_______ /\ _______ / \ / \ / \ / \ / \ / \ / \---- ----/ \ / \ / \ //\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\ CAPTAIN | | FALCON |GUIDE| | | | | \ / \ / \ / \ Copyright 2002, Perfect Light All rights reserved Version 0.12 THIS GUIDE IS DEDICATED TO CAPTAIN FALCON, THE SPEED DEMON OF THE TEAM. Having trouble mastering the famous Captain Falcon? Well, here is your ticket to everything there is to know about the illustrious Falcon, including individial strategies against each character and each level. It also gives tips with items, and more! Also, remember to check out my ASCII controller in Section 3! Welcome! ___ ___ ==/ _\| _|=========================================================== | |_ | _| T A B L E O F C O N T E N T S ==\___/|_|============================================================= 1) What's New? 2) Coming Soon... 3) Basic Controls 4) Cap's Strengths/Weaknesses 5) Falcon's Moves 6) Character Strategies 7) Classic Mode Guide 8) Adventure Mode Guide 9) Readers' Strategies 10) Juggling & Edge-Guarding 11) Target Test 12) Home-Run Contest 13) Trophies 14) Disclaimer 15) Acknowledgments 16) A Fond Farewell! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 1) W H A T ' S N E W ? ==\___/|_|============================================================= Second Version - Version 0.12 Completed: 5/20/02 Okay, I added all three Trophy Descriptions. I've been kind of busy lately, so I'll have to postpone the Level and Item strategies for now! First Version - Version 0.1 Completed: 2/16/02 This is the third chapter in my character guides. I hope to get the final chapter up, for Marth, very soon. On this guide, the whole thing is done, everything is here. The only thing that needs to be added are trophies and Item and Stage strategies. These will be here, soon! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 2) C O M I N G S O O N . . . ==\___/|_|============================================================= I'll have all these VERY soon!! - Item Strategies - Level Strategies ___ ___ ==/ _\| _|=========================================================== | |_ | _| 3) B A S I C C O N T R O L S ==\___/|_|============================================================= Here is my controller for your viweing pleasure! L Shoulder----;;L;; ;;R;;---R Shoulder Button Button / \ / -Z- \------Z Trigger \ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; / ; ,;;;;;;; NINTENDO ;;;;;;, ; / _____ ; GAMECUBE ; -X- -\---------X Button / / ;;;; \ ; ; /-----\|\ Control---/--/-; oo ; \ ; ; \ A /Y-\-------Y Button Stick ; \ ;;;; / ; ; __ \_|_/ | ; Start---;----\____/---;-----O ; /B \ |-----;-------A Button |\ ;;;;;;;;;;;;;;;;\__/--------/|------B Button | `.;;----; ;;;; ;;;; ;----;;.' | | ; \ / ___ ; | D-Pad---|----------/--_|_ \ / / C \-\-----------|------C-Stick | ; \ | / \ \___/ / ; | | | \______/ \______/ | | | | | | \ | | / \_____/ \_____/ I hope you like my controller. Now that you know where everything is, I can list the basic controls! A Button: Basic Attack, pick up items B Button: Special Attack C-Stick: N/A Control Stick: move character, Up to jump D-Pad: Up is Taunt L Shoulder Button: Shield R Shoulder Button: Shield X Button: Alternate jump Y Button: Alternate jump Z Trigger: Drop item, grab nearby enemy ADVANCED MOVES -------------- Control Stick + R: Roll right Control Stick + L: Roll left R or L + Down on Control Stick: Dodge Z + Direction on Control Stick: Throw any throwable item you have MENUS ----- A Button: Accept B Button: Back C-Stick: Wobble some screens, change backgrounds in Trophy Gallery Control Stick: naviagte menu options D-Pad: N/A L Shoulder Button: scroll left at Trophy screen R Shoulder Button: scroll right at Trophy screen X Button: Change colors at Character select screen Y Button: Change colors at Character select screen Z Trigger: N/A SUPER SMASH BROTHERS DICTIONARY ------------------------------- Coins: This is what you use in the Lottery to get Trophies. You can get them many different ways. Some ways are: earning them in Coin mode, using Smash Attacks, etc. Crowd: The crowd is very cool. They chant your name if you're a killing machine. If you come back from a big fall, they gasp. Dodge: By dodging, you avoid attacks by leaning. That way, before the other player can retaliate, you can roll behind them and score a hit. Grab: Grab someone to hold them still. This opens up combo options. Juggling: This strategy is very useful. It involves knocking the opponent into the air repeatedly, then smashing them away when they come back down. KO: It means knockout. This means you knocked your opponent out of the stage. Meteor Attack: This is a very powerful attack, used to enhance smash attacks' power. Look in the "Falco's Moves" section to see how to do one. Roll: An effective technique is to roll if you're about to be attacked. Then, you can retaliate withyour own attack. Also, roll behind an attack opponent to surprise them. They are then open to attacks from behind! Self-Destruct: This is just a fancy way of saying you died! Shield: What you use to defend yourself. It diminshes after a time. Smash Attack: A smash attack is using forward-A to deliver a powerful blow. A smash attack is not necessarily powerful, just hard-hitting. Stage: The stage is the term that displayes what you are playing on. There are 11 secret stages in the game, so keep looking if you don't have them all! Throw: If you grab someone, use the control stick to throw him or her. ___ ___ ==/ _\| _|=========================================================== | |_ | _| 4) C A P 'S S T R E N G T H S / W E A K N E S S E S ==\___/|_|============================================================= Captain Falcon is a varied character, and he has more strengths than weaknesses. A true master fighter should know their charcater's strengths and weaknesses before going into battle. This is what Training is for! +---------------------------------------------------------------------+ PROS +---------------------------------------------------------------------+ - Falcon is very fast. - Falcon's moves are strong. - Because of his speed, Falcon is hard to hit. - Falcon has non-repetitive moves. - Falcon is a good juggle escaper. - Falcon is an awesome edge guarder if used properly, because of his Falcon Punch. +---------------------------------------------------------------------+ CONS +---------------------------------------------------------------------+ - Because of his speed, Falcon can get out of control sometimes. - If you're not good, you'll die a lot with Falcon, because you need to be a master at jump-timing. - Falcon's moves are a bit slow to execute, but still worth the wait. ___ ___ ==/ _\| _|=========================================================== | |_ | _| 5) F A L C O N ' S M O V E S ==\___/|_|============================================================= Before we start, there are a few things you MUST know. STRONG ATTACK ------------- To perform a strong attack, tilt the control stick in the direction you want, without making your character move. Now, hit A to make the character perform a strong attack. SMASH ATTACK ------------ Most people do smash attacks wrong. It gets its name from the game and what you do to the control stick. SMASH the control stick in the direction needed, then MASH A to perform a smash attack! METEOR ATTACK ------------- Although I did not list Meteor attacks in the Move List, it's good to know how to do one. When using A to do Smash attacks, if you hold A and the direction, your character will blink and charge up to move. When you release A or you get to full power, your charcater will release the attack, making it much more powerful than before! >(button) = control stick right and button, strong attack /\(button = control stick up and button, strong attack \/(button) = control stick down and button, strong attack >>(button) = control stick right and button, smash attack //\\(button) = control stick up and button, smash attack \\//(button) = control stick down and button, smash attack GROUND MOVES ------------ MOVE..............BUTTONS..............DAMAGE ----------------------------------------------- Jab A 2 Double Punch A, A 2, 5 Triple Punch A, A, A 2, 5, 8 Mach Punch A, A, A... 2, 5, 8, 1... Round Kick >A 11 Wheel Kick /\A 13 Sweep \/A 12 Body Slam >>A Up to 27 Pinwheel Kick //\\A Up to 27 Pendulum Kick \\//A Up to 24 "Show me your D-Up - moves" AERIAL MOVES ------------ MOVE..............BUTTONS..............DAMAGE ----------------------------------------------- Rotar Kick A 12 Knee Smash >A 18 Backward Knuckle 4 Reverse Kick < 4 Upward Palm /\ 3 Throw Down \/ 7 SPECIAL MOVES ------------- MOVE..............BUTTONS..............DAMAGE ----------------------------------------------- Falcon Punch B 27 Raptor Boost >B 7 Falcon Dive /\B 10 Falcon Kick \/B 15 UNIQUE MOVES ------------ **Falcon does more damage with the Fan and Star Rod when used with a smash attack** ___ ___ ==/ _\| _|=========================================================== | |_ | _| 6) C H A R A C T E R S T R A T E G I E S ==\___/|_|============================================================= In this section, you will find strategies as if you were Falcon, facing off against each character. It's pretty detailed, and you should find some pretty useful tips here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mashing Mario: The Italian plumber is ready to kick Falcon's butt, but if you know what you're doing, he'll be a cinch. Try to avoid his Mario Tornado, as Falcon will fall prey to that many times. While he's tornadoing, try and come in with a swift Falcon Kick or Punch. When he's using his cape, or slowly coming back down, you can use the Falcon Dive to thwart him. Falcon Kick him while he's swinging his cape, and you'll have him out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plucking Pikachu: How I despise Pikachu! His insane ambitions will get us all killed! Because I hate Pikachu so much, it's easy to develop a strategy. Use his moves against him. If he tries to Thunder you, Falcon Punch the freak into submission, taking advantage of his pause. Should he try to Thunder Jolt you, grab and throw him. If he tries to Lightning Smash you, counter with your Falcon Kick or Raptor Boost. If he charges it up, wait until he releases, jump up and use a Down Stomp on him. While he's down, grab and throw him. Pikachu is a light pokemon, so he's not that hard to beat. If you can Falcon Dive enough, he'll be mince meat. My main tactic is to use his attacks against him, as aforementioned. Use the predictability of the attacks to your advantage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bashing Bowser: Probably one of the easiest characters for Falcon is Bowser. Because of Bowser's immense size, he is slow, making Falcon able to hit him hard and fast. Although Bowser is not so slow that he cannot catch up with Falcon, it is hard to beat Falcon with Bowser unless you're a complete master with Bowsie. Because Bowser is so slow, that's what you need to take advantage of. If he tries to flame you with his Bowser Breath, move away and begin to Falcon Punch. Although Falcon Punch takes a while to do, Bowser will stop once he sees you begin to power it up. It takes a second to stop, so if you're close, you'll be able to nail a hit. In any level, Bowser is an easy character for Falcon to edge-guard, because his hulking mass is hard to miss. When (if) he comes flying back, time your Falcon Dive to hit him by surprise. The Falcon Punch and Kick work well for him if he's coming in low. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pummeling Peach: What a joke! This babe is so light, you can smack her around good! All you have to do is use the Body Slam to get her damage high, but be wary of her Toad, then smash her away! Goodbye! Also, if she floats, use the Falcon Dive attack to get her back down. Also, duck if she swings her pan, racket, or golf club. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yo-yoing Yoshi: A dinosaur with annoying power. His Egg Lay is annoying, so stay at bay and out of his reach. Use your Raptor Boost to get him, and if he tries to Egg Roll at you, run away. When he comes leaping back up, Falcon Kick him into oblivian! Remember, never get near his tongue. Use the Raptor Boost to peg him from a safe distance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deking Donkey Kong: Probably another one of the easiest characters for Falcon is DK. Because of DK's immense size, he is slow, making Falcon able to hit him hard and fast. Although DK is not so slow that he can not catch up with Falcon, it is hard to beat Falcon with DK unless you're a complete master with Kongey. Because DK is so slow, that's what you need to take advantage of. If he tries to use a wind-up punch on you, move away and begin to Falcon Punch. Although Falcon Punch takes a while to do, DK will swing once he sees you begin to power it up. Once he is recoiling, move in and strike. It takes a second to recover, so if you're close, you'll be able to nail a hit. In any level, DK is an easy character for Falcon to edge-guard, because his hulking mass is hard to miss. When (if) he comes flying back, time your Falcon Dive to hit him by surprise. The Falcon Punch and Kick work well for him if he's coming in low. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crushing Captain Falcon: Yes, beating yourself may sound hard, but if you know what you're doing, and keep your cool, you'l be okay. Remember that your twin knows all your moves, so you have to outsmart him before he outsmarts you. When he uses one of the slow moves, quickly roll behind him and use one of your own slow moves. Rolling around Falcon is the key here, because he is just as fast and powerful as you if used right. If Falcon begins to use his speed against you, roll before he can hit you. Your main tactic here is to roll behind him and deliver a blow. Be wary that you don't overuse this, though, as Falcon will begin to catch on if he is human. If he is a computer, feel free to repeatedly use this. When facing a human, try to use your quick attacks. I like to call it the Hit and Run Tactic. Deliver a blow then quickly get out of there. You can also use his attacks against him. If he usleashes combos on you, mimic them and send them back at him, to give him a taste of his own medicine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Filleting Fox: Fox is also pretty fast. Make sure that you never throw or shoot anything at him, because he will most likely reflect them right back at you for more damage! Because he falls fast, edge-guard all the time! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nuking Ness: The little guy poses no major threat. OK, you Ness fans will be yelling about how a true Ness master can destroy Falcon in no time. Quite the contrary. Because Ness is so small, Falcon can easily Falcon Kick the little nerd into a faint. Because Ness is so aerial, you never want to get under him. Meaning, juggling Ness is not a very good idea. Ness's Down Stomp is very good, and very fast, so try to keep to the side of him when he's coming down. If you're having trouble defeating Ness, it's because he's getting the better of you. Ness is fast, but you're faster. Roll behind him and Falcon Kick the little dork. Then, you're free to grab and throw him, which can open up combo options. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incinerating the Ice Climbers: Seperate the two, kill Popo with Meteor attacks. Couldn't be any easier. Just watch for those hammers, and try to avoid the icings! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kicking Kirby: Not too hard. Once he is at higher levels, though, he gets tougher. If he copies you, he'll use the Falcon Punch on you repeatedly. Try to rack up his damage with Double Kick, keep your distance from that mouth (hitting with Raptor Boost), and then come in for a quick attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Supressing Samus: Samus is powerful when the opponent knows how to use her. She's very aerial, so try the Falcon Dive or a meteored Body Slam to keep her down. Also, watch for her Charge Shot. If she powers it up, block it at the last second with your shield when its at full power. If you do it too early, she might break your shield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zapping Zelda: She's medium, but has finesse. If she strikes with her Din's Fire, use the shield to block her. Also, her Spark attacks are killers, so keep away. When she vanishes with Farore's Wind, use your Raptor Boost or Falcon Kick to surprise her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shredding Sheik: She's medium, but has finesse. If she strikes with her Needle Storm, block with your shield, then come in with a Raptor Boost. Also, her Chain attack is a killer, so keep away. When she teleports with Vanish, use your Raptor Boost or Falcon Kick to surprise her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lollying Link: His sword atacks are powerful, with a long reach, so keep him guessing at your every move. Make sure you keep him on the ground. If he does launch into the air, use the Falcon Dive or get away. When he throws his Boomerang or fires an Arrow, use the shield to stop them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Juggling Jigglypuff: The name says it all. Jiggly is very light, so try to get a good juggle going, then smack her away! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Destroying Dr. Mario: The Italian docter is ready to kick Falcon's butt, but if you know what you're doing, he'll be a cinch. Try to avoid his Dr. Tornado, as Falcon will fall prey to that many times. While he's tornadoing, try and come in with a swift Falcon Kick or Punch. When he's using his cape, or coming back down, you can use the Falcon Dive to thwart him. Falcon Kick him while he's swinging his cape, and you'll have him out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pounding Pichu: Pichu is the lightest character in the game, and therefore is kicked around easily. Use your Body Slam on him to send him packing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Frying Falco: Remember that Falco falls really fast. One of the best strategies against Falco is to get his percentage up with meteors, then hang on the ledge to keep him from making it back. Falco is pretty fast. Make sure that you never throw or shoot anything at him, because he will most likely reflect them right back at you for more damage! Because he falls fast, edge-guard all the time! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mangling Marth: Marth's Dolphin Slash is fast and hard to see coming. If you happen to see it, your shield is the answer. When he's on the ground, he's kind of slow. Keep this in mind and always be ready for his Shield Breaker. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yawning at Young Link: His sword attacks need work, but his aerial attacks are very powerful. Make sure you keep him on the ground. If he does launch into the air, use the Falcon Dive to hit him, or run away. When he throws his Boomerang or fires an Arrow, use the shield to stop them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grinding Ganondorf: This heavyweight is so slow, but his attacks are some of the most powerful in the game. However, Captain Falcon's speed easily lets him get around Ganondorf and deliver some blows. When he begins to power up his Warlock Punch (he'll scream), roll behind him and deliver a full-powered Meteor attack. Although it does not send him flying very far, it does do lots of damage. Since Ganondorf's attacks are slow, Captain Falcon can get in lots of hits with the aerial attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mutilating Mewtwo: If he has a charged Shadow Ball ready (smoke comes from his hand), make sure to be ready, with your finger hovering over R. If he flings his at you, block with your shield, then swing in with Raptor Boost, following with Falcon Dive. With any luck, it'll connect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Licking Luigi: The other Italian plumber is ready to kick Falcon's butt, but if you know what you're doing, he'll be a cinch. Try to avoid his Luigi Cyclone, as Falcon will fall prey to that many times. While he's tornadoing, try and come in with a swift Falcon Kick or Punch. When he's coming back down, you can use the Falcon Dive to thwart him. Falcon Kick him while he's swinging his cape, and you'll have him out! If he tries to use Green Missile, jump over him and he'll sail harmlessly under you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Removing Roy: Roy is pretty fast, almost as fast as you. Watch out for his sword attacks, they are killers. If he fully charges his B attack, you're a goner. Try to use Raptor Boost to outwit him, then come in with an aerial forward-a attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Munching Mr. Game & Watch: This guy is a pushover, but not completely helpless. Just repeatedly smash and meteor him, but don't go into a pattern. Make sure not to use ranged attacks, or he'll catch it and create an oil slick if he gets three shots in. Or, he'll catch your shot and then cast it back at you. Bad. If he does, pound him. Good. ___ ___ ==/ _\| _|=========================================================== | |_ | _| 7) C L A S S I C M O D E G U I D E ==\___/|_|============================================================= Not that hard early on, but not too easy in the later difficulties. Since battles are random, I will just provide a description of each type of level. If you are stuck on something in particular, and you can't find out about it here, please let me know. Tell me the situation and I'll try my best to help! I even made a map, being the nice person that I am! ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ | T | | N | | B | | M | | MM | \___/ \___/ \___/ \___/ \___/ ___ /\ ___ /\ ___ /\ ___ /\ ___ /\ __ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ | N |/ \| B |/ \| G |/ \| N |/ \| B |/ \|BOSS| \___/ \___/ \___/ \___/ \___/ \__/ START FINISH Legend ------ N = Normal Melee T = Team Melee G = Giant Melee M = Multi-Man Melee B = Bonus Stage MM = Metal Melee BOSS = Boss Level DESCRIPTIONS ------------ Normal Melee: A battle in this type of level pits you against one opponent in a level. You have many more lives than your opponent, so this one should be pretty easy. Team Melee: A random AI-controlled teammate joins you in a battle against another team. Try to focus on one player and let the AI take the other one, as this will avoid confusion. Giant Melee: One of the most fun levels is a Giant Melee battle. One random AI player is super-sized! You are teamed with two AI players to battle this foe. Try to use Captain Falcon's speed, and get behind the big one, as the big one is VERY slow. Bear in mind, however, that the giant's moves are very powerful if they connect. Multi-Man Melee: You will face 15 of any character. As you can probably guess, the lighter characters are easiest. Just keep moving, and try to use powerful attacks. Remember though that the multiples are easily defeated in the easier modes. Bonus Stage: There are no opponents to speak of here. This is where you can earn points or trophies. There are three different bonus levels: Break The Targets ----------------- You are set loose on a small area. Targets are all over. Use any means necessary to break them all. If you can do it within the allotted time, you get the points. To get a walkthrough of Captain Falcon's Target Test, please see the "Target Test" section. Snag Trophies ------------- Three trophies come down, and you have to smack them into the center platform before they hit the ground. If you complete Classic Mode successfuly, they are yours! Race To The Finish ------------------ Run as fast as you can to the end. Keep going to get coins until you run out of time. Then, enter the nearest door, BEFORE TIME RUNS OUT. Give yourself five to seven seconds of leisure to find a door after you've got a fair amount of coins. Also, snag any trophies you see, but don't go out of your way if time is short! As Falcon, you should make it pretty far. Metal Melee: Dropped into the Metal Cavern, you must fight a permanently metal character. The character won't go far when hit, and won't move slow, like you would think. However, the character falls EXTREMELY fast! So, try to knock the character off the edge by building up its percentage with throws and meteor attacks. Boss Level: The final boss! The showdown of the century! Here, you'll have to face the Master Hand. Depending on the difficulty, he'll have a different amount of HP. Use your Flip Kick and aerial attacks to wear him down. Then strike with a strong smash move. If you defeat him in a certain amount of time on Normal or higher difficulty, you'll fight the Master Hand's twin, Crazy Hand! Crazy Hand is a left hand, and he is a bit more powerful, yet just as fun. CONGRATS!!! The Captain Falcon Classic Trophy is yours! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 8) A D V E N T U R E M O D E G U I D E ==\___/|_|============================================================= ----------------------------- | Stage 1: Mushroom Kingdom | ----------------------------- | Time to Finsh: 7 minutes | ----------------------------- Stage 1-1: Super Mario Brothers Melee ------------------------------------- Enemies: Goombas Koopas Koopa Paratroopas Yoshi (x15) Start out by hopping off the green tube. Keep walking right and hop over the small brick wall. Jump over the large wall and kill the enemies you come across. Once you reach the docks, be careful, falling into the water counts as a KO. Once you reach a huge cliff, you'll have to leap up. When you get to the top, Yoshis will drop down and you'll have to KO them all. They're lightweights, so a Smash attack KO's them. Also, while battling, don't drop off the edge, that counts as a KO. Once you have defeated the Yoshis, keep going right and destroy the Koopa Paratroopas. When you reach the long green tube with Goombas on it, you'll usually find a Trophy. Keep going until you come to the Flagpole! Stage 1-2: Mario and Peach Battle --------------------------------- Enemies: Peach Mario This place is simple, and you can clear it very easily. Just use Meteor attacks until they are defeated. Try to get all the items around. If you're having trouble, refer to the "Character Strategies" section for help on defeating Peach and Mario. ----------------------------- | Stage 2: DK Island | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Stage 2-1: Mini-DK Battle ------------------------- Enemies: Two tiny Donkey Kongs It wouldn't seem like the two guys would be much of a problem. They inflict small amounts of damage, but with two of them, that damage adds up! Try to come in fast with Meteor attacks. Use some Falcon Kicks, also, to add damage. Stage 2-2: Giant DK Battle -------------------------- Enemies: Giant Donkey Kong This guy isn't too tough. In Jungle Japes, he usually hangs around the awning of the house, so use a charges Up-A attack to get him. When he comes back down, Pinwheel Kick works well to begin a juggle. ----------------------------- | Stage 3: Hyrule | ----------------------------- | Time to Finish: 7 minutes | ----------------------------- Stage 3-1: Underground Maze --------------------------- Enemies: Like Likes Octoroks ReDeads Link (x5) When you are first dropped in, run forward until you come to the large chamber. In this chamber are ReDeads, and they'll come racing towards you if they spot you. If they catch you, wiggle the Control Stick to escape. To escape this maze, you must find the Triforce. Easier said than done. A few quick Body Slams to handle the ReDeads and other enemies. Enter the rooms around the center area. If you find a Master Sword, you'll have to face Link. If you see the Triforce, you complete the stage! If you want to bypass Link, double jump and Falcon Dive over the room to the other side (there is one room that this will not work in). Stage 3-2: Zelda Battle ----------------------- Enemies: Zelda/Sheik A quick battle and you're off! Use the Body Slam a few times with meteors to kill her. When she goes Sheik on you, uise your speed to outwit her. ----------------------------- | Stage 4: Brinstar | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Stage 4-1: Samus Battle ----------------------- Enemies: Samus You must defeat Samus on Brinstar. I recommend the Pinwheel Kick or Wheel Kick. Try to bounce her shots back at her (punch the blast to disable it)...throws work well, also. When the acid rises, knock her into it. Try to break platforms free and create the gap in the center if you have time, just to make it harder for her. _________________ ( W A R N I N G ! ) ----------------- Stage 4-2: Escape Brinstar -------------------------- Enemies: Maybe the exploding planet and the clock! OK, the planet is going to explode. You have a limited time to escape. Jump form platform to platform to get back to your ship! If you see a Trophy, snag it, but don't go out of your way if you're struggling (which you should be). After you escape, you take the ship to Pop Star! ----------------------------- | Stage 5: Dream Land | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Stage 5-1: Kirby Battle ----------------------- Enemies: Kirby This battle is a one-on-one match with Kirby. Use the Shadow Ball or a few times, powered up, to send the puffball packing! Stage 5-2: Kirby Team --------------------- Enemies: Copy-Moved Kirbies (x15) Fight and defeat the lightweight Kirbys that come to help the regular Kirby. All the Kirbys are dressed to look like any charcaters you have unlocked. A smash attack will kill them, so Body Slam and Pinwheel Kick (with Turbo Shoulder Rams). Also, Mach Punch is useful to rack up damage on the slow Kirbys. Stage 5-3: Giant Kirby Battle ----------------------------- Enemies: Giant Kirby If you defeated the other lightweight Kirbys in under thirty seconds, you are treated to another battle. Defeating this guy earns you 10,000 extra points, so it's worth a try! ----------------------------- | Stage 6: Lylat System | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Stage 6-1: Fox Battle --------------------- Enemies: Fox This is just a simple one-on-one fight with Fox on the Corneria level. It sounds simple, and it is. Ram Fox over and over with the Body Slam and Turbo Shoulder Ram to kill him. Stage 6-2: Reinforcments Have Arrived ------------------------------------- Enemies: Fox or Falco The other Star Fox members in Arwings If you've unlocked Falco, he might appear to take Fox's place, but sometimes Fox just comes again to do it himself. If it's Falco, use his attacks against him as stated in the "Character Strategies" section. ----------------------------- | Stage 7: Pokemon Stadium | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Enemies: Random playable pokemon (Pikachu, Pichu, Jigglypuff, or Mewtwo, x15) This isn't too hard. You battle on the Pokemon Stadium level, and the pokemon are lightweight, so a quick smash attack will finish them off! -------------------------------- | Stage 8: F-Zero X Grand Prix | -------------------------------- | Time to Finish: 4 minutes | -------------------------------- Stage 8-1: Fot Race ------------------- Enemies: The F-Zero X races that might accidently mow you down You now find yourself plopped onto Mute City. But you soon find out that a race is going on! Better run to the end and avoid the cars along the way! While running , you'll notice pink platforms floating above you. These aren't just decor. When you see a symbol like _____ this appear: \ ! / you'd better hop onto a platform quickly. As Captain Falcon, you're\_/ THE fastest character with running speed. I suggest stopping on every fourth platform, or every third if you want to play it safe. When the racers come screaming by at just under the speed of sound, leap up and catch your breath. When you come to the gap with two platforms on it, go onto the higher one so the racers fly right over you, and then continue on! The track isn't long, and you should make it. Stage 8-2: Captain Falcon Battle -------------------------------- Enemies: Captain Falcon You fight at Mute City, and your twin now wants a piece of you. Try to jump over him and smack him away with the Backward Knuckle to get him. Stay near the middle of the platform and when it stops, don't step on the actual track! Once you beat the good captain, you'll move on! ----------------------------- | Stage 9: Onett | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Enemies: Three Nesses The Nesses don't pound on you much unless you're on Hard or over. Beat them with your Knee Smash and Backward Knuckle (because they're so aerial), and try to use the Body Slam to finish them off. The Downward Stomp works well, so try to get above them. If they unleash the PK Fire or PK Thunder, your shield is your ticket out. ----------------------------- | Stage 10: Icicle Mountain | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Enemies: Topis Polar Bears Ice Climbers (x2) When you begin, you'll notice little round white balls of fur as you start your descent. Those are Topis. Once smash hit takes care of them. The big bears with shorts and sun glasses are Polar Bears. They take a few hits to eliminate, but you get a few points for doing it. Once you get higher, the stage goes faster and faster. Once the stage begins to repeat, the Topis and Polar Bears disappear, and two pairs of Ice Climbers arrive. Eliminate them both with your throws and Backward Knuckle to move on! Also, don't get left behind, because the stage will keep moving! ----------------------------- | Stage 11: Battlefield | ----------------------------- | Time to Finish: 4 minutes | ----------------------------- Stage 11-1: Wire Frame Team Battle ---------------------------------- Enemies: Male Wireframes Female Wireframes There are males and females. The males come at you and the females usually stay put and hold their grounds. The wireframes are like the old polygons, but they are clear, and have primitive organs help together by wire frames. One smash hit KOs them, so keep using the smashers! Stage 12-1: Metal Mario Bros. Battle ------------------------------------ Enemies: Metal Mario Brothers These two drop in from above! You must defeat Mario and Luigi to win. (If you don't have Luigi yet, you only face Mario). Keep using your Meteor attacks, and throws. Your best bet is to use their weight against them. The Pendulum Kick will help you edge-guard, which is the easiest way to defeat a Metal character. ------------------------------- | Stage 12: Final Destination | ------------------------------- | Time to Finish: 4 minutes | ------------------------------- Stage 12-1: Bowser Battle ------------------------- Enemies: Bowser In this final battle of wits, you must face Bowser! Use your Raptor Boost to weaken him, then come in with a meteor attack to send him sky high!! Stage 12-2: Giga Bowser ----------------------- Enemies: Giga Bowser If you beat Adventure Mode at Normal difficulty or higher, without continuing, Giga Bowser appears. Giga Bowser is a monsterous version of Bowser. He has longer hair, two huge spikes on his head, and a bigger shell with larger spikes. Defeat him to get the Giga Bowser trophy! CONGRATS!!! The Captain Falcon Adventure Trophy is yours! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 9) R E A D E R S ' S T R A T E G I E S ==\___/|_|============================================================= If you have any personal strategies that you would like to contribute, please send them to me at jetstorm777@aol.com. I'll look them over and post them if I think they are necessary! Thanks! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 10) J U G G L I N G & E D G E - G U A R D I N G ==\___/|_|============================================================= In this section, not only will I include Juggling and Edge-Guarding, I will also supply Spiking. Many of you may not be familiar with spiking, so I have a definition, courtesy of smashbrosmelee.com. "Spiking - this is one of the best techniques and a must for you to learn. Spiking takes tremendous timing. When you hit your opponent off the arena, jump over them and when they are still off the arena hit A + Down. If you time it right they will go straight down and die. It is only effective if you do it where there is no land below you. Samus is a good character to start learning this technique because of her jump. The easiest targets to spike are floaters, such as Kirby and Jigglypuff." Spiking isn't that hard, and once you get the hang of it, you'll get better. Suicide Spiking - if your percentage is really high, there are some suicide spikes you can do. Kirby is the only one with THE suicide spike! Donkey Kong also has one. To do a suicide spike, you spike someone and then you die in the process. They don't necessarily use Down + A, but they have the same effect. Young Link has a suicide spike that might not be so suicidal. When the opponent comes back, pull out a bomb. As they reach the edge, jump over and let yourself fall into the player. You might be able to make it back. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edge Guarding - the prevental of letting another opponent back onto the stage/main platform. This tactic is hard and easy at the same time. If the opponent you're trying to keep off is very skilled, you will have a tough time unless you're equally as skilled. When edge guarding, it is best to do it to someone less or equal in skill level to you. To edge guard, stand next to the edge of the main platfrorm, facing the direction of the opponent you are trying to guard. If he comes in low, be prepared to spike him or hit him when he gets back up. The Pendulum Kick works wonders. If he comes in in the air, jump up and use an air attack on him (i.e. the Falcon Dive or Falcon Kick). The Home Run Bat, the Hammer, the Beam Sword, the Ray Gun, the Pokeball, and the Bob-Omb are the best items to have to aid you in edge guarding. I would say the overall best is the Bob-Omb or the Pokeball. Remember, if you are edge guarding, to not become to arrogant and lose concentration. Your opponent could attack you back, or another opponent could come up behind you and smack you off. Just be careful! TIP!: Use some of your character's special moves to help you. More than items are helpful here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Juggling - this is exactly what it sounds like. When you juggle, you use your up-A move (but not all the time) to keep your opponent in the air. The idea is to rack up damage and then smack them off when they come down at a high percentage. When an opponent comes down, and you want the kill (which you always should), get under the opponent and repeatedly use your Up-A attack as they come down. Once the damage is high enough, use any powerful atack to send them flying! If you don't feel like bashing your opponent into oblivian, the Juggle Kill is recommended. I made this up myself (although I bet other people have the same idea), and the idea is to kill your opponent through juggling by knocking them up so high that they fly off the screen. Remember though that the higher percentage they have, the higher they go, and the more outside things can get in your way. Overall, though, it is a good technique if you can perform it well. Warning, be weary of other players, as they might attack you while you're juggling. Also bear in mind that some characters have moves that will help them break a juggle, so you must try to counter them. For example, Fox does a Fire Fox to escape the juggle you have him locked in. Get ready, and move underneath him. Watch his movements and you'll be able to nail him when he comes down. Remember that if you are caught in a juggle, use the Falcon Dive, Raptor Boost, or Falcon Kick to escape! When breaking a juggle, try to get to a platform, not just away. Also remember that players can escape. Certain moves slow descent, and if you get your timing off, the juggle can be wrecked! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 11) T A R G E T T E S T ==\___/|_|============================================================= Quick Move Reminder: Flip Kick = /\A (in the air) Falcon Punch = B Falcon Dive = /\B Jump up and Flip Kick the target above you (Target 1). Double jump now and Flip Kick the target on the high platform (Target 2). Pop up to the moving platform. Double jump and Falcon Dive up to the high ledge, and smack the target (Target 3). Jump left and land. Smack the target that bobs up and down (Target 4). Now, double jump up and hit the floating target ahead of you (Target 5). Continue up the ramp, move up it, double jump and hit the floating target up there (Target 6). When you land on the top of the ramp, double jump back up and land on the platform way above you. Hit the target (Target 7). Three to go. Look left to see a container-like thing, that moves up and down. There is a target inside it. Jump into it and take out the target (Target 8). Hop left out of the platform and land on the opening in the wall. Face left and smack the target with the Falcon Punch (Target 9). Drop out, jump up and Flip Kick the last target (Target 10). ___ ___ ==/ _\| _|=========================================================== | |_ | _| 12) H O M E - R U N C O N T E S T ==\___/|_|============================================================= I'm sorry, but Falcon really has no good attacks to use on the Sandbag that don't send it flying. However, the best thing I've found is the Pinwheel Kick. If you mess it up and hit the Sandbag wrong, it might go flying. However, if you can do it right, you might be able to sneak in about three to four attacks with it at full power (doing 27% each time). That totals about 81% damage if you get the full amount each time. Like I said, Falcon is not the best at this. The best thing to do is to grab the bat then hit him a few times, until you have one second. Then, smash it for all its worth! The best thing I could get was around 900 feet. If you can do better, please tell me how! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 13) T R O P H I E S ==\___/|_|============================================================= Classic Trophy: Usually a relentless bounty hunter, Captain Falcon shifts gears to become a race pilot once the F-Zero X Grand Priz begins. His beloved racer, the Blue Falcon, can exceed the speed of sound, and he knows how to drive it; he'll go down as one of the all-time greats. Now 36 years old, Captain Falcon wears his F-Zero X visor. Adventure Trophy: Falcon's style is a balanced combination of raw power and speed. His attacks are slow, but when combined with Falcon's high mobility, he's a formidable combat force. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths. All-Star Trophy: The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory. Falcon uses his Falcon Dive to grab an enemy in midair and fling them away with an explosive blast. He can do this technique repeatedly without landing, so it can also be used as a recovery move. ___ ___ ==/ _\| _|=========================================================== | |_ | _| 14) D I S C L A I M E R ==\___/|_|============================================================= Copyright (c) 2002 by Perfect Light All rights reserved The following sites have my personal permission to post this: gamefaqs.com That's it! If I catch you with it on your site if you're not gamefaqs you'll be in for serious trouble. I WILL catch you, you WILL be sorry, and you WILL pay the consequences! There! I said it. If you do not plan on posting this on gamefaqs.com but some other whatever.com, I will write out a polite e-mail asking you to please remove it. If you fail to do so, I will be forced to take it to court and press carges. GameFAQs even states that suing a webiste for posting your FAQ without permission is easy, and the owner of the FAQ can easily win. Plagerism is already bad, so don't add to the problem. Got it? You're smart, intelligent people, so just be smart. Also, certain e-mails I won't accept. If you scream and shout at me, writing something like: You (insert explicitive here), you said you can kill (insert enemy here) in (insert #) shots and it took me (insert another #) you little (insert various explicitives here)!!! You're not cute, no one's laughing, and you're obviously not very mature. And I don't have anything to say to you if you talk to me like that. However, if you have anything DECENT to contribute, feel free to drop me a line at Jetstorm777@aol.com anytime! If I do give you permission to put this up on your site, don't abuse the previlage. You're not allowed to put advertising baners up, or anything else. Just leave it as it is. You may spell-check or add things, put please please please DO NOT take ANYTHING out, and this Disclaimer must remain intact. You may not sell this FAQ, or in any other way shape or form make money off this FAQ at all. I believe that part is clear. Next! If you see anything wrong in this FAQ, no matter how minute, e-mail me to correct it. I like being corrected, but DO NOT be nasty, or I'll just delete your message after having a few laughs about how dumb you are. REMEMBER: IF YOU SEND ME AN E-MAIL WITH POOR GRAMMAR, YOU WILL *NOT* GET A RESPONSE FROM NOW ON! I'm sick of reading: "I need help but I'm not sure and by the way your guide is cool sweet and lke it do you know how to help me?" No, that's not going to cut it. I want neat, properly written letters so that I can actually READ and UNDERSTAND it! NO MORE GIBBERISH! Also, please put "Captain Falcon Guide" in the title to help me. I get too many guide questions from my other guides to try to organize what question is for what game. ___ ___ ==/ _\| _|=========================================================== | |_ | _| 15) A C K N O W L E D G M E N T S ==\___/|_|============================================================= * Nintendo, for making this GREAT game!! * CJayC, for running the best site on the Internet, and for posting my guide! * My dog, Madison, aka Maddy. I don't know why, but she sure is cute! * Captain Falcon, for being the third best character in the game, IMO! (only beaten my Mewtwo and Young Link!) * My wife, Katie, and everyone at the SSBSB who ever knew me, said hello to me, or was a friend to me! By the way, a loving shout to Katie! * You, for reading the guide! * Me, because I wrote the whole thing! ___ ___ ==/ _\| _|=========================================================== | |_ | _| 16) A F O N D F A R E W E L L ! ==\___/|_|============================================================= I thank everyone who has read my guides, and I thank you in particular. We made it to the end of my third Super Smash Brothers Melee charcter guide. You know, I've never said it before, but I wrote a regular guide, but it never got posted. So, I decided to write one on my favorite character, Mewtwo. Then, I realized I liked Young Link, so I made a guide for him! Later, I figured I could make a guide for the good captain, who served me well in the last game (he was my old favorite character). I recieved hundreds of E-Mails on my Mewtwo and Young Link Guides, and I hope to get that many with this one. I go into great depth, and I thank you for reading my work! I'm eternally grateful! To make this guide, I basically just tweaked my Mewtwo guide to fit Captain Falcon! Pretty original, huh? I have a bit of news just for you guys. My final character guide (if I can get it posted) will be on the great warrior, Marth! Fire Emblem's pride and joy! That will conclude my four-part character guides! I hope to see you one final time when that guide comes out! I give you the Kirby salute: (>-.-)> This is Perfect Light, signing off! This document was written by and is a property of, Perfect Light ;) Thanx for reading my Captain Falcon Guide, from: ____ _____ ____ _____ _____ _____ ________ | __ \ | ___| | __ \ | ___| | ___| / __ \ |__ __| ||__|| | |___ ||__|| | |___ | |___ | | \_| | | | ___/ | ___| | _ / | ___| | ___| | | _ | | | | | |___ | |\ \ | | | |___ | |__/ | | | |_| |_____| |_| \_\ |_| |_____| \_____/ |__| _ ________ _____ __ __ ________ | | |__ __| / ____| | | | | |__ __| | | | | | | ___ | |__| | | | | | | | | | |_ | | __ | | | | |____ __| |__ | |___| | | | | | | | |______| |________| \______| |__| |__| |__| ~ End Of Document ~