there, juggle here and there. There are endless possibilities! b.Jigglypuff Death Combo Melee With the enemy at low percentages, do this: Puff punch repeatedly and Rest when they happen to fall right on top of you, or you can hit them with midair sleep, if you dare. c.Drill Kick Combo Starter Use the Z button to do the midair Drill kick, cancel, and throw at the same time. Throw up for more juggling, or use other throws to connect more combos. Like the next one below. d."Tuft" Combo- by Kirby Puff Downward Throw, midair rest. Simple but it's deadly against lazy humans. Works best on huge characters. e.Dreaming of Death- by SSBM Freak Put the opponent to sleep and hit the with a Home Run Bat/Rest. Isn't really a combo but oh well... f."Death from Above"- by Jessica "You use her drill kick while in air, then IMMEIDANTLY use rest. If you did it correctly, it will hit 99.9% of the time." It works, actually you have to do this in the Home Run Contest to get 1800+ ft. Remember to END your Drill kick midair in order to get rid of that recovery time. Do you have more combos, sent them in and I'll give you credit! -- --- 8.TIPS Against Computers (I'm not going to tell you how to beat every single event or stages in the game. The CPU is the same anyway) -Computers tend to fight with (useless) weak A moves, but they can be very annoying at times (link, fox). They hardly use Smash attacks or B moves at all. -Simple Rolling and smashing should take them out pretty easily. -Don't use rollout too much, CPU's tend to block/dodge/counter this move. Unless they're coming down from midair. -You should always go for Rest, because they're too stupid to finish you off when you're out cold for 4 seconds. -They don't grab items midair, know this for maximum advantage. -If you're in 1P mode, you can do non-charge/fast Smash attacks by tapping A button quickly. (Thanks to Jessica for tip) -If all else fails, remember the platform trick (see above) and you can beat them very easily. Do you have anymore tips, sent them to me and I'll give you credit! -- Against Humans-I tend to play Time matches with no handicap most of the time against my friends -Use the C-stick (I don't think I have to explain it again) -Abuse Rollout, Human players aren't quick enough to block/dodge this move. -Don't abuse Rest unless you want your a$$ kicked. Even if you hit someone with it, other players will find you as easy prey. Unless you're full health, use it only if you're sure 110% chance for a kill. -Don't be brave. Stay out of huge brawls unless you want to get your a$$ beat by people with longer arms. -Human players abuse whatever good moves to take an advantage of their character, know which moves to look out for and be prepared for them. -Her taunt is annoying, but don't do excessive taunts or you'll get your a$$ beat for that. -The first time you face human players they would always underestimate you. Take that chance and kill them with Rest when they're off-guard. Once they start fearing you and run away at about 30%, you would have access to many items therefore giving you an advantage. (Thanks to Jeffries David) -Show no mercy, unless you want to die. -Be cheap, have fun, and feel lucky. These are the three laws of SSB Melee. --- 9.OTHER CHEAP STUFF ***THE PLATFORM TRICK*** (The dirtiest of them all) This trick only works on computers, it is so dirty that it'll make lv.9 CPU players look like crap. So don't read if you want to lose to stupid computers... (Who wouldn't ;P) **On any stages with platforms, lure a CPU player to follow you on a platform. Drop down (tap down) to the floor below. Now make sure you're right under the CPU player. The CPU would then drop down to follow you. But they won't attack until the reach the ground! So let them fall on you to hit that Rest VERY easily for a VERY VERY VERY cheap kill!!! It works on all characters and best at 1vs.1 matches. This trick makes All-Star Event matches a piece of cake! ** -THE FAN!!! The fan trick is back in SSBM. Just grab the fan, and rack them with normal A swipes and then use Rest when they touch you (quite hard and sometimes doesn't work on CPU's)! It's extremely lethal! Also, when your opponents (mostly CPU) are swiping you with the fan, jam on down B like crazy and watch them blast away! -You're Screwed Chunk that screwball right at the enemy, they will pop straight up. And they can't do crap, floating midair helplessly waiting to get the crap beaten out of! So jump in and nail that Rest attack! Who in the blue hell would expect you to throw that god-like screwball when you have 6 jumps anyway! Just don't throw it when they're right next to you =P -Invincible Morons When you play a normal Melee match against 3 CPUs, let one of them grab a hammer of a star. The other two will run to the other side of the stage, standing right next to each other doing absolutely nothing! If you don't know what to do, then you got problems =) -Mewtwo the physic dumba$$ You think Mewtwo is so intelligent? When Mewtwo grabs the hammer, he swings it to the sides only! Leaving himself totally helpless against midair attacks, how smart! =P Take this opportunity to nail that Rest attack or do whatever evil things you always wanted to do to this ultimate dumba$$ pokemon. *evil laugh* -Fighting on the edge In stages without ledges, like Ice-climbers stage (errrr...), Game and Watch (double errrr...) or the Mushroom Kingdoms stages. Stay in the end sides of the stage and you can use throws to kill the opponent off at 0%... Or just smash them off at a pretty low damage. Pretty basic strategy. Of course, you don't want to get thrown, so abuse rolling. Roll and grab/Smash works wonders there, since Jiggly has fast Smashes and her throws strong enough to kill the opponent. -Ledge Guarding with Rollout (Final Destination anyone?) Rollout knocks opponents really far, horizontally. So it's perfect as a ledge guarder. Whenever they try to come back to the stage, charge up your Rollout at a good distance away from the ledge, then blast at your opponent when either they are getting up after grabbing the ledge or when they come floating down after their triple jump. You'll most likely hit them and they will die. If you somehow miss, turn around and blast them to the other end of the stage, and you can charge up Rollout again... Because items would block in your way, you must totally abuse this if your friends like to play without items. -Stealing Kills- by Krazy Kraig "I noticed you left out a pretty simple tip for fighting against human opponents. When using Jigglypuff in 3-4 people battles, don't bother to fight. Just jump around and avoid your opponents while they beat the crap outta each other. Then, simply get your timing right and basically "cherry pick" everybody when they get above 30% or so with the rest attack. You rank up a few easy kills before the people you're fighting get a clue about what you are doing. A nice way to get an early lead." I can't believe I forgot this one. Also use Rollout if they start noticing that you're stealing kills. -Ceiling Spiking In certain sections of stages with ceilings like Great Bay or Mushroom Kingdom, you can knock the enemy to the ceiling and they'll bounce straight down to the hole of death. Memorize these places and Smash/Upwards throw them to death. (Also, a list of these "killer spots" would be greatly appreciated) -Garbing Ledges, I don't think so... Put that flipper right in front of the ledge, then knock someone off the stage. Laugh at them when they can't come back and get killed by 1% hit from the flipper =) Those Bowsers and Marths aren't so thrilled about this... -Ahhhhh!!! Not the Freezie!!! Throw that freezie at your opponents when they're coming back, then watch them fall to their doom for an ultra cheap kill!!! Know any more dirty tricks, send them to me and I'll give you credit. --- 10.THE STADIUM Break the Targets My Current Record: 13.40 I really need help in this one, I've heard of times like 10-11 seconds but I can't even pass 13 sec. Strategies: 1.Hit the target to the right of you 2.Do a running attack to hit the left one. 3.Jump high across the flaming wall and hit that third target. 4.Jump again over the second flame wall and hit the target in the upper left with your remaining jumps. 5.Now either duck or jump across those moving obstacles to take out the other 2 targets. 6.Same as 5 7-10.Get down to the platform to the lower left and Jump, Puff Punch, Jump, Puff Punch, repeat and use the Puff Punch to hit the last 4 targets. This should be pretty easy because you have 6 jumps, you should only need four. -- Home Run Contest My Current Record: 1811.4 ft- Mucho thanks to Jeff Russell for his better strategy and improved my score by 50 ft. Strategies: I know what you must be thinking, how the **** can I get over 1800 ft when you can barely get over 1000. Here are the tricks to get 1500-1800 ft: 1.Forget about that crappy bat, you have something 10 times more powerful: Rest attack 2.From the start, do running attack at the sandbag, then up smash 3 times (you might want to restart if you miss), now you must nail drill kicks until the sandbag is 90%+ (remember to drill as you go up). If you done these correctly, you should have at least an extra second to nail that Rest attack on the sandbag, blasting it 1500+ ft. 3.To get 1700+ ft. You have to be quick, really quick. So you can hit the sandbag with one more drill kick at 103% before hitting it with Rest. Blasting it off at 131% 4.To get my score (1800+). You have to charge one of the Upward smashes for a couple of milliseconds to get an extra 1% damage, so that you nail rest at 104% and ends up with 132%. That means you have to be EVEN FASTER with the drill kicks. Nailing rest when you're running out of time is EXTRIMLY hard. Practice, practice, practice!!! I've heard of records like 2000+ ft. If you know how to do them, please E-mail me ASAP! -- Multi-Man Melee Strategies: The Puff Punch kills them in one hit, so just stay in the center and Puff Punch left and right. Pretty easy when you know the ranges of the Puff Punch. -- Cruel Melee My Current Record: 47 KOs Strategies: Abuse the platform Trick, and GET LUCKY!!! Lure them to either the left or right platforms and get below them. You can then kill 3-5 of them easily with rest. Then pray that the respawned wire frames (or the ones that you miss) don't get you. Repeat as many times as you can. After you killed about say, 20 of them, you'll notice that those wire frames would spawn slower, giving time for you to recover from rest. When you reached about 30, The wire frames becomes stronger and would survive from Rest!!! I was only able to see this once so I'm not really sure though... Here is the same strategy from Zeruel, but he explains it in much better detail than I do... "The wireframe fighters DO become more and more resistant to being knocked off. It makes it much harder for Jigglypuff to 'Rest' several of them at the same time, but you can take advantage of Jigglypuff's multiple jumps. While the wireframes are dispersed, take the chance to jump off the edge of the arena, and keeping hovering over the abyss until the wireframes gather on the nearest floating platform. Once they gather altogether, swoop in under the platform the fighters are on, and then let loose a 'Rest' once the wireframes are about to drop down to kick you. As you rack up more kills, the wireframes will soon become very stubborn to dying. However, just keep repeating the method and don't get greedy. If you try to jump off the arena and finish off the wireframes trying to get back onstage, you will usually die from a vicious kick or end up getting screwed over with no place to land. Instead, just keep everything simple and do the same process over and over while avoiding melee proximity with the wireframes." If you can beat any of my scores with a different strategy, or have tips to get a faster time in Hit The Targets (I really need help there), please contact me ASAP. --- And Finally: 11.THE CREDITS Nintendo and Hal: For those who don't know, you are playing THEIR game on their system. CjayC (www.gamefaqs.com): Without his hard work and his site, I won't be writing a FAQ at all. Me (deathmurderkill9@hotmail.com): For writing this whole thing. I will try to update this FAQ at least once a month until it's finished. J Kent, Jesmaster, alfitz87, and about 15 other guys: For correcting my error about Sing. Kirby Puff: For contributing in the combo section. SSBM Freak: For contributing in the combo section. Rendar5: For many tricks and reminders in the whole FAQ. Jessica: For combos and some other tricks. Paul Chandler: Useful tips about Rollout. Jeffries David: For a little mind trick to deal with human players. Jeff Russell: For an improved strategy on the Home Run Contest, my high score improved A WHOLE 50 FEET because of him. "The 14th Angel" Zeruel: For a much more detailed explanation for the strategy for Cruel Melee. Krazy Kraig: For contributing to the "Other Cheap Stuff" section. Anyone of you: For reading this guide and (hopefully) would send me any strategies and tips for Jigglypuff that I don't know. And Jigglypuff: For being my ultimate character in SSBM --- Thank you for reading, Goodbye And remember you can always find me in the SSBM board. Please sent any comments, questions, errors, suggestions, tips, etc. at deathmurderkill9@hotmail.com That's all... for now, Muhaha *evil laugh* -DMK